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Taloc the Corrupted

The Bloody Boss


OVERVIEW PHASES: 2 + Intermission Hero: After Elevator
We begin fighting Taloc in a simple, rinse and repeat dance in a small room, dropping off SPECIAL NOTES
dangerous pools and dodging the boss as he charges. At 60%, we begin to descend; turns out the Immunities/Personals - Drop pools on top
room was an elevator. The boss is immune to damage as we handle adds on our way down. The of other pools and soak Droplet adds.
final phase on the much bigger ground platform requires continuing the mechanics dance and Interrupts - None
burning the boss before we run out of space, all while handling the adds from the elevator phase. Dispels - None
PHASE 1
NORMAL CUDGEL TOSS Plasma Discharge – Targets random players
who drop red pools (blood storm) + ticking
Bait cudgel damage – every 2 seconds for 6 seconds.
Tanks
on pools
Cudgel of Gore – Hurls weapon at current
tank, inflicting damage and knocking back
Boss targets. Damage decreased by being far away
Boss from the impact. Note: This absorbs all red
Drop Blood
pools (blood storms) near his destination.
pools Tank
Blood Raid
left Raid Retrieve Cudgel – Boss will charge back to his
Blood Blood dropped weapon later in the fight, dealing
damage and knocking back enemies in the
Raid shift right path.
to lessen
damage taken Sanguine Static – Waves of blood charge out
of his body, damaging and knocking back.
Intermission – 35% - Elevator Descent
Coalesced Blood Adds – Continuously drop
red pools (blood storm) around them. Must
Add be tanked and killed.
Range kill Droplets before they reach raid. Add
OR
Tanks soak Droplets away from raid. Volatile Droplet Adds – Fixate a target and
Blood detonate upon hitting any player, dealing
Melee kill Bloods. Blood damage and knocking back players within 5
Boss Blood yards of the impact.
Blood Blood
Tank
Uldir Defensive Beam – Deals damage in a
Add
Shift together as blood pools form under adds. Blood line, avoid standing in the visual effect.
Raid
Add Tank Note: You can fall off the elevator and die.

PHASE 2
Rinse and repeat of Phase 1 mechanics +
Blood Volatile Droplet Adds.

Blood Tanks Much larger space, cudgel tank simply runs


Boss Continue soaking/killing away from raid (no need to clear pools).
Droplets away from the raid
Raid Since there is no tank mechanic this fight,
Blood
the off tank can be on “intercept droplet”
Blood duty.
Shift together as
blood pools form.
Blood

Bait Cudgel
away from raid

MYTHIC ONLY
New abilities: Enlarged Heart (Shadow damage split across all players within 8 yards of the targets) and Hardened Arteries (Slows target,
causing them to explode in 8 yards after 6 seconds). Group/spread accordingly.
Fetid Devourer
The Toxic Waste Boss
OVERVIEW PHASES: 1 Hero: 50%
Throughout the boss fight, we will be dodging mechanics, swapping quickly to adds, and SPECIAL NOTES
managing our positioning due to a consistent raid-wide knockback mechanic. Healers must be Immunities/Personals – Putrid Paroxysm
sure to get knocked back towards the tank / debuffed players to prevent death, while DPS must Interrupts - None
stay close to the priority adds. Kill adds quickly, and enjoy the boss burn at 50% health – he Dispels - None
starts dealing 25% more damage but also takes 50% more damage.

Phase 1
Terrible Thrash – Every 4th melee,
The arena includes 6 enclaves, two of which activate when waste falls from above target nearest the tank will take large
them, spawning an egg that must be killed. Tanking the boss near an enclave gives damage.
players a wall to get knocked back into during Shockwave Stomp.
Malodorous Miasma – DoT that debuffs
players and when expired becomes Putrid
Kill the egg left by Paroxysm.
waste before it heals
the boss. Putrid Paroxysm – Very high damage
DoT for 6 seconds. If you receive
Malondorous Miasma debuff during this
time, it instantly becomes another stack
Egg of Putrid Paroxysm.

