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Name Type Mo WS BS Str To Wo In Att Ld Sv WSv US Abilities Tyrant Smaster Bruiser Hunter Butcher Bull Guts Gnoblar Maneater

Tyrant Smaster Bruiser Hunter Butcher Bull Guts Gnoblar Maneater Leadbelcher Special Rare RhinoxRider GutLegend
Bangstick AI Arcane item: Bound 3rd level spell, magic missile, 24", D6 Str 4 hits 25 25
Dispel Scroll AI Arcane item: One use, automatically dispel one spell 25 25
Grut's Sickle AI Arcane item: Butcher only, can choose to wound unit he is with to gain one casting die 35 35
Halfling Cookbook AI Arcane item: Re-roll to-wound roll when casting Bonecrunching and Toothcracker and will only be wounded on a roll of 4+ when casting Trollguts 25 25
Hellheart AI Arcane item: One use in one enemy magic phase, Str 3 hit on Butcher, enemy spellcaster will miscast on any double, using Ogre miscast table 50 50
Power Stone AI Arcane item: One use, +2 dice to cast a spell 25 25
Skullmantle AI Arcane item: Enemy suffers a -1 penalty to Ld when taking Leadership test (Psychology and Breat tests) caused by Butcher and his unit 20 20
Staff of Sorcery AI Arcane item: +1 to dispel 50 50
Bullgut Ar -1 3 6+ Sv, bearer gains US 6, Bull charge becomes Armour piercing 30 30 30
Greatskull Ar -1 6+ Sv, any spellcaster targetting the bearer and his unit will miscast on double 1s, 2s and 3s 35 35 35
Greedy Fist Ar -1 6+ Sv, save eats magic weapon, a spell caster hit by bearer loses 1 spell level per successful hit 20 20 20
Gut Maw Ar -1 6+ Sv, when bearer kills enemy during challenge, he regains all starting wounds of slain opponent or add +1 wound if already full 30 30 30
Heavy armour Ar -2 -2 to Sv 6 4 6 0 4 6
Light armour Ar -1 -1 to Sv 0 0 0 3 0 0 0
Mastodon Armor Ar -2 5+ Sv, if wearer is killed not in CC on a roll of 2+, gains 1 Wo 50 50 50
Beastkiller BN Immune to Psychology, wounds in CC caused by non-magical weapon are doubled vs. large targets 15 15
Deathcheater BN Once per game, enemy model in CC must re-roll successful to-wound 20 20 20
Giantbreaker BN 1 +1 Str, can't flee, can't refuse challenges, must have Slavegiant in army 25 25 25
Kineater BN Units within 6" of bearer can re-roll Panic tests 35 35 35
Longstrider BN 1 +1 Mo 25 25 25
Mawseeker BN 1 +1 To, Stupidity 10 10 10
Mountaineater BN Never wounded on better than 3+ 25 25 25
Wallcrusher BN +1 impact hit, ignore defensive obstacles 15 15 15
Bull Bellower Core 6 3 2 4 4 3 2 3 7 7 3 Cause Fear, Bull charge, +1 bonus to Rally rolls 10
Bull Standard Bearer Core 6 3 2 4 4 3 2 3 7 7 3 Cause Fear, Bull charge, +1 to Combat resolution 20
Crusher Core 6 3 2 4 4 3 2 4 7 7 3 Cause Fear, Bull charge 20
Gnoblar Fighters Core, 20+ 4 2 3 2 3 1 3 1 5 7 1 Largely insignifiant, Bicker 2
Gnoblar Trappers Core, 8+ 4 2 3 2 3 1 3 1 5 7 1 Largely insignifiant, Bicker, Skirmishers, Scouts, Entourage 6
Groinbiter Core 4 2 3 2 3 1 3 2 5 7 1 Largely insignifiant, Bicker 2
Gutlord Core 6 3 2 4 4 3 2 4 8 7 3 Cause Fear, Bull charge 20
Irongut Bellower Core 6 3 2 4 4 3 2 3 8 7 3 Cause Fear, Bull charge, +1 bonus to Rally rolls 10
Irongut Standard Bearer Core 6 3 2 4 4 3 2 3 8 7 3 Cause Fear, Bull charge, +1 to Combat resolution 20
Ironguts Core, 3-16 6 3 2 4 4 3 2 3 8 7 3 Cause Fear, Bull charge 48
Ogre Bulls Core, 3+ 6 3 2 4 4 3 2 3 7 7 3 Cause Fear, Bull charge 35
Snarefingers Core 4 2 4 2 3 1 3 1 5 7 1 Largely insignifiant, Bicker, Skirmishers, Scouts, Entourage 4
