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1. A small magical candle that burns without being consumed.
2. A spool that causes thread wound on it to match the color of any fabric it touches.
3. A small gold ring set with a magical stone that allows the wearer to choose the color it dimly glows.
1. A small magical candle that burns without being consumed.
2. A spool that causes thread wound on it to match the color of any fabric it touches.
3. A small gold ring set with a magical stone that allows the wearer to choose the color it dimly glows.
1. A small magical candle that burns without being consumed.
2. A spool that causes thread wound on it to match the color of any fabric it touches.
3. A small gold ring set with a magical stone that allows the wearer to choose the color it dimly glows.
1 A small magical candle that burns without being consumed.
A spool that causes the thread wound on it to match the color of any 2 fabric that it is touched to. A small gold ring set with a magical stone that dimly glows any color 3 the wearer desires. A leaf from a Silveroak Tree that never wilts. While you hold the leaf 4 you can speak Sylvan. A heart shaped locket that allows you to mentally send up to thirteen 5 words once per day to the person whose name is engraved in the locket. They can immediately respond back with thirteen words. 6 A hat that keeps you magically dry in any rain. A tent big enough for two people that folds, with its poles, into a 4 7 inch cube. 8 A pair of shoes or boots that never get dirty. An egg sized stone that grows wet, cold, hot, or dry depending on 9 the weather in 24 hours. If hung from a string the rock swings or hangs depending on the wind in 24 hours. A small herb pot that can be used to cast prestidigitation on up to 10 1lb of food 3/day to flavor the food. 11 A vase that keeps any flowers placed in it from wilting. A silver broach that can change into the shape of any flower the 12 wearer is familiar with. A pea sized crystal and a compass that always points toward the 13 crystal. A small copper feather that negates the first 20 feet of falling 14 damage. 15 A fishing hook that wriggles like a worm negating the need for bait. A magical stone hawk that can be set to attack any tiny or small 16 beasts that approach within 300 feet. A small box that opens on the top and bottom. Each side of the box 17 opens into a separate extradimensional space the size of the box. A stone mug carved with images of feasting dwarves. Any water put in the mug turns into dwarven ale. If you drink the ale you must 18 make a constitution save DC 13 or become drunk for the next 1d4 hours. While drunk you are poisoned and can speak Dwarven. A rose from the Shrine of Roses that never wilts. Once per day the 19 rose can cause a flowering plant to sprout flowers and bloom. A Sun Sphere from the Empire of the Sun. When activated the Sun 20 Sphere looks like a miniature sun six inches across and provides light equal to a light spell. A gemstone with a bloodshot and constantly roving beholder eye 21 visible deep inside it. Once per day the owner can gain 1d4 to a saving throw against a spell. A flat iron rod with a button on one end. When the button is pressed the rod becomes magically fixed in place until the button is pressed 22 again. The rod can hold up to 80 lbs of weight. A DC 8 strength check allows the rod to be moved up to 10 feet. A horn that when blown can clearly be heard by everyone within 300 23 feet. After blowing the horn the users’ words are amplified for the next minute and can also be heard by everyone within 300 feet. 24 An ancient and unbreakable ring. 25 A necklace or circlet woven of meadow flowers that never wilt. 26 A key that opens any lock you locked. 27 A water skin that can hold a barrels worth of water (59 gallons). 28 A bell that awakens anyone within 30 feet when rung. A torc engraved with horses that allows you to march an extra hour 29 a day without having to make an exhaustion check. 30 A pair of glasses that gives you 10’ darkvision. A sewing needle that will finish sewing any seam you started on its 31 own. A wood cutters axe or adze (treat as a hand axe) that deals double 32 damage to wooden objects. A small raven carved out of stone or wood. When activated the raven will count any humanoids it sees other than your allies. The 33 raven can tell you if it has seen one, two, three, or many humanoids since it was activated. A dragonfly carved out of jade that, when active, flies around you 34 killing mosquitos and flies. A tiny platinum figurine of Bahatmut that gives the bearer advantage 35 on diplomacy checks with good dragons. A preserved and shrunken eye set in a ring. While worn the bearer 36 has advantage on deception checks to mimic animal sounds. A pound of troll flesh that constantly regenerates providing enough 37 meat every day for two humans. The flavor is disgusting. An outfit of clothing that never gets dirty and magically mends any 38 rips or tears. 39 A chamber pot that disintegrates any excrement put in it. A comb made of bone that causes your hair to grow 1 inch for every 40 minute you brush it. Your hair stops growing when it is as long as you are tall. A pin with clear glass beads that keeps natural smoke at least 1 foot 41 away from you. A glowing rod that drives away dampness and moisture in a 10 foot 42 radius. A set of seven glowing magical gems that can be set swirling around 43 you. A two inch tall animal spirit that is friendly and always remains within 44 5 feet of you. A small blank book. As an action you can copy another book or 45 other document into your book. The copy remains until you will it to be erased or copy another document. 46 A staff that can be turned into a tree or back into a staff. 47 A fish mask that lets you hold your breath twice as long as normal. A petrified rat brain that lets you cast dominate monster once per 48 long rest on a small or tiny rat or mouse. A gold coin that you can summon back to your hand as long as it’s 49 within 20 feet. A small red gem that is warm to the touch. When the gem is placed 50 on inanimate flammable material the material catches on fire in 1d4 rounds. A small magical snake that can take the form of a tattoo on one of your arms. Once per day while the snake is a tattoo you may add 51 1d4 to a diplomacy check. You also have advantage on diplomacy checks with Lamia. A holy symbol of Chauntea that you can activate once per day to 52 weed, water, and care for a field of crops no larger than half an acre. A holy symbol of Helm that you can activate once per day to gain 53 1d4 to an initiative roll. A holy symbol of Waukeen that gives you 1d4 on checks to run a 54 business. A holy symbol of Myrkul once per day you can use it to animate a tiny beast. The tiny skeleton or zombie remains under your control 55 until it is destroyed or you animate a new undead. (AC 10, 1hp and unable to deal damage) A holy symbol of Yeenoghu that once per day you can activate as a 56 bonus action to allow a gnoll within 30 feet to make an attack as a reaction. A holy symbol of Amaunator that makes you immune to the 57 exhaustion effects from hot weather. A holy symbol of Moradin that makes you immune to the poisoning 58 effects of alcohol. 59 A holy symbol of Eilistraee that allows you to sing beautifully. 60 A holy symbol of Grumbar that allows you to speak Terran. A jar containing an aboleth mucus gland. If you breathe in the 61 mucus you are able to breathe through your skin underwater for thirty minutes. The gland refills the jar with mucus in 24 hours. 62 A whistle that can only be heard by your allies. A cup or plate that change color when they come in contact with 63 poison. A brass pitcher and a silver fly. As long as the fly is within 15 feet of 64 the pitcher it whispers anything the pitcher hears. 65 A musical instrument that magically plays simple tunes and songs. 66 A small doll that mimics your movements. A halter that when placed on a cow, donkey, mule, horse, or camel 67 gives you advantage on animal handling checks for that beast. A pack saddle that doubles the weight the beast wearing it can 68 carry. A necklace of animal teeth. Once per long rest as a bonus action 69 you can cause the necklace to bite you dealing 2 points of piercing damage. A pair of silver bars twisted together. Once per day when you use 70 Bardic Inspiration you may designate two individuals. Either can use the Bardic Inspiration die but once it has been used it’s gone. A set of sheep’s knucklebones that allow you to cast the ritual 71 Augury in 1 minute if you can normally cast it as a ritual. A fetish made of bone and feathers that lets you cast the ritual 72 Speak With Animals in 1 minute if you can normally cast it as a ritual. A gem that adheres to your forehead like a third eye. If you spend a 73 Ki point your speed increases by 5 feet for that round. A vial of holy water (fiends) or glowing crystal (undead) that focuses your divine senses. When you use Divine Sense you can choose to 74 only detect fiends or undead, depending on your trinket, and the range of your senses extends to 90 feet. A mummified body part of a creature. If this creature’s type is your 75 favored enemy selection than once per day you can reroll a 1 on a Survival or Intelligence check related to the creature type. An elemental gem (pick cold, fire, thunder, electricity) that once per 76 day can act as a focus for a metamagic spell. The gem changes half the spells damage type to match the gem. A token of a fey (electricity), far realm (psychic), or fiendish (fire) 77 power. Once per day if you cast eldritch blast the token changes the damage type of the blast. 78 A ritual book that lets you cast arcane rituals half the normal time. An obsidian ring that allows one individual you can see who can’t 79 speak in Thieves’ Cant to understand you when you speak in Thieves’ Cant. A steel torc engraved with the image of boars. If you roll a 1 to 80 recover hit points when you use your second wind you may reroll the die. You must use the results of the second roll. 81 A mirror that can grow and shrink from hand sized to full length. 82 A ring that turns a willing wearer to stone until the ring is removed. 83 A nightcap that, when worn, gives you pleasant dreams. A small fan with a humming bird painted on it that will hover near 84 you and fan you. A glass orb filled with smoke. If you concentrate on it an image of 85 the person you are thinking about appears. A stone orb that half lit and half dark. The dark and light halves 86 rotate around the orb once per day. A 6 inch long crystal coffin. When empty if touched to a dead body the body is shrunken and placed inside the coffin. The body can be 87 released from the coffin by opening it. While in the coffin the body is under the effects of a gentle repose spell. A brass key that burns you when you hold it (1pt per round) if you 88 aren’t resistant to fire and allows you to speak Ignan. 89 An iron pot or pan who’s handle never gets hot. The feather of a Solar that is always immaculate. While holding it 90 you can speak Celestial. A horn from a Devil or Demon that allows you to speak Infernal or 91 Abyssal respectively. A spirit in the shape of a gear. The spirit can instantly count anything 92 you can see or let you know when a specific amount of time has passed. 93 A dowsing rod that points to any water within 20 feet. A wooden wand that lets you magically move unattended objects 94 weight less than a pound that are within 15 feet. A statue of a cricket that chirps softly in the dark. The cricket stops 95 chirping if an invisible or incorporeal creature comes within 10 feet. A collar that lets a dog or cat speak in common. It doesn’t change 96 the animal’s intelligence. 97 An acorn that prevents you from being hit by natural lightning. A finger bone from an executed man in a small wooden box. You 98 have +1 on death saving throws while it’s in your possession. A book of very short stories. Reading a story from the book (an 99 action) acts like using a healer’s kit. Roll again twice and the trinket shifts between the two forms at 100 dawn, 1st roll, and dusk, 2nd roll. Reroll if you roll 100 again. 101 A small round coin with a hole in it made of a strange black metal. A tiny doll depicting a blonde, blue eyes child, when placed down it's 102 eyes appear to follow people. A piece of cloth that absorbs any material staining it, becoming fully 103 clean over the course of an hour. 104 A facsimilé of a human skull made from interwoven oak twigs. A small charm made out of seashells strung onto a piece of leather 105 thonging. 106 A whistle made from the shell of a large mollusc. A piece of stone that changes colour based on the mood of it's 107 owner. 108 The preserved skull of a corvid. A hessian sack full of bird feathers in the most fantastic colours 109 imaginable. 110 1Metal rank insignia from an ancient kingdom or war. 111 A silver thimble engraved with the image of a rose. 112 A reel of thread that never frays. A metal tankard with the sign of a hammer and the initials T. E. 113 engraved on it. 114 A set of bamboo windchimes. 115 Three primitive, flint arrowheads. 116 An ivory comb that when used changes a person's hair colour. 117 A wax seal stamp with the design of a crown on it. 118 A stick of bright green sealing wax that smells like rosemary. A bundle of fragrant smelling herbs that, when burnt, release a 119 relaxing aroma. A rough map that shows the local area but occasionally changes to 120 show an unfamiliar continent. A strange idol of blackened glass that sometimes glows with an 121 inner blue light. A flint and tinder that causes any fires light with it to be purple in 122 colour. A list of people's names, it gets to four people and then the fifth is 123 smudged and crossed through. 124 A set of tarot cards depicting each figure on the cards as a skeleton. 125 A wizened, shrunken head. 126 A small tin containing fish eggs. A small violin that is missing all but one of it's strings, remarkably 127 when played it sounds as though the other strings are present. A wolf-skin fur cloak that sometimes causes the wearer to growl 128 under his breath. An amulet depicting the Orc god Gruumsh, anyone who wears it 129 finds themselves compelled to keep one of their eyes closed. 130 A parchment showing the constellations in the night sky. A crystal ball, when looked into the person sees themselves 131 reflected but looking 10 years younger. 132 A horseshoe that never becomes worn or needs replacing. A tankard that is capable of changing a drink poured into another 133 drink of similar potency (ale into stout for instance). 134 A goin coin that always comes up heads when flipped. 135 A set of bone dice that emit an eerie cackling when rolled. 136 A club made out of a twisted ogres thigh bone. 137 A small, wooden toy horse. A crystal that refracts the light strangely and has an odd dark 138 deposit at it's centre. 139 A religious icon that once belonged to an ancestor. A small empty book wrapped in a red velvet covering, embroidered 140 with a the sign of an open hand. 141 A clothes brush that can clean a set of clothes just by touching it. 142 A twisting brass horn that produces a haunting melody when blow. A map of a fictional city, anyone who sleeps near the map dreams of 143 exploring a fantastic city. A single rose, the colour of blood that never seems to wither or 144 require water. 145 A metal chisel that never goes blunt. A set of childs wooden building blocks, when left on their own 146 unobserved they occasional spell out words. Three triangular platinum coins bearing the marks of an unknown 147 kingdom. A pearl necklace, when there is an eclipse the pearls change from 148 white to a black colour. A small handkerchief that is capable of absorbing and holding four 149 pints of fluid, it can be wrung out at any time to release the fluid. A tin of purple powder, when the powder comes into contact with 150 blood it glows for ten minutes. A fake moustache, when worn it adheres to the wearer and has to 151 be shaved off. A set of comfortable house sleepers that keep the wearers feet at an 152 ideal temperature. A set of toy metal soldiers, each immaculately modelled to depict 153 the livery of some forgotten nation. 154 The fire-blackened claw of some great beast. 155 A small stuffed vole. The playbook from a performance where many of the audience died 156 in a suspicious fire. The script for a never-published play about an author going mad, 157 the writing gets noticably less neat and more frantic, eventually stopped before the final page. 158 A roll of old, bandage that has been inked with strange pictograms. A small glass jar containing a vibrant blue dye that stains the skin for 159 many days. A tin whistle on a chain, there is a single goose feather attached to 160 the chain. 161 A small pillow stuffed with soft feathers. A bedroll that seems to change it's colouration slightly to match the 162 environment. A leather pouch containing irregular iron nails, some of them bent 163 out of shape as though used. 164 The pickled tentacle of an illithid. A glass jar that appears to contain boiled cabbage, vinegar and 165 several spices. 166 A tapestry depicting a mythological scene. 167 A set of spectacles that give everything an amber hue when worn. 168 A red woolen cap that appears to be stained with blood. A set of leather riding gloves with the initials J. M. branded onto 169 them. 170 A bone knife and fork. 171 An ivory plague mask, the beak stuffed with fragrant poseys. An oddly shaped, small stuffed toy depicting a goblin, sometimes it 172 seems to wink at the owner. 173 A quill with a small ink reserve carved into it. A small glass orb containing sea water, it grows murky when their 174 will be a storm at sea. 175 A lantern that glows black, making previously lit places dark. An artificial nose made of copper that has a leather thong attached 176 to it. 177 A wide cap made from the preserved remains of a Flumph. A woolen scarf that is knitted with the words of an ancient elven 178 prayer. 179 A lock of white drow hair. A pamphlet for Irytor's World of the Spectacular, the phrase 'closing 180 down' has been scrawled on it in faded ink. A sloughed off piece of snakeskin that has words written on it in a 181 strange language. 182 An apparently empty green glass bottle that is sealed with red wax. 183 A locket containing a picture of young halfling couple. 184 The stuffed and preserved head of a gnoll. A small pot containing yellow ink, when used it is barely readable 185 but becomes progressively darker as time passes until eventually it is black. A series of fortune-tellers ivory tiles with letters from the common 186 alphabet inked onto them. 187 A preserved eyeball with a label attached saying 'Eye of Lich.' 188 A small set of pruning shears. A glass jar containing a harmless clear gel, the jar is labelled in 189 dwarvish as 'Gelatinous Cube – Deceased.' A piece of black stained parchment that pertains to be a map of the 190 Underdark. A brooch made of elven silver that seems to flow to fit the contours 191 of the wearer. A small leather pouch of pebbles that rattles audibly whenever there 192 is an avalanche or significant other geological movement about to occur in the area. 193 A halfling sized set of breeches. 194 A wooden dresser with a secret compartment. 195 A metal branding iron showing the design of a dragon's wing. A blunt carving knife with the word 'toothpick' in the language of 196 giants carved into the handle. 197 A sack of Owlbear feathers. 198 A walking cane topped with a metal sculpture of a hydra. 199 A belt made from the preserved tentacle of a Displacer Beast. 200 An ash divining rod that twitches when water is close. 