Documente Academic
Documente Profesional
Documente Cultură
i i * ii
Nintendo
Official
(Nintendo)
\Seal of Quality^
2. Don't store your Super Game Boy in a humid place, on 5. Before inserting the Game Pak connector into the Super
the floor, or in any place where it could collect dirt, dust, Game Boy, always check for foreign material.
or lint.
Thanks for selecting the Super Game Boy! Your new system is fully compatible with the Super Nintendo Entertainment System.
We hope that this guide helps you to get the most out of your Super Game Boy. Look it over before you begin using the player,
and keep it handy to help you answer questions in the future.
Please carefully read the consumer information and precautions booklet included with this product before using your Nintendo
Options 4
Custom Colors 6
Changing Borders 7
Customizing Colors 8
ONTROLLER OR
C MOUSE?
Insert a Super NES controller into
- Mouse
X BUTTON J L
The X button will switch back and forth between the
game's default color palette and your own.
H The Super Game Boy allows you to The Graffiti icon lets you create your
The Super
POSSIBILITIES!
Game
Boy gives you so
many choices, it's like playing a
seem to fit the game, Super Game two different button configurations.
small picture, or icon, on the Boy let's you create your own cus- Decide which functions each of your
tomized color palettes. buttons will control. Try each set-up
to see which works best for you.
choice!
U OR MOUSE
B BUTTON LEFT BUTTON (CLICK)
With the B button you can change the color By clicking the Left button, you can activate a
palettes or select other tools in the System selected icon, use a selected tool, or change a
Window of the Super Game Boy.
utton
B settings
Would you like different button
settings than the given ones? Then
select the Button Setting Icon from
the System Window, and press the
A button to activate it. In the
Button Setting Window, you can
choose from two button settings for
your Controllers.
C SWAP Palette Icon. The Custom Color palettes that have been preset.
SGB ENHANCED
COLOR ICON
COLOR PALETTE
GROUP SWITCH ICON
RESET COLOR
P COMBINATIONS
Many recent Game Boy games have
suggested color schemes pro-
grammed into them to take advan-
ine borders to
N CHOOSE FROM
The Super Game Boy has nine differ-
ent borders already designed and in
"9 Jv
Si© ®®®@@<t
M
PICTURES
ake your
own COLOR
Password
To try out different colors, press the Still button. If you're not absolutely happy with your color selec- Once you're satisfied with your choices, click on the
Now, you can change colors over and over, until you tion, you can wipe the slate clean by clicking on the Store icon to save your personalized color set-up
one that you like the best.
find the Clear button. with a secret password.
PASSWORD
Once you've found the ideal colors
for your game, take note of the pass-
word at the top of the screen. When
you want to use those same colors
later, all you have to do is enter the
why you
he best way to As you customize your game,
are a couple of things to think about
there see
and
should select carefully
The can
Tgo if
The
you want
game
to get the best results.
but also play great. Check out the colors can make even the easiest lev-
examples on the next few pages to els of a game frustrating.
— ‘
ficult to play!
VARYING CONTRASTS
The game's contrast is very important.
If you have high contrast, dark things
are very dark, and light things are
very light. If you have low contrast,
dark and light objects aren't easy to
distinguishand everything becomes
muddled. It can be hard to tell the
good guys from the bad! To make
sure you're always shooting at the
right characters, don't select similar
colors for the screen. Four shades of
green, for instance, will make a game
In this example, the colors are different enough to
screen look like so much pea soup. give the screen high contrast.
COLORING A SITUATION
The colors you choose should not only
match the game you're playing, but
the section of the game you're on, too.
What's perfect for one level can create
some real trouble in the next. It's a
good idea to try several color combi-
nations when you begin a game.
Write down the passwords of the color
combinations you like. Then, at the
beginning of each new level, you can
quickly choose a color that's best suit-
With this eerie color choice, Mario's castle seems But what looks cool in the castle creates problems
dark and dangerous. later in the game.
ed for that level.
F CHALLENGES Game
mastered.
Boy games you've already
An "impossible" color
Super
look —a
Game Boy will offer a fresh
change of scenery. It may
choice that muddles up the screen even be more fun than when you first
will give lots of new challenges to played the game.
