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Unearthed Arcana Deity Options

Gestalt LG Deities Living Greyhawk Bright Lands Character


FR Deities Include NONC Spells
Eberron Deities
Ravenloft Beliefs
Dragonlance Deities
Optional Material: Select to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (all other campaigns)
Non-setting Sources Forgotten Realms Sources
Complete Adventurer (CAd) Players Guide to Faerun
Complete Arcane (CAr) Magic of Faerun
Complete Divine (CD) Races of Faerun
Complete Psionic (CP) Underdark
Complete Warrior (CW) Champions of Ruin
Complete Mage (CM) Champions of Valor
Complete Scoundrel (CS) City of Splendors: Waterdeep
Complete Champion (CC)
Eberron Sources
Races of Destiny (RD) Eberron Campaign Setting
Races of the Dragon (RDr) Five Nations
Races of Stone (RS) Races of Eberron
Races of the Wild (RW) Sharn: City of Towers
Explorer's Handbook
Frostburn (Fr) Secrets of Xen'drik
Sandstorm (Sa) Player's Guide To Eberron
Stormwrack (Sto) Magic of Eberron
Dungeonscape (Du)
Ravenloft Sources
Ravenloft Campaign Setting
Heroes of Battle (HB) Heroes of Light
Heroes of Horror (HH) Champions of Darkness
Van Ritchen's Arsenal Vol. 1
Tome of Battle (ToB)
DragonLance Sources
Book of Exalted Deeds (BE) Dragonlance Campaign Setting
Book of Vile Darkness (BV) Age of Mortals
Bestiary of Krynn
Spell Compendium (SpC)
Miniatures Handbook (MH) Living Greyhawk Sources
Dragon Magazine (315&319)
Player's Handbook II (PH2)
Expanded Psionics Handbook (XPH)
Planar Handbook (PlH)
Magic of Incarnum (MoI)
Dragon Magic (DM)
Cityscape (Ci)
Drow of the Underdark (DrU)
Monsterous Non-setting Sources
Monster Manual (MM) Fiend Folio
Monster Manual II (MM2) Draconomicon
Monster Manual III (MM3) Libris Mortis
Monster Manual IV (MM4) Lords of Madness
Savage Species (SS)
Use SV Monster Class Progressions
Third Party Sources
Player's Companion (PC) Published by Technomancer Press
Available sources that don't require you to have a source, campaign or option set:
Silver Marches (Forgotten Realms) (3.0 source that uses an unofficial 3.5 conversion for some class abilities)
Use Reference as Secondary sort on Spell Sheet (Spell Level, Reference, Spell Name)
Spell List for Wizard and WuJen shows spells in book that character not able to cast
Campaign Select

Race/Class/Deity Selections Only Added


Spell Classes/Spells/Feats Being Added
Implemented

ll other campaigns)
Sources Optional Spell Selection Sheets
(PG) Cleric
(Mag) Druid
(Rac) Spirit Shaman
(Und)
(CR)
(CV)
(CSW)

ces Source Section & Editing Buttons


(ECS) Sheet Reset Options
(FN)
(RE) Show Custom Race/Class Tabs
(Sh)
(EH) Show Custom Race/Class Tabs
(SX)
(PE)
(MoE)
0
rces
(RVL)
(HoL)
(CoD)
(VRA1) Show Traits/Flaws Tabs

ources
(DLCS)
(AoM)
(BoK)

Sources Show Custom Familiar Tabs


(DMag)
Show Custom Familiar Tabs
(FF)
(Dr)
(LM)
(LoM)
Final
Ability Value Mod
Strength 10 +0
Dexterity 10 +0
Constitution 10 +0
Intelligence 10 +0
Wisdom 10 +0
Charisma 10 +0

Race Human

Alignment Character Name

✘ Limit deity list based on alignment & race

Deity

Template HD Adjust 0
Template Level Adjust 0
Lvl Class
1 1 1 Specialist Wizard? Beguiler: A
2 1 1 3rd
3 1 1 Prohibited Schools 7th
4 1 1 11th
5 1 1 15th
6 1 1 19th
7 1 1 Dread Necroman
8 1 1 Psion Discipline 4th
9 1 1 8th
10 1 1 Neutral clerics: 12th
11 1 1 16th
Check this box if you
12 1 1 rebuke undead and cast 20th
13 1 1 inflict spells. Warmage: A
14 1 1 3rd
15 1 1 6th
16 1 1 11th
17 1 1 16th
18 1 1
19 1 1 Duskblade Starting INT Total Daily Turn Atte
20 1 1 0
21 1 1 Caster Level Bump (from
22 1 1
23 1 1 Universal Caster Manifester Level Bump (from
24 1 1
25 1 1
26 1 1 Corruption Scor
27 1 1
28 1 1
29 1 1
30 1 1
31 1 1
32 1 1
33 1 1
34 1 1
35 1 1
36 1 1
37 1 1
38 1 1
39 1 1
40 1 1
41 1 1
42 1 1
43 1 1
44 1 1
45 1 1
46 1 1
47 1 1
48 1 1
49 1 1
50 1 1
51 1 1
52 1 1
53 1 1
54 1 1
55 1 1
56 1 1
57 1 1
58 1 1
59 1 1
60 1 1
Beguiler: Advanced Learning
3rd
7th
11th
15th
19th
Dread Necromancer: Advanced Learning
4th
8th
12th
16th
20th
Warmage: Advanced Learning
3rd
6th
11th
16th

Total Daily Turn Attempts


0
Caster Level Bump (from Items, etc.)
0
Manifester Level Bump (from Items, etc.)
0

Corruption Score Mod


0 +0
1
Select Domain #1 Select Domain #2

1st 1st
2nd 2nd
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th
8th 8th
9th 9th

4
Select Domain #4 Select Domain #5

1st 1st
2nd 2nd
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th
8th 8th
9th 9th
2 3
Select Domain #3

1st
2nd
3rd
4th
5th
6th
7th
8th
9th

5 6
Select Domain #6

1st
2nd
3rd
4th
5th
6th
7th
8th
9th

protect end
Complete Divine
Arcane Disciple

Augment Healing
Practiced Spellcaster

Complete Arcane
Draconic Power
Extra Edge
Extra Invocation

Extra Slot

Extra Spell

Mage Slayer
Pierce Magical Concealment
Pierce Magical Protection

Complete Scoundrel
Master Spellthief

SandStorm
Drift Magic

Expanded Psionics Handbook


Wild Talent
Expanded Knowledge

Psionic Talent
Psionic Talent x2
Psionic Talent x3
Psionic Talent x4

Player's Guide to Faerun


Initiate of Bane
Initiate of Cyric
Initiate of Gond
Initiate of Helm
Initiate of Ilmater
Initiate of Lathander
Initiate of Malar
Initiate of Mystra
Initiate of Nature
Initiate of Selune
Initiate of Tyr
Magical Training

Spellcasting Prodigy (Cha)


Spellcasting Prodigy (Int)
Spellcasting Prodigy (Wis)
Lords of Madness
Warped Mind
0 Enter Total number of aberrant feats
Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment

Heal 4 ranks
Spellcraft 4 ranks

Draconic Heritage
Warmage Level 4th
Ability to use lesser invocations

Spellcaster level 4+

Spellcaster level 3rd+

Spellcraft 2 ranks, BAB +3


Con 13, Blind-Fight, Mage Slayer
Con 13, Mage Slayer
Manifester level 3rd

Have a power point reserve


Have a power point reserve
Have a power point reserve
Have a power point reserve

Cleric level 5th, patron Bane


Cleric level 3rd, patron Cyric
Cleric level 1st, patron Gond
Cleric or paladin level 5th, patron Helm
Cleric or paladin level 7th, patron Ilmater
Cleric level 1st, patron Lathander
Cleric or druid level 3rd, patron Malar
Cleric level 3rd, patron Mystra
Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus
Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune
Cleric level 7th, patron Tyr, War domain
Int 10+ or Cha 10+, Meet Regional Requirement

Can only be taken at 1st level


Can only be taken at 1st level
Can only be taken at 1st level
Blight

Default Level

Custom 1

Custom 2
Normal Selected 1 Selected 2 Spell Name
Aberate
Aboleth Curse
Absorb Mind
Absorb Strength
Absorb Weapon
Absorption
Abyssal Army
Abyssal Might
Accelerated Movement
Accuracy
Acid Breath
Acid Fog
Acid Rain
Acid Sheath
Acid Splash
Acid Storm
Adamantine Wings
Addiction
Aerial Alacrity
Aerial Alarm
Aerial Summoning Dance
Affliction
Aid
Aid, Mass
Aiming at the Target
Air Breathing
Air Walk
Airy Water
Alarm
Alarm, Greater
Alarm, Improved
Alert Bebilith
Algid Enhancement
Align Fang
Align Fang, Mass
Align Weapon
Align Weapon, Mass
Aligned Aura
Allegro
Allied Footsteps
All-Seeing Eyes
Alter Fortune
Alter Self
Amanuensis
Amber Sarcophagus
Amorphous Form
Amplify
Analyze Dweomer
Analyze Portal
Analyze Touchstone
Anarchic Storm
Anarchic Water
Angelskin
Anger of the Noonday Sun
Angry Ache
Animal Growth
Animal Messenger
Animal Shapes
Animal Trance
Animalistic Power
Animalistic Power, Mass
Animate Breath
Animate City
Animate Dead
Animate Fire
Animate Legion
Animate Object, Lesser
Animate Objects
Animate Plants
Animate Rope
Animate Siege Weapon
Animate Snow
Animate Water
Animate Weapon
Animate Wood
Anticipate Teleportation
Anticipate Teleportation, Greater
Anticold Sphere
Antidragon Aura
Antifire Sphere
Antilife Shell
Antimagic Aura
Antimagic Field
Antimagic Ray
Antipathy
Antiplant Shell
Anyspell
Anyspell, Greater
Apocalypse from the Sky
Apparition
Appraising Touch
Aquatic Adaptation
Arboreal Transformation
Arc of Lightning
Arcane Eye
Arcane Fusion
Arcane Fusion, Greater
Arcane Lock
Arcane Mark
Arcane Sight
Arcane Sight, Greater
Arcane Turmoil
Arctic Haze
Armageddon
Armor Enhancement
Armor Enhancement, Greater
Armor Enhancement, Lesser
Armor of Darkness
Arms of Plenty
Arrow Mind
Arrow of Bone
Arrow Storm
As the Frost
Ashen Union
Ashstar
Aspect of the Deity
Aspect of the Deity, Greater
Aspect of the Deity, Lesser
Aspect of the Earth Hunter
Aspect of the Icy Hunter
Aspect of the Wolf
Assay Spell Resistance
Astral Hospice
Astral Projection
Atonement
Attentive Alarm
Attune Form
Augment Familiar
Augury
Aura Against Flame
Aura of Cold, Greater
Aura of Cold, Lesser
Aura of Evasion
Aura of Flame
Aura of Glory
Aura of Terror
Aura of Vitality
Avascular Mass
Avasculate
Avoid Planar Effects
Awaken
Awaken Construct
Awaken Sand
Awaken Sin
Awaken Undead
Awaken, Mass
Axiomatic Creature
Axiomatic Storm
Axiomatic Water
Ayailla's Radiant Burst
Babau Slime
Backbiter
Backlash
Balancing Lorecall
Baleful Blink
Baleful Geas
Baleful Messenger
Baleful Polymorph
Baleful Transposition
Baleful Utterance
Ball Lightning
Balor Nimbus
Bands of Steel
Bane
Baneful Blast
Banishment
Barghest's Feast
Barkskin
Bastion of Good
Battering Ram
Battle Hymn
Battlecry
Battlefield Fortification
Battlefield Illumination
Battlemagic Perception
Battletide
Bear's Endurance
Bear's Endurance, Mass
Beast Claws
Beastland Ferocity
Befoul
Beget Bogun
Beguiling Influence
Beguiling Influence (drm)
Belker Claws
Benediction
Benign Transposition
Beshadowed Blast
Bestow Curse
Bestow Curse, Greater
Bestow Wound
Bewildering Mischance
Bewildering Substitution
Bewildering Visions
Bewitching Blast
Bigby's Clenched Fist
Bigby's Crushing Hand
Bigby's Disrupting Hand
Bigby's Forceful Hand
Bigby's Grasping Hand
Bigby's Helpful Hand
Bigby's Interposing Hand
Bigby's Striking Fist
Bigby's Tripping Hand
Bigby's Warding Hand
Binding
Binding Blast
Binding Snow
Binding Winds
Bite of the King
Bite of the Werebear
Bite of the Wereboar
Bite of the Wererat
Bite of the Weretiger
Bite of the Werewolf
Black Bag
Black Blade of Disaster
Black Karma Curse
Black Sand
Black Talon
Blackfire
Blacklight
Blackrot
Blackstaff
Blackwater Taint
Blackwater Tentacle
Blade Barrier
Blade Brothers
Blade of Blood
Blade of Pain and Fear
Blade Storm
Blade Thirst
Blades of Fire
Bladeweave
Blasphemy
Blast of Flame
Blast of Force
Blast of Light
Blast of Sand
Blaze of Light
Bleakness
Bleed
Bless
Bless Water
Bless Weapon
Bless Weapon, Swift
Blessed Aim
Blessed Sight
Blessing of Bahamut
Blessing of the Righteous
Blight
Blinding Beauty
Blinding Breath
Blinding Color Surge
Blinding Glory
Blinding Spittle
Blindness/Deafness
Blindsight
Blindsight, Greater
Blink
Blink, Greater
Blistering Radiance
Blizzard
Blood Creepers
Blood Frenzy
Blood of the Martyr
Blood Sirocco
Blood Snow
Blood to Water
Blood Wind
Bloodhound
Bloodletting
Bloodstar
Blur
Bodak Birth
Bodak's Glare
Body Blades
Body Blaze
Body Harmonics
Body of the Sun
Body of War
Body Outside Body
Body Ward
Boiling Blood
Boiling Oil
Bolster Aura
Bolt of Glory
Bolts of Bedevilment
Bombardment
Bone Chill
Boneblade
Boneblast
Bonefiddle
Bones of the Earth
Boreal Wind
Bothersome Babble
Bottle of Smoke
Brain Spider
Brambles
Branch to Branch
Break Enchantment
Breath Flare
Breath of the Jungle
Breath of the Night
Breath of The Night (drm)
Breath Weapon Admixture
Breath Weapon Substitution
Briar Web
Briartangle
Bright Worms
Brilliant Aura
Brilliant Blade
Brilliant Emanation
Brimstone Blast
Bristle
Brumal Stiffening
Bull's Strength
Bull's Strength, Mass
Buoyant Lifting
Burning Blood
Burning Hands
Burning Rage
Burning Sword
Burrow
Burrow, Mass
Buzzing Bee
Cacophonic Burst
Cacophonic Shield
Cacophonous Alarm
Call Avalance
Call Dretch Horde
Call Faithful Servants
Call Forth the Beast
Call Kolyarut
Call Lemure Horde
Call Lightning
Call Lightning Storm
Call Marut
Call Mount
Call Nightmare
Call of Stone
Call of The Beast
Call Zelekhut
Calm Animals
Calm Emotions
Caltrops
Camouflage
Camouflage, Mass
Capricious Zephyr
Cast in Stone
Caster's Lament
Castigate
Caterwaul
Cat's Grace
Cat's Grace, Mass
Catsfeet
Cause Fear
Caustic Mire
Caustic Mire (In)
Caustic Smoke
Celebration
Celerity
Celerity, Greater
Celerity, Lesser
Celestial Aspect
Celestial Blood
Celestial Brilliance
Celestial Flight
Chaav's Laugh
Chain Dispel
Chain Lightning
Chain Missile
Chain of Eyes
Chain of Sorrow
Changecord
Changestaff
Changetwig
Channel Celestial
Channel Greater Celestial
Channeled Divine Health
Channeled Divine Shield
Channeled Lifetheft
Channeled Pyroburst
Channeled Sonic Blast
Chaos Hammer
Charge of the Triceratops
Charm
Charm
Charm Animal
Charm Monster
Charm Monster, Mass
Charm Person
Charm Person, Mass
Charnel Fire
Chasing Perfection
Cheat
Checkmate's Light
Chill Metal
Chill of the Grave
Chill Touch
Chilling Fog
Chilling Tentacles
Choking Cobwebs
Choking Sands
Choose Destiny
Circle Dance
Circle of Death
Circle of Nausea
City Lights
City Stride
City's Might
Clairaudience/Clairvoyance
Clarity of Mind
Claws of Darkness
Claws of the Bear
Claws of the Bebilith
Claws of the Savage
Clear Mind
Climb Walls
Climbing Tree
Cloak of Bravery
Cloak of Bravery, Greater
Cloak of Chaos
Cloak of Dark Power
Cloak of Hate
Cloak of Shade
Cloak of the Sea
Cloak Pool
Clone
Close Wounds
Cloud Chariot
Cloud of Bewilderment
Cloud of Knives
Cloud of the Achaierai
Cloud Wings
Cloudburst
Cloudkill
Cloudstun
Cloud-Walkers
Clutch of Orcus
Coat of Arms
Cobra's Breath
Cocoon
Cocoon of Refuse
Cold Comfort
Cold Fire
Cold Snap
Color Spray
Column of Ice
Combined Talent
Combust
Cometfall
Cometstrike
Command
Command Plants
Command Undead
Command, Greater
Commune
Commune with City
Commune with Earth
Commune with Greater Spirit
Commune with Lesser Spirit
Commune with Nature
Comprehend Languages
Condemnation
Conduit of Life
Cone of Cold
Cone of Dimness
Confound
Confusion
Confusion, Lesser
Conjure Ice Beast I
Conjure Ice Beast II
Conjure Ice Beast III
Conjure Ice Beast IV
Conjure Ice Beast IX
Conjure Ice Beast V
Conjure Ice Beast VI
Conjure Ice Beast VII
Conjure Ice Beast VIII
Conjure Ice Object
Consecrate
Consecrate Battlefield
Constricting Chains
Construct Energy Ward
Construct Energy Ward, Greater
Consume Likeness
Consumptive Field
Consumptive Field, Greater
Contact Other Plane
Contagion
Contagion, Mass
Contagious Fog
Contagious Touch
Contingency
Contingent Energy Resistance
Continual Flame
Control Currents
Control Deathless
Control Plants
Control Sand
Control Snow and Ice
Control Temperature
Control Undead
Control Water
Control Weather
Control Winds
Convert Wand
Conviction
Conviction, Mass
Corona of Cold
Corpoeral Instability
Corporeal Instability
Corpse Candle
Corrosive Grasp
Countermoon
Crabwalk
Crack Ice
Crawling Darkness
Crawling Eye
Creaking Cacophony
Create Crossroads and Backroads
Create Deathless
Create Food and Water
Create Greater Deathless
Create Greater Undead
Create Magic Tattoo
Create Trap
Create Undead
Create Water
Creeping Cold
Creeping Cold, Greater
Creeping Darkness
Creeping Doom
Crisis of Confidence
Critical Strike
Critical Strike
Crown of Brilliance
Crown of Clarity
Crown of Flame
Crown of Glory
Crown of Might
Crown of Protection
Crown of Smiting
Crown of the Grave
Crown of Veils
Cruel Disappointment
Crumble
Crunchy Snow
Crushing Despair
Crushing Fist of Spite
Crushing Grip
Cry of Ysgard
Cryptwarden's Grasp
Crystalline Memories
Cure Critical Wounds
Cure Critical Wounds, Mass
Cure Light Wounds
Cure Light Wounds, Mass
Cure Minor Wounds
Cure Moderate Wounds
Cure Moderate Wounds, Mass
Cure Serious Wounds
Cure Serious Wounds, Mass
Curse of Arrow Attraction
Curse of Despair
Curse of Ill Fortune
Curse of Ill Fortune, Mass
Curse of Impending Blades
Curse of Impending Blades, Mass
Curse of Lycanthropy
Curse of the Putrid Husk
Curse Water
Cursed Blade
Curtain of Light
Cutting Hand
Cyclonic Blast
Daggerspell Stance
Damning Darkness
Dampen Magic
Dance of Ruin
Dance of the Unicorn
Dancing Blade
Dancing Blade
Dancing Chains
Dancing Lights
Dancing Web
Dark Discorporation
Dark Foresight
Dark One's Own Luck
Dark Tide
Dark Way
Darkbolt
Darkfire
Darklight
Darkness
Darkness (drm)
Darkness (In)
Darkvision
Darkvision, Greater
Darkvision, Lesser
Darkvision, Mass
Darts of Life
Dawn
Dawnburst
Daylight
Daze
Daze Monster
Dead End
Dead Fall
Dead Walk, The
Deadly Lahar
Deadly Sunstroke
Deafening Blast
Deafening Clang
Deafening Roar
Death Armor
Death by Thorns
Death Dragon
Death Grimace
Death Hail
Death Knell
Death Pact
Death Throes
Death Ward
Death Ward, Mass
Death's Call
Deathsight
Deathwatch
Decapitating Scarf
Deceptive Façade
Decomposition
Decoy Image
Deep Breath
Deep Slumber
Deeper Darkness
Deeper Darkvision
Defenestrating Sphere
Defile Snow and Ice
Deflect
Deflect, Lesser
Dehydrate
Deific Bastion
Deific Vengeance
Delay Death
Delay Disease
Delay Poison
Delayed Blast Fireball
Delusions of Grandeur
Demand
Demon Dirge
Demon Wings
Demoncall
Demonflesh
Demonhide
Depthsurge
Desecrate
Desecrate Battlefield
Desert Binding
Desert Diversion
Desiccate
Desiccate, Mass
Desiccating Bubble
Despoil
Destruction
Detect Aberration
Detect Animals or Plants
Detect Chaos
Detect Crossroads
Detect Evil
Detect Favored Enemy
Detect Fire
Detect Good
Detect Law
Detect Magic
Detect Magic (In)
Detect Metal and Minerals
Detect Poison
Detect Scrying
Detect Secret Doors
Detect Ship
Detect Snares and Pits
Detect Taint
Detect Thoughts
Detect Undead
Detect Weaponry
Deteriorating Blast
Detonate
Detoxify
Devil Blight
Devil's Ego
Devil's Eye
Devil's Sight
Devil's Tail
Devil's Tongue
Devil's Whispers
Devour Magic
Devour Magic (drm)
Diamond Spray
Diamondsteel
Dictum
Dimension Door
Dimension Door, Greater
Dimension Hop
Dimension Jumper
Dimension Jumper, Greater
Dimension Shuffle
Dimension Step
Dimensional Anchor
Dimensional Lock
Diminish Plants
Diminish Protection
Dinosaur Stampede
Dire Hunger
Dirge
Dirge of Discord
Disable Construct
Discern Bloodline
Discern Lies
Discern Location
Discern Shapechanger
Discolor Pool
Discordant Malediction
Disembodied Hand
Disguise Self
Disguise Ship
Disguise Undead
Disintegrate
Dismissal
Dispel Chaos
Dispel Cold
Dispel Evil
Dispel Fire
Dispel Good
Dispel Law
Dispel Magic
Dispel Magic, Greater
Dispel Ward
Dispel Water
Dispelling Breath
Dispelling Screen
Dispelling Screen, Greater
Dispelling Touch
Displacement
Displacer Form
Disquietude
Disrupt Undead
Disrupt Undead, Greater
Disrupting Weapon
Dissonant Chant
Dissonant Chord
Distilled Joy
Distort Speech
Distort Summons
Distort Weapon
Distract
Distract Assailant
Distracting Ray
Divination
Divine Agility
Divine Favor
Divine Insight
Divine Inspiration
Divine Interdiction
Divine Power
Divine Presence
Divine Protection
Divine Retaliation
Divine Retribution
Divine Sacrifice
Dolorous Blow
Dolorous Motes
Dominate Animal
Dominate Monster
Dominate Person
Doom
Doom of the Seas
Doom Scarabs
Doomtide
Door of Decay
Doublespeak
Downdraft
Draconic Flight
Draconic Flight, Greater
Draconic Knowledge
Draconic Might
Draconic Polymorph
Draconic Toughness
Dragon Ally
Dragon Ally, Greater
Dragon Ally, Lesser
Dragon Breath
Dragon Cloud
Dragonshape
Dragonsight
Dragonskin
Dragonward
Drain Incarnum
Drawmij's Instant Summons
Dread Blast
Dread Seizure
Dread Word
Dreaded Form of the Eye Tyrant
Dream
Dream Casting
Dream Sight
Dream Walk
Dreaming Puppet
Drifts of the Shalm
Drown
Drown, Mass
Drug Resistance
Drums of War
Duelward
Dust to Dust
Eagle's Splendor
Eagle's Splendor, Mass
Early Twilight
Earth Glide
Earth Hammer
Earth Lock
Earth Reaver
Earthbind
Earthbolt
Earthen Grace
Earthen Grasp
Earthen Grasp (In)
Earthfast
Earthquake
Ease of Breath
Ease Pain
Easy Climb
Easy Trail
Ebon Eyes
Echo Skull
Ectoplasmic Armor
Ectoplasmic Enhancement
Ectoplasmic Feedback
Effulgent Epuration
Eladrin Form
Elation
Eldritch Blast
Eldritch Chain
Eldritch Cone
Eldritch Doom
Eldritch Glaive
Eldritch Line
Eldritch Spear
Electric Jolt
Electric Loop
Electric Vengeance
Electric Vengeance, Greater
Elemental Body
Elemental Burst
Elemental Eye
Elemental Swarm
Elemental Ward
Embrace The Wild
Emerald Burst
Emerald Flame Fist
Empyreal Ecstasy
End to Strife
Endless Slumber
Endure Elements
Endure Exposure
Enduring Flight
Enduring Scrutiny
Energetic Healing
Energize Potion
Energized Shield
Energized Shield, Lesser
Energy Absorption
Energy Aegis
Energy Alteration
Energy Drain
Energy Ebb
Energy Immunity
Energy Immunity
Energy Resistance
Energy Spheres
Energy Surge
Energy Surge, Greater
Energy Surge, Lesser
Energy Transformation Field
Energy Vortex
Energy Vulnerability
Enervating Breath
Enervating Shadow
Enervation
Enhance Familiar
Enhance Wild Shape
Enhancement Alteration
Enlarge Person
Enlarge Person, Greater
Enlarge Person, Mass
Enrage Animal
Entangle
Entangling Scarf
Entangling Staff
Enthrall
Enthralling Voice
Entice Gift
Entomb
Entropic Shield
Entropic Warding
Enveloping Cocoon
Eradicate Earth
Erase
Esclating Enfeeblement
Essence of the Dragon
Essence of the Raptor
Estanna's Stew
Eternity of Torture
Ethereal Breath
Ethereal Chamber
Ethereal Jaunt
Ethereal Mount
Etherealness
Etherealness, Swift
Evard's Black Tentacles
Evard's Menacing Tentacles
Evergreen
Evil Eye
Evil Glare
Evil Weather
Exacting Shot
Exalted Fury
Exalted Raiment
Excavate
Execration
Expeditious Retreat
Expeditious Retreat, Swift
Explosive Cascade
Explosive Rune Field
Explosive Runes
Extend Tentacles
Extract Drug
Extract Water Elemental
Eye of Power
Eye of Stone
Eye of the Beholder
Eye of the Hurricane
Eyebite
Eyes of the Avoral
Eyes of the King
Eyes of the Zombie
Fabricate
Faerie Fire
Faerinaal's Hymn
Faith Healing
False Gravity
False Lie
False Life
False Peacebond
False Sending
False Vision
Familial Geas
Familiar Pocket
Familiar Refuge
Fangs of the Vampire King
Fantastic Machine
Fantastic Machine, Greater
Favor of the Martyr
Favorable Sacrifice
Favorable Wind
Fear
Fearsome Grapple
Feast of Champions
Feather Fall
Feeblemind
Fell Flight
Fell the Greatest Foe
Fever Dream
Field of Ghouls
Field of Icy Razors
Field of Resistance
Fiendform
Fiendish Clarity
Fiendish Quickening
Fierce Pride of the Beastlands
Fiery Eyes
Fimbulwinter
Find Temple
Find the Gap
Find the Path
Find Traps
Finding the Center
Finger of Agony
Finger of Death
Fins to Feet
Fire and Brimstone
Fire Breath
Fire in the Blood
Fire Seeds
Fire Shield
Fire Shield, Mass
Fire Shuriken
Fire Spiders
Fire Storm
Fire Stride
Fire Trap
Fire Wings
Fireball
Firebrand
Fireburst
Fireburst, Greater
Fires of Purity
Fireward
Fist of Stone
Flame Arrow
Flame Blade
Flame Dagger
Flame of Faith
Flame Strike
Flame Whip
Flaming Sphere
Flare
Flashburst
Flashflood
Flash-Freeze
Flaying Tendrils
Flaywind Burst
Flee the Scene
Flensing
Flesh Armor
Flesh Ripper
Flesh to Ice
Flesh to Salt
Flesh to Salt, Mass
Flesh to Stone
Fleshshiver
Flight of the Dragon
Float
Floating Disk, Greater
Flowsight
Fly
Fly, Mass
Fly, Swift
Focus of the Apprentice
Focus of the Journeyman
Focus of the Master
Focus Touchstone Energy
Focusing Chant
Foebane
Fog Cloud
Footsteps of the Divine
Forbiddance
Forbidden Speech
Force Chest
Force Claw
Force Ladder
Force Missiles
Forcecage
Forceward
Forcewave
Foresight
Forest Child
Forest Eyes
Forest Voice
Forestfold
Form of the Threefold Beast
Fortify Cold Creatures
Fortify Familiar
Fortunate Fate
Foundation of Stone
Fox's Cunning
Fox's Cunning, Mass
Freedom
Freedom of Breath
Freedom of Movement
Freeze
Freeze Armor
Freezing Fog
Freezing Glance
Friend to Foe
Friendly Face
Frightful Blast
Frightful Presence
Frost Breath
Frost Weapon
Frostbite
Frostburn
Frostburn, Lesser
Frostburn, Mass
Frostfell
Frostfell Slide
Fugue
Fuse Arms
Fuse Sand
Gaseous Form
Gate
Geas, Lesser
Geas/Quest
Gedlee's Electric Loop
Gelid Blood
G'elsewhere Chant
Gembomb
Gemjump
General of Undeath
Genius Loci
Gentle Repose
Ghost Lantern
Ghost Light
Ghost Sound
Ghost Touch Armor
Ghost Touch Weapon
Ghost Trap
Ghostform
Ghostharp
Ghostly Reload
Ghostly Tail
Ghoul Gauntlet
Ghoul Gesture
Ghoul Glyph
Ghoul Light
Ghoul Touch
Giant Size
Giant Vermin
Giant's Wrath
Girallon's Blessing
Glacial Globe of Invulnerability
Glacial Ward
Glacial Ward, Greater
Glacier
Glass Strike
Glaze Lock
Glibness
Glimpse of Truth
Glitterdust
Globe of Invulnerability
Globe of Invulnerability, Lesser
Glorious Raiment
Glory of the Martyr
Glowing Orb
Glyph of Warding
Glyph of Warding, Greater
Gnome Blight
Golden Barding
Golem Strike
Good Hope
Goodberry
Grace
Grave Strike
Graymantle
Graz'zt's Long Grasp
Grease
Great Thunderclap
Great Worm of the Earth
Greatreach Blast
Grim Revenge
Guards and Wards
Guidance
Guided Path
Guided Shot
Guiding Light
Gust of Wind
Gutsnake
Gutwrench
Haboob
Hail of Stone
Hailstones
Hallow
Hallucinatory Terrain
Halo of Sand
Halt
Halt Deathless
Halt Undead
Hamatula Barbs
Hammer Blast
Hammer of Righteousness
Hand of Divinity
Hand of the Faithful
Handfang
Handfire
Hardening
Harm
Harm, Greater
Harm, Mass
Harmonic Chorus
Harmonize
Harmonize, Greater
Haste
Haste, Swift
Haunt Shift
Haunting Tune
Hawkeye
Heal
Heal Animal Companion
Heal Mount
Heal, Mass
Healing Circle
Healing Lorecall
Healing Spirit
Healing Sting
Healing Touch
Healthful Rest
Heart of Air
Heart of Earth
Heart of Fire
Heart of Stone
Heart of Water
Heart Ripper
Heartache
Heartclutch
Heartfire
Heartfreeze
Heart's Ease
Heat Drain
Heat Leech
Heat Metal
Heatstroke
Heavenly Host
Heavenly Lightning
Heavenly Lightning Storm
Heaven's Trumpet
Hellfire
Hellfire Storm
Hellish Horde
Hellrime Blast
Hell's Power
Hellspawned Grace
Helping Hand
Herald's Call
Heroes' Feast
Heroics
Heroism
Heroism, Greater
Hero's Blade
Hesitate
Hibernal Healing
Hibernate
Hidden Lodge
Hide from Animals
Hide from Dragons
Hide from Undead
Hide the Path
Hideous Blow
Hindering Blast
Hindsight
Hiss of Sleep
Hoard Life
Hold Animal
Hold Monster
Hold Monster, Mass
Hold Person
Hold Person, Mass
Hold Portal
Holy Aura
Holy Blast
Holy Mount
Holy Smite
Holy Spurs
Holy Star
Holy Storm
Holy Sword
Holy Transformation
Holy Transformation, Lesser
Holy Word
Hood of the Cobra
Horrible Taste
Horrid Sickness
Horrid Wilting
Hound of Doom
Howling Chain
Humanoid Shape
Hungry Darkness
Hungry Gizzard
Hunter's Eye
Hunter's Mercy
Hunters of Hades
Hurl
Hurtling Stone
Hydrate
Hymn of Praise
Hypnotic Pattern
Hypnotism
Hypothermia
Ice Assassin
Ice Axe
Ice Blast
Ice Castle
Ice Claw
Ice Dagger
Ice Darts
Ice Flowers
Ice Gauntlet
Ice Knife
Ice Rift
Ice Shape
Ice Shield
Ice Ship
Ice Skate
Ice Slick
Ice Storm
Ice to Flesh
Ice Web
Iceberg
Icelance
Icicle
Iconic Manifestation
Identify
Identify Transgressor
Ignore The Pyre
Illusory Feast
Illusory Pit
Illusory Script
Illusory Wall
Imbue Familiar with Spell Ability
Imbue Holy Water
Imbue with Spell Ability
Immediate Assistance
Impede
Impede Sun's Brilliance
Impeding Stones
Impenetrable Barrier
Imperious Glare
Implacable Pursuer
Implosion
Impotent Possessor
Imprison Possessor
Imprison Soul
Imprisonment
Improvisation
Incarnum Blast
Incarnum Shroud
Incendiary Cloud
Incendiary Slime
Incendiary Surge
Incite
Incite Riot
Incorporeal Enhancement
Incorporeal Nova
Increase Virulence
Indomitability
Inevitable Defeat
Infernal Threnody
Infernal Transformation
Infernal Transformation, Lesser
Infernal Wound
Inferno
Infestation of Maggots
Inflict Critical Damage
Inflict Critical Wounds
Inflict Critical Wounds, Mass
Inflict Light Damage
Inflict Light Wounds
Inflict Light Wounds, Mass
Inflict Minor Wounds
Inflict Moderate Damage
Inflict Moderate Wounds
Inflict Moderate Wounds, Mass
Inflict Serious Damage
Inflict Serious Wounds
Inflict Serious Wounds, Mass
Inhibit
Inky Cloud
Inquisition
Insanity
Insect Plague
Insidious Rhythm
Insight of Good Fortune
Insightful Feint
Insignia of Alarm
Insignia of Blessing
Insignia of Healing
Insignia of Warding
Inspirational Boost
Inspired Aim
Instant Diversion
Instant Locksmith
Instant Refuge
Instant Search
Instill Vulnerability
Interfaith Blessing
Intermindable Echo
Internal Fire
Interplanar Message
Interplanar Telepathic Bond
Invest Heavy Protection
Invest Light Protection
Invest Moderate Protection
Invisibility
Invisibility Purge
Invisibility Sphere
Invisibility, Greater
Invisibility, Mass
Invisibility, Superior
Invisibility, Swift
Invoke Magic
Invoke the Cerulean Sign
Iron Body
Iron Bones
Iron Construct
Iron Scarf
Iron Silence
Ironguard
Ironguard, Lesser
Ironguts
Ironthunder Horn
Ironwood
Item Alteration
Ivory Flesh
Jagged Tooth
Jaws of the Moray
Jaws of the Wolf
Jet of Steam
Jig of the Waves
Joyful Noise
Jump
Junglerazer
Jungle's Rapture
Karmic Aura
Karmic Backlash
Karmic Retribution
Keen Edge
Kelgore's Fire Bolt
Kelgore's Grave Mist
Kelpstrand
Kiss of the Toad
Kiss of the Vampire
Knight's Move
Knock
Know Direction
Know Greatest Enemy
Know Opponent
Know Protections
Know Vulnerabilities
Kuo-Toa Skin
Lahm's Finger Darts
Land Womb
Languor
Lantern Light
Lash of Force
Last Breath
Last Judgement
Lastai's Caress
Launch Bolt
Launch Item
Lawful Sword
Lay of the Land
Leaps and Bounds
Legend Lore
Legion of Sentinels
Leomund's Billet
Leomund's Secret Chest
Leomund's Secure Shelter
Leomund's Spacious Carriage
Leomund's Tiny Hut
Leomund's Tiny Igloo
Leomund's Trap
Leonal's Roar
Levitate
Life Bolt
Life Ward
Life's Grace
Light
Light of Courage
Light of Faith
Light of Lunia
Light of Mercuria
Light of Purity
Light of Venya
Light of Wisdom
Lightfoot
Lighting Blade
Lightning Bolt
Lightning Leap
Lightning Ring
Lightning Spread
Limited Wish
Lingering Chorus
Lingering Flames
Linked Perception
Lionheart
Lion's Charge
Lion's Roar
Liquid Pain
Listening Coin
Listening Lorecall
Lively Step
Liveoak
Living Prints
Living Undeath
Local Tremor
Locate City
Locate Creature
Locate Object
Locate Touchstone
Locate Water
Longstrider
Longstrider, Mass
Lore of the Gods
Love's Lament
Love's Pain
Lower Spell Resistance
Low-Light Vision
Loyal Vassal
Lucent Lance
Lullaby
Luminous Armor
Luminous Armor, Greater
Luminous Assassin
Luminous Assassin, Greater
Luminous Assassin, Lesser
Luminous Gaze
Luminous Swarm
Lutzaen's Frequent Jaunt
Mace of Odo
Maddening Scream
Maddening Whispers
Maelstrom
Mage Armor
Mage Armor, Greater
Mage Armor, Mass
Mage Hand
Mage Hand, Greater
Magecraft
Magic Circle against Chaos
Magic Circle against Evil
Magic Circle against Good
Magic Circle against Law
Magic Convalescence
Magic Fang
Magic Fang, Greater
Magic Fang, Superior
Magic Impediment
Magic Insight
Magic Jar
Magic Manacles, Greater
Magic Manacles, Lesser
Magic Miasma
Magic Missile
Magic Mouth
Magic Savant
Magic Stone
Magic Vestment
Magic Weapon
Magic Weapon, Greater
Magnetism
Maintenance
Major Creation
Major Image
Make Manifest
Make Manifest, Mass
Make Whole
Malevolent Miasma
Mana Flux
Manifest Desire
Manifest Dragon Heritage
Manifest Dragon Heritage, Greater
Manifest Nightmare
Mantle of Chaos
Mantle of Evil
Mantle of Good
Mantle of Law
Mantle of Pure Spite
Mantle of the Fiery Spirit
Mantle of the Icy Soul
Manyjaws
Map
Mark of Doom
Mark of Judgment
Mark of Justice
Mark of Sin
Mark of the Hunter
Mark of the Outcast
Marked Object
Mask of Flesh
Mask of the Ideal
Mask Spell
Masochism
Master Air
Master Cavalier
Master Earth
Master's Lament
Master's Touch (PH2)
Master's Touch (SpC)
Mastery of the Sky
Maw of Chaos
Maw of Stone
Maze
Mechanus Mind
Megalodon Empowerment
Meld into Ice
Meld into Stone
Melf's Acid Arrow
Melf's Slumber Arrows
Melf's Unicorn Arrow
Melt
Memory Rot
Mending
Mephit Mob
Mesmerizing Glare
Message
Metal Fang
Metal Melt
Metal Skin
Metamagic Item
Meteor Swarm
Meteoric Strike
Miasma
Miasma of Entropy
Miasmic Cloud
Mighty Wallop
Mighty Wallop, Greater
Mind Blank
Mind Bond
Mind Fog
Mind Poison
Mindfrost
Mindless Rage
Mindrape
Minor Creation
Minor Disguise
Minor Image
Minute Form
Miracle
Mirage Arcana
Mirror Image
Mirror Image, Greater
Mirror Sending
Misdirection
Miser's Envy
Mislead
Modify Memory
Mold Touch
Molten Strike
Moment of Clarity
Moment of Prescience
Monstrous Thrall
Moon Blade
Moon Bolt
Moon Lust
Moon Path
Moonbeam
Moonbow
Moonfire
Moonweb
Morale Facade
Morality Undone
Mordenkainen's Capable Caravel
Mordenkainen's Disjunction
Mordenkainen's Faithful Hound
Mordenkainen's Lucubration
Mordenkainen's Magnificent Mansion
Mordenkainen's Private Sanctum
Mordenkainen's Sword
Mordenkainen's Trusted Bloodhound
Mount
Mountain Stance
Move Earth
Move Snow and Ice
Mudslide
Mummify
Murderous Mist
Mysterious Redirection
Mystic Aegis
Mystic Lash
Mystic Surge
Nature's Avatar
Nature's Balance
Nature's Favor
Nature's Purity
Nature's Rampart
Nature's Wrath
Naturewatch
Nauseating Breath
Near Horizon
Necrotic Awareness
Necrotic Bloat
Necrotic Burst
Necrotic Curse
Necrotic Cyst
Necrotic Domination
Necrotic Empowerment
Necrotic Eruption
Necrotic Scrying
Necrotic Termination
Necrotic Tumor
Negative Energy Aura
Nerveskitter
Net of Shadows
Nether Trail
Neutralize Poison
Nightmare
Nightmare Lullaby
Nightmare Terrain
Nightmares Made Real
Night's Caress
Nightshield
Nightstalker's Transformation
Nimbus of Light
Nixie's Grace
No Light
Nondetection
Noxious Blast
Numbing Sphere
Nystul's Magic Aura
Oath of Blood
Obedient Avalanche
Obscure Object
Obscuring Mist
Obscuring Snow
Omen of Peril
One Mind
One Mind, Greater
One Mind, Lesser
One with the Land
Ooze Puppet
Opalescent Glare
Open/Close
Orb of Acid
Orb of Acid, Lesser
Orb of Cold
Orb of Cold, Lesser
Orb of Electricity
Orb of Electricity, Lesser
Orb of Fire
Orb of Fire, Lesser
Orb of Force
Orb of Sound
Orb of Sound, Lesser
Order's Wrath
Otherworldly Whispers
Otiluke Supressing Field
Otiluke's Freezing Sphere
Otiluke's Resilient Sphere
Otiluke's Telekinetic Sphere
Otto's Imperative Ambulation
Otto's Irresistible Dance
Otyugh Swarm
Overland Flight
Overwhelm
Owl's Insight
Owl's Wisdom
Owl's Wisdom, Mass
Pact of Martyrdom
Pact of Return
Pain
Painful Echoes
Painful Slumber of Ages
Pall of Twilight
Panacea
Parboil
Parching Touch
Pass through Ice
Pass without Trace
Passwall
Path of Shadow
Path of the Exalted
Pavilion of Grandeur
Peacebond
Peaceful Serenity of Io
Penetrating Blast
Perfect Summons
Perilous Veil
Perinarch
Perinarch, Planar
Permanency
Permanent Image
Persistent Blade
Persistent Image
Pestilence
Phantasmal Assailants
Phantasmal Decoy
Phantasmal Disorientation
Phantasmal Killer
Phantasmal Strangler
Phantasmal Thief
Phantom Battle
Phantom Bear
Phantom Charge
Phantom Foe
Phantom Guardians
Phantom Stag
Phantom Steed
Phantom Threat
Phantom Wolf
Phase Door
Phieran's Resolve
Phoenix Fire
Physical Impediment
Plague
Plague Carrier
Plague of Nightmares
Plague of Rats
Plague of Undead
Planar Ally
Planar Ally, Greater
Planar Ally, Lesser
Planar Binding
Planar Binding, Greater
Planar Binding, Lesser
Planar Bubble
Planar Exchange
Planar Exchange, Greater
Planar Exchange, Lesser
Planar Navigation
Planar Tolerance
Plane Shift
Plane Shift, Greater
Plant Body
Plant Growth
Poison
Poison Needles
Poison Thorns
Poison Vines
Polar Ray
Polymorph
Polymorph Any Object
Portal Alarm
Portal Alarm, Improved
Portal Beacon
Positive Energy Aura
Possess Animal
Power Leech
Power Surge
Power Word Blind
Power Word Deafen
Power Word Disable
Power Word Distract
Power Word Fatigue
Power Word Kill
Power Word Maladroit
Power Word Nauseate
Power Word Pain
Power Word Petrify
Power Word Sicken
Power Word Stun
Power Word Weaken
Pox
Prayer
Precipitate Breach
Precipitate Complete Breach
Preserve Organ
Pressure Sphere
Prestidigitation
Prickling Torment
Primal Form
Prismatic Aura
Prismatic Bow
Prismatic Deluge
Prismatic Eye
Prismatic Mist
Prismatic Ray
Prismatic Sphere
Prismatic Spray
Prismatic Wall
Probe Thoughts
Produce Flame
Profane Item
Programmed Amnesia
Programmed Image
Project Image
Pronouncement of Fate
Protection from Arrows
Protection from Chaos
Protection From Charm
Protection from desiccation
Protection from Energy
Protection from Evil
Protection from Good
Protection from Law
Protection from Negative Energy
Protection from Positive Energy
Protection from Spells
Protective Field
Protégé
Proud Arrogance
Prying Eyes
Prying Eyes, Greater
Psychic Poison
Pulse of Hate
Puppeteer
Purify Food and Drink
Pyrotechnics
Quench
Quick March
Quick Potion
Quickshift
Quickswim
Quill Blast
Quillfire
Radiance
Radiant Assault
Radiant Fog
Radiant Shield
Rage
Raging Flame
Rain of Black Tulips
Rain of Embers
Rain of Needles
Rain of Roses
Rain of Spines
Rainbow Beam
Rainbow Blast
Rainbow Pattern
Raise Dead
Raise from the Deep
Raise Ice Forest
Ram's Might
Rapid Burrowing
Raptor's Sight
Rapture of Rupture
Rapture of the Deep
Rary's Arcane Conversion
Rary's Mnemonic Enhancer
Rary's Telepathic Bond
Ravenous Darkness
Ray of Clumsiness
Ray of Deanimation
Ray of Deflection
Ray of Dizziness
Ray of Enfeeblement
Ray of Entropy
Ray of Exhaustion
Ray of Flame
Ray of Frost
Ray of Hope
Ray of Ice
Ray of Light
Ray of Sickness
Ray of Stupidity
Ray of the Python
Ray of Weakness
Razorfangs
Read Magic
Reality Blind
Reality Maelstrom
Reanimation
Reaving Aura
Reaving Dispel
Rebirth of Iron
Rebuke
Rebuke, Final
Rebuke, Greater
Rebuking Breath
Reciprocal Gyre
Recitation
Red Fester
Red Tide
Reduce Animal
Reduce Person
Reduce Person, Greater
Reduce Person, Mass
Reflective Disguise
Reflective Disguise, Mass
Refreshment
Refuge
Refusal
Regal Procession
Regenerate
Regroup
Reincarnate
Rejection
Rejuvenating Light
Rejuvenation Cocoon
Rejuvenative Corpse
Relentless Dispelling
Remove Addiction
Remove Blindness/Deafness
Remove Curse
Remove Disease
Remove Fatigue
Remove Fear
Remove Nausea
Remove Paralysis
Remove Scent
Renewal Pact
Renewed Vigor
Repair Critical Damage
Repair Light Damage
Repair Minor Damage
Repair Moderate Damage
Repair Serious Damage
Repel Metal or Stone
Repel Vermin
Repel Wood
Repelling Blast
Repelling Shield
Replicate Casting
Repulsion
Resinous Tar
Resist Energy
Resist Energy, Mass
Resist Planar Alignment
Resist Taint
Resistance
Resistance Item
Resistance, Greater
Resistance, Superior
Resonating Agony
Resonating Bolt
Resonating Resistance
Resounding Thunder
Resounding Voice
Restful Slumber
Restoration
Restoration, Greater
Restoration, Lesser
Restoration, Mass
Restore Soul's Treasure
Resurgence
Resurgence, Mass
Resurrection
Retributive Enervation
Retributive Image
Retributive Invisibility
Return to Nature
Returning Weapon
Reveille
Revenance
Reverse Arrows
Reverse Gravity
Revive Outsider
Revive Undead
Revivify
Rhino's Rush
Righteous Aura
Righteous Burst
Righteous Fury
Righteous Glare
Righteous Might
Righteous Smite
Righteous Wrath of the Faithful
Rigor Mortis
Ring of Blades
Roar of the Waves
Rooftop Strider
Rope Trick
Rosemantle
Rotting Curse of Urfestra
Rouse
Ruby Ray of Reversal
Ruin Delver's Fortune
Rushing Waters
Rust Ray
Rusted Blade
Rusting Grasp
Sacred Guardian
Sacred Haven
Sacred Item
Sacrificial Skill
Sadism
Safe Clearing
Safety
Saltray
Sanctify the Wicked
Sanctuary
Sanctuary, Mass
Sandblast
Sandform
Sandstorm
Sap Strength
Sarcophagus of Stone
Scalding Gust
Scalding Mud
Scale Weakening
Scales of the Lizard
Scales of the Sealord
Scare
Scattering Trap
Scatterspray
Scent
Scholar's Touch
Scimitar of Sand
Scintillating Pattern
Scintillating Scales
Scintillating Sphere
Scorch
Scorching Ray
Scourge
Scramble Portal
Screen
Scrying
Scrying, Greater
Sculpt Sound
Seal Portal
Searing Exposure
Searing Light
Second Wind
Secret Page
Secret Signs
Secret Weapon
Secure Corpse
See Invisibility
See the Unseen
See The Unseen (drm)
Seed of Life
Seed of Undeath
Seed of Undeath, Greater
Seek Eternal Rest
Seeking Ray
Seeming
Seething Eyebane
Sending
Sense Heretic
Sense of the Dragon
Sensory Deprivation
Sepia Snake Sigil
Sequester
Serene Visage
Serpents of Theggeron
Serpent's Tongue
Servant Horde
Shades
Shadow Binding
Shadow Cache
Shadow Canopy
Shadow Conjuration
Shadow Conjuration, Greater
Shadow Evocation
Shadow Evocation, Greater
Shadow Form
Shadow Guardians
Shadow Hand
Shadow Landscape
Shadow Mask
Shadow Phase
Shadow Radiance
Shadow Spray
Shadow Walk
Shadow Well
Shadowblast
Shadowfade
Shadowy Grappler
Shambler
Shape Metal
Shape of the Hellspawned Stalker
Shapechange
Shard Storm
Share Husk
Share Talents
Sharptooth
Shatter
Shatterfloor
Sheltered Vitality
Shield
Shield of Faith
Shield of Faith, Mass
Shield of Lathander
Shield of Lathander, Greater
Shield of Law
Shield of the Archons
Shield of Warding
Shield Other
Shieldbearer
Shifting Paths
Shillelagh
Shivering Touch
Shivering Touch, Lesser
Shock and Awe
Shocking Grasp
Shout
Shout, Greater
Shrieking Blast
Shrink Item
Shriveling
Shroud of Flame
Shroud of Undeath
Sicken Evil
Sickening Blast
Sign
Sign of Sealing
Sign of Sealing, Greater
Silence
Silent Image
Silent Portal
Silverbeard
Silvered Claws
Silvered Weapon
Simulacrum
Sink
Sirens's Call
Sirine's Grace
Skeletal Guard
Skill Enhancement
Skin of the Cactus
Skull Eyes
Skull of Secrets
Skull Watch
Skyline Runner
Slapping Hand
Slash Tongue
Slashing Darkness
Slashing Dispel
Slay Living
Sleep
Sleep Mote
Sleet Storm
Slide
Slide, Greater
Slime Wave
Slipsand
Slow
Slow Burn
Slow Consumption
Sluggishness
Smell of Fear
Smite Good/Evil
Smite Heretic
Smoke Ladder
Smokey Confinement
Snake Darts
Snakebite
Snake's Swiftness
Snake's Swiftness, Mass
Snare
Snare Astral Traveler
Sniper's Eye
Sniper's Shot
Snow Walk
Snow Wave
Snowball Storm
Snowdrift
Snowshoes
Snowshoes, Mass
Snowsight
Snowsong
Soften Earth and Stone
Solid Fog
Solipism
Song of Discord
Song of Festering Death
Songbird
Sonic Blast
Sonic Rumble
Sonic Shield
Sonic Snap
Sonic Weapon
Sonic Whip
Sonorous Hum
Sorrow
Soul Bind
Soul of the Waste
Soul Shackles
Soul Ward
Soulreaving Aura
Soul's Treasure Lost
Sound Burst
Sound Lance
Spark of Life
Spawn Screen
Speak to Allies
Speak with Animals
Speak with Dead
Speak with Plants
Spear of Valarian
Spectral Hand
Spectral Stag
Spectral Touch
Spectral Weapon
Speechlink
Speed Swim
Spell Engine
Spell Enhancer
Spell Flower
Spell Immunity
Spell Immunity, Greater
Spell Immunity, Lesser
Spell Matrix
Spell Matrix, Greater

Spell Matrix, Lesser


Spell Phylactery
Spell Resistance
Spell Resistance, Mass
Spell Shield
Spell Storing Item
Spell Turning
Spell Vulnerability
Spellblast
Spellcaster's Bane
Spellmantle
Spellstaff
Sphere of Ultimate Destruction
Spider Climb
Spider Curse
Spider Hand
Spider Legs
Spider Plague
Spider Poison
Spider Shapes
Spiderform
Spider-Shape
Spiderskin
Spiderwalk
Spike Growth
Spike Stones
Spikes
Spirit Binding
Spirit Binding, Greater
Spirit Binding, Lesser
Spirit Blast
Spirit Needle
Spirit Self
Spirit Steed
Spirit Worm
Spiritjaws
Spiritual Advisor
Spiritual Cavalry
Spiritual Charger
Spiritual Chariot
Spiritual Guardian
Spiritual Weapon
Spiritwall
Splinterbolt
Spontaneous Search
Spore Cloak
Spores of the Vrock
Spread of Contentment
Spread of Savagery
Stabilize
Stalking Brand
Stalwart Pact
Stand
Standing Wave
Starmantle
Stars of Arvandor
Starvation
Statue
Status
Status, Greater
Stay the Hand
Steal Incarnum
Steal Life
Steal Size
Steal Summoning
Steal Summoning (In)
Steam Breath
Steed of the Seas
Steeldance
Stick
Sticky Fingers
Sticky Floor
Sticky Saddle
Stifle Spell
Sting Ray
Stinking Cloud
Stolen Breath
Stone Body
Stone Bones
Stone Construct
Stone Fist
Stone Shape
Stone Shape, Greater
Stone Shatter
Stone Sphere
Stone Spiders
Stone Tell
Stone to Flesh
Stone Walk
Stonehold
Stoneskin
Stony Grasp
Stony Grasp (In)
Stop Heart
Storm Mote
Storm of Elemental Fury
Storm of Fire and Ice
Storm of Needles
Storm of Shards
Storm of Vengeance
Storm Tower
Stormrage
Stormrunner's Ward
Stormwalk
Strategic Charge
Strength of Stone
Strength of the Beast
Stretch Weapon
Stun Ray
Stunning Breath
Stunning Breath, Greater
Stunning Screech
Stupor
Subdue Aura
Sublime Revelry
Submerge Ship
Substitue Domain
Subvert Planar Essence
Sudden Stalagmite
Sudden Swarm
Suggestion
Suggestion, Mass
Summon Aspect of Bahamut
Summon Babau Demon
Summon Bearded Devil
Summon Bralani Eladrin
Summon Component
Summon Desert Ally I
Summon Desert Ally II
Summon Desert Ally III
Summon Desert Ally IV
Summon Desert Ally IX
Summon Desert Ally V
Summon Desert Ally VI
Summon Desert Ally VII
Summon Desert Ally VIII
Summon Devoted Roc
Summon Dire Hawk
Summon Elemental Monolith
Summon Elementite Swarm
Summon Elysian Thrush
Summon Giants
Summon Golem
Summon Greater Elemental
Summon Holy Symbol
Summon Hound Archon
Summon Instrument
Summon Monster I
Summon Monster II
Summon Monster III
Summon Monster IV
Summon Monster IX
Summon Monster V
Summon Monster VI
Summon Monster VII
Summon Monster VIII
Summon Nature's Ally I
Summon Nature's Ally II
Summon Nature's Ally III
Summon Nature's Ally IV
Summon Nature's Ally IX
Summon Nature's Ally V
Summon Nature's Ally VI
Summon Nature's Ally VII
Summon Nature's Ally VIII
Summon Pest Swarm
Summon Swarm
Summon Swarm (In)
Summon Undead I
Summon Undead II
Summon Undead III
Summon Undead IV
Summon Undead V
Summon Weapon
Summoning Wind
Sunbeam
Sunburst
Sunmantle
Sunrise
Sunstroke
Suppress Breath Weapon
Suppress Flame
Suppress Glyph
Suppress Requirement
Sure Strike
Surefoot
Surefooted Stride
Surefooted Stride, Mass
Surelife
Surge of Fortune
Suspend Disease
Suspended Silence
Sustain
Swamp Lung
Swamp Stride
Swim
Swim, Mass
Swimming The Styx
Sword and Hammer
Sword and Hammer, Greater
Sword of Conscience
Sword of Darkness
Sword of Deception
Symbol of Death
Symbol of Fear
Symbol of Insanity
Symbol of Pain
Symbol of Persuasion
Symbol of Sleep
Symbol of Spell Loss
Symbol of Stunning
Symbol of Thirst
Symbol of Weakness
Sympathetic Vibration
Sympathy
Symphonic Nightmare
Synostodweomer
Tactical Precision
Tactical Teleportation
Tail Slap
Tail Sweep
Targeting Ray
Tasha's Hideous Laughter
Telekinesis
Telepathic Aura
Telepathic Bond, Lesser
Telepathy Block
Telepathy Tap
Teleport
Teleport Object
Teleport, Greater
Teleportation Circle
Temporal Stasis
Tenacious Dispelling
Tenacious Plague

Tenser’s Improved Disk


Tenser's Floating Disk
Tenser's Transformation
Tern's Persistance
Terra Cotta Lion
Terra Cotta Warrior
Terrifying Roar
Thalassemia
Thaw
Thieves' Bane
Thin Air
Thorn Spray
Thornskin
Thousand Needles
Thunder Field
Thunderhead
Thunderlance
Thunderous Roar
Tidal Surge
Tiger's Tooth
Time Stop
Tojanida Sight
Tomb of Light
Tongue of Baalebul
Tongue Serpents
Tongue Tendrils
Tongues
Tormenting Thirst
Torrent of Tears
Tortoise Shell
Total Repair
Touch of Adamantine
Touch of Fatigue
Touch of Idiocy
Touch of Juiblex
Touch of Madness
Touch of Restoration
Touch of the Graveborn
Touch of Vecna
Touch of Years
Touchstone Lightning
Toughen Construct
Towering Oak
Towering Thunderhead
Toxic Tongue
Toxic Weapon
Train Animal
Transcribe Symbol
Transend Mortality
Transfix
Transform Magic
Transformation of the Deeps
Translocation Trick
Transmute Metal to Wood
Transmute Mud to Rock
Transmute Rock to Lava
Transmute Rock to Mud
Transmute Sand to Glass
Transmute Sand to Stone
Transmute Stone to Sand
Transport via Plants
Trap the Soul
Traveler's Mount
Treasure Scent
Tree Healing
Tree Shape
Tree Stride
Tremor
Tremorsense
Triadspell
Trip Vine
Triple Mask
Trollshape
True Casting
True Creation
True Domination
True Resurrection
True Seeing
True Strike
Tsunami
Tunnel Swallow
Turbidity
Turn Anathema
Twilight Luck
Unbinding
Undead Bane Weapon
Undead Lieutenant
Undead Torch
Undeath After Death
Undeath to Death
Undeath's Eternal Foe
Undermaster
Undersong
Understand Device
Undetectable Alignment
Undulant Innards
Unearthly Beauty
Unearthly Heat
Unfettered Grasp
Unhallow
Unheavened
Unholy Aura
Unholy Blight
Unholy Storm
Unicorn Blood
Unicorn Heart
Unicorn Horn
Unliving Weapon
Unluck
Unnerving Gaze
Unseen Servant
Unseen Servant, Mass
Unseen Strike
Unyielding Form of Inevitable Death
Unyielding Roots
Updraft
Urban Shield
Urchin's Spines
Utterdark
Utterdark Blast
Utterdark Blast (In)
Valiant Fury
Valiant Steed
Vampiric Touch
Vanishing Weapon
Vecna's Malevolent Whisper
Veil
Veil of Shadow
Veil of Undeath
Vengeance Halo
Ventriloquism
Verraketh's Shadow Crown
Vertigo
Vertigo Field
Vigilant Slumber
Vigor
Vigor, Greater
Vigor, Lesser
Vigor, Mass Lesser
Vigorous Circle
Vile Death
Vile Lance
Vine Mine
Vine Strike
Vipergout
Virtue
Visage of the Deity
Visage of the Deity, Greater
Visage of the Deity, Lesser
Viscid Glob
Vision
Vision of Glory
Vision of Heaven
Visions of the Future
Vital Strike
Vitrify
Vitriolic Blast
Vitriolic Sphere
Voice of Madness
Voice of the Dragon
Voidsense
Voidsense (drm)
Voracious Dispelling
Voracious Dispelling (drm)
Vortex of Teeth
Vulnerability
Wages of Sin
Wail of Doom
Wail of the Banshee
Wake Trailing
Walk the Mountain's Path
Walk Unseen
Walk Unseen (drm)
Wall of Bones
Wall of Chains
Wall of Chaos
Wall of Coldfire
Wall of Deadly Chains
Wall of Dispel Magic
Wall of Evil
Wall of Eyes
Wall of Fire
Wall of Force
Wall of Gears
Wall of Gloom
Wall of Gloom (In)
Wall of Good
Wall of Greater Dispel Magic
Wall of Ice
Wall of Iron
Wall of Law
Wall of Light
Wall of Limbs
Wall of Magma
Wall of Moonlight
Wall of Ooze
Wall of Perilous Flame
Wall of Salt
Wall of Sand
Wall of Scales
Wall of Smoke
Wall of Stone
Wall of Thorns
Wall of Water
War Cry
Warcry
Warding Gems
Warlock's Call
War-Mount
Warning
Warning Shout
Warp Destiny
Warp Wood
Waste Strider
Water Breathing
Water to Acid
Water to Poison
Water Walk
Waterspout
Wave Blessing
Wave of Grief
Wave of Pain
Waves of Cold
Waves of Exhaustion
Waves of Fatigue
Weapon Augmentation
Weapon Augmentation, Greater
Weapon Augmentation, Lesser
Weapon Augmentation, Personal
Weapon of Energy
Weapon of Impact
Weapon of the Deity
Weapon Shift
Weather Eye
Web
Webfoot
Weighed in the Balance
Weight of Sin
Weighty Utterance
Weird
Were-Doom
Whelm
Whelm, Mass
Whelming Blast
Whirling Blade
Whirlwind
Whirlwind of Teeth
Whirlwind, Greater
Whispering Sand
Whispering Wind
Whiteout
Wieldskill
Wild Runner
Wind at Back
Wind Tunnel
Wind Walk
Wind Wall
Winding Alleys
Wingbind
Winged Mount
Wings of Air
Wings of Air, Greater
Wings of Bounding
Wings of Cover
Wings of Flurry
Wings of Swift Flying
Wings of the Sea
Wingstorm
Winter Chill
Winter's Embrace
Wish
Witchwood Step
Wither
Wither Limb
Withering Palm
Wood Rot
Wood Shape
Wood Wose
Wooden Blight
Woodland Veil
Word of Balance
Word of Binding
Word of Changing
Word of Chaos
Word of Group Recall
Word of Recall
Wounding Whispers
Wrack
Wrack Earth
Wracking Touch
Wraithstrike
Wrathful Castigation
Wretched Blight
Xorn Movement
Yoke of Mercy
Zeal
Zealot Pact
Zone of Glacial Cold
Zone of Natural Purity
Zone of Peace
Zone of Respite
Zone of Revelation
Zone of Silence
Zone of Truth
Withers one plant or deals 0d6 damage to plant creature.

