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1 A small magical candle that burns without being consumed.


A spool that causes the thread wound on it to match the color of any
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fabric that it is touched to.
A small gold ring set with a magical stone that dimly glows any color
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the wearer desires.
A leaf from a Silveroak Tree that never wilts. While you hold the leaf
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you can speak Sylvan.
A heart shaped locket that allows you to mentally send up to thirteen
5 words once per day to the person whose name is engraved in the
locket. They can immediately respond back with thirteen words.
6 A hat that keeps you magically dry in any rain.
A tent big enough for two people that folds, with its poles, into a 4
7
inch cube.
8 A pair of shoes or boots that never get dirty.
An egg sized stone that grows wet, cold, hot, or dry depending on
9 the weather in 24 hours. If hung from a string the rock swings or
hangs depending on the wind in 24 hours.
A small herb pot that can be used to cast prestidigitation on up to
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1lb of food 3/day to flavor the food.
11 A vase that keeps any flowers placed in it from wilting.
A silver broach that can change into the shape of any flower the
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wearer is familiar with.
A pea sized crystal and a compass that always points toward the
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crystal.
A small copper feather that negates the first 20 feet of falling
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damage.
15 A fishing hook that wriggles like a worm negating the need for bait.
A magical stone hawk that can be set to attack any tiny or small
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beasts that approach within 300 feet.
A small box that opens on the top and bottom. Each side of the box
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opens into a separate extradimensional space the size of the box.
A stone mug carved with images of feasting dwarves. Any water put
in the mug turns into dwarven ale. If you drink the ale you must
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make a constitution save DC 13 or become drunk for the next 1d4
hours. While drunk you are poisoned and can speak Dwarven.
A rose from the Shrine of Roses that never wilts. Once per day the
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rose can cause a flowering plant to sprout flowers and bloom.
A Sun Sphere from the Empire of the Sun. When activated the Sun
20 Sphere looks like a miniature sun six inches across and provides
light equal to a light spell.
A gemstone with a bloodshot and constantly roving beholder eye
21 visible deep inside it. Once per day the owner can gain 1d4 to a
saving throw against a spell.
A flat iron rod with a button on one end. When the button is pressed
the rod becomes magically fixed in place until the button is pressed
22
again. The rod can hold up to 80 lbs of weight. A DC 8 strength
check allows the rod to be moved up to 10 feet.
A horn that when blown can clearly be heard by everyone within 300
23 feet. After blowing the horn the users’ words are amplified for the
next minute and can also be heard by everyone within 300 feet.
24 An ancient and unbreakable ring.
25 A necklace or circlet woven of meadow flowers that never wilt.
26 A key that opens any lock you locked.
27 A water skin that can hold a barrels worth of water (59 gallons).
28 A bell that awakens anyone within 30 feet when rung.
A torc engraved with horses that allows you to march an extra hour
29
a day without having to make an exhaustion check.
30 A pair of glasses that gives you 10’ darkvision.
A sewing needle that will finish sewing any seam you started on its
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own.
A wood cutters axe or adze (treat as a hand axe) that deals double
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damage to wooden objects.
A small raven carved out of stone or wood. When activated the
raven will count any humanoids it sees other than your allies. The
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raven can tell you if it has seen one, two, three, or many humanoids
since it was activated.
A dragonfly carved out of jade that, when active, flies around you
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killing mosquitos and flies.
A tiny platinum figurine of Bahatmut that gives the bearer advantage
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on diplomacy checks with good dragons.
A preserved and shrunken eye set in a ring. While worn the bearer
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has advantage on deception checks to mimic animal sounds.
A pound of troll flesh that constantly regenerates providing enough
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meat every day for two humans. The flavor is disgusting.
An outfit of clothing that never gets dirty and magically mends any
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rips or tears.
39 A chamber pot that disintegrates any excrement put in it.
A comb made of bone that causes your hair to grow 1 inch for every
40 minute you brush it. Your hair stops growing when it is as long as
you are tall.
A pin with clear glass beads that keeps natural smoke at least 1 foot
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away from you.
A glowing rod that drives away dampness and moisture in a 10 foot
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radius.
A set of seven glowing magical gems that can be set swirling around
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you.
A two inch tall animal spirit that is friendly and always remains within
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5 feet of you.
A small blank book. As an action you can copy another book or
45 other document into your book. The copy remains until you will it to
be erased or copy another document.
46 A staff that can be turned into a tree or back into a staff.
47 A fish mask that lets you hold your breath twice as long as normal.
A petrified rat brain that lets you cast dominate monster once per
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long rest on a small or tiny rat or mouse.
A gold coin that you can summon back to your hand as long as it’s
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within 20 feet.
A small red gem that is warm to the touch. When the gem is placed
50 on inanimate flammable material the material catches on fire in 1d4
rounds.
A small magical snake that can take the form of a tattoo on one of
your arms. Once per day while the snake is a tattoo you may add
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1d4 to a diplomacy check. You also have advantage on diplomacy
checks with Lamia.
A holy symbol of Chauntea that you can activate once per day to
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weed, water, and care for a field of crops no larger than half an acre.
A holy symbol of Helm that you can activate once per day to gain
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1d4 to an initiative roll.
A holy symbol of Waukeen that gives you 1d4 on checks to run a
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business.
A holy symbol of Myrkul once per day you can use it to animate a
tiny beast. The tiny skeleton or zombie remains under your control
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until it is destroyed or you animate a new undead. (AC 10, 1hp and
unable to deal damage)
A holy symbol of Yeenoghu that once per day you can activate as a
56 bonus action to allow a gnoll within 30 feet to make an attack as a
reaction.
A holy symbol of Amaunator that makes you immune to the
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exhaustion effects from hot weather.
A holy symbol of Moradin that makes you immune to the poisoning
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effects of alcohol.
59 A holy symbol of Eilistraee that allows you to sing beautifully.
60 A holy symbol of Grumbar that allows you to speak Terran.
A jar containing an aboleth mucus gland. If you breathe in the
61 mucus you are able to breathe through your skin underwater for
thirty minutes. The gland refills the jar with mucus in 24 hours.
62 A whistle that can only be heard by your allies.
A cup or plate that change color when they come in contact with
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poison.
A brass pitcher and a silver fly. As long as the fly is within 15 feet of
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the pitcher it whispers anything the pitcher hears.
65 A musical instrument that magically plays simple tunes and songs.
66 A small doll that mimics your movements.
A halter that when placed on a cow, donkey, mule, horse, or camel
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gives you advantage on animal handling checks for that beast.
A pack saddle that doubles the weight the beast wearing it can
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carry.
A necklace of animal teeth. Once per long rest as a bonus action
69 you can cause the necklace to bite you dealing 2 points of piercing
damage.
A pair of silver bars twisted together. Once per day when you use
70 Bardic Inspiration you may designate two individuals. Either can use
the Bardic Inspiration die but once it has been used it’s gone.
A set of sheep’s knucklebones that allow you to cast the ritual
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Augury in 1 minute if you can normally cast it as a ritual.
A fetish made of bone and feathers that lets you cast the ritual
72 Speak With Animals in 1 minute if you can normally cast it as a
ritual.
A gem that adheres to your forehead like a third eye. If you spend a
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Ki point your speed increases by 5 feet for that round.
A vial of holy water (fiends) or glowing crystal (undead) that focuses
your divine senses. When you use Divine Sense you can choose to
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only detect fiends or undead, depending on your trinket, and the
range of your senses extends to 90 feet.
A mummified body part of a creature. If this creature’s type is your
75 favored enemy selection than once per day you can reroll a 1 on a
Survival or Intelligence check related to the creature type.
An elemental gem (pick cold, fire, thunder, electricity) that once per
76 day can act as a focus for a metamagic spell. The gem changes half
the spells damage type to match the gem.
A token of a fey (electricity), far realm (psychic), or fiendish (fire)
77 power. Once per day if you cast eldritch blast the token changes the
damage type of the blast.
78 A ritual book that lets you cast arcane rituals half the normal time.
An obsidian ring that allows one individual you can see who can’t
79 speak in Thieves’ Cant to understand you when you speak in
Thieves’ Cant.
A steel torc engraved with the image of boars. If you roll a 1 to
80 recover hit points when you use your second wind you may reroll
the die. You must use the results of the second roll.
81 A mirror that can grow and shrink from hand sized to full length.
82 A ring that turns a willing wearer to stone until the ring is removed.
83 A nightcap that, when worn, gives you pleasant dreams.
A small fan with a humming bird painted on it that will hover near
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you and fan you.
A glass orb filled with smoke. If you concentrate on it an image of
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the person you are thinking about appears.
A stone orb that half lit and half dark. The dark and light halves
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rotate around the orb once per day.
A 6 inch long crystal coffin. When empty if touched to a dead body
the body is shrunken and placed inside the coffin. The body can be
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released from the coffin by opening it. While in the coffin the body is
under the effects of a gentle repose spell.
A brass key that burns you when you hold it (1pt per round) if you
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aren’t resistant to fire and allows you to speak Ignan.
89 An iron pot or pan who’s handle never gets hot.
The feather of a Solar that is always immaculate. While holding it
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you can speak Celestial.
A horn from a Devil or Demon that allows you to speak Infernal or
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Abyssal respectively.
A spirit in the shape of a gear. The spirit can instantly count anything
92 you can see or let you know when a specific amount of time has
passed.
93 A dowsing rod that points to any water within 20 feet.
A wooden wand that lets you magically move unattended objects
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weight less than a pound that are within 15 feet.
A statue of a cricket that chirps softly in the dark. The cricket stops
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chirping if an invisible or incorporeal creature comes within 10 feet.
A collar that lets a dog or cat speak in common. It doesn’t change
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the animal’s intelligence.
97 An acorn that prevents you from being hit by natural lightning.
A finger bone from an executed man in a small wooden box. You
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have +1 on death saving throws while it’s in your possession.
A book of very short stories. Reading a story from the book (an
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action) acts like using a healer’s kit.
Roll again twice and the trinket shifts between the two forms at
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dawn, 1st roll, and dusk, 2nd roll. Reroll if you roll 100 again.
101 A small round coin with a hole in it made of a strange black metal.
A tiny doll depicting a blonde, blue eyes child, when placed down it's
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eyes appear to follow people.
A piece of cloth that absorbs any material staining it, becoming fully
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clean over the course of an hour.
104 A facsimilé of a human skull made from interwoven oak twigs.
A small charm made out of seashells strung onto a piece of leather
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thonging.
106 A whistle made from the shell of a large mollusc.
A piece of stone that changes colour based on the mood of it's
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owner.
108 The preserved skull of a corvid.
A hessian sack full of bird feathers in the most fantastic colours
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imaginable.
110 1Metal rank insignia from an ancient kingdom or war.
111 A silver thimble engraved with the image of a rose.
112 A reel of thread that never frays.
A metal tankard with the sign of a hammer and the initials T. E.
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engraved on it.
114 A set of bamboo windchimes.
115 Three primitive, flint arrowheads.
116 An ivory comb that when used changes a person's hair colour.
117 A wax seal stamp with the design of a crown on it.
118 A stick of bright green sealing wax that smells like rosemary.
A bundle of fragrant smelling herbs that, when burnt, release a
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relaxing aroma.
A rough map that shows the local area but occasionally changes to
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show an unfamiliar continent.
A strange idol of blackened glass that sometimes glows with an
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inner blue light.
A flint and tinder that causes any fires light with it to be purple in
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colour.
A list of people's names, it gets to four people and then the fifth is
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smudged and crossed through.
124 A set of tarot cards depicting each figure on the cards as a skeleton.
125 A wizened, shrunken head.
126 A small tin containing fish eggs.
A small violin that is missing all but one of it's strings, remarkably
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when played it sounds as though the other strings are present.
A wolf-skin fur cloak that sometimes causes the wearer to growl
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under his breath.
An amulet depicting the Orc god Gruumsh, anyone who wears it
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finds themselves compelled to keep one of their eyes closed.
130 A parchment showing the constellations in the night sky.
A crystal ball, when looked into the person sees themselves
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reflected but looking 10 years younger.
132 A horseshoe that never becomes worn or needs replacing.
A tankard that is capable of changing a drink poured into another
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drink of similar potency (ale into stout for instance).
134 A goin coin that always comes up heads when flipped.
135 A set of bone dice that emit an eerie cackling when rolled.
136 A club made out of a twisted ogres thigh bone.
137 A small, wooden toy horse.
A crystal that refracts the light strangely and has an odd dark
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deposit at it's centre.
139 A religious icon that once belonged to an ancestor.
A small empty book wrapped in a red velvet covering, embroidered
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with a the sign of an open hand.
141 A clothes brush that can clean a set of clothes just by touching it.
142 A twisting brass horn that produces a haunting melody when blow.
A map of a fictional city, anyone who sleeps near the map dreams of
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exploring a fantastic city.
A single rose, the colour of blood that never seems to wither or
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require water.
145 A metal chisel that never goes blunt.
A set of childs wooden building blocks, when left on their own
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unobserved they occasional spell out words.
Three triangular platinum coins bearing the marks of an unknown
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kingdom.
A pearl necklace, when there is an eclipse the pearls change from
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white to a black colour.
A small handkerchief that is capable of absorbing and holding four
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pints of fluid, it can be wrung out at any time to release the fluid.
A tin of purple powder, when the powder comes into contact with
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blood it glows for ten minutes.
A fake moustache, when worn it adheres to the wearer and has to
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be shaved off.
A set of comfortable house sleepers that keep the wearers feet at an
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ideal temperature.
A set of toy metal soldiers, each immaculately modelled to depict
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the livery of some forgotten nation.
154 The fire-blackened claw of some great beast.
155 A small stuffed vole.
The playbook from a performance where many of the audience died
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in a suspicious fire.
The script for a never-published play about an author going mad,
157 the writing gets noticably less neat and more frantic, eventually
stopped before the final page.
158 A roll of old, bandage that has been inked with strange pictograms.
A small glass jar containing a vibrant blue dye that stains the skin for
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many days.
A tin whistle on a chain, there is a single goose feather attached to
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the chain.
161 A small pillow stuffed with soft feathers.
A bedroll that seems to change it's colouration slightly to match the
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environment.
A leather pouch containing irregular iron nails, some of them bent
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out of shape as though used.
164 The pickled tentacle of an illithid.
A glass jar that appears to contain boiled cabbage, vinegar and
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several spices.
166 A tapestry depicting a mythological scene.
167 A set of spectacles that give everything an amber hue when worn.
168 A red woolen cap that appears to be stained with blood.
A set of leather riding gloves with the initials J. M. branded onto
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them.
170 A bone knife and fork.
171 An ivory plague mask, the beak stuffed with fragrant poseys.
An oddly shaped, small stuffed toy depicting a goblin, sometimes it
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seems to wink at the owner.
173 A quill with a small ink reserve carved into it.
A small glass orb containing sea water, it grows murky when their
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will be a storm at sea.
175 A lantern that glows black, making previously lit places dark.
An artificial nose made of copper that has a leather thong attached
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to it.
177 A wide cap made from the preserved remains of a Flumph.
A woolen scarf that is knitted with the words of an ancient elven
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prayer.
179 A lock of white drow hair.
A pamphlet for Irytor's World of the Spectacular, the phrase 'closing
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down' has been scrawled on it in faded ink.
A sloughed off piece of snakeskin that has words written on it in a
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strange language.
182 An apparently empty green glass bottle that is sealed with red wax.
183 A locket containing a picture of young halfling couple.
184 The stuffed and preserved head of a gnoll.
A small pot containing yellow ink, when used it is barely readable
185 but becomes progressively darker as time passes until eventually it
is black.
A series of fortune-tellers ivory tiles with letters from the common
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alphabet inked onto them.
187 A preserved eyeball with a label attached saying 'Eye of Lich.'
188 A small set of pruning shears.
A glass jar containing a harmless clear gel, the jar is labelled in
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dwarvish as 'Gelatinous Cube – Deceased.'
A piece of black stained parchment that pertains to be a map of the
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Underdark.
A brooch made of elven silver that seems to flow to fit the contours
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of the wearer.
A small leather pouch of pebbles that rattles audibly whenever there
192 is an avalanche or significant other geological movement about to
occur in the area.
193 A halfling sized set of breeches.
194 A wooden dresser with a secret compartment.
195 A metal branding iron showing the design of a dragon's wing.
A blunt carving knife with the word 'toothpick' in the language of
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giants carved into the handle.
197 A sack of Owlbear feathers.
198 A walking cane topped with a metal sculpture of a hydra.
199 A belt made from the preserved tentacle of a Displacer Beast.
200 An ash divining rod that twitches when water is close.
201 A miniature, tame mimic
202 A carved marble elephant
203 A small round cactus with two eyes
204 A pocket book of dwarven poetry
205 A bronze box containing a tiny wooden owl
A solid blue metal sphere, one inch in diameter, with three parallel
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grooves around the circumference
207 A pouch containing ten dried peas
A ceramic puzzle cube, with each face divided into four
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independently rotating squares enameled with astronomical signs
A square of bear-beetle leather, a creature unique to the misty
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woods of Cix
A sheet of vellum on which is crudely painted a herbal plant that you
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have yet to identify
211 A petrified frog
212 A twenty-sided die
213 A cut yellow chrysanthemum that never dies
A palm-sized iron cage: the door doesn't shut properly, as the tiny
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lock was broken from the inside
215 A blob of grey goo, slippy but safe to touch, kept in a ceramic pot
A dried sky lily, from the tip of the Godshead, an impossibly high
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mountain.
