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T H O R A . T H O R S O N J R
T H O R A . T H O R S O N J R
T H O R A . T H O R S O N J R
T H O R A . T H O R S O N J R
T H O R A . T H O R S O N J R
T H O R A . T H O R S O N J R
T H O R A . T H O R S O N J R

T H

O

R

A .

T H

O

R

S

O

N

J

R

.

A

N

D

M

A T

T

N O

R T O

N

 

T

A

B

L

E

O

F

C

O

T

A

B

L

E

O

F

C

O

N

T

E

N

T

S

 

B

I B L I O G R A P H Y

 

S

P E C I A L T H A N K S

 

7

D

I S C L A I M E R

 

8

I N T R O D U C T I O N

 

C

O N F E D E R A C Y

O F

I N D E P E N D E N T

S Y S T E M S

 

11

 

G

A L A C T I C R E P U B L I C

 

11

T

H E

J E D I O R D E R

 

11

T

H E

S I T H

12

T

H E

B E N D U

13

B

L A C K S U N

 

14

Prince Xizor

 

14

N

E W

C O R E

C L A S S :

J E D I

S E N T I N E L

 

14

Jedi Sentinel

 

15

 

Exploits

15

Characteristics

 

15

Background

15

 

Game Information

 

16

 

Abilities

16

Vitality

16

Class Skills

16

 

Class Features

 

16

 

Starting Feats

16

Equipment

17

Force Training

 

17

Force Immunity

17

C

H A P T E R

1

C H A O S

O F

T H E

S I T H

 

T

I M E L I N E

O F

T H E

R I S E

O F

T H E

E M P I R E

I N F I N I T I E S ,

 

P T . 1

 

19

0

ABN

19

2

ABN

19

4

ABN

19

5

ABN

20

6

ABN

20

8

ABN

20

9

ABN

21

F

A A

23

 

P

A

G

E

N

T

E

N

T

S

Description

 

23

 

History

 

23

People

23

Locations

24

Q

U I -G O N J I N N

 

24

A

N A K I N S K Y W A L K E R

 

25

D

A R T H

M A U L

 

27

D

A R T H

T Y R A N U S

 

28

P

R E S I D E N T D O O K U

 

29

P

A D M É

A M I D A L A -S K Y W A L K E R

 

31

C

H A N C E L L O R P A L P A T I N E

32

J

E D I C O U N C I L

 

33

Mace Windu

33

Yoda

 

34

Quinlan Vos

 

35

Aayla Secura

36

Ceri La

 

37

Kit Fisto

38

Shaak-Ti

38

Adi Gallia

39

Stass Allie

 

40

Agen Kolar

40

Nejaa Halcyon

41

Kal

Remos

42

J

A N G O

F E T T

 

43

A

U R R A S I N G

44

Z

A M W E S E L L

45

D

E X T E R

J E T T S T E R

 

45

A

D V E N T U R E H O O K S

47

 

Um, Did I Miss Something?

Part I

47

Um,

Did I

Miss

Something?

Part

48

Um,

Did I

Miss

Something?

Part

48

C

H A P T E R

2

T H E

C L O N E

W A R S

H

A V E

B E G U N !

 

T

I M E L I N E

O F

T H E

R I S E

O F

T H E

E M P I R E

I N F I N I T I E S ,

P T . 2

50

10

ABN

50

G

E N E R A L G R I E V O U S

 

51

2

 

T

A

B

L

E

O

F

C

O

G

E N E R A L

G R I E V O U S ' S T A R F I G H T E R

 

53

 

Belbullbab-22

53

 

N

E W S P E C I E S : K A L E E S H

53

 

Kaleesh

53

 

Personality

53

 

Physical Description

 

54

Kaleesh Homeworld

54

Language

54

Example Names

 

54

Adventurers

54

Kalee Species Traits

 

54

K

A L E E

54

Description

54

History

55

 

People

56

 

Locations

57

Corporate Refineries

 

57

Jungle Region

57

Slave Mines

57

C

O M M A N D E R

C Z A R

57

C

O M M A N D E R

C Z A R ' S C A P I T A L S H I P

58

The

Renegade

 

58

 

R

E P U B L I C L O Y A L I S T S

59

 

Mas Amedda

59

Sly Moore

59

Ask Aak

60

Bail Organa

60

Mon Mothma

 

63

 

Orn Free

Taa

63

S

E P A R A T I S T

P A T R I O T S

64

 

Archduke Poggle the Lesser

 

64

Shu Mai

64

Nute Gunray

65

 

San Hill

66

 

Po Nudo

67

Wat Tambor

68

 

Passel Argente

69

 

S

E P A R A T I S T D R O I D T R O O P S

69

Advanced Dwarf Spider Droid

69

Sniper Droid

70

 

P

A

G

E

N

T

E

N

T

S

 

Assault Droid

 

70

Baktoid

Combat

Automata

B1-A

Series

70

Baktoid Combat Automata B2-A Series

71

Droideka, Mk II

71

IG-100 MagnaGuard

72

V

E H I C L E S

72

AT-RT Walker

 

72

BAW

HAG (Heavy Artillery

72

BAW

MUT (Multi Utility

73

CAD (Corporate Alliance Droid)

73

Rothana Heavy Engineering RTT (Republic Troop Transport)

73

Juggernaut

74

Droid Gunship

74

S

T A R F I G H T E R S

 

75

Genivex-class “Fan Blade” Starfighter

75

Tri-Fighter

75

Mankvim-814 Interceptor

76

C

A P I T A L S H I P S

 

76

Venator-Class

Star

Destroyer

.

.

.

.

.

.

76

Recusant-class Light

 

77

Munificent-class Frigate

78

The Invisible Hand

78

A

D V E N T U R E H O O K S

79

Crimes of the Rebellious

79

Kojo Ayo

C H A P T E R

3

A

L U L L

I N

T H E

79

W A R

 

T

I M E L I N E

O F

T H E

R I S E

O F

T H E

E M P I R E

I N F I N I T I E S ,

 

P T . 3

 

82

11

ABN

82

 

N

E W

W E A P O N S

A N D

E Q U I P M E N T

83

 

ACP

Array Gun

 

83

ACP

Repeater Gun

83

LS-150 Heavy ACP Repeater Gun

83

 

Vibro-bayonet

83

 

Katarn-class Battle

 

83

 

N

E W S T A R F I G H T E R S

84

 

