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The Rigger

You are the Rigger, equipped with a special control


rig that allows you to mentally control Drones and Alignment: Any
vehicles via a cybernetic link. With your trusty Hit Die: d8
combat Drone, you dominate the battlefield, keeping
your enemies at bay or simply bringing the pain. Starting Wealth: 1,000
units (The Virtual Electronic
Riggers are characters who have special cyberware, Control cyberware isn't
known as Virtual Electronic Control, surgically cheap and cause most
implanted into their bodies. This allows a rigger to riggers to go into deep debt
command vehicles and bots via neural link. When with a manipulative
jacked into a vehicle modified to interface with a MegaCorp)
virtual electronic control (VEC), riggers can make
their vehicles perform exceptional feats that normal Key Abilities: Intelligence,
characters, driving through steering wheels and Wisdom, Dexterity
other manual controls, cannot.
Hit Dice: 1d10 +
Riggers can also jack into remote control decks, Constitution Score
which allow them to command multiple Drones
simultaneously. When working together under the Class Skills: Appraise,
rigger’s control, Drones allow him or her to exert Bluff, Computer Use
influence over a large area, as well as significantly (General), Computer Use
increasing the rigger’s combat power. (Few things (Security), Craft (Any),
are more frightening to witness than an army of Diplomacy, Disable Device,
Drones bearing down on an unfortunate soul.) Drive (Any), Pilot (Any),
Knowledge (Electronics),
Role: Riggers deploy and control a squadron of Knowledge (Engineering),
mechanical Drones. Whether commanding from the Knowledge (street),
rear or charging in with the pack, Riggers control Knowledge (Local), Knowledge (Politics), Linguistics,
powerful combat Drones that aid you in combat and Perception, Profession, Sense Motive, Demolitions,
allow you to damage multiple enemies. Repair, and Research.

Power Source: Technology. Your exceptional


combat prowess is owed directly to your combat
Drone and the control rig that allows you to work so
well with it.
Rigger
Base
Class Fort Ref Will Max Craft
Attack Special
Level Save Save Save Drones Reserve
Bonus
Drone Control, Another Pair of 1
1st +0 +0 +2 +2 20
Eyes, Virtual Electronic Controls
2nd +1 +0 +3 +3 Craftsman Feat 1
40
3rd +2 +1 +3 +3 Innovation 1
60
4th +3 +1 +4 +4 The Alpha Bot 1
80
5th +3 +1 +4 +4 Innovation, Craftsman Feat 1
100
6th +4 +2 +5 +5 1
150
7th +5 +2 +5 +5 Innovation 2
200
8th +6/+1 +2 +6 +6 Craftsman Feat 2
250
9th +6/+1 +3 +6 +6 Innovation 2
300
10th +7/+2 +3 +7 +7 The Swarm 2
400
11th +8/+3 +3 +7 +7 Innovation, Craftsman Feat 2
500
12th +9/+4 +4 +8 +8 2
700
13th +9/+4 +4 +8 +8 Innovation 3
900
14th +10/+5 +4 +9 +9 Craftsman Feat 3
1,200
15th +11/+6/+1 +5 +9 +9 Innovation 3
1,500
16th +12/+7/+2 +5 +10 +10 3
2,000
17th +12/+7/+2 +5 +10 +10 Innovation, Craftsman Feat 3
2,500
18th +13/+8/+3 +6 +11 +11 3
3,000
19th +14/+9/+4 +6 +11 +11 Innovation 3
4,000
20th +15/+10/+5 +6 +12 +12 Craftsman Feat 4
5,000
Armor Proficiency: Light & Medium Armor Virtual Electronic Controls:
Cyberwere installed in their Head, allows virtual
Weapon Proficiency: Simple Melee Weapons, control of any VEC Equipped electronic device,
Pistols
granting a +5 competence bonus on any interactions
Drone Control with it.
As a Drone rigger, you automatically have a Control Craft Reserve: An Rigger receives a pool of points
Rig installed in your body. This does not take up a
he can spend, instead of spending experience points
Cybernetic Slot. In addition, you have a combat
Drone ally that you can control. You’re highly trained or buying materials, when crafting a High Tech item.
in working with your Drone in combat, and using Each time the Rigger gains a new level, he receives a
your actions, you control your Drone by issuing it new craft reserve; leftover points from the previous
commands. If an Drone is within 30 feet of the level do not carry over. If the points are not spent,
Rigger, it gain the Rigger's base attack bonus as they are lost. An Rigger can also use his craft
an insight bonus to its attack rolls and armor class.
reserve to supplement the XP cost of the item he is
Additionally, the Drone gains the Rigger's base
making, taking a portion of the cost from his craft
saving throw bonuses as an insight bonus to its own
saving throws. At 9th level, the range of master's reserve and a portion from his own XP.
presence increases to 60 feet.
Craftsman Feat: The Rigger gains a bonus feat
You can move your Drone using a move action. You
used for Tech based feats, skill based feats, or craft
can split your move with your Drone, each of you
moving ½ your movement. feats.

