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PEN0
OWNER’S MANUAL
DONOTTURNGAMEON UNTILYOU
HAVEREADTHEFOLLOWING:
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OR PART 15 OFFCCRULES
ELECTRICALSPECIFICATIONS
POWER CONSUMPTION.................... .I AMP. 115VAC RMS
LINEVOLTAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . .. lOO-13OVAC60 Hz
POWERlNPUTFUSE...................................2AMP
' REPLACEWITHSAMETYPEFUSESONLY,
COPYRIGHT 01996 BENCHMARK ENTERTAINMENT, LC ALL RIGHTS RESERVED.
THE GAME, TECHNICAL MANUAL, GRAPHIC DESIGNS AND SCHEMATIC DIAGRAMS ARE
PROTECTED BY THE U.S. COPYRIGHT ACT OF 1979. BENCHMARK ENTERTAINMENT
WILL ENFORCE ITS COPYRIGHT AND PATENTS AGAINST INFRINGERS.
I. OVERVIEW: IDENTIFYING MAIN COMPONENTS 1
The main components of Big Haul are the Mainstation Cabinet, Slavestation Cabinet, and
the Upright Marquee. Each gamestation contains four dump trucks and moving coin
ramp. The marquee contains the speaker assembly, strobe lamp and chase lighting.
Mainstation Cabinet:
The Mainstation Cabinet is the left hand cabinet and contains CPU, power supply, master
reset, and wiring harness to connect the Slavestation Cabinet.
Slavestation Cabinet:
The Slavestation Cabinet is the right hand cabinet and must be connected to the
Mainstation Cabinet in order to function. This gamestation can not play by itself.
MAINSTATION -
SLAVESTATION
II. OVERVIEW: HOWGAME PLAYS 1
Time the insertion of a coin down the moving coin ramp correctly and hit a truck’s dump
lever. If you miss the dump lever, the token will either land in a truck bed scoring tickets,
or miss completely and fall in the pit, scoring nothing.
A correctly timed token down the coin ramp will hit the truck’s dump lever causing the truck
3 -,--_- - tickets fo1
to-dump its load of tokens into the pit, thus scornig _ __.__?I c - l _ _ - *
&IL11 LUKtFlI iii the inick.
The 100 Ticket Bonus feature will randomly light in front of each truck when all trucks have
reached 15 coins or more. A truck’s bonus lamp will flash if the number of tokens in a truck
is less than 15 coins, or if the dump lever is hit--enticing players to fill up the low trucks.
** IMPORTANT! **
3. Hold down the Slavestati.on coin switch briefly to setup bonus lamps.
- The Sla.vestation will dispense dip switch selected number of tickets.
- 100 Ticket Bonus lamps will flash in front of each truck.
After a truck dump, the 100 ticket bonus lamp will flash until 15 coins are in truckbed.
This feature is to entice play on an empty truck.
II. ASSEMBLY: STEP 1 -ASSEMBLE MAIN CABINETS ) TOP GLASS
GLASST_RIM
‘.
TO INSTALL MARQUEE:
Install marquee as shown.
(Note: Marquee supports (B) are bolted
to back of cabinets for shipping.)
(W .
Install marquee supports to cabinet first
using four hex bolts (C) ( 5/16 in. x 3/4 in. ),
then mount marquee using remaining bolts
of the same size and tighten.
/
SLAVESTATION
(4)
1. Open rear doors. a
2. Connect harness from mainstation to slavestation
through hole between both cabinets (D).
3. Computer PCB (CPU) (E).
For more details see Page II -I 3
4. Coin Miss Switch Assy (F). See page IO for details.
5
III. ASSEMBLY: STEP2 - SEEDING TRUCKS I LOADING TICKETS 1
1. While top glass is still off, put 12 coins in each truck bed.
2. Next, hold down coin switch for 5 seconds.
This will credit each truck for 12 coins so ticket
payout will be correct on first dump.
3. After a truck dump, the 100 ticket bonus_lamp will
flash until 15 coins are in truckbed.
(This feature is to entice play on an empty truck.)
4. Next, install tickets as shown.
5. Adjust coin chutes for your coin size. See next page for details.
TICKET HOLDER
(6000 cap.)
Can be moved as
shown for easy fill.
\ \.
\
‘\
\ CONNECTOR
LOW TICKET
SWITCH k-4 I .i
.-2
------_---.
PLAYFIELD
.lGHT
6
II. ASSEMBLY: COIN MECH ADJUSTMENTS
RESTRICTOR SCREW
SQ?EWS TO AD-" ‘CT /
FOR COIN DlAM
, INCLINE HOOK
-
t -SCREWS TO ADJUST
FOR COIN WIDTH
1. Loosen “restrictor screw” and move entry restrictor up or down to just allow coin to pass.
2. Loosen “screws to adjust for coin diameter”. Move “Z” shaped bracket up or down
to just allow coin to pass & re-tighten.
3. loosen locknuts on “screws to adjust for coin width” and turn these screws in or out
to just allow the coin to pass the incline hook. Then, re-tighten locknuts (coin will
get caught on incline hook if width screws are not adjusted properly).
(6)
(5)
COIN RAMP MOTOR ASSEMBLY:
DESCRIPTION PART #
8
III. ASSEMBLY: ADJUSTMENTS FOR PROPER PLAY
(MUST BE EQUAL
ON EACH SIDE)
COIN RAMP
MOTOR ASSY.
~_ Can be moved to fine
tune equal spacing.
(Note: Motor mount
bracket slotted to allow
for adjustment.)
_,______-.--- -.
COIN RAMP ’ ~ “?e---- .