Eta-2 Actis-class Interceptor

84

V-Wing Starfighter

84

3

T A B L E O F C O N T E N T S
T
A
B
L
E
O
F
C
O
N
T
E
N
T
S
ARC-170 Starfighter
85
Exploits
97
Characteristics
97
N
E W C A P I T A L S H I P S
85
Vitality
97
Mon
Calamari
Star
85
Class Skills
97
N
E W V E H I C L E S
86
Class Features
97
AT-AP
AT-GE
Separatist Assault Gunboat
86
Starting Feats
97
87
Force Training
97
87
Deflect (Defense)
97
Deflect (Attack)
98
R
E P U B L I C T R O O P S
87
Deflect (Extend Defense and Attack)
98
ARC Commander
Jet Trooper
Anti-Air Clonetrooper
87
Increase Lightsaber Damage
99
88
Resist Dark Side
99
88
Bonus Feat
99
Elite Republic Clone Commando
89
Credits
99
Clone
Grenadier
89
N
E W
P R E S T I G E
C L A S S :
B E N D U
W A R R I O R
99
Clone
Sharpshooter
89
Scuba Trooper
90
Vitality:
99
Requirements:
99
S
E P A R A T I S T T R O O P S
90
Class Skills
99
Separatist Commando
Neimoidian Soldier
90
Class Features:
99
91
Bonus Combat Feat
99
Separatist Fighter Pilot
91
Deflect (Defense)
100
Separatist
Assault
92
Deflect (Attack)
100
M
Y G E E T O
92
Improved Resist Dark Side
100
Description
93
Increase Lightsaber Damage
100
History
93
Deflect (Extend Defense and Attack)
100
People
93
N
E W
P R E S T I G E
C L A S S :
B E N D U
M A S T E R
100
Locations
93
Vitality
100
The Crystal Caves
93
Requirements
100
Kreetogo
93
Class
Skills
101
New
94
Class Features
101
Crystal Worm
94
Force Mastery:
101
Allies and Adversaries
94
Increase Lightsaber Damage
101
Mining Droids
94
Bonus Feat
101
A
D V E N T U R E H O O K S
94
Force Secret
102
Smoke and Mirrors
Crystal
94
Superior Resist Dark Side
102
94
High Force Mastery
102
C
A T O N E I M O I D I A
102
C H A P T E R
4
T H E
T R A P
I S
S E T
Description
102
T
I M E L I N E
O F
T H E
R I S E
O F
T H E
E M P I R E
I N F I N I T I E S ,
History
103
P T . 4
96
People
103
12
ABN
96
Locations
103
N
E W C O R E C L A S S : B E N D U D I S C I P L E
97
Deko and Koru Neimoidia
103
P
A
G
E
4
 

T

A

B

L

E

O

F

C

O

N

T

E

N

T

S

 

Fungus Farm

104

 

Adventures

 

112

Manax Grove

104

 

Species Traits

112

New Technology

104

 

Utai

 

112

Fungus Spores

104

 

Personality

 

112

New Creatures/Species

104

Physical Description

 

112

Neimoidian Harvester Beetle

104

Home world

 

112

Neimoidian Harvester Soldier Beetle

105

Languages

112

Allies and Adversaries

105

 

Example names

 

113

Neimoidian Home Defense Legions

105

 

Age in years

 

113

F

E L U C I A

105

 

Adventures

113

 

Species Traits

113

 

Description

106

 
 

New Creatures/Species

 

113

 

History

106

 
 

Varactyl

 

113

 

People

107

 

Locations

107

 

N

E W S T A R F I G H T E R

 

113

Shu Mai’s compound

107

 

P-38

Starfighter

113

Niango Medical Facility

107

 

C

L O N E S

O F A N A S C E N T E M P I R E

 

114

Nigkoe Detention Facility

107

 
 

Darth

Scourge

 

114

 

Felucia Cities

107

 
 

Darth

Vader

 

115

 

New Technology

107

 

Ferana-class Cruiser

107

 

A

D V E N T U R E H O O K S

 

115

Allies and Adversaries

108

 

Can You Spare Some Intelligence?

115

Gossam Commandos

108

 

Jedi Master Ryo Yori

 

116

New Creatures/Species

108

 

Koffi Sent

 

116

Gorrenth

108

 

And They Thought Felucia Was

 

117

M U S T A F A R

 

109

 

Mansur Hisein

 

117

 

Close, But Not Close Enough!

 

117

 

Description

109

 

Close, But Not Close Enough! (Separatist). 118

History

109

 
 

For GM’s:

 

118

 

People

109

 

Locations

110

 

C

H A P T E R

5

R E V E N G E

O F

T H E

U

T A P A U

110

S

I T H

 

Description

110

T

I M E L I N E

O F

T H E

R I S E

O F

T H E

E M P I R E

I N F I N I T I E S ,

History

110

 

P T . 5

 

120

People

111

 

13

ABN

120

Locations

111

 

S

E V ' R A N C E T A N N

 

120

Pau City

111

 

Pau'an

111

 

C

O M M A N D E R W I L H U F F T A R K I N

 

122

Personality

111

 

K

O R A J A D E

 

123

Description

111

L U N A F I R E

 

124

Homeworld

112

D

A M I O N A' R E S

 

125

Languages

112

 

Example names

112

 

N

E W W E A P O N S A N D E Q U I P M E N T

 

126

Age in years

112

 

Lightdagger

 

126

 

P

A

G

E

5

T A B L E O F C O N T E N T S
T
A
B
L
E
O
F
C
O
N
T
E
N
T
S
Energy Buckler
126
Month 3
Month 4
R2-D2
127
Year 2 of the Clone Wars (Year 11
C-3PO
128
Month 7
A
T I M E L I N E F O R GM' S
128
Month 8
13
ABN
128
Month 10
Month 14
S
E R R A K E T O
131
Month 19
N
E W S P E C I E S : C O R S A L L I A N S
132
Year 3 of the Clone Wars (Year 12
Personality
Physical Description
Homeworld
Adventurers
Species Traits
132
Month 21
132
Month 22
133
Month 23
133
Month 28
133
Year 4 of the Clone Wars (Year 13
C
O R S A L
133
Month 33
Month 34
Description
134
Month 35
History
134
Month 36
People
134
Month 37
Locations
135
Month 39
Cor Military Academy
135
Month 40
Cor'sal
135
Month 41
E
M P E R O R K I L O 'K H A N
135
Month 42
A
N A K I N S K Y W A L K E R U P D A T E
136
Month 43
E
M P E R O R V A D E R
137
Month 44
C
Z A R U P D A T E
138
A
D V E N T U R E H O O K S
Z
O N E S O F C O N T R O L
139
Saving
Sev’rance Tann
Galactic Republic
Confederacy of Independent Systems
Hutt Space
Independent
139
Quick, After Cato Neimoidia!
The End Part I
139
The
End
Part
II
139
The End Part III
139
C
H R O N O L O G I C A L
L I S T
O F
M A J O R
C L O N E
W A R S
A P P E N D I X
B A T T L E S
139
E
P I C
L E V E L
R U L E S
F O R
S T A R
W A R S
D
Year 1 of the Clone Wars (Year 10
139
Basic Rule Concepts
Month 0
139
Level
Benefits
Month 1-2
139
P
A
G
E
6

140

140

140

140

140

140

140

141

141

141

141

141

141

141

141

141

142

142

142

142

142

142

142

143

143

143

143

144

144

145

145

146

146

146

 

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S

P

E

C

I

A

L

T H

A

N

K

S

First, we would like to thank George Lucas for twenty-eight years of wonder and excitement for a galaxy far, far away. If it wasn't for his vision of a galaxy, far, far away; this sourcebook would never have come about.

