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==================================================================================

Advanced engine needed : Gzdoom 1.8.6, GZDoom 3.x, D-Touch, Delta Touch,
Zandronum 3.0
Primary purpose : Single & Multiplayer
==================================================================================
Title : QC: Doom Edition
Filename : QCDEv1.4.0.pk3
Release date : 2018-06-28
Author : DBThanatos, Michaelis
Email Address : DBThanatos@hotmail.com, Michael.is.D4T@gmail.com
Other Files By Author : *DBThanatos: "Quake4 Lightning Fast Mod Doom Edition",
"Doomstorm", "AEons of Death", "Super Doom 3 Take II",
"The Ultimate Torment & Torture: Take II", "Dream of
magic 2.0", "D4D (DOOM(4) for Doom)",
"D4T (Death Foretold)"
*Michaelis: "ZBlood+", "AEons of Death",
"D4D (DOOM(4) for Doom)", "D4T (Death Foretold)"
Misc. Author Info : Stuff.

Description : A gameplay mod bringing Quake Champions weapons and 18


different player classes (Champions) each with unique
abilities, passive and actives, to be used in single
player or multiplayer; along with monsters from Quake 1,
Quake 2 and Quake 4, and Doom 2016 for you to chose
what theme of monsters you want, or even mix them up.
The mod was designed from the ground up to be played
in single player, cooperative, and many types of PvP
like Deathmatch (Free for all), Team Deathmach, Duel,
Capture the Flag, Last Man Standing, "Clan Arena".
See the "QCDE Full Guide.rtf" for more information.

Additional Credits to : See credits section


==================================================================================

* What is included *

New levels : 15 QCDE exclusive maps in "QCDEmaps1.0.pk3"


33 maps in AeonQCDE.pk3, remixed from AeonDM.pk3
Sounds : Yes
Music : Yes, in QCDEmus1.x.pk3
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Bots : Yes
Decorate : Yes
ACS : Yes
HUD : Yes
CVARINFO : Yes
Other : A plethora of ZDoom specific lumps
Other files required : Engine and Iwad of doom2 or similar

* Play Information *

Game : Doom 2 (compatible with Doom)


Map # : Titlemap + 48 DM maps (separate downloads)
Single Player : Yes
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : CTF, Duel, LMS, TLMS, IG, BS
Difficulty Settings : Normal, min monsters
Normal, avg monsters
Normal, max monsters
Hard, min monsters
Hard, avg monsters
Hard, max monsters
Deathbound
Mobile, min monsters
Mobile, avg monsters
Mobile, max monsters

===============================================================================

* Construction *

Base : New from scratch


Build Time : Around 7 months for first release, working continuously
on it ever since
Editor(s) used : Slade, Programmer's notepad, GIMP, Audacity,
Notepad++, Paint.net, FL Studio, GitKraken, SourceTree
7z, Terminus, Discord
Known Bugs : See the Bugs section below

May Not Run With : Anything older than GZDoom 1.8.6 or older than
Zandronum 3.0
Tested With : GZDoom v1.8.6, Zandronum 3.0, D-Touch, Delta Touch
GZDoom v3.5.

===============================================================================

* Bugs *

This mod has several unfixable "bugs", due to technical limitations.

- Weapons will play hit beep when you hit friendly TDM players. No way around that.

- Inquisitor�s shield will block both friendly and enemy attacks in TDM and FFA.
This is an unfixable issue. Shield should only be used in Coop, or as a
completely
defensive tactic in DM.

- Quad damage: When using rapid fire weapon (MG, HMG, NG, SNG, LG) and you pick the
quad damage while firing, the quad sound will not play, until you stop firing and
start again. Same will happen when quad wears off but you�re still firing: the
quad
sound will continue playing despite the powerup having worn off. This does NOT
affect
the damage increase. Damage will be increased for as long as you have the powerup

indicator in the HUD, regardless of the sound.

- "Active ability ready" sound might not play sometimes. There�s only so many
channels
per actor in game, and this sound sometimes gets overridden by other things.

- In cooperative games, if you try to change class without dying when switching
levels,
on the next map the player state would be messed up: icons, portraits, abilities,
stacks, will be displayed and applied wrong. To prevent this, if the game detects
a messed up state (mixed stats and abilities) it will immediately kill the player
to reset the class and apply the new one. In Survival, where the number of lives
is limited, this death does not affect it.

- Bots will still be able to "see" and fire at a ghost-walking Nyx. Engine
limitations.

- Bots will sometimes stand still or keep bumping on a wall. Engine limitations.

- Lo Wang's katana animation drawing on top of HUD and weapon is **not** a bug.
It's the best compromise between the ability being responsive and not displaying
anything at all.

===================================================================================
=========

* Credits *

id Software
"Quake Champions" Team : Game concept, core mechanics: champions/abilities, HUD
elements,
weapon & other SFX, UI sounds, character designs (Nyx,
Ranger, Keel,
Doomslayer), character sounds (Ranger,
Doomslayer, Galen, Nyx,
Terminator, Inquisitor, Keel, Sorgaul)

* QCDE Team *

DBThanatos : Developer

Michaelis : Developer

Captain J : Main spriter for the weapons. Base sprites for armor,
health,
ammo pickups.