COIN ,RAMP
PLAYFIELD
II. ASSEMBLY: FLORESCENT LIGHT FIXTURE
STANDARD 14 WATT
FLORESCENT TUBE
(A)
approx. 0.8 In
1. TRUCK BED
2. DUMP SWITCH
3. CARRY ARM
_,,.\_
PIVOT LINK
PLAYFIELD
. (3) (2)
DESCRIPTION PART #
CAM.. . . . . . . . . . . . . . . . . . . 121-Bl
ADJUSTMENT BRACKET . . 121-B2
5. CAM SWITCH.. . . . . . . . . . . 121-B3
4. MOTOR.. . . . . . . . . . . . . . . . 121-B4
(7) 5. PIVOT LINK . . . . . . . . . . . . . 121-B5
6. SHOULDER SCREW. . . . . . . 12 1 -B6
7. TRUCK BED CONNECTOR SCREW
8. TRUCK BED MOTOR CONNECTOR
11
BIG HAUL DIP SWITCH SETTINGS
MUST TURN GAME OFF BEFORE SEmNG DIP SWITCHES
MOTOR SPEED SW1 - SW2 PAY MERCY TICKET SW8
LOW * SW1
SW2 &” ;
MEDIUM SW1
SW2 OFF -3
PAYOUT % SW3 - SW5
ON SW7 ON
OFF* SW7 OFF -
Payout 10/20: Recommended for l/2 Cent Ticket value and .25 (twenty-five) Cent Token value.
10 Ticket(s): Number of tickets issued for each token in truck bed after hitting dump lever.
20 Ticket(s): Number of tickets issued for each token for entering truck bed.
- Payout 3/5: Recommended for 2 Cent Ticket value and .25 (twenty-five) Cent Token value.
3 Ticket(s): Number of tickets issued for each token in truck bed after hitting dump lever.
5 Ticket(s): Number of tickets issued for each token for entering truck bed.
Payout l/2: Recommended for 3 Cent Ticket value and .25 (twenty-five) Cent Token value.
1 Ticket(s): Number of tickets issued for each token in truck bed after hitting dump lever.
2 Ticket(s): Number of tickets issued for each token for entering truck bed.
When in Test Mode, the bonus lamps will lite to show what truck a token has landed in. This
provides a visual test to see if the timing system and coin counting system is functioning properly.
Mercy Ticket option pays one (1) ticket when active. Please call for additional artwork.
12
III. SCHEMATICS: CPU BOARD BLOCK DIAGRAM
0 J301 r
VOLUME 1
0 CoNTRoL
J102
DIP
SWITCH
P SOUND
ROM 11
POWER
J105
I
13
MARQUEE CHASE LAMP
A-10 JlOl
CHASE LAMP SEGMENT 1 r--------i r-------- -I
I, PIN 1 \\ ,i I
GRAY ORANGE I PIN 3 )
+12v I I/ I 1
I I I
I I ! PIN 4
I I
CHASE LAMP SEGMENT 2 I I I I
-.*iiow RED i spin 3 i i p#N 6
\\
+12vd I I, I
I I I
I T 1 PIN 6
I I
I I
I I I
:________: I-_______ :
I
I
A-13
FLORESCENT LAMPS
MAINSTATION
YELLOW(+lPvdc)
RED (+6vdc)
I PliP8
CPU POWER I
115~ AC
IN
AUTOOVERLOAD
~ GREEN (GROUND)
PROTECTION
VIOLET I
I
I I
I I
I
I
I
COIN-MECH SLAVESTATION B-7 I
I I
r-------l I I
I I
GREEN I
I ’
I’ P’N g ‘) / I I
L_______J L___.._____J
SPEAKER
A-11 J301
r---------i r---------l
I ! I
YELLOW GRAY I PIN 2 \\ ! I
I/ r
I I I I
L---me--e-J L,_,______J
METERS
+l Pvdc
A-3 J105
4
1 r--------i r---------l
I I I I
TICKET TAN
t-
METER
STROBE LAMP
15
TICKET DISPENSERS
16
STEPPING-MOTOR RAMP ASSY (MAINSTATION)
I
A-5 J102
STEPPING r - - - - - - - - l i---------1
MOTOR GREEN YELLOW GREEN
f I
I I
I I
I I
YELLOW VIOLET
WHITE
YELLOW
MOTOR (TRUCK 1)
YELLOW
b +12vdc
A-6 J103
r--------i r----------
I
I I
BLUE PIN 3 \ BLUE ORANGE ; PIN 5 \\ 1 GREEN WHITE : PIN 3
,) I, ’
HOME POSlTlON SWITCH I I I
1 I I I
lllJN~
MOTOR (TRUCK 2)
@Tw+‘adc
BLUEGREEN 1 P
MOTOR (TRUCK 3) iI
i
i
i
MOTOR (TRUCK 4) II
MOTOR (TRUCK 1)
YELLOW
t +12vdc
B-8 B-7
r- - - - - - - 1 r-------
I
I I I
I
BLUE PIN 3 \\ BLUE ORANGE I 1 WHT-BLK-BRO i PIN 4
I, -F
I
HOME POSITION SWITCH f
I
I I k,& BLuE
MOTOR (TRUCK 2)
YELLOW
w +12vdc
i
I
“+N;, BLuE -
MOTOR (TRUCK 3) I
YELLOW
w +12vdc
I 1
MISS SWITCH (MAINSTATION) J201
r--------l
: P I N 7 ,I
1 ;sNFT
1 GRAY ‘loLET 1
N.O. I
I
I
I
MISS SWITCH (SLAVESTATION) I
r--------l
,,Ij JNOO WHITE i PINI )) G R A Y B L A C K [PI::;: ( plNB*j
________J L________J
20