Spell Description
You transform one creature into an aberration.
Subject's skin undergoes horrible transformation.
You gain 25% chance of knowing information in a brain eaten.
You gain 1/4 of a creature's Str and Con when he eats it.
Hide weapon; +4 Bluff check feint when drawn.
Absorbs 1d4+6 ranged spells that have you as a target.
Sumons demons to fight for you.
You gain +2 to Str, Con, Dex, and SR.
Balance/climb/hide/move slightly/tumble at normal speed w/ no penalty on skill check.
Enhances 0 thrown weapon or one projectile weapon touched
Cone of acid deals 0d6 damage.
Fog deals 2d6 acid damage each round.
20-ft.-radius cylinder deals 7d6 acid damage.
Sheath of acid damages attackers.
Orb deals 1d3 acid damage.
Deals 0d6 acid damage in a 20-ft. radius.
Wings grant you fly 60', provide natural attacks.
Subject becomes addicted to a drug.
Increase fly speed and maneuverability. Dodge bonus to AC while airborne.
Wards an area against flying creatures.
You and four aarakocra summon a large air elemental via flying dance.
Infects evil subject with chosen affliction.
+1 on attack rolls and saves against fear, 1d8+0 temporary hp.
Allies gain +1 on attacks, saves against fear and 1d8+0 temporary hp.
Gives caster +10 on concentration checks to maintain concentration
Subject can breathe air as easily as water.
Subject treads on air as if solid (climb at 45-degree angle).
Turn normal water into breathable substance, negate underwater penalties.
Wards an area for 0 hours.
Wards an area for 0 hours. Detects creatures on conterminous or coexistent planes.
Functions like Alarm spell except it wards a single object or container.
Summons bebilith to deal with a demon.
Give bonuses to cold subtype creatures.
Natural weapon becomes good, evil, lawful, or chaotic.
Allies' natural weapons become good, evil, lawful, or chaotic.
Weapon becomes good, evil, lawful, or chaotic.
Allies' weapons become good, evil, lawful, or chaotic.
Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignm
Increases own and allies speed.
Subject knows direction and distance to your location.
As comprehend languages on written material, bonus on Search and Spot checks.
Reroll any die roll
Assume form of a similar creature.
Copy nonmagical text.
Target is trapped in stasis inside amber.
Target and gear become ozzelike.
Lowers Listen DC by 20.
Reveals magical aspects of subject.
Find a nearby portal and discover its properties.
Find a nearby planar touchstone and discovery its properties.
Chaotic-aligned rain falls in 20-ft radius.
Makes chaotic-aligned water.
Target gains DR 5/evil.
Blinds creatures within 20 ft. for 0 min. Damages or destroys undead.
Subject takes -2 penalty on attack rolls.
0 animals double in size.
Sends a Tiny animal to a specific place.
0 ally polymorph(s) into chosen animal.
Fascinates 2d6 HD of animals.
+2 enhancement to STR, DEX, CON
+2 STR, DEX, CON to 0 creatures
Your breath weapon becomes a construct.
Buildings attack as one gargantuan animated object plus other effects.
Creates undead skeletons and zombies.
Able to animate fire (use sm. fire elemental MM pg 98)
Creates skeletons or zombies
You imbue inanimate objects with mobility and a semblance of life.
Objects attack your foes.
One or more trees animate and fight for you.
Makes a rope move at your command.
Siege weapon attacks your foes.
Animates snow to become animated object (MM 14) to fight for you.
Able to animate water (use sm. water elemental MM pg 100)
A weapon animates and fights for you.
Able to animate wood (use sm. Animated object in MM pg 13)
Allows subject to predict (size and number) and delay teleportation by others by 1 round
Allows subject to predict (size, number, type) and delay teleportation by others by 3 rounds
Mobile sphere grants immunity to cold. Hedges out cold subtype creatures.
Grants +0 luck bonus to AC and Saves against Dragons.
Creatures within sphere gain immunity to fire damage.
10-ft. field hedges out living creatures.
Antimagic Field that affects one creature.
Negates magic within 10 ft.
Forms Antimagic Field around one Creature or Object.
Object or location affected by spell repels certain creatures.
Keeps animated plants at bay.
You can read and prepare up to 2nd level arcane spell in 3rd level domain slot.
You can read and prepare up to a 5th level arcane spell in a 6th level domain slot.
All in a 0-mile radius take 10d6 damage.
Causes subject's face to take on a horrible appearance.
By taking 2 min instead of 1 you gain a +10 insight bonus on Appraise checks.
Breathe and use breath weapon underwater; gain swim speed.
Transform your foe into a tree, which temorarily animates and serves you.
Causes 0d6 electricity damage to two or more creatures
Invisible floating eye moves 30 ft./round.
Cast two spells you know without expending additional slots.
Cast two spells you know without expending additional slots.
Magically locks a portal or chest.
Inscribes a personal rune (visible or invisible).
Magical auras become visible to you.
As arcane sight, but also reveals magic effects on creatures and objects.
Targeted dispel magic on one subject, and subject loses one spell
Fog cloud obscures vision and causes damage.
Calls powerful good outsiders to fight at your side.
Touch armor or shield gains +3 equivalent special ability.
Touch armor or shield gains +5 equivalent special ability.
Touch armor or shield gains +1 equivalent special ability.
Grants +1 deflect bonus to AC. Darkvision, +2 save vs holy, good or light spells.
Grow two additional arms.
Threaten with bow and fire without AOO.
Gives one projectile or thrown weapon a +4 enhance.; slays, or 3d6+0 dam
Take a full-round action to attack up to 10 targets once each w/in 1 range increment.
Become outsider, immune cold, DR 10/magic, DR 10/pierce, 2d6 cold damage in 15' radius, Fort
Drains moisture from a creature, possibly killing it and destroying its body.
Hovering construct dehydrates a wounded creature.
You become more like your deity.
Transforms creature into an axiomatic creature.
Transforms creature into an axiomatic creature.
You assume the physical appearance and many of the qualities and abilities of a bulette.
You take the form of a Winter Wolf.
You assume the physical appearance and many of the qualities and abilities of a wolf.
Gives +10 bonus on caster level to overcome SR of a single creature
While on the Astral Plane, open a portal to a demiplane to heal naturally.
Projects you and companions onto Astral Plane.
Removes burden of misdeeds from subject.
As alarm, plus learn one type and number of creatures that triggered alarm.
Grant target creature protection against damaging planar traits.
Your familiar gains +4 enhancement to Str, Dex, & Con; DR 5/magic; & +2 saves.
Learns whether an action will be good or bad.
Ignore 10 fire dam/rnd and extinguish fires. Touch to snuff out fires.
Cold emanates from you dealing 2d6 cold damage to all within range.
Cold emanates from you dealing 1d6 cold damage to all within range.
You and all creatures within 10 ft. gain Evasion against Breath Weapons.
Aura deals fire damage to creatures that strike you.
Removes any fear effects from all allies
You gain an aura of fear, or your frightful presence becomes more effective.
+4 morale bonus to Str, Dex, & Con.
Reduce foe to half hp and stun foe, traps creatures in 20 ft radius from victim.
Reduce foe to half hp and stun foe.
Provides temporary protection against overtly damaging planar traits.
Animal or tree gains human intellect.
Awakens a humanoid shaped construct
A region of san forms into a Huge, sentient creature.
0d6 non lethal damage & stuned for 1 rnd. If unconscious 1d6 points Wis dam.
Grant sentience to otherwise mindless undead.
As awaken, but multiple trees or creatures of one kind.
Transforms creature into an axiomatic creature.
Lawful-aligned rain falls in 20-ft. radius.
Makes lawful-aligned water.
Evil creatures are blinded for 1 round and take 0d6 damage.
Secrete a body-covering acid does 1d8 points of damages foes' weapons.
Allows one wooden hafted two-handed weapon to attack wielder once
Spells and spell like abilities backfire causing 1d6 per level of the spell being cast.
+4 on balance, can balance on impossible if 5 ranks.
Subject blinks only when attacking or casting - 50% miss chance
A single creature becomes your servant, but slowly sickens and dies.
You summon a tiny woodland creature to take a tiny message (written on paper or cloth) to a plac
Transforms subject into harmless animal.
Two subjects switch places.
As the Shatter spell plus possibly daze and deafen.
Energy balls deal 0d6 electricity damage.
Subject's flaming body damages foes in grapple.
Able to immobilize one medium or smaller creature
Enemies take -1 on attack rolls and saves against fear.
Eldritch blast deals extra damage against specified creature type.
Banishes 0 HD of extraplanar creatures.
Destroy target corpse, potentially preventing its return to life.
Grants a +2 enhancement bonus to the target's existing natural armor bonus.
Acts as minor globe of invulnerability and double strength magic circle against evil.
Deals 1d6 plus bull rush.
Allies within 30ft may reroll Will saves.
Gain bonus on attack, save; bardic music effects extended.
Create trench or berm.
Improve light in 80-ft.-radius cylinder.
Sense and counter spellcasting within 100 feet.
Targets take penalties, you gain bonuses.
Subject gains +4 to Con.
As bear's endurance, affects 0 subjects.
Your hands become slashing natural weapons.
Subject fights without penalty while disabled or dying.
Large amount of water becomes poisonous.
You create a Tiny nature servant.
You gain +6 bonus on Bluff, Diplomacy, and Intimidate Checks.
Gain bonus on Bluff, Diplomacy, and Intimidate checks.
Your touch deals 2d12 damage and lingers for 0 rds.
Subject gains a +2 luck bonus on saves, can reroll one att., save, skill or ability check.
Two willing subjects switch places.
Creature struck by beshadowned blast is blinded.
-6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions.
Curses target with one of several effects.
Transfer 0 of wounds to another.
Target must take the lower of two rolls for each save, att. roll or skill check.
Seemingly swap one ally with one enemy.
Subject is sickened or nauseated.
Creature struck by bewitching blast is confused.
Large hand provides cover, pushes, or attacks your foes.
Large hand provides cover, pushes, or crushes your foes.
Hand punches subject when casting, forcing conc check
Hand pushes creatures away.
Large hand provides cover, pushes, or grapples.
Hand holds things for you and helps some skill checks
Hand provides cover against one opponent.
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Utilizes an array of techniques to imprison a creature.
Target of your eldritch blast must make Will save or be stunned for 1 round.
Snow field freezes impeding movement
Air prevents target from moving, hinders ranged attacks.
Swallow enemies your size or smaller whole.
Become like a werebear.
Become like a wereboar.
Become like a wererat.
Become like a weretiger.
Become like a werewolf.
Create extra-dimensional bag of torture tools.
Floating magic weapon does damage and may disintegrate.
Makes creature attack itself
Creates a 20 foot radius area of deadly black sand.
Your arm becomes a claw that gives +5 ft. reach, bonus to attack/damage.
Ray may cause 1d4 points of Constitution damage and nausea per round
Creates a 20-ft. radius of supernatural darkness you can see through.
Deal damage to plant creatures, or use wooden weapon to sicken foes.
Greatly enhances staff or quarterstaff.
Desecrate water, deal 0d6 negative energy damage, bestow negative level.
Create blackwater tentacle that attacks your foe.
Wall of blades deals 0d6 damage.
Two subjects share saving throw and use best, both get targeted if fail
Next weapon strike +1d6, add 2d6 to this if you take 5hp dam
Creates blade of gnashing teeth doing 1d6+0.
Take a full round action to take a melee attack w/ ea weapon to all foes within reach.
Slashing weapon glows and gains +3 bonus.
Your melee weapons deal an extra 1d8 pts of fire damage.
Melee attacks daze opponent.
Kills, paralyzes, weakens, or dazes non-evil subjects.
A cone shaped burst of fire causes 0d6 fire damage
Ray deals 0d6 damage.
Ranged touch attack. A ray of intense light blast from your finger. The subject is blinded for 1d6+0
Cone deals 0d6 damage.
60-ft. cone of light dazzles creatures.
Negative Energy sucks 1d6 hp/rd from living in 20' radius
Creature takes Con dmg. from piercing/slashing weapons; repeated use imposes -4 on Fort. save
Allies gain +1 morale bonus on attack rolls and saves against fear.
Makes holy water.
Weapon strikes true against evil foes.
Weapon strikes true against evil foes for 1 round(swift).
All allies' within a 50 ft r spread gain a +2 on ranged attacks.
Evil auras become visible to you.
You gain damage reduction 10/magic.
All allies in 40' burst get +1d6 holy damage and are considered-good aligned
Withers one plant or deals 0d6 damage to plant creature.
You become as beautiful as a nymph, and can blind humanoids who look at you.
Your breath weapon blinds targets.
Become invisible to target, Will save or target blinded 1rd
0' radius of light that blinds evil creatures.
Ranged touch at -4, subject is blinded until his eyes are washed out.
Makes subject blind or deaf.
Grants blindsight (mm 306) out to 30 ft.
Grants blindsight (mm 306) out to 60 ft.
You randomly vanish and reappear for 0 rounds.
As blink, but safer and with more control.
All within a 50-ft radius spread are dazzled and take 2d6 damage.
Blizzard obscures vision, impedes movement and causes cold damage.
Entangles creature, 0/rd damage
Rage gives +2 Str & Con, +1 Will saves, and -1 to AC.
You heal a target at range and take a like amount of damage.
A windstorm (DMG 95) knocks creature prone doing damage.
Corrupts snow field draining 1d2 Con each round and nausea to all within.
Turn subjects blood to water doing 2d6 points on Con damage.
Attack w/ natural/unarmed attacks as thrown weapons w/ 20 ft. range increment.
Immediate retry for failed Survival check while tracking.
Your light weapon creates bleeding wound that deals damage.
Hovering construct doing 1 pt of Con damage each time the disignated foe is damaged.
Attacks miss subject 20% of the time.
Transforms a willing subject into a bodak.
You slay a creature, which turns into a bodak 24 hours later.
You attack as if armed, deal bonus damage, harm grapplers.
You are surrounded by fire and leave a wall-like trail behind you.
Victim takes 1d10 points of different ability damage ea rd.
Your body emanates fire 5 ft in all directions dealing 0d4 damage.
You assume the appearance and many of the abilities of a warforged
Creates one or more indistinguishable duplicates of you.
Protects against 5 pts. of ability dmg. to Str, Dex or Con; repeated use increases dmg. absorbed.
Deal damage per round, second casting sickens target.
10-ft. cylinder deals 4d6 damage+2d6 per round for 0 rounds.
Subject's aura strengthens as if it had 1HD/2 CL more than it actually does.
Positive energy ray, deals 0d12 damage to evil outsiders & undead or 0d12 to others.
One ray/round, dazes 1d3 rounds.
Falling rocks deal 0d8 damage and bury targets under 5 ft of rock.
Ray of cold rendering corporeal undead immobile.
Turns a bone into a magic weapon.
1d3 Con damage to subject.
Save each rd or take 3d6 sonic damage and a -20 penalty on Move Silently."
Pillars erupt from wall or floor, knocking over creatures or smashing them
Stronger Gust of Wind that also does cold damage
Subject's speech becomes incoherent.
Uncorking bottle creates fast horse made of smoke.
Eavesdrop on thoughts of up to eight other creatures.
Wooden weapon gains a +1 enhancement and grows spikes that deal 0 damage.
+10 on Climb in trees, swing like monkey.
Frees subjects from enchantments, alterations, curses, and petrification.
Your breath weapon dazzles targets for 1 min.
Create mist, DC of saves made in this mist against poison & disease increased by +2.
Similar to Fog Cloud.
Create a fog cloud as the spell.
Your breath weapon also deals a second type of damage.
Your breath weapon deals a different kind of damage than normal.
40 ft. radius spread entangles creatures and thorns deal 1 pt of damage for each 5 ft moved.
As entangle, excpet that targets take 1d8+0 damage each round.
Flaming worms deal 0.25/rd fire damage to enemies in 20' radius
All of the targets' weapons become brilliant energy, ignoring armor.
Transforms one weapon or 50 projectiles into a brillant energy weapon
Wearer blinds evil creatures.
Blast deals fire damage. Creature struck catches fire (2d6 damage per round).
Armor grows spikes that attack with the subjects 1st attack/rd, +0 bonus doing 2d4.
Makes weapon brittle.
Subject gains +4 to Str.
As bull's strength, affects 0 subjects.
Target float to the surface of water at 60 ft/rd until they are floating.
Deals 1d8 acid & fire damage/round, target can take only single move actions.
0d4 fire damage.
+1 att, +2 dam, DR 2/magic, sub takes 4 hp fire damage/rd
Weapon give light for 30 ft. Does extra 1d6 fire damage.
Subject grows claws and gains burrow speed of 30 ft.
Subjects grows claws and gains burrow speed of 30 ft.
Bee gives subject -10 penalty on Move Silently and Concentration checks.
0d6 sonic damage in a 20 ft burst.
Barrier inflicts d6+0 damage.
As alarm, plus learn one type and number of creatures that triggered alarm.
Causes an avalanche to fall from sky crushing and burying creatures
Summon 2d4 dretches.
Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.
Target wakes up chaotic evil and goes on a rampage.
Calls a kolyarut to aid you.
Summon 2d4 lemures.
Calls down lightning bolts (3d6 per bolt) from sky.
As call lightning, but 5d6 damage per bolt.
Calls a marut to aid you.
Call your special mount, even if you have already called it today.
Summons a nightmare.
On missed save speed drops 10'/rd, DEX -2/rd, 4 missed saves and turn to stone
Speak with animals and influence their behavior.
Calls a zelekhut to aid you.
Calms 2d4+0 HD of animals.
Calms creatures, negating emotion effects.
Covers several spots with magical caltrops.
Grants +10 bonus on Hide checks.
Grants +10 on Hide checks to a group.
Ball of wind pushes targets around.
Gaze turns creatures to stone (as Flesh to Stone)
Your touch can break enchantment, and you can counterspell.
Verbal rebuke damages those whose alignment differs.
Horrible wail renders creatures nauseated or sickened for 1 round.
Subject gains +4 to Dex.
As cat's grace, affects 0 subjects.
Reroll a balance, climb, jump or move silently with a bonus.
One creature of 5 HD or less flees for 1d4 rounds.
Acidic sludge slows progress, deals damage.
Acidic sludge slows progress, deals damage.
Cloud deals damage, blinds creatures.
Intoxicate subjects.
Can immediately take a standard action and then dazed until end of next turn
Can immediately take a full-round action and then dazed until end of next turn
Can immediately take a move action and then dazed until end of next turn
Target gains one of four celestial properties.
Grant energy resistance, +4 on saves vs. poison, and damage reduction 10/evil.
Object sheds brilliant light to 120 ft. and hurts undead and evil outsiders.
Gain a fly speed with good maneuverability.
Good creatures gain +2 on attacks/saves vs. fear, 1d8+0 temp hps. Evil takes -2.
One or more creatures affected by targeted dispel magic, add 0 to dispel check
0d6 damage; 0 secondary bolts each deals half damage.
0 missiles doing 1d4+1 pts of damage strike target and may hit one other target within 30'.
You can see through another creatures eyes.
Target takes 2d10 Cha drain, deals same to next ally she touches.
You change a leather cord into an assassin vinelike reature, about 16 feet long.
Your staff becomes a treant on command.
You change a twig (found on the ground) into a Small shrub ‐creature.
You invite a celestial(up to 12 HD) to occupy your body.
You invite a celestial(up to 12 HD) to occupy your body.
Heals creature/dam undead at range - more hp and range as casting time increases
Gives DR/evil - more DR as casting time increases
Fatigue, exhasut and deal damage to target, depending on casting time.
Fire damage to enemies- increase dam and area as casting time increases
Deal sonic damage in cone; area and damage increase based on casting time.
Damages and staggers lawful creatures.
Target gains horns and a gore attack.
Similar to Charm Monster.
Cause a single creature to regard you as a friend.
Makes one animal your friend.
Makes monster believe it is your ally.
As charm monster, but all within 30 ft.
Makes one person your friend.
Like Charm Person, at least one creature or up to 0 combined HD of creatures.
Consumes one corpse or undead creature.
+4 to each attribute
Once, take the better of two rolls when attempting to win a game of chance.
You imbue a weapon with a 0 enhancement bonus, and lawful-alignment.
Cold metal damages those who touch it over seven rounds (0,1d4,2d4x3,1d4,0).
Ray causes cold damage.
0 touch deals 1d6 damage and possibly 1 Str damage.
Create solid fog that deals cold damage.
Similar to Evard's Black Tentacles except cold damage.
Cobwebs provide concelment, slow movement, sicken creatures.
Touched creature begins to suffocate on sand.
Roll twice for attacks, skill checks, ability checks, and saves. Use better of two.
Indicates direction and condition of a known target.
Kills 0d4 HD of creatures.
Foes denied all actions or take -2 penalty on attacks, saves, and skill checks.
Blind all other creatures in area for 1 round, dazzle for 1 min.
Transports you and others from one small city or larger to another.
Enh bonus to STR and CON, and DR adamantine based on size of city.
Hear or see at a distance.
+4 bonus saves vs mind-affecting spells and effects & blind fighting.
Your hands become reach melee touch attacks, 1d8 cold damage, slow opponents.
Your hands become weapons dealing 1d8 damage each.
You gain claws based on her size.
Subject gains claws that deal damage based on size.
You gain a +4 sacred bonus on saves vs mind-affecting spells and effects.
Enhancement bonus on Climb checks.
Temporarily grow a tall tree for use as a ladder.
You and your allies gain a +0 bonus on saves against fear.
You and your allies become immune to fear and get +2 morale bonus on attack rolls.
+4 to AC, +4 resistance, and SR 25 against lawful spells.
Protects from effcts of sunlight, +4 resistance on saves vs. light or darkness effcts.
Target provokes hostile reactions, takes -10 penalty on Diplomacy checks.
Touched creature gains protection from heat and sun.
Blur, Freedom of Movement and Water Breating and no non-lethal damage while in water.
Hide a color pool on the Astral Plane from view.
Duplicate awakens when original dies.
Cure 1d4 + 0 damage. If cast imediately after a subject takes damage it prevents the damage.
Creates a magical cloud chariot for you and any other willing touched creature
Generates a nauseating 10-ft. cube.
#VALUE!
Cloud deals 2d6 damage plus confusion.
Increases subjects fly speed by 30 ft.
Hampers vision and ranged attacks, puts out normal fires.
Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
This spell generates a bank of fog, similar to a fog cloud, except that its vapors are reddish brow
Targets gain a 60 ft(perfect) outdoor fly speed.
While you concentrate the target takes 1d12 damage/round and is paralyzed.
Surround yourself with blades of force.
Saliva can be sprayed forth in a 10-ft-cone causing 1d3 Con damage
A creature dead no longer than 0 rnds is preserved & begin a slow process of rebirth.
Subject is entangled by trash and detritus in an area.
You and nearby allies protected by endure elements.
Turn fires cold. Creatures with the fire subtype or cold vulnerability, take 0d6 damage.
A powerful cold front lowers temperatures 0 degrees.
Knocks unconscious, blinds, and/or stuns creatures in a 15 ft. cone.
Creates an ice pillar that rises from the ground lifting creatures into the air.
Allows one subject to use the skill ranks of a second subject in place of her own.
Combustable objects burst into flame. If the target creatures it takes 0d8 with no save.
Comet falls atop foes doing 0d6 points of damage and knocking them prone.
3 frozen comets strike down
One subject obeys selected command for 1 round.
Sway the actions of one or more plant creatures.
Undead creature obeys your commands.
As command, but affects 0 subjects.
Deity answers 0 yes-or-no questions.
Gain knowledge of the surrounding community
You gain knowledge of hills, mountains and underground areas.
Contacts any local spirit, and can ask up to 0 questions
Contacts any local spirit (4HD or less), and can ask 0 questions
Learn about terrain for 0 miles.
You understand all spoken and written languages.
If outsider target fails Will save, stunned for 1 rd and DR decreased by 10
Heal 2d10+1/CL (max.10) pts. of dmg. to yourself while channeling pos. energy.
0d6 cold damage.
Creatures caught in a 60 ft cone must save or believe they are blind.
Gain a +2 circ. bonus on att. rolls against subject and impose a -2 penalty on ist att. rolls agains
01-10: Atk you;11-20: Act normal;21-50: Drool;51-70 Flee;71-00: Atk nearest.
One creature is confused for 1 round.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Creates ice creature to fight for you.
Conjure an object made of ice.
Fills area with positive energy, making undead weaker.
Fills large area with positive energy, making undead weaker
Creature is entangled, unable to move, and takes 3d6 nonlethal damage per round.
Construct gains resistance 10 to specified energy type.
Construct gains immunity to specified energy type.
You steal the appearance of a dead person, adding +10 on Disguise checks.
Draw life from creatures within 30 ft. with -1 or fewer hit points that fail save.
Draw life from creatures within 30 ft. with 9 or fewer hit points that fail save.
Lets you ask question of extraplanar entity.
Infects subject with chosen disease.
As contagion, but affects all creatures in the area of affect.
Creates a fog cloud the causes disease.
You can infect one creature per round with chosen disease.
Sets trigger condition for another spell.
Ignores 10 points of damage/attack from first encountered elemental energy type.
Makes a permanent, heatless torch.
Changes current direction and speed.
Enables you to command deathless creatures.
Control actions of one or more plant creatures.
Raise or lower the level of sand.
Raises or lowers ice and snow.
Raises or lowers the temperature.
Undead don't attack you while under your command.
Raises or lowers bodies of water.
Changes weather in local area.
Change wind direction and speed.
Transforms a magic wand into a healing wand.
Subject gains +2 morale bonus on saving throws.
Subjects gains +2 morale bonus on saving throws.
Aura of cold deals 1d12 to others. They shiver (-2 to Str & Dex) & move at half speed.
Target becomes a soft-bodied ooze-like creature.
Target becomes a spongy writhing, amorphous mass suffering from searing pain.
Conjures a ghostly hand with a candle that provides light in a 5 ft. radius.
Melee touch attack doing 1d8 points of acid damage.
Forces a lycanthrope back to its natural form and keeps it from changing.
When the subject charges it gains a +4 attack roll and takes no penalty to AC.
Shatters or damages ice structures and creatures.
Tentacles granting concealment, other bonuses & attacking those that attack you.
Your eye leaves your head and grows spidery legs, enabling it to scout for you.
-4 penalty on Listen & concentration check to cast spells.
Links two locations by a magical path.
This spell allows you to create an undying soldier.
Feeds 0 humans (or 0 horses).
This spell allows you to create an undying councilor.
Create shadows, wraiths, spectres, or devourers.
Subject receives a magic tattoo with various effects.
Creates a CR 1 trap.
Create ghouls, ghasts, mummies, or mohrgs.
Creates 0 gallons of pure water.
Creature feels chill that increases each round(1d6,2d6,3d6).
As creeping cold, but longer duration and more damage.
Creates a amophous cloud of inky blackness which you control
Swarms of centipedes attack at your command.
Target loses commander rating aura; can't add Cha to rally checks
Ignore miss chance from concealment.
Sneak attack: +1d6 damage, doubled threat range, +4 to confirm crit.
Holy light blinds or dazzles foes, repels light-sensitive creatures, damages undead.
+2 on listen and spot checks, discharge for +5 on final check
Aura burns evil outsiders, undead and fey for 2d6 points of damage/round.
You +4 Cha. Subjects +4 attack rolls/saves/skill checks/immunity to fear/0 temp hp.
+2 to STR, discharge spell for +8 on final round
+1 bonus to AC and +1 bonus for save, discharge spell for +4 on final round
+2 damage to chosen alignment, 1/min, discharge for +8 on final attack
One command undead/min, dischagre for +4 on one turn or rebuke
+2 on hide and disguise checks, discharge for +8 on final check
Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.
You erode building or other structure doing 0d8 points of damage by passing hardness.
Area of snow becomes crunchy penalizing Move Silently -20.
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Fist deals 0d6 damage each round.
-2 att, saves, checks when you start casting until end; after casting complete, Fort save or be par
Calls 2d4 bariaur defenders of Ysgard.
Bestow mummy rot with your touch.
Read subject's surface thoughts, deal hit point and int damage.
Cures 4d8+0 damage.
Cures 4d8+0 damage for many creatures.
Cures 1d8+0 damage.
Cures 1d8+0 damage for many creatures.
Cures 1 point of damage.
Cures 2d8+0 points of damage.
Cures 2d8+0 damage for many creatures.
Cures 3d8+0 damage.
Cures 3d8+0 damage for many creatures.
-5 AC vs. ranged, all crit threats confirm
Similar to Bestow Curse.
Target suffers -3 penalty on attacks, checks, and saves.
Target in a 20 ft radius suffers -3 penalty on attacks, checks, and saves.
Subject takes -2 penalty to AC.
Subjects in a 20 ft radius take -2 penalty to AC.
Target dies and 1d6 wererats claw their way out of its body.
Subject is unconscious for 1d10 minutes.
Makes unholy water.
Wounds dealt by weapon can't be healed without remove curse.
Light deals 2d4 to evil out to 10 ft, 1d4 out to 20 ft. Passing through deals 2d6+0.
Hands gain +2 enhancement bonus; considered 'armed', do 1d6 points of damage.
You send a cyclonic wind in a 120 ft. line doing 0d6 points of damage.
+2 attack & damage (full attack), SR+5 (defensive), DR5/magic (total defense).
Darkness deals either 2d6 or 1d6 damage per round.
Decrease enh. bons of magic weapons as well as save DC and CL of magical effects used against su
Non-demons take 2d20 damage.
Mist washes air clean. +4 save vs magical & supernatural gas effects.
Causes one sword to hover and attack on its own
#VALUE!
Animates 0 chains.
Creates torches or other lights.
Energy strands deal 0d6 nonlethal damage plus entangles evil for 1d6 rounds
Change to a swarm of bats with additional effects.
Similar to Foresight.
Luck bonus to one save equal to or less than your CHA modifier.
Water over large area causes weakness and 0d6 damage per hour.
Creates temp. bridge of shadow supporting 0lbs.
Create 0 bolts doing 2d8 each and dazes the target if they fail their save.
Create flames visible with darkvision, melee/ranged touch doing 0d6 fire damage.
Creates 5-ft.-radius area where all can see without light.
20-ft. radius of supernatural shadow.
Use darkness as the spell.
As the Darkness spell.
See 60 ft. in total darkness.
This spell functions like darkvision, except that the subject is able to see 120 feet in total darkness
This spell functions like darkvision, except that the subject is only able to see 20 feet in total dark
All targets in a 10ft radius burst gain the benefits of darkvison
Create ten projectiles that you can launch at allies to cure 1d8 points of damage each.
All sleeping creatures in a 15 ft radius burst awaken.
Illuminates all creaytures in a 10' radius, deals damage to light-sensitive creatures.
60-ft. radius of bright light.
Humanoid creature of 4 HD or less loses next action.
Living creature of 6 HD or less loses next action.
Hides spoor left by subjects. Actively tracking allows a disbelieve attempt.
Creates a mass of dead wood in a 20 ft radius which falls doing 0d6 points of damage.
Similar to Animate Dead.
Create a wave of molten volcanic rock that sticks to creatures.
Creatures take fire damage and become fatigued.
Permanently deafen all targets in a 20' raidus spread.
Weapon deals 1d6 sonic damage and creatures struck must save or be deafened for 1 min.
Cone of sound deafens creatures.
Black flames surround you. Creatures striking you take 1d4+0 points of damage.
Up to 3 creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.
+4 natural armor, +4 deflection bonus, & natural attacks with the damage of short swords.
You leave a magical "calling card" on a corpse.
Calls a hailstorm causing 1d2 of Str and Con damage.
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Deity brings you back from the dead automatically.
Your body explodes when you die doing 0d8 points of damage in a 30ft radius.
Grants immunity to death spells and negative energy effects.
As death ward, but affects multiple creatures.
Scream deals damage, fatigues all within 10'.
Make death attack without spending rounds in observation.
Reveals how near death subjects within 30 ft. are.
Imbues a scarf that decapitates your target, or if saves takes 0d4 dam
Disguise appearance of another creature or object.
Wounds deal 3 extra point of damage each round.
Figment mimics you and allies.
Fill your lungs with air for the duration of the spell.
Puts 10 HD of creatures to sleep.
Object sheds supernatural shadow in 60-ft. radius.
90 ft darkvision & ignore th 20% miss chance of shadowy illumination.
Creates a gray sphere of whirling air that attacks your enemies
Imbues area of ice or snow with negative energy
Gain a bonus of 0 against one attack.
Gain a bonus of 0 against one attack.
Deal 1d6+0 Con damage.
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.
God's punishment deals 0d6 damage (0d6 vs. undead).
Subject cannot die from hp damage. Can still die from abiltiydrains/damage etc.
The progress of any nonmagical disease is halted for the spell duration.
Stops poison from harming subject.
0d6 fire damage; you can postpone blast for 5 rounds.
Subject takes -2 penalty on attack rolls, save, ability checks, skill checks, and Wis.
As sending, plus you can send suggestion.
Chaotic evil creatures take 2d6 points of damage/rd. Tanar'ri are stunned.
You fly at your land speed.
Gain +10 on one Know(planes), Know(arcana), or Know(religion) check.
You gain +0 natural armor.
Evil creature gains DR 5/cold iron or good.
Water slam deals 2d6+0 damage to all within 20-ft radius, pushes target back, sinks ships.
Fills area with negative energy, making undead stronger.
Fills large area with negative energy, making undead stronger.
Imprisons creature as sand in an hourglass or as wind in the waste.
Those attempting planar travel are diverted to a random wasteland.
Deals 0d6 of desiccation damage and dehydrates 1 living creature.
Deals 0d6 of desiccation damage and dehydrates 0 living creatures.
Creates rolling sphere of supernaturally dry air doing 2d4 points of damage.
Kills plants, damages objects in 0-ft. radius.
Kills subject and destroys remains.
Detects the presence of aberrations.
Detects kinds of animals or plants.
Reveals creatures, spells, or objects of selected alignment.
Detect fey crossroads within 60-ft.
Reveals creatures, spells, or objects of selected alignment.
You know if favored enemies are within 60 ft.
Detects heat, fire spells, fire magic items, clerics of fire deities and most living.
Reveals creatures, spells, or objects of selected alignment.
Reveals creatures, spells, or objects of selected alignment.
Detects spells and magic items within 60 ft.
As Detect Magic.
Detects large accumulations of metal and other minerals.
Detects poison in one creature or object.
Alerts you of magical eavesdropping.
Reveals hidden doors within 60 ft.
Detect and identify ships.
Reveals natural or primitive traps.
Reveals creatures or objects with taint.
Allows "listening" to surface thoughts.
Reveals undead within 60 ft.
You can detect the presence of weapons in a cone emanating from you.
Lowers targets DR
Slays target and deals 0d6 fire damage on 20 foot radius. 7d6 fire damage if target makes save.
You detoxify any sort of venom within 30 feet of you.
Lawful evil creatures take 2d6 points of damage/rd. Baatezu are stunned.
You gain 1d4+1 Cha and becomes and outsider.
You can see darkness(even magical), up to 30 ft.
See in darkness or magical darkness to 30 ft.
You gain a spiked tail that deals 1d4 damage.
Tongue grapples with a 15 ft. reach.
As suggestion, plus subject believes his actions were his own ideas.
Similar to Dispel Magic, Greater, with additional benefits.
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of
Dazzles evil creatures for 2d6 rounds and deals 0d6 damage to evil creatures.
Armor has DR Half the AC bonus/adamantine
Kills, paralyzes, slows, or deafens non-lawful subjects.
Teleports you and 0 Medium creatures up to Long range.
Demension Door lasting rounds. Transport targets up to 25 ft as a move action no AoO.
Teleport subject 0
Teleport yourself up to 30' once per round.
Teleport yourself up to 30' once per round.
Teleport multiple creatures short distances within line of sight.
Allies can immediately teleport a distance equal to their speed.
Bars extra-dimensional movement.
Teleportation and interplanar travel blocked.
Reduces size or blights growth of normal plants.
Diminish Protection reduces target's armor and natural armor bonuses by 0
Creatures in a 20 ft radius spread take 1d12+0 points of damage.
Subject maddened by hunger gains a bite attack with 1 1/2 time Str bonus.
Enemies suffer 2 Str & Dex damage per round.
-4 attacks & dex, 50% reduction in speed, &Concentration check needed to cast spells.
Deals 0 points of damage to target construct.
Identify race and any inherited templates on one target per round.
Reveals deliberate falsehoods.
Reveals exact location of creature or object.
By taking a standard action you are able to discern the true form of creatures within 60ft
Changes the apparent color of a color pool on the Astral Plane.
Subject takes sonic damage each time she casts a spell with a verbal component.
Detach one of your hands and send it forth to manipulate objects or attack.
Changes your appearance.
Disguises a ship.
Makes one undead, including clothing, armor, weapons, equipment look different.
Makes one creature or object vanish.
Forces a creature to return to native plane.
+4 bonus against attacks by chaotic creatures.
+4 bonus against attacks by cold creatures.
+4 bonus against attacks by evil creatures.
+4 bonus against attacks by fire creatures.
+4 bonus against attacks by good creatures.
+4 bonus against attacks by lawful creatures.
Cancels magical spells and effects with dispell check of 1d20+0.
Cancels magical spells and effects with dispell check of 1d20+0.
Dispel Magic, targeted or area version only, affects only abjuration magic.
Cancels water spells and effects or dismisses water creatures.
Your breath weapon acts as a targeted dispel magic to all creatures in its area.
Creates a shimmering screen of Dispel Magic (PHB:223), max +10
Creates a shimmering screen of Dispel Magic (PHB:223), max +20
Dispel one magical effect on touched subject.
Attacks miss subject 50%.
You assume the appearance and many of the abilities of a displacer beast.
Target avoids physical contact with others.
Deals 1d6 damage to one undead.
Deals 0d8 damage to undead.
Melee weapon destroys undead.
-4 Concentration checks neededto cast spells.
Creatures take 0d8 damage.
Creates ambrosia
Speech is 50% unintelligible, affects spellcasting.
Creates area where only evil creatures can be summoned.
Weapon confirms critical hits against good foes.
-4 penalty on all Concentration, Listen, Search, Spot, & can take only a single action.
Creature is flat-footed.
If ray strikes spell caster casting a spell: make a Concentration check or lose the spell.
Provides useful advice for specific proposed actions.
Grants the subject a +10 enhancement bonus to Dex.
You gain +1 on attack and damage rolls.
Insight bonus of 5 on single skill check.
Target gains +3 sacred bonus on attack rolls against evil creatures.
Loss of turn/rebuke ability, domain powers, & many devine feats.
You gain attack bonus, +6 to Str, and 0 hps.
Gain a +5, +10 or +15 bonus on Intimidate checks against those who don't worship your deity.
Allies gain +1 morale bonus to AC, saves.
Weapon appears and strikes those who attack you
Any creature that harms you takes 1d6/caster lvl. (max. 15d6) points of damage (half energy, half
1st attack ea rd deal extra 5d6 but take 10 points of damage
Weapon's threat range is doubled and threats atomatically confirm
Creates clouds of flickering light (0 10-foot cubes) that dazes creatures.
Subject animal obeys silent mental commands.
As dominate person, but any creature.
Controls humanoid telepathically.
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Summons a fiendish kraken under your command.
Scarab swarm deals 0d6 to all in 60 foot cone, if SR is broken gives you temporary hit points.
Black mist obscures all sight, dazes those inside.
Move instantly from one willing or controlled undead to another.
Subject's speech is masked for listeners.
Flying creatures caught in the area plummet up to 100 ft./50 ft if save
Sprout wings and fly at good maneuverability; fly longer overland.
Sprout wings and fly at perfect maneuverability; gain overland speed.
Gain bonus on Knowledge and Spellcraft checks.
+4 to Str, Con, and Cha. +4 to Natural Armor. Immune to sleep & paralysis
You change into a dragon's form.
Gain temporary hitpoints equal to your level.
Summons a dragon of up to 18 HD.
Summons a dragon of up to 22 HD.
Summons a dragon of up to 15 HD.
You choose a dragon type and mimic its breath weapon.
Calls forth an elemental spirit that assumes a cloudy, dragon-like form.
You take on the form and abilities of a Huge red dragon
Grants vision of a dragon, including low-light vision, darkvision, blindsense.
You gain +0 natural armor bonus and an energy resistance of 10
Gain protective benefits vs. dragonblood subtype
Drain 1 point of essentia or Wisdom from target.
Prepared object appears in your hand.
Fires a ray of negative energy that deals 4d8+0 damage and dazes target.
Reduce targets mobility
1d3 Cha drain on one target.
You take the form of a beholder.
Sends message to anyone sleeping.
Sends message and one emotional effect to anyone sleeping.
Your spirit can leave your body and travel 100 ft per round.
As many as eight subjects enter a dreamscape.
Control the physical body of a sleeping creature.
Create difficult, damaging terrain made of snow, leaves, or ash.
Subject's lungs fill with water and he begins to drown (DMG 304).
Subjects', no more than 30 ft. apart, lungs fill with water and they begins to drown (DMG 304).
Subject is immune to addiction.
Enemies take -2 penalty on attack rolls and saves.
Allows you to counterspell as an immediate action. +4 Spellcraft.
Ray inflicts 0d8 damage to corpses and undead. Disintegrate if reduced to 0 hp.
Subject gains +4 to Cha.
As eagle's splendor, affects 0 subjects.
Reduce light in 80-ft.-radius cylinder.
Gives touched creature the ability to glide though the earth.
Melee weapon improves base damage, acts like adamantine bludgeoning weap.
You cause a 1 ft length of natural tunnel to constrict.
Creatures in 20' spread take 4d6 points of impact damage & 3d6 points fire damage.
You hamper the subject creature's ability to fly.
Creates a line of earth, rock and sand to strike creatures doing 0d6 dam
Any damage caused by stone is nonlethal damage.
Creates a earthen hand that is able to grapple opponents
As the Earthen Grasp spell.
Doubles hp of stone structure or rock and increases hardness to 10.
Intense tremor shakes 0-ft. radius.
+20 Fort save to resist altitude sickness and altitude saves against fatigue
Remove lingering effects of pain.
Makes climbing vertical surfaces DC 10.
Temporary trail through any growth.
See normally in natural and magical darkness.
See/hear/speak through a prepared animal skull.
Gain a +5 armor bonus against incorporeal touch attacks.
Incorporeal undead gain +0 AC, +0d8 hp, +0 on attacks, +0 turn resistance.
Incorporeal attackers take 1d6+0 force damage.
Creates 0 spheres to negate hostile magic.
You become an incorporeal globe.
Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
Ray deals 0d6 damage.
"Chain" Eldritch Blast.
Blast takes the shape of a cone.
Deal Eldritch Blast damage to multiple targets within 20 ft.
Blast takes the shape of a reach weapon.
Blast takes the shape of a line.
Extend distance of Eldritch Blast to 250 ft with no range inc.
Ranged touch attack (1d3 dam).
Deals 0d6 electricity damage plus stunning to 0 target.
2d8 + 0 to opponent who damages you in melee.
5d8 damage + 0 to opponent who damages you in melee and daze subject.
Transform your body and equipment into a particular type of elemental substance.
Creates a target (1 of the 5 wu-jen elements) that explodes, 10ft radius
See through a designated object.
Summons multiple elementals.
Drives off elementals of a specific type in a 60ft radius emanation
Gain low-light vision, blindsence (30 ft) or scent, and +2 Listen & Spot checks.
20-ft. radius burst dazes neutral creatures for 1 rd, stuns evil creatures for 1d4 rds.
Emerald fire in hand does 3d6+0 and engulfs target
Immune to pain and [mind] effects, half damage from phys attacks; -4 to skills.
Attacks w/in 80 feet of you causes attacker to take 0d6 lethal or nonlethal dmg.
Subject falls asleep or exhausts target, makes spellcasting difficult.
Exist comfortably in hot or cold environments.
Use endure elements as the spell; target gains immunity to your breath weapon.
Carry more weight while flying and extend length of flight.
Become aware when target performs designated action.
Immune to one type of energy and heal 1/10th the damage done by that type.
Transforms potion into a grenade that deals energy damage in a 10-ft. radius burst.
Shield of one type of energy, resistance 10, shield bash deals 2d6 energy damage.
Shield of one type of energy, resistance 5, & shield bash 1d6 energy damage.
Target gains resistanc 10 to energy; can turn one energy attack into healing.
Subject gains resistance 20 against one energy type for one attack.
Item using one kind of energy uses another instead
Subject gains 2d4 negative levels.
Gives subject one negative level/round for 0 rounds.
Grants creature & equipment immunity to 1 type of energy
Gain immunity to acid, cold, electricity, fire, or sonic damage.
Gain resistance 10 to acid, cold, electricity, fire, or sonic damage.
Spheres attack with or negate 5 energy types.
One attack deals an extra 2d6 energy damage
One attack deals an extra 3d6 energy damage
One attack deals an extra 1d6 energy damage
Area absorbs magic energy to power a preset spell.
Burst of energy doing 1d8+0 points. Double if you take damage yourself.
Subjects gain vulnerability to the specified energy.
Your breath weapon also bestows 2d4 negative levels.
Shadows provide concealment and drain nearby foes of Strength.
Subject gains 1d4 negative levels.
Grants familiar +2 competence bonus to saves, attacks, and dmg, +2 AC
Grants you special abilities when you assume wild shape.
Change the purpose of offensive or defensive enhancement bonuses.
Humanoid creature doubles in size.
Humanoid creature doubles in size.
Enlarges several creatures.
Enrages an animal
Plants entangle everyone in 40-ft.-radius.
Imbues a scarf that entangles target
Quarterstaff grapples with +8 bonus & constrict grappled opponents doing 2d6 damage
Captivates all within range.
Make nearby creatures fascinated.
You enchant a creature to give you what it is holding.
Traps creatures in a block of ice.
Ranged attacks against you have 20% miss chance.
Similar to Entropic Shield and Pass without Trace.
Entraps target creature and denies save for attached spell.
All earth subtype creatures in a 40ft radius burst take 0d8 points of damage.
Mundane or magical writing vanishes.
As ray of enfeeblement, but greater effect against already weakened target.
Confer the dragon type on touched creature.
Speed increases to 60 ft, gain scent, & +8 to Hide, Jump, Listen, Spot, & Survival.
Conjures stew that heals 1d6+1 per serving.
Target rendered helpless, ageless, and all abilities scores except for Con drop to 0.
Your breath weapon manifests on the Ethereal Plane.
You create a prison of force around a creature on the etherial plane
You become ethereal.
Magic horse appears that can move fast on the ethereal plane.
Travel to Ethereal Plane with companions.
Subject momentarily becomes ethereal
Tentacles grapple all within 20-ft.-radius spread and may cause 1d6+4 bludgeoning damage
Grow two tentacles with 10-ft. reach that deal 1d8 + 0 damage each.
Imbues area of plants with heat, heals, and makes immune to cold.
Subject takes -4 penalty on attacks, saves, and checks.
Paralyze creature with your glare for 1d8 rd.
You conjure one type of evil weather.
Ranged weapons automatically confirm critical hits against favored enemies
Creatures within 40 ft. take damage equal to 50 plus your current HP, and you die.
Gain +0 sacred bonus to AC, DR 10/evil, SR 5, reduce ability damage by 1 (min 1).
Creates a 5 ft by 5 ft opening 1 ft deep in wooden, plaster, or stone walls.
Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.
Your speed increases by 30 ft.
Speed increases 30 feet.
Create a 5 ft wide path of flame doing 0d6 of fire damage.
Area is covered with runes that explode on contact with creatures
Deals 6d6 damage when read.
Extend the reach of your tentacles by 5 ft.
Creates drug from inanimate object.
Extract moisture from a creature doing 0d6 points of damage.
Arcane eye that you cast any nonpersonal spell 3rd level of lower through.
Invisible sensor like Arcane Eye can move through stone.
Your eye gains random beholder ray.
Hurricane force winds 40 ft emanation centered on you & a 10 ft radius quite area.
Target becomes panicked, sickened, and comatose.
Subject gets +8 on Spot checks.
Summon 4 fiendish dire bats. You can see through their eyes.
You see through a zombie's eyes.
Transforms raw materials into finished items.
5 ft. radius burst outlines subjects w/ light, canceling blur, concealment, etc.
Up to 0 opponents cannot take attacks of opportunity.
Heal 8 points of damage to follower of same deity as you.
Travel on a solid surface as if that surface had its own gravity.
Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Gain 1d10+0 temporary hps.
Functions as Peacebond except you can choose one individual who can still freely draw their wea
As sending, except you imitate someone else.
Fools scrying with an illusion.
Familial Geas
Creates a extradimensional space for your familiar
Safely teleport self to familiar or familiar to self as a swift action.
Grow vampire fangs doing 1d6 + Str Mod + 1 point Con damage.
Creates a machine, functions as Large animated object, & can perform any simple task.
As fantastic machine but more powerful, you control its actions or specify a simple program.
Subject gains immunities, can function at -1 to -9 hp.
Subject gains better protection the more valuable your sacrifice.
Produce a strong wind.
Subjects within cone flee.
You grow 2 granting you a +4 bonus
Food for 0 creatures and grants comprehensive bonuses.
Objects or creatures fall slowly.
Subject's Int and Cha drop to 1.
Fly at land speed with good maneuverability for 24 hours.
Grants the ability to deal greater damage against Large or Larger creatures.
Illusory vision fatigues or exhausts target, makes spellcasting difficult.
Transform dying creatures into ghouls.
Ice crystal surrounds 0 targets, 0d6 damage cold & slashing, & speed reduced by 20.
20 foot radius zone provides SR 11
Like alter self except can transform into fiendish creatures, demons, or devils.
You see in magical darkness, see invisible up to 60 feet, and can detect good.
Your ability to teleport without error is quickened.
Summon celestial lions and celestial dire lions to follow your commands.
Causes eyes to glow and combust materials
Changes climate to winter or strengthens existing winter.
Sence the direction of the nearest temple to your god or of your alignment.
You gain the ability to perceive weak points in your opponents armor.
Shows most direct way to a location.
Notice traps as a rogue does.
As Aiming the Target except you do not need to maintain concentration
Deals damage per round and nauseates or sickens target.
Kills one subject.
Transform tails, tentacles, or finned extremeties into humanoid legs and feet.
Subject takes fire damage, might be sickened.
Allows you to breath fire once per round dealing 0d8 dam
Your blood becomes a potent corrosive that burns attackers
Acorns and berries become grenades and bombs.
Creatures attacking you take 1d6+0 fire damage; you're protected from heat or cold.
Creatures attacking you/allies take 1d6+0 fire damage; you're protected from heat or cold. Targets
Creates 0 magical fire shuriken
Swarm of Fine fire elementals attacks target.
Deals 0d6 fire damage.
Multiple-use dimension door that works only through large fires.
Opened object deals 1d4+0 damage.
Your arms become wings that enable flight, deal 2d6 fire damage.
0d6 damage, 20-ft. radius.
0, 5-ft bursts dealing 0d6 fire damage that round and 0d6 the following round.
A fireburst deals 0d8 damage to all within a 10ft radius
A fireburst deals 0d8 damage to all within a 10ft radius
Target bursts into magical flame. Target can deal an extra 0 pts of fire damage.
As quench, but also suppresses magical fire effects in affected area.
Transforms one hand into stone, +6 to STR for attacks, grapple, breaking, slam attack
Arrows deal 1d6 fire damage.
Touch attack deals 1d8 +0 damage.
As flame blade, but 1d4+0.
Gives weapon the flaming burst quality.
10 ft. radius, 40 ft. high cylinder smites foes with divine fire (0d6 damage).
Turn forelimbs into flaming whips. 2 melee touch attacks w/ 15' reach doing 6d6.
Creates rolling ball of fire, 2d6 damage.
Dazzles one creature (-1 on attack rolls).
Flash of light dazzles and blinds in a 20-ft. burst.
Wave of water smashes everything in its path and floods area.
All non-living matter in area is drained of heat.
You grow mind flayer tentacles, which you can use to attack your foes.
Blows away & knocks down smaller creatures & deals 0d6 points of damage.
Similar to Dimensin Door with limitations and additional benefits.
Strips flesh, causing 2d6 dmg, 1d6 Cha dmg, and 1d6 Con dmg per rnd
You gain DR 10/magic.
Black claw deals 0d8 damage and critical hits deal bleeding wounds.
Turns creature into ice.
Turns 1 creature into a statue of salt.
Turns 0 creatures into statues of salt.
Turns subject creature into statue.
Target stunned 1 round. The next round takes 0d6 damage, nauseated 1d4+2 rounds.
You gain a pair of powerful draconic wings, granting you Fly 100ft.(avg), 15 mph.
Target creature or object floats on water.
As Tenser's Floating Disk (PHB 294) moves anywhere w/in 15', fly on it, speed 20(perfect).
You can scry creatures in contact with a body of water.
Subject flies at speed of 60 ft.
As fly(PHB:232), grants 0 targets the ability to fly. They must be w/in 20' of each other
Gain fly speed of 60 feet.
The target of this spell gains a +3 bonus to a single skill of the caster’s choice for the duration of th
The target of this spell gains a +6 bonus to a single skill of the caster’s choice for the duration of th
The target of this spell gains a +10 bonus to a single skill of the caster’s choice for the duration of t
Convert unused touchstone abilities into temporary hit points.
+1 on attack, skill and ability checks.
Weapon becomes +5, extra 2d6 against 1 favored enemy, +4 to your saves vs that enemy.
Fog obscures vision.
Gain a new movement type and speed based on the deity choosen.
Blocks planar travel, damages creatures of different alignment.
Subject cannot speak about a certain topic.
Created a lidded 2 ft cube of force, opened only with password.
Invisible claw of force attacks guards an area, with a +10 attack bonus doing 1d8+10.
Creates a immoble ladder of force.
0 missiles of force, unerringly stike, 2d6 points of damage, 1/2 damage to adjacent.
Cube or cage of force imprisons all inside.
Stationary sphere of force prevents spell with force descriptors & incorporeal creatures.
Initiates a +10 bull rush to all creatures in a 10' burst.
"Sixth sense" warns of impending danger.
Create a wooden duplicate of yourself.
See through a distant plant.
Converse with a creature through a distant plant.
+10 competence bonus on Hide and Move Silently.
You take the form of a chimera.
Gives cold creatures a +1 sacred bonus to attack and saves versus fire.
Grants familiar 2d8 temp HP, +2 Natural armor, and Light fortication (25%)
Target immediately receives Heal if killed by damage.
Unmoving subject receives a +2 to AC & +4 bonus to Str vs bull rush & trip.
Subject gains +4 to Int.
As fox's cunning, affects 0 subjects.
Releases creature from imprisonment.
Protects against suffocation and dangerous vapors.
Subject moves normally despite impediments, auto-succeed grapple checks.
Ranged touch attack, 2d6 cold damage & encase target in ice, 2d6 cold per round.
Freezes metal armor causing penalties and damage.
Creates 20'-radius freezing fog that affects vision, movement, does1d6 dmg
Gaze freezes creatures.
Make subject creature believe its allies are its enemies.
Appear friendly to viewer, +5 circumstance to Diplomacy and Gather Info
Change Eldritch Blast to cause fear effects.
Make nearby creatures shaken.
Breath a cone of cold doing 0d4 points of damage & dazes targets.
Imbues weapon with frost.
Chills creatures causing damage and Dex damage.
3d12+0 cold damage.
1d12+0 cold damage.
3d12+0 cold damage to 0 creatures.
Drops temperature, causes snow and freezes creatures.
Teleports between areas of slush, snow and ice.
All targets in a 30 ft radius spead are effected based on your perform check.
Target's multiple sets of arms fuse together, +4 str per each fused limb.
Hardens sand and may trap creatures.
Subject becomes insubstantial and can fly slowly.
Connects two planes for travel or summoning.
Commands subject of 7 HD or less.
As lesser geas, plus it affects any creature.
Deals 0d6 electricity damage plus stunning to a single creature.
Chills creature causing a -4 penalty on attacks, AC and all Str and Dex checks.
Teleport target to random safe place within 100-ft.
Converts 5 gems into bombs that explode in a 5' radius, 0d8 force damage.
Teleport to location of other specially prepared gem.
Increases your maximum HD of controlled undead by 0.
Create a guardian spirit for a specific location.
Preserves one corpse.
Generate light only you and your companions can see.
Creates a ghostly torch that illuminates, and shakens all within 30ft
Figment sounds.
Armor works normally against incorporeal attacks.
Weapon works normally against incorporeal creatures.
Incorporeal creatures turn corporeal within a 0 ft radius.
Transforms you into visible, incorporeal form
Object records and plays a song at your command.
Automatically pulls crossbow string into catch.
Your tail of force can be used to take advantage of an attack of opportunity.
Take 3d6/rd, body turns into a ghoul (MM 118) when reaching 0 HP.
Ray paralyzes target.
Glyph wards area, paralyzes victims.
Light provides turn resistance +1.
Paralyzes one subject, which exudes stench makeing those nearby sickened.
Transforms you into size Huge or larger with reach
Turns centipedes, scorpions, or spiders into giant vermin.
Toss pebbles that turn into boulders. Range 120', 2d6+0 Bludgeoning Damage.
Subject gains 2 new arms. All arms have claw attacks doing 1d4, w/ possible rend.
Stops 1st- through 3rd-level fire spells and spell effects.
Grants creature SR 18 against fire spells and spell-like abilities.
Globe grants those within SR 25 against fire spells and spell-like abilities.
Summons animated glaciers to fight for you.
Turns subject into glass.
Freezes a lock with ice increasing Open Lock DC by 10 and hardness by 5.
You gain +30 bonus on Bluff checks, your lies can escape magical discernment.
You get an answer to a yes-or-no question.
10 ft. radius spread blinds creatures, outlines invisible creatures.
As lesser globe of invulnerability, plus 4th-level spell effects.
Stops 1st- through 3rd-level spell effects.
Gain +0 sacred bonus to AC, DR 5/evil.
As shield other, but with multiple targets.
Creates permanent magical light; you control brightness.
Inscription harms those who pass it.
As glyph of warding, but up to 10d8 damage or 6th-level spell.
Cloud of itchy debilitating pollen sickens living creatures.
You create a suit of barding with no armor check penalty for your mount.
Sneak attack constructs.
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
2d4 berries each cure 1 hp (max 8 hp/24 hours).
You glow to a radius of 20 ft. & gain a +2 Dex bonus & your speed increases by 10'.
Sneak attack undead.
Target is prevented from regaining hit points by any means.
Your hand flies from your arm to make grapple attacks.
Makes 10-ft. square or one object slippery.
Loud noise causes stunning, deafness, and knocks creatures prone in area.
Enormous wormlike maw attemtps to swallow target.
Apply an arcane touch spell to your eldritch blast.
Tears hand from target, dealing 6d6 damage, then hand attacks target.
Array of magic effects protect area.
+1 on one attack roll, saving throw, or skill check.
Find the nearest establishment of designated type.
Ignore distance & cover penalties on ranged attacks.
A bright light shines on targets. +2 on ranged attacks.
Blows away or knocks down smaller creatures.
15-ft jawed tentacle grows from stomach and attacks enemies.
Kills subject and gives you 4d6 temporary hit points and +4 strength.
Cloud of dust obscures sight and abrades those passing through it.
Creates a rain of stone that deals 0d4 damage
Creates 0 hailstones. With a ranged touch attack, each does 5d6 points of cold damage and can be
Designates location as holy.
Makes one type of terrain appear like another (field into forest, or the like).
Swirling sand grants a +0 deflection bonus.
Subject's feet become stuck to ground
Render up to 3 deathless immobile.
Immobilizes undead.
Subject grows barbs, which damage (1d8 slashing & piercing) foes that attack the subject in mele
Eldritch blast deals normal damage to objects.
0d6 damage or 0d8 damage if the target is evil.
+2 sacred/profane bonus to worshippers of your patron or your patrons alignment.
Immobile warded zone, stuns those with different patrons.
Biting mouth in your palm deals 1d8 damage and starts grapple.
Touch attack for 1d8+0, 2d6+0 against undead.
Increases target object's hardness by 0.
Deals 0 points of damage to target.
Deals 0d12 points of damage to target.
Deals 0 points of damage to target.
Grants another caster +2 caster levels and +2 on save DCs.
Starting a bardic music effect is a move action. Concentrating is a standard.
Like Harmonize, but concentrating is now a move action as well.
0 creatures move faster, +1 on attack rolls, AC, and Reflex saves.
As haste, counters slow.
Turn corporeal and incorporeal undead into haunting presences.
0 targets w/in 30' of each other becomes shaken.
Increase range by 50%; +5 on Spot.
Cures 0 points of damage, all diseases and mental conditions.
As heal, affecting only your animal companion.
As heal on warhorse or other special mount.
As heal, but with several subjects and max 250 hp restored to each creature.
Allies can tap healing energy pool for cure spells.
When casting healing spells, remove harmful conditions and heal more damage.
Ball of light heals 1d8/round
Touch deals 1d12+0 damage, You gain damage as hp.
You heal target up to 0d6 points and take half that much as damage.
Heal at twice normal rate.
Gain +10 on jump checks, +10 to fly speed; feather fall once.
Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.
Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.
You gain damage reduction 5/-, & resistance to cold, fire, & electricity 5 but natural healing slows t
Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.
Creates a bolt that slays a target with up to your HD & stuns a target with more HD than you for 1
Subject is helpless for 1 round.
Subject dies in 1d3 rounds or takes 3d6+0 damage.
Outlines target in flame that negates concealment from darkness, blur, displacement, & invisibili
Freezes the heart of the target.
Remove fear, despair, confusion, insanity, [mind] effects; restore 2d4 Wis dmg.
All living creatures w/in 20' of you take 0d6 points of cold damage. You gain 2 tempory hp for ea
Implants a tiny sphere of cold that does cold damage each round.
Make metal so hot it damages those who touch it(0,1d4,2d4x3,1d4,0).
Target becomes fatigued & takes 2d6 points of heat damage.
Summons archons to do your will.
Leaping bolt of radiant lightning deals 3d6 damage to each of 0 targets.
Leaping bolt of radiant lightning deals 5d6 damage to each of 0 targets.
Blast of music paralyzes foes.
Explosion of brimstone deals 3d6 damage in 5-ft. radius.
Explosion of brimstone deals 5d6 damage in 20-ft. radius.
Summons devils to do your will.
Change Eldritch Blast to do cold damage and give Dex penalty.
You gain +2 AC and +1 to existing DR.
Transform into a hellcat for 1 round/2 warlock levels.
Ghostly hand leads subject to you.
Creatures of 5HD or less within 20 feet slowed.
Food for 0 creatures cures and grants combat bonuses.
The target of the spell temporily gains one feat, that he has the prerecs for, from the fighters bonus
Gives +2 on attack rolls, saves, skill checks.
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temp hp.
Weapon gains comprehensive benefits.
Force subject to lose actions.
Absorbs slush, snow and ice and heals the caster by 0 hps.
Puts a creature into suspended animation.
As Leomund's secure shelter (PHB:247) except perfectly camouflaged
Animals can't perceive 0 subject(s).
Dragons cannot see, hear or smell the warded creatures, even with blindsense.
Undead can't perceive 0 subject(s).
Wards of 200 sq. ft. area from divinations
Add Eldritch Blast damage to weapon damage as part of standard attack.
Target of your eldritch blast must succeed on a Will save or be slowed for 1 round.
See & hear events in the past.
You induce comatose slumber in targets.
Store some of your life force for later healing.
Paralyzes one animal.
As hold person, but any creature.
As hold monster, but all within 30 ft.
Paralyzes one humanoid.
As hold person, but all within 30 ft.
Holds door shut.
+4 to AC, +4 resistance, and SR 25 against evil spells.
Increases eldritch blast damage versus outsiders.
Your special mount gains the celestrial template
Damages and blinds evil creatures.
Special mount's speed increases by 40 ft. for 1 round(swift).
Creates a glowing star that turns spells, grants +6 AC, or fires energy bolt doing 0d6 points of fir
Driving rain falls in 20-ft. -4 on Listen, Spot, Search, & ranged attacks. Extinquish flames & 2d6 po
Weapon becomes +5, deals +2d6 damage against evil.
You assume the appearance and many of the abilities of a hound archon.
You assume the appearance and many of the abilities of a protectar.
Kills, paralyzes, blinds, or deafens non-good subjects.
You appear seprentine to target, and can deliver illsuory poison bites.
Creature biting you are nauseated and will not willingly bite you again.
Subjects are nauseated or sickened.
Deals 0d6 damage within 30 ft.
Creates shadowy protector.
Chain of force trips and attacks opponent.
Take the form of any humanoid creature.
As Darkness with bat swarm.
Target is engulfed by a gizzard taking 2d8+8 crushing and 1d8 acid damage.
Gain + 0d6 sneak attack damage.
Next strike with a bow automatically crits.
Summons a retriever or a pair of pack fiends that follow your commands.
Enhances one melee weapon to return to the thrower when thrown.
Stone deals 6d6 damage, knocks targets prone.
Heals desiccation damage.
+2 caster levels & +4 cha checks to turn undead to all good divine casters within range.
Fascinates 2d4+0 HD of creatures.
Fascinates 2d4 HD of creatures.
Target takes 0d6 points of cold damage & becomes fatigued.
Creates a Simulacrum-like assassin made of ice.
Create an axe of ice that does 2d12+0 points of cold damage.
A cone shaped burst of icy crystals deals 0d6 dam, plus frostbite
Creates a huge ice castle.
Ice claw grapples and deals 1d8 points of cold damage.
Ranged touch attack deals 0d4 of cold damage, plus 1 point of splash damage.
Fires 1 ice dart as a ranged touch attack.
Causes a 20' radius burst of rock and ice shards doing 0d6 points of damage & turning the area in
Turns your fist into a +1 spiked gauntlet of ice doing normal damage + 1d4 points of cold damage.
Creates a +0 shard of ice (ranged melee) that does 2d8 dmg, 2 dex dmg
Creates tremor in ice terrain.
Shapes ice into form of a useful object.
DR 15/- to a total of 0 points of damage but vulnerable to fire.
Creates a ship of ice.
Allows a creature to skate on ice increasing its speed by 60ft.
Makes surface slippery with ice. Those on the ice must make balance checks.
Hail deals 5d6 damage in cylinder 40 ft. across.
Restores a frozen creature back to its normal state.
Creates an entangling web of ice.
Drops an iceberg on your target.
Creates a +4 ranged attack dealing 6d6 points of damage (1/2 cold,1/2 piercing) and stunning the
Creates icicles that fall on your target.
Trade one daily use of wild shape to acquire celestial, fiendish, anarchic, or axiomatic template, a
Determines properties of magic item.
You learn the identity of one person.
Gain energy resistance to 1 type.
Creatures in a 40 ft radius spread drop held or carried items and begin eatting illusionary food. C
Creates an illusory pit. Those who believe they are falling fall prone for one round and arestuned
Only intended reader can decipher.
Wall, floor, or ceiling looks real, but anything can pass through.
Allows you to imbue your familiar with 0 spells of no higher than 0th level
You can imbue holy water with the power to impart special effects.
Transfer spells to subject.
Allow subject to reroll a skill check.
Subject is locked in place and takes a -1 penalty an melee attack rolls and a-2 penalty on Ref. Sa
Diminishes the heat and light of the sun in an area.
Stones, bricks, hard dirt etc. cracks and shift in its foundations making footing treacherous.
Creates an opaque wall of force.
If you have the frightful presence ability this spell cause targets to cower in fear.
You know where prey is, as long as it's moving.
Kills one creature/round.
Subject that can possess creatures is rendered powerless.
Subject that can possess creatures is trapped in current body.
Traps soul in a small object, and victim takes 1d4 Con damage per day.
Entombs subject beneath the earth.
Gain 0 bonus luck points for attack rolls, skill and ability checks.
Daze and drain 1 point of essentia from target with opposite alignment component.
Gain concealment and 1 point of essentia.
Cloud deals 4d6 fire damage/round.
Create slippery substance like grease, but highly flammable.
Cone of fire deals damage, more damage on consecutive casting.
Subject can't ready actions or delay.
Subjects attack nearest creature.
Grant incorporeal undead a +-1 bonus to AC & attack rolls, +-1d8 bonus hit points, & a +-2 turn re
This spell destroys 0d4 HD of undead within a 50ft radius burst.
Poison's DC increases by 2.
Protects the recipient form the first incapacitating attack. The attack will only do enough damage to
Subject takes 3d6 nonlethal damage/round
+2 caster levels & +4 cha checks to rebuke undead to all evil divine casters within range.
You assume the appearance and many of the qualities of a bone devil
You assume the appearance and many of the qualities of a bearded devil
Creatures hit by weapon lose 2 additional HP each round.
Creature bursts into flames and takes 6d6 fire damage the 1st round and one less die of damage
Touch attack deals 1d4 Con per round.
Deals 4d8 +0 damage to a construct
Touch attack, 4d8+0 damage.
Deals 4d8+0 damage to many creatures.
Deals 1d8+0 damage to a construct.
Touch attack, 1d8+0 damage.
Deals 1d8+0 damage to many creatures.
Touch attack, 1 point of damage.
Deals 2d8+0 damage to a construct.
Touch attack, 2d8+0 damage.
Deals 2d8+0 damage to many creatures.
Deals 3d8+0 damage to a construct.
Touch attack, 3d8+0 damage.
Deals 3d8+0 damage to many creatures.
Subject delays until next round.
Fill water in a 30 ft. radius spread with an inky clound obscuring sight beyound 5 ft.
Compels target to divulge information truthfully.
Subject suffers continuous confusion.
Locust swarms attack creatures.
Target has -4 on Int based skills & Concentration checks, must make Concentration check to cast.
Subject rolls twice, takes better result.
+10 on next Bluff to feint in combat.
Creatures wearing special insignia are warned similar to alarm spell
Creatures wearing special insignia warned and affected as though by a Bless.
Creatures wearing special insignia are healed for 1d8 +0 points of damage.
Creatures wearing special insignia warned and gain +1 to AC and Fort saves.
Increases inspire courage ability by +1.
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Creates illusory doubles of you.
Disable Device or Open Lock check as free action, +2
Enhanced contingency spell teleports you under 6 possible conditions.
Search check as free action, +2 on search check
Make target creature vulnerable to chosen energy type.
Subjects gain combat benefits based on their individual deities.
Illusory sound applies - 10 penalty on listen checks, deals 2d6 damage each round.
Causes subject to die or to take 6d6+0 fire damage
Send a 25 word message to recipient even on another plane.
Link lets allies communicate across planes.
Heals 5d4 + 0 damage, grants DR 5/evil for one minute.
Heals 1d4 + 0 damage, grants DR 1/evil for one minute.
Heals 3d4 + 0 damage, grants DR 3/evil for one minute.
Subject is invisible for 0 minutes or until it attacks.
Dispels invisibility within 0 ft.
Makes everyone within 10 ft. invisible.
As invisibility, but subject can attack and stay invisible.
As invisibility, but affects all in range.
As invisibility but mask image, scent, & sound. Doesn't dispell w/ attack.
Invisible.
Momentarily negate antimagic effects.
Aberrations become sickened, nauseated, dazed or stunned.
Your body becomes living iron.
+6 natural armor bonus.
Construct gains DR 15/adamantine and takes half damage from acid and fire.
Imbues a scarf that range attacks target for 1d8+0 damage
0 suits of armor have no penalty on Hide and Move Silently.
Subject becomes immune to all metal.
You or a creature you touch becomes immune to non-magical metal.
Target gains +5 bonus to save against poison.
Intense vibrations shakes creatures prone.
Magic wood is strong as steel.
Item that provides one type of bonus, now provides another.
Turns the subject white granting a +5 circumstance bonus to hide in snow.
Doubles the threat range of one natural weapon doing slashing or piercing damage.
Subject gains bite attack.
0 carvings turn into worgs (MM 256).
30' line of steam deals damage.
Force creatures to dance which causes penalties and forces random movement.
Negates silence.
Subject gets +10 bonus on Jump checks.
Fey, vermin, plant, & plant creatures take 0d10 pts of negative energy damage.
Curse creature to turn into a plant (1d6 points of Dex drain per day).
Any creature damaging you becomes fatigued for 3 rounds.
Any creature damaging you becomes fatigued for 3 rounds.
Any creature damaging you becomes fatigued for 3 rounds.
Doubles normal weapon's threat range.
0d6 fire damage, partially ignore SR.
1d6 cold damage/rd, cause fatigue, partially ignore SR.
Grapple 0 creatures as a free action using your caster level and Wis bonus as modifiers.
touch becomes toxic, deals 1d6 Con dmg, plus 1d6 Con dmg 1 min later
Gain vampirelike supernatural abilities and vulnerablilities.
Teleport to a square that leaves you flanking an enemy.
Opens locked or magically sealed door.
You discern north.
Determines relative power level of creatures in area.
Learn 1 strength or weakness of your opponent.
Determine target's defenses.
Determines targets vulnerabilities and resistances.
Subject gains +8 on Escape Artist checks and cannot be snared by webs.
Your fingers become projectiles that deal 1d4 Dex damage.
You and 0 others hide within the earth.
Ray slows target and causes it of have a 1d6+0 Str penalty.
Ranged touch attacks deal 1d6 points of damage.
Whip of force strikes damage, can become a line attack.
Return a creature that died in the last round back to life in a reincarnated body.
Evil creatures are struck dead and sent to lower planes.
Feelings of good & love leave evil tgt cowering, frightened, nauseated, or shaken.
Launches a crossbow bolt as if fired from a light crossbow.
Hurls Fine item up to med range w/ no range penalty.
Weapon becomes +5 axiomatic weapon and emits magic circle against chaos.
You gain an overview of the geography around you for 50 miles.
You gain +6 bonus on Balance, Jump, and Tumble checks for 24 hrs.
Lets you learn tales about a person, place, or thing.
Ghostly swordsmen threaten a 10-foot radius, deal 1d8 + 0.
Creates sturdy barracks.
Hides expensive chest on Ethereal Plane; you retrieve it at will.
Creates sturdy cottage.
You conjure a carriage seating four comfortably or six in cramped conditions.
Creates shelter for ten creatures.
Creates a snow house.
Makes item seem trapped.
Kills, paralyzes, weakens, or dazes non-good tgts, deals 2d6 points of sonic dmg.
Subject moves up and down at your direction.
You can create up to -1 rays that deal 1d12 points of damage to undead & doing -1 points of nonl
Protects the recipient from positive energy including healing.
Target is immune to all death spells, death effects, energy drain, nagative energy, & special attac
Object shines like a torch.
Each undead creature targeted by your turning check takes 1d8/two caster lvl. (max. 10d8) point
Gain a bonus equal to one-half your divine caster lvl. (max. +5) on your next turning check.
Radiate silvery light in a 30' radius, & expend as 2 bolts that deal 1d6 damage.
Radiate golden light in a 30' radius, & expend as 2 bolts that deal 2d6 damage.
Your turning dmg. incr. by 1d6/four divine caster lvl. (max. +5) on your next successful turning che
Radiate a soft pearly light in a 30' radius, & expend as 2 bolts that deal 3d6 damage or heal 1d6+d
Your effective turning lvl. incr. by 1/three caster levels for the purpose of det. affected undead and
You provoke no attacks of opportunity when moving.
Creates in hand blade of lightning that does 0d6 elect.dmg (no STR)
Electricity deals 0d6 damage.
Transform into bolt of lightning, damaging foes and transporting yourself.
You gain electricity resistance 20, on your turn adjacent creatures take 10d6, As a free action you
A cone shaped area of crackling electric bursts emanates from your hand. The spread does 0d4 p
Alters reality-within spell limits.
Magic voices maintain your bardic music.
Eruption of fire deals 0d6 damage for a 3 rounds.
Allies gain +2 bonus/ally in spell area on Listen and Spot checks.
Subject gains immunity to fear effects.
You gain the pounce special ability and can make a full attack on a charge.
Enemies take 0d8 points of damage & are stunned 1 rd; allies 1d8+0 temp HP; +1 on attacks, save
Extracts one does of liquid pain from tortured victim.
Listen through magic coin.
+4 on Listen, plus blindsense or blindsight if 5 or more ranks in Listen.
You and your allies in a 30' radius gain +10 increase to speed as long as you take only move actio
Oak becomes treant guardian.
You perceive tracks as if they had just been made.
Subject becomes immune to critical hits and sneak attacks but has a +4 Cha.
Light Tremor shakes in a 30-ft. line.
Locate closest city of size specified within range.
Indicates direction to familiar creature.
Senses direction toward object (specific or type).
Find Nearest planar touchstone on the plane you currently inhabit.
Reveals location, size, and quality of water sources.
Grants a +10 enhancement bonus to your speed.
Allies within 60 ft. gain +10 ft. bonus to speed.
Gain a +5 insight bonus on Knowledge checks; make one check with untrained Knowledge skill or
Those that fail their save take 1d6 points of Wis damage & are nauseated for 1d4 rds.
Deals 0d6 to subject's dearest loved one.
Reduces subjects SR by -0 to a minimum of 0
Target gains low-light vision
Protects up to 0 allies, +3 saves vs mind-affecting spells & abilities, and they can't harm you or ea
A ray that blinds and dazzles creatures struck & does damage depending on the light level.
Makes subject drowsy; -5 on Spot & Listen checks, -2 on Will saves vs. sleep.
Light grants +5 armor bonus, dispels magical darkness; -4 to enemy melee attcks.
Light grants +8 armor bonus, dispels magical darkness, -4 to enemy melee attcks.
Summons an assassin to attack the subject
Summons an assassin to attack the subject
Summons an assassin to attack the subject
Your eyes produce light & dazzle any creature w/in 20' radius
Target takes damage and has chance to miss attacks.
Creates short-range, multiple-use dimension door.
Creates a glowing mace that deals 0d6 damage, paralysis, more against undead.
Target must do nothing but race about caterwauling w/ a -4 AC.
You can inflict 0 creature with Hysteria, Panic, Violent Halluncinations, or Stupor.
Conjures a deadly whirlpool to suck in and batter foes.
Gives subject +4 armor bonus.
Gives subject +6 armor bonus.
Gives 0 subjects +4 armor bonus.
5-pound telekinesis.
You cam lift object weighing up to 40 lbs & as a move action move them 20'.
+5 competence bonus on one Craft check.
As protection spells, but 10-ft. radius and 0 minutes.
As protection spells, but 10-ft. radius and 0 minutes.
As protection spells, but 10-ft. radius and 0 minutes.
As protection spells, but 10-ft. radius and 0 minutes.
Spells cast nearby heal you 1 hp/spell level
One natural weapon of subject creature gets +1 on attack and damage rolls.
One natural weapon of subject creature gets +0 on attack and damage rolls.
Your natural weapons gain a +0 enhancement bonus.
Magic Impediment protects the subject from all magical effects cast upon them for the duration of t
Detect magical auras; identify magic items.
Enables possession of another creature.
A band of force comes into existence around the wrists of a helpless creature that you touch.
This spell functions like lesser magic manacles, except that it comes with leg irons that keeps th
Solid fog reduces caster level by -4.
0 missile deals 1d4+1 damage .
Speaks once when triggered.
Gain +4 bonus on use Magic Device.
Three stones gain +1 on attack, deal 1d6 +1 damage.
Armor or shield gains +1 enhancement bonus.
Weapon gains +1 bonus.
Weapon gains +1 bonus.
A magnetic ray pulls iron or steel towards you with STR 30
This spell cleans, conditions, oils, sharpens, and/or performs other normal maintenance on the item
As minor creation, plus stone and metal.
As silent image, plus sound, smell and thermal effects.
Cause 1 creature on a coexistent plane to appear on your plane
Cause all creatures on a coexistent plane in a 25' radius to appear on your plane.
Repairs an object.
Cloud of fog deals 0d4 nonlethal damage.
Magic in area has 20% failure chance
Target's greatest desire appears before her.
Conjures a wyvern.
Conjures a dragon turtle.
Target's greatest fear appears before him.
You gain SR 12 against spells with the law descriptor.
You gain SR 12 against spells with the good descriptor.
You gain SR 12 against spells with the evil descriptor.
You gain SR 12 against spells with the chaos descriptor.
Gain cumulative bonuses each time a foe strikes you.
Permanently grants one creature the fire subtype.
Adds cold subtype to targeted creature.
0 sets of jaws attack enemies for 1d6 damage.
This spell creates a map in the caster’s mind of the area that the caster is currently in within a 0 ft
Subject takes 1d6 damage for each hostile action
Creatures that attack subject heal 2 points of damage each successful hit
Designates action that will trigger curse on subject.
Subject takes a -10 circumstance penalty on Diplo. checks to change other's attitude and a -4 penalt
Rune a favored enemy increasing your bonuses by 4, cover and conceal less than total does not w
Creates an indelible mark on subjects face. -5 to Bluff & Diplomacy & -2 to AC.
Gain a +10 bonus on search & survival checks to track an items owner.
Touch attack imposes 1d6 Cha penalty and transforms you to look like target.
Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures.
This spell allows you to change the visible representation of the next spell you cast to appear as t
For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
You sprout insubstantial wings and can fly.
Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount f
Travel through the earth to any location.
Target and familiar take each other's damage as well as their own.
Subject gains immediate +4 bonus on skill check.
Gain proficiency with a weapon or shield you're holding.
+2 to attack and damage while flying, perfect maneuverability and possible miss.
Chaotic energy damages all in a 15' radius for 0d6 points of damage per round.
Animates natural opening or chamber to attack enemies.
Traps subject in extra-dimensional maze.
*4 Will saves, +2 Int based checks, -2 Cha based checks.
Gain scent, water breathing, swim speed.
Melds your body and possessions into a block of ice.
You and your gear merge with stone.
Ranged touch attack; 2d4 damage each rd
Your arrows cause the subject to fall asleep for 1 hour.
-1 arrows do 1d8+8 damage and bull rush.
Allows you to melt 0-ft-cu of ice, or 0-ft-cu of snow, or 0 cold creatures
Spores deal 1d6 Int drain to target +1 Int/rnd.
Makes minor repairs on an object.
Summons 2d6 mephits of a kind you choose.
You can facinate 0 creatures within 30 ft. of each other.
Whispered conversation at distance.
One of subject's natural weapons becomes cold iron or silvered and counts as magical for overc
Melts metal object without heat.
Turns skin into metal, giving target +8 natural armor, and -2 dexterity
Imbue spell triger item with metamagic feat.
Four exploding spheres each deal 6d6 fire damage.
Melee attack deals an extra 1d6 damage, adjacent creatures take half damage.
Gas fills creature's mouth, suffocating it.
Rot all natural materials in 30-ft. cone-shaped burst.
Fog effect causes fatigue.
+1 size category of bludgeoning weapon
+0 size category of bludgeoning weapon.
Subject is immune to mental/emotional magic and scrying.
You+mount gain +4 flanking bonus when flanking same trgt; mount gains attck bonus.
Subjects in fog get -10 to Wis and Will checks.
Target take 1d10 points of Wis damage immediately and another in 1 minute.
Freezes the mind doing 5d6 cold and 1d4 Int damage.
Subject compelled to attack you.
You learn everything subject knows and can alter its memory or knowledge.
Creates one cloth or wood object.
Makes slight changes to your appearance, +2 Disguise.
As silent image, plus some sound.
Caster shinks to Tiny size or smaller
Requests a deity's intercession.
As hallucinatory terrain, plus structures.
Creates 1d4+0 decoy duplicates of you.
As mirror image, but gain an additional image each round.
You send your image to a mirror and can see and speak through it.
Misleads divinations for one creature or object.
Target creature becomes consumed by desire to acquire target object.
Turns you invisible and creates illusory double.
Changes 5 minutes of subject's memories.
Creates a 5-ft. patch of brown mold.
5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.
Target immediately makes a new saving throw to resist a [mind] spell or effect.
You gain insight bonus of +0 on single attack roll, check, or save.
As true domination, but permanent and affects any creature.
Touch attack deals 1d8+0 damage, undead take 2d8+0, & scrambles spellcasting.
A moon bolt unerringly strikes doing 0d4 Str damage, undead fall helpless for 1d4 rds.
The target if fascinated with the moon.
Create a path from one point to another. 0 designated creatures gain sanctuary while on the path.
A cone of moonlight springs forth, lycanthropes in human form to revert to animal form.
Creates 3 motes of electricity that attack as a ranged touch attack and do 1d6+0 damage.
A cone of moonlight does 0d8 damage, 0 to undead, reveals magical auras, returns creature to nor
Glowing shield gives +8 bonus to AC, +4 bonus on Ref saves, evasion.
Divination spells give a false alignment reading.
Subject becomes evil.
Creates magical ship with extradimensional staterooms.
Dispels magic, disenchants magic items.
Phantom dog can guard, attack.
Wizard only. Recalls spell of 5th level or lower.
Door leads to extra-dimensional mansion.
Prevents anyone from viewing or scrying an area for 24 hours.
Floating magic blade strikes opponents: Atk +3 (4d6+3 force , 19-20/x2)
Create a ferocious hound that tracks and attacks foes.
Summons riding horse.
Subject receives a +0 bonus against any attemp to move him against his will.
Digs trenches and builds hills.
Moves snow and ice.
Landslide buries, mires creatures within a 40-ft. radius.
Touched living creature dies and is mummified.
Create a 30' radius steam cloud 20' high that moves away from you 10'/rd and deals 2d6 damage,
Attacks against you have chance to strike adjacent target instead.
You gain SR 12 against one spell.
Energy whip deals 0d6 electricity damage, stuns for 1 round.
Ally's spell gains +2 DC and +1 caster level
Animal gains +10 on attack and damage, haste, and 0d8 hp.
You transfer 4 of your ability score points from Str, Dex, or Con points to the target.
Animal gains +0 luck bonus on attack and damage.
Ray deals 2d6 force damage to undead and 5d6 to aberrations.
Creates a defensive position.
Damages and dazes aberrations; damages other creatures.
Reveals the genral health & how near death animal & plants within 30 ft. are.
Breath a cone of nauseating vapor, those in the vapor are nauseated for 1d6 rd.
Remove increment-based penalties on ranged attacks.
Sense encysted subjects.
Encysted subject takes 0d6 damage.
Encysted subject killed, cyst begins to roam.
Cure spells in aera deal damage, living beings don't heal with rest.
Encyst undead sac of tissue in subject.
Completely control encysted subject.
Draw personal vigor from mother cyst.
Encysted subject killed, those nearby damaged and possibly encysted.
Hear or see encysted subject at a distance.
Permanently eliminates ecysted subject.
Permanently control encysted subject.
10-ft. radius surrounding you deals 0 points of damage/rd, undead gain 2 pts per round.
Grants +5 bonus on initiative check.
0 subjects within 25' of each other gain concealment but can't see 5'.
Creates a trail compelling evil outsiders to follow.
Immunizes subject against poison, detoxifies venom in or on subject.
Sends vision dealing 1d10 damage, fatigue.
Target is act confused.
Create patch of illusory terrain.
Create illusory terrain that damages foes and allows you to hide.
Touched foe takes 0d6 points of damage plus 1d6+2 Con damage.
+1 saves & negates magic missile.
You gain rogue-like abilities.
Sunlight illuminates you until released as an attack for 1d8+ the number of rounds since you cast
Gain many of the traits and abilities of a Nixie (MM 235).
Prevents normal light from illuminating.
Hides subject from divination, scrying.
Change Eldritch Blast to cause nausea.
Creates rolling ball of cold, 1d6 cold and 1d4 Dex damage.
Alters object's magic aura.
Extends a geas beyond death that compels the target to animate and continue.
Snowy avalanche crushes and buries your foes.
Masks object against scrying.
Fog surrounds you.
Snow obscures vision.
Vision hints at danger in immediate future.
Strengthen your bond w/ your mount gaining +2 attack rolls while mounted, +4 on Spot, Listen, & Sc
Strengthen your bond w/ your mount gaining +2 attack & damage rolls while mounted, +4 on Spot, L
Strengthen your bond w/ your mount gaining +4 on Spot, Listen, & Scent Ability.
+2 bonus on Handle Animal, Hide, Move Silently, Search, Survival, & wild empathy checks.
You telekinetically take control of a ooze.
Kill evil creatures with a look, or make them very afraid.
Opens or closes small or light things.
Orb of acid on ranged touch attack deals 0d6 of damage and sickens
Orb of acid on ranged touch attack deals 0d8 of damage
Orb of cold on ranged touch attack deals 0d6 of damage and blinds
Orb of cold on ranged touch attack deals 0d8 of damage
Orb of electricity on ranged touch attack deals 0d6 of damage and entangles target in metal armor
Orb of electricity on ranged touch attack deals 0d8 of damage
Orb of fire on ranged touch attack deals 0d6 of damage and dazes
Orb of fire on ranged touch attack deals 0d8 of damage
Orb of force on ranged touch attack deals 0d6 of damage
Orb of sound on ranged touch attack deals 0d4 of damage and deafens
Orb of sound on ranged touch attack deals 0d6 of damage
Damages and dazes chaotic creatures.
Gain bonus on Knowledge checks.
Spells of a designated school or subtype are suppressed.
Freezes water or deals cold damage.
0-ft. diameter force globe protects but traps one subject.
As resilient sphere, but you move sphere telekinetically.
subject must move at least 10' each round.
Forces subject to dance.
Creates 3d4 otyughs or 1d3+1 Huge otyughs.
You fly at a speed of 40 ft. and can hustle over long distances.
Nonlethal damage knocks out subject.
Subject gains +0 Wis.
Subject gains +4 to Wis.
As owl's wisdom, affects 0 subjects.
You exchange hit point totals with the target.
If you die as you predict, you are resurrected instantly.
Targets struck by pain, -4 penalty on attacks, skill and ability checks
Deal 1d4 sonic damage per round and sicken targets.
Creature falls asleep, takes damage when awakened.
Veil of shadow impedes sight and sound.
Removes most afflictions.
Flash heats air dealing fire and Intelligence damage to one or more creatures.
0 touch deals 1d6 desiccation damage and possibly 1 Constitution damage.
Subject can pass through ice like it was water.
0 subject(s) leaves no tracks.
Creates passage through wood or stone wall.
Similar to Shadow Walk.
You receive divine guidance from a higher power.
A feast and a great pavilion are created.
The weapon targeted remains stuck in its sheath, holder etc.
Grant subject +4 bonus on Concentration checks vs fear and compulsion
Blast lowers targets spell resistance
Creates area where only good creatures can be summoned.
Use veil as the spell; anyone succeeding on Will save to negate the illusion takes damage.
Gain greater control over Limbo's morphic essence.
Gain control over small area of any divinely morphic plane.
Makes certain spells permanent.
Includes sight, sound, and smell.
Blade of force attacks target dealing 1d4, & automatically moves into flanking.
As major image, but no concentration required.
Subject gains a disease, as do all who touch him.
Creates phantasmal images in mind causing 8 pointsof WIS and DEX damage
Creates illusory image of a targets hated enemy to chase.
Fools creature's sense of direction, making movement & ranged attacks difficult.
Fearsome illusion kills subject or deals 3d6 damage.
Nightemare grapples and strangles one foe.
An invisible force comes into being to steal from creatures at your direction.
Illusion of battle flanks creatures and denies attacks of opportunity.
Incorporeal bear fights for you.
Mount teleports forward 5 ft. /two caster levels; use with other spells grants mount fly speed.
Creates an illusory double of threatening creature, providing flank, 50% miss chance.
One illusory figure per level (per Minor Image), follows simple orders
Magic stag w/ magical powers appears to be riden.
Magic horse appears.
Subject thinks its flanked.
Incorporeal wolf fights for you.
Creates an invisible passage through wood or stone.
Grants +4 sacred bonus on saves against spells with the evil descriptor.
Evil creatures take 0d6 damage as you immolate yourself.
Physical Impediment protects the recipient from all damage done to them through physical means
0 creatures contracts quickly terminal disease.
Infects subject with chosen disease, but with incubation period.
Subject takes 1d4 con damage and does not heal.
Summons 0 rat swarms (MM 239).
Animate up to 0 HD of skeletons or zombies w/ maximum hp.
As lesser planar ally, but up to 12 HD.
As lesser planar ally, but up to 18 HD.
Exchange services with a 6 HD extraplanar creature.
As lesser planar binding, but up to 12 HD.
As lesser planar binding, but up to 18 HD.
Traps extraplanar creature of 6 HD or less until it performs a task.
Create bubble around target creature that emulates it's native planar environment.
Trade places with one of three planar creatures (your choice).
Trade places with one of three greater planar creatures (your choice).
Trade places with one of four lesser planar creatures (your choice).
Send a whole ship to another plane.
Provide long-term protection against overtly damaging planar effects.
As many as eight subjects travel to another plane.
Plane shift accurately to your desired destination.
Gain characteristics of Plant type.
Grows vegetation, improves crops.
Touch deals 1d10 Con damage, repeats in 1 min.
Creates needles that range attack a target for 0d4 dam, plus other effects
You grow thorns that damage (1d6,piercing) & poison (1d4 Str/1d4 Str) your attackers.
Grow vine with contact poison (1d6/2d6 Dex). You and & up to 0 others are immune to this poison
Ranged touch attack deals 0d6 cold damage.
Gives one willing subject a new form.
Changes any subject into anything else.
A mental or audible alarm sounds when a creature passes through the gate or portal it is cast on.
As portal alarm plus you can see creatures passing through & or disignate another to receive the
Alter a gate or portal to send out a mental beacon to up to six creatures.
10-ft. radius surrounding you heals 0 points of damage.
You possess a normal animal.
You drain subject's ability score 1 point/round and gain +1 bonus per point.
Charged spell trigger item gains 0 temporary charges.
Blinds creature with 200 hp or less.
Deafens one creature with 100 hp or less.
Reduces living creature with 50 hp or less to 0 hp.
Makes one creature with 150 hp or less-footed.
Makes one creature with 100 hp or less fatigued
Kills creature with 100 hp or less.
Deals 2 points of Dex damage to one creature with 75 hp or less.
Makes one creature with 150 hp or less nauseated.
Deal 1d6 points of damage per round to one creature with 100 hp or less.
Petrifies one creature with 100 hp or less.
Sickens one creature with 100 hp or less.
Stuns creature with 150 hp or less.
Deals 2 points of Str damage to one creature with 75 hp or less.
Up to 0 creatures take 1d4 Con drain.
Allies +1 luck bonus on most rolls, enemies -1 penalty.
You can force planar boundaries to rip, creating a planar breach.
You can force planar boundaries to rip, creating a complete planar breach.
Protects one detached organ from decay for 24 hours.
Water pressure deals 4d6 damage to submerged targets.
Performs minor tricks.
Target is sickened, takes damage whenever it acts.
You assume the appearance & many of the qualities of a medium elemental.
Shield of colors offers concealment and damage your attackers.
Cretaes a bow that allows seven attackes, each with a different prismatic effect.
Call down a prismatic effect over a wide area.
Orb produces individual prismatic rays as touch attacks.
Multicolored mist has random effect in 30 ft burst
Ray of brillant colored light causes Blindness plus varied effects
As prismatic wall, but surrounds on all sides.
Rays hit subjects with variety of effects.
Wall's colors have array of effects.
Read subject's memories, one question/round.
1d6+0 damage, touch or thrown.
Target object deals 1d4/caster lvl. (max. 10d4) points of neg. energy damage to the next animal, p
Allows you to selectively destroy, alter, or implant memories in one creature
As major image, plus triggered by event.
Illusory double can talk and cast spells.
Imposes a -4 penalty on an offender's attacks, damage, saves, and checks.
DR 10/magic vs. ranged weapons, can absorb 0 damage.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Gain +1 resistance bonus on any will save vs. charms and compulsions
Prevents 0 points of desiccation damage.
Absorb 0 of damage from one kind of energy.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Ignore 10 points of negative energy damage per attack.
Ignore 10 points of positive energy damage per attack.
Confers +8 resistance bonus.
An invisible shield surrounds you that provides resistance to damage.
Use bardic music and bardic knowledge as bard of half your level.
1 creature/ level gains +4 bonus vs charm, compulsion, and fear.
1d4+0 floating eyes scout for you.
As prying eyes, but eyes have true seeing.
Poisons those casting divination spells or [mind] spells at object, creature or area.
Enemies within 20' take 2d6 damage/round.
Target mimics your actions.
Purifies 0 cu. ft. of food or water.
Turns fire into blinding light or choking smoke.
Extinguishes nonmagical fires or one magic item, deals 0d6 to fire creatures.
Allies' speed increases by 30 ft.
Transform water in a flask so that it is capable of storing a spell as a potion.
You can use teleport or greater teleport spell-like ability as a free action.
Your swim speed increases by 10 ft.
You fling quills in a 20' radius spread, dealing damage and a -1 penalties on attacks & saves.
Poisonous quills sprout from hands for melee or ranged (1d8+poison 1d6 Str/1d6 Str).
Creates daylight that dazzles undead
Rainbow colored beam erupt in a 20' radius blast doing 0d6 damage and dazes targets.
As solid fog, but dazzles or blinds creatures within.
Creatures attacking you take electricity damage; you're protected from electricity.
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Fires in a 30' radius burn twice as bright & twice as hot.
Black tulips fall from sky; evil creatures take 5d6 damage/round and nauseated.
Rain of divine fire deals 10d6 damage/round to evil creatures.
A hail of needles targets up to 0 creatures dealing 0d4 dam
Roses fall from sky; evil creatures take 1d4 Wis damage/round and sickened.
Spines rain down on area, dealing damage and pinning creatures to ground.
A ranged touch attack deals 0d12 points of random energy damage.
A 120' line of acid, cold, electric, fire, & sonic energy dose 5d6 points of damage.
Lights fascinate 24 HD of creatures.
Restores life to subject who died as long as 0 days ago.
The subject of this spell becomes boyant rise to the surface at a speed of 150'
Ice trees grow from frostfell area.
+2 to Str, unarmed attacks inflict lethal damage, considered armed.
Increase target's burrow speed by +20'.
+5 bonus to Spot plus additional effects for ranged attacks.
Subject takes 6d6 damage and stunned, then takes 1d6/round thereafter.
Target becomes comatose.
Instantly lose a prepared wizard spell and replace it with another spell from your spellbook
Wizard only. Prepares extra spells or retains one just cast.
Link lets allies communicate.
Touched object sheds darkness; living creatures nearby take 1d6/rd. neg. energy dmg. while undea
Ray imposes a Dex penalty 1d6 +0.
Ray does 0d6 points of damage to animated objects.
You're protected against ranged touch attacks, the reflect harmlessly away.
Ray causes vertigo. The target can take only one move or standard (not both) action per round.
Ray imposes a Str penalty 1d6 +0.
Ray imposes a -4 penalty to Str, Con, & Dex.
Ray makes subject exhausted.
Ray does 0d6 points of fire damage, target catches on fire.
Ray deals 1d3 cold damage.
Subject gains +2 bonus on attacks, saves, and checks.
Ray does 0d6 points of cold damage, target frozen to the ground(can't move, no Dex bonus to AC,
With a successful ranged touch attack a target is blinded for 1d4 rounds.
With a successful ranged touch attack a target is sickened.
With a successful ranged touch attack a target takes 1d4+1 points of Int damage.
Creature can only attack once per round, cannot make attacks of opportunity,-10 ft. penalty to sp
With a successful ranged touch attack a target takes a -2 penalty on attack rolls & a -10' to speed.
One of your natural attacks that does slashing or piercing damage has its threat range doubles.
Read scrolls and spellbooks.
Subject can take no actions and afterward does not heal naturally
You tear a whole in reality sucking materials and creatures into and sending them to a random pla
You restore a creature to a sort of half-life
All creatures below 0 hit points in 10' area take damage.
As Dispel Magic(PHB:223), max +20, you can take the spells for yourself.
Completely restores any metal item destroyed by rust, even if reduced to powder.
Target is dazed 1 round, shaken for the duration, and must make a concentration check to cast spe
As rebuke, except the target dies instantly if it fails its save.
Target cowers for 1d4 rounds.
Your breath weapon rebukes undead.
Spells on target feedback dealing 1d12 dmg per active spell or spell like ability (max 25d12)
Your allies gain a +2 (+3 if they worship your diety) luck bonus to AC, attack rolls, and saves within
Subject takes 1d6 Str damage and 1d4 Cha damage.
Creatures in a 30' radius burst are knocked prone, sickened or nauseated, and poisoned (2d6 Str/
Shrinks one willing animal.
Humanoid creature halves in size.
Humanoid creature halves in size for longer duration.
Reduces several creatures.
Intellegent creatures view you as the same species & gender as themselves.
Intellegent creatures view you, and others you target, as the same species & gender as themselve
Cures all nonlethal damage on one creature.
Alters item to transport its possessor to you.
Wards an area against spellcasters, or creatures wth spell-like abilities
Summons 0 riding horses & gear.
Subject's severed limbs grow back, cures 4d8+0 points of damage.
Teleports 0 nearby allies to your side.
Brings dead subject back in a random body.
Pushes creatures in the area back 0 ft.
Touched object sheds light; undead nearby take 1d6/rd. pos. energy dmg. while living creatures gai
Energy cocoon shields creature, then heals it 0 points & purges poison & disease.
Charge a dead body w/ negative energy, undead who eat it gain fast healing 1 for 5 min.
As targeted dispel magic, with additional targeted dispel magic the next turn.
Cures target of drug addictions.
Cures normal or magical conditions.
Frees object or person from curse.
Cures all diseases affecting subject.
Removes effects of fatigue as 8 hours of rest.
Suppresses fear or gives +4 on saves against fear for 1 subjects.
Cure a nauseated or sickened character.
Frees one or more creatures from paralysis or slow effect.
Hides the scent of spell recipient.
Creature is automatically healed if adverse condition affects it.
Remove fatigue and +2 bonus to Constitution for 1 round/level
Repairs 4d8+0 points of damage to a construct
Repairs 1d8+0 points of damage to a construct
Repairs 1 point of damage to a construct
Repairs 2d8+0 points of damage to a construct
Repairs 3d8+0 points of damage to a construct
Pushes away metal and stone.
Insects, spiders, and other vermin stay 10 ft. away.
Pushes away wooden objects.
Eldritch Blast hurls creatures away from you.
Invisible disc gives bonues to AC, blcosk magic missiles, pushes away attackers.
Duplicates observed spell or spell-like ability.
Creatures can't approach you.
Sticky substance slows movement or renders object difficult to drop.
Subject Ignores 10 points of damage/attack from specified energy type.
As resist energy (PHB:272), affects up to 0 creatures, no two >30' apart
Subject can resist penalties for having an opposed alignment on an aligned plane
Bestows +4 bonus on saves against taint.
Subject gains +1 on saving throws.
Item bestows +1 resistance bonus on saving throws.
Subject gains +3 on saving throws.
Subject gains +6 on saving throws.
Subject nauseated or sickened.
A bolt of sonic energy does 0d4 damage to all in its path
Foes must check spell resistance twice against you.
