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EPISODE: ASH VS. FANTINA

FANTINA, A GYM LEADER AND CONTEST COORDINATOR, USES ONLY


GHOST POKÉMON AND HER FIRST CHOICE IS DRIFLOON!

DRIFLOON IS FORMED BY THE SPIRITS OF PEOPLE AND POKÉMON; IT


LOVES DAMP AND HUMID SEASONS. IT FLOATS AIMLESSLY THROUGH
THE CLOUDS.

ONLY = ENKEL

TO CHOOSE = KIEZEN
► A CHOICE = EEN KEUZE

TO FORM = VORMEN
A SPIRIT = EEN GEEST

DAMP = KLAMMIG
HUMID = VOCHTIG
A SEASON = EEN SEIZOEN

THE FOUR SEASONS ARE WINTER (WINTER), SPRING (LENTE), SUMMER


(ZOMER) AND FALL (HERFST).

 IN WINTER, IT’S COLD (KOUD) AND IT MAY SNOW (SNEEUWEN).


 IN SPRING, IT BECOMES WARMER (WARMER), THE PLANTS BEGIN TO
FLOWER (BLOEIEN) AND THE SUN COMES OUT MORE.
 IN SUMMER, IT’S HOT (HEET) AND THE SUN SHINES (SCHIJNT) A LOT.
 IN FALL, THE LEAVES TURN BROWN AND THE TEMPERATURE
(TEMPERATUUR) DROPS (DAALT).
CAN YOU NAME THE SEASONS IN THIS PICTURE?
AIMLESS = DOELLOOS
► AN AIM = EEN DOEL

A CLOUD = EEN WOLK

FANTINA HAS RAISED DRIFLOON SINCE IT WAS A BABY POKÉMON!

ASH CHOOSES BUIZEL. BUIZEL IS IMMEDIATELY SURROUNDED BY


OMINOUS WIND, AND DRIFLOON USES HIS FLOATING SKILLS TO DODGE
BUIZEL’S WATER GUN.

FANTINA CLEARLY LIVES UP TO HER POSITION AS GYM LEADER: SHE


TIMES ALL OF HER MOVES PERFECTLY!

TO RAISE = OPVOEDEN
SINCE = SINDS
A BABY = EEN BABY

IMMEDIATELY = ONMIDDELLIJK
TO SURROUND = OMRINGEN
OMINOUS = ONHEILSPELLEND
WIND = WIND
A SKILL = EEN TALENT
TO DODGE = ONTWIJKEN

CLEAR = DUIDELIJK
TO LIVE UP TO = EER AANDOEN AAN
A POSITION = EEN POSITIE
TO TIME = TIMEN, HET JUISTE MOMENT KIEZEN VOOR
PERFECT = PERFECT

BUIZEL MANAGES TO HURT DRIFLOON WITH AQUA JET, BUT DRIFLOON


STRIKES BACK WITH HYPNOSIS!

NOW THAT BUIZELF IS FAST ASLEEP, DRIFLOON CAN JUST PICK IT UP AND
THROW IT AROUND. IT FINALLY USES PSYCHIC TO LAUNCH BUIZELF
BACK AT ASH.

AS SOON AS IT WAKES UP, IT FALLS OVER AND FANTINA WINS THE FIRST
ROUND.

TO MANAGE TO = ERIN SLAGEN OM


TO STRIKE BACK = TERUGSLAAN

HYPNOSIS = HYPNOSE
TO HYPNOTIZE = HYPNOTIZEREN

FAST ASLEEP = VAST SLAPEND


TO PICK UP = OPRAPEN
TO THROW AROUND = RONDGOOIEN
TO LAUNCH = AFVUREN

AS SOON AS = ZODRA
TO FALL OVER = OMVERVALLEN

ASH NOW USES CHIMCHAR, BUT AS SOON AS IT USES FLAMETHROWER,


DRIFLOON TAKES CONTROL OF IT AND TURNS IT INTO WILL-O-WISP!

FANTINA IS FULL OF SURPRISES: SHE NEXT ORDERS DRIFLOON TO USE


HYPNOSIS AGAIN, WHICH HITS CHIMCHAR, WHO IS NOW TAKING A NAP
ON THE FIELD. ASH WITHDRAWS CHIMCHAR, AND NOW PIKACHU IS HIS
ONLY HOPE!

TO TAKE CONTROL OF = CONTROLE NEMEN OVER


TO TURN INTO = OMVORMEN TOT
WILL-O-WISP = DWAALLICHT

A SURPRISE = EEN VERRASSING


► TO SURPRISE = VERRASSEN

TO TAKE A NAP = EEN DUTJE DOEN


TO WITHDRAW = TERUGROEPEN
HOPE = HOOP
PIKACHU USES THUNDERBOLT AND THEN VOLT TACKLE AGAINST
DRIFLOON, BUT DRIFLOON USES OMINOUS WIND TO STOP PIKACHU
BEFORE IT CAN ATTACK.

THEN, A MIRACLE HAPPENS, AND DRIFLOON EVOLVES INTO DRIFBLIM!

DRIFBLIM IS DROWZY IN THE DAYTIME, BUT AT NIGHT IT FLIES OFF IN


BIG GROUPS. NO ONE KNOWS WHERE IT GOES, AND SINCE IT ONLY
DRIFTS, IT CAN END UP EVERYWHERE! WHEN NOTICED, IT CAN
SUDDENLY VANISH.

DRIFBLIM IS A LOT STRONGER THAN PIKACHU: IT DODGES HIS


THUNDERBOLT AND USES HYPNOSIS TO MAKE PIKACHU FALL ASLEEP.

ASH IS DEFEATED BY FANTINA, BUT HE WILL TRY AGAIN SOON!

A MIRACLE = EEN MIRAKEL


DROWZY = SLAPERIG

IN THE DAYTIME = OVERDAG


AT NIGHT = ‘S NACHTS

A GROUP = EEN GROEP


NO ONE = NIEMAND
TO END UP = TERECHTKOMEN
EVERYWHERE = OVERAL
TO NOTICE = OPMERKEN
TO VANISH = VERDWIJNEN

STRONGER = STERKER
TO DEFEAT = VERSLAAN
TO TRY AGAIN = OPNIEUW PROBEREN

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