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MSC
NodeB BSC SGSN Gateway
eNodeB RNC MME
Serving PDN
BSC Gb
GERAN S7
S4 Gateway
Rx+
RNC
UTRAN IuPS S3 SGs Operator
S5/S8 SGi
Services
S1-U S11
S1-MME S6b
Internet
LTE Corporate
S6a Services
S2c
(e.g. IMS)
Non 3GPP and Internet)
WiMax
ePDG
WLAN Untrusted Non-3GPP IP Access S2b
CDMA200 Control plane
PSTN
Trusted Non-3GPP IP Access S2a User plane
IP Based Protocols for User, Control, Management and Synchronization Plane
Uu S1-MME
NAS
RRC RRC
S1-AP S1-AP
IP IP
L1/L2 L1/L2
eNB 2 C-Plane UE eNB MME
MME
GTP-U GTP-U
UDP UDP
S-Plane
IP IP Master Clock
L1/L2 L1/L2
IP (optional)
eNB eNB U-Plane
Uu SAE-GW S1-U
User IP
UE eNB S-GW
X2 interface – TS 36.420
MME
eNB 12 UNI
EVC 12 (E-Line)
UNI
eNB 21 UNI
EVC 21 (E-Line)
UNI
UNI
EVC 1 (E-LAN)
eNB 12
UNI MME
E-Line / E-Tree
–Simpler Traffic Engineering
–Easier troubleshooting
eNB 21 UNI ▪Connectivity checking (L2 or L3) between eNBs
not required
–Impact of DoS attacks is limited to one eNB
UNI
EVC 2 (E-LAN)
eNB 22 UNI
SAE-GW
UNI
EVC 1 (E-Tree)
eNB 12
UNI MME
enodeB 12
MME
VLAN
Eth
VLAN VLAN
PW
Eth Eth
MPLS
enodeB 21 Eth
enodeB 22
SAE-GW
3GPP : TS 23.203
End-to-End QoS Principles
Radio and Transport QoS are closely related
• Scarce resources • Scarce resources • Fair resources
• Strict control (RRM) • Strict control (Transport) • Less strict control • No control
• Reservation for GBR • Reservation (CIR) • Reservation (MPLS TE)
• Controlled overbooking • Controlled overbooking with • Overbooking with
with prioritization prioritization (802.1p) prioritization (DiffServ)
for non-GBR
QoS features
Ethernet IP IP
Internet
SAE-GW
Server
Access Aggregation Internet
Service
quality
Core
Guaranteed
Operator
Best effort Server
E2E QoS: Mapping Radio QoS onto Transport QoS
U-Plane C/M/S-Plane
LTE Radio domain LTE Transport domain
Resource DiffServ Ethernet
LTE Traffic Class QCI DSCP
Type PHB p-bits
Conversational Voice 1 S-Plane(ToP) 46 EF 5
Conversational Video 2 26 AF31 3
GBR
Real Time Gaming 3 46 EF 5
Non-conversational Video 4 28 AF32 3
IMS signaling 5 C-Plane 34 AF41 4
Voice, video, interactive
6 18 AF21 2
gaming
Video (buffered streaming) 7 non-GBR 20 AF22 2
Exemplary configuration
LTE/Wi-Fi Multipath Aggregation
LTE/Wi-Fi Multipath Aggregation
LTE/Wi-Fi Multipath Aggregation
1. Ultra-high radio speed (20Gbps/UE) - New RAT, mmWave, massive MIMO, massive
Aggregation
2. Ultra-low latency (E2E few msec) - Tactile Internet, autonomous driving, remote
controlled machine
3. Massive connectivity (hundreds of millions of IoT devices)
Mobile Network Architecture for 5G
1. Ultra-High Radio Speed ⇒ Enormous traffic at fronthaul ⇒ New C-RAN/Fronthaul
(2T2R)
Mobile Network Architecture for 5G
1. Ultra-High Radio Speed ⇒ Enormous traffic at fronthaul ⇒ New C-RAN/Fronthaul
(2T2R)
Mobile Network Architecture for 5G
2. Ultra-High Radio Speed ⇒ Enormous traffic converging into the Core ⇒ Distributed 5G Core
Mobile Network Architecture for 5G
2. Ultra-High Radio Speed ⇒ Enormous traffic converging into the Core ⇒ Distributed 5G Core
Mobile Network Architecture for 5G
3. Ultra-low latency ⇒ Distributed 5G Core
Many agree that massive IoT and mission-critical IoT are the biggest difference between 4G and 5G.
Mission-critical IoT (Ultra-reliable and low latency communications) applications include remote controlled
machine, autonomous driving (self-driving), etc. These types of ultra-real-time services require radio latency
of less than 1ms, and end-to-end latency of less than a few ms.
The best way to achieve minimal end-to-end latency in terms of network architecture would be to eliminate
backhaul delay by distributing 5G core closest to mobile devices, and placing application servers right next to
it. Distribution of 5G core that we have just discussed above will naturally give us the same effect.
Network slicing: Why do we need it?
How do we implement E2E network slices?
Current Network (with dedicated equipment)
4G
Mobile Network Architecture for 5G RAN and 5G Core
5G
2015 2020
4G
5G
2015 2020
4G