Franco Tieppo : Doom metallic logo. Sprites for "Totem", "Inquisitor


Shield",
D4T's computer map, D4T's Radsuit, D4T's edited backpack,
revamped
sprites for ammo, health, armor, powerups (quad &
protection).
Revamping of HUD elements.

Michael Markie : QCDE Original Soundtrack, production of voice effects of


Durandal,
sounds for BFG10k, sounds for Duke's Freeze Gun, other
misc sounds.
* QCDE Maps *

DBThanatos : "The Chasm", "Blood Covenant", "Blood Run", "Phrantic",


"Furious Heights",
"Toxicity", "Cure"

RoosTer : "Aerowalk", "Vertical Vengeance", "Fatal Instinct",


"Morpheus", "Lost World"

Abysswalker : "The Longest Yard"

MrEnchanter : "Bitterman's Revenge"

IvanDobrovski : "Fortress in the Void"

* AeonQCDE *

Decay : Original AeonDM mapper, QCDE map assistance & QA

Razgriz : Original AeonDM mapper


Dranzer : Original AeonDM mapper
Grymmoire : Original AeonDM mapper
Combinebobnt : Original AeonDM mapper
Heavenwraith : Original AeonDM mapper
Argentum : Original AeonDM mapper
Ru5tK1ng : Original AeonDM mapper
Dynamo : Original AeonDM mapper
IvanDobrovski : Original AeonDM mapper
Argentum : Original AeonDM mapper
Jdagenet : Original AeonDM mapper

-For more specific AeonDM credits, see QCDE_aeon.zip->aeondm.txt

* Special Credits *

George Exley : Voice actor for Sarge and QCDE Announcer

David M Neyland : Voice actor for Durandal

YukiHerz : Ranger and Bitterman's sprite sets

Abysswalker : Doomslayer sprites

LegendBourne : Drawings for HD portraits found in optional package

DrPyspy : Model posing/texturing/ripping of Sarge

Ivory Duke : Description/Lore for all champions in the Guide

DeXiaZ : Base sprites for Nyx


* QCDE Alpha Testers *

Jckfrbn : Alpha Tester

Ragequit : Alpha Tester

A_D_M_E_R_A_L : Alpha Tester

DoomKrakken : Aditional Testing, Sorgaul's name

* QCDE Beta Testers *

B R Y I N A : Beta Tester

Barbarossa : Beta Tester

ElRetardo : Beta Tester

Ivory Duke : Beta Tester

Matsilagi : Beta Tester

The Abysswalker : Beta Tester

VDRK : Beta Tester

* Additional Credits *

Mechadon : Intermission text graphics

Xaser : Assistance with Titlemap.


Base sprites for card and skull keys.

Vader : Sprites of "Terminator"

Jimmy : Big and smallfont

Zanieon : Bullet tracer model & texture.

KeksDose : Smoke sprites

TwelveEyes : B.O.B. normal sprites

Major Cooke : TF2 blood rip

Jekyll_Grim_Payne : Making the glowing/warping liquid flats in ANIMDEFS

A_D_M_E_R_A_L : Providing me with the flats mentioned above


Randy Heit : Zdoom

Graf Zahl : Gzdoom

Torr Samaho : Zandronum

Beloko Games : Gzdoom port to Android

id Software : Quake 1, 2, 3, 4, Quake Live, Quake Champions, Doom,


sprites/graphics and sounds

Raven Software : Hexen/Heretic sprites and sounds, sprites used for "Keel"

Monolith : Blood sprites and sounds

Rogue Entretainment : Strife sprites

Accolade : Erradicator sprites

Bungie : Marathon resources for Durandal and BOBs

* Exit Messages Credtis *

AlphaEnt(Blorc) : Exit messages

scaryred24 : Exit messages

i'm a fucking corn : Exit messages

Ragequit : Exit messages

Captain J : Exit messages

Cryomundis : Exit messages

Nems : Exit messages

Redead-ITA : Exit messages

===================================================================================
=========
* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification. Reuse is
OK.
Permissions have been obtained from original authors for any of their resources
modified
or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD, DVD,
stick drives,
base64-encoded notepads, etc.) as long as you include this file intact. I have
received
permission from the original authors of any modified or included content in this
file to
allow further distribution.

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Contact Us:

If you have questions or suggestions, you can find us in the following links:

Official Discord: https://discord.gg/RN9hhmA


Official ModDB: http://www.moddb.com/mods/quake-champions-doom-edition
Doomworld Thread: https://www.doomworld.com/forum/topic/99079-qc-doom-edition/
Zdoom Thread: https://forum.zdoom.org/viewtopic.php?f=43&t=57716
Zandronum Thread: https://zandronum.com/forum/viewtopic.php?f=58&t=8682

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