Documente Academic
Documente Profesional
Documente Cultură
MICROSTATION
SUBMITTED BY:
NITIN AGARWAL
B.TECH. II YEAR (ECE)
ENROLL. NO. - 08116027
When we do a design in MicroStation, our design can be very large or complex. It will be very useful if
we can open several views to see the design from different angle/perspective (for 3D) or simply open
different views to show different areas. Imagine you have a very large area. Instead of zooming and
panning every time you want to see different area, you can show them in different views.
When we start a Windows application, most of us will create and open a new file.
But not MicroStation. MicroStation have two types of file: 2D DGN and 3D DGN.
DGN is stand for design file. Not limited to DGN, you can also create a new DWG
file. If you are not familiar with this file type, it’s AutoCAD file.
Creating Workspace
We can create multiple workspaces in MicroStation. If you need to design different drawings
for different industries, you can set each of them in a separate workspace. This will avoid
you to arrange tools and interface each time you need to create drawings in different
industry. You can also use workspace if you have multiple users working on the same
workstation.
Let’s create a new workspace that you will use for this tutorial until the end. Open your
MicroStation. If you already open it, close your file. You will see MicroStation Manager.
From user option list, select new…
MicroStation will ask you to give description for this user configuration. Type MicroStation
tutorial then click OK.
We have defined a user configuration for this tutorial. Now let’s create a new project.
From project option list, select new. Give name for this project: MicroStation Tutorial Files.
Workspace can help you to manage your files for different users, different project. But it
doesn’t mean that you have to save all files in that folder. You can still save your files to your
desktop, C:\data folder, etc.
Give the file name My First Drawing. Do not click save yet. Check the seed file. If it’s not
showing seed2D.dgn, click browse and select it. Seed file is a drawing you can start with.
Other applications call it a template file.
Click save. You will see MicroStation created a new file with that name. Select it, and click
open.
Set your Working Unit
MicroStation works differently in handling working unit compared to AutoCAD..
You have to define your working unit at the very beginning. Before you start drawing. You
can check your working unit by accessing menu settings>design file. Click on category
working units on the left.
By default, in country using metric, MicroStation will define the master unit (MU) as meters
and sub unit as millimeters. If it’s not your working units, change it now. After you finish, click
OK.
That’s how you create a new file. I’ll stop right here now, and we will discuss more about
working units.
To Understand Working Units
Have you copied the tutorial files to our tutorial project? Click open. You should see several
files if you have copied them. Find working_unit.dgn and open it. Don’t laugh at the design
:) Yes, it is a very simple drawing.
See the dimension. They show measurement in mm. Open design file settings, and change
the MU to meters. Close the dialog and see what happen.
Click anywhere on your drawing area, an look at the AccuDraw. It’s showing measurement
in meters. Click several times to draw lines. Right click to finish. When MicroStation ask you
to choose right click button function, just let it be default value. Click OK.
Try to change the working unit again. Now try to place smartline again. You will see the
measurement showing different scale, even you create approximately line with same length!
Now it’s using the new working units. So don’t forget to check your drawing unit first!
Circle and polygon are closed shapes. Closed shapes have some properties that open shapes don’t.
You will see area, fill type, and fill color. You can change the fill type to opaque or outlined. Opaque
will place the circle and fill the object with fill color you choose. Outlined will also place the circle with
fill color, but still preserve the outline color.
Tips: If you don’t see the fill color, click view attributes on your view toolbar. Select fill. It’s the first icon
on your view toolbar.
Placing an Arc
Placing arc is pretty much the same with
placing circle. There are some methods and
options, think they are self explained.
You can define the direction by rotating your
pointer to other direction around the center of
arc. And it can be manually override the
direction parameter to CW or CCW.
Place Line
Another linear element that we can consider as basic is ‘place element’. You only can place a simple
line using this tool. Every line you created only has one segment. You create four line segments, then
it will be four separate lines. Let’s take a look at the tool settings. There are only two parameters:
length and angle. Try to lock the value for these two before you place your line.
