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To play Unbroken you will need these slides, cut up to appropriate card sizes,
a six-sided die and 16-20 small tokens you will be placing on cards.
Starting with the current version of the game, all the art within (with the
exception of the icons) has been created specifically for Unbroken.
Feel free to share your experiences with Unbroken on social media and board gaming
websites.
No No
Proceed to next
Level
Difficulty Levels
– Easy – Start with 13 SE, 1 Skill (selected from 2)
and a random resource from ME, C, T, W, ME, F.
Player attacks first during combat.
Huntress Sage
Scavenge (Travel) Tome Knowledge
Spend: Spend:
Gain: Gain:
Memorize (Travel):
Subsist (Combat) During an encounter, put 1
encounter card that you did not
Once per level, reduce
select on top of the encounter deck.
your requirement by 1. If Then commit to next encounter.
you do, lose .
Dangerous Idea (Travel):
Lay of the Land (Travel): I II III IV Roll a die. If your roll is higher than I II III IV
Look at top 5 cards of the the current level – Gain . On a
Encounter deck. roll of 1 – Lose .
Effort Tracker Resource Tracker
0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7
8 9 10 11 12 13 14 0 1 2 3 4 5 6 7
15 16 17 18 19 20 21 0 1 2 3 4 5 6 7
0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7
0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7
Inspiration IV
23 22 21 20 18 Level II (12)
Plan
17 III 15 14 13 II
Level III (16)
Orienteer 2 extra cards in Travel
11 10 9 8 I 6
Scout On Time Tracker Reveal the Monster
Level IV (19)
Craft On Weapon Card Upgrade the Weapon
5 4 3 2 1 0
SKILL SKILL SKILL SKILL
Improvised armor Tinker Vermin Master: Daring
1 2 3 4
SKILL SKILL
SKILL SKILL
Heroic Perseverance Grim Determination
Impale Poison mastery
Your Inspiration Your Focus General
Spend Spend: 2C
Wound: 3 General Action is now Action is now
Inflict 3 wounds
Spend: 3C Spend : Spend:
Or Wound: 5
Gain: Gain:
Spend Ignoring armor
If used by Sage this skill Using this Action in Using this Action in
Inflict 5 wounds Combat allows you to
inflicts 1 less wound. Combat allows you to
immediately take another immediately take another
5 6 7 Action. 8
Action.
SKILL SKILL SKILL SKILL
Inventive: Spike Thrower Sacrifice Stoic
17 18 19 20
Once per monster You may increase a Spend: Once per turn if your
turn when a combat monster’s combat attack breaks armor
action would cause action roll by 2. If Gain : you may immediately
you to gain a you do power of make another attack.
Or
Condition you may your attacks is +1 on
gain and your next turn. Spend:
Ignore all Defend
subtract 1 from the effects in combat.
combat action roll. Gain:
21 22 23 24
Giant Spider
(Level 1)
Ambush: Giant Spider attacks twice immediately
Trickery :
Health:
Combat action:
1 – Miss: No effect
2 – Wound: Lose
3 – Wound: Lose
4 – Daze: Reduce to (Lose )
5 – Poison: Gain the Crippled Condition for next level
6 – Web: Lose and Giant Spider attacks again
Reward :
Gibberling
(Level 1)
Ambush: Gain the Paranoid condition for the next Level
Trickery :
Health:
Combat action:
1 – Miss : No effect
2 – Wound: Lose
3 – Warn : Lose
4 – Wound : Lose
5 – Steal: Lose or (Lose )
6 – Confuse: Do not gain a Skill as a reward for this Combat.
Reward :
Feral Hyena
(Level 1)
Ambush: Lose
Trickery :
Health:
Combat action:
1 – Miss: No effect
2 – Miss: No effect
3 – Miss: No effect
4 – Wound: Lose
5 – Warn: Lose
6 – Daze: Reduce to (lose )
Reward :
Kobold
(Level 1)
Ambush: Kobold ignores your first attack
Trickery : /
Health:
Combat action:
1 – Miss: No effect
2 – Miss: No effect
3 – Wound: Lose
4 – Steal: Lose or (lose if unable)
5 – Trap: Gain the Crippled condition for the next level
6 – Defend: Kobold ignores your next attack
Reward :
Shrieking Fungus
(Level 1)
Ambush: Shrieking Fungus gains +2 to all combat rolls.
