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Aisthesis Firenze University Press

www.fupress.com/aisthesis

Visions of the body. Embodied simulation and


aesthetic experience
Citation: V. Gallese (2017) Visions of
the body. Embodied simulation and
aesthetic experience. Aisthesis 1(1):
41-50. doi: 10.13128/Aisthesis-20902 Vittorio Gallese
Received: December 15, 2016 (Università degli Studi di Parma)
vittorio.gallese@unipr.it
Accepted: April 15, 2017

Published: July 11, 2017 Abstract. The present contribution is mainly intended to illustrate how some recent
discoveries in the field of neurosciences have revolutionized our ideas about percep-
Copyright: © 2017 V. Gallese.This is tion, action and cognition, and how these new neuro-scientific perspectives can shed
an open access, peer-reviewed article
light on the human relationship to art and aesthetics, in the frame of an approach
published by Firenze University Press
(http://www.fupress.com/aisthesis) and
known as "experimental aesthetics". Experimental aesthetics addresses the problem of
distribuited under the terms of the artistic images by investigating the brain-body physiological correlates of the aesthetic
Creative Commons Attribution License, experience and human creativity, providing a perspective that is complementary, and
which permits unrestricted use, distri- not in opposition, to the humanistic one on the arts and the aesthetic.
bution, and reproduction in any medi-
um, provided the original author and Key words. Image, mirron neurons, embodiment, intersubjectivity, creativity.
source are credited.

Data Availability Statement: All rel-


evant data are within the paper and its
Supporting Information files.

Competing Interests: The authors In order to understand the meaning of artistic


have declared that no competing inter- products, we have to forget them for a time, to
ests exist.
turn aside from them and have recourse to the
ordinary forces and conditions of experience
that we do not usually regard as aesthetic.
John Dewey, Art as Experience 1

1. INTRODUCTION

Humans are not entirely satisfied with the prosaic relation they
daily entertain with the world. They are constantly projecting them-
selves towards the Other, towards what is missing, what is else-
where in space and time. If we look at the body as the constitutive
source of our world experience, concepts like “internal” and “exter-
nal”, “subject” and “object”, become nothing but verbal placeholders
for the dynamic relation our body entertains with the world. The