A glowing blue-green line, six inches long, but with no discernible
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radius
218 A pretty conch shell
219 A scrap of paper on which is written, in Goblin, "My dearest Bess,"
220 A keychain holding the head of a broken key
221 An echo pearl from the depths of the Vibration Lake
222 A toy crossbow
223 Lip balm
224 A fossil of an extinct many-limbed critter
225 A brass prosthetic nose
226 A corkscrew
227 A dried poison gland of a jaggedfish
228 A bronze gear on which is etched the word "Moon"
A map of a labyrinth, on which is penciled a line that starts at the
229
centre but fails to connect to the entrance
230 A cube of ice that never melts
231 A square of ironsilk sewn by the geargrubs of ancient Siclari
232 An ivory knitting needle
233 A peacock feather
234 A travel set of paints: someone has used up all the black
235 A wig of short platinum-blonde hair
236 A child's charm bracelet
A small bar of orichalcum, a metal only mentioned in ancient
237
literature
238 A deed to a ruined tower
239 An invitation to a formal ball to be held in two years time
240 A smoking pipe carved from granite
241 A vial of scented oil
242 A preserved basilisk eye
A torn page on which is written "Death! / Plop. / The barges down in
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the river flop. / Flop, plop. / Above, beneath"
An intricate knot that nobody seems to know how to tie or untie –
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sailors believe it to be bad luck
245 Pages ripped out of an accounting journal of a local merchant
A ring with a poison reservoir for slipping into drinks and a tiny razor
246
edge for cutting purse-strings
247 A glass globe of swirling green goop, no openings
A bundle of ragged "treasure maps" drawn by inventive local
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children
249 A sliver from a spear said to have pierced the armpit of a saint
250 A portfolio of pressed flowers
A small handbook of foreign coins, for travelers to identify
251
denominations
A slightly out of date guidebook to foreign inns, taverns, and
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transportation
Six useless wooden tokens previously issued by a traitor-prince as
253
currency
254 Two false fingernails painted with mysterious symbols
255 A set of cosmetic tools for cleaning the ears
A harmless stage dagger with retracting blade and blood-
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compartment
A floating glass orb that follows you around and makes whirring
257
sounds
258 A goblin-made key that can lock any door, but unlock none
259 A translucent coin, minted in an unknown land
A bronze ring engraved with dark symbols that was supposedly
260
buried with a legendary necromancer long ago
A ring carved with the unfinished insignia to a defunct secret
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organization
262 A thimble on which is an enamel painting of a turtle
263 A puzzle box holding 10 fingernail clippings
264 A pair of badly worn hairdressing scissors
265 A wax hand shaped to hold a large cup
266 A measuring tape, marked in ink at 23 inches
267 A seashell that is silent when held up to your ear
268 A coprolite
One piece of unknown paper currency with no obvious
269
denomination
270 A bootlace entwined with gold thread
271 A dented sheriff's badge
272 A tiny bubble level that is calibrated incorrectly
273 A belt buckle
274 A letter of complaint to a toy shop owner
275 A decorative leather stud
A penny whistle that plays the same note no matter which holes are
276
covered
A ticket admitting an adult and child onto a thing called a "semiotic
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tram"
278 A small glass vial holding three eyelashes
279 A tub of putty
280 A leather shoe made for a dog
281 A doll head with no hair and poorly applied makeup
282 A pewter spork
283 Illustrated instructions on how to make a paper hat
284 A clear glass dish with four round notches around the outside edge
285 A wire circlet that bestows upon its wearer perfect posture
286 A small hand-sized box covered with numbered buttons
An empty whiskey tumbler that causes any liquid poured into it to
287
become bourbon
288 A book of flumph grammar
A hunk of metal which appears to be several gears jammed together
289 at unnatural and impossible angles: attempting to turn it causes it to
emit a horrible shrieking sound
290 A crystal prism that refracts shadow instead of light
291 A smokeless and odorless candle
A flat disc of layered metal and prismatic glass with a hole in the
292
centre
293 An ornate pewter tankard made without a bottom
A wooden device designed to be gripped in two hands; two levers
294
protrude from the top, and two triggers from the underside
295 Two perfectly identical pine cones
296 A sponge that can absorb 60 gallons of ale (and only ale)
A pepper grinder containing an unlimited supply of pepper unless
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opened, at which point it becomes half empty
298 A poorly cultivated bonsai juniper in a glazed ceramic pot
An oval-shaped soapstone tablet inscribed with a short list of
299
religious prohibitions
A wooden doll with a door that opens to reveal a slightly smaller,
300 identical, doll; this one is empty, perhaps there are still smaller dolls
that are missing?
A stone figure of a snake that changes positions after every full
301
moon.
A silver key of unknown origins on a leather cord as a pendant that
302
emits strange magical energy.
The right half of a broken bronze circlet with a light leafy pattern that
303 when placed on your head, stays in place as though the other half
was still there.
A small silver rod which when rolled between your hands emits
304 sounds as though a lute were being played by a master softly
nearby.
A music box that can only be heard by someone who as wound it at
305
least once.
A small stone cube that, when tapped with a rod of metal, looks as
306
though it were made of that metal for a few seconds.
A wooden sphere with a white marking that always faces the sun,
307
and a black marking that always faces the moon.
An opaque jar that cannot be opened or broken, no matter how hard
308
you try.
A journal that details the great adventures of a hero you have never
heard of, complete with vivid descriptions of nonsensical creatures
309
and terms, all written in messy handwriting, but with impressive
diction.
A tiny sack that, when opened, is full of sand, but feels as heavy as
310
a large stone when lifted.
A puppet in the likeness of someone you distantly know, that echoes
311
your movements when you (and only you) place it on the ground.
An iron rod that bends in unusual ways when you look directly at it,
312
but rights itself when you look away.
A book that perfectly records the holder's dreams when held while
313
sleeping.
314 A tin pot that is just the right size for you to wear as a helmet.
A marble sculpture of a tiny elf holding a lute seated on a chair that
315
plays music every so often.
316 A piece of pure white cloth that never gets dirty.
317 A hat that never gets wet.
318 A mask that copies its wearer's facial expressions.
319 A humanoid skull with ethereal green orbs in its eye sockets.
A wineskin that only holds wine. Any other liquid pours out after a
320
few seconds.
321 A leather belt that, when worn, glows with faint blue light.
A tiny javelin with an ornately carved shaft that always returns when
322
thrown, exactly halfway between you and the person closest to you.
323 A sphere of crystal with a tiny shard of obsidian at the exact centre.
A flask that freezes any liquids stored in it at midnight, and
324
unfreezes them at noon.
325 A book with words that change every time it is read.
A chain that feels warm when its holder is standing directly beside
326
an awakened tree.
A cube with tiny animals wandering on each face that change when
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they cross onto a different face.
The preserved hand of a famous noble that moves when pointed at
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the ground.
A terribly written novel whose plot seems to match events that have
329
happened in your life.
A recount of a famous battle that contradicts what is commonly
330
thought about that battle, written by a great sage who was present.
331 A crown made out of ice that never melts.
332 A piece of string that always emits smoke.
A rod of indeterminate metal that changes its length at random
333
every other day.
The hilt of a dagger that was used to assassinate a king, with an
334
onyx on the end that glows ominously on nights with a full moon.
A stone carved to look like a head that occasionally speaks, asking
335
questions that change every time.
336 A stick that glows brightly when held by an undead creature.
A flute that, when played, makes the sound of a random instrument,
337
though never a flute.
338 An invitation to an event that has already ended.
339 A copper ring that feels abnormally light.
340 A turban that, when worn, makes your steps feel very light.
341 A cube of glass with mysterious runes etched on each corner.
A towel with a set of instructions embroidered on it that clearly state
342
to wear it on the head in case of mind flayer attack.
A rose that, when placed in a bouquet with exactly 5 other flowers,
343
glows brightly, and seems to move.
A set of brass wind chimes that only chime when hung on a rod of
344
precious metal.
345 A grotesque statuette of a humanoid with rat-like features.
A drawing of a spider with twelve legs being used as a mount by a
346 crudely drawn hobgoblin without a head, with a set of poems on the
back written in poor Common.
The badge of a powerful organisation, with writing etched on the
347
back that defames that group.
The diary of a prison guard with half of the pages written in a
348
different language.
349 A handbook of etiquette for nobles of an empire that fell.
350 A translation guide for a fictional language.
The head of a pickaxe that was used in a lost gold mine, with names
351
carved in Dwarvish runes along the sides.
352 A wooden plank that refuses to burn.
353 A detailed guide on the anatomy of rocs.
354 A muddy book with a single phrase repeated over and over.
355 A surprisingly realistic replica of a rakshasa hand.
A stone rod with a tin coating that has worn through in several
356
places.
357 A compass that points towards the nearest bottle of rum.
358 A stone that feels very heavy, yet floats effortlessly.
A map with no key or locations, only red circles with lines connecting
359
them.
A shard of glass that floats a tiny distance off of the ground when
360
near an open flame.
361 A diagram of a forest on an island with no named artist.
362 An orb that glows with a flash of green light at noon.
363 A locket with a strange rune carved inside.
A green coat with numerous pockets, each with a separate piece of
364
a moustache trimming kit inside.
A silver plate that feels rough, though it were made from coarse
365
stone, but never feels painful to touch.
A figurine of a fiend, so lifelike it seems like it might come to life and
366
attack any second.
A sapling that cannot be placed into soil, but never dies and has a
367 single sweet fruit on its branches that grows back after one day
when picked.
368 A red coat that makes you feel colder when it is worn.
369 A vial of tree sap.
A rod of metal that produces tiny sparks from a red marking when a
370
black button on the other end is pressed.
A wooden cane that, when placed on the ground, stands perfectly
371
straight, and cannot be tipped over.
A bottle of red liquid that sparkles ever so slightly under direct
372
moonlight, with a faded blue label that cannot be read.
373 A sack of shed dragon claws.
374 A feather with a piece of red string tied on the end of the shaft.
375 An engagement ring that belonged to one of your parents.
A book that you faintly remember from your childhood that you
376
thought was lost for many years.
377 An odd stone that seems to permeate energy.
378 A sword sized for a child.
379 A vial of water from a hot spring.
A squat metal tin full of brown powder that always feels cold to the
380
touch, regardless of the temperature.
381 A glove worn by someone you deeply admire.
A shard of crystal that glows when near places dedicated to a
382
certain deity, and glows brighter the closer you are.
383 A tome from an abandoned library.
384 A gear that refuses to mesh with any other.
A box of nuts that feel like they are made from metal, but can be
385
eaten as though they were normal.
386 A tree branch with an odd symbol.
A yew wood figurine of a satyr with wings, carrying a willow wood
387
staff.
A suit of armour made from oak wood, sized for a doll, painted in
388
vivid red and black.
A stone with odd indentations, that seem to spell out a message of
389
some kind.
A vial of mysterious pale blue liquid that slithers back in when
390
poured out, and has a pleasant floral scent.
391 A jug that turns liquids stored in it into milk after a few minutes.
A seed that never grows when planted, but looks very similar to an
392
acorn with a few green lumps.
A waxy white flower that constantly moves as though a gust of wind
393
were blowing it around.
A robe with a tag on the inside that reads "to my dearest pupil,"
394
given to you by someone you deeply respect.
A tome filled with cryptic writings, all in Common, but with confusing
395
terminology.
396 A beige jar of red ointment without a label.
397 A famous calligrapher's personal brush.
398 A band of iron that shines brilliantly despite being completely rusted.
399 A small cylinder of stone that smells faintly of blood.
A tunic that smells of saltwater and bears the emblem of an
400
established land-locked nation on the front.
A curious looking pair of goggles with the words "Property of Ice!
401
DON'T TOUCH!" scrawled into the side.
402 A small blue cube that faintly glows for some unknown reason.
403 A small orb with water and a small living jellyfish inside.
404 A cat figurine.
A hat that has a secret space on the inside which is the size of a
405
small pouch and very hard to locate.
406 A bar of scented soap that bubbles.
407 A book of lore, that is hollow inside.
408 A belt buckle stolen from a noble or a king.
409 A slip of parchment with the phrase "I am not dead" written on it.
410 A small fist-sized cube that occasionally makes strange noises.
411 An unusually sharp spoon.
The symbol of a powerful religion, covered in soot that stays no
412
matter how much it is cleaned.
The diary of a philanderer that contains detailed descriptions of
413
common monsters.
414 A gigantic snake's tooth that has an unsettling aura about it.
415 An unusually small humanoid skull.
416 A bit of rock from a headstone.
417 A tiny bag of yellowish powder.
A small indestructible talking skull that tends to mumble racist slurs
418
whenever it sees an elf.
419 A box of black licorice.
420 A strangely shaped bone.
421 An iron ring that, when worn, makes the wearer feel calm.
A group of small glassy spheres, all attached to each other in such a
422
way that they form a rough pyramidal shape.
423 An empty bottle that once held the blood of a demon.
A tiny glass vial that contains a portion of the ashes of a statue of a
424
god that was destroyed by marauders.
425 A detailed guide to making pickled foods.
A mask in the shape of a lion's head that moves from side to side
426
occasionally when worn, yet the wearer experiences no change.
427 An axehead that appears to have been snapped off.
A palm-sized greenish stone with the carved image of a dragon on
428
one side, and a humanoid on the other.
429 The head of a mummy.
430 A flask of giant's blood.
431 A miniature shield.
432 A sea shell with a strange rune carved into it.
A corn husk doll which dances under its own power when music is
433
played nearby.
434 An arm band in the shape of a snake, with emeralds for eyes.
435 A tiny, fossilized ammonite made into a necklace.
An old coin, showing a hare on one side and the moon on the
436
reverse.
437 The banner of a noble house.
438 A bird carved out of lapis lazuli.
439 A small pouch filled with the teeth of various shark species.
440 A tiny painting showing a vulture carrying a bone in its beak.
A fist-sized stone that glows slightly and feels incredibly hot to the
441
touch.
442 An ingot of copper with an unusual hue.
443 A small notebook full of drawings.
444 A fist sized turtle shell.
A drawing of a flower that looks different when viewed from an
445
angle.
446 A perfectly flat wheel made from terracotta.
447 The journal of a philosopher, full of wise sayings and anecdotes.
448 A malevolent-looking raven skull that has been charred black.
449 A small glass case containing several glossy butterfly wings.
A preserved frog that moves and croaks like a living frog, but to
450
even an untrained eye is undeniably deceased.
451 A mahogany box of religious scrolls.
452 A guide to changing bowstrings full of grammatical errors.
453 A ceramic troll statuette with no arms, just legs.
454 A glass bottle that shines like gold.
An iron door-handle that makes menacing noises when
455
underground.
456 A sliver ring that feels very slippery.
457 An ornately carved figurine of a giant made from bone.
458 A rusted fork.
459 A shoe made from crystal.
460 A piece of tree bark that is coated in blood.
A small oak wood box of vibrantly-coloured powders, each colour in
461
its own tiny drawer.
462 A silver hand mirror with a dragon etched onto the back.
463 A tine of a deer's antler.
464 A miniature teapot and teacup.
A bejeweled statuette of a knight that is a replica of a famous
465
sculpture.
466 A box of small orange cylinders that break and burn easily.
467 A stone carving of a piece of bacon.
468 A horn that has been cut cleanly in half.
A thin tube of iron filings with the seal of a noble house on both
469
ends.
470 A small clay pig toy.
A small metal can that contains black colored pudding. If touched,
471
the pudding leaves a slight stinging sensation to the hand.
472 A necklace strung with tiny snail shells.
Half of a coin with unusual markings engraved on both sides that cut
473
off where the other half would connect.
474 A sack full of pieces of half-eaten bread.
475 A small bottle labeled "otyugh perfume" that really stinks.
476 An odd lump of metal that smells like sweat and rotten fish.
477 A fist-sized green seed covered in brown spines.
478 A fist-sized metal frog or toad (your choice).
479 A glass figurine in the shape of a lobster.
480 A wooden spoon, carved from a bigger spoon.
481 A jeweled goblet that will never, ever spill its contents.
An amulet that, when worn, makes you look older when you are
482
injured.
A bowl covered in ornate designs depicting hill giants in combat with
483
dwarves.
A copper badge that you have never seen before in your life, though
484
it has your name on it.
485 The preserved finger of a giant that you once knew.
A set of ceramic castles that have a space for a candle in the
486 middle. When the candle is lit the castle looks like it has lights on in
the windows.
A perfectly reflective ball with a magnetic stick which allows it to be
487
used to look around corners.
488 A laurel of flowers which never wilt or die.
489 A purple amulet in the shape of a pig's head.
490 A magically shrunken goblin in a tiny cage.
491 A copper lighter that never runs out of fluid
492 A fist-sized sphere; half of which is blue while the other half is red.
493 A pair of gloves that seem unusually warm to the touch.
494 A severed ape arm covered in black fur.
495 A vine covered in thorns that writhes around occasionally.
496 A petrified goat skull.
497 A brown mushroom of extraordinary size.
498 A drawing of a bird that you have never seen before.
499 A tiny piece of metal that floats on water.
500 A tiny stone orb that hangs in the air for a bit when you throw it.
501 An iron cuirass far too large to be worn by a humanoid.
An extremely large leaf that causes food that it touches to become
502
very bitter.
503 A single leather boot with unknown markings on the bottom.
A leather pouch that contains a single wooden token depicting a
504
crab.
A belt with a buckle made from an unusually twisted piece of
505
copper.
An eyeball carved from stone that occasionally moves around, as
506
though looking for something.
507 A piece of rope that is always too short to be useful.
508 A d8 die that looks to have been split in half by a large axe.
509 A carved wooden statuette of a hawk.
510 A tiny box that contains a model chair.
An eerily lifelike wooden bear figurine that is never found where you
511
left it.
A small section of a snakeskin belt that seems to slither when it
512
touches the ground.
A tiny carved skull with jewels in its eyes. You have a feeling like
513
someone is watching you whenever you hold it.
514 A bottle of rum that never runs out.
515 A cloak that always flaps gently, as if pushed by a slight breeze.
A split piece of unknown wood, decorated to look as if it once was a
516
piece of a druidic focus.
A small mirror in which your reflection remains, crying hideously
517
whenever you look at it.
518 A small rodent's heart. Still beating.
519 A tiny, tame earth elemental that is afraid of beetles.
A book that gives you a headache whenever you try to read it. You
520
are still unsure of what knowledge or story it holds.
A tankard that is always full of a wretched black fluid. If tipped, the
521
fluid runs endlessly.
522 An obsidian dagger that reflects shadow as a monochrome rainbow.
523 An undead fly tied to an invincible foot long piece of thread.
524 A small gem that changes color and detail to any object it touches.
A miniature platinum lightning bolt that vibrates and zooms around
525
when a storm is coming.
526 A deck of cards with unknown runes on each card.
A creepy idol of a black dragon with red jewels as eyes, whenever
527
someone looks at the idol eyes their eyes flash red.
A miniature shield painted with gold designs, when you clutch it you
528
feel slightly more confident.
529 A lava stone carved to look like a flame, it gives off endless heat.
A set of golden letters that move around when nothing sees them,
530
creating random words.
A vial of red liquid that moves up or down depending on the current
531
danger.
Extremely hard to see moon stone fragments that make small
532
laughing noises when you can't find them.
533 A piece of taffy that always reappears when you eat it.
534 A large pitcher of liquid that seems to always change flavor.
535 A small marble that randomly changes color.
536 A small crystal that shakes very violently when wet.
Some random objects such as bones or stones that always come
537
back together when destroyed
538 A clear piece of fabric that hovers unless you pull it down.
A marble that changes size when you aren't looking. Sometimes
539 something that is touching it changes size slightly too, but changes
back in 10 seconds.