Brahmir Statue EI Enchanted item: All Psychology tests caused by bearer are at -3 Ld for Chaos and Skaven 35 35 35 35 35
Daemon-Killer Scars EI Enchanted item: Tyrant only, bearer causes Terror 35
Fistful of Laurels EI Enchanted item: One use, bearer and unit he is with can re-roll a failed Break test 15 15 15 15 15
Greyback Pelt EI Enchanted item: Hunter & Tyrant only, bearer may move throught difficult terrain and enemies are at -1 to hit in CC, cannot have Yhetees in army 35 35
Jade Lion EI Enchanted item: Bearer and unit he is with may re-roll Psychology tests 30 30 30 30 30
Rock Eye EI Enchanted item: Bearer can chose an enemy unit in LOS and opponent must announce the presence of hidden models and magic items 20 20 20 20 20
Look-out Gnoblar Gn "Look-out below" roll 5 5 5
Luck Gnoblar Gn Re-roll a single Armour save or Ward save per game 5 5 5 5
Sword Gnoblar Gn Extra Str 2 attack at bearer WS 5 5
Tooth Gnoblar Gn +1 to casting value 5 5
Bruiser Hero 6 5 3 5 5 4 3 4 8 7 3 Cause Fear, Bull charge 130
Butcher Hero 6 3 2 4 5 4 2 3 7 7 3 Cause Fear, Bull charge, Immune to Poison 130
Hunter Hero 6 5 4 5 5 4 3 4 9 7 3 Cause Fear, Bull charge, Sic'em Boys, Loner 145
Sabretusks 8 4 4 4 2 4 3 4 7 2 Cause Fear 20
Slaughtermaster Lord 6 4 3 4 5 5 3 4 8 7 3 Cause Fear, Bull charge, Immune to Poison 200
Tyrant Lord 6 6 4 5 5 5 4 5 9 7 3 Cause Fear, Bull charge 200
Gorger Rare, 1 6 3 5 5 4 2 4 8 7 Cause Fear, Unbreakable, Killing blow, Bloodscent, Ravenous 75
Maneaters Rare, 1+ 6 4 4 5 4 3 3 4 8 7 3 Cause Fear, Bull charge, Immune to Psychology, Stubborn 80
Slavegiant Rare, 1 6 3 3 6 5 6 3 10 7 Ignore little'un panic, Large target, Cause Terror, Fall over, Move over obstacles, Broken, Slavegiant attacks 175
Gnoblar Scrappers Special 2 2 3 6 5 7 Mounted on Scraplauncher 0
Greyback Special 7 3 5 4 3 4 4 7 7 3 Cause Fear, Aura of Frost, Scale Terrain, May not be joined by characters 20
Leadbelchers Special, 2-5 6 3 3 4 4 3 2 3 7 7 3 Cause Fear, Bull charge 55
Leadbelcher Bellower Special 6 3 3 4 4 3 2 3 7 7 3 Cause Fear, Bull charge, +1 bonus to Rally rolls 10
Rhinox for Scraplauncher Special 6 3 5 2 3 7 Cause Fear, Chariot, Stone thrower, Bad tempered 0
Scraplauncher Special, 1 5 5 5 4 4 Chariot, Stone thrower 165
Thunderfist Special 6 3 3 4 4 3 2 4 7 7 3 Cause Fear, Bull charge 10
Yhetees Special, 3+ 7 3 5 4 3 4 3 7 7 3 Cause Fear, Aura of Frost, Scale Terrain, May not be joined by characters 65
Army Battle Standard St The Bruiser carry a battle standard (cannot be General, cannot take additionnal weapon, can have Look-out Gnoblar and magic banner) 25
Bull Standard St Unit can re-roll to-wound rolls caused by Bull charge 20 20 20
Cannibal Totem St Unit in CC with enemy with same Unit Strength may re-roll to-hit and to-wound in the first round of CC 25 25 25
Dragonhide St Unit is immune to Ice magic 60 60
Ragbanner St Roll 3D6 for Panic test, discard one D6 35 35 35
Rune Maw St Unit can redirect a spell on a roll of 2+ to any friendly unit within 6" 20 20 20
War Banner St +1 Combat resolution 25 25 25
Cathayan Jet Ta Talisman: 3+ Wsv against spells except from High, Dark and Gut magic 30 30 30 30 30
Gnoblar Thiefstone Ta Talisman: Magic Resistance (1), can stack to a maximum of three 15 15 15 15 15
Spangleshard Ta Talisman: Bearer can nullify wounds by rolling over to-wound roll (excludes auto wounds) 30 30 30 30 30