1 Dewey (1934): 4.

Aisthesis. Pratiche, linguaggi e saperi dell'estetico 10 (1): 41-50, 2017


ISSN 2035-8466 (online) | DOI: 10.13128/Aisthesis-20902
42 Vittorio Gallese

notions of desire and openness to the world are leading figure, employed brain imaging techniques
other ways of describing the same dynamic body- like fMRI to study the concepts of “aesthetic pleas-
world relationship. These notions allude in differ- ure” (Ishizu, Zeki [2013]) or “the sublime and beau-
ent ways to our constitutive search for a consti- ty” (Ishizu, Zeki [2011, 2014]). More generally, the
tutively missing other(ness). Such dissatisfaction core interest of this approach is the investigation,
with the here-and-now of prosaic reality induces on the one hand, of the neural mechanisms under-
humans to re-create the world by imagining it, pinning the perceptual analysis of the formal fea-
representing it, or transfiguring it by creating ultra tures of art works and of the aesthetic feelings their
mundane imaginary worlds. Humans can imagine perception generate in beholders, on the other.
hunting wild game, can represent it pictorially on In the present contribution I suggest why and
the walls of a cave, or fuse some animal’s features how neuroscience can investigate our relation-
with those of the human body by creating chi- ship with art and aesthetics, framing this empiri-
merical figures with supernatural powers, like the cal approach as “experimental aesthetics”. Experi-
prehistoric ivory statue of the Lion-Man, found in mental aesthetics addresses the problem of images
Germany in the cave of Hohlenstein-Stadel. from a different and complementary perspective
The production of images and their reception with respect to neuroaesthetics, by means of the
are specific features of the human species. Why scientific investigation of the brain-body physi-
do humans produce images? What are the distinc- ological correlates of the aesthetic experience we
tive features making man-made images special? make of the outcomes of human creative expres-
What is the relationship between image-making sion we now define “art works”. The notion “aes-
and the use of images, their purpose and fruition? thetics” is used here mainly in its bodily account,
Is there any privileged perspective to address these according to its etymology from aisthesis. Aes-
issues? These and many more questions show how thetics is thus empirically investigated by privileg-
problematic is our relation to images. Indeed, the ing the sensorimotor and affective features of our
“problem of images” and its inherent related ques- experience of perceptual objects.
tions accompany human beings since they started Of course, these components of aesthetic expe-
asking themselves what does it mean being human. rience are just one instantiation of the many levels
Different approaches have addressed the prob- by means of which images can be experienced and
lem of images, almost entirely developed and dis- understood. Experimental aesthetics aims to shed
cussed within the humanities. The biological sci- new light on the bodily aspects of our reception of
ences and, in particular, cognitive neuroscience, images.
recently started to empirically investigate art and The problem of art and artistic images can be
aesthetics. Neuroscientific approaches to art and framed as a particular case of the broader problem
aesthetics, are usually referred to as “neuroaesthet- of images qua images. From that follows that neu-
ics”. We owe the notion of neuroaesthetics to the roscience in itself is not sufficient to provide a full
pioneering work of Semir Zeki, a prominent neu- account of art and artistic images, as they are both
roscientist whose work led to major discoveries on strongly culturally and historically determined and
vision and the brain (Zeki [1993, 1999]). During situated (Shiner [2001]). Neuroscience, neverthe-
the last twenty years Zeki has been investigating the less, can shed new light on the bodily components
relationship between vision and art. Following Zeki, of the complex manifold we designate as “aesthetic
many neuroscientists started addressing different experience”.
problems related to aesthetics: some used art to By means of neuroscience, used as a sort of
better understand brain function, employing paint- “cognitive archeology”, one can empirically investi-
ings or movie shots as mere stimuli to investigate gate the neurophysiological brain mechanisms that
the neurobiological bases of non art-specific cogni- make our interactions with the world possible,
tive functions. Others, among which Zeki is still the detect possible functional antecedents of our cog-
Visions of the body. Embodied simulation and aesthetic experience 43

nitive skills and measure the socio-cultural influ- 2. CHALLENGING VISUAL IMPERIALISM:
ence exerted by human cultural evolution onto VISION AND MULTIMODALITY
the very same cognitive skills. In so doing we can
explain – and eventually revise – with a new sub- Our vision of the world is far more complex
personal level of description, some of the concepts than the mere activation of the visual part of the
we normally use when referring to intersubjectiv- brain. Neuroscience has shown that vision is mul-
ity, aesthetics and art, as well as to the experience timodal: it encompasses the activation of motor,
we make of them. somatosensory and emotion-related brain net-
In the following sections I illustrate how works. Motor neurons not only cause movements
recent discoveries of neuroscience revolutionized and actions but they also respond to body-related
our ideas about perception, action and cogni- visual, tactile and auditory stimuli, mapping the
tion and the relationship among them, allowing a space around us, the objects at hand in that very
fresher look – complementary to the humanistic same space, and the actions of others. Cortical
approach – at the problem of images. The purpose motor networks thus provide the motor represen-
is not to reduce aesthetics to the mere working of tational content of space, objects and actions.
a bunch of neurons, but to enrich our perspective The space surrounding our body – periper-
on human nature. sonal space – whose limits are the working limits
The new model of perception and cognition of our arm, is defined by the motor potentialities
I propose, embodied simulation [Gallese (2003, of our body. Premotor neurons controlling the
2005, 2014); Gallese, Sinigaglia (2011); Gallese, movements of the upper arm also respond to tac-
Cuccio (2015)], reveals the constitutive relation- tile stimuli applied to it, to visual stimuli moved
ship between body and creative expression, show- within the arm’s peripersonal space, or to auditory
ing that human experience – broadly speaking stimuli also originating from the same periper-
– should always be understood as a natural form sonal space (Fogassi et al. [1996]; Rizzolatti et al.
of relational experience. As Siri Hustvedt wrote: [1997]).
“Visual art exists only to be seen. It is the silent Manipulable objects, when observed, are
encounter between the viewer, ‘I’, and the object, mapped by the motor brain as potential targets
‘it’. That ‘it’, however, is the material trace of of the interactions we might entertain with them.
another human consciousness. […] The painting Premotor and parietal “canonical neurons” control
carries within it the residue of an ‘I’ or a ‘you’. In the grasping and manipulation of objects but also
art, the meeting between viewer and thing implies respond to their mere observation (Murata et al.
intersubjectivity. […] The intersubjectivity inher- [1997]; Raos et al. [2006]).
ent in looking at art means that it is a personal, Finally, mirror neurons (Gallese et al. [1996]),
not impersonal act” (Hustvedt [2005]: xix). motor neurons activated during the execution of
We live in relation with other people, objects action and its observation performed by someone
and landscapes that are present in our real world, else, map the action of others on the observers’
but we live as well in relation with people, objects motor representation of the same action2.
and landscapes that are part of the imaginary fic- Also the human brain is endowed with a
tional worlds displayed by the arts. Both kinds of mechanism directly mapping action percep-
relationship are rooted in our brain-body system, tion and execution, defined “Mirror Mecha-
and if we aim to grasp the basis of the complexity nism” (MM)3. In humans too the motor brain
and the multimodality these relationships entail, is multimodal. The brain circuits displaying the
we have to get back to the brain and body.
The first important contribution of neurosci- 2 For
ence to the problem of images is a novel notion of review, see Rizzolatti, Fogassi, Gallese (2001).
3For review, see Gallese et al. (2004); Gallese (2014);
visual perception. Ammaniti, Gallese (2014); Gallese, Cuccio (2015).
44 Vittorio Gallese