Shockwave Stomp – Inflicts raid-wide


damage and knocks back all players.

Rotting Regurgitation – At 100


energy, boss faces a direction and deals
cone damage + applies Malodorous
Miasma + knockback.

Corruption Corpuscle – 2 eggs spawn,


Boss dumped by waste disposal units (standing
in the dumped waste will apply
Tanks Malodorous Miasma). They try to cast
Raid
Enticing Essence, which baits boss to
consume it, healing boss if eaten before
killed.
Raid
Fetid Frenzy – At 50% health, boss deals
Dodge the 25% increased damage and takes 50%
Egg
regurgitation breath increased damage.
when aimed at raid.

At 50% the boss enrages, dealing and taking more


damage

MYTHIC ONLY
Malodorous Miasma and Putrid Paroxysm will spread to nearby players each time it deals damage. New add spawns from waste = Mutated
Mass, also entices the boss and heals if eaten, has more health than Corruption Corpuscle but cast is slower.
Mother
The House Tour Boss
OVERVIEW PHASES: 3 Rooms Hero: Third Room
We must travel from room to room (3 total) at a steady pace. Every time a player moves rooms, SPECIAL NOTES
raid-wide damage occurs as well as spawning an add. Moving onene group at a time, we cross to Immunities/Personals – N/A
the last room while handling adds – when in the final room, Mother takes 100% increased Interrupts – Clinging Corruption
damage, and we must nuke her before she lights our room on fire all while dodging a Trilliax style Dispels - None
beam. On the way there, be sure not to kill your teammates as you cross, or die in a fiery swirl.

Room 1 and 2
Pass into Room 2 a few people at a time as
each player crossing inflicts raid damage +
summons an add.

Sanitizing Strike- Frontal cone increasing


damage taken by Strike to anyone inside (was
dodgeable by tank on beta).
Dodge swirlies as Run against wind
they spawn tunnel to avoid Wind Tunnel – Pushes players towards fiery
under your feet. burning. vents on the walls. There may be a safe spot
to stand near the defense grid where wind will
R Wind Tunnel
Fiery Vents

not affect you.


O
O Purifying Flame – Fire swirlies appear under
players feet, dodge them.
M
Raid Cleansing Purge – Enrage timer per room,
1 when time is up the room catches on fire.

Raid
Tank Boss Cross rooms 2-3
people at a time,
as directed. You
cannot heal/dps Room 2
across rooms.
Tank All room 1 mechanics.
Adds
Raid
Adds Adds Send strong CC group first. Bring tank + healer
Nuke/interrupt
adds to keep
R last as moving Mother into the next room
triggers that room’s countdown.
your team alive. O
O Remnants of Corruption – Add spawns on
Fiery Vents

M Wind Tunnel
player 3 seconds after crossing room. Casts
Clinging Corruption (interrupt/stun) which
deals aoe damage until killed.
2

Room 3
All room 1 + room 2 mechanics. Mother now
takes 100% increased damage.
Same as above + Dodge Beam Uldir Defense Beam – Giant beams lower
from the ceiling and rotate. Inflicts damage to
any standing inside the visual effect.

MYTHIC ONLY
New types of adds (key add is Resistant Bacterium which will buff other adds). New abilities = Endemic Virus infects a player (20 second
DoT), when removed applies a DoT (Spreading Epidemic) to any player within 10 yard.
Zek’voz, Herald of N’Zoth
The “We Finally Get To Kill Our DPS” Boss
OVERVIEW PHASES: 3 Hero: Last Phase
We fight Zek while Titan Discs come online, activating new mechanics for us to deal with each SPECIAL NOTES
phase while deactivating old ones. Consider your positioning at all times to handle mechanics. In Immunities/Personals – N/A
the final stage, intercept an orb to get a large damage/healing boost – but be warned, after 30 Interrupts – Void Bolt, Psionic Blast
seconds you will be Mind Controlled and your team must kill you before you kill them. Typical Dispels – None
meathead DPS….