IGNORING A COLOR
What would happen if one of the col-
INVISIBLE HEROES
Once you've truly mastered Super
Mario Land, try changing the colors
so only a shadow of the Super
Plumber can be seen. If you think
fighting enemies is tough,
invisible
Not only is Mario nearly invisible... ...but the platforms and enemies are tough to make
out, too. This option is for pros only!
IDENTICAL COLORS
Here's an even stranger idea. If you exactly what you
can beat Dr. Mario after selecting normally shouldn't
this color combination, consider do. Make the three
yourself a master. What would hap- lighter colors of the
ERSONALIZING
P BORDERS
Although there are nine fun borders
stored in the Super Game Boy, you
can create original, custom borders
Border
to personalize your game, to give it
Game
more character, or to increase the Window
challenge! To create a customized
border, move the arrow to the
Graffiti Icon and push the A Button.
The border design
before your very eyes.
station appears
m E imrrrr
Paint Colors
Recover
Pens
Eraser
Area
Setting
T Graffiti
m
The thin pen is especially good for selection of 1
create a masterpiece. Make it exactly D last change you made? Then erase
GRAFFITI ICON
The thin pen is especially good for detailed work. You can cover larger areas with the thick pen.
ERASER ICON
MAHIu MAH to
1
e'xis Oxais 3EXOO TS«i
BBjjfiSli
Tel m a agECSI
When you want to erase something, click on the Move the cursor "finger" to the section that you Then, click on the Bomb Icon and watch your mis-
Eraser Icon that looks like a hand. would like to erase. take disappear.
You should only do this if you're to draw in the playing field. Next, mysterious magician's hand over the
extremely familiar with the game. select one of the pens. Use the thick top of the screen — incredibly tricky!
Otherwise, you may miss crucial parts pen if you want to cov er a lot, or the
NCLUDING A FULL
I 13 COLORS
Of course, you can play any of the
special Super Game Boy games on
regular Game Boy with no problem,
but it will appear in black and white.
But on the Super Game Boy, Donkey
Kong looks as good as many NES or
Super NES games. If a game has
special features on the
Super Game Boy, you'll
know by the SGB sym-
bol that appears on the
game screen.
nique game
U BORDERS
Many Super Game Boy games have
their own special borders. Game
programmers try to create the opti-
mum game border to set the perfect
Color Gomes
With the Super Game Boy, every Game Boy game can with different color combinations. You'll also find game
become a colorful work of ort. On the following pages, tips to help get you through some of the tougher stages
we'll show some of the classics and some new games of each game.
Note: The colored photos you see may not exactly match what you see on your TV screen since each television is different.
M
I
ARIO-CLASSIC
AND MORE
n order to cover all that territory
while looking for Daisy, Mario must
SKY POP
In World 4-3, Mario
style in
Sky Pop.
his own
gets to travel in
personal airplane,
MARINE POP
In
in
World 2-3, Mario takes the plunge
Batten
a small but spunky mini-sub.
down the hatches!
W
KINGDOM
ORLD 1: THE
BIRABUTO
believe
—
Sand, sand, and more
it!
ney,
Mario wants
he's
with fireballs.
got
to
to
continue his jour-
shower Totomesu
He can also hop over
When Mario first came to the vast palm trees and pyramids. Now he his arch rival and flip the lever,
was certain that he was ina land which will send Totomesu sinking.
Birabuto Kingdom, he couldn't
similar to Egypt. But there were the
oddest creatures waiting for him,
such as the bizarre Bunbun flies
self
the first
we
MUDA desert sand. But in
always up for a
KINGDOM water! Mario has to be ready for new challenge.
special maneuver. Take a leap of Mario will be safest at the very bot-
faith and fall to the invisible floor tom of the screen. From there, he
then run right to gather the coins. can fire back.
shade.
WKINGDOM
ORLD 3: THE
EASTON
On
TWO HIDDEN
his way
hidden blocks,
hidden lifts. Though
AREAS!
through the mysterious
Super Mario Land, Mario can find
invisible floors,
it will take a
and
lot
The dark and depressing Easton
of luck to find them all, here are a
Kingdom is filled with underwater
couple of hints to help you out.
tombs and rocks. One look at the
inhabitants of this peculiar world will
bring back memories of Easter
Island. Mario has his work cut out.
RIDING ON GANCHAN
Mario can use the Ganchans to ride right side of the screen. But be care-
over obstacles. Jump onto the ful! Always keep your eyes open
Ganchan's back and ride over to the and be ready to jump!