Talisman of Protection Ta 6 Talisman: 6+ WSv 15 15 15 15 15
Wyrdstone Necklace Ta 5 Talisman: 5+ WSv, after deployment bearer must roll a die and on a 1 he suffers one wound (no saves allowed) 20 20 20 20 20
Additional Hand Weapon We 1 +1 Att 10 8 4
Biting Blade We -1 Sv against 10 10 10 10 10
Bloodcleaver We Butcher only, regain wounds on successful wound 25 25
Brace of handguns We Range 24", Str 4, Pistol, Armour piercing, 2x Multiple shots 12 12 6
Cathayan longsword We 1 1 +1 WS, +1 In, Armour piercing 10 8 6
Great weapon We 2 +2 Str, strike last 14 8 0 6
Hand weapon We Base weapon 0 0
Harpoon launcher We Range 36", Str 5, bolt thrower, large target must succeed Str test or take additionnal wound 0
Ironfist We 1 -1 +1 Att or -1 to Sv (beware: both are included in unit characteristics) 12 10
Ironfist for Rhinox Rider We -1 -1 to Sv 10
Ironfist with Hand Weapon We 1 -1 +1 Att or -1 to Sv (beware: both are included in unit characteristics) 5
Leadbelcher Cannon We Range 12", Str 4, Multiple shots (artillery dice), Armour piercing 0
Ogre club We -1 Sv against (if use alone) 0 0 0 0 0 0
Sharp Stuff We Range 8", Str 2, 2x Multiple shots, thrown weapons 0
Siegebreaker We 3 Great Weapon, +3 Str, WS versus target's In, if target has no In it is hit and suffer D6 wounds 30 30 30 30 30
Skullplucker We Killing blow 30 30 30 30 30
Stone Thrower We Move and fire, 90° LOS, large template, Str 3, Killing blow, normal armour saves apply
Sword of Battle We 1 +1 Att 25 25 25 25 25
Sword of Might We 1 +1 Str 20 20 20 20 20
Sword of Striking We +1 to Hit 30 30 30 30 30
The Tenderiser We 2 Great weapon, D3 wounds 50 50 50 50 50
ThunderMace We 2 Great weapon, hit like a Str 4 (8) stone thrower, small template 55 55
Yhetee Ice Weapon We Magical hand weapon, count as normal hand weapon versus fire weapons 0
Rhinox Riders Special & Rare, 1-3 6 3 2 4 5 5 2 3 7 4 Cavalry, Cause Fear, Bad Tempered, Thunderous Charge, Single-Minded (If mounted on Bull Rhinox: Cause Terror, Large Target) 100
Rhinox Rider 6 3 2 4 5 5 2 3 7 5 Cavalry, Cause Fear, Bad Tempered, Thunderous Charge, Single-Minded
Thunderlord 6 3 2 4 5 5 2 4 7 5 Cavalry, Cause Fear, Bad Tempered, Thunderous Charge, Single-Minded 24
Rhinox 7 3 5 2 3 5 4 Cavalry, Cause Fear, Bad Tempered, Thunderous Charge, Single-Minded
Bull Rhinox 7 4 6 2 4 5 6 Cavalry, Cause Terror, Large Targets, Bad Tempered, Thunderous Charge, Single-Minded 45
Rhinox Rider Musician 6 3 2 4 5 5 2 3 7 5 Cavalry, Cause Fear, Bad Tempered, Thunderous Charge, Single-Minded, +1 bonus to Rally rolls 12
Rhinox Rider Standard Bearer 6 3 2 4 5 5 2 3 7 5 Cavalry, Cause Fear, Bad Tempered, Thunderous Charge, Single-Minded, +1 to Combat resolution, Can have a magic banner of up to 50pts in value 24
Skrag, the Slaughterer Lord 6 5 3 5 6 5 3 4 9 6 Chosen of the Great Maw, Blessings of the Great Maw, Master of Butchery, Army of the Slaughterer, Immune to Poison 400
Greasus Goldtooth, the Overtyrant Lord (2) 4 6 3 5(10) 6 6 1 3 9 6 Too Rich to Walk, Hoardmaster, Everyone Has Their Price, Goldtooth Tribe 525
Skrag's Stump-Blades We Counts as two hand weapons
Sceptre of the Titans We Any fleeing unit within Greasus LOS automatically rally, Str 5 (10) weapon, causes D3 wounds
Overtyrant's Crown We Immunes Greasus and the unit he is with to psychology and grants a 4+ Ward Sv against all non-magical missiles
Ogre Kingdoms Army List