Lasting sound deals sonic damage per round, deafens creatures withing area.
Your voice carries 0 ft.
Sleep soundly, without nightmares.
Restores level and ability score drains.
As restoration, plus restores all levels and ability scores.
Dispels magical ability penalty or repairs 1d4 ability damage.
As restoration for 0 targets w/in 30'.
Restores a magic item destroyed by soul's treasure lost spell.
You grant a subject a second chance at a saving throw.
As resurgence for 0 targets w/in 30'.
Fully restore dead subject.
Any living creature that strikes you in melee gains a negative level.
Created illusion deals damage to those who disbelieve it.
Similar to Greater Invisibility with limitation and blast if dispelled.
Reduces Intelligence and magical abilities of target.
Weapon gains the returning special ability. See DMG, pg 225.
Target dead speaks short sentence about cause of death.
Temporarily restores dead creature to life.
As protection from arrows, but if a ranged weapon has all its damage negated, DR (10/magic), it i
Objects and creatures fall upward.
Restores outsiders to life as Raise Dead spell.
Restores undeath to undead that was destroyed up to 0 days ago.
Restore recently dead to life with no level loss.
You deal double damage on a charge made this round.
You detonate on death, healing good creatures and dealing 0d6 damage to others.
Allies healed, enemies damaged 1d8 + 0.
You receive 0 temp HP& a +4 to Str.
Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
Your size increases, and you gain combat bonuses.
Deals 0d6 (0d8 to evil outsiders) in a 20-ft. radius, blinds evil foes for 1d4 rounds.
Your allies get one additional melee attack ea rd & a +3 morale bonus on attack & damage rolls.
Suspends all vital functions; target appears dead.
Creates a horizontal ring of metal blades that deal 1d6+0 to all around you
Make one target/2 levels deafened and shaken.
+5 bonus to Balance and Jump checks, autosucceed on Jump checks <= 5ft.
As many as eight creatures hide in extra-dimensional space.
Target gains a 0 sacred bonus on saves against pain, sickness, nausea or fear.
Subject takes 1d6 Con damage per hour.
Awakens creatures in area.
Ray negates magical or mundane hazards.
This spell can grant you a luck bonus to one type of save or temp HP's.
A wave gushes outward in a 15' radius, bull rushing with a +15, & drenching in the area.
Ray that rust non-magical iron alloys object, 2d6+0 damage ignoring hardness.
Touched weapon delivers filth fever.
Your touch corrodes iron and alloys.
You know the status of subject and can teleport or scry without error.
You & allies gain a +2 AC, retain Dex bonus when flat footed or attacked by invisible opponent, awa
Target object deals 1d4/caster lvl. (max. 10d4) points of pos. energy damage to the next undead, e
You gain +5 bonus on Knowledge(religion) checks made during sacrifice.
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
As Sanctuary, but protects an area.
The recipient can find the shortest, most direct directions to a safe place.
Ray doing 0d6 damage.
Traps evil creature in a diamond for 1 year, then releases it as sanctified creature.
Opponents can't attack you, and you can't attack.
Sanctuarty affecting 0 creatures w/in 30' of each other.
You fire sand that deals 1d6 nonlethal damage, stuns enemies.
You become an ooze like being of sand.
Creates a controlled duststorm.
Subject becomes exhausted.
Traps creature in a stone sarcophagus.
Use gust of wind as the spell; any creature in area takes fire damage equal to your level.
Transmute rock or earth into boiling muck.
With a ranged touch attack a targets natural armor is reduced by 0.
Gives a +2 enhancement to natural amor bonus
Add 10 ft. to swim speed, or gain swim speed 15 ft. +0 NA bonus.
Panics creatures of less than 6 HD.
Imbue 0 5-ft. squares with teleport trap.
Targeted items scatter in a 10' radius burst dealing 1d8 damage.
Grants the scent special ability.
Read one non-magical book per round, but must be able to read the language.
Sand sword deals 1d6+0 damage and renders target dehydrated.
Twisting colors confuse, stun, or render unconscious.
Changes natural AC bonus into deflection bonus.
20-ft radius spread deal 0d6 electricity damage.
Path of fire deals 0d8.
0 ranged touch attack(s) deal 4d6 fire damage.
Inflicts a disease (1d6 Str & Dex) that must be magically cured in 0 subjects.
Randomize the destination of one interplanar gate or portal.
Illusion hides area from vision, scrying.
Spies on subject from a distance.
As scrying, but faster and longer.
Creates new sounds or changes existing ones.
You permanently seal a gate or portal.
Target suffers hours of wasteland exposure in a moment.
Ray deals 0d8 damage, 0d6 against undead.
Removes fatigue & provides a +4 bonus on Con checks.
Changes one page to hide its real content.
Using nonverbal means, you can communicate with one intelligent creature
You enable someone to hide a weapon on their person.
Traps corpse inside holy symbol.
Reveals invisible creatures or objects.
See Invisibility + 60 ft. dark vission
Gain see invisibility as the spell and darkvision.
Subject gains fast healing 2 and can invoke a burst of healing.
Subject that dies before spell expires rises a sa zombie under your command.
Subject that dies before spell expires rises a sa zombie under your command.
You improve your ability to turn undead as a cleric of your level.
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 (does not stack) on
Changes appearance of 0 people.
Subject is blinded and all within 5 ft. take 1d6 damage.
Delivers short message anywhere, instantly.
Causes an item to glow blue if an evil creature able to cast divine spells comes w/in 100'.
Nonvisual senses out to 30 ft. that pinpoints creatures.
Illusion that blocks all senses including blindsense, blindsight, scent, & tremorsense.
Creates text symbol that immobilizes reader.
Subject is invisible to sight and scrying; renders creature comatose.
Adds +0 to bluff checks.
You arms become serpents with 10 ft. reach, +10 attack, 1d8 damage plus poison.
Gain the scent ability, +5 bonus on saves against poison
Creates 2d6+0 unseen servants (PHB:297)
As shadow conjuration, but up to 8th level and 80% real.
Creates ribbons of shadows that can entangle.
You can stash small (30 cubic ft. or 250 lbs) item on the Plane of Shadows.
Dome of shadow is impenetrable to vision and dark inside.
Mimics conjuring below 4th level, but only 20% real.
As shadow conjuration, but up to 6th level and 60% real.
Mimics evocation of lower than 5th level, but only 20% real.
As shadow evocation, but up to 7th level and 60% real.
Shadowy form gaining concealment & +4 to Escape Artist, Hide, Move Silently. Use Escape Artist to
As Phantom Guardians except partially real. Can also attack - see text.
Create a 5' x 5' hand it can grant total concealment from an opponent, carry items, or point or gest
Makes natural terrain more dangerous, creates guardians that you command.
Shadows hide your face and protect against darkness, light, gazes.
Attacks against the subject have a miss chance (50% nonmagical,20% magical).
Creates an illusion of brite light in a 20' radius burst. Blinded for one round and then dazzled.
Shadows explode in a 5' radius burst doing 4 points of Str damage & dazing.
Step into shadow to travel rapidly.
Target enters gloomy pocket plane, comes out frightened.
Natives of he plane of Shadows are stunned 1d6 rd. Those that are undead or vulnerable to light
Create a portal to the plane of shadow.
Shadowy force attempts to grapple opponent.
Summons 1d4+2 shambling mounds to fight for you.
As stone shape, but affects metal instead of stone.
You take the form of a hell hound.
Transforms you into any creature, and change forms once per round.
Once per round shards of magical force explode in a 20' radius doing 3d6 damage.
See and hear through the senses of a touched animal.
Subjects gain +2 bonus on skill checks
One of your natural weapons deals damage as if you were one size larger.
Sonic vibration damages objects or crystalline creatures.
Deals 0d4 sonic damage plus damages floors leaving difficult terain in the area.
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.
Invisible disc gives +4 to AC, blocks magic missiles.
Aura grants +2 deflection bonus to Armor Class.
Aura grants 0 allies w/in 30' of each other a +2 deflection bonus to Armor Class.
Touched creature gains DR 15/- for 1 round.
Touched creature gains DR 20/-, elemental resistance 10, immune to neg energy.
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
Shield dissipates targeted magical attacks, grants +4 on saves vs. areas/effects.
The touched shield grants its wielder +1 sacred bonus to AC & reflex saves.
You take half of subject's damage.
Enchant one shield to float in front of & protect an allie with a shield bonus to AC.
Illusion hides a path or road and creates a false one.
Your nonmagical club or quarterstaff gains a +1 enhancement bonus on attack and damage rolls. It
3d6 Dex damage.
1d6 Dex damage.
When cast on flat footed targets they get a -10 to their iniative roll.
Touch delivers 0d6 electricity damage.
Deafens all within cone and deals 5d6 sonic damage.
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
40-ft. radius burst deafens and deals 8d6 sonic damage.
Object shrinks to one-sixteenth size.
Subject takes 0d4 damage.
Target bursts into flame, 2d6 fire damage/round and give bright illumination in a 40' radius.
Negative energy shroud makes nonintelligent undead perceive you as undead.
Evil creatures are sickened by your presence.
Change Eldritch Blast to cause creatures to become sickened.
Gain a +4 bonus to your next iniative check.
Seals a closure, causing 0d4 damage, 30' radius if breached
Seals a closure or opening, causing 0d6 damage, 40' radius
Negates sound in 20-ft. radius.
Creates minor illusion of your design.
Negates the sound from opening a door or window.
Grow a hard silver beard (+2 sacred bonus to AC).
One creature's natural attacks are treated as silvered weapons.
Transforms one weapon into a silvered weapon.
Creates partially real double of a creature.
0 swimming targets w/in 30' of each other sink 100' down.
Compel one creature/2 levels to submerse itself.
Gain a +4 bonus to Cha & Dex, a +0 to AC, a +8 to Perform, & a 60' swim speed.
Creates 0 skeletons with +-1 turn resistance.
Item bestows +2 circumstance bonus on skill checks.
Grants natural armor, thorns, and resistance to dehydration.
Grants you a gaze attack that acts as either charm monster or confusion.
Illusionary flaming skull speaks message, spits tongue of flame dealing 0 damage.
Skull shrieks when creature enters warded area.
Walk normally on any city surface as if it were level ground.
Hand makes creature provoke attacks of opportunity.
Subject takes -1 penalty on attacks, saves and checks for 1 round.
Ray of negative energy deals 0d8 damage, and heals undead the same amount.
As dispel magic, but creatures take damage for spells dispelled.
Touch attack kills subject.
Puts 4 HD of creatures into magical slumber.
Dust devil of magic sand puts foes to sleep.
40 ft. radius 20 ft. high cylinder hampers vision and movement.
Move subject 5 feet.
Move subject 20 feet in a strait line.
Creates a 15-ft. radius spread of green slime.
Creates a volume of slipsand.
0 subjects take only one action/round, -1 on attack rolls, AC, and Reflex saves.
Fire burns twice as long w/ half the light & takes twice as long to put out.
You absorb health and sustenance from helpless subject.
A feeling of sluggishness and lethargy washes over your target. The subject has a 75% chance of mi
Preditory animals prefer to attack the subject and have a +0 on attacks and damage.
Causes a burst of holy or unholy energy. This burst does 0d6 damage to the target
Grants +2 sac. bonus to attack, extra damage w/ smite evil vs. evil divine cstrs.
Creates a misty ladder up to 0-ft long from the smoke off a fire
Subject is imprisoned within a tiny receptacle.
Transforms tattoo's into snakes that deal 3d6 damage, 1d6 CON damage
Your arm turns into poisonous snake you can attack with.
Subject immediately makes one attack.
Allies in a 20' radius each immediately make one attack.
Creates a magic booby trap.
Captures one astral creature and holds it motionless.
+10 Spot, darkvision, 60 ft. range for sneak 60', death attack with ranged weapon.
No range limit on next ranged sneak attack.
Subject glides on top of snow with base land speed increased by 10 ft.
Creates a crushing wave of snow.
A flurry of magic snowballs erupts in a 10' burst dealing 2d6 damage.
Shapes existing snow.
Subject can walk on ice and snow at +10' speed w/o Balance or Reflex save.
0 subjects w/in 30' of ea other, can walk on ice and snow at +10' speed w/o Balance or Reflex sav
Subject can see despite whiteout, snow, snow glare and snow blindness.
Creates an area of snow that aids allies and hinders enemies.
Turns 0 ft.-square of stone to clay or dirt to sand or mud.
Blocks vision and slows movement.
Subject stands around helpless doing nothing.
Forces targets to attack each other.
Subject takes 2d6 damage per round while you concentrate.
Grants +1 bonus on your next Cha check after performance.
Target takes 0d4 points of sonic damage, plus deafness.
Cone of sound dealing 0d6 points of damage.
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Targets take 1 dam sonic and is deafened for 1 round.
Weapon deals +1d6 sonic damage on each hit.
Creates a magical whip that keeps normal animals at bay
Allows you to cast spells that require concentration & not concentrate on them.
Subject takes -3 penalty on attacks, saves, and checks.
Traps newly dead soul to prevent resurrection.
Meld into surrounding sand.
Imprisons soul of dead creature in talisman, from which you can question it.
Subject is protected against 5 points of ability damage to Int., Wis. or Chr.; rep. use for diff. sco
As reaving aura, plus gain temporary hit points if nearby creature dies.
Disintegrates subject's most valuable object.
Deals 1d8 sonic damage to subjects; may stun them.
Projectile of sonic energy does 0d8 to target.
Undead creature loses most immunities.
You resist being transformed into an undead spawn if slain.
Carry on a non-verbal conversation with allies w/in 30' of each other.
You can communicate with animals.
Corpse answers 0 question(s).
You can talk to normal plants and plant creatures.
Nonmagical weapon -> a +1 silvered spear(+3 vs. magical beasts, +2d6 damage).
Creates disembodied glowing hand to deliver touch attacks.
Conjures a phantom stag that you can ride or direct to attack a target.
Your melee touch attacks bestows one negative level and grants you 5 temp HP.
Use spectral weapon to make touch attacks.
Can talk to one other creature, regardless of distance.
Targets gains swim speed of 30.
Allows you to swap out prepared spells with other spells of the same level from your spellbook.
Lets you cast another spell in the same round at +2 caster level & +1 DC.
You can hold a touch spell per arm.
Subject is immune to 0 spell(s).
As spell immunity, but up to 8th-level spells.
Subject is immune to a 1st or 2nd level spell.
When you cast this spell you take 2d6 points of damage. You can then stores up to two spells of 3rd
When you cast this spell you take 3d6 points of damage. You can then stores up to three spells of 3r
When you cast this spell you take 1d6 points of damage. You can then stores up a spell of 3rd
level or lower to be released as a swift action later.
Activates a spell on a scroll when a triggering condition is met.
Subject gains SR 12.
Subjects gain +12 spell resistance.
Grants +3 resistance bonus on saves against spells and spell-like abilities.
Store one spell in an item
Reflect 1d4+6 spell levels back at caster.
Reduce target creature's spell resistance by 0.
Apply an arcane area effect spell to your eldritch blast.
Gain bonus on dispel, counterspell checks, recognize cast spell and caster level.
Absorbs designated incoming spells, redirects energy to healing or other spell.
Stores one spell in wooden quarterstaff.
Creates black sphere that does 0d6 damage and disintegrates what it touches
Grants ability to walk on walls and ceilings.
You turn a humanoid into a drider-like creature that obeys you.
Your hand becomes a Small monstrous spider.
You grow long spider legs that have a speed of 30 ft., move on vertical surfaces.
Summon 5 celestial or fiendish Large monstrous spiders (MM 289).
Touch attack poisons (1d6 Str/1d6 Str).
You polymorph up to 0 willing creatures into a monstrous spiders of any size (MM 288).
You can polymorph in a drider (MM 89) or monstrous spider (MM 288).
Transform into a fiendish monstrous spider for 1 hr/warlock level
You gain a +0 bonus to natural armor, saves vs poison, and Hide checks.
Similar to Spider Climb. Lasts 24 hours.
Creatures in area take 1d4 damage, may be slowed.
Creatures in area take 1d8 damage, may be slowed.
As brambles, but weapon gains +2 bonus and doubled threat range.
Like Lesser Spirit Binding versus spirits up to 16HD
Like Lesser Spirit Binding versus spirits up to 24HD
Like Lesser Planar Binding(PHB:262) versus spirits up to 8HD
Increases eldritch blast damage versus undead.
With ranged touch attack, spirit loses incorporealness and is pinned
You send your incorporeal spirit outside your body
Mount gains comprehensive bonuses
Target takes 1 point of Con damage per round.
Jaws of force attack target doing 2d6 & a grapple as a free action doing an additional 2d6 ea round
Gain a +4 divine bonus on Knowledge checks; make checks with an untrained Knowledge skill or r
Horsemen of force attack enemies.
Horseman of force attacks enemy
Creates ghostly chariot behind your mount.
Translucent knight grants you a +6 deflection bonus to AC and attacks at your command.
Magic weapon attacks on its own.
Creates wall of spirits frightens creatures and deals 1d10 damage and a negative level
Fire 0 Splinter bolts. Range Attacks: 4d6(18-20).
Search a 20' radius as if taking a 10 Search check.
Cloud of yellow mold spores gives you concealment, deals 1d6 Con to others.
All within 5 ft. take 1d8 damage and 1d2 damage/round thereafter for 10 rounds.
Calms hostile creatures within 0-ft. radius.
Creatures within 0-ft. become hostile and savage.
Cures 1 point of damage in a 50' radius burst.
Target marked with symbol only you can see even if magically disguised.
At 1/2 hp, target gains 0 temp hp, DR 5/magic, and +2 luck to saves.
Subject stands up from prone.
Magically lifts and moves an object or creature 60' per round over water.
Cloak destroys nonmagic weapons, 1/2 dmg from magic weapons(Ref DC 15).
Starbursts deal 1d8 damage to evil creatures(all others take half nonlethal).
Target is inflicted with wracking hunger pains, taking 0 points of damage & becoming fatigues.
Subject can become a statue at will.
Monitors condition, position of allies.
Monitors condition, position of allies.
Change subject creature's attitude to helpful for 1 round
Temporarily steal essentia from touched opponent.
You drain 1 ability score point/round and become younger.
Humanoid creature doubles in size as targeted humanoid halves in size.
Take control of another caster's summoned monster.
Take control of another caster's summoned monster.
You breath steam that deal 0d6 fire damage
Make your special mount amphibious.
2 Daggers hover near you attacking adjacent opponents.
Affix one object weighing up to 5 lbs to another object.
Grant a +10 bonus on Slight of Hand.
Entangles and Immobilizes creatures in affected area
You are glued to your saddle w/ a +10 Ride check for staying in the saddle.
#VALUE!
With ranged touch attack, target can take only single actions, has a -2 AC, & must make Concentra
Nauseating vapors.
Steal the air from subject's lungs causing the subject to sicken for 1 minute.
Your body becomes living stone (DR10/admantine, immunities, +4 Str & -4 Dex, 1/2 speed).
Corporeal undead gains +3 natural armor bonus.
Construct gains DR 10/adamantine
Fists become like cold iron, increase in damage and deal lethal damage.
Sculpts 10 cu. ft. of stone into any shape.
Sculpts 10 cu. ft. of stone into any shape.
Shatter a stone object or cause 0d6 of damage to stonecreature.
Create a 5' diameter stone sphere that can roll into enemies doing 0d6 points of damage.
Transforms 1d3 pebbles into stone constructs that resemble spiders.
Talk to natural or worked stone.
Restores petrified creature.
Links two stones for teleportation.
Stony arm trap grapples and damages (1d6+5) creatures.
Ignore 10 points of damage per attack, up to 0 total.
Creates a stone hand that is able to grapple opponents
As the Stony Grasp spell.
Subject drops to -8 hp immediately.
Dust devil of flensing sand.
Magic storm creates windstorm, then chunks of rock (5d6), then rainstorm, then flame (0d6).
Storm provides concealment, slows movement, deals cold anf fire damage.
A deluge of needles deals damage in 30' cone.
Evil creatures blinded for 1 round; evil outsiders and undead take 0d6 damage.
Storm rains acid, lightning, and hail.
Swirling clouds absorb elec. and magic missiles and prevent ranged attacks.
You can fly (40'), immune to ranged attacks, & fire electricity from your eyes.
Add +4 to ship's check to weather storms.
Teleport yourself and one creature/2 levels from a storm.
Gain benefits of the Mobility feat (PH 98).
You gain +8 to Str that ends if you lose contact with the ground.
You gain benefits of your lycanthropic animal form while in human form.
Melee weapon gains 5 ft. of reach for one attack.
Electrical ranged touch attack stunning the target,
Your breath weapon also stuns creatures for one round.
Your breath weapon also stuns creatures for 2d4 rounds.
All within 30 ft. are stunned for 1 round.
One helpless subject can take no actions, but can be moved.
Subject's aura weakens as if it had 1HD/two caster levels fewer than it actually does.
Target immune to pain and [mind] effects, half damage from physical attacks.
Grant ship a swim speed of 60', and the ability to move underwater at your command.
Temporarily swap one domain for another your deity offers.
Reduces Outsider's DR and SR by 10.
A stalagmite burst from the ground impaling a target and doing 0d6 points of damage.
Create a swarm when you kill a living creature with an invocation.
Compels subject to follow stated course of action.
As suggestion, plus 0 subjects.
Summon an Aspect of Bahamut
Summon a babau demon (MM 40) to follow your commands.
Summon a bearded devil (MM 52) to follow your commands.
Summon a bralani eladrin (MM 93) to follow your commands.
Create a noncostly spell component.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Calls dustform creature to fight.
Summons enhanced roc (see MM) that you can control telepathically.
Summons a dire hawk (see page 189 RotW) that you command telepathically.
Summons a powerful elemental monolith (CA:156)
Summon an elementite swarm (Planar Handbook 114) to follow your commands.
Summon an Elysian thrush (Planar Handbook 118), which accelerates natural healing.
Summons one or more giants to attack your enemies.
Summon a clay, flesh, iron, or stone golem from a small amount of like material.
Summon a greater elemental (MM 96 - 100) to follow your commands.
Wooden holy symbol appears in your hand.
Summon a hound archon (MM 16) to follow your commands.
Summons one instrument of the your choice.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Calls creature to fight.
Creates a horde of small mammals, birds and vermin that appear throughout the target area.
Summons swarm of bats, rats, or spiders.
Similar to Summon Swarm.
Summons undead to fight for you(human warrior skeleton(MM 226) or kolbold zombie (MM 266).
Summons undead to fight for you(owlbear skeleton (MM 226), bugbear zombie (MM 267).
Summons undead to fight for you(Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267)
Summons undead to fight for you(Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267).
Summons undead to fight for you(mummy (MM 190), shadow (MM 221), wight (MM 225), vampire
Create normal, nonmagical light weapon.
Sends a message or sound to as many as 0 creatures
Beam blinds and deals 4d6 damage.
Blinds all within 80 ft., deals 6d6 damage.
As Daylight spell, plus DR 5/-, and deals attackers 5 damage per strike.
Burst of light blinds and damages creatures.
Target takes 2d6 nonlethal damage and is fatigued.
The target cannot choose to use its breath weapon.
Creates an area that suppresses flame, fire spells, and spell-like effects.
You notice, do not trigger, & may suppress magical writing traps.
Item that has requirements to function to its fullest potential no longer does.
0 bonus on your next attack roll.
Gain +10 bonus on Balance, Climb, Jump, & Tumble checks.
Move through difficult terrain at full speed.
Up to 0 creatures can move through difficult terrain at full speed.
Protects against death due to hazards.
Gain a +2 luck bonus on att. and dmg. rolls, saving throws, skill, ability and spell penetration che
Keeps disease from harming creature for 24 hours.
Object becomes programmed to create an area of silence on command for 6 rounds.
Recipients need no food or drink for 60 hours.
Subject falls prone, in a helpless coughing fit for 1d6 rounds & contracts filth fever.
Teleport from pool of water to pool of water w/in 500' of each other.
Subject gains swim speed of 30' and a +8 bonus on Swim checks.
0 subjects w/in 30' of each other gain a swim speed of 30' and a +8 bonus on Swim checks.
Gain swim speed and ability to breathe water.
As spiritual weapon, creates longsword/hammer of force, +1 to attacks, auto-flank.
As sword and hammer, except +2 on attack rolls, improved critical.
Evil creature confesses crimes, takes Wisdom damage.
Creates a blade of negative energy: BAB +0, 1 negative level(19-20).
Creates a blade of force: BAB +0, 1d8 (19-20/x2), & affects saves.
Triggered rune slays nearby creatures.
Triggered rune panics nearby creatures.
Triggered rune renders nearby creatures insane.
Triggered rune wracks nearby creatures with pain.
Triggered rune charms nearby creatures.
Triggered rune puts nearby creatures into catatonic slumber.
Triggered rune attacks the minds of spell caster depleteing spells & spell like abilities.
Triggered rune stuns nearby creatures.
Triggered rune overwhelms nearby creatures with thirst.
Triggered rune weakens nearby creatures.
Deals 2d10 damage/round to freestanding structure.
Object or location attracts certain creatures.
Target can' get restful sleep: -2 Wis, doesn't regain HP or heal ability damage, can't rememorize sp
Channel two spells into positive energy to cure 1d6/spell level and 1d8/spell level.
Allies gain +2 on attack and +1d6 additional damage when flanking
Teleport one creature/3 levels a short distance.
Attack a foe and knock him back on the first round.
Your tail of force can attack a group of foes within 10 ft.
Ranged touch attack gives gain +1 insight bonus on ranged attacks on target.
Subject loses actions.
Moves object, attacks creature, or hurls object or creature.
One-way communication with all allies within 100 ft.
As Rary's Telepathic Bond, but you and one other creature.
Blocks all telepathic communication within 80-ft. radius.
Overhear creatures' telepathic communications.
Instantly transports you as far as 0 miles.
As teleport, but affects a touched object.
As teleport, but no range limit and no off-target arrival.
Circle teleports any creature inside to designated spot.
Puts subject into suspended animation.
As targeted Dispel Magic, but second consecutive casting is more potent.
Similar to Insect Plague with additional benefits.
Functions like Tenser’s floating except the disk created always
remains at waist level regardless of how high above the ground you might be and can hold 0
pounds of weight.
Creates 3-ft.-diameter horizontal disk that holds 0 lbs.
You gain combat bonuses.
Subject can travel overland 50% longer without fatigue.
Transforms statuette into a Huge construct (Lion)
Transforms statuette into a Medium construct (Warrior)
Use fear as the spell; creatures shaken by effect can't attack you.
Turns blood to seawater, dealing 0d6 damage.
Heats up areas of everfrost, slush, snow, mud and ice.
As hold portal, plus the portal explodes for 5d6 damage when forced open.
Creates an area of thin air causing altitude sickness.
Your ranged attak deals 0d6 damage, divided among multiple targets, sickens.
Skin sprouts, adds 1d6 damage to unarmed strike, damages opponents
Subject takes 2d6 damage and -4 penalty on attacks, saves and checks.
Creatures in area take 1d8 sonic damage, round, knocked prone.
Cloud moves with subject dealing 1 electricity damage per round.
Lance of force deals 3d6 damage, plus can dispel force effects.
Roar deals 1d6 sonic damage. Double dmg to Crystalline.
Wave of water deals 0d6 damage and bull rushes.
One natural weapon of subject gets +1 on attack and damage rolls for 1 rd (swift).
You act freely for 1d4+1 rounds.
Gain all-around vision.
Entraps and harms evil extraplanar creatures.
You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.
You spit out 0 Tiny vipers.
You spit out tendrils that grapple.
Speak any language.
Subject is overwhelmed by thirst.
Subject is temprarily blinded and emotinally distraught.
Creature gains +6 natural armor and slows movement.
Heals 0 points of damage to target construct.
Weapon gains the properties of an adamantine weapon.
Touch attack fatigues target.
Subject takes 1d6 points of Int, Wis, and Cha damage.
Subject turns into green slime in 4 rounds.
Dazes one creature for 0 rds.
Use part of your lay on hands ability to cure 1 point of ability damage.
Melee touch attack deals damage or controls undead creature.
Deal negative energy damage and paralysis with your touch.
Target loses Str, Dex and con, 2nd casting blinds and deafens.
Use your Planar Touchstone-granted higher-order abilities to fuel damaging rays.
Grants construct +1 enchancement to natural armor.
Gain +10 competence on Intimidate checks and +2 enhancement to Strength
Clouds provide concealment, block ranged attacks, empower osnic or electricty spells
Generate small amount of poison that you can spit or place on weapon.
Coats weapon with poison.
Animal gains 0 tricks.
Move a magic sigil to a new location
You are nigh-unkillable for a brief period, but die immediately afterward.
Paralyzes medium or smaller humanoids in or entering 10' area
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of
Grant water breathing, darkvision, and pressure immunity to 0 creatures.
You and target switch places and appear as each other.
Metal within 40 ft. becomes wood.
Transforms 0 10-ft. cubes.
Transforms natural rock to lava dealing 20d6 damage per round
Transforms 0 10-ft. cubes.
Transforms 0 10 foot cubes of sand into glass.
Transforms 0 10 foot cubes of sand into stone.
Transforms 0 10 foot cubes of stone into sand.
Move instantly from one plant to another of the same kind.
Imprisons subject within gem.
Creature moves faster but can't attack.
You can detect precious metals within 30 ft.
You enter a tree that nourishes and heals you.
You look exactly like a tree.
Step from one tree to another far away.
Cause minor earthquake forcing concentration checks
You can automatically pinpoint the location of any object on ground within 30'
Allows you to cast one of your prepared spells 3rd level or less 3 times.
Plants trip creatures entering area.
Creates three shadow duplicates of you.
You take on the form and abilities of a troll.
Bonus on your next spell penetration roll.
As major creation, but permanent.
As dominate person, but save at -4.
As resurrection, plus remains aren't needed.
Lets you see all things as they really are.
+20 on your next attack roll.
The tsunami deals 0d6 of bludg damage per round.
The tunnel causes 0d6 damage and moves creatures.
Water surrounding you becomes cloudy, granting concealment.
Use your turn/rebuke ability to turn creatures with the opposing alignment subtype.
Grants +1 luck bonus on all saving throws.
Frees everyone in range from spells that constrain or bind.
Weapon gains undead bane property and is considered good aligned.
Targeted undead can give orders to undead in your control.
Undead gains blue aura that deals +2d6 against living.
Deals 2 Con damage and causes subject to rise as a crypt spawn after death.
Destroys 0d4 HD of undead.
Grants subjects numerous combat advantages against undead opponents.
Cast a list of spells as spell-like abilities.
Make perform checks in lieu of concentration checks
Grants a +0 insight bonus on Disable Device and Open Lock checks.
Conceals alignment for 24 hours.
Gain immunity to extra damage from critical hits and sneak attacks.
As blinding beauty, but now creatures must save or die.
Target is subjected to unearthly heat for 0 rounds.
Grappling creature immediately gains free attempt to escape.
Designates location as unholy.
Subject gains +4 save bonus against powers of good outsiders.
+4 to AC, +4 resistance, and SR 25 against good spells.
Damages and sickens good creatures.
Evil-aligned rain falls in 20-ft. radius.
Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.
Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.
Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.
Undead subject explodes for 0d6 damage when struck or at specific time.
Causes target to take worst of 2 die rolls on all die rolls
Subject takes -1 penalty on attacks.
Invisible force obeys your commands.
Creates one servant per level.
Invisibility effect triggered to activate the instant you successfully attack someone.
You take the form of a marut.
Creature grows roots that keep it stationary and heal it every round.
You gain 0 ft of altitude then gently float back down with optional 5 ft lateral move.
City protects you with cover. +4 to AC, +2 to Reflex.
Target grows spines that damage opponents.
0-ft. radius of darkness that evil creatures can see through.
0-ft. radius of darkness that evil creatures can see through.
Change Eldritch Blast to negative energy.
+4 Str,Con; +2 Will saves; extra attack with full attack.
Calls a pegasus or unicorn, which serves you for up to 1 year.
Touch deals 0d6 damage; You gain damage as hp.
Weapons' touch dispels summoned or quasi-real creatures.
Reduces living creatures with 10hp or lower to -9.
Changes appearance of group of creatures.
Darkness grants you concealment (20% miss chance).
You gain undead traits.
Any creature that slays the spell's recipient takes 0d6 damage.
Throws voice.
+4 comp bonus on Perform checks, bardic music uses Shadow Weave.
Subject creature must succeed on a DC 10 Balance check to move each round.
Creatures have 20% miss chance and possibly become nauseated.
Set specific conditions under which you immediately wake up.
As lesser vigor, but 2 hp/round.
As lesser vigor, but 4 hp/round.
Creature heals 1 hp/round.
As lesser vigor, but multiple targets.
As mass lesser vigor except 3 hp/round.
Summon the spirit of a fiend into the body of a corporeal undead creature.
Creates a +2 shortspear that deals vile damage.
Vines grow rapidly, giving various effects.
Sneak attack plant creatures.
You spit forth celestial of fiendish vipers that attack your foes.
Subject gains 1 temporary hp.
As lesser visage of the deity, but you become celestial or fiendish.
As lesser visage of the deity, but you become half-celestial or half-fiendish.
You gain +4 Cha and resistance 10 to certain energy types.
Ranged touch attack to stick a creature in place.
As legend lore, but quicker and strenuous.
Target gains morale bonus on next save equal to your charisma modifier.
Evil creature is dazed for 1 round.
+2 bonus on saves, +2 bonus to AC; discharge spell to gain bonuses equal to 0.
Your next attack deals sneak attack damage.
Melts 0 10 foot cubes of sand into glass.
Change Eldritch Blast to acid damage.
Creates sphere of acid that deals 6d6 acid damage, plus damage for 2 rds
Similar to lesser confusion.
Grants +10 enh. bonus on Bluff, Diplomacy and Intimidate, speak Draconic.
Gain blindsense to 30 ft for 24 hours.
Gain blindsense out to 30 feet.
Similar to Dispel Magic, with additional benefits.
Use dispel magic as the spell, dealing damage to creatures whose effects are dispelled.
Creatures in the area take 3d8 points of force damage per round.
This spell lowers the subjects damage reduction by 5.To a minimum of 5.
Evil creatures attack other evil creatures.
Subjects in cone take 0d4 damage and become panicked or shaken.
Kills 0 creatures.
You can track a ship across the sea.
Removes some hindrances to movement, improves Jump and Balance checks.
Similar to Invisibility (self only).
Use invisibility (self only) as the spell.
Creates wall of bones with an area of up to 0 10' squares
Creates barrier of woven chains that has 0 hp.
As Magic Circle against Law, except as one-sided wall.
Creates an opaque wall of coldfire.
Barrier of woven chains has 0 hp, and deals 3d6 damage to all within 5 ft.
Anyone passing through this unseeable wall is targetted by Dispel Magic
As Magic Circle against Good, except as one-sided wall.
Barrier that you can see through, paralyzes and consumes those that touch it.
Deal 2d4 fire damage out to 10 ft., 1d4 out to 20 ft. Passing through: 2d6+0 dmg.
Wall is immune to damage.
Creates wall of moving gears that deals 0d6 damage to all in 10 ft.
Wall obscures vision and blocks line of sight, including darkvision.
As per Wall of Gloom.
As Magic Circle against Evil, except as one-sided wall.
Anyone passing through this unseeable wall is targetted by Greater Dispel Magic
Creates wall of hemisphere that can trap creatures inside.
0 hp; can topple onto foes.
As Magic Circle against Chaos, except as one-sided wall.
Creates a wall of light blocking line of sight. Creatures passing become dazzled
Creates a wall of limbs causing 5d6 damage and grappling
Deals 2d6 fire damage out to 10 ft., 1d6 out to 20 ft. Passing through: 5d6+0 dmg.
Luminous wall deals 4d12 damage to undead, 2d10 to evil, illuminates area.
Barrier of woven chains has 0 hp, paralyzes and deals 2d6 damage on touch.
Similar to Wall of Fire.
Wall of salt that can be shaped.
Wall impedes movement, obscures vision, and block some attacks.
Create a barrier of dragonhide.
Wall gives concealment and causes nausea.
Creates a stone wall that can be shaped.
Thorns damage anyone who tries to pass.
Wall impedes movement and can drown creatures.
You gain +4 morale bonus on attack and damage when charging and panic opponents.
Creatures within a 30-foot cone cower for 1d4 rounds.
Store healing energy in gem, encircle the target, release healing power on cmd.
Similar to Sending.
Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapon
Grants uncanny dodge and +4 insight bonus on Listen and Spot checks.
Allies are no longer flat-footed. Sleeping creatures awaken.
Reroll save or recalc AC with a +0 bonus. Then -4 penalty until next turn.
Bends 0 small wooden objects (shaft, handle, etc.) in a 20-ft. radius.
Move through the wasteland without pnealties.
Subjects can breathe underwater.
Transforms 0 cubic feet of water into acid.
Creates 0 ounces of CON poison with save DC = spell DC
Subject treads on water as if solid.
Creates waterspout that moves, damages creatures, sucks creatures upwards.
Keeps one creature/level from sinking.
Cone imposes -3 penalty on attacks, checks, and saves.
Stuns all within cone for 0 rd.
Makes all fire subtype creatures in the cone shaken.
Several targets become exhausted.
Several targets become fatigued.
Weapon gains special ability with a +3 bonus modifier.
Weapon gains special ability with a +5 bonus modifier.
Weapon gains special ability with a +1 bonus modifier.
Your weapon gains special ability with +1 bonus modifier.
Your weapon gains energy damage.
As Keen Edge, but aids blunt weapons.
Your weapon gains enhancement bonus and special ability.
Transform base weapon type.
You accurately predict weather up to one week ahead.
Fills 20-ft.-radius spread with sticky spider webs.
Target gains +4 on Swim and is less hindered by bog terrain.
Harms or heals creatures in area based on their alignment.
Subject takes dmg. according to ist degree of alignment difference from your own and suffers a sec
Force a target flying creature down towards the ground.
As phantasmal killer, but affects all within 30 ft.
1d4 creatures are infected with lycanthropy.
Deal 1d6 nonlethal damage.
Deal 0d6 nonlethal damage to 0 living creatures.
15-foot cone deals 0d6 nonlethal damage.
Hurled slashing weapon deals damage to all enemies in a 60ft line
Cyclone deals damage and can pick up creatures.
Creates a moving 0 cylinder that deals 0d8 damage each round.
As whirlwind, but larger and more destructive.
Sand delivers your message.
Sends a short message 0 miles.
Creates area of snow that follows target enveloping them in whiteout conditions.
Grants +5 comp bonus on a skill check or prof with a weapon, armor, or shield.
You take the form of an average centaur.
Doubles overland speed of all targets.
Ranged weapons gain +5 bonus, double range increment.
You and your allies turn vaporous and travel fast.
Deflects arrows, smaller creatures, and gases.
Subject is stunned for duration or until making DC15 Int check.
A net of force entangles the target, preventing it from charging, running or flying.
Your mount grows wings and flies at speed of 60 ft.
Target's flight maneuverability improves by one step.
Target's flight maneuverability improves by two steps.
Get a +20 circumstance bonus on a Jump check.
Grant cover against a specific attack.
Your wings of force can attack all foes within 30 ft.
Increase your temporary fly speed by 30 ft.
Improves swim speed of creature by 30 ft.
Create powerful gusts of wind with your invocation-granted wings.
Creature takes 1d6 cold damage and becomes fatigued.
Covers the victim in ice and snow causing damage.
As limited wish, but with fewer limits.
Walk on water and move through some obstacles unimpeded.
Deals 0d6 desiccation damage and dehydrates living creature.
Cause enemy's limbs to wither.
A successful touch attack deals 0 damage to STR and CON. Crit drains, not x2.
Rots one non-magical wooden object, volume of wood, or plant
Rearranges a 10 cu ft. wooden object to suit you.
Nature spirit does simple tasks for you.
Subject turns to wood and takes ld4/ round Dex damage, becoming a wooden statue at 0 Dex.
Bonuses for a number of creatures to move silently and hide in natural settings.
Kills, paralyzes, weakens, nausiates or banishes subjects.
You bind humanoid with masterwork steel manacles.
Similar to Baleful Polymorph.
Kills, confuses, stuns, or deafens non-chaotic subjects.
Functions like Word of Recall, except that all designated creatures and people in a 15’ radius aroun
Teleports you back to designated place.
Sonic aura damages foes that strike you.
Target experiences excruciating pain.
Deals 0 damage to creatures in a line and creates a wall of rubble.
Deal 1d6 +0 damage plus sneak attack.
Melee attacks hit as touch attacks.
Target creature writhes in pain ending in death 1 round later.
Deals 0d8 damage in 20-ft. radius and stuns foes for 1d4 rounds.
Subject gains movement through natural earth and stone as per Xorn.
Target deals nonlethal damage.
You move through foes to attack the enemy you want and gain +4 AC against AoOs.
You gain combat bonuses when you attack someone of opposing alignment.
Creates a zone of cold doing 1d6 cold damage each round.
Aberrations in area become weaker, fey and plants become stronger.
Functions as Peacebond except on a failed save each individuals weapon remains trapped for the
You create a region protected against interplanar intrusion.
All creatures and objects within the region are made visible.
Keeps eavesdroppers from overhearing conversations.
Subjects within range cannot lie.
Player's Handbook: pg 206

References
Book of Vile Darkness: pg 84
Stormwrack: pg 112
Book of Vile Darkness: pg 84
Book of Vile Darkness: pg 84
Spell Compendium: pg 6
Spell Compendium: pg 6
Spell Compendium: pg 7
Book of Vile Darkness: pg 84
Spell Compendium: pg 7
Complete Arcane: pg 96
Spell Compendium: pg 7
Player's Handbook: pg 196
Heroes of Battle: pg 124
Spell Compendium: pg 7
Player's Handbook: pg 196
Spell Compendium: pg 7
Complete Mage: pg 95
Book of Vile Darkness: pg 84
Races of the Wild: pg 174
Heroes of Battle: pg 124
Races of Faerun: pg 189
Book of Exalted Deeds: pg 89
Player's Handbook: pg 196
Spell Compendium: pg 8
Spell Compendium: pg 8
Spell Compendium: pg 8
Player's Handbook: pg 196
Stormwrack: pg 113
Player's Handbook: pg 197
Spell Compendium: pg 8
Technmancer Press: Player's Companion: pg 84
Book of Vile Darkness: pg 84
Frostburn: pg 88
Spell Compendium: pg 9
Spell Compendium: pg 9
Player's Handbook: pg 197
Spell Compendium: pg 9
Complete Champion: pg 116
Spell Compendium: pg 9
Complete Mage: pg 95
Complete Mage: pg 123
Player's Handbook II: pg 101
Player's Handbook: pg 197
Spell Compendium: pg 9
Book of Exalted Deeds: pg 90
Spell Compendium: pg 9
Spell Compendium: pg 10
Player's Handbook: pg 197
Spell Compendium: pg 10
Planar Handbook: pg 93
Spell Compendium: pg 11
Spell Compendium: pg 11
Spell Compendium: pg 11
Spell Compendium: pg 11
Book of Vile Darkness: pg 85
Player's Handbook: pg 198
Player's Handbook: pg 198
Player's Handbook: pg 198
Player's Handbook: pg 198
Player's Handbook II: pg 101
Player's Handbook II: pg 101
Spell Compendium: pg 11
Races of Destiny: pg 164
Player's Handbook: pg 198
Spell Compendium: pg 12
Heroes of Battle: pg 124
Technmancer Press: Player's Companion: pg 84
Player's Handbook: pg 199
Player's Handbook: pg 199
Player's Handbook: pg 199
Heroes of Battle: pg 125
Spell Compendium: pg 12
Spell Compendium: pg 13
Complete Mage: pg 95
Spell Compendium: pg 13
Spell Compendium: pg 13
Spell Compendium: pg 13
Spell Compendium: pg 13
Spell Compendium: pg 14
Sandstorm: pg 110
Player's Handbook: pg 199
Magic of Faerun: pg 77
Player's Handbook: pg 200
Spell Compendium: pg 14
Player's Handbook: pg 200
Player's Handbook: pg 200
Spell Compendium: pg 14
Spell Compendium: pg 15
Book of Vile Darkness: pg 85
Complete Arcane: pg 97
Spell Compendium: pg 15
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Complete Mage: pg 95
Spell Compendium: pg 15
Player's Handbook: pg 200
Complete Mage: pg 96
Complete Mage: pg 96
Player's Handbook: pg 200
Player's Handbook: pg 201
Player's Handbook: pg 201
Player's Handbook: pg 201
Complete Mage: pg 96
Frostburn: pg 88
Book of Exalted Deeds: pg 90
Eberron Campaign Setting: pg 108
Eberron Campaign Setting: pg 109
Eberron Campaign Setting: pg 109
Spell Compendium: pg 15
Libris Mortis: pg 209
Spell Compendium: pg 15
Spell Compendium: pg 16
Spell Compendium: pg 16
Player's Handbook II: pg 101
Sandstorm: pg 110
Sandstorm: pg 111
Book of Exalted Deeds: pg 91
Book of Exalted Deeds: pg 91
Book of Exalted Deeds: pg 91
Spell Compendium: pg 16
Complete Mage: pg 96
Spell Compendium: pg 16
Spell Compendium: pg 17
Spell Compendium: pg 17
Player's Handbook: pg 201
Player's Handbook: pg 201
Complete Mage: pg 96
Spell Compendium: pg 17
Spell Compendium: pg 17
Player's Handbook: pg 202
Spell Compendium: pg 18
Frostburn: pg 88
Frostburn: pg 88
Spell Compendium: pg 18
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Spell Compendium: pg 18
Spell Compendium: pg 18
Spell Compendium: pg 18
Spell Compendium: pg 19
Spell Compendium: pg 19
Spell Compendium: pg 19
Player's Handbook: pg 202
Spell Compendium: pg 21
Sandstorm: pg 111
Spell Compendium: pg 21
Spell Compendium: pg 21
Spell Compendium: pg 21
Book of Exalted Deeds: pg 91
Spell Compendium: pg 22
Spell Compendium: pg 22
Book of Exalted Deeds: pg 91
Spell Compendium: pg 22
Spell Compendium: pg 23
Spell Compendium: pg 23
Spell Compendium: pg 23
Player's Handbook II: pg 102
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Technmancer Press: Player's Companion: pg 85
Player's Handbook: pg 202
Spell Compendium: pg 23
Complete Arcane: pg 132
Spell Compendium: pg 23
Spell Compendium: pg 24
Spell Compendium: pg 24
Player's Handbook: pg 203
Complete Mage: pg 123
Player's Handbook: pg 203
Spell Compendium: pg 24
Player's Handbook: pg 203
Book of Exalted Deeds: pg 92
Spell Compendium: pg 24
Spell Compendium: pg 25
Complete Mage: pg 96
Heroes of Battle: pg 125
Heroes of Battle: pg 125
Heroes of Battle: pg 125
Players Guide to Faerun: pg 99
Player's Handbook: pg 203
Player's Handbook: pg 203
Spell Compendium: pg 25
Spell Compendium: pg 25
Book of Vile Darkness: pg 85,Libris Mortis: pg 209
Spell Compendium: pg 26
Complete Arcane: pg 132
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Spell Compendium: pg 26
Complete Champion: pg 116
Spell Compendium: pg 27
Complete Arcane: pg 132
Player's Handbook: pg 203
Spell Compendium: pg 27
Book of Vile Darkness: pg 85,Heroes of Horror: pg 127
Complete Champion: pg 116
Complete Champion: pg 116
Complete Champion: pg 117
Complete Arcane: pg 132
Player's Handbook: pg 203
Player's Handbook: pg 203
Player's Handbook II: pg 102
Player's Handbook: pg 204
Player's Handbook: pg 204
Player's Handbook II: pg 102
Player's Handbook: pg 204
Player's Handbook II: pg 103
Player's Handbook II: pg 103
Player's Handbook II: pg 103
Player's Handbook: pg 204
Complete Mage: pg 123
Frostburn: pg 89
Spell Compendium: pg 27
Spell Compendium: pg 28
Spell Compendium: pg 28
Spell Compendium: pg 28
Spell Compendium: pg 28
Spell Compendium: pg 28
Spell Compendium: pg 29
Book of Vile Darkness: pg 86
Spell Compendium: pg 29
Player's Handbook II: pg 103
Sandstorm: pg 111
Players Guide to Faerun: pg 100
Spell Compendium: pg 29
Spell Compendium: pg 30
Complete Mage: pg 96
Magic of Faerun: pg 81
Stormwrack: pg 112
Stormwrack: pg 112
Player's Handbook: pg 205
Player's Handbook II: pg 103
Player's Handbook II: pg 103
Spell Compendium: pg 30
Spell Compendium: pg 30
Spell Compendium: pg 31
Spell Compendium: pg 31
Spell Compendium: pg 31
Player's Handbook: pg 205
Spell Compendium: pg 31
Spell Compendium: pg 31
Technmancer Press: Player's Companion: pg 85
Sandstorm: pg 112
Heroes of Battle: pg 125
Player's Handbook II: pg 104
Complete Champion: pg 117
Player's Handbook: pg 205
Player's Handbook: pg 205
Player's Handbook: pg 205
Spell Compendium: pg 31
Spell Compendium: pg 31
Book of Exalted Deeds: pg 92
Spell Compendium: pg 31
Player's Handbook II: pg 104
Player's Handbook: pg 206
Book of Exalted Deeds: pg 92
Spell Compendium: pg 31
Player's Handbook II: pg 104
Book of Exalted Deeds: pg 92
Spell Compendium: pg 32
Player's Handbook: pg 206
Spell Compendium: pg 32
Spell Compendium: pg 32
Player's Handbook: pg 206
Spell Compendium: pg 32
Spell Compendium: pg 33
Frostburn: pg 89
Player's Handbook II: pg 104
Spell Compendium: pg 33
Book of Exalted Deeds: pg 92
Spell Compendium: pg 33
Frostburn: pg 89
Spell Compendium: pg 33
Spell Compendium: pg 33
Spell Compendium: pg 34
Complete Mage: pg 97
Spell Compendium: pg 34
Player's Handbook: pg 206
Book of Vile Darkness: pg 86
Spell Compendium: pg 34
Spell Compendium: pg 35
Sandstorm: pg 112
Spell Compendium: pg 35
Spell Compendium: pg 35
Spell Compendium: pg 35
Complete Arcane: pg 100
Complete Champion: pg 117
Complete Mage: pg 97
Heroes of Battle: pg 125
Complete Champion: pg 117
Spell Compendium: pg 35
Spell Compendium: pg 37
Spell Compendium: pg 37
Frostburn: pg 89
Book of Vile Darkness: pg 86
Book of Vile Darkness: pg 86
Spell Compendium: pg 37
Player's Handbook II: pg 104
Frostburn: pg 89
Complete Mage: pg 97
Spell Compendium: pg 37
Spell Compendium: pg 38
Spell Compendium: pg 38
Spell Compendium: pg 38
Player's Handbook: pg 207
Spell Compendium: pg 38
Spell Compendium: pg 39
Complete Arcane: pg 132
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Spell Compendium: pg 39
Spell Compendium: pg 39
Spell Compendium: pg 39
Players Guide to Faerun: pg 100
Player's Handbook II: pg 105
Spell Compendium: pg 39
Spell Compendium: pg 40
Book of Exalted Deeds: pg 92
Complete Arcane: pg 132
Spell Compendium: pg 40
Frostburn: pg 89
Player's Handbook: pg 207
Player's Handbook: pg 207
Spell Compendium: pg 40
Spell Compendium: pg 40
Player's Handbook: pg 207
Player's Handbook II: pg 105
Spell Compendium: pg 41
Spell Compendium: pg 41
Spell Compendium: pg 41
Spell Compendium: pg 41
Spell Compendium: pg 41
Spell Compendium: pg 41
Complete Mage: pg 98
Frostburn: pg 90
Book of Vile Darkness: pg 86
Book of Exalted Deeds: pg 93
Heroes of Horror: pg 127
Spell Compendium: pg 42
Book of Vile Darkness: pg 86
Player's Handbook: pg 207
Player's Handbook: pg 207
Spell Compendium: pg 42
Book of Exalted Deeds: pg 93
Book of Vile Darkness: pg 87
Player's Handbook II: pg 105
Complete Mage: pg 123
Spell Compendium: pg 42
Player's Handbook: pg 207
Player's Handbook: pg 207
Spell Compendium: pg 42
Spell Compendium: pg 43
Spell Compendium: pg 43
Spell Compendium: pg 43
Spell Compendium: pg 43
Complete Mage: pg 123
Spell Compendium: pg 44
Complete Mage: pg 98
Player's Handbook: pg 208
Player's Handbook: pg 208
Complete Mage: pg 98
Player's Handbook: pg 208
Complete Mage: pg 98
Complete Mage: pg 123
Complete Mage: pg 98
Spell Compendium: pg 44
Player's Handbook II: pg 105
Player's Handbook II: pg 105
Player's Handbook II: pg 105
Book of Exalted Deeds: pg 93
Book of Exalted Deeds: pg 94
Book of Exalted Deeds: pg 94
Complete Mage: pg 61
Book of Exalted Deeds: pg 94
Player's Handbook II: pg 105
Player's Handbook: pg 208
Spell Compendium: pg 44
Spell Compendium: pg 45
Heroes of Horror: pg 128
Technmancer Press: Player's Companion: pg 86
Player's Handbook: pg 208
Technmancer Press: Player's Companion: pg 86
Book of Exalted Deeds: pg 94
Book of Exalted Deeds: pg 94
Player's Handbook II: pg 106
Player's Handbook II: pg 106
Complete Mage: pg 98
Player's Handbook II: pg 106
Complete Mage: pg 99
Player's Handbook: pg 208
Spell Compendium: pg 45
Complete Arcane: pg 132
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Player's Handbook: pg 208
Player's Handbook: pg 209
Player's Handbook: pg 209
Player's Handbook: pg 209
Races of Destiny: pg 164
Book of Vile Darkness: pg 87
Player's Handbook II: pg 106
Spell Compendium: pg 46
Spell Compendium: pg 46
Player's Handbook: pg 209
Spell Compendium: pg 46
Player's Handbook: pg 209
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Complete Arcane: pg 132
Complete Mage: pg 99
Sandstorm: pg 112
Races of Destiny: pg 164
Spell Compendium: pg 46
Player's Handbook: pg 209
Book of Vile Darkness: pg 88
Races of Destiny: pg 164
Races of Destiny: pg 164
Races of Destiny: pg 165
Player's Handbook: pg 209
Spell Compendium: pg 46
Spell Compendium: pg 67
Spell Compendium: pg 47
Book of Vile Darkness: pg 88
Book of Vile Darkness: pg 88
Spell Compendium: pg 47
Spell Compendium: pg 47
Complete Mage: pg 99
Spell Compendium: pg 47
Spell Compendium: pg 48
Player's Handbook: pg 210
Spell Compendium: pg 48
Heroes of Horror: pg 128
Sandstorm: pg 112
Spell Compendium: pg 48
Spell Compendium: pg 48
Player's Handbook: pg 210
Spell Compendium: pg 48
Complete Arcane: pg 100
Spell Compendium: pg 48
Player's Handbook II: pg 107
Book of Vile Darkness: pg 88
Spell Compendium: pg 49
Spell Compendium: pg 49
Player's Handbook: pg 210
Technmancer Press: Player's Companion: pg 86
Spell Compendium: pg 49
Spell Compendium: pg 49
Complete Mage: pg 99
Complete Arcane: pg 101
Spell Compendium: pg 49
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Complete Mage: pg 123
Spell Compendium: pg 50
Spell Compendium: pg 50
Player's Handbook: pg 210
Frostburn: pg 90
Complete Mage: pg 100
Spell Compendium: pg 50
Spell Compendium: pg 50
Frostburn: pg 90
Player's Handbook: pg 211
Player's Handbook: pg 211
Player's Handbook: pg 211
Player's Handbook: pg 211
Player's Handbook: pg 211
Races of Destiny: pg 165
Races of Faerun: pg 189
Complete Arcane: pg 101
Complete Arcane: pg 101
Player's Handbook: pg 211
Player's Handbook: pg 212
Player's Handbook II: pg 107
Complete Champion: pg 118
Player's Handbook: pg 212
Spell Compendium: pg 50
Complete Champion: pg 118
Player's Handbook: pg 212
Player's Handbook: pg 212
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Frostburn: pg 91
Player's Handbook: pg 212
Heroes of Battle: pg 126
Book of Exalted Deeds: pg 94
Eberron Campaign Setting: pg 109
Eberron Campaign Setting: pg 109
Book of Vile Darkness: pg 89
Spell Compendium: pg 51
Spell Compendium: pg 51
Player's Handbook: pg 212
Player's Handbook: pg 213
Spell Compendium: pg 51
Spell Compendium: pg 52
Spell Compendium: pg 52
Player's Handbook: pg 213
Spell Compendium: pg 52
Player's Handbook: pg 213
Stormwrack: pg 112
Eberron Campaign Setting: pg 109
Player's Handbook: pg 213
Sandstorm: pg 112
Frostburn: pg 92
Frostburn: pg 92
Player's Handbook: pg 214
Player's Handbook: pg 214
Player's Handbook: pg 214
Player's Handbook: pg 214
Book of Exalted Deeds: pg 95
Spell Compendium: pg 52
Spell Compendium: pg 52
Spell Compendium: pg 52
Magic of Faerun: pg 118
Spell Compendium: pg 53
Spell Compendium: pg 53
Spell Compendium: pg 53
Spell Compendium: pg 53
Spell Compendium: pg 55
Frostburn: pg 92
Spell Compendium: pg 55
Complete Mage: pg 123
Spell Compendium: pg 55
Magic of Faerun: pg 86
Eberron Campaign Setting: pg 110
Player's Handbook: pg 214
Eberron Campaign Setting: pg 110
Player's Handbook: pg 215
Spell Compendium: pg 55
Races of the Dragon: pg 112
Player's Handbook: pg 215
Player's Handbook: pg 215
Spell Compendium: pg 55
Spell Compendium: pg 56
Complete Arcane: pg 102
Player's Handbook: pg 215
Heroes of Battle: pg 126
Complete Mage: pg 100
Spell Compendium: pg 56
Book of Exalted Deeds: pg 95
Player's Handbook II: pg 107
Book of Exalted Deeds: pg 95
Spell Compendium: pg 56
Player's Handbook II: pg 105
Player's Handbook II: pg 105
Player's Handbook II: pg 105
Player's Handbook II: pg 107
Player's Handbook II: pg 105
Book of Vile Darkness: pg 89
Spell Compendium: pg 56
Frostburn: pg 92
Player's Handbook: pg 215
Book of Vile Darkness: pg 89
Player's Handbook II: pg 109
Book of Exalted Deeds: pg 95
Complete Mage: pg 100
Complete Mage: pg 100
Player's Handbook: pg 215
Player's Handbook: pg 215
Player's Handbook: pg 215
Player's Handbook: pg 216
Player's Handbook: pg 216
Player's Handbook: pg 216
Player's Handbook: pg 216
Player's Handbook: pg 216
Player's Handbook: pg 216
Player's Handbook II: pg 109
Complete Arcane: pg 132
Spell Compendium: pg 56
Spell Compendium: pg 56
Spell Compendium: pg 56
Spell Compendium: pg 57
Spell Compendium: pg 57
Book of Vile Darkness: pg 89
Player's Handbook: pg 216
Spell Compendium: pg 57
Book of Exalted Deeds: pg 96
Spell Compendium: pg 57
Spell Compendium: pg 57
Spell Compendium: pg 57
Book of Vile Darkness: pg 89,Libris Mortis: pg 210
Complete Champion: pg 118
Book of Vile Darkness: pg 90
Spell Compendium: pg 58
Complete Arcane: pg 102
Player's Handbook II: pg 109
Book of Vile Darkness: pg 90
Player's Handbook: pg 216
Book of Exalted Deeds: pg 96
Complete Arcane: pg 132
Complete Arcane: pg 133
Complete Arcane: pg 133
Stormwrack: pg 112
Spell Compendium: pg 58
Spell Compendium: pg 58
Spell Compendium: pg 59
Book of Vile Darkness: pg 91
Player's Handbook: pg 216
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Complete Arcane: pg 133
Player's Handbook: pg 216
Technmancer Press: Player's Companion: pg 87
Technmancer Press: Player's Companion: pg 87
Spell Compendium: pg 59
Complete Champion: pg 118
Spell Compendium: pg 59
Complete Mage: pg 101
Player's Handbook: pg 216
Player's Handbook: pg 217
Player's Handbook: pg 217
Spell Compendium: pg 59
Spell Compendium: pg 59
Complete Arcane: pg 133
Complete Mage: pg 101
Complete Mage: pg 101
Complete Mage: pg 101
Spell Compendium: pg 59
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Spell Compendium: pg 60
Book of Vile Darkness: pg 91
Spell Compendium: pg 60
Book of Vile Darkness: pg 91
Frostburn: pg 92
Player's Handbook: pg 217
Spell Compendium: pg 60
Spell Compendium: pg 60
Player's Handbook: pg 217
Spell Compendium: pg 61
Complete Mage: pg 101
Complete Mage: pg 102
Player's Handbook: pg 217
Complete Arcane: pg 102
Complete Mage: pg 102
Spell Compendium: pg 61
Spell Compendium: pg 61
Spell Compendium: pg 61
Player's Handbook: pg 217
Player's Handbook: pg 217
Spell Compendium: pg 62
Spell Compendium: pg 62
Frostburn: pg 92
Player's Handbook II: pg 109
Player's Handbook II: pg 109
Spell Compendium: pg 62
Complete Champion: pg 119
Spell Compendium: pg 62
Spell Compendium: pg 62
Spell Compendium: pg 62
Player's Handbook: pg 217
Player's Handbook: pg 217
Spell Compendium: pg 63
Player's Handbook: pg 217
Spell Compendium: pg 63
Book of Vile Darkness: pg 91
Book of Vile Darkness: pg 91
Book of Vile Darkness: pg 92
Spell Compendium: pg 63
Stormwrack: pg 112
Player's Handbook: pg 218
Heroes of Battle: pg 126
Sandstorm: pg 113
Sandstorm: pg 113
Sandstorm: pg 114
Sandstorm: pg 114
Spell Compendium: pg 63
Book of Vile Darkness: pg 92,Libris Mortis: pg 210
Player's Handbook: pg 218
Eberron Campaign Setting: pg 110,Libris Mortis: pg 210
Player's Handbook: pg 218
Player's Handbook: pg 218
Magic of Faerun: pg 88
Player's Handbook: pg 218
Spell Compendium: pg 64
Frostburn: pg 92
Player's Handbook: pg 219
Player's Handbook: pg 219
Player's Handbook: pg 219
Complete Arcane: pg 8
Races of Faerun: pg 189
Player's Handbook: pg 219
Player's Handbook: pg 219
Player's Handbook: pg 220
Stormwrack: pg 112
Player's Handbook: pg 220
Heroes of Horror: pg 128
Player's Handbook: pg 220
Player's Handbook: pg 220
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Player's Handbook II: pg 109
Eberron Campaign Setting: pg 110
Spell Compendium: pg 64
Book of Vile Darkness: pg 92
Book of Vile Darkness: pg 92
Complete Arcane: pg 133
Book of Vile Darkness: pg 92
Book of Vile Darkness: pg 92
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Complete Arcane: pg 133
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Book of Exalted Deeds: pg 96
Spell Compendium: pg 64
Player's Handbook: pg 220
Player's Handbook: pg 221
Spell Compendium: pg 64
Player's Handbook II: pg 110
Complete Mage: pg 102
Complete Mage: pg 102
Player's Handbook II: pg 110
Player's Handbook II: pg 110
Player's Handbook: pg 221
Player's Handbook: pg 221
Player's Handbook: pg 221
Technmancer Press: Player's Companion: pg 87
Spell Compendium: pg 64
Spell Compendium: pg 65
Spell Compendium: pg 65
Spell Compendium: pg 66
Eberron Campaign Setting: pg 111
Races of Destiny: pg 165
Player's Handbook: pg 221
Player's Handbook: pg 222
Spell Compendium: pg 66
Spell Compendium: pg 66
Complete Mage: pg 102
Complete Mage: pg 124
Player's Handbook: pg 222
Stormwrack: pg 112
Spell Compendium: pg 66
Player's Handbook: pg 222
Player's Handbook: pg 222
Player's Handbook: pg 222
Frostburn: pg 93
Player's Handbook: pg 222
Frostburn: pg 93
Player's Handbook: pg 222
Player's Handbook: pg 223
Player's Handbook: pg 223
Player's Handbook: pg 223
Spell Compendium: pg 67
Sandstorm: pg 114
Spell Compendium: pg 67
Spell Compendium: pg 67
Spell Compendium: pg 67
Player's Handbook II: pg 110
Player's Handbook: pg 223
Spell Compendium: pg 67
Spell Compendium: pg 68
Player's Handbook: pg 223
Spell Compendium: pg 68
Player's Handbook: pg 223
Spell Compendium: pg 69
Spell Compendium: pg 69
Book of Exalted Deeds: pg 96
Spell Compendium: pg 69
Book of Vile Darkness: pg 92
Book of Vile Darkness: pg 92
Spell Compendium: pg 69
Spell Compendium: pg 69
Spell Compendium: pg 69
Player's Handbook: pg 224
Spell Compendium: pg 70
Player's Handbook: pg 224
Spell Compendium: pg 70
Book of Exalted Deeds: pg 96
Spell Compendium: pg 70
Player's Handbook: pg 224
Complete Champion: pg 119
Spell Compendium: pg 70
Player's Handbook II: pg 110
Complete Champion: pg 119
Spell Compendium: pg 70
Spell Compendium: pg 70
Book of Exalted Deeds: pg 97
Player's Handbook: pg 224
Player's Handbook: pg 224
Player's Handbook: pg 224
Player's Handbook: pg 225
Stormwrack: pg 112
Player's Handbook II: pg 110
Spell Compendium: pg 70
Complete Champion: pg 120
Complete Mage: pg 102
Spell Compendium: pg 72
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Spell Compendium: pg 72
Draconomicon: pg 79
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Spell Compendium: pg 72
Spell Compendium: pg 72
Spell Compendium: pg 72
Spell Compendium: pg 73
Book of Exalted Deeds: pg 97
Player's Handbook II: pg 111
Spell Compendium: pg 73
Spell Compendium: pg 73
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Magic of Incarnum: pg107
Player's Handbook: pg 225
Players Guide to Faerun: pg 101
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Book of Vile Darkness: pg 93
Complete Mage: pg 102
Player's Handbook: pg 225
Spell Compendium: pg 73
Heroes of Horror: pg 128,Spell Compendium: pg 74
Heroes of Horror: pg 129
Heroes of Horror: pg 129
Player's Handbook II: pg 111
Spell Compendium: pg 74
Spell Compendium: pg 74
Book of Vile Darkness: pg 93
Heroes of Battle: pg 126
Spell Compendium: pg 74
Races of the Wild: pg 174
Player's Handbook: pg 225
Player's Handbook: pg 225
Heroes of Battle: pg 126
Races of Stone: pg 162
Races of Stone: pg 162
Spell Compendium: pg 75
Spell Compendium: pg 75
Spell Compendium: pg 76
Complete Arcane: pg 104
Spell Compendium: pg 76
Spell Compendium: pg 76
Complete Arcane: pg 133
Spell Compendium: pg 76
Player's Handbook: pg 225
Frostburn: pg 93
Book of Exalted Deeds: pg 97
Spell Compendium: pg 76
Spell Compendium: pg 77
Spell Compendium: pg 77
Spell Compendium: pg 77
Spell Compendium: pg 77
Book of Vile Darkness: pg 93
Spell Compendium: pg 78
Spell Compendium: pg 78
Book of Exalted Deeds: pg 98
Book of Exalted Deeds: pg 98
Complete Arcane: pg 7
Complete Arcane: pg 133
Complete Arcane: pg 133
Complete Arcane: pg 133
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Complete Arcane: pg 133
Spell Compendium: pg 78
Spell Compendium: pg 78
Player's Handbook II: pg 111
Player's Handbook II: pg 111
Spell Compendium: pg 78
Complete Arcane: pg 104
Complete Mage: pg 103
Player's Handbook: pg 226
Complete Arcane: pg 105
Spell Compendium: pg 79
Book of Exalted Deeds: pg 98
Spell Compendium: pg 79
Book of Exalted Deeds: pg 98
Book of Exalted Deeds: pg 98
Complete Mage: pg 103
Player's Handbook: pg 226
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Races of the Wild: pg 175
Complete Mage: pg 103
Book of Exalted Deeds: pg 98
Book of Exalted Deeds: pg 98
Spell Compendium: pg 79
Spell Compendium: pg 79
Complete Mage: pg 103
Player's Handbook II: pg 111
Eberron Campaign Setting: pg 111
Player's Handbook: pg 226
Spell Compendium: pg 80
Spell Compendium: pg 80
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Spell Compendium: pg 80
Player's Handbook II: pg 112
Player's Handbook II: pg 112
Player's Handbook II: pg 112
Spell Compendium: pg 80
Spell Compendium: pg 81
Player's Handbook II: pg 112
Spell Compendium: pg 82
Complete Arcane: pg 133
Player's Handbook: pg 226
Spell Compendium: pg 82
Spell Compendium: pg 82
Eberron Campaign Setting: pg 111
Player's Handbook: pg 226
Spell Compendium: pg 82
Player's Handbook: pg 227
Spell Compendium: pg 82
Player's Handbook: pg 227
Complete Arcane: pg 105
Spell Compendium: pg 83
Player's Handbook: pg 227
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Spell Compendium: pg 83
Frostburn: pg 93
Player's Handbook: pg 227
Complete Arcane: pg 134
Spell Compendium: pg 83
Spell Compendium: pg 84
Player's Handbook: pg 227
Complete Mage: pg 103
Races of the Dragon: pg 112
Spell Compendium: pg 84
Book of Exalted Deeds: pg 99
Book of Vile Darkness: pg 93
Spell Compendium: pg 84
Spell Compendium: pg 84
Player's Handbook: pg 227
Spell Compendium: pg 85
Player's Handbook: pg 228
Player's Handbook II: pg 113
Player's Handbook: pg 228
Player's Handbook II: pg 113
Frostburn: pg 93
Book of Vile Darkness: pg 94
Spell Compendium: pg 85
Book of Vile Darkness: pg 94
Spell Compendium: pg 85
Book of Exalted Deeds: pg 99
Book of Exalted Deeds: pg 99
Spell Compendium: pg 85
Complete Champion: pg 120
Player's Handbook: pg 228
Spell Compendium: pg 85
Spell Compendium: pg 85
Player's Handbook II: pg 113
Player's Handbook: pg 228
Spell Compendium: pg 86
Book of Vile Darkness: pg 94
Spell Compendium: pg 86
Spell Compendium: pg 87
Races of Stone: pg 162
Book of Vile Darkness: pg 94
Spell Compendium: pg 86
Player's Handbook: pg 228
Book of Exalted Deeds: pg 99
Spell Compendium: pg 87
Book of Vile Darkness: pg 94
Player's Handbook: pg 229
Player's Handbook: pg 229
Book of Exalted Deeds: pg 99
Spell Compendium: pg 87
Spell Compendium: pg 87
Complete Mage: pg 104
Player's Handbook: pg 229
cty:66
Book of Vile Darkness: pg 95
Player's Handbook: pg 229
Heroes of Horror: pg 129
Spell Compendium: pg 88
Complete Mage: pg 104
Spell Compendium: pg 88
Spell Compendium: pg 88
Spell Compendium: pg 89
Spell Compendium: pg 89
Spell Compendium: pg 89
Stormwrack: pg 117
Player's Handbook: pg 229
Spell Compendium: pg 90
Eberron Campaign Setting: pg 111
Player's Handbook: pg 229
Player's Handbook: pg 229
Complete Arcane: pg 134
Spell Compendium: pg 90
Complete Mage: pg 104
Spell Compendium: pg 90
Spell Compendium: pg 90
Player's Handbook II: pg 113
Spell Compendium: pg 90
Book of Vile Darkness: pg 95
Book of Vile Darkness: pg 95
Spell Compendium: pg 91
Complete Arcane: pg 106
Frostburn: pg 93
Spell Compendium: pg 91
Spell Compendium: pg 91
Player's Handbook: pg 230
Player's Handbook: pg 230
Complete Arcane: pg 106
Complete Mage: pg 104
Player's Handbook: pg 230
Spell Compendium: pg 92
Complete Mage: pg 104
Complete Arcane: pg 106
Heroes of Horror: pg 129
Player's Handbook: pg 230
Player's Handbook: pg 230
Spell Compendium: pg 92
Spell Compendium: pg 92
Spell Compendium: pg 92
Player's Handbook: pg 231
Spell Compendium: pg 93
Player's Handbook: pg 231
Spell Compendium: pg 93
Player's Handbook: pg 231
Spell Compendium: pg 93
Spell Compendium: pg 93
Spell Compendium: pg 94
Spell Compendium: pg 94
Spell Compendium: pg 94
Spell Compendium: pg 94
Player's Handbook: pg 231
Player's Handbook: pg 231
Spell Compendium: pg 94
Spell Compendium: pg 95
Player's Handbook: pg 231
Spell Compendium: pg 95
Player's Handbook: pg 232
Player's Handbook: pg 232
Spell Compendium: pg 95
Sandstorm: pg 114
Frostburn: pg 94
Complete Mage: pg 104
Sandstorm: pg 115
Complete Arcane: pg 134
Spell Compendium: pg 95
Book of Vile Darkness: pg 96
Book of Vile Darkness: pg 96
Frostburn: pg 94
Sandstorm: pg 116
Sandstorm: pg 116
Player's Handbook: pg 232
Spell Compendium: pg 95
Spell Compendium: pg 96
Frostburn: pg 94
Spell Compendium: pg 96
Stormwrack: pg 117
Player's Handbook: pg 232
Spell Compendium: pg 96
Spell Compendium: pg 96
Technmancer Press: Player's Companion: pg 87
Technmancer Press: Player's Companion: pg 88
Technmancer Press: Player's Companion: pg 88
Planar Handbook: pg 98
Spell Compendium: pg 96
Spell Compendium: pg 96
Player's Handbook: pg 232
Complete Champion: pg 120
Player's Handbook: pg 232
Book of Vile Darkness: pg 96
Spell Compendium: pg 97
Spell Compendium: pg 97
Spell Compendium: pg 97
Spell Compendium: pg 98
Player's Handbook: pg 233
Spell Compendium: pg 98
Spell Compendium: pg 98
Player's Handbook: pg 233
Complete Champion: pg 121
Complete Champion: pg 121
Complete Champion: pg 122
Spell Compendium: pg 98
Complete Mage: pg 105
Frostburn: pg 94
Spell Compendium: pg 98
Spell Compendium: pg 99
Spell Compendium: pg 99
Player's Handbook: pg 233
Player's Handbook: pg 233
Player's Handbook: pg 233
Sandstorm: pg 116
Player's Handbook: pg 233
Spell Compendium: pg 99
Frostburn: pg 94
Spell Compendium: pg 99
Frostburn: pg 95
Player's Handbook II: pg 114
Races of Destiny: pg 166
Complete Arcane: pg 134
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Spell Compendium: pg 100
Frostburn: pg 95
Frostburn: pg 95
Frostburn: pg 95
Frostburn: pg 95
Frostburn: pg 95
Frostburn: pg 95
Frostburn: pg 96
Spell Compendium: pg 100
Spell Compendium: pg 100
Sandstorm: pg 116
Player's Handbook: pg 234
Player's Handbook: pg 234
Player's Handbook: pg 235
Player's Handbook: pg 234
Players Guide to Faerun: pg 103
Frostburn: pg 96
Spell Compendium: pg 100
Spell Compendium: pg 101
Spell Compendium: pg 101
Spell Compendium: pg 102
Complete Mage: pg 105
Player's Handbook: pg 235
Complete Mage: pg 106
Complete Arcane: pg 109
Player's Handbook: pg 235
Spell Compendium: pg 102
Spell Compendium: pg 102
Spell Compendium: pg 103
Spell Compendium: pg 103
Spell Compendium: pg 104
Races of the Dragon: pg 113
Races of the Dragon: pg 113
Spell Compendium: pg 104
Spell Compendium: pg 104
Spell Compendium: pg 105
Spell Compendium: pg 105
Player's Handbook: pg 235
Complete Arcane: pg 109
Player's Handbook: pg 235
Spell Compendium: pg 105
Spell Compendium: pg 106
Frostburn: pg 96
Frostburn: pg 96
Frostburn: pg 96
Frostburn: pg 96
Spell Compendium: pg 106
Frostburn: pg 97
Player's Handbook: pg 235
Book of Vile Darkness: pg 96
Player's Handbook: pg 236
Player's Handbook: pg 236
Player's Handbook: pg 236
Book of Exalted Deeds: pg 99
Players Guide to Faerun: pg 103,Book of Exalted Deeds
Spell Compendium: pg 106
Player's Handbook: pg 236
Player's Handbook: pg 237
Races of the Dragon: pg 113
Spell Compendium: pg 106
Spell Compendium: pg 106
Player's Handbook: pg 237
Player's Handbook: pg 237
Spell Compendium: pg 107
Spell Compendium: pg 107
Spell Compendium: pg 107
Book of Vile Darkness: pg 96
Player's Handbook: pg 237
Spell Compendium: pg 107
Complete Mage: pg 106
Complete Mage: pg 58
Book of Vile Darkness: pg 97
Player's Handbook: pg 237
Player's Handbook: pg 238
Complete Mage: pg 106
Spell Compendium: pg 108
Spell Compendium: pg 108
Player's Handbook: pg 238
Spell Compendium: pg 108
Book of Vile Darkness: pg 97
Sandstorm: pg 117
Complete Arcane: pg 110,Spell Compendium: pg 108
Spell Compendium: pg 109
Player's Handbook: pg 238
Player's Handbook: pg 238
Sandstorm: pg 117
Player's Handbook II: pg 114
Eberron Campaign Setting: pg 111
Player's Handbook: pg 238
Planar Handbook: pg 98,Spell Compendium: pg 109
Complete Mage: pg 124
Book of Exalted Deeds: pg 100
Magic of Faerun: pg 99, Spell Compendium: pg 109
Magic of Faerun: pg 99,Spell Compendium: pg 109
Races of Faerun: pg 190
Players Guide to Faerun: pg 103
Magic of Faerun: pg 99,Eberron Campaign Setting: pg
Player's Handbook: pg 239
Heroes of Horror: pg 130
Heroes of Horror: pg 130
Complete Adventurer: pg 150,Spell Compendium: pg 11
Races of Stone: pg 162
Races of Stone: pg 162
Player's Handbook: pg 239
Miniatures Handbook: pg 36,Complete Adventurer: pg
Libris Mortis: pg 66
Magic of Faerun: pg 100,Spell Compendium: pg 110
Complete Divine: pg 166,Complete Adventurer: pg 149
Player's Handbook: pg 239
Spell Compendium: pg 110
Player's Handbook: pg 239
Player's Handbook: pg 239
Complete Champion: pg 122
Complete Adventurer: pg 151,Spell Compendium: pg 11
Player's Handbook II: pg 114
Magic of Faerun: pg 100,Spell Compendium: pg 110
Magic of Faerun: pg 100,Book of Exalted Deeds: pg 10
Complete Adventurer: pg 151,Spell Compendium: pg 11
Complete Mage: pg 106
Complete Mage: pg 106
Complete Mage: pg 107
Complete Arcane: pg 110,Spell Compendium: pg 111
Complete Mage: pg 107
Complete Arcane: pg 110,Spell Compendium: pg 111
Book of Vile Darkness: pg 97
Book of Vile Darkness: pg 97
Book of Vile Darkness: pg 97.Spell Compendium: pg 11
Frostburn: pg 97
Book of Exalted Deeds: pg 100
Frostburn: pg 97,Spell Compendium: pg 112
Frostburn: pg 97
Player's Handbook: pg 239
Spell Compendium: pg 113
Planar Handbook: pg 99,Spell Compendium: pg 113
Book of Exalted Deeds: pg 100
Book of Exalted Deeds: pg 100
Book of Exalted Deeds: pg 101
Book of Vile Darkness: pg 97
Book of Vile Darkness: pg 97
Planar Handbook: pg 99,Spell Compendium: pg 113
Complete Arcane: pg 134
Book of Vile Darkness: pg 97
Complete Mage: pg 124
Player's Handbook: pg 239
Complete Adventurer: pg 151,Spell Compendium: pg 11
Player's Handbook: pg 240
Spell Compendium: pg 113
Player's Handbook: pg 240
Player's Handbook: pg 240
Eberron Campaign Setting: pg 112
Player's Handbook II: pg 114
Frostburn: pg 97
Frostburn: pg 97
Complete Arcane: pg 113,Spell Compendium: pg 113
Player's Handbook: pg 241
Draconomicon: pg 113,Spell Compendium: pg 114
Player's Handbook: pg 241
Spell Compendium: pg 114
Complete Arcane: pg 134
Complete Mage: pg 124
Complete Adventurer: pg 151,Spell Compendium: pg 11
Draconomicon: pg 79,Spell Compendium: pg 114
Races of the Dragon: pg 113
Player's Handbook: pg 241
Player's Handbook: pg 241
Player's Handbook: pg 241
Player's Handbook: pg 241
Player's Handbook: pg 241
Player's Handbook: pg 241
Player's Handbook: pg 241
Complete Mage: pg 62
Spell Compendium: pg 115
Player's Handbook: pg 241
Miniatures Handbook: pg 36.Spell Compendium: pg 115
Players Guide to Faerun: pg 104,Spell Compendium: pg
Planar Handbook: pg 99,Spell Compendium: pg 115
Player's Handbook: pg 242
Spell Compendium: pg 116
Spell Compendium: pg 116
Player's Handbook: pg 242
Complete Mage: pg 107
Spell Compendium: pg 116
Complete Mage: pg 108
Player's Handbook: pg 242
Complete Warrior: pg 117
Players Guide to Faerun: pg 104,Spell Compendium: pg
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Complete Arcane: pg 134
Spell Compendium: pg 117
Player's Handbook II: pg 114
Magic of Faerun: pg 101,Spell Compendium: pg 117
Planar Handbook: pg 99,Spell Compendium: pg 117
Spell Compendium: pg 117
Heroes of Battle: pg 127
Sandstorm: pg 117
Complete Adventurer: pg 152,Spell Compendium: pg 11
Player's Handbook: pg 242
Player's Handbook: pg 242
Spell Compendium: pg 118
Frostburn: pg 97
Spell Compendium: pg 118
Complete Arcane: pg 110
Frostburn: pg 98
Magic of Faerun: pg 135,Spell Compendium: pg 118
Magic of Faerun: pg 101.Spell Compendium: pg 118
Frostburn: pg 98
Spell Compendium: pg 119
Spell Compendium: pg 119
Complete Arcane: pg 112.Spell Compendium: pg 119
Frostburn: pg 99
Frostburn: pg 99
Frostburn: pg 99
Frostburn: pg 99
Frostburn: pg 100
Frostburn: pg 100
Player's Handbook: pg 243
Frostburn: pg 100
Frostburn: pg 100
Frostburn: pg 101
Spell Compendium: pg 119
Frostburn: pg 101
Complete Champion: pg 122
Player's Handbook: pg 243
Book of Vile Darkness: pg 97
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Spell Compendium: pg 120
Complete Arcane: pg 112:Spell Compendium: pg 120
Player's Handbook: pg 243
Player's Handbook: pg 243
Complete Arcane: pg 112,Spell Compendium: pg 120
Technmancer Press: Player's Companion: pg 85
Player's Handbook: pg 243
Complete Mage: pg 108
Complete Champion: pg 122
Sandstorm: pg 117
cty:66
drm:82
Draconomicon: pg 79,Spell Compendium: pg 120
Complete Divine: pg 166,Spell Compendium: pg 120
Player's Handbook: pg 243
Book of Vile Darkness: pg 98
Book of Vile Darkness: pg 98
Book of Vile Darkness: pg 98,Heroes of Horror: pg 130
Player's Handbook: pg 244
Complete Adventurer: pg 152,Spell Compendium: pg 12
Magic of Incarnum: pg109
Magic of Incarnum: pg110
Player's Handbook: pg 244
Complete Mage: pg 108
Complete Mage: pg 108
Miniatures Handbook: pg 36,Spell Compendium: pg 121
Player's Handbook II: pg 115
Libris Mortis: pg 67,Spell Compendium: pg 121
Libris Mortis: pg 67,Spell Compendium: pg 121
Player's Handbook II: pg 115
Spell Compendium: pg 121
Player's Handbook II: pg 115
Complete Adventurer: pg 152,Spell Compendium: pg 12
Spell Compendium: pg 122
Spell Compendium: pg 122
Planar Handbook: pg 99,Spell Compendium: pg 122
Players Guide to Faerun: pg 105,Spell Compendium: pg
Complete Divine: pg 166,Spell Compendium: pg 123
Eberron Campaign Setting: pg 112
Player's Handbook: pg 244
Player's Handbook: pg 244
Eberron Campaign Setting: pg 112
Player's Handbook: pg 244
Player's Handbook: pg 244
Player's Handbook: pg 244
Eberron Campaign Setting: pg 113
Player's Handbook: pg 244
Player's Handbook: pg 244
Eberron Campaign Setting: pg 113
Player's Handbook: pg 244
Player's Handbook: pg 244
Miniatures Handbook: pg 36,Spell Compendium: pg 123
Spell Compendium: pg 123
Book of Exalted Deeds: pg 101
Player's Handbook: pg 244
Player's Handbook: pg 244
Complete Adventurer: pg 152,Spell Compendium: pg 12
Player's Handbook II: pg 115
Complete Adventurer: pg 153,Spell Compendium: pg 12
Races of Destiny: pg 166
Races of Destiny: pg 166
Races of Destiny: pg 166
Races of Destiny: pg 166
Players Guide to Faerun: pg 104,Spell Compendium: pg
Book of Exalted Deeds: pg 101
Races of the Dragon: pg 113
Complete Adventurer: pg 153,Spell Compendium: pg 12
Forgotten realms Campaign Setting: pg 69,Spell Compe
Complete Adventurer: pg 153,Spell Compendium: pg 12
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Complete Champion: pg 123
Complete Mage: pg 108
Complete Arcane: pg 112
Spell Compendium: pg 124
Planar Handbook: pg 104
Player's Handbook II: pg 115
Player's Handbook II: pg 115
Player's Handbook II: pg 115
Player's Handbook: pg 245
Player's Handbook: pg 245
Player's Handbook: pg 245
Player's Handbook: pg 245
Player's Handbook: pg 245
Spell Compendium: pg 125
Miniatures Handbook: pg 36,Complete Adventurer: pg
Libris Mortis: pg 212
Libris Mortis: pg 211
Player's Handbook: pg 245
Spell Compendium: pg 125
Eberron Campaign Setting: pg 113
Complete Arcane: pg 112
Complete Adventurer: pg 153,Spell Compendium: pg 12
Magic of Faerun: pg 97,Spell Compendium: pg 125
Forgotten realms Campaign Setting: pg 72,Spell Compe
Magic of Faerun: pg 102,Spell Compendium: pg 126
Magic of Faerun: pg 79,Spell Compendium: pg 126
Player's Handbook: pg 246
Eberron Campaign Setting: pg 113
Frostburn: pg 101
Spell Compendium: pg 126
Stormwrack: pg 117
Magic of Faerun: pg 102,Spell Compendium: pg 127
Complete Mage: pg 108
Stormwrack: pg 117
Complete Adventurer: pg 154,Spell Compendium: pg 12
Player's Handbook: pg 246
Spell Compendium: pg 127
Spell Compendium: pg 128
Complete Mage: pg 108
Complete Mage: pg 109
Complete Mage: pg 109
Player's Handbook: pg 246
Player's Handbook II: pg 116
Player's Handbook II: pg 116
Spell Compendium: pg 128
Complete Arcane: pg 113
Libris Mortis: pg 67,Spell Compendium: pg 128
Spell Compendium: pg 129
Player's Handbook: pg 246
Player's Handbook: pg 246
Magic of Faerun: pg 103,Spell Compendium: pg 129
Spell Compendium: pg 129
Magic of Faerun: pg 104
Magic of Faerun: pg 104,Spell Compendium: pg 129
Stormwrack: pg 118
Book of Vile Darkness: pg 98
Magic of Faerun: pg 104,Spell Compendium: pg 130
Complete Divine: pg 167,Spell Compendium: pg 130
Book of Exalted Deeds: pg 101
Complete Mage: pg 109
Complete Divine: pg 167,Spell Compendium: pg 130
Book of Exalted Deeds: pg 102
Book of Exalted Deeds: pg 102
Magic of Faerun: pg 105,Spell Compendium: pg 130
Magic of Faerun: pg 105,Spell Compendium: pg 130
Players Guide to Faerun: pg 105,Spell Compendium: pg
Planar Handbook: pg 100,Spell Compendium: pg 131
Complete Arcane: pg 134
Player's Handbook: pg 246
Player's Handbook II: pg 116
Heroes of Battle: pg 127
Player's Handbook: pg 247
Player's Handbook: pg 247
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Player's Handbook: pg 247
Frostburn: pg 101
Player's Handbook: pg 247
Book of Exalted Deeds: pg 102
Player's Handbook: pg 248
Magic of Faerun: pg 105,Spell Compendium: pg 131
Spell Compendium: pg 131
Spell Compendium: pg 131
Player's Handbook: pg 248
Complete Champion: pg 123
Complete Champion: pg 123
Planar Handbook: pg 100,Spell Compendium: pg 132
Planar Handbook: pg 100,Spell Compendium: pg 132
Complete Champion: pg 123
Planar Handbook: pg 100,Spell Compendium: pg 132
Complete Champion: pg 124
Miniatures Handbook: pg 37,Spell Compendium: pg 132
Complete Arcane: pg 113
Player's Handbook: pg 248
Complete Mage: pg 109
Players Guide to Faerun: pg 105,Spell Compendium: pg
Technmancer Press: Player's Companion: pg 88
Player's Handbook: pg 248
Complete Mage: pg 110
Complete Mage: pg 110
Player's Handbook II: pg 117
Miniatures Handbook: pg 37,Spell Compendium: pg 132
Miniatures Handbook: pg 37,Spell Compendium: pg 133
Complete Warrior: pg 118,Spell Compendium: pg 133
Book of Vile Darkness: pg 98
Complete Adventurer: pg 154,Spell Compendium: pg 13
Complete Adventurer: pg 154
pfL106,Spell Compendium: pg 133
Player's Handbook: pg 248
Magic of Faerun: pg 106:Spell Compendium: pg 134
Miniatures Handbook: pg 37,Spell Compendium: pg 134
Races of the Dragon: pg 114
Races of Destiny: pg 166
Player's Handbook: pg 249
Player's Handbook: pg 249
Planar Handbook: pg 100
Sandstorm: pg 117
Player's Handbook: pg 249
Player's Handbook II: pg 117
Complete Champion: pg 124
Spell Compendium: pg 134
Book of Vile Darkness: pg 98
Draconomicon: pg 114
Complete Arcane: pg 113,Spell Compendium: pg 134
Magic of Faerun: pg 106,Spell Compendium: pg 134
Spell Compendium: pg 134
Player's Handbook: pg 249
Book of Exalted Deeds: pg 102
Book of Exalted Deeds: pg 102
Player's Handbook II: pg 117
Player's Handbook II: pg 117
Player's Handbook II: pg 117
Spell Compendium: pg 135
Complete Mage: pg 110
Magic of Faerun: pg 106
Players Guide to Faerun: pg 106
Complete Divine: pg 168,Eberron Campaign Setting: pg
Draconomicon: pg 80,Spell Compendium: pg 135
Complete Divine: pg 168,Stormwrack: pg 118,Spell Co
Player's Handbook: pg 249
Complete Arcane: pg 114,Spell Compendium: pg 136
Spell Compendium: pg 136
Player's Handbook: pg 249
Magic of Faerun: pg 97,Spell Compendium: pg 136
Eberron Campaign Setting: pg 113
Player's Handbook: pg 249
Player's Handbook: pg 249
Player's Handbook: pg 250
Player's Handbook: pg 250
Player's Handbook II: pg 118
Player's Handbook: pg 250
Player's Handbook: pg 250
Draconomicon: pg 80,Spell Compendium: pg 136
Technmancer Press: Player's Companion: pg 89
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Player's Handbook: pg 250
Technmancer Press: Player's Companion: pg 89
Technmancer Press: Player's Companion: pg 89
Players Guide to Faerun: pg 107,Spell Compendium: pg
Player's Handbook: pg 251
Player's Handbook: pg 251
Complete Mage: pg 110
Player's Handbook: pg 251
Player's Handbook: pg 251
Player's Handbook: pg 251
Player's Handbook: pg 251
Complete Arcane: pg 114
Technmancer Press: Player's Companion: pg 88
Player's Handbook: pg 252
Player's Handbook: pg 252
Spell Compendium: pg 137
Spell Compendium: pg 137
Player's Handbook: pg 252
Magic of Faerun: pg 101,Spell Compendium: pg 137
Player's Handbook II: pg 119
Heroes of Horror: pg 130
Races of the Dragon: pg 114
Races of the Dragon: pg 114
Heroes of Horror: pg 130
Planar Handbook: pg 100,Spell Compendium: pg 137
Planar Handbook: pg 100,Spell Compendium: pg 137
Planar Handbook: pg 100,Spell Compendium: pg 137
Planar Handbook: pg 100,Spell Compendium: pg 137
Heroes of Horror: pg 130
Sandstorm: pg 118
Frostburn: pg 101, Spell Compendium: pg 138
Players Guide to Faerun: pg 106,Spell Compendium: pg
Technmancer Press: Player's Companion: pg 89
Player's Handbook II: pg 119
Player's Handbook II: pg 119
Player's Handbook: pg 252
Complete Champion: pg 124
Complete Divine: pg 168,Spell Compendium: pg 138
Spell Compendium: pg 138
Spell Compendium: pg 139
Complete Mage: pg 124
Complete Mage: pg 110
Technmancer Press: Player's Companion: pg 90
Book of Vile Darkness: pg 99
Magic of Faerun: pg 107,Spell Compendium: pg 139
Complete Champion: pg 124
Magic of Faerun: pg 107,Spell Compendium: pg 139
Heroes of Horror: pg 131
Player's Handbook II: pg 119
Complete Adventurer: pg 154,Spell Compendium: pg 13
Races of the Wild: pg 175
Magic of Faerun: pg 107,Spell Compendium: pg 140
Forgotten realms Campaign Setting: pg 72,Spell Compe
Player's Handbook: pg 252
Planar Handbook: pg 101,Spell Compendium: pg 140
Stormwrack: pg 118
Frostburn: pg 102
Player's Handbook: pg 252
Player's Handbook: pg 253
Complete Mage: pg 110
Player's Handbook II: pg 119
Complete Arcane: pg 114
Magic of Faerun: pg 108,Spell Compendium: pg 140
Player's Handbook: pg 253
Sandstorm: pg 118
Draconomicon: pg 80,Spell Compendium: pg 140
Player's Handbook: pg 253
Complete Champion: pg 124
Magic of Faerun: pg 96,Spell Compendium: pg 140
Complete Arcane: pg 115
Eberron Campaign Setting: pg 113
Player's Handbook: pg 253
Player's Handbook II: pg 120
Complete Divine: pg 168,Spell Compendium: pg 141
Planar Handbook: pg 101,Spell Compendium: pg 141
Complete Arcane: pg 134
Races of the Dragon: pg 114
Races of the Dragon: pg 115
Player's Handbook: pg 253
Book of Exalted Deeds: pg 102
Player's Handbook: pg 253
Spell Compendium: pg 141
Frostburn: pg 102
Complete Adventurer: pg 155,Spell Compendium: pg 14
Book of Vile Darkness: pg 99
Player's Handbook: pg 253
Magic of Faerun: pg 108,Spell Compendium: pg 142
Player's Handbook: pg 254
Complete Arcane: pg 115
Player's Handbook: pg 254
Player's Handbook: pg 254
Player's Handbook: pg 254
Player's Handbook II: pg 120
Book of Vile Darkness: pg 99
Player's Handbook: pg 254
Draconomicon: pg 114,Spell Compendium: pg 142
Player's Handbook: pg 255
Player's Handbook: pg 255
Players Guide to Faerun: pg 106
Heroes of Battle: pg 127
Book of Exalted Deeds: pg 103,Spell Compendium: pg
Player's Handbook: pg 255
Draconomicon: pg 114,Complete Divine: pg 169,Spell
Forgotten realms Campaign Setting: pg 72,Spell Compe
Spell Compendium: pg 143
Spell Compendium: pg 143
frc:72,Spell Compendium: pg 143
Forgotten realms Campaign Setting: pg 73,Spell Compe
Players Guide to Faerun: pg 108,Spell Compendium: pg
Forgotten realms Campaign Setting: pg 73,Spell Compe
Players Guide to Faerun: pg 106
Complete Champion: pg 125
Book of Vile Darkness: pg 99,Libris Mortis: pg 212
Stormwrack: pg 119
Player's Handbook: pg 255
Player's Handbook: pg 255
Player's Handbook: pg 256
Player's Handbook: pg 256
Player's Handbook: pg 256
Player's Handbook: pg 256
Complete Mage: pg 111
Player's Handbook: pg 256
Spell Compendium: pg 144
Player's Handbook: pg 257
Frostburn: pg 102
Stormwrack: pg 119
Sandstorm: pg 118
Complete Divine: pg 169,Spell Compendium: pg 145
Complete Mage: pg 111
Player's Handbook II: pg 120
Players Guide to Faerun: pg 106
Player's Handbook II: pg 120
Complete Divine: pg 170,Spell Compendium: pg 145
Players Guide to Faerun: pg 107,Spell Compendium: pg
Complete Divine: pg 170,Complete Adventurer: pg 155
Libris Mortis: pg 212
Spell Compendium: pg 146
Eberron Campaign Setting: pg 114
Complete Divine: pg 170,Spell Compendium: pg 146
Spell Compendium: pg 146
Complete Mage: pg 111
Libris Mortis: pg 67
Libris Mortis: pg 67
Libris Mortis: pg 67
Complete Mage: pg 111
Libris Mortis: pg 68
Libris Mortis: pg 68
Libris Mortis: pg 68
Libris Mortis: pg 69
Libris Mortis: pg 69
Libris Mortis: pg 69
Libris Mortis: pg 69
Planar Handbook: pg 101,Spell Compendium: pg 146
Magic of Faerun: pg 103,Spell Compendium: pg 146
Magic of Faerun: pg 110,Spell Compendium: pg 147
Book of Vile Darkness: pg 99
Player's Handbook: pg 257
Player's Handbook: pg 257
Magic of Faerun: pg 110,Spell Compendium: pg 147
Complete Mage: pg 111
Complete Mage: pg 124
Libris Mortis: pg 69,Spell Compendium: pg 147
Spell Compendium: pg 147
Complete Adventurer: pg 155,Spell Compendium: pg 14
Complete Divine: pg 170,Spell Compendium: pg 148
Spell Compendium: pg 148
Book of Vile Darkness: pg 100
Player's Handbook: pg 257
Complete Arcane: pg 135
Frostburn: pg 102
Player's Handbook: pg 257
Heroes of Horror: pg 131
Players Guide to Faerun: pg 108,Complete Divine: pg
Player's Handbook: pg 258
Player's Handbook: pg 258
Frostburn: pg 103
Complete Divine: pg 171,Races of Destiny: pg 166,Spe
Spell Compendium: pg 149
Spell Compendium: pg 149
Spell Compendium: pg 149
Magic of Faerun: pg 111,Spell Compendium: pg 149
Spell Compendium: pg 150
Planar Handbook: pg 101,Spell Compendium: pg 150
Player's Handbook: pg 258
Complete Arcane: pg 115,Spell Compendium: pg 150
Miniatures Handbook: pg 33,Complete Arcane: pg 115,
Complete Arcane: pg 115,Spell Compendium: pg 151
Miniatures Handbook: pg 34,Complete Arcane: pg 116,
Complete Arcane: pg 116,Spell Compendium: pg 151
Miniatures Handbook: pg 35,Complete Arcane: pg 116,
Complete Arcane: pg 116,Spell Compendium: pg 151
Miniatures Handbook: pg 36,Complete Arcane: pg 116,
Complete Arcane: pg 116,Spell Compendium: pg 151
Complete Arcane: pg 116,Spell Compendium: pg 151
Miniatures Handbook: pg 39,Complete Arcane: pg 116,
Player's Handbook: pg 258
Complete Mage: pg 124
Complete Mage: pg 112
Player's Handbook: pg 258
Player's Handbook: pg 258
Player's Handbook: pg 259
Complete Mage: pg 112
Player's Handbook: pg 259
Complete Divine: pg 172,Spell Compendium: pg 151
Player's Handbook: pg 259
Player's Handbook II: pg 120
mag111,Spell Compendium: pg 152
Player's Handbook: pg 259
Player's Handbook: pg 259
Players Guide to Faerun: pg 108
Heroes of Horror: pg 131
Complete Arcane: pg 117
Complete Mage: pg 112
Complete Mage: pg 124
Complete Mage: pg 113
Miniatures Handbook: pg 37,Spell Compendium: pg 152
Sandstorm: pg 118
Sandstorm: pg 118
Frostburn: pg 103
Player's Handbook: pg 259
Player's Handbook: pg 259
Complete Arcane: pg 135
Book of Exalted Deeds: pg 103
Complete Divine: pg 172,Spell Compendium: pg 151
cty:67
Races of the Dragon: pg 115
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Book of Exalted Deeds: pg 103
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Planar Handbook: pg 101,Spell Compendium: pg 153
Planar Handbook: pg 102,Spell Compendium: pg 154
Player's Handbook: pg 259
Player's Handbook: pg 260
Magic of Faerun: pg 117,Spell Compendium: pg 154
Player's Handbook: pg 260
Book of Vile Darkness: pg 100
Complete Arcane: pg 117,Spell Compendium: pg 154
Complete Divine: pg 172,Spell Compendium: pg 155
Complete Divine: pg 172,Spell Compendium: pg 155
Player's Handbook: pg 260
Complete Mage: pg 113
Book of Vile Darkness: pg 100,Draconomicon: pg 114,
Player's Handbook II: pg 120
Complete Divine: pg 173,Spell Compendium: pg 155
Complete Champion: pg 125
Spell Compendium: pg 156
Races of Destiny: pg 167
Complete Divine: pg 174,Spell Compendium: pg 157
Player's Handbook: pg 260
Complete Warrior: pg 118,Spell Compendium: pg 157
Complete Divine: pg 174,Spell Compendium: pg 157
Player's Handbook: pg 261
Book of Exalted Deeds: pg 103
Book of Exalted Deeds: pg 103
Technmancer Press: Player's Companion: pg 90
Player's Handbook II: pg 121
Races of Faerun: pg 190
Book of Vile Darkness: pg 100
Complete Divine: pg 174,Spell Compendium: pg 157
Li:70,Spell Compendium: pg 158
Player's Handbook: pg 261
Player's Handbook: pg 261
Player's Handbook: pg 261
Player's Handbook: pg 261
Player's Handbook: pg 261
Player's Handbook: pg 261
Planar Handbook: pg 102,Spell Compendium: pg 158
Planar Handbook: pg 103,Spell Compendium: pg 159
Planar Handbook: pg 103,Spell Compendium: pg 159
Planar Handbook: pg 103,Spell Compendium: pg 159
Stormwrack: pg 119
Planar Handbook: pg 103,Spell Compendium: pg 159
Player's Handbook: pg 262
Planar Handbook: pg 103,Spell Compendium: pg 159
Spell Compendium: pg 159
Player's Handbook: pg 262
Player's Handbook: pg 262
Complete Arcane: pg 117
Complete Divine: pg 175,Spell Compendium: pg 159
Complete Divine: pg 175,Spell Compendium: pg 160
Player's Handbook: pg 262
Player's Handbook: pg 263
Player's Handbook: pg 263
Spell Compendium: pg 160
Spell Compendium: pg 160
Spell Compendium: pg 161
Planar Handbook: pg 103,Spell Compendium: pg 161
Players Guide to Faerun: pg 108
Book of Vile Darkness: pg 101
Eberron Campaign Setting: pg 114
Player's Handbook: pg 263
Races of the Dragon: pg 115
Races of the Dragon: pg 115
Races of the Dragon: pg 115
Races of the Dragon: pg 115
Player's Handbook: pg 263
Races of the Dragon: pg 116
Races of the Dragon: pg 116
Races of the Dragon: pg 116
Races of the Dragon: pg 116
Races of the Dragon: pg 116
Player's Handbook: pg 263
Races of the Dragon: pg 117
Book of Vile Darkness: pg 101,Libris Mortis: pg 213
Player's Handbook: pg 264
Planar Handbook: pg 103
Planar Handbook: pg 104
Book of Vile Darkness: pg 101
Stormwrack: pg 120
Player's Handbook: pg 264
Complete Mage: pg 113
Spell Compendium: pg 161
Complete Mage: pg 113
Complete Mage: pg 113
Complete Mage: pg 114
Players Guide to Faerun: pg 109,Spell Compendium: pg
Player's Handbook II: pg 121
Complete Arcane: pg 118,Spell Compendium: pg 162
Player's Handbook: pg 264
Player's Handbook: pg 264
Player's Handbook: pg 264
Complete Divine: pg 176,Libris Mortis: pg 213,Spell C
Player's Handbook: pg 265
Complete Champion: pg 126
Complete Arcane: pg 118,Spell Compendium: pg 162
Player's Handbook: pg 265
Player's Handbook: pg 265
Heroes of Horror: pg 132
Player's Handbook: pg 266
Player's Handbook: pg 266
Complete Arcane: pg 118
Sandstorm: pg 119
Player's Handbook: pg 266
Player's Handbook: pg 266
Player's Handbook: pg 266
Player's Handbook: pg 266
Planar Handbook: pg 104,Libris Mortis: pg 70,Spell Co
Planar Handbook: pg 104,Libris Mortis: pg 70,Spell Co
Player's Handbook: pg 266
Technmancer Press: Player's Companion: pg 90
Complete Adventurer: pg 155,Spell Compendium: pg 16
Races of Destiny: pg 167
Player's Handbook: pg 266
Player's Handbook: pg 267
Book of Vile Darkness: pg 101
Player's Handbook II: pg 122
Magic of Faerun: pg 112,Spell Compendium: pg 163
Player's Handbook: pg 267
Player's Handbook: pg 267
Player's Handbook: pg 267
Miniatures Handbook: pg 37,Spell Compendium: pg 164
Magic of Faerun: pg 87,Spell Compendium: pg 164
Book of Exalted Deeds: pg 104
Stormwrack: pg 120
Complete Divine: pg 176,Spell Compendium: pg 164
Magic of Faerun: pg 112,Spell Compendium: pg 164
Player's Handbook II: pg 122
Spell Compendium: pg 164
Book of Exalted Deeds: pg 104
Book of Exalted Deeds: pg 104
Player's Handbook: pg 268
Spell Compendium: pg 164
Book of Exalted Deeds: pg 104
Book of Exalted Deeds: pg 104
Complete Arcane: pg 118
Book of Exalted Deeds: pg 105
Complete Mage: pg 114
Spell Compendium: pg 165
Spell Compendium: pg 165
Player's Handbook: pg 268
Player's Handbook: pg 268
Spell Compendium: pg 165
Frostburn: pg 103
Magic of Faerun: pg 112
Spell Compendium: pg 166
Races of the Wild: pg 175
Book of Vile Darkness: pg 101
Stormwrack: pg 120
Complete Mage: pg 114
Player's Handbook: pg 268
Player's Handbook: pg 268
Complete Champion: pg 126
Spell Compendium: pg 166
Spell Compendium: pg 166
Spell Compendium: pg 166
Spell Compendium: pg 166
Player's Handbook: pg 269
Spell Compendium: pg 167
Player's Handbook: pg 269
Spell Compendium: pg 167
Player's Handbook: pg 269
Book of Exalted Deeds: pg 105
Spell Compendium: pg 167
Spell Compendium: pg 167
Spell Compendium: pg 167
Spell Compendium: pg 167
Player's Handbook II: pg 122
Spell Compendium: pg 168
Draconomicon: pg 80,spc168
Player's Handbook: pg 269
Book of Vile Darkness: pg 101
Book of Vile Darkness: pg 101,Spell Compendium: pg 1
Complete Arcane: pg 119
Complete Mage: pg 114
Complete Arcane: pg 119,Spell Compendium: pg 169
Complete Mage: pg 114
Players Guide to Faerun: pg 107,Spell Compendium: pg
Players Guide to Faerun: pg 107,Spell Compendium: pg
Players Guide to Faerun: pg 107,Spell Compendium: pg
Draconomicon: pg 80,Spell Compendium: pg 170
Complete Arcane: pg 119,Spell Compendium: pg 170
Complete Divine: pg 176,Spell Compendium: pg 170
Book of Vile Darkness: pg 102
Stormwrack: pg 120,Spell Compendium: pg 170
Player's Handbook: pg 269
Player's Handbook: pg 269
Spell Compendium: pg 171
Player's Handbook: pg 269
Spell Compendium: pg 171
Spell Compendium: pg 171
Book of Exalted Deeds: pg 105
Player's Handbook: pg 269
Complete Arcane: pg 120,Spell Compendium: pg 171
Spell Compendium: pg 172
Player's Handbook: pg 270
Player's Handbook II: pg 122
Player's Handbook: pg 270
Spell Compendium: pg 172
Complete Champion: pg 126
Complete Divine: pg 177,Spell Compendium: pg 172
Spell Compendium: pg 172
Complete Mage: pg 124
Book of Exalted Deeds: pg 105
Player's Handbook: pg 270
Player's Handbook: pg 270
Player's Handbook: pg 271
Book of Exalted Deeds: pg 105
Player's Handbook: pg 271
Book of Exalted Deeds: pg 105
Player's Handbook: pg 271
Spell Compendium: pg 173
Complete Divine: pg 177,Spell Compendium: pg 173
Player's Handbook II: pg 123
Miniatures Handbook: pg 38,Eberron Campaign Setting
Miniatures Handbook: pg 38,Eberron Campaign Setting
Miniatures Handbook: pg 38,Eberron Campaign Setting
Miniatures Handbook: pg 38,Eberron Campaign Setting
Miniatures Handbook: pg 38,Eberron Campaign Setting
Player's Handbook: pg 271
Player's Handbook: pg 271
Player's Handbook: pg 271
Complete Arcane: pg 135
Complete Mage: pg 115
Magic of Faerun: pg 76,spc173
Player's Handbook: pg 271
Complete Mage: pg 115
Player's Handbook: pg 272
Complete Arcane: pg 120,Spell Compendium: pg 174
Planar Handbook: pg 104,Spell Compendium: pg 174
Heroes of Horror: pg 132
Player's Handbook: pg 272
Eberron Campaign Setting: pg 114
Spell Compendium: pg 174
Spell Compendium: pg 174
Complete Mage: pg 115
Complete Arcane: pg 121,spc174
Book of Vile Darkness: pg 102
Complete Mage: pg 115
Heroes of Battle: pg 127
Heroes of Horror: pg 132
Player's Handbook: pg 272
Player's Handbook: pg 272
Player's Handbook: pg 272
Libris Mortis: pg 70,Spell Compendium: pg 174
Book of Exalted Deeds: pg 105
Complete Divine: pg 177,Spell Compendium: pg 174
Complete Divine: pg 177,Spell Compendium: pg 175
Player's Handbook: pg 272
Complete Mage: pg 116
Complete Mage: pg 116
Complete Arcane: pg 135
Eberron Campaign Setting: pg 114
Races of the Wild: pg 175
Magic of Faerun: pg 113,spc175
Complete Divine: pg 178,Spell Compendium: pg 175
Magic of Faerun: pg 114,Spell Compendium: pg 175
Player's Handbook: pg 273
Spell Compendium: pg 175
Libris Mortis: pg 70,Spell Compendium: pg 175
Miniatures Handbook: pg 38,spc176
Magic of Faerun: pg 114,Miniatures Handbook: pg 38,S
Miniatures Handbook: pg 38,spc177
Player's Handbook II: pg 123
Book of Exalted Deeds: pg 105.Spell Compendium: pg
Book of Exalted Deeds: pg 105
Player's Handbook: pg 273
Book of Exalted Deeds: pg 106
Complete Divine: pg 178,Spell Compendium: pg 177
Heroes of Horror: pg 132
Miniatures Handbook: pg 38,Complete Arcane: pg 121,
Stormwrack: pg 120
Races of Destiny: pg 167
Player's Handbook: pg 273
Players Guide to Faerun: pg 109
Book of Vile Darkness: pg 102
Player's Handbook II: pg 123
Players Guide to Faerun: pg 110,Spell Compendium: pg
Spell Compendium: pg 177
Spell Compendium: pg 177
Spell Compendium: pg 177
Complete Mage: pg 116
Player's Handbook: pg 273
Book of Exalted Deeds: pg 106
Book of Exalted Deeds: pg 106,Complete Divine: pg 17
Complete Champion: pg 126
Book of Vile Darkness: pg 103
Book of Vile Darkness: pg 103
Magic of Faerun: pg 114,Spell Compendium: pg 179
Spell Compendium: pg 179
Spell Compendium: pg 179
Book of Exalted Deeds: pg 106
Player's Handbook: pg 274
Spell Compendium: pg 179
Complete Divine: pg 178,Spell Compendium: pg 180
Sandstorm: pg 119
Sandstorm: pg 119
Book of Vile Darkness: pg 103
Spell Compendium: pg 180
drm:81
Sandstorm: pg 120
Draconomicon: pg 114,Spell Compendium: pg 180
Complete Arcane: pg 121
Stormwrack: pg 121
Player's Handbook: pg 274
Player's Handbook II: pg 123
Forgotten realms Campaign Setting: pg 73,Spell Compe
Complete Divine: pg 178,Spell Compendium: pg 180
Races of Destiny: pg 167
Sandstorm: pg 120
Player's Handbook: pg 274
Draconomicon: pg 80,Spell Compendium: pg 181
Magic of Faerun: pg 115,Spell Compendium: pg 181
Forgotten realms Campaign Setting: pg 66, Spell Comp
Player's Handbook: pg 274
Complete Divine: pg 179,Spell Compendium: pg 181
Spell Compendium: pg 181
Player's Handbook: pg 274
Player's Handbook: pg 274
Player's Handbook: pg 275
Player's Handbook: pg 275
Forgotten realms Campaign Setting: pg 70,Spell Compe
Sandstorm: pg 120
Player's Handbook: pg 275
Book of Exalted Deeds: pg 106,Spell Compendium: pg
Player's Handbook: pg 275
Complete Arcane: pg 121
cty:67
Book of Exalted Deeds: pg 106
Player's Handbook: pg 275
Complete Arcane: pg 135
drm:81
Complete Champion: pg 127
Complete Mage: pg 116
Complete Mage: pg 116
Magic of Faerun: pg 115,Spell Compendium: pg 182
Player's Handbook II: pg 124
Player's Handbook: pg 275
Book of Vile Darkness: pg 103
Player's Handbook: pg 275
Spell Compendium: pg 182
Races of the Dragon: pg 117
Spell Compendium: pg 182
Player's Handbook: pg 276
Player's Handbook: pg 276
Spell Compendium: pg 182
Book of Vile Darkness: pg 103
Complete Mage: pg 124
Complete Arcane: pg 121,Spell Compendium: pg 182
Player's Handbook: pg 276
Complete Arcane: pg 122,Spell Compendium: pg 182
Spell Compendium: pg 183
Races of Faerun: pg 190
Player's Handbook: pg 276
Player's Handbook: pg 276
Player's Handbook: pg 277
Player's Handbook: pg 277
Complete Adventurer: pg 156,Spell Compendium: pg 18
Races of Destiny: pg 168
Magic of Faerun: pg 115,Spell Compendium: pg 183
Complete Divine: pg 180,Spell Compendium: pg 184
Forgotten realms Campaign Setting: pg 73,Spell Compe
Spell Compendium: pg 185
Spell Compendium: pg 185
Forgotten realms Campaign Setting: pg 74,Spell Compe
Player's Handbook: pg 277
Magic of Faerun: pg 116,Spell Compendium: pg 186
Spell Compendium: pg 186
Spell Compendium: pg 186
Spell Compendium: pg 186
Player's Handbook: pg 277
Races of Faerun: pg 191
Complete Mage: pg 117
Player's Handbook: pg 277
Spell Compendium: pg 187
Magic of Faerun: pg 116,Spell Compendium: pg 187
Player's Handbook II: pg 124
Draconomicon: pg 81,Spell Compendium: pg 187
Player's Handbook: pg 278
Magic of Faerun: pg 116,Spell Compendium: pg 187
Libris Mortis: pg 71,Spell Compendium: pg 188
Player's Handbook: pg 278
Player's Handbook: pg 278
Eberron Campaign Setting: pg 115,Spell Compendium:
Players Guide to Faerun: pg 110
Players Guide to Faerun: pg 110
Player's Handbook: pg 278
Book of Exalted Deeds: pg 107
Draconomicon: pg 115,Spell Compendium: pg 188
Player's Handbook: pg 278
Spell Compendium: pg 188
Spell Compendium: pg 188
Player's Handbook: pg 278
Frostburn: pg 104
Frostburn: pg 104
Spell Compendium: pg 189
Player's Handbook: pg 279
Player's Handbook: pg 279
Player's Handbook: pg 279
Heroes of Battle: pg 127
Player's Handbook: pg 279
Book of Vile Darkness: pg 103
Players Guide to Faerun: pg 110,Spell Compendium: pg
Magic of Faerun: pg 117,Spell Compendium: pg 189
Book of Exalted Deeds: pg 107
Complete Arcane: pg 135
Miniatures Handbook: pg 39,Spell Compendium: pg 189
Complete Arcane: pg 122,Spell Compendium: pg 189
Complete Arcane: pg 122,Spell Compendium: pg 190
Player's Handbook: pg 279
Player's Handbook: pg 279
Magic of Faerun: pg 117,Spell Compendium: pg 190
Magic of Faerun: pg 117,Spell Compendium: pg 190
Book of Exalted Deeds: pg 107
Book of Exalted Deeds: pg 107
Player's Handbook: pg 279
Stormwrack: pg 121,Spell Compendium: pg 190
Stormwrack: pg 121
Stormwrack: pg 121,Spell Compendium: pg 191
Magic of Faerun: pg 119,Spell Compendium: pg 191
Eberron Campaign Setting: pg 115
Sandstorm: pg 120
Players Guide to Faerun: pg 111
Players Guide to Faerun: pg 111
Players Guide to Faerun: pg 111,Spell Compendium: pg
Races of Destiny: pg 168
Miniatures Handbook: pg 34,Spell Compendium: pg 191
Book of Vile Darkness: pg 103
Miniatures Handbook: pg 39,Spell Compendium: pg 191
Player's Handbook II: pg 125
Player's Handbook: pg 280
Player's Handbook: pg 280
Sandstorm: pg 121
Player's Handbook: pg 280
Miniatures Handbook: pg 39,Spell Compendium: pg 191
Miniatures Handbook: pg 39,Spell Compendium: pg 192
Complete Divine: pg 180,Spell Compendium: pg 192
Sandstorm: pg 121
Player's Handbook: pg 280
Spell Compendium: pg 192
Book of Vile Darkness: pg 103
Technmancer Press: Player's Companion: pg 91
Magic of Faerun: pg 119,Spell Compendium: pg 193
Technmancer Press: Player's Companion: pg 91
Book of Exalted Deeds: pg 107
Complete Arcane: pg 122
Complete Mage: pg 117
Complete Arcane: pg 122
Magic of Faerun: pg 120,Spell Compendium: pg 193
Miniatures Handbook: pg 39,Spell Compendium: pg 193
Miniatures Handbook: pg 39,Spell Compendium: pg 193
Player's Handbook: pg 280
Book of Vile Darkness: pg 104
Complete Adventurer: pg 156,Spell Compendium: pg 19
Complete Adventurer: pg 157,Spell Compendium: pg 19
Frostburn: pg 104
Frostburn: pg 104
Forgotten realms Campaign Setting: pg 74,Spell Compe
Frostburn: pg 104
Spell Compendium: pg 194
Spell Compendium: pg 194
Frostburn: pg 104
Frostburn: pg 105
Player's Handbook: pg 280
Player's Handbook: pg 281
Spell Compendium: pg 194
Player's Handbook: pg 281
Book of Vile Darkness: pg 104
Magic of Faerun: pg 120,Spell Compendium: pg 195
Magic of Faerun: pg 101,Spell Compendium: pg 195
Magic of Faerun: pg 101,Spell Compendium: pg 195
Player's Handbook II: pg 125
Magic of Faerun: pg 101,Spell Compendium: pg 195
Complete Adventurer: pg 157,Spell Compendium: pg 19
Complete Arcane: pg 108,Spell Compendium: pg 195
Spell Compendium: pg 196
Book of Vile Darkness: pg 104
Player's Handbook: pg 281
Sandstorm: pg 121
Book of Vile Darkness: pg 104
Complete Champion: pg 127
Complete Mage: pg 124
Book of Vile Darkness: pg 104
Player's Handbook: pg 281
Spell Compendium: pg 196
Libris Mortis: pg 71,Spell Compendium: pg 196
Libris Mortis: pg 71,Spell Compendium: pg 197
Spell Compendium: pg 109
Player's Handbook: pg 281
Player's Handbook: pg 281
Player's Handbook: pg 282
Book of Exalted Deeds: pg 107
Player's Handbook: pg 282
Players Guide to Faerun: pg 112
Libris Mortis: pg 71,Spell Compendium: pg 197
Complete Adventurer: pg 157,Spell Compendium: pg 19
Complete Adventurer: pg 157,Spell Compendium: pg 19
Magic of Faerun: pg 121
Magic of Faerun: pg 121,Spell Compendium: pg 198
Players Guide to Faerun: pg 112
Spell Compendium: pg 198
Player's Handbook: pg 282
Player's Handbook: pg 282
Spell Compendium: pg 199
Players Guide to Faerun: pg 111,Spell Compendium: pg
Players Guide to Faerun: pg 111,Spell Compendium: pg