201 A miniature, tame mimic 202 A carved marble elephant 203 A small round cactus with two eyes 204 A pocket book of dwarven poetry 205 A bronze box containing a tiny wooden owl A solid blue metal sphere, one inch in diameter, with three parallel 206 grooves around the circumference 207 A pouch containing ten dried peas A ceramic puzzle cube, with each face divided into four 208 independently rotating squares enameled with astronomical signs A square of bear-beetle leather, a creature unique to the misty 209 woods of Cix A sheet of vellum on which is crudely painted a herbal plant that you 210 have yet to identify 211 A petrified frog 212 A twenty-sided die 213 A cut yellow chrysanthemum that never dies A palm-sized iron cage: the door doesn't shut properly, as the tiny 214 lock was broken from the inside 215 A blob of grey goo, slippy but safe to touch, kept in a ceramic pot A dried sky lily, from the tip of the Godshead, an impossibly high 216 mountain. A glowing blue-green line, six inches long, but with no discernible 217 radius 218 A pretty conch shell 219 A scrap of paper on which is written, in Goblin, "My dearest Bess," 220 A keychain holding the head of a broken key 221 An echo pearl from the depths of the Vibration Lake 222 A toy crossbow 223 Lip balm 224 A fossil of an extinct many-limbed critter 225 A brass prosthetic nose 226 A corkscrew 227 A dried poison gland of a jaggedfish 228 A bronze gear on which is etched the word "Moon" A map of a labyrinth, on which is penciled a line that starts at the 229 centre but fails to connect to the entrance 230 A cube of ice that never melts 231 A square of ironsilk sewn by the geargrubs of ancient Siclari 232 An ivory knitting needle 233 A peacock feather 234 A travel set of paints: someone has used up all the black 235 A wig of short platinum-blonde hair 236 A child's charm bracelet A small bar of orichalcum, a metal only mentioned in ancient 237 literature 238 A deed to a ruined tower 239 An invitation to a formal ball to be held in two years time 240 A smoking pipe carved from granite 241 A vial of scented oil 242 A preserved basilisk eye A torn page on which is written "Death! / Plop. / The barges down in 243 the river flop. / Flop, plop. / Above, beneath" An intricate knot that nobody seems to know how to tie or untie – 244 sailors believe it to be bad luck 245 Pages ripped out of an accounting journal of a local merchant A ring with a poison reservoir for slipping into drinks and a tiny razor 246 edge for cutting purse-strings 247 A glass globe of swirling green goop, no openings A bundle of ragged "treasure maps" drawn by inventive local 248 children 249 A sliver from a spear said to have pierced the armpit of a saint 250 A portfolio of pressed flowers A small handbook of foreign coins, for travelers to identify 251 denominations A slightly out of date guidebook to foreign inns, taverns, and 252 transportation Six useless wooden tokens previously issued by a traitor-prince as 253 currency 254 Two false fingernails painted with mysterious symbols 255 A set of cosmetic tools for cleaning the ears A harmless stage dagger with retracting blade and blood- 256 compartment A floating glass orb that follows you around and makes whirring 257 sounds 258 A goblin-made key that can lock any door, but unlock none 259 A translucent coin, minted in an unknown land A bronze ring engraved with dark symbols that was supposedly 260 buried with a legendary necromancer long ago A ring carved with the unfinished insignia to a defunct secret 261 organization 262 A thimble on which is an enamel painting of a turtle 263 A puzzle box holding 10 fingernail clippings 264 A pair of badly worn hairdressing scissors 265 A wax hand shaped to hold a large cup 266 A measuring tape, marked in ink at 23 inches 267 A seashell that is silent when held up to your ear 268 A coprolite One piece of unknown paper currency with no obvious 269 denomination 270 A bootlace entwined with gold thread 271 A dented sheriff's badge 272 A tiny bubble level that is calibrated incorrectly 273 A belt buckle 274 A letter of complaint to a toy shop owner 275 A decorative leather stud A penny whistle that plays the same note no matter which holes are 276 covered A ticket admitting an adult and child onto a thing called a "semiotic 277 tram" 278 A small glass vial holding three eyelashes 279 A tub of putty 280 A leather shoe made for a dog 281 A doll head with no hair and poorly applied makeup 282 A pewter spork 283 Illustrated instructions on how to make a paper hat 284 A clear glass dish with four round notches around the outside edge 285 A wire circlet that bestows upon its wearer perfect posture 286 A small hand-sized box covered with numbered buttons An empty whiskey tumbler that causes any liquid poured into it to 287 become bourbon 288 A book of flumph grammar A hunk of metal which appears to be several gears jammed together 289 at unnatural and impossible angles: attempting to turn it causes it to emit a horrible shrieking sound 290 A crystal prism that refracts shadow instead of light 291 A smokeless and odorless candle A flat disc of layered metal and prismatic glass with a hole in the 292 centre 293 An ornate pewter tankard made without a bottom A wooden device designed to be gripped in two hands; two levers 294 protrude from the top, and two triggers from the underside 295 Two perfectly identical pine cones 296 A sponge that can absorb 60 gallons of ale (and only ale) A pepper grinder containing an unlimited supply of pepper unless 297 opened, at which point it becomes half empty 298 A poorly cultivated bonsai juniper in a glazed ceramic pot An oval-shaped soapstone tablet inscribed with a short list of 299 religious prohibitions A wooden doll with a door that opens to reveal a slightly smaller, 300 identical, doll; this one is empty, perhaps there are still smaller dolls that are missing? A stone figure of a snake that changes positions after every full 301 moon. A silver key of unknown origins on a leather cord as a pendant that 302 emits strange magical energy. The right half of a broken bronze circlet with a light leafy pattern that 303 when placed on your head, stays in place as though the other half was still there. A small silver rod which when rolled between your hands emits 304 sounds as though a lute were being played by a master softly nearby. A music box that can only be heard by someone who as wound it at 305 least once. A small stone cube that, when tapped with a rod of metal, looks as 306 though it were made of that metal for a few seconds. A wooden sphere with a white marking that always faces the sun, 307 and a black marking that always faces the moon. An opaque jar that cannot be opened or broken, no matter how hard 308 you try. A journal that details the great adventures of a hero you have never heard of, complete with vivid descriptions of nonsensical creatures 309 and terms, all written in messy handwriting, but with impressive diction. A tiny sack that, when opened, is full of sand, but feels as heavy as 310 a large stone when lifted. A puppet in the likeness of someone you distantly know, that echoes 311 your movements when you (and only you) place it on the ground. An iron rod that bends in unusual ways when you look directly at it, 312 but rights itself when you look away. A book that perfectly records the holder's dreams when held while 313 sleeping. 314 A tin pot that is just the right size for you to wear as a helmet. A marble sculpture of a tiny elf holding a lute seated on a chair that 315 plays music every so often. 316 A piece of pure white cloth that never gets dirty. 317 A hat that never gets wet. 318 A mask that copies its wearer's facial expressions. 319 A humanoid skull with ethereal green orbs in its eye sockets. A wineskin that only holds wine. Any other liquid pours out after a 320 few seconds. 321 A leather belt that, when worn, glows with faint blue light. A tiny javelin with an ornately carved shaft that always returns when 322 thrown, exactly halfway between you and the person closest to you. 323 A sphere of crystal with a tiny shard of obsidian at the exact centre. A flask that freezes any liquids stored in it at midnight, and 324 unfreezes them at noon. 325 A book with words that change every time it is read. A chain that feels warm when its holder is standing directly beside 326 an awakened tree. A cube with tiny animals wandering on each face that change when 327 they cross onto a different face. The preserved hand of a famous noble that moves when pointed at 328 the ground. A terribly written novel whose plot seems to match events that have 329 happened in your life. A recount of a famous battle that contradicts what is commonly 330 thought about that battle, written by a great sage who was present. 331 A crown made out of ice that never melts. 332 A piece of string that always emits smoke. A rod of indeterminate metal that changes its length at random 333 every other day. The hilt of a dagger that was used to assassinate a king, with an 334 onyx on the end that glows ominously on nights with a full moon. A stone carved to look like a head that occasionally speaks, asking 335 questions that change every time. 336 A stick that glows brightly when held by an undead creature. A flute that, when played, makes the sound of a random instrument, 337 though never a flute. 338 An invitation to an event that has already ended. 339 A copper ring that feels abnormally light. 340 A turban that, when worn, makes your steps feel very light. 341 A cube of glass with mysterious runes etched on each corner. A towel with a set of instructions embroidered on it that clearly state 342 to wear it on the head in case of mind flayer attack. A rose that, when placed in a bouquet with exactly 5 other flowers, 343 glows brightly, and seems to move. A set of brass wind chimes that only chime when hung on a rod of 344 precious metal. 345 A grotesque statuette of a humanoid with rat-like features. A drawing of a spider with twelve legs being used as a mount by a 346 crudely drawn hobgoblin without a head, with a set of poems on the back written in poor Common. The badge of a powerful organisation, with writing etched on the 347 back that defames that group. The diary of a prison guard with half of the pages written in a 348 different language. 349 A handbook of etiquette for nobles of an empire that fell. 350 A translation guide for a fictional language. The head of a pickaxe that was used in a lost gold mine, with names 351 carved in Dwarvish runes along the sides. 352 A wooden plank that refuses to burn. 353 A detailed guide on the anatomy of rocs. 354 A muddy book with a single phrase repeated over and over. 355 A surprisingly realistic replica of a rakshasa hand. A stone rod with a tin coating that has worn through in several 356 places. 357 A compass that points towards the nearest bottle of rum. 358 A stone that feels very heavy, yet floats effortlessly. A map with no key or locations, only red circles with lines connecting 359 them. A shard of glass that floats a tiny distance off of the ground when 360 near an open flame. 361 A diagram of a forest on an island with no named artist. 362 An orb that glows with a flash of green light at noon. 363 A locket with a strange rune carved inside. A green coat with numerous pockets, each with a separate piece of 364 a moustache trimming kit inside. A silver plate that feels rough, though it were made from coarse 365 stone, but never feels painful to touch. A figurine of a fiend, so lifelike it seems like it might come to life and 366 attack any second. A sapling that cannot be placed into soil, but never dies and has a 367 single sweet fruit on its branches that grows back after one day when picked. 368 A red coat that makes you feel colder when it is worn. 369 A vial of tree sap. A rod of metal that produces tiny sparks from a red marking when a 370 black button on the other end is pressed. A wooden cane that, when placed on the ground, stands perfectly 371 straight, and cannot be tipped over. A bottle of red liquid that sparkles ever so slightly under direct 372 moonlight, with a faded blue label that cannot be read. 373 A sack of shed dragon claws. 374 A feather with a piece of red string tied on the end of the shaft. 375 An engagement ring that belonged to one of your parents. A book that you faintly remember from your childhood that you 376 thought was lost for many years. 377 An odd stone that seems to permeate energy. 378 A sword sized for a child. 379 A vial of water from a hot spring. A squat metal tin full of brown powder that always feels cold to the 380 touch, regardless of the temperature. 381 A glove worn by someone you deeply admire. A shard of crystal that glows when near places dedicated to a 382 certain deity, and glows brighter the closer you are. 383 A tome from an abandoned library. 384 A gear that refuses to mesh with any other. A box of nuts that feel like they are made from metal, but can be 385 eaten as though they were normal. 386 A tree branch with an odd symbol. A yew wood figurine of a satyr with wings, carrying a willow wood 387 staff. A suit of armour made from oak wood, sized for a doll, painted in 388 vivid red and black. A stone with odd indentations, that seem to spell out a message of 389 some kind. A vial of mysterious pale blue liquid that slithers back in when 390 poured out, and has a pleasant floral scent. 391 A jug that turns liquids stored in it into milk after a few minutes. A seed that never grows when planted, but looks very similar to an 392 acorn with a few green lumps. A waxy white flower that constantly moves as though a gust of wind 393 were blowing it around. A robe with a tag on the inside that reads "to my dearest pupil," 394 given to you by someone you deeply respect. A tome filled with cryptic writings, all in Common, but with confusing 395 terminology. 396 A beige jar of red ointment without a label. 397 A famous calligrapher's personal brush. 398 A band of iron that shines brilliantly despite being completely rusted. 399 A small cylinder of stone that smells faintly of blood. A tunic that smells of saltwater and bears the emblem of an 400 established land-locked nation on the front. A curious looking pair of goggles with the words "Property of Ice! 401 DON'T TOUCH!" scrawled into the side. 402 A small blue cube that faintly glows for some unknown reason. 403 A small orb with water and a small living jellyfish inside. 404 A cat figurine. A hat that has a secret space on the inside which is the size of a 405 small pouch and very hard to locate. 406 A bar of scented soap that bubbles. 407 A book of lore, that is hollow inside. 408 A belt buckle stolen from a noble or a king. 409 A slip of parchment with the phrase "I am not dead" written on it. 410 A small fist-sized cube that occasionally makes strange noises. 411 An unusually sharp spoon. The symbol of a powerful religion, covered in soot that stays no 412 matter how much it is cleaned. The diary of a philanderer that contains detailed descriptions of 413 common monsters. 414 A gigantic snake's tooth that has an unsettling aura about it. 415 An unusually small humanoid skull. 416 A bit of rock from a headstone. 417 A tiny bag of yellowish powder. A small indestructible talking skull that tends to mumble racist slurs 418 whenever it sees an elf. 419 A box of black licorice. 420 A strangely shaped bone. 421 An iron ring that, when worn, makes the wearer feel calm. A group of small glassy spheres, all attached to each other in such a 422 way that they form a rough pyramidal shape. 423 An empty bottle that once held the blood of a demon. A tiny glass vial that contains a portion of the ashes of a statue of a 424 god that was destroyed by marauders. 425 A detailed guide to making pickled foods. A mask in the shape of a lion's head that moves from side to side 426 occasionally when worn, yet the wearer experiences no change. 427 An axehead that appears to have been snapped off. A palm-sized greenish stone with the carved image of a dragon on 428 one side, and a humanoid on the other. 429 The head of a mummy. 430 A flask of giant's blood. 431 A miniature shield. 432 A sea shell with a strange rune carved into it. A corn husk doll which dances under its own power when music is 433 played nearby. 434 An arm band in the shape of a snake, with emeralds for eyes. 435 A tiny, fossilized ammonite made into a necklace. An old coin, showing a hare on one side and the moon on the 436 reverse. 437 The banner of a noble house. 438 A bird carved out of lapis lazuli. 439 A small pouch filled with the teeth of various shark species. 440 A tiny painting showing a vulture carrying a bone in its beak. A fist-sized stone that glows slightly and feels incredibly hot to the 441 touch. 442 An ingot of copper with an unusual hue. 443 A small notebook full of drawings. 444 A fist sized turtle shell. A drawing of a flower that looks different when viewed from an 445 angle. 446 A perfectly flat wheel made from terracotta. 447 The journal of a philosopher, full of wise sayings and anecdotes. 448 A malevolent-looking raven skull that has been charred black. 449 A small glass case containing several glossy butterfly wings. A preserved frog that moves and croaks like a living frog, but to 450 even an untrained eye is undeniably deceased. 451 A mahogany box of religious scrolls. 452 A guide to changing bowstrings full of grammatical errors. 453 A ceramic troll statuette with no arms, just legs. 454 A glass bottle that shines like gold. An iron door-handle that makes menacing noises when 455 underground. 456 A sliver ring that feels very slippery. 457 An ornately carved figurine of a giant made from bone. 458 A rusted fork. 459 A shoe made from crystal. 460 A piece of tree bark that is coated in blood. A small oak wood box of vibrantly-coloured powders, each colour in 461 its own tiny drawer. 462 A silver hand mirror with a dragon etched onto the back. 463 A tine of a deer's antler. 464 A miniature teapot and teacup. A bejeweled statuette of a knight that is a replica of a famous 465 sculpture. 466 A box of small orange cylinders that break and burn easily. 467 A stone carving of a piece of bacon. 468 A horn that has been cut cleanly in half. A thin tube of iron filings with the seal of a noble house on both 469 ends. 470 A small clay pig toy. A small metal can that contains black colored pudding. If touched, 471 the pudding leaves a slight stinging sensation to the hand. 472 A necklace strung with tiny snail shells. Half of a coin with unusual markings engraved on both sides that cut 473 off where the other half would connect. 474 A sack full of pieces of half-eaten bread. 475 A small bottle labeled "otyugh perfume" that really stinks. 476 An odd lump of metal that smells like sweat and rotten fish. 477 A fist-sized green seed covered in brown spines. 478 A fist-sized metal frog or toad (your choice). 479 A glass figurine in the shape of a lobster. 480 A wooden spoon, carved from a bigger spoon. 481 A jeweled goblet that will never, ever spill its contents. An amulet that, when worn, makes you look older when you are 482 injured. A bowl covered in ornate designs depicting hill giants in combat with 483 dwarves. A copper badge that you have never seen before in your life, though 484 it has your name on it. 485 The preserved finger of a giant that you once knew. A set of ceramic castles that have a space for a candle in the 486 middle. When the candle is lit the castle looks like it has lights on in the windows. A perfectly reflective ball with a magnetic stick which allows it to be 487 used to look around corners. 488 A laurel of flowers which never wilt or die. 489 A purple amulet in the shape of a pig's head. 490 A magically shrunken goblin in a tiny cage. 491 A copper lighter that never runs out of fluid 492 A fist-sized sphere; half of which is blue while the other half is red. 493 A pair of gloves that seem unusually warm to the touch. 494 A severed ape arm covered in black fur. 495 A vine covered in thorns that writhes around occasionally. 496 A petrified goat skull. 497 A brown mushroom of extraordinary size. 498 A drawing of a bird that you have never seen before. 499 A tiny piece of metal that floats on water. 500 A tiny stone orb that hangs in the air for a bit when you throw it. 501 An iron cuirass far too large to be worn by a humanoid. An extremely large leaf that causes food that it touches to become 502 very bitter. 503 A single leather boot with unknown markings on the bottom. A leather pouch that contains a single wooden token depicting a 504 crab. A belt with a buckle made from an unusually twisted piece of 505 copper. An eyeball carved from stone that occasionally moves around, as 506 though looking for something. 507 A piece of rope that is always too short to be useful. 508 A d8 die that looks to have been split in half by a large axe. 509 A carved wooden statuette of a hawk. 510 A tiny box that contains a model chair. An eerily lifelike wooden bear figurine that is never found where you 511 left it. A small section of a snakeskin belt that seems to slither when it 512 touches the ground. A tiny carved skull with jewels in its eyes. You have a feeling like 513 someone is watching you whenever you hold it. 514 A bottle of rum that never runs out. 515 A cloak that always flaps gently, as if pushed by a slight breeze. A split piece of unknown wood, decorated to look as if it once was a 516 piece of a druidic focus. A small mirror in which your reflection remains, crying hideously 517 whenever you look at it. 518 A small rodent's heart. Still beating. 