Max army total points wanted 2250


Army total points listed 2245

Army composition Min Max


Lords 1 * 1
Heroes 3 * 4
Core 4 3 +
Special 0 0 4
Rare 2 0 2

* Army must at least include a character as General

Magic
Power die 2
Dispel die 2

Dispel Scrolls 0

Tooth Gnoblars 0
2 3 4 5 6 7 8 9 10 11 12 13 14 15
Tyrant May choose up to 100 points worth of Big Names and/or Magic items 318
Lord Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
7 7 4 5 5 5 5 5 9 4 3 318 Cause Fear, Bull charge

S Weapons
P > Cathayan Longsword 1 1 10 +1 WS, +1 In, Armour piercing
E > Brace of Handguns 12 Range 24", Str 4, Pistol, Armour piercing, 2x Multiple shots
C >
I
A Armour
L > Gut Maw -1 30 6+ Sv, when bearer kills enemy during challenge, he regains all starting wounds of slain opponent or add +1 wound if already full
> Heavy Armour -2 6 -2 to Sv
C
H Big Name
A > Longstrider 1 25 +1 Mo
R
A Other equipment
C > Daemon-Killer Scars 35 Enchanted item: Tyrant only, bearer causes Terror
T >
E
>
R
>
>
>
>

The unit he is with…


Ironguts 267
Core, 3-16 Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 3 2 6 4 3 2 3 8 5 12 267 Cause Fear, Bull charge

Unit number
> 4

Unit equipment
> Great Weapon 2 0 +2 Str, strike last
> Heavy Armour -2 0 -2 to Sv
>

Unit command (included in Unit number)


Champion
> Gutlord 6 3 2 6 4 3 2 4 8 5 0 3 20 Cause Fear, Bull charge
Standard Bearer
> Irongut Standard Bearer 6 3 2 6 4 3 2 3 8 5 0 3 20 Cause Fear, Bull charge, +1 to Combat resolution
Standard Bearer equipment
> War Banner 25 +1 Combat resolution
>
Bellower
> Irongut Bellower 6 3 2 6 4 3 2 3 8 5 0 3 10 Cause Fear, Bull charge, +1 bonus to Rally rolls

Hunter May choose up to 50 points worth of Big Names and/or Magic items 195
Hero Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 5 4 5 5 4 3 4 9 6 3 195 Cause Fear, Bull charge, Sic'em Boys, Loner

S Weapons
P > Ogre Club 0 -1 Sv against (if use alone)
E > Harpoon Launcher 0 Range 36", Str 5, bolt thrower, large target must succeed Str test or take additionnal wound
C >
I
A Armour
L > Light Armour -1 0 -1 to Sv
>
C
H Big Name
A > Beastkiller 15 Immune to Psychology, wounds in CC caused by non-magical weapon are doubled vs. large targets
R
A Other equipment
C > Greyback Pelt 35 Enchanted item: Hunter & Tyrant only, bearer may move throught difficult terrain and enemies are at -1 to hit in CC, cannot have Yhetees in army
T >
E
>
R
>
>
>
>

The unit he is with…


Sabretusks 40
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
8 4 0 4 4 2 4 3 4 4 40 Cause Fear

Unit number
> 2

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
Bruiser May choose up to 50 points worth of Big Names and/or Magic items 204
Hero Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
7 5 3 5 5 4 3 4 8 5 3 204 Cause Fear, Bull charge