 

T H

O

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A .

T H

O

R

S

O

N

J

R

.

I would not be able to have done this sourcebook without the help and support from many people of the Holonet BBS, at www.swrpgnetwork.com, and also from the Wizards of the Coast discussion boards as well.

 

M A

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T

N O

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As fellow author of this book, Matt has been invaluable when it has come to writing. He has also been active with the book for a long time, always being there to help out whenever there was a question or a stat that needed to be done.

 

The following individuals have been invaluable:

 

C L A S S E S

 
 

I Bendu Order (Disciple, Warrior, and Master) originally created by John Wass, also known as "PadawanJohn" on the Holonet BBS at www.swrpgnetwork.com. Flavor text revised by Thor A. Thorson Jr. Such revisions are not intended to detract from the original, but to bring them closer in line to the information presented in this sourcebook. To see the original versions of the Bendu Order, visit PadawanJohn's website at:

 
 

www.geocities.com/johnw1979/infinity.html

 
 

I Improved

Force

Secret

class

feature

for

the

 
 

Bendu Master Prestige Class by Rob Clark, also known as "Ardent".

 
  Class Features of the Jedi Redeemer PrC. Used with permission by Rodney Thompson, also known

Class Features of the Jedi Redeemer PrC. Used with permission by Rodney Thompson, also known as "Moridin" at www.swrpgnetwork.com. For more details on this prestige class, please follow the following link:

 

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Y

www.swrpgnetwork.com/files/PDF/articles/red

eemerd20.pdf

A

R T W O R K

I Front cover art by Peter Schlough.

I Back cover art by Kevin Chin.

I Artwork by Tom Hodges may be viewed at his website:

www.tomhodges.com or at www.theForce.net

I The following artists' work can be found on www.theForce.net:

Anne Hurst, Jan Ranft, Michael Longlands, Michael Gomez, Jessica Hickman, Tony Theo, Linda Woods, Albert Liu, Grant Gould, CJ Franks, Adriano Tadeu Ticiano, Jamie Young, Phillip Zamora , Al MacDonald, Pawel Hudeczek, Bob Stevlic, Ricardo Luis Aranovich.

I Artwork by Stu Cunningham, and "Church Climbin Ryan" may be viewed at the following website: www.swagonline.net

I All planetary artwork, by Ryan Brooks. To see more of Ryan Brooks' work, please go to his website at www.fandom.swnsu.com.

I The following artist's work may be found on the following website: www.deviantart.com.

Michael Gutierrez, Joanna Michalak.

I The following artist's work may be found on the following website: www.artwanted.com:

Kevin Chin.

G

R A P H I C

D E S I G N

Jakob Kallin.

B E T A

R E A D E R S

Helgi Bergmann, J. Erich Jay, Heidi Norton.

S

T A T S ,

B A C K G R O U N D

I N F O ,

A N D

F

E A T S

( S W R P G N E T W O R K . C O M )

Christopher Collins, also known as "Wisper_sr"; Derek Scott Bailey, also known as "Mr. Fett"; Nate Friese, also known as

7

 

B

I

B

L

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R

"Zunishahd"; Jonathan Burnett, also known as "Ronin"; Cal Kotz, also known as "Rostek"; Jason C. Saunders, also known as “Warlock-Da”; Isaac Espriu, also known as "IzVenjari"; Larry Gent, also known as "Darth_Xanthor"; Jerry Landry, also known as "DarionA'res"; Jay Main, also known as "JohnnyPutrid"; John Pope, also known as "SmugglerJedi"; Brian Powell, also known as "JediPowell"; Ryan Brooks, also known as "Anstrona", Ben Leshley, also known as "DentArthurDent", William Peter Cabot-Bryans, also known as "Drendar Morevo"; Alan Rideout, also known as "Drivis Corle".

 

S

T A T S ,

B A C K G R O U N D

I N F O ,

A N D

 

F

E A T S

( W O T C

D I S C U S S I O N

 

B

O A R D S )

 

David A. Smith, also known as "GMSmith"; Jon Larsen, also known as "Ghengis Ska"; Deric North, also known as "Crackedtoothgrin"; Chris Vasko, also known as "Green_Cloaked_Sorcerer", "JediRanger" (name withheld by stat and bio creator).

 

S

H O R T

S T O R I E S

 

( S W R P G N E T W O R K . C O M )

 

"Beginnings…" by Matt Vanderville, also known as "Snib Snub"; "Wheels Within Wheels…" by Matt Hines, also known as "Corr Terek"; "Dexter…" by SmugglerJedi.

 

E

P I C

L E V E L

R U L E S

F O R

S T A R

 

W A R S

D 2 0

 

These rules are an adaption of material originally posted on the Wizards of the Coast Website as the article "Bring Gen Con Home! Unofficial Rules for Characters Beyond 20th Level By Jonathan Tweet" in 2000. Adaptation of Epic Level Rules by Carl Judisch, also known as "WizO_Sith," on the WotC discussion boards; used with permission.