519 A tiny, tame earth elemental that is afraid of beetles. A book that gives you a headache whenever you try to read it. You 520 are still unsure of what knowledge or story it holds. A tankard that is always full of a wretched black fluid. If tipped, the 521 fluid runs endlessly. 522 An obsidian dagger that reflects shadow as a monochrome rainbow. 523 An undead fly tied to an invincible foot long piece of thread. 524 A small gem that changes color and detail to any object it touches. A miniature platinum lightning bolt that vibrates and zooms around 525 when a storm is coming. 526 A deck of cards with unknown runes on each card. A creepy idol of a black dragon with red jewels as eyes, whenever 527 someone looks at the idol eyes their eyes flash red. A miniature shield painted with gold designs, when you clutch it you 528 feel slightly more confident. 529 A lava stone carved to look like a flame, it gives off endless heat. A set of golden letters that move around when nothing sees them, 530 creating random words. A vial of red liquid that moves up or down depending on the current 531 danger. Extremely hard to see moon stone fragments that make small 532 laughing noises when you can't find them. 533 A piece of taffy that always reappears when you eat it. 534 A large pitcher of liquid that seems to always change flavor. 535 A small marble that randomly changes color. 536 A small crystal that shakes very violently when wet. Some random objects such as bones or stones that always come 537 back together when destroyed 538 A clear piece of fabric that hovers unless you pull it down. A marble that changes size when you aren't looking. Sometimes 539 something that is touching it changes size slightly too, but changes back in 10 seconds. A page with unknown runes depicting and ancient spell but 540 unreadable no matter what. 541 A glass eye that spins to look at things other people are looking at. A vial shaped like a cylinder. Any liquid put inside gets tainted blue 542 and gains a slight taste like blue raspberry. An expired potion of growth, now only makes you get slightly bigger 543 when you take a sip, tastes like powdered iron for some apparent reason. An expired potion of darkvision, now just makes everything bright 544 when you take a sip, tastes like dry carrots for some apparent reason. 545 Some frog legs made of ivory that bounce around randomly. 546 A bar of titanium that feels squishy and soft to touch. A book with a harmonious story, however whenever you turn the last 547 page it takes you back to the middle of the story so you don't know how it ends. 548 A clockwork device that's button won't press no matter what you do. A lens that reverses the color of things seen through it, black 549 becomes white, cyan becomes orange, red becomes blue, and so on. The blade of a huge axe that feels insanely heavy to any creature 550 smaller than Huge, but creatures that are Huge or larger think it is as light as a feather. A small worm statue that causes any creature that touches it to 551 shrink by 1d4 inches over 1d4 minutes. Touching the statue again returns the creature to normal size. A green tonic labeled "growth". If anything drinks it they grow an inch each second for 1d4 minutes, then shrink 1 foot each second 552 until they return to normal size. Their equipment changes size too but doesn't increase damage. 553 A bloody hand that grips onto things and doesn't let go. Some vials of liquid that create moss on anything they touch. This 554 moss keeps growing and will eventually cover the whole thing. Then the moss withers and flakes off. A packet of mints that cause the eater to change color for 1d6 555 hours. A set of thieves tools that are bent and broken yet they still work 556 perfectly. 557 A miniature brain made of coral. 558 The branch of a tree that caught fire when you were nearby. A picture that has a field in it, as time goes, the picture changes and 559 adds things like people and houses to itself. The eye of a cat, for some reason it commonly looks around at 560 anything powerful. An acorn that makes ringing noises and shakes violently when 561 touched. A hammer from a long gone blacksmith. Sometimes at night you can 562 see the hammer float and pound any weapons nearby. A glass sphere containing ooze, still alive; it sometimes causes 563 green acidic liquid to gush out of the sphere. A crystal dagger, it is engraved with the symbol of a flaming skull 564 with a rune covered ring around it. 565 A wizard's journal, recounting the tales of many arcane experiments. 566 A red gemstone shaped like a heart. 567 A purple gemstone shaped like a cage. 568 A piece of coal vaguely shaped like a head. 569 A pouch full of a fine black substance of unknown origin. A gem that can summon a dim orb of light that does nothing but 570 follow the summoner for a while. 571 A ceramic tile with a silvery sheen. 572 An incredibly heavy bone with countless words inscribed into it. A small jar that has a lid attached to it. When the lid is closed, it 573 turns its contents into fresh milk. 574 An incomplete book that adds to itself constantly. 575 A merchant's scale that is covered in blood stains 576 A hat that drenches the wearer in a viscous orange fluid 577 A vial of blood from an unknown creature 578 A child's severed finger, still fresh, and periodically twitching 579 A small painting of a skeleton in noble's clothes A ring carved from the sternum of a serial killer's most beloved 580 victim The hilt of a broken greatsword. When held with both hands, blood 581 runs down along the remnants of the blade. The left glove of a well-known murderer. You periodically find 582 yourself wearing it. 583 A small jar of sugar that makes all food and drink taste of salmon. 584 A stuffed bear given to you by a child that wouldn't speak 585 A bundle of differently colored strands of hair A small box containing bloody teeth and fingernails. The box has the 586 word "Mother" inscribed on the top. 587 A tiny hat that makes you feel very confident whilst wearing it. 588 An old piece of parchment reading "Fredrick, Why?" A rat's skull with a beautiful, yet unidentifiable family crest carved 589 into it. An apple with a single bite taken out of it. It does not decay, it tastes 590 terrible, and you can't bring yourself to throw it out A miniature painted wooden elephant with a single ivory tusk, the 591 other one is snapped off with a jagged break. A magical tome. When the spells inside are cast, the effect is never 592 the same, are extremely stupid, and the spells cast aren't what's written in the tome. A piece of frayed rope about a foot long. The ends are slightly 593 burned. 594 A war veteran's glass eye 595 A deformed human infant's skull A ceramic jar containing rice grains. When opened, a foul odor 596 emanates from the jar A necklace adorned with a wooden medallion depicting a crudely- 597 painted smiling face A sacrificial dagger that cuts into your palm whenever you grip the 598 hilt. A terrible love novel written by a hack author. For whatever reason, 599 you love the story, even though you know it's terrible. 600 A whistle that causes all that hear it to feel incredibly nauseous. An incredibly venomous snake that refuses to bite you, however, it 601 likes to wrap itself around your arm. 602 An ancient hero's heart, bound in linen and kept in a clay jar. 603 A ring which makes the wearer reek of rotting fish. A pair of pants that supposedly belonged to a powerful 604 necromancer. 605 A pewter spoon that was owned by a powerful, fat landlord. A jar containing an alchemical salve that is labeled "Apply to soles 606 once per week." However, the salve has solidified into a waxy mass. 607 A helmet forged to fit the head of a child. A small, black-furred creature that wears a bone-carved mask. It's 608 kinda cute, but it always follows you, and remains just out of arms' reach. A crystal prison in which a lich's soul is trapped. It is damaged, 609 however, and the lich perpetually complains. A small bottle of chalk tablets. Unmarked, but scented with the smell 610 of lilacs. A folded paper frog. When unfolded, you can read an uplifting 611 message. A bracelet braided from the ligaments of some large creature, with a 612 charm carved from a humanoid tooth. A piece of torn linen cloth worn soft by someone else's fingers. Up 613 close, you can see marks where embroidery has been picked away. A small glass jar with a gilt-painted image of a minor goddess; 614 empty with a waxy residue at the mouth. 615 A glass file; intended for the care of nails, claws or talons. 616 A string of rough, red beads that smell faintly of cinnamon. 617 A carved bone portrait of a famous pirate; the enamel has worn thin. A small doll. Someone thought it would be a good idea to carve its 618 head from an apple; the face is brown, dry and wizened. A wolf-hair paintbrush, perfect for calligraphy, though the binding is 619 coming loose. 620 A walnut-sized terracotta jar containing traces of red makeup. A fist-sized stone sphere that rolls after you when you put it down 621 and walk away. A box of odd beads that bear no resemblance to eyes, yet always 622 seem to watch you. 623 A vial of dragon's blood. A wooden cup that, when put to the ear, relays the sounds of a 624 tavern party. 625 A violin that makes the player sound like an expert musician. 626 A book with a mysterious bloody stain on the back cover. 627 A waterskin that turns anything inside it into fresh, clean water. 628 A life-sized statue of a gnome. 629 A perfectly round snowball that never melts. 630 A broken table knife that can only be held by red-haired humanoids. 631 A 1-centimeter long perfectly functional crossbow. 632 A crystal pen that will only write with green ink. 633 A pair of silk trousers that are always a tad too big. 634 A small coin purse with gold inside that cannot be removed. 635 A wanted poster that bears the face of a terrified elf. A bright orange, ceramic throwing star that will always miss its 636 target. 637 A white metal goblet that grumbles angrily in Dwarvish when filled. A set of blue marble earrings that glow faintly in the presence of 638 pork. A small humanoid skull that cackles every morning at the break of 639 dawn. 640 A pair of scissors that only cuts eyebrow hair. A silver coin with an engraved human that continuously waves to the 641 holder. 642 A cast iron pot with a love letter carved into the side. 643 A bag that is full of rainbow-coloured sand. 644 A leaf that will never blow away in the wind. 645 A single iron shackle that was once worn by a deaf musician. 646 A shirt button that changes shape every day. 647 A single leather shoe that can be worn on either foot. A tiny oak barrel filled with even tinier apples that refills every full 648 moon. 649 A wooden dagger that's shaped to resemble a sacrificial blade. 650 A purple banana that never rots and tastes like saltwater. 651 A short metal chain that doesn't make and sound when shaken. 652 A map with directions to an abandoned gnome's house. 653 A dragon's tooth that perpetually feels wet. 654 A loincloth that's far too long. A mahogany dinner plate with the phrase 'POETRY IS DEAD' 655 carved into the bottom. 656 A small wooden box that contains a single, worn thimble. A fully articulate plate gauntlet made out of unbreakable, unmelting 657 chocolate. 658 A clear glass bottle that can be used as an eyeglass. 659 A child's leather vest with a small club logo on the back. 660 A codpiece with the entire Sylvan alphabet written on it. 661 A black feather that somehow weighs 40 pounds. 662 A salmon painting that repels mosquitoes. 663 A pair of socks that tickle the wearer. A rolled-up scroll that displays the holder's exact height when 664 opened. A pair of marble chess pieces, black and white, that argue with each 665 other. 666 A bandana that makes the wearer look 10 pounds lighter. 667 A rock that screams in fear when it's thrown. A piece of parchment with an ink drawing of a centaur that always 668 points north. A green, metal orb that slowly orbits any obese humanoid it's thrown 669 at. 670 A mouthpiece for an unknown musical instrument. 671 A single newt's eye in a glass jar. 672 A brass face mask that insults the wearer's outfit. 673 A small jar of nails that can only be driven by a glass hammerhead. A closed lute case that incites extreme fear when someone tries to 674 open it. 675 A sword scabbard that's full to the brim with tiny wooden swords. 676 A book that details a list of embarrassing childhood moments. 677 A guide to living with a house full of talking objects. 678 A fine, leather pouch that contains exactly 248 stone pebbles. A cookbook that only holds the phrase 'Don't cook fairies' scrawled 679 in blood. 680 A thin sheet of cooking paper that's been folded into a swan. 681 A warm winter scarf knitted from skunk fur. 682 A stone slab that floats. 683 A backpack that makes eating sounds when items are put inside. 684 A small unbreakable string that spans 10 feet. A decaying wooden knife inscribed by a child that reads "the 685 ultimate blade of destruction". A small iron sculpture of a phoenix that fills you with peace due to it 686 containing an aura of protection. A miniature cannon made of glass that when heated release a large 687 amount of smoke. A pair of copper rimmed glasses that contain cracked lenses that 688 slightly enhance your vision in the dark when worn. A gigantic blade when used in combat of any kind it becomes 689 immobile and unable to move at all otherwise it's as light as a feather. An old doll you found in an abandoned manor. The doll's eyes follow 690 you and you usually have nightmares when you sleep near it even when you throw it away it comes right back to you. 691 A cane sword that refuses to be unsheathed unless on a full moon. A black triangular pendant that gives off a rich king purple glow it is 692 said to nullify pain but many believe not. A diary that when shaken reveals a secret that a nearby entity 693 knows although the secrets are almost always useless. The soul of a hero long gone. It does nothing except look pretty and 694 follow you incessantly. 695 A strand of hair from a lower goddess. A small wooden box containing a pair of small sentient clay men that 696 wonder around aimlessly they magically return to the box when it is closed. 697 A shovel made from unusual blue metal. 698 A sickly green humanoid bone. A tattered red cloak that patches itself up when its wearer is in a 699 graveyard. 700 An odd cog that spins on its own every so often. 701 A stoppered bottle that contains a harmless undead spider. A small drone carving that depicts a naked goblin scratching his 702 hindquarters. A wooden mask that makes the wearer see the people around them 703 as unnaturally beautiful. A letter addressed to you from a king that has been long dead. It 704 was sent recently. 705 A small dull dagger that refuses to sharpen. 706 A rusted coin that absorbs any oil it comes into contact with. A long letter of complaint addressed to a teacher you once had 707 written on it. 708 A glass jar that has about 12 living, miniature frogs inside of it. Some candy that tastes faintly of pineapple, and never seems to go 709 bad. A broken piece of technology from the distant future it seems. 710 Nobody can tell the purpose of the device, and nothing seems to repair it. A small doll with a cloak and toy dagger attached. On the back of 711 the doll, the letters "TDG" are written. 712 A drinking horn with an odd rune carved on it. 713 A tiny pink bottle that smells of roses when it is empty. 714 A hunting horn that sounds like a trumpet when blown into. An owl feather quill that makes the holder always talk in the third 715 person. A leather glove that talks when worn. It uses the wearer's fingers 716 and thumb as a mouth. A miniature treasure chest that yells at you to shut it when it's 717 opened. 718 A wooden carving of an orc doing a handstand. 719 A metal rod that can't conduct electricity. A small twig that doubles as the perfect toothpick, no matter who 720 uses it. 721 A gnome's hair brush. 722 A small painting of a horse's rear end. 723 A mirror that breaks when someone smiles in it. 724 A cork for an old wine bottle that won't fit in any other bottle. 725 A copper coin that, when flipped, tells the flipper a fake fortune. 726 An erotic novel that's written backwards. 727 A boomerang that comes back when you least expect it to. A pair of worn leather boots that won't move when someone wears 728 them. A small pot of horse glue that says 'NOT FOOD, SERIOUSLY' on 729 the side. A drinking glass that spits out whatever's poured into it. It then 730 proceeds to tell off the person who filled it. 731 A spyglass that works backwards. A centuries-old pack of rations that's perfectly preserved. The food 732 inside tastes like chicken. 733 A bowl of grapes that are harder than stone. 734 A pitcher full of goblin tears. 735 A legal deed for a house that doesn't exist. A brass tube that acts as a portal to Mechanus. It's impossible to put 736 anything inside. 737 A dagger made of folded parchment. 738 A green wine bottle that can't break. 739 A tiny skeleton that animates and dances when music is played. 740 A prayer book to a made-up religion. An object that can't be accurately described. When someone tries to 741 describe it, they're at a loss for words. A bell that summons a fox from the nearest unoccupied space. It 742 does nothing but stare at the person who rang the bell for exactly three minutes and forty-two seconds, after which it runs off. 743 A box of twelve matching pieces of broccoli. 744 A live beehive full of bees. They're not happy. 745 A tiny fairy in a jar that tells awful jokes. 746 A journal written by a very racist tiefling. 747 A bar of soap that smells like rotten meat. 748 A key that breaks when it's used on a door. It doesn't open the door. 749 A wheel of blue cheese that's been dyed red. 750 A 300-page rulebook for rock-paper-scissors. 751 A tin of makeup that's the most absurd color of orange. 752 An apple that tastes like an orange. 753 A large, steel lock without a key. A letter from an unknown sender. It reads, 'I told you so!' and the 754 return address is simply labeled 'Feywild'. 755 A slice of piping hot cherry pie, but it has no plate or utensils. 756 A carefully detailed drawing of a halfling toe. A ruby that holds the soul of a long-dead evil sorcerer. He constantly 757 gives bad advice. A ham and butter sandwich with lettuce, but the bread is made of 758 cotton. 759 A teacup full of live, non-venomous spiders. 760 A costume mask made from a wolf's skull and pelt. 761 A backscratcher, downsized for use by gnomes. 762 A tattered blacksmith cap full of red dwarf hair. 763 A small roll of leather that's been cured with giant urine. 764 The hollowed-out shell of a large hermit crab. 765 A book full of jokes about dragons. 766 A lute made out of dry grass. A quill that never runs out of ink, but changes its ink color every 767 hour. A repeating crossbow that won't fire bolts. It will, however, fire 768 toothpicks. 769 A silver piece that glows red when exposed to methane. An iron ring inscribed with your name that perfectly fits your left 770 index finger, and only yours. 771 A treasure map that leads to a beggar's dandelion garden. A lovingly crafted travel tankard that makes all manners of drink 772 taste of mead. A small wooden box containing a blood-stained pommel and a 773 detailed account of a judicial duel. A flute in the shape of a skull made out of dead wood that whenever 774 played makes the listeners feel scared. A ring embedded with a topaz containing a soul of a clueless wizard. 775 He gives little to no insight into objects of intrigue. A small sword from a figurine it is incredibly sharp and able to cut 776 through steel if given the time, unfortunately, it's way too small to use properly. A piece of bark from a fabled tree that never decays nor gets 777 damaged it talks to you in a different language from a roster of 4 languages and it changes the language it speaks daily. A handbook that details all the different creatures from another 778 world though you have never seen nor heard of any of them before or has anyone else. A tattered old hat you received from a beggar that when worn 779 makes people want to avoid the wearer and or hurry past the wearer. A a violin you found clutched in the hand of a dead old man 780 whenever you play it regardless of the tune it makes people incredibly sad. 781 A small stone that feels like silk when you touch it. Half of a medallion that emanates dark power untold by mortals yet 782 something feels missing from it like it's missing half of itself. Half of a medallion that emanates a sense of security and warmth 783 yet something feels missing from it like it's missing half of itself. 