W
KINGDOM
ORLD
CHAI
4: THE MONEY! MONEY! WARNING: HIGH CLOUDS
hidden coin room. Every hundred coins Mario col- things, until he met Biokinton! Avoid his shots and fire
willhave a tough time with the head lects gives him an extra life. a few in return to make your day a little brighter.
A NOT OVER
Here's a small tip for all
YET!
those players
who can get through Super Mario
Land in their sleep. When you've fin-
ished the game, keep going and
you'll reach the levels a second time.
The difference is, they're much hard-
er this time around! If you make it
choose. ous the second time through! then choose which level you want to play.
w
CASTLE.
ARIO'S WAIT-
ING IN THE
his castle.
W
CAPABILITIES!
OW! MARIO'S
GOT NEW
BUNNY MARIO
Other rabbits might make fun of
Bunny Mario, but he can hop
through the air with those bic
SPACE MARIO
Mario
naut
drifts
is
in
along
transformed into an astro-
the
in
Space Zone where he
zero gravity.
In his first adventure for the Game will find other new things— like the
xtra special Boy, Mario's talents shone through. whirlwind jump, which you may rec-
©MID-POINT BELL
Mario rings the bell, the game ©SLOT MACHINES: SUPER MARIO GETS RICH!
records his position. If he loses his
In Super Mario Land 2, Mario can
life after this point, he'll start at the
collect up to 999 coins. With these
mid-point rather than starting way
little treasures, he can try out his luck
back at the beginning of the stage.
in the casino. Decide how much
money you want to risk in the slots.
90 90
aa CIO
ao aoo
ao a ao
©WHIRLWIND JUMP
The whirlwind jump technique is
new to the Super Mario Land series.
To make this move, push the Control
Pad down while Mario is jumping
and he'll begin to spin. He can then
©RING THE BONUS BELL
break blocks underneath him.
At the end of each level, there's a Be sure and get to the Bell after the
bonus bell to reach. Once Mario Hippo Stage. It takes you right to the
rings it, he is sent to a bonus area. Space Zone!
It's
and well-placed jumps
when Mario gets into this
especially scary, though, if
When Mario makes his way into the
honeycomb, he should be careful to
avoid the big bees that fall down
THE FOREST he slips and falls because there is from the ceiling onto Mario. With a
An adventure the size of a Sequoia is
trouble lurking below. little patience, Mario can get around
waiting for Mario in the Tree Zone.
this annoying problem.
Huge insects are set on making his
life difficult.
coin bridge, but he must hurry! the end of this stage, he'll run into a
minor problem-the bell is hanging too
high to reach. Mario must nibble on
a Carrot and get the Bunny Ears, then
he can fly through the air by hitting the
A Button repeatedly to reach the far-
off bell. After all this, a well-deserved
bonus round will be waiting.
SHRINKS HIMSELF!
When Mario lands in the Macro
Zone, you might think that he's in the
wrong game. Who ever heard of
ant-monsters chasing Mario?
©ENDLESS HEARTS
Normally, our super hero is the only
one collecting hearts. But in some
situations, Mario can get a few
hearts from another collector. Good
©THE ANT MONSTERS luck chasing this little guy — he's
quick!
You'll find many breeds of ants in the
Macro Zone. There are ants with
stingers, ants without stingers, ants
squeaking.
M
MARIO!
ario zone:
GIGANTO
©MARIO
Mario will
THE CIRCUS STAR!
Without a keen sense of balance,
have a
He has to grab the ball, jump on top
lot of trouble here.
rides across the spikes.
of courage for Mario.
find out just how
This
Now,
"super" he really
is a test
he'll
is.
touch is the key. Ifyou jump a little way to assure a safe trip. It carries
©FIERY BLOCKS too short or a little too far, Mario falls Mario on to new challenges.
Mario Zone are three not-so-little jump moves, you can make all three
pigs. Each of these pigs has lived his squeal,
entire life waiting for
a huffing and puff-
ing wolf, so they're
a little paranoid.