Your Drone must always stay within line of sight and Innovations (Ex)
can be no more than (30 + Dex mod) ft. away from
As a Rigger gains experience, he learns how to
you.
optimize his Drones for the particular tasks at hand.
If not given an order, the drone merely floats about
At 3rd level, and every 2 levels of Rigger attained
within 30 feet of the Rigger, staring at him
after 3rd level, the Rigger gains an innovation. These
expectantly. When a Rigger first deploys any Drone,
improvements to the drone are not limited by this
he may give it a directive as a free action. At 1st
list and can be any equipment or devices that the
level, a Rigger may only have one Drone deployed at
rigger has access to.
a time; however, the increased organizational
(see a list of innovations below)
capacity of an experienced Rigger's mind slowly
allows this number of increase. At 7th level, a Rigger
may have up to two Drones deployed at once, while The Alpha Bot
at 13th level, a Rigger may have up to At 4th level, the Rigger has perfected what may very
three Drones deployed at once. If the Rigger well be his greatest creation ever. Investing much
attempts to deploy more Drones than he has the more than its fair share of resources (metal, time,
organizational capacity to handle, the oldest Drone in baby puree, etc.) in the endeavor, the Rigger creates
the group immediately shorts out and becomes a special Drone.
disabled.
This Drone is a Medium Robot that takes actions on
Combat Drone – Level 1 Machine
its own without the need for instructions, has an
Abilities: Strength 12, Dexterity 14, Constitution --, Intelligence score of 10, gains skills, and gains a
feat upon starting play and an additional feat for
Intelligence --, Wisdom 10, Charisma 1
every three hit dice it possesses.
Size: Small
Given the alpha is completely autonomous, it does
Speed: 20 ft. (fly) not count toward the Rigger's maximum number of
Vision: Low-light simultaneously deployed Drones. Acting as the
Rigger's primary bodyguard and cohort, the alpha is
Defenses: AC 17, (+2 Dex, +5 equipment), touch far too expensive to be easily replaced should it fall.
11, flat-footed 16; Rebuilding the alpha bot requires 2,000 Units worth
of materials for each hit die it possessed. Further,
Saves: Fort +0, Ref +1, Will +0 the Rigger finds the alpha to be far too complex to
Hit Points: 1d10+10 get in there and muck with its systems on a daily
basis. The alpha's feat selection is permanent even if
Attack Bonus: +2 Ranged Mk 1 Gyrostabilized
it is totally rebuilt, while its invention loadout can
Machine Pistol (1001 future wep) only be altered when the Rigger gains a level or
Damage: 2d6 (20 x3) when the alpha is totally rebuilt.
Armor: Resilium armor.
As stated earlier, given the alpha is autonomous and
Sensors: Class IV sensor system. is capable of choosing its own actions,
A Drone is considered destroyed (dead) when it is including attacks of opportunity and combat
reduced to -10hp. This destruction hurts the Rigger, maneuvers. In fact, an advanced alpha can act as a
causing 1d6 mental damage as the visual linking is secondary Rigger while the Rigger does what it is he
severed. You can use Repair on an incapacitated needs to do.
Drone as you would use Treat Injury to stabilize a
For the purpose of inventions, innovations, and
human. Rigger class abilities, the alpha counts as an Drone.
It is merely a very special Drone.
Another Pair of Eyes
Your Drone is programmed to warn you of potential
threats. You receive the Alertness Feat whenever the
Drone is within 10 ft of you.
Table: The Alpha Bot