784 A pocket sundial that only works in the moonlight. The deed to an invisible hut — at least, that's what the merchant 785 said. A song that cannot be played on any mortal instrument no matter 786 how hard you try. A riddle so tough just the sight of it makes even the most intelligent 787 person frustrated at how hard it is. A a multitool with only one tool in it. That tool being a magnifying glass that has the words "try to find the other tools" inscribed on it in 788 Common. The magnifying glass itself gives the one using it more insight into what they are looking at through it. A ring that has "C'est inutile" inscribe on it, for some reason it makes 789 you feel special when you wear it. A wand that when waved over anything that could be considered 790 food makes it taste of mixed berries. A plate made of strange clay whenever something is eaten off it a 791 growling noise is heard from somewhere nearby. Half of a cookie that, when eaten, causes another half of a cookie 792 appears in an empty space nearby. A sandwich bag that has the words "for panzer only" written on it. Inside the bag is a sandwich so perfect and mouthwatering but no 793 matter what you are forced away if you try to eat the sandwich or remove it from its bag. A 3-foot cube box that causes bread placed in it for more than one 794 minute to become toasted and buttered on one side. 795 A scroll case full of ash. The lid has a tiny iron spike on the top. 796 A woodcutter's axe that refuses to cut anything but wood. A small box with a button. When pressed a repetitive 30-second 797 tune will play. If the button is held down button for 20 seconds, it imprints a new tune. A jar containing two eyeballs peering with innocence at you with a 798 label that reads "Lithians treasure" scribbled in crayon. An eye patch of white stained leather with the word "Skipper" on the 799 inside. A silver ring with "Dax <3 Mariva" inscribed on the inside. If you try 800 and wear it, it slips off of your finger almost immediately. 801 A deed to a bear sanctuary in another land. 802 A locket containing a picture of an unrecognizable child. 803 A bracer that is too hot to touch. 804 A freezing cold gauntlet. 805 A map of an infinite labyrinth that is illegible. 806 A book of ideas that will never be used. 807 A miniature functioning siege set. 808 A book of smut. 809 A miniature canoe with what appears to be a dragonborn living on it. 810 A captain's hat with the name "sexy captain Alice" on the inside. 811 An unfinished nude drawing of a man with an eye patch. 812 A deflated rubber ball. 813 A pamphlet preaching Nameless The Double Fae Gnome. 814 A crude sketch of a goblin entitled Leanord. 815 A necklace made from seven owl feathers. 816 An unknown ancient relic that was forgotten through time. 817 A half-built sled. 818 A vial containing a small ember. 819 A bubblegum scented sword. 820 A bag of odd mushrooms. 821 A statuette made from a coprolite. 822 A book that details etiquette for acolytes of a major religion. 823 A wand sized for a kobold. 824 A whip crafted from ink-black leather. 825 A hag's hairpin. 826 A wrestling belt. A whistle that, when blown, makes you feel certain that there's a 827 horse not too far away from you. 828 A pair of undies with bats on them 829 A crown made out of thirty broken spoons. 830 A cabbage that cannot be eaten. 831 A gold-painted rock. 832 A tiny lizard skull. 833 A pink scabbard that feels lighter than it actually is. 834 A map to your ancestral home. 835 A jester's hat. 836 A harlequin mask that makes you feel oddly sad when you wear it. 837 A pair of pumped up kicks. 838 A shooting star contained in a bag. 839 A coupon for a free hug from a king. A tiny hand carved from amber that flies around you and pokes 840 people. 841 A red boomerang that never comes backs to you. 842 A tiny bit of a dragon's scale. 843 A deed to a place that you made up. 844 A dented helmet that has an odd swirling design on the back. 845 A book of myths. 846 A cork that has a faint aroma of orange. 847 A mushroom that smells of butterscotch and rots. 848 A scabbard that smells of cheese. A trumpet that plays a mocking tune whenever you fail at something. 849 You can't get rid of it. 850 A set of very erotic undergarments. 851 A jar full of petrified wasps. 852 A hat that belongs to a violent marauder lord. 853 A noble's journal, detailing his love affair with a goblin barmaid. 854 A rusty speculum. 855 A broken lute covered in bloodstains. 856 A portrait of an incredibly muscular man wearing a short dress. 857 A necromancer's reanimated pet frog. 858 A platinum piece that merchants seem frightful of. 859 A dagger that can't be removed from its sheath. A miser's coin purse. You just can't figure out how to untie the 860 drawstrings. 861 A pebble, delicately carved to resemble a dwarven mine baron. A flip book that depicts a cartoonish spine devil operating a 862 riverboat. 863 A beautifully crafted doll that belonged to a knight named Beirand. An undelivered letter addressed to a lord from the east. It simply 864 states "kill you" repeatedly. A child's wooden sword, with the names of several children carved 865 into the side. It is completely bloodstained... An opium pipe made from beautifully carved jade. The name 866 "Lawrence" is inscribed at the bottom. A bit of slime in a jar. When the jar is opened, the slime tries its 867 hardest to stay as far into the jar as it can, and something tells you you shouldn't touch it. A small bottle full of everlasting fire, when opened the sentient fire 868 leaps onto whoever opened it and acts like a familiar; does not burn the owner, will attack anyone who threatens the owner of the fire. 869 A music box that when opened plays strange music extremely loud. A journal with writing about the mass murder of orphans that lived at 870 a temple, the murderer was never found; the writer seems to want revenge. An explorer's journal that goes very in depth of his discoveries while 871 in his own house A small, sticky substance that is unidentifiable. Animals seem to 872 enjoy eating it. A box full of green shirts, dresses, hats, basically anything clothes 873 as long as it's green. Though, you have discovered a large pea in the corner of the box in the past. 874 A necklace of obviously fake black pearls. Sheet music, with explicit instructions to play it using only sounds 875 made by various animals instead of normal instruments. A blanket that makes anyone sleeping under it snore heavily for one 876 hour, before flying off their body. A drum that makes someone within a 30 foot radius sneeze 877 tremendously on every 7th beat. A book that translates anything you say into any language you wish, 878 however it also adds in several random words, completely changing the meaning of whatever you say. A wise ghost that will give mildly helpful advice on occasion, but 879 thinks its hilarious to play the bongos at inconceivable volume whenever you are trying to remain undetected. An extremely vulgar pocket watch that only shuts up when you wrap 880 it in a special cloth that is fragile and can never be replaced. 881 A lime-green sandal that is sized for a giant A dung beetle the size of a pony that refuses to do anything but 882 follow you, and push a gigantic wad of dung. A magic sphere that replays the most horrid-yet-catchy tune you 883 have ever heard at random. A squirrel that will occasionally bring you nuts, but will hide any 884 small objects or string you posses nearby just as often. An earring that will make you slightly more attractive to the opposite 885 sex when pierced on your left buttock. A cup that remains totally unmovable from where it was set unless 886 there is absolutely no liquid left inside of it. An elegant pair of shoes that make you run into walls on rare 887 occasions. 888 A perfect cube of polished, solid dirt. An artist's canvas that always appears to have mildly suggestive 889 and socially unacceptable material portrayed on it, but is always masterfully done. The artwork changes at random. An endless, near-weightless bag, that produces only rubbish when 890 you urgently need something specific from it. Will only produce items you have stored in it otherwise, but always at random. A ring that gives you the ability to command sheep in small 891 numbers, but sheds dog hair in excessive amounts every 9 days. A jack-in-the-box that will always produces a somewhat disturbing 892 illusion that changes every time you use it. A trusty sword of good steel that is haunted by several ornery, 893 elderly, racist veterans of several different wars. They are almost always present, and they all hate each other. 894 A walnut. There seems to be magical properties to it... maybe? A bag of salt. You have tasted a small bit of it, and amazingly, you 895 can taste the magic in the salt, though it doesn't seem holy. A child-sized thumb. You don't recall how you got it, but you're sure 896 you knew somebody who was missing a thumb when you were younger. 897 An incredibly large ear that presumably belonged to a giant. A small slip of paper that reads "Ce message n'est pas pour vous, 898 imbécile." 899 The head of a polearm. A bag containing three history books so out of date they're not even 900 written in modern Common. A long list of miscellaneous items. There’s about 700 of them on the 901 list. A pint of milk that never goes bad, but always tastes like it's not 902 quite right. The pint bottle refills every day at the exact moment that the sun rises. A one-man band comprised of a drum, an accordion, a harmonica, a 903 tuba, cymbals, and a horn. It seems to play whatever it wants though. A broken dagger with the last part of a name inscribed on the 904 remaining portion of the blade. It reads "-dius". A small blue-black orb that when held up to the ear seems to emit 905 the tiny screams of a thousand souls. A hand mirror that holds the attention of anyone looking into it. You 906 feel absolutely fabulous. A small device that when held right can be spun. It has three 907 protruding limbs and other than spinning seems to be of no particular interest. A belt with a note accompanying it reading "This belt shall give 908 power to those that wear it." It's buckle is missing and cannot be found. A small slip of paper with wishes on it. It will grant three wishes but 909 will kill the person that makes the third wish. Two wishes have already been used. A sword made to harness the power of demon's blood. It seems the 910 blood has since been returned to its rightful owner. A puzzle set that is missing a piece which never seems to be the 911 same piece as last time. A scroll on which is inscribed a childish insult that isn't very 912 amusing. A tiny cage containing a goblin that seems to hate you for something 913 you apparently did to it despite never having seen or heard of this goblin until now. A tiny book containing a list of ships that have docked but have 914 never existed in real life or in fantasy literature. A hardback blue book containing a list of every monster in the world 915 and their exact demographics. The book seems very old. A metal butter container marked with the words "Property of 916 Professor Chaos." 917 A tin hat that is said to ward off creatures that steal your thoughts. A leather-bound diary that when written in will make the ink 918 disappear and answer back before once more disappearing. An instruction manual that states what not to do in the events of 919 potentially apocalyptic events. Three green diamonds made of cloth that attach to each other when 920 put near each other but separate when placed near water. A cube made up of smaller cubes with images of even smaller 921 cubes inside those cubes. It seems to keep going on and on. 922 A fabric doll of a guard with an angry expression on it. A tent that seems to get smaller and smaller with each use. Who 923 knows how small it can actually get... A card game with monsters, traps, and spells on each card. Playing 924 one makes a small image of it appear and when played against another monster will attack one another. A cube that plays a song from another time period. It doesn't sound 925 like anything that has existed so far. A die with the classic six sides. It seems each face shows a different 926 outcome constantly and rolling it will reveal that outcome. There seem to be an infinite number of potential outcomes. Toothpicks made of razor blades and broken glass. Who would 927 even want to use this? A broken compass that seems to point away from your destination 928 and doesn't seem to be able to be deceived. A piece of chocolate that tastes bitter with a sweet aftertaste, it 929 burns your tongue when tasted as well. A weird brass pot that when opened reveals a hot steaming meal of 930 great distaste to he who opens it. A bag of weird living figurines of everyone you know, including 931 yourself, and they seem to be unable to see you despite your ability to interact with them. 932 A weird yellow hat that belches into your ear when worn. 933 A vial of vomit that smells like roses for some odd reason. 934 A picture of the nastiest thing you have ever laid eyes on. A box of jewels with an inscription on the box with the end scratched 935 off. It reads "Elements of..." These jewels are powerful but seem to be unable to work. 936 A giant cupcake that has been half eaten. A large sum of gold coins. Upon closer inspection they are made of 937 bone, without looking so closely you'd never be able to tell they were fake A metal bucket with an old note in it. It says "Gentleman. This, is a bucket" followed by another note that says "dear god" followed by 938 yet another that says "Wait, there's more" and finally one that simply says "NOoo..." as if the person was in a state of disbelief. A thin metal box with images of people you hate and six bags of 939 tobacco for smoking. A very scary painting of yourself that seems to age the longer you 940 look at it. It resets by morning. A thing made of materials. None of this looks familiar to you in any 941 shape or form and makes you very uncomfortable. A broken staff that partly disintegrates when it is touched, but 942 always leaves some material behind. 943 A plush toy of an owl with a label attached to it that reads "Comet". 944 A tiny wheel of cheese with a hole in the middle. 945 A loaf of bread made into the shape of a longsword that is stale. A picture that shows a random location you ask about in the general 946 area, though it usually shows you perverted things as if it had a mind of its own. You feel its name is Jiraiya. A cow leather belt that allows you to speak with cows, yet makes 947 you sheepish in the presence of sheep. 948 A ring that seems to get smaller while you wear it. A hammer that whispers to you seductively in your sleep and takes 949 pleasure in being used. You are usually creeped out by it. 950 A bottle that contains an odd green liquid that floats on water. 951 A leather pouch that contains seventeen sewing needles. A letter that can barely be read, smudged by tears and withered by 952 seawater, with the legible parts reading "Cam.....ere..on..e'll b..hap... med.y....-N..." A baked clay figurine of a wide-eyed kobold with a bone in its 953 mouth. A rudimentary deck of playing cards made on the backs of "Wanted 954 Person" leaflets. A thick leather belt with impressions and engravings depicting the 955 stages of a moon. An old farmers almanac with pages cut to conceal small items 956 inside. 957 A highly-polished, palm-sized steel orb that always rolls downhill. 958 A ship's flag that doesn't move in the wind. The fantastical skull of a rare hornless unicorn... or at least that's 959 what the merchant who sold it to you claimed it was. He wouldn't have lied to you now, would he? An otherwise ordinary skull, if not for the third eyehole nestled in the 960 center of its forehead. A scrimshaw depicting several northern nomads hunting a great elk, 961 carved into the tooth of a saber-toothed tiger. A black ring covered with some very faint, illegible etchings that 962 glow with a red light when in darkness. It feels somewhat warm to the touch when worn. 963 The last baby tooth of a young giant, who lost it long ago. The skull of a wolf, peculiar for the rack of antlers sprouting from the 964 top of its head. A small, mechanical bear that fits in the palm of your hand. It dances 965 whenever music is played, yet no power source nor mechanism can be detected. A small wooden top that refuses to stop spinning, despite your best 966 efforts. A sealed glass jar filled with a pale, reddish liquid. A small, 967 deformed humanoid floats in the middle of it, and you swear that you can see it twitch whenever you are not looking directly at it. A note you found in your pocket one day instead of a pouch of 968 coins. It only says "IOU". An odd torch that produces a blue flame yet seemingly no heat or 969 light. At least it never goes out. A set of exquisitely crafted dice, carved from the tusks of a 970 mammoth. Dwarvish runes replace the typical pips on the sides, and glow a faint blue. A vial of purple fluid that, when poured onto an inanimate object of 971 size small or tiny, will cause said object to become translucent in appearance for one hour. An incredibly crude knife seemingly carved from a stone giant's 972 toenail. A silver ring with runic etchings. In place of where a jewel would go, 973 however, there is instead a small depression wherein rests an orb of green flame that never goes out but which also does not burn. A walking stick shaped from a gnarled elm root. A small branch is 974 sprouting from it, tipped with several leaves. A sealed Ship in a Bottle, enchanted by a wizard. As you watch, the 975 ship rocks back and forth as tiny waves crash about it. A small bird unlike any you've ever seen, trapped in a chunk of 976 amber. A tumorous mass of flesh that squelches along the ground behind 977 you, aided by a sinewy mass of veins and arteries that act akin to tentacles. A pewter armlet adorned with a pack of wolves engraved into its 978 surface. When you rub your fingers lightly over it, the sounds of distant howls echo through the air. A gold stud earring that whispers completely useless facts into its 979 wearer's ear. A silver pocketwatch that can correctly tell the time on whatever 980 plane it is currently on. Small bits of nuts and fruit that seemingly never go bad and you 981 cannot bring yourself to eat. Reminds you of a pet bird you once had. A blue flame in a jar that gives encouraging statements when you're 982 feeling sad. A old box that used to contain your favorite poem. You're not quite 983 sure where the poem went though you can remember having it just a few minutes ago. A gold nugget that merchants never seem to want to buy. You remember one merchant in particular who mumbled something 984 about a curse after attempting to sell it to him, though you feel no effect. A sad looking wooden idol. It makes you and others around you feel 985 sad just by looking at it. 986 Three pairs of shoes that each wouldn't even fit a baby. Your favorite pair of socks. They're worn down and aren't worth 987 wearing anymore. A painting about the size of your hand. It depicts a crudely drawn 988 man holding a flower. Who drew this? A calendar with every day of the year labeled with the phrase 989 "CLEAN CLEAN IT ALL." You never want to meet the person who did this. The leg of a chair that broke off with a friend of yours sitting in it. 990 You remember using it as a fake weapon when you were young. Five identical pieces of wood. They're too perfect to use for 991 anything. A poorly crafted clay animal. You can't quite tell which one it's 992 supposed to be. A chalice with the words "You drink too much" at the bottom of the 993 cup. The cowl of a renowned thief. It seems to be cursed and you can't 994 bring yourself to put it on. 995 The deed to a plot of land in the middle of the ocean. A small box full of miniature instruments. They all play quite 996 beautifully in the hands of something that can play them. A map of a place that doesn't exist. You get a sinking feeling 997 whenever you look at it. A poster for a play for the deaf. Everybody in the photo is wearing 998 ridiculous masks to play different characters. A painting of the most horrid, obscene thing you've ever seen in 999 your life. The brushwork and composition are impeccable. 1000 A book detailing the workings of a fake machine. 1001 A Compass that always points to Mulmaster. A paper fan that won't produce a breeze no matter how hard it's 1002 waved. 1003 A petrified potato that resembles someone important to you. A glass cup that can only be filled half way no matter how much 1004 liquid is pored into it. 1005 A mirror that only shows the back of your head. A small glass bird that when set down near water dips its head in as 1006 if to get a drink. 