S Weapons
P > Ogre Club 0 -1 Sv against (if use alone)
E >
C >
I
A Armour
L > Heavy Armour -2 4 -2 to Sv
>
C
H Big Name
A > Longstrider 1 25 +1 Mo
R
A Other equipment
C > Army Battle Standard 25 The Bruiser carry a battle standard (cannot be General, cannot take additionnal weapon, can have Look-out Gnoblar and magic banner)
T > Bull Standard 20 Unit can re-roll to-wound rolls caused by Bull charge
E
>
R
>
>
>
>

The unit he is with…


Ogre Bulls 290
Core, 3+ Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 3 2 4 4 3 2 4 7 6 18 290 Cause Fear, Bull charge

Unit number
> 6

Unit equipment
> Ironfist with Hand Weapon 1 -1 30 +1 Att or -1 to Sv (beware: both are included in unit characteristics)
>
>

Unit command (included in Unit number)


Champion
> Crusher 6 3 2 4 4 3 2 5 7 6 0 3 20 Cause Fear, Bull charge
Standard Bearer
> Bull Standard Bearer 6 3 2 4 4 3 2 4 7 6 0 3 20 Cause Fear, Bull charge, +1 to Combat resolution
Standard Bearer equipment
>
>
Bellower
> Bull Bellower 6 3 2 4 4 3 2 4 7 6 0 3 10 Cause Fear, Bull charge, +1 bonus to Rally rolls

Bruiser May choose up to 50 points worth of Big Names and/or Magic items 188
Hero Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 6 3 5 5 4 4 4 8 5 3 188 Cause Fear, Bull charge

S Weapons
P > Cathayan Longsword 1 1 8 +1 WS, +1 In, Armour piercing
E >
C >
I
A Armour
L > Mastodon Armor -2 50 5+ Sv, if wearer is killed not in CC on a roll of 2+, gains 1 Wo
>
C
H Big Name
A >
R
A Other equipment
C >
T >
E
>
R
>
>
>
>

The unit he is with…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>
0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

S Weapons
P >
E >
C >
I
A Armour
L >
>
C
H Big Name
A >
R
A Other equipment
C >
T >
E
>
R
>
>
>
>

The unit he is with…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>

0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

S Weapons
P >
E >
C >
I
A Armour
L >
>
C
H Big Name
A >
R
A Other equipment
C >
T >
E
>
R
>
>
>
>

The unit he is with…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>
2 3 4 5 6 7 8 9 10 11 12 13 14 15
Additional core unit…
Ironguts 242
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 3 2 6 4 3 2 3 8 5 12 242 Cause Fear, Bull charge

Unit number
> 4

Unit equipment
> Great Weapon 2 0 +2 Str, strike last
> Heavy Armour -2 0 -2 to Sv
>

Unit command (included in Unit number)


Champion
> Gutlord 6 3 2 6 4 3 2 4 8 5 0 3 20 Cause Fear, Bull charge
Standard Bearer
> Irongut Standard Bearer 6 3 2 6 4 3 2 3 8 5 0 3 20 Cause Fear, Bull charge, +1 to Combat resolution
Standard Bearer equipment
>
>
Bellower
> Irongut Bellower 6 3 2 6 4 3 2 3 8 5 0 3 10 Cause Fear, Bull charge, +1 bonus to Rally rolls

Additional core unit…


Ironguts 242
Core, 3-16 Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 3 2 6 4 3 2 3 8 5 12 242 Cause Fear, Bull charge

Unit number
> 4

Unit equipment
> Great Weapon 2 0 +2 Str, strike last
> Heavy Armour -2 0 -2 to Sv
>

Unit command (included in Unit number)


Champion
> Gutlord 6 3 2 6 4 3 2 4 8 5 0 3 20 Cause Fear, Bull charge
Standard Bearer
> Irongut Standard Bearer 6 3 2 6 4 3 2 3 8 5 0 3 20 Cause Fear, Bull charge, +1 to Combat resolution
Standard Bearer equipment
>
>
Bellower
> Irongut Bellower 6 3 2 6 4 3 2 3 8 5 0 3 10 Cause Fear, Bull charge, +1 bonus to Rally rolls

Additional core unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>

Additional core unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>
Additional core unit…
0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>

