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Advanced engine needed : Gzdoom 1.8.6, GZDoom 3.x, D-Touch, Delta Touch,
Zandronum 3.0
Primary purpose : Single & Multiplayer
==================================================================================
Title : QC: Doom Edition
Filename : QCDEv1.4.0.pk3
Release date : 2018-06-28
Author : DBThanatos, Michaelis
Email Address : DBThanatos@hotmail.com, Michael.is.D4T@gmail.com
Other Files By Author : *DBThanatos: "Quake4 Lightning Fast Mod Doom Edition",
"Doomstorm", "AEons of Death", "Super Doom 3 Take II",
"The Ultimate Torment & Torture: Take II", "Dream of
magic 2.0", "D4D (DOOM(4) for Doom)",
"D4T (Death Foretold)"
*Michaelis: "ZBlood+", "AEons of Death",
"D4D (DOOM(4) for Doom)", "D4T (Death Foretold)"
Misc. Author Info : Stuff.
* What is included *
* Play Information *
===============================================================================
* Construction *
May Not Run With : Anything older than GZDoom 1.8.6 or older than
Zandronum 3.0
Tested With : GZDoom v1.8.6, Zandronum 3.0, D-Touch, Delta Touch
GZDoom v3.5.
===============================================================================
* Bugs *
- Weapons will play hit beep when you hit friendly TDM players. No way around that.
- Inquisitor�s shield will block both friendly and enemy attacks in TDM and FFA.
This is an unfixable issue. Shield should only be used in Coop, or as a
completely
defensive tactic in DM.
- Quad damage: When using rapid fire weapon (MG, HMG, NG, SNG, LG) and you pick the
quad damage while firing, the quad sound will not play, until you stop firing and
start again. Same will happen when quad wears off but you�re still firing: the
quad
sound will continue playing despite the powerup having worn off. This does NOT
affect
the damage increase. Damage will be increased for as long as you have the powerup
- "Active ability ready" sound might not play sometimes. There�s only so many
channels
per actor in game, and this sound sometimes gets overridden by other things.
- In cooperative games, if you try to change class without dying when switching
levels,
on the next map the player state would be messed up: icons, portraits, abilities,
stacks, will be displayed and applied wrong. To prevent this, if the game detects
a messed up state (mixed stats and abilities) it will immediately kill the player
to reset the class and apply the new one. In Survival, where the number of lives
is limited, this death does not affect it.
- Bots will still be able to "see" and fire at a ghost-walking Nyx. Engine
limitations.
- Bots will sometimes stand still or keep bumping on a wall. Engine limitations.
- Lo Wang's katana animation drawing on top of HUD and weapon is **not** a bug.
It's the best compromise between the ability being responsive and not displaying
anything at all.
===================================================================================
=========
* Credits *
id Software
"Quake Champions" Team : Game concept, core mechanics: champions/abilities, HUD
elements,
weapon & other SFX, UI sounds, character designs (Nyx,
Ranger, Keel,
Doomslayer), character sounds (Ranger,
Doomslayer, Galen, Nyx,
Terminator, Inquisitor, Keel, Sorgaul)
* QCDE Team *
DBThanatos : Developer
Michaelis : Developer
Captain J : Main spriter for the weapons. Base sprites for armor,
health,
ammo pickups.
* AeonQCDE *
* Special Credits *
B R Y I N A : Beta Tester
* Additional Credits *
Raven Software : Hexen/Heretic sprites and sounds, sprites used for "Keel"
===================================================================================
=========
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for modification. Reuse is
OK.
Permissions have been obtained from original authors for any of their resources
modified
or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD, DVD,
stick drives,
base64-encoded notepads, etc.) as long as you include this file intact. I have
received
permission from the original authors of any modified or included content in this
file to
allow further distribution.
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