Players Guide to Faerun: pg 111,Spell Compendium: pg


Players Guide to Faerun: pg 113
Player's Handbook: pg 282
Magic of Faerun: pg 79,Spell Compendium: pg 199
Players Guide to Faerun: pg 113
Eberron Campaign Setting: pg 115
Player's Handbook: pg 282
Planar Handbook: pg 104
Complete Mage: pg 57
Complete Mage: pg 117
Players Guide to Faerun: pg 112
Player's Handbook: pg 283
Complete Arcane: pg 123,Spell Compendium: pg 200
Player's Handbook: pg 283
Forgotten realms Campaign Setting: pg 74,Spell Compe
Book of Vile Darkness: pg 104
Book of Vile Darkness: pg 105
Spell Compendium: pg 201
Magic of Faerun: pg 123,spc201
Forgotten realms Campaign Setting: pg 74,Spell Compe
Forgotten realms Campaign Setting: pg 74,Spell Compe
dru:63
Spell Compendium: pg 202
Complete Arcane: pg 135
Player's Handbook: pg 283
Player's Handbook: pg 283
Complete Divine: pg 181,Spell Compendium: pg 202
Complete Arcane: pg 123
Complete Arcane: pg 123
Complete Arcane: pg 123
Complete Mage: pg 61
Complete Arcane: pg 123
Complete Arcane: pg 123
Eberron Campaign Setting: pg 115
Magic of Faerun: pg 123,Spell Compendium: pg 202
Spell Compendium: pg 202
Complete Champion: pg 127
Heroes of Battle: pg 127
Heroes of Battle: pg 128
Complete Divine: pg 181,Spell Compendium: pg 202
Complete Champion: pg 127
Player's Handbook: pg 283
Complete Arcane: pg 124,Spell Compendium: pg 203
Spell Compendium: pg 203
Spell Compendium: pg 204
Races of Faerun: pg 191
Book of Vile Darkness: pg 105
Book of Exalted Deeds: pg 107
Book of Vile Darkness: pg 105
Spell Compendium: pg 204
Magic of Faerun: pg 123.Spell Compendium: pg 204
Complete Divine: pg 181,Races of Destiny: pg 168,Spe
Player's Handbook II: pg 125
Complete Divine: pg 182,Spell Compendium: pg 204
Book of Exalted Deeds: pg 108
Book of Exalted Deeds: pg 108
Spell Compendium: pg 206
Player's Handbook: pg 284
Player's Handbook: pg 284
Book of Exalted Deeds: pg 100,Eberron Campaign Settin
Player's Handbook II: pg 126
Magic of Incarnum: pg108
Book of Vile Darkness: pg 106
Races of the Dragon: pg 117
Complete Mage: pg 118
Complete Mage: pg 124
Complete Arcane: pg 124
Stormwrack: pg 122
Magic of Faerun: pg 123,Spell Compendium: pg 206
Spell Compendium: pg 206
Spell Compendium: pg 206
Races of the Dragon: pg 117
Spell Compendium: pg 206
Player's Handbook II: pg 126
Spell Compendium: pg 206
Player's Handbook: pg 284
Spell Compendium: pg 207
Players Guide to Faerun: pg 113,Spell Compendium: pg
Magic of Faerun: pg 123,Spell Compendium: pg 208
Eberron Campaign Setting: pg 116
Races of Stone: pg 163
Player's Handbook: pg 284
Spell Compendium: pg 208
Magic of Faerun: pg 124,Spell Compendium: pg 208
Magic of Faerun: pg 124,Spell Compendium: pg 209
frSpell Compendium: pg 75,Spell Compendium: pg 209
Player's Handbook: pg 284
Player's Handbook: pg 285
Players Guide to Faerun: pg 113
Magic of Faerun: pg 124,Spell Compendium: pg 209
Player's Handbook: pg 285
Complete Arcane: pg 124,Spell Compendium: pg 209
Complete Arcane: pg 135
Book of Vile Darkness: pg 106
Sandstorm: pg 121
Complete Divine: pg 182,Spell Compendium: pg 209
Complete Mage: pg 118
Complete Mage: pg 118
Book of Exalted Deeds: pg 108
Player's Handbook: pg 285
Complete Divine: pg 182,Spell Compendium: pg 210
Complete Divine: pg 182,Spell Compendium: pg 210
Stormwrack: pg 122
Stormwrack: pg 122
Magic of Faerun: pg 125,Spell Compendium: pg 210
Magic of Faerun: pg 125,Spell Compendium: pg 212
Players Guide to Faerun: pg 114
Player's Handbook II: pg 126
Spell Compendium: pg 211
Draconomicon: pg 81.Spell Compendium: pg 212
Draconomicon: pg 81.Spell Compendium: pg 212
Book of Vile Darkness: pg 106
Book of Vile Darkness: pg 106
Complete Champion: pg 128
Book of Exalted Deeds: pg 109
Spell Compendium: pg 212
Complete Champion: pg 128
Complete Divine: pg 183,Spell Compendium: pg 212
Spell Compendium: pg 213
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Player's Handbook: pg 285
Player's Handbook: pg 285
Races of the Dragon: pg 118
Planar Handbook: pg 104,Spell Compendium: pg 213
Planar Handbook: pg 105,Spell Compendium: pg 213
Planar Handbook: pg 105,Spell Compendium: pg 213
Complete Mage: pg 118
Sandstorm: pg 122
Sandstorm: pg 122
Sandstorm: pg 122
Sandstorm: pg 123
Sandstorm: pg 123
Sandstorm: pg 123
Sandstorm: pg 123
Sandstorm: pg 123
Sandstorm: pg 123
Races of the Wild: pg 175
Races of the Wild: pg 175
Complete Arcane: pg 124,Spell Compendium: pg 214
Planar Handbook: pg 105,Spell Compendium: pg 214
Planar Handbook: pg 105,Spell Compendium: pg 214
Frostburn: pg 105
Player's Handbook II: pg 126
Planar Handbook: pg 105,Spell Compendium: pg 214
Complete Champion: pg 128
Planar Handbook: pg 106,Spell Compendium: pg 214
Player's Handbook: pg 285
Player's Handbook: pg 285
Player's Handbook: pg 286
Player's Handbook: pg 286
Player's Handbook: pg 286
Player's Handbook: pg 288
Player's Handbook: pg 286
Player's Handbook: pg 287
Player's Handbook: pg 287
Player's Handbook: pg 287
Player's Handbook: pg 288
Player's Handbook: pg 288
Player's Handbook: pg 288
Player's Handbook: pg 288
Player's Handbook: pg 289
Player's Handbook: pg 289
Player's Handbook: pg 289
Player's Handbook: pg 289
Player's Handbook: pg 289
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Player's Handbook: pg 289
Complete Arcane: pg 135
Players Guide to Faerun: pg 114,Libris Mortis: pg 71,S
Players Guide to Faerun: pg 114,Libris Mortis: pg 71,S
Players Guide to Faerun: pg 114,Libris Mortis: pg 71,S
Players Guide to Faerun: pg 114,Libris Mortis: pg 71,S
Players Guide to Faerun: pg 114,Libris Mortis: pg 71,S
Complete Mage: pg 118
Complete Arcane: pg 124
Player's Handbook: pg 289
Player's Handbook: pg 289
Book of Exalted Deeds: pg 109
Players Guide to Faerun: pg 114
Sandstorm: pg 123
Draconomicon: pg 115,Spell Compendium: pg 216
Frostburn: pg 105
Magic of Faerun: pg 126,Spell Compendium: pg 216
Eberron Campaign Setting: pg 116
Player's Handbook II: pg 126
Magic of Faerun: pg 127,Spell Compendium: pg 216
Magic of Faerun: pg 127,Spell Compendium: pg 216
Magic of Faerun: pg 127,Spell Compendium: pg 216
Players Guide to Faerun: pg 115,Sandstorm: pg 123
Complete Champion: pg 128
Book of Vile Darkness: pg 106
Magic of Faerun: pg 103,Spell Compendium: pg 216
Book of Exalted Deeds: pg 109
Spell Compendium: pg 216
Spell Compendium: pg 217
Complete Arcane: pg 125,Stormwrack: pg 122,spc217
Spell Compendium: pg 217
Complete Mage: pg 124
Players Guide to Faerun: pg 115
Players Guide to Faerun: pg 115
Book of Exalted Deeds: pg 109
Complete Arcane: pg 126,Spell Compendium: pg 217
Complete Arcane: pg 126,Spell Compendium: pg 217
Player's Handbook: pg 289
Player's Handbook: pg 290
Player's Handbook: pg 290
Player's Handbook: pg 290
Player's Handbook: pg 290
Player's Handbook: pg 291
Spell Compendium: pg 218
Player's Handbook: pg 291
Sandstorm: pg 123
Player's Handbook: pg 291
Player's Handbook: pg 291
Player's Handbook: pg 292
Spell Compendium: pg 218
Magic of Faerun: pg 119,Spell Compendium: pg 218
Spell Compendium: pg 218
Complete Mage: pg 118
Races of the Dragon: pg 118
Races of the Dragon: pg 118
Spell Compendium: pg 219
Player's Handbook: pg 292
Player's Handbook: pg 292
Spell Compendium: pg 219
Spell Compendium: pg 219
Book of Exalted Deeds: pg 109
Book of Exalted Deeds: pg 110
Player's Handbook: pg 292
Player's Handbook: pg 293
Player's Handbook: pg 293
Player's Handbook: pg 293
Player's Handbook: pg 293
Complete Mage: pg 119
Complete Arcane: pg 135

Technmancer Press: Player's Companion: pg 91


Player's Handbook: pg 294
Player's Handbook: pg 294
Stormwrack: pg 123
Complete Arcane: pg 126
Complete Arcane: pg 126
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Stormwrack: pg 123
Frostburn: pg 105
cty:68
Frostburn: pg 105
Players Guide to Faerun: pg 115
Spell Compendium: pg 219
Book of Vile Darkness: pg 106
Player's Handbook II: pg 126
Spell Compendium: pg 219
Spell Compendium: pg 220
Spell Compendium: pg 220
Spell Compendium: pg 220
Spell Compendium: pg 221
Player's Handbook: pg 294
Stormwrack: pg 123
Book of Exalted Deeds: pg 110
Book of Vile Darkness: pg 107
Book of Vile Darkness: pg 107
Book of Vile Darkness: pg 107
Player's Handbook: pg 294
Sandstorm: pg 124
Complete Mage: pg 119
Spell Compendium: pg 221
Eberron Campaign Setting: pg 116
Book of Exalted Deeds: pg 110
Player's Handbook: pg 294
Player's Handbook: pg 294
Book of Vile Darkness: pg 107
Complete Divine: pg 184,Eberron Campaign Setting: pg
Complete Champion: pg 129
Complete Mage: pg 119
Complete Mage: pg 120
Complete Mage: pg 120
Planar Handbook: pg 106
Eberron Campaign Setting: pg 116
Spell Compendium: pg 221
Complete Mage: pg 120
Complete Mage: pg 120
Player's Handbook II: pg 126
Complete Adventurer: pg 157, Spell Compendium: pg 2
Players Guide to Faerun: pg 116,Sandstorm: pg 124,Sp
Complete Mage: pg 120
Complete Arcane: pg 127, Spell Compendium: pg 222
Complete Mage: pg 62
Stormwrack: pg 123
Magic of Faerun: pg 128,Spell Compendium: pg 222
Player's Handbook: pg 294
Player's Handbook: pg 295
Complete Arcane: pg 127, Spell Compendium: pg 222
Player's Handbook: pg 295
Sandstorm: pg 124
Sandstorm: pg 124
Sandstorm: pg 125
Player's Handbook: pg 295
Player's Handbook: pg 295
Spell Compendium: pg 223,Complete Divine: pg 184
Spell Compendium: pg 223
Players Guide to Faerun: pg 116
Player's Handbook: pg 296
Player's Handbook: pg 296
Spell Compendium: pg 223
Spell Compendium: pg 224
Spell Compendium: pg 224
Heroes of Battle: pg 128
Players Guide to Faerun: pg 116
Player's Handbook II: pg 127
Complete Mage: pg 121
Complete Divine: pg 184,Eberron Campaign Setting: p
Draconomicon: pg 115,Complete Divine: pg 185,Spell
Player's Handbook: pg 296
Player's Handbook: pg 296
Player's Handbook: pg 296
Spell Compendium: pg 224
Spell Compendium: pg 225
Stormwrack: pg 123
Complete Champion: pg 129
Book of Exalted Deeds: pg 110
Spell Compendium: pg 225
Players Guide to Faerun: pg 117,Libris Mortis: pg 72,S
Magic of Faerun: pg 129,Spell Compendium: pg 226
Magic of Faerun: pg 129,Spell Compendium: pg 226
Players Guide to Faerun: pg 117
Player's Handbook: pg 297
Spell Compendium: pg 226,Players Guide to Faerun: pg
Spell Compendium: pg 227
Spell Compendium: pg 227
Players Guide to Faerun: pg 117
Player's Handbook: pg 297
Libris Mortis: pg 213
Book of Exalted Deeds: pg 110
Sandstorm: pg 125
Races of the Dragon: pg 118
Player's Handbook: pg 297
Book of Vile Darkness: pg 107
Player's Handbook: pg 297
Player's Handbook: pg 297
Spell Compendium: pg 227,Players Guide to Faerun: pg
Complete Mage: pg 121
Complete Mage: pg 121
Complete Mage: pg 121
Book of Vile Darkness: pg 108
Spell Compendium: pg 227,Complete Arcane: pg 128
Book of Vile Darkness: pg 108
Player's Handbook: pg 297
Races of Destiny: pg 168
Complete Mage: pg 122
Complete Mage: pg 122
Spell Compendium: pg 228,Complete Divine: pg 185
Spell Compendium: pg 228,Book of Vile Darkness: pg 1
Races of Destiny: pg 168
Stormwrack: pg 124
Book of Vile Darkness: pg 108
Libris Mortis: pg 213
Complete Arcane: pg 135
Spell Compendium: pg 228,Complete Warrior: pg 118
Book of Exalted Deeds: pg 110
Player's Handbook: pg 298
Book of Exalted Deeds: pg 111
Complete Mage: pg 122
Player's Handbook: pg 298
Spell Compendium: pg 228,Miniatures Handbook: pg 40
Spell Compendium: pg 229,Libris Mortis: pg 72
Book of Exalted Deeds: pg 111
Player's Handbook: pg 298
Races of Faerun: pg 191
Player's Handbook II: pg 127
Player's Handbook II: pg 128
Complete Mage: pg 122
Spell Compendium: pg 229,Complete Divine: pg 186
Spell Compendium: pg 229,Complete Divine: pg 186
Spell Compendium: pg 229,Complete Divine: pg 186
Spell Compendium: pg 229,Complete Divine: pg 186
Spell Compendium: pg 229,Complete Divine: pg 187
Spell Compendium: pg 229,Heroes of Horror: pg 133
Book of Vile Darkness: pg 108
Spell Compendium: pg 230,Magic of Faerun: pg 130
Complete Adventurer: pg 158, Spell Compendium: pg 2
Spell Compendium: pg 230,Players Guide to Faerun: pg
Player's Handbook: pg 298
Spell Compendium: pg 230,Complete Divine: pg 187
Spell Compendium: pg 231,Complete Divine: pg 187
Spell Compendium: pg 231,Complete Divine: pg 187
Spell Compendium: pg 231
Player's Handbook: pg 298
Spell Compendium: pg 231,Magic of Faerun: pg 131
Book of Exalted Deeds: pg 111
Player's Handbook II: pg 128
Complete Mage: pg 122
Sandstorm: pg 125
Complete Arcane: pg 136
Complete Arcane: pg 128, Spell Compendium: pg 231
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Spell Compendium: pg 232,Draconomicon: pg 115
Complete Arcane: pg 136
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Complete Arcane: pg 136
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Frostburn: pg 106, Spell Compendium: pg 232
Spell Compendium: pg 232,Draconomicon: pg 115
Book of Exalted Deeds: pg 111
Complete Adventurer: pg 158,Spell Compendium: pg 23
Player's Handbook: pg 298
Stormwrack: pg 124
Races of Stone: pg 163
Complete Arcane: pg 136
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Complete Arcane: pg 128
Book of Vile Darkness: pg 108
Spell Compendium: pg 233,Magic of Faerun: pg 131
Frostburn: pg 106
Book of Vile Darkness: pg 108
Spell Compendium: pg 233
Spell Compendium: pg 233Magic of Faerun: pg 131
Book of Vile Darkness: pg 108
Player's Handbook: pg 298
Player's Handbook: pg 298
Spell Compendium: pg 233,Planar Handbook: pg 106
Complete Arcane: pg 129, Spell Compendium: pg 233
Complete Arcane: pg 136
Spell Compendium: pg 233Magic of Faerun: pg 131
Spell Compendium: pg 234
Player's Handbook: pg 299
Player's Handbook: pg 299
Spell Compendium: pg 234,Magic of Faerun: pg 131
Spell Compendium: pg 234
Spell Compendium: pg 234,Magic of Faerun: pg 131
Sandstorm: pg 126
Players Guide to Faerun: pg 118
Book of Vile Darkness: pg 109
Complete Arcane: pg 136
Sandstorm: pg 127
Players Guide to Faerun: pg 118,Sandstorm: pg 127,Spell Compendium: pg 235
Races of the Dragon: pg 118
Spell Compendium: pg 235
Player's Handbook: pg 299
Player's Handbook: pg 300
Spell Compendium: pg 235,Sandstorm: pg 128
Complete Adventurer: pg 158, Spell Compendium: pg 236
Book of Exalted Deeds: pg 111
Book of Exalted Deeds: pg 111
Complete Arcane: pg 136
Complete Champion: pg 129
Players Guide to Faerun: pg 118
Spell Compendium: pg 236,Magic of Faerun: pg 132
Races of Destiny: pg 169
Player's Handbook: pg 300
Sandstorm: pg 128
Player's Handbook: pg 300
Stormwrack: pg 124
Complete Arcane: pg 129
Player's Handbook: pg 300
Complete Divine: pg 187,Stormwrack: pg 124,Spell Compendium: pg 236
Stormwrack: pg 125
Book of Vile Darkness: pg 109,Complete Divine: pg 188,Spell Compendium: pg 236
Book of Vile Darkness: pg 109
Frostburn: pg 106
Player's Handbook: pg 301
Player's Handbook: pg 301
Eberron Campaign Setting: pg 117
Eberron Campaign Setting: pg 117
Eberron Campaign Setting: pg 117
Eberron Campaign Setting: pg 117
Spell Compendium: pg 236
Spell Compendium: pg 237,Magic of Faerun: pg 134
Spell Compendium: pg 237,Complete Divine: pg 188
Spell Compendium: pg 237,Complete Divine: pg 188
Spell Compendium: pg 238,Complete Divine: pg 189
Player's Handbook: pg 301
Stormwrack: pg 125
Spell Compendium: pg 238
Complete Champion: pg 129
drm:82
Player's Handbook: pg 301
Book of Vile Darkness: pg 109
Player's Handbook II: pg 128
Player's Handbook II: pg 128
Player's Handbook II: pg 128
Complete Arcane: pg 129,Spell Compendium: pg 238
Player's Handbook: pg 301
Book of Vile Darkness: pg 110
Spell Compendium: pg 239,Complete Divine: pg 189
Sandstorm: pg 128
Player's Handbook: pg 301
Frostburn: pg 106
Players Guide to Faerun: pg 118
Spell Compendium: pg 239
Spell Compendium: pg 239,Magic of Faerun: pg 134
Spell Compendium: pg 239,Magic of Faerun: pg 134
Player's Handbook: pg 302
Player's Handbook: pg 302
Races of Destiny: pg 169
Spell Compendium: pg 240,Draconomicon: pg 81
Book of Exalted Deeds: pg 112,Complete Divine: pg 190,Spell Compendium: pg 240
Spell Compendium: pg 240,Draconomicon: pg 82
Spell Compendium: pg 240,Draconomicon: pg 82
Races of the Dragon: pg 119
Races of the Dragon: pg 119
Races of the Dragon: pg 119
Races of the Dragon: pg 119
Spell Compendium: pg 240
drm:81
Spell Compendium: pg 241
Frostburn: pg 106,Spell Compendium: pg 241
Player's Handbook: pg 302
Complete Mage: pg 124
Sandstorm: pg 128
Book of Vile Darkness: pg 110,Libris Mortis: pg 72,Spell Compendium: pg 241
Eberron Campaign Setting: pg 117,Complete Arcane: pg 130,Spell Compendium: pg 241
Complete Arcane: pg 130,Spell Compendium: pg 241
Player's Handbook: pg 303
Spell Compendium: pg 242,Complete Divine: pg 190
Complete Champion: pg 130
Races of the Wild: pg 176
Spell Compendium: pg 242
Spell Compendium: pg 242
Complete Arcane: pg 136
Player's Handbook: pg 303
Technmancer Press: Player's Companion: pg 92
Player's Handbook: pg 303
Spell Compendium: pg 242,Magic of Faerun: pg 134
Book of Vile Darkness: pg 110,Complete Divine: pg 190,Spell Compendium: pg 243
Player's Handbook II: pg 128
Complete Adventurer: pg 158,Spell Compendium: pg 243
Complete Adventurer: pg 158,Spell Compendium: pg 243
Magic of Faerun: pg 111,Spell Compendium: pg 243
Book of Vile Darkness: pg 110
Spell Compendium: pg 244
Book of Exalted Deeds: pg 112
Spell Compendium: pg 244,Complete Divine: pg 191
Spell Compendium: pg 244,Complete Divine: pg 191
Frostburn: pg 106
Eberron Campaign Setting: pg 117
cty:68
Spell Compendium: pg 244,Complete Divine: pg 191
Spell Compendium: pg 244,Complete Divine: pg 191
Player's Handbook: pg 303
Player's Handbook: pg 303
S
P
E
LNoShade
### ### ### ### ### ### ### ### ### ### S
L
SPELL
SPELL RANGES P
E
S
SAVE DC SelectedCasterLoca
LA
CLOSE RANGE LV LVL
CASTER LVL 0 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH (25 ft. + 5 ft. / 2 levels) CASTER ChaLocal
S
E
SPELLS MEDIUM RANGE
PER DAY (100 ft. + 10 ft. / level) P
D
SPELL SAVE ### ### ### ### ### ### ### ### ### ### LONG RANGE
SPELL CSAVE
### E
DC MOD Character: (400 ft. + 40 ft. / level) R
DC MOD

*Requires LG Spell Access ### D


A
SPELL LIST DOMAIN Y
INFORMATION
prep spell name school comp cast time range duration save SR description ref

No
###
prep

No
###
prep

No
###
prep

No
###
Page 190 of 836
P
O
W
E
### ### ### ### ### ### ### ### ### R
POWER
POWER RANGES
S
SAVE DC
A
Power CLOSE RANGE V
MANIFESTER LVL
Pts
LEVEL 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH (25 ft. + 5 ft. / 2 levels)
MANIFESTER LVL
E
POWER MEDIUM RANGE
COST (100 ft. + 10 ft. / level) D
POWER SAVE ### ### ### ### ### ### ### ### ### ###
POWER
### C
SAVE
LONG RANGE
DC MOD Character: (400 ft. + 40 ft. / level) DC MOD

POWER LIST POWER LIST


xp power name discipline disp mfst time range duration save PR description ref xp

Page 191 of 836


AdeApoArchArti Ass Bar Begu
BeloBla Blig ChaClerConCor DeaDemDisc

0 0 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 0 1

0 6 P P P S S S P P P P P P P P S P

Champion of Gwynharwyf
Select Spell Casting Class
Select Spell Casting Class

Consecrated Harrier
Beloved of Valarian

Disciple of Thrym
Apostle of Peace

Corrupt Avenger

Demonologist
None Selected

Death Delver
Blackguard
Spell Level

Assassin
Archivist

Beguiler
Artificer

Blighter
Counter

Adept

Cleric
0 1 2 3 4 5 Bard6 7 8 9 10 11 12 13 14 15 16 17
0 0
0 0 0 0 0 0 0
0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
0 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
0 5 5 5 5 5 5 5 5 5 5 5
0 6 6 6 6 6 6 6 6 6
0 7 7 7 7 7 7
0 8 8 8 8 8 8
0 9 9 9 9 9 9
0
0
0
0
0
0 3 3 3 3 3 3 3 3 3 3 3 3
0 4 4 4 4 4 4 4 4 4 4 4 4
0 2
0
0 9 9
0 4 3 4 3
0 1 1
0
0
0 6
0
0
0
0
0
0 2 1 2 2
0
0 2
0 4 4
0 3 3
0 2 2 2 2
0 3 3
0
0 3 3
0 4 4 4
0
0 1 1
0 2
0 2
0
0 6 6
0 2
0 3
0 2 2 1 2 1
0 3 3
0 4 4 4
0 3
0
0
0 3 3 3
0 2 2
0 0 0
0
0 3
0 1
0 6
0 3
0 3 3 3
0 3 3
0 1 1
0
0
0 1 1 1
0 4
0 2 1
0
0 2 2
0 2 2 2
0 7 7
0
0
0 3 3 4 3 3
0
0 4 4
0 4 4
0 6 6 6
0
0 1 1
0 7 7
0
0
0 2
0
0
0
0
0 3 3
0
0 6 6 5 6
0
0 8 8 8
0
0 9
0 4
0
0
0 9 9 9 9 9
0
0 1
0
0
0
0
0
0
0
0
0 3
0 7
0
0
0 9 9 9 9 9
0 2
0 3
0 1
0
0
0 1
0
0 3
0
0
0
0 6
0 9
0 4
0 4
0
0 1
0 4 4
0 4 4
0 9 9 9
0 5 5 5
0
0 3 3
0
0 2 2 2
0 2 2
0 7 7
0 3 3 4 3
0 5 5
0
0
0
0
0
0
0 2 2
0
0 9 9
0
0 3 3
0
0
0 8 8
0 3 3
0 1 1
0 2 2 2 2 2 2 2 2 2 2 2 2
0
0
0
0 2
0 4
0
0
0 5
0
0
0
0 2 2
0
0 1 1 1 1
0
0 6 6 6
0 6 6
0 2 2
0 7 7 7
0
0 2
0 4
0
0 4 4
0 3 3
0
0 2 2 2 2 2 2 2 2
0 6 6 6
0
0 1
0 8 8
0
0
0
0
0 2 2
0
0
0 3 3 3 3 2
0 7 7 3
0
0 5 5 5
0 2 2 2
0 2 2 2
0
0
0
0
0
0
0
0
0
0
0
0
0
0 3 3 3 3
0
0
0
0
0
0
0
0 1
0
0 2 2
0 3 3
0
0
0
0
0
0
0
0 6 6 6
0 2 2 2
0 1 1 1 1
0 3 2 2 3
0 3
0 3
0 1
0 2
0 7 7
0
0
0 2
0
0
0 4 4
0 5 4 5
0 1 1 1 1 1 1
0 1 1 1
0 1
0
0 1 1 1
0 3 3 3 3
0
0 4 4
0 4
0 4 4 4
0
0 2
0
0
0 3 2 3
0 3 3
0 4 4
0 3
0 5
0 5 5
0
0
0
0 4 4 4 4
0
0 2 2 2
0 7 7
0 1 1
0 1
0 1
0
0 2 2
0 8 8
0 8 8
0 2 2
0
0 5
0
0
0
0 2 2
0
0
0 3 3
0 6 6
0 5
0
0
0 3 2 3
0 2 1 2
0 2
0
0 5 5 5 4
0 2
0 3
0 7 7
0 2 2
0 1
0 5 5 5 4 5 4 5 4
0
0
0
0
0
0
0 2
0
0
0 8 8
0 7 7
0 3 3 3 3 3 3 3 3 3 3 3 3
0
0
0 2 2
0 2 2 2 2 2 2 2 2 2
0 6 6
0
0
0 1 1
0
0
0 2
0 3
0
0 5
0 4
0 2
0
0 3
0 6 6
0
0 7 7
0
0
0
0 9 9
0
0 4
0
0
0 5 5
0 1 1
0 2 2 2 2 1
0
0 1
0 2
0
0
0
0 4 4
0 2
0 2 2 2 2 2
0 6
0 1 1
0 1 1 1 1 1 1 1 1
0
0
0
0 4
0 4
0
0 2
0 3 3 3 3 3 3 3 3 3 3 3 3
0 6 6 6
0 4 4
0
0 5 5
0 8 8
0
0
0 3 3
0
0
0
0
0 7 7 7 7 7
0 9 9 9 9 9
0 4 4
0 3 3
0
0
0 5
0
0 3
0
0
0 1 1
0 3 4
0 6
0 1 1 2
0 4
0 5 5
0 6 6
0 1
0 3 3
0 2 2 2
0
0 2
0
0
0
0 5 5
0
0 3 2 3
0 6
0 3 3
0
0 6
0
0 4 3 3 3
0
0
0 1
0 5 5 5 5 5 5 5 5
0 4 4 4
0
0 1
0
0 3 3
0
0 8 8
0
0 6 5 6 4
0 1 1
0
0 2
0
0 2 2
0
0 2
0 2 2
0 6 6 4
0
0
0
0
0
0 3 3
0
0
0
0
0
0 1 1
0 6 6
0 1
0
0 1
0
0 6 6
0
0 1 1 1 1 1
0 3
0 2
0 5 5 5
0 5 5 5 5
0
0 5 5
0
0
0 4 4
0 1 1 1 1 1 1
0 5 5
0 2 2
0
0
0 4 4
0 3 4
0 1
0 1 1 1
0 2 2 2
0 3 3 3
0 4 4 4
0 9 9
0 5 5
0 6 6
0 7 7
0 8 8
0 2 2 2
0 2 2 2
0 6 6
0 7 7 7 7 7
0 3
0 4
0 6 6 6 6 6 6
0 4 4
0 7 7
0
0 3 3 3 3 3
0 5 5
0
0 4
0
0 4 4
0 3 3 3
0
0
0
0 3 3
0 3 3
0
0 7
0 4 4 4
0 7 7 7 7
0
0 5 5
0 1 1
0 3 3
0 3 3
0
0
0
0
0
0 1 1
0
0 5 5
0
0 3
0
0
0 3 3 3
0
0 8 8
0
0
0 6 5 6
0 0 0 0 0
0
0
0
0
0 3
0 1
0 1 1
0 6 6
0 2
0 5 5
0
0 3 3
0 3 3
0 3 3
0 3 3
0 2 3
0
0
0 1
0 3 4 4
0
0
0 7 7 7 7 7
0
0
0 4 4 4 4 4 4 4
0 8 8 8
0 1 1 1 1 1 1 1 1 2
0 5 5 5 5
0 0 0 0 0
0 2 2 2 2 2 2 3 2 3
0 6 6 6 6
0 3 3 3 3 3 3 4 3 4
0 7 7 7
0 3 3 2
0
0 2 2 2
0 5 5
0 2 2
0 3 3
0
0 3
0 1 1 1
0 4
0 5 5 5 5 5 5 5 5
0
0
0
0 4 4
0 4 4
0 2 2 2 2
0
0
0 5
0 3
0 0 0
0 5 5
0
0
0
0
0 2 2 2
0
0 3 3
0 2
0 2 2 2 2 2 2 2 2
0
0
0 3 3
0
0
0
0 5 5
0 1
0
0 3 3 3 3 3 2
0 0 0
0 2 2
0 1 1
0
0
0
0
0 3
0
0
0
0 7 7 7 7 7
0 7 7
0 1 1
0
0 2 2 2 2 2
0 8 8
0 5 5
0 4 4 4 4 4 3 4 4
0 8 8
0
0 4
0 1 1
0
0 2
0 1
0 3
0 1
0 3 3 3 3
0 3 3 3 3 3 3 3
0 4
0
0 3 3
0
0
0
0 3 3 3
0 2 2
0 4 4
0 1 1
0 2 2 2 2 1 2 2 1 2
0
0 2
0 8
0 3 3
0 3 3
0 2 2
0 1 1
0 2
0
0 2 3 2
0 6 6
0
0
0 2 2
0 6 6
0
0 9 9
0 7 7
0 2 2
0 1
0 1 1 1
0 0
0 1 1 1 1
0 1
0 1 1 1
0 1 1 1
0 1 1 1
0 0 0 0 0 0 0 0 1
0
0 3 3
0 0 0 1 1 0 1 0 1 1 1
0 4
0 1 1
0 3
0 1 1
0 1 1 1
0 2 2 2
0 1 1 1 1 1 1 1
0 1 1
0
0
0
0 3 3
0
0 3 2 3
0
0
0 2 2 2 2 2 2 2 2 2 2 2 2
0
0
0
0 4 4 4 4 4 4 4 4 4 4 4 4
0
0 7 7
0 4 4
0
0
0 5
0
0
0
0 4 4 3
0 8 8
0 3 3
0
0
0
0 6
0 3
0 6
0 1
0 4 4 3 3 4 3 3
0 8 8 8 8
0
0 2
0 5
0
0 1 1 1 1
0
0
0
0 4 4 4 4 4
0 5 5
0 5 5
0 5 5 4 4 5
0 5 5 5
0 5 5 5
0 5 5 5
0 3 3 3 3 3 3 3 3
0 6 6 5 6 6 6
0 1 1
0 5 4 5
0
0
0
0
0 3 3
0
0 2
0
0
0 5 5 5
0 2
0 3
0
0 1
0 3
0 1
0 1
0 1
0 2
0 4 4 4
0 5 5
0 1 1 1 1
0 2 2
0 1 1 1 1 1 1 1 1 1 1 1 1
0 2 2
0 4 4
0 2 2 2
0 2 2
0 3 3
0 5 5
0 1 1
0 3
0 4
0
0 9
0 4 5 4
0 1 1 1 1 1 1 1 1
0
0
0 5 5
0 5 5
0 2
0 3 3
0
0
0
0
0
0
0
0
0
0 5 5
0 8 8 8 8 8
0
0 5
0
0
0
0
0
0
0 3
0
0 5
0
0
0
0
0
0
0
0 1 1
0 4
0
0 4 4
0 2 2 2 2 2 2 2 2 2
0 6 6 6 6
0 4 4
0
0 5 5
0
0 5 5
0
0
0
0
0
0
0 8 7 8
0 1 1 1 1
0 2 2 2 2
0 2
0 1
0 1 1 1
0
0
0
0
0
0
0 2 2 2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 1
0
0
0 6
0 9 9 9
0 5
0 1 1 1 1 1 1 1 1
0
0
0 3 3
0 5 5 5
0 3 3
0 3 3
0 2 2
0
0 3 3
0 1
0 9 9
0 7 7
0 6 6
0
0
0
0
0
0
0
0 3 3
0 3 3
0
0
0 4 4
0
0
0 1
0
0
0
0 1
0 1 1
0
0
0 2 2 2 2
0
0 2
0 5
0 1 1 1
0
0
0
0 1
0
0
0
0 2 2
0
0
0
0 7 7 7 7
0 4
0 9 9 9 9
0 5 5 5
0 4
0
0
0
0 7 7
0 8 8 8 8 8
0 2
0 9 9 9 9 9
0 6 6 6 6 6 6
0
0 2 2 2
0 1 1
0 1
0
0
0
0 2 2
0 1 1 1
0
0
0
0
0
0 6
0 1 1 1 1 1
0
0 2 2
0 5
0
0 2
0 1 1 1
0
0 2
0 3 2
0 1 1
0 5 5
0 5
0 8 6 8
0
0
0 3 3
0
0
0
0 3 3
0
0 3 3 4
0
0 9 9
0 1 1
0 5
0
0 3 2 3 2
0 5
0
0
0
0
0 7 7
0 6 6
0 8 8
0
0 9 9
0
0 3 3
0 6 6 6
0 2 2
0
0
0 6
0
0
0
0 5 5
0 6
0
0
0 2
0
0 8 7 8
0
0 2
0
0
0
0
0
0
0
0
0
0
0
0 3 3
0 5 4 5
0
0 2
0 0 0
0
0 8 8
0
0
0 5 5
0
0
0 4
0 3 3
0
0
0
0
0
0
0
0
0 4
0
0
0 2
0 1 1
0 3 3
0 5 5
0 4 4
0 1
0 4
0 2 2
0 3 3
0 6 6 5 6
0 5 5 5 5 5 5 5 5
0
0
0
0
0
0
0
0 9 9
0
0
0
0 3
0
0 1 1
0
0 7 7
0 1 1
0 2 2 2
0 6
0
0 2 2 2
0 4 4 4 4 4 4 4 4 4 4 4 4
0
0 4 4
0
0
0 5 5
0 1
0
0
0 2 2
0 2 2 2
0 5 5 5
0 4 4 4
0 2 2 1
0 6 6
0
0 4
0 4
0 2 2
0
0 3
0 9 9 9
0 3
0 6 6 6 6
0
0
0 3
0
0
0 8 8
0
0 2 2
0
0
0 0 1 0 0 0
0 2 2
0 3 3
0 6 6
0
0 0
0
0
0
0
0
0
0
0
0 4 4
0
0 3 3
0 4 4 4
0
0
0
0
0
0 4 3 3
0
0 2 2
0 6
0 4
0 2
0 4
0 4 4
0 3 3
0 6 6
0
0 1
0
0 4 3
0
0 3 2 3
0 1 1
0
0
0 1
0
0
0
0
0
0 0 0 0 0
0 1
0 1
0 1 1 1
0
0
0
0 3 3 3
0
0
0 5 5 5
0 4
0 2
0 3 3
0
0 3
0 3 3
0
0 3 3 3 3 3 3 3 3 3 3 3 3
0 2 2 2
0 4 4
0 3 3
0 1
0 6
0 6 6 6
0 7 7
0
0 2
0 2
0 4
0 3 3 3
0 2
0 5 5
0 3
0 1
0 5 6 6 6
0 3
0
0 9 9 9
0 5 5
0 2 2 1
0 4 4 4
0
0
0 1 1 1
0
0
0
0
0
0 4
0 1 1
0 5 5
0 2
0
0 3 3 3
0 8 8
0
0 2 2
0
0 9 9
0
0
0 7 6 7
0
0
0 9 9
0
0 4 3 4
0
0 3 3 3
0 1
0 6 6 6 6
0
0 2
0 5
0
0 3 3 3 3
0 5 5 4
0 5 5
0 5
0 1 1
0 4 5
0 1 1 1 1
0 6 6
0
0
0 6
0
0
0 2 2
0 4 5
0 9
0 2 2 3 2 2
0 7
0
0 8 8 8
0
0
0
0
0 7 7
0 3 3
0 4
0 7 7
0 4 4
0 7 7
0
0 1
0
0 8
0
0
0
0
0
0 2
0 1
0 9 9
0
0
0 2 2 2 2
0 3
0 2 2
0 1 1
0 4 4
0
0 3 3
0
0
0
0
0 2
0 6 6
0 1 1
0 2
0 6 6
0 3 3 3
0
0
0 1
0 1 1
0 5
0
0
0
0
0
0
0 1 1
0 4 4
0
0
0
0 2 3
0
0
0 4
0 4 4 4
0 1
0 1 1
0 1
0
0
0
0 4 4 4
0 9 9 9
0 4
0 4
0 7 7
0
0 1
0
0
0 9
0
0
0 1 1 1
0 5 5
0
0 5 5
0 2 2 2
0
0 3
0 3
0 7 7
0 4 4
0 2 2
0
0
0 4
0 4 4 4 4
0 8 8
0 1
0 1 1 1 1
0 5 5
0 0 0 0
0 2
0 2 2 2 2
0 6 6
0 3
0 3 3 3 3
0 7 7
0 1 1 1
0 2 2
0 5 5 5 5 5 5 5 5
0
0 5 5
0 1
0 2 2 2
0 1
0 2 2 2
0 3 3
0 3 3 3
0 3 3
0 1
0 3 4 3 3
0 1
0 1
0
0 1 1
0
0 2 2 2
0 4
0
0 3 3
0
0 5 5
0 1 1
0 3 3
0 2 2 2 2
0 3 3 3
0 3 3
0 4 4 4
0 7
0
0 2 1
0
0 3 3 3 2
0
0 4 4
0 4
0
0 2 2 2 2
0
0
0 1 1 1
0 1
0
0 4
0 1 1
0 2
0
0
0
0 2
0 1
0 1 1
0
0
0
0
0
0
0
0
0
0
0
0 3 3
0 2
0 0
0 1
0 3 3 3
0 1
0 3 2 3
0 1
0 2 2 2 2 2 2 2 2 2 2 2 2
0 4
0 4
0 1 1
0
0
0 8 8
0 2 2
0
0
0
0 4 1
0
0 4 4
0 3
0 5
0
0 4
0 4
0 3
0
0
0
0
0
0 4 4
0 5 5
0 0 0 0 1 0 0
0 6 6
0 2 2
0 1 1
0 2 2
0 4 4
0 3 3
0 3 3
0 1 1
0
0 3
0
0
0
0
0 4
0
0 1
0
0 2
0 8 8
0
0 3
0 2
0 2
0
0 1
0 2 2
0 2 2
0 1 1
0 4 4 4
0 3 2 3
0 2 1 2
0 1 1 1
0 1 1
0 4
0 2 2
0 3
0 3 3 3 3 3 3 3 3 3 3 3 3
0 4 4
0 1 1
0
0 6 6
0 0
0 2 2 2 2 2 2 2 2 2 2 2 2
0 4 4 4 4 4 4 4 4 4 4 4 4
0
0
0
0
0
0
0
0
0
0
0 1
0
0
0 0
0
0
0 3 3
0 3 3 3 3 2
0 3 3 3 2
0 3 3
0 5 5 5
0 1
0 3
0 4
0
0
0
0 4
0 2 3
0
0
0 1
0 2
0 1 1 1
0 3 3 1 3
0 1 1 1 1 1 1 1
0 4 3 4 3
0
0 0
0 5 5
0 3 3
0 4 4
0 6 6
0 2 2 2
0
0 5 5
0
0
0
0
0 3 3
0 3 3 3
0 3 3
0 3 3
0
0 9 9
0 6 6
0
0
0 3 3
0 2 2
0 5 5 5 4
0 5 5
0 3
0 2 1 2
0 2 1
0
0 2
0
0 3 3 3 3
0
0 2 2 2
0
0
0 2 2 2
0 1
0
0
0
0
0
0
0 3 3 3
0 3 3 3
0
0 4
0
0
0
0 0 0 0 0 0
0 6
0 2
0 0 0
0 2
0
0
0 3
0
0 5 5
0 7
0
0
0
0
0 8 8
0
0 5 5
0
0
0 2
0
0 4 4
0 0
0 2 2
0
0 9 9 9
0 5
0 2 2 2
0 4 4
0
0 3 2 2
0 2
0 5 6
0 4 4
0
0
0
0 8
0
0
0 4 4
0 1 1
0
0
0
0
0
0 4 3 4
0 5 5 5
0
0
0
0
0
0
0
0 4
0
0
0 6
0
0
0 6 6
0
0
0 4 4
0
0
0
0
0 2
0
0 3
0
0 1
0 3 3
0 2
0 1 1
0 3 3
0 5 5
0 7
0 2 2
0 4 4
0 8 8
0 6 6
0 2 2
0 9 9
0 7 7
0 4 4
0
0
0
0 3 4 4 4 3 4 4 3 4
0 5
0 2
0 3 3
0
0
0 1 1
0
0 1 1
0 6
0 0 1 0
0 3 3 4 4
0
0
0 1
0 5 5
0
0 3 1 3
0 1 1 1 1 1 1 1
0 2 2
0 1 1 1
0 2
0 3
0 1
0 2
0
0 6 6
0 0 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 3
0 6
0
0
0 6
0
0 2 2 2 2 2 2 2
0 6 6 6
0
0 7 7
0
0 2
0
0 3
0 4 4
0 5 5
0
0 5 5
0 2 1 1
0
0
0 3 3 3 3 3 3 3 3 3 3 3 3
0
0 1
0 2 2 2
0
0
0
0
0
0
0 6
0
0 5
0 8 8
0
0 3
0
0 4
0
0
0 3 4
0
0 4
0 2
0
0
0 3
0 1
0
0 7
0 3 3 3 3 3 3 3 3 3 3 3 3
0 7 7 7 7 7
0
0 7 7
0 3 3
0 8 8 8 8 8
0
0 9 9
0 6 6 6
0 8 8 8
0 4 4 4
0 4
0
0 3
0 7 7
0 6 6
0 8 8
0 4 4
0
0 4 4 4
0 5 5 5
0 7 7
0
0 3
0 4 4 4 3 4
0
0
0
0
0 4
0
0 2
0 4
0 1 1
0 4 4
0
0 5 5 5 5 5 5 5 5
0 3
0 7
0
0
0
0
0 9
0
0
0
0
0
0 8
0
0
0 3 3 3 3
0
0
0 0 0
0
0 0
0
0
0
0
0
0
0
0
0
0
0
0
0 2
0 4 4 4
0
0 6
0 6 7
0 4 4 4
0
0 1 1 1
0
0 3 3 2
0 3 3 3 3 3 2 3 3 2
0 1 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1
0 2 2
0 2 2
0
0 2
0 4
0 2
0
0
0 4 4
0 7 7
0 3
0 0 0 0 0
0 2
0
0 2 2
0
0 6 6
0 1 1
0
0
0 5 5
0 7 7
0
0
0 2
0
0
0 7 7 7 7 7
0
0
0
0
0
0 4 4
0 5 5 5 5
0
0
0 1
0 1
0 1
0 7 7 7 7 7
0 6
0
0
0 5
0 7 7
0
0
0 4
0 3
0 1
0
0
0
0
0 1 1 1 1
0
0 6
0
0
0 2
0
0
0 0 0 0 0 0 0 1 0 1 1
0
0
0
0 1 1
0
0
0
0
0
0
0
0 4 4
0 3 3 3 3 3 3 3 3 3 3 3 3
0
0 3
0
0
0
0 2
0 5
0 3 3 3 3
0 7 7 7
0
0
0 7 7 7
0
0
0 6 6
0 7 7
0
0 3 3
0
0 2 2 2
0 3 3 3 3 3
0 3 3 3 3 3 3 3
0 3 3 3 3 3 3 3
0 4 4 4
0 1 1 1 1 1 1
0 3 3 3
0 2 2 2 2 2
0 1 1
0 7 7
0 4 5 4
0 4
0 1
0
0 2
0 3
0 7
0 4 4 4 4 4 3
0 5
0
0
0
0 7 7 6 7 7
0 1
0 2 2 2 2 2 2 1 2 2
0 3 3
0 1 1 1
0 3 3 3
0 0 0 0 1 0 1
0 1
0 4 4 4
0 6 6 6
0 6
0 4
0 5 5
0 4
0 2 2 2
0
0 4 4 4 4 4 4 4
0 7 7 7
0 2 2 2 1 2 1
0 7 7
0 8 8 8 8 8
0 1 1 1
0 3 3 3
0 7 7 7
0
0
0
0
0 2
0 2
0 4 6 4 4
0
0
0 6 6
0
0 5 5
0 1
0
0 7 7
0
0 7 7
0 5 5
0 7 7
0 5 5
0 2 2 2
0 3 3
0 3
0 1
0
0
0 3 3 3 3 3 3 3 3 3 3 3 3
0 1
0
0 4
0
0
0 3
0 4 4
0 5 5 5
0
0 4 4
0 1 2 1
0 3 3 3 3
0 3
0 3 3
0
0 9 9 9 9 9
0 1 1 1
0 5 5
0
0
0
0 2 2
0 6 6
0
0
0
0
0 3
0 2 2
0
0
0 1
0 1 1 1
0
0 8
0
0
0
0 2
0
0
0 8
0 5 5 3 5
0 7 7 6 7
0 3
0
0
0 3 3
0
0 3
0
0 1 1 1
0 6 6
0 2 3 2 3
0
0
0 4 4
0 4
0 7
0
0
0 5 5
0 1 1 1 1 1 1 1 1 1 1 1 1
0 4 4 5 4
0
0
0
0 3
0
0 1
0 3 3 3 3 3 3 3 3 3 3 3 3
0
0
0
0
0 3
0
0 4
0
0 5
0
0 4
0
0
0
0
0 4
0
0
0 5 6
0
0 4 4
0
0
0 8
0 4 4
0
0
0
0
0 2 1 2 2
0
0 2 2 2 2 2
0
0 4 4
0
0 1 1 1 1
0 4 4 4
0
0
0 8 8
0 7 7 7
0 3 3
0 2 2 2 2 2
0
0
0
0 3 3 3
0 1 1 1
0 1 1
0
0 4
0 6
0
0
0 3 3
0
0 2 2
0 5 5 5 5 5 5 5 5
0
0 1 1
0
0
0 2 2 2 2 2
0 1 1
0 1
0
0 1
0 2
0
0 3 3
0 3
0 4
0
0 1
0 3
0
0
0 3 3
0
0
0 0 0
0 3 3
0
0 5 5
0 1 1 1 1
0
0 3
0
0
0 7 7
0 4
0 3 3 3
0
0 1 1
0 2
0 1
0 2
0
0
0
0
0 4
0
0
0 2
0 6 6
0 4
0 1 1
0 2
0
0
0
0 1 1 1
0 3 3 3
0 1
0 6
0
0 4
0
0 5
0 2
0 0
0
0
0 3
0
0 2
0 2
0 3 2 3
0 1 1 1
0 9 9
0 3 3
0 5
0 2 2
0
0
0 2 2 2
0 4 4
0 3 3
0 2 2
0 2
0 3 1 1
0 3 3 3 3
0 4 2
0 4 4
0
0
0
0 3 4
0 3
0 1
0
0
0 1 1
0 4 4 4
0 8 8
0 2 2
0
0
0
0
0 5 5 5
0 7 7
0
0 1
0 7
0 4 4
0
0
0
0
0
0 2 2
0
0 1 1
0 2 2
0 6 6
0 3
0
0
0
0
0
0 2
0
0 3 3
0
0
0
0
0
0
0
0
0
0 4 4
0 5 5
0 3 3
0 3
0 6 6
0 2 2
0
0
0
0
0 2 2 1
0 8 8
0 9 9
0 2 2
0 1
0 5 5
0
0
0
0 4 4 4
0
0
0 2 2 2
0 5 5
0 2 1 2 2
0
0
0
0
0
0
0
0
0 0
0 1 1
0
0
0 4 4
0 2
0 3
0
0 6 6
0 2 2
0 3
0 2 2
0 3 3
0 5 5
0 4
0
0
0
0
0
0
0 4 5
0
0
0 4 4 4
0
0
0
0
0 6 6 6 6 6 6
0 9 9 9
0
0 8 8
0
0
0 1
0
0
0 2 2 2
0
0
0
0 3 2
0 1 1 1
0 3 3
0 9 9
0
0 2 2
0 5 5
0
0
0 2 3
0 5 6
0 7 7
0 6 6
0 5 5
0 5 5
0 1
0 1
0 2
0 3
0 4
0
0
0
0
0
0
0
0 9 9
0
0 2 2 2
0 8 8 4
0 9 9
0
0 0 0
0 4 4
0 0
0 1 1 1 1 1
0 2 2 2 2 2
0 3 3 3 3 3
0 4 4 4 4 4
0 9 9
0 5 5 5
0 6 6 6
0 7 7
0 8 8
0 1 1
0 2 2
0 3 3
0 4 4
0
0
0
0
0
0 4
0 2 2
0
0 1 1 1
0 2 2 2
0 3 3 3
0 4 4 4
0 5 5
0 2 2
0
0
0
0 4 4 4 4 4 4 4 4 4 4 4 4
0
0
0 3
0
0 3 3
0 3
0
0 1
0 2 1
0 5 4
0
0 5 5
0 1 1
0
0 4 4 4
0
0 4
0
0
0
0
0
0 4 4 4
0
0
0 8 8
0 6 6
0 8 8
0 5 5
0 6 6 6
0 5 5 5
0 5 5
0 7 7
0 6 6
0 7 7
0 6
0
0 7 6 7
0
0 2
0
0
0
0 1
0 1
0
0
0
0 5 5 5
0 3 3 3 3 3 3 3 3 3 3 3 3
0
0
0
0
0
0
0
0
0
0
0 1
0
0
0
0
0
0
0 2 2
0
0
0 6 6
0 4
0
0
0
0
0
0 9
0 2
0 7 7
0 1 1
0
0
0 3 4 4 2 4
0 3
0 2
0
0 6
0 6 6
0 0 0
0 2
0 3 3 3 3 3 3 3 3 3 3 3 3
0
0
0
0
0
0
0 2
0 1
0
0 3
0
0 2
0
0
0
0
0
0
0
0 4
0
0 4
0
0
0
0
0
0 1 1
0 3
0
0 3
0 4
0 3 3
0 2
0 5 5
0 2
0
0
0
0 8
0
0 9 9 9
0 5 5 5 6 5
0 1
0
0
0
0 2 2 2
0 1 1 1 1 1 1 1 1 1 1 1 1
0
0 4 4
0
0
0
0 6 6
0 9 9
0
0 1
0
0 2 2 1 1 2 2
0
0
0
0
0 5 4 5
0
0 8 8
0
0 3 3 3
0
0
0
0 3 3
0 3
0 1
0 1
0
0 4
0
0
0 1 1
0
0 1
0
0
0
0
0 6 6 6 6 6 6
0 3 2
0
0
0 6 6
0 2 2 2 2
0 8 8
0 6 6
0 1
0 3
0 2 2
0 3
0 1 1
0 3 3
0 5 5
0 1 1
0 3 3
0 6 6
0 9 9
0 3 4 3
0
0 1
0
0 0 0 1 0
0 6 6
0 9 9
0 3 4 3
0
0
0 1 1
0 1 1 1
0 8 8
0 3
0
0
0
0
0 4
0
0
0
0
0
0 5 4 5
0
0 5
0
0 3
0
0
0
0
0
0 4 4
0
0
0 5 5
0 4 4
0
0 4 4
0 5
0
0
0
0 4 4
0 8 8
0 5
0
0 4 4
0 3 3
0
0 5 5
0
0 5 5
0
0 4 4
0 4 4
0
0
0 5 5 5 5 5
0
0 4 4
0 2
0 3 2
0 5 5
0
0 3
0
0
0
0 2
0 1
0 3 3 3
0
0
0 3 3 3 3 3
0
0
0 2 2 2 2
0 6
0
0 8
0 5
0 4
0 6
0 2
0 1
0 3 3
0 3 3 3
0 3 3 3
0 2
0
0 2
0 1
0
0 6 6
0
0
0 9 9
0 1
0 4
0 2
0 2
0
0
0
0
0 2
0
0
0 4
0
0
0 6 6 6
0 3 3 3 2
0 3
0
0 4
0
0
0
0
0
0
0 1 1 1
0
0
0
0
0
0
0
0 7 7
0
0
0
0
0 2
0
0
0
0 7 7
0 8
0 6 6 6
0 3
0 4 4
0
0
0 3
0
0 7 7
0
0 2
0 2
0 6 6
0 2 2
0
0 5
0 5 5
0 5 5
0 4 3
0 2 2 2 2
0
0
0
0
0
0
0
0
0
0
Div Dre Dru DusEmisFat Fav Fria Gnom
HealHexHoaHolyHuntKnigMortOcuPal Pio RanShuSlaySor SpelSpi SubSue

1 0 1 0 0 0 0 1 0 1 0 1 1 1 1 0 1 1 1 1 0 1 0 0 0 0 0

P S P S S S S P P S P P P P S P P P P S P S S S S S
Emissary of Barachiel

Knight of the Chalice


Dread Necromancer

Hunter of the Dead

Suel Arcanamach
Slayer of Domiel
Divine Crusader

Gnome Artificer

Sublime Chord
Pious Templar
Holy Liberator

Spirit Shaman
Mortal Hunter
Favored Soul

Ocular Adept
Hoardstealer
Duskblade

Fatemaker

Spellthief
Shugenja
Hexblade

Sorcerer
Paladin

Ranger
Healer
Druid

Friar

18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
0
0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
5 5 5 5 5 5 5 5 5 5 5
6 6 6 6 6 6 6 6
7 7 7 7 7 7 7 7
8 8 8 8 8 8 8 8
9 9 9 9 9 9 9 9

1 1 1
4 4
3 3 3 3 3 3 3 3 3 3 3
4 4 4 4 4 4 4 4 4 4 4

9 9
9 9 9
4 4 4 4 4
1 1 1 1

3
6 6 6
5 5
5 5
0 0 0
6 6
7
2 2 2 2 2
4 4 4 4
2 2 2 2
4 4 4
3 3 3 3 4 3 4
2 2 2 2
3 3 3
2 2 2
3 3 3 3 3 3 3 3
4 4 4 4 4 4
5 5 5
1 1 1 1 1
2 2 2 2
2 2
6 6
6
2 2 2
3 3 3
2 2 2 2
3 3 3
4 4 4 4 4 4

3 3 3 3 3 3 3 3
2 2 2 2 2
0 0 0 0
7 7
3 3 3

6 6
3 3 3
3 3 3 3 3 3
3 3 3
1 1 1
2 2 2
6 6 6
1 1 1
5 4 5 5 5 5
2 2 1 2
8 8
2 2
2 2 2 2 2 2 2 2 2 2
7 7 7 7 7
7 7
4 3 3 3 4 4
1 1
4 4 4 5 5
4 4
6 6
7 7
1 1 1
7
6 6
1 1
2 2
1 1
3 3 3
6 6
5 5 5 5 5
3 3 3 3 3 3
5 5 5
6 6 6
7 7
8 6 6 6
7 7
9 9 8 9 8
4 4

1 1 1

4 5 4 5
4 4 4 4 4 4
5
8
2 2 2
1 0
3 3 3 3 3
7 7
2 2
3 3 3
9

3 3 3
1 1 1 1
7 7
3
7 7 7 7
6 6
2

4 4 4 4
6 4 6
4
1 1 1
4 4 4 4 4 4 4 4
4 4 4
9 9 9
5 4 5 5 5 5 5
2
3 3 3 3 4 4 3 4 4
1 2 2 2
2 2 2
1 2 2 2 1
7 7 7
3 3 3 4 3 4 4 4 3
5 5 6 6

2 2 2
6 6
7 7
8 8
7 7
2 2 2 2 3 3 2 3
5 5
9 9 9
6 6
3 3 2 3 2 2
7 7
8 8
8 8 8
3 3 3 3 3
1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 2
1 1 1 1 1
1 1
4 4 4 4
2 2 2 2 2 2
4 4 4 4

2 3
5 4 5 5 5 5
2

5 5
2 2 2 2 2 2
3
1 1 1 1

6 6 7 7
6 7 7
2 2 2 2
7
2 2
4 4 4

4 4 4 4
4 4 4 4 4 4 4 4
3 3 3 3 3 3

2 2 2 2 2 2 2 2 2 2 2 2
6 6 6 6 6
1 1
1 1
8
1 1

2 2 2
2 2 2 2 2 2
1

4 3 3 3 4 4
7 8 8
1 1 1 1
5 5 5
2 2 2 2
2 2 2 2

5 8 8
9 9
3
6 6
7 7
1
5 5
2 2
1 1
2
8 8 8

3 3 3 3 3 3 3 3 3
2 2

6 7 6 7
4 5 4 5 5
2 3 3 2 3
5 6 5 6
3 4 4 3 4 4
1
9 9
2 2 2 2 2
3 3 3

8 8
3
2
8 8
6 6
5 5 5 5
6
2 2 2
1 1 1 1 1
3 3 3 3
3
3
1 1
2 2 2
7
4 4
2
2 2 2
4 4 4 4
2 1 1 1 2
4 4 4 4 4
5 5 5 5
1 1 1 1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1
1 1 1
1 1 1 1 1 1
3 3 3 3 3 3 3
3 3 3
4 4 4 4 4 4
5 4 5 4 5
4 4 4 4
4 4 4 4
2 2 2
9 9
2 2
2 2 3 3 2 3 2
3 3 3 3 3
4 4 4 4 4
3 3 3
5 5 5
5 5 4 4
5 5
5 5
2 2
4 4 4 4 4 4
6 6
2 2 2 2 3 2
7
1 1 1 1
1
1
4 4
2 2 2 2
8
8
2 2 2
3
5
2 2 2 2 2
7 7

2 2 2 2 2
2
4 4
3 3 4 3 4 4
6
5
8 8
2
3 3 3
2 2 2
2
6 6
4 5 5 5 4 5
2 3
3 3 3
7
2 2 2 2 2
1 1 1
4 5 5 4 4 5 4 4 5 4 5
1 1 1
1 1

4
9 9
5 5 5
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1
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3
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2 2 2
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3
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8
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4 4 3 4 4
8 6
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2
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TemUnivUr-PVas Vigi WarWarWiz Wu Jen

1 1 1 1 0 0 0 1 1

P P P P S S P P
Temple Raider of Olidammara

Warlock Invocation Level

Available by Law/Chaos
LiviLg Greyhawk Status

Available by Campaign

Available by Good/Evil
Available by Source
Available by School
Vassal of Bahamut
Universal Caster

Warmage

Available
Ur-Priest

Vigilante
Warlock

Wu Jen

School
Wizard

45 46 47 48 49 50 51 52 53 54
0 0 0 1 1 1 1 1 1
0 0 0 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1
3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1
4 4 4 4 4 4 4 4 4 4 1 1 1 1 1 1
5 5 5 5 5 5 5 1 1 1 1 1 1
6 6 6 6 6 6 6 1 1 1 1 1 1
7 7 7 7 7 7 7 1 1 1 1 1 1
8 8 8 8 8 8 8 1 1 1 1 1 1
9 9 9 9 9 9 9 1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 8 U 1 0 0 1 1 0
4 4 7 L 1 0 0 1 1 0
3 3 3 3 3 3 3 U 1 0 0 1 1 0
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2 8 C 1 0 0 1 1 0
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2 2 O 1 0 0 1 1 0
9 9 9 9 2 O 1 0 0 1 1 0
4 2 L 1 0 0 1 1 0
2 2 2 L 1 0 0 1 1 0
4 8 2 L 1 0 0 1 1 0
9 9 9 2 L 1 0 0 1 1 0
6 2 L 1 0 0 1 1 0
0 0 2 U 1 0 0 1 1 0
4 4 2 L 1 0 0 1 1 0
0 2 A 1 1 1 1 1 1
1 1 1 1 2 A 1 1 1 1 1 1
2 2 2 2 2 A 1 1 1 1 1 1
3 3 3 3 2 A 1 1 1 1 1 1
4 4 4 4 2 A 1 1 1 1 1 1
9 9 9 9 2 A 1 1 1 1 1 1
5 5 5 5 2 A 1 1 1 1 1 1
6 6 6 6 2 A 1 1 1 1 1 1
7 7 7 7 2 A 1 1 1 1 1 1
8 8 8 8 2 A 1 1 1 1 1 1
1 2 A 1 1 1 1 1 1
2 2 A 1 1 1 1 1 1
3 2 A 1 1 1 1 1 1
4 2 A 1 1 1 1 1 1
9 2 A 1 1 1 1 1 1
5 2 A 1 1 1 1 1 1
6 2 A 1 1 1 1 1 1
7 2 A 1 1 1 1 1 1
8 2 A 1 1 1 1 1 1
4 4 2 U 1 0 0 1 1 0
2 2 2 A 1 1 1 1 1 1
1 2 1 U 0 0 1 1 0
1 1 1 2 L 1 0 0 1 1 0
2 2 2 2 L 1 0 0 1 1 0
3 3 3 2 L 1 0 0 1 1 0
4 4 4 2 L 1 0 0 1 1 0
5 5 5 2 L 1 0 0 1 1 0
2 2 L 1 0 0 1 1 0
5 5 8 C 1 0 0 1 1 0
7 7 5 A 1 1 1 1 1 1
8 8 8 5 A 1 1 1 1 1 1
4 4 4 4 4 4 1 U 1 0 0 1 1 0
0 5 U 1 0 0 1 1 0
1 1 7 L 1 0 0 1 1 0
3 3 4 L 1 0 0 1 1 0
6 6 8 L 1 0 0 1 1 0
3 3 8 L 1 0 0 1 1 0
3 8 U 1 0 0 1 1 0
2 2 3 L 1 0 0 1 1 0
1 1 L 1 0 0 1 1 0
1 2 2 8 L 1 0 0 1 1 0
4 5 8 L 1 0 0 1 1 0
0 1 L 1 0 0 1 1 0
5 5 8 U 1 0 0 1 1 0
1 1 1 1 U 1 0 0 1 1 0
3 3 6 C 1 0 0 1 1 0
4 4 8 U 1 0 0 1 1 0
7 2 L 1 0 0 1 1 0
4 2 L 1 0 0 1 1 0
2 2 2 8 O 1 0 0 1 1 0
4 8 L 1 0 0 1 1 0
1 2 1 U 0 0 1 1 0
0 5 U 1 0 0 1 1 0
0 5 U 1 0 0 1 1 0
4 4 4 U 1 0 0 1 1 0
7 7 7 7 O 1 0 0 1 1 0
4 4 5 5 O 1 0 0 1 1 0
8 8 8 8 7 A 1 1 1 1 1 1
6 6 6 6 7 A 1 1 1 1 1 1
8 8 8 8 4 A 1 1 1 1 1 1
5 5 5 5 7 A 1 1 1 1 1 1
6 6 6 6 4 A 1 1 1 1 1 1
5 5 5 5 4 A 1 1 1 1 1 1
5 5 5 1 L 1 0 0 1 1 0
7 7 7 7 4 A 1 1 1 1 1 1
6 6 6 4 L 1 0 0 1 1 0
7 7 7 7 7 A 1 1 1 1 1 1
6 5 A 1 1 1 1 1 1
8 8 8 4 A 1 1 1 1 1 1
6 7 7 4 L 1 0 0 1 1 0
7 7 8 C 1 0 0 1 1 0
2 2 3 O 1 0 0 1 1 0
6 6 2 L 1 0 0 1 1 0
2 5 L 1 0 0 1 1 0
4 5 L 1 0 0 1 1 0
1 1 1 3 L 1 0 0 1 1 0
1 2 4 A 1 1 1 1 1 1
5 5 5 8 A 1 1 1 1 1 1
4 3 L 1 0 0 1 1 0
3 3 3 O 1 0 0 1 1 0
5 5 5 1 U 1 0 0 1 1 0
3 3 3 3 3 3 3 U 1 0 0 1 1 0
5 5 5 2 A 1 1 1 1 1 1
7 7 7 2 A 1 1 1 1 1 1
7 7 7 2 A 1 1 1 1 1 1
9 9 9 2 A 1 1 1 1 1 1
8 8 8 A 1 1 1 1 1 1
3 3 1 L 1 0 0 1 1 0
3 6 3 U 0 0 1 1 0
2 2 8 C 1 0 0 1 1 0
1 1 5 A 1 1 1 1 1 1
6 6 6 8 A 1 1 1 1 1 1
1 2 8 L 1 0 0 1 1 0
5 5 8 C 1 0 0 1 1 0
3 3 8 C 1 0 0 1 1 0
3 5 3 U 0 0 1 1 0
4 5 7 L 1 0 0 1 1 0
2 8 L 1 0 0 1 1 0
2 3 2 U 0 0 1 1 0
2 2 3 7 L 1 0 0 1 1 0
0 8 U 1 0 0 1 1 0
3 3 8 O 1 0 0 1 1 0
6 6 2 U 1 0 0 1 1 0
4 6 5 L 1 0 0 1 1 0
1 1 5 L 1 0 0 1 1 0
4 4 5 L 1 0 0 1 1 0
3 5 L 1 0 0 1 1 0
6 5 O 1 0 0 1 1 0
2 8 L 1 0 0 1 1 0
9 9 9 8 A 1 1 1 1 1 1
2 3 L 1 0 0 1 1 0
7 7 7 8 U 1 0 0 1 1 0
1 1 8 U 1 0 0 1 1 0
3 3 8 U 1 0 0 1 1 0
1 1 8 U 1 0 0 1 1 0
2 4 4 2 3 3 3 A 1 1 1 1 1 1
3 3 4 L 1 0 0 1 1 0
2 2 2 4 L 1 0 0 1 1 0
6 8 O 1 0 0 1 1 0
6 8 U 1 0 0 1 1 0
5 6 5 8 U 1 0 0 1 1 0
0 0 7 A 1 1 1 1 1 1
2 2 4 A 1 1 1 1 1 1
3 3 3 3 3 3 8 U 1 0 0 0 1 0
0 4 O 1 0 0 1 1 0
2 2 U 1 0 0 1 1 0
8 8 7 L 1 0 0 1 1 0
5 5 7 L 1 0 0 1 1 0
4 4 7 L 1 0 0 1 1 0
4 4 8 U 1 0 0 1 1 0
2 8 U 1 0 0 1 1 0
1 6 L 1 0 0 1 1 0
9 9 2 L 1 0 0 1 1 0
3 2 L 1 0 0 1 1 0
4 5 2 L 1 0 0 1 1 0
2 4 O 1 0 0 1 1 0
6 6 1 L 1 0 0 1 1 0
9 9 8 L 1 0 0 1 1 0
7 7 7 4 O 1 0 0 1 1 0
3 6 3 U 0 0 1 1 0
5 5 8 L 1 0 0 1 1 0
4 4 2 L 1 0 0 1 1 0
7 7 8 A 1 1 1 1 1 1
4 5 8 A 1 1 1 1 1 1
9 9 9 8 O 1 0 0 1 1 0
4 5 8 A 1 1 1 1 1 1
5 5 8 L 1 0 0 1 1 0
5 5 8 L 1 0 0 1 1 0
5 5 8 L 1 0 0 1 1 0
6 2 A 1 1 1 1 1 1
8 8 2 A 1 1 1 1 1 1
1 8 O 1 0 0 1 1 0
3 3 3 3 L 1 0 0 1 1 0
0 2 U 1 0 0 1 1 0
2 8 A 1 1 1 1 1 1
4 2 A 1 1 1 1 1 1
3 3 5 L 1 0 0 1 1 0
2 3 8 L 1 0 0 1 1 0
5 5 8 C 1 0 0 1 1 0
2 8 L 1 0 0 1 1 0
0 6 U 1 0 0 1 1 0
4 4 8 O 1 0 0 1 1 0
1 1 3 L 1 0 0 1 1 0
8 2 O 1 0 0 1 1 0
0 4 O 1 0 0 1 1 0
9 9 2 A 1 1 1 1 1 1
5 5 6 6 3 A 1 1 1 1 1 1
1 1 1 1 3 A 1 1 1 1 1 1
9 2 L 1 0 0 1 1 0
6 6 2 L 1 0 0 1 1 0
2 2 1 L 1 0 0 1 1 0
2 2 4 U 1 0 0 1 1 0
1 1 1 1 1 1 1 U 1 0 0 1 1 0
9 9 1 O 1 0 0 1 1 0
3 4 8 L 1 0 0 1 1 0
3 3 7 L 1 0 0 1 1 0
3 3 7 L 1 0 0 1 1 0
0 7 U 1 0 0 1 1 0
5 6 6 7 A 1 1 1 1 1 1
9 9 1 L 1 0 0 1 1 0
9 9 8 L 1 0 0 1 1 0
1 1 8 L 1 0 0 1 1 0
0 3 U 1 0 0 1 1 0
2 1 2 2 1 1 A 1 1 1 1 1 1
3 3 8 L 1 0 0 1 1 0
8 8 U 1 0 0 1 1 0
5 5 8 L 1 0 0 1 1 0
2 2 4 L 1 0 0 1 1 0
4 5 5 A 1 1 1 1 1 1
2 2 1 U 1 0 0 1 1 0
8 8 1 A 1 1 1 1 1 1
0 5 A 1 1 1 1 1 1
3 3 2 L 1 0 0 1 1 0
5 5 8 L 1 0 0 1 1 0
7 7 8 L 1 0 0 1 1 0
3 3 8 L 1 0 0 1 1 0
3 3 7 U 1 0 0 1 1 0
3 3 3 3 O 1 0 0 1 1 0
0 0 6 U 1 0 0 1 1 0
1 1 1 2 A 1 1 1 1 1 1
4 4 2 O 1 0 0 1 1 0
4 6 L 1 0 0 1 1 0
8 8 8 O 1 0 0 1 1 0
8 8 O 1 0 0 1 1 0
1 1 2 L 1 0 0 1 1 0
0 1 O 1 0 0 1 1 0
1 2 8 L 1 0 0 1 1 0
9 9 2 U 1 0 0 1 1 0
9 9 2 L 1 0 0 1 1 0
4 8 4 U 0 0 1 1 0
0 8 O 1 0 0 1 1 0
6 6 6 6 2 U 1 0 0 1 1 0
2 3 7 A 1 1 1 1 1 1
5 5 1 U 1 0 0 1 1 0
4 4 4 L 1 0 0 1 1 0
6 6 6 6 A 1 1 1 1 1 1
2 2 2 5 L 1 0 0 1 1 0
8 8 8 7 L 1 0 0 1 1 0
6 6 1 U 1 0 0 1 1 0
1 1 1 1 6 A 1 1 1 1 1 1
3 4 U 1 0 0 1 1 0
2 2 2 6 L 1 0 0 1 1 0
1 1 6 L 1 0 0 1 1 0
1 1 3 L 1 0 0 1 1 0
3 3 2 O 1 0 0 1 1 0
5 5 2 O 1 0 0 1 1 0
1 1 2 O 1 0 0 1 1 0
3 3 2 O 1 0 0 1 1 0
6 6 2 O 1 0 0 1 1 0
7 9 9 2 C 1 0 0 1 1 0
3 3 3 5 U 1 0 0 1 1 0
3 2 L 1 0 0 1 1 0
1 3 O 1 0 0 1 1 0
3 3 2 L 1 0 0 1 1 0
0 0 8 A 1 1 1 1 1 1
6 6 8 O 1 0 0 1 1 0
9 9 8 O 1 0 0 1 1 0
3 3 8 O 1 0 0 1 1 0
5 5 2 L 1 0 0 1 1 0
7 7 3 A 1 1 1 1 1 1
1 1 3 L 1 0 0 1 1 0
1 1 4 U 1 0 0 1 1 0
8 8 3 L 1 0 0 1 1 0
3 3 L 1 0 0 1 1 0
7 7 8 L 1 0 0 1 1 0
3 6 3 U 0 0 1 1 0
5 5 5 2 O 1 0 0 1 1 0
1 2 1 U 0 0 1 1 0
4 4 4 8 L 1 0 0 1 1 0
2 4 2 U 0 0 1 1 0
2 4 2 U 0 0 1 1 0
2 4 2 U 0 0 1 1 0
2 4 2 U 0 0 1 1 0
4 4 5 L 1 0 0 1 1 0
4 5 5 8 L 1 0 0 1 1 0
6 6 4 U 1 0 0 1 1 0
5 7 O 1 0 0 1 1 0
9 9 9 7 A 1 1 1 1 1 1
3 3 L 1 0 0 1 1 0
3 3 8 O 1 0 0 1 1 0
2 2 2 U 0 0 1 1 0
2 2 2 U 0 0 1 1 0
4 4 2 L 1 0 0 1 1 0
3 3 2 U 1 0 0 1 1 0
4 4 4 1 L 1 0 0 1 1 0
4 4 5 L 1 0 0 1 1 0
4 4 2 U 1 0 0 1 1 0
5 5 5 1 L 1 0 0 1 1 0
4 4 4 1 L 1 0 0 1 1 0
7 7 2 U 1 0 0 1 1 0
4 4 4 4 5 A 1 1 1 1 1 1
5 5 5 5 A 1 1 1 1 1 1
6 6 2 L 1 0 0 1 1 0
2 2 2 6 O 1 0 0 1 1 0
2 2 2 U 0 0 1 1 0
4 4 4 1 L 1 0 0 1 1 0
8 8 8 1 L 1 0 0 1 1 0
4 4 4 5 A 1 1 1 1 1 1
5 6 6 2 A 1 1 1 1 1 1
4 4 4 1 L 1 0 0 1 1 0
3 3 3 5 L 1 0 0 1 1 0
5 5 5 L 1 0 0 1 1 0
5 5 5 2 L 1 0 0 1 1 0
0 5 U 1 0 0 1 1 0
5 5 5 2 U 1 0 0 1 1 0
3 5 3 U 0 0 1 1 0
4 4 4 2 L 1 0 0 1 1 0
4 4 4 2 L 1 0 0 1 1 0
4 2 L 1 0 0 1 1 0
1 1 2 L 1 0 0 1 1 0
5 5 5 5 2 A 1 1 1 1 1 1
5 2 A 1 1 1 1 1 1
4 4 4 2 L 1 0 0 1 1 0
2 4 O 1 0 0 1 1 0
2 3 4 U 1 0 0 1 1 0
5 5 2 U 1 0 0 1 1 0
3 5 3 U 0 0 1 1 0
3 8 U 1 0 0 1 1 0
0 3 U 1 0 0 1 1 0
1 8 L 1 0 0 1 1 0
0 8 O 1 0 0 1 1 0
2 2 8 A 1 1 1 1 1 1
1 8 L 1 0 0 1 1 0
3 3 3 3 8 A 1 1 1 1 1 1
3 3 8 L 1 0 0 1 1 0
4 4 8 C 1 0 0 1 1 0
3 3 8 A 1 1 1 1 1 1
7 2 O 1 0 0 1 1 0
1 1 8 L 1 0 0 1 1 0
2 2 4 O 1 0 0 1 1 0
6 7 U 1 0 0 1 1 0
6 6 7 L 1 0 0 1 1 0
6 7 7 7 A 1 1 1 1 1 1
5 5 7 A 1 1 1 1 1 1
4 8 U 1 0 0 1 1 0
6 8 U 1 0 0 1 1 0
2 8 U 1 0 0 1 1 0
1 8 U 1 0 0 1 1 0
3 3 3 8 L 1 0 0 1 1 0
3 3 3 3 8 L 1 0 0 1 1 0
3 3 8 O 1 0 0 1 1 0
1 2 1 8 L 1 0 0 1 1 0
3 3 O 1 0 0 1 1 0
2 2 2 A 1 1 1 1 1 1
1 8 L 1 0 0 1 1 0
0 7 L 1 0 0 1 1 0
6 6 5 U 1 0 0 1 1 0
2 4 2 U 0 0 1 1 0
9 9 9 6 A 1 1 1 1 1 1
9 9 5 U 1 0 0 1 1 0
1 1 4 L 1 0 0 1 1 0
4 4 4 L 1 0 0 1 1 0
2 2 4 L 1 0 0 1 1 0
2 2 2 2 8 O 1 0 0 1 1 0
8 8 5 A 1 1 1 1 1 1
7 7 5 U 1 0 0 1 1 0
9 5 O 1 0 0 1 1 0
3 3 8 L 1 0 0 1 1 0
2 2 2 2 8 A 1 1 1 1 1 1
7 2 L 1 0 0 1 1 0
0 3 U 1 0 0 1 1 0
4 8 L 1 0 0 1 1 0
4 5 L 1 0 0 1 1 0
5 5 L 1 0 0 1 1 0
6 6 8 A 1 1 1 1 1 1
2 3 3 5 A 1 1 1 1 1 1
3 3 6 O 1 0 0 1 1 0
4 4 5 L 1 0 0 1 1 0
4 8 O 1 0 0 1 1 0
2 2 8 L 1 0 0 1 1 0
4 4 8 L 1 0 0 1 1 0
1 5 L 1 0 0 1 1 0
2 5 L 1 0 0 1 1 0
4 5 L 1 0 0 1 1 0
1 5 L 1 0 0 1 1 0
1 1 1 8 L 1 0 0 1 1 0
3 5 3 U 0 0 1 1 0
1 8 L 1 0 0 1 1 0
2 5 L 1 0 0 1 1 0
9 9 9 9 A 1 1 1 1 1 1
2 3 2 U 0 0 1 1 0
4 4 7 L 1 0 0 1 1 0
0 7 L 1 0 0 1 1 0
7 7 7 7 O 1 0 0 1 1 0
4 5 8 O 1 0 0 1 1 0
2 2 8 A 1 1 1 1 1 1
1 2 O 1 0 0 1 1 0
6 8 U 1 0 0 1 1 0
2 6 O 1 0 0 1 1 0
7 5 L 1 0 0 1 1 0
3 2 L 1 0 0 1 1 0
4 5 4 U 0 0 1 1 0
7 7 5 A 1 1 1 1 1 1
8 8 C 1 0 0 1 1 0
6 6 2 A 1 1 1 1 1 1
3 3 1 L 1 0 0 1 1 0
4 4 5 7 O 1 0 0 1 1 0
7 5 L 1 0 0 1 1 0
2 2 7 O 1 0 0 1 1 0
2 2 8 C 1 0 0 1 1 0
8 8 4 L 1 0 0 1 1 0
7 7 5 U 1 0 0 1 1 0
5 5 8 L 1 0 0 1 1 0
2 2 4 U 1 0 0 1 1 0
2 1 O 1 0 0 1 1 0
6 6 5 O 1 0 0 1 1 0
2 2 2 L 1 0 0 1 1 0
2 5 U 1 0 0 1 1 0
5 5 8 U 1 0 0 1 1 0
5 5 5 1 L 1 0 0 1 1 0
5 5 3 L 1 0 0 1 1 0
3 4 6 A 1 1 1 1 1 1
2 2 4 A 1 1 1 1 1 1
69 70 71 72 73 74 75