MM connect frontal and posterior parietal mul- 3. EMBODIED SIMULATION:


timodal motor neurons, most likely analogous INTERSUBJECTIVITY AS
to macaques’ mirror neurons. These brain cir- INTERCORPOREALITY
cuits map a given motor content like “reach out”,
“grasp”, “hold” not only when controlling its per- The discovery of mirror neurons gives us a
formance, but also when perceiving it while being new empirically founded notion of intersubjectiv-
performed by someone else, when imitating it, or ity first and foremost conceived as intercorporeal-
when imagining performing it, in spite of being ity – the mutual resonance of intentionally mean-
perfectly still. In sum, the cortical motor system ingful sensorimotor behaviors. Our understanding
is not just a mere muscles controller, but integral of others as intentional agents does not exclu-
part of our cognitive system (Gallese et al. [2009]). sively depend on language, but also on the rela-
When acting or imitating someone’s else tional nature of action. In many situations we can
action, the cortico-spinal pathway is activated, directly grasp the meaning of other people’s basic
causing the excitation of muscles and the ensuing actions thanks to the motor equivalence between
movements. When instead we observe or imagine what others do and what we can do.
movements and actions, actual action execution is Intercorporeality thus becomes the main
inhibited. The motor system is activated, but not source of the basic knowledge we entertain of
in all of its components and not with the same others. Motor simulation instantiated by neurons
intensity as when we actively move our body: endowed with the MM is probably the neural cor-
action is not produced but only simulated. relate of this human faculty, describable in func-
The embodied simulation of action likely pro- tional terms as «embodied simulation» (Gallese
vides the conditions allowing for the phenomenal [2005, 2014a, 2016]; Gallese, Sinigaglia [2011]).
quality of the experience of imagined or observed The variety of MMs present in our brain, thanks
actions. Embodied simulation thus allows a to the “intentional attunement” they gener-
direct apprehension of the relational quality link- ate, allows us to recognize others as other bod-
ing space, objects and the actions of others to ily selves, enabling basic forms of intersubjective
our body. The primordial quality turning space, communication and mutual implicit understand-
objects and behavior into intentional objects is ing (Gallese [2014a, 2016]).
their constitution as the objects of the motor Embodied simulation provides a unified theo-
intentionality expressed by the motor potentiali- retical framework for all of these phenomena. Our
ties of our body (Gallese [2000]; Gallese, Siniga- social interactions become meaningful by means
glia [2010]; Gallese [2014a, 2016]). of reusing4 our own mental states or processes
Further research has demonstrated that other in functionally attributing them to others. In this
types of MMs underpin our capacity to directly context simulation is conceived of as a non-con-
apprehend the emotions and sensations of oth- scious, pre-reflective functional mechanism of the
ers, because of a shared representational bodily brain-body system, whose function is to model
format. When perceiving others expressing dis- objects, agents and events. This mechanism can
gust, or experiencing touch or pain, some of the be triggered during our interactions with others,
same brain areas are activated as when we subjec- being plastically modulated by contextual, cogni-
tively experience the same emotion or sensation. tive and personal identity-related factors.
We do not fully experience their qualitative con- Embodied simulation is also triggered during
tent, which remains largely opaque to us, howev- the experience of spatiality around our body and
er, embodied simulation enables us to experience during the contemplation of objects. The function-
others as experiencing emotions or sensations we al architecture of embodied simulation seems to
know from the inside, as it were.
4 For the notion of reuse, see Gallese (2014a, 2016).
Visions of the body. Embodied simulation and aesthetic experience 45