Trickery : N/A
Health:
Combat action:
Reward :
Were-rat
(Level 1)
Ambush: Lose
Trickery :
Health:
Combat action:
1 – Wound : Lose
2 – Wound: Lose
3 – Wound : Lose
4 – Wound : Lose
5 – Steal: Lose (Lose if )
6 – Confuse: Lose (Lose )
Reward :
Abomination
(Level 2)
Ambush: Lose + Downgrade Weapon
Trickery :
Health:
Combat action:
Reward :
Cave Bear
(Level 2)
Ambush: Lose
Trickery :
Health:
Combat action:
1 – Miss: No effect
2 – Wound: Lose
3 – Steal: Lose (Lose )
4 – Wound: Lose
5 – Warn: Lose
6 – Wound: Lose
Reward :
Crazed Survivor
(Level 2)
Ambush: Gain the Crippled condition for the next level.
Health:
Combat action:
1 – Miss: No effect
2 – Wound: Lose
3 – Wound: Lose
4 – Warn: Lose
5 – Steal: Lose (lose )
6 – Threaten: Gain the Weakened condition for the next level
Trickery :
Health:
Combat action:
1 – Miss: No effect
2 – Wound: lose
3 – Wound: lose
4 – Disarm: Downgrade Weapon for 1 Round
5 – Warn: Lose
6 – Defend: Goblin ignores your next attack
Reward :
Gremlin
(Level 2)
Ambush: Lose
Trickery :
Health:
Combat action:
1 – Miss: No effect
2 – Confuse: Reduce to (lose )
3 – Wound: Lose
4 – Disarm: Downgrade weapon to Bare Hands for 2 rounds
5 – Daze: Reduce to (lose )
6 – Confuse: Lose (lose )
Reward :
Troglodyte
(Level 2)
Ambush: Lose . You may not attack for 2 rounds.
Trickery :
Health:
Combat action:
1 – Miss: No effect
2 – Wound: Lose
3 – Stench: Lose , gain Cursed condition for 2 rounds
4 – Wound: Lose
5 – Daze: Reduce to (lose )
6 – Threaten: Gain the Afraid condition for next level
Reward :
Bugbear
(Level 3)
Ambush: Lose
Trickery :
Health:
Combat action:
1 – Miss: No effect
2 - Wound: Lose
3 – Wound: Lose
4 – Daze: Gain the Crippled condition for next level
5 – Daze: Gain the Amnesia condition for next level
6 – Daze: Reduce to (lose if unable)
Reward:
Dark Elf
(Level 3)
Ambush: Gain Weakened & Paranoid conditions for next level
Trickery :
Health:
Combat action:
1 – Wound: Lose
2 - Wound: Lose
3 – Wound: Lose
4 – Confuse: Gain the Paranoid Condition for next level
5 – Threaten: Gain the Panicked Condition for next level
6 – Confuse: Discard a random skill (Lose if unable)
Reward:
Gnoll
(Level 3)
Ambush: Gnoll attacks twice in every round of combat
Health:
Combat action:
1 - Miss: No effect
2 - Disarm: Downgrade weapon to Bare Hands for 1 round
3 - Warn: Lose
4 - Wound: Lose
5 - Threaten: Gain the Afraid condition
6 - Steal: Lose / / / (Lose if unable )
Reward:
Hobgoblin
(Level 3)
Ambush: Hobgoblin gains
Your Skills may not be used this Combat
Health:
Combat action:
1 – Miss: No effect
2 - Wound: Lose
3 - Wound: Lose
4 - Warn: Lose
5 –Defend: Ignore next wound
6 – Disarm: Downgrade weapon to Bare Hands for 2 rounds
Trickery : N/A
Health:
Combat action:
1 – Wound: Lose
2 - Wound: Lose
3 – Threaten: Gain the Afraid condition for the next level
4 – Wound: Lose
5 – Gore: Lose and gain the Crippled condition for the next level
6 – Daze: Lose (lose )
Reward:
Orc Brute
(Level 3)
Ambush: Each time you suffer a Wound effect lose +
Trickery :
Health:
Combat action:
1 – Wound: Lose
2 - Wound: Lose
3 – Wound: Lose
4 – Wound: Lose
5 – Daze: Reduce to (lose )
6 – Wound: Lose (lose )
Health:
Combat action:
1 – Wound: Lose
2 - Gaze: +1 Paralysis
3 – Gaze: +1 Paralysis
4 – Steal: Lose (lose )
5 – Steal: Lose (lose )
6 – Wound: Lose and +1 Paralysis
Ogre
(Level 4)
Ambush: Lose
Your food requirement is +1 for this level.