Now, they think that
Mario is out to take
their home. So what
do they do? Go
after Mario! The
As you can see in this sample, first piggy is rela-
you can set up the colors in
tively tame, but the
this techno-world to give it a second has danger-
heavy metal feeling. The pass- ous teeth. The third
word for this setting is above. one is just plain
If Mario ever hopes to defeat the the castle door will open and he can
hree more Wario, he must get through these
evil
DEN COINS!
lake,a submarine, and the inner to a creepy collection of spooky ene- In the Space Zone, he dons a space
chambers of a whale. He must mies.The best thing here is to buck suit and drifts through dead air.
make it through all this wetness with- up and get through it. If you're You'll find that it's tough to move
out the help of his Frog Suit. good, you'll get through quickly. around without gravity.
tit
£ m
& (£• £
&
s
&
1MT^!
© ooo-
©
gs OOOOOO
W
In
ARIO THE REAL
ESTATE AGENT?
Super Mario Land 2, Wario took
over Mario's castle only to be humili-
ated and kicked out in the end. Now,
he has returned and he's even more
evil than before. This time, Wario is
Wario was hardly during his and also stole a few more from
UPER WARIO idle skills
Find a power-up to get back to full strength. crumble bricks with a single blow and, with the help
of his horns, he can stick to the ceiling!
It pays to look around! In these blocks, Wario can Dragon Wario will really burn up his enemies liter- — With help from the Jet Hat, Wario can make short
find the power-ups that will change him into the ally!With this Dragon Hat, he can get rid of ene- flights in the air. Here, his high flying saves him from
three Power-Warios. mies with a fiery blast. a swim in the salty sea!
head. If you toss a coin in the slot, a double his treasures while the sec- way.
secret door will open. Wario should ond game could give him extra 1-
Ups and Hearts. In the Coin Game, KEY SKELETON DOOR
try this at each statue he meets. Some
new adven- he must select between two buck-
statues will open doors to
tures while others let Wario begin ets —
one will hold money, the second
from the statue after he is killed.
dead weight.
A BEACH
enemies that Wario comes up against
aren't much
Rice Beach
a threat. But further up
of
where the tough guys
is
Beach. There are quite a few trea- comes across an interesting hole.
sures here that the pirates have hidden When it's low tide, Wario can slip
along the beach. Of course, that also down the hole. In other levels, there
means quite a few of these pirates will are alternate exits that can only be
be waiting for Mario since they're found once the level floods.
A MOUNT TEAPOT
beach and defeated the menacing
Spiked Koopa.
lies ahead
The next challenge
—Mount Teapot!
(LEVELS 7-13)
Exit to
Level 19
M SHERBET ISLAND
can earn a load of extra coins here,
butWario must watch out for those
slippery ice chunks that flow through
enormous Sherbet area. Once
A riddle waits for
of Sherbet Island.
Wario in Level 15
Over a floor plas-
tered with thorns, he'll find a door
(LEVELS 14-19) the
Wario advances to the end of the that seems unreachable. After trip-
level, he'll find a pesky Penguin that ping a secret switch, a block will
will cause him some grief. The appear, allowing him to reach the
reward for defeating him makes it door. Once Wario activates the
worth the effort! block, he wonders what will happen
next. The answer is waiting in the
room with the thorny floor!
ojpi
ooo
(
your
levels,
entire
take
area is
Wario
Watch
full of
NAVIGATING LEVEL 20
The first level of Stove Canyon,
Level 20, is tough, but here's a
quick way to get through. Take the
middle path you reach a path
until
who
On
In Level 26, destroy all
To the
Beginning
^^^ARIO LAND
A PARSLEY WOODS
l
hides the pirates' secret underground
mining operation. There are hidden
passages to find, but all of them are
7D32-0E13-9709
(LEVELS 31-36} closely guarded. ,
.
§
2
r -
There are many rules in the dark tunnels down The enemies riding the train are tough, but the Jet
below. First and foremost, don't let these creeps Hat makes things a little easier.
rea 7:
A SYRUP i CASTLE
(LEVELS 37-40)
The Pirates' Castle looks anything but
inviting from the outside and Wario
doesn't feel any more welcome once
he gets inside. Nevertheless, his
greedy drive for coins and treasure
pushes him on. Be careful, though.
This is the toughest level yet with the
meanest enemies. Soon, however,
Wario will have a home of his own.
Wario has succeeded! He triumphed over the pirates and stands in front of the Genie. He is now going to get
BIRDHOUSE OR
ROYAL CASTLE?
Through their many travels After Wario overcomes the last obsta-
PLAY!
