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POPStarter has an embedded cheat engine that supports Gameshark/Action Replay PS1 codes
(PS1 RAW codes of types 30, 50, 80 and D0 are supported). Some basic rules about the cheat engine
:
codes will be stored into a txt file named CHEATS.TXT placed into the VMC game folder (each game
will have his own dedicated CHEATS.TXT file) ;
each code line has to start with the $ character otherwise the code is not enabled ;
each code line must have a space between the adress and the value ;
Example :
CHEATS.TXT location :
POPS/Castlevania Symphony of the Night (NTSC-U)/CHEATS.TXT
CHEATS.TXT content :
$SAFEMODE
Notes :
It is highly recommended to have to $SAFEMODE command code at the very first line of
the CHEATS.TXT file ;
Some PS1 games need mastercodes otherwise they crash (ex : Air Race Championship). Only type C0
are supported. Mastercodes of type C1 (aka activation on delay time) are not and will not be
supported ;
You can disable a code if you remove the $ character from the code ;
You can enable a code for ALL your games if you place the CHEATS.TXT file in POPS folder ;
You can find a list of useful generic commands here ;
A massive PS1 codes list in PS1 RAW format can be found here ;
Gamehacking.org is also a great place for PS1 cheats code ;
You can also use POPStarter with a PS2 cheat device (ps2rd, Codebreaker, Cheat Device
PS2). POPS Mastercode is 902377F4 0C0902EF. PS2 RAWcodes of types 0, 1 and 2 are supported. A
massive PS1 codes list in PS2 RAW format – ready-to-use – can be found here. In order to use a PS1
code with a PS2 cheat device, you need to convert it to PS2 RAW format : add $01000000 to the PS1
code adresses and comply with the code type definitions of the target PS2 cheat engine. For more
info about how to convert codes, check this post.
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Related stuff :
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Index