Text Tools
MicroStation Field is used to show element, model, or file properties. You can show any properties
that your objects have. The common use of field is in title block. Field will automatically show when
the file is plotted, who save it, file name, et cetera.
This is a simple drawing that showing rooms concept. We are going to show the rooms area using
fields.
Activate place text tool, type “Area =” (without quote). We can add field by right clicking in word
processor, and select insert field from context menu.
MicroStation will ask you what field type you want to insert. Select ‘element properties’.
Select any rectangle in the drawing. MicroStation will open a dialog box. All the rectangle properties
are here. Select ‘area’ field in geometry category. Make sure you see the area value at the bottom of
1. Left button (1) is called data point (DP) in MicroStation. When we place an object, we
will need to define a data point. Either a start point, center point, next point… any kind of
points! We can define it by clicking the left mouse. I guess that’s why they call it data
point. We can also use data point to activate tools from task navigation and as OK/accept
button.
2. Right button (2) is called as Reset. Since MicroStation V8 XM, we can choose not to use
it as reset button. But let’s just use it as reset button first. Reset is used to cancel a
running process or finish using a tool.
3. Tentative button is when you press both left (1) and right (2) button at the same time.
We use this for temporary snap.
4. X Button is your mouse mid button. It’s only available for 3 button mouse. But I guess no
body using CAD still using 2 button mouse anyway :)
Clicking this button will activate/deactivate pan (no need to hold it).
Clicking it twice will activate fit view. MicroStation rescale your view to show every
objects in your drawing.
Scrolling this button will zoom in/zoom out the drawing area.
When the first time you use Reset button, you may see this dialog. MicroStation will ask you
whether you want to use right click for Reset or pop up menus. Suggestion is to you is to
leave the default value: use it as reset button.
That’s the basic. We can combine the mouse button with [ctrl], [shift], and/or [alt]. You can
see all this mouse function from MicroStation menu Worskpace>Button
Assignment… Don’t try to change anything yet. Just take a look for what you can do with
them.
View Control
Each MicroStation view has a view control bar. You can zoom, rotate, and pan your views individually.
And you can get previous/next view from each of them too!
You can find view control toolbar under each view. If you are familiar with Windows applications, it
shouldn’t be hard. We will discuss most used tools first, and the others later. Not all of them available
for 2D drawings, so you might not see some of them.
We can use window area to magnify selected area in our drawing. You need to define two data
points when you use this tool.
Fit view will adjust the drawing view scale automatically until you can see all of your object.
Alternatively, you can double click your X-button.
X
Pan view is used to pan or move your drawing area. Just like you move your paper aroun
around to see
another part of your drawing. Activate it, and click your data point to pan view. Alternatively, you can
press your X-button.
Scale
.
If we know the scale value, then
we can use active scale. if don’t
know the scale value, just the
final size, we can use 3 points.
We define the scale base point,
reference 2nd point to define
existing size, and then 3rd point
as the expected size.Be careful
with X scale and Y scale in active
scale method, or proportional in 3
points method. MicroStation can
resize elements to only one axis.
Rotate
We can rotate MicroStation elements using 3 methods: by active angle, 2 points, and 3 points. Active
angle and 3 points are the same with the one we use in MicroStation scale tool. 2 points is almost
similar with 3 points, but it will use X positive axis as the 0 degree.
Mirror
This tool name is already explain what it does: mirror elements. We can mirror element vertically,
horizontally, or use a virtual line as a mirror line.
Align Elements by Edge
MicroStation Align by Edge is used to align elements to another element edge as reference.
Copy Parallel
This MicroStation tool is used to
copy an element parallel to
original element. There are 3
modes we can use: miter, round,
and original. Round will create
rounded edges. Miter will keep
the result distance the same, and
might try to add more vertex. You
can only see the effect for some
element types, such as ellipse.
Original, will keep the original
shape. It might not true parallel
with original object.
Now see the buttons in red rectangle. You can define how do you want to use this cell. The
most basic use of MicroStation cell is for placement. You simply select a cell and place it to
your drawing. We will see how we can use it for other purpose later.