Rigger Alpha Hit


BAB Fort Ref Will Str Dex Special
Level HD Points

4 2 +3 +0 +0 +0 12 12 35 Feat

5 2 +4 +0 +0 +0 13 13 35 -

6 3 +5 +1 +1 +1 13 13 41 Feat

7-8 4 +6 +1 +1 +1 14 14 46 -

9 5 +7 +1 +1 +1 14 14 52 Drill sergeant

10 5 +8 +1 +1 +1 15 15 52 -

11 6 +9 +2 +3 +2 16 16 57 Feat

12-14 7 +5 +2 +2 +2 16 16 63 -

15-17 9 +6/+1 +3 +3 +3 18 18 74 Feat

18 10 +7/+2 +3 +3 +3 18 18 79 -

19 11 +8/+3 +3 +3 +3 19 19 85 Torch runner

20 12 +9/+4 +4 +4 +4 20 20 90 Feat

As the dust (nanobot corpses) clears, the Rigger


Drill Sergeant (Ex)
realizes that he isn't going to die. In fact,
Upon reaching 5 hit dice, the Alpha Bot gains it's this swarm appears to be awaiting his orders. Most
own control interface, which allows it virtual control excellent. The swarm can be used to fetch objects at
of any VEC Equipped electronic device and in can will as though it were a mage hand spell with a
now order about the Drones as though it were the maximum load of 40 pounds.
Rigger.
Further, the swarm has three charge points that
Torch Runner (Ex) refresh each day at dawn.

Upon reaching 11 hit dice, the alpha Bot's By spending a charge point as a standard action, the
observations of its master have borne further fruit. Rigger can order the swarm to turn raw materials
Should the Rigger ever fall unconscious or die, the into a finished product as the fabricate spell.
alpha bot gains the ability to pick up its master's
Upon reaching 14th level, the swarm has grown
tools and deploy Drones from the Rigger's existing
advanced enough to process living creatures. By
Supplies. For the duration of the Rigger's
spending a charge point the swarm an destroy a
incapacitation, the alpha bot gains the Drone Controll
target as the disintegrate spell, but if it kills the
class features, though it does not have the knowhow
creature, it immediately fabricates the corpse instead
to alter the blueprints its fallen master left behind.
of vaporizing it.
The alpha is treated as a Rigger of its hit dice count
for the purpose of determining how many Drones it At 17th level, the swarm can do the same to magical
can have deployed at any one time. materials and creatures, such as incorporeal
undead, elementals, and walls of force. For each of
Feat
these, the DC is 10 + 1/2 Rigger level + Int modifier
Feats are gained every third hit die. Use of HD and the caster level is equal to the Rigger's class
increasing Innovations will break sync with this level -3. Given the swarm is mechanical, these
table. abilities all ignore spell resistance; however, damage
reduction applies.
The Swarm (Su)

At 10th level, the Rigger finishes building a


minuscule Robots with a short lifespan and the
ability to make copies of itself. Almost immediately,
this thing consumes all the useful materials in his
workshop and produces a massive swarm of its own.
List of Inventions

Invention Prerequisites Benefit

Incendiary rounds - Increases damage by +1d6 fire.

Arms - Drone gains arms.

Brute Design - Drone gains +1 damage, -1 to hit.

Compartment - Drone can carry an inventory.

Endearing Design - Drone gains +3 Diplomacy, -3 Intimidate; Drone may


make Diplomacy checks.

Intimidating Design - Drone gains +3 Intimidate, -3 Diplomacy; Drone may


make Intimidate checks.

Nimble Design - Drone gains +1 Dex, -1 Str.

Potion Injector - Drone can inject organics with a potion.

Precise Design - Drone gains +1 to hit, -1 damage.

Ammo Clip Arms invention Drone can reload ranged weapons.

Reloading Winch Weapon Mount. Allows reloading of a mounted Weapon without the use of
arms.

Repair Kit - Drone Repairs 2d6 damage to self; can use on others with
arms invention.

Responsive Knowledge (Engineering) 1 Drone can make attacks of opportunity against current
Programming rank target.

Saddle Ride 1 rank Rigger can ride an Drone of equal or greater size; Drone
takes -2 penalty to hit.

Simple Weapon - Drone gains proficiency in one simple weapon.


Proficiency

Stout Design - Drone gains +1 Str, -1 Dex.

Weapon Mount - A weapon can be fired from atop Drone's head.

Invention Prerequisites Benefit

Acceleration Unit - Drone gains +10 ft. base speed.

Armored Armadillo Knowledge (nature) 1 rank Drone can make a total defense action.

Bulky Design - Drone gains +2 AC, -10 ft. base speed.

Craftsbot Arms Drone gains ranks equal to HD to one Craft skill.

Custom Saddle Rigger is able to ride Drone of one size category


Robosaddle smaller. -2 penalty to hit only if Drone is smaller.

Disarmer - Drone gains the Improved Disarm feat.

Expanded Repair - All repair kits get +1 use/day.


Kit

Faulty Overclock - Drone gains +1 fire damage to melee and ranged


attacks.

Lobtube - Air Cannon launches flasks or other small objects.

Heedless Design Knowledge (engineering) 3 ranks, When slam charging, -2 to hit, +2 damage.

Improved - Self-sorting compartment allows for mixed goods.


Compartment

Improved Reload - Drone gains the Rapid Reload feat.