In this latest chapter of Donkey Kong,
extra lives as possible. You can get good idea to collect as many extra
T FOR l-UPS extra
You can
lives
find
in three different ways.
them hidden in the var-
lives as possible so that you can con-
tinue from your current plosition..
ious levels, by collecting special
den Hearts to give him an extra life. lost a few things from her purse. For (three Puzzle Levels plus a Duel
It's usually not too hard to get to them every three objects that Mario finds, Level,) our noble plumber gets an
and be glad you did once you
you'll he goes to a bonus round where he extra life for every 100 points col-
reach the perilous stages to come. can earn extra lives. lected.
Sg\ "£${
evel o:
L , IT'S ONLY
THE BEGINNING
The early levels will be familiar to
fans of the arcade game and NES
games. The action is fairly simple,
giving you a chance to get used to
the mechanics of the game. If you
cruise through these four stages, pre-
pare to meet a stiffer challenge in the
In the classic Donkey Kong levels, shatter the barrels This is the famous elevator level. Mario must jump
96 levels that still await you.
with Mario’s hammers. from platform to platform to make it to the top.
Every time Mario finishes a level, the stack of Mario must jump over the objects moving across the On the NES, this was the last level. On the Gome
Donkey Kong clones grows higher. belts to make it through this stage and "convey" his Boy, you're just getting started!
love to Pauline.
evel i:
L . IN THE
BIG CITY
The first area that Mario must cross is many skills during Donkey Kong's
the Big City. Just like King Kong, absence. He can climb his enemy,
Mario must climb to the top of a sky- jump off, and become a powerful
scraper to get to his beloved. The missile as he plummets back towards
ravenous gorilla awaits in the fourth the giant ape!
level of this area. Mario has learned
STAGE 1-2
©MARI-0 RETTON?
Mario must gracefully swing from
the horizontal bar to make it to the
next platform.
corner, but getting to them is tricky. It lovely Pauline in the distance, but she's appear!
won't take Mario long to notice that not alone. Donkey Kong is standing
there isn't any ladder leading up to guard close by. Mario can't let her
the door! He can build a ladder by beauty distract him.
using special items he'll find on the He's got to bring
level. After you hit the arrow blocks, down that monkey!
head! Strangely
enough, Mario's suc-
cess depends on
using the barrels that
could destroy him.
Just three barrel hits
correctly
need to trip all of the switches
or the elevators and the
This level
Donkey Kong
is very similar to a
Jr. for the
level in
NES. Here,
GREAT OUTDOORS doorways won't work. If they don't you'll spend more time hanging
work, you're trapped! around. Be sure to keep away from
Behind every tree lies a new enemy
the snapping little alligators. Aren't
waiting to nab Mario. In this level,
they cute?
Mario has 1 2 tough stages through
which to fight.
Flip the switch to set the elevators in motion. Don t get too c ie to those s
STAGE 2-7
©DOUBLE SWITCH!
In this stage, Mario must deal with two ladybugs. Take
care of them by flipping the switch. Flip the switch again
to get to the one waiting at the top.
the door.
STAGE 3-2
© PERILOUS LEAPS!
Mario's path through this
©HIGH JUMPS
Try as he might, Mario just can't jump high enough to
Mario lets his enemies help him through a tight To master this difficult level, Mario must flip the Mario has to lure the monsters onto the spiked plat-
squeeze. The iron-masked monsters squash him and switches in the upper left corner and in the middle of form in the upper right so they don't block his path.
evel 6:
L , THE SKY'S
THE LIMIT!
The skeleton of an airplane cruises
through the clouds. Donkey
stealthily
PACE BUGS
S ARE BACK!
Samus Aran did herself proud bat-
tlingand defeating space pirate
Mother Brain. Single-handedly, she
stopped an intergalactic Metroid
invasion. But there's no time to cele-
brate. There are still more Space
Parasites living on planet SR388, and
they're rapidly multiplying. It's only a
matter of time before some evil mas-
termind decides to lead the Metroids
in a revolt. The Intergalactic
Federation has called on Samus to
Metroids in any given area. Remember that every items, including the Varia Suit, the Ice Beam, the
last Metroid must be wiped out! Plasma Beam, Bombs, and much more.
on the parasite. As
II
11388- On the left side of the deep labyrinth, soon as Samus destroys the parasite,
S PHASE ONE
A large section of the SR388
Samus will
Metroid, which
run into her
lies fast
first
asleep
Alpha
in his
the nearby hole begins to shake,
the deadly liquid seeps into lower
and
The dangerous acid leaks into the destroy many enemies. It can also
R388- underground caverns as Samus open up secret passages by blowing
vital items after destroying Alpha Samus can roll along the walls and
Metroids. Once she finds the Bomb ceilings. Using the Spider Ball, she'll
Generator, she can morph into a ball find networks of hidden spaces too
and drop as many Bombs as she tight for her to get through when
wants. One Bomb's explosion can she's at her normal size.
parasitic feeling.