1007 A lady's coin purse containing two sharp fangs. A small sea conch with the words "From the beginning" painted on 1008 the lip. 1009 A frost-covered silver locket that's frozen shut. A seal which imprints a mysterious, unknown coat of arms into hard 1010 rock. 1011 A small wooden doll that when held brings back fond memories. 1012 A small handmirror which only reflects inanimate objects. A glass eyeball that looks about of its own accordance, and can roll 1013 around. 1014 A glass orb that replicates yesterday's weather inside itself. A drinking cup, that randomly fills with fresh or salt water. Refilling 1015 once emptied. A deep blue piece of flint, that when struck with steel produces not a 1016 spark but a drop of water. 1017 A conch shell which is always damp and constantly drips saltwater. A charred, half-melted pewter clasp that glows as if smoldering but 1018 releases no heat. 1019 A clockwork finch that flaps its wings in the presence of a breeze. 1020 A unbreakable sealed jar of glowing water that hums when shaken. A small, finely polished geode whose crystals slowly fade between 1021 every color of the spectrum. 1022 A rough stone eye pulled from a petrified creature. 1023 A stone smoking pipe that never needs lighting. A small whistle, that when blown, whispers a name of a person or 1024 place unknown to you, instead of the whistle sound. 1025 A fist sized rock that "beats" like a heart. 1026 A pair of bronze scissors in the shape of a pair of leaping dolphins. 1027 A bronze oil lamp which is rumored to have once held a genie. A single gauntlet inscribed with a fire motif and an unfamiliar name 1028 in Primordial. A one-eyed little fish inside a spherical vial, much bigger than the 1029 vial's neck. He has a cunning look. The tiny skull of a rabbit that whispers scathing insults when nobody 1030 is looking. 1031 A rag doll in the likeness of an owlbear. 1032 The desiccated body of a small eight-legged black lizard. A small toy boat made with a walnut shell, toothpick, and piece of 1033 cloth. 1034 A small pocket mirror that slowly fogs over while held. 1035 Wind chimes that glow when the wind blows. 1036 A small, clay square with an unknown rune etched into one side. 1037 A tea kettle that heats itself when filled with water. An old scratched monocle which shows an underwater landscape 1038 whenever someone looks through it. 1039 A rose carved from coral. A set of dice with elemental symbols and primordial runes instead of 1040 pips or numbers. A amulet filled with liquid that churns, freezes, or boils to match its 1041 wearer's mood. A small silver bell that makes a sound like quiet, distant thunder 1042 when it's struck. 1043 A small vial of black sand that glows slightly in the moonlight. A small whale tooth with etched with an image of waves crashing 1044 upon a beach. 1045 An hourglass in which the sands pour upward instead of downward. A glass pendant with a hole in the center that a mild breeze always 1046 blows out of. 1047 A soft feather that falls like a stone when dropped. A large transparent gem that, when gripped tightly, whispers in 1048 Terran. A small crystal snowglobe that, when shaken, seems to form 1049 silhouettes of dancing forms. 1050 Half of a palm-sized geode that pulses dimly with purple light. A book filled with writing that only appears when the book is held 1051 underwater. A sealed envelope made of red leather that you haven’t been able to 1052 open. It smells of campfire. A locket of hair that is rumored to have come from a famed fire 1053 genasi. Flint and steel that, when used to start a faire, creates a random 1054 colored flame. 1055 A blank piece of wet parchment that never seems to dry. 1056 A small puzzle box made of brass, that is slightly warm to the touch. A cloudy chunk of glass that is said to hold a spark of breath from a 1057 blue dragon. 1058 A crude chalice made of coal. A miniature brass horn, silent when played, but fills the air with the 1059 scent of warm and exotic spices. 1060 An eye-sized blue pearl that floats in salt water. A tuning fork made from a dark metal which glows with a pale, white 1061 light during thunderstorms. 1062 A small vial that is always filled with the smell of autumn wind. A clear marble that slowly rolls toward the nearest source of running 1063 water. A small collapsible silver cup that perspires constantly when 1064 opened. 1065 An hourglass that tells time with falling mist instead of sand. 1066 An ornate razor, which only cuts in freezing cold temperature. 1067 A shark tooth covered in tiny etched words from a lost language. 1068 A large brass coin with no markings or images on it. 1069 A small wooden box filled with a strange red clay. 1070 A necklace with a small, rusted iron anchor. A small brass flute adorned with silver wire that is always faintly 1071 sounding. 1072 A red and black Aarakocra feather. A palm-sized stone with a hole in it, through which can be heard a 1073 constantly whispering wind. 1074 A small conch shell covered in black crystal. A small music box made of brass. It features a pair of tiny 1075 automatons that resemble Azer working at a forge. A glass jar containing the preserved corpse of an unfamiliar aquatic 1076 creature. 1077 A piece of petrified wood carved into the shape of a seashell. 1078 A wooden puzzle cube covered in elemental symbols. A small stone cube that acts as a magnet when placed against 1079 another stone. A ring made of a white metal. On the inside is a name etched in 1080 Auran. 1081 A bracelet made of silvered fish hooks. 1082 A journal filled with poetry hand-written in Primordial. 1083 A yellow gemstone that glows dimly when a storm is nearby. 1084 A charred chisel with an unfamiliar symbol stamped into its base. 1085 A canteen filled with a foul smelling orange mud. 1086 A faceless doll made of driftwood. 1087 A heavy iron key bearing the name of a ship long lost to the sea. 1088 A small jewelry box made from the shell of a turtle. 1089 A chess piece fashioned to look like fire myrmidon. A spinning top with an image of one of the four elements on each 1090 side. 1091 A single hoop earring made of a porous red stone. 1092 An arrowhead carved from seasalt 1093 A small comb made of blue coral. 1094 Seven small beads of sandstone on a string, all different colors. A romance chapbook written in undercommon titled "Just one Layer 1095 of Grey". 1096 A tiny, broken clockwork Harpy. 1097 An ivory whale statuette. 1098 A fist-sized cog, covered in barnacles. 1099 An eyepatch made of obsidian and a black leather cord. 1100 A glass bottle with a tiny ship of unfamiliar design inside. 1101 A picture you drew as a child of your imaginary friend 1102 Pallid leather gloves crafted with ivory fingernails 1103 A lock that opens when blood is dripped in its keyhole 1104 Dice made from the knuckles of a notorious charlatan 1105 Clothes stolen from a scarecrow 1106 A ring of keys for forgotten locks A spinning top carved with four faces: happy, sad, wrathful, and 1107 dead 1108 Nails from the coffin of a murderer 1109 The necklace of a sibling who died on the day you were born 1110 A key to the family crypt 1111 A wig from someone executed by beheading 1112 An bouquet of funerary flowers that always looks and smells fresh 1113 The unopened letter to you from your dying father 1114 A switch used to discipline you as a child 1115 A pocket watch that runs backward for an hour every midnight A music box that plays by itself whenever someone holding it 1116 dances 1117 A winter coat stolen from a dying soldier 1118 A walking cane with an iron ferule that strikes sparks on stone 1119 A bottle of invisible ink that can only be read at sunset 1120 A flag from a ship lost at sea 1121 A wineskin that refills when interred with a dead person for a night 1122 Porcelain doll’s head that always seems to be looking at you 1123 A set of silverware used by a king for his last meal 1124 A wolf’s head wrought in silver that is also a whistle 1125 A spyglass that always shows the world suffering a terrible storm 1126 A small mirror that shows a much older version of the viewer 1127 A cameo with the profile’s face scratched away 1128 Small, worn book of children’s nursery rhymes A lantern with a black candle that never runs out and that burns with 1129 green flame 1130 A mummified raven claw 1131 A teacup from a child’s tea set, stained with blood 1132 A broken pendent of a silver dragon that’s always cold to the touch A little black book that records your dreams, and yours alone, when 1133 you sleep A small locked box that quietly hums a lovely melody at night but 1134 you always forget it in the morning 1135 A necklace formed of the interlinked holy symbols of a dozen deities 1136 An inkwell that makes one a little nauseous when staring at it 1137 A hangman’s noose that feels heavier than it should An old little doll made from a dark, dense wood and missing a hand 1138 and a foot A birdcage into which small birds fly but once inside never eat or 1139 leave 1140 A black executioner’s hood A lepidopterist’s box filled dead moths with skulllike patterns on their 1141 wings 1142 A pouch made of flesh, with a sinew drawstring 1143 A jar of pickled ghouls’ tongues 1144 A tiny spool of black thread that never runs out 1145 The wooden hand of a notorious pirate A tiny clockwork figurine of a dancer that’s missing a gear and 1146 doesn’t work 1147 A urn with the ashes of a dead relative 1148 A black wooden pipe that creates puffs of smoke that look like skulls 1149 A hand mirror backed with a bronze depiction of a medusa A vial of perfume, the scent of which only certain creatures can 1150 detect 1151 A red feather that shines softly in the dark 1152 A ball that engulfs itself in harmless blue fire when thrown 1153 A gold-plated badge emblazoned with a symbol of fire A bowl filled with dim continual flames that change color when 1154 different powdered materials are added 1155 A humanoid poppet, made from twisted roots, with singed limbs A flute that, when played, forms illusory lines of fire which dance to 1156 the music around the player 1157 An ash wood walking stick A pouch of dust that when sprinkled onto a fire cause firework-like 1158 sparks and crackles 1159 A map of the sun 1160 A pair of boots that leave scorched footprints 1161 A bottle filled with morning light ember 1162 A pyrography quill that leaves flaming script on the parchment An old brass lamp in which an efreet once resided; his name is 1163 inscribed on the rim in Ignan script A chalice that makes the drinker’s blood glow with an inner fire for a 1164 few minutes afterward 1165 An ever-smoldering lump of coal 1166 A thin iron pinky ring, melted and charred but still wearable 1167 An ever-lit smoking pipe Pocket hand-bellows that were probably meant as a child's toy but 1168 are useful for starting fires none-the-less. A pocketbook of flame identification called 'Tongues and Their 1169 Reading' used to tell magical flames from natural ones and much more. 1170 A candlestick with a jeweler's mark stamped into the base. 1171 A ring that grows warm when near common magical items A dagger that was once owned by a man struck by a lightning bolt 1172 spell; it still flickers with (harmless) electricity. A simple crown of woven rowan that glows faintly with unearthly 1173 light. A wand that, when waved over a bowl, makes the food therein taste 1174 spicy. A spoon that, when used to stir a drink, makes the beverage piping 1175 hot. A shallow bowl that makes all spellcasters who eat or drink from it 1176 feel faintly nauseous. A rock that may be absorbed into any point on the body and 1177 produced from another point at will. A small compass that never points north, and sometimes points at 1178 strangers. A strange purple dust that can be sprinkled on tiny objects, causing 1179 them to hover 5 feet off the ground for 1 minute. 1180 A bobbin of thick string with which it is impossible to tie knots 1181 A blue sash cut from perfectly hydrophobic cloth. A small, hollow metallic orb that vibrates when tapped. While 1182 vibrating it prevents anyone in close proximity from sleeping. It stops vibrating when tapped again. A sheet of papyrus that captures a person’s portrait when a 1183 command word is spoken (reusable if the command word is known). A hand crank music box which plays a melody that causes listeners 1184 to think they are dreaming. A chain of alternating silver and bronze links. The silver links are 1185 ethereal, while the bronze links are not, but they can still interact with the other links. A box and lid crafted from a strange, white, pliable material. 1186 Foodstuffs sealed within remain fresh for two weeks. An acacia wood spinning top which never topples. When spun on 1187 flat wood, it carves elegant abstract engravings. An invitation to a magician’s circle on a date that doesn’t quite make 1188 sense. 1189 A stuffed jackdaw that occasionally blinks or cocks its head. 1190 A titanium sewing needle that can only unweave thread. An empty scabbard with an intricate design etched into the leather. 1191 With enough study, it may be interpreted as a map that purports to leads to the location of the matching sword. A 1-inch high pewter elf soldier, armed with a shield and longsword; 1192 the base reads “4 of 7”. A bill of sale for two dozen magic morningstars, sold by Alvin 1193 Cogsbottom and purchased by Farbgarble (bugbear warlord). A pencil-on-paper schematic of a crossbow-like contraption of tubes, 1194 triggers and optics. A blue blade shard that hums. If a person holds the piece for long 1195 enough they will start hearing voices that urge him to kill and claim souls for it. 1196 A pair of tailor’s shears that can cut through any kind of leather. A curious talking ebony walking stick, well versed in history and 1197 swordplay. 1198 An old, worn smith's hammer. Its head is always hot to the touch. A vial of oil labelled “Tomonari’s anointmente forr long swordes and 1199 other weppons of the disttinguished nobelemann.” A woodcutter’s axe, the head of which shimmers like downwards- 1200 flowing water. A quarterstaff with a small jade sphere affixed to one end. When 1201 swung, the jade leaves a faint trail of color. 1202 A perpetually wet whetstone. A smooth river stone with shards of bone stuck into it. If you look 1203 hard enough you can see that the bones are not of a humanoid but of a giant. A strange rock hammer with a steelmark of Abyssal runes. The 1204 runes read “HAIL TO THE KING OF THE ROCK” A rag intended to be wrapped around the scabbard of a sword. It 1205 magically wicks blood and other liquids away from a sword as it is sheathed. An impossibly sharp pen that will always be in the owner’s pocket 1206 when they reach into it. A model bronze weapon rack with six detachable polearms. Each is 1207 three inches long and decorated with a red horse-hair tassel. 1208 A feathered arrow embedded in a frozen potato. A halfling skull with a significant parietal slashing wound that also 1209 corroded the bone. A pocket instruction manual depicting bizarre fighting stances of 1210 leaping, spinning and holding weapons by the wrong end. A small stone cube with the coat of arms of a different family on 1211 each side. 1212 A large, tattered flag with silver, green, and black stripes. 1213 A mithral key about six inches long. A spyglass, dented and bent in half. However, because the inside is 1214 so reflective it can still be used. 1215 A crown made of polished and carved ash with gold inlays. 1216 A wooden cup, divided in half lengthwise with a sheet of aluminum. A grappling hook with silken cord attached to the end. One of the 1217 three hooks is broken, and another is bent almost in line with the body of the hook. A small model of a castle that matches a real one exactly and 1218 changes to match new alterations. 1219 A dagger's hilt. The pommel is carved in the form of a lion. 1220 A crown of tarnished silver. Spikes are woven throughout it. 1221 A long arrow, with the tip hollow as if it once contained a message. 1222 A tattered painting of a royal family. The faces are scratched out. A small crystal goblet which makes an unusual ringing sound when 1223 tapped. The blade of an ancient sword. A mysterious coat of arms is carved 1224 into it. A small stone block from a long-forgotten castle. For some reason, 1225 gripping it puts you in a foul mood. Ripped and torn mail links. They seem to glow with a royal brilliance, 1226 but do not emit any actual light. Half of a snapped oak flag-pole. "We will fight to the last" is written 1227 in dried blood on one side. A torn, warped copy of "Evard's Poetry- 100 Poems for the Aspiring 1228 Prince". Half of a signet ring. It looks like it was once the stamp for an 1229 ancient royal seal. A much-loved child's doll embroidered with gold thread. It's been 1230 through a lot. 1231 An old and rusty axe head 1232 A child-sized short bow with a broken string A small, otherwise worthless stone, which briefly glows bright-white 1233 every third day. 1234 A piece of crystal that faintly glows in the moonlight 1235 A set of small tools with no discernable purpose 1236 A golden amulet in the shape of a bug on a leaf 1237 A hand mirror that reflects an unknown eye at all times. 1238 A gold coin minted in an unknown land 1239 A bright green pair of wool earmuffs 1240 Four very old wooden elven coins 1241 The skeleton of a small bird with hands where its wings should be. 1242 A diary written in a language you do not understand 1243 A walking stick that glows in the dark An arrow covered in intricate carvings depicting elven life in the 1244 forest 1245 A quill pen which, no matter what color ink is used, writes in green. 1246 A brass ring with a hawk engraved on it 1247 A small sack full of dried mushrooms A small crystal globe that glows yellow during the day and white at 1248 night 1249 Four dried corn kernels sealed in an amber sphere 1250 An old chess piece made from blue glass 1251 A detailed map of nearby ruins 1252 A pinecone from a faraway land Folded parchment containing an intricate diagram of a complex 1253 machine of unknown origin and purpose. A pair of knucklebone dice, each with a skull symbol on the side that 1254 would normally show six pips 1255 A ceramic beer stein adorned with depictions of lions and wolves 1256 A pair of green leather archery bracers 1257 A puzzle which, when solved, spells out “king”. A small idol depicting a nightmarish creature that gives you 1258 unsettling dreams when you sleep near it 1259 A shaving and beard trimming kit in a tooled leather pouch 1260 Bright red elven earmuffs 1261 A flag for a country which no longer exists. 1262 A rope necklace from which dangles four mummified elven fingers 1263 A small albino cave lizard, trained to hide when it hears new voices 1264 A shard of blue crystal that produces a beautiful chime when struck A religious text describing the proper observance of a holiday no 1265 one has heard of. 1266 The deed for a parcel of land in a realm unknown to you A carving knife bearing the maker’s mark of a famous Gnomish 1267 smith A pair of leather trousers embroidered with leaf designs An 1268 intricately carved wooden rose. 1269 A 1-ounce block of soft substance made from an unknown material 1270 A copper crown etched with the Dwarven runes for the word “fool” 1271 The carcass of a woodland animal, fashioned into a hat A sealed tube of clear liquid with a tiny bobber floating in the middle 1272 of it. 1273 A small cloth doll skewered with needles A small wooden box containing an intricate clockwork mechanism of 1274 unknown purpose 1275 A smooth stone with a single elven name chiseled into it 1276 A two-foot tube of rolled paper. 1277 A tooth from an unknown beast 1278 A manuscript recounting the memories of a dying dwarf Five silver bells on a string that seem to sooth the tempers of elves 1279 when jingled 1280 A wooden bowl made of rosewood 1281 14 An enormous fish scale 1282 A metal flask half-full of whiskey 1283 A fur-lined cloak that looks like a pile of leaves A nose flute. 1284 A bright green 11-inch feather 1285 A Well-used blacksmith’s tongs 1286 A scrap of paper inscribed with a haunting elvish poem 1287 A scarf of extraordinary length and multiple colors. 1288 An old tarot card bearing your likeness 1289 A cloth patch bearing the coat of arms of a great Gnomish clan 1290 A tiny silver knife etched with ivy patterns 1291 A leather pouch labeled ‘interesting rocks’. 1292 A glass orb filled with bright red water 1293 An oboe-like wind instrument made of dark varnished wood A circular sheet of crystal that reveals elven constellations when the 1294 stars are seen through it 1295 A lead model of a dragon. 