A page with unknown runes depicting and ancient spell but
540
unreadable no matter what.
541 A glass eye that spins to look at things other people are looking at.
A vial shaped like a cylinder. Any liquid put inside gets tainted blue
542
and gains a slight taste like blue raspberry.
An expired potion of growth, now only makes you get slightly bigger
543 when you take a sip, tastes like powdered iron for some apparent
reason.
An expired potion of darkvision, now just makes everything bright
544 when you take a sip, tastes like dry carrots for some apparent
reason.
545 Some frog legs made of ivory that bounce around randomly.
546 A bar of titanium that feels squishy and soft to touch.
A book with a harmonious story, however whenever you turn the last
547 page it takes you back to the middle of the story so you don't know
how it ends.
548 A clockwork device that's button won't press no matter what you do.
A lens that reverses the color of things seen through it, black
549 becomes white, cyan becomes orange, red becomes blue, and so
on.
The blade of a huge axe that feels insanely heavy to any creature
550 smaller than Huge, but creatures that are Huge or larger think it is
as light as a feather.
A small worm statue that causes any creature that touches it to
551 shrink by 1d4 inches over 1d4 minutes. Touching the statue again
returns the creature to normal size.
A green tonic labeled "growth". If anything drinks it they grow an
inch each second for 1d4 minutes, then shrink 1 foot each second
552
until they return to normal size. Their equipment changes size too
but doesn't increase damage.
553 A bloody hand that grips onto things and doesn't let go.
Some vials of liquid that create moss on anything they touch. This
554 moss keeps growing and will eventually cover the whole thing. Then
the moss withers and flakes off.
A packet of mints that cause the eater to change color for 1d6
555
hours.
A set of thieves tools that are bent and broken yet they still work
556
perfectly.
557 A miniature brain made of coral.
558 The branch of a tree that caught fire when you were nearby.
A picture that has a field in it, as time goes, the picture changes and
559
adds things like people and houses to itself.
The eye of a cat, for some reason it commonly looks around at
560
anything powerful.
An acorn that makes ringing noises and shakes violently when
561
touched.
A hammer from a long gone blacksmith. Sometimes at night you can
562
see the hammer float and pound any weapons nearby.
A glass sphere containing ooze, still alive; it sometimes causes
563
green acidic liquid to gush out of the sphere.
A crystal dagger, it is engraved with the symbol of a flaming skull
564
with a rune covered ring around it.
565 A wizard's journal, recounting the tales of many arcane experiments.
566 A red gemstone shaped like a heart.
567 A purple gemstone shaped like a cage.
568 A piece of coal vaguely shaped like a head.
569 A pouch full of a fine black substance of unknown origin.
A gem that can summon a dim orb of light that does nothing but
570
follow the summoner for a while.
571 A ceramic tile with a silvery sheen.
572 An incredibly heavy bone with countless words inscribed into it.
A small jar that has a lid attached to it. When the lid is closed, it
573
turns its contents into fresh milk.
574 An incomplete book that adds to itself constantly.
575 A merchant's scale that is covered in blood stains
576 A hat that drenches the wearer in a viscous orange fluid
577 A vial of blood from an unknown creature
578 A child's severed finger, still fresh, and periodically twitching
579 A small painting of a skeleton in noble's clothes
A ring carved from the sternum of a serial killer's most beloved
580
victim
The hilt of a broken greatsword. When held with both hands, blood
581
runs down along the remnants of the blade.
The left glove of a well-known murderer. You periodically find
582
yourself wearing it.
583 A small jar of sugar that makes all food and drink taste of salmon.
584 A stuffed bear given to you by a child that wouldn't speak
585 A bundle of differently colored strands of hair
A small box containing bloody teeth and fingernails. The box has the
586
word "Mother" inscribed on the top.
587 A tiny hat that makes you feel very confident whilst wearing it.
588 An old piece of parchment reading "Fredrick, Why?"
A rat's skull with a beautiful, yet unidentifiable family crest carved
589
into it.
An apple with a single bite taken out of it. It does not decay, it tastes
590
terrible, and you can't bring yourself to throw it out
A miniature painted wooden elephant with a single ivory tusk, the
591
other one is snapped off with a jagged break.
A magical tome. When the spells inside are cast, the effect is never
592 the same, are extremely stupid, and the spells cast aren't what's
written in the tome.
A piece of frayed rope about a foot long. The ends are slightly
593
burned.
594 A war veteran's glass eye
595 A deformed human infant's skull
A ceramic jar containing rice grains. When opened, a foul odor
596
emanates from the jar
A necklace adorned with a wooden medallion depicting a crudely-
597
painted smiling face
A sacrificial dagger that cuts into your palm whenever you grip the
598
hilt.
A terrible love novel written by a hack author. For whatever reason,
599
you love the story, even though you know it's terrible.
600 A whistle that causes all that hear it to feel incredibly nauseous.
An incredibly venomous snake that refuses to bite you, however, it
601
likes to wrap itself around your arm.
602 An ancient hero's heart, bound in linen and kept in a clay jar.
603 A ring which makes the wearer reek of rotting fish.
A pair of pants that supposedly belonged to a powerful
604
necromancer.
605 A pewter spoon that was owned by a powerful, fat landlord.
A jar containing an alchemical salve that is labeled "Apply to soles
606
once per week." However, the salve has solidified into a waxy mass.
607 A helmet forged to fit the head of a child.
A small, black-furred creature that wears a bone-carved mask. It's
608 kinda cute, but it always follows you, and remains just out of arms'
reach.
A crystal prison in which a lich's soul is trapped. It is damaged,
609
however, and the lich perpetually complains.
A small bottle of chalk tablets. Unmarked, but scented with the smell
610
of lilacs.
A folded paper frog. When unfolded, you can read an uplifting
611
message.
A bracelet braided from the ligaments of some large creature, with a
612
charm carved from a humanoid tooth.
A piece of torn linen cloth worn soft by someone else's fingers. Up
613
close, you can see marks where embroidery has been picked away.
A small glass jar with a gilt-painted image of a minor goddess;
614
empty with a waxy residue at the mouth.
615 A glass file; intended for the care of nails, claws or talons.
616 A string of rough, red beads that smell faintly of cinnamon.
617 A carved bone portrait of a famous pirate; the enamel has worn thin.
A small doll. Someone thought it would be a good idea to carve its
618
head from an apple; the face is brown, dry and wizened.
A wolf-hair paintbrush, perfect for calligraphy, though the binding is
619
coming loose.
620 A walnut-sized terracotta jar containing traces of red makeup.
A fist-sized stone sphere that rolls after you when you put it down
621
and walk away.
A box of odd beads that bear no resemblance to eyes, yet always
622
seem to watch you.
623 A vial of dragon's blood.
A wooden cup that, when put to the ear, relays the sounds of a
624
tavern party.
625 A violin that makes the player sound like an expert musician.
626 A book with a mysterious bloody stain on the back cover.
627 A waterskin that turns anything inside it into fresh, clean water.
628 A life-sized statue of a gnome.
629 A perfectly round snowball that never melts.
630 A broken table knife that can only be held by red-haired humanoids.
631 A 1-centimeter long perfectly functional crossbow.
632 A crystal pen that will only write with green ink.
633 A pair of silk trousers that are always a tad too big.
634 A small coin purse with gold inside that cannot be removed.
635 A wanted poster that bears the face of a terrified elf.
A bright orange, ceramic throwing star that will always miss its
636
target.
637 A white metal goblet that grumbles angrily in Dwarvish when filled.
A set of blue marble earrings that glow faintly in the presence of
638
pork.
A small humanoid skull that cackles every morning at the break of
639
dawn.
640 A pair of scissors that only cuts eyebrow hair.
A silver coin with an engraved human that continuously waves to the
641
holder.
642 A cast iron pot with a love letter carved into the side.
643 A bag that is full of rainbow-coloured sand.
644 A leaf that will never blow away in the wind.
645 A single iron shackle that was once worn by a deaf musician.
646 A shirt button that changes shape every day.
647 A single leather shoe that can be worn on either foot.
A tiny oak barrel filled with even tinier apples that refills every full
648
moon.
649 A wooden dagger that's shaped to resemble a sacrificial blade.
650 A purple banana that never rots and tastes like saltwater.
651 A short metal chain that doesn't make and sound when shaken.
652 A map with directions to an abandoned gnome's house.
653 A dragon's tooth that perpetually feels wet.
654 A loincloth that's far too long.
A mahogany dinner plate with the phrase 'POETRY IS DEAD'
655
carved into the bottom.
656 A small wooden box that contains a single, worn thimble.
A fully articulate plate gauntlet made out of unbreakable, unmelting
657
chocolate.
658 A clear glass bottle that can be used as an eyeglass.
659 A child's leather vest with a small club logo on the back.
660 A codpiece with the entire Sylvan alphabet written on it.
661 A black feather that somehow weighs 40 pounds.
662 A salmon painting that repels mosquitoes.
663 A pair of socks that tickle the wearer.
A rolled-up scroll that displays the holder's exact height when
664
opened.
A pair of marble chess pieces, black and white, that argue with each
665
other.
666 A bandana that makes the wearer look 10 pounds lighter.
667 A rock that screams in fear when it's thrown.
A piece of parchment with an ink drawing of a centaur that always
668
points north.
A green, metal orb that slowly orbits any obese humanoid it's thrown
669
at.
670 A mouthpiece for an unknown musical instrument.
671 A single newt's eye in a glass jar.
672 A brass face mask that insults the wearer's outfit.
673 A small jar of nails that can only be driven by a glass hammerhead.
A closed lute case that incites extreme fear when someone tries to
674
open it.
675 A sword scabbard that's full to the brim with tiny wooden swords.
676 A book that details a list of embarrassing childhood moments.
677 A guide to living with a house full of talking objects.
678 A fine, leather pouch that contains exactly 248 stone pebbles.
A cookbook that only holds the phrase 'Don't cook fairies' scrawled
679
in blood.
680 A thin sheet of cooking paper that's been folded into a swan.
681 A warm winter scarf knitted from skunk fur.
682 A stone slab that floats.
683 A backpack that makes eating sounds when items are put inside.
684 A small unbreakable string that spans 10 feet.
A decaying wooden knife inscribed by a child that reads "the
685
ultimate blade of destruction".
A small iron sculpture of a phoenix that fills you with peace due to it
686
containing an aura of protection.
A miniature cannon made of glass that when heated release a large
687
amount of smoke.
A pair of copper rimmed glasses that contain cracked lenses that
688
slightly enhance your vision in the dark when worn.
A gigantic blade when used in combat of any kind it becomes
689 immobile and unable to move at all otherwise it's as light as a
feather.
An old doll you found in an abandoned manor. The doll's eyes follow
690 you and you usually have nightmares when you sleep near it even
when you throw it away it comes right back to you.
691 A cane sword that refuses to be unsheathed unless on a full moon.
A black triangular pendant that gives off a rich king purple glow it is
692
said to nullify pain but many believe not.
A diary that when shaken reveals a secret that a nearby entity
693
knows although the secrets are almost always useless.
The soul of a hero long gone. It does nothing except look pretty and
694
follow you incessantly.
695 A strand of hair from a lower goddess.
A small wooden box containing a pair of small sentient clay men that
696 wonder around aimlessly they magically return to the box when it is
closed.
697 A shovel made from unusual blue metal.
698 A sickly green humanoid bone.
A tattered red cloak that patches itself up when its wearer is in a
699
graveyard.
700 An odd cog that spins on its own every so often.
701 A stoppered bottle that contains a harmless undead spider.
A small drone carving that depicts a naked goblin scratching his
702
hindquarters.
A wooden mask that makes the wearer see the people around them
703
as unnaturally beautiful.
A letter addressed to you from a king that has been long dead. It
704
was sent recently.
705 A small dull dagger that refuses to sharpen.
706 A rusted coin that absorbs any oil it comes into contact with.
A long letter of complaint addressed to a teacher you once had
707
written on it.
708 A glass jar that has about 12 living, miniature frogs inside of it.
Some candy that tastes faintly of pineapple, and never seems to go
709
bad.
A broken piece of technology from the distant future it seems.
710 Nobody can tell the purpose of the device, and nothing seems to
repair it.
A small doll with a cloak and toy dagger attached. On the back of
711
the doll, the letters "TDG" are written.
712 A drinking horn with an odd rune carved on it.
713 A tiny pink bottle that smells of roses when it is empty.
714 A hunting horn that sounds like a trumpet when blown into.
An owl feather quill that makes the holder always talk in the third
715
person.
A leather glove that talks when worn. It uses the wearer's fingers
716
and thumb as a mouth.
A miniature treasure chest that yells at you to shut it when it's
717
opened.
718 A wooden carving of an orc doing a handstand.
719 A metal rod that can't conduct electricity.
A small twig that doubles as the perfect toothpick, no matter who
720
uses it.
721 A gnome's hair brush.
722 A small painting of a horse's rear end.
723 A mirror that breaks when someone smiles in it.
724 A cork for an old wine bottle that won't fit in any other bottle.
725 A copper coin that, when flipped, tells the flipper a fake fortune.
726 An erotic novel that's written backwards.
727 A boomerang that comes back when you least expect it to.
A pair of worn leather boots that won't move when someone wears
728
them.
A small pot of horse glue that says 'NOT FOOD, SERIOUSLY' on
729
the side.
A drinking glass that spits out whatever's poured into it. It then
730
proceeds to tell off the person who filled it.
731 A spyglass that works backwards.
A centuries-old pack of rations that's perfectly preserved. The food
732
inside tastes like chicken.
733 A bowl of grapes that are harder than stone.
734 A pitcher full of goblin tears.
735 A legal deed for a house that doesn't exist.
A brass tube that acts as a portal to Mechanus. It's impossible to put
736
anything inside.
737 A dagger made of folded parchment.
738 A green wine bottle that can't break.
739 A tiny skeleton that animates and dances when music is played.
740 A prayer book to a made-up religion.
An object that can't be accurately described. When someone tries to
741
describe it, they're at a loss for words.
A bell that summons a fox from the nearest unoccupied space. It
742 does nothing but stare at the person who rang the bell for exactly
three minutes and forty-two seconds, after which it runs off.
743 A box of twelve matching pieces of broccoli.
744 A live beehive full of bees. They're not happy.
745 A tiny fairy in a jar that tells awful jokes.
746 A journal written by a very racist tiefling.
747 A bar of soap that smells like rotten meat.
748 A key that breaks when it's used on a door. It doesn't open the door.
749 A wheel of blue cheese that's been dyed red.
750 A 300-page rulebook for rock-paper-scissors.
751 A tin of makeup that's the most absurd color of orange.
752 An apple that tastes like an orange.
753 A large, steel lock without a key.
A letter from an unknown sender. It reads, 'I told you so!' and the
754
return address is simply labeled 'Feywild'.
755 A slice of piping hot cherry pie, but it has no plate or utensils.
756 A carefully detailed drawing of a halfling toe.
A ruby that holds the soul of a long-dead evil sorcerer. He constantly
757
gives bad advice.
A ham and butter sandwich with lettuce, but the bread is made of
758
cotton.
759 A teacup full of live, non-venomous spiders.
760 A costume mask made from a wolf's skull and pelt.
761 A backscratcher, downsized for use by gnomes.
762 A tattered blacksmith cap full of red dwarf hair.
763 A small roll of leather that's been cured with giant urine.
764 The hollowed-out shell of a large hermit crab.
765 A book full of jokes about dragons.
766 A lute made out of dry grass.
A quill that never runs out of ink, but changes its ink color every
767
hour.
A repeating crossbow that won't fire bolts. It will, however, fire
768
toothpicks.
769 A silver piece that glows red when exposed to methane.
An iron ring inscribed with your name that perfectly fits your left
770
index finger, and only yours.
771 A treasure map that leads to a beggar's dandelion garden.
A lovingly crafted travel tankard that makes all manners of drink
772
taste of mead.
A small wooden box containing a blood-stained pommel and a
773
detailed account of a judicial duel.
A flute in the shape of a skull made out of dead wood that whenever
774
played makes the listeners feel scared.
A ring embedded with a topaz containing a soul of a clueless wizard.
775
He gives little to no insight into objects of intrigue.
A small sword from a figurine it is incredibly sharp and able to cut
776 through steel if given the time, unfortunately, it's way too small to
use properly.
A piece of bark from a fabled tree that never decays nor gets
777 damaged it talks to you in a different language from a roster of 4
languages and it changes the language it speaks daily.
A handbook that details all the different creatures from another
778 world though you have never seen nor heard of any of them before
or has anyone else.
A tattered old hat you received from a beggar that when worn
779 makes people want to avoid the wearer and or hurry past the
wearer.
A a violin you found clutched in the hand of a dead old man
780 whenever you play it regardless of the tune it makes people
incredibly sad.
781 A small stone that feels like silk when you touch it.
Half of a medallion that emanates dark power untold by mortals yet
782
something feels missing from it like it's missing half of itself.
Half of a medallion that emanates a sense of security and warmth
783
yet something feels missing from it like it's missing half of itself.
784 A pocket sundial that only works in the moonlight.
The deed to an invisible hut — at least, that's what the merchant
785
said.
A song that cannot be played on any mortal instrument no matter
786
how hard you try.
A riddle so tough just the sight of it makes even the most intelligent
787
person frustrated at how hard it is.
A a multitool with only one tool in it. That tool being a magnifying
glass that has the words "try to find the other tools" inscribed on it in
788
Common. The magnifying glass itself gives the one using it more
insight into what they are looking at through it.
A ring that has "C'est inutile" inscribe on it, for some reason it makes
789
you feel special when you wear it.
A wand that when waved over anything that could be considered
790
food makes it taste of mixed berries.
A plate made of strange clay whenever something is eaten off it a
791
growling noise is heard from somewhere nearby.
Half of a cookie that, when eaten, causes another half of a cookie
792
appears in an empty space nearby.
A sandwich bag that has the words "for panzer only" written on it.
Inside the bag is a sandwich so perfect and mouthwatering but no
793
matter what you are forced away if you try to eat the sandwich or
remove it from its bag.
A 3-foot cube box that causes bread placed in it for more than one
794
minute to become toasted and buttered on one side.
795 A scroll case full of ash. The lid has a tiny iron spike on the top.
796 A woodcutter's axe that refuses to cut anything but wood.
A small box with a button. When pressed a repetitive 30-second
797 tune will play. If the button is held down button for 20 seconds, it
imprints a new tune.
A jar containing two eyeballs peering with innocence at you with a
798
label that reads "Lithians treasure" scribbled in crayon.