Spell Flag

Spell Name School Comp Cast Range Duration

—— 0-Level Spells (Cantrips) ——


—— 0-Level Spells (Orisons) ——
—— 1st-Level Spells ——
—— 2nd-Level Spells ——
—— 3rd-Level Spells ——
—— 4th-Level Spells ——
—— 5th-Level Spells ——
—— 6th-Level Spells ——
—— 7th-Level Spells ——
—— 8th-Level Spells ——
—— 9th-Level Spells ——
—— Spellchords ——
—— Spellmelodies ——
—— Spellnotes ——
Aberate tra[evil] vsFiend 1sa Touch 0 min
Aboleth Curse nec vsm 1sa Touch Perm
Absorb Mind div[evil] vsfCorrupt 1sa Personal 0 min
Absorb Strength nec[evil] vsfCorrupt 1sa Personal 0 min
Absorb Weapon tra vs 1sa Touch 0 hr(D)
Absorption abj vs 1sa Personal 0 min/expended
Abyssal Army con[summon][chaotic,evil] vs 10 mins Med 0 min(D)
Abyssal Might con[summon][evil] vsmDemon 1sa Personal 0 min
Accelerated Movement tra sm 1 swift Personal 0 rd(D)
Accuracy tra vsm 1sa Touch 0 min
Acid Breath con[creation][acid] vsm 1sa 15 ft. Inst
Acid Fog con[creation][acid] vsm/df 1sa Med 0 rd
Acid Rain con[creation][acid] vsm 1sa Long 1 full rd and 0 rds.
Acid Sheath con[creation][acid] vsmf 1sa Personal 0 rd(D)
Acid Splash con[creation][acid] vs 1sa Close Inst
Acid Storm con[creation][acid] vsm 1sa Med Inst
Adamantine Wings tra vs 1sa Personal 0 hrs
Addiction en[mind] vsDrug 1sa Touch Inst
Aerial Alacrity tra v 1 swift Personal 0 min
Aerial Alarm abj vsf/df 1sa Med 0 hr
Aerial Summoning Dance con[summon] vsdf 3 rds Close 0 rd
Affliction nec[good] vs 1sa Touch Inst
Aid en[comp][mind] vsdf 1sa Touch 0 min
Aid, Mass en[comp][mind] vsdf 1sa Close 0 min
Aiming at the Target abj s 1 imm Personal [c]->20 mins
Air Breathing tra smdf 1sa Touch 0 hrs.
Air Walk tra[air] vsdf 1sa Touch 0 min
Airy Water tra[air,water] smdf 1sa 0 ft. 0 mins.(D)
Alarm abj vsf/df 1sa Close 0 hr(D)
Alarm, Greater abj vsf 1sa Close 0 hr(D)
Alarm, Improved abj vsf/df 1sa Close inst
Alert Bebilith con[calling][evil] vsm 1sa Close Inst
Algid Enhancement tra[cold] vsColdfire 1r Close 24 hrs
Align Fang tra[see text] vsdf 1sa Touch 0 min
Align Fang, Mass tra[see text] vsdf 1sa Close 0 min
Align Weapon tra[see text] vsdf 1sa Touch 0 min
Align Weapon, Mass tra[see text] vsdf 1sa Close 0 min
Aligned Aura abj vsdf 1sa 20ft. or 60ft. 0 rd(D)
Allegro tra vsm 1swift 20 ft. 0 min(D)
Allied Footsteps div vs 1 full Touch 0 days
All-Seeing Eyes oth least
Alter Fortune div vx imm Close inst
Alter Self tra vs 1sa Personal 0 min(D)
Amanuensis tra vs 1sa Close 0 min
Amber Sarcophagus evo vsm 1sa Close 0 days
Amorphous Form tra sm 1sa Touch 0 min(D)
Amplify tra[sonic] s 1sa Long 0 min(D)
Analyze Dweomer div vsf 1sa Close 0 rd(D)
Analyze Portal div vsm 1 min 60 ft. [c]->0 rd(D)
Analyze Touchstone div vsm 1 min 60 ft. [c] + 0 rd(D)
Anarchic Storm con[creation][chaotic,water] vsmdf 1sa 20 ft. 0 rd(D)
Anarchic Water tra[chaotic] vsm 1 min Touch inst
Angelskin abj[good] vsdf 1sa Touch 0 rd
Anger of the Noonday Sun evo[light] vs 1sa 20 ft. Inst
Angry Ache nec vs 1sa Close 0 min
Animal Growth tra vs 1sa Med 0 min
Animal Messenger en[comp][mind] vsm 1sa Close 0 days
Animal Shapes tra vsdf 1sa Close 0 hr(D)
Animal Trance en[comp][mind,sonic] vs 1sa Close [c]
Animalistic Power tra vsm 1a Touch 0 min
Animalistic Power, Mass tra vsm 1a Close 0 min
Animate Breath tra s 1sa Personal 0 rd
Animate City tra vsdf 1r 60 ft. 0 min(D)
Animate Dead nec[evil] vsm 1sa Touch Inst
Animate Fire tra[fire] vsm 1r Close [c]->0 rd(D)
Animate Legion nec[evil] vsm 1sa Close 0 rd
Animate Object, Lesser tra vs 1sa Close 0 mins
Animate Objects tra vs 1sa Med 0 rd
Animate Plants tra v 1sa Close 0 rds/0 hr
Animate Rope tra vs 1sa Med 0 rd
Animate Siege Weapon tra vs 1r Close 0 rd
Animate Snow tra[cold] vs 1sa Med 0 rd
Animate Water tra[water] vsm 1r Close [c]->0 rd(D)
Animate Weapon tra vs 1sa Touch Con +1 rd
Animate Wood tra vsm 1r Touch [c]->0 rd(D)
Anticipate Teleportation abj vsf 10 mins Touch 24 hrs
Anticipate Teleportation, Greater abj vsf 10 mins Touch 24 hrs
Anticold Sphere abj[cold] vs 1sa 10 ft. 0 min(D)
Antidragon Aura abj vsmdf 1sa Close 0 min
Antifire Sphere abj vs 1sa Touch 0 min
Antilife Shell abj vsdf 1r 10 ft. 0 min(D)
Antimagic Aura abj vsm 1sa Touch 0 rd
Antimagic Field abj vsm/df 1sa 10 ft. 0 min(D)
Antimagic Ray abj vsm 1sa Close 0 rd
Antipathy en[comp][mind] vsm/df 1 hr Close 0 hr(D)
Antiplant Shell abj vsdf 1sa 10 ft. 0 min(D)
Anyspell tra vsdf/mfxp 15 mins Personal Inst
Anyspell, Greater tra vsdf/mfxp 15 mins Personal Inst
Apocalypse from the Sky con[creation][evil] vsmCorrupt 1 day 0 mile radius Inst
Apparition ill[phan][fear,mind] vsm 1r Touch 0 rd
Appraising Touch div vs 1sa Personal 0 hr
Aquatic Adaptation oth least
Arboreal Transformation tra vs 1sa Close 0 days
Arc of Lightning con[creation][electricity] vsm/df 1sa Close Inst
Arcane Eye div[scrying] vsm 10 mins Unlimited 0 min(D)
Arcane Fusion uni vs 1sa Personal Inst
Arcane Fusion, Greater uni vs 1sa Personal Inst
Arcane Lock abj vsm 1sa Touch Perm
Arcane Mark uni vs 1sa 0 ft. Perm
Arcane Sight div vs 1sa Personal 0 min(D)
Arcane Sight, Greater div vs 1sa Personal 0 min(D)
Arcane Turmoil abj vsm 1sa Close Inst
Arctic Haze con[creation][cold] vs 1sa Med 0 min
Armageddon con[summon][good] vsSac 1sa Med 0 min
Armor Enhancement tra sm 1 min Touch 0 min
Armor Enhancement, Greater tra sm 1 min Touch 0 min
Armor Enhancement, Lesser tra sm 1 min Touch 0 min
Armor of Darkness abj[darkness] vsdf 1sa Touch 0 min
Arms of Plenty tra vsm 1sa Touch 0 rd.
Arrow Mind div vsm 1 imm Personal 0 min(D)
Arrow of Bone nec[death] vsm 10 mins Touch 0 hrs/discharged
Arrow Storm tra v 1 swift Personal 1 rd
As the Frost tra[cold] vsm 1a Personal 0 rd
Ashen Union nec vsm 1sa Med Inst
Ashstar con[creation][evil] vs 1sa Med 0 rd
Aspect of the Deity tra[good] vsdf 1sa Personal 0 rd
Aspect of the Deity, Greater tra[good] vsdf 1sa Personal 0 rd
Aspect of the Deity, Lesser tra[good] vsdf 1sa Personal 0 rd
Aspect of the Earth Hunter tra vsmdf 1sa Personal 0 min(D)
Aspect of the Icy Hunter tra[poly] vs 1sa Personal 0 rds
Aspect of the Wolf tra vsmdf 1sa Personal 0 min(D)
Assay Spell Resistance div vs 1 swift Personal 0 rd
Astral Hospice con[teleport] vsm 1sa Close 0 days
Astral Projection nec vsm 30 mins Touch see text
Atonement abj vsmfdfxp 1 hr Touch Inst
Attentive Alarm abj vsf/df 1sa Close 0 hrs
Attune Form tra vsmdf 1sa Touch 24 hrs
Augment Familiar tra vs 1sa Close [c]+0 rd
Augury div vsmf 1 min Personal Inst
Aura Against Flame abj vs 1sa Personal 0 rd
Aura of Cold, Greater tra[cold] vsdf 1sa 10 ft. 0 rd(D)
Aura of Cold, Lesser tra[cold] vsdf 1sa 5 ft. 0 rd(D)
Aura of Evasion abj vsmdf 1sa 10 ft. 0 min
Aura of Flame oth greater
Aura of Glory tra vdf 1swift 10 ft. Inst
Aura of Terror nec[fear,mind] v 1sa 30 ft. 0 min
Aura of Vitality tra vs 1sa Close 0 rd
Avascular Mass nec[death,evil] vs 1sa Close see text
Avasculate nec[death,evil] vs 1sa Close Inst
Avoid Planar Effects abj v 1 imm 20 ft. 0 min
Awaken tra vsdfxp 24 hrs Touch Inst
Awaken Construct tra vsmxp 8 hrs Touch Inst
Awaken Sand tra vsdfxp 24 hrs Touch Inst
Awaken Sin en[comp][fear,good,mind] vsdf 1sa Touch Inst
Awaken Undead nec[evil] vsmxp 1sa Close Inst
Awaken, Mass tra vsdfxp 24 hrs Med Inst
Axiomatic Creature tra vsmxpArchon 1sa Touch Perm(D)
Axiomatic Storm con[creation][lawful,water] vsmdf 1sa 20 ft. 0 rd(D)
Axiomatic Water tra[lawful] vsm 1 min Touch inst
Ayailla's Radiant Burst evo[good] vsSac 1sa 60 ft. Inst
Babau Slime tra vsmdf 1sa Touch 0 min
Backbiter nec vsf 1sa Close 0 rds/dis
Backlash tra vs 1sa Touch 0 min/dis
Balancing Lorecall div vsm/df 1sa Personal 0 min(D)
Baleful Blink tra v 1a Close 0 rd
Baleful Geas oth greater
Baleful Messenger abj[force] vs 1sa Close 0 mins
Baleful Polymorph tra vs 1sa Close Perm
Baleful Transposition con[teleport] v 1sa Med Inst
Baleful Utterance oth[sonic] v least Close Inst
Ball Lightning evo[electricity] vsm 1sa Med 0 rd
Balor Nimbus tra vsm/df 1sa Personal 0 rd
Bands of Steel con[creation] vsm 1sa Med 0 rd
Bane en[comp][fear,mind] vsdf 1sa 50 ft. 0 min
Baneful Blast oth lesser
Banishment abj vsf 1sa Close Inst
Barghest's Feast nec[evil] vsm 1r Touch Inst
Barkskin tra vsdf 1sa Touch 0 min
Bastion of Good abj[good] vsFeat 1sa 20 ft. 0 rd
Battering Ram evo[force] vsf 1sa Close Inst
Battle Hymn en[charm][mind] vs 1sa 30 ft. 0 rd
Battlecry evo[mind-affecting, sonic] vs 1sa 60ft Inst
Battlefield Fortification tra[earth] vs 1r Close inst
Battlefield Illumination evo[light] vs 1r Long 0 min
Battlemagic Perception div vs 1sa Personal 0 min
Battletide tra vsdf 1sa Close 0 rd
Bear's Endurance tra vsdf 1sa Touch 0 min
Bear's Endurance, Mass tra vsdf 1sa Close 0 min
Beast Claws tra vsm 1sa Personal 0 hrs
Beastland Ferocity en[comp][mind] vsdf 1sa Touch 0 min
Befoul tra[evil] vsm 1 min Touch Perm
Beget Bogun con[creation] vsmxp 1sa Touch Inst
Beguiling Influence oth least Personal 24 hr
Beguiling Influence (drm) oth least
Belker Claws tra[air] vsm 1sa Touch inst
Benediction abj vsdf 1r Touch 0 mins(D)
Benign Transposition con[teleport] v 1sa Med Inst
Beshadowed Blast eld lesser 1 rd
Bestow Curse nec vs 1sa Touch Perm
Bestow Curse, Greater nec vs 1sa Touch Perm
Bestow Wound tra vsm 1sa Touch Inst
Bewildering Mischance en[comp][mind] vsdf 1sa Close 0 rd
Bewildering Substitution ill[phan][mind] vsdf 1sa Close 0 rd
Bewildering Visions ill[phan][mind] vsdf 1sa Close 0 rd
Bewitching Blast eld [mind] greater 1 rd
Bigby's Clenched Fist evo[force] vsf/df 1sa Med 0 rd(D)
Bigby's Crushing Hand evo[force] vsmf/df 1sa Med 0 rd(D)
Bigby's Disrupting Hand evo[Force] vsf 1a Medium 1min(D)
Bigby's Forceful Hand evo[force] vsf 1sa Med 0 rd(D)
Bigby's Grasping Hand evo[force] vsf/df 1sa Med 0 rd(D)
Bigby's Helpful Hand evo[Force] vsf 1a 0 0 hr(D)
Bigby's Interposing Hand evo[force] vsf 1sa Med 0 rd(D)
Bigby's Striking Fist evo[Force] vsm 1a Medium inst
Bigby's Tripping Hand evo[Force] vsm 1a Medium inst
Bigby's Warding Hand evo[Force] vsf 1a Medium 0 rd(D)
Binding en[comp][mind] Special 1 min Close see text(D)
Binding Blast oth dark
Binding Snow tra[cold] vsdfFrostfell 1sa Med 0 hr(D)
Binding Winds evo[air] vs 1sa Med [c]
Bite of the King nec v 1sa Touch 0 rd
Bite of the Werebear tra vsm 1sa Personal 0 rd
Bite of the Wereboar tra vsm 1sa Personal 0 rd
Bite of the Wererat tra vsm 1sa Personal 0 rd
Bite of the Weretiger tra vsm 1sa Personal 0 rd
Bite of the Werewolf tra vsm 1sa Personal 0 rd
Black Bag con[creation][evil] vsm 1sa Touch 24 hrs
Black Blade of Disaster con[creation] vs 1sa Close [c]->0 rd
Black Karma Curse en(comp)[mind-effecting] vs 1a Close inst
Black Sand nec[darkness,evil] vs 1sa Med 0 min
Black Talon nec vs 1sa Personal 0 rd
Blackfire nec[evil] vsm 1sa Med 0 rd
Blacklight evo[darkness] vsm 1sa Close 0 rd
Blackrot nec cs 1sa Touch 0 rds
Blackstaff tra vsf 1sa Touch 0 rd
Blackwater Taint nec[evil,water] vsm a Med 0 rd(D)
Blackwater Tentacle con[creation][evil,water] vsm 1sa Close 0 rd(D)
Blade Barrier evo[force] vs 1sa Med 0 mins(D)
Blade Brothers abj vs 1a Weapon touch 0 min
Blade of Blood nec vs swift Touch 0 rd
Blade of Pain and Fear evo vsdf 1sa 0 ft. 0 rd(D)
Blade Storm tra v 1 swift Personal 1 rd
Blade Thirst tra v 1 swift Touch 0 rd
Blades of Fire con[creation][fire] v 1 swift Touch 1 rd
Bladeweave ill[patt] v 1 swift Personal 0 rd(D)
Blasphemy evo[evil,sonic] v 1sa 40 ft. Inst
Blast of Flame con[creation][fire] vsm 1sa 60 ft. Inst
Blast of Force evo[force] vs 1sa Med Inst
Blast of Light evo vs 1sa Close Inst
Blast of Sand con[creation][earth] vsm 1sa 30 ft. Inst
Blaze of Light evo[light] vs 1sa 60 ft. Inst
Bleakness evo[darkness, evil] vsdf 1a Close 0 rd(D)
Bleed nec vs 1sa Touch 0 rd(D)
Bless en[comp][mind] vsdf 1sa 50 ft. 0 min
Bless Water tra[good] vsm 1 min Touch Inst
Bless Weapon tra vs 1sa Touch 0 min
Bless Weapon, Swift tra v 1 swift Touch 1 rd
Blessed Aim div vs 1sa 50 ft. 0 min
Blessed Sight div vs 1sa Personal 0 min
Blessing of Bahamut abj[good] vsm 1sa Personal 0 rd
Blessing of the Righteous evo[good] vsdf 1a 40' 0 rd
Blight nec vsdf 1sa Touch Inst
Blinding Beauty tra[good] vsFeat 1sa Personal 0 rd
Blinding Breath tra[light] s 1swift Personal 1 rd
Blinding Color Surge ill(glamer) vsf 1a Medium 0 rd
Blinding Glory con[creation][good] vsmdf 1 hr Close 0 rd
Blinding Spittle tra vs 1sa Close Inst
Blindness/Deafness nec v 1sa Med Perm(D)
Blindsight tra vs 1sa Touch 0 min
Blindsight, Greater tra vs 1sa Touch 0 min
Blink tra vs 1sa Personal 0 rd(D)
Blink, Greater tra vs 1sa Personal 0 rd(D)
Blistering Radiance evo[fire,light] vsm 1sa Long 0 rd
Blizzard tra[cold] vs 1r Long 0 rd
Blood Creepers con(creation) vsdf 1a Medium 0 rd
Blood Frenzy tra vs 1sa Touch Special see text
Blood of the Martyr nec[healing,good] vs 1sa Med Inst
Blood Sirocco evo vs 1sa 60 ft. 0 rd
Blood Snow nec[cold] vs 1sa Med 0 rd
Blood to Water nec[water] vs 1sa Close inst
Blood Wind evo vs 1swift Close 1 rd
Bloodhound div vs 1sa Personal 24 hr(D)
Bloodletting nec s swift Touch See Text
Bloodstar con[creation] vsf 1sa Med 0 rd
Blur ill[glam] v 1sa Touch 0 min(D)
Bodak Birth tra[evil] vsfDrug 1 min Touch Inst
Bodak's Glare nec[death,evil] vsf 1sa 30 ft. Inst
Body Blades tra vs 1sa Personal 0 min
Body Blaze evo[fire] vsm 1sa Personal 0 rd(D)
Body Harmonics tra vsf 1sa Med ( c ) 0 rd
Body of the Sun tra[fire] vsdf 1sa 5 ft. 0 rd
Body of War tra vsm 1sa Personal 0 rd(D)
Body Outside Body con[creation] vsm 1sa 10 ft. 1 min
Body Ward abj vsdf 1sa Touch 0 min or until expended
Boiling Blood tra[fire] vs 1sa Med 1 mins
Boiling Oil con[creation][fire] vs 1sa Med 1 full rd and 0 rds.
Bolster Aura abj vs 1sa Touch 0 mins
Bolt of Glory evo[good] vsdf 1sa Close Inst
Bolts of Bedevilment en[mind] vs 1sa Med 0 rd.
Bombardment con[creation] vsf 1sa Long Inst
Bone Chill nec vsm 1sa Close 0 rd
Boneblade nec[evil] vsfUndead 1sa Touch 0 min
Boneblast nec[evil] vsmUndead 1sa Touch Inst
Bonefiddle nec vsf 1sa Close (c )0 rd
Bones of the Earth con(creation)[earth] vsdf 1a 60' 0 rd
Boreal Wind evo[cold] vsdf 1sa Long 1 rd
Bothersome Babble enc[compulsion] vs 1sa Close 3 rds
Bottle of Smoke con[creation] vsf 10 mins Touch 0 hr
Brain Spider div[mind] vsmdf 1r Long 0 min
Brambles tra vsm 1sa Touch 0 rd
Branch to Branch tra vs 1sa Personal 0 hr(D)
Break Enchantment abj vs 1 min Close Inst
Breath Flare tra[light] s 1 swift Personal 1 rd
Breath of the Jungle tra vsdf 1sa Med 0 min
Breath of the Night oth least 20 ft. 1 min
Breath of The Night (drm) oth least
Breath Weapon Admixture tra s 1 swift Personal 1 rd
Breath Weapon Substitution tra[see text] s 1 swift Personal 1 rd
Briar Web tra vsdf 1sa Med 0 min
Briartangle tra vsdf 1sa Long 0 min(D)
Bright Worms con(creation)[Fire] vs 1a Medium 0 rd(D)
Brilliant Aura tra vs 1sa Close 0 rd
Brilliant Blade tra vs 1sa Close 0 min
Brilliant Emanation evo[good] Sac 1sa Med 1d4 rds
Brimstone Blast eld [fire] lesser 0 rd
Bristle tra vs 1sa Touch 0 min(D)
Brumal Stiffening tra[cold] vs 1sa Close 0 rd
Bull's Strength tra vsm/df 1sa Touch 0 min
Bull's Strength, Mass tra vsm/df 1sa Close 0 min
Buoyant Lifting evo sdf 1 imm Close 0 min(D)*
Burning Blood nec vsm 1sa Med 0 rd(D)
Burning Hands evo[fire] vs 1sa 15 ft. Inst
Burning Rage tra vs 1a Close 0 rd(D)
Burning Sword evo[fire] vs 1sa Touch 0 min(D)
Burrow tra vsf/df 1sa Creature touche 0 min(D)
Burrow, Mass tra vsf/df 1sa Creature touche 0 min(D)
Buzzing Bee con[creation] vsm 1sa Med 0 min(D)
Cacophonic Burst evo[sonic] vs 1sa Long Inst
Cacophonic Shield evo[sonic] vs 1sa 10 ft. 0 min(D)
Cacophonous Alarm abj vsf/df 1sa Close 0 hrs
Call Avalance evo[cold] vs 1r Long Inst
Call Dretch Horde con[calling][evil] vsSoul 1 min Close 1 year
Call Faithful Servants con[calling][good] vsFeat 1sa Close Inst
Call Forth the Beast en[comp][evil][mind] vsfCorrupt 1r Close Perm 0 hour(D)
Call Kolyarut con[calling][lawful] vsdfxp 10 mins Close Inst
Call Lemure Horde con[calling][evil] vsSoul 1 min Close 1 year
Call Lightning evo[electricity] vs 1r Med 0 min
Call Lightning Storm evo[electricity] vs 1r Long 0 min
Call Marut con[calling][lawful] vsdfxp 10 mins Close Inst
Call Mount con[calling][good] v 1r 10 ft. 0 hr
Call Nightmare con[calling][evil] vsSoul 1 min Med 1 week
Call of Stone tra vs 1a Medium 0 rd
Call of The Beast oth least
Call Zelekhut con[calling][lawful] vsdfxp 10 mins Close Inst
Calm Animals en[comp][mind] vs 1sa Close 0 min
Calm Emotions en[comp][mind] vsdf 1sa Med [c]->0 rd(D)
Caltrops con[creation] vs 1sa Close 0 rds
Camouflage tra vs 1sa Personal 0 min
Camouflage, Mass tra vs 1sa Med 0 min
Capricious Zephyr evo[air] vs 1sa Med 0 rds
Cast in Stone tra vs 1sa Personal 0 rd(D)
Caster's Lament oth dark
Castigate evo[sonic] v 1sa 10 ft. Inst
Caterwaul enc[compulsion] vs 1sa 30 ft 1 rd
Cat's Grace tra vsm 1sa Touch 0 min
Cat's Grace, Mass tra vsm 1sa Close 0 min
Catsfeet tra v 1sa Personal Inst
Cause Fear nec[fear,mind] vs 1sa Close 1d4 rds/1 rd*
Caustic Mire con[creation] vs 1sa Med 0 rds
Caustic Mire (In) oth greater
Caustic Smoke con[creation] vs 1sa Med 5 rds
Celebration en[comp][mind,sonic] vs 1sa Close 0 rd
Celerity tra v imm Personal inst
Celerity, Greater tra v imm Personal inst
Celerity, Lesser tra v imm Personal inst
Celestial Aspect tra[good] vSac 1sa Touch 0 min
Celestial Blood abj[good] vsm 1r Touch 0 min
Celestial Brilliance evo[good] vs 1sa Touch 0 days
Celestial Flight oth lesser
Chaav's Laugh en[comp][good,mind] v 1sa 40 ft. 0 min
Chain Dispel abj vsmdf 1a Close inst
Chain Lightning evo[electricity] vsf 1sa Long Inst
Chain Missile evo[force] vs 1sa Long Inst
Chain of Eyes div vs 1sa Touch 0 hr
Chain of Sorrow nec[evil] vsfCorrupt 1sa Close see text
Changecord tra vsf 1r Touch 0 hrs
Changestaff tra vsf 1r Touch 0 hr(D)
Changetwig tra vsf 1r Touch 0 hrs
Channel Celestial tra[good] vdfFeatSac 1sa Touch 0 min
Channel Greater Celestial tra[good] vdfFeatSac 1sa Touch 0 min
Channeled Divine Health con(healing) vs swift-2rd Touch-long inst
Channeled Divine Shield abj vs swift-2rd Personal 0 rd
Channeled Lifetheft nec vs see text Close Inst
Channeled Pyroburst evo[fire] vs swift-2rd Medium inst
Channeled Sonic Blast evo[sonic] vs see text see text Inst
Chaos Hammer evo[chaotic] vs 1sa Med inst (1d6 rd)*
Charge of the Triceratops tra vsdf 1sa Touch 0 rd(D)
Charm oth[lang,mind] lesser 60 ft. 0 days
Charm oth lesser
Charm Animal en[charm][mind] vs 1sa Close 0 hr
Charm Monster en[charm][mind] vs 1sa Close 0 days
Charm Monster, Mass en[charm][mind] v 1sa Close 0 days
Charm Person en[charm][mind] vs 1sa Close 0 hr
Charm Person, Mass en[charm][mind] vs 1sa Close 0 hr
Charnel Fire nec[evil] vs 1 min Touch Inst
Chasing Perfection tra vsm 1a Touch 0 min
Cheat tra vsf 1sa Personal 0 min(D)
Checkmate's Light evo[law] vsdf 1sa Touch 0 rd(D)
Chill Metal tra[cold] vsdf 1sa Close 7 rds
Chill of the Grave nec vs 1sa Close Inst
Chill Touch nec vs 1sa Touch Inst
Chilling Fog oth greater
Chilling Tentacles oth[cold] greater Med 0 rd(D)
Choking Cobwebs con[creation] vs 1sa Close 0 mins(D)
Choking Sands nec vsm 1sa Touch Inst
Choose Destiny div v 1 swift Personal 0 rd
Circle Dance div vs 1 min Personal Inst
Circle of Death nec[death] vsm 1sa Med Inst
Circle of Nausea evo[evil] vsf 1sa 0 ft. 0 min
City Lights evo[light] vsm 1sa 60 ft. Inst
City Stride con[teleport] vsm 1r Touch Inst
City's Might tra vsmdf 1sa Personal 0 rd
Clairaudience/Clairvoyance div[scrying] vsf/df 10 mins Long 0 min(D)
Clarity of Mind abj vsdf 1sa Touch 0 hr
Claws of Darkness ill[shad] vs 1sa Personal 0 rd(D)
Claws of the Bear tra vs 1sa Personal 0 rd
Claws of the Bebilith tra[evil] vsCorrupt 1sa Personal 0 min
Claws of the Savage tra[evil] vs 1sa Touch 0 min
Clear Mind abj vsdf 1sa Personal 0 min
Climb Walls tra vsm 1sa Touch 0 min(D)
Climbing Tree con[creation] vsdf 1 full 0 ft 0 mins(D)
Cloak of Bravery abj[mind] vs 1sa 60 ft. 0 min
Cloak of Bravery, Greater abj[mind] vs 1sa 1 mile* 0 hr
Cloak of Chaos abj[chaotic] vsf 1sa 20 ft. 0 rd(D)
Cloak of Dark Power abj vs 1sa Touch 0 min
Cloak of Hate en[mind] vsmdf 1sa Close 0 days
Cloak of Shade abj vsdf 1sa Touch 0 hr(D)
Cloak of the Sea tra vsdf 1sa Touch 0 hr(D)
Cloak Pool ill[glam] vs 1sa Close 0 hr(D)
Clone nec vsmf 10 mins 0 ft. Inst
Close Wounds con[healing] v 1 imm Close Inst
Cloud Chariot con[creation][water] vsm 1sa Per or Tch 10 min(D)
Cloud of Bewilderment con vsm 1sa Close 0 rd.
Cloud of Knives con vsm 1a Personal 0 rd
Cloud of the Achaierai con[creation][evil] vsDisease 1sa 0 ft. 0 min
Cloud Wings tra vs 1sa Touch 0 hr
Cloudburst evo[water] vs 1rd Long 0 min(D)
Cloudkill con[creation] vs 1sa Med 0 min
Cloudstun con[creation] vs 1sa Med 0 rds
Cloud-Walkers tra vsdf 1sa Touch 0 hr(D)
Clutch of Orcus nec[evil] vs 1sa Med [c] 0 rd
Coat of Arms evo[force] vs 1sa 0 ft 0 mins(D)
Cobra's Breath tra sm 1sa 10 ft. Inst
Cocoon con[creation] vsmxp 1r Close Inst
Cocoon of Refuse oth least Long Up to 0 rds
Cold Comfort oth lesser
Cold Fire tra[cold] vsdf 1sa Close 0 min(D)(fire source); Ins(creatu
Cold Snap tra[cold] vs 1 min 1 mile 2d4 hrs
Color Spray ill[patt][mind] vsm 1sa 15 ft. Inst*
Column of Ice con[creation][cold] vsm 1sa Close Perm
Combined Talent div vs 1sa 2 willing creatur 10 min(D)
Combust evo[fire] vsm 1sa Touch Inst
Cometfall con[creation] vsdf 1sa Med Inst
Cometstrike con[creation][cold] vdf 1sa Med 3 rds
Command en[comp][lang,mind] v 1sa Close 1 rd
Command Plants tra v 1sa Close 0 days
Command Undead nec vsm 1sa Close 0 days
Command, Greater en[comp][lang,mind] v 1sa Close 0 rd
Commune div vsmdfxp 10 mins Personal 0 rd
Commune with City div vs 10 mins Personal Inst
Commune with Earth div vs 10 mins Personal Inst
Commune with Greater Spirit div vsmxp 10 mins 10 ft. 0 min
Commune with Lesser Spirit div vsm 10 mins 10 ft. 0 min
Commune with Nature div vs 10 mins Personal Inst
Comprehend Languages div vsm/df 1sa Personal 0 min
Condemnation abj v 1a Close 1rd
Conduit of Life con[healing] vs 1sa Personal 0 mins(D)
Cone of Cold evo[cold] vsm/df 1sa 60 ft. Inst
Cone of Dimness ill[phan][mind] vs 1sa 60 ft. 0 rd.
Confound en[comp][mind] vsdf 1sa Close 0 rd
Confusion en[comp][mind] vsm/df 1sa Med 0 rd
Confusion, Lesser en[comp][mind] vsdf 1sa Close 1 rd
Conjure Ice Beast I con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast II con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast III con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast IV con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast IX con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast V con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast VI con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast VII con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Beast VIII con[creation][cold] vsdf 1r Close 0 rd(D)
Conjure Ice Object con[creation][cold] vsdf 1sa Personal 0 min
Consecrate evo[good] vsmdf 1sa Close 0 hr
Consecrate Battlefield evo[good] vsmdf 10 mins Med 0 days
Constricting Chains evo[good] vsfSac 1sa Med 0 rd
Construct Energy Ward abj s 1rd Touch 0 min
Construct Energy Ward, Greater abj s 1rd Touch 0 min or discharge
Consume Likeness nec[evil] vsfCorrupt 1sa Personal Perm
Consumptive Field nec[death,evil] vs 1sa 30 ft 0 rd
Consumptive Field, Greater nec[death,evil] vs 1sa Personal 0 rd
Contact Other Plane div v 10 mins Personal [c]
Contagion nec[evil] vs 1sa Touch Inst
Contagion, Mass nec[evil] vs 1sa Med Inst
Contagious Fog con[creation] vsm 1sa Med 0 rd.
Contagious Touch nec vs 1sa Touch 0 rd
Contingency evo vsmf 10 mins+ Personal 0 day(D)*
Contingent Energy Resistance abj vsm 1 min Personal 0 hr(D)
Continual Flame evo[light] vsm 1sa Touch Perm
Control Currents tra[water] vs 1sa 0 ft. 0 min
Control Deathless nec vsdf 1sa Close 0 min
Control Plants tra vsdf 1sa Close 0 min
Control Sand tra vsdf 1sa Long 0 min(D)
Control Snow and Ice tra vsdf 1sa Long 0 min(D)
Control Temperature tra[cold,fire] vsmdf 1r 0 ft. 0 hr
Control Undead nec vsm 1sa Close 0 min
Control Water tra[water] vsm/df 1sa Long 0 min(D)
Control Weather tra vs 10 mins 2 miles 4d12 hrs*
Control Winds tra[air] vs 1sa 0 ft. 0 min
Convert Wand tra vs 1sa Touch 0 min
Conviction abj vsm 1sa Touch 0 min
Conviction, Mass abj vsm 1sa Med 0 min
Corona of Cold evo[cold] vsdf 1sa 10 ft. 0 rd(D)
Corpoeral Instability tra vs 1sa Touch 0 days
Corporeal Instability tra vs 1sa Touch 0 rd(D)
Corpse Candle con[creation] sm 1sa Close 0 min(D); see text
Corrosive Grasp con[creation][acid] vs 1sa Touch Inst
Countermoon abj vsm 1sa Close 12 hours
Crabwalk tra vsm 1sa Touch 0 min.
Crack Ice evo[force] vsm 1sa Close Inst
Crawling Darkness con[creation] vsdf 1r Personal 0 min(D)
Crawling Eye oth lesser
Creaking Cacophony Ill[fig][sonic] vs 1sa Med 0 rd
Create Crossroads and Backroads con[creation] vsdfxp 1 day Touch Inst
Create Deathless nec[good] vsm 1h Close Inst
Create Food and Water con[creation] vs 10 mins Close 24 hrs*
Create Greater Deathless nec[good] vsm 1h Close Inst
Create Greater Undead nec[evil] vsm 1 hr Close Inst
Create Magic Tattoo con[creation] vsmf 10 mins Touch 1 day
Create Trap con vsm 1r Med 12 hours
Create Undead nec[evil] vsm 1 hr Close Inst
Create Water con[creation][water] vs 1sa Close Inst
Creeping Cold tra[cold] vsf 1sa Close 3 rds
Creeping Cold, Greater tra[cold] vsf 1sa Close see text
Creeping Darkness evo[darkness] vsm 1sa Med 0 rd
Creeping Doom con[summon] vs 1r Close/100 ft.* 0 min
Crisis of Confidence en[comp][mind] v 1sa Close 0 min
Critical Strike div vs swift Personal one attack
Critical Strike div v 1 swift Personal 1 rd
Crown of Brilliance evo[good,light] vsmArchon 1r 20 ft. 0 rd
Crown of Clarity div vsf 1a Touch 0 hr(D)
Crown of Flame evo[good] vArchon 1sa 10 ft. 0 min
Crown of Glory en[comp][mind] vsdf 1r 20 ft. 0 min
Crown of Might tra vsf 1a Touch 0 hr(D)
Crown of Protection tra vsf 1a Touch 0 hr(D)
Crown of Smiting evo vsf 1a Touch 0 hr(D)
Crown of the Grave nec vsmf 1a Touch 0 hr(D)
Crown of Veils ill(glamer) vsf 1a Touch 0 hr(D)
Cruel Disappointment ill[phan][evil,fear,mind] vsfCorrupt 1sa Med Inst
Crumble tra vs 1sa Med Inst
Crunchy Snow tra[cold] vsFrostfell 1sa Med 0 hr
Crushing Despair en[comp][mind] vsm 1sa 30 ft. 0 min
Crushing Fist of Spite evo[evil,force] vsmDisease 1sa Med 0 rd
Crushing Grip evo vs 1rd Close 3rd
Cry of Ysgard con[calling][good] vSac 1r Close Inst
Cryptwarden's Grasp nec[evil] vs 1sa Touch Inst
Crystalline Memories tra[mind-effecting] vs 1sa 60 ft See Text
Cure Critical Wounds con[healing] vs 1sa Touch Inst
Cure Critical Wounds, Mass con[healing] vs 1sa Close Inst
Cure Light Wounds con[healing] vs 1sa Touch Inst
Cure Light Wounds, Mass con[healing] vs 1sa Close Inst
Cure Minor Wounds con[healing] vs 1sa Touch Inst
Cure Moderate Wounds con[healing] vs 1sa Touch Inst
Cure Moderate Wounds, Mass con[healing] vs 1sa Close Inst
Cure Serious Wounds con[healing] vs 1sa Touch Inst
Cure Serious Wounds, Mass con[healing] vs 1sa Close Inst
Curse of Arrow Attraction tra vsm 1a Medium 0 rd
Curse of Despair oth lesser Touch Perm
Curse of Ill Fortune tra vsdf 1sa Med 0 min
Curse of Ill Fortune, Mass nec vsdf 1sa Med 0 min
Curse of Impending Blades nec vsmdf 1sa Med 0 min
Curse of Impending Blades, Mass nec vsmdf 1sa Med 0 min
Curse of Lycanthropy nec vsmdf 1sa Touch Inst
Curse of the Putrid Husk ill[phan][evil,fear,mind] vsm 1sa Close 1 rd+1d10 min
Curse Water nec[evil] vsm 1 min Touch Inst
Cursed Blade nec v 1 swift Touch 0 min
Curtain of Light evo[light] vsSac 1sa Med 0 rd
Cutting Hand tra vs 1sa Personal 0 rd
Cyclonic Blast evo[air] vsf 1sa 120 ft. Instant
Daggerspell Stance abj vf 1 swift Personal 0 rd(D)
Damning Darkness evo[darkness,evil] vm/df 1sa Touch 0 min(D)
Dampen Magic abj vsdf 1sa Touch 0 rd(D)
Dance of Ruin nec[evil] vs 1r Close Inst
Dance of the Unicorn abj vs 1sa 0 ft. 0 min(D)
Dancing Blade tra vsm 1r Close 0 rd
Dancing Blade tra vsf 1a Touch 0 rd
Dancing Chains tra vs 1sa Close 0 min
Dancing Lights evo[light] vs 1sa Med 1 min(D)
Dancing Web evo[good] vsmdf 1sa Med Inst
Dark Discorporation oth dark Personal 24 hr
Dark Foresight oth dark Per or Tch 0 min
Dark One's Own Luck oth least Personal 24 hr
Dark Tide nec[evil,water] vsdf 1r Long 0 hr(D)
Dark Way ill[shad] vsdf 1sa Close 0 rd
Darkbolt evo[darkness] vs 1sa Med Inst*
Darkfire evo[fire] vs 1sa 0 ft. 0 rd(D)
Darklight evo[darkness] vs 1sa Touch 0 min
Darkness evo[darkness] vm/df 1sa Touch 0 min(D)
Darkness (drm) oth least
Darkness (In) oth least Touch 0 min
Darkvision tra vsm 1sa Touch 0 hr
Darkvision, Greater tra vsm 1sa Touch 0 hrs
Darkvision, Lesser tra vsm 1sa Touch 0 mins
Darkvision, Mass tra vsm 1sa 10 ft. 0 hr
Darts of Life con[healing] vs 1sa Close 0 mins
Dawn abj v 1 swift 15 ft. Inst
Dawnburst evo[light] vs 1sa Close 0 rds(D)
Daylight evo[light] vs 1sa Touch 0 min(D)
Daze en[comp][mind] vsm 1sa Close 1 rd
Daze Monster en[comp][mind] vsm 1sa Med 1 rd
Dead End ill[shad] vsm 1sa Touch 0 min(D)
Dead Fall con[creation] vs 1sa Long Instant*
Dead Walk, The oth see text lesser Touch Inst or 0 min
Deadly Lahar con[earth/fire] vs 1sa 60 ft Inst
Deadly Sunstroke evo[light] vs 1sa Long Inst
Deafening Blast evo[sonic] v.s 1sa Med Inst
Deafening Clang tra[sonic] vsdf 1 swift Touch 1 rd
Deafening Roar oth least
Death Armor nec vsmf 1sa Personal 0 rd
Death by Thorns con[creation][evil,death] vsCorrupt 1sa Touch Inst
Death Dragon nec[evil, fear,mind] vsdf 1r Personal 0 rd(D)
Death Grimace nec[evil] s 1sa Touch Perm
Death Hail con[creation][cold,death] vsdf 1r Med 0 rd
Death Knell nec[death,evil] vs 1sa Touch Inst/10 min/HD sjct*
Death Pact nec vsmdf 10 mins Touch Perm until triggered
Death Throes nec[force] vs 1sa Personal 0 hr or until killed
Death Ward nec vsdf 1sa Touch 0 min
Death Ward, Mass nec vsdf 1sa Close 0 min
Death's Call nec[sonic] v 1sa 10 ft Inst
Deathsight div s 1sa Personal one attack
Deathwatch nec[evil] vs 1sa 30 ft. 0 min
Decapitating Scarf tra vsf 1sa Close Inst
Deceptive Façade Ill[glamer] vs 1sa Touch 0 mins(D)
Decomposition nec vsdf 1sa 50 ft. 0 rd
Decoy Image ill[fig] vs 1r Long 8 hrs(D)
Deep Breath con[creation][air] v 1r Personal 0 rd
Deep Slumber en[comp][mind] vsm 1r Close 0 min
Deeper Darkness evo[darkness] vm/df 1sa Touch 0 day(D)
Deeper Darkvision tra vsm 1sa Touch 0 hr
Defenestrating Sphere evo[air] vsf 1sa Med 0 rd(D)
Defile Snow and Ice evo[cold,evil] vs 1sa Med 0 min
Deflect abj[force] v imm Personal 0 rd
Deflect, Lesser abj[force] v imm Personal 0 rd
Dehydrate nec vsdf 1sa Med Inst
Deific Bastion tra vsdf 1sa Touch 0 rd
Deific Vengeance con[summon] vsdf 1sa Close Inst
Delay Death nec vsdf 1 imm Close 0 rd
Delay Disease con[healing] vsdf 1sa Touch 24 hrs
Delay Poison con[healing] vsdf 1sa Touch 0 hr
Delayed Blast Fireball evo[fire] vsm 1sa Long 5 rds or less*
Delusions of Grandeur ill[phan][mind] v 1sa Med 0 min
Demand en[comp][mind] vsmdf 10 mins see text 1 rd*
Demon Dirge tra vsdf 1sa Close 1d6 rd*
Demon Wings tra[evil] vs 1sa Personal 0 min
Demoncall div[evil] vsm 1sa Personal Inst
Demonflesh tra[evil] vs 1sa Personal 0 min
Demonhide abj[evil] vsdf 1sa Touch 0 rd
Depthsurge evo[water] vsm 1sa Long Inst
Desecrate evo[evil] vsmdf 1sa Close 0 hr
Desecrate Battlefield evo[evil] vsmdf 10 mins Med 0 days
Desert Binding en[comp][mind] vsm 1 min Close see text(D)
Desert Diversion con[teleport] vs 1sa Med 0 min
Desiccate nec vsm 1sa Close Inst
Desiccate, Mass nec vsm 1sa Close Inst
Desiccating Bubble nec smdf 1sa Med 0 rd
Despoil tra[evil] vsm 1 min Touch Inst
Destruction nec[death] vsf 1sa Close Inst
Detect Aberration div vs 1sa 60 ft. [c]->0 min(D)
Detect Animals or Plants div vs 1sa Long [c]->0 min(D)
Detect Chaos div vsdf 1sa 60 ft. [c]->0 min(D)
Detect Crossroads div vs 1sa see text see text
Detect Evil div vsdf 1sa 60 ft. [c]->0 min(D)
Detect Favored Enemy div vsdf 1sa 60 ft. [c]->0 rd(D)
Detect Fire div[cold] vsdf 1sa 60 ft. [c]->0 min(D)
Detect Good div vsdf 1sa 60 ft. [c]->0 min(D)
Detect Law div vsdf 1sa 60 ft. [c]->0 min(D)
Detect Magic div vs 1sa 60 ft. [c]->0 min(D)
Detect Magic (In) oth 60 ft. [c]->0 min(D)
Detect Metal and Minerals div vsm 1sa 60 ft. [c]->0 min(D)
Detect Poison div vs 1sa Close Inst
Detect Scrying div vsm 1sa 40 ft. 24 hrs
Detect Secret Doors div vs 1sa 60 ft. [c]->0 min(D)
Detect Ship div vsf 1sa see text 24 hours(D)
Detect Snares and Pits div vs 1sa 60 ft. [c]->0 min(D)
Detect Taint div vs 1sa 60 ft. [c]->0 min(D)
Detect Thoughts div[mind] vsf/df 1sa 60 ft. [c]->0 min(D)
Detect Undead div vsm/df 1sa 60 ft. [c]->0 min(D)
Detect Weaponry div vs 1sa Close [c], up to 0 mins(D)
Deteriorating Blast oth lesser
Detonate evo[death,fire] vsm 1a Medium inst
Detoxify con[healing] vsdf 1sa 30 ft. Inst and 0 min
Devil Blight tra vsdf 1sa Close 1d6 rds
Devil's Ego tra[evil] vs 1sa Personal 0 min
Devil's Eye div[evil] vs 1sa Personal 0 min
Devil's Sight oth least Personal 24 hr
Devil's Tail tra[evil] vs 1sa Personal 0 min
Devil's Tongue tra[evil] sCorrupt 1sa Personal 0 min
Devil's Whispers oth greater Close 0 hrs*
Devour Magic oth greater Touch 1 min
Devour Magic (drm) oth greater
Diamond Spray evo[good] vsm 1sa 60 ft. Inst
Diamondsteel tra vsm 1sa Touch 0 rd
Dictum evo[lawful,sonic] v 1sa 40 ft. Inst
Dimension Door con[teleport] v 1sa Long Inst
Dimension Door, Greater con[teleport] v 1sa Touch 0 rd
Dimension Hop con(Teleportation) v 1a Touch inst
Dimension Jumper con[teleportation] v swift Personal 0 rds
Dimension Jumper, Greater con[teleportation] v swift Personal 0 rds
Dimension Shuffle con(Teleportation) v 1a Close inst
Dimension Step con(Teleportation) vs 1a Close inst
Dimensional Anchor abj vs 1sa Med 0 min
Dimensional Lock abj vs 1sa Med 0 days
Diminish Plants tra vsdf 1sa see text Inst
Diminish Protection tra vsf 1r Close up to 6 rds
Dinosaur Stampede evo[force] vsm 1sa Med 0 rd(D)
Dire Hunger tra vs 1sa Close 0 rd
Dirge evo[sonic] vs 1 rd 50 ft. 0 rd
Dirge of Discord en[comp][evil,mind] vsm 1sa Close [c]+0 rd
Disable Construct tra vs 1sa Touch Inst
Discern Bloodline div vsm 1sa Close [c]->0 rd(D)
Discern Lies div vsdf 1sa Close [c]->0 rd
Discern Location div vsdf 10 mins Unlimited Inst
Discern Shapechanger div vsm 1r Personal 0 rd
Discolor Pool ill[glam] vsm 1sa Close 0 hr(D)
Discordant Malediction tra[sonic] vs 1sa Close 24 hours
Disembodied Hand oth lesser
Disguise Self ill[glam] vs 1sa Personal 0 min(D)
Disguise Ship ill[glam] vsm 1sa Touch 0 hr(D)
Disguise Undead ill[glam] vsf 1sa Touch 20 hr
Disintegrate tra vsm/df 1sa Med Inst
Dismissal abj vsdf 1sa Close Inst
Dispel Chaos abj[lawful] vsdf 1sa Touch 0 rd(D)
Dispel Cold abj[fire] vsdf 1sa Touch 0 rd(D)
Dispel Evil abj[good] vsdf 1sa Touch 0 rd(D)
Dispel Fire abj[cold] vsdf 1sa Touch 0 rd(D)
Dispel Good abj[evil] vsdf 1sa Touch 0 rd(D)
Dispel Law abj[chaotic] vsdf 1sa Touch 0 rd(D)
Dispel Magic abj vs 1sa Med Inst
Dispel Magic, Greater abj vs 1sa Med Inst
Dispel Ward abj vs 1sa Med Inst
Dispel Water abj vs 1sa Med Inst
Dispelling Breath abj s 1 swift Personal 1 rd
Dispelling Screen abj vsm 1sa Close 0 min(D)
Dispelling Screen, Greater abj vsm 1sa Close 0 min(D)
Dispelling Touch abj vs swift Touch inst
Displacement ill[glam] vm 1sa Touch 0 rd(D)
Displacer Form tra vsm 1sa Personal 0 rd(D)
Disquietude en[comp][mind,sonic] vs 1sa Close 0 rd
Disrupt Undead nec vs 1sa Close Inst
Disrupt Undead, Greater nec vs 1sa Close Inst
Disrupting Weapon tra vs 1sa Touch 0 rd
Dissonant Chant abj[sonic] vs 1sa Close 0 rd(D)
Dissonant Chord evo[sonic] vs 1sa 10 ft. Inst
Distilled Joy tra vsf 1 day Touch Perm(D)
Distort Speech tra[sonic] vs 1sa Close 0 rd
Distort Summons tra[evil] vs 1sa Med 0 hr
Distort Weapon tra[evil] vs 1sa Touch 0 min
Distract en[comp][mind] s 1sa Med 0 rd
Distract Assailant en[comp][mind] vsm 1 swift Close 1 rd
Distracting Ray abj vs 1sa Close Inst
Divination div vsm 10 mins Personal Inst
Divine Agility tra vs 1sa Touch 0 rd
Divine Favor evo vsdf 1sa Personal 1 min
Divine Insight div vsdf 1sa Personal 0 hr(D)
Divine Inspiration div Sac 1sa Touch 1d4 rds
Divine Interdiction abj v 1sa Close 0 rd
Divine Power evo vsdf 1sa Personal 0 rd
Divine Presence tra vs 1sa Personal 0 mins(D)
Divine Protection en[comp][mind] vsdf 1sa Med 0 min
Divine Retaliation evo[Force] vsdf 1a 0ft. 1rd
Divine Retribution abj vsdf 1sa Personal 0 mins(D)
Divine Sacrifice evo vs 1sa Personal 0 rd
Dolorous Blow tra vs 1sa Touch 0 min
Dolorous Motes en[comp][mind] vsSac 1sa Long 0 rd
Dominate Animal en[comp][mind] vs 1r Close 0 rd
Dominate Monster en[comp][mind] vs 1r Close 0 days
Dominate Person en[comp][mind] vs 1r Close 0 days
Doom nec[fear,mind] vsdf 1sa Med 0 min
Doom of the Seas con[summon][evil] vsdfxp 1r Touch 0 rd(D)
Doom Scarabs con/nec vs 1a 60 ft. inst
Doomtide ill[patt] vsdf 1sa 80 ft. 0 rd
Door of Decay con[teleport] vs 1sa see text Inst.
Doublespeak Ill[glamer] sm 1sa Touch 0 mins(D)
Downdraft evo[air] vsm 1sa Long Instant
Draconic Flight oth lesser
Draconic Flight, Greater oth dark
Draconic Knowledge oth least
Draconic Might tra vs 1sa Touch 0 min(D)
Draconic Polymorph tra v 1sa Personal 0 min(D)
Draconic Toughness oth greater
Dragon Ally con[calling] vxp,gold 10 mins Close Inst
Dragon Ally, Greater con[calling] vxp,gold 10 mins Close Inst
Dragon Ally, Lesser con[calling] vxp,gold 10 mins Close Inst
Dragon Breath evo[good/evil] vsm/df 1sa Personal 0 rd
Dragon Cloud con[calling][air] vsSac 1r Special 1 min
Dragonshape tra(Polymorph) vs swift Personal 0 rd
Dragonsight tra vsf 1sa Personal 0 hr(D)
Dragonskin tra sm 1sa Personal 0 min
Dragonward oth greater
Drain Incarnum oth least
Drawmij's Instant Summons con[summon] vsm 1sa see text Perm(D)
Dread Blast nec vs 1sa Med Inst
Dread Seizure oth lesser
Dread Word evo[evil] v 1sa Close Inst
Dreaded Form of the Eye Tyrant tra[poly] vs 1sa Personal 0 rds(D)
Dream ill[phan][mind] vs 1 min Unlimited see text
Dream Casting ill[phan][mind] 1 hr 0 hr
Dream Sight div sdf 1r see text 0 min(D)
Dream Walk con[teleport] vs 1sa Touch Inst
Dreaming Puppet en[comp][mind] vs 1 min Unlimited 0 min(D)
Drifts of the Shalm evo vs 1a Medium 0 rd
Drown con[creation][water] vs 1sa Close Inst
Drown, Mass con[creation][water] vs 1sa Close Inst
Drug Resistance en[mind] vm/df 1sa Touch 0 hr
Drums of War en[comp][mind] vsfdf 1sa Med [c] + 0 rds(D)
Duelward abj vsm 1sa Personal 0 rds/di(D)
Dust to Dust tra vsdf 1sa Close Inst
Eagle's Splendor tra vsm/df 1sa Touch 0 min
Eagle's Splendor, Mass tra vsm/df 1sa Close 0 min
Early Twilight evo[darkness] vmdf 1r Long 0 mins
Earth Glide tra vsdf 1sa Touch 0 min
Earth Hammer tra v 1 swift Touch 0 rd
Earth Lock abj[earth] vsm 1sa Close perm
Earth Reaver tra[fire] vs 1sa Med Inst
Earthbind tra vs 1sa Med 0 min(D)
Earthbolt evo[earth] vs 1sa Close Inst
Earthen Grace abj[earth] vsm 1sa Touch 0 min
Earthen Grasp tra[earth] vsm 1sa Close 0 rd
Earthen Grasp (In) oth least Close 0 rd
Earthfast tra vs 1sa Close Inst
Earthquake evo[earth] vsdf 1sa Long 1 rd
Ease of Breath nec[cold] vsdf 1sa Touch 0 hr
Ease Pain con[healing] sdf 1sa Touch Inst
Easy Climb tra vs 1sa Med 0 min(D)
Easy Trail abj vs 1sa 40 ft. 0 hr(D)
Ebon Eyes tra vsm 1sa Touch 0 min(D)
Echo Skull div vsf 1sa Touch 0 hr
Ectoplasmic Armor abj v 1sa Touch 0 hr(D)
Ectoplasmic Enhancement nec[evil] vs 1r Close 24 hrs
Ectoplasmic Feedback abj vs 1sa Personal 0 min(D)
Effulgent Epuration abj vs 1sa Close 0 rd
Eladrin Form tra[good] v 1sa Personal 0 rd
Elation en[mind] vs 1sa 80 ft. 0 rd
Eldritch Blast oth 60 ft. Inst
Eldritch Chain bla lesser
Eldritch Cone bla greater
Eldritch Doom bla dark
Eldritch Glaive oth least
Eldritch Line oth greater
Eldritch Spear bla least
Electric Jolt evo[electricity] vs 1sa Close Inst
Electric Loop evo[electricity] vsm 1sa Close Inst
Electric Vengeance evo[Electricity] vs imm 5 ft. inst
Electric Vengeance, Greater evo[Electricity] vs imm 5 ft. inst
Elemental Body tra[see text] vsm 1sa Personal 0 hr
Elemental Burst evo vs 1sa Close Inst
Elemental Eye div vsf 1 full Long See Text (d)
Elemental Swarm con[summon][see text] vs 10 mins Med 0 min(D)
Elemental Ward abj vsm 1sa 60 ft. 1 min
Embrace The Wild tra v 1sa Personal 0 min(D)
Emerald Burst evo[good] vsm 1sa Close Inst
Emerald Flame Fist evo[fire] vs 1sa Touch 0 rds; see text
Empyreal Ecstasy abj vsdf 1r 30 ft. 0 min
End to Strife en[comp][mind] vsdf 1sa 80 ft. 0 rd
Endless Slumber ench[compulsion] vsm 1 full Close Permanent
Endure Elements abj vs 1sa Touch 24 hrs
Endure Exposure oth least
Enduring Flight tra v 1r Personal see text
Enduring Scrutiny div vs 1sa Close 0 days
Energetic Healing con[healing] vsdf 1sa Touch 0 mins/di(D)
Energize Potion tra vsm 1sa Close Inst
Energized Shield abj[see text] vsdf 1sa Touch 0 rd
Energized Shield, Lesser abj[see text] vsdf 1sa Touch 0 rd
Energy Absorption abj vs 1sa Touch 0 hrs
Energy Aegis abj vdf imm Close 1rd
Energy Alteration tra sm 1rd Touch 0 min
Energy Drain nec vs 1sa Close Inst
Energy Ebb nec[evil] vs 1sa Close 0 rd
Energy Immunity abj vs 1sa Touch 24 hrs
Energy Immunity oth dark
Energy Resistance oth lesser
Energy Spheres evo[acid,cold,electric,fire,sonic] vsm 1sa Close 0 rd/di
Energy Surge tra v swift Close 1rd
Energy Surge, Greater tra v swift Close 1rd
Energy Surge, Lesser tra v swift Close 1rd
Energy Transformation Field tra vsmxp 4 rds Close Perm
Energy Vortex evo[see text] vs 1sa 20 ft. Inst
Energy Vulnerability abj vsmdf 1a Medium 0 rd
Enervating Breath nec s 1 swift Personal 1 rd
Enervating Shadow oth greater Personal 5 rd
Enervation nec vs 1sa Close Inst
Enhance Familiar uni vs 1sa Touch 0 hr
Enhance Wild Shape tra vs 1 min Personal 0 hr
Enhancement Alteration tra s 1rd Touch 0 min
Enlarge Person tra vsm 1r Close 0 min(D)
Enlarge Person, Greater tra vsm 1r Touch 0 hr(D)
Enlarge Person, Mass tra vsm 1r Close 0 min(D)
Enrage Animal en[comp][mind] vs 1sa Med ( c )+ 0 rd
Entangle tra vsdf 1sa Long 0 min(D)
Entangling Scarf tra vsf 1sa Close 0 rd
Entangling Staff tra vsf 1 swift Touch 0 rd(D)
Enthrall en[charm][lang,mind,sonic] vs 1r Med 1 hr or less
Enthralling Voice oth lesser
Entice Gift en[mind] vs 1sa Close 1 rd
Entomb evo[cold] vsm 1sa Med see text
Entropic Shield abj vs 1sa Personal 0 min(D)
Entropic Warding oth least Personal 0 hr
Enveloping Cocoon evo[force] vsm 1sa Med 0 rd(D)
Eradicate Earth abj[earth] vsm 1sa 40 ft. Inst
Erase tra vs 1sa Close Inst
Esclating Enfeeblement nec vs 1sa Close 0 mins
Essence of the Dragon tra sm 1sa Touch 0 min
Essence of the Raptor tra vs 1sa Personal 0 min(D)
Estanna's Stew con[healing] vsf 1r 0 ft. Inst
Eternity of Torture nec[evil] vsdf 1sa Close Perm
Ethereal Breath tra s 1 swift Personal 1 rd
Ethereal Chamber evo[force] vsm 1sa Close 0 mins
Ethereal Jaunt tra vs 1sa Personal 0 rd(D)
Ethereal Mount con[creation] vs 10 mins 0 ft. 0 hr(D)
Etherealness tra vs 1sa Touch* 0 min(D)
Etherealness, Swift tra vs swift Close 1rd
Evard's Black Tentacles con[creation] vsm 1sa Med 0 rd(D)
Evard's Menacing Tentacles tra vsm 1a Personal 0 rd
Evergreen tra[fire] vsdf 1sa Med see text
Evil Eye en[evil,mind] s 1sa Close Inst
Evil Glare nec[evil, fear, mind] vsdf 1sa 30 ft. 0 rd*
Evil Weather con[creation][evil] vsmxpCorrupt 1 hr 0 mile radius 3d6 mins
Exacting Shot tra vs 1 swift Touch 0 min
Exalted Fury evo[good] vSac 1sa 40 ft. Inst
Exalted Raiment abj vdfSac 1sa Touch 0 min
Excavate tra vsm 1sa Close Inst
Execration nec vsdf 1r Touch 0 mins(D)
Expeditious Retreat tra vs 1sa Personal 0 min(D)
Expeditious Retreat, Swift tra v 1 swift Personal 1 rd
Explosive Cascade evo[fire] vsm 1sa Close Inst
Explosive Rune Field con(fire) vsm 1a Medium 0 rd
Explosive Runes abj[force] vs 1sa Touch Perm(D)
Extend Tentacles tra v 1sa Personal 0 rd
Extract Drug con[creation] vsf 1 min Touch Perm
Extract Water Elemental tra[water] vs 1sa Close Inst
Eye of Power div[scrying] vsm 10 min Unlimited 0 min(D)
Eye of Stone div[scrying] vs 1sa Personal 0 rd
Eye of the Beholder tra[evil] vs 1sa Personal 0 rd
Eye of the Hurricane abj[air] vs 1sa 40 ft. 0 rd
Eyebite nec[evil] vs 1sa Close 0 rd*
Eyes of the Avoral tra s 1sa Touch 0 rd
Eyes of the King con[summon][evil] vsm 1 min Unlimited (c) + 5 rd up to 0 min(D)
Eyes of the Zombie div[evil] vsfCorrupt 30 mins Personal 0 hr
Fabricate tra vsm see text Close Inst
Faerie Fire evo[light] vsdf 1sa Long 0 min(D)
Faerinaal's Hymn en[comp][good,mind] v 1sa Close [c]
Faith Healing con[healing] vs 1sa Touch Inst
False Gravity tra vsm 1sa Touch 0 min
False Lie Ill[glamer] vsm 1sa One creature 0 hrs
False Life nec vsm 1sa Personal 0 hr(D)*
False Peacebond tra vsm 1sa Close 0 mins(D)
False Sending ill[glam] vsmdf 10 mins see text 1 rd
False Vision ill[glam] vsm 1sa Touch 0 hr(D)
Familial Geas en[comp][lang,mind] v 10 mins Close Until Discharge
Familiar Pocket uni vsm 1sa Touch 0 hr(D)
Familiar Refuge con[teleportation] v swift Unlimited Inst
Fangs of the Vampire King tra[evil] vs 1sa Personal 0 min
Fantastic Machine con[creation] vsdf 1sa Med 0 min(D)
Fantastic Machine, Greater con[creation] vsdf 1sa Med 0 min
Favor of the Martyr nec vs 1sa Med 0 min
Favorable Sacrifice abj vsm 1sa Touch 0 hr
Favorable Wind evo[air] vs 1sa 60 ft. 0 mins.(D)
Fear nec[fear,mind] vsm 1sa 30 ft. 0 rds or 1 rd*
Fearsome Grapple tra v 1 imm Personal 0 rd
Feast of Champions con[creation] vsdf 10 mins Close 1 hour plus 12 hours
Feather Fall tra v 1 imm Close Land/0 rd
Feeblemind en[comp][mind] vsm 1sa Med Inst
Fell Flight oth lesser Personal 24 hr
Fell the Greatest Foe tra vsm 1sa Touch 0 rd
Fever Dream Ill[phantasm] vs 1sa Close 5 rds (d) + 1
Field of Ghouls nec[death,evil] vs 1sa 30 ft. 0 rd
Field of Icy Razors evo[cold] vsf 1sa Med Inst +0 rd*
Field of Resistance abj vs 1a Medium 0 rd(D)
Fiendform tra[evil] vsm 1sa Personal 0 min
Fiendish Clarity div[evil] vs 1sa Personal 0 min
Fiendish Quickening tra vsFiend 1r Personal 0 rd
Fierce Pride of the Beastlands con[summon][chaotic,good] vs 10 mins Med 0 min.(D)
Fiery Eyes evo[fire] vs 1sa Personal 1 min
Fimbulwinter tra[cold] vsxp 10 mins+ 1 mile 4d12 wks
Find Temple div vsdf 1sa 10 miles 0 min
Find the Gap div v 1sa Personal 0 rd
Find the Path div vsf 3 rds Per or Tch 0 min
Find Traps div vs 1sa Personal 0 min
Finding the Center abj s 1 swift Personal 10 min(D)
Finger of Agony nec vs 1sa Close 3 rds
Finger of Death nec[death] vs 1sa Close Inst
Fins to Feet tra vs 1sa Touch 0 hrs.
Fire and Brimstone con[creation][fire] vsm 1sa Close Inst
Fire Breath evo[fire] vs 1sa Personal 0 rd
Fire in the Blood tra vsm 1sa Personal 0 min
Fire Seeds con[creation][fire] vsm 1sa Touch 0 min/used
Fire Shield evo[fire/cold] vsm/df 1sa Personal 0 rd(D)
Fire Shield, Mass evo[fire/cold] vsm 1sa Close 0 rd(D)
Fire Shuriken evo[fire] vsm 1sa 0 ft. Inst
Fire Spiders con[summon][fire] vsm 1sa Close 0 rd
Fire Storm evo[fire] vs 1r Med Inst
Fire Stride tra[teleport] vs 1sa Personal 0 min or until expended*
Fire Trap abj[fire] vsm 10 mins Touch Perm(D)
Fire Wings tra[fire] vsmf 1r Personal 0 min
Fireball evo[fire] vsm 1sa Long Inst
Firebrand evo[fire] vsm 1sa Med Inst
Fireburst evo[fire] vsm 1sa 10 ft. Inst
Fireburst, Greater evo[fire] vsm 1sa 15 ft. Inst
Fires of Purity evo[fire] vsdf 1sa Touch 0 rd
Fireward tra vsdf 1sa Med 0 hr
Fist of Stone tra[earth] vsm 1sa Personal 1 min
Flame Arrow tra[fire] vsm 1sa Close 0 min
Flame Blade evo[fire] vsdf 1sa 0 ft. 0 min(D)
Flame Dagger evo[fire] vsm 1sa 0 ft. 0 min(D)
Flame of Faith evo vsm 1sa Touch 0 rd
Flame Strike evo[fire] vsdf 1sa Med Inst
Flame Whip tra vs 1sa Personal 0 rd(D)
Flaming Sphere evo[fire] vsm/df 1sa Med 0 rd
Flare evo[light] v 1sa Close Inst
Flashburst evo[fire] vsmdf 1sa Long Inst*
Flashflood con[creation][water] vsdf 1sa 120 ft. 1 rd
Flash-Freeze tra[cold,earth] vsdf 1sa Close Inst
Flaying Tendrils tra[evil] vs 1sa Personal 0 rds
Flaywind Burst evo[air,earth] vsm 1r 60 ft. Inst
Flee the Scene oth lesser Close Inst and 1 rd
Flensing tra[evil] vsm 1sa Close 4 rd
Flesh Armor abj[evil] vsmf 1sa Personal 0 min
Flesh Ripper evo[evil] vsUndeadFiend 1sa Close Inst
Flesh to Ice tra vsm 1sa Med Inst
Flesh to Salt tra vsm 1sa Med Inst
Flesh to Salt, Mass tra vsm 1sa Med Inst
Flesh to Stone tra vsm 1sa Med Inst
Fleshshiver nec vsm 1sa Close Inst
Flight of the Dragon tra vm 1sa Personal 0 min(D)
Float tra vsm 1sa Long 0 min
Floating Disk, Greater evo[force] vsm 1sa Close 0 hrs
Flowsight div[scrying] vsmdf 1 min Touch 0 rd(D)
Fly tra vsf/df 1sa Touch 0 min
Fly, Mass tra vs 1sa Close 0 min
Fly, Swift tra v 1 swift Personal 1 rd
Focus of the Apprentice tra vsm 2rds Touch 0 mins
Focus of the Journeyman tra vsm 2rds Touch 0 mins
Focus of the Master tra vsm 2rds Touch 0 mins
Focus Touchstone Energy tra vs 1sa Touch 0 min
Focusing Chant en[comp][mind] v 1 swift Personal 1 min(D)
Foebane evo vs 1sa Touch 0 rd(D)
Fog Cloud con[creation] vs 1sa Med 0 min
Footsteps of the Divine tra vsdf 1sa Personal 0 rd(D)
Forbiddance abj vsmdf 6 rds Med Perm
Forbidden Speech en[evil,mind] vsCorrupt 1 min Touch Perm
Force Chest evo[force] vsm 1sa 0 ft. 0 hr(D)
Force Claw evo[force] vsm 1sa Med 0 rd(D)
Force Ladder evo[force] vsf 1sa Close 0 mins
Force Missiles evo[force] vs 1sa Med Inst
Forcecage evo[force] vsm 1sa Close 0 hr(D)
Forceward abj vs 1r 15 ft. 0 min
Forcewave evo[force] vsf 1 swift 10 ft. Inst
Foresight div vsm/df 1sa Per or Tch 0 min
Forest Child tra vsmdf 1sa Med 0 rd(D)
Forest Eyes div[scrying] vsdf 1min Unlimited 0 mins(D)
Forest Voice tra[lang] vsdf 1min Unlimited 0 mins(D)
Forestfold tra vs 1sa Personal 0 hr(D)
Form of the Threefold Beast tra[poly] vs swift Personal 0 rds(D)
Fortify Cold Creatures tra[cold] vsdf 1sa Close 0 rd
Fortify Familiar uni vs 1sa Touch 0 hr
Fortunate Fate con[healing] vs 1 min Touch 0 min or until discharged
Foundation of Stone tra[earth] vsdf 1sa Close 0 rd
Fox's Cunning tra vsm/df 1sa Touch 0 min
Fox's Cunning, Mass tra vsm/df 1sa Close 0 min
Freedom abj vs 1sa Close* Inst
Freedom of Breath abj vsm 1sa Touch 0 min
Freedom of Movement abj vsmdf 1sa Per or Tch 0 min
Freeze con[creation][cold] vsdf 1sa Med 0 rd.
Freeze Armor tra[cold] vs 1sa Close 0 rd
Freezing Fog con[creation][cold] vs 1sa Med 0 min
Freezing Glance en[cold,mind] vs 1sa Close 0 rd
Friend to Foe ill(phantasm)[mind-effecting] vsm 1a Medium 0 rd(D)
Friendly Face ill[glam] vs 1sa Personal 0 min(D)
Frightful Blast eld [mind] least
Frightful Presence oth lesser
Frost Breath evo[cold] vsm 1sa 30 ft. Inst
Frost Weapon tra vsm 1sa Touch 0 rd
Frostbite con[creation][cold] vsdf 1sa Close Inst
Frostburn nec[cold] vsdf 1sa Touch Inst
Frostburn, Lesser nec[cold] vsdf 1sa Touch Inst
Frostburn, Mass nec[cold] vsdf 1sa Close Inst
Frostfell tra[cold] vsmdf 1r Med 0 hr
Frostfell Slide con[teleport][cold] vsdfFrostfell 1sa Personal 0 hr
Fugue evo[sonic] vsf 1sa Med (c) up to 0 rd.
Fuse Arms tra vs 1sa Touch 0 min.
Fuse Sand tra[earth] vsm 1sa Close Inst
Gaseous Form tra sm/df 1sa Touch 0 min(D)
Gate con[creation or calling] vsxp 1sa Med Special
Geas, Lesser en[comp][lang,mind] v 1r Close 0 days*
Geas/Quest en[comp][lang,mind] v 10 mins Close 0 days*
Gedlee's Electric Loop evo[electricity] vsm 1sa Close Inst
Gelid Blood nec[cold] vsm 1sa Close 0 rd
G'elsewhere Chant con[teleport][sonic] vs 1sa Touch Inst
Gembomb evo[force] vsm 1 rd Touch 0 mins or until used
Gemjump con[teleport] vsf 1r Unlimited* Triggered
General of Undeath nec[evil] vsdf 1sa Personal 24 hr
Genius Loci con[creation] vsm 1 hour 0 ft Permanent
Gentle Repose nec vsm/df 1sa Touch 0 days
Ghost Lantern evo[light] vsm 1sa Touch 0 mins(D)
Ghost Light nec[fear,mind] vsm 1sa Med [c]
Ghost Sound ill[fig] vsm 1sa Close 0 rd(D)
Ghost Touch Armor tra vsm 1sa Touch 0 min
Ghost Touch Weapon tra vs 1sa Close 0 min
Ghost Trap abj vs 1sa 0 ft. 0 min(D)
Ghostform tra vs 1sa Personal 0 rd(D)
Ghostharp div vs 1 min Touch 0 min(D)
Ghostly Reload tra vsf 1sa Touch 1 hour
Ghostly Tail evo[force] vs 1sa Personal 0 hrs
Ghoul Gauntlet nec[death,evil] vs 1sa Touch Inst
Ghoul Gesture nec vsm 1sa Med 0 rd
Ghoul Glyph nec vsm 1 min Touch Perm until discharged
Ghoul Light nec vsm 1sa Touch 0 min
Ghoul Touch nec vsm 1sa Touch 1d6+2 rds
Giant Size tra vsm 1r Personal 1 min
Giant Vermin tra vsdf 1sa Close 0 min
Giant's Wrath tra[earth] vsm 1 swift Personal 0 rd
Girallon's Blessing tra vsm 1sa Touch 0 min
Glacial Globe of Invulnerability abj[cold] vsmdf 1sa 10 ft. 0 rd(D)
Glacial Ward abj[cold] vsm 1sa Touch 0 min(D)
Glacial Ward, Greater abj[cold] vsmColdfire 1sa 10 ft. 0 rd(D)
Glacier con[creation][cold] vsdf 1r Close 0 rd
Glass Strike tra vsf 1sa Close 0 hr
Glaze Lock con[creation][cold] vs 1sa Touch 0 min
Glibness tra s 1sa Personal 0 min(D)
Glimpse of Truth div[evil] vsDrug 1sa Personal 1 hr
Glitterdust con[creation] vsm 1sa Med 0 rd
Globe of Invulnerability abj vsm 1sa 10 ft. 0 rd(D)
Globe of Invulnerability, Lesser abj vsm 1sa 10 ft. 0 rd(D)
Glorious Raiment abj[good] vsdf 1sa Touch 0 min
Glory of the Martyr abj[good] vsf/df 1sa Close 0 hr(D)
Glowing Orb evo[light] vsf 1sa Touch Perm
Glyph of Warding abj vsm 10 mins Touch Perm(D)
Glyph of Warding, Greater abj vsm 10 mins Touch Perm(D)
Gnome Blight con[creation] vsm 1sa Med 0 rds (D)
Golden Barding con[creation] vdf 1sa Touch 0 hr
Golem Strike div v 1 swift Personal 1 rd
Good Hope en[comp][mind] vs 1sa Med 0 min
Goodberry tra vsdf 1sa Touch 0 days
Grace tra[good] v 1 swift Personal 1 rd
Grave Strike div[good] vdf 1 swift Personal 1 rd
Graymantle nec vsm 1sa Med 0 rd
Graz'zt's Long Grasp tra[evil] vs 1sa Personal 10 mins
Grease con[creation] vsm 1sa Close 0 rd(D)
Great Thunderclap evo[sonic] vsf 1sa Med Inst
Great Worm of the Earth con[creation][earth] vs 1sa Close 0 rds
Greatreach Blast oth greater
Grim Revenge nec[evil] vsUndead 1sa Med Inst
Guards and Wards abj vsmf 30 mins Special 0 hr(D)
Guidance div vs 1sa Touch 1 min(D)
Guided Path div vs 1sa Personal 0 mins
Guided Shot div v 1 swift Personal 1 rd
Guiding Light evo[light] vs 1sa Long 0 min(D)
Gust of Wind evo[air] vs 1sa 60 ft. 1 rd
Gutsnake tra vsf 1sa Personal 0 rd(D)
Gutwrench nec[death,evil] vsUndead 1sa Close Inst
Haboob con[creation][air,earth] vsm 1sa Med 0 min
Hail of Stone con[creation][earth] vsm 1r Med Inst
Hailstones evo[cold] vsm 1sa Med Inst
Hallow evo[good] vsmdf 24 hrs Touch Inst
Hallucinatory Terrain ill[glam] vsm 10 mins Long 0 hr(D)
Halo of Sand abj[earth] vsdf 1sa Personal 0 min
Halt tra vsmxfdf imm Close 1rd
Halt Deathless nec vsdf 1sa Med 0 rds
Halt Undead nec vsm 1sa Med 0 rd
Hamatula Barbs tra vsm 1sa Touch 0 min.
Hammer Blast oth least
Hammer of Righteousness evo[force,good] vsSac 1sa Med Inst
Hand of Divinity evo[see text] vsdf 1 min Touch 0 min
Hand of the Faithful abj[see text] vsdf 1 min 10 ft. 0 hr
Handfang nec[evil] vs 1sa Touch 0 rd
Handfire evo[light] vs 1sa Touch 0 mins/di(D)
Hardening tra vsm 1sa Touch Perm
Harm nec vs 1sa Touch Inst
Harm, Greater nec vs 1sa Close Inst
Harm, Mass nec vs 1sa 0ft Inst
Harmonic Chorus en[comp][mind] vsf 1sa Close [c]->0 rd(D)
Harmonize tra vs 1sa Personal 0 min(D)
Harmonize, Greater tra vs 1sa Personal 0 min(D)
Haste tra vsm 1sa Close 0 rd
Haste, Swift tra v 1 swift Personal 1d4 rds
Haunt Shift nec vsm 1sa Med Inst
Haunting Tune en[comp][fear,mind,sonic] vs 1r Med 0 min
Hawkeye tra v 1sa Personal 0 min(D)
Heal con[healing] vs 1sa Touch Inst
Heal Animal Companion con[healing] vs 1sa Touch Inst
Heal Mount con[healing] vs 1sa Touch Inst
Heal, Mass con[healing] vs 1sa Close Inst
Healing Circle con[healing] vs 1sa Personal 0 mins(D)
Healing Lorecall div vsm 1sa Personal 0 min
Healing Spirit con{healing) vs 1a Close 0 rd
Healing Sting nec vsm 1sa Touch Inst
Healing Touch nec vs 1sa Touch Inst
Healthful Rest con[healing] vs 10 mins Close 24 hrs
Heart of Air tra[air] vs 1sa Personal 0 hrs(D)
Heart of Earth tra[earth] vs 1sa Personal 0 hrs(D)
Heart of Fire tra[fire] vs 1sa Personal 0 hrs(D)
Heart of Stone nec vsfxp 1 hr Personal 1 year
Heart of Water tra[water] vs 1sa Personal 0 hrs(D)
Heart Ripper nec[death] vs 1sa Close Inst
Heartache en[evil,mind] vsdf 1sa Close 1 rd
Heartclutch tra[evil] vsDisease 1sa Close Inst
Heartfire evo[light,fire] vsdf 1sa Close 0 rds
Heartfreeze nec[cold] vsm 1sa Close Inst
Heart's Ease en[comp][mind] vsdf 1sa Close Perm(D)
Heat Drain nec[cold] vsdf 1sa 20 ft. Inst
Heat Leech nec[cold] vsm 1sa Close 0 rd
Heat Metal tra[fire] vsdf 1sa Close 7 rds
Heatstroke tra vs 1sa Med Inst
Heavenly Host con[summon][good,lawful] vs 10 mins Med 0 min. (D)
Heavenly Lightning evo[good] vs 1sa Close Inst
Heavenly Lightning Storm evo[good] vs 1sa Med Inst
Heaven's Trumpet evo[good,sonic] sfArchon 1sa 120 ft. Inst
Hellfire evo[evil] vs 1sa Close Inst
Hellfire Storm evo[fire] vs 1sa Med Inst
Hellish Horde con[summon][evil,lawful] vs 10 mins Med 0 min. (D)
Hellrime Blast eld [cold] lesser 10 min
Hell's Power con[creation][evil] vsmDevil 1sa Personal 0 min
Hellspawned Grace oth greater
Helping Hand evo vsdf 1sa 5 miles 0 hr
Herald's Call en[comp][mind,sonic] vs 1 swift 20 ft. 1 rd
Heroes' Feast con[creation] vsdf 10 mins Close 1 hr +12 hrs*
Heroics tra vsm 1sa Touch 0 min
Heroism en[comp][mind] vs 1sa Touch 0 min
Heroism, Greater en[comp][mind] vs 1sa Touch 0 min
Hero's Blade nec vdf 1sa Touch 0 mins
Hesitate en(comp)[mind-effecting] vs imm Close 0 rd(D)
Hibernal Healing tra[cold] vsFrostfell 1r Personal Inst
Hibernate nec vsdf 1sa Touch 0 week(D)
Hidden Lodge con[creation] vsf; see text 10 mins Close 24 hrs
Hide from Animals abj sdf 1sa Touch 0 min(D)
Hide from Dragons abj sm 1sa Touch 0 min
Hide from Undead abj vsdf 1sa Touch 0 min(D)
Hide the Path abj vsf 10 min 200 ft. 24 hr(D)
Hideous Blow bla least
Hindering Blast oth greater
Hindsight div vsm 1 hr 60 ft. Inst
Hiss of Sleep en[comp][mind] v 1r Close 0 rd
Hoard Life con[healing] vsf 1min Pers. / Touch 0 hrs (D)
Hold Animal en[comp][mind] vs 1sa Med 0 rd(D)*
Hold Monster en[comp][mind] vsm/df 1sa Med 0 rd(D)*
Hold Monster, Mass en[comp][mind] vsf/df 1sa Med 0 rd(D)*
Hold Person en[comp][mind] vsf/df 1sa Med 0 rd(D)*
Hold Person, Mass en[comp][mind] vsf/df 1sa Med 0 rd(D)*
Hold Portal abj v 1sa Med 0 min(D)
Holy Aura abj[good] vsf 1sa 20 ft. 0 rd(D)
Holy Blast oth greater
Holy Mount tra vs 1sa Touch 0 rd
Holy Smite evo[good] vs 1sa Med Inst(1 rd)*
Holy Spurs tra v 1 swift Close 1 rd
Holy Star abj vs 1sa 0 ft. 3 rd (D)
Holy Storm con[creation][good,water] vsmdf 1sa 20 ft. 0 rd (D)
Holy Sword evo[good] vs 1sa Touch 0 rd
Holy Transformation tra[good] vsdf 1sa Personal 0 rd(D)
Holy Transformation, Lesser tra[good] vsdf 1sa Personal 0 rd(D)
Holy Word evo[good,sonic] v 1sa 40 ft. Inst
Hood of the Cobra Ill[phantasm] vs 1sa Close 0 rds
Horrible Taste tra vsm 1sa Touch 0 min
Horrid Sickness nec vs 1sa Close 0 rds(D)
Horrid Wilting nec vsm/df 1sa Long Inst
Hound of Doom ill[shad] vs 1r Close 0 rd(D)
Howling Chain evo[force] vsf 1sa Med 0 rd
Humanoid Shape oth lesser
Hungry Darkness oth lesser Touch [c]+2 rds
Hungry Gizzard con[creation] vsm 1sa Med 0 rd(D)
Hunter's Eye div vs swift Personal 1rd
Hunter's Mercy tra s 1sa Personal 1 rd
Hunters of Hades con[summon][evil] vsm 1 min Med 0 min. (D)
Hurl tra vs 1sa Touch 0 min
Hurtling Stone con[creation] vs 1sa 60 ft. Inst
Hydrate con[healing] vs 1sa Touch Inst
Hymn of Praise evo[good,sonic] vs 1sa 50 ft. 0 rd(D)
Hypnotic Pattern ill[patt][mind] v(brd)sm 1sa Med [c]+2 rds
Hypnotism en[comp][mind] vs 1r Close 2d4 rd(D)
Hypothermia evo[cold] vs 1sa Close Inst
Ice Assassin ill[shad] vsmxp 8 hrs Touch Inst
Ice Axe evo[cold] vsm 1sa 0 ft. 0 rd (D)
Ice Blast evo[cold] sm 1sa 30 ft. Inst*
Ice Castle con[creation][cold] vsf 10 mins Med 24 hrs
Ice Claw evo[cold] vsf 1sa Med 0 rd (D)
Ice Dagger evo[cold] vsm 1sa Close Inst
Ice Darts con[creation][cold] vs 1sa Close Inst
Ice Flowers tra[cold] vs 1sa Long Inst
Ice Gauntlet evo[cold] vdf 1sa Personal 0 min (D)
Ice Knife con[creation][cold] sm 1sa Long Inst
Ice Rift evo[cold] vsmdf 1sa Long 1 rd
Ice Shape tra[cold] vsmdf 1sa Touch Inst
Ice Shield abj vsmColdfire 1sa Touch 0 min
Ice Ship con[creation] vsm 1sa Close 0 hr(D)
Ice Skate tra vsdf 1sa Touch 0 min(D)
Ice Slick con[creation][cold] vsdf 1sa Close 0 rd(D)
Ice Storm evo[cold] vsm/df 1sa Long 1 rd
Ice to Flesh tra vsm 1sa Med Inst
Ice Web con[creation][cold] vsColdfire 1sa Med 0 min(D)
Iceberg evo[cold] vs 1sa Long Inst
Icelance con[creation] vsf 1sa Med Inst
Icicle abj[cold] vs 1sa Close Until discharged(D)
Iconic Manifestation tra[see text] vsdf swift Personal 0 mins, then 0 mins(D)
Identify div vsm/df 1 hr Touch Inst
Identify Transgressor div[evil] vsDrugLocation 10 mins Personal Inst
Ignore The Pyre oth lesser
Illusory Feast ill[patt][mind] vsm 1sa Long 0 rd
Illusory Pit ill[glam] vs 1r Med [c]+0 rd
Illusory Script ill[phan][mind] vsm 1 min+ Touch 0 day(D)
Illusory Wall ill[fig] vs 1sa Close Perm
Imbue Familiar with Spell Ability uni vs 1sa Touch 0 hr
Imbue Holy Water tra vsm 10rds Touch 0 mins
Imbue with Spell Ability evo vsdf 10 mins Touch Perm(D)
Immediate Assistance enc[compulsion] v 1 Immediat Close Inst
Impede en[comp][mind] vsdf 1sa Med 0 rd(D)
Impede Sun's Brilliance abj s 1sa Close 0 min(D)
Impeding Stones tra vsdf 1sa Med 0 mins(D)
Impenetrable Barrier oth dark
Imperious Glare nec[fear,mind] s 1sa Close 0 rd
Implacable Pursuer div vs 1 min Long 0 hr(D)
Implosion evo vs 1sa Close [c]->4 rds
Impotent Possessor abj vs 1sa Close Perm(D)
Imprison Possessor abj vs 1sa Close Perm(D)
Imprison Soul nec[evil] vsmf 1sa Med Inst
Imprisonment abj vs 1sa Touch Inst
Improvisation tra vsm 1sa Personal 0 rd(D)
Incarnum Blast oth greater
Incarnum Shroud oth dark
Incendiary Cloud con[creation][fire] vs 1sa Med 0 rd
Incendiary Slime con[creation] vsm 1sa Close 0 rds
Incendiary Surge evo[fire] vs 1sa 30 ft Inst
Incite en[comp][mind] vs 1sa Close 0 min
Incite Riot en[mind-effecting] vsmxfdf 1a Close 1rd
Incorporeal Enhancement nec[evil] vsm 1r Close 24 hrs
Incorporeal Nova nec[death] vs 1sa Med Inst
Increase Virulence tra vsm 1min Touch 0 min
Indomitability abj vs 1sa Touch 0 min(D)
Inevitable Defeat en(comp)[mind-effecting] vs 1a Touch 0 rd
Infernal Threnody evo[evil,sonic] vs 1r 50 ft. 0 rd(D)
Infernal Transformation tra[evil] vsdf 1r Personal 0 rd(D)
Infernal Transformation, Lesser tra[evil] vsdf 1r Personal 0 rd(D)
Infernal Wound tra[evil] vs 1sa Touch 0 rd
Inferno tra[fire] vsm 1sa Close 6 rd*
Infestation of Maggots nec vsm 1sa Touch 0 rd
Inflict Critical Damage tra vs 1sa Touch Inst
Inflict Critical Wounds nec vs 1sa Touch Inst
Inflict Critical Wounds, Mass nec vs 1sa Close Inst
Inflict Light Damage tra vs 1sa Touch Inst
Inflict Light Wounds nec vs 1sa Touch Inst
Inflict Light Wounds, Mass nec vs 1sa Close Inst
Inflict Minor Wounds nec vs 1sa Touch Inst
Inflict Moderate Damage tra vs 1sa Touch Inst
Inflict Moderate Wounds nec vs 1sa Touch Inst
Inflict Moderate Wounds, Mass nec vs 1sa Close Inst
Inflict Serious Damage tra vs 1sa Touch Inst
Inflict Serious Wounds nec vs 1sa Touch Inst
Inflict Serious Wounds, Mass nec vs 1sa Close Inst
Inhibit en[comp][mind] vs 1sa Med Inst
Inky Cloud con[creation] vsm 1sa 30 ft. 0 min
Inquisition en[comp][mind] Sac 1sa Close see text
Insanity en[comp][mind] vs 1sa Med Inst
Insect Plague con[summon] vsdf 1r Long 0 min
Insidious Rhythm en[comp][mind] vs 1 imm Med 0 min
Insight of Good Fortune div vsm 1a Close 0 min or until discharged
Insightful Feint div v 1 swift Personal 1 rd
Insignia of Alarm abj vsf 1sa Long Inst
Insignia of Blessing en[comp][mind] vsf 1sa Long 0 min
Insignia of Healing con[healing] vsf 1sa Long Inst
Insignia of Warding abj vsf 1sa Long 0 min
Inspirational Boost en[comp][mind,sonic] vs 1 swift Personal 1 rd*
Inspired Aim en[comp][mind] v 1sa 40 ft. [c]
Instant Diversion ill[fig] vs 1sa Personal 1 rd
Instant Locksmith div vs 1 swift Personal 1 rd
Instant Refuge evo vsmxp 10 min Personal Until discharged (D)
Instant Search div vs 1 swift Personal 1 rd
Instill Vulnerability oth dark
Interfaith Blessing en[comp][mind] vsdf 1r 20ft. see text 0 mins
Intermindable Echo Ill[phantasm] vs 1sa Close 5 rds
Internal Fire evo[fire] vsf 1r Med Inst
Interplanar Message evo[lang] vs 1sa see text 0 hr or until dis
Interplanar Telepathic Bond div vsm 1sa Close 0 min(D)
Invest Heavy Protection con{healing) vs 1a Touch inst
Invest Light Protection con{healing) vs 1a Touch inst
Invest Moderate Protection con{healing) vs 1a Touch inst
Invisibility ill[glam] vsm/df 1sa Per or Tch 0 min(D)
Invisibility Purge evo vs 1sa Personal 0 min(D)
Invisibility Sphere ill[glam] vsm 1sa Per or Tch 0 min(D)
Invisibility, Greater ill[glam] vs 1sa Per or Tch 0 rd(D)
Invisibility, Mass ill[glam] vsm 1sa Long 0 min(D)
Invisibility, Superior ill[glam] vs 1sa Per or Tch 0 min(D)
Invisibility, Swift ill[glam] v 1 swift Personal 1 rd
Invoke Magic evo vsm 1sa Personal 1 rd.
Invoke the Cerulean Sign evo see text 1sa 30 ft. Inst
Iron Body tra vsm/df 1sa Personal 0 min(D)
Iron Bones tra vsf 1sa Touch 0 min
Iron Construct tra sm 1rd Touch 0 mins
Iron Scarf tra vsf 1sa Close Inst
Iron Silence tra vsdf 1sa Touch 0 hr(D)
Ironguard abj vsfm 1sa Touch 0 rd
Ironguard, Lesser abj vsm 1sa Touch 0 rd
Ironguts abj vsm 1sa Touch 0 min
Ironthunder Horn tra[sonic] vs 1sa 30 ft. Inst
Ironwood tra vsm 1 min/lb. 0 ft. 0 day(D)
Item Alteration tra s 1rd Touch 0 mins
Ivory Flesh tra vs 1sa Touch 0 hr(D)
Jagged Tooth tra vs 1sa Close 0 min
Jaws of the Moray tra vs 1sa Touch 0 min
Jaws of the Wolf tra vsf 1sa Close 0 rd(D)
Jet of Steam evo[water] vs 1sa 30 ft Inst
Jig of the Waves en[comp][mind] vs 1sa Close [c] + 1d4 rd.
Joyful Noise abj s 1sa 10 ft. [c]*
Jump tra vsm 1sa Touch 0 min(D)
Junglerazer nec vsm 1sa 120 ft. Inst
Jungle's Rapture tra vs 1sa Close Permanent(D)
Karmic Aura abj v swift 20 ft 0 rds
Karmic Backlash abj v swift 20 ft 0 rds
Karmic Retribution abj v swift 20 ft 0 rds
Keen Edge tra vs 1sa Close 0 min
Kelgore's Fire Bolt con/evo[fire] vsm 1a Medium inst
Kelgore's Grave Mist con/nec[cold] vsm 1a Medium 0 rd
Kelpstrand con[creation] vsm 1sa Close 0 rd
Kiss of the Toad nec vsf 1sa Touch Inst*
Kiss of the Vampire nec vsm 1sa Personal 0 rd
Knight's Move tra[teleport] vsdf 1 swift 0 ft.* Inst
Knock tra v 1sa Med Inst*
Know Direction div vs 1sa Personal Inst
Know Greatest Enemy div vdf 1sa 60 ft. [c] upto 0 rds.
Know Opponent div sdf 1sa Close Inst
Know Protections div vs 1sa Close Inst
Know Vulnerabilities div vs 1sa Close Inst
Kuo-Toa Skin tra vsmdf 1sa Touch 0 hrs.
Lahm's Finger Darts tra[evil] vsCorrupt 1a Med Inst
Land Womb abj vs 1sa Touch 0 min(D)
Languor tra vs 1sa Close 0 rd
Lantern Light evo[good,light] sFeat 1sa Close 0 rd
Lash of Force evo[force] vs 1sa 10 ft or 30 ft 0 rd
Last Breath tra vs 1sa Touch Inst
Last Judgement nec[death,good] vCelestial 1r Close Inst
Lastai's Caress en[comp][good,mind] vsm 1sa Touch 0 rd
Launch Bolt tra vsm 1sa Touch Inst
Launch Item tra s 1sa Touch Inst
Lawful Sword evo vs 1sa Touch 0 rd
Lay of the Land div vsf/df 3 rds Personal Inst
Leaps and Bounds oth least Personal 24 hr
Legend Lore div vsmf see text Personal see text
Legion of Sentinels ill(shadow) vsm 1a Close 0 rd
Leomund's Billet con[creation] vsm 1sa Close 0 hrs
Leomund's Secret Chest con[summon] vsf 10 mins see text 60 day(D)
Leomund's Secure Shelter con[creation] vsmf 10 mins Close 0 hr(D)
Leomund's Spacious Carriage con(creation) vsm 10 mins Close 0 hours(D)
Leomund's Tiny Hut evo[force] vsm 1sa 20 ft. 0 hr(D)
Leomund's Tiny Igloo evo[cold] vsm 1sa 5 ft. 0 hr(D)
Leomund's Trap ill[glam] vsm 1sa Touch Perm(D)
Leonal's Roar evo[good,sonic] v 1sa 40 ft. Inst
Levitate tra vsf 1sa Per or Close 0 min(D)
Life Bolt nec vs 1sa Med Inst
Life Ward abj vsdf 1sa Touch 0 min
Life's Grace abj vsdf 1sa Touch 0 min
Light evo[light] vm/df 1sa Touch 0 min(D)
Light of Courage abj[good] vsdf swift Touch 0 rd(D)
Light of Faith abj[good] vsdf swift Touch 0 rd(D)
Light of Lunia evo[good,light] vs 1sa Med 0 min (D)*
Light of Mercuria evo[good,light] vs 1sa Med 0 min (D)*
Light of Purity abj[good] vsdf swift Touch 0 rd(D)
Light of Venya evo[good,light] vs 1sa Med 0 min (D)*
Light of Wisdom abj[good] vsdf swift Touch 0 rd(D)
Lightfoot tra v 1 swift Personal 1 rd
Lighting Blade evo[electricity] vs 1sa Touch 1 min or until discharged
Lightning Bolt evo[electricity] vsm 1sa 120 ft. Inst
Lightning Leap tra[elec] v 1sa Personal & 60 ft Inst
Lightning Ring evo[electricity] vsm 1r Personal 0 rds
Lightning Spread evo vsm 1sa 30 ft Inst
Limited Wish uni vsxp 1sa see text see text
Lingering Chorus Ill[figment] vs swift 0 ft 0 rds(D)
Lingering Flames evo[fire] vsm 1sa Med 3 rds
Linked Perception div vdf 1a 20 ft 0 min(D)
Lionheart abj[mind] vsm 1sa Touch 0 rd
Lion's Charge tra v 1 swift Personal 1 rd
Lion's Roar evo[sonic] vsdf 1sa 120 ft. Inst/0 min
Liquid Pain nec vsf 1 day Touch Perm
Listening Coin div[scrying] vsf 1sa Touch 0 hr(D)
Listening Lorecall div vsdf 1sa Personal 0 min
Lively Step tra vsf 1sa 30 ft. up to 12 hrs
Liveoak tra vs 10 mins Touch 0 day(D)
Living Prints div vs 1sa Personal 0 hr
Living Undeath nec vsdf 1sa Touch 0 min
Local Tremor evo[earth] vs 1sa 30 ft. 0 min
Locate City div v 1r 0 miles Inst
Locate Creature div vsm 1sa Long 0 min
Locate Object div vsf/df 1sa Long 0 min
Locate Touchstone div vs 1sa see text Inst
Locate Water div vsf/df 1sa Long [c]->0 min(D)
Longstrider tra vsm 1sa Personal 0 hr(D)
Longstrider, Mass tra v swift 60 ft. 0 hr(D)
Lore of the Gods div vs 1sa Personal 0 mins(D)
Love's Lament en[comp][mind] v 1sa 60 ft. Inst
Love's Pain evo[evil,mind] vsCorrupt 1sa Med Inst
Lower Spell Resistance tra vs 1r Close 0 min
Low-Light Vision tra vm 1sa Touch 0 hr
Loyal Vassal abj[lawful] vsdf 1sa Touch 0 min*
Lucent Lance tra[light] vsf 1sa Close Inst
Lullaby en[comp][mind] vs 1sa Med [c]+0 rd(D)
Luminous Armor abj Sac 1sa Touch 0 hr
Luminous Armor, Greater abj Sac 1sa Touch 0 hr
Luminous Assassin con(summoning) vsf 1a Medium 0 rd
Luminous Assassin, Greater con(summoning) vsf 1a Medium 0 rd
Luminous Assassin, Lesser con(summoning) vsf 1a Medium 0 rd
Luminous Gaze evo[light] vs 1sa Personal 0 rd
Luminous Swarm evo[force] vs 1sa Close 5 rds
Lutzaen's Frequent Jaunt con[teleport] vvs 1sa Close 0
Mace of Odo evo[force] vsdf 1sa 0 ft. 0 rd
Maddening Scream en[comp][mind] v 1sa Touch 1d4+1 rds
Maddening Whispers en[comp][mind] v 1r Close 0 rd
Maelstrom con[creation][water] vsdf 1r Long 0 rd.
Mage Armor con[creation][force] vsf 1sa Touch 0 hr(D)
Mage Armor, Greater con[creation][force] vs 1sa Touch 0 hr(D)
Mage Armor, Mass con[creation][force] vsf 1sa Close 0 hr(D)
Mage Hand tra vs 1sa Close [c]
Mage Hand, Greater tra vs 1sa Med [c]
Magecraft div vf 1rd Personal 1 day
Magic Circle against Chaos abj[lawful] vsm/df 1sa Touch 0 min
Magic Circle against Evil abj[good] vsm/df 1sa Touch 0 min
Magic Circle against Good abj[evil] vsm/df 1sa Touch 0 min
Magic Circle against Law abj[chaotic] vsm/df 1sa Touch 0 min
Magic Convalescence con(healing) vsm 1a 20 ft 0 rd
Magic Fang tra vsdf 1sa Touch 0 min
Magic Fang, Greater tra vsdf 1sa Close 0 hr
Magic Fang, Superior tra vs 1sa Personal 0 rd
Magic Impediment abj vsm 2rds Touch 5 rds
Magic Insight oth least
Magic Jar nec vsf 1sa Med 0 hrs*
Magic Manacles, Greater abj vs 1sa Touch 0 hrs
Magic Manacles, Lesser abj vs 1sa Touch 0 hrs
Magic Miasma abj vsm 1sa Med 0 rd
Magic Missile evo[force] vs 1sa Med Inst
Magic Mouth ill[glam] vsm 1sa Close Perm(D)
Magic Savant div va swift Personal 0 rds
Magic Stone tra vsdf 1sa Touch 30 min(D)
Magic Vestment tra vsdf 1sa Touch 0 hr
Magic Weapon tra vsdf 1sa Touch 0 min
Magic Weapon, Greater tra vsm/df 1sa Close 0 hr
Magnetism tra vsm 1sa Close 0 rd
Maintenance tra vsm 5mins Touch Permanent
Major Creation con[creation] vsm 10 mins Close see text
Major Image ill[fig] vsf 1sa Long [c]+3 rds
Make Manifest con[creation] vs 1sa Close 0 rd
Make Manifest, Mass tra vsm 1sa Close 0 rd
Make Whole tra vs 1sa Close 0 min
Malevolent Miasma tra vsf 1sa Close Inst
Mana Flux abj vs 1a Medium 0 rd
Manifest Desire ill[mind] vs 1sa Close [c]->3 rd
Manifest Dragon Heritage con[creation] vs 1r Close 0 rd (D)
Manifest Dragon Heritage, Greater con[creation] vs 1r Close 0 rd (D)
Manifest Nightmare ill[fear,mind] vs 1sa Close [c]->3 rd
Mantle of Chaos abj[chaotic] vs 1sa Personal 0 min (D)
Mantle of Evil abj[evil] vsmdf 1sa 0 ft. 0 min (D)
Mantle of Good abj[good] vsmdf 1sa 0 ft. 0 min (D)
Mantle of Law abj[lawful] vsmdf 1sa 0 ft. 0 min (D)
Mantle of Pure Spite nec vsm 1sa Personal 0 mins
Mantle of the Fiery Spirit tra vsmxp 1sa Touch Inst
Mantle of the Icy Soul tra[cold] vsm 1sa Touch 0 hr
Manyjaws evo[force] vsm 1sa Med (c) up to 3 rds
Map div vsm 5rds Personal 0 mins
Mark of Doom nec vsdf 1a Medium 0 rd
Mark of Judgment nec vsdf 1a Medium 0 rd
Mark of Justice nec vsdf 10 mins Touch Perm*
Mark of Sin en[mind] vsdf 1r Touch 0 rd or perm.; see text
Mark of the Hunter div vsm 1sa Med 0 min
Mark of the Outcast nec vsdf 1sa Close Perm
Marked Object div vsf 1 min Personal 0 hrs
Mask of Flesh oth lesser
Mask of the Ideal Ill[glamer] vs 1sa Personal 0 mins(D)
Mask Spell ill v 1sa Personal see text
Masochism en[evil,mind] vsm 1sa Personal 0 rd
Master Air tra vsf 1sa Personal 0 rd
Master Cavalier tra vs 1sa Personal 0 mins(D)
Master Earth tra vsf 1sa Personal Inst
Master's Lament tra[evil] vsCorrupt 1sa Close 0 mins
Master's Touch (PH2) div v imm Close inst
Master's Touch (SpC) div vf 1 swift Personal 0 min(D)
Mastery of the Sky tra[air] v 1sa Personal 0 min(D)
Maw of Chaos abj[chaotic] vsm 1sa Med 0 rd
Maw of Stone tra vsdf 1sa Close 0 min(D)
Maze con[teleport] vs 1sa Close see text
Mechanus Mind en[comp][lawful,mind] vs 1sa Touch 0 min.
Megalodon Empowerment tra vsm 1sa Personal see text
Meld into Ice tra vsdf 1sa Personal 0 min
Meld into Stone tra[earth] vsdf 1sa Personal 0 min
Melf's Acid Arrow con[creation][acid] vsmf 1sa Long 1 rd
Melf's Slumber Arrows ench[compulsion] vsm 1sa Touch 0 rds
Melf's Unicorn Arrow con vsf 1a Medium inst
Melt evo vsm 1sa Close Inst
Memory Rot evo vs 1sa Close Inst
Mending tra vs 1sa 10 ft. Inst
Mephit Mob con[summon] vs 1 min Med 0 min(D)
Mesmerizing Glare en[comp][mind] s 1sa Close 0 rd
Message tra[lang] vsf 1sa Med 0 min
Metal Fang tra vs 1sa Touch 0 mins(D)
Metal Melt tra[fire] vsm 1sa Close 1 rd
Metal Skin tra vsm 1sa Touch 0 min
Metamagic Item tra vs 1rd Touch 0 rds
Meteor Swarm evo[fire] vs 1sa Long Inst
Meteoric Strike tra[fire] vs swift 0 1rd or until discharged
Miasma evo vsdf 1sa 30 ft. 0 rd
Miasma of Entropy nec vs 1sa 30 ft. Inst
Miasmic Cloud oth least 10 ft. 1 min
Mighty Wallop tra vsf 1sa Touch 0 min
Mighty Wallop, Greater tra vsf 1sa Touch 0 min
Mind Blank abj vs 1sa Close 24 hrs
Mind Bond div vsdf 1sa Close 0 rd
Mind Fog en[comp][mind] vs 1sa Med 30 mins+2d6 rds*
Mind Poison nec vsm 1sa Touch Inst*
Mindfrost nec[cold] vsm 1sa Close Inst
Mindless Rage en[comp][mind] vsf 1sa Med 0 rd
Mindrape en[evil,mind] vs 1sa Med Inst
Minor Creation con[creation] vsm 1 min 0 ft. 0 hr(D)
Minor Disguise tra vs 1sa Personal 1 hr
Minor Image ill[fig] vsf 1sa Long [c]+2 rds
Minute Form tra vsm 1r Personal 1 min
Miracle evo vsxp* 1sa see text see text
Mirage Arcana ill[glam] vs 1sa Long [c]+0 hr(D)
Mirror Image ill[fig] vs 1sa Personal* 0 min(D)
Mirror Image, Greater ill(figment) vs imm Personal 0 min(D)
Mirror Sending evo vsf see text see text Inst
Misdirection ill[glam] vs 1sa Close 0 hr
Miser's Envy en[comp][mind] vsm 1sa Close 0 rd
Mislead ill[fig,glam] s 1sa Close 0 rd(D)*
Modify Memory en[comp][mind] vs fr* Close Perm
Mold Touch con[creation] vsdf 1sa Touch Inst
Molten Strike evo[fire] vsm 1sa Long Inst
Moment of Clarity abj vsdf 1sa Touch Inst
Moment of Prescience div vs 1sa Personal 0 hrs*
Monstrous Thrall en[comp][mind] vs 1sa Med 0 hrs
Moon Blade evo vsmdf 1sa 0 ft. 0 min(D)
Moon Bolt evo vs 1sa Long Inst
Moon Lust ill[patt][mind] vsf 1sa Med 0 rd
Moon Path evo[force] vsmdf 1sa Med 0 mins(D)
Moonbeam evo[light] vsmdf 1sa 30 ft. 0 min(D)
Moonbow evo[electricity] vsm 1sa Med Inst/up to 3 rds*
Moonfire evo[light] vsdf 1sa 60 ft. Inst & 0 rd*
Moonweb abj vsdf 1sa Touch 0 min
Morale Facade abj vs 1sa Close 24 hours
Morality Undone en[evil,mind] vsmdf 1sa Close 0 min
Mordenkainen's Capable Caravel con[creation] vsf 10 mins Close 0 days.(D)
Mordenkainen's Disjunction abj v 1sa Close Inst
Mordenkainen's Faithful Hound con[creation] vsm 1sa Close Special
Mordenkainen's Lucubration tra vs 1sa Personal Inst
Mordenkainen's Magnificent Mansion con[creation] vsf 1sa Close 0 hr(D)
Mordenkainen's Private Sanctum abj vsm 10 mins Close 24 hr(D)
Mordenkainen's Sword evo[force] vsf 1sa Close 0 rd(D)
Mordenkainen's Trusted Bloodhound con[creation] vsm 1sa Close 0 hrs - see text
Mount con[summon] vsm 1r Close 0 hr(D)
Mountain Stance tra vs 1sa Touch 0 min
Move Earth tra[earth] vsm see text Long Inst
Move Snow and Ice tra[cold,ice] vsm see text Long Inst
Mudslide con[creation][earth,water] vsmdf 1sa Med Inst
Mummify nec vsmdf 1sa Touch Inst
Murderous Mist con[creation] vs 1sa Close 0 rd
Mysterious Redirection abj vs swift Personal 5 rds
Mystic Aegis abj vdf imm Personal inst
Mystic Lash evo[electricity,evil] vsdf 1sa 15 ft. 0 rd
Mystic Surge uni v 1rd Close 1rd
Nature's Avatar tra vsdf 1 swift Touch 0 min
Nature's Balance tra vs 1sa Touch 0 min
Nature's Favor evo vsdf 1 swift Touch 1 min
Nature's Purity evo vs 1sa Med Inst
Nature's Rampart tra vsf 10 mins Med Inst
Nature's Wrath evo vs 1sa Med Inst and 1 rd
Naturewatch nec s 1sa 30 ft. 0 min
Nauseating Breath con[creation] vsm 1sa 30 ft. Inst
Near Horizon div vs swift Personal 3 rds
Necrotic Awareness nec vsf 1sa 60 ft. [c]->0 min(D)
Necrotic Bloat nec[evil] vsf 1sa Med Inst
Necrotic Burst nec[evil] vsf 1sa Med Inst
Necrotic Curse nec[evil] vsm 1 full Close 0 hrs
Necrotic Cyst nec[evil] vsf 1sa Touch Inst
Necrotic Domination nec[evil] vsf 1r Close 0 days
Necrotic Empowerment nec[evil] vsf 1sa Personal 0 rd
Necrotic Eruption nec[evil] vsf 1sa Med Inst
Necrotic Scrying nec[evil] vsf 1sa Unlimited 0 min
Necrotic Termination nec[evil] vsfxp 1sa Med Inst
Necrotic Tumor nec[evil] vsf 1sa Med 0 days or Perm
Negative Energy Aura nec vs 1sa Personal 0 rd
Nerveskitter tra vs 1 imm Close 1 rd
Net of Shadows ill[shad][dark] vs 1sa Close 1d6 rds
Nether Trail con[creation] sm 1sa Touch 0 min
Neutralize Poison con[healing] vsm/df 1sa Touch 0 min
Nightmare ill[phan][evil,mind] vs 10 mins Unlimited Inst
Nightmare Lullaby en[comp][mind,sonic] vs 1sa Med 0 rd
Nightmare Terrain Ill[Shadow] vs 1sa Close 0 rds
Nightmares Made Real oth greater
Night's Caress nec[evil] vs 1sa Touch Inst
Nightshield abj vs 1sa Personal 0 mins(D)
Nightstalker's Transformation tra vsm 1sa Personal 0 rd(D)
Nimbus of Light evo[light] vsdf 1sa Personal 0 mins/di(D)
Nixie's Grace tra[water] vsf 1sa Personal 0 mins
No Light tra vs 1sa Close 0 min
Nondetection abj vsm 1sa Touch 0 hr
Noxious Blast eld greater 1 min
Numbing Sphere evo[cold] vsmdf 1sa Med 0 rd
Nystul's Magic Aura ill[glam] vsf 1sa Touch 0 day(D)
Oath of Blood nec vsmdf 1min Close see text
Obedient Avalanche con[creation][cold] vs 1sa Med Inst
Obscure Object abj vsm/df 1sa Touch 8 hr(D)
Obscuring Mist con[creation] vs 1sa 20 ft. 0 min
Obscuring Snow con[creation][air,cold] vs 1sa 30 ft. #NAME?
Omen of Peril div vf 1r Personal Inst
One Mind div vsdf 1sa Personal 0 hr
One Mind, Greater div vsdf 1sa Personal 0 hr
One Mind, Lesser div vsdf 1sa Personal 0 hr
One with the Land tra vs 1sa Personal 0 hr
Ooze Puppet tra vs 1sa Med 0 hr
Opalescent Glare nec[death,good] vsdf 1sa Personal Inst
Open/Close tra vsf 1sa Close Inst
Orb of Acid con[creation][acid] vs 1sa Close Inst
Orb of Acid, Lesser con[creation][acid] vs 1sa Close Inst
Orb of Cold con[creation][cold] vs 1sa Close Inst
Orb of Cold, Lesser con[creation][cold] vs 1sa Close Inst
Orb of Electricity con[creation][electricity] vs 1sa Close Inst
Orb of Electricity, Lesser con[creation][electricity] vs 1sa Close Inst
Orb of Fire con[creation][fire] vs 1sa Close Inst
Orb of Fire, Lesser con[creation][fire] vs 1sa Close Inst
Orb of Force con[creation][force] vs 1sa Med Inst
Orb of Sound con[creation][sonic] vs 1sa Close Inst
Orb of Sound, Lesser con[creation][sonic] vs 1sa Close Inst
Order's Wrath evo[lawful] vs 1sa Med Inst(1 rd)*
Otherworldly Whispers oth least
Otiluke Supressing Field abj vs 1 full 20 ft 0 mins(D)
Otiluke's Freezing Sphere evo[cold] vsf 1sa Long Inst/0 rd
Otiluke's Resilient Sphere evo[force] vsm 1sa Close 0 mins(D)
Otiluke's Telekinetic Sphere evo[force] vsm 1sa Close 0 mins(D)
Otto's Imperative Ambulation enc[compulsion] v 1sa Close 0 rds
Otto's Irresistible Dance en[comp][mind] v 1sa Touch 1d4+1 rds
Otyugh Swarm con[creation] vs 1sa Med 7 days/month(D)*
Overland Flight tra vs 1sa Personal 0 hr
Overwhelm en(comp)[mind-effecting] vs 1a Touch inst
Owl's Insight tra vs 1sa Touch 1 hr
Owl's Wisdom tra vsm/df 1sa Touch 0 min
Owl's Wisdom, Mass tra vsm/df 1sa Close 0 min
Pact of Martyrdom nec[good] vs 1sa Med Inst
Pact of Return nec vs 1sa Personal 0 hrs
Pain nec vsm 1sa Med 1 min
Painful Echoes evo[sonic] vs 1sa Close 0 rds
Painful Slumber of Ages oth greater
Pall of Twilight Ill[pattern] s 1sa Close 0 rds
Panacea con[healing] vs 1sa Touch Inst
Parboil evo[fire] vsmdf 1sa Close Inst
Parching Touch nec vs 1sa Touch Inst
Pass through Ice tra vsdf 1sa Touch 0 rd(D)
Pass without Trace tra vsdf 1sa Touch 0 hr(D)
Passwall tra vsm 1sa Touch 0 hr(D)
Path of Shadow oth dark Touch 0 hr
Path of the Exalted div vFeat 1sa Personal see text
Pavilion of Grandeur con[creation] vsdf 10 mins Close 0 day(D)+12 hrs*
Peacebond tra vsf 1sa Close 0 mins(D)
Peaceful Serenity of Io abj v 1sa Close 10 mins
Penetrating Blast oth greater
Perfect Summons tra[good] vs 1sa Med 0 hr
Perilous Veil oth dark
Perinarch tra vsdf 1sa Close 0 rd*
Perinarch, Planar tra vsdf 1sa Close 0 rd*
Permanency uni vsxp 2 rds see text Perm*
Permanent Image ill[fig] vsf 1sa Long Perm(D)
Persistent Blade evo[force] vsf 1sa Close 0 rd
Persistent Image ill[fig] vsf 1sa Long 0 min(D)
Pestilence nec[evil] vsDisease 1sa Touch Inst
Phantasmal Assailants ill[phan][fear,mind] vs 1sa Close Inst
Phantasmal Decoy ill[phan][mind] vs 1sa Med 0 rd
Phantasmal Disorientation ill[phan][mind] vs 1sa Med 0 min(D)
Phantasmal Killer ill[phan][fear,mind] vs 1sa Med Inst
Phantasmal Strangler Ill[phantasm] vs 1sa Med 5 rds
Phantasmal Thief con[creation] vsm 1sa Close 0 rd
Phantom Battle ill(figment) vs 1a Medium 0 rd
Phantom Bear con[summon] vsdf 1r Med [c]->0 rd
Phantom Charge con[teleport] vs swift see text Inst.
Phantom Foe ill[phan][mind] vsf 1sa Touch 0 rd
Phantom Guardians ill[fig] vsm 1sa Med 0 hr
Phantom Stag con[creation] vs 1sa 0 ft. 0 hr(D)
Phantom Steed con[creation] vs 10 mins 0 ft. 0 hr(D)
Phantom Threat ill[phan][mind] vs 1sa Close 0 rd
Phantom Wolf con[summon] vsdf 1r Med [c]->0 rd
Phase Door con[creation] v 1sa 0 ft. 0 uses
Phieran's Resolve abj[good] vsdf 1sa 20 ft. 0 min
Phoenix Fire nec[fire,good] vsfSac 1sa 15 ft. Inst
Physical Impediment abj vsm 2rds Touch 5 rds
Plague nec[evil] vs 1a Close 0 rd
Plague Carrier nec[evil] vs 1sa Touch Inst
Plague of Nightmares en[evil,mind] vsfCorrupt 1sa Touch Inst
Plague of Rats con[summon] vsdf 1r Med 0 rd
Plague of Undead nec[evil] vsm 1sa Close Inst
Planar Ally con[calling]* vsdfxp 10 mins Close Inst
Planar Ally, Greater con[calling]* vsdfxp 10 mins Close Inst
Planar Ally, Lesser con[calling]* vsdfxp 10 mins Close Inst
Planar Binding con[calling]* vs 10 mins Close* Inst
Planar Binding, Greater con[calling]* vs 10 mins Close* Inst
Planar Binding, Lesser con[calling]* vs 10 mins Close* Inst
Planar Bubble abj vsmdf 1sa Touch 0 min
Planar Exchange con[calling][see text] vsdf 1r 0 ft. 0 rd. (D)
Planar Exchange, Greater con[calling][see text] vsdf 1r 0 ft. 0 rd. (D)
Planar Exchange, Lesser con[calling][see text] vsdf 1r 0 ft. 0 rd. (D)
Planar Navigation con[teleport] vsfdf 1 min Touch Inst
Planar Tolerance abj v 1 imm 20 ft. 0 hrs
Plane Shift con[teleport] vsf 1sa Touch Inst
Plane Shift, Greater con[teleport] vsf 1sa Touch Inst
Plant Body tra vsdf 1sa Personal 0 min
Plant Growth tra vsdf 1sa see text Inst
Poison nec vsdf 1sa Touch Inst*
Poison Needles tra vsm 1sa Close Inst
Poison Thorns tra vsm 1sa Personal 0 rd(D)
Poison Vines con[creation] vsm 1sa Med 0 min
Polar Ray evo[cold] vsf 1sa Close Inst
Polymorph tra vsm 1sa Touch 0 min(D)
Polymorph Any Object tra vsm/df 1sa Close see text
Portal Alarm abj vsm 1sa Close 0 hrs(D)
Portal Alarm, Improved abj vsf 1sa Close 0 hrs(D)
Portal Beacon tra vs 1sa Close 0 hrs
Positive Energy Aura con[healing] vs 1sa Personal 0 rd.
Possess Animal nec vsm 1r Close 0 rd(D)
Power Leech nec[evil] vsCorrupt 1sa Med 0 rd
Power Surge tra sxp 1sa Touch 0 mins
Power Word Blind en[comp][mind] v 1sa Close see text
Power Word Deafen enc[comp][mind] v 1sa Close see text
Power Word Disable enc[comp][mind] v 1sa Close see text
Power Word Distract enc[comp][mind] v 1sa Close see text
Power Word Fatigue enc[comp][mind] v 1sa Close see text
Power Word Kill en[comp][death,mind] v 1sa Close Inst
Power Word Maladroit enc[comp][mind] v 1sa Close see text
Power Word Nauseate enc[comp][mind] v 1sa Close see text
Power Word Pain enc[comp][mind] v 1sa Close see text
Power Word Petrify enc[comp][mind] v 1sa Close see text
Power Word Sicken enc[comp][mind] v 1sa Close see text
Power Word Stun en[comp][mind] v 1sa Close see text
Power Word Weaken enc[comp][mind] v 1sa Close see text
Pox nec[evil] vsdf 1sa Close Inst
Prayer en[comp][mind] vsdf 1sa 40 ft. 0 rd
Precipitate Breach con[teleport] vmdf 1sa 0 ft. see text
Precipitate Complete Breach con[teleport] vmdf 10 mins 0 ft. see text
Preserve Organ nec[evil] vsdf 10 mins Touch 24 hrs
Pressure Sphere evo[water] vs 1sa Med Inst
Prestidigitation uni vs 1sa 10 ft. 1 hr
Prickling Torment nec vs 1sa Med 5 rds
Primal Form tra vsdf 1sa Personal 0 min(D)
Prismatic Aura abj vs 1sa Personal 0 rds(D)
Prismatic Bow evo vs 1sa 0 ft 0 mins
Prismatic Deluge evo vs 1sa med Inst
Prismatic Eye evo vsf 1sa Med 0 rd
Prismatic Mist evo v 1a Medium 0 min
Prismatic Ray evo vs 1sa Med Inst
Prismatic Sphere abj v 1sa 10 ft. 0 min(D)
Prismatic Spray evo vs 1sa 60 ft. Inst
Prismatic Wall abj vs 1sa Close 0 min(D)
Probe Thoughts div[mind] vs 1 min Close [c] up to 0 rds
Produce Flame evo[fire] vs 1sa 0 ft. 0 min(D)
Profane Item tra[evil] vsdf 1r Touch Perm.(D)
Programmed Amnesia en[comp][mind] vsm 10 mins Close Perm
Programmed Image ill[fig] vsf 1sa Special Perm*
Project Image ill[shad] vsm 1sa Med 0 rd(D)
Pronouncement of Fate nec vs 1sa Close 0 rds
Protection from Arrows abj vsf 1sa Touch 0 hrs*
Protection from Chaos abj[lawful] vsm/df 1sa Touch 0 min(D)
Protection From Charm abj vsm 1sa Touch 0 rd
Protection from desiccation abj vsdf 1sa Touch 0 min
Protection from Energy abj vsdf 1sa Touch 0 mins*
Protection from Evil abj[good] vsm/df 1sa Touch 0 min(D)
Protection from Good abj[evil] vsm/df 1sa Touch 0 min(D)
Protection from Law abj[chaotic] vsm/df 1sa Touch 0 min(D)
Protection from Negative Energy abj vs 1sa Touch 0 min
Protection from Positive Energy abj vs 1sa Touch 0 min
Protection from Spells abj vsmf 1sa Touch 0 min
Protective Field abj vsm 1r Close Con, up to 4 rds
Protégé tra vs 1r Touch 0 min(D)
Proud Arrogance en[charm][mind] vsm 1sa Med 0 min
Prying Eyes div vsm 1 min 1 mile 0 hrs*(D)
Prying Eyes, Greater div vsm 1 min 1 mile 0 hrs*(D)
Psychic Poison abj[evil] vsmdf 10 mins Close 0 hr
Pulse of Hate nec[evil] vsm/df 1a 20 ft 0 rd
Puppeteer en[comp][mind] vs 1sa Med 0 rd(D)
Purify Food and Drink tra vs 1sa 10 ft. Inst
Pyrotechnics tra vsm 1sa Long 1d4+1 rds*
Quench tra vsdf 1sa Med Inst
Quick March tra vsdf 1 swift Med 1 rd
Quick Potion tra vs 1 min Touch 0 hr
Quickshift tra[good] vsCelestial 1sa Personal 0 rd
Quickswim tra vsmdf 1sa Personal 0 hr(D)
Quill Blast con[creation] vsm 1sa 20 ft. Inst
Quillfire tra vs 1sa Personal 0 rd
Radiance evo{good,light] vsdf 1a 60 ft. 0 rd(D); see text
Radiant Assault evo[light] vsf 1sa Long Inst
Radiant Fog con[creation][good] vsFeat 1sa Med 0 min
Radiant Shield evo[electricity,good] vsFeat 1sa Personal 0 rd
Rage en[comp][mind] vs 1sa Med [c]+0 rd(D)
Raging Flame tra[fire] vs 1sa Med 1 min
Rain of Black Tulips evo[good] vsm 1sa Long 0 rd
Rain of Embers evo[fire,good] vsSac 1sa Med 0 rd
Rain of Needles tra vsm 1sa Close Inst
Rain of Roses evo[good] vsm 1sa Long 0 rd
Rain of Spines con[creation][earth] vs 1sa med Inst
Rainbow Beam evo[light] vsf 1sa Close Inst
Rainbow Blast evo[light] vsf 1sa 120 ft. Inst
Rainbow Pattern ill[patt][mind] v(brd)smf* 1sa Med [c]+0 rd(D)
Raise Dead con[healing] vsmdf 1 min Touch Inst
Raise from the Deep tra[water] v 1 min Long 0 hr
Raise Ice Forest con[creation][cold] vsdfFrostfell 1r Long Perm
Ram's Might tra vs 1sa Personal 0 min
Rapid Burrowing tra vsdf 1sa Touch 0 min
Raptor's Sight tra vsdf 1sa Personal 0 hr
Rapture of Rupture tra[evil] vsCorrupt 1sa Touch Inst
Rapture of the Deep en[charm][mind] vf 1sa Med Perm(D)
Rary's Arcane Conversion universal vs 1 full Personal Inst
Rary's Mnemonic Enhancer tra vsmf 10 mins Personal Inst
Rary's Telepathic Bond div vsm 1sa Close 0 min(D)
Ravenous Darkness nec[darkness] vsdf 1sa Touch 0 mins(D)
Ray of Clumsiness tra vs 1sa Close 0 min
Ray of Deanimation abj vs 1sa Close Inst
Ray of Deflection abj vsf 1sa Personal 0 min
Ray of Dizziness en[comp][mind] vsf 1sa Med 0 rd
Ray of Enfeeblement nec vs 1sa Close 0 min
Ray of Entropy nec vs 1sa Close 0 min
Ray of Exhaustion nec vsm 1sa Close 0 min
Ray of Flame evo[fire] vsf 1sa Close Inst
Ray of Frost evo[cold] vs 1sa Close Inst
Ray of Hope en[comp][good,mind] vs 1sa Close 0 rd
Ray of Ice evo[cold] vsm 1sa Close Inst
Ray of Light evo[light] vs 1sa Close Inst
Ray of Sickness nec vs 1sa Close 0 rd
Ray of Stupidity en[comp][mind] vsm 1sa Close Inst
Ray of the Python evo vs 1a Close 1min
Ray of Weakness nec vs 1sa Close 0 min
Razorfangs tra v 1sa Personal 0 rd
Read Magic div vsf 1sa Personal 0 min
Reality Blind ill[phan][evil,mind] vsm 1sa Close [c]
Reality Maelstrom evo vsm 1sa Med 1 rd
Reanimation con[healing] vsmf 1r Touch 0 days
Reaving Aura nec[evil] v swift 10ft Inst
Reaving Dispel abj vs 1sa Med Inst
Rebirth of Iron tra vs 1 full Touch Inst
Rebuke en[comp][fear,mind] vsf 1sa Close 0 rd
Rebuke, Final en[comp][fear,mind] vsf 1sa Close 0 rd
Rebuke, Greater en[comp][fear,mind] vsf 1sa Close 0 rd
Rebuking Breath nec s 1 swift Personal 1 rd
Reciprocal Gyre abj vsm 1sa Med Inst
Recitation con[creation] vsdf 1sa 60 ft. 0 rd
Red Fester nec[evil] vsCorrupt 1sa Touch Inst
Red Tide evo[water] vsdf 1sa Med Inst
Reduce Animal tra vs 1sa Touch 0 hr(D)
Reduce Person tra vsm 1r Close 0 min(D)
Reduce Person, Greater tra vsm 1r Close 0 min
Reduce Person, Mass tra vsm 1r Close 0 min(D)
Reflective Disguise ill[glam] vs 1sa Personal 0 min
Reflective Disguise, Mass ill[glam] vs 1sa Close 12 hr(D)
Refreshment con[healing][good] vs 1sa 20 ft. Inst
Refuge con[teleport] vsm 1sa Touch Perm*
Refusal abj vsm 1sa Med 0 hr
Regal Procession con[summon] vsm 1r Close 0 hr(D)
Regenerate con[healing] vsdf 3 frs Touch Inst
Regroup con(teleportation) vs 1a Close inst
Reincarnate tra vsmdf 10 mins Touch Inst
Rejection abj vs 1sa 60 ft. Inst
Rejuvenating Light con[healing/light] vsdf 1sa Touch 0 mins(D)
Rejuvenation Cocoon con[healing] vsm 1sa Touch 2 rds
Rejuvenative Corpse nec[evil] vsdf 1 min Touch 24 hr or until (D)
Relentless Dispelling oth lesser
Remove Addiction con[healing] vs 1sa Touch Inst
Remove Blindness/Deafness con[healing] vs 1sa Touch Inst
Remove Curse abj vs 1sa Touch Inst
Remove Disease con[healing] vs 1sa Touch Inst
Remove Fatigue tra s 10 mins Touch Inst
Remove Fear abj vs 1sa Close 10 mins*
Remove Nausea con[healing] vdf 1sa Touch Inst
Remove Paralysis con[healing] vs 1sa Close Inst
Remove Scent tra vsm 1sa Touch 0 min
Renewal Pact con[healing] vsmdf 10 mins Touch Perm->Trig
Renewed Vigor tra vs 1a 30 ft inst; see text
Repair Critical Damage tra vs 1sa Touch Inst
Repair Light Damage tra vs 1sa Touch Inst
Repair Minor Damage tra vs 1sa Touch Inst
Repair Moderate Damage tra vs 1sa Touch Inst
Repair Serious Damage tra vs 1sa Touch Inst
Repel Metal or Stone abj[earth] vs 1sa 60 ft. 0 rd(D)
Repel Vermin abj vsdf 1sa 10 ft. 0 min(D)
Repel Wood tra vs 1sa 60 ft. 0 min(D)
Repelling Blast eld greater
Repelling Shield abj[force] vs 1sa Personal 0 mins
Replicate Casting tra[see text] vs 1rd see text see text
Repulsion abj vsf/df 1sa Up to 0 ft. 0 rd(D)
Resinous Tar con[creation] vsm 1sa Close 0 rds(D)
Resist Energy abj vsdf 1sa Touch 0 min
Resist Energy, Mass abj vsdf 1sa Close 0 min
Resist Planar Alignment abj vsdf 1sa Touch 0 min
Resist Taint abj vsdf 1sa Touch 0 mins
Resistance abj vsm/df 1sa Touch 1 min
Resistance Item abj sm 1rd Touch 0 rds
Resistance, Greater abj vsm/df 1sa Touch 24 hrs
Resistance, Superior abj vsm/df 1sa Touch 24 hrs
Resonating Agony evo[sonic] vs 1sa Touch 0 rds
Resonating Bolt evo[sonic] vs 1sa 60 ft. Inst
Resonating Resistance tra vFiend 1sa Personal 0 min
Resounding Thunder evo[sonic] vs 1sa Med 5 rds (d)
Resounding Voice tra[sonic] s 1sa Touch 0 min(D)
Restful Slumber en[mind] vs 1rd Close 0 hrs(D)
Restoration con[healing] vsm 3 rds Touch Inst
Restoration, Greater con[healing] vsxp 10 mins Touch Inst
Restoration, Lesser con[healing] vs 3 rds Touch Inst
Restoration, Mass con[healing] vsm 1r Close Inst
Restore Soul's Treasure tra Sac 1r Close Inst
Resurgence abj vsdf 1sa Touch Inst
Resurgence, Mass abj vsdf 1sa Close Inst
Resurrection con[healing] vsmdf 10 mins Touch Inst
Retributive Enervation nec vs 1sa Personal 0 rds
Retributive Image Ill[pattern] vs 1sa Long Con + 3 rds
Retributive Invisibility oth[sonic]* dark Personal 0 rd(D)
Return to Nature tra vsdf 1sa Close Inst
Returning Weapon tra v 1 swift Touch 0 rd(D)
Reveille nec[lang] vs 1r Touch 5 rds
Revenance con[healing] vsdf 1sa Touch 0 min
Reverse Arrows abj vsf 1sa Personal 0 min until (D)
Reverse Gravity tra vsm/df 1sa Med 0 rd(D)
Revive Outsider con[healing] vsmdf 1 min Touch Inst
Revive Undead nec[evil] vsm 1 min Touch Inst
Revivify con[healing] vsm 1sa Touch Inst
Rhino's Rush tra vs 1 swift Personal 1 rd
Righteous Aura abj[good,light] vsdf 1sa Personal 0 hr
Righteous Burst evo[good] vsmdf 1a 30 ft inst
Righteous Fury tra vsdf 1sa Personal 0 min.
Righteous Glare nec[death,good] vs 1sa Personal 0 rd
Righteous Might tra vsdf 1sa Personal 0 rd(D)
Righteous Smite evo[good] vs 1sa Med Inst
Righteous Wrath of the Faithful en[comp][mind] vsdf 1sa 30 ft. 0 rd
Rigor Mortis nec sm 1sa Touch 1d6+2 rds
Ring of Blades con[creation] vsm 1sa Personal 0 min
Roar of the Waves ill[patt][fear,mind,sonic] vsm 1sa Close 0 rd.(D)
Rooftop Strider tra vsm 1sa Personal 0 min
Rope Trick tra vsm 1sa Touch 0 hr(D)
Rosemantle abj vs 1sa Touch 0 rd
Rotting Curse of Urfestra tra[evil] vsCorrupt 1sa Touch Inst
Rouse en(comp)[mind-effecting] vs 1a Close inst
Ruby Ray of Reversal abj vsf 1sa Med Inst
Ruin Delver's Fortune tra v 1 imm Personal 1d4 rds
Rushing Waters con[creation][water] vsdf 1sa Med Inst
Rust Ray tra vsm 1sa Close Inst
Rusted Blade tra vs 1sa Touch 0 rds(D)
Rusting Grasp tra vsdf 1sa Touch see text
Sacred Guardian div vsCelestial 1sa Touch 0 days
Sacred Haven abj[good] vsdf 1sa 30 ft. 0 min
Sacred Item tra[good] vsdf 1r Touch Perm.(D)
Sacrificial Skill en[evil,mind] vsm 1sa Personal 0 min
Sadism en[evil,mind] vsm 1sa Personal 0 rd
Safe Clearing abj vs 10 mins 30 ft. 0 hr
Safety abj vs 1sa Touch 0 min
Saltray evo vs 1sa Close Inst
Sanctify the Wicked nec[good] vsfSac 1sa Close see text
Sanctuary abj vsdf 1sa Touch 0 rd
Sanctuary, Mass abj vsdf 1sa Close 0 rd
Sandblast evo vsdf 1sa 10 ft. Inst
Sandform tra vsm 1sa Personal 0 min(D)
Sandstorm con[creation][air,earth] vs 1sa 0 ft. 0 min
Sap Strength en[evil,mind] vsm 1sa Touch Inst
Sarcophagus of Stone con[creation][earth] vsmdf 1sa Close Inst
Scalding Gust oth least
Scalding Mud tra[earth,fire] vsmdf 1sa Med Perm*
Scale Weakening tra vsm 1sa Close 0 min(D)
Scales of the Lizard tra vsf 1sa Personal 1 min
Scales of the Sealord tra vsm 1sa Personal 0 hr.(D)
Scare nec[fear,mind] vsm 1sa Med 0 rds or 1 rd*
Scattering Trap con(teleportation) vsm 1a Close 0 rd
Scatterspray tra vs 1sa Close Inst
Scent tra vsm 1sa Touch 0 min
Scholar's Touch div vsmf 1sa Personal [c]->0 rd(D)
Scimitar of Sand evo[earth] vsmdf 1sa 0 ft. 0 min(D)
Scintillating Pattern ill[patt][mind] vsm 1sa Close [c]+2 rds
Scintillating Scales abj v 1sa Personal 0 min
Scintillating Sphere evo[electricity] vsm 1sa Long Inst
Scorch evo[fire] vsf 1sa 30 ft. Inst
Scorching Ray evo[fire] vs 1sa Close Inst
Scourge nec vsfdf 1sa Long Inst
Scramble Portal tra[chaotic] vsm 1sa Close 0 rd
Screen ill[glam] vs 10 mins Close 24 hrs
Scrying div[scrying] vsm/dff 1 hr see text 0 min
Scrying, Greater div[scrying] vs 1sa see text 0 hr
Sculpt Sound tra vs 1sa Close 0 hr(D)
Seal Portal abj vsm 1sa Close Perm
Searing Exposure evo[fire,light] vsmdf 1sa Med Inst
Searing Light evo vs 1sa Med Inst
Second Wind tra vsdf 1sa Touch Inst & 0 hr*
Secret Page tra vsm 10 mins Touch Perm
Secret Signs en[mind] f 1sa Close 1 rd
Secret Weapon ill(glamer) vsm 1sa Touch 0 mins(D)
Secure Corpse nec vsdf 1sa Close 0 days
See Invisibility div vsm 1sa Personal 0 min(D)
See the Unseen oth least Personal 24 hr
See The Unseen (drm) oth least
Seed of Life con[healing] vs 1sa 10 rds + 0 rds(D) (max.30)
Seed of Undeath nec vsm 1 full Touch 0 days(D)
Seed of Undeath, Greater nec vsm 1 full Touch 0 days(D)
Seek Eternal Rest con[healing] vdf 1sa Personal 0 hr
Seeking Ray evo[electricity] vs 1a Medium inst; see text
Seeming ill[glam] vs 1sa Close 12 hr(D)
Seething Eyebane tra[acid,evil] vsCorrupt 1sa Touch Inst
Sending evo vsm/df 10 mins see text 1 rd*
Sense Heretic div vsdf 1sa Touch 0 min
Sense of the Dragon tra vsm 1sa Touch 0 min
Sensory Deprivation ill[phan][mind] vsm 1sa Med 0 rd
Sepia Snake Sigil con[creation][force] vsm 10 mins Touch Special
Sequester abj vsm 1sa Touch 0 day(D)
Serene Visage ill[glam] vs 1sa Personal 0 min
Serpents of Theggeron tra[evil] sCorrupt 1sa Personal 0 min
Serpent's Tongue oth least
Servant Horde con[creation] vsm 1sa Close 0 hr
Shades ill[shad] vs 1sa see text see text
Shadow Binding ill[shad] vsm 1sa Close 0 rd
Shadow Cache ill[shad] vs 1sa Touch 0 min(D)
Shadow Canopy evo[darkness] vsm 1r Med 0 hr
Shadow Conjuration ill[shad] vs 1sa see text see text
Shadow Conjuration, Greater ill[shad] vs 1sa see text see text
Shadow Evocation ill[shad] vs 1sa see text see text
Shadow Evocation, Greater ill[shad] vs 1sa see text see text
Shadow Form ill[shad] vsm 1sa Personal 0 min(D)
Shadow Guardians ill[shad] vsm 1sa Med 0 hr
Shadow Hand ill[shad] vs 1sa Close 0 rd(D)
Shadow Landscape ill[shad] vsdf 1 hr Long 0 hrs(D)
Shadow Mask ill[shad] vsm 1sa Personal 0 min
Shadow Phase tra vs 1sa Touch 0 rd(D)
Shadow Radiance ill[shad] vsm 1sa Med 0 rd
Shadow Spray ill[shad] vsm 1sa Med Inst
Shadow Walk ill[shad] vs 1sa Touch 0 hr(D)
Shadow Well ill[shad] vs 1sa Close 0 rd
Shadowblast evo[light] vsm 1sa Long Inst
Shadowfade ill[shad] vs 1sa Close 0 min
Shadowy Grappler ill[shad] vsm 1sa Med 0 rd
Shambler con[creation] vs 1sa Med 7 days/7 month(D)*
Shape Metal tra vsmdf 1sa Touch Inst
Shape of the Hellspawned Stalker tra[poly] vs swift Personal 0 rds
Shapechange tra vsf 1sa Personal 0 min(D)
Shard Storm evo[force] vsm 1sa Med 0 rd
Share Husk div vsm 1sa Touch 0 min
Share Talents tra vsm 1rd Touch 0 min
Sharptooth tra vs 1sa Personal 0 rd
Shatter evo[sonic] vsm/df 1sa Close Inst
Shatterfloor evo[sonic] vsf 1sa Med Inst
Sheltered Vitality abj vsdf 1sa Touch 0 min
Shield abj[force] vs 1sa Personal 0 min(D)
Shield of Faith abj vsm 1sa Touch 0 min
Shield of Faith, Mass abj vsm 1sa Close 0 min
Shield of Lathander abj vs 1sa Touch 1 rd
Shield of Lathander, Greater abj vs 1sa Touch 1 rd
Shield of Law abj[lawful] vsf 1sa 20 ft. 0 rd(D)
Shield of the Archons abj[good] vArchon 1sa Personal 0 rd
Shield of Warding abj[good] vs 1sa Touch 0 min
Shield Other abj vsf 1sa Close 0 hr(D)
Shieldbearer tra vs 1sa Touch 0 rd
Shifting Paths ill[glam] vs 10 mins Med 0 hrs
Shillelagh tra vsdf 1sa Touch 0 min
Shivering Touch nec[cold] vs 1sa Touch 0 rd
Shivering Touch, Lesser nec[cold] vs 1sa Touch 0 rd
Shock and Awe en[mind] vs 1 swift Close 1 rd
Shocking Grasp evo[electricity] vs 1sa Touch Inst
Shout evo[sonic] v 1sa 30 ft. Inst
Shout, Greater evo[sonic] vsf 1sa 60 ft. Inst
Shrieking Blast evo[sonic] vsm 1sa Med Inst
Shrink Item tra vs 1sa Touch 0 days*
Shriveling nec[evil] vsDisease 1sa Close Inst
Shroud of Flame evo[fire] vsm 1sa Med 0 rd
Shroud of Undeath nec vsm 1sa Personal 0 min(D)
Sicken Evil nec[good] vsSac 1sa Personal 0 min
Sickening Blast eld least 1 min
Sign en[comp][mind] vsm 1sa Personal 0 min or until (D)
Sign of Sealing abj vsm 1r Close Perm
Sign of Sealing, Greater abj vsm 10 mins Close Perm
Silence ill[glam] vs 1sa Long 0 min(D)
Silent Image ill[fig] vsf 1sa Long [c]
Silent Portal ill[glam] s 1sa Close 0 min(D)
Silverbeard tra vdf 1sa Personal 0 min
Silvered Claws tra vsdf 1sa Touch 0 min
Silvered Weapon tra vs 1sa Touch 0 rd
Simulacrum ill[shad] vsmxp 12 hrs 0 ft. Inst
Sink tra vsdf 1sa Close 1 rd
Sirens's Call en[comp][mind] vs 1sa Close 0 rd(D)
Sirine's Grace evo vsm 1sa Personal 0 rd
Skeletal Guard nec[evil] vsf 1sa Touch Inst
Skill Enhancement tra sm 1rd Touch 0 mins
Skin of the Cactus abj vsm 1sa Touch 0 min
Skull Eyes tra vs 1sa Personal 0 rd
Skull of Secrets ill[shad] vs 1r Close Perm(D)
Skull Watch nec vsf 1sa Touch Perm
Skyline Runner tra vsdf 1sa Personal 0 hr
Slapping Hand evo[force] vsf 1sa Med Inst
Slash Tongue tra[evil] vs 1sa Close 1 rd
Slashing Darkness evo vs 1sa Med Inst
Slashing Dispel abj/evo vs 1a Medium inst
Slay Living nec[death] vs 1sa Touch Inst
Sleep en[comp][mind] vsm 1r Med 0 min
Sleep Mote en[comp][mind] vsmdf 1sa Med 0 min
Sleet Storm con[creation][cold] vsm/df 1sa Long 0 rd
Slide tra v 1sa Close Inst
Slide, Greater tra v 1sa Med Inst
Slime Wave con[summon] vsm 1sa Close 0 rd
Slipsand tra vsm 1sa Close Perm
Slow tra vsm 1sa Close 0 rd
Slow Burn tra[fire] vsm/df 1sa Med 1 min
Slow Consumption nec[evil] vsLocation 1sa Touch Perm
Sluggishness enc[compulsion] vsm 1r Close up to 6 rds
Smell of Fear tra vs 1sa Touch 0 min
Smite Good/Evil nec vsdf 1sa Close Inst
Smite Heretic con vsdf 1sa Personal 0 min
Smoke Ladder tra vsf 1r Touch 0 min(D)
Smokey Confinement tra vsf 1sa Touch Inst
Snake Darts tra vsf 1sa Med Inst*
Snakebite tra vs 1sa Personal 0 rd
Snake's Swiftness tra vsm/df 1sa Close Inst
Snake's Swiftness, Mass tra vsm/df 1sa Med Inst
Snare tra vsdf 3 rds Touch Trigger/broke
Snare Astral Traveler abj vs 1sa Med 0 rd
Sniper's Eye tra vsf 1sa Personal 0 rd(D)
Sniper's Shot div vs 1 swift Personal 1 rd
Snow Walk tra vsdf 1sa Touch 0 min
Snow Wave con[creation][cold] vs 1r 30 ft. Inst
Snowball Storm evo[cold] vsm 1sa Med Inst
Snowdrift tra vsmdf 1sa Touch Inst
Snowshoes tra vs 1sa Touch 0 hr(D)
Snowshoes, Mass tra vs 1sa Close 0 hr(D)
Snowsight tra vsdf 1sa Touch 0 hr
Snowsong en[comp][mind] v 1sa 30 ft. 0 min
Soften Earth and Stone tra[earth] vsdf 1sa Close Inst
Solid Fog con[creation] vsm 1sa Med 0 min
Solipism ill[phan][mind] v 1sa Med 0 rd(D)
Song of Discord en[comp][mind,sonic] vs 1sa Med 0 rd
Song of Festering Death evo[evil] v 1sa Close [c]
Songbird tra vs 1r Personal Perf+1 hr (D)
Sonic Blast evo[sonic] vs 1sa Close Inst
Sonic Rumble evo[sonic] vsf 1sa 30 ft. [c] up to 0 rds
Sonic Shield evo[sonic] vs 1a Personal 0 rd
Sonic Snap evo[sonic] vs 1sa Close Inst
Sonic Weapon tra[sonic] v 1sa Touch 0 min(D)
Sonic Whip evo[sonic,mind] vsm 1sa 0 ft. 0 rd
Sonorous Hum evo[sonic] vs 1sa Personal 0 min(D)
Sorrow en[evil,mind] vsm 1sa Close 0 rd
Soul Bind nec vsf 1sa Close Perm
Soul of the Waste tra[earth] vsdf 1sa Personal 0 min(D)
Soul Shackles nec[evil] vsfLocation 1sa Close Inst
Soul Ward abj vsdf 1sa Touch 0 mins(D)
Soulreaving Aura oth least
Soul's Treasure Lost tra vsm 1sa Close Inst
Sound Burst evo[sonic] vsf/df 1sa Close Inst
Sound Lance evo[sonic] vs 1sa Med Inst
Spark of Life nec vs 1sa Touch 0 rd
Spawn Screen nec vsdf 1sa Touch 0 hr
Speak to Allies tra[lang] vsf 1sa Med 0 min
Speak with Animals div vs 1sa Personal 0 min
Speak with Dead nec[lang] vsdf 10 mins 10 ft. 0 min
Speak with Plants div vs 1sa Personal 0 min
Spear of Valarian tra vs 1sa Touch 0 rd
Spectral Hand nec vs 1sa Med 0 min(D)
Spectral Stag con[creation] vsdf 1sa 0 ft. 0 rd
Spectral Touch nec vs 1sa Touch 0 rd(D); see text
Spectral Weapon ill[shad] vs 1 swift 0 ft. 0 rd(D)
Speechlink div vs 1sa Touch 0 min(D)
Speed Swim tra vsf 1sa Close 0 min
Spell Engine abj[force] vsmxp 10 mins Close see text
Spell Enhancer tra v 1 swift Personal 1 rd
Spell Flower tra vs 1sa Personal 0 rd
Spell Immunity abj vsdf 1sa Touch 0 min
Spell Immunity, Greater abj vsdf 1sa Touch 0 min
Spell Immunity, Lesser abj vs 1sa Touch 0 min
Spell Matrix tra vsf 1sa Personal 0 min(D)
Spell Matrix, Greater tra vsf 1sa Personal 0 min(D)
Spell Matrix, Lesser tra vsf 1sa Personal 0 min(D)
Spell Phylactery tra vsdf 10 mins Touch Perm(trig)
Spell Resistance abj vsdf 1sa Touch 0 min
Spell Resistance, Mass abj vsdf 1sa Close 0 rd
Spell Shield abj vsdf 1a* Touch 0 min
Spell Storing Item tra sxp 1min Touch 0 hrs or discharge
Spell Turning abj vsm/df 1sa Personal 0 mins/di(D)
Spell Vulnerability tra vs 1r Close 0 min.
Spellblast oth lesser
Spellcaster's Bane div vs swift Personal 0 rds
Spellmantle abj vs 1r Touch 0 min
Spellstaff tra vsf 10 mins Touch Perm(D)
Sphere of Ultimate Destruction con[creation] vsm 1sa Med 0 rd(D)
Spider Climb tra vsm 1sa Touch 0 min
Spider Curse tra[mind] vsdf 1 min Med 0 days
Spider Hand tra vs 1sa Personal [c]
Spider Legs tra vsf 1sa Personal 0 min
Spider Plague con[summoning][see text] vs 1 rd Close 0 rd
Spider Poison nec vsm 1sa Touch Inst*
Spider Shapes tra vsdf 1sa Close 0 hr(D)
Spiderform tra vsdf 1sa Personal 0 hr(D)
Spider-Shape oth lesser
Spiderskin tra vsm/df 1sa Touch 0 min
Spiderwalk oth least Personal 24 hr
Spike Growth tra vsdf 1sa Med 0 hr(D)
Spike Stones tra[earth] vsdf 1sa Med 0 hr(D)
Spikes tra vsm 1sa Touch 0 rd
Spirit Binding con[calling] vs 10 mins Close Inst
Spirit Binding, Greater con[calling] vs 10 mins Close Inst
Spirit Binding, Lesser con[calling] vs 10 mins Close Inst
Spirit Blast oth lesser
Spirit Needle tra vsf 1sa Close 0 rd
Spirit Self nec vsm 1sa Personal 1 min(D)
Spirit Steed nec vdf 1sa Touch 0 hrs
Spirit Worm nec vsm 1sa Touch 0 rd*
Spiritjaws evo[force] vsm 1sa Med 0 rd(D)
Spiritual Advisor div vs 1sa Personal 0 mins
Spiritual Cavalry evo[force] vsdf 1sa Med Inst
Spiritual Charger evo[force] vsdf 1sa Med Inst
Spiritual Chariot con[creation][force] vsdf 1sa Close 0 hr
Spiritual Guardian evo[force] vsdf 1sa 5ft. 0 mins or 0 rds;see text
Spiritual Weapon evo[force] vsdf 1sa Med 0 rd(D)
Spiritwall nec[fear,mind] vsm 1sa Med 0 min(D)
Splinterbolt con[creation] vsm 1sa Close Inst
Spontaneous Search div vsm 1sa Touch 1 rd
Spore Cloak con[creation] vsm 1sa Personal 0 min
Spores of the Vrock con[creation][evil] vsmdf 1r 0 ft. Inst
Spread of Contentment en[comp][mind] vsm 1 hr Long 0 hr
Spread of Savagery en[evil,mind] vsmdf 1 hr Long 0 hr
Stabilize con[healing] vsdf 1 swift 0 ft. Inst
Stalking Brand tra s 1sa Close 0 days
Stalwart Pact evo vsmdf 10 mins Touch Trig->0rd
Stand con(teleportation) vs imm Close inst
Standing Wave tra vsdf 1sa Close 0 min(D)
Starmantle abj vsm 1sa Touch 0 min
Stars of Arvandor evo[force,good] vs 1sa Close 0 min
Starvation tra vsm 1sa Close Inst
Statue tra vsm 1r Touch 0 hr(D)
Status div vs 1sa Touch 0 hr
Status, Greater div vs 1 min Med 0 hr
Stay the Hand en(comp)[mind-effecting] v imm Medium inst
Steal Incarnum oth lesser
Steal Life nec[evil] vsLocation 1sa Close [c]
Steal Size tra vsm 1sa Close 0 min (D)
Steal Summoning con[summoning] vs 1 immediat Close Con + 1 rd
Steal Summoning (In) oth dark
Steam Breath evo[fire] vsm 1r 30 ft. Inst
Steed of the Seas tra vsdf 1sa Touch 0 hrs(D)
Steeldance tra vsf 1sa Med 0 rd
Stick tra vsm 1sa Touch Inst
Sticky Fingers tra s 1sa Personal 1 rd
Sticky Floor con[creation] vsm 1sa Close 0 hrs
Sticky Saddle tra vsdf 1 imm Personal 0 min(D)
Stifle Spell abj v imm Close inst
Sting Ray en[comp][mind] vsm 1sa Close 0 rd
Stinking Cloud con[creation] vsm 1sa Med 0 rd
Stolen Breath nec[air] vsf 1sa Med Inst*
Stone Body tra vsm 1sa Personal 0 min(D)
Stone Bones tra vsf 1sa Touch 0 min
Stone Construct tra sm 1rd Touch 0 mins or discharge
Stone Fist tra vsdf 1sa Personal 0 rd(D)
Stone Shape tra[earth] vsm/df 1sa Touch Inst
Stone Shape, Greater tra[earth] vsm/df 1sa Touch Inst
Stone Shatter evo[sonic] vs 1sa Close Inst
Stone Sphere evo[earth] vsm 1sa Med 0 rd
Stone Spiders tra vsdf 1r Close 0 rd(D)
Stone Tell div vsdf 10 mins Personal 0 min
Stone to Flesh tra vsm 1sa Med Inst
Stone Walk con[teleport] vsm 10 mins Touch Perm(D)
Stonehold con[creation][earth] vs 1sa Med 0 days
Stoneskin abj vsm 1sa Touch 0 mins*
Stony Grasp tra[earth] vsm 1sa Close 0 rd
Stony Grasp (In) oth lesser Close 0 rd
Stop Heart nec[evil] sDrug 1sa Touch Inst
Storm Mote evo[air,earth] vsmdf 1sa Med 0 min
Storm of Elemental Fury con[summon] vs 1r Long 4 rds
Storm of Fire and Ice evo[cold/fire] vs 1sa Long 1 rd
Storm of Needles con[creation] vsm 1sa 30 ft Inst
Storm of Shards evo[good] vsSac 1sa 0 ft. Inst
Storm of Vengeance con[summon] vs 1r Long [c]->10 rd(D)
Storm Tower abj[air] vs 1r Long 0 rd(D)
Stormrage tra[electricity] vsdf 1sa Personal 0 min(D)
Stormrunner's Ward abj vsm 1r Touch 0 hrs(D)
Stormwalk con[teleport] vsdf 1r Touch Inst
Strategic Charge abj vdf 1 swift Personal 0 rd
Strength of Stone tra vsdf 1 swift Personal 1 rd
Strength of the Beast tra vf 1sa Personal 0 rd
Stretch Weapon tra v swift 0 ft One attack
Stun Ray con[creation][electricity] vsm 1sa Close 1d4+1 rds*
Stunning Breath tra s 1 swift Personal Inst
Stunning Breath, Greater tra sb 1sa Personal Inst
Stunning Screech evo[evil,sonic] vsmDrug 1sa 30 ft. 1 rd
Stupor en[mind] sm 1 min Touch 0 hr
Subdue Aura abj vs 1sa Touch 0 mins
Sublime Revelry abj vsdf 1r Close 0 min
Submerge Ship evo[water] vsf 10 min Touch 0 hr
Substitue Domain tra vsdf 10min Personal 0 days(D)
Subvert Planar Essence tra vsm/df 1sa Med 0 rd
Sudden Stalagmite con[creation][earth] vs 1sa Med Inst
Sudden Swarm oth lesser
Suggestion en[comp][lang,mind] vm 1sa Close 0 hrs*
Suggestion, Mass en[comp][lang,mind] vm 1sa Med 0 hrs*
Summon Aspect of Bahamut con[summon,good] vsfdf 1r Close Con +1 rd
Summon Babau Demon con[summon][chaotic,evil] vsdf 1r Close [c] + 1 rd.
Summon Bearded Devil con[summon][lawful,evil] vsdf 1r Close [c] + 1 rd.
Summon Bralani Eladrin con[summon][chaotic,good] vsdf 1r Close [c] + 1 rd.
Summon Component con[summoning] s swift 0 ft 1 rd
Summon Desert Ally I con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally II con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally III con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally IV con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally IX con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally V con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally VI con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally VII con[summon] vsdf 1r Close 0 rd(D)
Summon Desert Ally VIII con[summon] vsdf 1r Close 0 rd(D)
Summon Devoted Roc con[summon] vsdf 1r Close 0 hr(D)
Summon Dire Hawk con[summon] vsdf 1r Close 0 min(D)
Summon Elemental Monolith con[summon][see text] vsm 1r Med [c]->0rd
Summon Elementite Swarm con[summon][see text] vs 1r Close [c]-> + 1 rd.
Summon Elysian Thrush con[summon][good] vsdf 10 mins Close 8 hours
Summon Giants con[summon] vsf/df 1r Close 0 rd(D)
Summon Golem con(summoning) vsf 1rd Close 0 min
Summon Greater Elemental con[summon][see text] vsdf 1r Close [c]-> + 1 rd.
Summon Holy Symbol con[summon] vs 1sa 0ft. 0 rd(D)
Summon Hound Archon con[summon][good,lawful] vsdf 1r Close [c] + 1 rd.
Summon Instrument con[summon] vs 1r 0 ft. 0 min(D)
Summon Monster I con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster II con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster III con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster IV con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster IX con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster V con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster VI con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster VII con[summon]* vsf/df 1r Close 0 rd(D)
Summon Monster VIII con[summon]* vsf/df 1r Close 0 rd(D)
Summon Nature's Ally I con[summon] vsdf 1r Close 0 rd(D)
Summon Nature's Ally II con[summon] vsdf 1r Close 0 rd(D)
Summon Nature's Ally III con[summon]* vsdf 1r Close 0 rd(D)
Summon Nature's Ally IV con[summon]* vsdf 1r Close 0 rd(D)
Summon Nature's Ally IX con[summon]* vsdf 1r Close 0 rd(D)
Summon Nature's Ally V con[summon]* vsdf 1r Close 0 rd(D)
Summon Nature's Ally VI con[summon]* vsdf 1r Close 0 rd(D)
Summon Nature's Ally VII con[summon]* vsdf 1r Close 0 rd(D)
Summon Nature's Ally VIII con[summon]* vsdf 1r Close 0 rd(D)
Summon Pest Swarm con(summoning) vsm 1r Long 0 rds(D)
Summon Swarm con[summon] vsm/df 1r Close [c]+2 rds
Summon Swarm (In) oth least Close [c]
Summon Undead I con[summon][evil] vsf/df 1r Close 0 rd
Summon Undead II con[summon][evil] vsf/df 1r Close 0 rd
Summon Undead III con[summon][evil] vsf/df 1r Close 0 rd
Summon Undead IV con[summon][evil] vsf/df 1r Close 0 rd
Summon Undead V con[summon][evil] vsf/df 1r Close 0 rd
Summon Weapon con[summoning] vs swift 0 ft 0 rds
Summoning Wind tra vs 10 mins 0 miles Inst
Sunbeam evo[light] vsdf 1sa 60 ft. 0 rds*
Sunburst evo[light] vsm/df 1sa Long Inst
Sunmantle abj sSac 1sa Touch 0 rd
Sunrise evo[light] vsdf 1sa Close Inst
Sunstroke nec vs 1sa Close Inst
Suppress Breath Weapon en[comp][mind] v 1sa Close 0 min
Suppress Flame tra[cold] vsColdfire 1r Med 0 hr
Suppress Glyph tra vs 1sa 100 ft. 0 min
Suppress Requirement tra sm 1rd Touch 0 mins
Sure Strike div v swift Personal 1rd or until discharged
Surefoot abj vs 1sa Personal 0 min
Surefooted Stride tra vs 1sa Personal 0 min
Surefooted Stride, Mass tra vs 1sa Close 0 min
Surelife abj vsm 1r Personal 0 min
Surge of Fortune tra vsdf 1sa Personal 0 rd(D)
Suspend Disease abj vsm 1sa Touch 24 hrs
Suspended Silence ill[glam] vsm 1sa Touch 24 hrs or until discharged*
Sustain tra vsm 1r Touch 0 hr
Swamp Lung con[creation] vsdf 1sa Med Inst
Swamp Stride con[teleport] vsdf 1sa Personal 0 hr or until expended*
Swim tra[water] vsm 1r Med 0 min(D)
Swim, Mass tra[water] vsm 1r Med 0 min(D)
Swimming The Styx oth least
Sword and Hammer evo[force] vsdf 1sa Med 0 rd(D)
Sword and Hammer, Greater evo[force] vsdf 1sa Med 0 rd(D)
Sword of Conscience en[comp][good,mind] vdf 1sa Close Inst
Sword of Darkness nec[evil] vsm 1sa Med 0 rd(D)
Sword of Deception evo[force] vsf 1sa Med 0 rd(D)
Symbol of Death nec[death] vsm 10 mins 0 ft.; see text see text
Symbol of Fear nec[fear,mind] vsm 10 mins 0 ft.; see text see text
Symbol of Insanity en[comp][mind] vsm 10 mins 0 ft.; see text see text
Symbol of Pain nec[evil] vsm 10 mins 0 ft.; see text see text
Symbol of Persuasion en[charm][mind] vsm 10 mins 0 ft.; see text see text
Symbol of Sleep en[comp][mind] vsm 10 mins 0 ft.; see text see text
Symbol of Spell Loss abj vs 10 mins 0 ft.; see text see text
Symbol of Stunning en[comp][mind] vsm 10 mins 0 ft.; see text see text
Symbol of Thirst en[comp][mind] vsm 10 mins 0 ft. see text
Symbol of Weakness nec vsm 10 mins 0 ft.; see text see text
Sympathetic Vibration evo[sonic] vsf 10 mins Touch to 0 rd
Sympathy en[comp][mind] vsm 1 hr Close 0 hr(D)
Symphonic Nightmare en[comp][mind] vsf 1sa Touch* 0 hr(D)
Synostodweomer tra vs 1 swift Personal 1 rd
Tactical Precision div[mind] vsm 1sa Close 0 rd
Tactical Teleportation con[teleportation] vs 1sa Close Inst
Tail Slap evo[force] vs 1sa Personal 0 rd
Tail Sweep evo[force] vs 1sa 10 ft Inst.
Targeting Ray div vsf 1sa Med 0 rd
Tasha's Hideous Laughter en[comp][mind] vsm 1sa Close 0 rd
Telekinesis tra vs 1sa Long [c]->0 rds*
Telepathic Aura div sdf 1sa 100 ft. 0 min
Telepathic Bond, Lesser div[mind] vs 1sa 30 ft. 0 min
Telepathy Block abj vs 1sa Close 0 rd
Telepathy Tap div Sac 1sa Personal 0 rd
Teleport con[teleport] v 1sa Per or Tch Inst
Teleport Object con[teleport] v 1sa Touch Inst
Teleport, Greater con[teleport] v 1sa Per or Tch Inst
Teleportation Circle con[teleport] vm 10 mins 0 ft. 0 min(D)
Temporal Stasis tra vsm 1sa Touch Perm
Tenacious Dispelling abj vs 1sa Med Inst
Tenacious Plague oth greater Long 0 min
Tenser’s Improved Disk evo[force] vsm 1sa Close 0 hrs
Tenser's Floating Disk evo[force] vsm 1sa Close 0 hrs
Tenser's Transformation tra vsm 1sa Personal 0 rd
Tern's Persistance tra vsmdf 1sa Touch 24 hr
Terra Cotta Lion tra vsf 1sa Touch 0 rd
Terra Cotta Warrior tra vsf 1sa Touch 0 rd
Terrifying Roar oth greater
Thalassemia nec vs 1sa Touch Inst
Thaw tra[earth,fire] vsdf 1sa Close Inst
Thieves' Bane oth lesser Med 0 min(D)
Thin Air nec[cold] vs 1sa Med 0 min
Thorn Spray tra vs 1sa Close Inst
Thornskin tra vsm 1sa Personal 0 rd
Thousand Needles con[creation][evil] vsm 1sa Med 0 min
Thunder Field evo[sonic] vs 1a Medium 0 rd
Thunderhead evo[electricity] vsm 1sa Close 0 rd
Thunderlance evo[force] vsm 1sa 0 ft. 0 rd(D)
Thunderous Roar evo[sonic] vsdf 1sa Long 20 ft. radius burst
Tidal Surge evo[water] vs 1sa Med Inst
Tiger's Tooth tra v 1 swift Touch 1 rd
Time Stop tra v 1sa Personal 1d4+1 rds(apparent time)*
Tojanida Sight div s 1sa Personal 0 min(D)
Tomb of Light tra[good] vsm 1r Touch [c]
Tongue of Baalebul tra[evil] vsmDrug 1r Personal 0 hr
Tongue Serpents tra[evil] vsm 1sa Personal 0 hr
Tongue Tendrils tra[evil] vsm 1sa Personal 0 hr
Tongues div vm/df 1sa Touch 0 min
Tormenting Thirst enc[comp][mind] vs 1sa Close 0 min
Torrent of Tears enc[compulsion] vsm 1sa Close 5 rds
Tortoise Shell tra vsdf 1sa Touch 0 min
Total Repair tra vs 1sa Touch Inst
Touch of Adamantine tra vs 1sa Touch 0 min
Touch of Fatigue nec vsm 1sa Touch 0 rd
Touch of Idiocy en[comp][mind] vs 1sa Touch 0 min
Touch of Juiblex tra[evil] vsCorrupt 1sa Touch Inst
Touch of Madness en[mind] vs 1sa Touch 0 rd
Touch of Restoration con[healing] vs 1sa Personal 1min
Touch of the Graveborn nec vs 1sa Touch Inst
Touch of Vecna nec[evil,fear] vs 1sa Touch 1 rd and permanent
Touch of Years nec vs 1sa Touch 0 days
Touchstone Lightning tra[electricity] vs 1sa Med Inst
Toughen Construct tra vs 1sa Touch 0 mins
Towering Oak ill[glam] vs 1 swift Personal 0 rd
Towering Thunderhead con[creation][air] vs 1sa long 3 rds(D)
Toxic Tongue con[creation] vs 1sa Personal 0 mins
Toxic Weapon con(creation) vs 1a Touch 1 hr or until discharged
Train Animal en[charm][mind] vsdf 10 mins Touch 0 hr
Transcribe Symbol abj vsf 1sa Touch 10 mins
Transend Mortality tra vs 1 immediat Personal 0 rds(D)
Transfix en[comp][mind] vsm 1r Med 0 hr
Transform Magic oth greater
Transformation of the Deeps tra vsm 1sa Touch 0 hr(D)
Translocation Trick con[teleport] v 1sa Med 0 min
Transmute Metal to Wood tra vsdf 1sa Long Inst
Transmute Mud to Rock tra[earth] vsm/df 1sa Med Perm
Transmute Rock to Lava tra[earth,fire] vs 1sa Med Inst
Transmute Rock to Mud tra[earth] vsm/df 1sa Med Perm*
Transmute Sand to Glass tra[earth] vsmdf 1sa Med Perm
Transmute Sand to Stone tra[earth] vsmdf 1sa Med Perm
Transmute Stone to Sand tra[earth] vsmdf 1sa Med Perm
Transport via Plants con[teleport] vs 1sa Unlimited 1 rd
Trap the Soul con[summon] vsm(f) 1a* Close Perm*
Traveler's Mount tra vs 1sa Touch 0 hr
Treasure Scent div vs 1sa Personal 0 hr
Tree Healing con[healing] vsdf 1sa Touch 1 day(D)
Tree Shape tra vsdf 1sa Personal 0 hr(D)
Tree Stride con[teleport] vsdf 1sa Personal 0 hr(D)*
Tremor evo[earth] vsdf 1sa Med 0 rd
Tremorsense tra vsfdf 1sa Personal 0 rd(D)
Triadspell tra vs 1sa Personal Inst
Trip Vine tra vsdf 1sa Med 0 hr
Triple Mask ill[shad] vsdf 1sa Med 0 rd(D)
Trollshape tra(polymorph) vs swift Personal 0 rd(D)
True Casting div vs 1sa Personal One spell
True Creation con[creation] vsmxp 10 mins 0 ft. Inst
True Domination en[comp][mind] vs 1sa Med 0 days
True Resurrection con[healing] vsmdf 10 mins Touch Inst
True Seeing div vsm 1sa Touch 0 min
True Strike div vf 1sa Personal see text
Tsunami con[creation][water] vsm 1r Long conc. upto 0 rd
Tunnel Swallow con[creation][earth] vsm 1sa Med Inst
Turbidity abj sm 1sa 0 ft. 0 min.
Turn Anathema en[comp][mind][see text] vsdf 1sa Personal 0 mins
Twilight Luck abj[good] vFeat 1sa Touch 0 min
Unbinding abj vsmdf 1r 180 ft. Inst
Undead Bane Weapon tra vsdf 1sa Touch 0 hr
Undead Lieutenant nec vs 1sa Close 24 hrs
Undead Torch nec vsm 1sa Close 0 rd
Undeath After Death nec[evil] vsm 10 mins Touch Perm(D)
Undeath to Death nec vsm/df 1sa Med Inst
Undeath's Eternal Foe abj[good] vsdf 1sa Close 0 rd
Undermaster tra[earth] vm 1sa Personal 5 rds
Undersong tra v 1sa Personal 0 min
Understand Device div vs 1sa Close 0 min
Undetectable Alignment abj vs 1sa Close 24 hrs
Undulant Innards tra vs 1sa Close 0 rd.
Unearthly Beauty tra[good] vsFeat 1sa Personal 0 rd
Unearthly Heat tra vs 1sa Touch 0 min
Unfettered Grasp enc[comp][mind] v 1sa Close
Unhallow evo[evil] vsm 24 hrs Touch Inst
Unheavened abj[evil] vsDrug 1sa Touch 0 min
Unholy Aura abj[evil] vsf 1sa 20 ft. 0 rd(D)
Unholy Blight evo[evil] vs 1sa Med inst (1d4 rd)*
Unholy Storm con[creation][evil,water] vsmdf 1sa 0 ft. 0 rd(D)
Unicorn Blood tra[good] vs 1sa Personal 0 mins(D)
Unicorn Heart tra[good] vs 1sa Personal 0 hrs
Unicorn Horn tra[good] vs 1sa Personal 0 mins
Unliving Weapon nec[evil] vsm 1r Touch 0 hr
Unluck div vsm 1sa Close 0 rd
Unnerving Gaze ill[phan][mind] vs 1sa Close 0 rd
Unseen Servant con[creation] vsm 1sa Close 0 hr
Unseen Servant, Mass con[creation] vsm 1sa Close 0 hr
Unseen Strike Ill[glamer] vs 1 full Personal 0 hrs(D)
Unyielding Form of Inevitable Death tra[poly] vs swift Personal 0 rds(D)
Unyielding Roots tra vsdf 1sa Touch 0 rd(D)
Updraft con[creation][air] vsm 1 swift Per Inst
Urban Shield abj vsmdf 1 imm Personal 0 rd
Urchin's Spines tra vsmdf 1sa Touch 0 min
Utterdark con[creation][evil] vsmdf 1 hr Close 0 hr
Utterdark Blast con[creation][evil] vsmdf 3 rds Close 0 hrs.
Utterdark Blast (In) eld dark 1 hr
Valiant Fury tra vsdf 1sa Close 0 rd
Valiant Steed con[calling][good] vsFeat 1 hr Close Inst
Vampiric Touch nec vs 1sa Touch Inst/1 hour*
Vanishing Weapon abj vs 1sa Touch 0 min
Vecna's Malevolent Whisper ench[compulsion] v 1sa Close Inst
Veil ill[glam] vs 1sa Long [c]+0 hr(D)
Veil of Shadow evo[darkness] vs 1sa Personal 0 min
Veil of Undeath nec[evil] vsm 1sa Personal 0 min
Vengeance Halo abj[good] vsdfFeat 1sa Close 0 min
Ventriloquism ill[fig] vf 1sa Close 0 min(D)
Verraketh's Shadow Crown en[charm][mind] v 1sa Personal 0 rd
Vertigo ill(phantasm)[fear,mind-effecting] vs 1a Close 0 rd(D)
Vertigo Field ill(pattern) vs 1a Medium 0 rd
Vigilant Slumber div vs full rnd Personal See text
Vigor con[healing] vs 1sa Touch 10 rd
Vigor, Greater con[healing] vs 1sa Touch 10 rd
Vigor, Lesser con[healing] vs 1sa Touch 10 rd
Vigor, Mass Lesser con[healing] vs 1sa 20 ft. 10 rd
Vigorous Circle con[healing] vs 1sa 20 ft. 10 rd
Vile Death con[calling][evil] vsmxp 1 hr Touch Perm
Vile Lance evo[evil] vsmdf 1sa Touch 0 min
Vine Mine con[creation] vsm 1sa Med 0 min
Vine Strike div vdf 1 swift Personal 1 rd
Vipergout con[summon][see text] vsm 1sa Close 0 rd
Virtue tra vsdf 1sa Touch 1 min
Visage of the Deity tra[evil/good] vsdf 1sa Personal 0 rd
Visage of the Deity, Greater tra[evil/good] vsdf 1sa Personal 0 rd
Visage of the Deity, Lesser tra[evil/good] vsdf 1sa Personal 0 rd
Viscid Glob con vsm 1sa Med 0 hr
Vision div vsmxp 1sa Personal see text
Vision of Glory div vsdf 1sa Touch 1 min(D)
Vision of Heaven en[mind] v 1sa Close 1 rd
Visions of the Future div vs 10min Personal 0 hr or until discharged
Vital Strike div s swift Personal One attack
Vitrify tra[earth] vsmdf 1sa Med Perm
Vitriolic Blast eld [acid] greater 0 rd
Vitriolic Sphere con[creation][acid] vsm 1sa Long Inst*
Voice of Madness oth least
Voice of the Dragon tra vs 1sa Personal 0 min(D)
Voidsense oth lesser Personal 24 hr
Voidsense (drm) oth lesser
Voracious Dispelling oth lesser Med Inst
Voracious Dispelling (drm) oth lesser
Vortex of Teeth evo[force] vsm 1sa Med 0 rd(D)
Vulnerability tra vs 1sa Touch 0 rd
Wages of Sin en[comp][good,mind] vFeat 1sa Med 0 rd
Wail of Doom nec[fear,mind,sonic] v 1sa 30 ft. Inst +0 rd
Wail of the Banshee nec[death,sonic] v 1sa Close Inst
Wake Trailing div[water] vsm 1sa Touch 24 hr
Walk the Mountain's Path tra vsm 1sa Touch 0 min(D)
Walk Unseen oth lesser Personal 24 hr
Walk Unseen (drm) oth lesser
Wall of Bones con[creation] vsm 1r Med 10 mins
Wall of Chains con[creation] vsm 1sa Med 0 min
Wall of Chaos abj[chaotic] vsmdf 1sa Close 0 min
Wall of Coldfire evo[cold] vsColdfire 1sa Med [c]->0 rd
Wall of Deadly Chains con[creation] vsm 1sa Med 0 min
Wall of Dispel Magic abj vsdf 1sa Close 0 min
Wall of Evil abj[evil] vsmdf 1sa Close 0 min
Wall of Eyes con[creation][evil] vsm 1sa Med Inst
Wall of Fire evo[fire] vsm/df 1sa Med [c]+0 rd
Wall of Force evo[force] vsm 1sa Close 0 rd(D)
Wall of Gears con[creation] vsm 1sa Med 0 min
Wall of Gloom ill[shad][dark,fear,mind] vsm 1sa Med [c]+0 rd
Wall of Gloom (In) oth lesser Med [c]+0 rd
Wall of Good abj[good] vsmdf 1sa Close 0 min
Wall of Greater Dispel Magic abj vsdf 1sa Close 0 min
Wall of Ice evo[cold] vsm 1sa Med 0 min
Wall of Iron con[creation] vsm 1sa Med Inst
Wall of Law abj[lawful] vsmdf 1sa Close 0 min
Wall of Light evo[light] vsm 1sa Close 0 min(D)
Wall of Limbs evo vs 1r Med 0 rd(D)
Wall of Magma con[creation][earth,fire] vsmdf 1sa Med 0 min
Wall of Moonlight evo[good,light] vs 1sa Med 0 rd
Wall of Ooze con[creation] vsmdf 1sa Med [c]+0 rd
Wall of Perilous Flame oth greater Med [c]+0 rd
Wall of Salt con[creation][earth] vsmdf 1sa Med Inst
Wall of Sand con[creation][earth] vsmdf 1sa Med [c] + 0 rd
Wall of Scales con[creation] vsm 1sa Med 0 min
Wall of Smoke con[creation] vs 1sa Close 0 rd
Wall of Stone con[creation][earth] vsm/df 1sa Med Inst
Wall of Thorns con[creation] vs 1sa Med 0 min(D)
Wall of Water con[creation][water] vsm 1sa Med 0 min
War Cry en[comp][mind,sonic] vs 1 swift Personal 1 rd
Warcry en[comp][mind] v 1sa 30 ft. Inst
Warding Gems con[healing] vsm 1sa Close 0 hr
Warlock's Call oth greater see text 1 rd*
War-Mount tra vs 1sa Touch 0 mins(D)
Warning div vs 1sa Touch 0 min
Warning Shout tra[sonic] v 1 imm 30 ft. Inst
Warp Destiny tra vs 1 imm Personal Inst
Warp Wood tra vs 1sa Close Inst
Waste Strider tra vsdf 1sa Touch 0 hr(D)
Water Breathing tra vsm/df 1sa Touch 0 hrs*
Water to Acid tra[water] vsm 1sa Med Inst
Water to Poison tra vsm 1r Touch Inst
Water Walk tra[water] vsdf 1sa Touch 0 min(D)
Waterspout con[creation][water] vsdf 1r Long 0 rd
Wave Blessing tra[water] v 1ia Med 0 min
Wave of Grief en[evil,mind] vsm 1sa 30 ft. 0 rd
Wave of Pain nec[evil] sm 1sa Close 0 rd
Waves of Cold nec[cold] vsColdfire 1sa 60 ft. 0 rd
Waves of Exhaustion nec vs 1sa 60 ft. Inst
Waves of Fatigue nec vs 1sa 30 ft. Inst
Weapon Augmentation tra sm 1min Touch 0 mins
Weapon Augmentation, Greater tra sm 1min Touch 0 mins
Weapon Augmentation, Lesser tra sm 1min Touch 0 mins
Weapon Augmentation, Personal tra sm 1min Touch 0 mins
Weapon of Energy tra[see text] vs 1sa Touch 0 rd
Weapon of Impact tra vs 1sa Touch 0 min
Weapon of the Deity tra vdf 1sa Touch 0 rd
Weapon Shift tra vsm 1sa Touch 0 min
Weather Eye div vsmf 1 hr 1 miles Inst
Web con[creation] vsm 1sa Med 0 min(D)
Webfoot tra vsdf 1sa Touch 0 min
Weighed in the Balance nec v 1sa 30 ft. Inst
Weight of Sin evo[see text] vs 1sa Med Inst., then 0 rd or perm.; see tex
Weighty Utterance oth lesser
Weird ill[phan][fear,mind] vs 1sa Med Inst
Were-Doom evo[chaotic,evil] vsm 1 min Long 24 hrs
Whelm en(comp)[mind-effecting] vs 1a Close inst
Whelm, Mass en(comp)[mind-effecting] vs 1a Close inst
Whelming Blast en(comp)[mind-effecting] vs 1a 30 ft inst
Whirling Blade tra vsf 1sa 60 ft. Inst
Whirlwind evo[air] vsdf 1sa Long 0 rd(D)
Whirlwind of Teeth evo[evil] vsmdf 1sa Med 0 rd
Whirlwind, Greater evo[air] vs 1sa Med 0 rd
Whispering Sand tra[lang] vsf 1sa see text 0 min(D)
Whispering Wind tra[air] vs 1sa 0 mile Special
Whiteout con[creation][cold] vs 1sa Long 0 hr
Wieldskill div vs 1sa Touch 0 min
Wild Runner tra vsdf 1sa Personal 0 rd(D)
Wind at Back evo vs 1sa Med 12 hrs
Wind Tunnel evo vs 1sa Close 0 rd
Wind Walk tra[air] vsdf 1sa Touch 0 hr(D)*
Wind Wall evo[air] vsm/df 1sa Med 0 rd
Winding Alleys ill[phan][mind] vsdf 1sa Close 0 rd
Wingbind evo[force] vs 1sa Med 0 rd(D)
Winged Mount tra vsdf 1sa Touch 0 min
Wings of Air tra v 1sa Touch 0 min
Wings of Air, Greater tra v 1sa Touch 0 min
Wings of Bounding evo[force] vs 1sa Personal Inst.
Wings of Cover evo[force] vs 1ia Personal Inst.
Wings of Flurry evo[force] vs 1sa 30 ft. Inst
Wings of Swift Flying evo[force] vs 1sa Personal 0 hrs
Wings of the Sea tra sm 1sa Touch 0 min
Wingstorm oth greater
Winter Chill tra[cold] vs 1sa Close Inst
Winter's Embrace evo[cold] vs 1sa Close 0 rd
Wish uni vxp 1sa see text see text
Witchwood Step oth lesser
Wither nec vsm 1sa Med Inst
Wither Limb nec[evil] vs 1sa Close Perm
Withering Palm nec vs 1sa Touch Inst
Wood Rot tra vsm 1sa Touch Inst/0 rd
Wood Shape tra vsdf 1sa Touch Inst
Wood Wose con[creation] vsdf 1sa Close 0 hr
Wooden Blight tra vsm 1sa Med 0 rd(D)
Woodland Veil ill[glam] vs 1sa Close 0 min(D)
Word of Balance evo[sonic] v 1sa 30 ft. Inst
Word of Binding con[creation] vdf 1sa Close 0 rd(D)
Word of Changing oth dark Close 24 hr or Perm
Word of Chaos evo[chaotic,sonic] v 1sa 40 ft. Inst
Word of Group Recall con v 1sa Unlimited Inst
Word of Recall con[teleport] v 1sa Unlimited Inst
Wounding Whispers abj[sonic] vs 1sa Personal 0 rd(D)
Wrack nec[evil] vs 1sa Close 0 rds + 3d10 mins
Wrack Earth evo[earth] vsdf 1a 30 ft. inst
Wracking Touch nec vs 1sa Touch Inst
Wraithstrike tra vs 1 swift Personal 1 rd
Wrathful Castigation en[comp][mind] vsf 1sa Close 0 rd(D)
Wretched Blight evo[evil] vs 1sa Med Inst
Xorn Movement tra vsf 1sa Touch 0 rd
Yoke of Mercy en[comp][good,mind] vFeat 1sa Close 0 rd
Zeal abj vs 1 swift Personal 0 rd
Zealot Pact evo vsdfxp 10 mins Touch Trig->0rd
Zone of Glacial Cold con[creation][cold] vsm 1sa Med 0 rd
Zone of Natural Purity evo vsmdf 1sa Close 0 hrs
Zone of Peace tra vsf 1 min 0ft. emanation 0 mins(D)
Zone of Respite abj vsm 2 rds 20 ft. 0 mins
Zone of Revelation div vsmdf 1sa Close 0 mins
Zone of Silence ill[glam] vs 1r Personal 0 hr(D)
Zone of Truth en[comp][mind] vsdf 1sa Close 0 min
76 77 78 79