Health:
Combat action:
1 – Miss: No effect
2 - Wound: Lose
3 – Wound: Lose
4 – Daze: Lose (lose if unable)
5 – Defend: Ogre ignores your next attack
6 – Destroy: Downgrade weapon (re-roll if Bare Hands)
Shaman
(Level 4)
Ambush: Lose
Each General Actions cost +
Health:
Combat action:
Health:
Combat action:
1 – Wound: Lose
2 - Wound: Lose
3 – Wound: Lose
4 – Disarm : Downgrade weapon to Bare Hands for 1 turns
5 – Daze: Reduce to (lose )
6 – Daze: Reduce to (lose )
Wyvern
(Level 4)
Ambush: -
Health:
Combat action:
1 – Wound: Lose
2 – Steal: Lose and Wyvern regains 1 health (lose )
3 – Wound: Lose 3 –
4 – Steal: Lose and Wyvern regains 2 health (lose )
5 – Poison: Reduce to (lose ) +1 Poison
6 – Poison: Reduce into (lose ) +1 Poison
Vampire
(Level 4)
Ambush: Lose . Vampire ignores your first attack.
Health:
Special : Attacks and actions inflict 1 less wound, and cannot defeat
Vampire, unless you spend an additional
(Spike Thrower skill bypasses this ability.)
Combat action:
1 – Wound : Lose
2 - Confuse: Lose gain (lose )
3 – Steal: Lose (lose )
4 – Wound: Lose and Vampire regains 1 Health (lose )
5 – Wound: Lose and Vampire regains 1 Health (lose )
6 – Daze: Immediately gain the Weakened condition
Bare Hands Club
Knife
=1
=3
Axe Spear
=
= =1
=1 =3
=3 =5
Sword Spear
(Advanced weapon) (Advanced weapon)
= =
=1 =2
=3 =3
=5 =5
Maul Axe
(Advanced weapon) (Advanced weapon)
= =
= =5
=3 =5
=4
=5
Slides 37-47 contain Encounter
Cards. The numbers on the bottom
right do not carry any in-game
significance and can be ignored.
You see an Eavesdropping on
abandoned hovel -
1 1 Catching a breath Catching a breath
2
two orcs provides behind some rocks 2 behind some rocks
examining it allows some insight but you concentrate on
you concentrate on
you to learn about makes you rush your plan of action
your plan of action
creatures who lived onward as you think
there. you are noticed.
Spend:
Spend: Spend: Commit to Spend:
next encounter Gain: 1C
Gain: 1C Gain: 1C
Gain: 1C
1 2 3 4
A group of goblinoid
An exiled There is a steep Tracks. You can
children is at play 3 5
starving half-orc ledge here. learn a thing or
here. You could
is willing to part
3 Climbing it could two about these
bribe them for 1 with all the allow you a glimpse creatures if you
information and
secrets he of what lies ahead spend some time
play with them a
knows for some here.
bit.
food.
Spend: 1T
Spend: 1F Spend: Spend:
Gain:
Gain: 2C Gain: 2C Gain: 2C
5 6 7 8
Climbing down to You meet a frail The markings on
1 2 A greedy goblinoid
examine a glimmer elderly kobold. the wall are
2
is willing to trade 2
you are exhausted Understanding him confusing but if you
some of your metal
but find a shrine is daunting but he is try hard enough you
scraps for
with some trinkets willing to tell you can get great
information and
and scrolls with many secrets. insights into this
food
information. place
Spend: 1 LE Spend: 1 LE Spend: 1 M Spend: 1ME
Gain: Gain: Gain: Gain: 2C
9 10 11 12
17 18 19 20
25 26 27 28
33 34 35 36
Crude weaponry
A crafty young A rusted cage with a A chunk of metal
lies on the cavern
1 bugbear doesn't skeleton inside. It 4 is stuck in a
floor. Do you rush to 2 would take some stone here. If
1
care who you are - if
grab it before the
you got the coin you time but you could you've got it in
owners spot you?