An eye patch of white stained leather with the word "Skipper" on the
799
inside.
A silver ring with "Dax <3 Mariva" inscribed on the inside. If you try
800
and wear it, it slips off of your finger almost immediately.
801 A deed to a bear sanctuary in another land.
802 A locket containing a picture of an unrecognizable child.
803 A bracer that is too hot to touch.
804 A freezing cold gauntlet.
805 A map of an infinite labyrinth that is illegible.
806 A book of ideas that will never be used.
807 A miniature functioning siege set.
808 A book of smut.
809 A miniature canoe with what appears to be a dragonborn living on it.
810 A captain's hat with the name "sexy captain Alice" on the inside.
811 An unfinished nude drawing of a man with an eye patch.
812 A deflated rubber ball.
813 A pamphlet preaching Nameless The Double Fae Gnome.
814 A crude sketch of a goblin entitled Leanord.
815 A necklace made from seven owl feathers.
816 An unknown ancient relic that was forgotten through time.
817 A half-built sled.
818 A vial containing a small ember.
819 A bubblegum scented sword.
820 A bag of odd mushrooms.
821 A statuette made from a coprolite.
822 A book that details etiquette for acolytes of a major religion.
823 A wand sized for a kobold.
824 A whip crafted from ink-black leather.
825 A hag's hairpin.
826 A wrestling belt.
A whistle that, when blown, makes you feel certain that there's a
827
horse not too far away from you.
828 A pair of undies with bats on them
829 A crown made out of thirty broken spoons.
830 A cabbage that cannot be eaten.
831 A gold-painted rock.
832 A tiny lizard skull.
833 A pink scabbard that feels lighter than it actually is.
834 A map to your ancestral home.
835 A jester's hat.
836 A harlequin mask that makes you feel oddly sad when you wear it.
837 A pair of pumped up kicks.
838 A shooting star contained in a bag.
839 A coupon for a free hug from a king.
A tiny hand carved from amber that flies around you and pokes
840
people.
841 A red boomerang that never comes backs to you.
842 A tiny bit of a dragon's scale.
843 A deed to a place that you made up.
844 A dented helmet that has an odd swirling design on the back.
845 A book of myths.
846 A cork that has a faint aroma of orange.
847 A mushroom that smells of butterscotch and rots.
848 A scabbard that smells of cheese.
A trumpet that plays a mocking tune whenever you fail at something.
849
You can't get rid of it.
850 A set of very erotic undergarments.
851 A jar full of petrified wasps.
852 A hat that belongs to a violent marauder lord.
853 A noble's journal, detailing his love affair with a goblin barmaid.
854 A rusty speculum.
855 A broken lute covered in bloodstains.
856 A portrait of an incredibly muscular man wearing a short dress.
857 A necromancer's reanimated pet frog.
858 A platinum piece that merchants seem frightful of.
859 A dagger that can't be removed from its sheath.
A miser's coin purse. You just can't figure out how to untie the
860
drawstrings.
861 A pebble, delicately carved to resemble a dwarven mine baron.
A flip book that depicts a cartoonish spine devil operating a
862
riverboat.
863 A beautifully crafted doll that belonged to a knight named Beirand.
An undelivered letter addressed to a lord from the east. It simply
864
states "kill you" repeatedly.
A child's wooden sword, with the names of several children carved
865
into the side. It is completely bloodstained...
An opium pipe made from beautifully carved jade. The name
866
"Lawrence" is inscribed at the bottom.
A bit of slime in a jar. When the jar is opened, the slime tries its
867 hardest to stay as far into the jar as it can, and something tells you
you shouldn't touch it.
A small bottle full of everlasting fire, when opened the sentient fire
868 leaps onto whoever opened it and acts like a familiar; does not burn
the owner, will attack anyone who threatens the owner of the fire.
869 A music box that when opened plays strange music extremely loud.
A journal with writing about the mass murder of orphans that lived at
870 a temple, the murderer was never found; the writer seems to want
revenge.
An explorer's journal that goes very in depth of his discoveries while
871
in his own house
A small, sticky substance that is unidentifiable. Animals seem to
872
enjoy eating it.
A box full of green shirts, dresses, hats, basically anything clothes
873 as long as it's green. Though, you have discovered a large pea in
the corner of the box in the past.
874 A necklace of obviously fake black pearls.
Sheet music, with explicit instructions to play it using only sounds
875
made by various animals instead of normal instruments.
A blanket that makes anyone sleeping under it snore heavily for one
876
hour, before flying off their body.
A drum that makes someone within a 30 foot radius sneeze
877
tremendously on every 7th beat.
A book that translates anything you say into any language you wish,
878 however it also adds in several random words, completely changing
the meaning of whatever you say.
A wise ghost that will give mildly helpful advice on occasion, but
879 thinks its hilarious to play the bongos at inconceivable volume
whenever you are trying to remain undetected.
An extremely vulgar pocket watch that only shuts up when you wrap
880
it in a special cloth that is fragile and can never be replaced.
881 A lime-green sandal that is sized for a giant
A dung beetle the size of a pony that refuses to do anything but
882
follow you, and push a gigantic wad of dung.
A magic sphere that replays the most horrid-yet-catchy tune you
883
have ever heard at random.
A squirrel that will occasionally bring you nuts, but will hide any
884
small objects or string you posses nearby just as often.
An earring that will make you slightly more attractive to the opposite
885
sex when pierced on your left buttock.
A cup that remains totally unmovable from where it was set unless
886
there is absolutely no liquid left inside of it.
An elegant pair of shoes that make you run into walls on rare
887
occasions.
888 A perfect cube of polished, solid dirt.
An artist's canvas that always appears to have mildly suggestive
889 and socially unacceptable material portrayed on it, but is always
masterfully done. The artwork changes at random.
An endless, near-weightless bag, that produces only rubbish when
890 you urgently need something specific from it. Will only produce
items you have stored in it otherwise, but always at random.
A ring that gives you the ability to command sheep in small
891
numbers, but sheds dog hair in excessive amounts every 9 days.
A jack-in-the-box that will always produces a somewhat disturbing
892
illusion that changes every time you use it.
A trusty sword of good steel that is haunted by several ornery,
893 elderly, racist veterans of several different wars. They are almost
always present, and they all hate each other.
894 A walnut. There seems to be magical properties to it... maybe?
A bag of salt. You have tasted a small bit of it, and amazingly, you
895
can taste the magic in the salt, though it doesn't seem holy.
A child-sized thumb. You don't recall how you got it, but you're sure
896 you knew somebody who was missing a thumb when you were
younger.
897 An incredibly large ear that presumably belonged to a giant.
A small slip of paper that reads "Ce message n'est pas pour vous,
898
imbécile."
899 The head of a polearm.
A bag containing three history books so out of date they're not even
900
written in modern Common.
A long list of miscellaneous items. There’s about 700 of them on the
901
list.
A pint of milk that never goes bad, but always tastes like it's not
902 quite right. The pint bottle refills every day at the exact moment that
the sun rises.
A one-man band comprised of a drum, an accordion, a harmonica, a
903 tuba, cymbals, and a horn. It seems to play whatever it wants
though.
A broken dagger with the last part of a name inscribed on the
904
remaining portion of the blade. It reads "-dius".
A small blue-black orb that when held up to the ear seems to emit
905
the tiny screams of a thousand souls.
A hand mirror that holds the attention of anyone looking into it. You
906
feel absolutely fabulous.
A small device that when held right can be spun. It has three
907 protruding limbs and other than spinning seems to be of no
particular interest.
A belt with a note accompanying it reading "This belt shall give
908 power to those that wear it." It's buckle is missing and cannot be
found.
A small slip of paper with wishes on it. It will grant three wishes but
909 will kill the person that makes the third wish. Two wishes have
already been used.
A sword made to harness the power of demon's blood. It seems the
910
blood has since been returned to its rightful owner.
A puzzle set that is missing a piece which never seems to be the
911
same piece as last time.
A scroll on which is inscribed a childish insult that isn't very
912
amusing.
A tiny cage containing a goblin that seems to hate you for something
913 you apparently did to it despite never having seen or heard of this
goblin until now.
A tiny book containing a list of ships that have docked but have
914
never existed in real life or in fantasy literature.
A hardback blue book containing a list of every monster in the world
915
and their exact demographics. The book seems very old.
A metal butter container marked with the words "Property of
916
Professor Chaos."
917 A tin hat that is said to ward off creatures that steal your thoughts.
A leather-bound diary that when written in will make the ink
918
disappear and answer back before once more disappearing.
An instruction manual that states what not to do in the events of
919
potentially apocalyptic events.
Three green diamonds made of cloth that attach to each other when
920
put near each other but separate when placed near water.
A cube made up of smaller cubes with images of even smaller
921
cubes inside those cubes. It seems to keep going on and on.
922 A fabric doll of a guard with an angry expression on it.
A tent that seems to get smaller and smaller with each use. Who
923
knows how small it can actually get...
A card game with monsters, traps, and spells on each card. Playing
924 one makes a small image of it appear and when played against
another monster will attack one another.
A cube that plays a song from another time period. It doesn't sound
925
like anything that has existed so far.
A die with the classic six sides. It seems each face shows a different
926 outcome constantly and rolling it will reveal that outcome. There
seem to be an infinite number of potential outcomes.
Toothpicks made of razor blades and broken glass. Who would
927
even want to use this?
A broken compass that seems to point away from your destination
928
and doesn't seem to be able to be deceived.
A piece of chocolate that tastes bitter with a sweet aftertaste, it
929
burns your tongue when tasted as well.
A weird brass pot that when opened reveals a hot steaming meal of
930
great distaste to he who opens it.
A bag of weird living figurines of everyone you know, including
931 yourself, and they seem to be unable to see you despite your ability
to interact with them.
932 A weird yellow hat that belches into your ear when worn.
933 A vial of vomit that smells like roses for some odd reason.
934 A picture of the nastiest thing you have ever laid eyes on.
A box of jewels with an inscription on the box with the end scratched
935 off. It reads "Elements of..." These jewels are powerful but seem to
be unable to work.
936 A giant cupcake that has been half eaten.
A large sum of gold coins. Upon closer inspection they are made of
937 bone, without looking so closely you'd never be able to tell they
were fake
A metal bucket with an old note in it. It says "Gentleman. This, is a
bucket" followed by another note that says "dear god" followed by
938
yet another that says "Wait, there's more" and finally one that simply
says "NOoo..." as if the person was in a state of disbelief.
A thin metal box with images of people you hate and six bags of
939
tobacco for smoking.
A very scary painting of yourself that seems to age the longer you
940
look at it. It resets by morning.
A thing made of materials. None of this looks familiar to you in any
941
shape or form and makes you very uncomfortable.
A broken staff that partly disintegrates when it is touched, but
942
always leaves some material behind.
943 A plush toy of an owl with a label attached to it that reads "Comet".
944 A tiny wheel of cheese with a hole in the middle.
945 A loaf of bread made into the shape of a longsword that is stale.
A picture that shows a random location you ask about in the general
946 area, though it usually shows you perverted things as if it had a
mind of its own. You feel its name is Jiraiya.
A cow leather belt that allows you to speak with cows, yet makes
947
you sheepish in the presence of sheep.
948 A ring that seems to get smaller while you wear it.
A hammer that whispers to you seductively in your sleep and takes
949
pleasure in being used. You are usually creeped out by it.
950 A bottle that contains an odd green liquid that floats on water.
951 A leather pouch that contains seventeen sewing needles.
A letter that can barely be read, smudged by tears and withered by
952 seawater, with the legible parts reading "Cam.....ere..on..e'll b..hap...
med.y....-N..."
A baked clay figurine of a wide-eyed kobold with a bone in its
953
mouth.
A rudimentary deck of playing cards made on the backs of "Wanted
954
Person" leaflets.
A thick leather belt with impressions and engravings depicting the
955
stages of a moon.
An old farmers almanac with pages cut to conceal small items
956
inside.
957 A highly-polished, palm-sized steel orb that always rolls downhill.
958 A ship's flag that doesn't move in the wind.
The fantastical skull of a rare hornless unicorn... or at least that's
959 what the merchant who sold it to you claimed it was. He wouldn't
have lied to you now, would he?
An otherwise ordinary skull, if not for the third eyehole nestled in the
960
center of its forehead.
A scrimshaw depicting several northern nomads hunting a great elk,
961
carved into the tooth of a saber-toothed tiger.
A black ring covered with some very faint, illegible etchings that
962 glow with a red light when in darkness. It feels somewhat warm to
the touch when worn.
963 The last baby tooth of a young giant, who lost it long ago.
The skull of a wolf, peculiar for the rack of antlers sprouting from the
964
top of its head.
A small, mechanical bear that fits in the palm of your hand. It dances
965 whenever music is played, yet no power source nor mechanism can
be detected.
A small wooden top that refuses to stop spinning, despite your best
966
efforts.
A sealed glass jar filled with a pale, reddish liquid. A small,
967 deformed humanoid floats in the middle of it, and you swear that you
can see it twitch whenever you are not looking directly at it.
A note you found in your pocket one day instead of a pouch of
968
coins. It only says "IOU".
An odd torch that produces a blue flame yet seemingly no heat or
969
light. At least it never goes out.
A set of exquisitely crafted dice, carved from the tusks of a
970 mammoth. Dwarvish runes replace the typical pips on the sides, and
glow a faint blue.
A vial of purple fluid that, when poured onto an inanimate object of
971 size small or tiny, will cause said object to become translucent in
appearance for one hour.
An incredibly crude knife seemingly carved from a stone giant's
972
toenail.
A silver ring with runic etchings. In place of where a jewel would go,
973 however, there is instead a small depression wherein rests an orb of
green flame that never goes out but which also does not burn.
A walking stick shaped from a gnarled elm root. A small branch is
974
sprouting from it, tipped with several leaves.
A sealed Ship in a Bottle, enchanted by a wizard. As you watch, the
975
ship rocks back and forth as tiny waves crash about it.
A small bird unlike any you've ever seen, trapped in a chunk of
976
amber.
A tumorous mass of flesh that squelches along the ground behind
977 you, aided by a sinewy mass of veins and arteries that act akin to
tentacles.
A pewter armlet adorned with a pack of wolves engraved into its
978 surface. When you rub your fingers lightly over it, the sounds of
distant howls echo through the air.
A gold stud earring that whispers completely useless facts into its
979
wearer's ear.
A silver pocketwatch that can correctly tell the time on whatever
980
plane it is currently on.
Small bits of nuts and fruit that seemingly never go bad and you
981 cannot bring yourself to eat. Reminds you of a pet bird you once
had.
A blue flame in a jar that gives encouraging statements when you're
982
feeling sad.
A old box that used to contain your favorite poem. You're not quite
983 sure where the poem went though you can remember having it just
a few minutes ago.
A gold nugget that merchants never seem to want to buy. You
remember one merchant in particular who mumbled something
984
about a curse after attempting to sell it to him, though you feel no
effect.
A sad looking wooden idol. It makes you and others around you feel
985
sad just by looking at it.
986 Three pairs of shoes that each wouldn't even fit a baby.
Your favorite pair of socks. They're worn down and aren't worth
987
wearing anymore.
A painting about the size of your hand. It depicts a crudely drawn
988
man holding a flower. Who drew this?
A calendar with every day of the year labeled with the phrase
989 "CLEAN CLEAN IT ALL." You never want to meet the person who
did this.
The leg of a chair that broke off with a friend of yours sitting in it.
990
You remember using it as a fake weapon when you were young.
Five identical pieces of wood. They're too perfect to use for
991
anything.
A poorly crafted clay animal. You can't quite tell which one it's
992
supposed to be.
A chalice with the words "You drink too much" at the bottom of the
993
cup.
The cowl of a renowned thief. It seems to be cursed and you can't
994
bring yourself to put it on.
995 The deed to a plot of land in the middle of the ocean.
A small box full of miniature instruments. They all play quite
996
beautifully in the hands of something that can play them.
A map of a place that doesn't exist. You get a sinking feeling
997
whenever you look at it.
A poster for a play for the deaf. Everybody in the photo is wearing
998
ridiculous masks to play different characters.
A painting of the most horrid, obscene thing you've ever seen in
999
your life. The brushwork and composition are impeccable.
1000 A book detailing the workings of a fake machine.
1001 A Compass that always points to Mulmaster.
A paper fan that won't produce a breeze no matter how hard it's
1002
waved.
1003 A petrified potato that resembles someone important to you.
A glass cup that can only be filled half way no matter how much
1004
liquid is pored into it.
1005 A mirror that only shows the back of your head.
A small glass bird that when set down near water dips its head in as
1006
if to get a drink.
1007 A lady's coin purse containing two sharp fangs.
A small sea conch with the words "From the beginning" painted on
1008
the lip.
1009 A frost-covered silver locket that's frozen shut.
A seal which imprints a mysterious, unknown coat of arms into hard
1010
rock.
1011 A small wooden doll that when held brings back fond memories.
1012 A small handmirror which only reflects inanimate objects.
A glass eyeball that looks about of its own accordance, and can roll
1013
around.
1014 A glass orb that replicates yesterday's weather inside itself.
A drinking cup, that randomly fills with fresh or salt water. Refilling
1015
once emptied.
A deep blue piece of flint, that when struck with steel produces not a
1016
spark but a drop of water.
1017 A conch shell which is always damp and constantly drips saltwater.
A charred, half-melted pewter clasp that glows as if smoldering but
1018
releases no heat.
1019 A clockwork finch that flaps its wings in the presence of a breeze.
1020 A unbreakable sealed jar of glowing water that hums when shaken.
A small, finely polished geode whose crystals slowly fade between
1021
every color of the spectrum.
1022 A rough stone eye pulled from a petrified creature.
1023 A stone smoking pipe that never needs lighting.
A small whistle, that when blown, whispers a name of a person or
1024
place unknown to you, instead of the whistle sound.
1025 A fist sized rock that "beats" like a heart.
1026 A pair of bronze scissors in the shape of a pair of leaping dolphins.
1027 A bronze oil lamp which is rumored to have once held a genie.
A single gauntlet inscribed with a fire motif and an unfamiliar name
1028
in Primordial.
A one-eyed little fish inside a spherical vial, much bigger than the
1029
vial's neck. He has a cunning look.
The tiny skull of a rabbit that whispers scathing insults when nobody
1030
is looking.
1031 A rag doll in the likeness of an owlbear.
1032 The desiccated body of a small eight-legged black lizard.
A small toy boat made with a walnut shell, toothpick, and piece of
1033
cloth.