 

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The contents of this document are the sole possession and property of the authors, Thor A. Thorson Jr. and Matt Norton (henceforth referred to as the Authors) and Stu Cunningham, Tom Hodges, Anne Hurst, Jan Ranft, Michael Longlands, Michael Gomez, Jessica Hickman, Tony Theo, Linda Woods, Albert Liu, Grant Gould, CJ Franks, Adriano Tadeu Ticiano, Jamie Young, Phillip Zamora , Al MacDonald, Ryan Brooks, I.C. Kessler, Pawel Hudeczek, Church Climbin Ryan, BobStevlic,RicardoLuisAranovich,KevinChin,PeterSchlough,and

 
 

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Joanna Michalak (henceforth, collectively, referred to as the Artists) unless otherwise noted. Distribution, reproduction, or display other than on SWRPGNetwork .com (henceforth referred to as the Site) is forbidden - permission granted upon request and contingent on the Author's and Artist’s approval. Reproduction with the intent of sale or actual sale is, according to United States Copyright law, an infringement on George Lucas et al, being a challenge to commercial viability of Star Wars: The Roleplaying Game by West End Games/Wizards of the Coast (henceforth referred to as the Game). The files within this document are not for sale, and are designed and presented for use by private parties using the Game. Use of material releases the Author of any and all liability concerning any challenge to LucasFilm, Ltd., and their copyright laws where concerned, as a result of any action of a user/viewer of the material. Any files owned by the Authors and Artists found on other locations on the internet or in print without permission or knowledge of the Authors and Artists are considered (by law) copyright infringement, and those responsible will be pursued as per the maximum extent of the law of the United States of America, and/or International Copyright laws, including (but not restricted to) the Berne Convention, the Universal Copyright Conventions, and the Uruguay Round Agreement (WTO). Where not covered in the following, should a copyright contest occur, the Author will FULLY YIELD to the letter of the law with no contest: STAR WARS and 2000 Lucasfilm, Ltd. Title, character, and place names protected by all applicable trademark laws. All rights reserved. Used without authorization, and will be removed promptly upon request with no contest on the part of the Author. The material contained herein is unofficial, and is not intended for sale. It in no way can be deemed a contest of the rights and ownership of Lucasfilm, Ltd., or licenses thereof, including West End Games/Wizards of the Coast, and BioWare. Any logos, titles, and other iconography associated with Star Wars used for identification purposes only, and are copyright ultimately by Lucasfilm, Ltd. Or the owner of the logo in question. Where not covered above, all material written by the Author is presented by the auspices of the Fair Use sections of the United States Copyright Law, as the only thing non-original to the Author is the very concept of the Star Wars "universe", thus this additional creative work does not pose any threat or challenge to the commercial viability of Lucasfilm, Ltd., or licenses thereof, including West End Games/Wizards of the Coast, and BioWare. In accordance with the Fair Use Act, the Authors do indeed claim sole copyright, thus removing all material contained on the website from "public domain".

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"So what I told you was true, from a certain point of view."

Spirit of Obi-Wan Kenobi to Luke Skywalker, Star Wars Episode VI: Return of the Jedi

On a Wednesday night, after watching Star Wars Episode I: The Phantom Menace for the umpteenth time, I had an inspiration:

In my mind, what would have happened to the current Star Wars chronology, had Qui-Gon Jinn survived the events in Episode I. As my mind continued on possibilities, I found myself locked in on one burning question: “Had Anakin Skywalker been trained by Qui-Gon Jinn, would he still have fallen to the dark side of the Force?” My answer was an emphatic “No!” The purpose of this sourcebook is to give players and gamemasters for the Star Wars d20 Role-playing Game a glimpse at what I envision for events after Episode I. Some events parallel events that are in Episode II and the Cartoon Networks Clone Wars, Volumes I and II; and allude to events in the upcoming film Star Wars Episode III: Revenge of the Sith, due out on May 19 th , 2005. Ultimately, this sourcebook can be used as a gateway to possibilities. Of course, you as the player or GM, decide whether or not to accept what I, and others, have written; or ignore it completely. The choice is yours. – Thor A. Thorson Jr., April 1, 2005

"This will be a day long remembered."

Lord Vader to Tarkin, Star Wars Episode IV: A New Hope

It was a simple request for help. Wanted: stats for an upcoming

sourcebook about the Rise of the Empire. The catch was that it

was infinities. At first I wasn’t interested, but finally I got a good look at the thread on swrpgnetwork.com. I was intrigued, to say the least, and I did a few stats. But what intrigued me the most was what I had always wondered: what if Obi-Wan died instead of Qui-Gon? When write-ups were needed, I thought I would do

a few, get my name on this nice book, and let my 15 minutes of

fame come and go. The Response I got, when I first wrote about Count Dooku, was to say the least, amazing. People loved what I wrote. I turned the best characteristic of the characters I wrote about, and expanded it a 100%. When I wrote General Grievous, I got a pm to co-author, and I accepted. It was the beginning of a great time. Thor and I talked, usually late into the morning, on

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everything imaginable, constantly hammering out ideas until we were happy. No stone is left unturned in our wake.

I work on this book for two reasons. One, as I said above, I

love the concept of seeing how Anakin would have evolved into a Jedi had Qui-Gon been there for him. To me, what we write here is a very good possibility that George Lucas could have gone with, if IV-VI had not been made. But more importantly, I am doing this book for the readers. We have seen Wizard of the Coast scale back on its RPG book line, so its up to us fans to step up to the plate and provide for each other. Wizards won’t always be around for us, and like WEG will disappear at some point. So we mustn’t give up on d20. Consider what Wizards is doing as a grand opportunity. They are allowing us to write the books that we want; all we have to do is write them. – Matt Norton, August 3, 2005

“You look strong enough to pull the ears off a gundark!” – Han Solo to Luke Skywalker, Star Wars Episode V: The Empire Strikes Back

I joined this project fairly late in the design progress—in fact, I didn't begin actual work on it until Thor sent me the finished text and artwork at the end of this November. What immediately struck me when I looked through the sourcebook was how ambitious this project was. Both the writing and the illustration were of high quality, and showed promise for any further projects in the future. Most importantly, however, is that this sourcebook actually happened. In a time when Wizards of the Coast find it hard to continue funding the Star Wars Roleplaying Game line, projects like this is exactly what the community needs—a revitalizing wind to let the amazing fun of this game go on long after official support has ended. And who knows—if we fans work hard enough to spread this game, official support might just return. We can make this game strong enough to pull the ears off a gundark!

I am honored to have been a part of this project, and I hope that my work has been helpful for the community. Here's to seeing more projects like this in the future! – Jakob Kallin, December 4, 2005

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This sourcebook is organized as follows

Chapter 4 – The Trap Is Set again continues the events

Introduction: introduces the players and GMs to the various

 

leading up to the beginning of the campaign setting. includes a new core class, and prestige classes.

It also

heroic classes and organizations that may be encountered in this

 

Chapter 5 – Revenge of the Sith finishes the events that

campaign setting. Chapter 1 – Chaos of the Sith: details many of the events and the movers and shakers of the galaxy.

 

were detailed in the prior chapters. It is highly recommended that players do not read this chapter; because it will spoil any surprises that your GM may have you go against.

Chapter 2 – The Clone Wars Have Begun! Continues the

 

events from Chapter 1. It also includes stats of the Jedi Council, Republic Loyalists, and the Separatists. Chapter 3 – A Lull In The War: continues the events from the previous chapters.