Phase 1
Dodge Surging Titan Spark – Deals damage periodically to
Darkness zones – 1 of random targets.
Tank swap after
Warriors 3 zones erupts at a
every combo. Warriors
Tanks Might of the Void – Boss combo on tanks,
time, three times in a
row. Move to safety. frontal cone reducing healing received (Void
Lash), then large physical damage increasing
Boss damage taken (Shatter), then Void Lash again.

Surging Darkness – At 100 energy, boss


releases multiple avoidable eruptions that also
Raid cause raid-wide damage each eruption.

Kill/CC Warriors. Stay Run out with Silithid Warriors – Fixate player, dealing bleed
loosely stacked to keep Eye Beam. damage + slow if hit (Jagged Mandible).
them together.
In beta, it was possible to Eye Beam – Targets player, dealing damage
move out of the entire pattern and chaining to nearby players.
Phase 2 – 65%
Titan Spark, Might of the Void, Surging
Darkness persists from P1.
Tanks Dodge Surging
Darkness zones. Roiling Deceit – Inflicts random target with
Void Void DoT, upon expiring drops ominous cloud.
Run out with
Rolling Deceit to
Boss
Raid Raid Ominous Cloud – If touched, summons
drop your Cloud. Guardian add (will cast Shadow Nova at 100
Cloud energy or death, dealing massive raid-wide
Raid
Split interrupt groups damage).
and nuke adds quickly.
Nerubian Voidweavers – Deals damage to
Void random players (Void Bolt, interruptable).

Phase 3 – 30%
Overload – Increases frequency of Titan Spark.

Orb of Corruption – Explodes on impact with


Tanks ground, pulsing damage until touched.
Touching sends the orb back up into the air
and applies Corruptor’s Pact to the player.
Catch Orbs to gain
damage/healing buff
Boss Kill/CC/Interrupt
Mind Controlled Corruptor’s Pact – Health and damage/healing
and prevent raid- Orb
players after their done increased by 100%. After it expires, you
wide damage. orb debuff runs out. are mind controlled by Will of the Corruptor.
Raid
Will of the Corruptor – Lasts until player is
killed (upon death, fears and damages players
within 8 yards). Casts Psionic Blast on random
targets, inflicting damage and fear
(interruptable).

MYTHIC ONLY
Titan Discs remain powered on the entire fight, so mechanics do not fall off as the fight continues and you must deal with them throughout.
Voidweavers cause increased damage the longer they are alive.
Vectis
The Debuff Management Boss
OVERVIEW PHASES: 2 Hero: On Pull
The raid must manage the Omega Vector debuff throughout the entire fight, which spreads SPECIAL NOTES
lingering infection to nearby targets every 10 seconds. Position to soak or drop stacks as needed. Immunities/Personals – Contagion
Meanwhile, based on the phase (which rotates on a timer), focus on dealing with dodge and soak Interrupts - None
mechanics. Don’t forget to nuke any add that spawns, as they place a healing absorb shield on Dispels - None
the entire raid.

Phase 1 – Lasts 95 Seconds


Omega Vector – 10 second DoT on random
Tanks stay away from players, upon expiring applies Lingering
raid, do not get infection Infection and passes Omega Vector to closest
stacks passed to you. player.

Lingering Infection – Increases nature damage


taken by 5%, stacks. Permanent debuff.
Kill the add
Tanks
quickly. Heal off Evolving Affliction – DoT on tank, swap
Stay in the group with
the absorb shield it around 4 stacks.
Omega Vector to pass to
leaves on the raid.
a willing friend.
Boss Contagion – Pulse of nature damage on raid.

Add Gestate – 5 DoT on random player, when it


expires -stuns and deals damage to nearby
Raid Run out with players, spawning an Amalgam.
Gestate.
Plague Amalgam – Casts
Immunosuppression, placing a healing absorb
Leave the group when shield on raid.
your stacks of Infection
get too high.