1034 A small pocket mirror that slowly fogs over while held.
1035 Wind chimes that glow when the wind blows.
1036 A small, clay square with an unknown rune etched into one side.
1037 A tea kettle that heats itself when filled with water.
An old scratched monocle which shows an underwater landscape
1038
whenever someone looks through it.
1039 A rose carved from coral.
A set of dice with elemental symbols and primordial runes instead of
1040
pips or numbers.
A amulet filled with liquid that churns, freezes, or boils to match its
1041
wearer's mood.
A small silver bell that makes a sound like quiet, distant thunder
1042
when it's struck.
1043 A small vial of black sand that glows slightly in the moonlight.
A small whale tooth with etched with an image of waves crashing
1044
upon a beach.
1045 An hourglass in which the sands pour upward instead of downward.
A glass pendant with a hole in the center that a mild breeze always
1046
blows out of.
1047 A soft feather that falls like a stone when dropped.
A large transparent gem that, when gripped tightly, whispers in
1048
Terran.
A small crystal snowglobe that, when shaken, seems to form
1049
silhouettes of dancing forms.
1050 Half of a palm-sized geode that pulses dimly with purple light.
A book filled with writing that only appears when the book is held
1051
underwater.
A sealed envelope made of red leather that you haven’t been able to
1052
open. It smells of campfire.
A locket of hair that is rumored to have come from a famed fire
1053
genasi.
Flint and steel that, when used to start a faire, creates a random
1054
colored flame.
1055 A blank piece of wet parchment that never seems to dry.
1056 A small puzzle box made of brass, that is slightly warm to the touch.
A cloudy chunk of glass that is said to hold a spark of breath from a
1057
blue dragon.
1058 A crude chalice made of coal.
A miniature brass horn, silent when played, but fills the air with the
1059
scent of warm and exotic spices.
1060 An eye-sized blue pearl that floats in salt water.
A tuning fork made from a dark metal which glows with a pale, white
1061
light during thunderstorms.
1062 A small vial that is always filled with the smell of autumn wind.
A clear marble that slowly rolls toward the nearest source of running
1063
water.
A small collapsible silver cup that perspires constantly when
1064
opened.
1065 An hourglass that tells time with falling mist instead of sand.
1066 An ornate razor, which only cuts in freezing cold temperature.
1067 A shark tooth covered in tiny etched words from a lost language.
1068 A large brass coin with no markings or images on it.
1069 A small wooden box filled with a strange red clay.
1070 A necklace with a small, rusted iron anchor.
A small brass flute adorned with silver wire that is always faintly
1071
sounding.
1072 A red and black Aarakocra feather.
A palm-sized stone with a hole in it, through which can be heard a
1073
constantly whispering wind.
1074 A small conch shell covered in black crystal.
A small music box made of brass. It features a pair of tiny
1075
automatons that resemble Azer working at a forge.
A glass jar containing the preserved corpse of an unfamiliar aquatic
1076
creature.
1077 A piece of petrified wood carved into the shape of a seashell.
1078 A wooden puzzle cube covered in elemental symbols.
A small stone cube that acts as a magnet when placed against
1079
another stone.
A ring made of a white metal. On the inside is a name etched in
1080
Auran.
1081 A bracelet made of silvered fish hooks.
1082 A journal filled with poetry hand-written in Primordial.
1083 A yellow gemstone that glows dimly when a storm is nearby.
1084 A charred chisel with an unfamiliar symbol stamped into its base.
1085 A canteen filled with a foul smelling orange mud.
1086 A faceless doll made of driftwood.
1087 A heavy iron key bearing the name of a ship long lost to the sea.
1088 A small jewelry box made from the shell of a turtle.
1089 A chess piece fashioned to look like fire myrmidon.
A spinning top with an image of one of the four elements on each
1090
side.
1091 A single hoop earring made of a porous red stone.
1092 An arrowhead carved from seasalt
1093 A small comb made of blue coral.
1094 Seven small beads of sandstone on a string, all different colors.
A romance chapbook written in undercommon titled "Just one Layer
1095
of Grey".
1096 A tiny, broken clockwork Harpy.
1097 An ivory whale statuette.
1098 A fist-sized cog, covered in barnacles.
1099 An eyepatch made of obsidian and a black leather cord.
1100 A glass bottle with a tiny ship of unfamiliar design inside.
1101 A picture you drew as a child of your imaginary friend
1102 Pallid leather gloves crafted with ivory fingernails
1103 A lock that opens when blood is dripped in its keyhole
1104 Dice made from the knuckles of a notorious charlatan
1105 Clothes stolen from a scarecrow
1106 A ring of keys for forgotten locks
A spinning top carved with four faces: happy, sad, wrathful, and
1107
dead
1108 Nails from the coffin of a murderer
1109 The necklace of a sibling who died on the day you were born
1110 A key to the family crypt
1111 A wig from someone executed by beheading
1112 An bouquet of funerary flowers that always looks and smells fresh
1113 The unopened letter to you from your dying father
1114 A switch used to discipline you as a child
1115 A pocket watch that runs backward for an hour every midnight
A music box that plays by itself whenever someone holding it
1116
dances
1117 A winter coat stolen from a dying soldier
1118 A walking cane with an iron ferule that strikes sparks on stone
1119 A bottle of invisible ink that can only be read at sunset
1120 A flag from a ship lost at sea
1121 A wineskin that refills when interred with a dead person for a night
1122 Porcelain doll’s head that always seems to be looking at you
1123 A set of silverware used by a king for his last meal
1124 A wolf’s head wrought in silver that is also a whistle
1125 A spyglass that always shows the world suffering a terrible storm
1126 A small mirror that shows a much older version of the viewer
1127 A cameo with the profile’s face scratched away
1128 Small, worn book of children’s nursery rhymes
A lantern with a black candle that never runs out and that burns with
1129
green flame
1130 A mummified raven claw
1131 A teacup from a child’s tea set, stained with blood
1132 A broken pendent of a silver dragon that’s always cold to the touch
A little black book that records your dreams, and yours alone, when
1133
you sleep
A small locked box that quietly hums a lovely melody at night but
1134
you always forget it in the morning
1135 A necklace formed of the interlinked holy symbols of a dozen deities
1136 An inkwell that makes one a little nauseous when staring at it
1137 A hangman’s noose that feels heavier than it should
An old little doll made from a dark, dense wood and missing a hand
1138
and a foot
A birdcage into which small birds fly but once inside never eat or
1139
leave
1140 A black executioner’s hood
A lepidopterist’s box filled dead moths with skulllike patterns on their
1141
wings
1142 A pouch made of flesh, with a sinew drawstring
1143 A jar of pickled ghouls’ tongues
1144 A tiny spool of black thread that never runs out
1145 The wooden hand of a notorious pirate
A tiny clockwork figurine of a dancer that’s missing a gear and
1146
doesn’t work
1147 A urn with the ashes of a dead relative
1148 A black wooden pipe that creates puffs of smoke that look like skulls
1149 A hand mirror backed with a bronze depiction of a medusa
A vial of perfume, the scent of which only certain creatures can
1150
detect
1151 A red feather that shines softly in the dark
1152 A ball that engulfs itself in harmless blue fire when thrown
1153 A gold-plated badge emblazoned with a symbol of fire
A bowl filled with dim continual flames that change color when
1154
different powdered materials are added
1155 A humanoid poppet, made from twisted roots, with singed limbs
A flute that, when played, forms illusory lines of fire which dance to
1156
the music around the player
1157 An ash wood walking stick
A pouch of dust that when sprinkled onto a fire cause firework-like
1158
sparks and crackles
1159 A map of the sun
1160 A pair of boots that leave scorched footprints
1161 A bottle filled with morning light ember
1162 A pyrography quill that leaves flaming script on the parchment
An old brass lamp in which an efreet once resided; his name is
1163
inscribed on the rim in Ignan script
A chalice that makes the drinker’s blood glow with an inner fire for a
1164
few minutes afterward
1165 An ever-smoldering lump of coal
1166 A thin iron pinky ring, melted and charred but still wearable
1167 An ever-lit smoking pipe
Pocket hand-bellows that were probably meant as a child's toy but
1168
are useful for starting fires none-the-less.
A pocketbook of flame identification called 'Tongues and Their
1169 Reading' used to tell magical flames from natural ones and much
more.
1170 A candlestick with a jeweler's mark stamped into the base.
1171 A ring that grows warm when near common magical items
A dagger that was once owned by a man struck by a lightning bolt
1172
spell; it still flickers with (harmless) electricity.
A simple crown of woven rowan that glows faintly with unearthly
1173
light.
A wand that, when waved over a bowl, makes the food therein taste
1174
spicy.
A spoon that, when used to stir a drink, makes the beverage piping
1175
hot.
A shallow bowl that makes all spellcasters who eat or drink from it
1176
feel faintly nauseous.
A rock that may be absorbed into any point on the body and
1177
produced from another point at will.
A small compass that never points north, and sometimes points at
1178
strangers.
A strange purple dust that can be sprinkled on tiny objects, causing
1179
them to hover 5 feet off the ground for 1 minute.
1180 A bobbin of thick string with which it is impossible to tie knots
1181 A blue sash cut from perfectly hydrophobic cloth.
A small, hollow metallic orb that vibrates when tapped. While
1182 vibrating it prevents anyone in close proximity from sleeping. It stops
vibrating when tapped again.
A sheet of papyrus that captures a person’s portrait when a
1183
command word is spoken (reusable if the command word is known).
A hand crank music box which plays a melody that causes listeners
1184
to think they are dreaming.
A chain of alternating silver and bronze links. The silver links are
1185 ethereal, while the bronze links are not, but they can still interact
with the other links.
A box and lid crafted from a strange, white, pliable material.
1186
Foodstuffs sealed within remain fresh for two weeks.
An acacia wood spinning top which never topples. When spun on
1187
flat wood, it carves elegant abstract engravings.
An invitation to a magician’s circle on a date that doesn’t quite make
1188
sense.
1189 A stuffed jackdaw that occasionally blinks or cocks its head.
1190 A titanium sewing needle that can only unweave thread.
An empty scabbard with an intricate design etched into the leather.
1191 With enough study, it may be interpreted as a map that purports to
leads to the location of the matching sword.
A 1-inch high pewter elf soldier, armed with a shield and longsword;
1192
the base reads “4 of 7”.
A bill of sale for two dozen magic morningstars, sold by Alvin
1193
Cogsbottom and purchased by Farbgarble (bugbear warlord).
A pencil-on-paper schematic of a crossbow-like contraption of tubes,
1194
triggers and optics.
A blue blade shard that hums. If a person holds the piece for long
1195 enough they will start hearing voices that urge him to kill and claim
souls for it.
1196 A pair of tailor’s shears that can cut through any kind of leather.
A curious talking ebony walking stick, well versed in history and
1197
swordplay.
1198 An old, worn smith's hammer. Its head is always hot to the touch.
A vial of oil labelled “Tomonari’s anointmente forr long swordes and
1199
other weppons of the disttinguished nobelemann.”
A woodcutter’s axe, the head of which shimmers like downwards-
1200
flowing water.
A quarterstaff with a small jade sphere affixed to one end. When
1201
swung, the jade leaves a faint trail of color.
1202 A perpetually wet whetstone.
A smooth river stone with shards of bone stuck into it. If you look
1203 hard enough you can see that the bones are not of a humanoid but
of a giant.
A strange rock hammer with a steelmark of Abyssal runes. The
1204
runes read “HAIL TO THE KING OF THE ROCK”
A rag intended to be wrapped around the scabbard of a sword. It
1205 magically wicks blood and other liquids away from a sword as it is
sheathed.
An impossibly sharp pen that will always be in the owner’s pocket
1206
when they reach into it.
A model bronze weapon rack with six detachable polearms. Each is
1207
three inches long and decorated with a red horse-hair tassel.
1208 A feathered arrow embedded in a frozen potato.
A halfling skull with a significant parietal slashing wound that also
1209
corroded the bone.
A pocket instruction manual depicting bizarre fighting stances of
1210
leaping, spinning and holding weapons by the wrong end.
A small stone cube with the coat of arms of a different family on
1211
each side.
1212 A large, tattered flag with silver, green, and black stripes.
1213 A mithral key about six inches long.
A spyglass, dented and bent in half. However, because the inside is
1214
so reflective it can still be used.
1215 A crown made of polished and carved ash with gold inlays.
1216 A wooden cup, divided in half lengthwise with a sheet of aluminum.
A grappling hook with silken cord attached to the end. One of the
1217 three hooks is broken, and another is bent almost in line with the
body of the hook.
A small model of a castle that matches a real one exactly and
1218
changes to match new alterations.
1219 A dagger's hilt. The pommel is carved in the form of a lion.
1220 A crown of tarnished silver. Spikes are woven throughout it.
1221 A long arrow, with the tip hollow as if it once contained a message.
1222 A tattered painting of a royal family. The faces are scratched out.
A small crystal goblet which makes an unusual ringing sound when
1223
tapped.
The blade of an ancient sword. A mysterious coat of arms is carved
1224
into it.
A small stone block from a long-forgotten castle. For some reason,
1225
gripping it puts you in a foul mood.
Ripped and torn mail links. They seem to glow with a royal brilliance,
1226
but do not emit any actual light.
Half of a snapped oak flag-pole. "We will fight to the last" is written
1227
in dried blood on one side.
A torn, warped copy of "Evard's Poetry- 100 Poems for the Aspiring
1228
Prince".
Half of a signet ring. It looks like it was once the stamp for an
1229
ancient royal seal.
A much-loved child's doll embroidered with gold thread. It's been
1230
through a lot.
1231 An old and rusty axe head
1232 A child-sized short bow with a broken string
A small, otherwise worthless stone, which briefly glows bright-white
1233
every third day.
1234 A piece of crystal that faintly glows in the moonlight
1235 A set of small tools with no discernable purpose
1236 A golden amulet in the shape of a bug on a leaf
1237 A hand mirror that reflects an unknown eye at all times.
1238 A gold coin minted in an unknown land
1239 A bright green pair of wool earmuffs
1240 Four very old wooden elven coins
1241 The skeleton of a small bird with hands where its wings should be.
1242 A diary written in a language you do not understand
1243 A walking stick that glows in the dark
An arrow covered in intricate carvings depicting elven life in the
1244
forest
1245 A quill pen which, no matter what color ink is used, writes in green.
1246 A brass ring with a hawk engraved on it
1247 A small sack full of dried mushrooms
A small crystal globe that glows yellow during the day and white at
1248
night
1249 Four dried corn kernels sealed in an amber sphere
1250 An old chess piece made from blue glass
1251 A detailed map of nearby ruins
1252 A pinecone from a faraway land
Folded parchment containing an intricate diagram of a complex
1253
machine of unknown origin and purpose.
A pair of knucklebone dice, each with a skull symbol on the side that
1254
would normally show six pips
1255 A ceramic beer stein adorned with depictions of lions and wolves
1256 A pair of green leather archery bracers
1257 A puzzle which, when solved, spells out “king”.
A small idol depicting a nightmarish creature that gives you
1258
unsettling dreams when you sleep near it
1259 A shaving and beard trimming kit in a tooled leather pouch
1260 Bright red elven earmuffs
1261 A flag for a country which no longer exists.
1262 A rope necklace from which dangles four mummified elven fingers
1263 A small albino cave lizard, trained to hide when it hears new voices
1264 A shard of blue crystal that produces a beautiful chime when struck
A religious text describing the proper observance of a holiday no
1265
one has heard of.
1266 The deed for a parcel of land in a realm unknown to you
A carving knife bearing the maker’s mark of a famous Gnomish
1267
smith
A pair of leather trousers embroidered with leaf designs An
1268
intricately carved wooden rose.
1269 A 1-ounce block of soft substance made from an unknown material
1270 A copper crown etched with the Dwarven runes for the word “fool”
1271 The carcass of a woodland animal, fashioned into a hat
A sealed tube of clear liquid with a tiny bobber floating in the middle
1272
of it.
1273 A small cloth doll skewered with needles
A small wooden box containing an intricate clockwork mechanism of
1274
unknown purpose
1275 A smooth stone with a single elven name chiseled into it
1276 A two-foot tube of rolled paper.
1277 A tooth from an unknown beast
1278 A manuscript recounting the memories of a dying dwarf
Five silver bells on a string that seem to sooth the tempers of elves
1279
when jingled
1280 A wooden bowl made of rosewood
1281 14 An enormous fish scale
1282 A metal flask half-full of whiskey
1283 A fur-lined cloak that looks like a pile of leaves A nose flute.
1284 A bright green 11-inch feather
1285 A Well-used blacksmith’s tongs
1286 A scrap of paper inscribed with a haunting elvish poem
1287 A scarf of extraordinary length and multiple colors.
1288 An old tarot card bearing your likeness
1289 A cloth patch bearing the coat of arms of a great Gnomish clan
1290 A tiny silver knife etched with ivy patterns
1291 A leather pouch labeled ‘interesting rocks’.
1292 A glass orb filled with bright red water
1293 An oboe-like wind instrument made of dark varnished wood
A circular sheet of crystal that reveals elven constellations when the
1294
stars are seen through it
1295 A lead model of a dragon.
1296 A 1-pound egg with a bright purple shell
1297 An iron paperweight in the shape of a fist
1298 A green wood elf arm band with an unknown insignia
1299 A key ring full of locks with no keys.
1300 A pipe that blows bubbles with smoke in them
A scroll describing a lost Dwarven city beneath a far off mountain
1301
range
1302 A conch shell
A wide-gauge blow gun and a hand-full of small bags filled with
1303
whitewash.
1304 A glass jar containing a weird bit of flesh
1305 A steel helmet for a Gnomish child
1306 A loaf of herbed bread wrapped in cloth, starting to go stale
1307 A finely crafted beard snood.
A tiny gnome-crafted music box that plays a song you remember
1308
from your childhood
1309 A quill fashioned from the leg of a giant cave spider
1310 A bottle of golden colored cooking wine
1311 A child’s drawing of a house on a hill, with a smiling sun in the sky.
1312 A small wooden statuette of a smug Gnome
A cloth sack containing a disassembled bronze ball bearing with
1313
twenty tiny balls
Very tall black leather fashionable boots with elven flourishes
1314
worked into the leather
1315 A partially burned branch from a fir tree.
A brass orb etched with strange runes The sheet music for a
1316
Dwarven choral chant
The hilt of an ancient sword bearing the elvish words: “Dawn rises
1317
before death’s fall”
1318 A medal for fighting in the Goblin Wars over a hundred years ago.
1319 A multicolored stone disk
1320 A few pages from a book on Gnomish stone masonry
1321 A needle made of gold that can pierce any hide
1322 A three-sided coin.
1323 A tiny silver icon of a raven
A solid steel rolling pin A tiny lute painted with the images of faeries
1324
and food
1325 A lace garter in black and red.
1326 A bag containing forty-seven humanoid teeth, one of which is rotten
1327 A crossbow bolt with a known criminal’s name carved into it
A crystal goblet that fills to the brim with red wine at the end of every
1328
hour
1329 A hempen anklet that cannot be untied once attached.
1330 A shard of black obsidian that always feels warm to the touch
1331 A mercury-filled crafter’s level
1332 A crown fashioned from vines
A wooden model of a horse which has another, smaller wooden
1333
horse inside it.