 

Appendix: includes rules for allowing players to extend their characters past level 20, plus a few character sheets for players and GM's to use in their campaigns.

 

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Master Dooku, one of the first Jedi to realize that the Sith had returned, confronted the Jedi Council with the meager evidence that he had, but as more and more Senators were being assassinated, the Council turned a blind eye to him in favor of searching for the culprit or culprits of these Senators' deaths, which more often than not ended in dead ends. Meditating on this, Master Dooku realized that the Council was so preoccupied with its own politics; he withdrew from the Jedi Order and settled into a quiet retirement. Five years after the Battle of Naboo, the leading governmental figures of twenty recently seceded worlds approached Count Dooku with an idea. Knowing that Count Dooku left the Jedi Order in disgust because of the Jedi Council's unwillingness to face facts, these leaders beseeched Count Dooku with the possibility of replacing the corrupt Republic with a new government: Each citizen would have one voice, one vote. Dooku was flattered and after a brief period of time contemplating the pros and cons of forming a new government bereft of the corruption that was crippling the Republic that he had only recently supported with his entire being, and eagerly began to formulate a plan to bring more star systems to the new government. However, reality set in and Dooku was forced to sign defense pacts with the Trade Federation, Corporate Alliance, the Intergalactic Banking Clan, Techno Union, and Commerce Guild, under one condition: General Grievous would be the Separatist's Supreme Commander, to which Dooku reluctantly agreed.

 

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The Galactic Republic is in a crisis that has shaken it to its very core. Originally, the Republic was formed as a way to have a common defense. But as the millennia passed, the Republic was so successful that it became its own enemy. With the succession of hundreds of loyal worlds, allying themselves to the nascent Confederacy of Independent Systems, the Republic, instead of trying to inquire as to the reasons for these secessions, the Republic began to build up to war.

 
 

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The spark that ignited the Clone Wars was begun by Republic loyalists, trying to stop the voice of reform. Count Dooku escaped the assassination attempt and then proceeded to declare war on the Republic. Throughout the war, the Republic increasingly began to rely more and more on new laws that granted the Supreme Chancellor more powers and the rights of the average citizen became fewer in number. As these rights were taken away, many of the dispossessed and deprived fell through the cracks. The loss of so many Jedi didn't help matters as well. In the past, the Jedi were viewed as defenders of the innocent and upholders of justice throughout the galaxy. As the Jedi grew fewer and fewer in number, they were replaced with clone troops that seemed to uphold the rights of the privileged, though the average citizen sees them as defenders of the people. Only time will tell if there will be repercussions.

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The Jedi Order is slowly withering away. Once there were thousands of Jedi knights and their masters scattered throughout the galaxy upholding justice, now there are fewer than two thousand. But, as with all things that do not change with the times, the Jedi Order has stagnated. There were many factors that led to this stagnation. The first such indication was the blockade of a small planet that was the homeplanet of the eventual Supreme Chancellor - Naboo. After the successful conclusion of this conflict: now called the Battle of Naboo, the new Supreme Chancellor, Palpatine, led many reforms, at least on the surface. In the subsequent years, there arose many new threats, but the Battle of Naboo was the first such symptom of increasing tensions among the member worlds of the Republic. With the revelation that the Sith had returned and were stronger than ever, the Jedi should have been investigating the level to which the Sith had insinuated itself in galactic politics. However, with the many assassinations of Senators and Jedi seeming to be at a crossroads, the Jedi continued as before. When war broke out between the Republic and the Confederacy of Independent Systems, the Jedi Council debated for hours on whether they should get involved; ultimately the Council voted to aid the Republic. Throughout the war, the Confederacy was extremely successful, even though the Republic had its Grand

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Vaapad Form Mastery (Force Feat)

F e a t

c r e a t e d

b y

W a r l o c k - D a

a n d

I z V e n j a r i

You are skilled in the Form known has Vaapad and are capable

of using your opponents Darkness against him. This is an

extremely difficult style, designed by Mace Windu and Sora Bulq,

the latter of the two fell into the Darkness and was instead

mastered by the style he helped create.

Prerequisites: Base Attack Bonus +7, Knight Defense,

Empathy 6 Ranks, See Force 6 Ranks, and Battlemind 5 Ranks.

Benefit: As a move action you may spend one Vitality Point

to enter into the Vaapad state, after this, each time a foe uses a

dark side power to gain an edge over a Master of Vaapad, the

Vaapad Master gains one half (rounded down) of any bonus the

dark sider gains. If the dark sider uses Burst of Speed you gain

half (rounded down) its ability, for every bonus to attack and

defense you gain half (rounded down) the bonus granted to the

dark sider. All bonuses are useable for as long as the opponent

has those bonuses active.

Special: Every two rounds you must make a Will saving

throw vs. half your opponent’s dark side point total and half any

force class levels he/she possesses. This Will save is made at

the start of the player’s action. Failure instantly earns the Vaapad

user 1 dark side point and loss of all bonuses gained from this

style. Use of the style may not be reattempted for 2 rounds

afterwards. Every four rounds this will save is increased by a DC

of +1. This Will save is also increase by DC of +1 for every dark

side point the player possesses.

Example: A Player enters into combat using the Vaapad

Form vs. a Dark Jedi, this combat lasts for ten rounds. On the

second, fourth, sixth, eighth and tenth rounds the Player will be

required to make a Will save at the start of his or her action. On

the fourth round the DC increases by+1, and again on the eighth

round the DC increases by +1 for a total increase of +2 for the

combat.

If you fail two will saves within six rounds of each other

(allowing for the round before reattempting use of the style for the

first save) you immediately falls into the depths of his foes

darkness and is affected has if under the Rage feat for four

rounds, after which time you may make another Will save to

recover. You suffer full effects of the Rage feat including gaining

one dark side point (in addition to the dark side point gained for

failing the initial Will save).

Example: Using the Example above if the player fails the

Will save on round four, then again on round six restarts using

Vaapad, and then fails the round ten Will save, he will enter the

Dark Rage as described above.

Should a Vaapad practitioner become tainted and still uses Vaapad, he enters a Dark Rage as per the Rage feat automatically unless a Will save vs. 12 + Your DSP total is made.

unless a Will save vs. 12 + Your DSP total is made. Army of the Republic.

Army of the Republic. Jedi Masters would be appointed as Generals in charge of the many legions of clone troopers. Many of them would die, and as more and more Masters fall in battle, their Padawans would be sent off to the front lines.