Use defensives when Contagion happens


while having high infection stacks!

Phase 2 – Lasts 30 Seconds


Liquefy – Boss becomes puddle and moves
Avoid touching the boss as around the room, infecting anyone who comes
into contact with it.
he liquefies and moves.
Blood Geyser – Boss shoots out several
moving lines, infecting anyone struck.

Plague Bombs – A bomb falls down, indicated


by a circlular visual. One player stands within
Bomb this area to “catch” the bomb. If not caught,
deals raid-wide damage and spawns an
One player per bomb,
Raid Amalgam add.
run out to soak.

Bomb

Dodge the lines


shot out from the
boss.
Boss

MYTHIC ONLY
Whenever Contagion occurs, players with Lingering Infection have additional effects applied based on number of stacks. 6 = Damage and
aoe pulse spreading Infection. 12 = Spawn Parasite that casts Infection spreading spell. 25 = Raid-wide aoe + huge damage on self.
Zul, Reborn
The Add Party Boss
OVERVIEW PHASES: 2 Hero: Last Phase
During the first phase, Zul is not tankable and we must deal with his add friends first. These adds SPECIAL NOTES
spawn in waves (Crawgs first, then Crushers or Bloodhexers, repeat). Kill the adds while dealing Immunities/Personals – N/A
with mechanics that require you to run out of the raid or soak until Xul is at 40%. Adds stop Interrupts - Bloodshard
spawning, so simply hero and clean them up then deal with mechanics appropriately while Dispels - Deathwish
burning the boss down before he kills us all.

Phase 1
Zul is not tankable until P2.

Pool of Darkness – Pool spawns for 20


When adds spawn, position Hexer away from boss seconds and must be soaked by one player or
and move Crusher away at full energy. After these else inflicts raid-wide damage.
adds die, move back to boss with Crawgs for cleave.
Face Crusher away Dark Revelation – 2 players marked to
from raid. Move explode, dealing damage to raid based on
Cleave down
away from enemies distance away. Spawns a Minion of Zul.
Crawgs
when full energy to One player before they
avoid buffing them. soak pool. Pool Minion of Zul – Purge off their absorb to
explode. instantly kill them (and receive a stacking
DoT). Fixates player, if reached, aoe fear.
Crusher

Raid Shadow Barrage – Random player damage.


Boss Crawgs
Tank
Call of Blood – Zul summons adds to assist.
Hexer * Bloodthirsty Crawgs – Heals for 200% of
Tank
damage dealt, explodes at 100 energy (dying
Ichor and applying a 10 second DoT to raid).
* Nazmani Crushers – Frontal cone damage +
Run out with Dark debuff. Interrupt Thrumming Pulse (buffs nearby enemies).
Purge adds that spawn after. Bloodshard * Nazmani Bloodhexers – Summons
from Hexer. Animated Ichors that moves towards Zul,
healing him if reached. Casts Bloodshard that
Add Priority: Kill/CC Ichor to prevent it damages lowest health player (interruptable).
Hexer > Crusher > Crawgs reaching and healing boss. Heals all enemies if next to another Hexer.
(Crawg at nearly full energy becomes #1 priority)
Note: Once during fight, 2 Hexers spawn at the
same time – DPS taunt one away and CC lock
(root, sheep, etc) or Crusher tank takes one.
Phase 2 – 40%
Locus of Corruption – Zul consumes all his
Avoid standing in front of Tanks drop off energy, applying one stack of Corrupted Blood
boss due to frontal cone. debuff away from to all players per 5 energy consumed.
Ruptured raid, stacking
Tanks Blood puddle when Corrupted Blood – Shadow damage every 2
possible. seconds, stacking and permanent.

Boss Rupturing Blood – Frontal cone applying


20 second DoT, upon expiration drops
Ruptured Blood.
Raid
Ruptured Blood – Void zone, applies
Dispel players before
Corrupted Blood.
they reach the edge.
Purge adds that
Deathwish – Random players debuffed,
spawn after. Pool forced to run off edge of arena and jump.
One player Must be dispelled. Upon removal, spawns
soak pool. Minions of Zul.