1296 A 1-pound egg with a bright purple shell 1297 An iron paperweight in the shape of a fist 1298 A green wood elf arm band with an unknown insignia 1299 A key ring full of locks with no keys. 1300 A pipe that blows bubbles with smoke in them A scroll describing a lost Dwarven city beneath a far off mountain 1301 range 1302 A conch shell A wide-gauge blow gun and a hand-full of small bags filled with 1303 whitewash. 1304 A glass jar containing a weird bit of flesh 1305 A steel helmet for a Gnomish child 1306 A loaf of herbed bread wrapped in cloth, starting to go stale 1307 A finely crafted beard snood. A tiny gnome-crafted music box that plays a song you remember 1308 from your childhood 1309 A quill fashioned from the leg of a giant cave spider 1310 A bottle of golden colored cooking wine 1311 A child’s drawing of a house on a hill, with a smiling sun in the sky. 1312 A small wooden statuette of a smug Gnome A cloth sack containing a disassembled bronze ball bearing with 1313 twenty tiny balls Very tall black leather fashionable boots with elven flourishes 1314 worked into the leather 1315 A partially burned branch from a fir tree. A brass orb etched with strange runes The sheet music for a 1316 Dwarven choral chant The hilt of an ancient sword bearing the elvish words: “Dawn rises 1317 before death’s fall” 1318 A medal for fighting in the Goblin Wars over a hundred years ago. 1319 A multicolored stone disk 1320 A few pages from a book on Gnomish stone masonry 1321 A needle made of gold that can pierce any hide 1322 A three-sided coin. 1323 A tiny silver icon of a raven A solid steel rolling pin A tiny lute painted with the images of faeries 1324 and food 1325 A lace garter in black and red. 1326 A bag containing forty-seven humanoid teeth, one of which is rotten 1327 A crossbow bolt with a known criminal’s name carved into it A crystal goblet that fills to the brim with red wine at the end of every 1328 hour 1329 A hempen anklet that cannot be untied once attached. 1330 A shard of black obsidian that always feels warm to the touch 1331 A mercury-filled crafter’s level 1332 A crown fashioned from vines A wooden model of a horse which has another, smaller wooden 1333 horse inside it. 1334 A dragon's bony talon hanging from a plain leather necklace 1335 A brass box with a hidden compartment on its underside 1336 A scroll bearing an urgent message for an elven lord A necklace made of the eyes of numerous different creatures, no 1337 two of which are alike. A pair of old socks that have tiny yellow hearts embroidered all over 1338 them. A tiny iron anvil, used in certain religious and civic ceremonies 1339 among the dwarves 1340 A small lifelike painting of an elven woman casting a spell A tarot-sized card whose face shows the last meal eaten by its 1341 holder. A blank book whose pages refuse to hold ink, chalk, graphite, or any 1342 other substance or marking 1343 A steel thermos filled with stew 1344 A food knife that never tarnishes or rusts 1345 A flask of blue liquid which smells faintly of urine. 1346 A silver badge in the shape of a five-pointed star 1347 A telescoping spyglass missing its lenses 1348 A hemp necklace that amplifies the wearer’s voice slightly 1349 A copper spoon that tastes of raw meat. 1350 A knife that belonged to a relative 1351 A leather eye patch 1352 A quiver bearing the unknown house sigil of an elven lord 1353 A selection of feathers stuck into a ball of tar. 1354 A glass vial filled with nail clippings 1355 A tin bugle A pouch full of tangy dried berries. 1356 A horse shoe which makes a slight humming sound at all times. A rectangular metal device with two tiny metal cups on one end that 1357 throws sparks when wet Parchment covered in arithmetic and design doodles for a carpentry 1358 project 1359 A leather-bound book full of blank pages made of dried leaves A perfectly smooth stone which, when pressed, turns blue for 5 1360 minutes. 1361 A white, sequined glove sized for a human 1362 A dwarf-sized corset The skull of a goblin 1363 Two kitten whiskers pressed and sealed between two glass plates. 1364 A vest with one hundred tiny pockets 1365 A silver tooth etched with the Dwarven rune for good fortune A walking stick, the top of which is a carving of a mountain lion’s 1366 head A square of soft leather that tarnishes any metal object wrapped in 1367 it. 1368 A small, weightless stone block A candle made from a very smelly wax The scabbard of a curved 1369 dagger, inlaid with patterns of the moon and stars 1370 An oak leaf on a cord that can be worn as an eye patch. 1371 A tiny sketch portrait of a kobold holding a pie 1372 Gnomish long undergarments 1373 A dried human hand 1374 Six small, badly carved, goblin figures. 1375 An empty glass vial that smells of perfume when opened 1376 A collapsible wooden stool 1377 A wooden carving of a mythical beast 1378 A doll with hair made of rare moss. 1379 A gemstone that looks like a lump of coal 1380 A lock of braided red hair 1381 A booklet depicting the hand gestures employed in casting spells A fist sized metallic pyramid, deeply etched in incomprehensible 1382 runes. 1383 A scrap of cloth from an old Orcish war banner 1384 A bag full of luminescent moss 1385 An arrow painted red, white, and blue 1386 A complex, but delicately made, marble maze puzzle. 1387 A rank insignia from a lost legionnaire 1388 The wax imprint of an important looking key 1389 Three edible insects that induce hallucinations when consumed. Twenty-two very small silver tokens, each with a happy face painted 1390 on them. 1391 A tiny silver bell without a clapper 1392 A macramé vest of dyed black leather 1393 One foot of rope made from spider silk. A scroll titled: The Rules and Regulations for Properly Dispatching a 1394 Dragons by Lord Peppo IV (deceased). 1395 A mechanical canary inside a gnomish lamp 1396 A goblet made of thick green glass A list of elven names for a particular dragon known to frequent an 1397 area 1398 A single, all blue, piece for a jigsaw puzzle. 1399 A tiny chest carved to look like it has numerous feet on the bottom 1400 A rusty steel tent piton A stinky tincture that makes wounds hurt less when applied (10 1401 uses) 1402 A frog statuette from which the legs have been broken off. 1403 A dead beetle inside a clear glass bottle 1404 A wooden ring inlaid with silver knot patterns 1405 Three silver-colored balls that fit into your hand 1406 A collection of pressed butterflies. A metal can that has no opening but sounds as if it is filled with 1407 liquid 1408 An ash-covered smoking pipe 1409 A pair of logs that produce fire without smoke when burnt (10 uses) 1410 Three cloth arm bands, each with a different label embroidered. 1411 A glass water-filled orb that contains a dead goldfish 1412 A whittled deer figurine 1413 An ink drawing of an elven goddess shooting a dragon with a bow 1414 Two glass elf ears. 1415 A silver spoon with an “T” engraved on the handle 1416 A bent chisel 1417 A wooden plate with a smiley face paint onto it 1418 A half-brick of cheese in a sock, one of which smells. A bird call made from gold-colored wood that always sounds like 1419 someone calling out the name “Frank” 1420 A somewhat ornate fire poker 1421 A broken dowsing rod 1422 A fashionable feather mask. 1423 A dead scarab beetle the size of your hand 1424 A stained barkeep’s apron 1425 A studded bracer that glows. 1426 A small cube made of fine bones with a glass marble in the center. 1427 Two toy soldiers, one with a missing head 1428 A blown glass ball with a tiny hammer encased inside 1429 A long stemmed silk lapel flower 1430 A yellow wooden 10’ pole with the names of ten cities. 1431 A small box filled with ten different-sized buttons 1432 The broken tip off a dwarf-crafted spear 1433 A leather pouch that keeps herbs fresh for months The last page of an unknown diary containing only the words “close 1434 the door” written in what appears to be blood. 1435 A candle without a wick 1436 A sizeable strip of unbearably spicy jerky 1437 A glowing rock that was once worshipped as a god 1438 A very small paper box which contains a tiny twig 1439 A tiny square cage with no door 1440 A leather harness for carrying multiple throwing axes 1441 A broken harlequin mask 1442 A leather pouch full of rainbow colored sand. 1443 An old bent key made from glass 1444 A recipe for mushroom ale, carved into a wooden plank A long book full of elven advice, most of which amounts to “stay the 1445 course” A pamphlet describing the usage of ear wax as a medical remedy 1446 for excessive flatulence. An old moldy cloth with a map on one side and an ‘X’ marked on 1447 blank backside 1448 A large broken padlock 1449 A short, forest-colored coat with broad shoulders 1450 A single drop of lamp oil sealed in a glass bead. 1451 A brass hilt from a broken sword 1452 A set of six colored inks in stoppered vials 1453 An ink pot that never spills 1454 A dried pig’s tail. 1455 A blue dyed rabbit’s foot 1456 A portable metal cooking fire grill 1457 A small pouch full of burnt up expended spell components A blank mask that allows the wearer to look exactly like himself 1458 when worn. 1459 A pupil less glass eye from an Elf 1460 A small glass bottle of oil for maintaining leather 1461 Articulated metal armor that covers a single slender finger 1462 A cloth bandana showing the map symbol for a hidden door. 1463 A cameo carved in the likeness of a spider A few pinches of a dust that reveals the presence of precious metals 1464 when sprinkled into the air 1465 A broken bell that rings with the sound of lost love A torn piece of cloth once used to wipe down a famous heroes 1466 sword. 1467 A silver skull the size of a coin 1468 A glowing tankard, enchanted to keep liquids cold 1469 A pair of wooden earrings 1470 A stick of petrified child’s candy. 1471 An painted wooden mask of an owlbear 1472 A scrap from an intricate Elven tapestry A rock that projects colored light onto surfaces, such as walls, 1473 ceilings, or tree canopies 1474 3-year old elven trail rations. 1475 A pyramid of sticky black incense that smells very bad 1476 A box full of oily brass gears Two sharp teeth from a large predator, enchanted to stay near each 1477 other at all times A music box that appears to be in working order but makes no 1478 noise. 1479 A nightcap that, when worn, gives you pleasant dreams 1480 A child-sized kaleidoscope 1481 A tunic that smells like fresh herbs and soil The left shoulder piece from a set of Dwarven plate mail. It has a 1482 single engraved rune filled with gold. 1483 A single caltrop made from bone 1484 Three large chain links 1485 A broken lyre made of a strange orange metal 1486 A stuffed doll that resembles the god of death. 1487 A gold monocle frame without the lens 1488 A mushroom in a plant pot 1489 A wooden puzzle box with no known solution 1490 A parchment flip book showing a knight galloping on a horse. 1491 A 1” puzzle cube, each side painted a different color 1492 A trowel inscribed with a craft guild oath 1493 A slender circlet from an ancient war 1494 A small metallic rod that glows 1495 A crystal knob from a door A small tin of mustache wax An inordinately heavy and unwieldy 1496 ceremonial staff 1497 Four empty egg shell halves. 1498 A small packet filled with pink crystalline dust 1499 A box of 11 cigars 1500 The face of an elf, broken off a marble statue Two rocks, one hollowed out as a mortar and the other shaped like 1501 a pestle. A fragment of a sheet music but has only one note that repeats on 1502 both sides 1503 A massive belt buckle, covered in runes 1504 An elven gardening spade, depicting a broad leaf as its blade 1505 A recipe for a popular Northern style stew 1506 A silver teardrop earring 1507 A wooden greataxe made of unsharpened wood 1508 Soft leather armoring that only covers the right arm 1509 A clay dove mounted inside a wooden cage. The shell of an egg painted with scenes of human misery in 1510 disturbing detail 1511 A monogrammed handkerchief, somewhat soiled A tearstained love letter from an elven lady, breaking things off with 1512 her human lover A finely preserved sheep’s bladder which can be used as a 1513 container. 1514 A fan that, when unfolded, shows a sleeping cat A side-view map, depicting the relative depths of various 1515 underground cities on the continent 1516 The carapace of a breathtakingly beautiful beetle 1517 A flask which has had its inside surface blackened by soot. 1518 A 3-foot piece of clay pipe A blindfold embroidered with the Orchish rune for good fortune at 1519 sea A notebook detailing an elvish account of an important treaty being 1520 signed over 400 years ago 1521 Two feet of catgut with knots tied every four inches. A four-leaf clover pressed inside a book discussing manners and 1522 etiquette 1523 The seat from a bar stool 1524 Two wooden children’s dolls: one elf and one orc 1525 Two copper coins stuck face to face which cannot be separated. A sheet of parchment upon which is drawn a complex mechanical 1526 contraption 1527 A wooden box made to hold and display a ring 1528 A sand timer that drops a single grain each day A flat stone with white chalk marks that change each time it is 1529 observed. An ornate black greatsword scabbard that has the name Hooba the 1530 Great engraved on it. 1531 A green vest with a monocle attached by a string 1532 A bottle of a perfume that smells like summer in the forest 1533 A jeweler’s hammer with a head on both ends. 1534 A receipt of deposit at a bank in a ruined city 1535 A miniature granite bust of a famous Elven bard An ornately inlaid and painted wooden box containing the 1536 mummified remains of a small animal A toy wooden top that cannot be made to spin, but always remains 1537 balanced, upside down. 1538 An invitation to a party where a murder happened 1539 A torn hexagonal-patch quilt The handle of a sword that has rusted in the ground for a thousand 1540 years 1541 A locket containing a picture of an ogre. 1542 A bit of folded cloth that, when unfolded, turns into a stylish cap 1543 A pocket-sized chest with a tiny key A circular stone covered in tiny, almost imperceptible engraved 1544 patterns Two sticks which, when thrown in the air, always land pointing to 1545 each other. 1546 An iron holy symbol devoted to an unknown god 1547 A soap carving of a beautiful dwarf woman The magically preserved eye of an extremely rare and fantastical 1548 creature 1549 A snail shell containing a dried green goo. 1550 A broken ancient arrow of elven design 1551 Seven brass buttons and a knotted clump of green thread 1552 A bandoleer for arrows 1553 A game board and pieces for a game no one knows how to play. 1554 A bent needle that cannot be bent back into shape 1555 A crystal flecked stone with magnetic properties A hand-broom enchanted to constantly sweep up whatever room it’s 1556 placed in 1557 An earring that appears to be made of bird excrement. 1558 An ornate brooch of Halfling design 1559 The hymn book for a Demi human religious temple A scroll containing an elvish epic poem recounting a war few 1560 remember anymore 1561 A wooden gear the size of a dinner plate 1562 A mosaic tile with a multicolored, glazed surface 1563 Five well-crafted carpentry nails A crystal that speaks directions (in elvish) to the nearest elven city, 1564 when held aloft 1565 Two links of iron chain. 1566 A petrified mouse 1567 Dwarf-proportioned pantaloons that reek of liquor 1568 A plaque commemorating the death of an elven hero 1569 Three short strands of lead wire braided together. 1570 A black pirate flag adorned with a dragon's skull and crossbones A rough chunk of stone that is perfectly black, reflecting no light on 1571 any of its surfaces An elven-made leather saddle, designed to accommodate the back 1572 spikes of a giant lizard mount of some kind 1573 A broken tuning fork 1574 A receipt of deposit at a bank in a far-flung city 1575 A petrified egg the size of a person’s head A pair of strung together monocles, tinted to protect the eyes from 1576 sunlight 1577 Miniature playing cards each of which has two backs and no faces. 1578 A diary with seven missing pages 1579 A boot with many tiny spikes on the sole A golden bracelet, engraved with elvish words commemorating the 1580 unity of two great elven houses 1581 A letter breaking off an engagement from someone’s past. A tiny mechanical crab or spider that moves about when it’s not 1582 being observed 1583 A velvet bag full of stone marbles 1584 A small glass bottle that purifies water, making it safer to drink 1585 An artistic painting of two hamsters locked in mortal combat. 1586 A glass jar containing lard with a label that reads, “Griffon Grease” 1587 Eight long sausages in a copper pot A convincing replica of a large ruby, made entirely of crystalized 1588 sugar 1589 A jar of pickled turnips 1590 An iron holy symbol devoted to an unknown god 1591 A metal vial containing a tincture that repels cats A rod of rune-etched copper which glows green in the presence of 1592 powerful necromantic magic An IOU from someone in a distant land owes you three suckling 1593 pigs. A wooden box with a ceramic bottom that holds a two-headed 1594 yellow worm. 1595 A coal stained scarf 1596 A slender wine glass made of stained bone, rimmed with gold A giant’s phrasebook containing only the phrases for man, woman, 1597 and child. 1598 A metal urn containing the ashes of an unknown hero 1599 One side of a merchant’s scale 1600 A black wooden scepter that curls into a spiral at the end 1601 A house painter’s brush An orcish phrasebook containing only the phrases for food, enemy, 1602 and fight. 1603 A cloth painting of a legendary war hammer 1604 A potion that induces vomiting 1605 A wax sealing ring bearing the insignia of a long dead thief. 1606 An ancient arrow of elven design 1607 A leather ball used in sports ball 1608 A stone bearing the names and symbols 1609 A sea captain’s long johns. 1610 A needle that never bends 1611 A tiny horsehair paintbrush 1612 An elven bronze coin used as a good luck charm 1613 An empty bottle for a rare vintage of dwarven wine 1614 An ornate brooch of Orcish design 1615 A short Gnomish-to-elvish-to-Orcish phrasebook 1616 A wooden trap for catching rabbits 1617 A tiny bellows mechanism. 1618 An empty wine bottle 1619 A dog collar made of the finest leather 1620 A fist-sized lump of moss that seems to be breathing 1621 A used dark red woolen kilt 1622 A sprung mousetrap, no cheese and no mouse. 1623 A crumpled shopping list for eggs, milk, laxative, and celery. A bag of hard butterscotch candies, melted together by humidity and 1624 time. 1625 A crusty used handkerchief. No monogram. 1626 A few scraps of fine fabric, too small to make anything with. 1627 An empty bottle. 1628 A pair of eyeglasses, badly scratched. 1629 An old, but clean, pair of socks 1630 A calendar with pictures of landscapes, several years old. 1631 Newspaper clippings about horse races. 1632 An old, faded receipt from a local tavern. Several crayon drawings, obviously made by a child, mostly of 1633 horses with wings and rainbows. 1634 A tube of glue. Dry. 1635 Sixteen ink pens. Only two of them have any ink left. A ticket stub to a play that was popular years and years ago but fell 1636 quickly out of fashion after the playwright was accused of plagiarism. A cookie tin. Upon opening it, you discover that it’s full of sewing 1637 supplies. 1638 A gold piece, but it’s actually chocolate. 1639 A small jewelry box, empty. The label has been removed. 1640 One sock. 1641 A completed crossword puzzle. 1642 An empty match box. 1643 A broken picture frame (without a picture) 1644 A burned-down candle 1645 A rusted flint and steel 1646 A rusty butter knife that smells terrible 1647 A woolly jumper that is more holes than wool. Several feet of yarn, so badly knotted it might take you hours to 1648 untangle the mess. 1649 A glass eye. 1650 A jar of common seashells. 1651 A commemorative plate of the royal wedding. 1652 A heavily annotated recipe book of foreign cuisine. 1653 A rock with eyes and a mouth painted on. 1654 A belt buckle with the prong missing. 1655 A shoelace with several tight knots. 1656 Pistachio nut shells. About a handful. 1657 Flint and tinder in a small wooden box. 1658 A cheap wax seal stamp, depicting a generic shield shape. 