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GROT MEGA-TANK

For some Grot would-be-meks, the vicarious (not to warren of internal compartments no Ork can squeeze
mention often suicidal) joys of riding their very own into! These Grot Mega-Tanks are even more dangerously
ramshackle Grot Tanks into battle is not enough. They crave erratic than their smaller kin, but bristle with all the best
even bigger rigs and more importantly even more gunz! To gear the Grots can scavenger or pilfer, and can often be
this end, some whose work escapes the notice of their Ork found running into battle alongside Mega-Tank mobs or
bosses for long enough come up with their best imitation of loitering suspiciously around larger Ork tank squadrons.
a Battle Fortress, often cunningly constructed with a narrow

GROT MEGA TANK...................................................................................................................... Points: 70 (plus weapons)

Each Grot Mega-Tank has three light turrets, which must each take one
BS F S R of the following weapon types at the cost shown:
Grot Mega Tank 3 12 11 10
Big Shoota.............................................................................. +5 points
Skorcha.................................................................................. +5 points
Unit Composition: Grotzooka............................................................................ +10 points
• 1 Grot Mega-tank Rokkit Launcha..................................................................... +15 points
Kustom Mega Blasta..............................................................+20 points
Unit Type:
• Vehicle (Tank) The Grot Mega-Tank may also have a pintle-mounted Shoota for +5 points
The Grot Mega-Tank may be upgraded with a Red Paint job for +5 points
Wargear: The Grot Mega-Tank may also have a Wreckin’ Ball for +10 points
• Doza Blade: Grot Mega-Tanks may re-roll failed dangerous terrain
tests and counts as having a Reinforced Ram. Special Rules:
• All Aboard!
• Boom Kannisters: Grot Mega-Tanks have two single-shot Boom • Full Steam Ahead!
Kannisters (see special rules). • Rolling Scrap-pile
• Doza Blade
• Grot Riggers: See Codex Orks • Bomb Kannisters

Options:
Each Grot Mega-Tank has two heavy turrets, which must each take one
of the following weapon types at the cost shown: Grot Mega Tanks can be taken as Fast Attack Choices in
any Codex Ork Army or Ork Dread Mob Army (See Imperial
Twin-linked Big Shoota +10 points Armour Volume 8 for details) which also contains at least
Twin-linked Skorcha +10 points one Grot Tank Battle Mob.
Twin-linked Grotzooka +20 points
Twin-linked Rokkit Launcha +25 points
Twin-linked Kustom Mega Blasta +30 points
All Aboard! The Grot Mega Tank is crammed to the Doza Blade: Grot Mega-Tanks may re-roll failed Dangerous
gunnels with so many crew (and their assorted flunkies, Terrain tests.
pets and hangers on) that there’s no shortage of eager
hands to push buttons and pull triggers – often too many. Boom Kannisters: Grot Mega Tanks are equipped with two
At the start of the shooting phase roll 1D6. On the roll of shrapnel bombs mounted on the sides which the Grots
a ‘1’ none of the tank’s weapons may fire this turn as a delight in firing off at anybody that gets too close, (and if
fight breaks out inside the tank, on a 2+ the Mega Tank a few of their own side get splattered across the battlefield
may fire its weapons, and may select a different targets for along with the enemy, it’s all in fun!) Exactly where the
each gun if it wishes! Grots got the idea for this remains a mystery, but thanks
to the popularity of the loud bangs involved, their use has
Full Speed ahead!: To the crazed Grots piloting this spread.
machine, the whole point is to hurtle around as fast
as possible using their over-powered engines, blasting The Grot Mega-Tank has two of these one-use weapons,
away as they go, not that this always goes to plan. Grot one mounted on each side of the vehicle. They count as
Mega-Tanks tanks move 2D6” per turn as opposed to Defensive weapons but are fired in a straight line and their
the standard rules for vehicles, but can always fire their target point for scatter is always their listed maximum
weapons when they do so. Alternately they can opt to go range.
flat-out and roll 3D6” instead and fire no weapons.
Range Str AP Type
Rolling Scrap-Pile: Just like their smaller brethren, Grot Bomb Kannister 10” 4 5 5” Blast, Pinning.
Mega-Tanks are moving conglomerations of all kinds of
scrap, old machinery and looted armour plates, not all
of it needed by any means! This can result in the enemy
haplessly blowing off useless junk from the Grot Mega
Tank without actually stopping it. As a result a Grot
Mega-Tank has an invulnerable save of 5+, except against
Ordnance and Destroyer weapons, which are powerful
enough to blast them to bits.

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