MYTHIC ONLY
If a Pool goes unsoaked, players receive Corrupted Blood; the player soaking the pool will receive stacks of Corrupted Blood.
Mythrax the Unraveler
The Health Reducing Debuff Boss
OVERVIEW PHASES: 2 Hero: On Pull
This fight is all about managing your stacks of annihilation, a mechanic that reduces your health SPECIAL NOTES
pool by 1% - you can remove stacks by collecting orbs. Dodge avoidable mechanics to limit Immunities/Personals – N/A
stacks. Tanks get priority in orb collection, so do what you can to stay alive. In P2, focus down the Interrupts – Mind Flay, Void Volley
adds before P1 begins again. Use knockbacks on trapped friends to remove their mind controls, Dispels - None
but be careful not to free too many at the same time as it deals raid-wide damage.

Phase 1 – Lasts 90 Seconds


Key Encounter Mechanic Essence Shear – Frontal cone, applies DoT
and prevents creation of Fragments from
Annihilation – Stacking debuff applied when taking Existence Fragments – Orbs drops from your body target.
damage. Reduces max health by 1%, deals light when annihilation stacks are gained. If picked up,
damage every 3 seconds. the orb removes 2 stacks of annihilation. Obliteration Blast – Fires blast that deals
damage and applies annihilation if hit.

Oblivion Sphere – Summons sphere, any


Tanks have priority on player touched is charmed (deals damage to
collecting orbs to drop them + applies annihilation). Attacks on
stacks when not tanking. Dodge Blast unless
Tanks player knock them out, or use knockbacks.
intentionally
creating orbs for Crashing Oblivion – When a charmed player is
tank to pick up. freed, raid-wide damage hits.
Boss
Imminent Ruin – Debuffs random players with
12 second DoT; on expiration, applies
Annihilation to anyone within 12 yards and
Raid
damages raid (reduced based on distance).
Orb
Position spread
behind boss to avoid Essence Shatter – At 10% health, boss
sphere hitting prevents players from generating Fragments.
Run out with
multiple players.
Imminent Ruin.

Use knockbacks to remove charmed


players from spheres. Beware, freeing
them deals raid-wide damage.

Phase 2 – Lasts 50 Seconds


Mythrax is not tankable / cannot be damaged.
Tank Destroyers 40
Tank Tank yards apart, facing Xalzaix’s Awakening – At phase start, two
away from raid. Oblivion Spheres form and Annihilation is
applied to all players.
Kill Destroyers, Destroyer Destroyer
interrupting cast. Obliteration Beam – Beam that inflicts
damage and applies Annihilation if struck.
Raid Boss casts while facing direction beam will go.
Boss
Visions of Madness – Summons clones of
players that cast Mind Flay (interruptable),
Clones Dodge Beam.
dealing damage and slowing players.
Nuke clone adds quickly
N’raqi Destroyers – Adds that cast Void Volley
while interrupting cast.
(raid-wide damage, interruptable) and Essence
Shear (frontal cone dealing damage and
applying Annihilation). Take 80% reduced
damage if tanked next to another Destroyer.