1659 A small wooden carving of a dog. 1660 A small wooden box of stale tobacco leaf. 1661 A rusty steel and glass syringe. A portrait of a plain, unremarkable woman. It looks old enough that 1662 the lady is likely long dead. 1663 A postcard from a far away land. The back is blank. A handkerchief with a knot in it, the owner probably had something 1664 important they didn’t want to forget. A small container labelled ‘Dr. Brown’s World Renown Elbow 1665 Grease’. It is nearly empty and smells foul. 1666 A to-do list written in Infernal. A chunk of gold ore, but on closer inspection it is actually iron pyrite, 1667 also known as fool’s gold. 1668 An old, heavily stained tobacco smoking pipe. 1669 A rag used for polishing metal. A pile of old letters, business documents, receipts, and news leaflets 1670 stacked under a small model castle made carved from wood. 1671 Loose quills. 1672 Sealing wax, along are some strands of ribbon. 1673 A hairbrush with a few stray blonde hairs. 1674 A makeup compact. 1675 A small leather coin pouch (empty). 1676 A single dusty leather glove. A dull letter opener, the handle has a griffon at the end with an 1677 illegible inscription, worn smooth with time. 1678 A dirty, scratched magnifying glass. 1679 A broken pocket watch. 1680 Monocle with a broken chain. A small sketchbook with various poorly executed drawings of everyday things, places, and people. The artist made small 1681 improvements as time went on, but even the very last page isn’t really that good. Two empty burlap sacks that have an earthy smell of root 1682 vegetables and mildew A tankard with the handle broken off; the bottom also looks to be 1683 dented, as if dashed against something heavy. Cracked potion vial, empty. The label is peeling off, but you 1684 remember it being a very common brand when you were a kid. Shattered eyeglasses on a chain that looks at first to be gold but is 1685 actually copper that’s been glamoured. A specimen jar of hardened gelatinous cube gel, so dry that it’s 1686 become powdery and useless. 1687 A miniature painting of a rose, ruined by a dark red stain. A helmet’s face guard. The eyes and mouth holes look a little small 1688 for a normal soldier. 1689 An mostly-empty container of vegetable oil. 1690 A warped whetstone. An envelope stuffed with cheap woodcut prints of women in various 1691 states of undress. An envelope stuffed with cheap woodcut prints of men in various 1692 states of undress. 1693 A nail file. 1694 A dictionary. A pile of feathers and bone that at one time must have been a small 1695 bird. 1696 A pair of large scissors, rusted shut. 1697 A pair of tweezers. A couple of board game pieces, apparently from different board 1698 games. 1699 An empty ink bottle. 1700 A bundle of dried flowers. 1701 A wooden mallet. 1702 An empty bottle of cough syrup with residue at the bottom. 1703 Stale bread, hard as wood. 1704 A dead, mummified mouse. 1705 A rusty corkscrew with a cork still on the end. Half an inch of dust in the bottom of the drawer/chest, rising up 1706 when you opened it, making you sneeze. 1707 Pieces of a shattered shield. 1708 A dead mouse next to a bowl containing the rotting remains of food. 1709 A long hank of red braided hair. 1710 Three small wooden cubes with illegible etchings on all six sides. 1711 A fragment of a plate armor. 1712 A half used bottle of hot sauce. 1713 A moldy shoe with several small holes in the sole. 1714 A dusty spider web with fly caught it it. No spider. 1715 A tooth. Looks like a molar. 1716 A clay pot with a lid, inside is dried fruit with mold growing on it. A crude ivory carving resembling a woman of uncertain race with 1717 very large breasts. 1718 A bent metal spoon. 1719 A piece of paper folded into the shape of a bird. An unwrapped peppermint laying underneath a piece of furniture. It 1720 has a hair on it. Several pieces of paper currency belong to a defunct nation, 1721 rendering them worthless. A beautiful painting of a wheat field landscape. The paint was imbued with magic and every time the painting comes in direct 1722 contact with moonlight, it seems to come alive and move, as if it were a window. A gilded wineglass fashioned from a human skull and set with lapis 1723 lazuli. An intricate mechanical clock with the inner workings exposed. 1724 Everyday at noon the gears shift into a new configuration but the clock continues without missing a beat. A painting of a beholder. It is surrounded by treasures and cultists 1725 praising it. A small stature of one of the party members. It’s expertly crafted out 1726 of limestone. 1727 A golden eye. The pupil is made of rare jewels. A painting of an owlbear hibernating. The beast lays asleep in a 1728 cave, two cubs huddled together with their mother and each other for warmth. A live sized statue of a terrified soldier made out of stone. You might 1729 want to keep on your toes… A glass orb with small intricate battle figurines fighting in it. The 1730 figurines will move when no one is looking at the orb. A rough sketch of a dwarf on a piece bark. It is hundreds of years 1731 old. A mask carved out of dark ebony wood. It is surprising light but 1732 doesn’t float in water. A ceremonial knife with a dull point. It’s hilt is made of silver and is 1733 three intertwined dragons. A giant rug depicting the entire history of a queens life. It’s colors 1734 never seem to fade. A jade statue of a wandering trader with a large pack on his back. 1735 His race is indistinguishable. A tea set carved out of mother of pearl. Will turn salt water into fresh 1736 water if the user is thirsty. A statuette of intertwined palm trees made from precious metals. 1737 When the wind blows through it, it makes a pleasant chiming noise. A carved scarab set with precious jewels. When one of the legs is 1738 pulled, the wing-cases flips open revealing a miniature painting. A tapestry woven from the finest silk. It depicts a king and his court 1739 having a feast in a garden. A kirin (or some other appropriate holy creature) flies across the sky in the background. A beautifully illuminated manuscript (you choose the topic). The 1740 illustrations almost seem to leap of the pages. It is bound in dragon scales of various colors arranged into a pattern/picture. A guilded arrow, completely impractical for any bow as it is made of 1741 solid gold and encrusted with gems. 1742 A stone tablet with one of the first recorded symbols of language. A red gem inside a blue gem inside a green gem. How the gems 1743 formed within each other is a mystery. Half finished painting of a great king. He died from a heart attack 1744 while sitting for the artist. A book presumably telling the story of a lost civilization. Nobody 1745 knows how to read it, though, and magic doesn’t help either. 1746 A wooden statue, depicting an old god. A blue and white abstract painting. Made when a royalty member 1747 got drunk for the first and only time. 1748 The bloodstained drawing of a family. A childish drawing of a kid, offering a crown to a man in the sky. 1749 Made when the old king died, leaving the throne to his son. An etched copper plate depicting a dragon and its horde. The detail 1750 is such that it seems as though the artist was proximate to the subject of the painting, the color of the dragon is unknown. 1751 The coral crown of a long forgotten Sea Elf kingdom. A pair of ancient fishing lures roughly carved from bone. They look 1752 like minnows and magically swim in circles when placed in water. A porcelain claw-foot tub inlaid with platinum designs. It’s halfling- 1753 sized. The ornate walking cane of a Cloud Giant lord (with a dueling sword 1754 hidden inside). 1755 A mirror of regret. It’s not enchanted, it’s just very, very overpriced. A fancy feather bottle stopper, held together with gold wire, that 1756 would be ruined if it got wet. Something that useless has to be worth a fortune. The original laws of the land, etched in gold letters onto glass. The glass is easily broken (hard not to break it), but the next time you 1757 look at it, the glass is whole again with no signs of ever being broken. A small chest with spaces for four cups, but you only see three. One is a beer mug with “life” written on it. One is a clay mug with “love” on it. One is a goblet with “control” on it. One is a shot glass with “applesauce” written on it. Which of the four you can’t see is 1758 supposed to tell something important about you, but nobody will explain what it means. (Also, it looks like everyone can see the ‘applesauce’ one but nobody talks about it because they think it’s probably not supposed to be there, but can’t be sure.) A small bronze automaton set with many small blue diamonds. Light blue feather motifs cover the piece. The limbs and head can pivot in 1759 place and be put in various poses. Whenever it is found, it’s on its tip-toes, looking straight up at the sky. A huge, but incredibly cloudy, hunk of topaz. A drunkard said staring 1760 into it will show you your demise, but what does he know? An acid etched sword. Was made by a black dragonborn who made a living using his breath to etch symbols and runes into things a 1761 local blacksmith made. He is long dead, but his magnum opus sure tells a story. A mask made of solid opal. There is no mouth or nose holes, but breathing is surprisingly easy due to it being so light. The mask attaches with several large facial piercings into the cheeks, chin, 1762 and brow. The mask was made for a wealthy prince who contracted leprosy and wanted to hide away while still appearing beautiful. It might be clean, but I wouldn’t take any chances. A long, braided dwarven beard made of solid stone, with gold 1763 accents. Nobody knows how it was made, but it would sure as hell hurt to get whacked by it. A petrified pixie. Poor little thing didn’t stand a chance. I mean, it’s a 1764 cute paperweight. A scroll case that’s inlaid with rubies that seem to emit light. Really, 1765 they’re just super, super shiny. A large piece of chitin, with a map carved into one side and runic language carved into the other. When translated, it’s a recipe for 1766 soup. Nothing special, but the title of the recipe is “GHHTHJSK’S SPECIAL STEW!!!” A small golden monkey idol. Weights about as much as a bag of 1767 sand. An ornate tower shield which has a small compartment near the handle. An empty flask is found here, engraved on the bottom with 1768 the letters H and D. The shield is flawless, either being made recently or just never having been used. A palm sized piece of obsidian. When squeezed, glows on one side 1769 for a few seconds. A crown meant for a pixie. It functions as a ring that screams “rob 1770 me”, or can be attached to a necklace for the same effect. A face carved of stone who’s visage resembles that of a screaming woman. Supposedly, anyone who sleeps near it is said to attract death and have horrible nightmares of a woman whispering about 1771 their own personal hell. This is really not the case. It just so happens that the previous owner is stupidly paranoid. It’s just a creepy looking rock. Still pretty though. A wistful portrait of a singular dark mountain on a broad plain, trees covering the top third of it and nowhere else, far higher than trees ever normally grow on a mountain. The middle of the mountain 1772 sports two large overhangs of rock above deep depressions, not quite caves. A stream flows down the bottom third of the mountain, splitting its flow around an overhang that shelters a massive cavern entrance that goes who knows how deep. Statue of a Puking Gnome – One of the last sculptures of the great 1773 Reeve Rowan, it depicts a presumably very drunk gnome vomiting. It’s carved into a lovely soft pink sandstone. A beautiful, multicolored glass sculpture that seems to take different shapes depending on the angle it is viewed from. From one angle, a mother and child, from another a proud warrior, all in vibrant color 1774 and exquisite detail. There are eight distinct scenes visible, one from each cardinal direction. It was retrieved from an old kings tomb, and now stands in the grand hall of the local museum. The work is approximately 8 feet tall, and 4 feet in diameter. A black pipe that doesn’t reflect light. It produces heavy clouds of 1775 darkness that obscure vision. A multifaceted glass pipe that changes the color of the smoke as 1776 you use it (like a prism) A pewter pipe whose bowl is shaped like a mint leaf that turns cold 1777 when you fill it with water. It vaporizes the water into a cool steam that leaves your breath minty fresh. The Green Fairy – A hand-carved Jade carafe in the shape of a 1778 pixie gazing over her shoulder. The opening for pouring is invisible. A superfine doublet of incredible intracacy and beauty, with a pattern of nymphs playing in a garden along the back. Three of its 1779 owners have committed suicide the night after wearing it. A close study would reveal their likenesses frolicking with the nymphs. A piece of Quivering Quartz – this beautiful stone is carved in a strange but unclear style. It is perfectly still until a certain tone is 1780 played near it; it then begins to vibrate and move, gyrating sinuously. The carving causes the moving rock to resemble a lithe dancer. This a steel statue of Dwarfs. All craftdwarfship is of the highest quality. The item is a masterfully designed image of dwarfs and 1781 elephants in steel. The elephants are burning. The dwarfs are laughing. The Pike of Ammenrye – a long spear made entirely of wrought iron, with magical runes etched in silver through the entire pikestaff. The final third of the shaft and the head are shattered and splayed out in every direction, creating a chaotic and yet pleasing appearance. It is said that the great hero Sean Ammenrye used this magical pike to slay an evil Titan who terrorized the countryside, stabbing it into the 1782 Titan’s vile heart. When he did, the Heart exploded, killing the Titan and shattering the pikehead as it remains today. According to legend, if a true hero needs the Pike to defeat another great evil, he must grasp the pikestaff, and he will learn the way to reweave the pikehead and restore the magic of the Pike of Ammenrye. Whether this is true or not is unknown; the Pike has become a coveted collector’s item and a work of art. The Orcish Goddess- A full-body portrait by Solviar Recrunti, a 1783 master human painter who had clearly never seen a real orc female when he created this work. I Reinoa Aenil – A 4 foot square piece of pure glass, in the middle of 1784 which is the golden print of a slim bare foot, indented into the glass. Victory of Elora – A large and intricate tapestry showing the life of a great human cleric named Elora. A piece of the tapestry has been ripped out- what it held is unknown, although Elora is shown with 1785 child in the next panes, so some theorize it to have been censored by an overzealous inquisitor. The tapestry is very valuable- the missing piece would make it nearly priceless. The Painter’s Face Upon Viewing a Rowan Work – A self-portrait by Duns Valimar, a contemporary and rival of Reese Rowan. The 1786 painter, a somewhat portly human with thick black hair, has a lip curled in disgust. Juxtaposed with the painter is a caricature of a Rowan piece- an elven maiden scratching her bottom. The Gift of the Peat – A lizardfolk statuette made from petrified 1787 wood and snakebone in the shape of a scaly hand emerging from water holding an axe. A plain-looking wooden bowl of water, which remains unnaturally still while inside it. Looking at one’s reflection in the water shows an 1788 idealized version of oneself, in accordance to the viewer’s ideals. It is said that by lowering one’s head into the bowl for long enough, one can gain insight into how to become the self seen in the bowl. A figure made of metal scraps, shaped like a dog, and enchanted to 1789 pace back and forth across a 5″x11″ slab of stone. A fireball petrified in the act of exploding by Master Wizard Artoum. 1790 It is about the size of a grapefruit. A small oak sculpture of a wet brain, with “Intellect Devorer” in 1791 Undercommon eched into it in several locations. 1792 A tiny, beautiful bottle made of diamond filled with unidentified tears. 1793 A painting of an ancient god not worshiped in the last few millennia. A granite statue of two completely identical human women standing 1794 back to back. A porcelain doll with hair made of gold wearing a plain looking 1795 dress, it’s expression is one of great sadness. 1796 A bust of a great emperor from the distant past. An ancient wooden carving of a coiled snake, it was carved by one 1797 of the first druids. A perfect replica of a newborn dwarf, asleep in his father’s arms. 1798 Carved from alabaster. Extremely rare, as dwarven domestic art is almost never seen by non-dwarves. 1799 An amber carving of a bear, about one inch long. A finely lacquered black box with silver hinges and latch contains a carved jade puzzle ball with seven layers resting in silk cushioning. 1800 The outermost layer of the ball has an intertwined leafy branch motif. A chess set made of ebony and ivory, the pieces are carved to look 1801 like famous people from two rival kingdoms. 1802 A silver mirror with a woven gold wire frame and an ivory handle. A delicate tea set made of beautifully shaped glass. Each cup has been blown to look like a pair of child-sized hands clasped together, and the tea pot itself has the appearance of a cloaked human 1803 female kneeling in offering. Her hands reaching outwards act as the spout for the pot, and her pulled back hood acts as the lid. No liquid ever flows out of the teapot unless one of the cups in the set is directly beneath the spout. A beautiful painting of a late autumn lake in the forest. The longer you look at it, the more mesermizing it becomes. As you stare, the leaves on the trees seems to jostle in the wind, the lake seems to breathe as water, and the clouds seem to drift ever so slightly into the sunset, like a portal into a perfect glimmer of peace. The only 1804 curiosity is a sad old man with a gnarled crown sitting upon a small bench, not quite in the foreground though impossible to ignore. He seems to loom over the lake, and is vaguely familiar… He seems to weep, giving the painting a sense of loss and sadness, as if this world so perfect was dying with him. A miniature ivory elephant with ruby eyes. One of the eyes is 1805 missing. A small figurine of a dragon, however as it is studied it is remarkably 1806 well crafted. From the scales to the tail this dragon looks completely real, and would be frightening if it wasn’t 6′ tall. A delicate chain bracelet apparently carved from a single huge 1807 emerald. A petrified basilisk’s egg carved into an elaborate diorama of a 1808 strange but beautiful landscape. Faint aura of evil. A glass sculpture of a 4 dimensional object. May induce mild motion 1809 sickness or vertigo in some viewers. A single drawer, side table, with inlaid vines that creep up the legs, 1810 barberpole inlay that goes around the edge of the top, and two ornate large, brass pulls. An ancient scrimshaw with a well carved boat labeled, “The 1811 Mourning Hag.” An ostrich’s egg, drained of its yolk, and dyed a deep violet. 