can have some of pry away some of you - a strong
his metal scraps. the bars to use pull would set it
Spend: Commit to later. free.
next encounter
Spend: 1T Spend: 1 SE Spend: 1LE
Gain: 1M
Gain: 2M Gain: 2M Gain:
37 38 39 40
A strange A forsaken shrine
apparition speaks
0 1 A forsaken shrine
1
A strange pattern
2
offers an offers an on a cavern wall
to you out of a opportunity to reminds you of a
opportunity to
shallow pool. For gather your resolve family member.
gather your resolve
a gift it would Your resolve is
imbue you with strengthened.
strength.
Spend: 1W Spend: 1SE Spend: 1 SE Spend:
41 42 43 44
A strange pattern
Beyond the stone A dark section of Remains of a small
on a cavern wall
2 rubble is a great the catacombs 2 fire. You could feed
3
reminds you of a
resting place. If
1 tortures you but it to get some much
family member.
you have some you gather your needed warmth.
Your resolve is
metal to use as a resolve to overcome
strengthened.
lever you can get this foul place.
to it.
Spend:
Spend: 1M Spend: 1C Spend:
Gain: 1ME
Gain: Gain: 2ME Gain: 2ME
45 46 47 48
A realization that Climbing up on this
you just spent a
5 0 Collapsed wooden
1
Collapsed wooden
1
large rock would structure offers structure offers
long time dreaming provide a great concealment - you
concealment - you
of an ale by the fire vantage point for could use it to scout
could use it to scout
gives you a rush of what awaits you. ahead a bit.
ahead a bit.
energy.
Gain: 2ME Gain: 3 extra cards Gain: 3 extra cards Gain: 3 extra cards
for next Travel for next Travel for next Travel
49 50 51 52
Nothing of interest.
Nothing of interest. Nothing of interest. A small cavern is
You could stop to
catch your breath
1 You could stop to
1 You could stop to
1 unoccupied. You
2
catch your breath catch your breath can rest a bit not
fearing an ambush.
Spend:
Spend: Spend: Spend:
Gain: 2SE
Gain: 2SE Gain: 2SE Gain: 3SE
53 54 55 56
A small cavern is A small cavern is
unoccupied. You
2 2 A strange spirit lets Noone would see a
1
unoccupied. You you rest at its 0 fire in this crevasse.
can rest a bit not can rest a bit not You can get some
underground
fearing an ambush. fearing an ambush. rest and plot your
garden in exchange
for a gift revenge.
Spend: 1W
Spend: Spend: Spend: 1T
Gain: 4SE
Gain: 3SE Gain: 3SE Gain: 4SE
57 58 59 60
You cannot go on
You cannot go on The hunger is too A bed of thick
any longer. Time to 1 1
stop and catch your
3 any longer. Time
3 much to bear. You moss. Do you dare
to stop and catch disregard your give your weary
breath before you
your breath careful rationing bones a break by
collapse.
before you and feast on some relaxing here?
collapse. of your scant
Spend: supplies.
65 66 67 68
Spend:
73 74 75 76
Spend: 1SE
Spend: Spend: 1 SE Spend: 2 SE
Gain: 3W
Gain: 1F Gain: 1F Gain: 1F
81 82 83 84
The crumbling An elderly orc exiled This underwater lake An altar to a long- 2
talking statue offers
3 3 5
by his tribe is radiates calming, forgotten god. If you
to impart its secrets starving. He can inviting energy. have a suitable
on you if you solve teach you a thing or Immersing yourself offering – the deity
its devious riddles. two in exchange for might offer relief from can relieve you of
food. the horrors you faced, some of your
however temporary. suffering.
Spend: 1SE Spend:
Spend: Spend:
Gain a new Skill Gain a new Skill
(draw 2, keep 1) (draw 2, keep 1) Gain: Discard an Gain: Discard an
85 86 active Condition. 87 active Condition. 88
CONDITION CONDITION CONDITION CONDITION
Weakened Paranoid Cursed Amnesia