MYTHIC ONLY
Obliteration Blast and Beam consume any Existence Fragments they touch. New Ability in P1– Living Weapon = Xalzaix enters fight, flying to
player location, dealing damage in an area. Until brought to 50% health, Xal will deal raid-wide damage and fire Obliteration Blast.
G’huun
The Parasite Boss
OVERVIEW PHASES: 3 Hero: Last Phase
Well, this boss has a lot going on. Dodge things, chuck items into a machine, kill adds, kill boss. SPECIAL NOTES
Wait until you see Mythic! An end boss indeed. Phase 1 involves killing adds and depositing Immunities/Personals – N/A
items into the Reorigination Drive in order to activate it and fight G’huun (P2). The final phase Interrupts – Torment, Decaying Eruption
Dispels - None
the Drive explodes and it is a race to the finish – who will kill who first?
Phase 1 – Adds
Reorigination Drive Add Priority: Tendrils > Terror > Young Explosive Corruption – Random player explodes after 5
(U se Dark Bargain ability to debuff adds and kill them quicker. Interrupt other casts.) seconds, dropping a void patch and shooting Virulent
On the left and right sides of the
Run far out with Explosive Corruption out.
arena are pathways leading up to
the Reorigination Drive. Deposit Corruption, dodge orbs.
Power Matrixes from their spawn Virulent Corruption – Dodge these orbs; hitting one applies
point to the turn in to empower the Explosive Corruption.
drive to shoot off a Blast (35 energy Tanks
per matrix). The first player to Amorphus Cyst – Adds on pathways that leave void zones
touch the Matrix cannot touch (Undulating Mass) and damage players with spore clouds
again for 5 minutes.
Boss (Unclean Contagion). Can be run through/ignored or damaged
Power Matrix – Reorigination to reduce void zone patches.
Holding it slows Blast – At 100
until turned energy; Damages Thousand Maws – Minions summoned.
immobile – and increases Raid * Cyclopean Terror – Random shadow damage (Torment)
throw it to damage taken by
another player, enemies, clears * Dark Young – Slams/knockbacks target, at 100 energy
catch or it is Blighted Ground. casts Dark Bargain to buff other enemies and players
Corruption (damage/healing done and damage taken) – two stacks of this
destroyed.
Tip: Warlock gates and clever rolls/ buff Mind Controls players, avoid or be killed.
jumps can get you there without Rotate players to grab Matrixes and climb to drop off. * Blightspreader Tendril – Inflicts raid damage (Decaying
passing more than once. Avoid lingering in void zones left by Contagions. Eruption) and burrows to new locations.

Phase 2 – After Activating Reorigination Drive


G’huun is tankable, continue dealing with Explosive Corruption.

Corrupting Bite – Buff on boss that increases plague


Tanks damage from melee hits. Resets when tank swap.
Stack on Blood Continue Wave of Corruption – Shoots out from boss, explodes upon
Feast player to running contact applying putrid blood – unavoidable.
remove DoT. Boss Matrixes to
Horror
increase Putrid Blood – Stacking DoT, dealing damage every 3
damage taken seconds.
Nuke add that
by boss.
spawns. Raid
Blood Feast – Tendrils immobilize target, spawning Gibbering
Horror; after 8 seconds any player nearby has Putrid Blood
debuff removed (health of Horror based on stacks of Putrid
Corruption Blood removed). Horror casts Mind-Numbing Chatter (Raid-
wide damage/interrupts spellcasting).

Phase 3 – 25%
Reorigination Drive is destroyed, ceiling begins to Collapse
Tanks Dodge orbs (deals knockback and damage reduced based on distance from
and growth impact). Continue dealing with Explosive Corruption, Wave of
Burn boss explosions. Corruption, and Corrupting Bite. No more Blood Feast = no
before you die
Boss way to remove stacks of Putrid Blood.
to Putrid Blood Look away Malignant Growth – Random explosions dealing damage
stacks. from G’huun
Raid within 8 yards.
when casting
Corruption
Gaze. Gaze of G’huun – Players facing boss at end of cast are feared
for 6 seconds.

MYTHIC ONLY
Explosive Corruption affects more players. When minions are killed, Spawns erupt from the corpse and infect players w/ DoT. When it expires, two more spawn and spread.
Must deposit two Matrixes within 3 seconds to power up the Drive, and holding a Matrix causes a Matrix Surge of damage to fixate the player, pulsing damage. Tendrils spawn,
immobilizing players who touch them. Gibbering Horrors must be killed with Reorigination Blast or will resurrect. Two stacks of Boil’s bursting will result in Mind Control.

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