1812 Studded with gold and jewels in an elegant, if somewhat ostentatious, manner. A ceremonial, blunted sword. The blade is made of pure gold, its hilt 1813 of silver, and the pommel studded with different gems. Platinum inlay runs the length of the sword in a flowing, meandering pattern. A piece of exotic wood, carved to look like a quill, with a gold tip. 1814 Largely ceremonial and used for signing important decrees or documents, as it is awkward to write with. A flying insect preserved in amber that has been carved into a very 1815 fine pseudodragon. A stone sphere encrusted with a variety of precious and 1816 semiprecious gems. A wooden arrow of elvish make, it is so thin and stylized that it 1817 would surely brake if shot out of a bow. 1818 A gnomish music box that plays an elvish song. A medium sized hourglass fashioned from dark walnut and brass. Inside, the sands shine in a variety of iridescent colors. There is a 1819 slight tinkling sound as they fall, almost like the sound of a music box, carried on the wind. 1820 A priceless crystal lantern. Morv’loor’s Finest Door – Displayed prominently is a crudely carved, freestanding, wooden plank with what appears to be a horribly 1821 etched Dragon on the front. When questioned the owner will only say that it’s the artists finest piece and they won’t take it to down, in case he ever came back. A silver dragon scale that glows in the moonlight. It seems almost as 1822 if the scale is trying to get back to it’s TRUE owner. A silver coin which has been hollowed out and a tiny encrypted 1823 message placed inside. An unscrupulous peddler gave it to you as change without knowing why the coin was underweight. A “hobo” gold piece where the face on the coin has been carved into an elegant skull, a guild symbol etched into the back, and a saying 1824 in thieves’ cant carved around the edge. Once you were targeted by a pickpocket who later returned your purse and apologized in person before fleeing in terror. A key to a bankbox in a large prestigious bank in a large city far 1825 away, and paperwork indicating it has been paid for the next 100 years. A small leather drawstring bag filled with sixteen beautiful turquoise 1826 fetishes. There is a note inside from someone hoping to “meet up for another game soon”. A strange long black box with many small buttons labelled in unknown language that fits comfortably in your hand. On the back, 1827 the box has a cover protecting a pair of pockets that accommodate two small metallic cylinders. A curious frogmouth purse filled with many unusually shaped dice. A 1828 few small figurines of various people and creatures and worthless coins are also in the bag. A little 5-inch gnome statue, if it gets out of view it almost seems like 1829 it’s trying to talk to you. A board covered with runes and a silver weight tied to a string. Holding the weight over the board causes it to slowly spell the 1830 answer to any question asked. Its never the correct answer just the answer the person asking most wants to hear. A 3″ x 4″ x 2″ wooden box within which is an ink soaked sponge. Touching the sponge causes inky hand prints to appear on whatever that person has touched for the last hour. The inky prints fade in an 1831 hour and can’t be washed away. The sponge dries out after one use and must then be refilled with a full vial of ink before it can again be used. A small green stone. Or red? Wasn’t it blue just now? No, it is 1832 clearly yellow… A shard of a mirror which shows your reflection – or rather, what you 1833 think your reflection should look like. A spool of string, glimmering in the most astounding colours. String 1834 becomes invisible as long as music is audible. A white knight chess piece. When the player moves on the 1835 battlefield like the knight would move on the chess board it makes a sound of a horse. A seemingly normal dagger. Whoever, when it hits an enemy, you 1836 can almost hear a faint laugh. It might just be your imagination. A bag of apples, that never seem to go bad. You feel slightly bad 1837 after eating one, and that feeling intensifies after each apple. Also, everytime you take a bite, the bag seems to twist in on itself. 1838 A musical instrument. It’s music gets louder everytime you play it. A coin pouch. You can put as many coins as you want in it, but you can’t take coins from it. The only way to take your coins is to open it 1839 with the intention of putting a coin, and then taking as many as you want, except, of course the coin you put. A boot. It’s exceptionally easy to put on, but you need to use all of 1840 your strenght to take it off. When you are not wearing it, you have an increasing impulse to put it back on. A cube, with each side having 9 squares with an eldritch symbol inscribed within the rich oak finish. You can slide the cube around to 1841 shift the location of each face to match others. Some of them seem to glow when matched together, but so faint that it must be your imagination. 1842 It is a rubiks cube with symbols instead of colours. A fine chain necklace fashioned from links of some strange red 1843 metal. The chain retains body heat for an unusually long time. A pocket notebook with cryptic phrases scrawled haphazardly on 1844 most of the pages. A 4″ high wireframe model of a humanoid figure, made out of solder. 1845 The figure has an exquisitly detailed copper heart inside the dull ribcage. A small painting on a necklace chain, the painting is extremely detailed and displays what appears to be a king, when wearing the 1846 painting occasionally the vague feeling of not being where you’re supposed to be comes over you. A feather quill. Anything written with this quill will appear in a distinct 1847 and unknown handwriting. This unknown handwriting remains the same, regardless of who is writing with the quill. A small pouch of glass marbles. Each marble has the abstract 1848 shape of a different animal embedded in the center of the glass. A large decorative candle. When lit, it gives off an alluring scent 1849 which, while impossible to identify, evokes a feeling of nostalgia in anyone who smells it. A small garden trowel. The blade and handle are made of common, 1850 if not poor-quality materials, but the handle is set with a single semiprecious stone. 1851 A sharp tooth as long as your hand, looking at it makes you uneasy. A nail molded into the shape of a sword with pommel in the shape of 1852 a wolf’s head. A tiny wooden horse with white hair for a mane and tail, and silver 1853 beads for eyes. 1854 An exact replica of your own eyeball, as hard as glass. A pretty amulet which turns out to be a highly offensive symbol to an 1855 alien people. A cup carved from horn which swallows any magical potion or poison poured into it. Once per day the cup can be drunk or from 1856 and it will produce the last thing that it swallowed, except for 1 percent of the time it will produce a random other liquid it swallowed sometime in the past. A mirror with another mirror on its back. When there is a being on both sides of the mirror, it shows each being a representation of the 1857 way the other sides being sees it. Disgust produces a disgusting image, admiration an idealistic image ect. A document which shows whatever the observer expects to see but 1858 with a few errors (misspellings or other incongruencies). A glass ball, something seems off. Something should be in the ball but what? Over time the ball fills with a dark liquid and the player has an easier time shaking off ill effects, once full they feel sluggish 1859 and find it harder to resist. Going back and forth filling and draining. Treated like a cloak of resistance, reverse when full so like +3 when filling, -3 when draining. Need only be in the players possession. A small square metal container with d10+5 strange brass cylinders, about a centimetre wide and less than three long. One end of the cylinder is closed, the base encrypted with unknown insignia around a grey round spot in the middle. On the other end there is a small, 1860 ball-like metal piece. There seems to be some kind of unknown powder in between, but any attempt to take the cylinders apart results in an explosion, sending pieces flying in a random direction for a couple of metres. A flute that can either [1 on d6] emit no audible sound (makes the nearest animal hostile), [2 on d6] an extremely high-pitched one, [3 1861 on d6] bass strong enough to cause 1d4 damage in a d6 metre area or [4,5,6 on d6] sound like a regular flute. Hide the rolls. A fancy dagger with an eye engraved on the hilt. Whenever the 1862 dagger is at the very edge of one’s vision, they can swear it just blinked. A coin pouch. It sounds, weighs, looks and feels like it’s filled with 1863 coins, but upon opening it you discover that it is empty. A single arrow. It cannot be snapped, dulled or broken. Other than 1864 that, it acts like a regular arrow. The person who found it always manages to find it after firing it. A tarnished brass kazoo in the shape of a fish. If blown under water it summons one normal fish of the nearest common variety. It will 1865 not summon anything monstrous but who knows what might be chasing the fish that is summoned. A compass that at first glance doesn’t work, just keeps spinning 1866 endlessly unless the user is close to a mimic at which it points at. If there are more it points at the closer one. A whip, when you strike anyone the whip moans loudly. Only the 1867 user can hear the moan. A rope that ties itself into a hangmans knot every time it’s not 1868 watched. A small statue of a gold frog with one eye and a relatively huge mouth. It knows every language and is willing to translate anything 1869 you show it but in turn for translating one word it asks to be fed one fresh [insert race] heart. A rock that looks like a diamond to anybody touching it. Or is it a diamond that looks like a rock to anybody not touching it? The 1870 person that created it forgot and has gone crazy trying to figure it out. The user will over time slowly lose his mind over the same questions, obsessing over it, not willing to trade it or sell it. A necklace, looks like an inverted pentagram and is made of wood. 1871 If it comes in contact with blood summons a demon, over which the user has no control. A silver ring with a fly head, gives a 25% chance that a devil will not consider the user as an enemy (unless the user attacks the devil or 1872 does something against it), 25% chance that the devil will be hostile and focus the user and 50% of no effect. A single earring shaped like a smiling mouth, if worn by a paladin whispers commands and tries to make the paladin break his oath. Can’t be removed by any means (including a wish spell) unless the 1873 ear is cut off or the oath is broken. If the ear is cut off the user takes no damage and his/her ear regrows. The cut off ear turns to dust. If not worn by a paladin, none of the effects take place. A half gold half silver coin, gold side has a sun and the silver side 1874 has a moon image on it. When used in a heads/tails way it always faces up with what the person throwing it said. A staff made out of one long bone, ending with a skull which starts 1875 screaming when it sees a skeleton. A key that changes its shape after it unlocks something. Beware of 1876 railroading as the nature of the key means that certain things will be unlocked in succession. A spoon that alters the contents of whatever being eaten. It varies 1877 from person to person, but using the spoon over extended periods of time begins to alter the appearance of the person eating from it… 1878 A crystal ball able to show you your past. A three-lobed spinning device with almost frictionless ball bearings in the center. There are holes in the lobes and the center has a 1879 raised disk on both sides so the device can be held while it is spinning. A small pocket watch, whenever someone holds it they swear that 1880 they’ve seen it before. 1881 A small hourglass, the sand inside of it goes up instead of down. A pair of dice that seem to only roll 7s when in close proximity to 1882 gold or platinum. A coin purse that, once a day, will convert all the currency inside to 1883 whatever the local common coin is. It won’t add or subtract any, and it will leave change of what it can’t convert. A hat with ear flaps that, once ever 1d4 hours, flap as if the hat is 1884 trying to fly away. A pair of boots that leave tracks of a random creature, within 1 size 1885 class of the wearer. A lamp whose light seems to slide around when activated, throwing strange shapes on the wall, like flowing lava. Lamp can only be 1886 used for 4 hours before it becomes too hot to handle. After 8 hours, the lamp automatically shuts off and can’t be used until the metal cools, which takes 1d4 days. A cutlery set that makes whatever it’s user eats taste delicious, but needs to be meticulously cleaned after every use. The knife will dull, 1887 the spoon will shake and spill, and the fork will have tines break off until it is cleaned again. Robes that have the origin map to a secret society of mages who control so near by towns and villages. This map appears on the 1888 back of the robes when a wizard wearing the robes cast a spell. The fabric moles itself to reveal the hidden map that can only be reed by those who reed Eleven. A hardy, darkened conch shell with an almost dangerous amount of ridges and points. By holding the shell up to their ear, the holder can hear rushing water and violent waves with an unusual degree of clarity. Continuing to listen the shell causes the holder to slowly begin to experience sensations of seasickness and a pressure 1889 similar to being too deep underwater. As the sensations intensify, a muted, indecipherable whispering can be heard very faintly, as if it were coming from the bottom of the sea. The whispering continues to grow louder while the sensations escalate, until the whispers can almost be made out, at which point the holder falls unconscious for an hour. A singular, tattered playing card with a very faded face side. When shuffled into a deck being used for a game, it is frequently drawn in the owner’s opening hand, with the face side of a valuable card for whichever game is being played. The card roughly matches the 1890 design and condition of the deck it was shuffled into when drawn, though it always is in slightly poorer condition than all the others cards. When pulled from the deck, the card is in it’s normal, faded state. A rather large iron pot covered in scratches and scorch marks that can’t seem to be taken off. Meals prepared by this pot are always palatable but in need of salt, regardless of whether the recipe called 1891 for salt, the consumer’s enjoyment of salt, or amount of salt that was used in the cooking. Coincidentally, this effect can be nullified by adding copious amounts of pepper to the pot before serving the meal, in which case the food is always suprisingly delicious. A small bottle of clear liquid labeled “Knowledge, only use in an 1892 emergency”. 1893 A tiny stone carving of a headless halfling. 1894 A key made of glass. 1895 A silver ring with a poem in Druidic on the inside. A tiny bronze idol of a goblin carrying a knife in both hands and one 1896 knife clutched in his teeth. A simple headband with a clear crystal set in the center of the brow. Can emit a red or white light on command. Last two owners were a 1897 (now disgraced) Inquisitor who claimed it was a tool for alignment detection, and a dwarven tinkerer who used it as a hands-free work light. A gnomish cheater bar. A 2 foot long steel bar, designed to mount to the end of wrench handles for extra leverage. Can be used as a club 1898 in a pinch, and some gnome combat engineers have modified short swords to fit on the end, making them double as collapsible spears. A small locket designed for a noblewoman, with small painted portraits of her and her husband on the inside… and an even 1899 smaller portrait of her secret lover, in a hidden compartment positioned closest to her own heart. A small carving knife. Whenever you use it, you will never cut 1900 yourself, but you become extremely nervous about cutting yourself until you stop. A figure of a specific person with its mouth open. When you pour a liquid into it, it spits it out and then screams the name of whatever 1901 liquid was in it. However, if the person it resembles was unfamiliar with the liquid, it spits the liquid out, screams for 1d6 minutes, and then closes its mouth for 1d4 days. A mysterious stone that has been shaped to have 20 sides. Each 1902 side has a number from 1 to 20. It seems like it’s from another world. A tiny plush owlbear. It’s worn and dirty. It seems like the original 1903 owner left it here on purpose. A picnic basket that seems full of food. Once it’s opened, though, it’s 1904 revealed to have a half eaten slice of bread, a tiny cube of cheese, a berry, and one kernel of corn on top of a pile of leaves. An blue orb that when shaken causes a light snowfall 15 feet around 1905 the player who shook it. A pin with a picture of a mimic on it. Wearing it will help with stealth 1906 checks. A egregiously decorated dagger that looks razor sharp but can’t cut 1907 through anything. It’s also twice as heavy as it should be A normal dice that when rolled always falls on six. Everyone but the 1908 user forgets each previous roll if a new one is rolled A blank sheet of paper that cannot be destroyed by anything. If you 1909 write on it the words disappear and an answer is written down by an invisible hand. A folding fan with 12 cryptic fortune cookie-like sayings that 1910 alternate every time the fan is opened. A mimic ring who will eat a single finger off of any person (but only 1911 once per person) will tell a truth that it’s current owner wants to know. A gold covered sapphire that opens like a locket to form a 1912 mechanical beetle. 1913 A whistle that sounds a random note when blown into. A small hourglass that automatically flips when the sands run to the 1914 bottom. A teapot that is always full and piping hot, and whistles sadly if it is 1915 ever left alone.(edited) 1916 A cooking spoon that adds a cinnamon flavor to every dish. 1917 A lamp whose color changes subtley with the holders mood. 1918 A keying that is always in your pocket when you cannot find it. An elaborate fountain pen that turns into a snake and slithered 1919 around when not being used. Shards of broken glass that seem to push against each other. You 1920 can work out that there was a hammer painted on the glass at some point. A small smooth stone that seems to hum and vibrate when near a 1921 rakshasa. 1922 Gemstone from the slopes of Mount Desimaar 1923 Orog Wood totem broken in half 1924 Halfling throwing stone from the shadow world 1925 Stained glass outline of a cresent moon being devoured by a raven 1926 Metal pendant of a sun and a palm leaf 1927 Vos belt buckle that shows a shadow creature 1928 Claw from the arm of the Kraken 1929 Spider pendant made from polished stones 1930 Parchment taken from important declaration 1931 Metal bracelet that sparkles when water touches it 1932 Part of banner from the battle on Mount Deisimar Horseshoe that never rusts, torn from the front door of a house in 1933 Caercas 1934 Vos tribal facepaint kit 1935 Elven Carving of an Awnslieghlen 1936 Necklace made from precious stones from the continent of Aduria 1937 Blunt Obsidian knife that is cracked in two 1938 Lantern from Kfeira with a candle that never melts down 1939 Wood Carving from Dantier Island of an otter 1940 Torch from the realm of The Spider 1941 Pirate Coin from Abbadiel Trick Coins - Always land on the same side no matter how many 1942 times you flip them. Don’t get caught using them to gamble. Magic Buttons - Can never be lost. Even if they fall off your garment, 1943 they will reappear in your pouch or pocket the next day. 1944 Ghost Torch - The smoke from this torch makes ghosts visible. 1945 Magical Dye - These pigments can recolor almost any object. Cat Seeds - Magical seeds that if planted and cared for will grow into bulbs that will eventually bloom as kittens. These kittens are like 1946 normal cats in most respects except that they don’t hunt and subsist on sunlight and water rather than food. 1947 Unbreakable Thread - Sewing thread that can’t be broken. Demon Tears - Small crystalline stones that will strike fear into the 1948 hearts of those that are struck by them. Charming Cufflinks - Gives a small bonus to diplomacy with folk of 1949 the opposite gender. Elven Earrings - When worn, they give the illusion that you have elf 1950 ears. Magical Umbrella - A hands free umbrella that floats above you 1951 when it rains and is not affected by wind Fish Whistle - A whistle that drives fish mad and will cause them to 1952 literally leap into your boat or on shore. Magic Chalk - Can write on any surface, even non-solid ones. To 1953 erase, simply wipe it off with your hands. Hate Spice - A seasoning which will cause the food to taste terrible 1954 to anyone who hates the cook. Magical Jelly Molds - Can either cook or freeze jelly like substances 1955 that are placed within them instantly. Password Protected Coin Purse - Can only be opened if you know 1956 the password Kinstone - Vibrates when relatives draw near. Useful alarm system 1957 for in-laws. Water Magnet - Water is magnetically attracted to this unassuming 1958 chunk of metal 1959 Lying Lipstick - Gives the wearer a small bonus on Bluff checks. 1960 Velvet Purse 1961 Shrunken Head 1962 Cornhusk Doll 1963 Bottle of Perfume 1964 Glass Jar with a preserved animal 1965 Necklace Pouch 1966 Loin-Cloth 1967 Smokepipe 1968 Bag of Shell Bits 1969 Bronze Chime 1970 Shiny Stone 1971 Bag with multi-colored chalk 1972 Miniature Copper Bell 1973 Iron Whistle 1974 Rusty Nose Ring 1975 Purple Dyed Pebble 1976 Dried Scalp with semi-precious stones sewn in 1977 Hookah 1978 Tome of Substance Most Toxic 1979 Unicorn Shaped Earring 1980 Serrated Knife 1981 Windfan with a Dragon Image 1982 Vial of Urine 1983 Gold-Plated Shackles 1984 Clay Pot with Rainbow Colored Mold 1985 Fish Net 1986 Journal of a Toymaker 1987 Glass Eye 1988 Pitchfork 1989 ft Pole with a Mirror at the end 1990 Tar Paper 1991 Skeleton Key 1992 Libram of "Things that shall not be said" 1993 Charcoal Bar 1994 Feather Headband 1995 Set of Wooden Soldiers 1996 Pot of Lard 1997 Vial with Peppermint Oil 1998 Bag with 10 Obsidian Arrowheads 1999 Hemp Sack filled with Raffle Tickets 2000 Fist Sized Silver Cube with Runic Symbols