GAMMA METROIDS
Because of Gamma radiation on Gamma Metroids. They're a whole
PlanetSR388, some Metroids have new, gruesome breed. In the third
been horribly mutated. Samus has phase, she meets two mutated
already seen the Alpha Metroids, but Metroids--and they won't be the last
ETROID II
Thisbeam weapon lets Samus fire These anti-gravity boots give Samus
threedeadly beams in one shot. an extra boost in mid-jump. While
Combined with the wearing the boots,
Wave Beam and the she'll be able to leap
Gamma
Metroids and one Alpha Metroid.
There isn't any new equipment to find
here, either.
queen of parasites,
Phase Nine is home to both the
you'll need about
Queen Metroid and her heinous
200 missiles, and
henchmen. These Metroids are easy
you'll need to fire all
to destroy, though. Have Samus hit
of them right into
them with the Ice Beam first, then fire
the Queen's muzzle.
five missiles into each one.
Between attacks, the
Queen will shoot
fireballs. Use the
Space Jump and
Screw Attack to
avoid them.
"S
1(
For
a
this
special
area, you should select
color combo. The
time-: oa: is n
fight with the Queen Metroid is
LINK'S AWAKENING™
he ballad of
TTHE WINDFISH
After many risky adventures in his
JINK'S MISSION
MTAIL
usical tones
FROM THE
CAVE
ROCS
Link finds
FEATHER
the magic feather
allows him to jump long distances.
that
THE FULL-MOON CELLO
First, Link must search the
find the Full-Moon Cello.
Tail Cave to
T ga SWAMP?
With this, Link can lift vases,
and other weighty items.
rocks, The Conch Horn harmonizes well
with the other instruments.
WHAT ELSE?!
Collecting his treasures, Link leaves of
the Tail Cave and heads back to
Mabe Village to show Marin the Full-
Moon Cello. Along the way, he
meets two lads who
tell him a curious
tale about Madame
MeowMeow's lost
After successfully defeating the and only Richard knows where the
,000 MYSTERIES Genie, Link leaves the Bottle Grotto key is. Link must give Richard five
1 IN THE KEY to
which
search out the third instrument,
is in the Key Cavern.
golden leaves before he'll reveal the
whereabouts of the key.
CAVERN Unfortunately, the cavern is locked,
Before Link can get into the Angler's the Ocarina. The songs that come
he watery Cave and find the fourth instrument, from this mystical item are vital, for
With the Flippers, Link can visit ment, the Marimba. There another
iving for and confusing riddle and the Slime Eel
D coral IN
Manbo,
Mambo.
can dive
the Latin Fish,
Shortly
into
afterwards,
learn the
CATFISH'S MAW the Catfish's Maw and the fifth instru- Hookshot. He'll need it!
be crossed using the Flautist. Others know him as Stalfos. find him in four different rooms, and
Pegasus Boots and Roc's But those who know him best know he'llhave to defeat him four times
Feather. That'swhen the that he plays mind games before before he fades away. Next, he'll go
Hookshot comes in attacking his victims. Link tries to up against the Twin Gohmas!
handy.
ple of times.
The statue inside the southern shrine small island with the two Armos
holds the Face Key, which opens the Statues. Inside the mysterious Shrine,
Face Shrine. Link can easily defeat he'll find the sixth instrument of the
Live statues, the statue with a bow and arrow. Sirens, the Coral Triangle, but he'll
TWIN SHRINES Look for the hidden entrance on the have to earn it.
Bracelet gives him super strength. eyes of the Face Shrine, which are
Wearing it, he can give even ele- invisible on the map. Link can find
phants the old heave-ho! And, coin- valuable treasure and passages-as
cidentally, in the Face Shrine he finds well as trouble-here.