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The Sith Lords have been steadily increasing their mastery of the Force to exact their revenge on the Jedi for over one thousand years. During these many centuries, the Sith have been following a dictum by the founder of their current philosophy, Darth Bane: that there shall only be two Sith at any one time. With the success of the Confederacy of Independent

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system, the current Dark Lord of the Sith, Darth Sidious, has changed the current rule of two. Now, there shall only be as many Sith as is needed. Darth Sidious has decided that only one apprentice wasn't enough. He needed more followers, especially since his most promising apprentice, Darth Maul, was felled in battle against two Jedi. The Ventress woman has shown some promise, however, and though her dedication is exemplary, she is ultimately just a tool. Her acquiring of genetic samples of two of the Jedi Orders' most celebrated Jedi, was a stroke of genius, one that may prove useful in the current conflict. So once again, Lord Sidious is forced to wait until the time is right. With the completion of the

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Dun Möch Mastery (Force Feat)

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c r e a t e d

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C r a c k e d t o o t h g r i n

You are skilled at intimidating your opponent by exhibiting your

mastery of the Force in combat to force your opponent into letting

his

guard

down

hopelessness.

Prerequisite:

and

adopting

a

Exotic

Weapon

stance

of

Proficiency

fear

and/or

(Lightsaber),

Force-Sensitive, Control, Alter, Intimidate 8 ranks, Dark Side

Points 3+

Benefit: When in combat, make an Intimidate check (which

sets the DC for the target's Will save). By succeeding at the

Intimidate check you gain a +1 bonus (plus +1 per five points by

which the target failed the save) to attack rolls for the rest of the

combat. Additionally, the opponent is shaken for a number of

rounds equal to twice your Charisma modifier (minimum 2),

unless the opponent failed the save by ten or more, in which case

he is panicked for the same amount of time, and shaken for the

same time afterwards. Force Defense adds its bonus to Will

saves against this ability.

Special: If you used Move Object to attack your opponent,

or Fear against the opponent before using this ability, you gain a

+2 bonus to your Intimidate check for each successful usage (a

one-time bonus for using each skill). For instance, if you used

Move Object twice in mid-attack, and Fear at the start, you gain

a +4 bonus to your Intimidate check (+2 for using Move Object

and +2 for using Fear).

check (+2 for using Move Object and +2 for using Fear). Republic's advance cloning regimen, Lord

Republic's advance cloning regimen, Lord Sidious orders Asajj Ventress, now called Darth Tyranus, to Faa to have the Jedi samples ready for cloning. At the right moment, he orders Lady Tyranus to change the flash-learning protocols to include Sith teachings. Once completed, these clones are to be spirited away to Lord Sidious' fortress world, Thule, in order to finish their indoctrination. Lord Sidious was pleasantly surprised at the source of these genetic samples: the Jedi's "Chosen One" and one of their most respected sword masters, Qui-Gon Jinn. With Darth Tyranus, and the newly christened Darth Vader and Darth Scourge; Darth Sidious is poised to replace the Republic with a dictatorship.

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By the Will of the Force, Anakin Skywalker discovered an ancient holocron hidden away in the Jedi Archives. Activating it, the holocron's gatekeeper telepathically communicated with Anakin, and through his connection to the Force; he discovered that this holocron actually predated the formation of the Jedi Order. Secreting it away, he took the holocron with him to Naboo, and then later to Dantooine, where he knew of a former Jedi Temple that had been abandoned centuries before. In time, Anakin came to realize that the only way that he could fulfill his destiny of restoring balance to the Force was by

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creating a new Order, one in line with the ancient truths he had uncovered. He would seek out those Jedi who had grown dissatisfied with the existing Order, and who truly desired to right the evils of the galaxy. This would become the Order of the Bendu, the same ancient Order that the Jedi had descended from. And so it came to pass, that Anakin and his thirty Bendu Disciples grew in numbers, training pupils in much the same way that the Jedi would. In addition, Anakin sought out those who had been denied Jedi training, and instead were sent to serve in the AgriCorps, ExplorCorps and MedCorps. A few Rogue Jedi also found their way to Dantooine, in hopes of learning from the Chosen One. Between those who have joined and those who have been chosen to be trained by the Bendu, their ranks now number a little over two hundred, total. At the very core of the Bendu teachings is the belief that there is no true Dark Side to the Force: there is only the Dark Side of oneself. Anakin teaches that it is fine and acceptable to use abilities normally associated with the Dark Side, so long as the Bendu who uses them is certain that he is accomplishing a greater good, and purges himself of the taint as soon as possible. And thus the veil of the Dark Side that had been obscuring the full usage of the Force by the Jedi has been lifted. These new Bendu have been able to pierce this shroud; and for them, it's as if they walked out into the sunshine from a deep cave. Anakin

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knew that should the Bendu reveal themselves too much, the Sith, once they had resolved the Jedi Problem, would turn their

 

malevolent sight on his order. Thus one of the first lessons that

a

Bendu Disciple learns, is to wait in the shadows, gauge their

enemies, and help those that would not reveal the Bendu, for which those that are truly in need would do without hesitation. The Bendu Order is divided into three categories: Disciples, Warriors and Masters. Bendu Disciples are anyone and everyone who joins the order. Bendu Warriors are those who, having learned the truth of the Force, decide to focus their skills on martial prowess. Though there aren't any Bendu Masters as of yet, Anakin Skywalker is the closest to this level of mastery, and has instructed his Warriors and higher level Disciples to train the less experienced.

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Black Sun as an organization, prior to the start of the Clone Wars, was in shambles. The Sith Lord, Darth Sidious, had

 

ordered the destruction of this criminal organization, and with the gleeful compliance of his apprentice, Darth Maul, it remained to be seen whether this organization would be able to rise again. Now that nearly two decades have passed, Black Sun

is

poised to resume and surpass its previous level of operation.

 

This new level of operations can be attributed to its new leader, the Falleen Prince Xizor. At the time of Darth Maul's assault, Xizor was a low level Vigo, who had dreams of surpassing his contemporaries in order to attain the coveted leadership. Darth Maul's assault literally allowed him to eliminate his rivals, and in the fifteen years since, Xizor has consolidated his position. Although Black Sun still hasn't quite attained its previous position in the galaxy, the steps that Xizor has taken to consolidate his position, have also cemented its survival for the future.

 
 

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Prince Xizor is patient in getting what he wants. After twenty years at being a low level Vigo, he finally has Black Sun where he wants it. Of course being appointed as Vigo as a favor to his father, by then Black Sun head, Alexi Garyn was at the time a hindrance. Now Prince Xizor is the undisputed leader of the galaxy's most prolific underworld crime syndicate and he intends it to stay that way.