Click on seater 2 seats. Click Placement button. Now you should see NONE has changed to
the cell name. Now you have define the active cell for placement. You may close this dialog.
Placing Cell
Access place active cell from task navigation. Now you can see the active MicroStation cell
on your pointer, and dynamically determine the cell location. Click your mouse at the desi
desired
position.
You can change several settings before you place it. These are the basic settings for placing
cell.
Tips: You can double click the cell name in cell library list. This will also activate place active
cell.
Understanding Shared Cell
You can stretch MicroStation cell and change the text data field value within cell. So if you
have similar objects, but have different sizes, you can create a cell and stretch it later.
However, there are some cells that you don’t need to modify. To prevent this ttype of cell
being modified, you can use shared cell. Activate use shared cell in cell library dialog box.
The other advantage of using shared cell is, you can reduce your MicroStation design files.
Shared cells using the same information for every instance
instance in your drawing. Without shared
cell, if you have 100 cells, then you have 100 cell information! I’m not sure if this is still an
issue now, as any new computer now can handle quite a large file easily.
Cell is a common drawing element that you can use over and over again. In other word: it’s a
library. So how to create MicroStation cell?
cell
You need to draw your objects before you convert it to a cell. You can use SmartLine, block,
circle, etc. After you finish, you can convert all the objects to a single cell.
Understanding Cell Library
Before we can actually create
ate our cell,we need to create a cell library first. A cell library
usually holds several similar cells. For example, you want a library of cars. You can create a
cell library file named cars. Then you might want to create a cell library to keep your
annotation
ation symbols, or probably AEC symbols. That’s what a cell library is for. It keeps a
similar cells within one file.
Let us try to create a cell library and cells. Download this file and open it.. We have 3 simple
objects that we want to save as cells.
They are created from simple elements such as text, line, circle, arc and line string. These
are the objects that form the elevation view symbol.
From MicroStation menu, select element>cells.. The cell library dialog box will be opened.
Take a look to the dialog title. It says cell library: [NONE].
It means that we haven’t attached any cell library yet. From this dialog menu, click file>new.
Type a name for the new cell library. Something like Training Cell will do. Click save.
Now the dialog title will show you the cell name, but this cell library is still empty. Look at the
right bottom of this dialog. you will see several buttons to create and modify cells. But all of
them are grayed and disabled.Why
disabled. the create cell button is disabled?
? We need to define
the cell origin before we start creating it.
Creating Cell
Now that we have created a cell library, we can start saving our cells here. This is a little bit
tricky, especially for
or AutoCAD users. Move away the dialog box a bit, but don’t close it. Just
enough for you to see the objects you are going to convert as a cell. Let’s start with the
elevation symbol. Select all objects that make that symbol. You should see the whole symbo
symbol
highlighted and turns to purple.
Now from navigation task, click and hold on place active cell,
cell choose define cell origin from
the drop down menu.
Place the origin at the center of the symbol. Origin is the base point or reference point that
you will use when placing the cell. You may use different location for the origin. But I guess
for this kind of symbol, we use its center point.
Now back to cell library dialog. You will see that now the create button is enabled!
Click the create button. Give the cell proper name and description.
Now you should see the cell name on the cell list.
Not so difficult, right? Now create the rest of all the objects to cells.
Drop is a tool that will break your element to simpler elements. You created cell from several
elements, and drop
op element will break the cell back to the original elements.
Make necessary changes, then recreate the cell. You need to delete the original cell from
cell library first, before creating cell with the same name.
Opening and Modifying MicroStation Cell Library
Lib
Another method to do this is by opening the cell library. Cell library basically is a DGN file.
You can open it using file>open, then change the file type to MicroStation Cell Libraries
(*.cel).
Each cell is placed in separate model. Each model will use the cell name. To switch to the
cell you want to modify, access file>models. MicroStation will open model dialog. This model
dialog will show you all cells the cell library has. You can double click to open the model, or
right click>open. This will open
en your cell.
Do the modification as necessary on the drawing. After you finish, save this cell library. Now
your cells are updated!
Replacing Cell
Now if you back to your design file, you will see that your cells are still using the old
definition. They are not changed to the new cell definition. Yes, you need to update them
manually. Or change the cell to another cell definition.