On the way to the Eagle's Tower, Link Mabe Village. After he revives the
he four notices that without the Flying Rooster, Link will have to negotiate
In this last dungeon, Turtle Rock, you'll also walk on massive ice
eturn to you'll find the eighth musical instru- blocks that Link must melt down. To
M
Link has
instruments
USIC
THING
finally
IS THE
collected
and learned
all eight
the Ballad of
THE
Link meets
SHADOWS OF PAST NIGHTMARES
up with his
TSPARKLING STARS!
In a far-off corner of our vast universe,
Kirby didn't waste any time
he heard about the
when
disastrous
young warrior, could
Sparkling Stars, and rescue them he
rescue the
Ifafe STAGE 3
jFLO<T2 ISLANDS
—m
II (1
hot-
en Kirby.
START
hero, but Kirby's no dummy. He Superman and go up, up, and away!
sucks down the bombs and spits
them right back!
Take
opponent and then spit him out. his enemy's reach.
ISLANDS cover.
KABOOLA
The final foe, Kaboola, is unlike any- Eventually, Kirby will blast Kaboola
thing Kirby has ever seen. On top, off the screen,
The Bubbly Clouds have become a of King Dedede. The sky is definitely
TAGE 4: secret hiding place for the followers not a fun place for Kirby to hang out.
S BUBBLY CLOUDS
WATCH IT!
ficult. Luckily, Kirby is getting good Spit everything right back at him!
training along the way.
©HELPFUL ITEMS
Kirby's learned quite a bit during his
KRACKO SENIOR
Kracko Sr. is even nastier than his son.
The first time Kirby saw Mount cheer. Soon, you succeed, the
TAGE 5: MOUNT Dedede, he thought he was having a Dreamlanders will
if
cho!
adventure. A second trick gives Kirby B. You can then select the number of
or an extra an added boost. Press the Control lives Kirby gets, and a few other
Pad Down while holding Select and Good
F CHALLENGE options. luck!
Oh no! Kirby has fallen into the Star Platform. Hit the
A Button several times to make Kirby bounce back.
Pinball Land is made up of three you play the three games is entirely
he three worlds: Wispy, Kracko, and Poppy. up to you. There's a lot of territory to
WISPY WOODS
o
&
When Kirby is at the Slot Machine, he can win a prize Tired of knocking around balls? No problem. Kirby
here.
the final duel with the Poppy Brothers, Kirby has to Kracko, one of the toughest bosses, has got his spikes
Kirby has to knock each egg four times to get the In
chicks to hatch. Get them before the Poppy Brothers. guard himself against their bombs. out. Watch it, Kirby!
pick green, clay court fans should go the two-player mode doesn't work
with red, and hard court fanatics with the Super Game Boy. Real ten-
CHALLENGE x 4
should choose blue. You don't have nis freaks won't let that deter them
to worry about bad weather, because from showing off their stuff! Once you've decided to challenge
the computer to a match, you'll have
the option of four different levels,
each more difficult than the one
before. In the first level, the ball goes
over the net slowly, but by the fourth,
it's flying! The players get faster, as
well. Tennis amateurs should work
their way through each level in order.
ENNIS
T ROAD TO SUCCESS
Just as in real tennis, Game Boy
The basic goal
nis is to hit
in ten-
the ball
your opponent playing close to the net, lob one The backhand slice is the perfect stroke in this situa-
Your opponent hit an overhead lob and you saw it If is
a over and watch them try to run for tion. The ball will go further than if you used topspin.
coming. Hustle back and counter it with quick, short it.
forehand.
SUPER GAME BOY 6
rass stains IS THAT A REGULATION BALL?
G REQUIRED
Soccer is one of the most widely
With the help of the Super Game
Boy, Nintendo World Cup Soccer
plays like a pro. All of your favorite
increased size of your view screen.
Even if you stick to the default color
palette and frame, the Super Game
played sports in the world, so it's moves are easier to do thanks to the Boy makes this game look great!
only natural that you would want to
play a quick game of it on your
Game Boy. What do you do when
you get home? If you add a little
color and size with your Super
Game Boy, Nintendo World Cup
Soccer seems like an entirely differ-
ent game!
FRAMED!
While you can use only four colors
on the action screen when you play
Nintendo World Cup, you can cre-
ate the illusion of more colors by
choosing an appropriate frame for
the rest of the screen. Try it out for
yourself.
