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; , A SOLO FANTASY ROLE - sila | PLAYING ADVENTURE GAME = based on that determine YOUR fate! J oth: the/ddvenitutd a 230 Time:30 Exp Pi: 30 Radagast gives a sharp whistle, and an owl flies to his shoulder. “My friend here will go with you, since I have too many tasks to go myself. He often will be able to find you a path where the forest seems impossible, and few birds will dare bother you while he is along. If you are beset by many foes, he will distract them and perhaps turn the tide of battle.” At Radagast’s direction, the owl flies over to you, perch- ing on your shoulder. Add / to your OB in any combat if the owl is with you. “My other help is more magical.” The Wizard digs deep into a pocket in his cloak and pulls out a small folded bit of paper. “Take this powder. If you scatter it, an illusion of a wall of flame will unfold, a vision which may daunt or panic your foes. Save the powder until you can find no other remedy for your trouble — you can only use it once. Now let us find a more comfortable spot so that we can sit down while I tell you some of the secrets of Mirk- wood.” if you follow Radagast, turn to uS otherwise, move on in a random direction, mr With Middle-earth Quest™ games, YOU me che tnd on! SACO, ME 6407; Selling Price i: be)

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