1334 A dragon's bony talon hanging from a plain leather necklace
1335 A brass box with a hidden compartment on its underside
1336 A scroll bearing an urgent message for an elven lord
A necklace made of the eyes of numerous different creatures, no
1337
two of which are alike.
A pair of old socks that have tiny yellow hearts embroidered all over
1338
them.
A tiny iron anvil, used in certain religious and civic ceremonies
1339
among the dwarves
1340 A small lifelike painting of an elven woman casting a spell
A tarot-sized card whose face shows the last meal eaten by its
1341
holder.
A blank book whose pages refuse to hold ink, chalk, graphite, or any
1342
other substance or marking
1343 A steel thermos filled with stew
1344 A food knife that never tarnishes or rusts
1345 A flask of blue liquid which smells faintly of urine.
1346 A silver badge in the shape of a five-pointed star
1347 A telescoping spyglass missing its lenses
1348 A hemp necklace that amplifies the wearer’s voice slightly
1349 A copper spoon that tastes of raw meat.
1350 A knife that belonged to a relative
1351 A leather eye patch
1352 A quiver bearing the unknown house sigil of an elven lord
1353 A selection of feathers stuck into a ball of tar.
1354 A glass vial filled with nail clippings
1355 A tin bugle A pouch full of tangy dried berries.
1356 A horse shoe which makes a slight humming sound at all times.
A rectangular metal device with two tiny metal cups on one end that
1357
throws sparks when wet
Parchment covered in arithmetic and design doodles for a carpentry
1358
project
1359 A leather-bound book full of blank pages made of dried leaves
A perfectly smooth stone which, when pressed, turns blue for 5
1360
minutes.
1361 A white, sequined glove sized for a human
1362 A dwarf-sized corset The skull of a goblin
1363 Two kitten whiskers pressed and sealed between two glass plates.
1364 A vest with one hundred tiny pockets
1365 A silver tooth etched with the Dwarven rune for good fortune
A walking stick, the top of which is a carving of a mountain lion’s
1366
head
A square of soft leather that tarnishes any metal object wrapped in
1367
it.
1368 A small, weightless stone block
A candle made from a very smelly wax The scabbard of a curved
1369
dagger, inlaid with patterns of the moon and stars
1370 An oak leaf on a cord that can be worn as an eye patch.
1371 A tiny sketch portrait of a kobold holding a pie
1372 Gnomish long undergarments
1373 A dried human hand
1374 Six small, badly carved, goblin figures.
1375 An empty glass vial that smells of perfume when opened
1376 A collapsible wooden stool
1377 A wooden carving of a mythical beast
1378 A doll with hair made of rare moss.
1379 A gemstone that looks like a lump of coal
1380 A lock of braided red hair
1381 A booklet depicting the hand gestures employed in casting spells
A fist sized metallic pyramid, deeply etched in incomprehensible
1382
runes.
1383 A scrap of cloth from an old Orcish war banner
1384 A bag full of luminescent moss
1385 An arrow painted red, white, and blue
1386 A complex, but delicately made, marble maze puzzle.
1387 A rank insignia from a lost legionnaire
1388 The wax imprint of an important looking key
1389 Three edible insects that induce hallucinations when consumed.
Twenty-two very small silver tokens, each with a happy face painted
1390
on them.
1391 A tiny silver bell without a clapper
1392 A macramé vest of dyed black leather
1393 One foot of rope made from spider silk.
A scroll titled: The Rules and Regulations for Properly Dispatching a
1394
Dragons by Lord Peppo IV (deceased).
1395 A mechanical canary inside a gnomish lamp
1396 A goblet made of thick green glass
A list of elven names for a particular dragon known to frequent an
1397
area
1398 A single, all blue, piece for a jigsaw puzzle.
1399 A tiny chest carved to look like it has numerous feet on the bottom
1400 A rusty steel tent piton
A stinky tincture that makes wounds hurt less when applied (10
1401
uses)
1402 A frog statuette from which the legs have been broken off.
1403 A dead beetle inside a clear glass bottle
1404 A wooden ring inlaid with silver knot patterns
1405 Three silver-colored balls that fit into your hand
1406 A collection of pressed butterflies.
A metal can that has no opening but sounds as if it is filled with
1407
liquid
1408 An ash-covered smoking pipe
1409 A pair of logs that produce fire without smoke when burnt (10 uses)
1410 Three cloth arm bands, each with a different label embroidered.
1411 A glass water-filled orb that contains a dead goldfish
1412 A whittled deer figurine
1413 An ink drawing of an elven goddess shooting a dragon with a bow
1414 Two glass elf ears.
1415 A silver spoon with an “T” engraved on the handle
1416 A bent chisel
1417 A wooden plate with a smiley face paint onto it
1418 A half-brick of cheese in a sock, one of which smells.
A bird call made from gold-colored wood that always sounds like
1419
someone calling out the name “Frank”
1420 A somewhat ornate fire poker
1421 A broken dowsing rod
1422 A fashionable feather mask.
1423 A dead scarab beetle the size of your hand
1424 A stained barkeep’s apron
1425 A studded bracer that glows.
1426 A small cube made of fine bones with a glass marble in the center.
1427 Two toy soldiers, one with a missing head
1428 A blown glass ball with a tiny hammer encased inside
1429 A long stemmed silk lapel flower
1430 A yellow wooden 10’ pole with the names of ten cities.
1431 A small box filled with ten different-sized buttons
1432 The broken tip off a dwarf-crafted spear
1433 A leather pouch that keeps herbs fresh for months
The last page of an unknown diary containing only the words “close
1434
the door” written in what appears to be blood.
1435 A candle without a wick
1436 A sizeable strip of unbearably spicy jerky
1437 A glowing rock that was once worshipped as a god
1438 A very small paper box which contains a tiny twig
1439 A tiny square cage with no door
1440 A leather harness for carrying multiple throwing axes
1441 A broken harlequin mask
1442 A leather pouch full of rainbow colored sand.
1443 An old bent key made from glass
1444 A recipe for mushroom ale, carved into a wooden plank
A long book full of elven advice, most of which amounts to “stay the
1445
course”
A pamphlet describing the usage of ear wax as a medical remedy
1446
for excessive flatulence.
An old moldy cloth with a map on one side and an ‘X’ marked on
1447
blank backside
1448 A large broken padlock
1449 A short, forest-colored coat with broad shoulders
1450 A single drop of lamp oil sealed in a glass bead.
1451 A brass hilt from a broken sword
1452 A set of six colored inks in stoppered vials
1453 An ink pot that never spills
1454 A dried pig’s tail.
1455 A blue dyed rabbit’s foot
1456 A portable metal cooking fire grill
1457 A small pouch full of burnt up expended spell components
A blank mask that allows the wearer to look exactly like himself
1458
when worn.
1459 A pupil less glass eye from an Elf
1460 A small glass bottle of oil for maintaining leather
1461 Articulated metal armor that covers a single slender finger
1462 A cloth bandana showing the map symbol for a hidden door.
1463 A cameo carved in the likeness of a spider
A few pinches of a dust that reveals the presence of precious metals
1464
when sprinkled into the air
1465 A broken bell that rings with the sound of lost love
A torn piece of cloth once used to wipe down a famous heroes
1466
sword.
1467 A silver skull the size of a coin
1468 A glowing tankard, enchanted to keep liquids cold
1469 A pair of wooden earrings
1470 A stick of petrified child’s candy.
1471 An painted wooden mask of an owlbear
1472 A scrap from an intricate Elven tapestry
A rock that projects colored light onto surfaces, such as walls,
1473
ceilings, or tree canopies
1474 3-year old elven trail rations.
1475 A pyramid of sticky black incense that smells very bad
1476 A box full of oily brass gears
Two sharp teeth from a large predator, enchanted to stay near each
1477
other at all times
A music box that appears to be in working order but makes no
1478
noise.
1479 A nightcap that, when worn, gives you pleasant dreams
1480 A child-sized kaleidoscope
1481 A tunic that smells like fresh herbs and soil
The left shoulder piece from a set of Dwarven plate mail. It has a
1482
single engraved rune filled with gold.
1483 A single caltrop made from bone
1484 Three large chain links
1485 A broken lyre made of a strange orange metal
1486 A stuffed doll that resembles the god of death.
1487 A gold monocle frame without the lens
1488 A mushroom in a plant pot
1489 A wooden puzzle box with no known solution
1490 A parchment flip book showing a knight galloping on a horse.
1491 A 1” puzzle cube, each side painted a different color
1492 A trowel inscribed with a craft guild oath
1493 A slender circlet from an ancient war
1494 A small metallic rod that glows
1495 A crystal knob from a door
A small tin of mustache wax An inordinately heavy and unwieldy
1496
ceremonial staff
1497 Four empty egg shell halves.
1498 A small packet filled with pink crystalline dust
1499 A box of 11 cigars
1500 The face of an elf, broken off a marble statue
Two rocks, one hollowed out as a mortar and the other shaped like
1501
a pestle.
A fragment of a sheet music but has only one note that repeats on
1502
both sides
1503 A massive belt buckle, covered in runes
1504 An elven gardening spade, depicting a broad leaf as its blade
1505 A recipe for a popular Northern style stew
1506 A silver teardrop earring
1507 A wooden greataxe made of unsharpened wood
1508 Soft leather armoring that only covers the right arm
1509 A clay dove mounted inside a wooden cage.
The shell of an egg painted with scenes of human misery in
1510
disturbing detail
1511 A monogrammed handkerchief, somewhat soiled
A tearstained love letter from an elven lady, breaking things off with
1512
her human lover
A finely preserved sheep’s bladder which can be used as a
1513
container.
1514 A fan that, when unfolded, shows a sleeping cat
A side-view map, depicting the relative depths of various
1515
underground cities on the continent
1516 The carapace of a breathtakingly beautiful beetle
1517 A flask which has had its inside surface blackened by soot.
1518 A 3-foot piece of clay pipe
A blindfold embroidered with the Orchish rune for good fortune at
1519
sea
A notebook detailing an elvish account of an important treaty being
1520
signed over 400 years ago
1521 Two feet of catgut with knots tied every four inches.
A four-leaf clover pressed inside a book discussing manners and
1522
etiquette
1523 The seat from a bar stool
1524 Two wooden children’s dolls: one elf and one orc
1525 Two copper coins stuck face to face which cannot be separated.
A sheet of parchment upon which is drawn a complex mechanical
1526
contraption
1527 A wooden box made to hold and display a ring
1528 A sand timer that drops a single grain each day
A flat stone with white chalk marks that change each time it is
1529
observed.
An ornate black greatsword scabbard that has the name Hooba the
1530
Great engraved on it.
1531 A green vest with a monocle attached by a string
1532 A bottle of a perfume that smells like summer in the forest
1533 A jeweler’s hammer with a head on both ends.
1534 A receipt of deposit at a bank in a ruined city
1535 A miniature granite bust of a famous Elven bard
An ornately inlaid and painted wooden box containing the
1536
mummified remains of a small animal
A toy wooden top that cannot be made to spin, but always remains
1537
balanced, upside down.
1538 An invitation to a party where a murder happened
1539 A torn hexagonal-patch quilt
The handle of a sword that has rusted in the ground for a thousand
1540
years
1541 A locket containing a picture of an ogre.
1542 A bit of folded cloth that, when unfolded, turns into a stylish cap
1543 A pocket-sized chest with a tiny key
A circular stone covered in tiny, almost imperceptible engraved
1544
patterns
Two sticks which, when thrown in the air, always land pointing to
1545
each other.
1546 An iron holy symbol devoted to an unknown god
1547 A soap carving of a beautiful dwarf woman
The magically preserved eye of an extremely rare and fantastical
1548
creature
1549 A snail shell containing a dried green goo.
1550 A broken ancient arrow of elven design
1551 Seven brass buttons and a knotted clump of green thread
1552 A bandoleer for arrows
1553 A game board and pieces for a game no one knows how to play.
1554 A bent needle that cannot be bent back into shape
1555 A crystal flecked stone with magnetic properties
A hand-broom enchanted to constantly sweep up whatever room it’s
1556
placed in
1557 An earring that appears to be made of bird excrement.
1558 An ornate brooch of Halfling design
1559 The hymn book for a Demi human religious temple
A scroll containing an elvish epic poem recounting a war few
1560
remember anymore
1561 A wooden gear the size of a dinner plate
1562 A mosaic tile with a multicolored, glazed surface
1563 Five well-crafted carpentry nails
A crystal that speaks directions (in elvish) to the nearest elven city,
1564
when held aloft
1565 Two links of iron chain.
1566 A petrified mouse
1567 Dwarf-proportioned pantaloons that reek of liquor
1568 A plaque commemorating the death of an elven hero
1569 Three short strands of lead wire braided together.
1570 A black pirate flag adorned with a dragon's skull and crossbones
A rough chunk of stone that is perfectly black, reflecting no light on
1571
any of its surfaces
An elven-made leather saddle, designed to accommodate the back
1572
spikes of a giant lizard mount of some kind
1573 A broken tuning fork
1574 A receipt of deposit at a bank in a far-flung city
1575 A petrified egg the size of a person’s head
A pair of strung together monocles, tinted to protect the eyes from
1576
sunlight
1577 Miniature playing cards each of which has two backs and no faces.
1578 A diary with seven missing pages
1579 A boot with many tiny spikes on the sole
A golden bracelet, engraved with elvish words commemorating the
1580
unity of two great elven houses
1581 A letter breaking off an engagement from someone’s past.
A tiny mechanical crab or spider that moves about when it’s not
1582
being observed
1583 A velvet bag full of stone marbles
1584 A small glass bottle that purifies water, making it safer to drink
1585 An artistic painting of two hamsters locked in mortal combat.
1586 A glass jar containing lard with a label that reads, “Griffon Grease”
1587 Eight long sausages in a copper pot
A convincing replica of a large ruby, made entirely of crystalized
1588
sugar
1589 A jar of pickled turnips
1590 An iron holy symbol devoted to an unknown god
1591 A metal vial containing a tincture that repels cats
A rod of rune-etched copper which glows green in the presence of
1592
powerful necromantic magic
An IOU from someone in a distant land owes you three suckling
1593
pigs.
A wooden box with a ceramic bottom that holds a two-headed
1594
yellow worm.
1595 A coal stained scarf
1596 A slender wine glass made of stained bone, rimmed with gold
A giant’s phrasebook containing only the phrases for man, woman,
1597
and child.
1598 A metal urn containing the ashes of an unknown hero
1599 One side of a merchant’s scale
1600 A black wooden scepter that curls into a spiral at the end
1601 A house painter’s brush
An orcish phrasebook containing only the phrases for food, enemy,
1602
and fight.
1603 A cloth painting of a legendary war hammer
1604 A potion that induces vomiting
1605 A wax sealing ring bearing the insignia of a long dead thief.
1606 An ancient arrow of elven design
1607 A leather ball used in sports ball
1608 A stone bearing the names and symbols
1609 A sea captain’s long johns.
1610 A needle that never bends
1611 A tiny horsehair paintbrush
1612 An elven bronze coin used as a good luck charm
1613 An empty bottle for a rare vintage of dwarven wine
1614 An ornate brooch of Orcish design
1615 A short Gnomish-to-elvish-to-Orcish phrasebook
1616 A wooden trap for catching rabbits
1617 A tiny bellows mechanism.
1618 An empty wine bottle
1619 A dog collar made of the finest leather
1620 A fist-sized lump of moss that seems to be breathing
1621 A used dark red woolen kilt
1622 A sprung mousetrap, no cheese and no mouse.
1623 A crumpled shopping list for eggs, milk, laxative, and celery.
A bag of hard butterscotch candies, melted together by humidity and
1624
time.
1625 A crusty used handkerchief. No monogram.
1626 A few scraps of fine fabric, too small to make anything with.
1627 An empty bottle.
1628 A pair of eyeglasses, badly scratched.
1629 An old, but clean, pair of socks
1630 A calendar with pictures of landscapes, several years old.
1631 Newspaper clippings about horse races.
1632 An old, faded receipt from a local tavern.
Several crayon drawings, obviously made by a child, mostly of
1633
horses with wings and rainbows.
1634 A tube of glue. Dry.
1635 Sixteen ink pens. Only two of them have any ink left.
A ticket stub to a play that was popular years and years ago but fell
1636 quickly out of fashion after the playwright was accused of
plagiarism.
A cookie tin. Upon opening it, you discover that it’s full of sewing
1637
supplies.
1638 A gold piece, but it’s actually chocolate.
1639 A small jewelry box, empty. The label has been removed.
1640 One sock.
1641 A completed crossword puzzle.
1642 An empty match box.
1643 A broken picture frame (without a picture)
1644 A burned-down candle
1645 A rusted flint and steel
1646 A rusty butter knife that smells terrible
1647 A woolly jumper that is more holes than wool.
Several feet of yarn, so badly knotted it might take you hours to
1648
untangle the mess.
1649 A glass eye.
1650 A jar of common seashells.
1651 A commemorative plate of the royal wedding.
1652 A heavily annotated recipe book of foreign cuisine.
1653 A rock with eyes and a mouth painted on.
1654 A belt buckle with the prong missing.
1655 A shoelace with several tight knots.
1656 Pistachio nut shells. About a handful.
1657 Flint and tinder in a small wooden box.
1658 A cheap wax seal stamp, depicting a generic shield shape.
1659 A small wooden carving of a dog.
1660 A small wooden box of stale tobacco leaf.
1661 A rusty steel and glass syringe.
A portrait of a plain, unremarkable woman. It looks old enough that
1662
the lady is likely long dead.
1663 A postcard from a far away land. The back is blank.
A handkerchief with a knot in it, the owner probably had something
1664
important they didn’t want to forget.
A small container labelled ‘Dr. Brown’s World Renown Elbow
1665
Grease’. It is nearly empty and smells foul.