Short
Save SR Description Refer

Fort neg Yes You transform one creature into an aberration. bv:84
Fort neg Yes Subject's skin undergoes horrible transformation. sto:112
You gain 25% chance of knowing information in a brain eaten. bv:84
You gain 1/4 of a creature's Str and Con when he eats it. bv:84
Will neg(o)* Yes(o) Hide weapon; +4 Bluff check feint when drawn. spc:6
Absorbs 1d4+6 ranged spells that have you as a target. spc:6
None No Sumons demons to fight for you. spc:7
You gain +2 to Str, Con, Dex, and SR. bv:84
Balance/climb/hide/move slightly/tumble at normal speed w/ no penalty on skill check. spc:7
Will neg Yes Enhances 0 thrown weapon or one projectile weapon touched car:96
Ref half Yes Cone of acid deals 0d6 damage. spc:7
None No Fog deals 2d6 acid damage each round. ph:196
None No 20-ft.-radius cylinder deals 7d6 acid damage. hb:124
Sheath of acid damages attackers. spc:7
None No Orb deals 1d3 acid damage. ph:196
Ref half No Deals 0d6 acid damage in a 20-ft. radius. spc:7
None No Wings grant you fly 60', provide natural attacks. cm:95
Fort neg Yes Subject becomes addicted to a drug. bv:84
Increase fly speed and maneuverability. Dodge bonus to AC while airborne. rw:174
None No Wards an area against flying creatures. hb:124
None No You and four aarakocra summon a large air elemental via flying dance. rac:189
Fort neg Yes Infects evil subject with chosen affliction. be:89
None Yes(h) +1 on attack rolls and saves against fear, 1d8+0 temporary hp. ph:196
None Yes(h) Allies gain +1 on attacks, saves against fear and 1d8+0 temporary hp. spc:8
Gives caster +10 on concentration checks to maintain concentration spc:8
Will neg(h) Yes(h) Subject can breathe air as easily as water. spc:8
None Yes(h) Subject treads on air as if solid (climb at 45-degree angle). ph:196
None No Turn normal water into breathable substance, negate underwater penalties. sto:113
None No Wards an area for 0 hours. ph:197
None No Wards an area for 0 hours. Detects creatures on conterminous or coexistent planes. spc:8
Fort Yes Functions like Alarm spell except it wards a single object or container. pc:84
None No Summons bebilith to deal with a demon. bv:84
None No Give bonuses to cold subtype creatures. fr:88
Will neg(h) Yes(h) Natural weapon becomes good, evil, lawful, or chaotic. spc:9
Will neg(h) Yes(h) Allies' natural weapons become good, evil, lawful, or chaotic. spc:9
Will neg(h,o) Yes(h,o) Weapon becomes good, evil, lawful, or chaotic. ph:197
Will neg(h,o) Yes(h,o) Allies' weapons become good, evil, lawful, or chaotic. spc:9
Fort part. Yes Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. cc: 116
Fort neg(h) Yes(h) Increases own and allies speed. spc:9
Will neg(h) Yes (h) Subject knows direction and distance to your location. cm:95
As comprehend languages on written material, bonus on Search and Spot checks. cm:123
None No Reroll any die roll phb2:101
Assume form of a similar creature. ph:197
Will neg(o) Yes(o) Copy nonmagical text. spc:9
None Yes Target is trapped in stasis inside amber. be:90
Will neg(h) Yes(h) Target and gear become ozzelike. spc:9
Will neg* Yes* Lowers Listen DC by 20. spc:10
None, Will neg* No Reveals magical aspects of subject. ph:197
see text No Find a nearby portal and discover its properties. spc:10
see text No Find a nearby planar touchstone and discovery its properties. plh:93
None No Chaotic-aligned rain falls in 20-ft radius. spc:11
Will neg(o) Yes(o) Makes chaotic-aligned water. spc:11
Will neg(h) Yes(h) Target gains DR 5/evil. spc:11
Ref neg* Yes Blinds creatures within 20 ft. for 0 min. Damages or destroys undead. spc:11
Fort neg Yes Subject takes -2 penalty on attack rolls. bv:85
Fort neg Yes 0 animals double in size. ph:198
None* Yes Sends a Tiny animal to a specific place. ph:198
None* Yes(h) 0 ally polymorph(s) into chosen animal. ph:198
Will neg* Yes Fascinates 2d6 HD of animals. ph:198
Will neg (h) Yes (h) +2 enhancement to STR, DEX, CON phb2:101
Will neg (h) Yes (h) +2 STR, DEX, CON to 0 creatures phb2:101
Your breath weapon becomes a construct. spc:11
None No Buildings attack as one gargantuan animated object plus other effects. rd:164
None No Creates undead skeletons and zombies. ph:198
None No Able to animate fire (use sm. fire elemental MM pg 98) spc:12
None No Creates skeletons or zombies hb:124
None No You imbue inanimate objects with mobility and a semblance of life. pc:84
None No Objects attack your foes. ph:199
None No One or more trees animate and fight for you. ph:199
None No Makes a rope move at your command. ph:199
None No Siege weapon attacks your foes. hb:125
None No Animates snow to become animated object (MM 14) to fight for you. spc:12
None No Able to animate water (use sm. water elemental MM pg 100) spc:13
Will neg Yes A weapon animates and fights for you. cm:95
None No Able to animate wood (use sm. Animated object in MM pg 13) spc:13
None No Allows subject to predict (size and number) and delay teleportation by others by 1 round spc:13
None No Allows subject to predict (size, number, type) and delay teleportation by others by 3 rounds spc:13
None Yes Mobile sphere grants immunity to cold. Hedges out cold subtype creatures. spc:13
Will neg(h) Yes(h) Grants +0 luck bonus to AC and Saves against Dragons. spc:14
Will neg(h) No Creatures within sphere gain immunity to fire damage. sa:110
None Yes 10-ft. field hedges out living creatures. ph:199
Will neg Yes Antimagic Field that affects one creature. mag:77
None see text Negates magic within 10 ft. ph:200
Will neg(o) Yes Forms Antimagic Field around one Creature or Object. spc:14
Will prtl Yes Object or location affected by spell repels certain creatures. ph:200
None Yes Keeps animated plants at bay. ph:200
You can read and prepare up to 2nd level arcane spell in 3rd level domain slot. spc:14
You can read and prepare up to a 5th level arcane spell in a 6th level domain slot. spc:15
None Yes All in a 0-mile radius take 10d6 damage. bv:85
Will neg Yes Causes subject's face to take on a horrible appearance. car:97
By taking 2 min instead of 1 you gain a +10 insight bonus on Appraise checks. spc:15
Breathe and use breath weapon underwater; gain swim speed. drm:79
Fort partial Yes Transform your foe into a tree, which temorarily animates and serves you. cm:95
Ref half No Causes 0d6 electricity damage to two or more creatures spc:15
None No Invisible floating eye moves 30 ft./round. ph:200
None No Cast two spells you know without expending additional slots. cm:96
None No Cast two spells you know without expending additional slots. cm:96
None No Magically locks a portal or chest. ph:200
None No Inscribes a personal rune (visible or invisible). ph:201
Magical auras become visible to you. ph:201
As arcane sight, but also reveals magic effects on creatures and objects. ph:201
None or Will part Yes Targeted dispel magic on one subject, and subject loses one spell cm:96
Fort half No Fog cloud obscures vision and causes damage. fr:88
None No Calls powerful good outsiders to fight at your side. be:90
None(object) No(object Touch armor or shield gains +3 equivalent special ability. ecs:108
None(object) No(object Touch armor or shield gains +5 equivalent special ability. ecs:109
None(object) No(object Touch armor or shield gains +1 equivalent special ability. ecs:109
Will neg(h) Yes(h) Grants +1 deflect bonus to AC. Darkvision, +2 save vs holy, good or light spells. spc:15
None No Grow two additional arms. lm:209
Threaten with bow and fire without AOO. spc:15
Fort prtl Yes Gives one projectile or thrown weapon a +4 enhance.; slays, or 3d6+0 dam spc:16
Take a full-round action to attack up to 0 targets once each w/in 1 range increment. spc:16
Become outsider, immune cold, DR 10/magic, DR 10/pierce, 2d6 cold damage in 15' radius, Fort save or slowe phb2:101
Fort half, Fort prtl Yes Drains moisture from a creature, possibly killing it and destroying its body. sa:110
Fort neg No Hovering construct dehydrates a wounded creature. sa:111
You become more like your deity. be:91
Transforms creature into an axiomatic creature. be:91
Transforms creature into an axiomatic creature. be:91
You assume the physical appearance and many of the qualities and abilities of a bulette. spc:16
None No You take the form of a Winter Wolf. cm:96
You assume the physical appearance and many of the qualities and abilities of a wolf. spc:16
Gives +10 bonus on caster level to overcome SR of a single creature spc:17
None No While on the Astral Plane, open a portal to a demiplane to heal naturally. spc:17
None Yes Projects you and companions onto Astral Plane. ph:201
None Yes Removes burden of misdeeds from subject. ph:201
None No As alarm, plus learn one type and number of creatures that triggered alarm. cm:96
None No Grant target creature protection against damaging planar traits. spc:17
Fort neg(h) Yes(h) Your familiar gains +4 enhancement to Str, Dex, & Con; DR 5/magic; & +2 saves. spc:17
Learns whether an action will be good or bad. ph:202
Ignore 10 fire dam/rnd and extinguish fires. Touch to snuff out fires. spc:18
None Yes Cold emanates from you dealing 2d6 cold damage to all within range. fr:88
None Yes Cold emanates from you dealing 1d6 cold damage to all within range. fr:88
No No You and all creatures within 10 ft. gain Evasion against Breath Weapons. spc:18
Aura deals fire damage to creatures that strike you. drm:79
None No Removes any fear effects from all allies spc:18
Will neg* Yes You gain an aura of fear, or your frightful presence becomes more effective. spc:18
Will neg(h) Yes(h) +4 morale bonus to Str, Dex, & Con. spc:18
Fort prtl, Ref neg* Yes Reduce foe to half hp and stun foe, traps creatures in 20 ft radius from victim. spc:19
Fort prtl Yes Reduce foe to half hp and stun foe. spc:19
None Yes(h) Provides temporary protection against overtly damaging planar traits. spc:19
Will neg Yes Animal or tree gains human intellect. ph:202
Will neg(h) Yes(h) Awakens a humanoid shaped construct spc:21
None No A region of san forms into a Huge, sentient creature. sa:111
Will neg Yes 0d6 non lethal damage & stuned for 1 rnd. If unconscious 1d6 points Wis dam. spc:21
None(h) Yes(h) Grant sentience to otherwise mindless undead. spc:21
see text Yes As awaken, but multiple trees or creatures of one kind. spc:21
Fort neg(h) Yes Transforms creature into an axiomatic creature. be:91
None No Lawful-aligned rain falls in 20-ft. radius. spc:22
Will neg(o) Yes(o) Makes lawful-aligned water. spc:22
Fort neg, Ref half* Yes Evil creatures are blinded for 1 round and take 0d6 damage. be:91
Fort neg(h) Yes(h) Secrete a body-covering acid does 1d8 points of damages foes' weapons. spc:22
Will neg* Yes(o) Allows one wooden hafted two-handed weapon to attack wielder once spc:23
Will neg Yes Spells and spell like abilities backfire causing 1d6 per level of the spell being cast. spc:23
+4 on balance, can balance on impossible if 5 ranks. spc:23
Fort neg No Subject blinks only when attacking or casting - 50% miss chance phb2:102
A single creature becomes your servant, but slowly sickens and dies. drm:79
None Yes You summon a tiny woodland creature to take a tiny message (written on paper or cloth) to a place you designa pc:85
Fort neg, Will prtl* Yes Transforms subject into harmless animal. ph:202
Will neg Yes Two subjects switch places. spc:23
Fort prtl Yes As the Shatter spell plus possibly daze and deafen. car:132
Ref neg Yes Energy balls deal 0d6 electricity damage. spc:23
None No Subject's flaming body damages foes in grapple. spc:24
Ref prtl No Able to immobilize one medium or smaller creature spc:24
Will neg Yes Enemies take -1 on attack rolls and saves against fear. ph:203
Eldritch blast deals extra damage against specified creature type. cm:123
Will neg Yes Banishes 0 HD of extraplanar creatures. ph:203
Will neg(o) Yes(o) Destroy target corpse, potentially preventing its return to life. spc:24
None Yes(h) Grants a +2 enhancement bonus to the target's existing natural armor bonus. ph:203
None No Acts as minor globe of invulnerability and double strength magic circle against evil. be:92
None Yes Deals 1d6 plus bull rush. spc:24
Will neg(h) Yes(h) Allies within 30ft may reroll Will saves. spc:25
None No Gain bonus on attack, save; bardic music effects extended. cm:96
None No Create trench or berm. hb:125
None No Improve light in 80-ft.-radius cylinder. hb:125
None No Sense and counter spellcasting within 100 feet. hb:125
Will neg Yes Targets take penalties, you gain bonuses. pg:99
Will neg(h) Yes Subject gains +4 to Con. ph:203
Will neg(h) Yes As bear's endurance, affects 0 subjects. ph:203
Your hands become slashing natural weapons. spc:25
Fort neg(h) Yes(h) Subject fights without penalty while disabled or dying. spc:25
None No Large amount of water becomes poisonous. lm:209
None No You create a Tiny nature servant. spc:26
You gain +6 bonus on Bluff, Diplomacy, and Intimidate Checks. car:132
Gain bonus on Bluff, Diplomacy, and Intimidate checks. drm:79
None Yes Your touch deals 2d12 damage and lingers for 0 rds. spc:26
Will(h) Yes(h) Subject gains a +2 luck bonus on saves, can reroll one att., save, skill or ability check. cc: 116
None No Two willing subjects switch places. spc:27
Fort neg Yes Creature struck by beshadowned blast is blinded. car:132
Will neg Yes -6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions. ph:203
Will neg Yes Curses target with one of several effects. spc:27
Fort neg Yes Transfer 0 of wounds to another. hh:127
Will Yes Target must take the lower of two rolls for each save, att. roll or skill check. cc: 116
Will Yes Seemingly swap one ally with one enemy. cc: 116
Will Yes Subject is sickened or nauseated. cc: 117
Will neg Yes Creature struck by bewitching blast is confused. car:132
None Yes Large hand provides cover, pushes, or attacks your foes. ph:203
None Yes Large hand provides cover, pushes, or crushes your foes. ph:203
None Yes Hand punches subject when casting, forcing conc check phb2:102
None Yes Hand pushes creatures away. ph:204
None Yes Large hand provides cover, pushes, or grapples. ph:204
None No Hand holds things for you and helps some skill checks phb2:102
None Yes Hand provides cover against one opponent. ph:204
Ref part Yes #VALUE! phb2:103
Ref neg Yes #VALUE! phb2:103
None Yes #VALUE! phb2:103
Will neg* Yes Utilizes an array of techniques to imprison a creature. ph:204
Target of your eldritch blast must make Will save or be stunned for 1 round. cm:123
Ref neg Yes Snow field freezes impeding movement fr:89
Ref neg Yes Air prevents target from moving, hinders ranged attacks. spc:27
Fort neg Yes Swallow enemies your size or smaller whole. spc:28
Become like a werebear. spc:28
Become like a wereboar. spc:28
Become like a wererat. spc:28
Become like a weretiger. spc:28
Become like a werewolf. spc:29
None No Create extra-dimensional bag of torture tools. bv:86
None Yes Floating magic weapon does damage and may disintegrate. spc:29
Will neg Yes Makes creature attack itself phb2:103
Ref neg Yes Creates a 20 foot radius area of deadly black sand. sa:111
see text Your arm becomes a claw that gives +5 ft. reach, bonus to attack/damage. pg:100
Fort prtl and Ref neg* Yes Ray may cause 1d4 points of Constitution damage and nausea per round spc:29
Will neg or None(o) Yes or No(o) Creates a 20-ft. radius of supernatural darkness you can see through. spc:30
Fort partial Yes Deal damage to plant creatures, or use wooden weapon to sicken foes. cm:96
see text Yes Greatly enhances staff or quarterstaff. mag:81
Fort prtl Yes Desecrate water, deal 0d6 negative energy damage, bestow negative level. sto:112
Fort prtl No Create blackwater tentacle that attacks your foe. sto:112
Ref half, Ref neg* Yes Wall of blades deals 0d6 damage. ph:205
Will neg (h) Yes (h) Two subjects share saving throw and use best, both get targeted if fail phb2:103
None No Next weapon strike +1d6, add 2d6 to this if you take 5hp dam phb2:103
Will prtl Yes Creates blade of gnashing teeth doing 1d6+0. spc:30
Take a full round action to take a melee attack w/ ea weapon to all foes within reach. spc:30
None(o) Yes(o) Slashing weapon glows and gains +3 bonus. spc:31
None No Your melee weapons deal an extra 1d8 pts of fire damage. spc:31
see text see text Melee attacks daze opponent. spc:31
None, Will neg* Yes Kills, paralyzes, weakens, or dazes non-evil subjects. ph:205
Ref half No A cone shaped burst of fire causes 0d6 fire damage spc:31
Fort prtl Yes Ray deals 0d6 damage. spc:31
Fort Yes Ranged touch attack. A ray of intense light blast from your finger. The subject is blinded for 1d6+0 rounds. pc:85
Ref half No Cone deals 0d6 damage. sa:112
Fort neg. Yes 60-ft. cone of light dazzles creatures. hb:125
None No Negative Energy sucks 1d6 hp/rd from living in 20' radius phb2:104
Fort Yes Creature takes Con dmg. from piercing/slashing weapons; repeated use imposes -4 on Fort. saves. cc: 117
None Yes(h) Allies gain +1 morale bonus on attack rolls and saves against fear. ph:205
Will neg(o) Yes(o) Makes holy water. ph:205
None No Weapon strikes true against evil foes. ph:205
None No Weapon strikes true against evil foes for 1 round(swift). spc:31
Will neg(h) No All allies' within a 50 ft r spread gain a +2 on ranged attacks. spc:31
Evil auras become visible to you. be:92
You gain damage reduction 10/magic. spc:31
Will neg (h) Yes (h) All allies in 40' burst get +1d6 holy damage and are considered-good aligned phb2:104
Fort half* Yes Withers one plant or deals 0d6 damage to plant creature. ph:206
You become as beautiful as a nymph, and can blind humanoids who look at you. be:92
Your breath weapon blinds targets. spc:31
Will neg Yes Become invisible to target, Will save or target blinded 1rd phb2:104
None No 0' radius of light that blinds evil creatures. be:92
None Yes Ranged touch at -4, subject is blinded until his eyes are washed out. spc:32
Fort neg Yes Makes subject blind or deaf. ph:206
Will neg(h) Yes(h) Grants blindsight (mm 306) out to 30 ft. spc:32
Will neg(h) Yes(h) Grants blindsight (mm 306) out to 60 ft. spc:32
You randomly vanish and reappear for 0 rounds. ph:206
As blink, but safer and with more control. spc:32
None and Fort prtl Yes All within a 50-ft radius spread are dazzled and take 2d6 damage. spc:33
Fort prtl No Blizzard obscures vision, impedes movement and causes cold damage. fr:89
Fort neg Yes Entangles creature, 0/rd damage phb2:104
Will neg Yes Rage gives +2 Str & Con, +1 Will saves, and -1 to AC. spc:33
None Yes You heal a target at range and take a like amount of damage. be:92
Fort neg* No A windstorm (DMG 95) knocks creature prone doing damage. spc:33
Fort neg Yes Corrupts snow field draining 1d2 Con each round and nausea to all within. fr:89
Fort half Yes Turn subjects blood to water doing 2d6 points on Con damage. spc:33
Will neg(h) Yes(h) Attack w/ natural/unarmed attacks as thrown weapons w/ 20 ft. range increment. spc:33
Immediate retry for failed Survival check while tracking. spc:34
None Yes; see text Your light weapon creates bleeding wound that deals damage. cm:97
Fort neg Yes Hovering construct doing 1 pt of Con damage each time the disignated foe is damaged. spc:34
Will neg(h) Yes(h) Attacks miss subject 20% of the time. ph:206
None No Transforms a willing subject into a bodak. bv:86
Fort neg Yes You slay a creature, which turns into a bodak 24 hours later. spc:34
You attack as if armed, deal bonus damage, harm grapplers. spc:35
You are surrounded by fire and leave a wall-like trail behind you. sa:112
Will neg Yes Victim takes 1d10 points of different ability damage ea rd. spc:35
Reflex half Yes Your body emanates fire 5 ft in all directions dealing 0d4 damage. spc:35
You assume the appearance and many of the abilities of a warforged spc:35
None No Creates one or more indistinguishable duplicates of you. car:100
Will(h) Yes(h) Protects against 5 pts. of ability dmg. to Str, Dex or Con; repeated use increases dmg. absorbed. cc: 117
Fort partial Yes Deal damage per round, second casting sickens target. cm:97
Ref half No 10-ft. cylinder deals 4d6 damage+2d6 per round for 0 rounds. hb:125
Will(o) Yes(o) Subject's aura strengthens as if it had 1HD/2 CL more than it actually does. cc: 117
None Yes Positive energy ray, deals 0d12 damage to evil outsiders & undead or 0d12 to others. spc:35
Will neg Yes One ray/round, dazes 1d3 rounds. spc:37
Ref half* No Falling rocks deal 0d8 damage and bury targets under 5 ft of rock. spc:37
Fort neg No Ray of cold rendering corporeal undead immobile. fr:89
None No Turns a bone into a magic weapon. bv:86
Fort half/Fort neg* Yes 1d3 Con damage to subject. bv:86
Fort neg Yes Save each rd or take 3d6 sonic damage and a -20 penalty on Move Silently." spc:37
Ref neg No Pillars erupt from wall or floor, knocking over creatures or smashing them phb2:104
Fort neg Yes Stronger Gust of Wind that also does cold damage fr:89
Will Neg Yes Subject's speech becomes incoherent. cm:97
None No Uncorking bottle creates fast horse made of smoke. spc:37
Will neg Yes Eavesdrop on thoughts of up to eight other creatures. spc:38
None No Wooden weapon gains a +1 enhancement and grows spikes that deal 0 damage. spc:38
+10 on Climb in trees, swing like monkey. spc:38
see text No Frees subjects from enchantments, alterations, curses, and petrification. ph:207
Your breath weapon dazzles targets for 1 min. spc:38
None No Create mist, DC of saves made in this mist against poison & disease increased by +2. spc:39
None No Similar to Fog Cloud. car:132
Create a fog cloud as the spell. drm:79
Your breath weapon also deals a second type of damage. spc:39
Your breath weapon deals a different kind of damage than normal. spc:39
None No 40 ft. radius spread entangles creatures and thorns deal 1 pt of damage for each 5 ft moved. spc:39
Ref prtl* No As entangle, excpet that targets take 1d8+0 damage each round. pg:100
Ref half No Flaming worms deal 0.25/rd fire damage to enemies in 20' radius phb2:105
Will neg(h) Yes(h) All of the targets' weapons become brilliant energy, ignoring armor. spc:39
Will neg(h,o) Yes(h,o) Transforms one weapon or 50 projectiles into a brillant energy weapon spc:40
Fort prtl Yes Wearer blinds evil creatures. be:92
Ref neg Yes Blast deals fire damage. Creature struck catches fire (2d6 damage per round). car:132
None No Armor grows spikes that attack with the subjects 1st attack/rd, +0 bonus doing 2d4. spc:40
Ref neg Yes Makes weapon brittle. fr:89
Will neg(h) Yes(h) Subject gains +4 to Str. ph:207
Will neg(h) Yes(h) As bull's strength, affects 0 subjects. ph:207
None No Target float to the surface of water at 60 ft/rd until they are floating. spc:40
Fort prtl* Yes Deals 1d8 acid & fire damage/round, target can take only single move actions. spc:40
Ref half Yes 0d4 fire damage. ph:207
Will neg Yes +1 att, +2 dam, DR 2/magic, sub takes 4 hp fire damage/rd phb2:105
None No Weapon give light for 30 ft. Does extra 1d6 fire damage. spc:41
Will neg(h) Yes(h) Subject grows claws and gains burrow speed of 30 ft. spc:41
Will neg(h) Yes(h) Subjects grows claws and gains burrow speed of 30 ft. spc:41
None No Bee gives subject -10 penalty on Move Silently and Concentration checks. spc:41
Ref half Yes 0d6 sonic damage in a 20 ft burst. spc:41
Fort prtl Yes Barrier inflicts d6+0 damage. spc:41
None No As alarm, plus learn one type and number of creatures that triggered alarm. cm:98
Ref half* No Causes an avalanche to fall from sky crushing and burying creatures fr:90
None No Summon 2d4 dretches. bv:86
None No Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. be:93
Will neg Yes Target wakes up chaotic evil and goes on a rampage. hh:127
None No Calls a kolyarut to aid you. spc:42
None No Summon 2d4 lemures. bv:86
Ref half Yes Calls down lightning bolts (3d6 per bolt) from sky. ph:207
Ref half Yes As call lightning, but 5d6 damage per bolt. ph:207
None No Calls a marut to aid you. spc:42
None No Call your special mount, even if you have already called it today. be:93
None No Summons a nightmare. bv:87
Fort part Yes On missed save speed drops 10'/rd, DEX -2/rd, 4 missed saves and turn to stone phb2:105
Speak with animals and influence their behavior. cm:123
None No Calls a zelekhut to aid you. spc:42
Will neg* Yes Calms 2d4+0 HD of animals. ph:207
Will neg Yes Calms creatures, negating emotion effects. ph:207
None No Covers several spots with magical caltrops. spc:42
Grants +10 bonus on Hide checks. spc:43
Will neg(h) Yes(h) Grants +10 on Hide checks to a group. spc:43
None or Ref prtl* Yes Ball of wind pushes targets around. spc:43
None and Fort neg* No Gaze turns creatures to stone (as Flesh to Stone) spc:43
Your touch can break enchantment, and you can counterspell. cm:123
Fort half Yes Verbal rebuke damages those whose alignment differs. spc:44
Will partial Yes Horrible wail renders creatures nauseated or sickened for 1 round. cm:98
Will neg(h) Yes Subject gains +4 to Dex. ph:208
Will neg(h) Yes As cat's grace, affects 0 subjects. ph:208
Reroll a balance, climb, jump or move silently with a bonus. cm:98
Will prtl Yes One creature of 5 HD or less flees for 1d4 rounds. ph:208
None No Acidic sludge slows progress, deals damage. cm:98
Acidic sludge slows progress, deals damage. cm:123
Fort partial No Cloud deals damage, blinds creatures. cm:98
Will neg* Yes Intoxicate subjects. spc:44
Can immediately take a standard action and then dazed until end of next turn phb2:105
Can immediately take a full-round action and then dazed until end of next turn phb2:105
Can immediately take a move action and then dazed until end of next turn phb2:105
Fort neg Yes Target gains one of four celestial properties. be:93
None Yes Grant energy resistance, +4 on saves vs. poison, and damage reduction 10/evil. be:94
None No Object sheds brilliant light to 120 ft. and hurts undead and evil outsiders. be:94
Gain a fly speed with good maneuverability. cm:61
Will neg Yes Good creatures gain +2 on attacks/saves vs. fear, 1d8+0 temp hps. Evil takes -2. be:94
None No One or more creatures affected by targeted dispel magic, add 0 to dispel check phb2:105
Ref half Yes 0d6 damage; 0 secondary bolts each deals half damage. ph:208
None Yes 0 missiles doing 1d4+1 pts of damage strike target and may hit one other target within 30'. spc:44
Will neg Yes You can see through another creatures eyes. spc:45
Will half Yes Target takes 2d10 Cha drain, deals same to next ally she touches. hh:128
None No You change a leather cord into an assassin vinelike reature, about 16 feet long. pc:86
None No Your staff becomes a treant on command. ph:208
None No You change a twig (found on the ground) into a Small shrub‐creature. pc:86
None No You invite a celestial(up to 12 HD) to occupy your body. be:94
None No You invite a celestial(up to 12 HD) to occupy your body. be:94
Will neg (h) Yes (h) Heals creature/dam undead at range - more hp and range as casting time increases phb2:106
Gives DR/evil - more DR as casting time increases phb2:106
None Yes Fatigue, exhasut and deal damage to target, depending on casting time. cm:98
Ref half Yes Fire damage to enemies- increase dam and area as casting time increases phb2:106
Fort half Yes Deal sonic damage in cone; area and damage increase based on casting time. cm:99
Will prtl* Yes Damages and staggers lawful creatures. ph:208
Will neg(h) Yes Target gains horns and a gore attack. spc:45
Will neg Yes Similar to Charm Monster. car:132
Cause a single creature to regard you as a friend. drm:79
Will neg Yes Makes one animal your friend. ph:208
Will neg Yes Makes monster believe it is your ally. ph:209
Will neg Yes As charm monster, but all within 30 ft. ph:209
Will neg Yes Makes one person your friend. ph:209
Will neg Yes Like Charm Person, at least one creature or up to 0 combined HD of creatures. rd:164
None No Consumes one corpse or undead creature. bv:87
Will neg (h) Yes (h) +4 to each attribute phb2:106
Will neg* No Once, take the better of two rolls when attempting to win a game of chance. spc:46
None No You imbue a weapon with a 0 enhancement bonus, and lawful-alignment. spc:46
Will neg(o) Yes(o) Cold metal damages those who touch it over seven rounds (0,1d4,2d4x3,1d4,0). ph:209
None Yes Ray causes cold damage. spc:46
Fort prtl, Will neg* Yes 0 touch deals 1d6 damage and possibly 1 Str damage. ph:209
Create solid fog that deals cold damage. drm:79
None No Similar to Evard's Black Tentacles except cold damage. car:132
Fort partial No Cobwebs provide concelment, slow movement, sicken creatures. cm:99
Fort neg Yes Touched creature begins to suffocate on sand. sa:112
Roll twice for attacks, skill checks, ability checks, and saves. Use better of two. rd:164
Indicates direction and condition of a known target. spc:46
Fort neg Yes Kills 0d4 HD of creatures. ph:209
Fort neg Yes Foes denied all actions or take -2 penalty on attacks, saves, and skill checks. bv:88
Fort prtl Yes Blind all other creatures in area for 1 round, dazzle for 1 min. rd:164
None(Will neg o) No, Yes* Transports you and others from one small city or larger to another. rd:164
Enh bonus to STR and CON, and DR adamantine based on size of city. rd:165
None No Hear or see at a distance. ph:209
Will neg(h) Yes +4 bonus saves vs mind-affecting spells and effects & blind fighting. spc:46
Fort prtl Yes* Your hands become reach melee touch attacks, 1d8 cold damage, slow opponents. spc:67
Your hands become weapons dealing 1d8 damage each. spc:47
You gain claws based on her size. bv:88
None No Subject gains claws that deal damage based on size. bv:88
You gain a +4 sacred bonus on saves vs mind-affecting spells and effects. spc:47
Will neg(h) Yes(h) Enhancement bonus on Climb checks. spc:47
None No Temporarily grow a tall tree for use as a ladder. cm:99
Will neg(h) Yes(h) You and your allies gain a +0 bonus on saves against fear. spc:47
Will neg(h) Yes(h) You and your allies become immune to fear and get +2 morale bonus on attack rolls. spc:48
see text Yes(h) +4 to AC, +4 resistance, and SR 25 against lawful spells. ph:210
Will neg(h) Yes(h) Protects from effcts of sunlight, +4 resistance on saves vs. light or darkness effcts. spc:48
Will neg Yes Target provokes hostile reactions, takes -10 penalty on Diplomacy checks. hh:128
None Yes Touched creature gains protection from heat and sun. sa:112
Will neg(h) Yes(h) Blur, Freedom of Movement and Water Breating and no non-lethal damage while in water. spc:48
Will neg(h,o) No Hide a color pool on the Astral Plane from view. spc:48
None No Duplicate awakens when original dies. ph:210
Will half(h)* Yes(h) Cure 1d4 + 0 damage. If cast imediately after a subject takes damage it prevents the damage. spc:48
Creates a magical cloud chariot for you and any other willing touched creature car:100
Fort neg* No Generates a nauseating 10-ft. cube. spc:48
#VALUE! phb2:107
Fort prtl Yes Cloud deals 2d6 damage plus confusion. bv:88
Fort neg(h) Yes(h) Increases subjects fly speed by 30 ft. spc:49
None No Hampers vision and ranged attacks, puts out normal fires. spc:49
Fort prtl* No Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. ph:210
Fort (see text) No This spell generates a bank of fog, similar to a fog cloud, except that its vapors are reddish brown and poisonou pc:86
Ref neg(h) Yes(h) Targets gain a 60 ft(perfect) outdoor fly speed. spc:49
Fort neg Yes While you concentrate the target takes 1d12 damage/round and is paralyzed. spc:49
None See text Surround yourself with blades of force. cm:99
Fort neg No Saliva can be sprayed forth in a 10-ft-cone causing 1d3 Con damage car:101
Fort neg Yes A creature dead no longer than 0 rnds is preserved & begin a slow process of rebirth. spc:49
Ref prtl* No Subject is entangled by trash and detritus in an area. cty:68
You and nearby allies protected by endure elements. cm:123
No(fire); Fort half(creature) No(fire); Yes(cr Turn fires cold. Creatures with the fire subtype or cold vulnerability, take 0d6 damage. spc:50
None No A powerful cold front lowers temperatures 0 degrees. spc:50
Will neg Yes Knocks unconscious, blinds, and/or stuns creatures in a 15 ft. cone. ph:210
Ref neg No Creates an ice pillar that rises from the ground lifting creatures into the air. fr:90
Will Neg None Allows one subject to use the skill ranks of a second subject in place of her own. cm:100
Ref prtl Yes Combustable objects burst into flame. If the target creatures it takes 0d8 with no save. spc:50
Ref half No Comet falls atop foes doing 0d6 points of damage and knocking them prone. spc:50
Ref prtl No 3 frozen comets strike down fr:90
Will neg Yes One subject obeys selected command for 1 round. ph:211
Will neg Yes Sway the actions of one or more plant creatures. ph:211
Will neg* Yes Undead creature obeys your commands. ph:211
Will neg Yes As command, but affects 0 subjects. ph:211
Deity answers 0 yes-or-no questions. ph:211
Gain knowledge of the surrounding community rd:165
You gain knowledge of hills, mountains and underground areas. rac:189
Will neg* No Contacts any local spirit, and can ask up to 0 questions car:101
Will neg* No Contacts any local spirit (4HD or less), and can ask 0 questions car:101
Learn about terrain for 0 miles. ph:211
You understand all spoken and written languages. ph:212
Will neg Yes If outsider target fails Will save, stunned for 1 rd and DR decreased by 10 phb2:107
Heal 2d10+1/CL (max.10) pts. of dmg. to yourself while channeling pos. energy. cc: 118
Ref half Yes 0d6 cold damage. ph:212
Will neg* Yes Creatures caught in a 60 ft cone must save or believe they are blind. spc:50
Will Yes Gain a +2 circ. bonus on att. rolls against subject and impose a -2 penalty on ist att. rolls against you; subject cc: 118
Will neg Yes 01-10: Atk you;11-20: Act normal;21-50: Drool;51-70 Flee;71-00: Atk nearest. ph:212
Will neg Yes One creature is confused for 1 round. ph:212
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
None No Creates ice creature to fight for you. fr:91
Conjure an object made of ice. fr:91
None No Fills area with positive energy, making undead weaker. ph:212
None No Fills large area with positive energy, making undead weaker hb:126
None No Creature is entangled, unable to move, and takes 3d6 nonlethal damage per round. be:94
Will neg(h) Yes(h) Construct gains resistance 10 to specified energy type. ecs:109
Will neg(h) Yes(h) Construct gains immunity to specified energy type. ecs:109
You steal the appearance of a dead person, adding +10 on Disguise checks. bv:89
Will neg Yes Draw life from creatures within 30 ft. with -1 or fewer hit points that fail save. spc:51
Will neg Yes Draw life from creatures within 30 ft. with 9 or fewer hit points that fail save. spc:51
Lets you ask question of extraplanar entity. ph:212
Fort neg Yes Infects subject with chosen disease. ph:213
Fort neg Yes As contagion, but affects all creatures in the area of affect. spc:51
see text No Creates a fog cloud the causes disease. spc:52
Fort neg Yes You can infect one creature per round with chosen disease. spc:52
Sets trigger condition for another spell. ph:213
Ignores 10 points of damage/attack from first encountered elemental energy type. spc:52
None No Makes a permanent, heatless torch. ph:213
None No Changes current direction and speed. sto:112
Will neg Yes Enables you to command deathless creatures. ecs:109
Will neg No Control actions of one or more plant creatures. ph:213
None No Raise or lower the level of sand. sa:112
None No Raises or lowers ice and snow. fr:92
None No Raises or lowers the temperature. fr:92
Will neg Yes Undead don't attack you while under your command. ph:214
None* No Raises or lowers bodies of water. ph:214
None No Changes weather in local area. ph:214
Fort neg No Change wind direction and speed. ph:214
None No Transforms a magic wand into a healing wand. be:95
Will neg(h) Yes(h) Subject gains +2 morale bonus on saving throws. spc:52
Will neg(h) Yes(h) Subjects gains +2 morale bonus on saving throws. spc:52
Fort neg Yes Aura of cold deals 1d12 to others. They shiver (-2 to Str & Dex) & move at half speed. spc:52
Fort neg Yes Target becomes a soft-bodied ooze-like creature. mag:118
Fort neg Yes Target becomes a spongy writhing, amorphous mass suffering from searing pain. spc:53
None No Conjures a ghostly hand with a candle that provides light in a 5 ft. radius. spc:53
None Yes Melee touch attack doing 1d8 points of acid damage. spc:53
Will neg(D) Yes Forces a lycanthrope back to its natural form and keeps it from changing. spc:53
None No When the subject charges it gains a +4 attack roll and takes no penalty to AC. spc:55
Fort half Yes Shatters or damages ice structures and creatures. fr:92
Tentacles granting concealment, other bonuses & attacking those that attack you. spc:55
Your eye leaves your head and grows spidery legs, enabling it to scout for you. cm:123
None Yes -4 penalty on Listen & concentration check to cast spells. spc:55
None No Links two locations by a magical path. mag:86
None No This spell allows you to create an undying soldier. ecs:110
None No Feeds 0 humans (or 0 horses). ph:214
None No This spell allows you to create an undying councilor. ecs:110
None No Create shadows, wraiths, spectres, or devourers. ph:215
None Yes(h) Subject receives a magic tattoo with various effects. spc:55
Creates a CR 1 trap. rdr:112
None No Create ghouls, ghasts, mummies, or mohrgs. ph:215
None No Creates 0 gallons of pure water. ph:215
Fort half Yes Creature feels chill that increases each round(1d6,2d6,3d6). spc:55
Fort half Yes As creeping cold, but longer duration and more damage. spc:56
None No Creates a amophous cloud of inky blackness which you control car:102
None No Swarms of centipedes attack at your command. ph:215
Will neg Yes Target loses commander rating aura; can't add Cha to rally checks hb:126
None None Ignore miss chance from concealment. cm:100
Sneak attack: +1d6 damage, doubled threat range, +4 to confirm crit. spc:56
Fort prtl No Holy light blinds or dazzles foes, repels light-sensitive creatures, damages undead. be:95
Will neg (h) Yes (h) +2 on listen and spot checks, discharge for +5 on final check phb2:107
None Yes Aura burns evil outsiders, undead and fey for 2d6 points of damage/round. be:95
Will neg(h) Yes(h) You +4 Cha. Subjects +4 attack rolls/saves/skill checks/immunity to fear/0 temp hp. spc:56
Will neg (h) Yes (h) +2 to STR, discharge spell for +8 on final round phb2:105
Will neg (h) Yes (h) +1 bonus to AC and +1 bonus for save, discharge spell for +4 on final round phb2:105
Will neg (h) Yes (h) +2 damage to chosen alignment, 1/min, discharge for +8 on final attack phb2:105
Will neg (h) Yes (h) One command undead/min, dischagre for +4 on one turn or rebuke phb2:107
Will neg (h) Yes (h) +2 on hide and disguise checks, discharge for +8 on final check phb2:105
Will neg Yes Fools subject for 1 round, then -4 penalty on attacks, saves, and checks. bv:89
Fort half(o) Yes(o) You erode building or other structure doing 0d8 points of damage by passing hardness. spc:56
None No Area of snow becomes crunchy penalizing Move Silently -20. fr:92
Will neg Yes Subjects take -2 on attack rolls, damage rolls, saves, and checks. ph:215
Ref half Yes Fist deals 0d6 damage each round. bv:89
Fort partial Yes -2 att, saves, checks when you start casting until end; after casting complete, Fort save or be paralyzed phb2:109
None No Calls 2d4 bariaur defenders of Ysgard. be:95
Fort neg Yes Bestow mummy rot with your touch. cm:100
Will neg Yes Read subject's surface thoughts, deal hit point and int damage. cm:100
Will half(h)* Yes(h)* Cures 4d8+0 damage. ph:215
Will half(h), Will half* Yes(h), Yes* Cures 4d8+0 damage for many creatures. ph:215
Will half(h)* Yes(h)* Cures 1d8+0 damage. ph:215
Will half(h), Will half* Yes(h), Yes* Cures 1d8+0 damage for many creatures. ph:216
Will half(h)* Yes(h)* Cures 1 point of damage. ph:216
Will half(h)* Yes(h)* Cures 2d8+0 points of damage. ph:216
Will half(h), Will half* Yes(h), Yes* Cures 2d8+0 damage for many creatures. ph:216
Will half(h)* Yes(h)* Cures 3d8+0 damage. ph:216
Will half(h), Will half* Yes(h), Yes* Cures 3d8+0 damage for many creatures. ph:216
Will neg Yes -5 AC vs. ranged, all crit threats confirm phb2:109
Will prtl* Yes Similar to Bestow Curse. car:132
Will neg Yes Target suffers -3 penalty on attacks, checks, and saves. spc:56
None Yes Target in a 20 ft radius suffers -3 penalty on attacks, checks, and saves. spc:56
None Yes Subject takes -2 penalty to AC. spc:56
None Yes Subjects in a 20 ft radius take -2 penalty to AC. spc:57
Fort neg Yes Target dies and 1d6 wererats claw their way out of its body. spc:57
Will neg Yes Subject is unconscious for 1d10 minutes. bv:89
Will neg(o) Yes(o) Makes unholy water. ph:216
None No Wounds dealt by weapon can't be healed without remove curse. spc:57
see text No Light deals 2d4 to evil out to 10 ft, 1d4 out to 20 ft. Passing through deals 2d6+0. be:96
Hands gain +2 enhancement bonus; considered 'armed', do 1d6 points of damage. spc:57
Ref half Yes You send a cyclonic wind in a 120 ft. line doing 0d6 points of damage. spc:57
+2 attack & damage (full attack), SR+5 (defensive), DR5/magic (total defense). spc:57
None No Darkness deals either 2d6 or 1d6 damage per round. lm:210
Will(h) Yes(h) Decrease enh. bons of magic weapons as well as save DC and CL of magical effects used against subject by 1 or
cc:more
118 points; subject can invoke a
Ref half Yes Non-demons take 2d20 damage. bv:90
None No Mist washes air clean. +4 save vs magical & supernatural gas effects. spc:58
None No Causes one sword to hover and attack on its own car:102
None No #VALUE! phb2:109
None No Animates 0 chains. bv:90
None No Creates torches or other lights. ph:216
Ref half Yes Energy strands deal 0d6 nonlethal damage plus entangles evil for 1d6 rounds be:96
Change to a swarm of bats with additional effects. car:132
None, Will neg(h) No, Yes(h) Similar to Foresight. car:133
Luck bonus to one save equal to or less than your CHA modifier. car:133
Fort half Yes Water over large area causes weakness and 0d6 damage per hour. sto:112
None Yes Creates temp. bridge of shadow supporting 0lbs. spc:58
Will prtl Yes Create 0 bolts doing 2d8 each and dazes the target if they fail their save. spc:58
None Yes Create flames visible with darkvision, melee/ranged touch doing 0d6 fire damage. spc:59
None No Creates 5-ft.-radius area where all can see without light. bv:91
None No 20-ft. radius of supernatural shadow. ph:216
Use darkness as the spell. drm:79
None No As the Darkness spell. car:133
Will neg(h) Yes(h) See 60 ft. in total darkness. ph:216
Will neg(h) Yes (h) This spell functions like darkvision, except that the subject is able to see 120 feet in total darkness. pc:87
Will neg(h) Yes (h) This spell functions like darkvision, except that the subject is only able to see 20 feet in total darkness. pc:87
Will neg(h) Yes(h) All targets in a 10ft radius burst gain the benefits of darkvison spc:59
None Yes Create ten projectiles that you can launch at allies to cure 1d8 points of damage each. cc: 118
Fort neg(h) Yes(h) All sleeping creatures in a 15 ft radius burst awaken. spc:59
Ref part Yes Illuminates all creaytures in a 10' radius, deals damage to light-sensitive creatures. cm:101
None No 60-ft. radius of bright light. ph:216
Will neg Yes Humanoid creature of 4 HD or less loses next action. ph:217
Will neg Yes Living creature of 6 HD or less loses next action. ph:217
Will neg(h) or disbelieve Yes Hides spoor left by subjects. Actively tracking allows a disbelieve attempt. spc:59
Ref prtl* No Creates a mass of dead wood in a 20 ft radius which falls doing 0d6 points of damage. spc:59
None No Similar to Animate Dead. car:133
Ref part No Create a wave of molten volcanic rock that sticks to creatures. cm:101
Fort partial Yes Creatures take fire damage and become fatigued. cm:101
Fort partial Yes Permanently deafen all targets in a 20' raidus spread. cm:101
Fort prtl* No Weapon deals 1d6 sonic damage and creatures struck must save or be deafened for 1 min. spc:59
Cone of sound deafens creatures. drm:80
Black flames surround you. Creatures striking you take 1d4+0 points of damage. spc:60
Fort prtl Yes Up to 3 creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage. bv:91
+4 natural armor, +4 deflection bonus, & natural attacks with the damage of short swords. spc:60
None No You leave a magical "calling card" on a corpse. bv:91
Fort half No Calls a hailstorm causing 1d2 of Str and Con damage. fr:92
Will neg Yes Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. ph:217
None No Deity brings you back from the dead automatically. spc:60
None No Your body explodes when you die doing 0d8 points of damage in a 30ft radius. spc:60
Will neg(h) Yes(h) Grants immunity to death spells and negative energy effects. ph:217
Will neg(h) Yes(h) As death ward, but affects multiple creatures. spc:61
Fort partial Yes Scream deals damage, fatigues all within 10'. cm:101
None None Make death attack without spending rounds in observation. cm:102
None No Reveals how near death subjects within 30 ft. are. ph:217
Fort prtl* No Imbues a scarf that decapitates your target, or if saves takes 0d4 dam car:102
Will Neg/Will Partial Yes Disguise appearance of another creature or object. cm:102
None Yes Wounds deal 3 extra point of damage each round. spc:61
Will disbelief* No Figment mimics you and allies. spc:61
Fill your lungs with air for the duration of the spell. spc:61
Will neg Yes Puts 10 HD of creatures to sleep. ph:217
None No Object sheds supernatural shadow in 60-ft. radius. ph:217
Will neg(h) Yes(h) 90 ft darkvision & ignore th 20% miss chance of shadowy illumination. spc:62
Fort prtl* Yes Creates a gray sphere of whirling air that attacks your enemies spc:62
None Yes Imbues area of ice or snow with negative energy fr:92
Gain a bonus of 0 against one attack. phb2:109
Gain a bonus of 0 against one attack. phb2:109
Fort neg Yes Deal 1d6+0 Con damage. spc:62
Fort(h,o) Yes(h,o) Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. cc: 119
Will half Yes God's punishment deals 0d6 damage (0d6 vs. undead). spc:62
Will neg(h) Yes(h) Subject cannot die from hp damage. Can still die from abiltiydrains/damage etc. spc:62
Will neg(h) Yes(h) The progress of any nonmagical disease is halted for the spell duration. spc:62
Fort neg(h) Yes(h) Stops poison from harming subject. ph:217
Ref half Yes 0d6 fire damage; you can postpone blast for 5 rounds. ph:217
Will neg Yes Subject takes -2 penalty on attack rolls, save, ability checks, skill checks, and Wis. spc:63
Will prtl Yes As sending, plus you can send suggestion. ph:217
None or Fort prl* Yes Chaotic evil creatures take 2d6 points of damage/rd. Tanar'ri are stunned. spc:63
You fly at your land speed. bv:91
Gain +10 on one Know(planes), Know(arcana), or Know(religion) check. bv:91
You gain +0 natural armor. bv:92
Will neg(h) Yes(h) Evil creature gains DR 5/cold iron or good. spc:63
Fort prtl Yes Water slam deals 2d6+0 damage to all within 20-ft radius, pushes target back, sinks ships. sto:112
None Yes Fills area with negative energy, making undead stronger. ph:218
None No Fills large area with negative energy, making undead stronger. hb:126
Will neg Yes Imprisons creature as sand in an hourglass or as wind in the waste. sa:113
None Yes Those attempting planar travel are diverted to a random wasteland. sa:113
Fort prtl Yes Deals 0d6 of desiccation damage and dehydrates 1 living creature. sa:114
Fort prtl Yes Deals 0d6 of desiccation damage and dehydrates 0 living creatures. sa:114
Ref neg Yes Creates rolling sphere of supernaturally dry air doing 2d4 points of damage. spc:63
Fort prtl,neg Yes Kills plants, damages objects in 0-ft. radius. lm:210
Fort prtl Yes Kills subject and destroys remains. ph:218
None No Detects the presence of aberrations. lm:210
None No Detects kinds of animals or plants. ph:218
None No Reveals creatures, spells, or objects of selected alignment. ph:218
None No Detect fey crossroads within 60-ft. mag:88
None No Reveals creatures, spells, or objects of selected alignment. ph:218
None No You know if favored enemies are within 60 ft. spc:64
None No Detects heat, fire spells, fire magic items, clerics of fire deities and most living. fr:92
None No Reveals creatures, spells, or objects of selected alignment. ph:219
None No Reveals creatures, spells, or objects of selected alignment. ph:219
None No Detects spells and magic items within 60 ft. ph:219
None No As Detect Magic. car:8
None No Detects large accumulations of metal and other minerals. rac:189
None No Detects poison in one creature or object. ph:219
None No Alerts you of magical eavesdropping. ph:219
None No Reveals hidden doors within 60 ft. ph:220
None No Detect and identify ships. sto:112
None No Reveals natural or primitive traps. ph:220
None No Reveals creatures or objects with taint. hh:128
Will neg* No Allows "listening" to surface thoughts. ph:220
None No Reveals undead within 60 ft. ph:220
None No You can detect the presence of weapons in a cone emanating from you. cty:66
Lowers targets DR drm:81
Fort partial Yes Slays target and deals 0d6 fire damage on 20 foot radius. 7d6 fire damage if target makes save. phb2:109
Will negates(obj) Yes(object) You detoxify any sort of venom within 30 feet of you. ecs:110
None/Fort prtl* Yes Lawful evil creatures take 2d6 points of damage/rd. Baatezu are stunned. spc:64
You gain 1d4+1 Cha and becomes and outsider. bv:92
You can see darkness(even magical), up to 30 ft. bv:92
See in darkness or magical darkness to 30 ft. car:133
You gain a spiked tail that deals 1d4 damage. bv:92
Tongue grapples with a 15 ft. reach. bv:92
Will neg Yes As suggestion, plus subject believes his actions were his own ideas. cty:68
None No Similar to Dispel Magic, Greater, with additional benefits. car:133
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells succesdrm:80
Ref half Yes Dazzles evil creatures for 2d6 rounds and deals 0d6 damage to evil creatures. be:96
Will neg(o) Yes(o) Armor has DR Half the AC bonus/adamantine spc:64
None, Will neg* Yes Kills, paralyzes, slows, or deafens non-lawful subjects. ph:220
None, Will neg(o) No, Yes(o) Teleports you and 0 Medium creatures up to Long range. ph:221
None, Will neg(o) No, Yes(o) Demension Door lasting rounds. Transport targets up to 25 ft as a move action no AoO. spc:64
Will neg Yes Teleport subject 0 phb2:110
None No Teleport yourself up to 30' once per round. cm:102
None No Teleport yourself up to 30' once per round. cm:102
Will neg Yes Teleport multiple creatures short distances within line of sight. phb2:110
Fort neg Yes (h) Allies can immediately teleport a distance equal to their speed. phb2:110
None Yes(o) Bars extra-dimensional movement. ph:221
None Yes Teleportation and interplanar travel blocked. ph:221
None No Reduces size or blights growth of normal plants. ph:221
None Yes Diminish Protection reduces target's armor and natural armor bonuses by 0 pc:87
Ref half Yes Creatures in a 20 ft radius spread take 1d12+0 points of damage. spc:64
Fort neg Yes Subject maddened by hunger gains a bite attack with 1 1/2 time Str bonus. spc:65
Fort neg Yes Enemies suffer 2 Str & Dex damage per round. spc:65
Will neg Yes -4 attacks & dex, 50% reduction in speed, &Concentration check needed to cast spells. spc:66
Will half Yes Deals 0 points of damage to target construct. ecs:111
Will neg Yes Identify race and any inherited templates on one target per round. rd:165
Will neg No Reveals deliberate falsehoods. ph:221
None No Reveals exact location of creature or object. ph:222
By taking a standard action you are able to discern the true form of creatures within 60ft spc:66
Will dis No Changes the apparent color of a color pool on the Astral Plane. spc:66
Will neg Yes Subject takes sonic damage each time she casts a spell with a verbal component. cm:102
Detach one of your hands and send it forth to manipulate objects or attack. cm:124
Changes your appearance. ph:222
None No Disguises a ship. sto:112
None Yes(h) Makes one undead, including clothing, armor, weapons, equipment look different. spc:66
Fort prtl(o) Yes Makes one creature or object vanish. ph:222
Will neg* Yes Forces a creature to return to native plane. ph:222
see text see text +4 bonus against attacks by chaotic creatures. ph:222
see text see text +4 bonus against attacks by cold creatures. fr:93
see text see text +4 bonus against attacks by evil creatures. ph:222
see text see text +4 bonus against attacks by fire creatures. fr:93
see text see text +4 bonus against attacks by good creatures. ph:222
see text see text +4 bonus against attacks by lawful creatures. ph:223
None No Cancels magical spells and effects with dispell check of 1d20+0. ph:223
None No Cancels magical spells and effects with dispell check of 1d20+0. ph:223
None No Dispel Magic, targeted or area version only, affects only abjuration magic. spc:67
see text see text Cancels water spells and effects or dismisses water creatures. sa:114
Your breath weapon acts as a targeted dispel magic to all creatures in its area. spc:67
None No Creates a shimmering screen of Dispel Magic (PHB:223), max +10 spc:67
None No Creates a shimmering screen of Dispel Magic (PHB:223), max +20 spc:67
None No Dispel one magical effect on touched subject. phb2:110
Will neg(h) Yes(h) Attacks miss subject 50%. ph:223
You assume the appearance and many of the abilities of a displacer beast. spc:67
Will neg Yes Target avoids physical contact with others. spc:68
None Yes Deals 1d6 damage to one undead. ph:223
None Yes Deals 0d8 damage to undead. spc:68
Will neg(h,o)* Yes(h,o) Melee weapon destroys undead. ph:223
None* Yes -4 Concentration checks neededto cast spells. spc:69
Fort half Yes Creatures take 0d8 damage. spc:69
Fort neg Yes Creates ambrosia be:96
Fort neg Yes Speech is 50% unintelligible, affects spellcasting. spc:69
None No Creates area where only evil creatures can be summoned. bv:92
None No Weapon confirms critical hits against good foes. bv:92
Will neg Yes -4 penalty on all Concentration, Listen, Search, Spot, & can take only a single action. spc:69
Will neg Yes Creature is flat-footed. spc:69
None No If ray strikes spell caster casting a spell: make a Concentration check or lose the spell. spc:69
Provides useful advice for specific proposed actions. ph:224
Will neg(h) No Grants the subject a +10 enhancement bonus to Dex. spc:70
You gain +1 on attack and damage rolls. ph:224
Insight bonus of 5 on single skill check. spc:70
None Yes Target gains +3 sacred bonus on attack rolls against evil creatures. be:96
Will neg/None(o) Yes/No(o) Loss of turn/rebuke ability, domain powers, & many devine feats. spc:70
You gain attack bonus, +6 to Str, and 0 hps. ph:224
Gain a +5, +10 or +15 bonus on Intimidate checks against those who don't worship your deity. cc: 119
Will neg(h) Yes(h) Allies gain +1 morale bonus to AC, saves. spc:70
None No Weapon appears and strikes those who attack you phb2:110
Will part. Yes Any creature that harms you takes 1d6/caster lvl. (max. 15d6) points of damage (half energy, half divine) and 1dcc: 119
1st attack ea rd deal extra 5d6 but take 10 points of damage spc:70
None No Weapon's threat range is doubled and threats atomatically confirm spc:70
Will neg Yes Creates clouds of flickering light (0 10-foot cubes) that dazes creatures. be:97
Will neg Yes Subject animal obeys silent mental commands. ph:224
Will neg Yes As dominate person, but any creature. ph:224
Will neg Yes Controls humanoid telepathically. ph:224
Will neg Yes One subject takes -2 on attack rolls, damage rolls, saves, and checks. ph:225
None No Summons a fiendish kraken under your command. sto:112
Will half see text Scarab swarm deals 0d6 to all in 60 foot cone, if SR is broken gives you temporary hit points. phb2:110
Will neg Yes Black mist obscures all sight, dazes those inside. spc:70
Move instantly from one willing or controlled undead to another. cc: 120
Will Neg/Will Partial Yes Subject's speech is masked for listeners. cm:102
Reflex prtl* Yes Flying creatures caught in the area plummet up to 100 ft./50 ft if save spc:72
Sprout wings and fly at good maneuverability; fly longer overland. drm:80
Sprout wings and fly at perfect maneuverability; gain overland speed. drm:80
Gain bonus on Knowledge and Spellcraft checks. drm:80
Fort neg(h) Yes(h) +4 to Str, Con, and Cha. +4 to Natural Armor. Immune to sleep & paralysis spc:72
You change into a dragon's form. dr:79
Gain temporary hitpoints equal to your level. drm:80
None No Summons a dragon of up to 18 HD. spc:72
None No Summons a dragon of up to 22 HD. spc:72
None No Summons a dragon of up to 15 HD. spc:72
You choose a dragon type and mimic its breath weapon. spc:73
None No Calls forth an elemental spirit that assumes a cloudy, dragon-like form. be:97
You take on the form and abilities of a Huge red dragon phb2:111
Grants vision of a dragon, including low-light vision, darkvision, blindsense. spc:73
You gain +0 natural armor bonus and an energy resistance of 10 spc:73
Gain protective benefits vs. dragonblood subtype drm:82
Drain 1 point of essentia or Wisdom from target. moi:107
None No Prepared object appears in your hand. ph:225
Will half* Yes Fires a ray of negative energy that deals 4d8+0 damage and dazes target. pg:101
Reduce targets mobility drm:82
Fort neg Yes 1d3 Cha drain on one target. bv:93
None No You take the form of a beholder. cm:102
None Yes Sends message to anyone sleeping. ph:225
Yes Sends message and one emotional effect to anyone sleeping. spc:73
Your spirit can leave your body and travel 100 ft per round. spc:74
Will neg Yes As many as eight subjects enter a dreamscape. hh:129
Will neg Yes Control the physical body of a sleeping creature. hh:129
None No Create difficult, damaging terrain made of snow, leaves, or ash. phb2:111
Fort neg Yes Subject's lungs fill with water and he begins to drown (DMG 304). spc:74
Fort neg Yes Subjects', no more than 30 ft. apart, lungs fill with water and they begins to drown (DMG 304). spc:74
Fort neg Yes Subject is immune to addiction. bv:93
None Yes Enemies take -2 penalty on attack rolls and saves. hb:126
Allows you to counterspell as an immediate action. +4 Spellcraft. spc:74
Fort prtl Yes Ray inflicts 0d8 damage to corpses and undead. Disintegrate if reduced to 0 hp. rw:174
Will neg(h) Yes Subject gains +4 to Cha. ph:225
Will neg(h) Yes As eagle's splendor, affects 0 subjects. ph:225
None No Reduce light in 80-ft.-radius cylinder. hb:126
Will neg(h) Yes(h) Gives touched creature the ability to glide though the earth. rs:162
Will neg(h) Yes(h) Melee weapon improves base damage, acts like adamantine bludgeoning weap. rs:162
None No You cause a 1 ft length of natural tunnel to constrict. spc:75
Ref prtl Yes Creatures in 20' spread take 4d6 points of impact damage & 3d6 points fire damage. spc:75
Fort neg Yes You hamper the subject creature's ability to fly. spc:76
Ref half Yes Creates a line of earth, rock and sand to strike creatures doing 0d6 dam car:104
Will neg(h) Yes(h) Any damage caused by stone is nonlethal damage. spc:76
None Yes Creates a earthen hand that is able to grapple opponents spc:76
None Yes As the Earthen Grasp spell. car:133
None Yes(o) Doubles hp of stone structure or rock and increases hardness to 10. spc:76
see text No Intense tremor shakes 0-ft. radius. ph:225
None No +20 Fort save to resist altitude sickness and altitude saves against fatigue fr:93
Will neg Yes Remove lingering effects of pain. be:97
None(o) Yes(h,o) Makes climbing vertical surfaces DC 10. spc:76
None Yes Temporary trail through any growth. spc:77
None Yes(h) See normally in natural and magical darkness. spc:77
None Yes(o) See/hear/speak through a prepared animal skull. spc:77
Will neg(h) No Gain a +5 armor bonus against incorporeal touch attacks. spc:77
None No Incorporeal undead gain +0 AC, +0d8 hp, +0 on attacks, +0 turn resistance. bv:93
None see text Incorporeal attackers take 1d6+0 force damage. spc:78
Will neg(h) Yes(h) Creates 0 spheres to negate hostile magic. spc:78
You become an incorporeal globe. be:98
Will neg Yes Allies gain +2 to Strength and Dexterity, +5 ft. of speed. be:98
None Yes Ray deals 0d6 damage. car:7
Yes "Chain" Eldritch Blast. car:133
Ref half Yes Blast takes the shape of a cone. car:133
Ref half Yes Deal Eldritch Blast damage to multiple targets within 20 ft. car:133
Blast takes the shape of a reach weapon. drm:82
Blast takes the shape of a line. drm:82
Yes Extend distance of Eldritch Blast to 250 ft with no range inc. car:133
None Yes Ranged touch attack (1d3 dam). spc:78
Ref half* Yes Deals 0d6 electricity damage plus stunning to 0 target. spc:78
None Yes 2d8 + 0 to opponent who damages you in melee. phb2:111
Fort partial Yes 5d8 damage + 0 to opponent who damages you in melee and daze subject. phb2:111
Transform your body and equipment into a particular type of elemental substance. spc:78
Ref half or neg* Yes Creates a target (1 of the 5 wu-jen elements) that explodes, 10ft radius car:104
None No See through a designated object. cm:103
None No Summons multiple elementals. ph:226
Will neg Yes Drives off elementals of a specific type in a 60ft radius emanation car:105
Gain low-light vision, blindsence (30 ft) or scent, and +2 Listen & Spot checks. spc:79
Fort neg Yes 20-ft. radius burst dazes neutral creatures for 1 rd, stuns evil creatures for 1d4 rds. be:98
see text Yes Emerald fire in hand does 3d6+0 and engulfs target spc:79
Will neg Yes Immune to pain and [mind] effects, half damage from phys attacks; -4 to skills. be:98
None No Attacks w/in 80 feet of you causes attacker to take 0d6 lethal or nonlethal dmg. be:98
Will neg Yes Subject falls asleep or exhausts target, makes spellcasting difficult. cm:103
Will neg(h) Yes(h) Exist comfortably in hot or cold environments. ph:226
Use endure elements as the spell; target gains immunity to your breath weapon. drm:80
Carry more weight while flying and extend length of flight. rw:175
None Yes Become aware when target performs designated action. cm:103
None Yes Immune to one type of energy and heal 1/10th the damage done by that type. be:98
Ref half Yes Transforms potion into a grenade that deals energy damage in a 10-ft. radius burst. be:98
None No Shield of one type of energy, resistance 10, shield bash deals 2d6 energy damage. spc:79
None No Shield of one type of energy, resistance 5, & shield bash 1d6 energy damage. spc:79
Will neg Yes Target gains resistanc 10 to energy; can turn one energy attack into healing. cm:103
Will neg Yes Subject gains resistance 20 against one energy type for one attack. phb2:111
Will neg(object) Yes(object) Item using one kind of energy uses another instead ecs:111
Fort prtl* Yes Subject gains 2d4 negative levels. ph:226
Fort prtl* Yes Gives subject one negative level/round for 0 rounds. spc:80
None Yes(h) Grants creature & equipment immunity to 1 type of energy spc:80
Gain immunity to acid, cold, electricity, fire, or sonic damage. drm:80
Gain resistance 10 to acid, cold, electricity, fire, or sonic damage. drm:80
Ref half* Yes* Spheres attack with or negate 5 energy types. spc:80
Will neg (h) Yes (h) One attack deals an extra 2d6 energy damage phb2:112
Will neg (h) Yes (h) One attack deals an extra 3d6 energy damage phb2:112
Will neg (h) Yes (h) One attack deals an extra 1d6 energy damage phb2:112
None Yes Area absorbs magic energy to power a preset spell. spc:80
Ref half Yes Burst of energy doing 1d8+0 points. Double if you take damage yourself. spc:81
Will neg Yes Subjects gain vulnerability to the specified energy. phb2:112
Your breath weapon also bestows 2d4 negative levels. spc:82
Fort neg* Yes* Shadows provide concealment and drain nearby foes of Strength. car:133
None Yes Subject gains 1d4 negative levels. ph:226
None Yes(h) Grants familiar +2 competence bonus to saves, attacks, and dmg, +2 AC spc:82
Grants you special abilities when you assume wild shape. spc:82
Will neg(object) Yes(object) Change the purpose of offensive or defensive enhancement bonuses. ecs:111
Fort neg Yes Humanoid creature doubles in size. ph:226
Fort neg Yes Humanoid creature doubles in size. spc:82
Fort neg Yes Enlarges several creatures. ph:227
None Yes Enrages an animal spc:82
Ref prtl* No Plants entangle everyone in 40-ft.-radius. ph:227
Ref neg No Imbues a scarf that entangles target car:105
Fort neg(h,o) Yes(h) Quarterstaff grapples with +8 bonus & constrict grappled opponents doing 2d6 damage spc:83
Will neg* Yes Captivates all within range. ph:227
Make nearby creatures fascinated. drm:80
Will neg Yes You enchant a creature to give you what it is holding. spc:83
Fort neg Yes Traps creatures in a block of ice. fr:93
Ranged attacks against you have 20% miss chance. ph:227
Similar to Entropic Shield and Pass without Trace. car:134
Ref neg Yes Entraps target creature and denies save for attached spell. spc:83
Fort half Yes All earth subtype creatures in a 40ft radius burst take 0d8 points of damage. spc:84
see text No Mundane or magical writing vanishes. ph:227
None Yes As ray of enfeeblement, but greater effect against already weakened target. cm:103
Confer the dragon type on touched creature. rdr:112
Speed increases to 60 ft, gain scent, & +8 to Hide, Jump, Listen, Spot, & Survival. spc:84
Will half(h) Yes Conjures stew that heals 1d6+1 per serving. be:99
Fort prtl Yes Target rendered helpless, ageless, and all abilities scores except for Con drop to 0. bv:93
Your breath weapon manifests on the Ethereal Plane. spc:84
Reflex neg Yes You create a prison of force around a creature on the etherial plane spc:84
You become ethereal. ph:227
None No Magic horse appears that can move fast on the ethereal plane. spc:85
None Yes Travel to Ethereal Plane with companions. ph:228
Will neg Yes Subject momentarily becomes ethereal phb2:113
None No Tentacles grapple all within 20-ft.-radius spread and may cause 1d6+4 bludgeoning damage ph:228
Grow two tentacles with 10-ft. reach that deal 1d8 + 0 damage each. phb2:113
None No Imbues area of plants with heat, heals, and makes immune to cold. fr:93
Will neg Yes Subject takes -4 penalty on attacks, saves, and checks. bv:94
Wil neg Yes Paralyze creature with your glare for 1d8 rd. spc:85
None No You conjure one type of evil weather. bv:94
Will neg(h,o) Yes(h,o) Ranged weapons automatically confirm critical hits against favored enemies spc:85
None Yes Creatures within 40 ft. take damage equal to 50 plus your current HP, and you die. be:99
Will neg Yes Gain +0 sacred bonus to AC, DR 10/evil, SR 5, reduce ability damage by 1 (min 1). be:99
None No Creates a 5 ft by 5 ft opening 1 ft deep in wooden, plaster, or stone walls. spc:85
Will Yes Target takes a -2 penalty on saves and must take the lower of two rolls on one attack. cc: 120
Your speed increases by 30 ft. ph:228
Speed increases 30 feet. spc:85
Ref half Yes Create a 5 ft wide path of flame doing 0d6 of fire damage. spc:85
Ref neg No Area is covered with runes that explode on contact with creatures phb2:113
see text Yes Deals 6d6 damage when read. ph:228
Extend the reach of your tentacles by 5 ft. spc:86
None No Creates drug from inanimate object. bv:94
Fort half Yes Extract moisture from a creature doing 0d6 points of damage. spc:86
None No Arcane eye that you cast any nonpersonal spell 3rd level of lower through. spc:87
Invisible sensor like Arcane Eye can move through stone. rs:162
Your eye gains random beholder ray. bv:94
Fort neg* Yes Hurricane force winds 40 ft emanation centered on you & a 10 ft radius quite area. spc:86
Fort neg Yes Target becomes panicked, sickened, and comatose. ph:228
Will neg Yes Subject gets +8 on Spot checks. be:99
None No Summon 4 fiendish dire bats. You can see through their eyes. spc:87
You see through a zombie's eyes. bv:94
None No Transforms raw materials into finished items. ph:229
None Yes 5 ft. radius burst outlines subjects w/ light, canceling blur, concealment, etc. ph:229
Will neg Yes Up to 0 opponents cannot take attacks of opportunity. be:99
Will half(h) Yes(h) Heal 8 points of damage to follower of same deity as you. spc:87
Will neg(h) Yes(h) Travel on a solid surface as if that surface had its own gravity. spc:87
Will neg Yes Subject seems to be lying, both to Sense Motive and divinations, even when she is not. cm:104
Gain 1d10+0 temporary hps. ph:229
Will neg(o) Yes(o) Functions as Peacebond except you can choose one individual who can still freely draw their weapon. cty:66
Will neg Yes As sending, except you imitate someone else. bv:95
None No Fools scrying with an illusion. ph:229
None or Will neg Yes Familial Geas hh:129
None No Creates a extradimensional space for your familiar spc:88
None No Safely teleport self to familiar or familiar to self as a swift action. cm:104
Grow vampire fangs doing 1d6 + Str Mod + 1 point Con damage. spc:88
None No Creates a machine, functions as Large animated object, & can perform any simple task. spc:88
None Yes As fantastic machine but more powerful, you control its actions or specify a simple program. spc:89
None Yes(h) Subject gains immunities, can function at -1 to -9 hp. spc:89
Will neg(h) Yes(h) Subject gains better protection the more valuable your sacrifice. spc:89
Fort neg No Produce a strong wind. sto:117
Will prtl Yes Subjects within cone flee. ph:229
You grow 2 granting you a +4 bonus spc:90
None No Food for 0 creatures and grants comprehensive bonuses. ecs:111
Will neg(h,o) Yes(o) Objects or creatures fall slowly. ph:229
Will neg* Yes Subject's Int and Cha drop to 1. ph:229
Fly at land speed with good maneuverability for 24 hours. car:134
Fort neg(h) Yes(h) Grants the ability to deal greater damage against Large or Larger creatures. spc:90
Will disbelief Yes Illusory vision fatigues or exhausts target, makes spellcasting difficult. cm:104
Will neg Yes Transform dying creatures into ghouls. spc:90
Ref prtl Yes Ice crystal surrounds 0 targets, 0d6 damage cold & slashing, & speed reduced by 20. spc:90
None No 20 foot radius zone provides SR 11 phb2:113
Like alter self except can transform into fiendish creatures, demons, or devils. spc:90
You see in magical darkness, see invisible up to 60 feet, and can detect good. bv:95
Your ability to teleport without error is quickened. bv:95
None No Summon celestial lions and celestial dire lions to follow your commands. spc:91
see text Causes eyes to glow and combust materials car:106
None No Changes climate to winter or strengthens existing winter. fr:93
None No Sence the direction of the nearest temple to your god or of your alignment. spc:91
You gain the ability to perceive weak points in your opponents armor. spc:91
None, Will neg(h) No, Yes(h) Shows most direct way to a location. ph:230
Notice traps as a rogue does. ph:230
As Aiming the Target except you do not need to maintain concentration car:106
Fort partial Yes Deals damage per round and nauseates or sickens target. cm:104
Fort prtl Yes Kills one subject. ph:230
Fort neg(h) Yes(h) Transform tails, tentacles, or finned extremeties into humanoid legs and feet. spc:92
Fort partial No Subject takes fire damage, might be sickened. cm:104
Allows you to breath fire once per round dealing 0d8 dam car:106
None No Your blood becomes a potent corrosive that burns attackers hh:129
None, Ref half* No Acorns and berries become grenades and bombs. ph:230
Creatures attacking you take 1d6+0 fire damage; you're protected from heat or cold. ph:230
Will neg(h) Yes(h) Creatures attacking you/allies take 1d6+0 fire damage; you're protected from heat or cold. Targets allies not mo spc:92
None Yes Creates 0 magical fire shuriken spc:92
Ref half Yes Swarm of Fine fire elementals attacks target. spc:92
Ref half Yes Deals 0d6 fire damage. ph:231
Multiple-use dimension door that works only through large fires. spc:93
Ref half* Yes Opened object deals 1d4+0 damage. ph:231
Your arms become wings that enable flight, deal 2d6 fire damage. spc:93
Ref half Yes 0d6 damage, 20-ft. radius. ph:231
Ref half Yes 0, 5-ft bursts dealing 0d6 fire damage that round and 0d6 the following round. spc:93
Ref half Yes A fireburst deals 0d8 damage to all within a 10ft radius spc:93
Ref half Yes A fireburst deals 0d8 damage to all within a 10ft radius spc:94
see text Yes(h)* Target bursts into magical flame. Target can deal an extra 0 pts of fire damage. spc:94
None No As quench, but also suppresses magical fire effects in affected area. spc:94
Transforms one hand into stone, +6 to STR for attacks, grapple, breaking, slam attack spc:94
None No Arrows deal 1d6 fire damage. ph:231
None Yes Touch attack deals 1d8 +0 damage. ph:231
None Yes As flame blade, but 1d4+0. spc:94
None No Gives weapon the flaming burst quality. spc:95
Ref half Yes 10 ft. radius, 40 ft. high cylinder smites foes with divine fire (0d6 damage). ph:231
Turn forelimbs into flaming whips. 2 melee touch attacks w/ 15' reach doing 6d6. spc:95
Ref neg Yes Creates rolling ball of fire, 2d6 damage. ph:232
Fort neg Yes Dazzles one creature (-1 on attack rolls). ph:232
Will prtl* Yes Flash of light dazzles and blinds in a 20-ft. burst. spc:95
see text No Wave of water smashes everything in its path and floods area. sa:114
None No All non-living matter in area is drained of heat. fr:94
None No You grow mind flayer tentacles, which you can use to attack your foes. cm:104
see text No Blows away & knocks down smaller creatures & deals 0d6 points of damage. sa:115
None, Will neg(o) No, Yes(o) Similar to Dimensin Door with limitations and additional benefits. car:134
Fort prtl* Yes Strips flesh, causing 2d6 dmg, 1d6 Cha dmg, and 1d6 Con dmg per rnd spc:95
You gain DR 10/magic. bv:96
None Yes Black claw deals 0d8 damage and critical hits deal bleeding wounds. bv:96
Fort neg Yes Turns creature into ice. fr:94
Fort prtl Yes Turns 1 creature into a statue of salt. sa:116
Fort prtl Yes Turns 0 creatures into statues of salt. sa:116
Fort neg Yes Turns subject creature into statue. ph:232
Fort prtl* No Target stunned 1 round. The next round takes 0d6 damage, nauseated 1d4+2 rounds. spc:95
You gain a pair of powerful draconic wings, granting you Fly 100ft.(avg), 15 mph. spc:96
Fort neg Yes Target creature or object floats on water. fr:94
None No As Tenser's Floating Disk (PHB 294) moves anywhere w/in 15', fly on it, speed 20(perfect). spc:96
Will neg Yes You can scry creatures in contact with a body of water. sto:117
Will neg(h) Yes(h) Subject flies at speed of 60 ft. ph:232
Will neg Yes As fly(PHB:232), grants 0 targets the ability to fly. They must be w/in 20' of each other spc:96
Gain fly speed of 60 feet. spc:96
None None The target of this spell gains a +3 bonus to a single skill of the caster’s choice for the duration of this spell. pc:87
None None The target of this spell gains a +6 bonus to a single skill of the caster’s choice for the duration of this spell. pc:88
None None The target of this spell gains a +10 bonus to a single skill of the caster’s choice for the duration of this spell. pc:88
None Yes(h) Convert unused touchstone abilities into temporary hit points. plh:98
+1 on attack, skill and ability checks. spc:96
Will neg(h,o) Yes(h,o) Weapon becomes +5, extra 2d6 against 1 favored enemy, +4 to your saves vs that enemy. spc:96
None No Fog obscures vision. ph:232
Gain a new movement type and speed based on the deity choosen. cc: 120
see text Yes Blocks planar travel, damages creatures of different alignment. ph:232
Will neg Yes Subject cannot speak about a certain topic. bv:96
None No Created a lidded 2 ft cube of force, opened only with password. spc:97
None Yes Invisible claw of force attacks guards an area, with a +10 attack bonus doing 1d8+10. spc:97
None No Creates a immoble ladder of force. spc:97
None Yes 0 missiles of force, unerringly stike, 2d6 points of damage, 1/2 damage to adjacent. spc:98
None No Cube or cage of force imprisons all inside. ph:233
Will neg* Yes Stationary sphere of force prevents spell with force descriptors & incorporeal creatures. spc:98
None Yes Initiates a +10 bull rush to all creatures in a 10' burst. spc:98
None, Will neg(h) No, Yes(h) "Sixth sense" warns of impending danger. ph:233
None No Create a wooden duplicate of yourself. cc: 121
None No See through a distant plant. cc: 121
None No Converse with a creature through a distant plant. cc: 122
+10 competence bonus on Hide and Move Silently. spc:98
None No You take the form of a chimera. cm:105
None No Gives cold creatures a +1 sacred bonus to attack and saves versus fire. fr:94
None Yes(h) Grants familiar 2d8 temp HP, +2 Natural armor, and Light fortication (25%) spc:98
None(h) Yes(h) Target immediately receives Heal if killed by damage. spc:99
None No Unmoving subject receives a +2 to AC & +4 bonus to Str vs bull rush & trip. spc:99
Will neg(h) Yes Subject gains +4 to Int. ph:233
Will neg(h) Yes As fox's cunning, affects 0 subjects. ph:233
Will neg(h) Yes Releases creature from imprisonment. ph:233
Will neg(h) Yes Protects against suffocation and dangerous vapors. sa:116
Will neg(h) Yes(h) Subject moves normally despite impediments, auto-succeed grapple checks. ph:233
Ref prtl* Yes Ranged touch attack, 2d6 cold damage & encase target in ice, 2d6 cold per round. spc:99
see text Yes Freezes metal armor causing penalties and damage. fr:94
Ref prtl* No Creates 20'-radius freezing fog that affects vision, movement, does1d6 dmg spc:99
Will neg Yes Gaze freezes creatures. fr:95
Will neg Yes Make subject creature believe its allies are its enemies. phb2:114
Appear friendly to viewer, +5 circumstance to Diplomacy and Gather Info rd:166
Will neg Yes Change Eldritch Blast to cause fear effects. car:134
Make nearby creatures shaken. drm:80
Ref half Yes Breath a cone of cold doing 0d4 points of damage & dazes targets. spc:100
Will neg No Imbues weapon with frost. fr:95
Fort half Yes Chills creatures causing damage and Dex damage. fr:95
Fort half Yes 3d12+0 cold damage. fr:95
Fort half Yes 1d12+0 cold damage. fr:95
Fort half Yes 3d12+0 cold damage to 0 creatures. fr:95
Fort prtl see text Drops temperature, causes snow and freezes creatures. fr:95
Teleports between areas of slush, snow and ice. fr:96
Will neg Yes All targets in a 30 ft radius spead are effected based on your perform check. spc:100
Fort neg(h) Yes(h) Target's multiple sets of arms fuse together, +4 str per each fused limb. spc:100
see text No Hardens sand and may trap creatures. sa:116
None No Subject becomes insubstantial and can fly slowly. ph:234
None No Connects two planes for travel or summoning. ph:234
Will neg Yes Commands subject of 7 HD or less. ph:235
None Yes As lesser geas, plus it affects any creature. ph:234
Ref half* Yes Deals 0d6 electricity damage plus stunning to a single creature. pg:103
Fort prtl Yes Chills creature causing a -4 penalty on attacks, AC and all Str and Dex checks. fr:96
Will neg Yes Teleport target to random safe place within 100-ft. spc:100
Ref half Yes Converts 5 gems into bombs that explode in a 5' radius, 0d8 force damage. spc:101
None* No* Teleport to location of other specially prepared gem. spc:101
Increases your maximum HD of controlled undead by 0. spc:102
None No Create a guardian spirit for a specific location. cm:105
Will neg(o) Yes(o) Preserves one corpse. ph:235
None No Generate light only you and your companions can see. cm:106
Will neg Yes Creates a ghostly torch that illuminates, and shakens all within 30ft car:109
Will dis No Figment sounds. ph:235
Will neg(h,o) Yes(h,o) Armor works normally against incorporeal attacks. spc:102
Will neg(h,o) Yes(h,o) Weapon works normally against incorporeal creatures. spc:102
None No Incorporeal creatures turn corporeal within a 0 ft radius. spc:103
Transforms you into visible, incorporeal form spc:103
None No Object records and plays a song at your command. spc:104
Automatically pulls crossbow string into catch. rdr:113
Your tail of force can be used to take advantage of an attack of opportunity. rdr:113
Fort neg Yes Take 3d6/rd, body turns into a ghoul (MM 118) when reaching 0 HP. spc:104
Fort prtl Yes Ray paralyzes target. spc:104
Fort prtl Yes Glyph wards area, paralyzes victims. spc:105
None No Light provides turn resistance +1. spc:105
Fort neg Yes Paralyzes one subject, which exudes stench makeing those nearby sickened. ph:235
Transforms you into size Huge or larger with reach car:109
None Yes Turns centipedes, scorpions, or spiders into giant vermin. ph:235
None None Toss pebbles that turn into boulders. Range 120', 2d6+0 Bludgeoning Damage. spc:105
Fort neg(h) Yes(h) Subject gains 2 new arms. All arms have claw attacks doing 1d4, w/ possible rend. spc:106
None No Stops 1st- through 3rd-level fire spells and spell effects. fr:96
None No Grants creature SR 18 against fire spells and spell-like abilities. fr:96
None No Globe grants those within SR 25 against fire spells and spell-like abilities. fr:96
None No Summons animated glaciers to fight for you. fr:96
Fort neg Yes Turns subject into glass. spc:106
None No Freezes a lock with ice increasing Open Lock DC by 10 and hardness by 5. fr:97
You gain +30 bonus on Bluff checks, your lies can escape magical discernment. ph:235
You get an answer to a yes-or-no question. bv:96
Will neg(blind) No 10 ft. radius spread blinds creatures, outlines invisible creatures. ph:236
None No As lesser globe of invulnerability, plus 4th-level spell effects. ph:236
None No Stops 1st- through 3rd-level spell effects. ph:236
Will neg Yes Gain +0 sacred bonus to AC, DR 5/evil. be:99
Will neg(h) Yes(h) As shield other, but with multiple targets. be:99
None No Creates permanent magical light; you control brightness. spc:106
see text No(o), Yes* Inscription harms those who pass it. ph:236
see text No(o), Yes* As glyph of warding, but up to 10d8 damage or 6th-level spell. ph:237
Fort neg Yes Cloud of itchy debilitating pollen sickens living creatures. rdr:113
None No You create a suit of barding with no armor check penalty for your mount. spc:106
Sneak attack constructs. spc:106
Will neg(h) Yes(h) Subjects gain +2 on attack rolls, damage rolls, saves, and checks. ph:237
None Yes 2d4 berries each cure 1 hp (max 8 hp/24 hours). ph:237
You glow to a radius of 20 ft. & gain a +2 Dex bonus & your speed increases by 10'. spc:107
Sneak attack undead. spc:107
Fort neg Yes Target is prevented from regaining hit points by any means. spc:107
Your hand flies from your arm to make grapple attacks. bv:96
see text No Makes 10-ft. square or one object slippery. ph:237
see text No Loud noise causes stunning, deafness, and knocks creatures prone in area. spc:107
Ref part No Enormous wormlike maw attemtps to swallow target. cm:106
Apply an arcane touch spell to your eldritch blast. cm:58
Fort neg Yes Tears hand from target, dealing 6d6 damage, then hand attacks target. bv:97
see text see text Array of magic effects protect area. ph:237
Will neg(h) Yes +1 on one attack roll, saving throw, or skill check. ph:238
None No Find the nearest establishment of designated type. cm:106
Ignore distance & cover penalties on ranged attacks. spc:108
None Yes A bright light shines on targets. +2 on ranged attacks. spc:108
Fort neg Yes Blows away or knocks down smaller creatures. ph:238
15-ft jawed tentacle grows from stomach and attacks enemies. spc:108
Fort prtl Yes Kills subject and gives you 4d6 temporary hit points and +4 strength. bv:97
Ref half No Cloud of dust obscures sight and abrades those passing through it. sa:117
None No Creates a rain of stone that deals 0d4 damage spc:108
None Yes Creates 0 hailstones. With a ranged touch attack, each does 5d6 points of cold damage and can be tossed at foespc:109
see text see text Designates location as holy. ph:238
Will dis No Makes one type of terrain appear like another (field into forest, or the like). ph:238
Swirling sand grants a +0 deflection bonus. sa:117
Will neg Yes Subject's feet become stuck to ground phb2:114
Will neg Yes Render up to 3 deathless immobile. ecs:111
Will neg* Yes Immobilizes undead. ph:238
Fot neg (h) Yes (h) Subject grows barbs, which damage (1d8 slashing & piercing) foes that attack the subject in melee. spc:109
Eldritch blast deals normal damage to objects. cm:124
Fort half Yes 0d6 damage or 0d8 damage if the target is evil. be:100
None No +2 sacred/profane bonus to worshippers of your patron or your patrons alignment. spc:109
Fort neg Yes Immobile warded zone, stuns those with different patrons. spc:109
see text No Biting mouth in your palm deals 1d8 damage and starts grapple. rac:190
None Yes Touch attack for 1d8+0, 2d6+0 against undead. pg:103
None Yes (object) Increases target object's hardness by 0. spc:109
Will half* Yes Deals 0 points of damage to target. ph:239
Will half* Yes Deals 0d12 points of damage to target. hh:130
Will half* Yes Deals 0 points of damage to target. hh:130
Will neg(h) Yes Grants another caster +2 caster levels and +2 on save DCs. spc:110
Starting a bardic music effect is a move action. Concentrating is a standard. rs:162
Like Harmonize, but concentrating is now a move action as well. rs:162
Fort neg(h) Yes(h) 0 creatures move faster, +1 on attack rolls, AC, and Reflex saves. ph:239
As haste, counters slow. spc:110
Will neg Yes Turn corporeal and incorporeal undead into haunting presences. li:66
Will neg Yes 0 targets w/in 30' of each other becomes shaken. spc:110
Increase range by 50%; +5 on Spot. spc:110
Will neg(h) Yes(h) Cures 0 points of damage, all diseases and mental conditions. ph:239
Will neg(h) Yes(h) As heal, affecting only your animal companion. spc:110
Will neg(h) Yes(h) As heal on warhorse or other special mount. ph:239
Will neg(h) Yes(h) As heal, but with several subjects and max 250 hp restored to each creature. ph:239
Allies can tap healing energy pool for cure spells. cc: 122
When casting healing spells, remove harmful conditions and heal more damage. spc:110
Will half (h); see text Yes (h) Ball of light heals 1d8/round phb2:114
None Yes Touch deals 1d12+0 damage, You gain damage as hp. spc:110
Will half* Yes(h) You heal target up to 0d6 points and take half that much as damage. spc:111
Will neg(h) Yes(h) Heal at twice normal rate. spc:111
None No Gain +10 on jump checks, +10 to fly speed; feather fall once. cm:106
None No Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once. cm:106
None No Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once. cm:107
You gain damage reduction 5/-, & resistance to cold, fire, & electricity 5 but natural healing slows to 1 pt per day spc:111
None No Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once. cm:107
Fort neg Yes Creates a bolt that slays a target with up to your HD & stuns a target with more HD than you for 1d4 rounds. spc:111
Will neg Yes Subject is helpless for 1 round. bv:97
Fort prtl Yes Subject dies in 1d3 rounds or takes 3d6+0 damage. bv:97
Fort prtl Yes Outlines target in flame that negates concealment from darkness, blur, displacement, & invisibility & does 1d4 spc:112
Fort prtl Yes Freezes the heart of the target. fr:97
Will neg Yes Remove fear, despair, confusion, insanity, [mind] effects; restore 2d4 Wis dmg. be:100
Fort neg Yes All living creatures w/in 20' of you take 0d6 points of cold damage. You gain 2 tempory hp for each creature da spc:112
Fort neg Yes Implants a tiny sphere of cold that does cold damage each round. fr:97
Will neg(o) Yes(o) Make metal so hot it damages those who touch it(0,1d4,2d4x3,1d4,0). ph:239
Fort prtl No Target becomes fatigued & takes 2d6 points of heat damage. spc:113
None No Summons archons to do your will. spc:113
None Yes Leaping bolt of radiant lightning deals 3d6 damage to each of 0 targets. be:100
None Yes Leaping bolt of radiant lightning deals 5d6 damage to each of 0 targets. be:100
Fort neg Yes Blast of music paralyzes foes. be:101
None Yes Explosion of brimstone deals 3d6 damage in 5-ft. radius. bv:97
None Yes Explosion of brimstone deals 5d6 damage in 20-ft. radius. bv:97
None No Summons devils to do your will. spc:113
Fort neg Yes Change Eldritch Blast to do cold damage and give Dex penalty. car:134
You gain +2 AC and +1 to existing DR. bv:97
Transform into a hellcat for 1 round/2 warlock levels. cm:124
None No Ghostly hand leads subject to you. ph:239
Will neg Yes Creatures of 5HD or less within 20 feet slowed. spc:113
None No Food for 0 creatures cures and grants combat bonuses. ph:240
None Yes The target of the spell temporily gains one feat, that he has the prerecs for, from the fighters bonus feat list. spc:113
Will neg(h) Yes(h) Gives +2 on attack rolls, saves, skill checks. ph:240
Will neg(h) Yes(h) Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temp hp. ph:240
Will neg(h, object) Yes(h, object) Weapon gains comprehensive benefits. ecs:112
Will neg;see text Yes Force subject to lose actions. phb2:114
Fort half Yes Absorbs slush, snow and ice and heals the caster by 0 hps. fr:97
Will neg Yes Puts a creature into suspended animation. fr:97
None No As Leomund's secure shelter (PHB:247) except perfectly camouflaged spc:113
Will neg(h) Yes Animals can't perceive 0 subject(s). ph:241
Will neg(h) Yes(h) Dragons cannot see, hear or smell the warded creatures, even with blindsense. spc:114
Will neg(h)* Yes Undead can't perceive 0 subject(s). ph:241
None No Wards of 200 sq. ft. area from divinations spc:114
Yes Add Eldritch Blast damage to weapon damage as part of standard attack. car:134
Target of your eldritch blast must succeed on a Will save or be slowed for 1 round. cm:124
None No See & hear events in the past. spc:114
Will neg No You induce comatose slumber in targets. spc:114
Store some of your life force for later healing. rdr:113
Will neg* Yes Paralyzes one animal. ph:241
Will neg* Yes As hold person, but any creature. ph:241
Will neg* Yes As hold monster, but all within 30 ft. ph:241
Will neg* Yes Paralyzes one humanoid. ph:241
Will neg* Yes As hold person, but all within 30 ft. ph:241
None No Holds door shut. ph:241
see text Yes(h) +4 to AC, +4 resistance, and SR 25 against evil spells. ph:241
Increases eldritch blast damage versus outsiders. cm:62
None Yes(h) Your special mount gains the celestrial template spc:115
Will prtl* Yes Damages and blinds evil creatures. ph:241
Will neg(h) Yes(h) Special mount's speed increases by 40 ft. for 1 round(swift). spc:115
Creates a glowing star that turns spells, grants +6 AC, or fires energy bolt doing 0d6 points of fire damage. spc:115
None No Driving rain falls in 20-ft. -4 on Listen, Spot, Search, & ranged attacks. Extinquish flames & 2d6 points of damagespc:115
None No Weapon becomes +5, deals +2d6 damage against evil. ph:242
You assume the appearance and many of the abilities of a hound archon. spc:116
You assume the appearance and many of the abilities of a protectar. spc:116
None, Will neg* Yes Kills, paralyzes, blinds, or deafens non-good subjects. ph:242
Will disbelief Yes You appear seprentine to target, and can deliver illsuory poison bites. cm:107
Fort neg* No Creature biting you are nauseated and will not willingly bite you again. spc:116
Fort partial Yes Subjects are nauseated or sickened. cm:108
Fort half Yes Deals 0d6 damage within 30 ft. ph:242
None No Creates shadowy protector. cw:117
see text Yes Chain of force trips and attacks opponent. spc:116
Take the form of any humanoid creature. drm:80
None No As Darkness with bat swarm. car:134
Reflex neg Yes Target is engulfed by a gizzard taking 2d8+8 crushing and 1d8 acid damage. spc:117
Gain + 0d6 sneak attack damage. phb2:114
Next strike with a bow automatically crits. spc:117
None No Summons a retriever or a pair of pack fiends that follow your commands. spc:117
None No Enhances one melee weapon to return to the thrower when thrown. spc:117
Ref neg No Stone deals 6d6 damage, knocks targets prone. hb:127
Will half Yes Heals desiccation damage. sa:117
Will neg Yes +2 caster levels & +4 cha checks to turn undead to all good divine casters within range. spc:117
Will neg Yes Fascinates 2d4+0 HD of creatures. ph:242
Will neg Yes Fascinates 2d4 HD of creatures. ph:242
Fort prtl Yes Target takes 0d6 points of cold damage & becomes fatigued. spc:118
None No Creates a Simulacrum-like assassin made of ice. fr:97
None Yes Create an axe of ice that does 2d12+0 points of cold damage. spc:118
Fort neg Yes A cone shaped burst of icy crystals deals 0d6 dam, plus frostbite car:110
None No Creates a huge ice castle. fr:98
None Yes Ice claw grapples and deals 1d8 points of cold damage. spc:118
None Yes Ranged touch attack deals 0d4 of cold damage, plus 1 point of splash damage. spc:118
None No Fires 1 ice dart as a ranged touch attack. fr:98
Reflex half No Causes a 20' radius burst of rock and ice shards doing 0d6 points of damage & turning the area into dense rubb spc:119
Turns your fist into a +1 spiked gauntlet of ice doing normal damage + 1d4 points of cold damage. spc:119
see text Yes Creates a +0 shard of ice (ranged melee) that does 2d8 dmg, 2 dex dmg spc:119
see text No Creates tremor in ice terrain. fr:99
None No Shapes ice into form of a useful object. fr:99
Will neg Yes DR 15/- to a total of 0 points of damage but vulnerable to fire. fr:99
None No Creates a ship of ice. fr:99
Fort neg Yes Allows a creature to skate on ice increasing its speed by 60ft. fr:100
see text No Makes surface slippery with ice. Those on the ice must make balance checks. fr:100
None Yes Hail deals 5d6 damage in cylinder 40 ft. across. ph:243
see text Yes Restores a frozen creature back to its normal state. fr:100
Ref neg No Creates an entangling web of ice. fr:100
see text Yes Drops an iceberg on your target. fr:101
Fort prtl Yes Creates a +4 ranged attack dealing 6d6 points of damage (1/2 cold,1/2 piercing) and stunning the target. spc:119
see text Yes Creates icicles that fall on your target. fr:101
Trade one daily use of wild shape to acquire celestial, fiendish, anarchic, or axiomatic template, according to y cc: 122
None No Determines properties of magic item. ph:243
You learn the identity of one person. bv:97
Gain energy resistance to 1 type. drm:82
Will neg Yes Creatures in a 40 ft radius spread drop held or carried items and begin eatting illusionary food. Creatures are spc:120
Will dis No Creates an illusory pit. Those who believe they are falling fall prone for one round and arestuned for one round. spc:120
Will neg* Yes Only intended reader can decipher. ph:243
Will dis No Wall, floor, or ceiling looks real, but anything can pass through. ph:243
Will neg(h) Yes(h) Allows you to imbue your familiar with 0 spells of no higher than 0th level spc:120
None None You can imbue holy water with the power to impart special effects. pc:85
Will neg(h) Yes(h) Transfer spells to subject. ph:243
None Yes Allow subject to reroll a skill check. cm:108
Will part. Yes Subject is locked in place and takes a -1 penalty an melee attack rolls and a-2 penalty on Ref. Saves. cc: 122
None No Diminishes the heat and light of the sun in an area. sa:117
Ref prtl; see text No Stones, bricks, hard dirt etc. cracks and shift in its foundations making footing treacherous. cty:66
Creates an opaque wall of force. drm:82
Will neg* Yes If you have the frightful presence ability this spell cause targets to cower in fear. spc:120
Will neg* Yes You know where prey is, as long as it's moving. spc:120
Fort neg Yes Kills one creature/round. ph:243
Will neg Yes Subject that can possess creatures is rendered powerless. bv:98
Will neg Yes Subject that can possess creatures is trapped in current body. bv:98
Will neg No Traps soul in a small object, and victim takes 1d4 Con damage per day. hh:130
Will neg* Yes Entombs subject beneath the earth. ph:244
Gain 0 bonus luck points for attack rolls, skill and ability checks. spc:121
Daze and drain 1 point of essentia from target with opposite alignment component. moi:107
Gain concealment and 1 point of essentia. moi:107
Ref half* No Cloud deals 4d6 fire damage/round. ph:244
See Text No Create slippery substance like grease, but highly flammable. cm:108
Ref Half Yes Cone of fire deals damage, more damage on consecutive casting. cm:108
Will neg Yes Subject can't ready actions or delay. spc:121
Will neg Yes Subjects attack nearest creature. phb2:115
None No Grant incorporeal undead a +-1 bonus to AC & attack rolls, +-1d8 bonus hit points, & a +-2 turn resistance. spc:121
Will neg Yes This spell destroys 0d4 HD of undead within a 50ft radius burst. spc:121
None No Poison's DC increases by 2. phb2:115
None(h) Yes(h) Protects the recipient form the first incapacitating attack. The attack will only do enough damage to take the reci spc:121
None and will neg; see text Yes Subject takes 3d6 nonlethal damage/round phb2:115
Will neg Yes +2 caster levels & +4 cha checks to rebuke undead to all evil divine casters within range. spc:122
You assume the appearance and many of the qualities of a bone devil spc:122
You assume the appearance and many of the qualities of a bearded devil spc:122
None No Creatures hit by weapon lose 2 additional HP each round. spc:122
see text Yes Creature bursts into flames and takes 6d6 fire damage the 1st round and one less die of damage each subsequ spc:123
Fort neg Yes Touch attack deals 1d4 Con per round. spc:123
None Yes Deals 4d8 +0 damage to a construct ecs:112
Will half Yes Touch attack, 4d8+0 damage. ph:244
Will half Yes Deals 4d8+0 damage to many creatures. ph:244
None Yes Deals 1d8+0 damage to a construct. ecs:112
Will half Yes Touch attack, 1d8+0 damage. ph:244
Will half Yes Deals 1d8+0 damage to many creatures. ph:244
Will half Yes Touch attack, 1 point of damage. ph:244
None Yes Deals 2d8+0 damage to a construct. ecs:113
Will half Yes Touch attack, 2d8+0 damage. ph:244
Will half Yes Deals 2d8+0 damage to many creatures. ph:244
None Yes Deals 3d8+0 damage to a construct. ecs:113
Will half Yes Touch attack, 3d8+0 damage. ph:244
Will half Yes Deals 3d8+0 damage to many creatures. ph:244
Will neg Yes Subject delays until next round. spc:123
None No Fill water in a 30 ft. radius spread with an inky clound obscuring sight beyound 5 ft. spc:123
Will neg Yes Compels target to divulge information truthfully. be:101
Will neg Yes Subject suffers continuous confusion. ph:244
None No Locust swarms attack creatures. ph:244
Will neg Yes Target has -4 on Int based skills & Concentration checks, must make Concentration check to cast. spc:124
Will neg (h) Yes (h) Subject rolls twice, takes better result. phb2:115
+10 on next Bluff to feint in combat. spc:124
None Yes(h) Creatures wearing special insignia are warned similar to alarm spell rd:166
None Yes(h) Creatures wearing special insignia warned and affected as though by a Bless. rd:166
Will half(h) Yes(h) Creatures wearing special insignia are healed for 1d8 +0 points of damage. rd:166
Will neg(h) Yes(h) Creatures wearing special insignia warned and gain +1 to AC and Fort saves. rd:166
Increases inspire courage ability by +1. spc:124
Will neg Yes Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. be:101
Creates illusory doubles of you. rdr:113
Disable Device or Open Lock check as free action, +2 spc:124
Enhanced contingency spell teleports you under 6 possible conditions. spc:124
Search check as free action, +2 on search check spc:124
Make target creature vulnerable to chosen energy type. drm:81
Will(h) Yes(h) Subjects gain combat benefits based on their individual deities. cc: 123
Will partial Yes Illusory sound applies - 10 penalty on listen checks, deals 2d6 damage each round. cm:108
Fort prtl Yes Causes subject to die or to take 6d6+0 fire damage car:112
Will neg(h) Yes(h) Send a 25 word message to recipient even on another plane. spc:124
None No Link lets allies communicate across planes. spc:125
Will half; see text Yes Heals 5d4 + 0 damage, grants DR 5/evil for one minute. phb2:115
Will half; see text Yes Heals 1d4 + 0 damage, grants DR 1/evil for one minute. phb2:115
Will half; see text Yes Heals 3d4 + 0 damage, grants DR 3/evil for one minute. phb2:115
Will neg(h), Will neg(h,o) Yes(h,o) Subject is invisible for 0 minutes or until it attacks. ph:245
Dispels invisibility within 0 ft. ph:245
Will neg(h), Will neg(h,o) Yes(h,o) Makes everyone within 10 ft. invisible. ph:245
Will neg(h) Yes(h,o) As invisibility, but subject can attack and stay invisible. ph:245
Will neg(h), Will neg(h,o) Yes(h,o) As invisibility, but affects all in range. ph:245
Will neg(h) No As invisibility but mask image, scent, & sound. Doesn't dispell w/ attack. spc:125
Invisible. spc:125
None No Momentarily negate antimagic effects. lm:212
Fort neg No Aberrations become sickened, nauseated, dazed or stunned. lm:211
Your body becomes living iron. ph:245
Will neg Yes +6 natural armor bonus. spc:125
Will neg(h) Yes(h) Construct gains DR 15/adamantine and takes half damage from acid and fire. ecs:113
None No Imbues a scarf that range attacks target for 1d8+0 damage car:112
Will neg(h,o) Yes(h,o) 0 suits of armor have no penalty on Hide and Move Silently. spc:125
Will neg Yes Subject becomes immune to all metal. spc:125
Will neg Yes You or a creature you touch becomes immune to non-magical metal. spc:125
Will neg Yes Target gains +5 bonus to save against poison. spc:126
Reflex neg Yes Intense vibrations shakes creatures prone. spc:126
None No Magic wood is strong as steel. ph:246
Will neg(object) Yes(object) Item that provides one type of bonus, now provides another. ecs:113
Will neg Yes Turns the subject white granting a +5 circumstance bonus to hide in snow. fr:101
Will neg(h) Yes(h) Doubles the threat range of one natural weapon doing slashing or piercing damage. spc:126
Will neg(h) Yes(h) Subject gains bite attack. sto:117
None No 0 carvings turn into worgs (MM 256). spc:127
Ref Half Yes 30' line of steam deals damage. cm:108
Will neg Yes Force creatures to dance which causes penalties and forces random movement. sto:117
None No Negates silence. spc:127
Will neg(h) Yes Subject gets +10 bonus on Jump checks. ph:246
Ref half Yes Fey, vermin, plant, & plant creatures take 0d10 pts of negative energy damage. spc:127
Will neg Yes Curse creature to turn into a plant (1d6 points of Dex drain per day). spc:128
Will partial Yes Any creature damaging you becomes fatigued for 3 rounds. cm:108
Will partial Yes Any creature damaging you becomes fatigued for 3 rounds. cm:109
Will partial Yes Any creature damaging you becomes fatigued for 3 rounds. cm:109
Will neg(h,o) Yes(h,o) Doubles normal weapon's threat range. ph:246
Ref half See text. 0d6 fire damage, partially ignore SR. phb2:116
None See text. 1d6 cold damage/rd, cause fatigue, partially ignore SR. phb2:116
None No Grapple 0 creatures as a free action using your caster level and Wis bonus as modifiers. spc:128
Fort neg* Yes touch becomes toxic, deals 1d6 Con dmg, plus 1d6 Con dmg 1 min later car:113
Gain vampirelike supernatural abilities and vulnerablilities. spc:128
Teleport to a square that leaves you flanking an enemy. spc:129
None No Opens locked or magically sealed door. ph:246
You discern north. ph:246
None Yes Determines relative power level of creatures in area. spc:129
Will neg Yes Learn 1 strength or weakness of your opponent. spc:129
Will neg Yes Determine target's defenses. mag:104
Will neg Yes Determines targets vulnerabilities and resistances. spc:129
Will neg(h) Yes(h) Subject gains +8 on Escape Artist checks and cannot be snared by webs. sto:118
None Yes Your fingers become projectiles that deal 1d4 Dex damage. bv:98
Will neg Yes You and 0 others hide within the earth. spc:130
Will prtl Yes Ray slows target and causes it of have a 1d6+0 Str penalty. spc:130
None Yes Ranged touch attacks deal 1d6 points of damage. be:101
None/Ref part Yes Whip of force strikes damage, can become a line attack. cm:109
None Yes(h) Return a creature that died in the last round back to life in a reincarnated body. spc:130
Will prtl Yes Evil creatures are struck dead and sent to lower planes. be:102
None Yes Feelings of good & love leave evil tgt cowering, frightened, nauseated, or shaken. be:102
None No Launches a crossbow bolt as if fired from a light crossbow. spc:130
None No Hurls Fine item up to med range w/ no range penalty. spc:130
None No Weapon becomes +5 axiomatic weapon and emits magic circle against chaos. spc:131
You gain an overview of the geography around you for 50 miles. spc:131
You gain +6 bonus on Balance, Jump, and Tumble checks for 24 hrs. car:134
Lets you learn tales about a person, place, or thing. ph:246
None No Ghostly swordsmen threaten a 10-foot radius, deal 1d8 + 0. phb2:116
None No Creates sturdy barracks. hb:127
None No Hides expensive chest on Ethereal Plane; you retrieve it at will. ph:247
None No Creates sturdy cottage. ph:247
None No You conjure a carriage seating four comfortably or six in cramped conditions. cty:66
None No Creates shelter for ten creatures. ph:247
None No Creates a snow house. fr:101
None No Makes item seem trapped. ph:247
Fort prtl Yes Kills, paralyzes, weakens, or dazes non-good tgts, deals 2d6 points of sonic dmg. be:102
None No Subject moves up and down at your direction. ph:248
None Yes You can create up to -1 rays that deal 1d12 points of damage to undead & doing -1 points of nonlethal damage t spc:131
Will neg Yes Protects the recipient from positive energy including healing. spc:131
Will neg(h) Yes(h) Target is immune to all death spells, death effects, energy drain, nagative energy, & special attack from undead. spc:131
None No Object shines like a torch. ph:248
Will half No Each undead creature targeted by your turning check takes 1d8/two caster lvl. (max. 10d8) points of damage, w cc: 123
None No Gain a bonus equal to one-half your divine caster lvl. (max. +5) on your next turning check. cc: 123
None Yes* Radiate silvery light in a 30' radius, & expend as 2 bolts that deal 1d6 damage. spc:132
None Yes* Radiate golden light in a 30' radius, & expend as 2 bolts that deal 2d6 damage. spc:132
None No Your turning dmg. incr. by 1d6/four divine caster lvl. (max. +5) on your next successful turning check. cc: 123
None Yes* Radiate a soft pearly light in a 30' radius, & expend as 2 bolts that deal 3d6 damage or heal 1d6+devine caster l spc:132
None No Your effective turning lvl. incr. by 1/three caster levels for the purpose of det. affected undead and destruction pocc: 124
You provoke no attacks of opportunity when moving. spc:132
None Yes Creates in hand blade of lightning that does 0d6 elect.dmg (no STR) car:113
Ref half Yes Electricity deals 0d6 damage. ph:248
None/Ref half No, Yes Transform into bolt of lightning, damaging foes and transporting yourself. cm:109
Ref half* Yes You gain electricity resistance 20, on your turn adjacent creatures take 10d6, As a free action you can emit two 5spc:132
Ref half Yes A cone shaped area of crackling electric bursts emanates from your hand. The spread does 0d4 points of dama pc:88
None* Yes Alters reality-within spell limits. ph:248
None No Magic voices maintain your bardic music. cm:110
Ref half Yes Eruption of fire deals 0d6 damage for a 3 rounds. cm:110
Will neg (h) Yes (h) Allies gain +2 bonus/ally in spell area on Listen and Spot checks. phb2:117
Will neg(h) Yes(h) Subject gains immunity to fear effects. spc:132
You gain the pounce special ability and can make a full attack on a charge. spc:133
see text see text Enemies take 0d8 points of damage & are stunned 1 rd; allies 1d8+0 temp HP; +1 on attacks, saves vs. fear. spc:133
Fort neg Yes Extracts one does of liquid pain from tortured victim. bv:98
None No Listen through magic coin. spc:133
+4 on Listen, plus blindsense or blindsight if 5 or more ranks in Listen. spc:133
Will neg(h) Yes(h) You and your allies in a 30' radius gain +10 increase to speed as long as you take only move actions. spc:133
None No Oak becomes treant guardian. ph:248
You perceive tracks as if they had just been made. spc:134
Fort neg(h) Yes(h) Subject becomes immune to critical hits and sneak attacks but has a +4 Cha. spc:134
Ref neg No Light Tremor shakes in a 30-ft. line. rdr:114
Locate closest city of size specified within range. rd:166
None No Indicates direction to familiar creature. ph:249
None No Senses direction toward object (specific or type). ph:249
None No Find Nearest planar touchstone on the plane you currently inhabit. plh:100
None No Reveals location, size, and quality of water sources. sa:117
Grants a +10 enhancement bonus to your speed. ph:249
Fort neg Yes (h) Allies within 60 ft. gain +10 ft. bonus to speed. phb2:117
Gain a +5 insight bonus on Knowledge checks; make one check with untrained Knowledge skill or retry a faile cc: 124
Fort neg(h) Yes(h) Those that fail their save take 1d6 points of Wis damage & are nauseated for 1d4 rds. spc:134
None Yes Deals 0d6 to subject's dearest loved one. bv:98
Fort neg(h) No Reduces subjects SR by -0 to a minimum of 0 dr:114
Will neg(h) Yes(h) Target gains low-light vision spc:134
Will neg(h) Yes(h) Protects up to 0 allies, +3 saves vs mind-affecting spells & abilities, and they can't harm you or each other. spc:134
None Yes* A ray that blinds and dazzles creatures struck & does damage depending on the light level. spc:134
Will neg Yes Makes subject drowsy; -5 on Spot & Listen checks, -2 on Will saves vs. sleep. ph:249
None Yes Light grants +5 armor bonus, dispels magical darkness; -4 to enemy melee attcks. be:102
None Yes Light grants +8 armor bonus, dispels magical darkness, -4 to enemy melee attcks. be:102
None No Summons an assassin to attack the subject phb2:117
None No Summons an assassin to attack the subject phb2:117
None No Summons an assassin to attack the subject phb2:117
Your eyes produce light & dazzle any creature w/in 20' radius spc:135
Ref part Yes Target takes damage and has chance to miss attacks. cm:110
Will neg Yes Creates short-range, multiple-use dimension door. mag:106
Fort neg* Yes Creates a glowing mace that deals 0d6 damage, paralysis, more against undead. pg:106
None Yes Target must do nothing but race about caterwauling w/ a -4 AC. spc:135
Will neg Yes You can inflict 0 creature with Hysteria, Panic, Violent Halluncinations, or Stupor. spc:135
Ref neg* No Conjures a deadly whirlpool to suck in and batter foes. spc:135
Will neg(h) No Gives subject +4 armor bonus. ph:249
Will neg(h) No Gives subject +6 armor bonus. spc:136
Will neg(h) No Gives 0 subjects +4 armor bonus. spc:136
None No 5-pound telekinesis. ph:249
Will neg Yes You cam lift object weighing up to 40 lbs & as a move action move them 20'. spc:136
None No +5 competence bonus on one Craft check. ecs:113
Will neg(h) No* As protection spells, but 10-ft. radius and 0 minutes. ph:249
Will neg(h) No* As protection spells, but 10-ft. radius and 0 minutes. ph:249
Will neg(h) No* As protection spells, but 10-ft. radius and 0 minutes. ph:250
Will neg(h) No* As protection spells, but 10-ft. radius and 0 minutes. ph:250
None No Spells cast nearby heal you 1 hp/spell level phb2:118
Will neg(h) Yes(h) One natural weapon of subject creature gets +1 on attack and damage rolls. ph:250
Will neg(h) Yes(h) One natural weapon of subject creature gets +0 on attack and damage rolls. ph:250
Your natural weapons gain a +0 enhancement bonus. spc:136
None None Magic Impediment protects the subject from all magical effects cast upon them for the duration of the spell. pc:89
Detect magical auras; identify magic items. drm:81
Will neg* Yes Enables possession of another creature. ph:250
None No A band of force comes into existence around the wrists of a helpless creature that you touch. pc:89
None No This spell functions like lesser magic manacles, except that it comes with leg irons that keeps the subject from pc:89
None* No Solid fog reduces caster level by -4. spc:137
None Yes 0 missile deals 1d4+1 damage . ph:251
Will neg(o) Yes(o) Speaks once when triggered. ph:251
None No Gain +4 bonus on use Magic Device. cm:110
Will neg(h,o) Yes(h,o) Three stones gain +1 on attack, deal 1d6 +1 damage. ph:251
Will neg(h,o) Yes(h,o) Armor or shield gains +1 enhancement bonus. ph:251
Will neg(h,o) Yes(h,o) Weapon gains +1 bonus. ph:251
Will neg(h,o) Yes(h,o) Weapon gains +1 bonus. ph:251
see text No A magnetic ray pulls iron or steel towards you with STR 30 car:114
None None This spell cleans, conditions, oils, sharpens, and/or performs other normal maintenance on the item it is cast up pc:88
None No As minor creation, plus stone and metal. ph:252
Will dis No As silent image, plus sound, smell and thermal effects. ph:252
Will neg Yes Cause 1 creature on a coexistent plane to appear on your plane spc:137
None Yes Cause all creatures on a coexistent plane in a 25' radius to appear on your plane. spc:137
None No Repairs an object. ph:252
Fort neg No Cloud of fog deals 0d4 nonlethal damage. spc:137
None No Magic in area has 20% failure chance phb2:119
Will disbelief Yes Target's greatest desire appears before her. hh:130
Conjures a wyvern. rdr:114
Conjures a dragon turtle. rdr:114
Will part or disbelief Yes Target's greatest fear appears before him. hh:130
None Yes You gain SR 12 against spells with the law descriptor. spc:137
None Yes You gain SR 12 against spells with the good descriptor. spc:137
None Yes You gain SR 12 against spells with the evil descriptor. spc:137
None Yes You gain SR 12 against spells with the chaos descriptor. spc:138
None No Gain cumulative bonuses each time a foe strikes you. hh:130
Will neg(h) Yes Permanently grants one creature the fire subtype. sa:118
Will neg Yes Adds cold subtype to targeted creature. spc:138
see text Yes 0 sets of jaws attack enemies for 1d6 damage. spc:138
None None This spell creates a map in the caster’s mind of the area that the caster is currently in within a 0 ft radius. pc:89
None No Subject takes 1d6 damage for each hostile action phb2:119
Will neg Yes Creatures that attack subject heal 2 points of damage each successful hit phb2:119
None Yes Designates action that will trigger curse on subject. ph:252
Will part. Yes Subject takes a -10 circumstance penalty on Diplo. checks to change other's attitude and a -4 penalty to one abilicc: 124
Will neg Yes Rune a favored enemy increasing your bonuses by 4, cover and conceal less than total does not work against y spc:138
Will neg Yes Creates an indelible mark on subjects face. -5 to Bluff & Diplomacy & -2 to AC. spc:138
Gain a +10 bonus on search & survival checks to track an items owner. spc:139
Touch attack imposes 1d6 Cha penalty and transforms you to look like target. cm:124
None No Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures. cm:110
None None This spell allows you to change the visible representation of the next spell you cast to appear as the effect of a pc:90
For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. bv:99
You sprout insubstantial wings and can fly. spc:139
Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed. cc: 124
Travel through the earth to any location. spc:139
Will neg Yes Target and familiar take each other's damage as well as their own. hh:131
Will neg (h) Yes (h) Subject gains immediate +4 bonus on skill check. phb2:119
Gain proficiency with a weapon or shield you're holding. spc:139
+2 to attack and damage while flying, perfect maneuverability and possible miss. rw:175
Will prtl Yes Chaotic energy damages all in a 15' radius for 0d6 points of damage per round. spc:140
Reflex prtl No Animates natural opening or chamber to attack enemies. spc:140
None Yes Traps subject in extra-dimensional maze. ph:252
Fort neg(h) Yes(h) *4 Will saves, +2 Int based checks, -2 Cha based checks. spc:140
None No Gain scent, water breathing, swim speed. sto:118
Melds your body and possessions into a block of ice. fr:102
You and your gear merge with stone. ph:252
None No Ranged touch attack; 2d4 damage each rd ph:253
Fort partial Yes Your arrows cause the subject to fall asleep for 1 hour. cm:110
None No -1 arrows do 1d8+8 damage and bull rush. phb2:119
None or Fort half see text Allows you to melt 0-ft-cu of ice, or 0-ft-cu of snow, or 0 cold creatures car:114
Fort neg Yes Spores deal 1d6 Int drain to target +1 Int/rnd. spc:140
Will neg(h,o) Yes(h,o) Makes minor repairs on an object. ph:253
None No Summons 2d6 mephits of a kind you choose. sa:118
Will neg Yes You can facinate 0 creatures within 30 ft. of each other. spc:140
None No Whispered conversation at distance. ph:253
Will(h) Yes(h) One of subject's natural weapons becomes cold iron or silvered and counts as magical for overcoming DR. cc: 124
Will neg(o) Yes(o) Melts metal object without heat. spc:140
None Yes Turns skin into metal, giving target +8 natural armor, and -2 dexterity car:115
Will neg(h, object) Yes(h, object) Imbue spell triger item with metamagic feat. ecs:113
None, Ref half* Yes Four exploding spheres each deal 6d6 fire damage. ph:253
None or Ref half, see text see text Melee attack deals an extra 1d6 damage, adjacent creatures take half damage. phb2:120
Fort neg* Yes Gas fills creature's mouth, suffocating it. spc:141
see text Yes (o) Rot all natural materials in 30-ft. cone-shaped burst. spc:141
Fort neg Yes Fog effect causes fatigue. car:134
None (o) No (o) +1 size category of bludgeoning weapon rdr:114
None (o) No (o) +0 size category of bludgeoning weapon. rdr:115
Will neg(h) Yes(h) Subject is immune to mental/emotional magic and scrying. ph:253
None No You+mount gain +4 flanking bonus when flanking same trgt; mount gains attck bonus. be:102
Will neg Yes Subjects in fog get -10 to Wis and Will checks. ph:253
Fort neg* Yes Target take 1d10 points of Wis damage immediately and another in 1 minute. spc:141
Fort half Yes Freezes the mind doing 5d6 cold and 1d4 Int damage. fr:102
Will neg Yes Subject compelled to attack you. spc:142
Will neg Yes You learn everything subject knows and can alter its memory or knowledge. bv:99
None No Creates one cloth or wood object. ph:253
Makes slight changes to your appearance, +2 Disguise. spc:142
Will dis No As silent image, plus some sound. ph:254
Caster shinks to Tiny size or smaller car:115
see text Yes Requests a deity's intercession. ph:254
Will dis No As hallucinatory terrain, plus structures. ph:254
Creates 1d4+0 decoy duplicates of you. ph:254
As mirror image, but gain an additional image each round. phb2:120
None Yes You send your image to a mirror and can see and speak through it. bv:99
None, Will neg* No Misleads divinations for one creature or object. ph:254
Will neg Yes Target creature becomes consumed by desire to acquire target object. spc:142
None, Will dis* No Turns you invisible and creates illusory double. ph:255
Will neg Yes Changes 5 minutes of subject's memories. ph:255
None No Creates a 5-ft. patch of brown mold. pg:106
Ref neg Yes 5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. hb:127
None No Target immediately makes a new saving throw to resist a [mind] spell or effect. spc:142
You gain insight bonus of +0 on single attack roll, check, or save. ph:255
Will neg Yes As true domination, but permanent and affects any creature. spc:142
None Yes Touch attack deals 1d8+0 damage, undead take 2d8+0, & scrambles spellcasting. spc:143
see text Yes A moon bolt unerringly strikes doing 0d4 Str damage, undead fall helpless for 1d4 rds. spc:143
Will prtl Yes The target if fascinated with the moon. spc:143
None* No Create a path from one point to another. 0 designated creatures gain sanctuary while on the path. spc:143
None, Will neg* No A cone of moonlight springs forth, lycanthropes in human form to revert to animal form. spc:144
None Yes Creates 3 motes of electricity that attack as a ranged touch attack and do 1d6+0 damage. spc:144
Ref half & Will neg* Yes A cone of moonlight does 0d8 damage, 0 to undead, reveals magical auras, returns creature to normal form, negspc:144
None Yes Glowing shield gives +8 bonus to AC, +4 bonus on Ref saves, evasion. pg:106
Will(o) Yes(o) Divination spells give a false alignment reading. cc: 125
Will neg Yes Subject becomes evil. lm:212
None No Creates magical ship with extradimensional staterooms. sto:119
Will neg(o) No Dispels magic, disenchants magic items. ph:255
None No Phantom dog can guard, attack. ph:255
Wizard only. Recalls spell of 5th level or lower. ph:256
None No Door leads to extra-dimensional mansion. ph:256
None No Prevents anyone from viewing or scrying an area for 24 hours. ph:256
None Yes Floating magic blade strikes opponents: Atk +3 (4d6+3 force , 19-20/x2) ph:256
None No Create a ferocious hound that tracks and attacks foes. cm:111
None No Summons riding horse. ph:256
Will neg(h) No Subject receives a +0 bonus against any attemp to move him against his will. spc:144
None No Digs trenches and builds hills. ph:257
None No Moves snow and ice. fr:102
Ref half No Landslide buries, mires creatures within a 40-ft. radius. sto:119
Fort prtl Yes Touched living creature dies and is mummified. sa:118
Ref prtl* No Create a 30' radius steam cloud 20' high that moves away from you 10'/rd and deals 2d6 damage, & blinds crea spc:145
None No Attacks against you have chance to strike adjacent target instead. cm:111
You gain SR 12 against one spell. phb2:120
Fort prtl Yes Energy whip deals 0d6 electricity damage, stuns for 1 round. pg:106
Will neg (h) Yes (h) Ally's spell gains +2 DC and +1 caster level phb2:120
Will neg(h) Yes(h) Animal gains +10 on attack and damage, haste, and 0d8 hp. spc:145
Fort neg(h) Yes(h) You transfer 4 of your ability score points from Str, Dex, or Con points to the target. spc:145
Will neg(h) Yes(h) Animal gains +0 luck bonus on attack and damage. spc:146
None Yes Ray deals 2d6 force damage to undead and 5d6 to aberrations. lm:212
None No Creates a defensive position. spc:146
Will prtl or Will half Yes Damages and dazes aberrations; damages other creatures. ecs:114
None No Reveals the genral health & how near death animal & plants within 30 ft. are. spc:146
Fort neg No Breath a cone of nauseating vapor, those in the vapor are nauseated for 1d6 rd. spc:146
None No Remove increment-based penalties on ranged attacks. cm:111
None No Sense encysted subjects. li:67
None No Encysted subject takes 0d6 damage. li:67
Fort prtl No Encysted subject killed, cyst begins to roam. li:67
None Yes Cure spells in aera deal damage, living beings don't heal with rest. cm:111
Fort neg Yes Encyst undead sac of tissue in subject. li:68
Will neg Yes Completely control encysted subject. li:68
Draw personal vigor from mother cyst. li:68
Fort prtl No Encysted subject killed, those nearby damaged and possibly encysted. li:69
None No Hear or see encysted subject at a distance. li:69
Fort prtl No Permanently eliminates ecysted subject. li:69
Fort prtl No Permanently control encysted subject. li:69
10-ft. radius surrounding you deals 0 points of damage/rd, undead gain 2 pts per round. spc:146
None(h) Yes Grants +5 bonus on initiative check. spc:146
Will neg Yes 0 subjects within 25' of each other gain concealment but can't see 5'. spc:147
Will neg Yes Creates a trail compelling evil outsiders to follow. bv:99
Will neg(h,o) Yes(h,o) Immunizes subject against poison, detoxifies venom in or on subject. ph:257
Will neg* Yes Sends vision dealing 1d10 damage, fatigue. ph:257
Will neg Yes Target is act confused. spc:147
Will dis No Create patch of illusory terrain. cm:111
Create illusory terrain that damages foes and allows you to hide. cm:124
Fort prtl* Yes Touched foe takes 0d6 points of damage plus 1d6+2 Con damage. spc:147
+1 saves & negates magic missile. spc:148
You gain rogue-like abilities. spc:148
Sunlight illuminates you until released as an attack for 1d8+ the number of rounds since you cast the spell up spc:148
None No Gain many of the traits and abilities of a Nixie (MM 235). spc:148
None No Prevents normal light from illuminating. bv:100
Will neg(h,o) Yes(h,o) Hides subject from divination, scrying. ph:257
Fort neg Yes Change Eldritch Blast to cause nausea. car:135
Ref neg Yes Creates rolling ball of cold, 1d6 cold and 1d4 Dex damage. fr:102
None* No Alters object's magic aura. ph:257
None Yes Extends a geas beyond death that compels the target to animate and continue. hh:131
Ref half* No Snowy avalanche crushes and buries your foes. spc:148
Will neg(o) Yes(o) Masks object against scrying. ph:258
None No Fog surrounds you. ph:258
None No Snow obscures vision. fr:103
Vision hints at danger in immediate future. spc:149
Strengthen your bond w/ your mount gaining +2 attack rolls while mounted, +4 on Spot, Listen, & Scent Ability. spc:149
Strengthen your bond w/ your mount gaining +2 attack & damage rolls while mounted, +4 on Spot, Listen, & Scenspc:149
Strengthen your bond w/ your mount gaining +4 on Spot, Listen, & Scent Ability. spc:149
+2 bonus on Handle Animal, Hide, Move Silently, Search, Survival, & wild empathy checks. spc:149
Fort neg Yes You telekinetically take control of a ooze. spc:150
Will prtl* Yes Kill evil creatures with a look, or make them very afraid. spc:150
Will neg(o) Yes(o) Opens or closes small or light things. ph:258
Fort prtl* No Orb of acid on ranged touch attack deals 0d6 of damage and sickens spc:150
None No Orb of acid on ranged touch attack deals 0d8 of damage spc:150
Fort prtl No Orb of cold on ranged touch attack deals 0d6 of damage and blinds spc:151
None No Orb of cold on ranged touch attack deals 0d8 of damage spc:151
Fort prtl No Orb of electricity on ranged touch attack deals 0d6 of damage and entangles target in metal armor spc:151
None No Orb of electricity on ranged touch attack deals 0d8 of damage spc:151
Fort prtl No Orb of fire on ranged touch attack deals 0d6 of damage and dazes spc:151
None No Orb of fire on ranged touch attack deals 0d8 of damage spc:151
None No Orb of force on ranged touch attack deals 0d6 of damage spc:151
Fort prtl No Orb of sound on ranged touch attack deals 0d4 of damage and deafens spc:151
None No Orb of sound on ranged touch attack deals 0d6 of damage spc:151
Will prtl* Yes Damages and dazes chaotic creatures. ph:258
Gain bonus on Knowledge checks. cm:124
None No Spells of a designated school or subtype are suppressed. cm:112
Ref half* Yes Freezes water or deals cold damage. ph:258
Ref neg Yes 0-ft. diameter force globe protects but traps one subject. ph:258
Ref neg(o) Yes(o) As resilient sphere, but you move sphere telekinetically. ph:259
Will neg Yes subject must move at least 10' each round. cm:112
None Yes Forces subject to dance. ph:259
None No Creates 3d4 otyughs or 1d3+1 Huge otyughs. spc:151
You fly at a speed of 40 ft. and can hustle over long distances. ph:259
Will neg Yes Nonlethal damage knocks out subject. phb2:120
Fort neg(h) Yes(h) Subject gains +0 Wis. spc:152
Will neg(h) Yes Subject gains +4 to Wis. ph:259
Will neg(h) Yes As owl's wisdom, affects 0 subjects. ph:259
None Yes(h) You exchange hit point totals with the target. pg:108
None No If you die as you predict, you are resurrected instantly. hh:131
Fort prtl Yes Targets struck by pain, -4 penalty on attacks, skill and ability checks car:117
Fort partial Yes Deal 1d4 sonic damage per round and sicken targets. cm:112
Creature falls asleep, takes damage when awakened. cm:124
Will neg Yes Veil of shadow impedes sight and sound. cm:113
Will half(h) Yes(h) Removes most afflictions. spc:152
Fort prtl Yes Flash heats air dealing fire and Intelligence damage to one or more creatures. sa:118
Fort prtl Yes 0 touch deals 1d6 desiccation damage and possibly 1 Constitution damage. sa:118
None Yes Subject can pass through ice like it was water. fr:103
Will neg(h) Yes(h) 0 subject(s) leaves no tracks. ph:259
None No Creates passage through wood or stone wall. ph:259
Will neg Yes Similar to Shadow Walk. car:135
You receive divine guidance from a higher power. be:103
None No A feast and a great pavilion are created. spc:153
Will neg(o) Yes(o) The weapon targeted remains stuck in its sheath, holder etc. cty:67
Will neg (h) Yes (h) Grant subject +4 bonus on Concentration checks vs fear and compulsion rdr:115
Blast lowers targets spell resistance drm:82
None No Creates area where only good creatures can be summoned. be:103
Use veil as the spell; anyone succeeding on Will save to negate the illusion takes damage. drm:81
None(o),Ref neg* No Gain greater control over Limbo's morphic essence. spc:153
None(o),Ref neg* No Gain control over small area of any divinely morphic plane. spc:154
None No Makes certain spells permanent. ph:259
Will dis No Includes sight, sound, and smell. ph:260
None Yes Blade of force attacks target dealing 1d4, & automatically moves into flanking. spc:154
Will dis No As major image, but no concentration required. ph:260
Fort neg Yes Subject gains a disease, as do all who touch him. bv:100
Will dis; Fort half* Yes Creates phantasmal images in mind causing 8 pointsof WIS and DEX damage spc:154
Will dis* Yes Creates illusory image of a targets hated enemy to chase. spc:155
Will neg* Yes Fools creature's sense of direction, making movement & ranged attacks difficult. spc:155
Will dis+Fort prtl* Yes Fearsome illusion kills subject or deals 3d6 damage. ph:260
Will disbelief Yes Nightemare grapples and strangles one foe. cm:113
None No An invisible force comes into being to steal from creatures at your direction. spc:155
Will neg Yes Illusion of battle flanks creatures and denies attacks of opportunity. phb2:120
None No Incorporeal bear fights for you. spc:155
Mount teleports forward 5 ft. /two caster levels; use with other spells grants mount fly speed. cc: 125
Will dis No Creates an illusory double of threatening creature, providing flank, 50% miss chance. spc:156
Will dis No One illusory figure per level (per Minor Image), follows simple orders rd:167
None* No Magic stag w/ magical powers appears to be riden. spc:157
None No Magic horse appears. ph:260
Will neg Yes Subject thinks its flanked. spc:157
None No Incorporeal wolf fights for you. spc:157
None No Creates an invisible passage through wood or stone. ph:261
Will neg Yes Grants +4 sacred bonus on saves against spells with the evil descriptor. be:103
Ref half Yes Evil creatures take 0d6 damage as you immolate yourself. be:103
None None Physical Impediment protects the recipient from all damage done to them through physical means. pc:90
Fort neg Yes 0 creatures contracts quickly terminal disease. phb2:121
Fort neg Yes Infects subject with chosen disease, but with incubation period. rac:190
Fort neg Yes Subject takes 1d4 con damage and does not heal. bv:100
None No Summons 0 rat swarms (MM 239). spc:157
None No Animate up to 0 HD of skeletons or zombies w/ maximum hp. spc:158
None No As lesser planar ally, but up to 12 HD. ph:261
None No As lesser planar ally, but up to 18 HD. ph:261
None No Exchange services with a 6 HD extraplanar creature. ph:261
Will neg No, Yes* As lesser planar binding, but up to 12 HD. ph:261
Will neg No, Yes* As lesser planar binding, but up to 18 HD. ph:261
Will neg No, Yes* Traps extraplanar creature of 6 HD or less until it performs a task. ph:261
Will neg (h) No* Create bubble around target creature that emulates it's native planar environment. spc:158
None No Trade places with one of three planar creatures (your choice). spc:159
None No Trade places with one of three greater planar creatures (your choice). spc:159
None No Trade places with one of four lesser planar creatures (your choice). spc:159
Will neg Yes Send a whole ship to another plane. sto:119
None Yes (h) Provide long-term protection against overtly damaging planar effects. spc:159
Will neg Yes As many as eight subjects travel to another plane. ph:262
Will neg Yes Plane shift accurately to your desired destination. spc:159
Gain characteristics of Plant type. spc:159
None No Grows vegetation, improves crops. ph:262
Fort neg* Yes Touch deals 1d10 Con damage, repeats in 1 min. ph:262
None, Fort neg* Yes Creates needles that range attack a target for 0d4 dam, plus other effects car:117
You grow thorns that damage (1d6,piercing) & poison (1d4 Str/1d4 Str) your attackers. spc:159
Fort neg* Yes Grow vine with contact poison (1d6/2d6 Dex). You and & up to 0 others are immune to this poison. spc:160
None Yes Ranged touch attack deals 0d6 cold damage. ph:262
None No Gives one willing subject a new form. ph:263
Fort neg(o)* Yes(o) Changes any subject into anything else. ph:263
None No A mental or audible alarm sounds when a creature passes through the gate or portal it is cast on. spc:160
None No As portal alarm plus you can see creatures passing through & or disignate another to receive the alarm. spc:160
None No Alter a gate or portal to send out a mental beacon to up to six creatures. spc:161
None No 10-ft. radius surrounding you heals 0 points of damage. spc:161
Will neg Yes You possess a normal animal. pg:108
Will neg Yes You drain subject's ability score 1 point/round and gain +1 bonus per point. bv:101
None No Charged spell trigger item gains 0 temporary charges. ecs:114
None Yes Blinds creature with 200 hp or less. ph:263
None Yes Deafens one creature with 100 hp or less. rdr:115
None Yes Reduces living creature with 50 hp or less to 0 hp. rdr:115
None Yes Makes one creature with 150 hp or less-footed. rdr:115
None Yes Makes one creature with 100 hp or less fatigued rdr:115
None Yes Kills creature with 100 hp or less. ph:263
None Yes Deals 2 points of Dex damage to one creature with 75 hp or less. rdr:116
None Yes Makes one creature with 150 hp or less nauseated. rdr:116
None Yes Deal 1d6 points of damage per round to one creature with 100 hp or less. rdr:116
None Yes Petrifies one creature with 100 hp or less. rdr:116
None Yes Sickens one creature with 100 hp or less. rdr:116
None Yes Stuns creature with 150 hp or less. ph:263
None Yes Deals 2 points of Str damage to one creature with 75 hp or less. rdr:117
Fort neg Yes Up to 0 creatures take 1d4 Con drain. lm:213
None Yes Allies +1 luck bonus on most rolls, enemies -1 penalty. ph:264
None Yes You can force planar boundaries to rip, creating a planar breach. plh:103
None Yes You can force planar boundaries to rip, creating a complete planar breach. plh:104
Fort neg Yes Protects one detached organ from decay for 24 hours. bv:101
Fort half Yes Water pressure deals 4d6 damage to submerged targets. sto:120
see text No Performs minor tricks. ph:264
Fort neg Yes Target is sickened, takes damage whenever it acts. cm:113
You assume the appearance & many of the qualities of a medium elemental. spc:161
None No Shield of colors offers concealment and damage your attackers. cm:113
See Text Yes Cretaes a bow that allows seven attackes, each with a different prismatic effect. cm:113
See Text Yes Call down a prismatic effect over a wide area. cm:114
see text Yes Orb produces individual prismatic rays as touch attacks. spc:161
see text no Multicolored mist has random effect in 30 ft burst phb2:121
see text Yes Ray of brillant colored light causes Blindness plus varied effects spc:162
see text see text As prismatic wall, but surrounds on all sides. ph:264
see text Yes Rays hit subjects with variety of effects. ph:264
see text see text Wall's colors have array of effects. ph:264
Will neg* Yes Read subject's memories, one question/round. spc:162
None Yes 1d6+0 damage, touch or thrown. ph:265
Will(o) Yes(o) Target object deals 1d4/caster lvl. (max. 10d4) points of neg. energy damage to the next animal, plant, good out cc: 126
Will neg Yes Allows you to selectively destroy, alter, or implant memories in one creature spc:162
Will dis No As major image, plus triggered by event. ph:265
Will dis No Illusory double can talk and cast spells. ph:265
Will neg see text Imposes a -4 penalty on an offender's attacks, damage, saves, and checks. hh:132
Will neg(h) Yes(h) DR 10/magic vs. ranged weapons, can absorb 0 damage. ph:266
Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. ph:266
Will neg Yes Gain +1 resistance bonus on any will save vs. charms and compulsions car:118
Fort neg(h) Yes Prevents 0 points of desiccation damage. sa:119
Fort neg(h) Yes(h) Absorb 0 of damage from one kind of energy. ph:266
Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. ph:266
Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. ph:266
Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. ph:266
Will neg(h) Yes(h) Ignore 10 points of negative energy damage per attack. spc:163
Will neg(h) Yes(h) Ignore 10 points of positive energy damage per attack. spc:163
Will neg(h) Yes(h) Confers +8 resistance bonus. ph:266
None None An invisible shield surrounds you that provides resistance to damage. pc:90
Will neg(h) Yes(h) Use bardic music and bardic knowledge as bard of half your level. spc:163
Will neg(h) Yes(h) 1 creature/ level gains +4 bonus vs charm, compulsion, and fear. rd:167
None No 1d4+0 floating eyes scout for you. ph:266
None No As prying eyes, but eyes have true seeing. ph:267
None No Poisons those casting divination spells or [mind] spells at object, creature or area. bv:101
Will half Yes Enemies within 20' take 2d6 damage/round. phb2:122
Will neg Yes Target mimics your actions. spc:163
Will neg(o) Yes(o) Purifies 0 cu. ft. of food or water. ph:267
Will neg, Fort neg* Yes, No* Turns fire into blinding light or choking smoke. ph:267
None, Will neg(o) No, Yes(o) Extinguishes nonmagical fires or one magic item, deals 0d6 to fire creatures. ph:267
Will neg(h) Yes(h) Allies' speed increases by 30 ft. spc:164
Will neg(o) Yes(o) Transform water in a flask so that it is capable of storing a spell as a potion. spc:164
You can use teleport or greater teleport spell-like ability as a free action. be:104
None No Your swim speed increases by 10 ft. sto:120
Ref half* Yes You fling quills in a 20' radius spread, dealing damage and a -1 penalties on attacks & saves. spc:164
Poisonous quills sprout from hands for melee or ranged (1d8+poison 1d6 Str/1d6 Str). spc:164
None No Creates daylight that dazzles undead phb2:122
Will prtl Yes Rainbow colored beam erupt in a 20' radius blast doing 0d6 damage and dazes targets. spc:164
Fort prtl Yes As solid fog, but dazzles or blinds creatures within. be:104
Creatures attacking you take electricity damage; you're protected from electricity. be:104
None Yes Gives +2 to Str and Con, +1 on Will saves, -2 to AC. ph:268
None No Fires in a 30' radius burn twice as bright & twice as hot. spc:164
None, Fort neg* Yes Black tulips fall from sky; evil creatures take 5d6 damage/round and nauseated. be:104
Ref half Yes Rain of divine fire deals 10d6 damage/round to evil creatures. be:104
None Yes A hail of needles targets up to 0 creatures dealing 0d4 dam car:118
None, Fort neg* Yes Roses fall from sky; evil creatures take 1d4 Wis damage/round and sickened. be:105
Ref part No Spines rain down on area, dealing damage and pinning creatures to ground. cm:114
None Yes A ranged touch attack deals 0d12 points of random energy damage. spc:165
Reflex half Yes A 120' line of acid, cold, electric, fire, & sonic energy dose 5d6 points of damage. spc:165
Will neg Yes Lights fascinate 24 HD of creatures. ph:268
None* Yes(h) Restores life to subject who died as long as 0 days ago. ph:268
Fort neg(o) Yes(o) The subject of this spell becomes boyant rise to the surface at a speed of 150' spc:165
None No Ice trees grow from frostfell area. fr:103
+2 to Str, unarmed attacks inflict lethal damage, considered armed. spc:166
Fort neg(h) Yes(h) Increase target's burrow speed by +20'. spc:166
+5 bonus to Spot plus additional effects for ranged attacks. rw:175
Fort half Yes Subject takes 6d6 damage and stunned, then takes 1d6/round thereafter. bv:101
Will neg Yes Target becomes comatose. sto:120
None No Instantly lose a prepared wizard spell and replace it with another spell from your spellbook cm:114
Wizard only. Prepares extra spells or retains one just cast. ph:268
None No Link lets allies communicate. ph:268
None or Fort neg;see text see text Touched object sheds darkness; living creatures nearby take 1d6/rd. neg. energy dmg. while undead gain fast h cc: 126
None Yes Ray imposes a Dex penalty 1d6 +0. spc:166
None No Ray does 0d6 points of damage to animated objects. spc:166
None No You're protected against ranged touch attacks, the reflect harmlessly away. spc:166
None Yes Ray causes vertigo. The target can take only one move or standard (not both) action per round. spc:166
None Yes Ray imposes a Str penalty 1d6 +0. ph:269
None Yes Ray imposes a -4 penalty to Str, Con, & Dex. spc:167
Fort prtl* Yes Ray makes subject exhausted. ph:269
see text Yes Ray does 0d6 points of fire damage, target catches on fire. spc:167
None Yes Ray deals 1d3 cold damage. ph:269
Will neg Yes Subject gains +2 bonus on attacks, saves, and checks. be:105
see text Yes Ray does 0d6 points of cold damage, target frozen to the ground(can't move, no Dex bonus to AC, -2 to attack. spc:167
None Yes With a successful ranged touch attack a target is blinded for 1d4 rounds. spc:167
None Yes With a successful ranged touch attack a target is sickened. spc:167
None Yes With a successful ranged touch attack a target takes 1d4+1 points of Int damage. spc:167
Ref neg; see text Yes Creature can only attack once per round, cannot make attacks of opportunity,-10 ft. penalty to speed phb2:122
None Yes With a successful ranged touch attack a target takes a -2 penalty on attack rolls & a -10' to speed. spc:168
One of your natural attacks that does slashing or piercing damage has its threat range doubles. spc:168
Read scrolls and spellbooks. ph:269
Will neg Yes Subject can take no actions and afterward does not heal naturally bv:101
Will neg,Ref neg* Yes You tear a whole in reality sucking materials and creatures into and sending them to a random plane. spc:168
None Yes You restore a creature to a sort of half-life car:119
None Yes All creatures below 0 hit points in 10' area take damage. cm:114
see text No As Dispel Magic(PHB:223), max +20, you can take the spells for yourself. spc:169
Fort Neg Yes Completely restores any metal item destroyed by rust, even if reduced to powder. cm:114
Will neg Yes Target is dazed 1 round, shaken for the duration, and must make a concentration check to cast spells. spc:170
Will prtl Yes As rebuke, except the target dies instantly if it fails its save. spc:170
Will neg Yes Target cowers for 1d4 rounds. spc:170
Your breath weapon rebukes undead. spc:170
Will half, Fort neg* No Spells on target feedback dealing 1d12 dmg per active spell or spell like ability (max 25d12) spc:170
None Yes Your allies gain a +2 (+3 if they worship your diety) luck bonus to AC, attack rolls, and saves within a 60ft radius spc:170
Fort neg Yes Subject takes 1d6 Str damage and 1d4 Cha damage. bv:102
Fort prtl* Yes Creatures in a 30' radius burst are knocked prone, sickened or nauseated, and poisoned (2d6 Str/2d6 Str). spc:170
None No Shrinks one willing animal. ph:269
Fort neg Yes Humanoid creature halves in size. ph:269
Fort neg Yes Humanoid creature halves in size for longer duration. spc:171
Fort neg Yes Reduces several creatures. ph:269
Intellegent creatures view you as the same species & gender as themselves. spc:171
Will neg Yes Intellegent creatures view you, and others you target, as the same species & gender as themselves. spc:171
Will neg Yes Cures all nonlethal damage on one creature. be:105
None No Alters item to transport its possessor to you. ph:269
Will neg* Yes Wards an area against spellcasters, or creatures wth spell-like abilities spc:171
None No Summons 0 riding horses & gear. spc:172
Fort neg(h) Yes(h) Subject's severed limbs grow back, cures 4d8+0 points of damage. ph:270
None No Teleports 0 nearby allies to your side. phb2:122
None* Yes(h) Brings dead subject back in a random body. ph:270
Fort neg Yes Pushes creatures in the area back 0 ft. spc:172
None or Fort neg;see text see text Touched object sheds light; undead nearby take 1d6/rd. pos. energy dmg. while living creatures gain fast healin cc: 126
Will neg(h) Yes(h) Energy cocoon shields creature, then heals it 0 points & purges poison & disease. spc:172
Will neg(o) Yes(o) Charge a dead body w/ negative energy, undead who eat it gain fast healing 1 for 5 min. spc:172
As targeted dispel magic, with additional targeted dispel magic the next turn. cm:124
Fort neg Yes Cures target of drug addictions. be:105
Fort neg(h) Yes(h) Cures normal or magical conditions. ph:270
Will neg(h) Yes(h) Frees object or person from curse. ph:270
Fort neg(h) Yes(h) Cures all diseases affecting subject. ph:271
Fort neg Yes Removes effects of fatigue as 8 hours of rest. be:105
Will neg(h) Yes(h) Suppresses fear or gives +4 on saves against fear for 1 subjects. ph:271
Will neg Yes Cure a nauseated or sickened character. be:105
Will neg(h) Yes(h) Frees one or more creatures from paralysis or slow effect. ph:271
Will neg Yes Hides the scent of spell recipient. spc:173
Will neg(h) Yes(h) Creature is automatically healed if adverse condition affects it. spc:173
Fort neg (h) Yes (h) Remove fatigue and +2 bonus to Constitution for 1 round/level phb2:123
None No Repairs 4d8+0 points of damage to a construct spc:173
None No Repairs 1d8+0 points of damage to a construct spc:173
None No Repairs 1 point of damage to a construct spc:173
None No Repairs 2d8+0 points of damage to a construct spc:173
None No Repairs 3d8+0 points of damage to a construct spc:173
None No Pushes away metal and stone. ph:271
None, Will neg* Yes Insects, spiders, and other vermin stay 10 ft. away. ph:271
None No Pushes away wooden objects. ph:271
Reg neg Yes Eldritch Blast hurls creatures away from you. car:135
None No Invisible disc gives bonues to AC, blcosk magic missiles, pushes away attackers. cm:115
see text see text Duplicates observed spell or spell-like ability. spc:173
Will neg Yes Creatures can't approach you. ph:271
See Text None Sticky substance slows movement or renders object difficult to drop. cm:115
Fort neg(h) Yes(h) Subject Ignores 10 points of damage/attack from specified energy type. ph:272
Fort neg(h) Yes(h) As resist energy (PHB:272), affects up to 0 creatures, no two >30' apart spc:174
Fort neg (h) Yes (h) Subject can resist penalties for having an opposed alignment on an aligned plane spc:174
Fort neg Yes Bestows +4 bonus on saves against taint. hh:132
Will neg(h) Yes(h) Subject gains +1 on saving throws. ph:272
None No Item bestows +1 resistance bonus on saving throws. ecs:114
Will neg(h) Yes(h) Subject gains +3 on saving throws. spc:174
Will neg(h) Yes(h) Subject gains +6 on saving throws. spc:174
Fort partial Yes Subject nauseated or sickened. cm:115
Ref half Yes A bolt of sonic energy does 0d4 damage to all in its path spc:174
Foes must check spell resistance twice against you. bv:102
Fort partial Yes Lasting sound deals sonic damage per round, deafens creatures withing area. cm:115
Will neg(harmless) Yes Your voice carries 0 ft. hb:127
Will neg(harmless) Yes Sleep soundly, without nightmares. hh:132
Will neg(h) Yes(h) Restores level and ability score drains. ph:272
Will neg(h) Yes(h) As restoration, plus restores all levels and ability scores. ph:272
Will neg(h) Yes(h) Dispels magical ability penalty or repairs 1d4 ability damage. ph:272
Will neg(h) Yes As restoration for 0 targets w/in 30'. spc:174
None No Restores a magic item destroyed by soul's treasure lost spell. be:105
Will neg(h) Yes(h) You grant a subject a second chance at a saving throw. spc:174
Will neg(h) Yes(h) As resurgence for 0 targets w/in 30'. spc:175
None* Yes(h) Fully restore dead subject. ph:272
None No Any living creature that strikes you in melee gains a negative level. cm:116
Will disbelief Yes Created illusion deals damage to those who disbelieve it. cm:116
Fort prlt and Fort Neg* Similar to Greater Invisibility with limitation and blast if dispelled. car:135
Fort prtl Yes Reduces Intelligence and magical abilities of target. ecs:114
None Yes(h) Weapon gains the returning special ability. See DMG, pg 225. rw:175
None No Target dead speaks short sentence about cause of death. spc:175
None* Yes(h) Temporarily restores dead creature to life. spc:175
As protection from arrows, but if a ranged weapon has all its damage negated, DR (10/magic), it is turned back spc:175
None* No Objects and creatures fall upward. ph:273
None* Yes(h) Restores outsiders to life as Raise Dead spell. spc:175
None No Restores undeath to undead that was destroyed up to 0 days ago. spc:175
None* Yes(h) Restore recently dead to life with no level loss. spc:176
You deal double damage on a charge made this round. spc:176
You detonate on death, healing good creatures and dealing 0d6 damage to others. spc:177
None or will half; see text Yes Allies healed, enemies damaged 1d8 + 0. phb2:123
You receive 0 temp HP& a +4 to Str. spc:177
Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. be:105
Your size increases, and you gain combat bonuses. ph:273
Will prtl Yes Deals 0d6 (0d8 to evil outsiders) in a 20-ft. radius, blinds evil foes for 1d4 rounds. be:106
None Yes Your allies get one additional melee attack ea rd & a +3 morale bonus on attack & damage rolls. spc:177
Fort neg Yes Suspends all vital functions; target appears dead. hh:132
Creates a horizontal ring of metal blades that deal 1d6+0 to all around you spc:177
Will prtl Yes Make one target/2 levels deafened and shaken. sto:120
+5 bonus to Balance and Jump checks, autosucceed on Jump checks <= 5ft. rd:167
None No As many as eight creatures hide in extra-dimensional space. ph:273
Will neg(h) Yes(h) Target gains a 0 sacred bonus on saves against pain, sickness, nausea or fear. pg:109
Fort neg Yes Subject takes 1d6 Con damage per hour. bv:102
None No Awakens creatures in area. phb2:123
None No Ray negates magical or mundane hazards. spc:177
This spell can grant you a luck bonus to one type of save or temp HP's. spc:178
None* No A wave gushes outward in a 15' radius, bull rushing with a +15, & drenching in the area. spc:178
None or Fort neg(o)* No Ray that rust non-magical iron alloys object, 2d6+0 damage ignoring hardness. spc:178
Will neg/Fort neg Yes Touched weapon delivers filth fever. cm:116
None No Your touch corrodes iron and alloys. ph:273
None Yes You know the status of subject and can teleport or scry without error. be:106
Will neg(h) Yes(h) You & allies gain a +2 AC, retain Dex bonus when flat footed or attacked by invisible opponent, aware of health ospc:178
Will(o) Yes(o) Target object deals 1d4/caster lvl. (max. 10d4) points of pos. energy damage to the next undead, evil outsider o cc: 126
You gain +5 bonus on Knowledge(religion) checks made during sacrifice. bv:103
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. bv:103
Will neg* Yes As Sanctuary, but protects an area. spc:179
None or Will neg(h) No or Yes(h) The recipient can find the shortest, most direct directions to a safe place. spc:179
Fort prtl Yes Ray doing 0d6 damage. spc:179
Will neg Yes Traps evil creature in a diamond for 1 year, then releases it as sanctified creature. be:106
Will neg No Opponents can't attack you, and you can't attack. ph:274
Will neg No Sanctuarty affecting 0 creatures w/in 30' of each other. spc:179
Ref half Yes You fire sand that deals 1d6 nonlethal damage, stuns enemies. spc:180
You become an ooze like being of sand. sa:119
Fort neg No Creates a controlled duststorm. sa:119
Fort neg Yes Subject becomes exhausted. bv:103
Ref neg No Traps creature in a stone sarcophagus. spc:180
Use gust of wind as the spell; any creature in area takes fire damage equal to your level. drm:81
see text No Transmute rock or earth into boiling muck. sa:120
None Yes With a ranged touch attack a targets natural armor is reduced by 0. spc:180
Gives a +2 enhancement to natural amor bonus car:121
None No Add 10 ft. to swim speed, or gain swim speed 15 ft. +0 NA bonus. sto:121
Will prtl Yes Panics creatures of less than 6 HD. ph:274
Ref neg Yes Imbue 0 5-ft. squares with teleport trap. phb2:123
see text No Targeted items scatter in a 10' radius burst dealing 1d8 damage. spc:180
None Yes(h) Grants the scent special ability. spc:180
Read one non-magical book per round, but must be able to read the language. rd:167
Fort prtl Yes Sand sword deals 1d6+0 damage and renders target dehydrated. sa:120
None Yes Twisting colors confuse, stun, or render unconscious. ph:274
Changes natural AC bonus into deflection bonus. spc:181
Ref half Yes 20-ft radius spread deal 0d6 electricity damage. spc:181
Ref half Yes Path of fire deals 0d8. spc:181
None Yes 0 ranged touch attack(s) deal 4d6 fire damage. ph:274
Fort neg Yes Inflicts a disease (1d6 Str & Dex) that must be magically cured in 0 subjects. spc:181
None(for portal) No Randomize the destination of one interplanar gate or portal. spc:181
None, Will dis* No Illusion hides area from vision, scrying. ph:274
Will neg Yes Spies on subject from a distance. ph:274
Will neg Yes As scrying, but faster and longer. ph:275
Will neg(o) Yes(o) Creates new sounds or changes existing ones. ph:275
None No You permanently seal a gate or portal. spc:181
Fort prtl Yes Target suffers hours of wasteland exposure in a moment. sa:120
None Yes Ray deals 0d8 damage, 0d6 against undead. ph:275
Will neg(h) Yes(h) Removes fatigue & provides a +4 bonus on Con checks. spc:182
None No Changes one page to hide its real content. ph:275
None Yes Using nonverbal means, you can communicate with one intelligent creature car:121
Will neg(ho) Yes(ho) You enable someone to hide a weapon on their person. cty:67
None No Traps corpse inside holy symbol. be:106
Reveals invisible creatures or objects. ph:275
See Invisibility + 60 ft. dark vission car:135
Gain see invisibility as the spell and darkvision. drm:81
Will(h) Yes(h) Subject gains fast healing 2 and can invoke a burst of healing. cc: 127
Fort neg Yes Subject that dies before spell expires rises a sa zombie under your command. cm:116
Fort neg Yes Subject that dies before spell expires rises a sa zombie under your command. cm:116
You improve your ability to turn undead as a cleric of your level. spc:182
None Yes Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 (does not stack) on attacks with phb2:124
Will neg, Will dis Yes, No* Changes appearance of 0 people. ph:275
Fort neg Yes Subject is blinded and all within 5 ft. take 1d6 damage. bv:103
None No Delivers short message anywhere, instantly. ph:275
None No Causes an item to glow blue if an evil creature able to cast divine spells comes w/in 100'. spc:182
Will neg (h) Yes (h) Nonvisual senses out to 30 ft. that pinpoints creatures. rdr:117
Will dis Yes Illusion that blocks all senses including blindsense, blindsight, scent, & tremorsense. spc:182
Ref neg No Creates text symbol that immobilizes reader. ph:276
None, Will neg(o) No, Yes(o) Subject is invisible to sight and scrying; renders creature comatose. ph:276
Adds +0 to bluff checks. spc:182
You arms become serpents with 10 ft. reach, +10 attack, 1d8 damage plus poison. bv:103
Gain the scent ability, +5 bonus on saves against poison cm:124
None No Creates 2d6+0 unseen servants (PHB:297) spc:182
Will dis; varies* Yes* As shadow conjuration, but up to 8th level and 80% real. ph:276
Will neg Yes Creates ribbons of shadows that can entangle. spc:182
No No You can stash small (30 cubic ft. or 250 lbs) item on the Plane of Shadows. spc:183
Will neg Yes Dome of shadow is impenetrable to vision and dark inside. rac:190
Will dis; varies* Yes* Mimics conjuring below 4th level, but only 20% real. ph:276
Will dis; varies* Yes* As shadow conjuration, but up to 6th level and 60% real. ph:276
Will dis Yes Mimics evocation of lower than 5th level, but only 20% real. ph:277
Will dis Yes As shadow evocation, but up to 7th level and 60% real. ph:277
Shadowy form gaining concealment & +4 to Escape Artist, Hide, Move Silently. Use Escape Artist to slip solid obspc:183
Will dis No As Phantom Guardians except partially real. Can also attack - see text. rd:168
None Yes Create a 5' x 5' hand it can grant total concealment from an opponent, carry items, or point or gesture. spc:183
Ref prtl* Yes Makes natural terrain more dangerous, creates guardians that you command. spc:184
Shadows hide your face and protect against darkness, light, gazes. spc:185
Fort neg(h) Yes(h) Attacks against the subject have a miss chance (50% nonmagical,20% magical). spc:185
Will dis Yes Creates an illusion of brite light in a 20' radius burst. Blinded for one round and then dazzled. spc:185
Fort neg Yes Shadows explode in a 5' radius burst doing 4 points of Str damage & dazing. spc:186
Will neg Yes Step into shadow to travel rapidly. ph:277
Will neg* Yes Target enters gloomy pocket plane, comes out frightened. spc:186
Fort neg Yes Natives of he plane of Shadows are stunned 1d6 rd. Those that are undead or vulnerable to light take 2d10. spc:186
Will neg Yes Create a portal to the plane of shadow. spc:186
Will prtl* Yes Shadowy force attempts to grapple opponent. spc:186
None No Summons 1d4+2 shambling mounds to fight for you. ph:277
Fort neg Yes As stone shape, but affects metal instead of stone. rac:191
None No You take the form of a hell hound. cm:117
Transforms you into any creature, and change forms once per round. ph:277
Ref half Yes Once per round shards of magical force explode in a 20' radius doing 3d6 damage. spc:187
Will neg(h) Yes See and hear through the senses of a touched animal. spc:187
Will neg (h) Yes (h) Subjects gain +2 bonus on skill checks phb2:124
One of your natural weapons deals damage as if you were one size larger. spc:187
Will neg(o), Fort half* Yes(o) Sonic vibration damages objects or crystalline creatures. ph:278
Ref half Yes Deals 0d4 sonic damage plus damages floors leaving difficult terain in the area. spc:187
Fort neg(h) Yes(h) Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. spc:188
Invisible disc gives +4 to AC, blocks magic missiles. ph:278
Will neg(h) Yes(h) Aura grants +2 deflection bonus to Armor Class. ph:278
Will neg(h) Yes(h) Aura grants 0 allies w/in 30' of each other a +2 deflection bonus to Armor Class. spc:188
Will neg(h) Yes(h) Touched creature gains DR 15/- for 1 round. pg:110
Will neg(h) Yes(h) Touched creature gains DR 20/-, elemental resistance 10, immune to neg energy. pg:110
see text Yes(h) +4 to AC, +4 resistance, and SR 25 against chaotic spells. ph:278
Shield dissipates targeted magical attacks, grants +4 on saves vs. areas/effects. be:107
Will neg(o,h) No The touched shield grants its wielder +1 sacred bonus to AC & reflex saves. spc:188
Will neg(h) Yes(h) You take half of subject's damage. ph:278
None No Enchant one shield to float in front of & protect an allie with a shield bonus to AC. spc:188
Will dis Yex Illusion hides a path or road and creates a false one. spc:188
Will neg(o) Yes(o) Your nonmagical club or quarterstaff gains a +1 enhancement bonus on attack and damage rolls. It deals damage
ph:278
None Yes 3d6 Dex damage. fr:104
None Yes 1d6 Dex damage. fr:104
None Yes When cast on flat footed targets they get a -10 to their iniative roll. spc:188
None Yes Touch delivers 0d6 electricity damage. ph:279
Fort prtl, Ref neg(o)* Yes(o) Deafens all within cone and deals 5d6 sonic damage. ph:279
Fort prtl, Ref neg(o)* Yes(o) Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. ph:279
Fort part Yes 40-ft. radius burst deafens and deals 8d6 sonic damage. hb:127
Will neg(o) Yes(o) Object shrinks to one-sixteenth size. ph:279
Ref half Yes Subject takes 0d4 damage. bv:103
None Yes Target bursts into flame, 2d6 fire damage/round and give bright illumination in a 40' radius. spc:189
Negative energy shroud makes nonintelligent undead perceive you as undead. spc:189
Evil creatures are sickened by your presence. be:107
Fort neg Yes Change Eldritch Blast to cause creatures to become sickened. car:135
Gain a +4 bonus to your next iniative check. spc:189
Ref half* No Seals a closure, causing 0d4 damage, 30' radius if breached spc:189
Ref half* No Seals a closure or opening, causing 0d6 damage, 40' radius spc:190
Will neg*, None(o) Yes, No(o)* Negates sound in 20-ft. radius. ph:279
Will dis No Creates minor illusion of your design. ph:279
Will neg(o) Yes(o) Negates the sound from opening a door or window. spc:190
Grow a hard silver beard (+2 sacred bonus to AC). spc:190
Will neg Yes One creature's natural attacks are treated as silvered weapons. be:107
Fort neg Yes Transforms one weapon into a silvered weapon. be:107
None No Creates partially real double of a creature. ph:279
Will neg Yes 0 swimming targets w/in 30' of each other sink 100' down. spc:190
Will neg Yes Compel one creature/2 levels to submerse itself. sto:121
Gain a +4 bonus to Cha & Dex, a +0 to AC, a +8 to Perform, & a 60' swim speed. spc:191
None No Creates 0 skeletons with +-1 turn resistance. spc:191
None No Item bestows +2 circumstance bonus on skill checks. ecs:115
None Yes Grants natural armor, thorns, and resistance to dehydration. sa:120
see text Yes Grants you a gaze attack that acts as either charm monster or confusion. pg:111
None* No Illusionary flaming skull speaks message, spits tongue of flame dealing 0 damage. pg:111
see text No Skull shrieks when creature enters warded area. spc:191
Walk normally on any city surface as if it were level ground. rd:168
None* Yes Hand makes creature provoke attacks of opportunity. spc:191
Fort neg Yes Subject takes -1 penalty on attacks, saves and checks for 1 round. bv:103
None Yes Ray of negative energy deals 0d8 damage, and heals undead the same amount. spc:191
None No As dispel magic, but creatures take damage for spells dispelled. phb2:125
Fort prtl Yes Touch attack kills subject. ph:280
Will neg Yes Puts 4 HD of creatures into magical slumber. ph:280
Will prtl Yes Dust devil of magic sand puts foes to sleep. sa:121
None No 40 ft. radius 20 ft. high cylinder hampers vision and movement. ph:280
Will neg Yes Move subject 5 feet. spc:191
Will neg Yes Move subject 20 feet in a strait line. spc:192
Ref neg No Creates a 15-ft. radius spread of green slime. spc:192
see text No Creates a volume of slipsand. sa:121
Will neg Yes 0 subjects take only one action/round, -1 on attack rolls, AC, and Reflex saves. ph:280
None No Fire burns twice as long w/ half the light & takes twice as long to put out. spc:192
Fort neg Yes You absorb health and sustenance from helpless subject. bv:103
Will neg None A feeling of sluggishness and lethargy washes over your target. The subject has a 75% chance of missing his fir pc:91
Will neg Yes Preditory animals prefer to attack the subject and have a +0 on attacks and damage. spc:193
Will partial None Causes a burst of holy or unholy energy. This burst does 0d6 damage to the target pc:91
Grants +2 sac. bonus to attack, extra damage w/ smite evil vs. evil divine cstrs. be:107
None No Creates a misty ladder up to 0-ft long from the smoke off a fire car:122
Fort neg Yes Subject is imprisoned within a tiny receptacle. cm:117
Fort prtl* Yes Transforms tattoo's into snakes that deal 3d6 damage, 1d6 CON damage car:122
Your arm turns into poisonous snake you can attack with. spc:193
Will neg(h) Yes(h) Subject immediately makes one attack. spc:193
Will neg(h) Yes(h) Allies in a 20' radius each immediately make one attack. spc:193
None No Creates a magic booby trap. ph:280
Will neg Yes Captures one astral creature and holds it motionless. bv:104
+10 Spot, darkvision, 60 ft. range for sneak 60', death attack with ranged weapon. spc:193
No range limit on next ranged sneak attack. spc:194
Will neg Yes Subject glides on top of snow with base land speed increased by 10 ft. fr:104
see text No Creates a crushing wave of snow. fr:104
Ref half Yes A flurry of magic snowballs erupts in a 10' burst dealing 2d6 damage. spc:194
None No Shapes existing snow. fr:104
Will neg(h) Yes(h) Subject can walk on ice and snow at +10' speed w/o Balance or Reflex save. spc:194
Will neg(h) Yes(h) 0 subjects w/in 30' of ea other, can walk on ice and snow at +10' speed w/o Balance or Reflex save. spc:194
None Yes Subject can see despite whiteout, snow, snow glare and snow blindness. fr:104
Will neg Yes Creates an area of snow that aids allies and hinders enemies. fr:105
None No Turns 0 ft.-square of stone to clay or dirt to sand or mud. ph:280
None No Blocks vision and slows movement. ph:281
Will neg Yes Subject stands around helpless doing nothing. spc:194
Will neg Yes Forces targets to attack each other. ph:281
Fort neg Yes Subject takes 2d6 damage per round while you concentrate. bv:104
Grants +1 bonus on your next Cha check after performance. spc:195
Will prtl Yes Target takes 0d4 points of sonic damage, plus deafness. spc:195
Ref half Yes Cone of sound dealing 0d6 points of damage. spc:195
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. phb2:125
Will prtl Yes Targets take 1 dam sonic and is deafened for 1 round. spc:195
Weapon deals +1d6 sonic damage on each hit. spc:195
Will neg* No Creates a magical whip that keeps normal animals at bay spc:195
Allows you to cast spells that require concentration & not concentrate on them. spc:196
Will neg Yes Subject takes -3 penalty on attacks, saves, and checks. bv:104
Will neg No Traps newly dead soul to prevent resurrection. ph:281
Meld into surrounding sand. sa:121
None Yes Imprisons soul of dead creature in talisman, from which you can question it. bv:104
Will(h) Yes(h) Subject is protected against 5 points of ability damage to Int., Wis. or Chr.; rep. use for diff. scores also incre cc: 127
As reaving aura, plus gain temporary hit points if nearby creature dies. cm:124
Fort neg Yes Disintegrates subject's most valuable object. bv:104
Fort prtl Yes Deals 1d8 sonic damage to subjects; may stun them. ph:281
Fort half Yes Projectile of sonic energy does 0d8 to target. spc:196
Will neg Yes Undead creature loses most immunities. spc:196
Will neg(h) Yes(h) You resist being transformed into an undead spawn if slain. spc:197
None No Carry on a non-verbal conversation with allies w/in 30' of each other. spc:109
You can communicate with animals. ph:281
Will neg* No Corpse answers 0 question(s). ph:281
You can talk to normal plants and plant creatures. ph:282
Fort neg Yes Nonmagical weapon -> a +1 silvered spear(+3 vs. magical beasts, +2d6 damage). be:107
None No Creates disembodied glowing hand to deliver touch attacks. ph:282
see text No Conjures a phantom stag that you can ride or direct to attack a target. pg:112
Fort neg Yes Your melee touch attacks bestows one negative level and grants you 5 temp HP. spc:197
see text Yes Use spectral weapon to make touch attacks. spc:197
None No Can talk to one other creature, regardless of distance. spc:198
Y Yes Targets gains swim speed of 30. mag:121
None Yes Allows you to swap out prepared spells with other spells of the same level from your spellbook. spc:198
Lets you cast another spell in the same round at +2 caster level & +1 DC. spc:198
You can hold a touch spell per arm. spc:198
Will neg(h) Yes(h) Subject is immune to 0 spell(s). ph:282
Will neg(h) Yes(h) As spell immunity, but up to 8th-level spells. ph:282
Will neg(h) Yes(h) Subject is immune to a 1st or 2nd level spell. spc:199
When you cast this spell you take 2d6 points of damage. You can then stores up to two spells of 3rd level or lower
spc:199
When you cast this spell you take 3d6 points of damage. You can then stores up to three spells of 3rd level or lowspc:199
When you cast this spell you take 1d6 points of damage. You can then stores up a spell of 3rd level or lower to bespc:199
None Yes(o) Activates a spell on a scroll when a triggering condition is met. pg:113
Will neg(h) Yes(h) Subject gains SR 12. ph:282
Will neg Yes Subjects gain +12 spell resistance. spc:199
Will neg(h) Yes(h) Grants +3 resistance bonus on saves against spells and spell-like abilities. pg:113
None(object) No(object Store one spell in an item ecs:115
Reflect 1d4+6 spell levels back at caster. ph:282
Fort neg No Reduce target creature's spell resistance by 0. spc:200
Apply an arcane area effect spell to your eldritch blast. cm:57
None No Gain bonus on dispel, counterspell checks, recognize cast spell and caster level. cm:117
Will neg(h) Yes(h) Absorbs designated incoming spells, redirects energy to healing or other spell. pg:112
Will neg(o) Yes(o) Stores one spell in wooden quarterstaff. ph:283
Fort prtl* Yes Creates black sphere that does 0d6 damage and disintegrates what it touches spc:200
Will neg(h) Yes(h) Grants ability to walk on walls and ceilings. ph:283
Will neg Yes You turn a humanoid into a drider-like creature that obeys you. spc:200
Your hand becomes a Small monstrous spider. bv:104
You grow long spider legs that have a speed of 30 ft., move on vertical surfaces. bv:105
None No Summon 5 celestial or fiendish Large monstrous spiders (MM 289). spc:201
Fort neg Yes Touch attack poisons (1d6 Str/1d6 Str). spc:201
None* Yes(h) You polymorph up to 0 willing creatures into a monstrous spiders of any size (MM 288). spc:201
You can polymorph in a drider (MM 89) or monstrous spider (MM 288). spc:201
Transform into a fiendish monstrous spider for 1 hr/warlock level dru:63
Will neg (h) Yes(h) You gain a +0 bonus to natural armor, saves vs poison, and Hide checks. spc:202
Similar to Spider Climb. Lasts 24 hours. car:135
Ref prtl Yes Creatures in area take 1d4 damage, may be slowed. ph:283
Ref prtl Yes Creatures in area take 1d8 damage, may be slowed. ph:283
None No As brambles, but weapon gains +2 bonus and doubled threat range. spc:202
Will neg Yes Like Lesser Spirit Binding versus spirits up to 16HD car:123
Will neg Yes Like Lesser Spirit Binding versus spirits up to 24HD car:123
Will neg Yes Like Lesser Planar Binding(PHB:262) versus spirits up to 8HD car:123
Increases eldritch blast damage versus undead. cm:61
None Yes With ranged touch attack, spirit loses incorporealness and is pinned car:123
You send your incorporeal spirit outside your body car:123
Will negates(h) Yes(h) Mount gains comprehensive bonuses ecs:115
Fort neg* Yes Target takes 1 point of Con damage per round. spc:202
None Yes Jaws of force attack target doing 2d6 & a grapple as a free action doing an additional 2d6 ea round target is gra spc:202
Gain a +4 divine bonus on Knowledge checks; make checks with an untrained Knowledge skill or retry a failed cc: 127
None and Fort neg Yes Horsemen of force attack enemies. hb:127
None Yes Horseman of force attacks enemy hb:128
None No Creates ghostly chariot behind your mount. spc:202
None No Translucent knight grants you a +6 deflection bonus to AC and attacks at your command. cc: 127
None Yes Magic weapon attacks on its own. ph:283
None* No Creates wall of spirits frightens creatures and deals 1d10 damage and a negative level spc:203
None No Fire 0 Splinter bolts. Range Attacks: 4d6(18-20). spc:203
Will neg(h) Yes(h) Search a 20' radius as if taking a 10 Search check. spc:204
Cloud of yellow mold spores gives you concealment, deals 1d6 Con to others. rac:191
Fort neg Yes All within 5 ft. take 1d8 damage and 1d2 damage/round thereafter for 10 rounds. bv:105
None Yes Calms hostile creatures within 0-ft. radius. be:107
Will neg Yes Creatures within 0-ft. become hostile and savage. bv:105
Will neg(h)* Yes(h) Cures 1 point of damage in a 50' radius burst. spc:204
None Yes Target marked with symbol only you can see even if magically disguised. spc:204
Will neg(h) Yes(h) At 1/2 hp, target gains 0 temp hp, DR 5/magic, and +2 luck to saves. spc:204
Will neg (h) Yes (h) Subject stands up from prone. phb2:125
Ref neg Yes Magically lifts and moves an object or creature 60' per round over water. spc:204
None Yes Cloak destroys nonmagic weapons, 1/2 dmg from magic weapons(Ref DC 15). be:108
None Yes Starbursts deal 1d8 damage to evil creatures(all others take half nonlethal). be:108
Fort prtl Yes Target is inflicted with wracking hunger pains, taking 0 points of damage & becoming fatigues. spc:206
Will neg(h) Yes(h) Subject can become a statue at will. ph:284
Will neg(h) Yes(h) Monitors condition, position of allies. ph:284
Will neg(h) Yes(h) Monitors condition, position of allies. hb:128
Will neg Yes Change subject creature's attitude to helpful for 1 round phb2:126
Temporarily steal essentia from touched opponent. moi:107
Fort neg Yes You drain 1 ability score point/round and become younger. bv:106
Fort neg Yes Humanoid creature doubles in size as targeted humanoid halves in size. rdr:117
None No Take control of another caster's summoned monster. cm:118
Take control of another caster's summoned monster. cm:124
Ref half Yes You breath steam that deal 0d6 fire damage car:124
None No Make your special mount amphibious. sto:122
None No 2 Daggers hover near you attacking adjacent opponents. spc:206
Will neg(o) Yes(o) Affix one object weighing up to 5 lbs to another object. spc:206
Grant a +10 bonus on Slight of Hand. spc:206
Ref part No Entangles and Immobilizes creatures in affected area rdr:117
You are glued to your saddle w/ a +10 Ride check for staying in the saddle. spc:206
see text Yes #VALUE! phb2:126
Will prtl Yes With ranged touch attack, target can take only single actions, has a -2 AC, & must make Concentration check to spc:206
Fort neg* No Nauseating vapors. ph:284
None Yes Steal the air from subject's lungs causing the subject to sicken for 1 minute. spc:207
Your body becomes living stone (DR10/admantine, immunities, +4 Str & -4 Dex, 1/2 speed). spc:207
Will neg(h) Yes(h) Corporeal undead gains +3 natural armor bonus. spc:208
Will negates(h) Yes(h) Construct gains DR 10/adamantine ecs:116
Fists become like cold iron, increase in damage and deal lethal damage. rs:163
None No Sculpts 10 cu. ft. of stone into any shape. ph:284
None No Sculpts 10 cu. ft. of stone into any shape. spc:208
None or Fort half* No Shatter a stone object or cause 0d6 of damage to stonecreature. spc:208
Ref neg* Yes Create a 5' diameter stone sphere that can roll into enemies doing 0d6 points of damage. spc:209
None No Transforms 1d3 pebbles into stone constructs that resemble spiders. spc:209
Talk to natural or worked stone. ph:284
Fort neg(o)* Yes Restores petrified creature. ph:285
Will neg(o) Yes(o) Links two stones for teleportation. pg:113
see text Yes(o) Stony arm trap grapples and damages (1d6+5) creatures. spc:209
Will neg(h) Yes(h) Ignore 10 points of damage per attack, up to 0 total. ph:285
None Yes Creates a stone hand that is able to grapple opponents spc:209
None Yes As the Stony Grasp spell. car:135
Fort neg Yes Subject drops to -8 hp immediately. bv:106
Fort prtl Yes Dust devil of flensing sand. sa:121
see text Yes Magic storm creates windstorm, then chunks of rock (5d6), then rainstorm, then flame (0d6). spc:209
Ref half Yes Storm provides concealment, slows movement, deals cold anf fire damage. cm:118
Ref Half No A deluge of needles deals damage in 30' cone. cm:118
Fort neg, Ref half* Yes Evil creatures blinded for 1 round; evil outsiders and undead take 0d6 damage. be:108
see text Yes Storm rains acid, lightning, and hail. ph:285
Fort neg* Yes Swirling clouds absorb elec. and magic missiles and prevent ranged attacks. spc:210
You can fly (40'), immune to ranged attacks, & fire electricity from your eyes. spc:210
None No Add +4 to ship's check to weather storms. sto:122
Will neg(o) Yes(o) Teleport yourself and one creature/2 levels from a storm. sto:122
Gain benefits of the Mobility feat (PH 98). spc:210
You gain +8 to Str that ends if you lose contact with the ground. spc:211
You gain benefits of your lycanthropic animal form while in human form. pg:114
Will neg (h) Yes (h) Melee weapon gains 5 ft. of reach for one attack. phb2:126
Fort prtl Yes Electrical ranged touch attack stunning the target, spc:211
Your breath weapon also stuns creatures for one round. spc:211
Your breath weapon also stuns creatures for 2d4 rounds. spc:211
Fort neg Yes All within 30 ft. are stunned for 1 round. bv:106
Fort neg Yes One helpless subject can take no actions, but can be moved. bv:106
Will(o) Yes(o) Subject's aura weakens as if it had 1HD/two caster levels fewer than it actually does. cc: 128
None No Target immune to pain and [mind] effects, half damage from physical attacks. be:109
None No Grant ship a swim speed of 60', and the ability to move underwater at your command. spc:211
Temporarily swap one domain for another your deity offers. cc: 128
Fort neg Yes Reduces Outsider's DR and SR by 10. spc:211
Ref half No A stalagmite burst from the ground impaling a target and doing 0d6 points of damage. spc:213
Create a swarm when you kill a living creature with an invocation. dru:63
Will neg Yes Compels subject to follow stated course of action. ph:285
Will neg Yes As suggestion, plus 0 subjects. ph:285
Summon an Aspect of Bahamut rdr:118
None No Summon a babau demon (MM 40) to follow your commands. spc:213
None No Summon a bearded devil (MM 52) to follow your commands. spc:213
None No Summon a bralani eladrin (MM 93) to follow your commands. spc:213
None None Create a noncostly spell component. cm:118
None No Calls dustform creature to fight. sa:122
None No Calls dustform creature to fight. sa:122
None No Calls dustform creature to fight. sa:122
None No Calls dustform creature to fight. sa:123
None No Calls dustform creature to fight. sa:123
None No Calls dustform creature to fight. sa:123
None No Calls dustform creature to fight. sa:123
None No Calls dustform creature to fight. sa:123
None No Calls dustform creature to fight. sa:123
None No Summons enhanced roc (see MM) that you can control telepathically. rw:175
None No Summons a dire hawk (see page 189 RotW) that you command telepathically. rw:175
None No Summons a powerful elemental monolith (CA:156) spc:214
None No Summon an elementite swarm (Planar Handbook 114) to follow your commands. spc:214
None No Summon an Elysian thrush (Planar Handbook 118), which accelerates natural healing. spc:214
None No Summons one or more giants to attack your enemies. fr:105
None No Summon a clay, flesh, iron, or stone golem from a small amount of like material. phb2:126
None No Summon a greater elemental (MM 96 - 100) to follow your commands. spc:214
None No Wooden holy symbol appears in your hand. cc: 128
None No Summon a hound archon (MM 16) to follow your commands. spc:214
None No Summons one instrument of the your choice. ph:285
None No Calls extraplanar creature to fight for you. ph:285
None No Calls extraplanar creature to fight for you. ph:286
None No Calls extraplanar creature to fight for you. ph:286
None No Calls extraplanar creature to fight for you. ph:286
None No Calls extraplanar creature to fight for you. ph:288
None No Calls extraplanar creature to fight for you. ph:286
None No Calls extraplanar creature to fight for you. ph:287
None No Calls extraplanar creature to fight for you. ph:287
None No Calls extraplanar creature to fight for you. ph:287
None No Calls creature to fight. ph:288
None No Calls creature to fight. ph:288
None No Calls creature to fight. ph:288
None No Calls creature to fight. ph:288
None No Calls creature to fight. ph:289
None No Calls creature to fight. ph:289
None No Calls creature to fight. ph:289
None No Calls creature to fight. ph:289
None No Calls creature to fight. ph:289
None No Creates a horde of small mammals, birds and vermin that appear throughout the target area. cty:67
None No Summons swarm of bats, rats, or spiders. ph:289
None No Similar to Summon Swarm. car:135
None No Summons undead to fight for you(human warrior skeleton(MM 226) or kolbold zombie (MM 266). spc:215
None No Summons undead to fight for you(owlbear skeleton (MM 226), bugbear zombie (MM 267). spc:215
None No Summons undead to fight for you(Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267). spc:215
None No Summons undead to fight for you(Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267). spc:215
None No Summons undead to fight for you(mummy (MM 190), shadow (MM 221), wight (MM 225), vampire spawn (MM 2spc:215
None None Create normal, nonmagical light weapon. cm:118
None No Sends a message or sound to as many as 0 creatures car:124
Ref neg and Ref half* Yes Beam blinds and deals 4d6 damage. ph:289
Ref prtl* Yes Blinds all within 80 ft., deals 6d6 damage. ph:289
None No As Daylight spell, plus DR 5/-, and deals attackers 5 damage per strike. be:109
Ref prtl* Yes Burst of light blinds and damages creatures. pg:114
Fort prtl Yes Target takes 2d6 nonlethal damage and is fatigued. sa:123
Will neg No The target cannot choose to use its breath weapon. spc:216
None No Creates an area that suppresses flame, fire spells, and spell-like effects. fr:105
Will neg(o) Yes(o) You notice, do not trigger, & may suppress magical writing traps. spc:216
Will negates(obj) Yes(object) Item that has requirements to function to its fullest potential no longer does. ecs:116
0 bonus on your next attack roll. phb2:126
Gain +10 bonus on Balance, Climb, Jump, & Tumble checks. spc:216
None No Move through difficult terrain at full speed. spc:216
None No Up to 0 creatures can move through difficult terrain at full speed. spc:216
Protects against death due to hazards. sa:123
Gain a +2 luck bonus on att. and dmg. rolls, saving throws, skill, ability and spell penetration checks and AC; ta cc: 128
Fort neg Yes Keeps disease from harming creature for 24 hours. bv:106
None(o) No(o) Object becomes programmed to create an area of silence on command for 6 rounds. spc:216
None Yes Recipients need no food or drink for 0 hours. be:109
Fort neg No Subject falls prone, in a helpless coughing fit for 1d6 rounds & contracts filth fever. spc:216
Teleport from pool of water to pool of water w/in 500' of each other. spc:217
None Yes(h) Subject gains swim speed of 30' and a +8 bonus on Swim checks. spc:217
None Yes(h) 0 subjects w/in 30' of each other gain a swim speed of 30' and a +8 bonus on Swim checks. spc:217
Gain swim speed and ability to breathe water. cm:124
None Yes As spiritual weapon, creates longsword/hammer of force, +1 to attacks, auto-flank. pg:115
None Yes As sword and hammer, except +2 on attack rolls, improved critical. pg:115
Will neg Yes Evil creature confesses crimes, takes Wisdom damage. be:109
None Yes Creates a blade of negative energy: BAB +0, 1 negative level(19-20). spc:217
None Yes Creates a blade of force: BAB +0, 1d8 (19-20/x2), & affects saves. spc:217
Fort neg Yes Triggered rune slays nearby creatures. ph:289
Will neg Yes Triggered rune panics nearby creatures. ph:290
Will neg Yes Triggered rune renders nearby creatures insane. ph:290
Fort neg Yes Triggered rune wracks nearby creatures with pain. ph:290
Will neg Yes Triggered rune charms nearby creatures. ph:290
Will neg Yes Triggered rune puts nearby creatures into catatonic slumber. ph:291
Will neg No Triggered rune attacks the minds of spell caster depleteing spells & spell like abilities. spc:218
Will neg Yes Triggered rune stuns nearby creatures. ph:291
Will neg Yes Triggered rune overwhelms nearby creatures with thirst. sa:123
Fort neg Yes Triggered rune weakens nearby creatures. ph:291
None* Yes Deals 2d10 damage/round to freestanding structure. ph:291
Will neg* Yes Object or location attracts certain creatures. ph:292
Will neg Yes Target can' get restful sleep: -2 Wis, doesn't regain HP or heal ability damage, can't rememorize spells. spc:218
Channel two spells into positive energy to cure 1d6/spell level and 1d8/spell level. spc:218
Will neg(h) Yes(h) Allies gain +2 on attack and +1d6 additional damage when flanking spc:218
None and Will neg No, Yes Teleport one creature/3 levels a short distance. cm:118
Attack a foe and knock him back on the first round. rdr:118
Ref half Yes Your tail of force can attack a group of foes within 10 ft. rdr:118
None No Ranged touch attack gives gain +1 insight bonus on ranged attacks on target. spc:219
Will neg Yes Subject loses actions. ph:292
Will neg(o), None* Yes(o)* Moves object, attacks creature, or hurls object or creature. ph:292
None No One-way communication with all allies within 100 ft. spc:219
None No As Rary's Telepathic Bond, but you and one other creature. spc:219
None No Blocks all telepathic communication within 80-ft. radius. be:109
Overhear creatures' telepathic communications. be:110
None and Will neg(o) No, Yes(o) Instantly transports you as far as 0 miles. ph:292
Will neg(o) Yes(o) As teleport, but affects a touched object. ph:293
None and Will neg(o) No, Yes(o) As teleport, but no range limit and no off-target arrival. ph:293
None Yes Circle teleports any creature inside to designated spot. ph:293
Fort neg Yes Puts subject into suspended animation. ph:293
None No As targeted Dispel Magic, but second consecutive casting is more potent. cm:119
None No Similar to Insect Plague with additional benefits. car:135
Functions like Tenser’s floating except the disk created always
None None remains at waist level regardless of how high above the ground you might be and can hold 0 pounds of weight. pc:91
None No Creates 3-ft.-diameter horizontal disk that holds 0 lbs. ph:294
You gain combat bonuses. ph:294
Will neg(h) Yes(h) Subject can travel overland 50% longer without fatigue. sto:123
None No Transforms statuette into a Huge construct (Lion) car:126
None No Transforms statuette into a Medium construct (Warrior) car:126
Use fear as the spell; creatures shaken by effect can't attack you. drm:81
Fort half Yes Turns blood to seawater, dealing 0d6 damage. sto:123
None No Heats up areas of everfrost, slush, snow, mud and ice. fr:105
None No As hold portal, plus the portal explodes for 5d6 damage when forced open. cty:68
Fort neg No Creates an area of thin air causing altitude sickness. fr:105
Fort prtl Yes Your ranged attak deals 0d6 damage, divided among multiple targets, sickens. pg:115
Skin sprouts, adds 1d6 damage to unarmed strike, damages opponents spc:219
Fort prtl Yes Subject takes 2d6 damage and -4 penalty on attacks, saves and checks. bv:106
see text Yes Creatures in area take 1d8 sonic damage, round, knocked prone. phb2:126
Reflex neg, see text Yes Cloud moves with subject dealing 1 electricity damage per round. spc:219
None No Lance of force deals 3d6 damage, plus can dispel force effects. spc:220
Fort prtl, see text Yes Roar deals 1d6 sonic damage. Double dmg to Crystalline. spc:220
Ref half Yes Wave of water deals 0d6 damage and bull rushes. spc:220
Will neg(h) Yes(h) One natural weapon of subject gets +1 on attack and damage rolls for 1 rd (swift). spc:221
You act freely for 1d4+1 rounds. ph:294
None No Gain all-around vision. sto:123
Fort prtl Yes Entraps and harms evil extraplanar creatures. be:110
You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks. bv:107
You spit out 0 Tiny vipers. bv:107
You spit out tendrils that grapple. bv:107
Will neg(h) No Speak any language. ph:294
Will neg Yes Subject is overwhelmed by thirst. sa:124
Will neg Yes Subject is temprarily blinded and emotinally distraught. cm:119
None Yes(h) Creature gains +6 natural armor and slows movement. spc:221
Will negates(h) Yes(h) Heals 0 points of damage to target construct. ecs:116
Will neg Yes Weapon gains the properties of an adamantine weapon. be:110
Fort neg Yes Touch attack fatigues target. ph:294
None Yes Subject takes 1d6 points of Int, Wis, and Cha damage. ph:294
Fort neg Yes Subject turns into green slime in 4 rounds. bv:107
Will neg Yes Dazes one creature for 0 rds. spc:221
Use part of your lay on hands ability to cure 1 point of ability damage. cc: 129
Fort part or Will neg Yes Melee touch attack deals damage or controls undead creature. cm:119
Fort partial Yes Deal negative energy damage and paralysis with your touch. cm:120
Fort neg Yes Target loses Str, Dex and con, 2nd casting blinds and deafens. cm:120
None Yes Use your Planar Touchstone-granted higher-order abilities to fuel damaging rays. plh:106
None Yes(h) Grants construct +1 enchancement to natural armor. ecs:116
Gain +10 competence on Intimidate checks and +2 enhancement to Strength spc:221
None No Clouds provide concealment, block ranged attacks, empower osnic or electricty spells cm:120
None None Generate small amount of poison that you can spit or place on weapon. cm:120
Fort neg; see text No Coats weapon with poison. phb2:126
Will neg(h) Yes(h) Animal gains 0 tricks. spc:221
None No Move a magic sigil to a new location spc:221
None No You are nigh-unkillable for a brief period, but die immediately afterward. cm:120
Will neg Yes Paralyzes medium or smaller humanoids in or entering 10' area spc:222
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells succescm:62
None Yes(h) Grant water breathing, darkvision, and pressure immunity to 0 creatures. sto:123
Will neg Yes You and target switch places and appear as each other. spc:222
None Yes(o)* Metal within 40 ft. becomes wood. ph:294
see text No Transforms 0 10-ft. cubes. ph:295
Ref half* No Transforms natural rock to lava dealing 20d6 damage per round spc:222
see text No Transforms 0 10-ft. cubes. ph:295
see text No Transforms 0 10 foot cubes of sand into glass. sa:124
see text No Transforms 0 10 foot cubes of sand into stone. sa:124
see text No Transforms 0 10 foot cubes of stone into sand. sa:125
None No Move instantly from one plant to another of the same kind. ph:295
see text Yes* Imprisons subject within gem. ph:295
Will neg Yes Creature moves faster but can't attack. spc:223
You can detect precious metals within 30 ft. spc:223
None No You enter a tree that nourishes and heals you. pg:116
You look exactly like a tree. ph:296
Step from one tree to another far away. ph:296
see text No Cause minor earthquake forcing concentration checks spc:223
You can automatically pinpoint the location of any object on ground within 30' spc:224
Allows you to cast one of your prepared spells 3rd level or less 3 times. spc:224
Ref neg No Plants trip creatures entering area. hb:128
Will dis No Creates three shadow duplicates of you. pg:116
You take on the form and abilities of a troll. phb2:127
None No Bonus on your next spell penetration roll. cm:121
None No As major creation, but permanent. spc:224
Will neg Yes As dominate person, but save at -4. spc:224
None* Yes(h) As resurrection, plus remains aren't needed. ph:296
Will neg(h) Yes(h) Lets you see all things as they really are. ph:296
+20 on your next attack roll. ph:296
Fort prtl No The tsunami deals 0d6 of bludg damage per round. spc:224
Ref prtl No The tunnel causes 0d6 damage and moves creatures. spc:225
None No Water surrounding you becomes cloudy, granting concealment. sto:123
Use your turn/rebuke ability to turn creatures with the opposing alignment subtype. cc: 129
None Yes Grants +1 luck bonus on all saving throws. be:110
None No Frees everyone in range from spells that constrain or bind. spc:225
Will neg(h,o) Yes(h,o) Weapon gains undead bane property and is considered good aligned. spc:226
Will neg(h) Yes(h) Targeted undead can give orders to undead in your control. spc:226
Will neg(h) Yes(h) Undead gains blue aura that deals +2d6 against living. spc:226
None No Deals 2 Con damage and causes subject to rise as a crypt spawn after death. pg:117
Will neg Yes Destroys 0d4 HD of undead. ph:297
None(h) Yes(h) Grants subjects numerous combat advantages against undead opponents. spc:226
Cast a list of spells as spell-like abilities. spc:227
Make perform checks in lieu of concentration checks spc:227
Grants a +0 insight bonus on Disable Device and Open Lock checks. pg:117
Will neg(o) Yes(o) Conceals alignment for 24 hours. ph:297
None No Gain immunity to extra damage from critical hits and sneak attacks. lm:213
As blinding beauty, but now creatures must save or die. be:110
Fort neg Yes Target is subjected to unearthly heat for 0 rounds. sa:125
Grappling creature immediately gains free attempt to escape. rdr:118
see text see text Designates location as unholy. ph:297
Will neg(h) Yes Subject gains +4 save bonus against powers of good outsiders. bv:107
see text Yes(h) +4 to AC, +4 resistance, and SR 25 against good spells. ph:297
Will prtl Yes Damages and sickens good creatures. ph:297
None No Evil-aligned rain falls in 20-ft. radius. spc:227
None No Gain immunity to poison, compulsion, charm effects; bestow temp hp onces. cm:121
None No Gain immunity to poison, compulsion, charm effects; bestow temp hp onces. cm:121
None No Gain immunity to poison, compulsion, charm effects; bestow temp hp onces. cm:121
Will neg Yes Undead subject explodes for 0d6 damage when struck or at specific time. bv:108
Will neg Yes Causes target to take worst of 2 die rolls on all die rolls spc:227
Will neg Yes Subject takes -1 penalty on attacks. bv:108
None No Invisible force obeys your commands. ph:297
None No Creates one servant per level. rd:168
None None Invisibility effect triggered to activate the instant you successfully attack someone. cm:122
None No You take the form of a marut. cm:122
Fort neg(h) Yes(h) Creature grows roots that keep it stationary and heal it every round. spc:228
You gain 0 ft of altitude then gently float back down with optional 5 ft lateral move. spc:228
City protects you with cover. +4 to AC, +2 to Reflex. rd:168
Will neg Yes(h) Target grows spines that damage opponents. sto:124
None No 0-ft. radius of darkness that evil creatures can see through. bv:108
None No 0-ft. radius of darkness that evil creatures can see through. lm:213
Fort neg Yes Change Eldritch Blast to negative energy. car:135
Will neg(h) Yes(h) +4 Str,Con; +2 Will saves; extra attack with full attack. spc:228
None No Calls a pegasus or unicorn, which serves you for up to 1 year. be:110
None Yes Touch deals 0d6 damage; You gain damage as hp. ph:298
None No Weapons' touch dispels summoned or quasi-real creatures. be:111
None Yes Reduces living creatures with 10hp or lower to -9. cm:122
Will neg* Yes* Changes appearance of group of creatures. ph:298
Darkness grants you concealment (20% miss chance). spc:228
You gain undead traits. spc:229
None, Ref half* No Any creature that slays the spell's recipient takes 0d6 damage. be:111
Will dis No Throws voice. ph:298
+4 comp bonus on Perform checks, bardic music uses Shadow Weave. rac:191
Will disbelief No Subject creature must succeed on a DC 10 Balance check to move each round. phb2:127
Fort part; see text Yes Creatures have 20% miss chance and possibly become nauseated. phb2:128
None None Set specific conditions under which you immediately wake up. cm:122
Will neg(h) Yes(h) As lesser vigor, but 2 hp/round. spc:229
Will neg(h) Yes(h) As lesser vigor, but 4 hp/round. spc:229
Will neg(h) Yes(h) Creature heals 1 hp/round. spc:229
Will neg(h) Yes(h) As lesser vigor, but multiple targets. spc:229
Will neg(h) Yes(h) As mass lesser vigor except 3 hp/round. spc:229
None Yes Summon the spirit of a fiend into the body of a corporeal undead creature. spc:229
None No Creates a +2 shortspear that deals vile damage. bv:108
see text Yes Vines grow rapidly, giving various effects. spc:230
Sneak attack plant creatures. spc:230
None Yes You spit forth celestial of fiendish vipers that attack your foes. spc:230
Fort neg(h) Yes(h) Subject gains 1 temporary hp. ph:298
As lesser visage of the deity, but you become celestial or fiendish. spc:230
As lesser visage of the deity, but you become half-celestial or half-fiendish. spc:231
You gain +4 Cha and resistance 10 to certain energy types. spc:231
Ref neg Yes Ranged touch attack to stick a creature in place. spc:231
As legend lore, but quicker and strenuous. ph:298
None Yes Target gains morale bonus on next save equal to your charisma modifier. spc:231
Will neg Yes Evil creature is dazed for 1 round. be:111
+2 bonus on saves, +2 bonus to AC; discharge spell to gain bonuses equal to 0. phb2:128
None None Your next attack deals sneak attack damage. cm:122
see text No Melts 0 10 foot cubes of sand into glass. sa:125
No Change Eldritch Blast to acid damage. car:136
Ref neg and Ref half* No Creates sphere of acid that deals 6d6 acid damage, plus damage for 2 rds spc:231
Similar to lesser confusion. dr332:44
Grants +10 enh. bonus on Bluff, Diplomacy and Intimidate, speak Draconic. spc:232
Gain blindsense to 30 ft for 24 hours. car:136
Gain blindsense out to 30 feet. drm:81
None No Similar to Dispel Magic, with additional benefits. car:136
Use dispel magic as the spell, dealing damage to creatures whose effects are dispelled. drm:81
None Yes Creatures in the area take 3d8 points of force damage per round. spc:232
Will neg Yes This spell lowers the subjects damage reduction by 5.To a minimum of 5. spc:232
Will neg Yes Evil creatures attack other evil creatures. be:111
Will prtl* Yes Subjects in cone take 0d4 damage and become panicked or shaken. spc:233
Fort neg Yes Kills 0 creatures. ph:298
None No You can track a ship across the sea. sto:124
Will neg(h) Yes(h) Removes some hindrances to movement, improves Jump and Balance checks. rs:163
Similar to Invisibility (self only). car:136
Use invisibility (self only) as the spell. drm:81
None No Creates wall of bones with an area of up to 0 10' squares car:128
None No Creates barrier of woven chains that has 0 hp. bv:108
see text Yes As Magic Circle against Law, except as one-sided wall. spc:233
None Yes Creates an opaque wall of coldfire. fr:106
Ref half No Barrier of woven chains has 0 hp, and deals 3d6 damage to all within 5 ft. bv:108
None No Anyone passing through this unseeable wall is targetted by Dispel Magic spc:233
see text Yes As Magic Circle against Good, except as one-sided wall. spc:233
Will neg No Barrier that you can see through, paralyzes and consumes those that touch it. bv:108
None Yes Deal 2d4 fire damage out to 10 ft., 1d4 out to 20 ft. Passing through: 2d6+0 dmg. ph:298
None No Wall is immune to damage. ph:298
see text No Creates wall of moving gears that deals 0d6 damage to all in 10 ft. spc:233
None No Wall obscures vision and blocks line of sight, including darkvision. spc:233
Will neg Yes As per Wall of Gloom. car:136
see text Yes As Magic Circle against Evil, except as one-sided wall. spc:233
None No Anyone passing through this unseeable wall is targetted by Greater Dispel Magic spc:234
Ref neg* Yes Creates wall of hemisphere that can trap creatures inside. ph:299
see text No 0 hp; can topple onto foes. ph:299
see text Yes As Magic Circle against Chaos, except as one-sided wall. spc:234
None Yes; see text Creates a wall of light blocking line of sight. Creatures passing become dazzled spc:234
Ref neg; see text Yes Creates a wall of limbs causing 5d6 damage and grappling spc:234
see text Yes Deals 2d6 fire damage out to 10 ft., 1d6 out to 20 ft. Passing through: 5d6+0 dmg. sa:126
None Yes Luminous wall deals 4d12 damage to undead, 2d10 to evil, illuminates area. pg:118
Fort prtl No Barrier of woven chains has 0 hp, paralyzes and deals 2d6 damage on touch. bv:109
None Yes Similar to Wall of Fire. car:136
see text No Wall of salt that can be shaped. sa:127
None No Wall impedes movement, obscures vision, and block some attacks. spc:235
see text No Create a barrier of dragonhide. rdr:118
Fort prtl No Wall gives concealment and causes nausea. spc:235
see text No Creates a stone wall that can be shaped. ph:299
None No Thorns damage anyone who tries to pass. ph:300
Ref neg; see text No Wall impedes movement and can drown creatures. spc:235
You gain +4 morale bonus on attack and damage when charging and panic opponents. spc:236
Fort neg Yes Creatures within a 30-foot cone cower for 1d4 rounds. be:111
None No Store healing energy in gem, encircle the target, release healing power on cmd. be:111
Will neg* No Similar to Sending. car:136
Will(h) Yes(h) Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons; use with occ: 129
Will neg(h) Yes(h) Grants uncanny dodge and +4 insight bonus on Listen and Spot checks. pg:118
None No Allies are no longer flat-footed. Sleeping creatures awaken. spc:236
Reroll save or recalc AC with a +0 bonus. Then -4 penalty until next turn. rd:169
Will neg(o) Yes(o) Bends 0 small wooden objects (shaft, handle, etc.) in a 20-ft. radius. ph:300
Will neg(h) Yes Move through the wasteland without pnealties. sa:128
Will neg(h) Yes(h) Subjects can breathe underwater. ph:300
None No Transforms 0 cubic feet of water into acid. sto:124
None* No Creates 0 ounces of CON poison with save DC = spell DC car:129
Will neg(h) Yes(h) Subject treads on water as if solid. ph:300
Ref neg No Creates waterspout that moves, damages creatures, sucks creatures upwards. spc:236
None Yes(h) Keeps one creature/level from sinking. sto:125
Will neg Yes Cone imposes -3 penalty on attacks, checks, and saves. spc:236
Fort neg Yes Stuns all within cone for 0 rd. bv:109
Will neg Yes Makes all fire subtype creatures in the cone shaken. fr:106
None Yes Several targets become exhausted. ph:301
None Yes Several targets become fatigued. ph:301
None(object) No(object) Weapon gains special ability with a +3 bonus modifier. ecs:117
None(object) No(object) Weapon gains special ability with a +5 bonus modifier. ecs:117
None(object) No(object) Weapon gains special ability with a +1 bonus modifier. ecs:117
None(object) No(object) Your weapon gains special ability with +1 bonus modifier. ecs:117
For neg(h,o) Yes(h,o) Your weapon gains energy damage. spc:236
For neg(h,o) Yes(h,o) As Keen Edge, but aids blunt weapons. spc:237
For neg(h,o) Yes(h,o) Your weapon gains enhancement bonus and special ability. spc:237
For neg(o) Yes(o) Transform base weapon type. spc:237
None No You accurately predict weather up to one week ahead. spc:238
Ref neg* No Fills 20-ft.-radius spread with sticky spider webs. ph:301
Will neg(h) Yes(h) Target gains +4 on Swim and is less hindered by bog terrain. sto:125
Will neg Yes Harms or heals creatures in area based on their alignment. spc:238
See text Yes Subject takes dmg. according to ist degree of alignment difference from your own and suffers a secondary spell ecc: 129
Force a target flying creature down towards the ground. drm:82
Will dis; Fort prtl* Yes As phantasmal killer, but affects all within 30 ft. ph:301
Fort neg Yes 1d4 creatures are infected with lycanthropy. bv:109
Will neg Yes Deal 1d6 nonlethal damage. phb2:128
Will neg Yes Deal 0d6 nonlethal damage to 0 living creatures. phb2:128
Will neg Yes 15-foot cone deals 0d6 nonlethal damage. phb2:128
None No Hurled slashing weapon deals damage to all enemies in a 60ft line spc:238
Ref neg* Yes Cyclone deals damage and can pick up creatures. ph:301
Ref half Yes Creates a moving 0 cylinder that deals 0d8 damage each round. bv:110
Fort prtl Yes As whirlwind, but larger and more destructive. spc:239
None No Sand delivers your message. sa:128
None No Sends a short message 0 miles. ph:301
None No Creates area of snow that follows target enveloping them in whiteout conditions. fr:106
None Yes Grants +5 comp bonus on a skill check or prof with a weapon, armor, or shield. pg:118
You take the form of an average centaur. spc:239
Fort neg(h) Yes(h) Doubles overland speed of all targets. spc:239
Fort neg(h) Yes(h) Ranged weapons gain +5 bonus, double range increment. spc:239
None and Will neg(h) No, Yes(h) You and your allies turn vaporous and travel fast. ph:302
None* Yes Deflects arrows, smaller creatures, and gases. ph:302
Will neg Yes Subject is stunned for duration or until making DC15 Int check. rd:169
Ref neg Yes A net of force entangles the target, preventing it from charging, running or flying. spc:240
Fort neg(h) Yes(h) Your mount grows wings and flies at speed of 60 ft. spc:240
None No Target's flight maneuverability improves by one step. spc:240
None No Target's flight maneuverability improves by two steps. spc:240
Get a +20 circumstance bonus on a Jump check. rdr:119
Grant cover against a specific attack. rdr:119
Ref half Yes Your wings of force can attack all foes within 30 ft. rdr:119
Increase your temporary fly speed by 30 ft. rdr:119
Fort neg(h) Yes(h) Improves swim speed of creature by 30 ft. spc:240
Create powerful gusts of wind with your invocation-granted wings. drm:81
Fort neg Yes Creature takes 1d6 cold damage and becomes fatigued. spc:241
Fort neg Yes Covers the victim in ice and snow causing damage. spc:241
see text Yes As limited wish, but with fewer limits. ph:302
Walk on water and move through some obstacles unimpeded. cm:124
Fort prtl Yes Deals 0d6 desiccation damage and dehydrates living creature. sa:128
Fort neg Yes Cause enemy's limbs to wither. spc:241
Fort neg Yes A successful touch attack deals 0 damage to STR and CON. Crit drains, not x2. spc:241
None No Rots one non-magical wooden object, volume of wood, or plant spc:241
Will neg(o) Yes(o) Rearranges a 10 cu ft. wooden object to suit you. ph:303
None No Nature spirit does simple tasks for you. spc:242
Fort part. Yes Subject turns to wood and takes ld4/ round Dex damage, becoming a wooden statue at 0 Dex. cc: 130
Will neg(h) Yes(h) Bonuses for a number of creatures to move silently and hide in natural settings. rw:176
None, Will neg* Yes Kills, paralyzes, weakens, nausiates or banishes subjects. spc:242
Ref neg Yes You bind humanoid with masterwork steel manacles. spc:242
Fort neg, Will prtl* Yes Similar to Baleful Polymorph. car:136
None, Will neg* Yes Kills, confuses, stuns, or deafens non-chaotic subjects. ph:303
None or Will neg None or Will Ne Functions like Word of Recall, except that all designated creatures and people in a 15’ radius around the caster pc:92
None, Will neg(h,o) No, Yes(h,o) Teleports you back to designated place. ph:303
Sonic aura damages foes that strike you. spc:242
Fort neg Yes Target experiences excruciating pain. spc:243
Ref half; see text No Deals 0 damage to creatures in a line and creates a wall of rubble. phb2:128
Fort half Yes Deal 1d6 +0 damage plus sneak attack. spc:243
Melee attacks hit as touch attacks. spc:243
See text Yes Target creature writhes in pain ending in death 1 round later. spc:243
Fort prtl Yes Deals 0d8 damage in 20-ft. radius and stuns foes for 1d4 rounds. bv:110
Will neg(h) Yes(h) Subject gains movement through natural earth and stone as per Xorn. spc:244
Will neg No Target deals nonlethal damage. be:112
You move through foes to attack the enemy you want and gain +4 AC against AoOs. spc:244
Will neg(h) Yes(h) You gain combat bonuses when you attack someone of opposing alignment. spc:244
Fort half No Creates a zone of cold doing 1d6 cold damage each round. fr:106
None No Aberrations in area become weaker, fey and plants become stronger. ecs:117
Will neg(o) Yes(o) Functions as Peacebond except on a failed save each individuals weapon remains trapped for the duration or le cty:68
None Yes You create a region protected against interplanar intrusion. spc:244
None Yes All creatures and objects within the region are made visible. spc:244
Keeps eavesdroppers from overhearing conversations. ph:303
Will neg Yes Subjects within range cannot lie. ph:303
:
:
:
:
:
:
:
:
:
:
0 0 0 0 0 0 0