Adult Male Falleen, Noble 2/Scoundrel 7/Black Sun Vigo 2/Crimelord 3; Init +3 (+3 Dex); Def 23 (+3 Dex, +10 Class); Spd 10m; VP/WP 86/12; Atk +11/+6 melee (1d4+3, crit 20, punch), +11/+6 ranged (by weapon); SQ Contacts (Jabba the Hutt, x1), Favor +2, Hold breath, Illicit barter, Inspire Confidence, Inspire Fear -4, Lucky (2/day), Minions, Noble bonus class skill (Diplomacy), Pheromones, Precise Attack +1, Resource Access, Dark Side; SV Fort +6, Ref +14, Will +12; SZ

M; FP: 3; DSPs: 13; Rep: +12; Str 17, Dex 16, Con 12, Int 17,

Wis 13, Cha 20. Equipment: Comlink [Encrypted]. Skills: Appraise +20, Bluff +24, Computer Use +15, Diplomacy +22, Gather Information +21, Intimidate +26, Jump +5, Knowledge (Black Sun) +18, Knowledge (criminal organizations) +16, Knowledge (Streetwise) +14, Read/Write Basic, Read/Write Falleen, Sense Motive +17, Speak Basic, Speak Falleen, Speak Geonosian, Speak Huttese, Speak Rodese. Feats: Headstrong, Infamy, Influence, Martial Arts, Skill Emphasis (Gather Information), Teräs Käsi, Underworld Connections, Weapons Group Proficiency (blaster pistols, simple weapons, vibro weapons).

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J E D I

S E N T I N E L

 

The Jedi Sentinel uses the Force to ferret out deceit and injustice throughout the galaxy. As Force-users trained in the Jedi tradition, characters of this class try to strike a balance between the physical aspects of the Jedi Guardian and the mental aspects of the Jedi Consular. If the Jedi consulars are the ambassadors of the Jedi Order, and Jedi guardians are the defenders, then sentinels are the police officers, investigating crimes and other unlawful and unjust events throughout the Republic (See Sidebar).

E X P L O I T S

As members of the Jedi Order, the Jedi sentinel is usually called into service as a last line of defense if the negotiations of a Jedi consular cannot be resolved peacefully. When not on call by the Jedi Council, the Jedi sentinel will most likely be found working with law enforcement personnel throughout the Republic. Most Jedi sentinels follow the light side, but some become darksiders and use the Force for evil or selfish intent. Those imbued with the light side refrain from using the Force for every task, preferring to find other solutions and save the Force for when it is truly needed. Those who succumb to the dark side use every advantage at their disposal, wielding the Force to remove obstacles as an assassin would slip a knife between the ribs of an unaware victim.

would slip a knife between the ribs of an unaware victim. Era Notes The Jedi Sentinel

Era Notes

The Jedi Sentinel class dwindles in numbers from the time of Ulic

Quel-Droma and the events of the Jedi Civil War (Chronicled in

the Xbox games: Knights of the Old Republic and Knights of the

Old Republic II: The Sith Lords).

However, the class does make a resurgence after these

dark days of the Jedi Order. During the time of the Rise of the

Empire Infinities, the class is once again in decline. It is only a

matter of time whether it will come back to its former glory.

of time whether it will come back to its former glory. P A G U C

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C H A R A C T E R I S T I C S

A Jedi sentinel's strength flows from the Force, granting him

special powers. This character often masters the ability to feel and alter the living Force to himself and others, as is typified by the Alter feat. Dexterity and Wisdom are the most important abilities for the Jedi sentinel, followed by Intelligence.

B A C K G R O U N D

A Jedi Sentinel typically starts out as a Padawan learner

attached to a Jedi Master. (Prior to 1st level, the character trained as a student with the Jedi Council. He begins his heroic career at 1st level when he is selected as a Padawan learner.) A Jedi sentinel is encouraged to pursue both intellectual and

physical endeavors. The Jedi sentinel is just as likely to be found

in a library researching some little known tidbit, as he would be

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G A M E

I N F O R M A T I O N

 

Jedi Sentinels have the following game statistics.

 
 

A B I L I T I E S

 

Jedi

Sentinels

should

be

gifted

in

all

areas,

but

the

most

important are Dexterity, Wisdom, and Charisma.

V I T A L I T Y

Jedi Sentinels gain 1d8 vitality points per level. The character's Constitution modifier applies.

C L A S S

S K I L L S

The Jedi Sentinel's class skills and their key abilities are as follows:

Computer Use (Int), Craft* (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge* (Int), Move Silently (Dex), Pilot (Dex), Profession* (Wis),

Table Intro 1: Jedi Sentinel

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Read/Write Language (none), Sense Motive (Wis), Speak Languages (none). *This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen. Examples include Craft (droids), Knowledge (Jedi Lore), and Profession (lawyer).

Skill points at 1st level: (6 + Int modifier) x 4. Skill points at each additional level: 6 + Int modifier.

C L A S S

F E A T U R E S

All of the following are class features of the Jedi Sentinel.

S T A R T I N G

F E A T S

Jedi Sentinels begin play with the following feats. Exotic Weapon Proficiency (lightsaber) Force-Sensitive* Weapon Group Proficiency (blaster pistols) Weapon Group Proficiency (simple weapons)

Level

Base Attack

Fort

Ref

Will

Special

Defense

Reputation

Bonus

Save

Save

Save

Bonus

Bonus

1st

+0

+1

+2

+2

Force training, Force immunity (fear)

+3

+1

2nd

+1

+2

+3

+3

Bonus feat, deflect (defense +1)

+4

+1

3rd

+2

+2

+3

+3

Force training

+4

+1

4th

+3

+2

+4

+4

Force training

+4

+1

5th

+4

+3

+4

+4

Deflect (attack -4)

+5

+1

6th

+5

+3

+5

+5

Force immunity (stun), Increase lightsaber damage (3d8)

+5

+2

7th

+6/+1

+4

+5

+5

Jedi Knight

+6

+2

8th

+6/+1

+4

+6

+6

Deflect (extend defense and attack)

+6

+2

9th

+7/+2

+4

+6

+6

Bonus feat

+6

+2

10th

+8/+3

+5

+7

+7

Block

+7

+2

11th

+9/+4

+5

+7

+7

Deflect (defense +2)

+7

+3

12th

+10/+5

+6

+8

+8

Force immunity (paralysis), Increase lightsaber damage (4d8)

+8

+3

13th

+10/+5

+6

+8

+8

Deflect (attack -3)

+8

+3

14th

+11/+6/+1

+6

+9

+9

+8

+3

15th

+12/+7/+2

+7

+9

+9

Bonus feat

+9

+3

16th

+13/+8/+3

+7

+10

+10

Deflect (defense +3)

+9

+4

17th

+14/+9/+4

+8

+10

+10

+10

+4

18th

+15/+10/+5

+8

+11

+11

Increase lightsaber damage (5d8)

+10

+4

19th

+16/+11/+6/+1

+8

+11

+11

Deflect (attack -2)

+10

+4

20th

+17/+12/+7/+2

+9

+12

+12

Bonus feat

+11

+4

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*This feat has associated Force skills. These associated Force skills are class skills for this character class due to the possession of this feat.