1666 A to-do list written in Infernal.
A chunk of gold ore, but on closer inspection it is actually iron pyrite,
1667
also known as fool’s gold.
1668 An old, heavily stained tobacco smoking pipe.
1669 A rag used for polishing metal.
A pile of old letters, business documents, receipts, and news leaflets
1670
stacked under a small model castle made carved from wood.
1671 Loose quills.
1672 Sealing wax, along are some strands of ribbon.
1673 A hairbrush with a few stray blonde hairs.
1674 A makeup compact.
1675 A small leather coin pouch (empty).
1676 A single dusty leather glove.
A dull letter opener, the handle has a griffon at the end with an
1677
illegible inscription, worn smooth with time.
1678 A dirty, scratched magnifying glass.
1679 A broken pocket watch.
1680 Monocle with a broken chain.
A small sketchbook with various poorly executed drawings of
everyday things, places, and people. The artist made small
1681
improvements as time went on, but even the very last page isn’t
really that good.
Two empty burlap sacks that have an earthy smell of root
1682
vegetables and mildew
A tankard with the handle broken off; the bottom also looks to be
1683
dented, as if dashed against something heavy.
Cracked potion vial, empty. The label is peeling off, but you
1684
remember it being a very common brand when you were a kid.
Shattered eyeglasses on a chain that looks at first to be gold but is
1685
actually copper that’s been glamoured.
A specimen jar of hardened gelatinous cube gel, so dry that it’s
1686
become powdery and useless.
1687 A miniature painting of a rose, ruined by a dark red stain.
A helmet’s face guard. The eyes and mouth holes look a little small
1688
for a normal soldier.
1689 An mostly-empty container of vegetable oil.
1690 A warped whetstone.
An envelope stuffed with cheap woodcut prints of women in various
1691
states of undress.
An envelope stuffed with cheap woodcut prints of men in various
1692
states of undress.
1693 A nail file.
1694 A dictionary.
A pile of feathers and bone that at one time must have been a small
1695
bird.
1696 A pair of large scissors, rusted shut.
1697 A pair of tweezers.
A couple of board game pieces, apparently from different board
1698
games.
1699 An empty ink bottle.
1700 A bundle of dried flowers.
1701 A wooden mallet.
1702 An empty bottle of cough syrup with residue at the bottom.
1703 Stale bread, hard as wood.
1704 A dead, mummified mouse.
1705 A rusty corkscrew with a cork still on the end.
Half an inch of dust in the bottom of the drawer/chest, rising up
1706
when you opened it, making you sneeze.
1707 Pieces of a shattered shield.
1708 A dead mouse next to a bowl containing the rotting remains of food.
1709 A long hank of red braided hair.
1710 Three small wooden cubes with illegible etchings on all six sides.
1711 A fragment of a plate armor.
1712 A half used bottle of hot sauce.
1713 A moldy shoe with several small holes in the sole.
1714 A dusty spider web with fly caught it it. No spider.
1715 A tooth. Looks like a molar.
1716 A clay pot with a lid, inside is dried fruit with mold growing on it.
A crude ivory carving resembling a woman of uncertain race with
1717
very large breasts.
1718 A bent metal spoon.
1719 A piece of paper folded into the shape of a bird.
An unwrapped peppermint laying underneath a piece of furniture. It
1720
has a hair on it.
Several pieces of paper currency belong to a defunct nation,
1721
rendering them worthless.
A beautiful painting of a wheat field landscape. The paint was
imbued with magic and every time the painting comes in direct
1722
contact with moonlight, it seems to come alive and move, as if it
were a window.
A gilded wineglass fashioned from a human skull and set with lapis
1723
lazuli.
An intricate mechanical clock with the inner workings exposed.
1724 Everyday at noon the gears shift into a new configuration but the
clock continues without missing a beat.
A painting of a beholder. It is surrounded by treasures and cultists
1725
praising it.
A small stature of one of the party members. It’s expertly crafted out
1726
of limestone.
1727 A golden eye. The pupil is made of rare jewels.
A painting of an owlbear hibernating. The beast lays asleep in a
1728 cave, two cubs huddled together with their mother and each other
for warmth.
A live sized statue of a terrified soldier made out of stone. You might
1729
want to keep on your toes…
A glass orb with small intricate battle figurines fighting in it. The
1730
figurines will move when no one is looking at the orb.
A rough sketch of a dwarf on a piece bark. It is hundreds of years
1731
old.
A mask carved out of dark ebony wood. It is surprising light but
1732
doesn’t float in water.
A ceremonial knife with a dull point. It’s hilt is made of silver and is
1733
three intertwined dragons.
A giant rug depicting the entire history of a queens life. It’s colors
1734
never seem to fade.
A jade statue of a wandering trader with a large pack on his back.
1735
His race is indistinguishable.
A tea set carved out of mother of pearl. Will turn salt water into fresh
1736
water if the user is thirsty.
A statuette of intertwined palm trees made from precious metals.
1737
When the wind blows through it, it makes a pleasant chiming noise.
A carved scarab set with precious jewels. When one of the legs is
1738
pulled, the wing-cases flips open revealing a miniature painting.
A tapestry woven from the finest silk. It depicts a king and his court
1739 having a feast in a garden. A kirin (or some other appropriate holy
creature) flies across the sky in the background.
A beautifully illuminated manuscript (you choose the topic). The
1740 illustrations almost seem to leap of the pages. It is bound in dragon
scales of various colors arranged into a pattern/picture.
A guilded arrow, completely impractical for any bow as it is made of
1741
solid gold and encrusted with gems.
1742 A stone tablet with one of the first recorded symbols of language.
A red gem inside a blue gem inside a green gem. How the gems
1743
formed within each other is a mystery.
Half finished painting of a great king. He died from a heart attack
1744
while sitting for the artist.
A book presumably telling the story of a lost civilization. Nobody
1745
knows how to read it, though, and magic doesn’t help either.
1746 A wooden statue, depicting an old god.
A blue and white abstract painting. Made when a royalty member
1747
got drunk for the first and only time.
1748 The bloodstained drawing of a family.
A childish drawing of a kid, offering a crown to a man in the sky.
1749
Made when the old king died, leaving the throne to his son.
An etched copper plate depicting a dragon and its horde. The detail
1750 is such that it seems as though the artist was proximate to the
subject of the painting, the color of the dragon is unknown.
1751 The coral crown of a long forgotten Sea Elf kingdom.
A pair of ancient fishing lures roughly carved from bone. They look
1752
like minnows and magically swim in circles when placed in water.
A porcelain claw-foot tub inlaid with platinum designs. It’s halfling-
1753
sized.
The ornate walking cane of a Cloud Giant lord (with a dueling sword
1754
hidden inside).
1755 A mirror of regret. It’s not enchanted, it’s just very, very overpriced.
A fancy feather bottle stopper, held together with gold wire, that
1756 would be ruined if it got wet. Something that useless has to be worth
a fortune.
The original laws of the land, etched in gold letters onto glass. The
glass is easily broken (hard not to break it), but the next time you
1757
look at it, the glass is whole again with no signs of ever being
broken.
A small chest with spaces for four cups, but you only see three. One
is a beer mug with “life” written on it. One is a clay mug with “love”
on it. One is a goblet with “control” on it. One is a shot glass with
“applesauce” written on it. Which of the four you can’t see is
1758
supposed to tell something important about you, but nobody will
explain what it means. (Also, it looks like everyone can see the
‘applesauce’ one but nobody talks about it because they think it’s
probably not supposed to be there, but can’t be sure.)
A small bronze automaton set with many small blue diamonds. Light
blue feather motifs cover the piece. The limbs and head can pivot in
1759
place and be put in various poses. Whenever it is found, it’s on its
tip-toes, looking straight up at the sky.
A huge, but incredibly cloudy, hunk of topaz. A drunkard said staring
1760
into it will show you your demise, but what does he know?
An acid etched sword. Was made by a black dragonborn who made
a living using his breath to etch symbols and runes into things a
1761
local blacksmith made. He is long dead, but his magnum opus sure
tells a story.
A mask made of solid opal. There is no mouth or nose holes, but
breathing is surprisingly easy due to it being so light. The mask
attaches with several large facial piercings into the cheeks, chin,
1762
and brow. The mask was made for a wealthy prince who contracted
leprosy and wanted to hide away while still appearing beautiful. It
might be clean, but I wouldn’t take any chances.
A long, braided dwarven beard made of solid stone, with gold
1763 accents. Nobody knows how it was made, but it would sure as hell
hurt to get whacked by it.
A petrified pixie. Poor little thing didn’t stand a chance. I mean, it’s a
1764
cute paperweight.
A scroll case that’s inlaid with rubies that seem to emit light. Really,
1765
they’re just super, super shiny.
A large piece of chitin, with a map carved into one side and runic
language carved into the other. When translated, it’s a recipe for
1766
soup. Nothing special, but the title of the recipe is “GHHTHJSK’S
SPECIAL STEW!!!”
A small golden monkey idol. Weights about as much as a bag of
1767
sand.
An ornate tower shield which has a small compartment near the
handle. An empty flask is found here, engraved on the bottom with
1768
the letters H and D. The shield is flawless, either being made
recently or just never having been used.
A palm sized piece of obsidian. When squeezed, glows on one side
1769
for a few seconds.
A crown meant for a pixie. It functions as a ring that screams “rob
1770
me”, or can be attached to a necklace for the same effect.
A face carved of stone who’s visage resembles that of a screaming
woman. Supposedly, anyone who sleeps near it is said to attract
death and have horrible nightmares of a woman whispering about
1771
their own personal hell. This is really not the case. It just so happens
that the previous owner is stupidly paranoid. It’s just a creepy
looking rock. Still pretty though.
A wistful portrait of a singular dark mountain on a broad plain, trees
covering the top third of it and nowhere else, far higher than trees
ever normally grow on a mountain. The middle of the mountain
1772 sports two large overhangs of rock above deep depressions, not
quite caves. A stream flows down the bottom third of the mountain,
splitting its flow around an overhang that shelters a massive cavern
entrance that goes who knows how deep.
Statue of a Puking Gnome – One of the last sculptures of the great
1773 Reeve Rowan, it depicts a presumably very drunk gnome vomiting.
It’s carved into a lovely soft pink sandstone.
A beautiful, multicolored glass sculpture that seems to take different
shapes depending on the angle it is viewed from. From one angle, a
mother and child, from another a proud warrior, all in vibrant color
1774 and exquisite detail. There are eight distinct scenes visible, one from
each cardinal direction. It was retrieved from an old kings tomb, and
now stands in the grand hall of the local museum. The work is
approximately 8 feet tall, and 4 feet in diameter.
A black pipe that doesn’t reflect light. It produces heavy clouds of
1775
darkness that obscure vision.
A multifaceted glass pipe that changes the color of the smoke as
1776
you use it (like a prism)
A pewter pipe whose bowl is shaped like a mint leaf that turns cold
1777 when you fill it with water. It vaporizes the water into a cool steam
that leaves your breath minty fresh.
The Green Fairy – A hand-carved Jade carafe in the shape of a
1778
pixie gazing over her shoulder. The opening for pouring is invisible.
A superfine doublet of incredible intracacy and beauty, with a
pattern of nymphs playing in a garden along the back. Three of its
1779
owners have committed suicide the night after wearing it. A close
study would reveal their likenesses frolicking with the nymphs.
A piece of Quivering Quartz – this beautiful stone is carved in a
strange but unclear style. It is perfectly still until a certain tone is
1780 played near it; it then begins to vibrate and move, gyrating
sinuously. The carving causes the moving rock to resemble a lithe
dancer.
This a steel statue of Dwarfs. All craftdwarfship is of the highest
quality. The item is a masterfully designed image of dwarfs and
1781
elephants in steel. The elephants are burning. The dwarfs are
laughing.
The Pike of Ammenrye – a long spear made entirely of wrought iron,
with magical runes etched in silver through the entire pikestaff. The
final third of the shaft and the head are shattered and splayed out in
every direction, creating a chaotic and yet pleasing appearance. It is
said that the great hero Sean Ammenrye used this magical pike to
slay an evil Titan who terrorized the countryside, stabbing it into the
1782 Titan’s vile heart. When he did, the Heart exploded, killing the Titan
and shattering the pikehead as it remains today. According to
legend, if a true hero needs the Pike to defeat another great evil, he
must grasp the pikestaff, and he will learn the way to reweave the
pikehead and restore the magic of the Pike of Ammenrye. Whether
this is true or not is unknown; the Pike has become a coveted
collector’s item and a work of art.
The Orcish Goddess- A full-body portrait by Solviar Recrunti, a
1783 master human painter who had clearly never seen a real orc female
when he created this work.
I Reinoa Aenil – A 4 foot square piece of pure glass, in the middle of
1784
which is the golden print of a slim bare foot, indented into the glass.
Victory of Elora – A large and intricate tapestry showing the life of a
great human cleric named Elora. A piece of the tapestry has been
ripped out- what it held is unknown, although Elora is shown with
1785
child in the next panes, so some theorize it to have been censored
by an overzealous inquisitor. The tapestry is very valuable- the
missing piece would make it nearly priceless.
The Painter’s Face Upon Viewing a Rowan Work – A self-portrait by
Duns Valimar, a contemporary and rival of Reese Rowan. The
1786 painter, a somewhat portly human with thick black hair, has a lip
curled in disgust. Juxtaposed with the painter is a caricature of a
Rowan piece- an elven maiden scratching her bottom.
The Gift of the Peat – A lizardfolk statuette made from petrified
1787 wood and snakebone in the shape of a scaly hand emerging from
water holding an axe.
A plain-looking wooden bowl of water, which remains unnaturally
still while inside it. Looking at one’s reflection in the water shows an
1788 idealized version of oneself, in accordance to the viewer’s ideals. It
is said that by lowering one’s head into the bowl for long enough,
one can gain insight into how to become the self seen in the bowl.
A figure made of metal scraps, shaped like a dog, and enchanted to
1789
pace back and forth across a 5″x11″ slab of stone.
A fireball petrified in the act of exploding by Master Wizard Artoum.
1790
It is about the size of a grapefruit.
A small oak sculpture of a wet brain, with “Intellect Devorer” in
1791
Undercommon eched into it in several locations.
1792 A tiny, beautiful bottle made of diamond filled with unidentified tears.
1793 A painting of an ancient god not worshiped in the last few millennia.
A granite statue of two completely identical human women standing
1794
back to back.
A porcelain doll with hair made of gold wearing a plain looking
1795
dress, it’s expression is one of great sadness.
1796 A bust of a great emperor from the distant past.
An ancient wooden carving of a coiled snake, it was carved by one
1797
of the first druids.
A perfect replica of a newborn dwarf, asleep in his father’s arms.
1798 Carved from alabaster. Extremely rare, as dwarven domestic art is
almost never seen by non-dwarves.
1799 An amber carving of a bear, about one inch long.
A finely lacquered black box with silver hinges and latch contains a
carved jade puzzle ball with seven layers resting in silk cushioning.
1800
The outermost layer of the ball has an intertwined leafy branch
motif.
A chess set made of ebony and ivory, the pieces are carved to look
1801
like famous people from two rival kingdoms.
1802 A silver mirror with a woven gold wire frame and an ivory handle.
A delicate tea set made of beautifully shaped glass. Each cup has
been blown to look like a pair of child-sized hands clasped together,
and the tea pot itself has the appearance of a cloaked human
1803 female kneeling in offering. Her hands reaching outwards act as the
spout for the pot, and her pulled back hood acts as the lid. No liquid
ever flows out of the teapot unless one of the cups in the set is
directly beneath the spout.
A beautiful painting of a late autumn lake in the forest. The longer
you look at it, the more mesermizing it becomes. As you stare, the
leaves on the trees seems to jostle in the wind, the lake seems to
breathe as water, and the clouds seem to drift ever so slightly into
the sunset, like a portal into a perfect glimmer of peace. The only
1804
curiosity is a sad old man with a gnarled crown sitting upon a small
bench, not quite in the foreground though impossible to ignore. He
seems to loom over the lake, and is vaguely familiar… He seems to
weep, giving the painting a sense of loss and sadness, as if this
world so perfect was dying with him.
A miniature ivory elephant with ruby eyes. One of the eyes is
1805
missing.
A small figurine of a dragon, however as it is studied it is remarkably
1806 well crafted. From the scales to the tail this dragon looks completely
real, and would be frightening if it wasn’t 6′ tall.
A delicate chain bracelet apparently carved from a single huge
1807
emerald.
A petrified basilisk’s egg carved into an elaborate diorama of a
1808
strange but beautiful landscape. Faint aura of evil.
A glass sculpture of a 4 dimensional object. May induce mild motion
1809
sickness or vertigo in some viewers.
A single drawer, side table, with inlaid vines that creep up the legs,
1810 barberpole inlay that goes around the edge of the top, and two
ornate large, brass pulls.
An ancient scrimshaw with a well carved boat labeled, “The
1811
Mourning Hag.”
An ostrich’s egg, drained of its yolk, and dyed a deep violet.
1812 Studded with gold and jewels in an elegant, if somewhat
ostentatious, manner.
A ceremonial, blunted sword. The blade is made of pure gold, its hilt
1813 of silver, and the pommel studded with different gems. Platinum
inlay runs the length of the sword in a flowing, meandering pattern.
A piece of exotic wood, carved to look like a quill, with a gold tip.
1814 Largely ceremonial and used for signing important decrees or
documents, as it is awkward to write with.
A flying insect preserved in amber that has been carved into a very
1815
fine pseudodragon.
A stone sphere encrusted with a variety of precious and
1816
semiprecious gems.
A wooden arrow of elvish make, it is so thin and stylized that it
1817
would surely brake if shot out of a bow.
1818 A gnomish music box that plays an elvish song.
A medium sized hourglass fashioned from dark walnut and brass.
Inside, the sands shine in a variety of iridescent colors. There is a
1819
slight tinkling sound as they fall, almost like the sound of a music
box, carried on the wind.
1820 A priceless crystal lantern.
Morv’loor’s Finest Door – Displayed prominently is a crudely carved,
freestanding, wooden plank with what appears to be a horribly
1821 etched Dragon on the front. When questioned the owner will only
say that it’s the artists finest piece and they won’t take it to down, in
case he ever came back.
A silver dragon scale that glows in the moonlight. It seems almost as
1822
if the scale is trying to get back to it’s TRUE owner.
A silver coin which has been hollowed out and a tiny encrypted
1823 message placed inside. An unscrupulous peddler gave it to you as
change without knowing why the coin was underweight.