constitute a basic characteristic of our brain, mak- lese (2012, 2014 a,b,c); Gallese, Gattara (2015)].
ing possible our rich and diversified experiences When looking at a graphic sign, we unconsciously
of space, objects and other individuals, being at simulate the gesture that has produced it.
the basis of our capacity to empathize with them. Our scientific investigation of experimental
Altogether these results suggest that empathy, aesthetics applied to visual arts began with this
or at the very least many of its bodily qualities, second aspect. We investigated in three distinct
might be underpinned by embodied simulation experiments by means of high density Electroen-
mechanisms. Empathy can be conceived of as the cephalography (EEG) the link between the expres-
consequence of our natural tendency to experi- sive gesture of the hand and the images those
ence interpersonal relations first and foremost at gestures produced. We recorded beholders’ brain
the implicit level of intercorporeality. responses to graphic signs like letters, ideograms
Embodied simulation not only connects us to and scribbles, or to abstract art works by Lucio
others. It connects us to our world, a world popu- Fontana and Franz Kline.
lated by natural objects, man-made objects and The results of the first study showed that
other individuals, a world in which most of the observing a letter of the Roman alphabet, a Chi-
time we feel at home. The sense we attribute to nese ideogram or a meaningless scribble, all writ-
our lived experience of the world is grounded on ten by hand, activates the beholders’ motor repre-
the affective-laden relational quality of our bodily sentation of their hand (Heiman, Umiltà, Gallese
action potentialities, enabled by the way they are [2013]). In the two other studies we demonstrated
mapped in our brains. that a similar motor simulation of hand gestures
is evoked when looking at the cuts on canvas by
4. EMBODIED SIMULATION AND
Lucio Fontana (Umiltà et al. [2012]), or at the
EXPERIMENTAL AESTHETICS dynamic brushstrokes on canvas by Franz Kline
(Sbriscia-Fioretti et al. [2013]).
Experimental aesthetics emphasizes the social The visible traces of the creative gestures acti-
nature of human creative expressions. The very vate in the observer the specific motor areas
same forms of sociality that enabled artistic controlling the execution of the same gestures.
expression are at their basis a further exemplifica- Beholders’ eyes catch not only information about
tion of intersubjectivity conceived of as intercor- the shape, direction and texture of the cuts or
poreality. By addressing human forms of creative strokes; by means of embodied simulation they
expression in terms of social performativity exper- breach into the actual motor expression of the art-
imental aesthetics can fully exploit the heuristic ist when creating the artwork. The sensory-motor
value of embodied simulation. component of image perception, together with the
Indeed, embodied simulation can be relevant jointly-evoked sensory and emotional reactions,
to aesthetic experience in at least two ways: first, allow beholders to feel the artwork in an embod-
because of the bodily feelings triggered by art ied manner.
works we relate to, by means of the MMs they A possible criticism to this model could point
evoke. In such a way, embodied simulation gen- out the supposed passivity of its account of aes-
erates the peculiar seeing-as characterizing our thetic experience, where beholders seem to be
aesthetic experience of the images we look at. Sec- relegated to a deterministic empathic receptivity,
ond, because of the potential intimate relationship hence losing sight of the peculiar individual qual-
between the symbol-making gesture and its recep- ity of aesthetic experience, largely determined by
tion by beholders, in virtue of the motor represen- one’s individual taste, background, memories, edu-
tation that produces the image and, by means of cation and expertise.
simulation, enables its experience [Freedberg, Gal- A second objection frequently raised against
lese (2007); see also Gallese, Di Dio (2012); Gal- empathic-mimetic accounts of aesthetic expe-
46 Vittorio Gallese