79 81 82 83 1 2 3 4 5 6 7 8

Corrupt Avenger

Duskblade
Assassin
Archivist

Cleric
Other

Druid
Bard
Full
Refer Sort Book Page
1
00phb 1 1
00phb 1 1 1 1
00phb 1 1 1 1 1 1 1 1
00phb 1 1 1 1 1 1 1 1
00phb 1 1 1 1 1 1 1 1
00phb 1 1 1 1 1 1 1 1
00phb 1 1 1 1 1 1
00phb 1 1 1 1 1 1
00phb 1 1 1 1
00phb 1 1 1 1
00phb 1 1 1 1
00phb 1
00phb 1
00phb 1
Book of Vile Darkness: pg 84 50bv bv 84 1
Stormwrack: pg 112 20sto sto 112 1
Book of Vile Darkness: pg 84 50bv bv 84 1 0 0 0 0
Book of Vile Darkness: pg 84 50bv bv 84 1 0 0 0 0
Spell Compendium: pg 6 01spc spc 6 1 0
Spell Compendium: pg 6 01spc spc 6 1
Spell Compendium: pg 7 01spc spc 7 1 0 0
Book of Vile Darkness: pg 84 50bv bv 84 1 0 0
Spell Compendium: pg 7 01spc spc 7 1 0
Complete Arcane: pg 96 12car car 96 1
Spell Compendium: pg 7 01spc spc 7 1
Player's Handbook: pg 196 00phb ph 196 1
Heroes of Battle: pg 124 21hb hb 124 1
Spell Compendium: pg 7 01spc spc 7 1
Player's Handbook: pg 196 00phb ph 196 1 0
Spell Compendium: pg 7 01spc spc 7 1
Complete Mage: pg 95 13cm cm 95 1
Book of Vile Darkness: pg 84 50bv bv 84 1 0 0 0 0
Races of the Wild: pg 174 16rw rw 174 1
Heroes of Battle: pg 124 21hb hb 124 1
Races of Faerun: pg 189 63rac rac 189 1 0 0
Book of Exalted Deeds: pg 89 51be be 89 1 0 0 0
Player's Handbook: pg 196 00phb ph 196 1 0 0
Spell Compendium: pg 8 01spc spc 8 1 0 0
Spell Compendium: pg 8 01spc spc 8 1
Spell Compendium: pg 8 01spc spc 8 1 0 0 0
Player's Handbook: pg 196 00phb ph 196 1 0 0 0
Stormwrack: pg 113 20sto sto 113 1
Player's Handbook: pg 197 00phb ph 197 1 0
Spell Compendium: pg 8 01spc spc 8 1 0
Technmancer Press: Player's Comp99tpphc pc 84 1 0
Book of Vile Darkness: pg 84 50bv bv 84 1
Frostburn: pg 88 18fr fr 88 1 0 0
Spell Compendium: pg 9 01spc spc 9 1 0
Spell Compendium: pg 9 01spc spc 9 1 0
Player's Handbook: pg 197 00phb ph 197 1 0 0
Spell Compendium: pg 9 01spc spc 9 1 0 0
Complete Champion: pg 116 cc 116 1 0 0
Spell Compendium: pg 9 01spc spc 9 1 0
Complete Mage: pg 95 13cm cm 95 1
Complete Mage: pg 123 cm 123 1
Player's Handbook II: pg 101 49phb2 phb2 101 1 0 0 0 0
Player's Handbook: pg 197 00phb ph 197 1 0 0
Spell Compendium: pg 9 01spc spc 9 1 0 0
Book of Exalted Deeds: pg 90 51be be 90 1
Spell Compendium: pg 9 01spc spc 9 1 0
Spell Compendium: pg 10 01spc spc 10 1 0
Player's Handbook: pg 197 00phb ph 197 1 0
Spell Compendium: pg 10 01spc spc 10 1 0
Planar Handbook: pg 93 27plh plh 93 1 0 0 0
Spell Compendium: pg 11 01spc spc 11 1 0 0
Spell Compendium: pg 11 01spc spc 11 1 0 0
Spell Compendium: pg 11 01spc spc 11 1
Spell Compendium: pg 11 01spc spc 11 1 0
Book of Vile Darkness: pg 85 50bv bv 85 1 0 0 0
Player's Handbook: pg 198 00phb ph 198 1 0
Player's Handbook: pg 198 00phb ph 198 1 0 0
Player's Handbook: pg 198 00phb ph 198 1 0
Player's Handbook: pg 198 00phb ph 198 1 0 0
Player's Handbook II: pg 101 49phb3 phb2 101 1 0 0 0 0
Player's Handbook II: pg 101 49phb4 phb2 101 1 0 0 0
Spell Compendium: pg 11 01spc spc 11 1
Races of Destiny: pg 164 15rd rd 164 1
Player's Handbook: pg 198 00phb ph 198 1 0 0
Spell Compendium: pg 12 01spc spc 12 1 0
Heroes of Battle: pg 124 21hb hb 124 1 0 0
Technmancer Press: Player's Comp99tpphc pc 84 1 0 0
Player's Handbook: pg 199 00phb ph 199 1 0 0 0
Player's Handbook: pg 199 00phb ph 199 1 0
Player's Handbook: pg 199 00phb ph 199 1 0
Heroes of Battle: pg 125 21hb hb 125 1 0 0
Spell Compendium: pg 12 01spc spc 12 1 0
Spell Compendium: pg 13 01spc spc 13 1 0
Complete Mage: pg 95 13cm cm 95 1 0
Spell Compendium: pg 13 01spc spc 13 1 0
Spell Compendium: pg 13 01spc spc 13 1
Spell Compendium: pg 13 01spc spc 13 1
Spell Compendium: pg 13 01spc spc 13 1 0
Spell Compendium: pg 14 01spc spc 14 1 0 0
Sandstorm: pg 110 19sa sa 110 1
Player's Handbook: pg 199 00phb ph 199 1 0 0 0
Magic of Faerun: pg 77 62mag mag 77 1
Player's Handbook: pg 200 00phb ph 200 1 0 0
Spell Compendium: pg 14 01spc spc 14 1
Player's Handbook: pg 200 00phb ph 200 1 0
Player's Handbook: pg 200 00phb ph 200 1 0
Spell Compendium: pg 14 01spc spc 14 1
Spell Compendium: pg 15 01spc spc 15 1
Book of Vile Darkness: pg 85 50bv bv 85 1 0 0 0
Complete Arcane: pg 97 12car car 97 1
Spell Compendium: pg 15 01spc spc 15 1 0
drm:79 drm 79 1
Complete Mage: pg 95 13cm cm 95 1
Spell Compendium: pg 15 01spc spc 15 1 0
Player's Handbook: pg 200 00phb ph 200 1
Complete Mage: pg 96 13cm cm 96 1
Complete Mage: pg 96 13cm cm 96 1
Player's Handbook: pg 200 00phb ph 200 1
Player's Handbook: pg 201 00phb ph 201 1
Player's Handbook: pg 201 00phb ph 201 1
Player's Handbook: pg 201 00phb ph 201 1
Complete Mage: pg 96 13cm cm 96 1
Frostburn: pg 88 18fr fr 88 1 0
Book of Exalted Deeds: pg 90 51be be 90 1 0 0 0
Eberron Campaign Setting: pg 108 70ecs ecs 108 1
Eberron Campaign Setting: pg 109 70ecs ecs 109 1
Eberron Campaign Setting: pg 109 70ecs ecs 109 1
Spell Compendium: pg 15 01spc spc 15 1
Libris Mortis: pg 209 32lm lm 209 1
Spell Compendium: pg 15 01spc spc 15 1
Spell Compendium: pg 16 01spc spc 16 1
Spell Compendium: pg 16 01spc spc 16 1
Player's Handbook II: pg 101 49phb5 phb2 101 1 0
Sandstorm: pg 110 19sa sa 110 1
Sandstorm: pg 111 19sa sa 111 1
Book of Exalted Deeds: pg 91 51be be 91 1
Book of Exalted Deeds: pg 91 51be be 91 1
Book of Exalted Deeds: pg 91 51be be 91 1
Spell Compendium: pg 16 01spc spc 16 1 0
Complete Mage: pg 96 13cm cm 96 1
Spell Compendium: pg 16 01spc spc 16 1 0
Spell Compendium: pg 17 01spc spc 17 1 0 0
Spell Compendium: pg 17 01spc spc 17 1 0 0
Player's Handbook: pg 201 00phb ph 201 1 0 0
Player's Handbook: pg 201 00phb ph 201 1 0 0 0
Complete Mage: pg 96 13cm cm 96 1
Spell Compendium: pg 17 01spc spc 17 1 0 0 0
Spell Compendium: pg 17 01spc spc 17 1
Player's Handbook: pg 202 00phb ph 202 1 0 0
Spell Compendium: pg 18 01spc spc 18 1 0 0 0
Frostburn: pg 88 18fr fr 88 1 0 0 0
Frostburn: pg 88 18fr fr 88 1 0 0 0
Spell Compendium: pg 18 01spc spc 18 1 0 0
drm:79 drm 79 1
Spell Compendium: pg 18 01spc spc 18 1
Spell Compendium: pg 18 01spc spc 18 1
Spell Compendium: pg 18 01spc spc 18 1 0
Spell Compendium: pg 19 01spc spc 19 1
Spell Compendium: pg 19 01spc spc 19 1
Spell Compendium: pg 19 01spc spc 19 1 0 0 0
Player's Handbook: pg 202 00phb ph 202 1 0
Spell Compendium: pg 21 01spc spc 21 1 0 0
Sandstorm: pg 111 19sa sa 111 1 0
Spell Compendium: pg 21 01spc spc 21 1 0 0
Spell Compendium: pg 21 01spc spc 21 1
Spell Compendium: pg 21 01spc spc 21 1 0
Book of Exalted Deeds: pg 91 51be be 91 1 0 0
Spell Compendium: pg 22 01spc spc 22 1 0 0
Spell Compendium: pg 22 01spc spc 22 1 0 0
Book of Exalted Deeds: pg 91 51be be 91 1 0 0 0 0
Spell Compendium: pg 22 01spc spc 22 1 0
Spell Compendium: pg 23 01spc spc 23 1
Spell Compendium: pg 23 01spc spc 23 1
Spell Compendium: pg 23 01spc spc 23 1 0
Player's Handbook II: pg 102 49phb6 phb2 102 1 0
drm:79 drm 79 1
Technmancer Press: Player's Comp99tpphc pc 85 1 0
Player's Handbook: pg 202 00phb ph 202 1 0
Spell Compendium: pg 23 01spc spc 23 1
Complete Arcane: pg 132 80car car 132 1
Spell Compendium: pg 23 01spc spc 23 1
Spell Compendium: pg 24 01spc spc 24 1 0 0
Spell Compendium: pg 24 01spc spc 24 1
Player's Handbook: pg 203 00phb ph 203 1 0 0
Complete Mage: pg 123 cm 123 1
Player's Handbook: pg 203 00phb ph 203 1 0 0
Spell Compendium: pg 24 01spc spc 24 1 0 0
Player's Handbook: pg 203 00phb ph 203 1 0
Book of Exalted Deeds: pg 92 51be be 92 1 0 0
Spell Compendium: pg 24 01spc spc 24 1
Spell Compendium: pg 25 01spc spc 25 1 0
Complete Mage: pg 96 13cm cm 96 1 0
Heroes of Battle: pg 125 21hb hb 125 1
Heroes of Battle: pg 125 21hb hb 125 1 0 0 0
Heroes of Battle: pg 125 21hb hb 125 1 0 0
Players Guide to Faerun: pg 99 61pg pg 99 1
Player's Handbook: pg 203 00phb ph 203 1 0 0 0 0 0
Player's Handbook: pg 203 00phb ph 203 1 0 0 0
Spell Compendium: pg 25 01spc spc 25 1 0
Spell Compendium: pg 25 01spc spc 25 1 0 0
Book of Vile Darkness: pg 85,Libris 32lm lm 209 1 0 0
Spell Compendium: pg 26 01spc spc 26 1 0
Complete Arcane: pg 132 80car car 132 1
drm:79 drm 79 1
Spell Compendium: pg 26 01spc spc 26 1
Complete Champion: pg 116 cc 116 1 0 0
Spell Compendium: pg 27 01spc spc 27 1
Complete Arcane: pg 132 80car car 132 1
Player's Handbook: pg 203 00phb ph 203 1 0 0 0
Spell Compendium: pg 27 01spc spc 27 1 0 0
Book of Vile Darkness: pg 85,Heroe22hh hh 127 1
Complete Champion: pg 116 cc 116 1 0 0
Complete Champion: pg 116 cc 116 1 0 0
Complete Champion: pg 117 cc 117 1 0 0
Complete Arcane: pg 132 80car car 132 1
Player's Handbook: pg 203 00phb ph 203 1 0
Player's Handbook: pg 203 00phb ph 203 1
Player's Handbook II: pg 102 49phb7 phb2 102 1
Player's Handbook: pg 204 00phb ph 204 1
Player's Handbook: pg 204 00phb ph 204 1
Player's Handbook II: pg 102 49phb8 phb2 102 1
Player's Handbook: pg 204 00phb ph 204 1
Player's Handbook II: pg 103 49phb9 phb2 103 1 0
Player's Handbook II: pg 103 49phb10 phb2 103 1 0
Player's Handbook II: pg 103 49phb11 phb2 103 1
Player's Handbook: pg 204 00phb ph 204 1
Complete Mage: pg 123 cm 123 1
Frostburn: pg 89 18fr fr 89 1 0 0 0
Spell Compendium: pg 27 01spc spc 27 1 0
Spell Compendium: pg 28 01spc spc 28 1
Spell Compendium: pg 28 01spc spc 28 1 0
Spell Compendium: pg 28 01spc spc 28 1 0
Spell Compendium: pg 28 01spc spc 28 1 0
Spell Compendium: pg 28 01spc spc 28 1 0
Spell Compendium: pg 29 01spc spc 29 1 0
Book of Vile Darkness: pg 86 50bv bv 86 1 0
Spell Compendium: pg 29 01spc spc 29 1
Player's Handbook II: pg 103 49phb12 phb2 103 1 0 0
Sandstorm: pg 111 19sa sa 111 1 0 0
Players Guide to Faerun: pg 100 61pg pg 100 1
Spell Compendium: pg 29 01spc spc 29 1
Spell Compendium: pg 30 01spc spc 30 1
Complete Mage: pg 96 13cm cm 96 1 0
Magic of Faerun: pg 81 62mag mag 81 1
Stormwrack: pg 112 20sto sto 112 1
Stormwrack: pg 112 20sto sto 112 1 0
Player's Handbook: pg 205 00phb ph 205 1 0 0
Player's Handbook II: pg 103 49phb14 phb2 103 1 0 0 0
Player's Handbook II: pg 103 49phb13 phb2 103 1 0 0 0 0
Spell Compendium: pg 30 01spc spc 30 1 0 0 0
Spell Compendium: pg 30 01spc spc 30 1
Spell Compendium: pg 31 01spc spc 31 1
Spell Compendium: pg 31 01spc spc 31 1
Spell Compendium: pg 31 01spc spc 31 1 0
Player's Handbook: pg 205 00phb ph 205 1 0 0
Spell Compendium: pg 31 01spc spc 31 1
Spell Compendium: pg 31 01spc spc 31 1
Technmancer Press: Player's Comp99tpphc pc 85 1 0
Sandstorm: pg 112 19sa sa 112 1 0
Heroes of Battle: pg 125 21hb hb 125 1 0
Player's Handbook II: pg 104 49phb15 phb2 104 1 0 0
Complete Champion: pg 117 cc 117 1 0 0 0
Player's Handbook: pg 205 00phb ph 205 1 0 0
Player's Handbook: pg 205 00phb ph 205 1 0 0
Player's Handbook: pg 205 00phb ph 205 1
Spell Compendium: pg 31 01spc spc 31 1
Spell Compendium: pg 31 01spc spc 31 1 0 0
Book of Exalted Deeds: pg 92 51be be 92 1 0 0
Spell Compendium: pg 31 01spc spc 31 1
Player's Handbook II: pg 104 49phb16 phb2 104 1 0 0
Player's Handbook: pg 206 00phb ph 206 1 0
Book of Exalted Deeds: pg 92 51be be 92 1 0 0
Spell Compendium: pg 31 01spc spc 31 1
Player's Handbook II: pg 104 49phb17 phb2 104 1
Book of Exalted Deeds: pg 92 51be be 92 1
Spell Compendium: pg 32 01spc spc 32 1 0
Player's Handbook: pg 206 00phb ph 206 1 0 0 0
Spell Compendium: pg 32 01spc spc 32 1 0 0 0
Spell Compendium: pg 32 01spc spc 32 1 0 0 0
Player's Handbook: pg 206 00phb ph 206 1 0
Spell Compendium: pg 32 01spc spc 32 1 0
Spell Compendium: pg 33 01spc spc 33 1 0 0
Frostburn: pg 89 18fr fr 89 1 0
Player's Handbook II: pg 104 49phb18 phb2 104 1 0
Spell Compendium: pg 33 01spc spc 33 1 0
Book of Exalted Deeds: pg 92 51be be 92 1 0 0
Spell Compendium: pg 33 01spc spc 33 1 0
Frostburn: pg 89 18fr fr 89 1 0 0 0
Spell Compendium: pg 33 01spc spc 33 1 0 0
Spell Compendium: pg 33 01spc spc 33 1 0 0
Spell Compendium: pg 34 01spc spc 34 1
Complete Mage: pg 97 13cm cm 97 1 0
Spell Compendium: pg 34 01spc spc 34 1
Player's Handbook: pg 206 00phb ph 206 1 0
Book of Vile Darkness: pg 86 50bv bv 86 1 0 0
Spell Compendium: pg 34 01spc spc 34 1 0 0
Spell Compendium: pg 35 01spc spc 35 1 0 0
Sandstorm: pg 112 19sa sa 112 1
Spell Compendium: pg 35 01spc spc 35 1 0
Spell Compendium: pg 35 01spc spc 35 1 0
Spell Compendium: pg 35 01spc spc 35 1
Complete Arcane: pg 100 12car car 100 1
Complete Champion: pg 117 cc 117 1 0 0 0
Complete Mage: pg 97 13cm cm 97 1
Heroes of Battle: pg 125 21hb hb 125 1
Complete Champion: pg 117 cc 117 1 0 0
Spell Compendium: pg 35 01spc spc 35 1 0 0
Spell Compendium: pg 37 01spc spc 37 1 0
Spell Compendium: pg 37 01spc spc 37 1 0
Frostburn: pg 89 18fr fr 89 1
Book of Vile Darkness: pg 86 50bv bv 86 1 0 0
Book of Vile Darkness: pg 86 50bv bv 86 1 0 0
Spell Compendium: pg 37 01spc spc 37 1 0
Player's Handbook II: pg 104 49phb19 phb2 104 1 0
Frostburn: pg 89 18fr fr 89 1 0 0 0 0
Complete Mage: pg 97 13cm cm 97 1 0
Spell Compendium: pg 37 01spc spc 37 1 0
Spell Compendium: pg 38 01spc spc 38 1 0 0
Spell Compendium: pg 38 01spc spc 38 1 0 0 0
Spell Compendium: pg 38 01spc spc 38 1 0
Player's Handbook: pg 207 00phb ph 207 1 0 0 0
Spell Compendium: pg 38 01spc spc 38 1
Spell Compendium: pg 39 01spc spc 39 1 0
Complete Arcane: pg 132 80car car 132 1
drm:79 drm 79 1 0
Spell Compendium: pg 39 01spc spc 39 1
Spell Compendium: pg 39 01spc spc 39 1
Spell Compendium: pg 39 01spc spc 39 1 0
Players Guide to Faerun: pg 100 61pg pg 100 1
Player's Handbook II: pg 105 49phb20 phb2 105 1
Spell Compendium: pg 39 01spc spc 39 1 0 0 0
Spell Compendium: pg 40 01spc spc 40 1 0 0 0
Book of Exalted Deeds: pg 92 51be be 92 1 0 0 0 0
Complete Arcane: pg 132 80car car 132 1
Spell Compendium: pg 40 01spc spc 40 1
Frostburn: pg 89 18fr fr 89 1 0 0 0
Player's Handbook: pg 207 00phb ph 207 1 0 0 0 0 0
Player's Handbook: pg 207 00phb ph 207 1 0 0 0
Spell Compendium: pg 40 01spc spc 40 1 0
Spell Compendium: pg 40 01spc spc 40 1
Player's Handbook: pg 207 00phb ph 207 1 0
Player's Handbook II: pg 105 49phb21 phb2 105 1
Spell Compendium: pg 41 01spc spc 41 1
Spell Compendium: pg 41 01spc spc 41 1 0
Spell Compendium: pg 41 01spc spc 41 1 0
Spell Compendium: pg 41 01spc spc 41 1
Spell Compendium: pg 41 01spc spc 41 1 0
Spell Compendium: pg 41 01spc spc 41 1 0
Complete Mage: pg 98 13cm cm 98 1 0
Frostburn: pg 90 18fr fr 90 1 0
Book of Vile Darkness: pg 86 50bv bv 86 1
Book of Exalted Deeds: pg 93 51be be 93 1 0 0
Heroes of Horror: pg 127 22hh hh 127 1
Spell Compendium: pg 42 01spc spc 42 1 0 0
Book of Vile Darkness: pg 86 50bv bv 86 1
Player's Handbook: pg 207 00phb ph 207 1 0
Player's Handbook: pg 207 00phb ph 207 1 0
Spell Compendium: pg 42 01spc spc 42 1 0 0
Book of Exalted Deeds: pg 93 51be be 93 1
Book of Vile Darkness: pg 87 50bv bv 87 1
Player's Handbook II: pg 105 49phb22 phb2 105 1 0
Complete Mage: pg 123 cm 123 1
Spell Compendium: pg 42 01spc spc 42 1 0 0
Player's Handbook: pg 207 00phb ph 207 1 0
Player's Handbook: pg 207 00phb ph 207 1 0 0 0
Spell Compendium: pg 42 01spc spc 42 1
Spell Compendium: pg 43 01spc spc 43 1 0
Spell Compendium: pg 43 01spc spc 43 1 0
Spell Compendium: pg 43 01spc spc 43 1 0
Spell Compendium: pg 43 01spc spc 43 1 0
Complete Mage: pg 123 cm 123 1
Spell Compendium: pg 44 01spc spc 44 1 0 0
Complete Mage: pg 98 13cm cm 98 1 0
Player's Handbook: pg 208 00phb ph 208 1 0 0 0 0
Player's Handbook: pg 208 00phb ph 208 1 0 0
Complete Mage: pg 98 13cm cm 98 1 0 0
Player's Handbook: pg 208 00phb ph 208 1 0 0 0 0 0
Complete Mage: pg 98 13cm cm 98 1
Complete Mage: pg 123 cm 123 1
Complete Mage: pg 98 13cm cm 98 1
Spell Compendium: pg 44 01spc spc 44 1 0
Player's Handbook II: pg 105 49phb23 phb2 105 1 0
Player's Handbook II: pg 105 49phb25 phb2 105 1
Player's Handbook II: pg 105 49phb24 phb2 105 1 0
Book of Exalted Deeds: pg 93 51be be 93 1 0 0 0 0
Book of Exalted Deeds: pg 94 51be be 94 1 0 0
Book of Exalted Deeds: pg 94 51be be 94 1 0 0
Complete Mage: pg 61 cm 61 1
Book of Exalted Deeds: pg 94 51be be 94 1 0 0
Player's Handbook II: pg 105 49phb26 phb2 105 1 0 0
Player's Handbook: pg 208 00phb ph 208 1 0
Spell Compendium: pg 44 01spc spc 44 1
Spell Compendium: pg 45 01spc spc 45 1 0 0 0
Heroes of Horror: pg 128 22hh hh 128 1
Technmancer Press: Player's Comp99tpphc pc 86 1 0
Player's Handbook: pg 208 00phb ph 208 1 0
Technmancer Press: Player's Comp99tpphc pc 86 1 0
Book of Exalted Deeds: pg 94 51be be 94 1 0 0 0
Book of Exalted Deeds: pg 94 51be be 94 1 0 0 0
Player's Handbook II: pg 106 49phb27 phb2 106 1 0 0
Player's Handbook II: pg 106 49phb28 phb2 106 1 0 0
Complete Mage: pg 98 13cm cm 98 1
Player's Handbook II: pg 106 49phb29 phb2 106 1 0
Complete Mage: pg 99 13cm cm 99 1 0
Player's Handbook: pg 208 00phb ph 208 1
Spell Compendium: pg 45 01spc spc 45 1 0
Complete Arcane: pg 132 80car car 132 1
drm:79 drm 79 1
Player's Handbook: pg 208 00phb ph 208 1 0
Player's Handbook: pg 209 00phb ph 209 1 0
Player's Handbook: pg 209 00phb ph 209 1 0
Player's Handbook: pg 209 00phb ph 209 1 0
Races of Destiny: pg 164 15rd rd 164 1 0
Book of Vile Darkness: pg 87 50bv bv 87 1 0 0
Player's Handbook II: pg 106 49phb30 phb2 106 1 0 0 0
Spell Compendium: pg 46 01spc spc 46 1 0
Spell Compendium: pg 46 01spc spc 46 1 0 0
Player's Handbook: pg 209 00phb ph 209 1 0
Spell Compendium: pg 46 01spc spc 46 1
Player's Handbook: pg 209 00phb ph 209 1 0
drm:79 drm 79 1
Complete Arcane: pg 132 80car car 132 1
Complete Mage: pg 99 13cm cm 99 1
Sandstorm: pg 112 19sa sa 112 1 0 0 0
Races of Destiny: pg 164 15rd rd 164 1
Spell Compendium: pg 46 01spc spc 46 1 0 0 0 0
Player's Handbook: pg 209 00phb ph 209 1
Book of Vile Darkness: pg 88 50bv bv 88 1 0 0 0
Races of Destiny: pg 164 15rd rd 164 1
Races of Destiny: pg 164 15rd rd 164 1 0
Races of Destiny: pg 165 15rd rd 165 1
Player's Handbook: pg 209 00phb ph 209 1 0 0
Spell Compendium: pg 46 01spc spc 46 1
Spell Compendium: pg 67 01spc spc 67 1
Spell Compendium: pg 47 01spc spc 47 1 0
Book of Vile Darkness: pg 88 50bv bv 88 1 0 0 0
Book of Vile Darkness: pg 88 50bv bv 88 1 0 0 0
Spell Compendium: pg 47 01spc spc 47 1
Spell Compendium: pg 47 01spc spc 47 1 0
Complete Mage: pg 99 13cm cm 99 1 0
Spell Compendium: pg 47 01spc spc 47 1 0 0
Spell Compendium: pg 48 01spc spc 48 1
Player's Handbook: pg 210 00phb ph 210 1 0 0
Spell Compendium: pg 48 01spc spc 48 1
Heroes of Horror: pg 128 22hh hh 128 1 0 0 0 0
Sandstorm: pg 112 19sa sa 112 1 0 0 0
Spell Compendium: pg 48 01spc spc 48 1 0
Spell Compendium: pg 48 01spc spc 48 1 0
Player's Handbook: pg 210 00phb ph 210 1
Spell Compendium: pg 48 01spc spc 48 1 0 0
Complete Arcane: pg 100 12car car 100 1
Spell Compendium: pg 48 01spc spc 48 1 0
Player's Handbook II: pg 107 49phb31 phb2 107 1 0 0
Book of Vile Darkness: pg 88 50bv bv 88 1 0 0
Spell Compendium: pg 49 01spc spc 49 1 0
Spell Compendium: pg 49 01spc spc 49 1 0
Player's Handbook: pg 210 00phb ph 210 1
Technmancer Press: Player's Comp99tpphc pc 86 1
Spell Compendium: pg 49 01spc spc 49 1 0
Spell Compendium: pg 49 01spc spc 49 1 0 0
Complete Mage: pg 99 13cm cm 99 1
Complete Arcane: pg 101 12car car 101 1
Spell Compendium: pg 49 01spc spc 49 1 0
cty:68 cty 68 1
Complete Mage: pg 123 cm 123 1
Spell Compendium: pg 50 01spc spc 50 1 0 0 0
Spell Compendium: pg 50 01spc spc 50 1 0 0 0
Player's Handbook: pg 210 00phb ph 210 1 0
Frostburn: pg 90 18fr fr 90 1 0
Complete Mage: pg 100 13cm cm 100 1 0
Spell Compendium: pg 50 01spc spc 50 1
Spell Compendium: pg 50 01spc spc 50 1 0 0 0
Frostburn: pg 90 18fr fr 90 1 0
Player's Handbook: pg 211 00phb ph 211 1 0 0
Player's Handbook: pg 211 00phb ph 211 1 0
Player's Handbook: pg 211 00phb ph 211 1
Player's Handbook: pg 211 00phb ph 211 1 0 0
Player's Handbook: pg 211 00phb ph 211 1 0 0
Races of Destiny: pg 165 15rd rd 165 1
Races of Faerun: pg 189 63rac rac 189 1 0 0 0
Complete Arcane: pg 101 12car car 101 1
Complete Arcane: pg 101 12car car 101 1
Player's Handbook: pg 211 00phb ph 211 1 0
Player's Handbook: pg 212 00phb ph 212 1 0 0 0
Player's Handbook II: pg 107 49phb32 phb2 107 1 0 0
Complete Champion: pg 118 cc 118 1 0 0
Player's Handbook: pg 212 00phb ph 212 1
Spell Compendium: pg 50 01spc spc 50 1
Complete Champion: pg 118 cc 118 1 0 0
Player's Handbook: pg 212 00phb ph 212 1 0
Player's Handbook: pg 212 00phb ph 212 1 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Frostburn: pg 91 18fr fr 91 1 0 0 0
Player's Handbook: pg 212 00phb ph 212 1 0 0
Heroes of Battle: pg 126 21hb hb 126 1 0 0
Book of Exalted Deeds: pg 94 51be be 94 1 0 0 0
Eberron Campaign Setting: pg 109 70ecs ecs 109 1
Eberron Campaign Setting: pg 109 70ecs ecs 109 1
Book of Vile Darkness: pg 89 50bv bv 89 1 0 0 0
Spell Compendium: pg 51 01spc spc 51 1 0 0
Spell Compendium: pg 51 01spc spc 51 1 0 0
Player's Handbook: pg 212 00phb ph 212 1
Player's Handbook: pg 213 00phb ph 213 1 0 0 0
Spell Compendium: pg 51 01spc spc 51 1 0 0 0
Spell Compendium: pg 52 01spc spc 52 1
Spell Compendium: pg 52 01spc spc 52 1 0
Player's Handbook: pg 213 00phb ph 213 1
Spell Compendium: pg 52 01spc spc 52 1 0 0 0
Player's Handbook: pg 213 00phb ph 213 1 0 0
Stormwrack: pg 112 20sto sto 112 1 0
Eberron Campaign Setting: pg 109 70ecs ecs 109 1
Player's Handbook: pg 213 00phb ph 213 1 0
Sandstorm: pg 112 19sa sa 112 1 0 0 0
Frostburn: pg 92 18fr fr 92 1 0 0
Frostburn: pg 92 18fr fr 92 1 0
Player's Handbook: pg 214 00phb ph 214 1
Player's Handbook: pg 214 00phb ph 214 1 0 0 0
Player's Handbook: pg 214 00phb ph 214 1 0 0 0
Player's Handbook: pg 214 00phb ph 214 1 0
Book of Exalted Deeds: pg 95 51be be 95 1 0 0
Spell Compendium: pg 52 01spc spc 52 1 0 0
Spell Compendium: pg 52 01spc spc 52 1 0 0
Spell Compendium: pg 52 01spc spc 52 1 0 0 0
Magic of Faerun: pg 118 62mag mag 118 1
Spell Compendium: pg 53 01spc spc 53 1
Spell Compendium: pg 53 01spc spc 53 1
Spell Compendium: pg 53 01spc spc 53 1
Spell Compendium: pg 53 01spc spc 53 1 0
Spell Compendium: pg 55 01spc spc 55 1 0 0
Frostburn: pg 92 18fr fr 92 1
Spell Compendium: pg 55 01spc spc 55 1 0 0
Complete Mage: pg 123 cm 123 1
Spell Compendium: pg 55 01spc spc 55 1 0 0
Magic of Faerun: pg 86 62mag mag 86 1 0
Eberron Campaign Setting: pg 110 70ecs ecs 110 1
Player's Handbook: pg 214 00phb ph 214 1 0 0
Eberron Campaign Setting: pg 110 70ecs ecs 110 1
Player's Handbook: pg 215 00phb ph 215 1 0 0
Spell Compendium: pg 55 01spc spc 55 1
Races of the Dragon: pg 112 17rdr rdr 112 1
Player's Handbook: pg 215 00phb ph 215 1 0 0
Player's Handbook: pg 215 00phb ph 215 1 0 0 0
Spell Compendium: pg 55 01spc spc 55 1 0
Spell Compendium: pg 56 01spc spc 56 1 0
Complete Arcane: pg 102 12car car 102 1
Player's Handbook: pg 215 00phb ph 215 1 0
Heroes of Battle: pg 126 21hb hb 126 1 0
Complete Mage: pg 100 13cm cm 100 1 0 0
Spell Compendium: pg 56 01spc spc 56 1
Book of Exalted Deeds: pg 95 51be be 95 1 0 0
Player's Handbook II: pg 107 49phb33 phb2 107 1 0
Book of Exalted Deeds: pg 95 51be be 95 1 0 0
Spell Compendium: pg 56 01spc spc 56 1
Player's Handbook II: pg 105 49phb35 phb2 105 1 0 0 0
Player's Handbook II: pg 105 49phb36 phb2 105 1 0 0 0
Player's Handbook II: pg 105 49phb37 phb2 105 1 0 0
Player's Handbook II: pg 107 49phb34 phb2 107 1 0 0
Player's Handbook II: pg 105 49phb38 phb2 105 1 0
Book of Vile Darkness: pg 89 50bv bv 89 1
Spell Compendium: pg 56 01spc spc 56 1 0
Frostburn: pg 92 18fr fr 92 1 0
Player's Handbook: pg 215 00phb ph 215 1 0 0
Book of Vile Darkness: pg 89 50bv bv 89 1
Player's Handbook II: pg 109 49phb39 phb2 109 1
Book of Exalted Deeds: pg 95 51be be 95 1 0 0 0
Complete Mage: pg 100 13cm cm 100 1
Complete Mage: pg 100 13cm cm 100 1
Player's Handbook: pg 215 00phb ph 215 1 0 0 0 0
Player's Handbook: pg 215 00phb ph 215 1 0 0 0
Player's Handbook: pg 215 00phb ph 215 1 0 0 0 0
Player's Handbook: pg 216 00phb ph 216 1 0 0 0 0
Player's Handbook: pg 216 00phb ph 216 1 0 0 0
Player's Handbook: pg 216 00phb ph 216 1 0 0 0 0
Player's Handbook: pg 216 00phb ph 216 1 0 0 0 0
Player's Handbook: pg 216 00phb ph 216 1 0 0 0 0
Player's Handbook: pg 216 00phb ph 216 1 0 0 0
Player's Handbook II: pg 109 49phb40 phb2 109 1 0 0
Complete Arcane: pg 132 80car car 132 1
Spell Compendium: pg 56 01spc spc 56 1 0 0
Spell Compendium: pg 56 01spc spc 56 1 0 0
Spell Compendium: pg 56 01spc spc 56 1 0
Spell Compendium: pg 57 01spc spc 57 1 0
Spell Compendium: pg 57 01spc spc 57 1
Book of Vile Darkness: pg 89 50bv bv 89 1 0
Player's Handbook: pg 216 00phb ph 216 1 0 0
Spell Compendium: pg 57 01spc spc 57 1 0
Book of Exalted Deeds: pg 96 51be be 96 1 0 0 0
Spell Compendium: pg 57 01spc spc 57 1
Spell Compendium: pg 57 01spc spc 57 1
Spell Compendium: pg 57 01spc spc 57 1 0
Book of Vile Darkness: pg 89,Libris 32lm lm 210 1 0 0
Complete Champion: pg 118 cc 118 1 0 0
Book of Vile Darkness: pg 90 50bv bv 90 1 0 0 0
Spell Compendium: pg 58 01spc spc 58 1 0
Complete Arcane: pg 102 12car car 102 1 0
Player's Handbook II: pg 109 49phb41 phb2 109 1
Book of Vile Darkness: pg 90 50bv bv 90 1
Player's Handbook: pg 216 00phb ph 216 1 0
Book of Exalted Deeds: pg 96 51be be 96 1 0 0 0
Complete Arcane: pg 132 80car car 132 1
Complete Arcane: pg 133 80car car 133 1
Complete Arcane: pg 133 80car car 133 1
Stormwrack: pg 112 20sto sto 112 1
Spell Compendium: pg 58 01spc spc 58 1 0 0 0
Spell Compendium: pg 58 01spc spc 58 1
Spell Compendium: pg 59 01spc spc 59 1 0 0
Book of Vile Darkness: pg 91 50bv bv 91 1 0
Player's Handbook: pg 216 00phb ph 216 1 0 0 0 0 0
drm:79 drm 79 1
Complete Arcane: pg 133 80car car 133 1
Player's Handbook: pg 216 00phb ph 216 1 0
Technmancer Press: Player's Comp99tpphc pc 87 1
Technmancer Press: Player's Comp99tpphc pc 87 1
Spell Compendium: pg 59 01spc spc 59 1
Complete Champion: pg 118 cc 118 1 0 0
Spell Compendium: pg 59 01spc spc 59 1 0
Complete Mage: pg 101 13cm cm 101 1
Player's Handbook: pg 216 00phb ph 216 1 0 0 0 0
Player's Handbook: pg 217 00phb ph 217 1 0
Player's Handbook: pg 217 00phb ph 217 1 0
Spell Compendium: pg 59 01spc spc 59 1 0 0
Spell Compendium: pg 59 01spc spc 59 1 0
Complete Arcane: pg 133 80car car 133 1
Complete Mage: pg 101 13cm cm 101 1 0
Complete Mage: pg 101 13cm cm 101 1
Complete Mage: pg 101 13cm cm 101 1 0
Spell Compendium: pg 59 01spc spc 59 1
drm:80 drm 80 1
Spell Compendium: pg 60 01spc spc 60 1
Book of Vile Darkness: pg 91 50bv bv 91 1 0 0 0
Spell Compendium: pg 60 01spc spc 60 1 0 0
Book of Vile Darkness: pg 91 50bv bv 91 1 0
Frostburn: pg 92 18fr fr 92 1 0
Player's Handbook: pg 217 00phb ph 217 1 0 0 0
Spell Compendium: pg 60 01spc spc 60 1 0 0
Spell Compendium: pg 60 01spc spc 60 1 0 0
Player's Handbook: pg 217 00phb ph 217 1 0 0 0 0
Spell Compendium: pg 61 01spc spc 61 1 0 0 0
Complete Mage: pg 101 13cm cm 101 1
Complete Mage: pg 102 13cm cm 102 1 0
Player's Handbook: pg 217 00phb ph 217 1 0 0
Complete Arcane: pg 102 12car car 102 1
Complete Mage: pg 102 13cm cm 102 1 0
Spell Compendium: pg 61 01spc spc 61 1 0
Spell Compendium: pg 61 01spc spc 61 1
Spell Compendium: pg 61 01spc spc 61 1 0
Player's Handbook: pg 217 00phb ph 217 1 0 0
Player's Handbook: pg 217 00phb ph 217 1 0 0 0 0
Spell Compendium: pg 62 01spc spc 62 1
Spell Compendium: pg 62 01spc spc 62 1
Frostburn: pg 92 18fr fr 92 1 0 0
Player's Handbook II: pg 109 49phb42 phb2 109 1 0
Player's Handbook II: pg 109 49phb43 phb2 109 1 0
Spell Compendium: pg 62 01spc spc 62 1 0
Complete Champion: pg 119 cc 119 1 0 0
Spell Compendium: pg 62 01spc spc 62 1 0 0
Spell Compendium: pg 62 01spc spc 62 1 0 0
Spell Compendium: pg 62 01spc spc 62 1 0 0 0
Player's Handbook: pg 217 00phb ph 217 1 0 0 0 0
Player's Handbook: pg 217 00phb ph 217 1
Spell Compendium: pg 63 01spc spc 63 1 0
Player's Handbook: pg 217 00phb ph 217 1
Spell Compendium: pg 63 01spc spc 63 1 0 0
Book of Vile Darkness: pg 91 50bv bv 91 1
Book of Vile Darkness: pg 91 50bv bv 91 1
Book of Vile Darkness: pg 92 50bv bv 92 1
Spell Compendium: pg 63 01spc spc 63 1
Stormwrack: pg 112 20sto sto 112 1 0
Player's Handbook: pg 218 00phb ph 218 1 0 0
Heroes of Battle: pg 126 21hb hb 126 1 0 0
Sandstorm: pg 113 19sa sa 113 1
Sandstorm: pg 113 19sa sa 113 1
Sandstorm: pg 114 19sa sa 114 1 0 0 0
Sandstorm: pg 114 19sa sa 114 1 0 0 0
Spell Compendium: pg 63 01spc spc 63 1
Book of Vile Darkness: pg 92,Libris 32lm lm 210 1 0 0
Player's Handbook: pg 218 00phb ph 218 1 0 0
Eberron Campaign Setting: pg 110,L32lm lm 210 1 0 0 0
Player's Handbook: pg 218 00phb ph 218 1 0
Player's Handbook: pg 218 00phb ph 218 1 0 0
Magic of Faerun: pg 88 62mag mag 88 1 0 0
Player's Handbook: pg 218 00phb ph 218 1 0 0
Spell Compendium: pg 64 01spc spc 64 1
Frostburn: pg 92 18fr fr 92 1 0 0
Player's Handbook: pg 219 00phb ph 219 1 0 0
Player's Handbook: pg 219 00phb ph 219 1 0 0
Player's Handbook: pg 219 00phb ph 219 1 0 0 0 0 0
Complete Arcane: pg 8 80car car 8 1
Races of Faerun: pg 189 63rac rac 189 1 0 0
Player's Handbook: pg 219 00phb ph 219 1 0 0 0 0 0
Player's Handbook: pg 219 00phb ph 219 1 0
Player's Handbook: pg 220 00phb ph 220 1 0
Stormwrack: pg 112 20sto sto 112 1 0
Player's Handbook: pg 220 00phb ph 220 1 0
Heroes of Horror: pg 128 22hh hh 128 1 0 0 0
Player's Handbook: pg 220 00phb ph 220 1 0
Player's Handbook: pg 220 00phb ph 220 1 0 0 0
cty:66 cty 66 1 0
drm:81 drm 81 1
Player's Handbook II: pg 109 49phb44 phb2 109 1
Eberron Campaign Setting: pg 110 70ecs ecs 110 1
Spell Compendium: pg 64 01spc spc 64 1 0 0
Book of Vile Darkness: pg 92 50bv bv 92 1
Book of Vile Darkness: pg 92 50bv bv 92 1 0 0
Complete Arcane: pg 133 80car car 133 1
Book of Vile Darkness: pg 92 50bv bv 92 1
Book of Vile Darkness: pg 92 50bv bv 92 1 0 0 0 0
cty:68 cty 68 1
Complete Arcane: pg 133 80car car 133 1
drm:80 drm 80 1
Book of Exalted Deeds: pg 96 51be be 96 1 0 0 0 0
Spell Compendium: pg 64 01spc spc 64 1
Player's Handbook: pg 220 00phb ph 220 1 0 0
Player's Handbook: pg 221 00phb ph 221 1 0 0 0
Spell Compendium: pg 64 01spc spc 64 1
Player's Handbook II: pg 110 49phb45 phb2 110 1 0
Complete Mage: pg 102 13cm cm 102 1 0
Complete Mage: pg 102 13cm cm 102 1
Player's Handbook II: pg 110 49phb46 phb2 110 1
Player's Handbook II: pg 110 49phb47 phb2 110 1
Player's Handbook: pg 221 00phb ph 221 1 0 0
Player's Handbook: pg 221 00phb ph 221 1 0 0
Player's Handbook: pg 221 00phb ph 221 1 0
Technmancer Press: Player's Comp99tpphc pc 87 1
Spell Compendium: pg 64 01spc spc 64 1 0
Spell Compendium: pg 65 01spc spc 65 1 0
Spell Compendium: pg 65 01spc spc 65 1 0
Spell Compendium: pg 66 01spc spc 66 1 0
Eberron Campaign Setting: pg 111 70ecs ecs 111 1
Races of Destiny: pg 165 15rd rd 165 1 0
Player's Handbook: pg 221 00phb ph 221 1 0 0 0
Player's Handbook: pg 222 00phb ph 222 1 0 0
Spell Compendium: pg 66 01spc spc 66 1
Spell Compendium: pg 66 01spc spc 66 1 0
Complete Mage: pg 102 13cm cm 102 1 0
Complete Mage: pg 124 cm 124 1
Player's Handbook: pg 222 00phb ph 222 1 0 0
Stormwrack: pg 112 20sto sto 112 1
Spell Compendium: pg 66 01spc spc 66 1
Player's Handbook: pg 222 00phb ph 222 1 0
Player's Handbook: pg 222 00phb ph 222 1 0 0
Player's Handbook: pg 222 00phb ph 222 1 0 0
Frostburn: pg 93 18fr fr 93 1 0 0
Player's Handbook: pg 222 00phb ph 222 1 0 0
Frostburn: pg 93 18fr fr 93 1 0 0
Player's Handbook: pg 222 00phb ph 222 1 0 0
Player's Handbook: pg 223 00phb ph 223 1 0 0
Player's Handbook: pg 223 00phb ph 223 1 0 0 0 0 0 0
Player's Handbook: pg 223 00phb ph 223 1 0 0 0 0
Spell Compendium: pg 67 01spc spc 67 1 0 0
Sandstorm: pg 114 19sa sa 114 1 0 0 0 0
Spell Compendium: pg 67 01spc spc 67 1
Spell Compendium: pg 67 01spc spc 67 1
Spell Compendium: pg 67 01spc spc 67 1
Player's Handbook II: pg 110 49phb48 phb2 110 1 0
Player's Handbook: pg 223 00phb ph 223 1 0
Spell Compendium: pg 67 01spc spc 67 1
Spell Compendium: pg 68 01spc spc 68 1 0
Player's Handbook: pg 223 00phb ph 223 1 0
Spell Compendium: pg 68 01spc spc 68 1
Player's Handbook: pg 223 00phb ph 223 1 0 0
Spell Compendium: pg 69 01spc spc 69 1 0
Spell Compendium: pg 69 01spc spc 69 1 0
Book of Exalted Deeds: pg 96 51be be 96 1
Spell Compendium: pg 69 01spc spc 69 1 0
Book of Vile Darkness: pg 92 50bv bv 92 1
Book of Vile Darkness: pg 92 50bv bv 92 1
Spell Compendium: pg 69 01spc spc 69 1 0
Spell Compendium: pg 69 01spc spc 69 1 0
Spell Compendium: pg 69 01spc spc 69 1 0
Player's Handbook: pg 224 00phb ph 224 1 0 0
Spell Compendium: pg 70 01spc spc 70 1 0 0
Player's Handbook: pg 224 00phb ph 224 1 0 0
Spell Compendium: pg 70 01spc spc 70 1 0 0
Book of Exalted Deeds: pg 96 51be be 96 1 0 0 0 0
Spell Compendium: pg 70 01spc spc 70 1 0 0
Player's Handbook: pg 224 00phb ph 224 1 0 0
Complete Champion: pg 119 cc 119 1 0 0 0
Spell Compendium: pg 70 01spc spc 70 1 0 0
Player's Handbook II: pg 110 49phb49 phb2 110 1 0 0
Complete Champion: pg 119 cc 119 1 0 0
Spell Compendium: pg 70 01spc spc 70 1
Spell Compendium: pg 70 01spc spc 70 1 0
Book of Exalted Deeds: pg 97 51be be 97 1 0
Player's Handbook: pg 224 00phb ph 224 1 0
Player's Handbook: pg 224 00phb ph 224 1
Player's Handbook: pg 224 00phb ph 224 1 0
Player's Handbook: pg 225 00phb ph 225 1 0 0 0
Stormwrack: pg 112 20sto sto 112 1 0
Player's Handbook II: pg 110 49phb50 phb2 110 1 0
Spell Compendium: pg 70 01spc spc 70 1 0 0
Complete Champion: pg 120 cc 120 1 0 0
Complete Mage: pg 102 13cm cm 102 1 0
Spell Compendium: pg 72 01spc spc 72 1 0 0 0
drm:80 drm 80 1
drm:80 drm 80 1
drm:80 drm 80 1
Spell Compendium: pg 72 01spc spc 72 1
Draconomicon: pg 79 29dr dr 79 1
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Spell Compendium: pg 72 01spc spc 72 1
Spell Compendium: pg 72 01spc spc 72 1
Spell Compendium: pg 72 01spc spc 72 1
Spell Compendium: pg 73 01spc spc 73 1 0 0
Book of Exalted Deeds: pg 97 51be be 97 1 0 0 0
Player's Handbook II: pg 111 49phb51 phb2 111 1
Spell Compendium: pg 73 01spc spc 73 1 0
Spell Compendium: pg 73 01spc spc 73 1
drm:82 drm 82 1
Magic of Incarnum: pg107 moi 107 1
Player's Handbook: pg 225 00phb ph 225 1
Players Guide to Faerun: pg 101 61pg pg 101 1
drm:82 drm 82 1
Book of Vile Darkness: pg 93 50bv bv 93 1
Complete Mage: pg 102 13cm cm 102 1
Player's Handbook: pg 225 00phb ph 225 1 0
Spell Compendium: pg 73 01spc spc 73 1
Heroes of Horror: pg 128,Spell C 01spc spc 74 1
Heroes of Horror: pg 129 22hh hh 129 1
Heroes of Horror: pg 129 22hh hh 129 1
Player's Handbook II: pg 111 49phb52 phb2 111 1 0
Spell Compendium: pg 74 01spc spc 74 1 0
Spell Compendium: pg 74 01spc spc 74 1 0
Book of Vile Darkness: pg 93 50bv bv 93 1 0 0
Heroes of Battle: pg 126 21hb hb 126 1 0
Spell Compendium: pg 74 01spc spc 74 1
Races of the Wild: pg 174 16rw rw 174 1 0 0
Player's Handbook: pg 225 00phb ph 225 1 0 0 0
Player's Handbook: pg 225 00phb ph 225 1 0 0 0
Heroes of Battle: pg 126 21hb hb 126 1 0 0
Races of Stone: pg 162 14rs rs 162 1 0
Races of Stone: pg 162 14rs rs 162 1 0 0
Spell Compendium: pg 75 01spc spc 75 1
Spell Compendium: pg 75 01spc spc 75 1 0 0
Spell Compendium: pg 76 01spc spc 76 1 0
Complete Arcane: pg 104 12car car 104 1
Spell Compendium: pg 76 01spc spc 76 1 0
Spell Compendium: pg 76 01spc spc 76 1
Complete Arcane: pg 133 80car car 133 1
Spell Compendium: pg 76 01spc spc 76 1 0
Player's Handbook: pg 225 00phb ph 225 1 0 0 0
Frostburn: pg 93 18fr fr 93 1 0 0 0
Book of Exalted Deeds: pg 97 51be be 97 1 0 0
Spell Compendium: pg 76 01spc spc 76 1
Spell Compendium: pg 77 01spc spc 77 1 0
Spell Compendium: pg 77 01spc spc 77 1 0 0 0
Spell Compendium: pg 77 01spc spc 77 1 0
Spell Compendium: pg 77 01spc spc 77 1
Book of Vile Darkness: pg 93 50bv bv 93 1
Spell Compendium: pg 78 01spc spc 78 1
Spell Compendium: pg 78 01spc spc 78 1
Book of Exalted Deeds: pg 98 51be be 98 1
Book of Exalted Deeds: pg 98 51be be 98 1 0 0 0
Complete Arcane: pg 7 80car car 7 1
Complete Arcane: pg 133 80car car 133 1
Complete Arcane: pg 133 80car car 133 1
Complete Arcane: pg 133 80car car 133 1
drm:82 drm 82 1
drm:82 drm 82 1
Complete Arcane: pg 133 80car car 133 1
Spell Compendium: pg 78 01spc spc 78 1
Spell Compendium: pg 78 01spc spc 78 1
Player's Handbook II: pg 111 49phb53 phb2 111 1
Player's Handbook II: pg 111 49phb54 phb2 111 1
Spell Compendium: pg 78 01spc spc 78 1
Complete Arcane: pg 104 12car car 104 1
Complete Mage: pg 103 13cm cm 103 1
Player's Handbook: pg 226 00phb ph 226 1 0
Complete Arcane: pg 105 12car car 105 1
Spell Compendium: pg 79 01spc spc 79 1 0
Book of Exalted Deeds: pg 98 51be be 98 1
Spell Compendium: pg 79 01spc spc 79 1
Book of Exalted Deeds: pg 98 51be be 98 1 0
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Complete Mage: pg 103 13cm cm 103 1 0
Player's Handbook: pg 226 00phb ph 226 1 0 0 0 0
drm:80 drm 80 1
Races of the Wild: pg 175 16rw rw 175 1
Complete Mage: pg 103 13cm cm 103 1 0 0
Book of Exalted Deeds: pg 98 51be be 98 1 0 0 0
Book of Exalted Deeds: pg 98 51be be 98 1 0 0 0
Spell Compendium: pg 79 01spc spc 79 1 0 0
Spell Compendium: pg 79 01spc spc 79 1 0 0
Complete Mage: pg 103 13cm cm 103 1
Player's Handbook II: pg 111 49phb55 phb2 111 1 0 0 0
Eberron Campaign Setting: pg 111 70ecs ecs 111 1
Player's Handbook: pg 226 00phb ph 226 1 0 0
Spell Compendium: pg 80 01spc spc 80 1 0 0
Spell Compendium: pg 80 01spc spc 80 1 0 0 0
drm:80 drm 80 1
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Spell Compendium: pg 80 01spc spc 80 1
Player's Handbook II: pg 112 49phb56 phb2 112 1 0
Player's Handbook II: pg 112 49phb57 phb2 112 1
Player's Handbook II: pg 112 49phb58 phb2 112 1
Spell Compendium: pg 80 01spc spc 80 1
Spell Compendium: pg 81 01spc spc 81 1 0 0 0
Player's Handbook II: pg 112 49phb59 phb2 112 1 0 0
Spell Compendium: pg 82 01spc spc 82 1
Complete Arcane: pg 133 80car car 133 1
Player's Handbook: pg 226 00phb ph 226 1 0 0
Spell Compendium: pg 82 01spc spc 82 1
Spell Compendium: pg 82 01spc spc 82 1 0
Eberron Campaign Setting: pg 111 70ecs ecs 111 1
Player's Handbook: pg 226 00phb ph 226 1
Spell Compendium: pg 82 01spc spc 82 1
Player's Handbook: pg 227 00phb ph 227 1
Spell Compendium: pg 82 01spc spc 82 1 0
Player's Handbook: pg 227 00phb ph 227 1 0
Complete Arcane: pg 105 12car car 105 1
Spell Compendium: pg 83 01spc spc 83 1 0
Player's Handbook: pg 227 00phb ph 227 1 0 0 0
drm:80 drm 80 1
Spell Compendium: pg 83 01spc spc 83 1 0
Frostburn: pg 93 18fr fr 93 1 0
Player's Handbook: pg 227 00phb ph 227 1 0 0
Complete Arcane: pg 134 80car car 134 1
Spell Compendium: pg 83 01spc spc 83 1 0
Spell Compendium: pg 84 01spc spc 84 1
Player's Handbook: pg 227 00phb ph 227 1 0
Complete Mage: pg 103 13cm cm 103 1
Races of the Dragon: pg 112 17rdr rdr 112 1
Spell Compendium: pg 84 01spc spc 84 1 0
Book of Exalted Deeds: pg 99 51be be 99 1 0 0 0
Book of Vile Darkness: pg 93 50bv bv 93 1
Spell Compendium: pg 84 01spc spc 84 1
Spell Compendium: pg 84 01spc spc 84 1
Player's Handbook: pg 227 00phb ph 227 1 0 0
Spell Compendium: pg 85 01spc spc 85 1 0
Player's Handbook: pg 228 00phb ph 228 1 0 0
Player's Handbook II: pg 113 49phb60 phb2 113 1 0 0
Player's Handbook: pg 228 00phb ph 228 1 0
Player's Handbook II: pg 113 49phb61 phb2 113 1 0
Frostburn: pg 93 18fr fr 93 1 0
Book of Vile Darkness: pg 94 50bv bv 94 1
Spell Compendium: pg 85 01spc spc 85 1 0 0
Book of Vile Darkness: pg 94 50bv bv 94 1 0 0 0
Spell Compendium: pg 85 01spc spc 85 1
Book of Exalted Deeds: pg 99 51be be 99 1 0 0 0
Book of Exalted Deeds: pg 99 51be be 99 1 0 0 0
Spell Compendium: pg 85 01spc spc 85 1
Complete Champion: pg 120 cc 120 1 0 0
Player's Handbook: pg 228 00phb ph 228 1 0
Spell Compendium: pg 85 01spc spc 85 1 0 0
Spell Compendium: pg 85 01spc spc 85 1
Player's Handbook II: pg 113 49phb62 phb2 113 1
Player's Handbook: pg 228 00phb ph 228 1
Spell Compendium: pg 86 01spc spc 86 1 0 0
Book of Vile Darkness: pg 94 50bv bv 94 1 0 0 0 0
Spell Compendium: pg 86 01spc spc 86 1 0
Spell Compendium: pg 87 01spc spc 87 1
Races of Stone: pg 162 14rs rs 162 1
Book of Vile Darkness: pg 94 50bv bv 94 1
Spell Compendium: pg 86 01spc spc 86 1 0
Player's Handbook: pg 228 00phb ph 228 1 0
Book of Exalted Deeds: pg 99 51be be 99 1 0 0 0
Spell Compendium: pg 87 01spc spc 87 1
Book of Vile Darkness: pg 94 50bv bv 94 1 0 0
Player's Handbook: pg 229 00phb ph 229 1
Player's Handbook: pg 229 00phb ph 229 1 0
Book of Exalted Deeds: pg 99 51be be 99 1 0
Spell Compendium: pg 87 01spc spc 87 1 0 0
Spell Compendium: pg 87 01spc spc 87 1
Complete Mage: pg 104 13cm cm 104 1 0
Player's Handbook: pg 229 00phb ph 229 1 0 0
cty:66 cty 66 1
Book of Vile Darkness: pg 95 50bv bv 95 1 0 0
Player's Handbook: pg 229 00phb ph 229 1 0
Heroes of Horror: pg 129 22hh hh 129 1 0 0 0
Spell Compendium: pg 88 01spc spc 88 1
Complete Mage: pg 104 13cm cm 104 1
Spell Compendium: pg 88 01spc spc 88 1 0
Spell Compendium: pg 88 01spc spc 88 1
Spell Compendium: pg 89 01spc spc 89 1
Spell Compendium: pg 89 01spc spc 89 1
Spell Compendium: pg 89 01spc spc 89 1 0 0
Stormwrack: pg 117 20sto sto 117 1 0
Player's Handbook: pg 229 00phb ph 229 1 0 0
Spell Compendium: pg 90 01spc spc 90 1
Eberron Campaign Setting: pg 111 70ecs ecs 111 1 0 0
Player's Handbook: pg 229 00phb ph 229 1 0 0
Player's Handbook: pg 229 00phb ph 229 1
Complete Arcane: pg 134 80car car 134 1
Spell Compendium: pg 90 01spc spc 90 1 0 0 0
Complete Mage: pg 104 13cm cm 104 1 0
Spell Compendium: pg 90 01spc spc 90 1
Spell Compendium: pg 90 01spc spc 90 1
Player's Handbook II: pg 113 49phb63 phb2 113 1
Spell Compendium: pg 90 01spc spc 90 1
Book of Vile Darkness: pg 95 50bv bv 95 1 0 0
Book of Vile Darkness: pg 95 50bv bv 95 1 0 0
Spell Compendium: pg 91 01spc spc 91 1 0 0
Complete Arcane: pg 106 12car car 106 1
Frostburn: pg 93 18fr fr 93 1 0 0 0
Spell Compendium: pg 91 01spc spc 91 1
Spell Compendium: pg 91 01spc spc 91 1 0
Player's Handbook: pg 230 00phb ph 230 1 0 0 0 0
Player's Handbook: pg 230 00phb ph 230 1 0 0
Complete Arcane: pg 106 12car car 106 1
Complete Mage: pg 104 13cm cm 104 1
Player's Handbook: pg 230 00phb ph 230 1 0
Spell Compendium: pg 92 01spc spc 92 1 0
Complete Mage: pg 104 13cm cm 104 1
Complete Arcane: pg 106 12car car 106 1
Heroes of Horror: pg 129 22hh hh 129 1 0 0
Player's Handbook: pg 230 00phb ph 230 1 0
Player's Handbook: pg 230 00phb ph 230 1 0
Spell Compendium: pg 92 01spc spc 92 1
Spell Compendium: pg 92 01spc spc 92 1 0
Spell Compendium: pg 92 01spc spc 92 1
Player's Handbook: pg 231 00phb ph 231 1 0 0 0
Spell Compendium: pg 93 01spc spc 93 1
Player's Handbook: pg 231 00phb ph 231 1 0
Spell Compendium: pg 93 01spc spc 93 1 0
Player's Handbook: pg 231 00phb ph 231 1
Spell Compendium: pg 93 01spc spc 93 1
Spell Compendium: pg 93 01spc spc 93 1
Spell Compendium: pg 94 01spc spc 94 1
Spell Compendium: pg 94 01spc spc 94 1 0
Spell Compendium: pg 94 01spc spc 94 1 0
Spell Compendium: pg 94 01spc spc 94 1
Player's Handbook: pg 231 00phb ph 231 1
Player's Handbook: pg 231 00phb ph 231 1 0
Spell Compendium: pg 94 01spc spc 94 1
Spell Compendium: pg 95 01spc spc 95 1 0 0
Player's Handbook: pg 231 00phb ph 231 1 0 0 0
Spell Compendium: pg 95 01spc spc 95 1
Player's Handbook: pg 232 00phb ph 232 1 0
Player's Handbook: pg 232 00phb ph 232 1 0 0
Spell Compendium: pg 95 01spc spc 95 1
Sandstorm: pg 114 19sa sa 114 1 0 0 0
Frostburn: pg 94 18fr fr 94 1 0
Complete Mage: pg 104 13cm cm 104 1
Sandstorm: pg 115 19sa sa 115 1 0 0 0
Complete Arcane: pg 134 80car car 134 1
Spell Compendium: pg 95 01spc spc 95 1
Book of Vile Darkness: pg 96 50bv bv 96 1 0
Book of Vile Darkness: pg 96 50bv bv 96 1 0 0
Frostburn: pg 94 18fr fr 94 1
Sandstorm: pg 116 19sa sa 116 1 0
Sandstorm: pg 116 19sa sa 116 1 0
Player's Handbook: pg 232 00phb ph 232 1
Spell Compendium: pg 95 01spc spc 95 1
Spell Compendium: pg 96 01spc spc 96 1
Frostburn: pg 94 18fr fr 94 1
Spell Compendium: pg 96 01spc spc 96 1
Stormwrack: pg 117 20sto sto 117 1 0 0
Player's Handbook: pg 232 00phb ph 232 1
Spell Compendium: pg 96 01spc spc 96 1
Spell Compendium: pg 96 01spc spc 96 1 0 0 0
Technmancer Press: Player's Comp99tpphc pc 87 1 0 0
Technmancer Press: Player's Comp99tpphc pc 88 1 0 0
Technmancer Press: Player's Comp99tpphc pc 88 1 0 0
Planar Handbook: pg 98 27plh plh 98 1 0 0 0
Spell Compendium: pg 96 01spc spc 96 1 0
Spell Compendium: pg 96 01spc spc 96 1
Player's Handbook: pg 232 00phb ph 232 1 0
Complete Champion: pg 120 cc 120 1 0 0
Player's Handbook: pg 232 00phb ph 232 1 0 0
Book of Vile Darkness: pg 96 50bv bv 96 1 0 0 0
Spell Compendium: pg 97 01spc spc 97 1
Spell Compendium: pg 97 01spc spc 97 1
Spell Compendium: pg 97 01spc spc 97 1
Spell Compendium: pg 98 01spc spc 98 1
Player's Handbook: pg 233 00phb ph 233 1
Spell Compendium: pg 98 01spc spc 98 1
Spell Compendium: pg 98 01spc spc 98 1
Player's Handbook: pg 233 00phb ph 233 1 0
Complete Champion: pg 121 cc 121 1 0 0 0
Complete Champion: pg 121 cc 121 1 0 0 0
Complete Champion: pg 122 cc 122 1 0 0 0
Spell Compendium: pg 98 01spc spc 98 1 0
Complete Mage: pg 105 13cm cm 105 1
Frostburn: pg 94 18fr fr 94 1 0 0
Spell Compendium: pg 98 01spc spc 98 1
Spell Compendium: pg 99 01spc spc 99 1 0 0
Spell Compendium: pg 99 01spc spc 99 1 0 0 0
Player's Handbook: pg 233 00phb ph 233 1 0 0
Player's Handbook: pg 233 00phb ph 233 1 0
Player's Handbook: pg 233 00phb ph 233 1
Sandstorm: pg 116 19sa sa 116 1 0 0 0
Player's Handbook: pg 233 00phb ph 233 1 0 0 0 0 0 0
Spell Compendium: pg 99 01spc spc 99 1 0
Frostburn: pg 94 18fr fr 94 1 0 0 0
Spell Compendium: pg 99 01spc spc 99 1
Frostburn: pg 95 18fr fr 95 1
Player's Handbook II: pg 114 49phb64 phb2 114 1 0
Races of Destiny: pg 166 15rd rd 166 1 0
Complete Arcane: pg 134 80car car 134 1
drm:80 drm 80 1
Spell Compendium: pg 100 01spc spc 100 1 0 0 0
Frostburn: pg 95 18fr fr 95 1 0 0 0
Frostburn: pg 95 18fr fr 95 1 0 0
Frostburn: pg 95 18fr fr 95 1 0 0
Frostburn: pg 95 18fr fr 95 1 0 0
Frostburn: pg 95 18fr fr 95 1 0 0
Frostburn: pg 95 18fr fr 95 1 0
Frostburn: pg 96 18fr fr 96 1 0
Spell Compendium: pg 100 01spc spc 100 1 0
Spell Compendium: pg 100 01spc spc 100 1 0 0
Sandstorm: pg 116 19sa sa 116 1 0
Player's Handbook: pg 234 00phb ph 234 1 0
Player's Handbook: pg 234 00phb ph 234 1 0 0
Player's Handbook: pg 235 00phb ph 235 1 0
Player's Handbook: pg 234 00phb ph 234 1 0 0 0
Players Guide to Faerun: pg 103 61pg pg 103 1
Frostburn: pg 96 18fr fr 96 1
Spell Compendium: pg 100 01spc spc 100 1 0
Spell Compendium: pg 101 01spc spc 101 1
Spell Compendium: pg 101 01spc spc 101 1
Spell Compendium: pg 102 01spc spc 102 1 0 0
Complete Mage: pg 105 13cm cm 105 1
Player's Handbook: pg 235 00phb ph 235 1 0 0
Complete Mage: pg 106 13cm cm 106 1
Complete Arcane: pg 109 12car car 109 1
Player's Handbook: pg 235 00phb ph 235 1 0 0
Spell Compendium: pg 102 01spc spc 102 1 0 0
Spell Compendium: pg 102 01spc spc 102 1 0 0
Spell Compendium: pg 103 01spc spc 103 1 0 0
Spell Compendium: pg 103 01spc spc 103 1
Spell Compendium: pg 104 01spc spc 104 1 0
Races of the Dragon: pg 113 17rdr rdr 113 1
Races of the Dragon: pg 113 17rdr rdr 113 1
Spell Compendium: pg 104 01spc spc 104 1
Spell Compendium: pg 104 01spc spc 104 1
Spell Compendium: pg 105 01spc spc 105 1
Spell Compendium: pg 105 01spc spc 105 1
Player's Handbook: pg 235 00phb ph 235 1 0
Complete Arcane: pg 109 12car car 109 1
Player's Handbook: pg 235 00phb ph 235 1 0 0 0
Spell Compendium: pg 105 01spc spc 105 1 0
Spell Compendium: pg 106 01spc spc 106 1 0 0 0
Frostburn: pg 96 18fr fr 96 1 0 0
Frostburn: pg 96 18fr fr 96 1
Frostburn: pg 96 18fr fr 96 1
Frostburn: pg 96 18fr fr 96 1 0
Spell Compendium: pg 106 01spc spc 106 1
Frostburn: pg 97 18fr fr 97 1
Player's Handbook: pg 235 00phb ph 235 1 0 0
Book of Vile Darkness: pg 96 50bv bv 96 1
Player's Handbook: pg 236 00phb ph 236 1 0
Player's Handbook: pg 236 00phb ph 236 1
Player's Handbook: pg 236 00phb ph 236 1
Book of Exalted Deeds: pg 99 51be be 99 1
Players Guide to Faerun: pg 103,B 51be be 99 1
Spell Compendium: pg 106 01spc spc 106 1 0 0
Player's Handbook: pg 236 00phb ph 236 1 0 0
Player's Handbook: pg 237 00phb ph 237 1 0 0
Races of the Dragon: pg 113 17rdr rdr 113 1
Spell Compendium: pg 106 01spc spc 106 1
Spell Compendium: pg 106 01spc spc 106 1
Player's Handbook: pg 237 00phb ph 237 1 0
Player's Handbook: pg 237 00phb ph 237 1 0
Spell Compendium: pg 107 01spc spc 107 1 0 0 0
Spell Compendium: pg 107 01spc spc 107 1 0 0
Spell Compendium: pg 107 01spc spc 107 1
Book of Vile Darkness: pg 96 50bv bv 96 1
Player's Handbook: pg 237 00phb ph 237 1 0
Spell Compendium: pg 107 01spc spc 107 1
Complete Mage: pg 106 13cm cm 106 1 0
Complete Mage: pg 58 cm 58 1
Book of Vile Darkness: pg 97 50bv bv 97 1
Player's Handbook: pg 237 00phb ph 237 1
Player's Handbook: pg 238 00phb ph 238 1 0 0 0
Complete Mage: pg 106 13cm cm 106 1 0
Spell Compendium: pg 108 01spc spc 108 1
Spell Compendium: pg 108 01spc spc 108 1 0 0 0
Player's Handbook: pg 238 00phb ph 238 1 0
Spell Compendium: pg 108 01spc spc 108 1
Book of Vile Darkness: pg 97 50bv bv 97 1
Sandstorm: pg 117 19sa sa 117 1 0 0 0
Complete Arcane: pg 110,Spell Co 01spc spc 108 1
Spell Compendium: pg 109 01spc spc 109 1
Player's Handbook: pg 238 00phb ph 238 1 0 0 0
Player's Handbook: pg 238 00phb ph 238 1 0
Sandstorm: pg 117 19sa sa 117 1 0
Player's Handbook II: pg 114 49phb65 phb2 114 1 0 0
Eberron Campaign Setting: pg 111 70ecs ecs 111 1
Player's Handbook: pg 238 00phb ph 238 1
Planar Handbook: pg 98,Spell Co 01spc spc 109 1 0 0
Complete Mage: pg 124 cm 124 1
Book of Exalted Deeds: pg 100 51be be 100 1 0 0 0 0
Magic of Faerun: pg 99, Spell Co 01spc spc 109 1 0 0
Magic of Faerun: pg 99,Spell Com 01spc spc 109 1 0 0
Races of Faerun: pg 190 63rac rac 190 1 0 0
Players Guide to Faerun: pg 103 61pg pg 103 1 0
Magic of Faerun: pg 99,Eberron C 01spc spc 109 1
Player's Handbook: pg 239 00phb ph 239 1 0 0
Heroes of Horror: pg 130 22hh hh 130 1 0 0
Heroes of Horror: pg 130 22hh hh 130 1
Complete Adventurer: pg 150,Spel 01spc spc 110 1 0
Races of Stone: pg 162 14rs rs 162 1 0
Races of Stone: pg 162 14rs rs 162 1 0
Player's Handbook: pg 239 00phb ph 239 1 0 0
Miniatures Handbook: pg 36,Compl 01spc spc 110 1
Libris Mortis: pg 66 31li li 66 1 0 0
Magic of Faerun: pg 100,Spell Co 01spc spc 110 1 0
Complete Divine: pg 166,Complete 01spc spc 110 1 0
Player's Handbook: pg 239 00phb ph 239 1 0 0 0
Spell Compendium: pg 110 01spc spc 110 1 0
Player's Handbook: pg 239 00phb ph 239 1
Player's Handbook: pg 239 00phb ph 239 1 0 0
Complete Champion: pg 122 cc 122 1 0 0
Complete Adventurer: pg 151,Spel 01spc spc 110 1 0 0 0
Player's Handbook II: pg 114 49phb66 phb2 114 1 0 0 0 0
Magic of Faerun: pg 100,Spell Co 01spc spc 110 1 0
Magic of Faerun: pg 100,Book of E 01spc spc 111 1
Complete Adventurer: pg 151,Spel 01spc spc 111 1 0 0 0 0
Complete Mage: pg 106 13cm cm 106 1 0
Complete Mage: pg 106 13cm cm 106 1 0
Complete Mage: pg 107 13cm cm 107 1 0
Complete Arcane: pg 110,Spell Co 01spc spc 111 1
Complete Mage: pg 107 13cm cm 107 1 0
Complete Arcane: pg 110,Spell Co 01spc spc 111 1 0
Book of Vile Darkness: pg 97 50bv bv 97 1 0 0
Book of Vile Darkness: pg 97 50bv bv 97 1 0 0
Book of Vile Darkness: pg 97.Spel 01spc spc 112 1 0 0
Frostburn: pg 97 18fr fr 97 1
Book of Exalted Deeds: pg 100 51be be 100 1 0 0
Frostburn: pg 97,Spell Compendiu 01spc spc 112 1 0 0
Frostburn: pg 97 18fr fr 97 1
Player's Handbook: pg 239 00phb ph 239 1 0
Spell Compendium: pg 113 01spc spc 113 1 0
Planar Handbook: pg 99,Spell Com 01spc spc 113 1 0 0
Book of Exalted Deeds: pg 100 51be be 100 1
Book of Exalted Deeds: pg 100 51be be 100 1
Book of Exalted Deeds: pg 101 51be be 101 1 0 0 0
Book of Vile Darkness: pg 97 50bv bv 97 1
Book of Vile Darkness: pg 97 50bv bv 97 1
Planar Handbook: pg 99,Spell Com 01spc spc 113 1 0 0
Complete Arcane: pg 134 80car car 134 1
Book of Vile Darkness: pg 97 50bv bv 97 1 0 0
Complete Mage: pg 124 cm 124 1
Player's Handbook: pg 239 00phb ph 239 1 0 0
Complete Adventurer: pg 151,Spel 01spc spc 113 1 0
Player's Handbook: pg 240 00phb ph 240 1 0 0 0
Spell Compendium: pg 113 01spc spc 113 1
Player's Handbook: pg 240 00phb ph 240 1 0
Player's Handbook: pg 240 00phb ph 240 1 0
Eberron Campaign Setting: pg 112 70ecs ecs 112 1
Player's Handbook II: pg 114 49phb67 phb2 114 1 0 0 0
Frostburn: pg 97 18fr fr 97 1 0 0 0
Frostburn: pg 97 18fr fr 97 1 0 0 0
Complete Arcane: pg 113,Spell Co 01spc spc 113 1 0
Player's Handbook: pg 241 00phb ph 241 1 0
Draconomicon: pg 113,Spell Comp 01spc spc 114 1 0 0
Player's Handbook: pg 241 00phb ph 241 1 0 0
Spell Compendium: pg 114 01spc spc 114 1 0 0 0
Complete Arcane: pg 134 80car car 134 1
Complete Mage: pg 124 cm 124 1
Complete Adventurer: pg 151,Spel 01spc spc 114 1 0
Draconomicon: pg 79,Spell Compe 01spc spc 114 1
Races of the Dragon: pg 113 17rdr rdr 113 1
Player's Handbook: pg 241 00phb ph 241 1 0
Player's Handbook: pg 241 00phb ph 241 1 0 0
Player's Handbook: pg 241 00phb ph 241 1
Player's Handbook: pg 241 00phb ph 241 1 0 0 0
Player's Handbook: pg 241 00phb ph 241 1
Player's Handbook: pg 241 00phb ph 241 1
Player's Handbook: pg 241 00phb ph 241 1 0 0
Complete Mage: pg 62 cm 62 1
Spell Compendium: pg 115 01spc spc 115 1
Player's Handbook: pg 241 00phb ph 241 1
Miniatures Handbook: pg 36.Spell 01spc spc 115 1
Players Guide to Faerun: pg 104, 01spc spc 115 1 0 0
Planar Handbook: pg 99,Spell Com 01spc spc 115 1 0 0
Player's Handbook: pg 242 00phb ph 242 1
Spell Compendium: pg 116 01spc spc 116 1 0 0
Spell Compendium: pg 116 01spc spc 116 1 0 0
Player's Handbook: pg 242 00phb ph 242 1 0 0
Complete Mage: pg 107 13cm cm 107 1
Spell Compendium: pg 116 01spc spc 116 1 0
Complete Mage: pg 108 13cm cm 108 1
Player's Handbook: pg 242 00phb ph 242 1
Complete Warrior: pg 117 10cw cw 117 1
Players Guide to Faerun: pg 104, 01spc spc 116 1
drm:80 drm 80 1
Complete Arcane: pg 134 80car car 134 1
Spell Compendium: pg 117 01spc spc 117 1 0
Player's Handbook II: pg 114 49phb68 phb2 114 1
Magic of Faerun: pg 101,Spell Co 01spc spc 117 1
Planar Handbook: pg 99,Spell Com 01spc spc 117 1 0 0
Spell Compendium: pg 117 01spc spc 117 1
Heroes of Battle: pg 127 21hb hb 127 1 0
Sandstorm: pg 117 19sa sa 117 1 0 0 0 0
Complete Adventurer: pg 152,Spel 01spc spc 117 1 0
Player's Handbook: pg 242 00phb ph 242 1 0
Player's Handbook: pg 242 00phb ph 242 1 0
Spell Compendium: pg 118 01spc spc 118 1 0 0 0
Frostburn: pg 97 18fr fr 97 1
Spell Compendium: pg 118 01spc spc 118 1 0 0
Complete Arcane: pg 110 12car car 110 1
Frostburn: pg 98 18fr fr 98 1
Magic of Faerun: pg 135,Spell Co 01spc spc 118 1
Magic of Faerun: pg 101.Spell Co 01spc spc 118 1
Frostburn: pg 98 18fr fr 98 1 0
Spell Compendium: pg 119 01spc spc 119 1 0 0 0
Spell Compendium: pg 119 01spc spc 119 1 0 0
Complete Arcane: pg 112.Spell Co 01spc spc 119 1 0
Frostburn: pg 99 18fr fr 99 1 0 0 0
Frostburn: pg 99 18fr fr 99 1 0 0 0
Frostburn: pg 99 18fr fr 99 1 0
Frostburn: pg 99 18fr fr 99 1
Frostburn: pg 100 18fr fr 100 1 0
Frostburn: pg 100 18fr fr 100 1 0 0
Player's Handbook: pg 243 00phb ph 243 1 0
Frostburn: pg 100 18fr fr 100 1
Frostburn: pg 100 18fr fr 100 1
Frostburn: pg 101 18fr fr 101 1
Spell Compendium: pg 119 01spc spc 119 1 0
Frostburn: pg 101 18fr fr 101 1
Complete Champion: pg 122 cc 122 1 0 0 0
Player's Handbook: pg 243 00phb ph 243 1 0
Book of Vile Darkness: pg 97 50bv bv 97 1 0 0
drm:82 drm 82 1
Spell Compendium: pg 120 01spc spc 120 1
Complete Arcane: pg 112:Spell Co 01spc spc 120 1
Player's Handbook: pg 243 00phb ph 243 1 0 0
Player's Handbook: pg 243 00phb ph 243 1
Complete Arcane: pg 112,Spell Co 01spc spc 120 1
Technmancer Press: Player's Comp99tpphc pc 85 1 0
Player's Handbook: pg 243 00phb ph 243 1 0 0
Complete Mage: pg 108 13cm cm 108 1 0
Complete Champion: pg 122 cc 122 1 0 0
Sandstorm: pg 117 19sa sa 117 1 0
cty:66 cty 66 1 0
drm:82 drm 82 1
Draconomicon: pg 79,Spell Compe 01spc spc 120 1
Complete Divine: pg 166,Spell Co 01spc spc 120 1 0
Player's Handbook: pg 243 00phb ph 243 1 0 0
Book of Vile Darkness: pg 98 50bv bv 98 1
Book of Vile Darkness: pg 98 50bv bv 98 1
Book of Vile Darkness: pg 98,Heroe50bv hh 130 1 0 0
Player's Handbook: pg 244 00phb ph 244 1
Complete Adventurer: pg 152,Spel 01spc spc 121 1 0
Magic of Incarnum: pg109 moi 107 1
Magic of Incarnum: pg110 moi 107 1
Player's Handbook: pg 244 00phb ph 244 1
Complete Mage: pg 108 13cm cm 108 1
Complete Mage: pg 108 13cm cm 108 1
Miniatures Handbook: pg 36,Spell 01spc spc 121 1 0 0 0
Player's Handbook II: pg 115 49phb69 phb2 115 1 0
Libris Mortis: pg 67,Spell Compen 01spc spc 121 1
Libris Mortis: pg 67,Spell Compen 01spc spc 121 1 0 0
Player's Handbook II: pg 115 49phb70 phb2 115 1 0 0
Spell Compendium: pg 121 01spc spc 121 1
Player's Handbook II: pg 115 49phb71 phb2 115 1
Complete Adventurer: pg 152,Spel 01spc spc 122 1 0
Spell Compendium: pg 122 01spc spc 122 1 0 0
Spell Compendium: pg 122 01spc spc 122 1 0 0
Planar Handbook: pg 99,Spell Co 01spc spc 122 1 0 0
Players Guide to Faerun: pg 105, 01spc spc 123 1 0
Complete Divine: pg 166,Spell Co 01spc spc 123 1 0
Eberron Campaign Setting: pg 112 70ecs ecs 112 1
Player's Handbook: pg 244 00phb ph 244 1 0 0
Player's Handbook: pg 244 00phb ph 244 1 0 0
Eberron Campaign Setting: pg 112 70ecs ecs 112 1
Player's Handbook: pg 244 00phb ph 244 1 0 0
Player's Handbook: pg 244 00phb ph 244 1 0 0
Player's Handbook: pg 244 00phb ph 244 1 0 0
Eberron Campaign Setting: pg 113 70ecs ecs 113 1
Player's Handbook: pg 244 00phb ph 244 1 0 0
Player's Handbook: pg 244 00phb ph 244 1 0 0
Eberron Campaign Setting: pg 113 70ecs ecs 113 1
Player's Handbook: pg 244 00phb ph 244 1 0 0
Player's Handbook: pg 244 00phb ph 244 1 0 0
Miniatures Handbook: pg 36,Spell 01spc spc 123 1 0 0 0
Spell Compendium: pg 123 01spc spc 123 1 0 0
Book of Exalted Deeds: pg 101 51be be 101 1 0 0 0
Player's Handbook: pg 244 00phb ph 244 1
Player's Handbook: pg 244 00phb ph 244 1 0 0 0
Complete Adventurer: pg 152,Spel 01spc spc 124 1 0
Player's Handbook II: pg 115 49phb72 phb2 115 1 0 0 0
Complete Adventurer: pg 153,Spel 01spc spc 124 1 0
Races of Destiny: pg 166 15rd rd 166 1 0 0 0
Races of Destiny: pg 166 15rd rd 166 1 0 0
Races of Destiny: pg 166 15rd rd 166 1 0 0 0
Races of Destiny: pg 166 15rd rd 166 1 0 0
Players Guide to Faerun: pg 104, 01spc spc 124 1 0
Book of Exalted Deeds: pg 101 51be be 101 1 0 0 0
Races of the Dragon: pg 113 17rdr rdr 113 1 0
Complete Adventurer: pg 153,Spel 01spc spc 124 1 0
Forgotten realms Campaign Settin 01spc spc 124 1
Complete Adventurer: pg 153,Spel 01spc spc 124 1 0
drm:81 drm 81 1
Complete Champion: pg 123 cc 123 1 0 0 0
Complete Mage: pg 108 13cm cm 108 1 0
Complete Arcane: pg 112 12car car 112 1
Spell Compendium: pg 124 01spc spc 124 1 0 0
Planar Handbook: pg 104 01spc spc 125 1
Player's Handbook II: pg 115 49phb73 phb2 115 1 0 0
Player's Handbook II: pg 115 49phb74 phb2 115 1 0 0
Player's Handbook II: pg 115 49phb75 phb2 115 1 0 0
Player's Handbook: pg 245 00phb ph 245 1 0 0
Player's Handbook: pg 245 00phb ph 245 1 0 0
Player's Handbook: pg 245 00phb ph 245 1 0
Player's Handbook: pg 245 00phb ph 245 1 0 0
Player's Handbook: pg 245 00phb ph 245 1
Spell Compendium: pg 125 01spc spc 125 1
Miniatures Handbook: pg 36,Compl 01spc spc 125 1 0 0 0
Libris Mortis: pg 212 32lm lm 212 1
Libris Mortis: pg 211 32lm lm 211 1 0 0 0 0
Player's Handbook: pg 245 00phb ph 245 1
Spell Compendium: pg 125 01spc spc 125 1 0 0
Eberron Campaign Setting: pg 113 70ecs ecs 113 1
Complete Arcane: pg 112 12car car 112 1
Complete Adventurer: pg 153,Spel 01spc spc 125 1 0 0 0 0
Magic of Faerun: pg 97,Spell Com 01spc spc 125 1
Forgotten realms Campaign Settin 01spc spc 125 1
Magic of Faerun: pg 102,Spell Co 01spc spc 126 1 0 0 0
Magic of Faerun: pg 79,Spell Com 01spc spc 126 1 0
Player's Handbook: pg 246 00phb ph 246 1 0
Eberron Campaign Setting: pg 113 70ecs ecs 113 1
Frostburn: pg 101 18fr fr 101 1 0 0
Spell Compendium: pg 126 01spc spc 126 1 0
Stormwrack: pg 117 20sto sto 117 1 0
Magic of Faerun: pg 102,Spell Co 01spc spc 127 1 0
Complete Mage: pg 108 13cm cm 108 1
Stormwrack: pg 117 20sto sto 117 1 0
Complete Adventurer: pg 154,Spel 01spc spc 127 1 0
Player's Handbook: pg 246 00phb ph 246 1 0 0 0
Spell Compendium: pg 127 01spc spc 127 1 0
Spell Compendium: pg 128 01spc spc 128 1 0
Complete Mage: pg 108 13cm cm 108 1
Complete Mage: pg 109 13cm cm 109 1
Complete Mage: pg 109 13cm cm 109 1
Player's Handbook: pg 246 00phb ph 246 1 0
Player's Handbook II: pg 116 49phb76 phb2 116 1 0
Player's Handbook II: pg 116 49phb77 phb2 116 1
Spell Compendium: pg 128 01spc spc 128 1 0
Complete Arcane: pg 113 12car car 113 1
Libris Mortis: pg 67,Spell Compen 01spc spc 128 1
Spell Compendium: pg 129 01spc spc 129 1 0 0
Player's Handbook: pg 246 00phb ph 246 1
Player's Handbook: pg 246 00phb ph 246 1 0 0
Magic of Faerun: pg 103,Spell Co 01spc spc 129 1
Spell Compendium: pg 129 01spc spc 129 1 0 0 0
Magic of Faerun: pg 104 62mag mag 104 1 0
Magic of Faerun: pg 104,Spell Co 01spc spc 129 1 0 0 0
Stormwrack: pg 118 20sto sto 118 1 0
Book of Vile Darkness: pg 98 50bv bv 98 1 0 0 0 0
Magic of Faerun: pg 104,Spell Co 01spc spc 130 1 0
Complete Divine: pg 167,Spell Co 01spc spc 130 1 0
Book of Exalted Deeds: pg 101 51be be 101 1 0 0
Complete Mage: pg 109 13cm cm 109 1
Complete Divine: pg 167,Spell Co 01spc spc 130 1 0
Book of Exalted Deeds: pg 102 51be be 102 1 0 0
Book of Exalted Deeds: pg 102 51be be 102 1 0 0
Magic of Faerun: pg 105,Spell Co 01spc spc 130 1
Magic of Faerun: pg 105,Spell Co 01spc spc 130 1
Players Guide to Faerun: pg 105, 01spc spc 131 1
Planar Handbook: pg 100,Spell C 01spc spc 131 1 0 0
Complete Arcane: pg 134 80car car 134 1
Player's Handbook: pg 246 00phb ph 246 1 0
Player's Handbook II: pg 116 49phb78 phb2 116 1
Heroes of Battle: pg 127 21hb hb 127 1 0
Player's Handbook: pg 247 00phb ph 247 1
Player's Handbook: pg 247 00phb ph 247 1 0
cty:66 cty 66 1
Player's Handbook: pg 247 00phb ph 247 1 0
Frostburn: pg 101 18fr fr 101 1
Player's Handbook: pg 247 00phb ph 247 1
Book of Exalted Deeds: pg 102 51be be 102 1 0
Player's Handbook: pg 248 00phb ph 248 1
Magic of Faerun: pg 105,Spell Co 01spc spc 131 1
Spell Compendium: pg 131 01spc spc 131 1 0 0
Spell Compendium: pg 131 01spc spc 131 1 0 0
Player's Handbook: pg 248 00phb ph 248 1 0 0 0 0
Complete Champion: pg 123 cc 123 1 0 0
Complete Champion: pg 123 cc 123 1 0 0
Planar Handbook: pg 100,Spell C 01spc spc 132 1 0 0
Planar Handbook: pg 100,Spell C 01spc spc 132 1 0 0
Complete Champion: pg 123 cc 123 1 0 0
Planar Handbook: pg 100,Spell C 01spc spc 132 1 0 0
Complete Champion: pg 124 cc 124 1 0 0
Miniatures Handbook: pg 37,Spell 01spc spc 132 1 0
Complete Arcane: pg 113 12car car 113 1
Player's Handbook: pg 248 00phb ph 248 1
Complete Mage: pg 109 13cm cm 109 1
Players Guide to Faerun: pg 105, 01spc spc 132 1
Technmancer Press: Player's Comp99tpphc pc 88 1
Player's Handbook: pg 248 00phb ph 248 1
Complete Mage: pg 110 13cm cm 110 1 0
Complete Mage: pg 110 13cm cm 110 1
Player's Handbook II: pg 117 49phb79 phb2 117 1 0
Miniatures Handbook: pg 37,Spell 01spc spc 132 1
Miniatures Handbook: pg 37,Spell 01spc spc 133 1 0
Complete Warrior: pg 118,Spell C 01spc spc 133 1 0 0
Book of Vile Darkness: pg 98 50bv bv 98 1
Complete Adventurer: pg 154,Spel 01spc spc 133 1 0
Complete Adventurer: pg 154 01spc spc 133 1 0
pfL106,Spell Compendium: pg 133 01spc spc 133 1 0
Player's Handbook: pg 248 00phb ph 248 1 0
Magic of Faerun: pg 106:Spell Co 01spc spc 134 1
Miniatures Handbook: pg 37,Spell 01spc spc 134 1 0 0
Races of the Dragon: pg 114 17rdr rdr 114 1 0 0 0
Races of Destiny: pg 166 15rd rd 166 1 0
Player's Handbook: pg 249 00phb ph 249 1 0 0
Player's Handbook: pg 249 00phb ph 249 1 0 0 0
Planar Handbook: pg 100 27plh plh 100 1 0 0 0 0
Sandstorm: pg 117 19sa sa 117 1 0 0 0
Player's Handbook: pg 249 00phb ph 249 1 0
Player's Handbook II: pg 117 49phb80 phb2 117 1 0
Complete Champion: pg 124 cc 124 1 0 0
Spell Compendium: pg 134 01spc spc 134 1 0
Book of Vile Darkness: pg 98 50bv bv 98 1 0 0 0 0
Draconomicon: pg 114 30dr dr 114 1 0 0
Complete Arcane: pg 113,Spell Co 01spc spc 134 1 0 0
Magic of Faerun: pg 106,Spell Co 01spc spc 134 1
Spell Compendium: pg 134 01spc spc 134 1 0 0
Player's Handbook: pg 249 00phb ph 249 1 0
Book of Exalted Deeds: pg 102 51be be 102 1 0 0 0 0
Book of Exalted Deeds: pg 102 51be be 102 1 0 0 0 0
Player's Handbook II: pg 117 49phb81 phb2 117 1
Player's Handbook II: pg 117 49phb82 phb2 117 1
Player's Handbook II: pg 117 49phb83 phb2 117 1
Spell Compendium: pg 135 01spc spc 135 1
Complete Mage: pg 110 13cm cm 110 1
Magic of Faerun: pg 106 62mag mag 106 1
Players Guide to Faerun: pg 106 61pg pg 106 1
Complete Divine: pg 168,Eberron C01spc spc 135 1
Draconomicon: pg 80,Spell Compe 01spc spc 135 1
Complete Divine: pg 168,Stormwra 01spc spc 135 1 0
Player's Handbook: pg 249 00phb ph 249 1
Complete Arcane: pg 114,Spell Co 01spc spc 136 1
Spell Compendium: pg 136 01spc spc 136 1
Player's Handbook: pg 249 00phb ph 249 1 0
Magic of Faerun: pg 97,Spell Com 01spc spc 136 1
Eberron Campaign Setting: pg 113 70ecs ecs 113 1
Player's Handbook: pg 249 00phb ph 249 1 0 0
Player's Handbook: pg 249 00phb ph 249 1 0 0
Player's Handbook: pg 250 00phb ph 250 1 0 0 0
Player's Handbook: pg 250 00phb ph 250 1 0 0
Player's Handbook II: pg 118 49phb84 phb2 118 1 0 0 0 0
Player's Handbook: pg 250 00phb ph 250 1 0
Player's Handbook: pg 250 00phb ph 250 1 0
Draconomicon: pg 80,Spell Compe 01spc spc 136 1 0
Technmancer Press: Player's Comp99tpphc pc 89 1
drm:81 drm 81 1
Player's Handbook: pg 250 00phb ph 250 1
Technmancer Press: Player's Comp99tpphc pc 89 1 0
Technmancer Press: Player's Comp99tpphc pc 89 1 0 0
Players Guide to Faerun: pg 107, 01spc spc 137 1
Player's Handbook: pg 251 00phb ph 251 1
Player's Handbook: pg 251 00phb ph 251 1 0
Complete Mage: pg 110 13cm cm 110 1 0
Player's Handbook: pg 251 00phb ph 251 1 0 0 0
Player's Handbook: pg 251 00phb ph 251 1 0 0
Player's Handbook: pg 251 00phb ph 251 1 0 0 0 0
Player's Handbook: pg 251 00phb ph 251 1 0 0 0 0
Complete Arcane: pg 114 12car car 114 1
Technmancer Press: Player's Comp99tpphc pc 88 1 0
Player's Handbook: pg 252 00phb ph 252 1
Player's Handbook: pg 252 00phb ph 252 1 0
Spell Compendium: pg 137 01spc spc 137 1 0 0
Spell Compendium: pg 137 01spc spc 137 1 0 0
Player's Handbook: pg 252 00phb ph 252 1 0 0
Magic of Faerun: pg 101,Spell Co 01spc spc 137 1
Player's Handbook II: pg 119 49phb85 phb2 119 1 0 0
Heroes of Horror: pg 130 22hh hh 130 1
Races of the Dragon: pg 114 17rdr rdr 114 1
Races of the Dragon: pg 114 17rdr rdr 114 1
Heroes of Horror: pg 130 22hh hh 130 1
Planar Handbook: pg 100,Spell C 01spc spc 137 1 0 0
Planar Handbook: pg 100,Spell C 01spc spc 137 1 0 0
Planar Handbook: pg 100,Spell C 01spc spc 137 1 0 0
Planar Handbook: pg 100,Spell C 01spc spc 138 1 0 0
Heroes of Horror: pg 130 22hh hh 130 1
Sandstorm: pg 118 19sa sa 118 1 0 0 0
Frostburn: pg 101, Spell Compend 01spc spc 138 1 0 0 0
Players Guide to Faerun: pg 106, 01spc spc 138 1
Technmancer Press: Player's Comp99tpphc pc 89 1
Player's Handbook II: pg 119 49phb86 phb2 119 1 0 0
Player's Handbook II: pg 119 49phb87 phb2 119 1 0 0
Player's Handbook: pg 252 00phb ph 252 1 0 0
Complete Champion: pg 124 cc 124 1 0 0
Complete Divine: pg 168,Spell Co 01spc spc 138 1
Spell Compendium: pg 138 01spc spc 138 1 0 0 0
Spell Compendium: pg 139 01spc spc 139 1 0
Complete Mage: pg 124 cm 124 1
Complete Mage: pg 110 13cm cm 110 1 0
Technmancer Press: Player's Comp99tpphc pc 90 1
Book of Vile Darkness: pg 99 50bv bv 99 1 0 0 0
Magic of Faerun: pg 107,Spell Co 01spc spc 139 1 0
Complete Champion: pg 124 cc 124 1 0 0
Magic of Faerun: pg 107,Spell Co 01spc spc 139 1 0
Heroes of Horror: pg 131 22hh hh 131 1
Player's Handbook II: pg 119 49phb88 phb2 119 1 0 0 0
Complete Adventurer: pg 154,Spel 01spc spc 139 1 0
Races of the Wild: pg 175 16rw rw 175 1
Magic of Faerun: pg 107,Spell Co 01spc spc 140 1
Forgotten realms Campaign Settin 01spc spc 140 1
Player's Handbook: pg 252 00phb ph 252 1
Planar Handbook: pg 101,Spell C 01spc spc 140 1
Stormwrack: pg 118 20sto sto 118 1 0
Frostburn: pg 102 18fr fr 102 1 0 0 0
Player's Handbook: pg 252 00phb ph 252 1 0 0 0
Player's Handbook: pg 253 00phb ph 253 1 0
Complete Mage: pg 110 13cm cm 110 1 0
Player's Handbook II: pg 119 49phb89 phb2 119 1
Complete Arcane: pg 114 12car car 114 1
Magic of Faerun: pg 108,Spell Co 01spc spc 140 1 0
Player's Handbook: pg 253 00phb ph 253 1 0 0 0 0
Sandstorm: pg 118 19sa sa 118 1 0 0
Draconomicon: pg 80,Spell Compe 01spc spc 140 1 0
Player's Handbook: pg 253 00phb ph 253 1 0
Complete Champion: pg 124 cc 124 1 0 0 0
Magic of Faerun: pg 96,Spell Com 01spc spc 140 1
Complete Arcane: pg 115 12car car 115 1
Eberron Campaign Setting: pg 113 70ecs ecs 113 1
Player's Handbook: pg 253 00phb ph 253 1
Player's Handbook II: pg 120 49phb90 phb2 120 1 0 0 0
Complete Divine: pg 168,Spell Co 01spc spc 141 1 0
Planar Handbook: pg 101,Spell C 01spc spc 141 1 0
Complete Arcane: pg 134 80car car 134 1
Races of the Dragon: pg 114 17rdr rdr 114 1
Races of the Dragon: pg 115 17rdr rdr 115 1
Player's Handbook: pg 253 00phb ph 253 1
Book of Exalted Deeds: pg 102 51be be 102 1
Player's Handbook: pg 253 00phb ph 253 1 0
Spell Compendium: pg 141 01spc spc 141 1
Frostburn: pg 102 18fr fr 102 1
Complete Adventurer: pg 155,Spel 01spc spc 142 1 0
Book of Vile Darkness: pg 99 50bv bv 99 1
Player's Handbook: pg 253 00phb ph 253 1
Magic of Faerun: pg 108,Spell Co 01spc spc 142 1 0
Player's Handbook: pg 254 00phb ph 254 1 0
Complete Arcane: pg 115 12car car 115 1
Player's Handbook: pg 254 00phb ph 254 1 0 0
Player's Handbook: pg 254 00phb ph 254 1 0
Player's Handbook: pg 254 00phb ph 254 1 0
Player's Handbook II: pg 120 49phb91 phb2 120 1 0
Book of Vile Darkness: pg 99 50bv bv 99 1
Player's Handbook: pg 254 00phb ph 254 1 0 0
Draconomicon: pg 114,Spell Comp 01spc spc 142 1 0
Player's Handbook: pg 255 00phb ph 255 1 0
Player's Handbook: pg 255 00phb ph 255 1 0 0
Players Guide to Faerun: pg 106 61pg pg 106 1
Heroes of Battle: pg 127 21hb hb 127 1
Book of Exalted Deeds: pg 103,Sp 01spc spc 142 1
Player's Handbook: pg 255 00phb ph 255 1
Draconomicon: pg 114,Complete Di01spc spc 142 1
Forgotten realms Campaign Settin 01spc spc 143 1
Spell Compendium: pg 143 01spc spc 143 1 0 0 0
Spell Compendium: pg 143 01spc spc 143 1 0 0
frc:72,Spell Compendium: pg 143 01spc spc 143 1
Forgotten realms Campaign Settin 01spc spc 144 1
Players Guide to Faerun: pg 108, 01spc spc 144 1
Forgotten realms Campaign Settin 01spc spc 144 1
Players Guide to Faerun: pg 106 61pg pg 106 1
Complete Champion: pg 125 cc 125 1 0 0 0
Book of Vile Darkness: pg 99,Libris 32lm lm 212 1 0 0 0
Stormwrack: pg 119 20sto sto 119 1
Player's Handbook: pg 255 00phb ph 255 1
Player's Handbook: pg 255 00phb ph 255 1
Player's Handbook: pg 256 00phb ph 256 1
Player's Handbook: pg 256 00phb ph 256 1
Player's Handbook: pg 256 00phb ph 256 1
Player's Handbook: pg 256 00phb ph 256 1
Complete Mage: pg 111 13cm cm 111 1 0
Player's Handbook: pg 256 00phb ph 256 1
Spell Compendium: pg 144 01spc spc 144 1 0
Player's Handbook: pg 257 00phb ph 257 1 0
Frostburn: pg 102 18fr fr 102 1 0
Stormwrack: pg 119 20sto sto 119 1 0
Sandstorm: pg 118 19sa sa 118 1 0 0 0
Complete Divine: pg 169,Spell Co 01spc spc 145 1 0
Complete Mage: pg 111 13cm cm 111 1
Player's Handbook II: pg 120 49phb92 phb2 120 1 0 0
Players Guide to Faerun: pg 106 61pg pg 106 1
Player's Handbook II: pg 120 49phb93 phb2 120 1
Complete Divine: pg 170,Spell Co 01spc spc 145 1 0
Players Guide to Faerun: pg 107, 01spc spc 145 1 0
Complete Divine: pg 170,Complete 01spc spc 146 1 0
Libris Mortis: pg 212 32lm lm 212 1 0
Spell Compendium: pg 146 01spc spc 146 1 0
Eberron Campaign Setting: pg 114 70ecs ecs 114 1 0
Complete Divine: pg 170,Spell Co 01spc spc 146 1 0
Spell Compendium: pg 146 01spc spc 146 1 0 0
Complete Mage: pg 111 13cm cm 111 1 0
Libris Mortis: pg 67 31li li 67 1 0 0
Libris Mortis: pg 67 31li li 67 1 0 0
Libris Mortis: pg 67 31li li 67 1 0 0
Complete Mage: pg 111 13cm cm 111 1 0
Libris Mortis: pg 68 31li li 68 1 0 0
Libris Mortis: pg 68 31li li 68 1 0 0
Libris Mortis: pg 68 31li li 68 1 0 0
Libris Mortis: pg 69 31li li 69 1 0 0
Libris Mortis: pg 69 31li li 69 1 0 0
Libris Mortis: pg 69 31li li 69 1 0 0
Libris Mortis: pg 69 31li li 69 1 0 0
Planar Handbook: pg 101,Spell C 01spc spc 146 1 0 0
Magic of Faerun: pg 103,Spell Co 01spc spc 146 1
Magic of Faerun: pg 110,Spell Co 01spc spc 147 1
Book of Vile Darkness: pg 99 50bv bv 99 1
Player's Handbook: pg 257 00phb ph 257 1 0 0 0 0
Player's Handbook: pg 257 00phb ph 257 1 0
Magic of Faerun: pg 110,Spell Co 01spc spc 147 1 0
Complete Mage: pg 111 13cm cm 111 1 0 0
Complete Mage: pg 124 cm 124 1
Libris Mortis: pg 69,Spell Compen 01spc spc 147 1
Spell Compendium: pg 147 01spc spc 148 1 0 0
Complete Adventurer: pg 155,Spel 01spc spc 148 1
Complete Divine: pg 170,Spell Co 01spc spc 148 1 0 0
Spell Compendium: pg 148 01spc spc 148 1 0
Book of Vile Darkness: pg 100 50bv bv 100 1 0 0 0
Player's Handbook: pg 257 00phb ph 257 1 0
Complete Arcane: pg 135 80car car 135 1
Frostburn: pg 102 18fr fr 102 1 0
Player's Handbook: pg 257 00phb ph 257 1 0
Heroes of Horror: pg 131 22hh hh 131 1 0 0
Players Guide to Faerun: pg 108,C 01spc spc 148 1
Player's Handbook: pg 258 00phb ph 258 1 0 0 0
Player's Handbook: pg 258 00phb ph 258 1 0 0 0 0 0
Frostburn: pg 103 18fr fr 103 1 0 0 0
Complete Divine: pg 171,Races of 01spc spc 149 1 0 0 0
Spell Compendium: pg 149 01spc spc 149 1
Spell Compendium: pg 149 01spc spc 149 1
Spell Compendium: pg 149 01spc spc 149 1
Magic of Faerun: pg 111,Spell Co 01spc spc 149 1 0
Spell Compendium: pg 150 01spc spc 150 1
Planar Handbook: pg 101,Spell C 01spc spc 150 1 0 0
Player's Handbook: pg 258 00phb ph 258 1 0
Complete Arcane: pg 115,Spell Co 01spc spc 150 1
Miniatures Handbook: pg 33,Compl 01spc spc 150 1
Complete Arcane: pg 115,Spell Co 01spc spc 151 1
Miniatures Handbook: pg 34,Compl 01spc spc 151 1
Complete Arcane: pg 116,Spell Co 01spc spc 151 1
Miniatures Handbook: pg 35,Compl 01spc spc 151 1
Complete Arcane: pg 116,Spell Co 01spc spc 151 1
Miniatures Handbook: pg 36,Compl 01spc spc 151 1
Complete Arcane: pg 116,Spell Co 01spc spc 151 1
Complete Arcane: pg 116,Spell Co 01spc spc 151 1
Miniatures Handbook: pg 39,Compl 01spc spc 151 1
Player's Handbook: pg 258 00phb ph 258 1
Complete Mage: pg 124 cm 124 1
Complete Mage: pg 112 13cm cm 112 1
Player's Handbook: pg 258 00phb ph 258 1
Player's Handbook: pg 258 00phb ph 258 1
Player's Handbook: pg 259 00phb ph 259 1
Complete Mage: pg 112 13cm cm 112 1 0
Player's Handbook: pg 259 00phb ph 259 1 0
Complete Divine: pg 172,Spell Co 01spc spc 151 1
Player's Handbook: pg 259 00phb ph 259 1
Player's Handbook II: pg 120 49phb94 phb2 120 1
mag111,Spell Compendium: pg 15 01spc spc 152 1 0
Player's Handbook: pg 259 00phb ph 259 1 0 0 0
Player's Handbook: pg 259 00phb ph 259 1 0 0 0
Players Guide to Faerun: pg 108 61pg pg 108 1
Heroes of Horror: pg 131 22hh hh 131 1 0 0
Complete Arcane: pg 117 12car car 117 1
Complete Mage: pg 112 13cm cm 112 1 0
Complete Mage: pg 124 cm 124 1
Complete Mage: pg 113 13cm cm 113 1 0
Miniatures Handbook: pg 37,Spell 01spc spc 152 1 0 0 0
Sandstorm: pg 118 19sa sa 118 1 0 0
Sandstorm: pg 118 19sa sa 118 1
Frostburn: pg 103 18fr fr 103 1 0 0 0
Player's Handbook: pg 259 00phb ph 259 1 0 0
Player's Handbook: pg 259 00phb ph 259 1
Complete Arcane: pg 135 80car car 135 1
Book of Exalted Deeds: pg 103 51be be 103 1 0 0 0 0
Complete Divine: pg 172,Spell Co 01spc spc 153 1
cty:67 cty 67 1 0
Races of the Dragon: pg 115 17rdr rdr 115 1 0 0 0 0
drm:82 drm 82 1
Book of Exalted Deeds: pg 103 51be be 103 1
drm:81 drm 81 1
Planar Handbook: pg 101,Spell C 01spc spc 153 1 0
Planar Handbook: pg 102,Spell C 01spc spc 154 1 0
Player's Handbook: pg 259 00phb ph 259 1
Player's Handbook: pg 260 00phb ph 260 1 0
Magic of Faerun: pg 117,Spell Co 01spc spc 154 1
Player's Handbook: pg 260 00phb ph 260 1 0
Book of Vile Darkness: pg 100 50bv bv 100 1 0 0 0
Complete Arcane: pg 117,Spell Co 01spc spc 154 1
Complete Divine: pg 172,Spell Co 01spc spc 155 1
Complete Divine: pg 172,Spell Co 01spc spc 155 1 0
Player's Handbook: pg 260 00phb ph 260 1 0 0
Complete Mage: pg 113 13cm cm 113 1
Book of Vile Darkness: pg 100,Dr 01spc spc 155 1
Player's Handbook II: pg 120 49phb95 phb2 120 1 0
Complete Divine: pg 173,Spell Co 01spc spc 155 1 0
Complete Champion: pg 125 cc 125 1 0 0
Spell Compendium: pg 156 01spc spc 156 1 0
Races of Destiny: pg 167 15rd rd 167 1
Complete Divine: pg 174,Spell Co 01spc spc 157 1 0
Player's Handbook: pg 260 00phb ph 260 1 0
Complete Warrior: pg 118,Spell C 01spc spc 157 1 0
Complete Divine: pg 174,Spell Co 01spc spc 157 1 0
Player's Handbook: pg 261 00phb ph 261 1
Book of Exalted Deeds: pg 103 51be be 103 1 0 0 0 0
Book of Exalted Deeds: pg 103 51be be 103 1 0 0 0
Technmancer Press: Player's Comp99tpphc pc 90 1
Player's Handbook II: pg 121 49phb96 phb2 121 1 0 0 0
Races of Faerun: pg 190 63rac rac 190 1 0 0 0
Book of Vile Darkness: pg 100 50bv bv 100 1 0 0 0
Complete Divine: pg 174,Spell Co 01spc spc 157 1
Li:70,Spell Compendium: pg 158 01spc spc 158 1 0 0
Player's Handbook: pg 261 00phb ph 261 1 0 0
Player's Handbook: pg 261 00phb ph 261 1 0 0
Player's Handbook: pg 261 00phb ph 261 1 0 0
Player's Handbook: pg 261 00phb ph 261 1
Player's Handbook: pg 261 00phb ph 261 1
Player's Handbook: pg 261 00phb ph 261 1
Planar Handbook: pg 102,Spell C 01spc spc 158 1 0 0
Planar Handbook: pg 103,Spell C 01spc spc 159 1 0 0
Planar Handbook: pg 103,Spell C 01spc spc 159 1 0 0
Planar Handbook: pg 103,Spell C 01spc spc 159 1 0 0
Stormwrack: pg 119 20sto sto 119 1
Planar Handbook: pg 103,Spell C 01spc spc 159 1 0 0 0
Player's Handbook: pg 262 00phb ph 262 1 0 0
Planar Handbook: pg 103,Spell C 01spc spc 159 1 0 0
Spell Compendium: pg 159 01spc spc 159 1 0
Player's Handbook: pg 262 00phb ph 262 1 0
Player's Handbook: pg 262 00phb ph 262 1 0 0 0 0
Complete Arcane: pg 117 12car car 117 1
Complete Divine: pg 175,Spell Co 01spc spc 159 1 0
Complete Divine: pg 175,Spell Co 01spc spc 160 1 0
Player's Handbook: pg 262 00phb ph 262 1 0
Player's Handbook: pg 263 00phb ph 263 1
Player's Handbook: pg 263 00phb ph 263 1
Spell Compendium: pg 160 01spc spc 160 1 0
Spell Compendium: pg 160 01spc spc 160 1 0
Spell Compendium: pg 161 01spc spc 161 1 0 0
Planar Handbook: pg 103,Spell C 01spc spc 161 1 0 0
Players Guide to Faerun: pg 108 61pg pg 108 1
Book of Vile Darkness: pg 101 50bv bv 101 1 0 0 0
Eberron Campaign Setting: pg 114 70ecs ecs 114 1
Player's Handbook: pg 263 00phb ph 263 1
Races of the Dragon: pg 115 17rdr rdr 115 1
Races of the Dragon: pg 115 17rdr rdr 115 1
Races of the Dragon: pg 115 17rdr rdr 115 1
Races of the Dragon: pg 115 17rdr rdr 115 1
Player's Handbook: pg 263 00phb ph 263 1
Races of the Dragon: pg 116 17rdr rdr 116 1
Races of the Dragon: pg 116 17rdr rdr 116 1
Races of the Dragon: pg 116 17rdr rdr 116 1
Races of the Dragon: pg 116 17rdr rdr 116 1
Races of the Dragon: pg 116 17rdr rdr 116 1
Player's Handbook: pg 263 00phb ph 263 1
Races of the Dragon: pg 117 17rdr rdr 117 1
Book of Vile Darkness: pg 101,Libri 32lm lm 213 1 0
Player's Handbook: pg 264 00phb ph 264 1 0 0
Planar Handbook: pg 103 27plh plh 103 1
Planar Handbook: pg 104 27plh plh 104 1
Book of Vile Darkness: pg 101 50bv bv 101 1 0 0 0
Stormwrack: pg 120 20sto sto 120 1 0
Player's Handbook: pg 264 00phb ph 264 1 0
Complete Mage: pg 113 13cm cm 113 1 0
Spell Compendium: pg 161 01spc spc 161 1 0
Complete Mage: pg 113 13cm cm 113 1
Complete Mage: pg 113 13cm cm 113 1
Complete Mage: pg 114 13cm cm 114 1
Players Guide to Faerun: pg 109, 01spc spc 161 1
Player's Handbook II: pg 121 49phb97 phb2 121 1
Complete Arcane: pg 118,Spell Co 01spc spc 162 1
Player's Handbook: pg 264 00phb ph 264 1
Player's Handbook: pg 264 00phb ph 264 1
Player's Handbook: pg 264 00phb ph 264 1
Complete Divine: pg 176,Libris Mo 01spc spc 162 1
Player's Handbook: pg 265 00phb ph 265 1 0
Complete Champion: pg 126 cc 126 1 0 0
Complete Arcane: pg 118,Spell Co 01spc spc 162 1
Player's Handbook: pg 265 00phb ph 265 1 0
Player's Handbook: pg 265 00phb ph 265 1 0
Heroes of Horror: pg 132 22hh hh 132 1 0 0 0
Player's Handbook: pg 266 00phb ph 266 1
Player's Handbook: pg 266 00phb ph 266 1 0 0
Complete Arcane: pg 118 12car car 118 1
Sandstorm: pg 119 19sa sa 119 1 0 0 0
Player's Handbook: pg 266 00phb ph 266 1 0 0 0 0 0
Player's Handbook: pg 266 00phb ph 266 1 0 0
Player's Handbook: pg 266 00phb ph 266 1 0 0
Player's Handbook: pg 266 00phb ph 266 1 0 0
Planar Handbook: pg 104,Libris Mo 01spc spc 163 1 0 0
Planar Handbook: pg 104,Libris Mo 01spc spc 163 1 0 0
Player's Handbook: pg 266 00phb ph 266 1
Technmancer Press: Player's Comp99tpphc pc 90 1 0
Complete Adventurer: pg 155,Spel 01spc spc 163 1 0
Races of Destiny: pg 167 15rd rd 167 1 0
Player's Handbook: pg 266 00phb ph 266 1
Player's Handbook: pg 267 00phb ph 267 1
Book of Vile Darkness: pg 101 50bv bv 101 1 0 0
Player's Handbook II: pg 122 49phb98 phb2 122 1 0 0
Magic of Faerun: pg 112,Spell Co 01spc spc 163 1 0
Player's Handbook: pg 267 00phb ph 267 1 0 0 0
Player's Handbook: pg 267 00phb ph 267 1 0
Player's Handbook: pg 267 00phb ph 267 1 0
Miniatures Handbook: pg 37,Spell 01spc spc 164 1 0 0
Magic of Faerun: pg 87,Spell Com 01spc spc 164 1
Book of Exalted Deeds: pg 104 51be be 104 1 0 0
Stormwrack: pg 120 20sto sto 120 1 0 0
Complete Divine: pg 176,Spell Co 01spc spc 164 1 0
Magic of Faerun: pg 112,Spell Co 01spc spc 164 1 0
Player's Handbook II: pg 122 49phb99 phb2 122 1 0 0 0
Spell Compendium: pg 164 01spc spc 164 1 0 0
Book of Exalted Deeds: pg 104 51be be 104 1
Book of Exalted Deeds: pg 104 51be be 104 1
Player's Handbook: pg 268 00phb ph 268 1 0
Spell Compendium: pg 164 01spc spc 164 1 0
Book of Exalted Deeds: pg 104 51be be 104 1 0
Book of Exalted Deeds: pg 104 51be be 104 1 0 0 0
Complete Arcane: pg 118 12car car 118 1
Book of Exalted Deeds: pg 105 51be be 105 1 0
Complete Mage: pg 114 13cm cm 114 1
Spell Compendium: pg 165 01spc spc 165 1
Spell Compendium: pg 165 01spc spc 165 1
Player's Handbook: pg 268 00phb ph 268 1 0
Player's Handbook: pg 268 00phb ph 268 1 0 0
Spell Compendium: pg 165 01spc spc 165 1
Frostburn: pg 103 18fr fr 103 1 0
Magic of Faerun: pg 112 01spc spc 166 1 0
Spell Compendium: pg 166 01spc spc 166 1 0
Races of the Wild: pg 175 16rw rw 175 1 0
Book of Vile Darkness: pg 101 50bv bv 101 1 0 0 0
Stormwrack: pg 120 20sto sto 120 1 0
Complete Mage: pg 114 13cm cm 114 1
Player's Handbook: pg 268 00phb ph 268 1
Player's Handbook: pg 268 00phb ph 268 1
Complete Champion: pg 126 cc 126 1 0 0
Spell Compendium: pg 166 01spc spc 166 1
Spell Compendium: pg 166 01spc spc 166 1
Spell Compendium: pg 166 01spc spc 166 1 0
Spell Compendium: pg 166 01spc spc 166 1 0
Player's Handbook: pg 269 00phb ph 269 1 0
Spell Compendium: pg 167 01spc spc 167 1
Player's Handbook: pg 269 00phb ph 269 1 0
Spell Compendium: pg 167 01spc spc 167 1
Player's Handbook: pg 269 00phb ph 269 1 0
Book of Exalted Deeds: pg 105 51be be 105 1 0 0 0
Spell Compendium: pg 167 01spc spc 167 1
Spell Compendium: pg 167 01spc spc 167 1 0
Spell Compendium: pg 167 01spc spc 167 1
Spell Compendium: pg 167 01spc spc 167 1
Player's Handbook II: pg 122 49phb100 phb2 122 1 0
Spell Compendium: pg 168 01spc spc 168 1
Draconomicon: pg 80,spc168 01spc spc 168 1
Player's Handbook: pg 269 00phb ph 269 1 0 0 0 0 0
Book of Vile Darkness: pg 101 50bv bv 101 1
Book of Vile Darkness: pg 101,Sp 01spc spc 168 1
Complete Arcane: pg 119 12car car 119 1
Complete Mage: pg 114 13cm cm 114 1 0 0
Complete Arcane: pg 119,Spell Co 01spc spc 169 1
Complete Mage: pg 114 13cm cm 114 1
Players Guide to Faerun: pg 107, 01spc spc 170 1
Players Guide to Faerun: pg 107, 01spc spc 170 1
Players Guide to Faerun: pg 107, 01spc spc 170 1
Draconomicon: pg 80,Spell Compe 01spc spc 170 1
Complete Arcane: pg 119,Spell Co 01spc spc 170 1
Complete Divine: pg 176,Spell Co 01spc spc 170 1 0 0
Book of Vile Darkness: pg 102 50bv bv 102 1 0 0 0 0
Stormwrack: pg 120,Spell Compen 01spc spc 170 1 0
Player's Handbook: pg 269 00phb ph 269 1 0
Player's Handbook: pg 269 00phb ph 269 1
Spell Compendium: pg 171 01spc spc 171 1
Player's Handbook: pg 269 00phb ph 269 1
Spell Compendium: pg 171 01spc spc 171 1 0
Spell Compendium: pg 171 01spc spc 171 1 0
Book of Exalted Deeds: pg 105 51be be 105 1 0 0 0
Player's Handbook: pg 269 00phb ph 269 1 0 0
Complete Arcane: pg 120,Spell C 01spc spc 171 1
Spell Compendium: pg 172 01spc spc 172 1
Player's Handbook: pg 270 00phb ph 270 1 0 0 0
Player's Handbook II: pg 122 49phb101 phb2 122 1 0
Player's Handbook: pg 270 00phb ph 270 1 0
Spell Compendium: pg 172 01spc spc 172 1 0 0
Complete Champion: pg 126 cc 126 1 0 0
Complete Divine: pg 177,Spell Co 01spc spc 172 1 0
Spell Compendium: pg 172 01spc spc 172 1 0 0
Complete Mage: pg 124 cm 124 1
Book of Exalted Deeds: pg 105 51be be 105 1 0 0 0
Player's Handbook: pg 270 00phb ph 270 1 0 0
Player's Handbook: pg 270 00phb ph 270 1 0 0 0 0
Player's Handbook: pg 271 00phb ph 271 1 0 0 0
Book of Exalted Deeds: pg 105 51be be 105 1 0 0
Player's Handbook: pg 271 00phb ph 271 1 0 0 0
Book of Exalted Deeds: pg 105 51be be 105 1 0 0
Player's Handbook: pg 271 00phb ph 271 1 0 0
Spell Compendium: pg 173 01spc spc 173 1 0 0
Complete Divine: pg 177,Spell Co 01spc spc 173 1 0 0
Player's Handbook II: pg 123 49phb102 phb2 123 1 0 0 0 0
Miniatures Handbook: pg 38,Eberr 01spc spc 173 1
Miniatures Handbook: pg 38,Eberr 01spc spc 173 1
Miniatures Handbook: pg 38,Eberr 01spc spc 173 1
Miniatures Handbook: pg 38,Eberr 01spc spc 173 1
Miniatures Handbook: pg 38,Eberr 01spc spc 173 1
Player's Handbook: pg 271 00phb ph 271 1 0
Player's Handbook: pg 271 00phb ph 271 1 0 0 0 0
Player's Handbook: pg 271 00phb ph 271 1 0
Complete Arcane: pg 135 80car car 135 1
Complete Mage: pg 115 13cm cm 115 1
Magic of Faerun: pg 76,spc173 01spc spc 173 1
Player's Handbook: pg 271 00phb ph 271 1 0 0
Complete Mage: pg 115 13cm cm 115 1 0
Player's Handbook: pg 272 00phb ph 272 1 0 0 0 0 0
Complete Arcane: pg 120,Spell C 01spc spc 174 1 0 0 0
Planar Handbook: pg 104,Spell C 01spc spc 174 1 0 0 0
Heroes of Horror: pg 132 22hh hh 132 1 0 0 0
Player's Handbook: pg 272 00phb ph 272 1 0 0 0 0 0
Eberron Campaign Setting: pg 114 70ecs ecs 114 1
Spell Compendium: pg 174 01spc spc 174 1 0 0 0 0
Spell Compendium: pg 174 01spc spc 174 1 0 0 0 0
Complete Mage: pg 115 13cm cm 115 1 0
Complete Arcane: pg 121,spc174 01spc spc 174 1 0
Book of Vile Darkness: pg 102 50bv bv 102 1 0 0
Complete Mage: pg 115 13cm cm 115 1 0
Heroes of Battle: pg 127 21hb hb 127 1 0 0 0
Heroes of Horror: pg 132 22hh hh 132 1
Player's Handbook: pg 272 00phb ph 272 1 0 0
Player's Handbook: pg 272 00phb ph 272 1 0 0
Player's Handbook: pg 272 00phb ph 272 1 0 0 0
Libris Mortis: pg 70,Spell Compen 01spc spc 174 1 0 0
Book of Exalted Deeds: pg 105 51be be 105 1 0 0 0
Complete Divine: pg 177,Spell Co 01spc spc 174 1 0 0
Complete Divine: pg 177,Spell Co 01spc spc 175 1 0 0
Player's Handbook: pg 272 00phb ph 272 1 0 0
Complete Mage: pg 116 13cm cm 116 1
Complete Mage: pg 116 13cm cm 116 1
Complete Arcane: pg 135 80car car 135 1
Eberron Campaign Setting: pg 114 70ecs ecs 114 1 0
Races of the Wild: pg 175 16rw rw 175 1 0
Magic of Faerun: pg 113,spc175 01spc spc 175 1 0
Complete Divine: pg 178,Spell Co 01spc spc 175 1 0 0 0
Magic of Faerun: pg 114,Spell Co 01spc spc 175 1
Player's Handbook: pg 273 00phb ph 273 1 0
Spell Compendium: pg 175 01spc spc 175 1 0 0
Libris Mortis: pg 70,Spell Compen 01spc spc 175 1
Miniatures Handbook: pg 38,spc17 01spc spc 176 1 0 0
Magic of Faerun: pg 114,Miniatur 01spc spc 176 1
Miniatures Handbook: pg 38,spc17 01spc spc 177 1
Player's Handbook II: pg 123 49phb103 phb2 123 1 0 0
Book of Exalted Deeds: pg 105.Sp 01spc spc 177 1
Book of Exalted Deeds: pg 105 51be be 105 1 0 0
Player's Handbook: pg 273 00phb ph 273 1 0 0
Book of Exalted Deeds: pg 106 51be be 106 1 0 0
Complete Divine: pg 178,Spell Co 01spc spc 177 1 0 0
Heroes of Horror: pg 132 22hh hh 132 1 0 0
Miniatures Handbook: pg 38,Compl 01spc spc 177 1 0 0
Stormwrack: pg 120 20sto sto 120 1 0
Races of Destiny: pg 167 15rd rd 167 1 0
Player's Handbook: pg 273 00phb ph 273 1
Players Guide to Faerun: pg 109 61pg pg 109 1
Book of Vile Darkness: pg 102 50bv bv 102 1 0 0 0 0
Player's Handbook II: pg 123 49phb104 phb2 123 1 0
Players Guide to Faerun: pg 110, 01spc spc 177 1
Spell Compendium: pg 177 01spc spc 178 1 0
Spell Compendium: pg 177 01spc spc 178 1 0
Spell Compendium: pg 177 01spc spc 178 1
Complete Mage: pg 116 13cm cm 116 1 0 0
Player's Handbook: pg 273 00phb ph 273 1 0
Book of Exalted Deeds: pg 106 51be be 106 1 0 0
Book of Exalted Deeds: pg 106,Co 01spc spc 178 1
Complete Champion: pg 126 cc 126 1 0 0
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0 0
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0 0
Magic of Faerun: pg 114,Spell Co 01spc spc 179 1
Spell Compendium: pg 179 01spc spc 179 1 0 0
Spell Compendium: pg 179 01spc spc 179 1 0
Book of Exalted Deeds: pg 106 51be be 106 1 0 0 0
Player's Handbook: pg 274 00phb ph 274 1 0 0
Spell Compendium: pg 179 01spc spc 179 1 0 0
Complete Divine: pg 178,Spell Co 01spc spc 180 1 0
Sandstorm: pg 119 19sa sa 119 1 0
Sandstorm: pg 119 19sa sa 119 1 0
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0
Spell Compendium: pg 180 01spc spc 180 1 0
drm:81 drm 81 1
Sandstorm: pg 120 19sa sa 120 1 0
Draconomicon: pg 114,Spell Comp 01spc spc 180 1
Complete Arcane: pg 121 12car car 121 1
Stormwrack: pg 121 20sto sto 121 1 0
Player's Handbook: pg 274 00phb ph 274 1 0 0
Player's Handbook II: pg 123 49phb105 phb2 123 1
Forgotten realms Campaign Settin 01spc spc 180 1
Complete Divine: pg 178,Spell Co 01spc spc 180 1 0
Races of Destiny: pg 167 15rd rd 167 1 0 0 0
Sandstorm: pg 120 19sa sa 120 1 0
Player's Handbook: pg 274 00phb ph 274 1
Draconomicon: pg 80,Spell Compe 01spc spc 181 1
Magic of Faerun: pg 115,Spell Co 01spc spc 181 1
Forgotten realms Campaign Settin 01spc spc 181 1
Player's Handbook: pg 274 00phb ph 274 1 0
Complete Divine: pg 179,Spell Co 01spc spc 181 1
Spell Compendium: pg 181 01spc spc 181 1
Player's Handbook: pg 274 00phb ph 274 1
Player's Handbook: pg 274 00phb ph 274 1 0 0 0 0
Player's Handbook: pg 275 00phb ph 275 1 0 0 0 0
Player's Handbook: pg 275 00phb ph 275 1 0
Forgotten realms Campaign Settin 01spc spc 181 1
Sandstorm: pg 120 19sa sa 120 1 0
Player's Handbook: pg 275 00phb ph 275 1 0 0
Book of Exalted Deeds: pg 106,Sp 01spc spc 182 1
Player's Handbook: pg 275 00phb ph 275 1 0
Complete Arcane: pg 121 12car car 121 1
cty:67 cty 67 1
Book of Exalted Deeds: pg 106 51be be 106 1 0 0
Player's Handbook: pg 275 00phb ph 275 1 0 0
Complete Arcane: pg 135 80car car 135 1
drm:81 drm 81 1
Complete Champion: pg 127 cc 127 1 0 0 0
Complete Mage: pg 116 13cm cm 116 1 0
Complete Mage: pg 116 13cm cm 116 1 0
Magic of Faerun: pg 115,Spell Co 01spc spc 182 1
Player's Handbook II: pg 124 49phb106 phb2 124 1 0
Player's Handbook: pg 275 00phb ph 275 1 0
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0 0 0
Player's Handbook: pg 275 00phb ph 275 1 0 0
Spell Compendium: pg 182 01spc spc 182 1
Races of the Dragon: pg 117 17rdr rdr 117 1
Spell Compendium: pg 182 01spc spc 182 1
Player's Handbook: pg 276 00phb ph 276 1 0
Player's Handbook: pg 276 00phb ph 276 1
Spell Compendium: pg 182 01spc spc 182 1 0
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0 0 0
Complete Mage: pg 124 cm 124 1
Complete Arcane: pg 121,Spell C 01spc spc 182 1
Player's Handbook: pg 276 00phb ph 276 1
Complete Arcane: pg 122,Spell C 01spc spc 182 1
Spell Compendium: pg 183 01spc spc 183 1 0
Races of Faerun: pg 190 63rac rac 190 1
Player's Handbook: pg 276 00phb ph 276 1 0
Player's Handbook: pg 276 00phb ph 276 1
Player's Handbook: pg 277 00phb ph 277 1 0
Player's Handbook: pg 277 00phb ph 277 1
Complete Adventurer: pg 156,Spel 01spc spc 183 1 0
Races of Destiny: pg 168 15rd rd 168 1
Magic of Faerun: pg 115,Spell Co 01spc spc 183 1
Complete Divine: pg 180,Spell Co 01spc spc 184 1 0
Forgotten realms Campaign Settin 01spc spc 185 1
Spell Compendium: pg 185 01spc spc 185 1 0
Spell Compendium: pg 185 01spc spc 185 1
Forgotten realms Campaign Settin 01spc spc 186 1
Player's Handbook: pg 277 00phb ph 277 1 0
Magic of Faerun: pg 116,Spell Co 01spc spc 186 1
Spell Compendium: pg 186 01spc spc 186 1 0 0 0
Spell Compendium: pg 186 01spc spc 186 1
Spell Compendium: pg 186 01spc spc 186 1
Player's Handbook: pg 277 00phb ph 277 1 0
Races of Faerun: pg 191 63rac rac 191 1 0 0
Complete Mage: pg 117 13cm cm 117 1
Player's Handbook: pg 277 00phb ph 277 1 0
Spell Compendium: pg 187 01spc spc 187 1
Magic of Faerun: pg 116,Spell Co 01spc spc 187 1 0
Player's Handbook II: pg 124 49phb107 phb2 124 1 0 0 0
Draconomicon: pg 81,Spell Compe 01spc spc 187 1
Player's Handbook: pg 278 00phb ph 278 1 0 0 0 0
Magic of Faerun: pg 116,Spell Co 01spc spc 187 1
Libris Mortis: pg 71,Spell Compen 01spc spc 188 1 0 0 0
Player's Handbook: pg 278 00phb ph 278 1
Player's Handbook: pg 278 00phb ph 278 1 0 0
Eberron Campaign Setting: pg 115 01spc spc 188 1 0 0
Players Guide to Faerun: pg 110 61pg pg 110 1
Players Guide to Faerun: pg 110 61pg pg 110 1
Player's Handbook: pg 278 00phb ph 278 1 0 0
Book of Exalted Deeds: pg 107 51be be 107 1 0 0
Draconomicon: pg 115,Spell Comp 01spc spc 188 1 0 0
Player's Handbook: pg 278 00phb ph 278 1 0 0
Spell Compendium: pg 188 01spc spc 188 1
Spell Compendium: pg 188 01spc spc 188 1 0
Player's Handbook: pg 278 00phb ph 278 1 0
Frostburn: pg 104 18fr fr 104 1 0 0
Frostburn: pg 104 18fr fr 104 1 0 0
Spell Compendium: pg 189 01spc spc 188 1 0 0
Player's Handbook: pg 279 00phb ph 279 1 0
Player's Handbook: pg 279 00phb ph 279 1 0 0
Player's Handbook: pg 279 00phb ph 279 1 0
Heroes of Battle: pg 127 21hb hb 127 1
Player's Handbook: pg 279 00phb ph 279 1
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0
Players Guide to Faerun: pg 110, 01spc spc 189 1
Magic of Faerun: pg 117,Spell Co 01spc spc 189 1 0 0
Book of Exalted Deeds: pg 107 51be be 107 1 0 0 0
Complete Arcane: pg 135 80car car 135 1
Miniatures Handbook: pg 39,Spell 01spc spc 189 1 0 0
Complete Arcane: pg 122,Spell C 01spc spc 189 1
Complete Arcane: pg 122,Spell C 01spc spc 190 1
Player's Handbook: pg 279 00phb ph 279 1 0 0 0
Player's Handbook: pg 279 00phb ph 279 1 0
Magic of Faerun: pg 117,Spell Co 01spc spc 190 1 0
Magic of Faerun: pg 117,Spell Co 01spc spc 190 1
Book of Exalted Deeds: pg 107 51be be 107 1 0
Book of Exalted Deeds: pg 107 51be be 107 1
Player's Handbook: pg 279 00phb ph 279 1
Stormwrack: pg 121,Spell Compen 01spc spc 190 1 0 0 0
Stormwrack: pg 121 20sto sto 121 1 0
Stormwrack: pg 121,Spell Compen 01spc spc 191 1 0 0
Magic of Faerun: pg 119,Spell Co 01spc spc 191 1
Eberron Campaign Setting: pg 115 70ecs ecs 115 1
Sandstorm: pg 120 19sa sa 120 1 0
Players Guide to Faerun: pg 111 61pg pg 111 1
Players Guide to Faerun: pg 111 61pg pg 111 1
Players Guide to Faerun: pg 111, 01spc spc 191 1 0 0
Races of Destiny: pg 168 15rd rd 168 1
Miniatures Handbook: pg 34,Spell 01spc spc 191 1
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0
Miniatures Handbook: pg 39,Spell 01spc spc 191 1 0 0
Player's Handbook II: pg 125 49phb108 phb2 125 1 0
Player's Handbook: pg 280 00phb ph 280 1 0 0
Player's Handbook: pg 280 00phb ph 280 1 0 0
Sandstorm: pg 121 19sa sa 121 1 0
Player's Handbook: pg 280 00phb ph 280 1 0
Miniatures Handbook: pg 39,Spell 01spc spc 191 1
Miniatures Handbook: pg 39,Spell 01spc spc 192 1
Complete Divine: pg 180,Spell Co 01spc spc 192 1 0 0 0
Sandstorm: pg 121 19sa sa 121 1 0
Player's Handbook: pg 280 00phb ph 280 1 0 0
Spell Compendium: pg 192 01spc spc 192 1 0
Book of Vile Darkness: pg 103 50bv bv 103 1 0 0
Technmancer Press: Player's Comp99tpphc pc 91 1 0
Magic of Faerun: pg 119,Spell Co 01spc spc 193 1
Technmancer Press: Player's Comp99tpphc pc 91 1 0
Book of Exalted Deeds: pg 107 51be be 107 1
Complete Arcane: pg 122 12car car 122 1
Complete Mage: pg 117 13cm cm 117 1
Complete Arcane: pg 122 12car car 122 1
Magic of Faerun: pg 120,Spell Co 01spc spc 193 1 0
Miniatures Handbook: pg 39,Spell 01spc spc 193 1 0
Miniatures Handbook: pg 39,Spell 01spc spc 193 1 0
Player's Handbook: pg 280 00phb ph 280 1 0
Book of Vile Darkness: pg 104 50bv bv 104 1 0 0
Complete Adventurer: pg 156,Spel 01spc spc 193 1 0
Complete Adventurer: pg 157,Spel 01spc spc 194 1 0
Frostburn: pg 104 18fr fr 104 1 0
Frostburn: pg 104 18fr fr 104 1 0
Forgotten realms Campaign Settin 01spc spc 194 1
Frostburn: pg 104 18fr fr 104 1 0
Spell Compendium: pg 194 01spc spc 194 1 0 0 0
Spell Compendium: pg 194 01spc spc 194 1 0 0 0
Frostburn: pg 104 18fr fr 104 1 0
Frostburn: pg 105 18fr fr 105 1 0
Player's Handbook: pg 280 00phb ph 280 1 0
Player's Handbook: pg 281 00phb ph 281 1
Spell Compendium: pg 194 01spc spc 194 1
Player's Handbook: pg 281 00phb ph 281 1 0
Book of Vile Darkness: pg 104 50bv bv 104 1 0
Magic of Faerun: pg 120,Spell Co 01spc spc 195 1 0
Magic of Faerun: pg 101,Spell Co 01spc spc 195 1
Magic of Faerun: pg 101,Spell Co 01spc spc 195 1
Player's Handbook II: pg 125 49phb109 phb2 125 1 0 0
Magic of Faerun: pg 101,Spell Co 01spc spc 195 1
Complete Adventurer: pg 157,Spel 01spc spc 195 1 0
Complete Arcane: pg 108,Spell C 01spc spc 195 1 0
Spell Compendium: pg 196 01spc spc 196 1 0 0 0
Book of Vile Darkness: pg 104 50bv bv 104 1 0 0 0
Player's Handbook: pg 281 00phb ph 281 1 0 0
Sandstorm: pg 121 19sa sa 121 1 0 0 0
Book of Vile Darkness: pg 104 50bv bv 104 1 0
Complete Champion: pg 127 cc 127 1 0 0 0
Complete Mage: pg 124 cm 124 1
Book of Vile Darkness: pg 104 50bv bv 104 1
Player's Handbook: pg 281 00phb ph 281 1 0 0 0
Spell Compendium: pg 196 01spc spc 196 1 0 0
Libris Mortis: pg 71,Spell Compen 01spc spc 196 1 0 0 0
Libris Mortis: pg 71,Spell Compen 01spc spc 197 1 0 0
Spell Compendium: pg 109 01spc spc 109 1 0
Player's Handbook: pg 281 00phb ph 281 1 0 0
Player's Handbook: pg 281 00phb ph 281 1 0 0 0
Player's Handbook: pg 282 00phb ph 282 1 0 0
Book of Exalted Deeds: pg 107 51be be 107 1 0
Player's Handbook: pg 282 00phb ph 282 1
Players Guide to Faerun: pg 112 61pg pg 112 1
Libris Mortis: pg 71,Spell Compen 01spc spc 197 1
Complete Adventurer: pg 157,Spel 01spc spc 197 1 0 0
Complete Adventurer: pg 157,Spel 01spc spc 198 1 0
Magic of Faerun: pg 121 62mag mag 121 1 0
Magic of Faerun: pg 121,Spell Co 01spc spc 198 1
Players Guide to Faerun: pg 112 01spc spc 198 1
Spell Compendium: pg 198 01spc spc 198 1 0 0
Player's Handbook: pg 282 00phb ph 282 1 0 0
Player's Handbook: pg 282 00phb ph 282 1 0 0
Spell Compendium: pg 199 01spc spc 199 1 0 0
Players Guide to Faerun: pg 111, 01spc spc 199 1
Players Guide to Faerun: pg 111, 01spc spc 199 1
Players Guide to Faerun: pg 111, 01spc spc 199 1
Players Guide to Faerun: pg 113 61pg pg 113 1
Player's Handbook: pg 282 00phb ph 282 1 0 0
Magic of Faerun: pg 79,Spell Com 01spc spc 199 1 0 0
Players Guide to Faerun: pg 113 61pg pg 113 1
Eberron Campaign Setting: pg 115 70ecs ecs 115 1
Player's Handbook: pg 282 00phb ph 282 1
Planar Handbook: pg 104 01spc spc 200 1 0 0
Complete Mage: pg 57 cm 57 1
Complete Mage: pg 117 13cm cm 117 1
Players Guide to Faerun: pg 112 61pg pg 112 1
Player's Handbook: pg 283 00phb ph 283 1 0
Complete Arcane: pg 123,Spell C 01spc spc 200 1
Player's Handbook: pg 283 00phb ph 283 1 0 0 0
Forgotten realms Campaign Settin 01spc spc 200 1
Book of Vile Darkness: pg 104 50bv bv 104 1 0 0 0
Book of Vile Darkness: pg 105 50bv bv 105 1 0 0
Spell Compendium: pg 201 01spc spc 201 1 0 0
Magic of Faerun: pg 123,spc201 01spc spc 201 1 0
Forgotten realms Campaign Settin 01spc spc 201 1
Forgotten realms Campaign Settin 01spc spc 201 1
dru:63 dru 63 1
Spell Compendium: pg 202 01spc spc 202 1 0
Complete Arcane: pg 135 80car car 135 1
Player's Handbook: pg 283 00phb ph 283 1 0
Player's Handbook: pg 283 00phb ph 283 1 0
Complete Divine: pg 181,Spell Co 01spc spc 202 1 0 0 0
Complete Arcane: pg 123 12car car 123 1
Complete Arcane: pg 123 12car car 123 1
Complete Arcane: pg 123 12car car 123 1
Complete Mage: pg 61 cm 61 1
Complete Arcane: pg 123 12car car 123 1
Complete Arcane: pg 123 12car car 123 1
Eberron Campaign Setting: pg 115 70ecs ecs 115 1
Magic of Faerun: pg 123,Spell Co 01spc spc 202 1
Spell Compendium: pg 202 01spc spc 202 1 0
Complete Champion: pg 127 cc 127 1 0 0
Heroes of Battle: pg 127 21hb hb 127 1 0 0
Heroes of Battle: pg 128 21hb hb 128 1 0 0
Complete Divine: pg 181,Spell Co 01spc spc 202 1
Complete Champion: pg 127 cc 127 1 0 0
Player's Handbook: pg 283 00phb ph 283 1 0 0
Complete Arcane: pg 124,Spell C 01spc spc 203 1
Spell Compendium: pg 203 01spc spc 203 1 0
Spell Compendium: pg 204 01spc spc 204 1
Races of Faerun: pg 191 63rac rac 191 1 0
Book of Vile Darkness: pg 105 50bv bv 105 1 0 0
Book of Exalted Deeds: pg 107 51be be 107 1 0 0
Book of Vile Darkness: pg 105 50bv bv 105 1 0 0
Spell Compendium: pg 204 01spc spc 204 1 0 0
Magic of Faerun: pg 123.Spell Co 01spc spc 204 1
Complete Divine: pg 181,Races of 01spc spc 204 1 0 0
Player's Handbook II: pg 125 49phb110 phb2 125 1 0
Complete Divine: pg 182,Spell Co 01spc spc 204 1 0
Book of Exalted Deeds: pg 108 51be be 108 1
Book of Exalted Deeds: pg 108 51be be 108 1 0 0 0
Spell Compendium: pg 206 01spc spc 206 1 0
Player's Handbook: pg 284 00phb ph 284 1
Player's Handbook: pg 284 00phb ph 284 1 0 0
Book of Exalted Deeds: pg 100,Ebe21hb hb 128 1 0 0
Player's Handbook II: pg 126 49phb111 phb2 126 1 0 0 0
Magic of Incarnum: pg108 moi 107 1
Book of Vile Darkness: pg 106 50bv bv 106 1
Races of the Dragon: pg 117 17rdr rdr 117 1
Complete Mage: pg 118 13cm cm 118 1
Complete Mage: pg 124 cm 124 1
Complete Arcane: pg 124 12car car 124 1
Stormwrack: pg 122 20sto sto 122 1
Magic of Faerun: pg 123,Spell Co 01spc spc 206 1
Spell Compendium: pg 206 01spc spc 206 1 0
Spell Compendium: pg 206 01spc spc 206 1 0 0
Races of the Dragon: pg 117 17rdr rdr 117 1
Spell Compendium: pg 206 01spc spc 206 1
Player's Handbook II: pg 126 49phb112 phb2 126 1 0 0
Spell Compendium: pg 206 01spc spc 206 1 0
Player's Handbook: pg 284 00phb ph 284 1
Spell Compendium: pg 207 01spc spc 207 1
Players Guide to Faerun: pg 113, 01spc spc 207 1 0 0
Magic of Faerun: pg 123,Spell Co 01spc spc 208 1 0 0
Eberron Campaign Setting: pg 116 70ecs ecs 116 1
Races of Stone: pg 163 14rs rs 163 1 0 0
Player's Handbook: pg 284 00phb ph 284 1 0 0 0
Spell Compendium: pg 208 01spc spc 208 1 0 0 0
Magic of Faerun: pg 124,Spell Co 01spc spc 208 1 0
Magic of Faerun: pg 124,Spell Co 01spc spc 209 1
frSpell Compendium: pg 75,Spell 01spc spc 209 1
Player's Handbook: pg 284 00phb ph 284 1 0
Player's Handbook: pg 285 00phb ph 285 1
Players Guide to Faerun: pg 113 61pg pg 113 1
Magic of Faerun: pg 124,Spell Co 01spc spc 209 1 0
Player's Handbook: pg 285 00phb ph 285 1 0
Complete Arcane: pg 124,Spell C 01spc spc 209 1
Complete Arcane: pg 135 80car car 135 1
Book of Vile Darkness: pg 106 50bv bv 106 1 0 0 0
Sandstorm: pg 121 19sa sa 121 1 0
Complete Divine: pg 182,Spell Co 01spc spc 209 1 0
Complete Mage: pg 118 13cm cm 118 1 0
Complete Mage: pg 118 13cm cm 118 1
Book of Exalted Deeds: pg 108 51be be 108 1 0 0 0
Player's Handbook: pg 285 00phb ph 285 1 0 0 0
Complete Divine: pg 182,Spell Co 01spc spc 210 1 0
Complete Divine: pg 182,Spell Co 01spc spc 210 1 0 0 0
Stormwrack: pg 122 20sto sto 122 1
Stormwrack: pg 122 20sto sto 122 1 0
Magic of Faerun: pg 125,Spell Co 01spc spc 210 1
Magic of Faerun: pg 125,Spell Co 01spc spc 211 1
Players Guide to Faerun: pg 114 61pg pg 114 1
Player's Handbook II: pg 126 49phb113 phb2 126 1 0 0 0 0
Spell Compendium: pg 211 01spc spc 211 1
Draconomicon: pg 81.Spell Compe 01spc spc 211 1
Draconomicon: pg 81.Spell Compe 01spc spc 211 1
Book of Vile Darkness: pg 106 50bv bv 106 1 0
Book of Vile Darkness: pg 106 50bv bv 106 1 0 0 0
Complete Champion: pg 128 cc 128 1 0 0
Book of Exalted Deeds: pg 109 51be be 109 1 0 0
Spell Compendium: pg 212 01spc spc 211 1
Complete Champion: pg 128 cc 128 1 0 0
Complete Divine: pg 183,Spell Co 01spc spc 211 1 0 0
Spell Compendium: pg 213 01spc spc 213 1 0
dru:63 dru 63 1
Player's Handbook: pg 285 00phb ph 285 1 0
Player's Handbook: pg 285 00phb ph 285 1 0
Races of the Dragon: pg 118 17rdr rdr 118 1 0 0
Planar Handbook: pg 104,Spell C 01spc spc 213 1 0 0
Planar Handbook: pg 105,Spell C 01spc spc 213 1 0 0
Planar Handbook: pg 105,Spell C 01spc spc 213 1 0 0
Complete Mage: pg 118 13cm cm 118 1 0
Sandstorm: pg 122 19sa sa 122 1 0
Sandstorm: pg 122 19sa sa 122 1 0
Sandstorm: pg 122 19sa sa 122 1 0
Sandstorm: pg 123 19sa sa 123 1 0
Sandstorm: pg 123 19sa sa 123 1 0
Sandstorm: pg 123 19sa sa 123 1 0
Sandstorm: pg 123 19sa sa 123 1 0
Sandstorm: pg 123 19sa sa 123 1 0
Sandstorm: pg 123 19sa sa 123 1 0
Races of the Wild: pg 175 16rw rw 175 1
Races of the Wild: pg 175 16rw rw 175 1 0
Complete Arcane: pg 124,Spell C 01spc spc 214 1 0 0 0
Planar Handbook: pg 105,Spell C 01spc spc 214 1 0
Planar Handbook: pg 105,Spell C 01spc spc 214 1 0 0 0
Frostburn: pg 105 18fr fr 105 1 0 0
Player's Handbook II: pg 126 49phb114 phb2 126 1 0 0
Planar Handbook: pg 105,Spell C 01spc spc 214 1 0
Complete Champion: pg 128 cc 128 1 0 0
Planar Handbook: pg 106,Spell C 01spc spc 214 1 0 0
Player's Handbook: pg 285 00phb ph 285 1 0
Player's Handbook: pg 285 00phb ph 285 1 0 0 0
Player's Handbook: pg 286 00phb ph 286 1 0 0 0
Player's Handbook: pg 286 00phb ph 286 1 0 0 0
Player's Handbook: pg 286 00phb ph 286 1 0 0 0
Player's Handbook: pg 288 00phb ph 288 1 0 0
Player's Handbook: pg 286 00phb ph 286 1 0 0 0
Player's Handbook: pg 287 00phb ph 287 1 0 0 0
Player's Handbook: pg 287 00phb ph 287 1 0 0
Player's Handbook: pg 287 00phb ph 287 1 0 0
Player's Handbook: pg 288 00phb ph 288 1 0
Player's Handbook: pg 288 00phb ph 288 1 0
Player's Handbook: pg 288 00phb ph 288 1 0
Player's Handbook: pg 288 00phb ph 288 1 0
Player's Handbook: pg 289 00phb ph 289 1 0
Player's Handbook: pg 289 00phb ph 289 1 0
Player's Handbook: pg 289 00phb ph 289 1 0
Player's Handbook: pg 289 00phb ph 289 1 0
Player's Handbook: pg 289 00phb ph 289 1 0
cty:67 cty 67 1 0 0
Player's Handbook: pg 289 00phb ph 289 1 0 0 0
Complete Arcane: pg 135 80car car 135 1
Players Guide to Faerun: pg 114,Li 01spc spc 215 1 0 0
Players Guide to Faerun: pg 114,Li 01spc spc 215 1 0 0
Players Guide to Faerun: pg 114,Li 01spc spc 215 1 0 0
Players Guide to Faerun: pg 114,Li 01spc spc 215 1 0 0
Players Guide to Faerun: pg 114,Li 01spc spc 215 1 0 0
Complete Mage: pg 118 13cm cm 118 1 0 0
Complete Arcane: pg 124 12car car 124 1
Player's Handbook: pg 289 00phb ph 289 1 0
Player's Handbook: pg 289 00phb ph 289 1 0
Book of Exalted Deeds: pg 109 51be be 109 1 0 0 0 0
Players Guide to Faerun: pg 114 61pg pg 114 1
Sandstorm: pg 123 19sa sa 123 1 0
Draconomicon: pg 115,Spell Comp 01spc spc 216 1 0
Frostburn: pg 105 18fr fr 105 1
Magic of Faerun: pg 126,Spell Co 01spc spc 216 1 0 0
Eberron Campaign Setting: pg 116 70ecs ecs 116 1
Player's Handbook II: pg 126 49phb115 phb2 126 1 0
Magic of Faerun: pg 127,Spell Co 01spc spc 216 1
Magic of Faerun: pg 127,Spell Co 01spc spc 216 1 0 0
Magic of Faerun: pg 127,Spell Co 01spc spc 216 1 0 0
Players Guide to Faerun: pg 115,S 19sa sa 123 1
Complete Champion: pg 128 cc 128 1 0 0
Book of Vile Darkness: pg 106 50bv bv 106 1 0 0 0
Magic of Faerun: pg 103,Spell Co 01spc spc 216 1
Book of Exalted Deeds: pg 109 51be be 109 1 0 0
Spell Compendium: pg 216 01spc spc 216 1 0
Spell Compendium: pg 217 01spc spc 217 1 0
Complete Arcane: pg 125,Stormwra01spc spc 217 1 0
Spell Compendium: pg 217 01spc spc 217 1 0
Complete Mage: pg 124 cm 124 1
Players Guide to Faerun: pg 115 61pg pg 115 1
Players Guide to Faerun: pg 115 61pg pg 115 1
Book of Exalted Deeds: pg 109 51be be 109 1 0 0
Complete Arcane: pg 126,Spell C 01spc spc 217 1
Complete Arcane: pg 126,Spell C 01spc spc 217 1
Player's Handbook: pg 289 00phb ph 289 1 0 0
Player's Handbook: pg 290 00phb ph 290 1 0 0
Player's Handbook: pg 290 00phb ph 290 1 0 0
Player's Handbook: pg 290 00phb ph 290 1 0 0
Player's Handbook: pg 290 00phb ph 290 1 0 0
Player's Handbook: pg 291 00phb ph 291 1 0 0
Spell Compendium: pg 218 01spc spc 218 1 0 0
Player's Handbook: pg 291 00phb ph 291 1 0 0
Sandstorm: pg 123 19sa sa 123 1 0 0
Player's Handbook: pg 291 00phb ph 291 1 0 0
Player's Handbook: pg 291 00phb ph 291 1 0
Player's Handbook: pg 292 00phb ph 292 1 0
Spell Compendium: pg 218 01spc spc 218 1 0 0 0
Magic of Faerun: pg 119,Spell Co 01spc spc 218 1
Spell Compendium: pg 218 01spc spc 218 1 0
Complete Mage: pg 118 13cm cm 118 1
Races of the Dragon: pg 118 17rdr rdr 118 1
Races of the Dragon: pg 118 17rdr rdr 118 1
Spell Compendium: pg 219 01spc spc 219 1 0
Player's Handbook: pg 292 00phb ph 292 1 0
Player's Handbook: pg 292 00phb ph 292 1
Spell Compendium: pg 219 01spc spc 219 1
Spell Compendium: pg 219 01spc spc 219 1
Book of Exalted Deeds: pg 109 51be be 109 1 0 0 0
Book of Exalted Deeds: pg 110 51be be 110 1 0 0 0 0
Player's Handbook: pg 292 00phb ph 292 1
Player's Handbook: pg 293 00phb ph 293 1
Player's Handbook: pg 293 00phb ph 293 1
Player's Handbook: pg 293 00phb ph 293 1
Player's Handbook: pg 293 00phb ph 293 1
Complete Mage: pg 119 13cm cm 119 1
Complete Arcane: pg 135 80car car 135 1
Technmancer Press: Player's Comp99tpphc pc 91 1
Player's Handbook: pg 294 00phb ph 294 1
Player's Handbook: pg 294 00phb ph 294 1
Stormwrack: pg 123 20sto sto 123 1 0
Complete Arcane: pg 126 12car car 126 1
Complete Arcane: pg 126 12car car 126 1
drm:81 drm 81 1
Stormwrack: pg 123 20sto sto 123 1 0
Frostburn: pg 105 18fr fr 105 1 0
cty:68 cty 68 1
Frostburn: pg 105 18fr fr 105 1 0 0 0
Players Guide to Faerun: pg 115 61pg pg 115 1
Spell Compendium: pg 219 01spc spc 219 1 0
Book of Vile Darkness: pg 106 50bv bv 106 1 0 0
Player's Handbook II: pg 126 49phb116 phb2 126 1 0 0
Spell Compendium: pg 219 01spc spc 219 1 0
Spell Compendium: pg 220 01spc spc 220 1
Spell Compendium: pg 220 01spc spc 220 1 0
Spell Compendium: pg 220 01spc spc 220 1 0
Spell Compendium: pg 221 01spc spc 221 1 0
Player's Handbook: pg 294 00phb ph 294 1
Stormwrack: pg 123 20sto sto 123 1 0
Book of Exalted Deeds: pg 110 51be be 110 1 0 0
Book of Vile Darkness: pg 107 50bv bv 107 1 0 0
Book of Vile Darkness: pg 107 50bv bv 107 1
Book of Vile Darkness: pg 107 50bv bv 107 1
Player's Handbook: pg 294 00phb ph 294 1 0 0 0
Sandstorm: pg 124 19sa sa 124 1 0
Complete Mage: pg 119 13cm cm 119 1 0
Spell Compendium: pg 221 01spc spc 221 1 0
Eberron Campaign Setting: pg 116 70ecs ecs 116 1
Book of Exalted Deeds: pg 110 51be be 110 1 0 0 0
Player's Handbook: pg 294 00phb ph 294 1 0
Player's Handbook: pg 294 00phb ph 294 1 0
Book of Vile Darkness: pg 107 50bv bv 107 1 0 0 0 0
Complete Divine: pg 184,Eberron C01spc spc 221 1
Complete Champion: pg 129 cc 129 1 0 0
Complete Mage: pg 119 13cm cm 119 1
Complete Mage: pg 120 13cm cm 120 1
Complete Mage: pg 120 13cm cm 120 1
Planar Handbook: pg 106 27plh plh 106 1 0
Eberron Campaign Setting: pg 116 70ecs ecs 116 1
Spell Compendium: pg 221 01spc spc 221 1
Complete Mage: pg 120 13cm cm 120 1 0
Complete Mage: pg 120 13cm cm 120 1 0
Player's Handbook II: pg 126 49phb117 phb2 126 1 0
Complete Adventurer: pg 157, Spe 01spc spc 221 1 0
Players Guide to Faerun: pg 116, 01spc spc 221 1
Complete Mage: pg 120 13cm cm 120 1
Complete Arcane: pg 127, Spell C 01spc spc 222 1
Complete Mage: pg 62 cm 62 1
Stormwrack: pg 123 20sto sto 123 1 0
Magic of Faerun: pg 128,Spell Co 01spc spc 222 1
Player's Handbook: pg 294 00phb ph 294 1 0
Player's Handbook: pg 295 00phb ph 295 1 0
Complete Arcane: pg 127, Spell C 01spc spc 222 1 0
Player's Handbook: pg 295 00phb ph 295 1 0
Sandstorm: pg 124 19sa sa 124 1 0
Sandstorm: pg 124 19sa sa 124 1 0
Sandstorm: pg 125 19sa sa 125 1 0
Player's Handbook: pg 295 00phb ph 295 1 0
Player's Handbook: pg 295 00phb ph 295 1
Spell Compendium: pg 223,Complet01spc spc 223 1 0
Spell Compendium: pg 223 01spc spc 223 1 0 0
Players Guide to Faerun: pg 116 61pg pg 116 1
Player's Handbook: pg 296 00phb ph 296 1 0
Player's Handbook: pg 296 00phb ph 296 1 0
Spell Compendium: pg 223 01spc spc 223 1 0 0 0
Spell Compendium: pg 224 01spc spc 224 1
Spell Compendium: pg 224 01spc spc 224 1 0 0
Heroes of Battle: pg 128 21hb hb 128 1 0
Players Guide to Faerun: pg 116 61pg pg 116 1
Player's Handbook II: pg 127 49phb118 phb2 127 1
Complete Mage: pg 121 13cm cm 121 1
Complete Divine: pg 184,Eberron 01spc spc 224 1
Draconomicon: pg 115,Complete Di01spc spc 224 1
Player's Handbook: pg 296 00phb ph 296 1 0 0
Player's Handbook: pg 296 00phb ph 296 1 0 0 0
Player's Handbook: pg 296 00phb ph 296 1 0 0
Spell Compendium: pg 224 01spc spc 224 1 0
Spell Compendium: pg 225 01spc spc 225 1
Stormwrack: pg 123 20sto sto 123 1
Complete Champion: pg 129 cc 129 1 0 0
Book of Exalted Deeds: pg 110 51be be 110 1 0 0 0 0
Spell Compendium: pg 225 01spc spc 225 1
Players Guide to Faerun: pg 117,Li 01spc spc 226 1 0 0
Magic of Faerun: pg 129,Spell Co 01spc spc 226 1
Magic of Faerun: pg 129,Spell Co 01spc spc 226 1
Players Guide to Faerun: pg 117 61pg pg 117 1
Player's Handbook: pg 297 00phb ph 297 1 0 0
Spell Compendium: pg 226,Players01spc spc 226 1 0 0
Spell Compendium: pg 227 01spc spc 227 1 0
Spell Compendium: pg 227 01spc spc 227 1 0
Players Guide to Faerun: pg 117 61pg pg 117 1
Player's Handbook: pg 297 00phb ph 297 1 0 0 0 0 0
Libris Mortis: pg 213 32lm lm 213 1
Book of Exalted Deeds: pg 110 51be be 110 1 0
Sandstorm: pg 125 19sa sa 125 1
Races of the Dragon: pg 118 17rdr rdr 118 1
Player's Handbook: pg 297 00phb ph 297 1 0 0 0
Book of Vile Darkness: pg 107 50bv bv 107 1
Player's Handbook: pg 297 00phb ph 297 1 0 0
Player's Handbook: pg 297 00phb ph 297 1
Spell Compendium: pg 227,Players01spc spc 227 1 0 0
Complete Mage: pg 121 13cm cm 121 1 0
Complete Mage: pg 121 13cm cm 121 1 0
Complete Mage: pg 121 13cm cm 121 1 0
Book of Vile Darkness: pg 108 50bv bv 108 1 0 0
Spell Compendium: pg 227,Comple01spc spc 227 1 0
Book of Vile Darkness: pg 108 50bv bv 108 1
Player's Handbook: pg 297 00phb ph 297 1 0
Races of Destiny: pg 168 15rd rd 168 1
Complete Mage: pg 122 13cm cm 122 1 0
Complete Mage: pg 122 13cm cm 122 1
Spell Compendium: pg 228,Complet01spc spc 228 1 0
Spell Compendium: pg 228,Book of01spc spc 228 1 0 0 0
Races of Destiny: pg 168 15rd rd 168 1
Stormwrack: pg 124 20sto sto 124 1 0
Book of Vile Darkness: pg 108 50bv bv 108 1
Libris Mortis: pg 213 32lm lm 213 1
Complete Arcane: pg 135 80car car 135 1
Spell Compendium: pg 228,Complet01spc spc 228 1
Book of Exalted Deeds: pg 110 51be be 110 1 0 0 0
Player's Handbook: pg 298 00phb ph 298 1 0 0
Book of Exalted Deeds: pg 111 51be be 111 1
Complete Mage: pg 122 13cm cm 122 1
Player's Handbook: pg 298 00phb ph 298 1 0
Spell Compendium: pg 228,Miniatu 01spc spc 228 1 0 0 0
Spell Compendium: pg 229,Libris M01spc spc 229 1 0 0
Book of Exalted Deeds: pg 111 51be be 111 1 0 0
Player's Handbook: pg 298 00phb ph 298 1 0
Races of Faerun: pg 191 63rac rac 191 1 0
Player's Handbook II: pg 127 49phb119 phb2 127 1 0
Player's Handbook II: pg 128 49phb120 phb2 128 1
Complete Mage: pg 122 13cm cm 122 1 0 0
Spell Compendium: pg 229,Complet01spc spc 229 1 0 0 0
Spell Compendium: pg 229,Complet01spc spc 229 1 0 0 0
Spell Compendium: pg 229,Complet01spc spc 229 1 0 0 0
Spell Compendium: pg 229,Complet01spc spc 229 1 0 0 0
Spell Compendium: pg 229,Complet01spc spc 229 1 0 0 0
Spell Compendium: pg 229,Heroes 01spc spc 229 1 0 0
Book of Vile Darkness: pg 108 50bv bv 108 1 0 0
Spell Compendium: pg 230,Magic o01spc spc 230 1 0
Complete Adventurer: pg 158, Spe 01spc spc 230 1 0
Spell Compendium: pg 230,Players01spc spc 230 1
Player's Handbook: pg 298 00phb ph 298 1 0 0 0
Spell Compendium: pg 230,Complet01spc spc 230 1 0 0
Spell Compendium: pg 231,Complet01spc spc 231 1 0 0
Spell Compendium: pg 231,Complet01spc spc 231 1 0 0
Spell Compendium: pg 231 01spc spc 231 1
Player's Handbook: pg 298 00phb ph 298 1
Spell Compendium: pg 231,Magic o01spc spc 231 1 0 0
Book of Exalted Deeds: pg 111 51be be 111 1 0 0
Player's Handbook II: pg 128 49phb121 phb2 128 1 0 0
Complete Mage: pg 122 13cm cm 122 1 0
Sandstorm: pg 125 19sa sa 125 1
Complete Arcane: pg 136 80car car 136 1
Complete Arcane: pg 128, Spell C 01spc spc 231 1
dr332:44 dr332 44 1
Spell Compendium: pg 232,Dracon 01spc spc 232 1 0
Complete Arcane: pg 136 80car car 136 1
drm:81 drm 81 1
Complete Arcane: pg 136 80car car 136 1
drm:81 drm 81 1
Frostburn: pg 106, Spell Compend 01spc spc 232 1 0
Spell Compendium: pg 232,Dracon 01spc spc 232 1 0 0 0
Book of Exalted Deeds: pg 111 51be be 111 1
Complete Adventurer: pg 158,Spel 01spc spc 233 1 0
Player's Handbook: pg 298 00phb ph 298 1
Stormwrack: pg 124 20sto sto 124 1 0
Races of Stone: pg 163 14rs rs 163 1 0
Complete Arcane: pg 136 80car car 136 1
drm:81 drm 81 1
Complete Arcane: pg 128 12car car 128 1
Book of Vile Darkness: pg 108 50bv bv 108 1
Spell Compendium: pg 233,Magic o01spc spc 233 1 0 0
Frostburn: pg 106 18fr fr 106 1 0
Book of Vile Darkness: pg 108 50bv bv 108 1
Spell Compendium: pg 233 01spc spc 233 1 0 0
Spell Compendium: pg 233Magic of01spc spc 233 1 0 0
Book of Vile Darkness: pg 108 50bv bv 108 1
Player's Handbook: pg 298 00phb ph 298 1 0
Player's Handbook: pg 298 00phb ph 298 1
Spell Compendium: pg 233,Planar 01spc spc 233 1
Complete Arcane: pg 129, Spell C 01spc spc 233 1
Complete Arcane: pg 136 80car car 136 1
Spell Compendium: pg 233Magic of01spc spc 233 1 0 0
Spell Compendium: pg 234 01spc spc 234 1 0 0
Player's Handbook: pg 299 00phb ph 299 1
Player's Handbook: pg 299 00phb ph 299 1
Spell Compendium: pg 234,Magic o01spc spc 234 1 0 0
Spell Compendium: pg 234 01spc spc 234 1 0 0
Spell Compendium: pg 234,Magic o01spc spc 234 1
Sandstorm: pg 126 19sa sa 126 1 0 0 0
Players Guide to Faerun: pg 118 61pg pg 118 1
Book of Vile Darkness: pg 109 50bv bv 109 1 0 0
Complete Arcane: pg 136 80car car 136 1
Sandstorm: pg 127 19sa sa 127 1 0 0 0
Players Guide to Faerun: pg 118, 01spc spc 235 1 0 0 0
Races of the Dragon: pg 118 17rdr rdr 118 1
Spell Compendium: pg 235 01spc spc 235 1 0
Player's Handbook: pg 299 00phb ph 299 1 0 0 0
Player's Handbook: pg 300 00phb ph 300 1 0
Spell Compendium: pg 235,Sandst 01spc spc 235 1 0 0 0
Complete Adventurer: pg 158, Spe 01spc spc 236 1 0
Book of Exalted Deeds: pg 111 51be be 111 1 0
Book of Exalted Deeds: pg 111 51be be 111 1 0 0
Complete Arcane: pg 136 80car car 136 1
Complete Champion: pg 129 cc 129 1 0 0
Players Guide to Faerun: pg 118 61pg pg 118 1
Spell Compendium: pg 236,Magic o01spc spc 236 1
Races of Destiny: pg 169 15rd rd 169 1
Player's Handbook: pg 300 00phb ph 300 1 0
Sandstorm: pg 128 19sa sa 128 1 0
Player's Handbook: pg 300 00phb ph 300 1 0 0 0
Stormwrack: pg 124 20sto sto 124 1
Complete Arcane: pg 129 12car car 129 1
Player's Handbook: pg 300 00phb ph 300 1 0 0
Complete Divine: pg 187,Stormwra 01spc spc 236 1 0
Stormwrack: pg 125 20sto sto 125 1
Book of Vile Darkness: pg 109,Com01spc spc 236 1 0 0 0
Book of Vile Darkness: pg 109 50bv bv 109 1 0
Frostburn: pg 106 18fr fr 106 1
Player's Handbook: pg 301 00phb ph 301 1
Player's Handbook: pg 301 00phb ph 301 1 0
Eberron Campaign Setting: pg 117 70ecs ecs 117 1
Eberron Campaign Setting: pg 117 70ecs ecs 117 1
Eberron Campaign Setting: pg 117 70ecs ecs 117 1
Eberron Campaign Setting: pg 117 70ecs ecs 117 1
Spell Compendium: pg 236 01spc spc 236 1 0 0
Spell Compendium: pg 237,Magic o01spc spc 237 1 0 0 0
Spell Compendium: pg 237,Complet01spc spc 237 1 0 0
Spell Compendium: pg 237,Complet01spc spc 237 1 0
Spell Compendium: pg 238,Complet01spc spc 238 1 0
Player's Handbook: pg 301 00phb ph 301 1
Stormwrack: pg 125 20sto sto 125 1 0
Spell Compendium: pg 238 01spc spc 238 1
Complete Champion: pg 129 cc 129 1 0 0
drm:82 drm 82 1
Player's Handbook: pg 301 00phb ph 301 1
Book of Vile Darkness: pg 109 50bv bv 109 1 0 0 0
Player's Handbook II: pg 128 49phb122 phb2 128 1
Player's Handbook II: pg 128 49phb123 phb2 128 1
Player's Handbook II: pg 128 49phb124 phb2 128 1
Complete Arcane: pg 129,Spell C 01spc spc 238 1 0
Player's Handbook: pg 301 00phb ph 301 1 0
Book of Vile Darkness: pg 110 50bv bv 110 1
Spell Compendium: pg 239,Complet01spc spc 239 1 0
Sandstorm: pg 128 19sa sa 128 1 0
Player's Handbook: pg 301 00phb ph 301 1 0
Frostburn: pg 106 18fr fr 106 1 0
Players Guide to Faerun: pg 118 61pg pg 118 1
Spell Compendium: pg 239 01spc spc 239 1 0
Spell Compendium: pg 239,Magic o01spc spc 239 1 0
Spell Compendium: pg 239,Magic o01spc spc 239 1 0
Player's Handbook: pg 302 00phb ph 302 1 0 0 0
Player's Handbook: pg 302 00phb ph 302 1 0 0 0
Races of Destiny: pg 169 15rd rd 169 1 0
Spell Compendium: pg 240,Dracon 01spc spc 240 1
Book of Exalted Deeds: pg 112,Co 01spc spc 240 1
Spell Compendium: pg 240,Dracon 01spc spc 240 1 0
Spell Compendium: pg 240,Dracon 01spc spc 240 1 0
Races of the Dragon: pg 119 17rdr rdr 119 1
Races of the Dragon: pg 119 17rdr rdr 119 1
Races of the Dragon: pg 119 17rdr rdr 119 1
Races of the Dragon: pg 119 17rdr rdr 119 1
Spell Compendium: pg 240 01spc spc 240 1 0 0 0
drm:81 drm 81 1
Spell Compendium: pg 241 01spc spc 241 1 0
Frostburn: pg 106,Spell Compendi 01spc spc 241 1 0
Player's Handbook: pg 302 00phb ph 302 1
Complete Mage: pg 124 cm 124 1
Sandstorm: pg 128 19sa sa 128 1
Book of Vile Darkness: pg 110,Libr 01spc spc 241 1
Eberron Campaign Setting: pg 117 01spc spc 241 1 0 0
Complete Arcane: pg 130,Spell C 01spc spc 241 1 0
Player's Handbook: pg 303 00phb ph 303 1 0
Spell Compendium: pg 242,Complet01spc spc 242 1 0
Complete Champion: pg 130 cc 130 1 0 0 0
Races of the Wild: pg 176 16rw rw 176 1 0
Spell Compendium: pg 242 01spc spc 242 1 0
Spell Compendium: pg 242 01spc spc 242 1
Complete Arcane: pg 136 80car car 136 1
Player's Handbook: pg 303 00phb ph 303 1 0 0
Technmancer Press: Player's Comp99tpphc pc 92 1 0
Player's Handbook: pg 303 00phb ph 303 1 0 0 0
Spell Compendium: pg 242,Magic o01spc spc 242 1 0
Book of Vile Darkness: pg 110,Com01spc spc 243 1 0 0
Player's Handbook II: pg 128 49phb125 phb2 128 1 0
Complete Adventurer: pg 158,Spel 01spc spc 243 1 0
Complete Adventurer: pg 158,Spel 01spc spc 243 1 0
Magic of Faerun: pg 111,Spell Co 01spc spc 243 1
Book of Vile Darkness: pg 110 50bv bv 110 1 0 0
Spell Compendium: pg 244 01spc spc 244 1
Book of Exalted Deeds: pg 112 51be be 112 1
Spell Compendium: pg 244,Complet01spc spc 244 1
Spell Compendium: pg 244,Complet01spc spc 244 1 0 0
Frostburn: pg 106 18fr fr 106 1 0
Eberron Campaign Setting: pg 117 70ecs ecs 117 1 0
cty:68 cty 68 1 0
Spell Compendium: pg 244,Complet01spc spc 244 1 0 0
Spell Compendium: pg 244,Complet01spc spc 244 1 0 0
Player's Handbook: pg 303 00phb ph 303 1 0
Player's Handbook: pg 303 00phb ph 303 1 0 0
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9 10 11 12 13 14 15 16 17 18 19 20
Emissary of Barachiel