 

E Q U I P M E N T

 

A Jedi Sentinel starts play with a lightsaber provided by his Master. Later, the Jedi may construct his own lightsaber.

 

F O R C E

T R A I N I N G

The Jedi Sentinel gins a bonus Force feat at 1st, 3rd, and 4th levels. This bonus feat must be selected from the following list:

 

Alter, Control, Sense. Once one of these Force feats is selected, its associated Force skills become class skills.

 

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I M M U N I T Y

The Jedi Sentinel gains the ability to withstand rigors to mind and body. At 1st level, the Jedi Sentinel gains the ability to resist the affects of a Fear check. When you are targeted by Fear, you may make an opposed Will check (with a DC equal to the opponent's Fear check); if you succeed, you negate the penalty without taking a Dark Side point. At 6th level, the Jedi Sentinel gains the ability to withstand the effects of stunning damage. You gain +5 to any Fortitude saving throw made to resist a successful stun attack (whether technological or Force-based). At 12th level, the Jedi Sentinel gains the extraordinary ability to ignore the effects of any poison or Force effect that would normally leave him paralyzed.

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After the Battle of Naboo, the Galaxy slips into further turmoil. Everyone watches as the Jedi Order's best and brightest leave the Order for the Separatists. And the Republic can only watch helplessly as more and more worlds join the Separatists. The Republic is so desperate it clings to its newly elected leader, Chancellor Palpatine. This is what Palpatine wants, and he can only watch in joy as events spiral out of control for the Republic, and fall right into his plans.

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ABN – After the Battle of Naboo

0 A B N

I The Trade Federation is defeated by combined Naboo and Gungan forces. Obi-Wan Kenobi is slain by the Sith Lord, Darth Maul. Darth Maul is forced to retreat by a spectacular series of thrusts and parries by Qui-Gon Jinn. Qui-Gon Jinn is granted leave to train Anakin Skywalker as his Padawan.

I Darth Maul disappears.

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2

A B N

I Count Dooku leaves the Jedi Order and upon leaving, warns Qui-Gon Jinn about a Sith threat. With this information, Qui-Gon begins to watch the Senate and Jedi Council more closely.

I The bounty hunter, Jango Fett, is hired to be the template for a clone army.

I Qui-Gon secretly begins to accelerate Anakin's training.

4

A B N

I Qui-Gon and Anakin secretly travel to Tatooine and free Shmi Skywalker from Watto. Shmi then settles on Naboo after traveling there with Qui-Gon and Anakin.

I The Senate is in shock as the Senator from Alderaan, Bail Antilles, is assassinated in the Senate lobby, by an unknown assailant. Viceroy Bail Organa arrives on Coruscant to assume duties as the new Senator, intending only to fill the position until a new senator can be elected. Senator Organa is overwhelmingly elected to fill Senator Antilles’ position permanently.

I Over the next five years, twenty senators are assassinated by a person or persons unknown.

R i c a r d o L u i s A r a n
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I Padmé Amidala is reelected as Queen of the Naboo.

5 A B N

I Qui-Gon puts Anakin before the Jedi Council as a candidate for Knighthood. Because Anakin is the youngest human to ever be nominated for the Jedi Trials at the age of fifteen, he is given a seemingly impossible series of tests, which Anakin passes with distinction, thus attaining Jedi Knight. Anakin travels to Naboo to visit his mother and Queen Amidala.

I The Jedi Council receives information that Darth Maul is attempting to resurrect a long dead Sith Lord – Exar Kun. The Jedi Council sends Qui-Gon and Anakin to intercept Darth Maul before he succeeds.

I Darth Maul is slain by Qui-Gon and Anakin within the Great Temple on Yavin IV. Both Jedi are observed unseen by the Dark Jedi Asajj Ventress. The Jedi Council orders Qui-Gon and Anakin to continue their investigation for any more leads from Darth Maul's possessions.

I Following Lord Sidious’ orders of not drawing anymore attention to the Sith: Asajj knows that if the two Jedi are slain, the Jedi will continue to hunt her master, Asajj uses a Sith technique to cause Qui-Gon and Anakin to fall asleep. Asajj steals into their encampment and removes a lock of both Qui-Gon and Anakin's hair and a scan of their brains – in hopes of securing her master's pleasure at the potential for clone templates. She then departs from Yavin IV to meet her master on Thule. Qui-Gon and Anakin discover records of another Sith Lord in Darth Maul’s possessions. They transmit their findings to the Jedi Council.

I The Jedi Council refuses to consider Qui-Gon and Anakin’s report that there is a Sith Lord in charge of the Republic.

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The Senate is thrown into confusion when twenty star systems vote to secede from the Republic.

 

6

A B N

 
 

I Qui-Gon Jinn goes into self-imposed exile, and disappears from Republic and Jedi Order intelligence.

I Shmi Skywalker leaves Naboo and returns to Tatooine. She then settles on the outskirts of Mos Eisley. After 6 months, she catches the eye of moisture farmer Cliegg Lars. They then marry after a short time.

I The Kaminoan, Ko Sai, along with her staff, disappears from Tipoca City, Kamino. Numerous off-world starships are seen removing material from Tipoca City's Military Education Complex. When curious Kaminoans ask these offworlders why and for whom the material is intended, they are informed that a new cloning facility is being prepared on Faa, Kamino’s sister world.

 

8

A B N

 
 

I At this time, 500 star systems have now seceded from the Republic, and have chosen Count Dooku to represent them. Count Dooku proposes the creation of the Confederacy of Independent Systems, with himself as leader.

I Terrorism against Republic officials and Jedi is on the rise.

I Padmé Amidala steps down as Queen, once her second term is finished. Her successor, Queen Jamillia asks Padmé to accept a senatorial position, which Padmé accepts.

I Anakin begins to voice his doubt of the role of the Jedi to the Jedi Council. He then informs them that he will be going into seclusion to meditate on the will of the Force. Anakin travels to visit his mother and stepfather on Tatooine. He then confides to them that he is

 

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contemplating

Order. He then sets out to find Qui-Gon.

his

abandonment