rience, consists of opposing the ambiguity and natural form of relational experience. We live in
under determinacy of art’s symbolic content to relation with other people and objects present in
the supposedly mechanistic quality of empathic our real world, but we live as well in relation with
responses, hence falling short of capturing the people and objects that are part of imaginary fic-
potential intrinsic ambiguity and polysemic qual- tional worlds, which in the course of our cultural
ity of art works. history we came to identify as art. Both kinds of
I think it is possible to challenge these criti- relationship are rooted in our brain-body system.
cisms by arguing that there is ample proof that The very same forms of sociality enabling artis-
MMs and embodied simulation are dynamically tic expressions and their reception are, at their
modulated and affected by contingent and idi- basis, a further exemplification of intersubjectiv-
osyncratic factors. Indeed, several studies showed ity, conceived of as intercorporeality. Neuroscience
that one’s previous experiences, memories and allows us to understand how the line between
expertise strongly determine the intensity of acti- what we call reality and the imaginary and imag-
vation of MMs and the ensuing perceptual con- ined worlds of fiction is much less sharp and
tents5 . clear than one might think. Indeed, experienc-
Embodied simulation, in virtue of its dia- ing an emotion and imagining it are both under-
chronic plasticity and modulation, might be also pinned by the activation of partly identical brain
the vehicle of the projective qualities of our aes- circuits, although differently connected in these
thetic experience, where our personal and social two different cognitive and phenomenal situa-
identity, the context, our mood and disposition, tions. Similarly, to see something and to imagine
literally shape the way we relate to a given percep- it, to act and imagining to act, share the activation
tual object. Embodied simulation, if conceived of of partly common brain circuits. A recent high-
as the dynamic instantiation of our implicit mem- density EEG study showed that the brain circuits
ories, can relate perceptual objects to beholders that inhibit action execution are partly the same
with specific, unique and historically determined that allow us to imagine to act (Angelini et al.
quality. I submit that this projective quality of [2015]). All these examples of dual activation pat-
embodied simulation can do justice of both objec- tern of the same brain circuits represent a further
tions. expression of embodied simulation and the related
notion of neural reuse (Gallese [2014a, 2016]).
A further advantage of embodied simulation
5. LIBERATED EMBODIED SIMULATION AND consists in the possibility to address human forms
AESTHETIC EXPERIENCE of creative expression in terms of social perform-
ativity. Indeed, the bio-cultural approach to the
As argued in Introduction, being human not
naturalization of art and aesthetics, heavily influ-
only means to experience physical reality, but
enced by cultural anthropology, emphasizes the
also to conceive possible worlds, to surrender to
performative character of human creativity. The
imagination and to fictional worlds. An interesting
anthropologist Tim Ingold wrote: «Hunters and
topic for neuroscience is to determine how our
gatherers of the past were painting and carving,
brain-body system enables us to navigate in real
but they were not “producing art”. […] We must
and fictional worlds, constantly switching among
cease thinking of painting and carving as modali-
them. Embodied simulation, as a new model of
ties of the production of art, and view art instead
perception and cognition, also reveals that the
as one rather peculiar, and historically very spe-
human experience of man-made images − broad-
cific objectification of the activities of painting and
ly speaking − should always be understood as a
carving» (Ingold [2000]: 131).
Similarly, Ellen Dissanayake wrote: “Art is not
5 For recent reviews, see Gallese (2014a, 2016); Ammani-
ti, Gallese (2014); Gallese, Guerra (2015).
an ornamental and dispensable luxury, but intrin-
Visions of the body. Embodied simulation and aesthetic experience 47