You can do that by using replace cell tool.
This tool is called replace cells. However, you can also use it for updating your cell
definitions.
Activate the replace cell tool, and take a look to the tool options.
You can use update or replace cell as the method. Remember, you need to attach the cell
library. Some cell tools won’t work if it can’t find the cell definition in cell library.
You can also change single cell instance, or update every cell that use the same definition.
ANIMATION:
Fundamentals of Animation
Overview
Whether your design consists of a single object, or several, you can produce animation
sequences in MicroStation. The Animation Producer provides several different ways to define
and control motion. The method used to produce an animation sequence depends on the type
of design.
You can animate design elements, including camera and lighting cells. As well, you can
animate the settings for light sources, and material definitions. With light sources, you can
change the intensity/lumens, color, and the cone/delta angle (spot lights). You can change a
material's characteristics, such as transparency, and the pattern or bump map settings, as well
as the associated scale and offset values. Additionally, the material palette file 'proctext.pal'
contains several animated procedural textures (fire, flame, and fog) that you can use.
The Animation Producer dialog box is used to control the Animation Producer utility.
Acts as a filter to the Storyboard Panel. When the top entry (root) is selected, then all items in
the Storyboard Panel are displayed. When entries below this (child nodes) are selected then
the Storyboard Panel is filtered to show only the script entries related to that node.
This expandable/collapsible section displays items filtered by the Animation list box
selection and the filter row. The show/hide icon at the left of the Storyboard Panel title
expands/collapses the list box. Columns in the list box may be resized and displayed or
hidden as required. To display/hide a column, right-click in the column heading row and
check/uncheck the required column.
Type — type of scripted entry (path, keyframe, or direction), which you can edit by
double-clicking on the entry.
Name — name of entry, which you can click to edit. Additionally, a right-click menu
lets you cut/copy/paste/delete/clear selections.
Time — single time for keyframe, or start and end times for paths. Click entry to edit.
Value — option menu that lets you modify various settings that are scripted, such as a
Target to be Active/Inactive, or to vary the settings for a source lighting cell.
Enabled — check box to enable/disable the selected entry.
Description — optional description that can be given for each entry by clicking on the
field.
Opens the Open Script dialog box, which is used to open an animation script that is in the
active DGN file.
Opens the Scale Script dialog box, which lets you scale the script. This is useful for
increasing or decreasing the length of an animation, without the need to edit each script entry.
Opens the Copy Script dialog box, which lets you enter a name and description for the copied
script. When you click OK, the newly copied script is opened.
Opens the Include Script dialog box, which is used to include another script that is in the
active DGN file, or a referenced file.
Used to import animation script files from previous versions of MicroStation. This will create
an animation script with the name of the file.
The Schedule submenu is enabled only while the Schedule section of the dialog box is active
(View > Schedule).
File > Clear Script
Clears all entries from the current script. An Alert box warns you prior to the entries being
deleted.
Opens the Delete Script dialog box, which is used to delete a script from the active DGN file.
Opens the Record Script dialog box, which is used to adjust settings such as the Shading
mode and the file format, and then to record the active script.
Opens the Select File dialog box, which is used to select an Animator Settings File (.asf) to
continue a recording that was previously aborted, or to use multiple computers to render the
animation sequence.
When continuing an aborted sequence, only frames that do not already exist are recorded.
In order to use more than one system to render an animation, all of the systems need to have
access to a common (network) drive where the animation frames are stored as they are
created. By starting the animation on more than one system and turning on Continue Existing
Sequence, the time to render is greatly reduced.
Opens the Motion Blur dialog box, which is used to exaggerate the motion blur effect on an
animation.
File > Exit
Opens the Animation Settings dialog box which is used to adjust animation settings,
including those for previewing the animation sequence.
Starts the Animator Preview tool, which contains controls for previewing animation
sequences and creating/scripting keyframes.
Opens the Animation Keyframes dialog box, which is used to create, script, or delete
keyframes, as well as to freeze the geometry at its location for a selected keyframe.