Additional core unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>

Additional core unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>

Additional core unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>
>

Unit command (included in Unit number)


Champion
>
Standard Bearer
>
Standard Bearer equipment
>
>
Bellower
>
2 3 4 5 6 7 8 9 10 11 12 13 14 15
Additional special unit…
0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>

Unit members
>
>

Additional special unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>

Unit members
>
>

Additional special unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>

Unit members
>
>

Additional special unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>

Unit members
>
>

Additional special unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Unit equipment
>
>

Unit members
>
>
Additional rare unit…
Slavegiant 175
Rare, 1 Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 3 3 6 5 6 3 10 0 175 Ignore little'un panic, Large target, Cause Terror, Fall over, Move over obstacles, Broken, Slavegiant attacks

Unit number
> 1

Maneater customization
>
Maneater #1 equipment
>
>
>

>
Maneater #2 equipment
>
>
>

>
Maneater #3 equipment
>
>
>

>
Maneater #4 equipment
>
>
>

>
Maneater #5 equipment
>
>
>

Additional rare unit…


Maneaters 84
Rare, 1+ Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 4 4 5 4 3 3 4 8 3 84 Cause Fear, Bull charge, Immune to Psychology, Stubborn

Unit number
> 1

Maneater customization
>
Maneater #1 equipment
> Heavy Armour -2 4 -2 to Sv
> Ogre Club 0 -1 Sv against (if use alone)
>

>
Maneater #2 equipment
>
>
>

>
Maneater #3 equipment
>
>
>

>
Maneater #4 equipment
>
>
>

>
Maneater #5 equipment
>
>
>

Additional rare unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Maneater customization
>
Maneater #1 equipment
>
>
>

>
Maneater #2 equipment
>
>
>

>
Maneater #3 equipment
>
>
>

>
Maneater #4 equipment
>
>
>

>
Maneater #5 equipment
>
>
>
2 3 4 5 6 7 8 9 10 11 12 13 14 15
Rhinox Riders unit…
0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Rhinox Rider #1
>
Mounted on
>
Equiped with
>
>
>
>

Rhinox Rider #2
>
Mounted on
>
Equiped with
>
>
>
>

Rhinox Rider #3
>
Mounted on
>
Equiped with
>
>
>
>

Rhinox Riders unit…


0
Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities

Unit number
>

Rhinox Rider #1
>
Mounted on
>
Equiped with
>
>
>
>

Rhinox Rider #2
>
Mounted on
>
Equiped with
>
>
>
>

Rhinox Rider #3
>
Mounted on
>
Equiped with
>
>
>
>
G 2 3 4 5 6 7 8 9 10 11 12 13 14 15
U
T Greasus Goldtooth, the Overtyrant Click here if you want to include him in your army
Counts as Army Battle Standard Bearer 0
O Lord (2) Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
F 4 6 3 5(10) 6 6 1 3 9 6 525 Too Rich to Walk, Hoardmaster, Everyone Has Their Price, Goldtooth Tribe

L Weapons
E > Sceptre of the Titans Any fleeing unit within Greasus LOS automatically rally, Str 5 (10) weapon, causes D3 wounds
G > Overtyrant's Crown Immunes Greasus and the unit he is with to psychology and grants a 4+ Ward Sv against all non-magical missiles
E >
N
D 0
G
U
T Click here if you want to include him in your army
Skrag, the Slaughterer Lv4 Wiz 0
O Lord Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
F 6 5 3 5 6 5 3 4 9 6 400 Chosen of the Great Maw, Blessings of the Great Maw, Master of Butchery, Army of the Slaughterer, Immune to Poison

L Weapons
E > Skrag's Stump-Blades Counts as two hand weapons
G >
E >
N
D 0

The Army of the Slaughterer must at least include 2 Gorgers, which becomes Special choice instead of Rare. In addition, 2 Gorgers may be taken for each Special choice.
If you use Skrag, chose your Gorger below instead of using the "Additional SPECIAL & RARE units" tab

How many Gorgers ? Special slots 0 Total points 0

Gorger 75
Special, 1-2 Mo WS BS Str To Wo In Att Ld Sv WSv US Pts Abilities
6 3 0 5 5 4 2 4 8 0 75 Cause Fear, Unbreakable, Killing blow, Bloodscent, Ravenous

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