sic to our species. […] Art as a behavioral com- way, embodied simulation generates the specific
plex is an inherited tendency to act in a certain attitude informing our aesthetic experience. Such
way, given appropriate circumstances” (Dissanay- potentiation supposedly boosts the bodily memo-
ake [1992]: 224). ries and imaginative associations fictional content
Embodied simulation is congruent with this can awake in our minds, thus providing the idi-
approach and can be relevant to shed new light osyncratic character of its appreciation.
on aesthetic experience in at least two ways: first, How is such potentiation achieved? One
because of the bodily feelings triggered by the out- important context-dependent aspect characteriz-
comes of human symbolic expression, by means ing our relationship to fictional worlds deals with
of the embodied simulation they evoke. In such a our distancing from the unrelated external world,
way, embodied simulation generates the peculiar which remains at the periphery of our attention-
seeing-as characterizing our aesthetic experience al focus, very much like the frames surrounding
of the images we look at. Second, because of the the images we are beholding. According to my
intimate relationship between the creative gesture hypothesis, such distancing, this temporary sus-
and its reception by beholders, in virtue of the pension of the active grip on our daily occupa-
motor representation that produces the image and, tions, liberates new simulative energies. Our expe-
by means of simulation, enables its experience rience of fictional worlds, besides being a suspen-
[Freedberg, Gallese (2007); see also Gallese, Di sion of disbelief, can thus be interpreted as a sort
Dio (2012); Gallese (2012, 2014b); Gallese, Gattara of “liberated embodied simulation”. When adopt-
(2015)]. ing such aesthetic attitude, our embodied simula-
However, there is a clear distinction between tion becomes liberated, that is, it is freed from the
our experience of the real world and our experi- burden of modeling our actual presence in daily
ence of the worlds of fiction. Our relationship life (Gallese [2011, 2012]; Wojciehowski, Gal-
with fictional worlds is double-edged: on the lese [2011]; Gallese, Guerra [2015]). Through an
one hand we pretend them to be true, while, on immersive state in which our attention is focused
the other, we are fully aware they are not. When on the fictional world, we can fully deploy our
beholding a painting at an art museum, for exam- simulative resources, letting our defensive guard
ple, several powerful framing effects take place. against daily reality slip for a while.
First, we find ourselves in a context where the Finally, I posit that when engaged with fic-
images hanging on the wall are supposedly art tional worlds, the contextual bodily framing − our
works. Second, once we let the art work capture being still − additionally boosts our embodied
our attention, the frame surrounding it almost simulation. Our being still simultaneously enables
disappears, as we are fully absorbed by the image. us to fully deploy our simulative resources at the
In spite of the fact that the body is at the core service of the immersive relationship with the fic-
of our perceptions, of our understanding, and of tional world, thus generating an even greater feel-
our imagination, the relationship with fictional ing of body. Being forced to inaction, we are more
worlds is still mainly explained in purely cogni- open to feelings and emotions. The specific and
tive terms, that is, following Coleridge, in terms particularly moving experience generated when
of «suspension of disbelief». This explanation, immersed in fictional worlds is thus likely also
however, is at best partial. It was proposed that driven by this sense of safe intimacy with a world
embodied simulation can be relevant to our expe- we not only imagine, but also literally embody.
rience of fictional worlds because of the feeling of When we relate to fictional worlds, our atti-
body they evoke by means of the potentiation of tude towards their content can be character-
the mirroring mechanisms they activate [Wojcie- ized as a sort of “neotenic look”, in a way similar
howski, Gallese (2011); see also Gallese (2011, to the way we were looking at the world during
2012, 2014b); Gallese, Guerra (2015)]. In such a that early period of our development, in which,
48 Vittorio Gallese