Suel Arcanamach

Universal Caster
Gnome Artificer

Sublime Chord
Spirit Shaman
Favored Soul

Spellthief
Shugenja
Hexblade

Vigilante
Sorcerer

1 1 1
1 1 1 1
1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1
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0 0
0 0 0
0 0
0 0 0
0 0 0
0 0
0
0
0 0
0 0 0
0 0 0
0 0 0
0
0 0 0
0
0 0 0 0
0 0 0
0 0
0 0 0 0 0 0
0 0 0 0 0
0
0 0
0
0
0
0 0
0 0 0
0 0 0 0
0 0
0 0 0
0 0 0
0 0 0 0 0
0
0
0
0
0 0 0 0
0
0 0 0 0 0
0
0 0 0 0 0 0
0 0 0 0
0 0 0
0 0 0 0
0 0
0 0 0 0 0
0 0 0
0 0 0 0 0
0
0 0
0 0 0 0 0 0
0 0 0
0 0 0
0 0 0 0 0 0
0 0
0 0
0 0 0 0
0 0 0 0
0 0
0 0 0
0 0 0
0 0
0 0 0
0
0
0 0
0 0 0 0 0
0 0 0 0 0
0
0
0 0 0 0
0 0
0 0
0 0
0 0 0
0 0 0
0 0 0
0 0 0 0
0 0
0 0
0 0
0 0 0
0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0
0 0 0
0 0 0 0
0
0 0
0 0
0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0
0
0
0
0 0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0
0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0
0 0
0 0 0 0 0
0 0
0 0
0 0
0 0 0
0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0
0 0 0
0 0 0 0
0 0 0
0 0
0 0 0 0 0
0 0 0 0 0 0 0
0
0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0
0 0
0 0 0 0
0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0 0 0 0
0 0 0 0
0
0 0 0 0
0 0 0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0
0 0
0 0 0 0 0
0 0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0 0 0
0 0
0
0
0 0
0
0 0
0 0
0 0 0 0 0 0
0 0
0 0 0 0 0
0 0
0 0
0 0
0 0
0
0 0
0
0
0 0 0 0
0 0
0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0
0 0 0
0 0
0 0
0 0 0
0 0 0
0 0
0 0 0
0 0
0 0 0
0 0
0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0
0 0 0
0
0 0 0
0 0 0
0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0 0
0 0
0
0 0
0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0
0 0
0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0
0 0
0 0
0 0
0 0
0 0
0
0 0 0
0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0
0 0 0
0 0 0 0 0 0
0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0 0 0
0 0
0 0 0 0 0 0
0 0
0
0 0
0 0 0
0 0 0 0
0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0
0 0 0 0 0 0 0 0
0 0 0 0 0
0
0 0 0
0 0 0 0 0
0 0
0 0 0
0
0 0 0
0 0 0
0 0 0 0
0 0
0
0 0
0 0
0 0 0
0 0
0 0
0
0 0
0 0 0 0
0 0
0 0 0
0 0 0 0
0 0 0 0
0 0
0 0 0
0 0
0
0
0 0
0
0 0 0 0
0 0 0
0 0
0 0
0 0
0 0
0 0
0
0 0 0 0
0
0
0 0 0
0 0 0
0 0 0 0 0 0
0 0
0 0 0 0
0 0
0 0 0
0 0
0
0 0
0 0 0 0
0 0 0 0
0
0 0
0 0
0
0 0 0 0
0 0
0 0
0 0 0 0 0 0
0 0
0 0 0 0
0
0
0 0 0 0
0 0 0 0
0
0 0
0 0 0
0 0
0 0 0 0
0 0
0 0 0 0 0 0
0 0 0
0 0 0
0 0 0 0
0 0
0 0
0 0
0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0
0 0
0 0 0
0 0 0 0
0 0 0
0
0 0 0 0 0
0
0
0 0
0 0 0 0 0 0 0 0
0
0
0 0 0
0 0
0 0
0
0 0
0 0 0 0
0
0 0 0 0 0 0
0
0 0 0 0
0 0 0 0 0
0 0
0 0 0
0 0 0 0 0
0
0
0 0
0 0 0
0 0 0 0
0 0 0 0 0
0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0
0 0 0 0 0
0 0 0
0 0 0 0
0 0 0
0 0
0 0 0 0 0
0 0
0 0 0 0
0 0 0
0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0
0
0
0 0
0 0
0 0
0 0
0 0 0 0
0 0 0 0
0 0
0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0
0 0 0
0
0
0 0
0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0
0
0 0
0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0
0
0 0
0
0
0 0 0
0
0 0
0 0 0
0 0
0 0 0 0 0
0 0
0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0
0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0
0 0
0
0
0
0
0 0
0
0 0
0 0 0 0 0
0 0 0 0 0
0 0
0 0 0 0
0
0 0 0 0
0 0
0 0
0 0
0 0 0 0 0
0 0 0
0 0 0
0 0
0 0
0 0
0 0 0 0 0
0 0 0
0 0
0
0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0 0 0
0
0 0 0
0 0
0 0 0 0
0 0 0
0 0 0
0 0 0
0
0 0 0
0 0
0 0 0
0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0
0 0
0
0 0 0
0 0 0 0 0 0 0
0 0
0 0 0 0 0 0
0
0 0 0 0 0
0 0 0 0 0
0 0 0
0 0
0 0
0 0 0
0 0 0
0 0 0 0
0
0 0 0
0 0
0
0
0 0 0 0
0 0 0 0 0
0
0 0
0
0 0
0 0 0
0 0 0 0 0 0 0
0
0 0 0
0 0
0 0
0 0
0
0
0
0 0 0 0 0
0
0 0
0 0 0
0 0 0
0
0
0
0
0
0
0
0 0
0 0
0 0
0 0
0 0
0
0 0
0 0
0 0 0
0 0
0 0 0 0
0 0 0 0
0 0
0 0
0 0
0 0
0
0 0
0 0
0 0
0 0 0
0 0 0 0
0 0
0 0 0 0
0 0
0 0
0 0 0 0
0
0 0 0
0 0 0 0
0 0
0
0
0
0 0 0 0
0 0
0 0
0 0
0
0 0 0 0 0 0
0 0 0
0 0 0 0
0 0
0 0 0 0
0 0 0 0 0
0
0 0
0 0 0 0 0 0 0 0
0 0 0 0 0
0 0
0 0 0
0
0 0 0
0 0 0
0
0 0
0 0 0 0 0 0 0
0 0 0 0
0
0 0 0 0
0 0 0
0 0
0 0
0
0
0 0 0 0
0 0
0 0 0
0 0 0 0
0 0 0 0
0
0
0
0 0 0 0 0 0
0 0 0
0 0 0 0
0 0 0
0
0 0 0 0
0 0
0 0
0 0 0
0 0
0 0 0 0
0 0
0
0 0 0 0 0
0 0 0
0 0 0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0
0 0
0 0 0 0 0
0 0
0 0
0 0
0 0 0 0
0 0
0 0
0 0
0
0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0
0 0
0 0 0
0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0 0 0 0
0
0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0 0
0
0
0 0 0
0 0 0 0 0
0
0
0 0 0
0 0 0
0 0 0
0 0
0
0 0 0 0
0
0 0 0 0 0 0
0 0 0 0 0
0
0 0
0 0 0 0 0 0
0 0 0 0
0 0
0 0
0 0
0 0 0 0 0
0 0
0
0
0
0 0
0 0 0
0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0 0 0
0 0 0
0 0
0 0
0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0
0 0 0 0
0 0 0 0 0
0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0
0 0
0
0 0
0 0
0 0 0
0 0 0 0 0
0
0
0
0 0 0 0
0 0
0
0 0 0 0
0
0 0
0 0
0 0 0 0
0 0 0
0 0 0
0 0
0 0
0 0
0 0 0
0 0
0 0 0 0
0 0
0 0 0 0
0 0 0 0
0 0 0 0 0 0 0
0 0 0
0 0
0 0
0
0 0 0 0 0 0
0 0
0 0 0 0
0
0
0 0
0 0
0 0
0 0
0 0 0 0 0 0
0
0
0 0
0
0 0 0
0 0
0 0 0
0
0 0 0
0
0 0 0 0 0
0 0 0
0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0
0 0 0
0 0
0 0 0 0 0 0
0
0 0
0 0
0 0 0
0 0 0 0
0 0
0 0
0
0 0 0 0 0
0 0
0
0
0 0 0
0 0 0 0 0 0
0 0 0 0
0 0
0 0 0
0 0 0 0
0 0
0
0 0 0
0 0
0 0
0 0
0
0 0 0 0
0 0
0 0 0 0
0 0
0
0 0 0 0
0 0 0 0
0 0
0 0 0 0
0 0 0
0 0 0
0 0 0 0
0 0
0
0 0
0 0
0 0
0 0
0 0
0 0 0 0 0 0
0 0
0 0 0
0 0 0
0 0
0 0
0 0
0 0 0
0
0 0 0 0 0
0 0 0
0 0 0
0
0
0
0 0 0
0 0 0 0
0 0
0 0 0 0
0 0 0
0 0 0 0
0 0
0 0 0 0 0 0
0
0 0 0 0 0
0 0 0 0
0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0
0 0
0 0
0 0 0 0
0 0
0 0
0 0
0 0 0
0 0 0
0 0
0 0
0 0
0
0 0 0
0
0 0 0
0
0 0 0 0 0 0
0
0
0
0
0 0 0 0
0 0 0 0 0
0 0 0
0 0
0 0 0
0 0
0 0 0 0 0
0
0
0
0 0
0 0 0 0 0 0
0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0 0
0 0 0
0 0 0
0 0 0 0
0
0 0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0
0 0 0 0 0
0
0 0 0 0
0
0 0 0 0 0
0 0 0 0 0
0 0 0
0 0 0
0 0 0 0 0 0
0 0
0 0 0 0 0
0
0 0 0
0 0
0
0 0
0
0
0
0 0
0 0
0 0 0 0 0 0 0 0
0 0 0 0
0
0 0 0
0 0
0 0 0 0
0 0
0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0 0 0 0 0
0 0 0 0 0 0
0 0
0 0 0 0 0
0 0
0 0
0 0
0
0 0
0
0 0 0
0 0 0
0 0 0
0 0 0 0
0 0 0
0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0 0 0
0 0 0 0 0 0
0 0
0
0 0
0 0
0 0
0 0 0 0
0 0 0 0 0 0
0 0
0 0 0
0
0 0 0 0 0
0 0 0 0 0 0
0 0
0 0
0 0 0
0 0
0 0 0 0 0 0
0
0 0
0 0
0 0 0
0
0 0 0
0
0 0
0 0
0 0
0 0
0 0 0
0 0
0 0
0
0
0 0
0
0 0 0
0 0
0 0 0 0
0 0
0 0 0
0 0 0 0
0 0 0
0 0
0 0 0 0
0 0 0
0
0 0
0 0 0
0 0
0
0 0 0 0 0
0 0
0 0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 32 17

21 22 23 1

Sanctified/Corrupt spell level

Warmage Evo Spells Sorted


Warmage Evo Spells

Spell Level Sorted


Evo Type Sorted
Spell Selected

Spell Level
Evo Type
Warlock

Wu Jen
Wizard

1
1 1 1 0
1 0
1 1 1 1 0
1 1 1 1 0
1 1 1 1 0
1 1 1 1 0
1 1 1 1 0
1 1 1 1 0
1 1 1 1 0
1 1 1 1 0
1 1 1 1 0
1 0
1 0
1 0 Select Advanced Lea
0 1 --------------------- -1
0 1 Dancing Ligh evo[ 0
0 1 3 Electric Jolt evo[ 0
0 1 4 Flare evo[ 0
1 Sonic Snap evo 0
0 0 1 --------------------- 1
0 1 Bigby's Help evo 1
0 1 Bigby's Trip evo 1
0 1 Blood Wind evo 1
0 1 Darklight evo 1
0 1 Dawnburst evo[ 1
0 1 Ghostly Tail evo 1
0 1 Guiding Lightevo[ 1
0 1 Ice Dagger evo 1
1 1 Jet of Steam evo 1
0 1 Lantern Lightevo 1
0 1 Light of Luni evo 1
0 1 Luminous Gaevo[ 1
0 1 Persistent Bl evo 1
0 1 Ray of Flameevo[ 1
1 Sonic Blast evo 1
0 1 Tenser's Floaevo 1
1 Thunderheadevo[ 1
1 Wings of Bouevo 1
0 0 1 Wings of Swifevo 1
0 1 --------------------- 2
1 Ayailla's Rad evo 2
0 1 Battering Ra evo 2
0 1 Bigby's Striki evo 2
0 1 Bigby's Ward evo 2
0 1 Blast of Forc evo 2
0 1 Burning Swo evo[ 2
1 City Lights evo[ 2
1 Combust evo[ 2
1 Darkness evo 2
1 Electric Loop evo[ 2
1 Electric Ven evo[ 2
1 Ethereal Ch evo 2
1 Flame Daggeevo[ 2
0 1 Force Ladderevo 2
0 1 Frost Breath evo 2
0 1 Gedlee's Elecevo[ 2
0 0 1 Leomund's Tievo 2
1 1 Light of Merc evo 2
0 1 Amber Sarcophagevo 7 Local Tremor evo 2
0 1 Luminous Swevo 2
1 Molten Strike evo[ 2
0 1 Numbing Sphevo 2
0 1 Pressure Sphevo 2
0 1 Rainbow Be evo[ 2
1 Ray of Ice evo 2
1 Ray of the P evo 2
1 Scimitar of S evo 2
1 Scorch evo[ 2
1 Seeking Ray evo[ 2
0 0 1 Slapping Ha evo 2
1 Snowball Sto evo 2
1 Tail Slap evo 2
1 Veil of Shad evo 2
0 1 Wings of Covevo 2
0 1 --------------------- 3
0 1 Bigby's Disr evo 3
1 Blacklight evo 3
0 0 1 Blade of Pai evo 3
0 1 Body Blaze evo[ 3
0 1 Brilliant Ema evo 3
0 1 Capricious Z evo[ 3
1 Chain Missileevo 3
1 Crack Ice evo 3
0 0 1 Daylight evo[ 3
1 Dread Word evo[ 3
1 Favorable Wievo[ 3
0 1 Flashburst evo[ 3
0 1 Ghost Lanter evo[ 3
0 1 Glowing Orb evo[ 3
0 1 Great Thundeevo 3
0 1 Hailstones evo 3
0 1 Hammer of Revo 3
0 1 Invoke the C evo 3
0 1 Leomund's Tievo 3
1 Light of Veny evo 3
0 1 Love's Pain evo 3
0 1 Manyjaws evo 3
0 1 Prismatic Misevo 3
0 0 1 Rainbow Blasevo[ 3
0 1 Resonating Bevo 3
1 Scintillating evo[ 3
1 Shatterfloor evo 3
0 1 9 Sonorous H evo 3
0 1 Sound Lanceevo 3
0 1 Stars of Arva evo 3
0 1 Storm Mote evo[ 3
1 Vile Lance evo[ 3
0 0 1 Wall of Light evo[ 3
0 1 Wind Wall evo[ 3
1 --------------------- 4
1 Bleakness evo 4
0 0 1 Blistering Ra evo[ 4
1 1 1 Celestial Bril evo 4
0 1 Channeled Pyevo[ 4
0 1 Crushing Gri evo 4
0 1 Damning Darevo 4
0 1 Dancing Webevo 4
0 1 9 Defenestrati evo[ 4
1 Diamond Spr evo 4
1 Dragon Breatevo 4
1 Early Twilightevo 4
1 Energy Sphe evo[ 4
0 1 Explosive Ca evo[ 4
0 1 Floating Disk evo 4
0 1 Force Chest evo 4
1 Force Claw evo 4
0 1 Force Missileevo 4
0 1 Forcewave evo 4
0 1 Incendiary S evo[ 4
1 Mirror Sendi evo 4
1 Otiluke's Resevo 4
1 Parboil evo[ 4
1 Radiant Shie evo[ 4
0 1 Searing Expoevo[ 4
1 Stone Spher evo 4
0 1 Sword of Decevo 4
1 Tail Sweep evo 4
0 0 1 Thunderlanc evo 4
1 Vortex of Tee evo 4
0 1 Wall of Coldfievo 4
0 1 Wall of Ice evo 4
0 1 Wingbind evo 4
1 Wings of Flurevo 4
1 --------------------- 5
1 Ball Lightnin evo[ 5
1 Bigby's Inte evo 5
0 1 Boreal Wind evo 5
0 1 Cacophonic Bevo 5
1 Cacophonic Sevo 5
0 1 Channeled Soevo 5
1 Coat of Arms evo 5
0 1 Curtain of Ligevo[ 5
0 1 Cyclonic Blasevo[ 5
0 1 Electric Ven evo[ 5
1 Emerald Bursevo 5
0 1 Firebrand evo[ 5
1 Flaywind Bur evo[ 5
1 Moonbow evo[ 5
0 1 Radiance evo 5
1 Resounding evo 5
0 1 Sending evo 5
1 Shard Storm evo 5
1 Shrieking Blaevo 5
0 1 2 Ayailla's Radiant evo 2 Shroud of Fl evo[ 5
0 1 Sonic Rumbl evo 5
0 0 1 Sonic Shield evo 5
0 1 Wall of Force evo 5
0 1 Wall of Limbsevo 5
0 1 --------------------- 6
0 1 Bigby's Forc evo 6
1 Contingency evo 6
0 0 1 Entomb evo 6
0 1 Fires of Purit evo[ 6
0 1 Howling Chaievo 6
0 1 Ball Lightning evo[ 5 Ice Rift evo 6
0 1 Ray of Light evo[ 6
0 1 Shadow Can evo 6
0 1 Storm of Fire evo[ 6
0 1 Storm of Sha evo 6
0 1 Thunder Fiel evo 6
0 1 --------------------- 7
1 Amber Sarco evo 7
1 Bigby's Gras evo 7
0 1 Battering Ram evo 2 Constricting evo 7
0 1 Emerald Flamevo[ 7
1 Forcecage evo 7
0 1 Ice Claw evo 7
1 Prismatic Ey evo 7
0 1 Radiant Assaevo[ 7
1 Rain of Embeevo 7
0 0 1 Submerge Shevo 7
0 1 Whirlwind of evo[ 7
1 --------------------- 8
1 Bigby's Clencevo 8
1 Depthsurge evo 8
1 Field of Icy evo 8
0 1 Lightning Rin evo[ 8
1 Otiluke's Tel evo 8
0 1 Prismatic Bo evo 8
1 --------------------- 9
0 1 Bigby's Crus evo 9
0 1 Crushing Fistevo[ 9
0 1 Deadly Sunstevo[ 9
0 1 Detonate evo 9
0 1 Exalted Fury evo 9
1 Iceberg evo 9
1 Instant Refu evo 9
1 Invoke Magicevo 9
0 1 Lash of Forc evo 9
0 1 Bigby's Clenched evo 8 Prismatic De evo 9
0 1 Bigby's Crushing evo 9 Reality Mael evo 9
0 1 Bigby's Disruptin evo 3
0 1 Bigby's Forceful evo 6
0 1 Bigby's Grasping evo 7
0 1 Bigby's Helpful H evo 1
0 0 1 Bigby's Interposi evo 5
0 1 Bigby's Striking Fi evo 2
0 1 Bigby's Tripping evo 1
0 1 Bigby's Warding evo 2
0 1
0 1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
1
0 1
0 1 Blacklight evo 3
1
0 1
0 1
0 1
1
1
0 1
0 1 Blade of Pain and evo 3
1
1
0 1
0 1
1
0 1
0 1 Blast of Force evo 2
1
0 1
1
0 1 Bleakness evo 4
1
1
1
1
1
1
1
1
1
0 1
1
0 1
0 1
0 1
1
0 1
1
1
0 1
0 1
0 1 Blistering Radiancevo[ 4
1
1
1
1
1
0 1
1
0 1 Blood Wind evo 1
1
1
0 1
0 0 1
1
1
1
0 1 Body Blaze evo[ 3
1
0 1
0 1
0 1
1
0 1
0 1
1
1
1
1
0 1
1
1
0 1
1
0 1 Boreal Wind evo 5
0 1
1
1
1
1
0 1
0 1
1
0 1
1
0 1
0 1
1
1
0 1
0 1
0 1
0 1 3 Brilliant Emanatio evo 3
0 1
0 1
0 1
0 0 1
0 1
1
0 1
0 1
0 1
0 1 Burning Sword evo[ 2
1
1
0 1
0 1 Cacophonic Burst evo 5
0 1 Cacophonic Shiel evo 5
1
1
0 1
0 1
1
0 1
0 1
1
1
0 1
1
0 1
0 1
0 1
0 1
1
1
1 1
0 1
1
0 1 Capricious Zephyrevo[ 3
1
0 1
1
1
0 0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
0 1 3
1
0 1 Celestial Brillianc evo 4
0 1
1
0 1
0 1
0 1 Chain Missile evo 3
0 1
1
1
1
1
0 1 7
0 1 9
1
1
0 1
0 1 Channeled Pyrobuevo[ 4
0 1 Channeled Sonic Bevo 5
1
1
0 1
1
1
0 0 1
0 1
0 0 1
0 1
1
0 1
0 1
1
1
1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
1
0 1 City Lights evo[ 2
1
1
0 1
1
0 1
1
0 1 5
1
1
1
1
1
1
1
1
0 1
1
0 1
0 1
0 1
1
0 1
0 1
0 1
1
1
1
0 1
0 1
1
1
0 1 Coat of Arms evo 5
0 1
1
0 1
0 1
1
1
0 1
0 1
1
0 1 Combust evo[ 2
1
1
1
0 1
0 1
1
1
1
1
0 1
0 1
1
0 0 1
0 1
1
0 0 1
0 1
1
0 0 1
1
1
1
1
1
1
1
1
1
1
1
1
1
0 1 7 Constricting Chai evo 7
1
1
0 1 6
1
1
0 1
0 1
0 1
0 1
1
0 1 Contingency evo 6
0 1
0 1
1
1
0 1
1
1
0 1
0 1
0 0 1
0 0 1
1
1
1
1
1
0 1
0 1
0 0 1
0 1
1
1
0 1 Crack Ice evo 3
1
0 1
1
1
1
1
1
0 1
0 1
0 1
0 1
1
1
1
0 1
1
1
0 1
1
1
0 1
1
1
0 1
0 1
1
0 1
0 1
0 1
1
1
0 0 1
0 1 Crushing Fist of S evo[ 9
0 1 Crushing Grip evo 4
0 1 7
0 1
0 1
0 1
1
1
1
1
1
1
1
1
0 1
0 1
1
1
0 1
0 1
1
0 1
1
1
0 1 5 Curtain of Light evo[ 5
0 1
0 1 Cyclonic Blast evo[ 5
0 1
0 1 Damning Darknes evo 4
1
0 1
1
0 0 1
1
0 1
1 1 1 Dancing Lights evo[ 0
0 1 Dancing Web evo 4
0 1
0 1
0 1
1
0 1
1
1
0 1 Darklight evo 1
0 1 Darkness evo 2
1
0 1
0 1
0 1
0 1
0 1
1
1
0 1 Dawnburst evo[ 1
0 1 Daylight evo[ 3
1 1 1
0 1
0 1
1
0 1
0 1
0 1 Deadly Sunstroke evo[ 9
1
1
0 1
0 1
0 1 7
1
0 1
1
1
1
0 1
1
1
0 1
1
1
0 1
0 1
1
1
0 1
0 1
1
0 1
0 1 Defenestrating Sp evo[ 4
1
0 1
0 1
1
1
1
1
1
1
0 0 1
0 1
0 1
0 1
1
1
1
1
0 1 Depthsurge evo 8
1
1
0 1
0 1
0 1
0 1
0 1
1
1
0 1
1
0 1
1
0 1
1
1
0 1
0 1
1 1 1
1
0 1
1 1 1
0 1
0 0 1
0 1
1
1
0 0 0 1
0 1
1
0 1
0 1 Detonate evo 9
1
0 1
1
0 1
0 1
1
0 1 2
0 1
0 1
1
0 1 4 Diamond Spray evo 4
0 1
1
0 0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
1
1
1
1
0 1
1
0 1
0 0 1
0 1
1
0 1
0 0 1
0 1
0 1
0 0 1
0 0 1
1
1
1
1
1
1
0 0 1
0 0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 0 1
0 1
1
1 1 1
0 1
1
0 1
1
0 1
1
0 1
1
0 1
0 1
0 1
1
1
1
1
0 1 1
1
1
1
1
1
1
1
0 1
0 1
1
0 0 1
0 0 1
1
1
0 1
1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1 Dragon Breath evo 4
0 1 8
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1 Dread Word evo[ 3
0 1
0 0 1
0 1
1
1
1
1
1
1
0 1
1
0 1
1
0 1
0 1
0 1 Early Twilight evo 4
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 0 1
1
1
1
1
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1
1 1 Electric Jolt evo[ 0
0 1 Electric Loop evo[ 2
0 1 Electric Vengeanc evo[ 2
0 1 Electric Vengeanc evo[ 5
0 1
0 1
1
1
0 1
1
0 1 Emerald Burst evo 5
0 1 Emerald Flame Fisevo[ 7
1
1
0 1
0 0 1
0 1
0 1
0 1
1
0 1
1
1
0 1
0 1
1
0 1
0 1
0 0 0 1
1
0 1
0 1 Energy Spheres evo[ 4
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
0 0 1
0 1
1
1
0 1
0 1
0 1
1
1
0 1
0 1
1
0 1
0 1
0 1 Entomb evo 6
1
0 1
1
0 1
0 1
0 1
1
1
1
1
0 1
0 1 Ethereal Chamberevo 2
0 0 1
0 1
0 0 1
0 1
0 1
0 1
1
0 1
0 1
0 1 8
1
0 1 9 Exalted Fury evo 9
0 1 6
0 1
1
0 1
0 1
0 1 Explosive Cascad evo[ 4
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
1
0 1
0 0 1
1
1
1
0 1
1
0 1
1
0 1
0 1
0 1
0 1
0 1
1
1
1
1
1
0 1 Favorable Wind evo[ 3
0 1
0 1
1
0 1
0 0 1
0 1
1
0 1
1
0 1 Field of Icy Razor evo 8
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 0 1
0 1
0 1
0 1
1
0 1
0 0 1
0 1
0 0 1
0 1 Firebrand evo[ 5
0 1
0 1
0 1 Fires of Purity evo[ 6
1
0 1
0 1
1
0 1 Flame Dagger evo[ 2
1
1
0 1
0 1
1 1 1 Flare evo[ 0
0 1 Flashburst evo[ 3
1
1
0 1
0 1 Flaywind Burst evo[ 5
0 1
0 1
1
1
0 1
0 1
0 1
0 0 1
0 1
0 1
0 1
0 1 Floating Disk, Gre evo 4
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
1
1
0 0 1
1
1
0 1 5
0 1 Force Chest evo 4
0 1 Force Claw evo 4
0 1 Force Ladder evo 2
0 1 Force Missiles evo 4
0 1 Forcecage evo 7
0 1
0 1 Forcewave evo 4
0 0 1
1
1
1
1
0 1
1
0 1
1
1
0 1
0 1
0 0 1
1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1 Frost Breath evo 2
0 1
1
1
1
1
0 1
1
1
0 1
0 1
0 0 1
0 0 1
0 1
0 0 1
0 1 Gedlee's Electric evo[ 2
0 1
1
1
0 1
1
0 1
0 1
0 1 Ghost Lantern evo[ 3
0 1
1 1 1
0 1
1
0 1
0 1
1
0 1
1 Ghostly Tail evo 1
0 1
1
0 1
1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
1
0 1
0 1
0 0 1
0 0 1
1
1
0 1 Glowing Orb evo[ 3
1
1
0 1
1
0 1
0 1
1
1
1
0 1
0 1
0 1
0 1 Great Thundercla evo 3
1
0 1
0 1
0 1
1
1
0 1
0 1 Guiding Light evo[ 1
0 1
0 1
0 1
0 1
0 0 1
0 1 Hailstones evo 3
1
0 1
1
0 1
1
0 1
0 1
0 1
0 1 3 Hammer of Righteevo 3
1
1
0 1
1
0 1
1
1
1
1
1
1
0 0 1
1
0 1
1
1
1
1
1
1
1
1
1
1
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1
1
1
1
0 1
1
1
0 1
1
1
0 1
1
1
1
1
1
0 1
0 1
0 1
0 1
1
1
1
0 1
0 1
0 0 1
1
0 1
1
1
0 1
1
0 1
1
1
0 1
0 1
0 1
0 1
1
1
0 0 1
0 1
0 0 1
0 1
0 0 1
1
0 1
1
1
1
1
1
1
1
1
1
0 1
0 1
0 1
0 0 1
1
0 1 Howling Chain evo 6
0 1
0 1
1
1
1
1
0 1
1
1
1
0 0 1
0 0 1
1
0 1
1
0 1
0 1
0 1 Ice Claw evo 7
0 1 Ice Dagger evo 1
0 1
1
1
0 0 1
0 1 Ice Rift evo 6
0 1
0 1
0 1
1
1
0 0 1
0 1
0 1
0 1 Iceberg evo 9
0 1
0 1
1
0 0 1
1
0 1
0 1
0 1
0 0 1
0 1
0 1
1
1
1
1
1
1
0 1
0 1
1
1
0 1
0 1
1
0 0 1
1
0 1
0 1
0 0 1
0 1
0 1 Incendiary Surge evo[ 4
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
1
1
0 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0 1
0 1
0 1 5
0 1
1
1
0 1
0 1
1
1
1
1
1
1
0 1
0 1
0 1 Instant Refuge evo 9
0 1
0 1
1
1
0 1
1
0 1
1
1
1
0 0 1
1
0 1
0 0 1
0 1
0 1
1
0 1 Invoke Magic evo 9
0 1 Invoke the Cerule evo 3
0 1
0 1
1
0 1
1
0 1
0 1
0 1
0 1
0 1
1
1
1
0 1
1
0 1 Jet of Steam evo 1
1
1
0 0 1
0 1
1
0 1
0 1
0 1
0 0 1
0 1
0 1
1
0 1
0 1
1
0 0 1
1
1
1
0 1
0 1
0 1
0 1 2
1
1
0 1 Lantern Light evo 1
0 1 Lash of Force evo 9
1
0 1
1
1 1
1 1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1 Leomund's Tiny H evo 3
0 1 Leomund's Tiny Igevo 2
0 1
1
0 1
0 1
1
1
1 1 1
1
1
0 1 Light of Lunia evo 1
0 1 Light of Mercuria evo 2
1
0 1 Light of Venya evo 3
1
1
0 1
0 1
0 1
0 1 Lightning Ring evo[ 8
0 1
0 0 1
1
0 1 Lingering Flames evo[ 6
1
1
1
1
0 1
1
1
0 1
1
1
1
0 1 Local Tremor evo 2
0 1
0 0 1
0 0 1
0 1
0 1
1
1
1
1
0 1 3 Love's Pain evo 3
0 1
0 1
1
0 1
1
0 1 2
0 1 4
0 1
0 1
0 1
0 1 Luminous Gaze evo[ 1
0 1 Luminous Swarm evo 2
0 1
1
1
0 1
1
0 1
0 1
0 1
1 1 1
0 1
0 1
0 0 1
0 0 1
0 0 1
0 0 1
1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 0 1
0 1
1
1
1
0 0 1
0 0 1
0 1
0 1
0 0 1
0 0 1
0 1
0 1
1
0 1
0 1
1
1
1
1
1
1
1
1
1
1
1
0 1 Manyjaws evo 3
0 1
1
1
1
1
1
1
0 1
0 1
0 1
0 1
0 1
1
1
1
1
0 1
0 1
1
0 1
1
0 1
0 1
1
1
1
0 1
0 1
0 1
0 1
1
1 1 1
1
0 1
1 1 1
1
0 1
0 1
1
0 1
1
1
0 1
0 1
0 1
0 1
0 0 1
1
0 1
0 1
0 1
0 1
0 1
0 0 1
1
0 0 1
0 1
1
0 1
0 1
0 1
0 1 Mirror Sending evo 4
0 0 1
0 1
0 1
1
1
0 1 Molten Strike evo[ 2
1
0 1
1
1
1
1
1
1
0 1 Moonbow evo[ 5
1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 0 1
0 1
0 1
0 1
1
0 1
1
1
0 1
1
1
1
1
1
1
1
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
1
0 0 1
1
0 1
0 1
0 1
0 1
0 1
1
1
1 1
0 1
0 1
0 1 Numbing Sphere evo 2
0 1
0 1
0 1
0 1
0 0 1
0 1
1
1
1
1
1
0 1
0 1
1 1 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
0 1 Otiluke's Resilien evo 4
0 1 Otiluke's Telekine evo 8
1
0 1
1
0 1
0 1
1
0 1
0 1
1
1
0 1
1
0 1
0 1
1
0 1 Parboil evo[ 4
0 1
1
1
0 0 1
0 1
0 1 3
1
1
1
0 1
0 1
0 1
0 1
0 1
0 0 1
0 0 1
0 1 Persistent Blade evo 1
0 0 1
1
0 1
1
1
0 1
0 1
0 1
0 1
1
1
0 1
0 1
1
0 1
1
1
0 1
0 1 3
0 1 7
0 1
0 1
0 1
0 1 8
1
0 1
1
1
1
0 1
0 1
0 1
0 1
1
1
1
0 1
0 1
0 1
0 1
1
0 1
1
0 1
1
1
0 1
0 0 1
0 0 1
0 1
0 1
0 1
1
1
0 1 5
1
0 0 1
0 1
0 1
0 1
0 1
0 0 1
0 1
0 1
0 1
0 1
0 1
0 0 1
0 1
1
1
0 1
0 1
1 1
0 1 Pressure Sphere evo 2
1 1 1
0 1
0 1
0 1
0 1 Prismatic Bow evo 8
0 1 Prismatic Deluge evo 9
0 1 Prismatic Eye evo 7
0 1 Prismatic Mist evo 3
0 1
0 1
0 1
0 1
0 1
1
1
0 1
0 0 1
0 1
1
0 0 1
0 0 1
0 1
0 1
0 0 1
0 0 1
0 0 1
0 0 1
1
1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 1
1
1
0 0 1
1
1
0 1
0 1
0 1
1
1
0 1 Radiance evo 5
0 1 Radiant Assault evo[ 7
0 1
0 1 Radiant Shield evo[ 4
0 1
0 1
1
0 1 7 Rain of Embers evo 7
0 1
1
1
0 1 Rainbow Beam evo[ 2
0 1 Rainbow Blast evo[ 3
0 1
1
0 1
1
1
1
1
0 1 7
1
0 1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1 Ray of Flame evo[ 1
1 1 1
1
0 1 Ray of Ice evo 2
0 1 Ray of Light evo[ 6
0 1
0 1
0 1 Ray of the Python evo 2
0 1
0 1
1 1 1
0 1
0 1 Reality Maelstrom evo 9
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1 3
1
1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
1
0 1
1
1
1
1
1
0 1
1
1
0 0 1
1
1
1
1
1
0 1
1
1
0 1
0 1
1 1
0 1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 0 1
0 1
0 0 1
0 0 1
0 1
0 1
1 1 1
1
0 1
0 1
1
0 1 Resonating Bolt evo 3
0 1
0 1 Resounding Thun evo 5
1
1
1
1
1
1
0 1 8
1
1
1
0 1
0 1
0 1
1
0 1
1
1
0 1
0 1
1
0 1
1
1
1
1
1
0 1
1
1
1
1
1
1
1
0 0 1
1
0 1 3
0 1
0 1
0 1
1
0 1
0 1
0 1
1
1
1
0 1
0 1
1
1
1
0 1 9
1
1
1
0 1
1
0 1
1
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
1
0 1
0 1 Scimitar of Sand evo 2
0 1
0 1
0 1 Scintillating Spher evo[ 3
0 1 Scorch evo[ 2
0 1
1
0 1
0 1
0 0 1
0 0 1
1
0 1
0 1 Searing Exposure evo[ 4
1
1
0 1
0 1
1
1
0 0 1
0 1
1
1
0 1
0 1
1
0 1 Seeking Ray evo[ 2
0 1
0 1 1
0 1 Sending evo 5
1
0 1
0 1
0 1
0 1
0 1
0 1 3
0 1
0 0 1
0 1
0 1
0 1
0 1 Shadow Canopy evo 6
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
1
0 1
0 1
0 0 1
0 1 Shard Storm evo 5
1
0 1
0 1
0 1
0 1 Shatterfloor evo 3
1
0 0 1
1
1
1
1
1
1
1
1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 0 1
0 1
0 1 Shrieking Blast evo 5
0 1
0 1
0 1 Shroud of Flame evo[ 5
0 1
0 1 5
0 1
1
0 1
0 1
1
0 0 1
1 1
1
1
1
0 1
1
0 1
1
0 1
1
1
1
1
0 1
1
0 1 Slapping Hand evo 2
1 1
1
0 1
1
0 0 1
0 1
0 1
0 1
0 1
1
1
0 1
0 1
0 1
0 1
1
1
1
0 1
0 1
0 1
1
0 1
0 1
1
0 1
1
0 1
1
1
0 1 Snowball Storm evo 2
0 1
1
1
1
1
1
0 0 1
0 1
1
1
1
0 1 Sonic Blast evo 1
0 1 Sonic Rumble evo 5
0 1 Sonic Shield evo 5
1 1 Sonic Snap evo 0
0 1
0 1
0 1 Sonorous Hum evo 3
1
0 1
1
0 1
1
0 1
0 1
1
0 1 Sound Lance evo 3
1
0 1
0 1
1
0 1
1
1
0 1
1
0 1
0 1
1
0 1
0 1
0 1
0 1
1
1
1
0 1
0 1
0 1
1
1
1
1
1
0 1
0 1
0 1
0 1
1
1
0 1
0 0 1
1
1
1
1
0 1
1
1
0 1
0 1
0 1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
1
1
1
1
1
1
1
0 1
1
0 1
0 1
1
1
1
1
1
1
0 1
1
0 1
0 1 Stars of Arvandor evo 3
1
0 0 1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
1 1
1
0 1
1
0 1
0 1
0 0 1
0 1
0 1
0 1
1
1
0 0 1
0 1
1
0 1 Stone Sphere evo 4
1
1
0 0 1
1
1
0 0 1
0 1
0 1
0 1
0 1 Storm Mote evo[ 3
1
0 1 Storm of Fire and evo[ 6
1
0 1 6 Storm of Shards evo 6
1
1
1
0 1
0 1
1
1
1
0 1
0 1
0 1
0 1
1
0 1
1
1
0 1 Submerge Ship evo 7
1
0 1
1
0 1
0 0 1
0 0 1
0 1
1
1
1
0 1
1
1
1
1
1
1
1
1
1
1
1
0 0 1
1
1
1
0 1
1
1
1
1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
1
1
1
1
1
1
1
1
1
1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
1
0 1
0 1 4
1
0 1
0 1
0 1
1
1
0 1
1
0 1
0 1
1
1
0 1
0 1
1
1
1
0 0 1
1
0 1
1
1
1
0 0 1
0 0 1 Sword of Decepti evo 4
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 1
0 0 1
0 1
0 0 1
1
0 0 1
0 1
0 1
1
0 1
1 Tail Slap evo 2
1 Tail Sweep evo 4
0 1
0 1
0 0 1
1
0 1
0 1
0 1 3
0 0 1
0 0 1
0 0 1
0 0 1
0 1
0 1
0 1
0 1
0 1 Tenser's Floating evo 1
0 1
0 1
0 1
0 1
0 1
0 1
1
0 1
0 1
1
0 1
1
0 1 Thunder Field evo 6
0 1 Thunderhead evo[ 1
0 1 Thunderlance evo 4
1
1
1
0 0 1
1
0 1
1
0 1
0 1
0 0 1
0 1
0 1
1
1
0 1
1 1
0 1
0 1 3
1
1
0 1
0 1
0 1
0 1
1
1
0 1
1
0 1
1
0 1
1
0 0 1
0 1
0 1
0 1
0 1
0 1
0 0 1
0 1
0 1
0 1
0 1
1
0 1
1
0 1
1
1
1
1
0 1
1
1
1
0 1
0 1
1
1
1
0 0 1
0 0 1
1
0 1
0 1
1
0 1 1
0 1
1
0 1
0 1
1
0 1
1
0 1
1
1
1
0 1
1
0 1
0 1
1
0 1
1
1
1
0 1
0 1
0 1
1
0 1
1 1
0 0 1
0 1
1
0 1
1
1
1
0 1
0 1
0 1
0 1
1
0 1 6
0 1
0 1
0 1
0 0 1
0 1 Veil of Shadow evo 2
0 1
1
0 0 1
1
0 1
0 1
0 1
1
1
1
1
1
0 1
0 1 Vile Lance evo[ 3
1
1
0 1
1
1
1
1
0 1
0 1
1
1
1
1
0 1
0 1
0 0 1
0 1
0 1
0 1
1
0 1
1
0 1 Vortex of Teeth evo 4
0 1
0 1
1
0 1
1
0 1
0 1
1
0 1
0 1
0 1
0 1 Wall of Coldfire evo 4
0 1
0 1
0 1
0 1
0 0 1
0 0 1 Wall of Force evo 5
0 1
0 0 1
0 1
0 1
0 1
0 0 1 Wall of Ice evo 4
0 0 1
0 1
0 1 Wall of Light evo[ 3
0 1 Wall of Limbs evo 5
0 1
1
0 1
0 1
0 1
0 1
1
0 1
0 0 1
1
0 1
1
0 1
1
0 1
1
1
1
1
0 1
1
0 0 1
0 1
0 1
1
1
0 1
1
1
0 1
0 1
0 1
1
1
1
1
0 1
0 1
1
0 1
1
0 1
1
1
1
0 1
0 1
1
0 1
0 1
0 1
0 1
0 1
0 1 Whirlwind of Teethevo[ 7
1
0 1
0 0 1
1
1
1
1
1
1
0 1 Wind Wall evo[ 3
1
0 1 Wingbind evo 4
1
0 1
0 1
1 Wings of Boundin evo 1
1 Wings of Cover evo 2
1 Wings of Flurry evo 4
1 Wings of Swift Fly evo 1
0 1
0 1
1
1
0 0 1
0 1
0 1
1
0 1
0 1
0 1
1
1
1
1
1
0 1
1
1
1
1
0 1
1
0 1
0 1
0 1
1
0 1
0 1
1
1
0 1
1
1
0 1
1
1
1
1
1
1
1
1
1
1
1
1
1
-------------------------Lev -1
-------------------------Lev 1
-------------------------Lev 2
-------------------------Lev 3
-------------------------Lev 4
-------------------------Lev 5
-------------------------Lev 6
-------------------------Lev 7
-------------------------Lev 8
-------------------------Lev 9
Beguiler Enc/Ill Spells Sorted

Beguiler Enc/Ill Type Sorted


Beguiler Enc/Ill Spells

Beguiler Enc/Ill Type

Spell Level Sorted


Spell Level

Select Advanced Learning Select Advanced Lea Select Advanced Learning


-------------------------Level 0------- --------------------- -1 -------------------------Level 0-------
Dancing Lights (evo[light]) Silent Portal ill[ 0
Unnerving G ill[ 0
Flare (evo[light]) --------------------- 1 -------------------------Level 1-------
Dead End ill[ 1
-------------------------Level 1------- Distract en[ 1
Distract Assa en[ 1
Drug Resista en[ 1
Friendly Fac ill[ 1
Incite en[ 1
Inhibit en[ 1
Instant Diver ill[f 1
Net of Shad ill[ 1
Nystul's Magiill[ 1 Nystul's Magic Aura (ill[glam])
Power Word enc 1
Power Word enc 1
Sacrificial Skien[ 1
Addiction en[ 2 Secret Weap ill( 1
Serene Visa ill[ 1
Shock and A en[ 1
Stupor en[ 1
Tenser's Floating Disk (evo[for Ventriloquis ill[f 1 Ventriloquism (ill[fig])
--------------------- 2 -------------------------Level 2-------
Addiction en[ 2
Black Karma en( 2
-------------------------Level 2------- Bladeweave ill[ 2
Claws of Dar ill[ 2
Cloak Pool ill[ 2
Dark Way ill[ 2
Delusions of ill[ 2
Discolor Poolill[ 2
Disguise Un ill[ 2
Entice Gift en[ 2
Leomund's T ill[ 2 Leomund's Trap (ill[glam])
Darkness (evo[darkness]) Magic Mouth ill[ 2 Magic Mouth (ill[glam])
Masochism en[ 2
Mechanus Mien[ 2
Mindless Ra en[ 2
Phantasmal Aill[ 2
Phantom Foeill[ 2
Power Word enc 2
Protective Fi abj 2
Proud Arrogaen[ 2
Ray of Stupiden[ 2
Rebuke en[ 2
Reflective Di ill[ 2
Sadism en[ 2
Sap Strengthen[ 2
Shadow Mas ill[ 2
Shadow Radiill[ 2
Shadow Spraill[ 2
Sting Ray en[ 2
Tasha's Hide en[ 2 Tasha's Hideous Laughter (en[
Torrent of Te enc 2
Unfettered G enc 2
Wall of Gloo ill[ 2
Yoke of Merc en[ 2
--------------------- 3 -------------------------Level 3-------
Bothersome enc 3
Cone of Dim ill[ 3
-------------------------Level 3------- Cruel Disapp ill[ 3
Curse of the ill[ 3
Deceptive F Ill[ 3
Dolorous Moten[ 3
Elation en[ 3
Evil Eye en[ 3
Heroism en[ 3 Heroism (en[comp][mind])
Hood of the Ill 3
Illusory Scrip ill[ 3 Illusory Script (ill[phan][mind])
Daylight (evo[light]) Mask of the I Ill[ 3
Mesmerizing en[ 3
Miser's Envy en[ 3
Pall of Twilig Ill[ 3
Phantasmal SIll 3
Phantom Guaill[f 3
Power Word enc 3
Power Word M enc 3
Power Word enc 3
Rage en[ 3 Rage (en[comp][mind])
Leomund's Tiny Hut (evo[force] Ray of Dizzi en[ 3
Reality Blind ill[ 3
Shadow Bindill[ 3
Shadow Cac ill[ 3
Spectral We ill[ 3
Antipathy en[ 8 Suppress Br en[ 3
Suspended Sill[ 3
Tormenting Thenc 3
Warcry en[ 3
--------------------- 4 -------------------------Level 4-------
Battle Hymn en[ 4
Disguise Shi ill[ 4
Geas, Lesseren[ 4 Geas, Lesser (en[comp][lang,m
Hallucinatory ill[ 4 Hallucinatory Terrain (ill[glam])
Illusory Wall ill[f 4 Illusory Wall (ill[fig])
Wind Wall (evo[air]) Melf's Slumb enc 4
-------------------------Level 4------- Nightmare TeIll 4
Phantasmal Ki ill[ 4 Phantasmal Killer (ill[phan][fea
Power Word D enc 4
Rebuke, Greaen[ 4
Sensory Deprill[ 4
Shadow Conju ill[ 4 Shadow Conjuration (ill[shad])
Shadow Well ill[ 4
Sirens's Call en[ 4
Vecna's Maleenc 4
--------------------- 5 -------------------------Level 5-------
Charm Persoen[ 5
Dream ill[ 5 Dream (ill[phan][mind])
False Vision ill[ 5 False Vision (ill[glam])
Fever Dream Ill 5
Forbidden S en[ 5
Illusory Feastill[ 5
Inquisition en[ 5
Mirage Arcanill[ 5 Mirage Arcana (ill[glam])
Nightmare ill[ 5 Nightmare (ill[phan][evil,mind])
Persistent I ill[f 5 Persistent Image (ill[fig])
Power Word enc 5
Otiluke's Resilient Sphere (evo Retributive Ill[ 5
Shadow Evocill[ 5 Shadow Evocation (ill[shad])
Shadow For ill[ 5
Shadow Guarill[ 5
Shadow Han ill[ 5
Shadowfade ill[ 5
Sleep Mote en[ 5
Symbol of Sl en[ 5 Symbol of Sleep (en[comp][min
--------------------- 6 -------------------------Level 6-------
Cloak of Hat en[ 6
Wall of Ice (evo[cold]) Dream Casti ill[ 6
Endless Slu enc 6
False Sendinill[ 6
-------------------------Level 5------- Freezing Gla en[ 6
Geas/Quest en[ 6 Geas/Quest (en[comp][lang,mi
Bigby's Interposing Hand (evo[ Heroism, Green[ 6 Heroism, Greater (en[comp][mi
Illusory Pit ill[ 6
Permanent I ill[f 6 Permanent Image (ill[fig])
Power Word enc 6
Programmed ill[f 6 Programmed Image (ill[fig])
Reflective Di ill[ 6
Shadowy Graill[ 6
Symbol of Peen[ 6 Symbol of Persuasion (en[char
Symbol of Thien[ 6
Wages of Sinen[ 6
--------------------- 7 -------------------------Level 7-------
Hiss of Sleepen[ 7
Insanity en[ 7 Insanity (en[comp][mind])
Rebuke, Finaen[ 7
Shadow Conju ill[ 7 Shadow Conjuration, Greater (i
Sending (evo) Simulacrum ill[ 7 Simulacrum (ill[shad])
Solipism ill[ 7
Symbol of St en[ 7 Symbol of Stunning (en[comp][
Symphonic Nen[ 7
Transfix en[ 7
--------------------- 8 -------------------------Level 8-------
Wall of Force (evo[force]) Antipathy en[ 8 Antipathy (en[comp][mind])
Binding en[ 8 Binding (en[comp][mind])
-------------------------Level 6------- Charm Monsten[ 8 Charm Monster, Mass (en[char
Bigby's Forceful Hand (evo[for Desert Bindi en[ 8
Contingency (evo) Familial Gea en[ 8
Invisibility, S ill[ 8
Maddening Wen[ 8
Magic Imped abj 8
Otto's Irresis en[ 8 Otto's Irresistible Dance (en[c
Physical Imp abj 8
Plague of Ni en[ 8
Power Word Penc 8
Shadow Evoca ill[ 8 Shadow Evocation, Greater (ill
Shifting Path ill[ 8
-------------------------Level 7------- Symbol of Insen[ 8 Symbol of Insanity (en[comp][m
Sympathy en[ 8 Sympathy (en[comp][mind])
Bigby's Grasping Hand (evo[for Wrathful Casten[ 8
--------------------- 9 -------------------------Level 9-------
Battle Hymn en[ 4 Ice Assassin ill[ 9
Forcecage (evo[force]) Mindrape en[ 9
Programmed en[ 9
Shades ill[ 9 Shades (ill[shad])
Weird ill[ 9 Weird (ill[phan][fear,mind])

-------------------------Level 8-------
Bigby's Clenched Fist (evo[forc

Otiluke's Telekinetic Sphere (ev

-------------------------Level 9-------
Bigby's Crushing Hand (evo[for
Binding en[ 8

Black Karma Curs en( 2

Bladeweave ill[ 2
Bothersome Babb enc 3
Charm Monster, Men[ 8

Charm Person, M en[ 5


Claws of Darknes ill[ 2

Cloak of Hate en[ 6

Cloak Pool ill[ 2


Cone of Dimness ill[ 3
Cruel Disappointmill[ 3

Curse of the Putri ill[ 3


Dark Way ill[ 2

Dead End ill[ 1

Deceptive FaçadeIll[ 3
Delusions of Gran ill[ 2

Desert Binding en[ 8


Discolor Pool ill[ 2

Disguise Ship ill[ 4


Disguise Undead ill[ 2
Distract en[ 1
Distract Assailant en[ 1

Dolorous Motes en[ 3


Dream ill[ 5
Dream Casting ill[ 6

Drug Resistance en[ 1


Elation en[ 3

Endless Slumber enc 6


Entice Gift en[ 2

Evil Eye en[ 3


False Sending ill[ 6
False Vision ill[ 5
Familial Geas en[ 8
Fever Dream Ill 5
Forbidden Speechen[ 5
Freezing Glance en[ 6

Friendly Face ill[ 1

Geas, Lesser en[ 4


Geas/Quest en[ 6
Hallucinatory Terr ill[ 4
Heroism en[ 3
Heroism, Greater en[ 6

Hiss of Sleep en[ 7

Hood of the CobraIll 3


Ice Assassin ill[ 9

Illusory Feast ill[ 5


Illusory Pit ill[ 6
Illusory Script ill[ 3
Illusory Wall ill[f 4
Incite en[ 1

Inhibit en[ 1
Inquisition en[ 5
Insanity en[ 7

Instant Diversion ill[f 1

Invisibility, Superi ill[ 8


Leomund's Trap ill[ 2
Maddening Whisp en[ 8

Magic Impedimentabj 8

Magic Mouth ill[ 2


Mask of the Ideal Ill[ 3

Masochism en[ 2

Mechanus Mind en[ 2

Melf's Slumber Ar enc 4

Mesmerizing Glar en[ 3


Mindless Rage en[ 2
Mindrape en[ 9

Mirage Arcana ill[ 5

Miser's Envy en[ 3


Net of Shadows ill[ 1

Nightmare ill[ 5

Nightmare Terrain Ill 4


Nystul's Magic Au ill[ 1

Otto's Irresistible en[ 8


Pall of Twilight Ill[ 3

Permanent Image ill[f 6

Persistent Image ill[f 5

Phantasmal Assailill[ 2

Phantasmal Killer ill[ 4


Phantasmal StrangIll 3

Phantom Foe ill[ 2


Phantom Guardia ill[f 3

Physical Impedim abj 8

Plague of Nightmaen[ 8
Power Word Deaf enc 3
Power Word Disabenc 5
Power Word Distraenc 4
Power Word Fatig enc 1

Power Word Maladenc 3


Power Word Nausenc 6
Power Word Pain enc 1
Power Word Petrifenc 8
Power Word Sickeenc 2

Power Word Wea enc 3


Programmed Amneen[ 9
Programmed Imagill[f 6

Protective Field abj 2

Proud Arrogance en[ 2


Rage en[ 3

Ray of Dizziness en[ 3

Ray of Stupidity en[ 2

Reality Blind ill[ 3


Rebuke en[ 2
Rebuke, Final en[ 7
Rebuke, Greater en[ 4

Reflective Disguis ill[ 2


Reflective Disgui ill[ 6
Retributive Image Ill[ 5
Sacrificial Skill en[ 1
Sadism en[ 2

Sap Strength en[ 2


Secret Weapon ill( 1

Sensory Deprivati ill[ 4

Serene Visage ill[ 1

Shades ill[ 9
Shadow Binding ill[ 3
Shadow Cache ill[ 3

Shadow Conjurati ill[ 4


Shadow Conjuratioill[ 7
Shadow Evocatio ill[ 5
Shadow Evocationill[ 8
Shadow Form ill[ 5
Shadow Guardian ill[ 5
Shadow Hand ill[ 5

Shadow Mask ill[ 2

Shadow Radianceill[ 2
Shadow Spray ill[ 2

Shadow Well ill[ 4


Shadowfade ill[ 5
Shadowy Grapple ill[ 6

Shifting Paths ill[ 8

Shock and Awe en[ 1

Silent Portal ill[ 0

Simulacrum ill[ 7
Sirens's Call en[ 4

Sleep Mote en[ 5


Solipism ill[ 7

Spectral Weapon ill[ 3


Sting Ray en[ 2
Stupor en[ 1
Suppress Breath en[ 3

Suspended Silencill[ 3
Symbol of Insanityen[ 8

Symbol of Persua en[ 6


Symbol of Sleep en[ 5

Symbol of Stunninen[ 7
Symbol of Thirst en[ 6

Sympathy en[ 8
Symphonic Night en[ 7

Tasha's Hideous Len[ 2


Tormenting Thirst enc 3
Torrent of Tears enc 2

Transfix en[ 7
Unfettered Grasp enc 2
Unnerving Gaze ill[ 0

Vecna's Malevolenenc 4

Ventriloquism ill[f 1
Wages of Sin en[ 6

Wall of Gloom ill[ 2


Warcry en[ 3

Weird ill[ 9
Wrathful Castigati en[ 8

Yoke of Mercy en[ 2


-------------------------Lev -1
-------------------------Lev 1
-------------------------Lev 2
-------------------------Lev 3
-------------------------Lev 4
-------------------------Lev 5
-------------------------Lev 6
-------------------------Lev 7
-------------------------Lev 8
-------------------------Lev 9
Dread Necromancer Nec Spells Sorted

Dread Necromancer Nec Type Sorted


Dread Necromancer Nec Spells

Dread Necromancer Nec Type

Spell Level Sorted


Spell Level

Select Advanced Learning


Select Advanced Learning
Select Advanced Learning
Select Advanced Learning

CasterLvl
SelectedCaster
CasterMod
MaxCastable

AlignmentMatters
TblSelectedSpells
SelectsSpellsKnown
WarmageBonusDmg
Advanced Learning Select Advanced Lea Select Advanced Learning
--------------------- 1 -------------------------Level 1-------ChaosBonusCasterLvl
Aboleth Curse nec 4 Backbiter nec 1 EvilBonusCasterLvl
Blade of Blo nec 1 GoodBonusCasterLvl
Absorb Strength nec[ 4 Death Grima nec[ 1 HealBonusCasterLvl
Death's Call nec 1 DivBonusCasterLvl
Necrotic Awa nec 1 LawBonusCasterLvl
Parching Tou nec 1 CreatBonusCasterLvl
Reaving Auranec[ 1 NecBonusCasterLvl
Shivering To nec 1 IllBonusCasterLvl
Spirit Worm nec 1 AbjBonusCasterLvl
Sunstroke nec 1 SummBonusCasterLvl
--------------------- 2 -------------------------Level 2-------Prepares Seplls
Bone Chill nec 2 HealerBonusCure
Bonefiddle nec 2
Curse of Imp nec 2
Dance of Rui nec[ 2
Death Armor nec 2
Desiccate nec 2
Desiccating nec 2
Esclating En nec 2
Ghoul Glyph nec 2
Affliction nec 4 Heat Leech nec 2
Life Bolt nec 2
Mask Spell ill 2
Necrotic Cystnec[ 2
Necrotic Scrynec[ 2
Ray of Sickn nec 2
Ray of Weak nec 2
Shriveling nec[ 2
Shroud of Unnec 2
Slow Consumnec[ 2
Spawn Screenec 2
Stolen Breat nec[ 2
Wracking To nec 2
--------------------- 3 -------------------------Level 3--------------------------
Blood Snow nec 3
Crown of the nec 3
Curse of Imp nec 3
Disrupt Unde nec 3
Handfang nec[ 3
Healing Touc nec 3
Incorporeal nec[ 3
Junglerazer nec 3
Mind Poison nec 3
Necrotic Bloanec[ 3
Prickling Tor nec 3
Red Fester nec[ 3
Shivering To nec 3
Skull Watch nec 3
Spider Poiso nec 3
Thin Air nec 3
Undead Lieutnec 3
Undead Torc nec 3
--------------------- 4 -------------------------Level 4--------------------------
Aboleth Curs nec 4
Absorb Stren nec[ 4
Affliction nec 4
Animate Objetra 4
Burning Bloo nec 4
Finger of Ag nec 4
Grim Revengnec[ 4
Horrid Sickn nec 4
Liquid Pain nec 4
Mindfrost nec 4
Necrotic Domnec[ 4
Animate Legion nec[ 5 Plague Carrienec[ 4
Animate Object, L tra 4 Rebuking Brenec 4
Seed of Undenec 4
Touch of Yea nec 4
Wither nec 4
--------------------- 5 -------------------------Level 5--------------------------
Animate Leginec[ 5
Channeled Lifnec 5
Choking San nec 5
Cryptwarden'nec[ 5
Death Throe nec 5
Gelid Blood nec 5
Graymantle nec 5
Haunt Shift nec 5
Miasma of Ennec 5
Necrotic Bursnec[ 5
Night's Care nec[ 5 Night's Caress (nec[evil])
Power Leech nec[ 5
Sicken Evil nec 5
Soul Shackle nec[ 5
Spiritwall nec 5
Stop Heart nec[ 5
Symbol of Panec[ 5 Symbol of Pain (nec[evil])
Thalassemia nec 5
Touch of Vec nec[ 5
Wrack nec[ 5
--------------------- 6 -------------------------Level 6--------------------------
Ashen Union nec 6
Aura of Terro nec 6
Blackwater Tanec 6
Consume Lik nec[ 6
Contagion, Mnec[ 6
Desiccate, M nec 6
Ectoplasmic nec[ 6
Fleshshiver nec 6
Ghoul Gauntlnec 6
Heartfreeze nec 6
Imperious Gl nec 6
Incorporeal nec 6
Mummify nec 6
Necrotic Erupnec[ 6
Opalescent Gnec 6
Ray of Entro nec 6
Revive Unde nec[ 6
Spectral Tou nec 6
Arrow of Bone nec 7 Symbol of Fenec 6 Symbol of Fear (nec[fear,mind])
Waves of Colnec 6
--------------------- 7 -------------------------Level 7--------------------------
Ashen Union nec 6 Arrow of Bon nec 7
Avasculate nec 7
Awaken Und nec[ 7
Barghest's F nec[ 7
Energy Ebb nec[ 7
Evil Glare nec[ 7
Kiss of the V nec 7
Necrotic Cur nec[ 7
Necrotic Tumnec[ 7
Phoenix Fire nec 7
Astral Projection nec 9 Pulse of Hat nec[ 7
Retributive E nec 7
Righteous Gl nec 7
Seed of Undenec 7
Sword of Dar nec[ 7
Symbol of W nec 7 Symbol of Weakness (nec)
--------------------- 8 -------------------------Level 8--------------------------
Avascular Manec 8
Bestow Cursenec 8
Blackfire nec[ 8
Clone nec 8 Clone (nec)
Gutwrench nec 8
Aura of Terror nec 6 Heart of Sto nec 8
Last Judgem nec 8
Avascular Mass nec 8 Necrotic Em nec[ 8
Avasculate nec 7 Plague nec[ 8
Skeletal Gua nec[ 8
Steal Life nec[ 8
Touch of the nec 8
Veil of Undeanec[ 8
--------------------- 9 -------------------------Level 9--------------------------
Awaken Undead nec[ 7 Astral Projec nec 9 Astral Projection (nec)
Enervating B nec 9
Necrotic Termnec[ 9
Sanctify the nec 9
Soul Bind nec 9 Soul Bind (nec)

Backbiter nec 1
Barghest's Feast nec[ 7

Bestow Curse, Gr nec 8


Blackfire nec[ 8

Blackwater Taint nec 6

Blade of Blood nec 1


Blood Snow nec 3

Bone Chill nec 2

Bonefiddle nec 2
Burning Blood nec 4
Channeled Lifethenec 5
Choking Sands nec 5

Clone nec 8
Consume Likenes nec[ 6

Contagion, Mass nec[ 6


Crown of the Gravnec 3

Cryptwarden's Gr nec[ 5

Curse of Impendinnec 2
Curse of Impendi nec 3

Dance of Ruin nec[ 2


Death Armor nec 2

Death Grimace nec[ 1

Death Throes nec 5

Death's Call nec 1


Desiccate nec 2
Desiccate, Mass nec 6
Desiccating Bubbl nec 2
Disrupt Undead, Gnec 3
Ectoplasmic Enha nec[ 6

Energy Ebb nec[ 7


Enervating Breath nec 9

Esclating Enfeebl nec 2

Evil Glare nec[ 7


Finger of Agony nec 4
Fleshshiver nec 6
Gelid Blood nec 5

Ghoul Gauntlet nec 6

Ghoul Glyph nec 2


Graymantle nec 5

Grim Revenge nec[ 4

Gutwrench nec 8
Handfang nec[ 3

Haunt Shift nec 5

Healing Touch nec 3

Heart of Stone nec 8

Heartfreeze nec 6

Heat Leech nec 2


Horrid Sickness nec 4
Imperious Glare nec 6

Incorporeal Enha nec[ 3


Incorporeal Nova nec 6
Junglerazer nec 3

Kiss of the Vampir nec 7

Last Judgement nec 8


Life Bolt nec 2

Liquid Pain nec 4


Mask Spell ill 2
Miasma of Entrop nec 5

Mind Poison nec 3


Mindfrost nec 4
Mummify nec 6

Necrotic Awarene nec 1


Necrotic Bloat nec[ 3
Necrotic Burst nec[ 5
Necrotic Curse nec[ 7
Necrotic Cyst nec[ 2
Necrotic Dominati nec[ 4
Necrotic Empowe nec[ 8
Necrotic Eruption nec[ 6
Necrotic Scrying nec[ 2
Necrotic Terminati nec[ 9
Necrotic Tumor nec[ 7

Night's Caress nec[ 5


Opalescent Glare nec 6
Parching Touch nec 1

Phoenix Fire nec 7

Plague nec[ 8
Plague Carrier nec[ 4
Power Leech nec[ 5
Prickling Torment nec 3

Pulse of Hate nec[ 7


Ray of Entropy nec 6

Ray of Sickness nec 2

Ray of Weakness nec 2

Reaving Aura nec[ 1


Rebuking Breath nec 4

Red Fester nec[ 3


Retributive Enervanec 7

Revive Undead nec[ 6

Righteous Glare nec 7


Sanctify the Wick nec 9
Seed of Undeath nec 4
Seed of Undeath, nec 7
Shivering Touch nec 3
Shivering Touch, nec 1

Shriveling nec[ 2

Shroud of Undeat nec 2


Sicken Evil nec 5
Skeletal Guard nec[ 8

Skull Watch nec 3

Slow Consumptio nec[ 2


Soul Bind nec 9

Soul Shackles nec[ 5

Spawn Screen nec 2

Spectral Touch nec 6


Spider Poison nec 3

Spirit Worm nec 1

Spiritwall nec 5
Steal Life nec[ 8

Stolen Breath nec[ 2

Stop Heart nec[ 5


Sunstroke nec 1
Sword of Darknes nec[ 7

Symbol of Fear nec 6

Symbol of Pain nec[ 5

Symbol of Weakn nec 7

Thalassemia nec 5

Thin Air nec 3


Touch of the Grav nec 8
Touch of Vecna nec[ 5
Touch of Years nec 4
Undead Lieutenannec 3
Undead Torch nec 3
Veil of Undeath nec[ 8
Waves of Cold nec 6
Wither nec 4

Wrack nec[ 5

Wracking Touch nec 2


-------------------------Lev 1
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0
0
0
0
0
0
0
0
0
0
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1
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Abr TLA LvlsAu20 Lvls
1 Select Class
2 Barbarian Bbn Bbn 0 0
3 Bard Brd Brd 0 0
4 Cleric Clr Clr 0 0
5 Druid Drd Drd 0 0
6 Fighter Ftr Ftr 0 0
7 Monk Mnk Mnk 0 0
8 Paladin Pal Pal 0 0
9 Ranger Rgr Rgr 0 0
10 Rogue Rog Rog 0 0
11 Sorcerer Sor Sor 0 0
12 Wizard Wiz Wiz 0 0
13 Universal Caster Uni Uni 0 0
14 – Base Classes Players Handbook II – 1
15 Beguiler Beg Beg 0 0
16 Dragon Shaman DrSh DrSh 0 0
17 Duskblade DuB DuB 0 0
18 Knight Kni Kni 0 0
19 – Base Classes Complete Warrior – 0 1
20 Hexblade Hxb HxB 0 0
21 Samurai Sam Sam 0 0
22 Swashbuckler Swb Sws 0 0
23 – Base Classes Complete Divine – 1
24 Favored Soul Fav FvS 0 0
25 Shugenja Shg Shj 0 0
26 Spirit Shaman Spr Smn 0 0
27 – Base Classes Complete Arcane – 1
28 Warlock Wlk Wrl 0 0
29 Warmage Wmg Wrm 0 0
30 Wu Jen WuJ WuJ 0 0
31 – Base Classes Complete Adventurer – 1
32 Ninja Nin Nja 0 0
33 Scout Sct Sct 0 0
34 Spellthief SpT SpT 0 0
35 – Base Classes Complete Psionics – 1
36 Ardent Ardt Ardt 0 0
37 Divine Mind DvMd DvMd 0 0
38 Lurk Lrk Lrk 0 0
39 – Base Classes Heroes of Horror – 1
40 Archivist Arv Arv 0 0
41 Dread Necromancer DrN DrN 0 0
42 – Base Classes Dungeonscape – 1
43 Factotum Fct Fct 0 0
44 – Base Classes Tome of Battle – 1
45 Crusader Cru Cru 0 0
46 Swordsage SwSa SwSa 0 0
47 Warblade Wbl Wbl 0 0
48 – Base Classes Miniatures Handbook – 1
49 Healer Hlr Hlr 0 0
50 Marshal Msh Mrs 0 0
51 – Base Classes Expanded Psionics Handbook – 1
52 Psion Psi Psi 0 0
53 Psychic Warrior Psw Psw 0 0
54 Soulknife Skf Sou 0 0
55 Wilder Wld Wld 0 0
56 – Racial Paragon Classes Unearthed Arcana – 0 1
57 Drow Paragon DrPg DrPg 0 0
58 Dwarf Paragon DwPg DwPg 0 0
59 Elf Paragon Epg Epg 0 0
60 Gnome Paragon GnPg GnPg 0 0
61 Half-Dragon Paragon HDPg HDPg 0 0
62 Half-Elf Paragon HEPg HEPg 0 0
63 Half-Orc Paragon HOPg HOPg 0 0
64 Halfling Paragon HaPg HaPg 0 0
65 Human Paragon HuPg HuPg 0 0
66 Orc Paragon Opg Opg 0 0
67 Tiefling Paragon TPg TPg 0 0
68 – Base Classes Eberron Campaign Setting – 1
69 Artificer Art Afc 0 0
70 – Base Classes Dragonlance Campaign Setting – 1
71 Mystic Mys Mys 0 0
72 Noble Nob Nob 0 0
73 -- Base Classes Age of Mortals -- 1
74 Mariner Mar Mar 0 0
75 -- Base Classes Players Companion -- 1
76 Exemplar Exl Exl 0 0
77 Friar Far Far 0 0
78 Inventor Itr Itr 0 0
79 Magnifico Mnf Mnf 0 0
80 – NPC Classes – 1
81 Adept Adp Adp 0 0
82 Aristocrat Ari Ari 0 0
83 Commoner Com Com 0 0
84 Expert Exp Exp 0 0
85 Warrior War War 0 0
86 Prophet Pro Pro 0 0
87 – Prestige Classes DMG – 1
88 Arcane Archer Arc Arc 0 0
89 Arcane Trickster ArT ArT 0 0
90 Archmage Acm Arm 0 0
91 Assassin Asn Asn 0 0
92 Blackguard Blk Blk 0 0
93 Dragon Disciple DgD DgD 0 0
94 Duelist Due Due 0 0
95 Dwarven Defender Def DwD 0 0
96 Eldritch Knight ElK ElK 0 0
97 Hierophant Hie Hie 0 0
98 Horizon Walker HoW HoW 0 0
99 Loremaster Lor Lor 0 0
100 Mystic Theurge MyT MyT 0 0
101 Red Wizard Red RWz 0 0
102 Shadowdancer Shd Shd 0 0
103 Thaumaturgist Thm Thm 0 0
104 – Prestige Classes Complete Warrior – 1
105 Bear Warrior Bwa Bwa 0 0
106 Bladesinger Bld Bds 0 0
107 Cavalier Cav Cav 0 0
108 Dark Hunter DrH DrH 0 0
109 Darkwood Stalker DkS DkS 0 0
110 Dervish Drv Dvs 0 0
111 Drunken Master Drk DrM 0 0
112 Exotic Weapon Master EWM EWM 0 0
113 Eye of Gruumsh Eye Eye 0 0
114 Frenzied Berserker Frb FBk 0 0
115 Gnome Giant-Slayer GGS GGS 0 0
116 Halfling Outrider Out HfO 0 0
117 Hulking Hurler HkH HkH 0 0
118 Hunter of the Dead HoD HoD 0 0
119 Invisible Blade Inv Inv 0 0
120 Justiciar Jus Jus 0 0
121 Kensai Ken Ken 0 0
122 Knight of the Chalice KoC KoC 0 0
123 Knight Protector KnP KnP 0 0
124 Master Thrower MaT MaT 0 0
125 Master of the Unseen Hand MUH MUH 0 0
126 Mindspy Msp Msp 0 0
127 Nature's Warrior NWr NWr 0 0
128 Occult Slayer Occ Occ 0 0
129 Order of the Bow Initiate Obw OoB 0 0
130 Purple Dragon Knight Prp PDK 0 0
131 Rage Mage RaM RaM 0 0
132 Ravager Rav Rav 0 0
133 Reaping Mauler ReM ReM 0 0
134 Ronin Ron Ron 0 0
135 Spellsword Sps Sps 0 0
136 Stonelord Sto Sto 0 0
137 Tattooed Monk Ttm TtM 0 0
138 Thayan Knight Thk Thy 0 0
139 War Chanter Wch WrC 0 0
140 Warshaper Wrp Wrp 0 0
141 – Prestige Classes Complete Divine – 1
142 Black Flame Zealot BFZ BFZ 0 0
143 Blighter Bli Bli 0 0
144 Church Inquisitor ChI ChI 0 0
145 Consecrated Harrier CoH CoH 0 0
146 Contemplative Con Con 0 0
147 Divine Crusader Dvc DvC 0 0
148 Divine Oracle DiO DiO 0 0
149 Entropomancer Ent Ent 0 0
150 Evangelist Eva Eva 0 0
151 Geomancer Geo Geo 0 0
152 Holy Liberator HoL HoL 0 0
153 Hospitaler Hos Hos 0 0
154 Pious Templar Tem Tem 0 0
155 Radiant Servant of Pelor RSP RSP 0 0
156 Rainbow Servant RnS RnS 0 0
157 Sacred Exorcist SaE SaE 0 0
158 Sacred Fist SaF SaF 0 0
159 Seeker of the Misty Isle SMI SMI 0 0
160 Shining Blade of Heironeous SBH SBH 0 0
161 Stormlord StL StL 0 0
162 Temple Raider of Olidammara Rdr Rdr 0 0
163 Ur-Priest UrP UrP 0 0
164 Void Disciple VdD VdD 0 0
165 Warpriest Wrp WaP 0 0
166 – Prestige Classes Complete Arcane – 1
167 Acolyte of the Skin AoS AoS 0 0
168 Alienist Ali Ali 0 0
169 Argent Savant ArS ArS 0 0
170 Blood Magus Blo Blo 0 0
171 Effigy Master EfM EfM 0 0
172 Elemental Savant ElS ElS 0 0
173 Enlightened Fist EnF EnF 0 0
174 Fatespinner FtS FtS 0 0
175 Geometer Gmt Gmt 0 0
176 Green Star Adept GSA GSA 0 0
177 Initiate of the Sevenfold Veil ISV ISV 0 0
178 Mage of the Arcane Order MoA MoA 0 0
179 Master Transmogrifist MTr MTr 0 0
180 Mindbender Mnb Mnb 0 0
181 Seeker of the Song See See 0 0
182 Sublime Chord Sub Sub 0 0
183 Suel Arcanamach SuA SuA 0 0
184 Wayfarer Guide Way Way 0 0
185 Wild Mage WiM WiM 0 0
186 – Prestige Classes Complete Adventurer – 1
187 Apelord Ape Ape 0 0
188 Bearlord Ber Ber 0 0
189 Birdlord Bir Bir 0 0
190 Catlord Cat Cat 0 0
191 Horselord Hrs Hrs 0 0
192 Sharklord Shk Shk 0 0
193 Snakelord Snk Snk 0 0
194 Wolflord Wlf Wlf 0 0
195 Beastmaster Bsm Bsm 0 0
196 Bloodhound Bld Bld 0 0
197 Daggerspell Mage DaM DaM 0 0
198 Daggerspell Shaper DaS DaS 0 0
199 Dread Pirate Pir Pir 0 0
200 Dungeon Delver Dun Dun 0 0
201 Exemplar Exr Exr 0 0
202 Fochulcan Lyrist FoL FoL 0 0
203 Ghost-Faced Killer GhK GhK 0 0
204 Highland Stalker HiS HiS 0 0
205 Maester Mae Mae 0 0
206 Master of Many Forms MMF MMF 0 0
207 Nightsong Enforcer NsE NsE 0 0
208 Nightsong Infiltrator NsI NsI 0 0
209 Ollam Oll Oll 0 0
210 Shadowbane Inquisitor ShI ShI 0 0
211 Shadowbane Stalker SbS SbS 0 0
212 Shadowmind Shm Shm 0 0
213 Spymaster Spy Spy 0 0
214 Streetfighter Stf Stf 0 0
215 Tempest Tmp Tmp 0 0
216 Thief-Acrobat Acr Acr 0 0
217 Vigilante Vig Vig 0 0
218 Virtuoso Vir Vir 0 0
219 Wild Plains Outrider WPO WPO 0 0
220 – Prestige Classes Complete Psionic – 1
221 Anarchic Initiate ArIt ArIt 0 0
222 Ebon Saint EbSt EbSt 0 0
223 Ectopic Adept EcAd EcAd 0 0
224 Flayerspawn Psychic FsPs FsPs 0 0
225 Illumine Soul IlSl IlSl 0 0
226 Soulbow SlBw SlBw 0 0
227 Storm Disciple StDs StDs 0 0
228 Zerth Cenobite ZtCb ZtCb 0 0
229 – Presitge Classes Complete Mage – 1
230 Abjurant Champion AbJ AbJ 0 0
231 Eldritch Disciple ElD ElD 0 0
232 Eldritch Theruge ElT ElT 0 0
233 Enlightened Spirit EnS EnS 0 0
234 Holy Scourge HSC HSC 0 0
235 Lyric Thaumaturge LyT LyT 0 0
236 Master Specialist MstS MstS 0 0
237 Nightmare Spinner NSp NSp 0 0
238 Ultimate Magus UlM UlM 0 0
239 Unseen Seer UnS UnS 0 0
240 Wild Soul WSl WSl 0 0
241 – Prestige Classes Complete Scoundrel – 1
242 Avenging Executioner AvE AvE 0 0
243 Battle Trickster BtT BtT 0 0
244 Cloaked Dancer ClD ClD 0 0
245 Combat Trapsmith CTr CTr 0 0
246 Fortune's Friend FFr FFr 0 0
247 Gray Guard GrG GrG 0 0
248 Magical Trickster MagT MagT 0 0
249 Malconvoker Mal Mal 0 0
250 Master of Masks MoM MoM 0 0
251 Mountebank Mou Mou 0 0
252 Psibond Agent PsA PsA 0 0
253 Spellwarp Sniper SpwS SpwS 0 0
254 Uncanny Trickster UnT UnT 0 0
255 – Prestige Classes Complete Champion – 1
256 Fist of the Forest FoF FoF 0 0
257 Forest Reeve FoR FoR 0 0
258 Holt Warden HltW HltW 0 0
259 Mythic Exemplar MyE MyE 0 0
260 Ordained Champion OrdC OrdC 0 0
261 Paragnostic Apostle PrgA PrgA 0 0
262 Paragnostic Initiate PrgI PrgI 0 0
263 Sanctified One SaO SaO 0 0
264 Shadowspy ShaS ShaS 0 0
265 Shadowstriker ShtS ShtS 0 0
266 Squire of Legend SoL SoL 0 0
267 – Prestige Classes Races of Stone – 0 1
268 Battlesmith Bts Bts 0 0
269 Blade Bravo BBo BBo 0 0
270 Cragtop Archer CrA CrA 0 0
271 Dawncaller DnC DnC 0 0
272 Deepwarden Dwn Dwn 0 0
273 Divine Prankster DvP DvP 0 0
274 Earth Dreamer ErD ErD 0 0
275 Goliath Liberator GlL GlL 0 0
276 Iron Mind InM InM 0 0
277 Peregrine Runner PrR PrR 0 0
278 Runesmith RuS RuS 0 0
279 Shadowcraft Mage ScM ScM 0 0
280 Stoneblessed Stb Stb 0 0
281 Stonedeath Assassin SdA SdA 0 0
282 Stonespeaker Guardian SsG SsG 0 0
283 – Prestige Classes Races of Destiny – 1
284 Chameleon Cml Cml 0 0
285 Loredelver Ldl Ldl 0 0
286 Menacing Brute MBr MBr 0 0
287 Outcast Champion OCh OCh 0 0
288 Scar Enforcer ScE ScE 0 0
289 Shadow Sentinel ShS ShS 0 0
290 Urban Soul UrS UrS 0 0
291 – Prestige Classes Races of the Wild – 1
292 Arcane Hierophant ArH ArH 0 0
293 Champion of Corellon Larethian ChC ChC 0 0
294 Luckstealer LkS LkS 0 0
295 Ruathar Rua Rua 0 0
296 Skypledged SkP SkP 0 0
297 Stormtalon StT StT 0 0
298 Whisperknife WsK WsK 0 0
299 Wildrunner WlR WlR 0 0
300 – Prestige Classes Races of the Dragon – 1
301 Disciple of the Eye DoE DoE 0 0
302 Dracolexi Dcx Dcx 0 0
303 Dragon Devotee DDv DDv 0 0
304 Dragonheart Mage DhM DhM 0 0
305 Singer of Concordance SoC Soc 0 0
306 – Prestige Classes Frostburn – 1
307 Cloud Anchorite ClA ClA 0 0
308 Cryokineticist Crk Crk 0 0
309 Disciple of Thyrm DoT DoT 0 0
310 Frost Mage FrMg FrMg 0 0
311 Frostrager FrR FrR 0 0
312 Knight of the Iron Glacier KIG KIG 0 0
313 Primeval Prm Prm 0 0
314 Rimefire Witch RmW RmW 0 0
315 Stormsinger StS StS 0 0
316 Winterhaunt of Iborghu WoI WoI 0 0
317 – Prestige Classes Sandstorm – 1
318 Ashworm Dragoon AwD AwD 0 0
319 Lord of Tides LTI LTI 0 0
320 Sand Shaper SSh SSh 0 0
321 Scion of Tem-Et-Nu STN STN 0 0
322 Scorpion Heritor ScH ScH 0 0
323 Walker in the Waste WiW WiW 0 0
324 – Prestige Classes Stormwrack – 1
325 Knight of the Pearl KotP KotP 0 0
326 Legendary Captain LdC LdC 0 0
327 Leviathan Hunter LvH LvH 0 0
328 Scarlet Corsair ScC ScC 0 0
329 Sea Witch SWh SWh 0 0
330 Stormcaster StC StC 0 0
331 Wavekeeper Wvk Wvk 0 0
332 – Prestige Classes Heroes of Battle – 1
333 Combat Medic Med CMd 0 0
334 Dread Commando DCm DCm 0 0
335 Legendary Leader LLd LLd 0 0
336 War Weaver WWv WWv 0 0
337 – Prestige Classes Heroes of Horror – 1
338 Corrupt Avenger CoA CoA 0 0
339 Death Delver DeD DeD 0 0
340 Dread Witch DWh DWh 0 0
341 Fiend-Blooded FBd FBd 0 0
342 Purifier of the Hallowed Doctrine PHD PHD 0 0
343 Tainted Scholar TSl TSl 0 0
344 – Prestige Classes Dungeonscape – 1
345 Beast Heart Adept BHA BHA 0 0
346 Trapsmith Trsm Trsm 0 0
347 – NPC Only Prestige Classes Dungeonscape – 1
348 Dungeon Lord DgL DgL 0 0
349 – Prestige Classes Tome of Battle – 1
350 Bloodclaw Master BcM BcM 0 0
351 Bloodstorm Blade BsB BsB 0 0
352 Deepstone Sentinel DsS DsS 0 0
353 Eternal Blade EtB EtB 0 0
354 Jade Phoenix Mage JPM JPM 0 0
355 Master Of Nine MasN MasN 0 0
356 Ruby Knight Vindicator RKV RKV 0 0
357 Shadow Sun Ninja SSN SSN 0 0
358 – Prestige Classes Miniatures Handbook – 1
359 Bonded Summoner Sum Bnd 0 0
360 Dragon Samurai Dsm DSm 0 0
361 Havoc Mage HvM HvM 0 0
362 Skullclan Hunter Htr Skl 0 0
363 Tactical Soldier Tct Tct 0 0
364 War Hulk Hlk WHk 0 0
365 Warchief Wcf Wcf 0 0
366 – Prestige Classes Expanded Psionics Handbook – 1
367 Cerebremancer Ceb Ceb 0 0
368 Elocater Elo Elo 0 0
369 Fist of Zuoken FoZ FoZ 0 0
370 Illithid Slayer IlS IlS 0 0
371 Metamind Mta Mta 0 0
372 Psion Uncarnate PsU PsU 0 0
373 Pyrokineticist Pyr Pyr 0 0
374 Thrallheard Thr Thr 0 0
375 War Mind WMd WMd 0 0
376 – Prestige Classes Planar Handbook – 1
377 Defiant Def Def 0 0
378 DoomLord DLd DLd 0 0
379 Fatemaker FMk FMk 0 0
380 Visionary Seeker VSk VSk 0 0
381 Ardent Dilettante Adt Adt 0 0
382 Cipher Adept Cad Cad 0 0
383 Chaotician Cht Cht 0 0
384 Astral Dancer AsD AsD 0 0
385 Elemental Warrior ElW ElW 0 0
386 – Prestige Classes Living Greyhawk – 1
387 Darkhagard Dkh Dkh 0 0
388 Knight of the Chase KCh KCh 0 0
389 Mask of Johydee MoJ MoJ 0 0
390 Silent One SiO SiO 0 0
391 Vetha Vth Vth 0 0
392 – Prestige Classes Players Guide to Faerun – 1
393 Arcane Devotee Dev Dev 0 0
394 Divine Champion Chm Chm 0 0
395 Divine Disciple Dis Dis 0 0
396 Divine Seeker Skr Skr 0 0
397 Evereskan Tomb Guardian ETG ETG 0 0
398 Eye of Horus-Re EHR EHR 0 0
399 Hammer of Moradin HoM HoM 0 0
400 Harper Agent Hrp Hrp 0 0
401 Hathran Hth Hth 0 0
402 Incantatrix Itx Itx 0 0
403 Justiciar of Tyr Tyr Tyr 0 0
404 Monk of the Long Death MLD MLD 0 0
405 Morninglord of Lathander MoL MoL 0 0
406 Runecaster Rnc Rnc 0 0
407 Shaaryan Hunter ShH ShH 0 0
408 Shadow Adept Sha Sha 0 0
409 Shadow Thief of Amn STA STA 0 0
410 Spellguard of Silverymoon SoS SoS 0 0
411 Zhentarim Spy ZSp ZSp 0 0
412 – Prestige Classes Faiths and Pantheons – 1
413 Arachne Ara Ara 0 0
414 Auspician Aus Aus 0 0
415 Doomguide DmG DmG 0 0
416 Dreadmaster DdM DdM 0 0
417 Dweomerkeeper Dwe Dwe 0 0
418 Elemental Archon ElA ElA 0 0
419 Forest Master FrM FrM 0 0
420 Goldeye GdE GdE 0 0
421 Heartwarder HtW HtW 0 0
422 Horned Harbinger HrH HrH 0 0
423 Nightcloak NtC NtC 0 0
424 Ocular Adept OcA OcA 0 0
425 Silverstar SvS SvS 0 0
426 Strifeleader SfL SfL 0 0
427 Sword Dancer Swd SwD 0 0
428 Techsmith Tec Tec 0 0
429 Waveservant WvS WvS 0 0
430 Wearer of Purple WoP WoP 0 0
431 Windwalker WdW WdW 0 0
432 – Prestige Classes Magic of Faerun – 1
433 Gnome Artificer GnA GnA 0 0
434 Guild Wizard of Waterdeep GWW GWW 0 0
435 Harper Mage HpM HpM 0 0
436 Harper Priest HpP HpP 0 0
437 Mage-Killer MgK MgK 0 0
438 Master Alchemist MsA MsA 0 0
439 Mystic Wanderer MyW MyW 0 0
440 Spelldancer SpD SpD 0 0
441 Spellfire Channeler SfC SfC 0 0
442 War Wizard of Cormyr WWC WWC 0 0
443 – Prestige Classes Races of Faerun – 1
444 Battlerager Btr Btr 0 0
445 Breachgnome BrG BrG 0 0
446 Elven High Mage EHM EHM 0 0
447 Great Rift Skyguard GRS GRS 0 0
448 Orc Warlord OcW OcW 0 0
449 Spellsinger SplS SplS 0 0
450 Warrior Skald WrS WrS 0 0
451 Warsling Sniper WsS WsS 0 0
452 – Prestige Classes Underdark – 1
453 Arachnomancer ANR ANR 0 0
454 Cave Lord CvL CvL 0 0
455 Deep Diviner DDR DDR 0 0
456 Drow Judicator DWJ DWJ 0 0
457 Illithid Body Tamer IBT IBT 0 0
458 Imaskari Vengeance Taker IVT IVT 0 0
459 Inquisitor of the Drowning Goddess IDG IGD 0 0
460 Prime Underdark Guide PUG PUG 0 0
461 Sea Mother Whip SMW SMW 0 0
462 Shadowcrafter SDC SDC 0 0
463 Vermin Keeper VKP VKP 0 0
464 Yathchol Webrider YWR YWR 0 0
465 – Prestige Classes Champoins of Ruin – 1
466 Black Blood Cultist BBC BBC 0 0
467 Justice of Weald and Woe JWW JWW 0 0
468 Night Mask Deathbringer NMD NMD 0 0
469 Shade Hunter SaH SaH 0 0
470 Thayan Gladiator ThG ThG 0 0
471 Vengeance Knight Vek Vek 0 0
472 – Prestige Classes Champions of Valor – 1
473 Knight of the Flying Hunt KoFH KoFH 0 0
474 Knight of the Weave KoW KoW 0 0
475 Moonsea Skysentinal MsSk MsSk 0 0
476 Triadic Knight TriK TriK 0 0
477 – Prestige Classes Silver Marches – 1
478 Giant-Killer GiK GiK 0 0
479 Hordebreaker HdB HdB 0 0
480 Knight-Errant of Silverymoon KES KES 0 0
481 Orc Scout OrS OrS 0 0
482 Peerless Archer PeA PeA 0 0
483 Wild Scout WdS WdS 0 0
484 – City of Splendors: Waterdeep – 1
485 Gray Hand Enforcer GHE GHE 0 0
486 Knight of the Blue Moon KBM KBM 0 0
487 Moonstar Agent MnsA MnsA 0 0
488 Sun Soul Monk SuSM SuSM 0 0
489 – Prestige Classes Eberron Campaign Setting – 1
490 Dragonmark Heir DmH DmH 0 0
491 Eldeen Ranger Eld ElR 0 0
492 Exorcist of the Silver Flame Esf ESF 0 0
493 Extreme Explorer ExE ExE 0 0
494 Heir of Siberys HSb HSb 0 0
495 Master Inquisitive Min Min 0 0
496 Warforged Juggernaut WfJ WfJ 0 0
497 Weretouched Master WtM WtM 0 0
498 – Prestige Classes Five Nations – 1
499 Knight Phantom KPh KPh 0 0
500 Dark Lantern DLt DLt 0 0
501 Cyran Avenger Cya Cya 0 0
502 Bone Knight BKt BKt 0 0
503 Silver Pyromancer Spyr Spyr 0 0
504 – Prestige Classes Races of Eberron – 1
505 Atavist Atv Atv 0 0
506 Cabinet Trickster CbT CbT 0 0
507 Moonspeaker MnSp MnSp 0 0
508 Quori Nightmare QrN QrN 0 0
509 Reachrunner RRn RRn 0 0
510 Recaster Rcst Rcst 0 0
511 Reforged Rfg Rfg 0 0
512 Spellcarved Soldier ScS ScS 0 0
513 – Prestige Classes Sharn: City of Towers – 1
514 Cannith Wand Adept CWA CWA 0 0
515 Citadel Elite CtE CtE 0 0
516 Sharn Skymage SSM SSM 0 0
517 – Prestige Classes Explorer's Handbook – 1
518 Cataclysm Mage CatM CatM 0 0
519 Thunder Guide TGU TGU 0 0
520 Windwright Captain WiC WiC 0 0
521 – Prestige Classes Secrets of Xendrik – 1
522 Landforged Walker LFW LFW 0 0
523 Primal Scholar PrS PrS 0 0
524 Scorpion Wraith ScW ScW 0 0
525 – Prestige Classes Player's Guide to Eberron – 1
526 High Elemental Binder HEB HEB 0 0
527 Revenant Blade RBl RBl 0 0
528 – Prestige Classes Magic of Eberron – 1
529 Alchemist Savant AlS AlS 0 0
530 Deadgrim Dgm Dgm 0 0
531 Dragon Prophet DrP DrP 0 0
532 Elemental Scion of Zilargo ESZ ESZ 0 0
533 Impure Prince IPr IPr 0 0
534 Quori Mindhunter QMh QMh 0 0
535 Renegade Mastermaker RMm RMm 0 0
536 Vigilant Sentinel of Aerenal VSA VSA 0 0
537 – Prestige Classes DragonLance Campaign Setting – 1
538 Knight of the Crown KnoC KnoC 0 0
539 Knight of the Sword KnoSw KnoSw 0 0
540 Knight of the Rose KnoR KnoR 0 0
541 Knight of the Lily KnoL KnoL 0 0
542 Knight of the Skull KnoSk KnoSk 0 0
543 Knight of the Thorn KnoT KnoT 0 0
544 Steel Legionnaire StLg StLg 0 0
545 Wizard of High Sorcery WoHS WoHS 0 0
546 Dragon Rider DrRi DrRi 0 0
547 Inquisitor Inq Inq 0 0
548 Legendary Tactician LgTa LgTa 0 0
549 Righteous Zealot RiZe RiZe 0 0
550 – Prestige Classes Bestiary of Krynn – 1
551 Ambient Tempest AmT AmT 0 0
552 Branch of Zivilyn BrZ BrZ 0 0
553 Child of Chemosh ChCh ChCh 0 0
554 Scourge of Chaos ScCh ScCh 0 0
555 – Prestige Classes Age of Mortals – 1
556 Academy Sorcerer AcS AcS 0 0
557 Citadel Mystic CMy CMy 0 0
558 Kender Nightstalker Nst Nst 0 0
559 Legion Mystic LMy LMy 0 0
560 Legion Scout LSc LSc 0 0
561 Legion Sorcerer LSo LSo 0 0
562 Master Ambassador MAm MAm 0 0
563 Nomad Shaman NoSh NoSh 0 0
564 Rogue Knight RKn RKn 0 0
565 Solamnic Auxiliary Mage SAMa SAMa 0 0
566 Spellfilch Sfi Sfi 0 0
567 War Mage WMa WMa 0 0
568 – Prestige Classes Draconomicon – 1
569 Dracolyte Drc Drc 0 0
570 Dragonkith DrK DrK 0 0
571 Dragonrider DgR DgR 0 0
572 Dragonslayer Drg DgS 0 0
573 Dragonsong Lyrist DSL DSL 0 0
574 Dragonstalker DSt DSt 0 0
575 Hoardstealer HSt HSt 0 0
576 Initiate of the Draconic Mysteries IDM IDM 0 0
577 Platinum Knight PlK PlK 0 0
578 Talon of Tiamat ToT ToT 0 0
579 Bloodscaled Fury BsF BsF 0 0
580 Disciple of Ashardalon DAsh DAsh 0 0
581 Dispassionate Watcher of Chronepsis DPW DPW 0 0
582 Dragon Ascendant DrgA DrgA 0 0
583 Elemental Master ElM ElM 0 0
584 Hidecarved Dragon HCD HCD 0 0
585 Sacred Warder of Bahamut SWB SWB 0 0
586 Unholy Ravager of Tiamat URT URT 0 0
587 – Prestige Classes Libris Mortis – 1
588 Death's Chosen DCh DCh 0 0
589 Dirgesinger Drs Drs 0 0
590 Master of Radiance MoR MoR 0 0
591 Master of Shrouds MoS MoS 0 0
592 Pale Master PMs PMs 0 0
593 Sacred Purifier SPf SPf 0 0
594 True Necromancer TNc TNc 0 0
595 – Undead Prestige Classes Libris Mortis – 1
596 Ephemeral Exemplar Eex Eex 0 0
597 Lurking Terror LkT LkT 0 0
598 Master Vampire MVp MVp 0 0
599 Tomb Warden TWd TWd 0 0
600 – Prestige Classes Lords of Madness – 0 1
601 Abolisher Abl Abl 0 0
602 Darkrunner DkR DkR 0 0
603 Fleshwarper Flw Flw 0 0
604 Keeper of the Cerulean Sign KoCS KoCS 0 0
605 Sanctified Mind SMd SMd 0 0
606 Topaz Guardian TzG TzG 0 0
607 – Prestige Classes Book of Vile Darkness – 1
608 Cancer Mage CcM CcM 0 0
609 Demonologist Dem Dem 0 0
610 Diabolist Dia Dia 0 0
611 Disciple of Asmodeus DoA DoA 0 0
612 Disciple of Baalzebul DoB DoB 0 0
613 Disciple of Dispater DoD DoD 0 0
614 Disciple of Mammon DMa DMa 0 0
615 Disciple of Mephistopheles DMe DMe 0 0
616 Lifedrinker LfD LfD 0 0
617 Mortal Hunter MtH MtH 0 0
618 Soul Eater SlE SlE 0 0
619 Thrall Of Demogorgon ToD ToD 0 0
620 Thrall Of Graz'zt ToG ToG 0 0
621 Thrall Of Juiblex ToJ ToJ 0 0
622 Thrall of Orcus ToO ToO 0 0
623 Vermin Lord VmL VmL 0 0
624 Warrior Of Darkness WoD WoD 0 0
625 – Prestige Classes Book of Exalted Deeds – 1
626 Anointed Knight AnK AnK 0 0
627 Apostle of Peace AoP AoP 0 0
628 Beloved of Valarian BoV BoV 0 0
629 Celestial Mystic ClM ClM 0 0
630 Champion of Gwynharwyf CoG CoG 0 0
631 Defender of Sealtiel DoS DoS 0 0
632 Emissary of Barachiel EoB EoB 0 0
633 Exalted Arcanist ExA ExA 0 0
634 Fist of Raziel FRa FRa 0 0
635 Initiate of Pistis Sophia IPS IPS 0 0
636 Lion of Talisid Lta LoT 0 0
637 Prophet of Erathaol PoE PoE 0 0
638 Risen Martyr RsM RsM 0 0
639 Sentinel of Bharrai SoB SoB 0 0
640 Skylord Sky Sky 0 0
641 Slayer of Domiel Sld SoD 0 0
642 Stalker of Kharash SoK SoK 0 0
643 Swanmay Swa Swa 0 0
644 Sword of Righteousness SwR SwR 0 0
645 Troubadour of Stars ToS ToS 0 0
646 Vassal of Bahamut VoB VoB 0 0
647 Wonderworker Won Won 0 0
648 – Prestige Classes Manual of the Planes – 1
649 Divine Agent DvA DvA 0 0
650 Gatecrasher GtC GtC 0 0
651 Planar Champion PlC PlC 0 0
652 Planeshifter PlS PlS 0 0
653 – Prestige Classes Heroes of Light – 1
654 Anchorite Inquisitor AnIn AnIn 0 0
655 Anchorite Wanderer AnWr AnWr 0 0
656 Black Powder Avenger BPA BPA 0 0
657 Blessed Paladin BPl BPl 0 0
658 Blessed Defender BDf BDf 0 0
659 Detective Dtv Dtv 0 0
660 Dilettante Dtt Dtt 0 0
661 Knight Errant KnE KnE 0 0
662 Metaphysician Mps Mps 0 0
663 Scholar Scl Scl 0 0
664 True Innocent TrI TrI 0 0
665 White Arcanist WhA WhA 0 0
666 – Prestige Classes Champions of Darkness – 1
667 Charlatan Chl Chl 0 0
668 Dreamcaster DmC DmC 0 0
669 Highway Rider Hwr Hwr 0 0
670 Manipulator Mpl Mpl 0 0
671 Master of Curses Mcu Mcu 0 0
672 The Mesmerist Msm Msm 0 0
673 Moonbane Mb Mb 0 0
674 Night Lord Nld Nld 0 0
675 Propagandist Prp Prp 0 0
676 Scourge Scg Scg 0 0
677 Solitary Outcast Syo Syo 0 0
678 Worldbreaker Wrb Wrb 0 0
679 – Prestige Classes Ravenloft Players Handbook – 1
680 Monster Hunter Mhr Mhr 0 0
681 Beast-Hunter Bhr Bhr 0 0
682 Demon-Hunter Dhr Dhr 0 0
683 Ghost-Hunter Ghr Ghr 0 0
684 Vampire-Hunter Vhr Vhr 0 0
685 Witch-Hunter Whr Whr 0 0
686 – Prestige Classes Van Richten's Arsenal Vol. 1. – 1
687 Alchemical Philosopher Alp Alp 0 0
688 Anchorite of the Mists Anm Anm 0 0
689 The Avenger Avn Avn 0 0
690 Crypt Raider Cry Cry 0 0
691 Dirgist Dir Dir 0 0
692 Guardian Seeker Gdn Gdn 0 0
693 Hallowed Witch Hwi Hwi 0 0
694 Knight of the Shadows Ksh Ksh 0 0
695 Pistoleer Pis Pis 0 0
696 Stygian Attendant Sty Sty 0 0
697 – Prestige Classes Fiend Folio – 1
698 Fiend of Blasphemy FBl FBl 0 0
699 Fiend of Corruption FCo FCo 0 0
700 Fiend of Possession FPo FPo 0 0
701 – Prestige Classes Player's Companion –
702 Guerilla Gla Gla 0 0
703 Swift Sft Sft 0 0
704 – Custom Class – 1
705 <custom-defined class> Cst 0 0
706 – Marker: end of Prestige Classes – 1
707 – Lycanthrope HD – 0
708 Err:504 Lyc Lyc
709 – Monstrous Race – 0
710 Humanoid Mon
Bonus Caster 2nd Bonus Caster Bonus Manifester Skill Pts HD Type Turn Level Lawful Good
Alignment
4 12 d12 Lawful Good
6 6 d6 Neutral Good
2 8 d8 0 Chaotic Good
4 8 d8 Lawful Neutral
2 10 d10 Neutral
4 8 d8 Chaotic Neutral
2 10 d10 0 Lawful Evil
6 8 d8 Neutral Evil
8 6 d6 Chaotic Evil
2 4 d4
2 4 d4
2 4 d4

6 6 d6
2 10 d10
2 8 d8
2 12 d12

2 10 d10
2 10 d10
4 10 d10

2 8 d8
4 6 d6
4 8 d8

2 6 d6
2 6 d6
2 4 d4

6 6 d6
8 8 d8
6 6 d6

2 6 d6
2 10 d10
4 6 d6
4 6 d6
2 6 d6 0

6 8 d8

4 10 d10
6 8 d8
4 12 d12

4 8 d8
4 8 d8

2 4 d4
2 8 d8
4 10 d10
4 6 d6

0 4 6 d6
2 10 d10
0 2 8 d8
0 4 6 d6
4 12 d12
0 4 8 d8
4 8 d8
4 6 d6
0 4 8 d8
2 10 d10
4 8 d8

4 6 d6

2 8 d8
4 8 d8

6 8 d8

4 10 d10
2 8 d8
6 6 d6
6 6 d6

2 6 d6
4 8 d8
2 4 d4
6 6 d6
2 8 d8
4 4 d4

4 8 d8
0 4 4 d4
0 2 4 d4
4 6 d6
2 10 d10 0
2 12 d12
4 10 d10
2 12 d12
0 2 6 d6
2 8 d8
4 8 d8
0 4 4 d4
0 0 2 4 d4
0 2 4 d4
6 8 d8
0 2 4 d4

4 12 d12
0 2 8 d8
2 10 d10
4 8 d8
4 8 d8
4 10 d10
4 8 d8
2 10 d10
2 12 d12
2 12 d12
2 10 d10
4 8 d8
2 10 d10
2 8 d8
4 6 d6
4 10 d10
4 10 d10
2 10 d10
2 10 d10
4 8 d8
2 4 d4
2 8 d8
0 2 10 d10
2 8 d8
2 8 d8
2 10 d10
0 2 8 d8
2 10 d10
2 10 d10
2 10 d10
0 2 8 d8
2 8 d8
4 8 d8
2 10 d10
4 8 d8
2 8 d8

0 4 6 d6
4 8 d8
0 4 8 d8
4 10 d10
0 2 6 d6
2 8 d8
0 2 6 d6
0 2 8 d8
6 6 d6
0 4 6 d6
2 10 d10
0 2 8 d8
2 10 d10
0 2 6 d6 0
0 2 4 d4
0 2 8 d8 0
0 4 8 d8
0 6 8 d8
0 2 10 d10
0 2 8 d8
4 6 d6
2 8 d8 0
0 2 6 d6
0 2 10 d10 0

0 2 8 d8
0 2 4 d4
0 2 4 d4
0 2 6 d6
0 2 4 d4
0 2 4 d4
0 4 8 d8
0 2 4 d4
0 2 4 d4
0 2 8 d8
0 2 4 d4
0 2 4 d4
0 2 4 d4
0 2 4 d4
4 6 d6
4 6 d6
4 8 d8
0 2 6 d6
0 2 4 d4

4 10 d10
4 10 d10
4 10 d10
4 10 d10
4 10 d10
4 10 d10
4 10 d10
4 10 d10
4 10 d10
6 10 d10
0 6 6 d6
0 6 6 d6
6 8 d8
8 6 d6
8 6 d6
0 0 6 6 d6
4 8 d8
4 8 d8
0 4 4 d4
4 8 d8
4 8 d8
8 6 d6
0 6 8 d8
4 10 d10
0 6 8 d8
0 4 6 d6
8 6 d6
4 8 d8
2 10 d10
6 6 d6
6 8 d8
0 6 6 d6
4 8 d8

0 4 6 d6
0 4 6 d6
0 2 4 d4
0 2 6 d6
4 10 d10
4 10 d10
0 2 10 d10
4 8 d8

0 2 10 d10
0 0 2 8 d8 0
0 0 2 4 d4
2 6 d6
0 2 6 d6
0 4 6 d6
0 2 4 d4
0 4 4 d4
0 0 2 4 d4
0 6 4 d4
0 2 4 d4

6 8 d8
4 10 d10
0 6 6 d6
6 6 d6
0 6 6 d6
0 2 10 d10
0 4 6 d6
0 2 4 d4
0 4 6 d6
4 6 d6
6 6 d6
0 4 6 d6
8 6 d6

2 10 d10
6 10 d10
0 4 6 d6
0 4 8 d8
0 2 8 d8 0
0 4 4 d4
6 8 d8
0 2 8 d8
0 6 6 d6
2 10 d10
0 6 8 d8

2 10 d10
4 8 d8
4 8 d8
6 8 d8
6 12 d12
0 6 6 d6
0 2 4 d4
4 10 d10
0 2 10 d10
6 8 d8
0 2 6 d6
0 4 4 d4
2 8 d8
6 6 d6
0 4 8 d8

4 8 d8
0 6 6 d6
4 10 d10
4 10 d10
0 6 8 d8
2 10 d10
6 8 d8

0 0 4 6 d6
2 10 d10
0 4 4 d4
0 4 6 d6
0 4 6 d6
2 10 d10
6 8 d8
4 10 d10

4 8 d8
0 4 6 d6
4 6 d6
0 2 6 d6
0 4 6 d6

4 8 d8
2 8 d8
2 10 d10
0 2 4 d4
2 12 d12
2 10 d10
2 10 d10
0 2 6 d6
0 4 6 d6
0 2 8 d8

2 10 d10
0 4 8 d8
0 4 6 d6
0 2 10 d10
8 6 d6
0 2 6 d6

2 10 d10 0
4 8 d8
4 10 d10
4 8 d8
0 2 4 d4
0 2 4 d4
0 4 8 d8

0 2 6 d6
6 8 d8
4 8 d8
0 2 4 d4

2 12 d12
2 8 d8 0
0 2 4 d4
0 2 4 d4
0 2 8 d8 0
0 2 6 d6

0 4 8 d8
0 6 6 d6

0 2 8 d8

2 12 d12
4 12 d12
2 10 d10
2 10 d10
0 2 6 d6
6 8 d8
0 4 8 d8
4 8 d8

0 2 4 d4
2 10 d10
0 2 8 d8
6 6 d6
2 10 d10
2 12 d12
2 10 d10

0 0 2 4 d4
0 6 6 d6
4 6 d6
0 4 8 d8
0 2 4 d4
0 2 4 d4
2 8 d8
0 2 4 d4
2 10 d10

2 8 d8
0 2 12 d12
6 6 d6
0 4 6 d6
0 6 8 d8
2 8 d8
4 10 d10
6 8 d8
2 10 d10

2 10 d10
2 8 d8
4 8 d8
0 4 4 d4
4 4 d4

0 2 4 d4
2 10 d10
0 2 8 d8
4 6 d6
0 4 6 d6
0 2 8 d8 0
2 10 d10
0 6 6 d6
0 2 4 d4
0 2 4 d4
0 2 8 d8
4 8 d8
0 2 8 d8 0
0 2 8 d8
4 10 d10
0 2 4 d4
6 6 d6
0 2 4 d4
6 6 d6

0 2 8 d8
0 2 8 d8
0 2 6 d6 0
0 2 8 d8
0 2 4 d4
0 2 8 d8
0 2 8 d8
0 4 8 d8
0 2 4 d4
2 8 d8 0
0 2 8 d8
2 6 d6
0 2 8 d8
0 2 6 d6
0 2 8 d8
0 4 6 d6
0 2 8 d8
0 2 6 d6
0 4 8 d8

4 6 d6
0 4 4 d4
0 4 4 d4
0 4 8 d8
0 2 4 d4
0 2 4 d4
0 2 8 d8
0 4 6 d6
2 4 d4
0 2 4 d4

2 12 d12
2 10 d10
2 4 d4
2 10 d10
2 12 d12
4 6 d6
4 6 d6
2 6 d6

0 4 6 d6
4 10 d10
0 2 4 d4
0 2 8 d8
2 10 d10
0 4 6 d6
4 8 d8
4 6 d6
0 2 8 d8
0 2 4 d4
0 4 8 d8
6 8 d8

4 12 d12
4 8 d8
8 6 d6
8 8 d8
2 12 d12
2 10 d10

2 10 d10
2 8 d8
2 8 d8
0 2 10 d10

2 10 d10
2 12 d12
4 10 d10
4 8 d8
2 10 d10
4 8 d8

0 2 10 d10
0 2 8 d8
0 4 6 d6
4 8 d8
4 8 d8
6 8 d8
0 2 8 d8
6 8 d8
2 6 d6
6 8 d8
2 12 d12
2 8 d8

0 2 8 d8
4 8 d8
0 2 8 d8
0 2 10 d10
0 2 6 d6

4 10 d10
6 6 d6
0 4 8 d8
0 4 8 d8
4 8 d8
0 2 4 d4
4 8 d8
4 10 d10

2 8 d8
4 8 d8
0 2 8 d8

0 2 4 d4
4 10 d10
0 6 6 d6

0 4 8 d8
0 4 4 d4
6 8 d8

0 2 6 d6
4 8 d8

0 2 4 d4
0 4 8 d8 0
0 4 4 d4
2 8 d8
0 4 8 d8
0 2 6 d6
0 4 6 d6
6 8 d8

2 10 d10
0 2 8 d8 0
0 2 10 d10 0
2 10 d10
0 2 8 d8 0
0 2 6 d6
4 8 d8
0 2 4 d4
4 8 d8
6 6 d6
4 8 d8
4 6 d6

0 2 4 d4
2 8 d8
0 2 8 d8 0
2 10 d10

0 2 4 d4
0 2 8 d8
4 6 d6 0
0 2 8 d8
4 8 d8
0 4 4 d4
6 6 d6
0 4 8 d8
2 10 d10
0 2 4 d4
0 4 6 d6
0 2 4 d4

0 2 8 d8
4 8 d8
2 10 d10
0 2 10 d10
0 4 6 d6
4 8 d8
6 6 d6
4 8 d8
0 2 8 d8
0 2 8 d8
2 12 d12
4 8 d8
0 2 8 d8
6 12 d12
2 12 d12
4 10 d10
0 2 10 d10
0 2 10 d10

2 10 d10
4 6 d6
0 4 8 d8 0
0 2 8 d8 0
0 2 4 d4
0 2 8 d8 0
0 0 2 6 d6 0

4 12 d12
4 12 d12
0 4 12 d12
4 12 d12

0 4 8 d8
6 6 d6
0 4 6 d6
0 6 6 d6
4 8 d8
0 2 8 d8

6 6 d6
4 4 d4
0 2 4 d4
0 4 6 d6
6 6 d6
4 10 d10
4 6 d6
4 8 d8
4 12 d12
4 10 d10
4 8 d8
0 4 8 d8
0 4 6 d6
2 10 d10
0 2 8 d8
0 4 6 d6
4 10 d10

2 10 d10
4 4 d4 0
2 10 d10
0 4 4 d4
4 12 d12
2 12 d12
4 6 d6
0 4 4 d4
0 2 10 d10
4 8 d8
0 4 8 d8
0 2 6 d6
2 12 d12
0 4 4 d4
0 2 10 d10
4 6 d6
0 6 8 d8
0 4 8 d8
4 8 d8
0 6 6 d6
2 10 d10
4 6 d6

0 4 8 d8
8 6 d6
4 10 d10
0 4 4 d4

0 4 8 d8
0 4 8 d8
2 10 d10
0 2 10 d10
0 4 10 d10
8 6 d6
0 6 6 d6
2 10 d10
0 4 4 d4
6 6 d6
4 6 d6
0 2 4 d4

6 6 d6
0 2 4 d4
4 6 d6
4 6 d6
0 2 8 d8
4 6 d6
4 8 d8
2 10 d10
4 6 d6
4 8 d8
4 10 d10
2 8 d8

4 6 d6
4 6 d6
4 6 d6
4 6 d6
4 6 d6
4 6 d6

4 4 d4
2 8 d8
2 10 d10
8 6 d6
0 6 4 d4
0 2 6 d6
6 4 d4
2 10 d10
2 8 d8
2 6 d6

2 8 d8
2 6 d6
2 6 d6

6 6 d6
4 8 d8

0 0 d0 0

1 8 d8

#NAME? ### ###


Law/ChaosGood/Evil True Neutral
Law Good 0
Blade
1 2 3 4 5 6 7 8
Row Base LevLevel w/ Caster LStat Mod TLA

Adept 1 0 0 0 10 +0 Adp
Apostle of Peace 2 0 0 0 10 +0 AoP
Archivist 3 0 0 0 10 +0 Arv
Artificer 4 0 0 0 10 +0 Afc
Assassin 5 0 0 0 10 +0 Asn
Bard 6 0 0 0 10 +0 Brd
Beguiler 7 0 0 0 10 +0 Beg
Beloved of Valarian 8 0 0 0 10 +0 BoV
Blackguard 9 0 0 0 10 +0 Blk
Blighter 10 0 0 0 10 +0 Bli
Champion of Gwynharwyf 11 0 0 0 10 +0 CoG
Cleric 12 0 0 0 10 +0 Clr
Consecrated Harrier 13 0 0 0 10 +0 CoH
Corrupt Avenger 14 0 0 0 10 +0 CoA
Death Delver 15 0 0 0 10 +0 DeD
Demonologist 16 0 0 0 10 +0 Dem
Disciple of Thrym 17 0 0 0 10 +0 DoT
Divine Crusader 18 0 0 0 10 +0 DvC
Dread Necromancer 19 0 0 0 10 +0 DrN
Druid 20 0 0 0 10 +0 Drd
Duskblade 21 0 0 0 10 +0 DuB
Emissary of Barachiel 22 0 0 0 10 +0 EoB
Fatemaker 23 0 0 0 10 +0 FMk
Favored Soul 24 0 0 0 10 +0 FvS
Friar 25 0 0 0 10 +0 Far
Gnome Artificer 26 0 0 0 10 +0 GnA
Healer 27 0 0 0 10 +0 Hlr
Hexblade 28 0 0 0 10 +0 HxB
Hoardstealer 29 0 0 0 10 +0 HSt
Holy Liberator 30 0 0 0 10 +0 HoL
Hunter of the Dead 31 0 0 0 10 +0 HoD
Knight of the Chalice 32 0 0 0 10 +0 KoC
Mortal Hunter 33 0 0 0 10 +0 MtH
Ocular Adept 34 0 0 0 10 +0 OcA
Paladin 35 0 0 0 10 +0 Pal
Pious Templar 36 0 0 0 10 +0 Tem
Ranger 37 0 0 0 10 +0 Rgr
Shugenja 38 0 0 0 10 +0 Shj
Slayer of Domiel 39 0 0 0 10 +0 SoD
Sorcerer 40 0 0 0 10 +0 Sor
Spellthief 41 0 0 0 10 +0 SpT
Spirit Shaman 42 0 0 0 10 +0 Smn
Sublime Chord 43 0 0 0 10 +0 Sub
Suel Arcanamach 44 0 0 0 10 +0 SuA
Temple Raider of Olidammara 45 0 0 0 10 +0 Rdr
Universal Caster 46 0 0 0 0 +0 Uni
Ur-Priest 47 0 0 0 10 +0 UrP
Vassal of Bahamut 48 0 0 0 10 +0 VoB
Vigilante 49 0 0 0 10 +0 Vig
Warlock 50 0 0 0 19 +0 Wrl
Warmage 51 0 0 0 10 +0 Wrm
Wizard 52 0 0 0 10 +0 Wiz
Wu Jen 53 0 0 0 10 +0 WuJ

Intelligence 10 +0 0
Wisdom 10 +0
Charisma 10 +0
Corruption 10 +0
Master Spellthief (other arcane class levels)
Arcane Caster 0 0
Divine Caster 0 0
Arcane SpellLike 0 0
Total Caster 0
Archivist
Assassin
Bard
Corrupt Avenger
Duskblade
Emissary of Barachiel
Favored Soul
Gnome Artificer
Hexblade
Not Cleric
Not Druid
Not Spirit Shaman
Shugenja
Sorcerer
Spellthief
Sublime Chord
Suel Arcanamach
Universal Caster
Vigilante
Warlock
Wizard
Wu Jen
Arcane Casters Spontaneous Arcane
Assassin Assassin
Divine Casters Bard Bard
Adept Corrupt Avenger Demonologist
Apostle of Peace Demonologist Dread Necromancer
Archivist Dread Necromancer Fatemaker
Beloved of Valarian Fatemaker Hexblade
Blackguard Hexblade Mortal Hunter
Blighter Hoardstealer Sorcerer
Champion of Gwynharwyf Mortal Hunter Spellthief
Cleric Sorcerer Sublime Chord
Consecrated Harrier Spellthief Suel Arcanamach
Death Delver Sublime Chord Vigilante
Disciple of Thrym Suel Arcanamach Warmage
Divine Crusader Vigilante
Druid Warmage
Emissary of Barachiel Wizard
Favored Soul Wu Jen
Healer
Holy Liberator
Hunter of the Dead
Knight of the Chalice
Ocular Adept
Paladin
Pious Templar
Ranger
Shugenja
Slayer of Domiel
Spirit Shaman
Temple Raider of Olidammara
Ur-Priest
Vassal of Bahamut
9 10 11 12 13 14 15 16 17 18
Index Has Levels CasterList Can Cast at Level
0 Select Spell Casting Class 0 1 2 3 4 5 6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4 5 6 7 8 9
0 0
0 0
0 0
RaceCaster Human
0 0 0 0 0 0 0
Max Arcane Spell Level -1 0 0 0 0 0 0 0
Max Divine Spell Level -1 0 0 0 0 0 0 0
Max Spell Level -1
MaxSpontaneousLevel -1 0 0 0 0 0 0 0

ShowCanNotCast -1
Warmage Edge 0
Penalty Caster Levels 0
Bonus Caster Levels 0

Subline buddy index 0


Subline buddy level 0

SelectedCasterReal
CasterLvlReal 0
CasterIndex
CasterMaxCastableReal 0
CasterModReal

LGNonCoreAvailable 1
19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
Cast at Level Spells per Day Spells Known
7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
10 11 12

0 0 0
0 0 0
0 0 0

0 0 0

-1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
45 46 47
Standard Ranges Base Spell Slots
Close Medium Long 0 1 2 3 4 5 6 7 8 9
Max Arcane Slot -1 0 0 0 0 0 0 0 0 0 0
Max Divine Slot -1 0 0 0 0 0 0 0 0 0 0

not valid 0 Least


not valid 1 1 Lesser
not valid 2 2 Greater
not valid 3 3 Dark
not valid 4 4
not valid 5 5 5
not valid 6 6 6
not valid 7 7 7
not valid 8 8 8
not valid 9 9 9
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid

not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid -1
not valid 0
not valid 0
not valid 0
CasterListChanged 0
SpellCasterList Mirror Mirror Matches
Select Spell Casting Class 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

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