TPOPUIAR SPORT
To keep the game interesting, you
Like any
tional-style
game,
good
Nintendo
interna-
soccer
Super Game Boy, you'll find it easier you can use to throw your opponent you can beat even the best teams. Have
to aim at the inside corners of your off guard. If you time your kick right, your teammates pass against fast teams
opponent's goal. Rack up that score! you can blast a shot past the goal. and dribble against slower teams.
T EDGE
It takes a good player to win the
look for your classic soccer game. If
you take the time, you can even
make it look like the playing field
World Cup, but good artists can extends off the game screen.
draw their own cups if they want to.
master. Of course, each level is more paddle. Other times, the ball might
asy to learn difficult to get through then the last. travel twice as fast. Although Alleyway
overcome.
there's a new
Sometimes,
is incredibly simpl,
the all-time video
it still
game
ranks
classics.
among
And
PLAYING! you
1.
may have to play with a shortened Mario's
2. here too... as a pilot!
you're playing
when
in
In
of
blocks
the second kind
screen,
will
the
shift
tions shown below. The game concentrate entirely and so on. Here,
on maneuvering too, try to get the
includes 24 levels and 8 bonus
the ball and ball between the
stages. Once you've cleared all 32 destroying blocks. ceiling and the top
levels, a fanfare plays for you and Try to get the ball above the corridor at the top. It'll row of bricks. It's tough, though, when there aren't
can control it better. And remember your paddle. Keep amount of time. If
knocking out the you miss the ball,
the ultimate law of physics: what goes the stage over.
blocks as quickly is
IRUS
V
Evil
REMEDY
viruses have made themselves at
home in Dr. Mario's lab and now
they're threatening to spread. But
don't worry, because the vitamin
tablets from Doc Mario allow you to
LEVEL 2 LEVEL 18
TARTING AN
S EPIDEMIC
Before starting the game, you can
In this
the
area, your choices won't affect
game much. In Level
patient merely has the sniffles...
2, the
In Level
more grim.
order!
1
8, the prognosis looks even
First Aid is definitely in
V
COLORFUL!
LIFE MORE
half of a used tablet
will fall
below.
onto a match
important part of
That's an
set-
DOUBLE DOSING
If you're nimble enough, you can and cancel out. In this case, two rows one, two black viruses are in for it.
stack up several matching vitamin of capsules will be completed with You won't run across this situation
rows to fall on viruses. In the exam- one tablet. Be sure to push the pill often, since it's hard to wait for three
ple below, the green tablets will quickly, since there's only a second all-black tablets.
match up, making the white ones fall before the next capsule comes. In this
ILL YOU BE
AN MD?
This what some of the later stages
is it, you'll be ready to open your own
look that you must master in
like practice. Considering all the diseases
of consideration to your
choice, because you've got to
recognize the different cap-
sules in an instant.
color.
witch, mix,
S AND MATCH
Mario has taken a part time job in his
favorite pizzeria. He's got some pretty
bizarre livestock balanced on his trays,
As the levels advance, you'll have to halves as possible. The more crea-
ew-fangled
N DINOSAUR: figure
Play
points
it
out your playing strategy.
A high tower is only benefi- pop out and gobble the other critters.
POINTS gether!
much time to reposition ture falls next, you'll have the perfect
don't have
match!
Of course, natural that everyone doesn't always work out. You not
very block tries to
it's
get as many "Tetrises" as pos- always get blocks that make a perfect
will
E counts sible,
amount
because they earn you a huge
of points. However, this plan
fit.
may be
Before you
too high.
know it, your structure
time, you will only be able to elimi- better not to use the block to eliminate
nate one or two rows at a time. It is the bottom row. Instead, build up
important that you do not build tall your structure.
blocks too high.
AJHE COMING
It
shows you which kind of block will Tetris, planning ahead is the name
fall next. Always watch this area out of the game.
BLOCKS of the corner of your eye since it will
options than most Tetrads. Watching but the upcoming L-Block will only fit fit anywhere. Place the block as flat
for the blocks to come will help you one specific way. Keep that space as possible, and work towards filling
reserved!
Problem: Solution:
No picture or sound. Is the Super Game Boy correctly inserted into the Super NES Control
Deck?
Is your Game Boy Game Pak inserted into the Super Game Boy?
Is the Super NES controller correctly plugged into the Super NES
controller Port #1 ?
Are you using the same controller type displayed in the Service
Icon Window?
If you still can't get your Super Game Boy to function properly,
Thanks goes out to all the people who make this possible.