because of our poor motor autonomy, our interac- allowing the experience of man-made images.
tions with the world were mainly mediated by the We can now look at the aesthetic-symbolic
embodied simulation of events, actions, and emo- dimension of humans not only from a semiotic-
tions animating our social landscape. Probably we hermeneutic perspective, but starting from the
learn to calibrate gestures and expressions and to dimension of bodily presence. According to Hans
match them with experiences of pleasure/displeas- Gumbrecht (2004), aesthetic experience involves
ure observing them in others, thanks to embodied two components: one deals with meaning, the
simulation and its plasticity. other one with presence. The notion of presence
When we relate to fictional worlds, like when entails the bodily involvement of image behold-
contemplating art, our relative immobility is not ers through a synesthetic multimodal relationship
anymore the consequence of the immaturity of our with the artistic/cultural artifact, whose percep-
sensorimotor development, but the outcome of our tion is qualified by Gumbrecht as «haptic vision».
deliberate decision. However, immobility, that is, a According to Gumbrecht every culture can be
greater degree of motor inhibition, probably allows analyzed and studied from the double perspec-
us to allocate more neural resources, intensifying tive of meaning and presence, because both can
the activation of bodily-formatted representations, be found in variable percentage in every cultur-
and in so doing, making us adhere more intensely al object. When presence predominates, world
to what we are simulating. Perhaps it is no coinci- objects chiefly acquire their sense in virtue of their
dence that some of the most vivid fictional expe- intrinsic sensorimotor inherence to perceivers,
riences we entertain, as those occurring during and not through interpretation.
dreaming activity, are paralleled by massive inhibi- The added value experimental aesthetics can
tion of the muscle tone in our body. bring to the debate in aesthetics consists in revital-
During the aesthetic experience of fictional izing the scientific study of artistic styles, focusing
worlds, our experience is almost exclusively medi- on their biological bodily roots. With the project
ated by a simulative perception of the events, of naturalizing aesthetic experience the outcomes
actions and emotions representing the content of of human creative expression can be viewed and
fiction. For example, when watching a movie or interpreted in ways less conditioned by contempo-
reading a novel, we not only focus our attention rary western cultural and aesthetic canon, because
on them, but our immobility enables us to fully such influences can be specifically studied, thus
deploy our embodied simulation resources and granting their thorough understanding.
put them at the service of our immersive relation- Contemporary neuroscience shows that what
ship with the story. This hypothesis can plausibly we see is not the simple “visual” recording in our
contribute to explain the difference between our brain of what stands in front of our eyes, but the
“aesthetic attitude” towards fictional worlds and result of a complex construction whose outcome
our ordinary consciousness of prosaic reality. is the result of the fundamental contribution of
our body with its motor potentialities, our senses
and emotions, our imagination and our memories.
6. CONCLUSIONS We must definitely abandon the outdated concept
of solipsistic and “purely-visibilist” vision. Vision
The creative expressive processes character-
is a complex experience, intrinsically synesthetic,
izing our species, in spite of their progressive
that is, made of attributes that largely exceed the
abstraction and externalization from the body,
mere transposition in visual coordinates of what
keep their bodily ties intact. Creative expression
we experience any time we lay our eyes on some-
through image-making is tied to the body not
thing. The expression “laying the eyes” indeed
only because the body is the image-making instru-
betrays the haptic quality of vision: our eyes are
ment, but also because it is the main medium
not just optical instruments, but also a “hand”
Visions of the body. Embodied simulation and aesthetic experience 49

touching and exploring the visible, turning it into Freedberg, D., Gallese, V., 2007: Motion, emotion
something seen by someone. and empathy in esthetic experience, “Trends in
With the aid of neuroscience we can better test Cognitive Sciences”, 11, pp. 197-203.
the supposed universality of human artistic expres- Gallese, V., 2000: The inner sense of action: agency
sion and, most importantly, challenge its allegedly and motor representations, “Journal of Con-
unique logocentric origin. Cognitive neuroscience sciousness Studies”, 7, pp. 23-40.
can surrender us from the forced choice between Gallese, V., 2003: The manifold nature of interper-
the totalizing relativism of social constructivism, sonal relations: The quest for a common mecha-
which doesn’t leave any room to the constitutive nism, “Phil. Trans. Royal Soc. London”, 358,
role of the body in cognition, and the determinis- pp. 517-528.
tic scientism of some quarters of evolutionary psy- Gallese, V., 2005: Embodied simulation: from neu-
chology, which aims at explaining art exclusively in rons to phenomenal experience, “Phenomenol-
terms of adaptation and modularity. ogy and the Cognitive Sciences”, 4, pp. 23-48.
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– from its own peculiar perspective and method- Imagination and Narrative, “Neuropsychoanal-
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