A “hobo” gold piece where the face on the coin has been carved into
an elegant skull, a guild symbol etched into the back, and a saying
1824 in thieves’ cant carved around the edge. Once you were targeted by
a pickpocket who later returned your purse and apologized in
person before fleeing in terror.
A key to a bankbox in a large prestigious bank in a large city far
1825 away, and paperwork indicating it has been paid for the next 100
years.
A small leather drawstring bag filled with sixteen beautiful turquoise
1826 fetishes. There is a note inside from someone hoping to “meet up for
another game soon”.
A strange long black box with many small buttons labelled in
unknown language that fits comfortably in your hand. On the back,
1827
the box has a cover protecting a pair of pockets that accommodate
two small metallic cylinders.
A curious frogmouth purse filled with many unusually shaped dice. A
1828 few small figurines of various people and creatures and worthless
coins are also in the bag.
A little 5-inch gnome statue, if it gets out of view it almost seems like
1829
it’s trying to talk to you.
A board covered with runes and a silver weight tied to a string.
Holding the weight over the board causes it to slowly spell the
1830
answer to any question asked. Its never the correct answer just the
answer the person asking most wants to hear.
A 3″ x 4″ x 2″ wooden box within which is an ink soaked sponge.
Touching the sponge causes inky hand prints to appear on whatever
that person has touched for the last hour. The inky prints fade in an
1831
hour and can’t be washed away. The sponge dries out after one use
and must then be refilled with a full vial of ink before it can again be
used.
A small green stone. Or red? Wasn’t it blue just now? No, it is
1832
clearly yellow…
A shard of a mirror which shows your reflection – or rather, what you
1833
think your reflection should look like.
A spool of string, glimmering in the most astounding colours. String
1834
becomes invisible as long as music is audible.
A white knight chess piece. When the player moves on the
1835 battlefield like the knight would move on the chess board it makes a
sound of a horse.
A seemingly normal dagger. Whoever, when it hits an enemy, you
1836
can almost hear a faint laugh. It might just be your imagination.
A bag of apples, that never seem to go bad. You feel slightly bad
1837 after eating one, and that feeling intensifies after each apple. Also,
everytime you take a bite, the bag seems to twist in on itself.
1838 A musical instrument. It’s music gets louder everytime you play it.
A coin pouch. You can put as many coins as you want in it, but you
can’t take coins from it. The only way to take your coins is to open it
1839
with the intention of putting a coin, and then taking as many as you
want, except, of course the coin you put.
A boot. It’s exceptionally easy to put on, but you need to use all of
1840 your strenght to take it off. When you are not wearing it, you have an
increasing impulse to put it back on.
A cube, with each side having 9 squares with an eldritch symbol
inscribed within the rich oak finish. You can slide the cube around to
1841 shift the location of each face to match others. Some of them seem
to glow when matched together, but so faint that it must be your
imagination.
1842 It is a rubiks cube with symbols instead of colours.
A fine chain necklace fashioned from links of some strange red
1843
metal. The chain retains body heat for an unusually long time.
A pocket notebook with cryptic phrases scrawled haphazardly on
1844
most of the pages.
A 4″ high wireframe model of a humanoid figure, made out of solder.
1845 The figure has an exquisitly detailed copper heart inside the dull
ribcage.
A small painting on a necklace chain, the painting is extremely
detailed and displays what appears to be a king, when wearing the
1846
painting occasionally the vague feeling of not being where you’re
supposed to be comes over you.
A feather quill. Anything written with this quill will appear in a distinct
1847 and unknown handwriting. This unknown handwriting remains the
same, regardless of who is writing with the quill.
A small pouch of glass marbles. Each marble has the abstract
1848
shape of a different animal embedded in the center of the glass.
A large decorative candle. When lit, it gives off an alluring scent
1849 which, while impossible to identify, evokes a feeling of nostalgia in
anyone who smells it.
A small garden trowel. The blade and handle are made of common,
1850 if not poor-quality materials, but the handle is set with a single
semiprecious stone.
1851 A sharp tooth as long as your hand, looking at it makes you uneasy.
A nail molded into the shape of a sword with pommel in the shape of
1852
a wolf’s head.
A tiny wooden horse with white hair for a mane and tail, and silver
1853
beads for eyes.
1854 An exact replica of your own eyeball, as hard as glass.
A pretty amulet which turns out to be a highly offensive symbol to an
1855
alien people.
A cup carved from horn which swallows any magical potion or
poison poured into it. Once per day the cup can be drunk or from
1856 and it will produce the last thing that it swallowed, except for 1
percent of the time it will produce a random other liquid it swallowed
sometime in the past.
A mirror with another mirror on its back. When there is a being on
both sides of the mirror, it shows each being a representation of the
1857
way the other sides being sees it. Disgust produces a disgusting
image, admiration an idealistic image ect.
A document which shows whatever the observer expects to see but
1858
with a few errors (misspellings or other incongruencies).
A glass ball, something seems off. Something should be in the ball
but what? Over time the ball fills with a dark liquid and the player
has an easier time shaking off ill effects, once full they feel sluggish
1859
and find it harder to resist. Going back and forth filling and draining.
Treated like a cloak of resistance, reverse when full so like +3 when
filling, -3 when draining. Need only be in the players possession.
A small square metal container with d10+5 strange brass cylinders,
about a centimetre wide and less than three long. One end of the
cylinder is closed, the base encrypted with unknown insignia around
a grey round spot in the middle. On the other end there is a small,
1860
ball-like metal piece. There seems to be some kind of unknown
powder in between, but any attempt to take the cylinders apart
results in an explosion, sending pieces flying in a random direction
for a couple of metres.
A flute that can either [1 on d6] emit no audible sound (makes the
nearest animal hostile), [2 on d6] an extremely high-pitched one, [3
1861
on d6] bass strong enough to cause 1d4 damage in a d6 metre area
or [4,5,6 on d6] sound like a regular flute. Hide the rolls.
A fancy dagger with an eye engraved on the hilt. Whenever the
1862 dagger is at the very edge of one’s vision, they can swear it just
blinked.
A coin pouch. It sounds, weighs, looks and feels like it’s filled with
1863
coins, but upon opening it you discover that it is empty.
A single arrow. It cannot be snapped, dulled or broken. Other than
1864 that, it acts like a regular arrow. The person who found it always
manages to find it after firing it.
A tarnished brass kazoo in the shape of a fish. If blown under water
it summons one normal fish of the nearest common variety. It will
1865
not summon anything monstrous but who knows what might be
chasing the fish that is summoned.
A compass that at first glance doesn’t work, just keeps spinning
1866 endlessly unless the user is close to a mimic at which it points at. If
there are more it points at the closer one.
A whip, when you strike anyone the whip moans loudly. Only the
1867
user can hear the moan.
A rope that ties itself into a hangmans knot every time it’s not
1868
watched.
A small statue of a gold frog with one eye and a relatively huge
mouth. It knows every language and is willing to translate anything
1869
you show it but in turn for translating one word it asks to be fed one
fresh [insert race] heart.
A rock that looks like a diamond to anybody touching it. Or is it a
diamond that looks like a rock to anybody not touching it? The
1870 person that created it forgot and has gone crazy trying to figure it
out. The user will over time slowly lose his mind over the same
questions, obsessing over it, not willing to trade it or sell it.
A necklace, looks like an inverted pentagram and is made of wood.
1871 If it comes in contact with blood summons a demon, over which the
user has no control.
A silver ring with a fly head, gives a 25% chance that a devil will not
consider the user as an enemy (unless the user attacks the devil or
1872
does something against it), 25% chance that the devil will be hostile
and focus the user and 50% of no effect.
A single earring shaped like a smiling mouth, if worn by a paladin
whispers commands and tries to make the paladin break his oath.
Can’t be removed by any means (including a wish spell) unless the
1873
ear is cut off or the oath is broken. If the ear is cut off the user takes
no damage and his/her ear regrows. The cut off ear turns to dust. If
not worn by a paladin, none of the effects take place.
A half gold half silver coin, gold side has a sun and the silver side
1874 has a moon image on it. When used in a heads/tails way it always
faces up with what the person throwing it said.
A staff made out of one long bone, ending with a skull which starts
1875
screaming when it sees a skeleton.
A key that changes its shape after it unlocks something. Beware of
1876 railroading as the nature of the key means that certain things will be
unlocked in succession.
A spoon that alters the contents of whatever being eaten. It varies
1877 from person to person, but using the spoon over extended periods
of time begins to alter the appearance of the person eating from it…
1878 A crystal ball able to show you your past.
A three-lobed spinning device with almost frictionless ball bearings
in the center. There are holes in the lobes and the center has a
1879
raised disk on both sides so the device can be held while it is
spinning.
A small pocket watch, whenever someone holds it they swear that
1880
they’ve seen it before.
1881 A small hourglass, the sand inside of it goes up instead of down.
A pair of dice that seem to only roll 7s when in close proximity to
1882
gold or platinum.
A coin purse that, once a day, will convert all the currency inside to
1883 whatever the local common coin is. It won’t add or subtract any, and
it will leave change of what it can’t convert.
A hat with ear flaps that, once ever 1d4 hours, flap as if the hat is
1884
trying to fly away.
A pair of boots that leave tracks of a random creature, within 1 size
1885
class of the wearer.
A lamp whose light seems to slide around when activated, throwing
strange shapes on the wall, like flowing lava. Lamp can only be
1886 used for 4 hours before it becomes too hot to handle. After 8 hours,
the lamp automatically shuts off and can’t be used until the metal
cools, which takes 1d4 days.
A cutlery set that makes whatever it’s user eats taste delicious, but
needs to be meticulously cleaned after every use. The knife will dull,
1887
the spoon will shake and spill, and the fork will have tines break off
until it is cleaned again.
Robes that have the origin map to a secret society of mages who
control so near by towns and villages. This map appears on the
1888 back of the robes when a wizard wearing the robes cast a spell. The
fabric moles itself to reveal the hidden map that can only be reed by
those who reed Eleven.
A hardy, darkened conch shell with an almost dangerous amount of
ridges and points. By holding the shell up to their ear, the holder can
hear rushing water and violent waves with an unusual degree of
clarity. Continuing to listen the shell causes the holder to slowly
begin to experience sensations of seasickness and a pressure
1889 similar to being too deep underwater. As the sensations intensify, a
muted, indecipherable whispering can be heard very faintly, as if it
were coming from the bottom of the sea. The whispering continues
to grow louder while the sensations escalate, until the whispers can
almost be made out, at which point the holder falls unconscious for
an hour.
A singular, tattered playing card with a very faded face side. When
shuffled into a deck being used for a game, it is frequently drawn in
the owner’s opening hand, with the face side of a valuable card for
whichever game is being played. The card roughly matches the
1890
design and condition of the deck it was shuffled into when drawn,
though it always is in slightly poorer condition than all the others
cards. When pulled from the deck, the card is in it’s normal, faded
state.
A rather large iron pot covered in scratches and scorch marks that
can’t seem to be taken off. Meals prepared by this pot are always
palatable but in need of salt, regardless of whether the recipe called
1891 for salt, the consumer’s enjoyment of salt, or amount of salt that was
used in the cooking. Coincidentally, this effect can be nullified by
adding copious amounts of pepper to the pot before serving the
meal, in which case the food is always suprisingly delicious.
A small bottle of clear liquid labeled “Knowledge, only use in an
1892
emergency”.
1893 A tiny stone carving of a headless halfling.
1894 A key made of glass.
1895 A silver ring with a poem in Druidic on the inside.
A tiny bronze idol of a goblin carrying a knife in both hands and one
1896
knife clutched in his teeth.
A simple headband with a clear crystal set in the center of the brow.
Can emit a red or white light on command. Last two owners were a
1897 (now disgraced) Inquisitor who claimed it was a tool for alignment
detection, and a dwarven tinkerer who used it as a hands-free work
light.
A gnomish cheater bar. A 2 foot long steel bar, designed to mount to
the end of wrench handles for extra leverage. Can be used as a club
1898
in a pinch, and some gnome combat engineers have modified short
swords to fit on the end, making them double as collapsible spears.
A small locket designed for a noblewoman, with small painted
portraits of her and her husband on the inside… and an even
1899
smaller portrait of her secret lover, in a hidden compartment
positioned closest to her own heart.
A small carving knife. Whenever you use it, you will never cut
1900 yourself, but you become extremely nervous about cutting yourself
until you stop.
A figure of a specific person with its mouth open. When you pour a
liquid into it, it spits it out and then screams the name of whatever
1901 liquid was in it. However, if the person it resembles was unfamiliar
with the liquid, it spits the liquid out, screams for 1d6 minutes, and
then closes its mouth for 1d4 days.
A mysterious stone that has been shaped to have 20 sides. Each
1902 side has a number from 1 to 20. It seems like it’s from another
world.
A tiny plush owlbear. It’s worn and dirty. It seems like the original
1903
owner left it here on purpose.
A picnic basket that seems full of food. Once it’s opened, though, it’s
1904 revealed to have a half eaten slice of bread, a tiny cube of cheese, a
berry, and one kernel of corn on top of a pile of leaves.
An blue orb that when shaken causes a light snowfall 15 feet around
1905
the player who shook it.
A pin with a picture of a mimic on it. Wearing it will help with stealth
1906
checks.
A egregiously decorated dagger that looks razor sharp but can’t cut
1907
through anything. It’s also twice as heavy as it should be
A normal dice that when rolled always falls on six. Everyone but the
1908
user forgets each previous roll if a new one is rolled
A blank sheet of paper that cannot be destroyed by anything. If you
1909 write on it the words disappear and an answer is written down by an
invisible hand.
A folding fan with 12 cryptic fortune cookie-like sayings that
1910
alternate every time the fan is opened.
A mimic ring who will eat a single finger off of any person (but only
1911 once per person) will tell a truth that it’s current owner wants to
know.
A gold covered sapphire that opens like a locket to form a
1912
mechanical beetle.
1913 A whistle that sounds a random note when blown into.
A small hourglass that automatically flips when the sands run to the
1914
bottom.
A teapot that is always full and piping hot, and whistles sadly if it is
1915
ever left alone.(edited)
1916 A cooking spoon that adds a cinnamon flavor to every dish.
1917 A lamp whose color changes subtley with the holders mood.
1918 A keying that is always in your pocket when you cannot find it.
An elaborate fountain pen that turns into a snake and slithered
1919
around when not being used.
Shards of broken glass that seem to push against each other. You
1920 can work out that there was a hammer painted on the glass at some
point.
A small smooth stone that seems to hum and vibrate when near a
1921
rakshasa.
1922 Gemstone from the slopes of Mount Desimaar
1923 Orog Wood totem broken in half
1924 Halfling throwing stone from the shadow world
1925 Stained glass outline of a cresent moon being devoured by a raven
1926 Metal pendant of a sun and a palm leaf
1927 Vos belt buckle that shows a shadow creature
1928 Claw from the arm of the Kraken
1929 Spider pendant made from polished stones
1930 Parchment taken from important declaration
1931 Metal bracelet that sparkles when water touches it
1932 Part of banner from the battle on Mount Deisimar
Horseshoe that never rusts, torn from the front door of a house in
1933
Caercas
1934 Vos tribal facepaint kit
1935 Elven Carving of an Awnslieghlen
1936 Necklace made from precious stones from the continent of Aduria
1937 Blunt Obsidian knife that is cracked in two
1938 Lantern from Kfeira with a candle that never melts down
1939 Wood Carving from Dantier Island of an otter
1940 Torch from the realm of The Spider
1941 Pirate Coin from Abbadiel
Trick Coins - Always land on the same side no matter how many
1942
times you flip them. Don’t get caught using them to gamble.
Magic Buttons - Can never be lost. Even if they fall off your garment,
1943
they will reappear in your pouch or pocket the next day.
1944 Ghost Torch - The smoke from this torch makes ghosts visible.
1945 Magical Dye - These pigments can recolor almost any object.
Cat Seeds - Magical seeds that if planted and cared for will grow
into bulbs that will eventually bloom as kittens. These kittens are like
1946
normal cats in most respects except that they don’t hunt and subsist
on sunlight and water rather than food.
1947 Unbreakable Thread - Sewing thread that can’t be broken.
Demon Tears - Small crystalline stones that will strike fear into the
1948
hearts of those that are struck by them.
Charming Cufflinks - Gives a small bonus to diplomacy with folk of
1949
the opposite gender.
Elven Earrings - When worn, they give the illusion that you have elf
1950
ears.
Magical Umbrella - A hands free umbrella that floats above you
1951
when it rains and is not affected by wind
Fish Whistle - A whistle that drives fish mad and will cause them to
1952
literally leap into your boat or on shore.
Magic Chalk - Can write on any surface, even non-solid ones. To
1953
erase, simply wipe it off with your hands.
Hate Spice - A seasoning which will cause the food to taste terrible
1954
to anyone who hates the cook.
Magical Jelly Molds - Can either cook or freeze jelly like substances
1955
that are placed within them instantly.
Password Protected Coin Purse - Can only be opened if you know
1956
the password
Kinstone - Vibrates when relatives draw near. Useful alarm system
1957
for in-laws.
Water Magnet - Water is magnetically attracted to this unassuming
1958
chunk of metal
1959 Lying Lipstick - Gives the wearer a small bonus on Bluff checks.
1960 Velvet Purse
1961 Shrunken Head
1962 Cornhusk Doll
1963 Bottle of Perfume
1964 Glass Jar with a preserved animal
1965 Necklace Pouch
1966 Loin-Cloth
1967 Smokepipe
1968 Bag of Shell Bits
1969 Bronze Chime
1970 Shiny Stone
1971 Bag with multi-colored chalk
1972 Miniature Copper Bell
1973 Iron Whistle
1974 Rusty Nose Ring
1975 Purple Dyed Pebble
1976 Dried Scalp with semi-precious stones sewn in
1977 Hookah
1978 Tome of Substance Most Toxic
1979 Unicorn Shaped Earring
1980 Serrated Knife
1981 Windfan with a Dragon Image
1982 Vial of Urine
1983 Gold-Plated Shackles
1984 Clay Pot with Rainbow Colored Mold
1985 Fish Net
1986 Journal of a Toymaker
1987 Glass Eye
1988 Pitchfork
1989 ft Pole with a Mirror at the end
1990 Tar Paper
1991 Skeleton Key
1992 Libram of "Things that shall not be said"
1993 Charcoal Bar
1994 Feather Headband
1995 Set of Wooden Soldiers
1996 Pot of Lard
1997 Vial with Peppermint Oil
1998 Bag with 10 Obsidian Arrowheads
1999 Hemp Sack filled with Raffle Tickets
2000 Fist Sized Silver Cube with Runic Symbols

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