Invention Prerequisites Benefit

Routine

Mobile Station Craftsbot invention. Drone gains integrated artisan tools.

Physical Skill - Drone gains ranks equal to HD to a physical skill.


Programming

Potion Lab Independence Script greater innovation, Drone gains the Brew Potion feat.
mobile lab invention

Skill Specialization - Drone gains a class skill.

Slow Repair - Drone repairs self over time once per day.
Module

Static Shield Knowledge (arcana) 3 ranks Shield deals 1d2 electric damage to attackers.

Streamlined Design - Drone gains +10 ft. base speed, -2 AC.

Sunderer - Drone gains the Improved Sunder feat.

Switcheroo - Drone gains the Quick Draw feat.

Thick Armor - Drone gains +1 bonus to natural armor.

Tripper - Drone gains the Improved Trip feat.

Twin Vial Injector Potion injector invention Potion injector with two vials on one syringe.

Two Weapon - Drone gains the Two-Weapon Fighting feat.


Flailing

Invention Prerequisites Benefit

Augmented Dexterity - Drone gains +2 Dex.

Augmented Strength - Drone gains +2 Str.

Augmented Structure - Drone gains +1 hit point per hit die.

Customkaze - Allows for the selection of Weapon damage type.

Electroshocker Knowledge (arcana) 6 ranks Drone can make a ranged touch attack that dazes.

Extra Languages - Drone understands another language.

Flawed Overclock Replaces: Faulty overclock Drone gains +1d3 fire damage to melee and ranged
invention attacks.

Grafted Tentacle Treat injery 1 Tentacle makes attacks of opportunity and gives +2
rank, Knowledge (nature) 2 ranks bonus to Grapple.

High-yield Charges - Increases Weapon damage by 2d6 fire.

Inflammable Citrus Knowledge (nature) 3 ranks, Fire damage from thrown splash weapons deals
Design double damage to inanimate objects.

Kinetic Transference Knowledge (Engineering) 5 ranks Charging deals an additional point of damage for
Device every 20 feet moved.

Manufactury Craft (chemical) 5 ranks Compartment that makes its own alchemical goods.

Martial Weapon - Drone gains proficiency with a single martial


Proficiency weapon.

Mechanical Monkling Replaces: Acceleration unit Drone gains +20 ft. base land speed.
Module invention

Mechanical Ninja Replaces: Acceleration unit Drone gains +10 ft. base land speed, +2 initiative,
Module +1 dodge bonus to AC.

Obsidian Construction - Drone gains a bonus to saves against magic, but


Invention Prerequisites Benefit

takes additional physical damage when struck.

Point Blank - Drone gains the Point-Blank Shot feat.


Programming

Rapid Fire Point-blank programming invention Drone gains the Rapid Fire feat.
Programming

Shield Proficiency - Drone gains proficiency with small and large shields.

Simple Weapon - Drone gains proficiency with all simple weapons.


Mastery

Slow Burn - Burning effects from flasks and enhanced Weapons


persist.

Skill Suite - Drone gains ranks equal to its HD to most skills.

Speakers - Drone can speak.

Static Eruption Static shield invention. Static Shield damage added to Weapons.

Static Sheathe Static shield invention. Static Shield damage added to melee and ranged
attacks.

Superior Responsive Replaces: Responsive The Drone can make attacks of opportunity with no
Programming programming invention. restrictions.

Triple Vial Injector Replaces: Twin vial injector Potion injector with 3 vials on one syringe, +1 CL
invention to potions injected.

Invention Prerequisites Benefit

Auxiliary Power - Drone gains one additional use of a once


Source per day ability.

Debilitating Disarm Disarmer invention Drone gains -2 to hit and damage for 1d4
rounds when disarm is successful.

Electroblaster Electroshocker invention Electroshocker now deals 5d4 damage


and can be used five times daily, but no
longer dazes.

Enhanced Electroshocker invention. Electroshocker now stuns rather than


Electroshocker dazes.

Evasion Not Again! innovation. Drone gains the Evasion feat.

Greater Repair Kit - Repairs 5d6 points of damage; Can use


on others with the arms invention.

Improved Two Two-Weapon flailing invention Drone gains the Improved Two-Weapon
Weapon Flailing Fighting feat.

Maelstrom Craft (chemical) 8 ranks, Weapon directive Weapons light their victims on fire on a
innovation failed save.

Magic of Science Knowledge (arcana) 7 ranks, Spellcraft 2 ranks Drone's weapons bypass DR/magic.

Multiplex Replaces: Superior responsive programming. Drone gains the Combat Reflexes feat.
Programming

Manylob Rapid fire programming invention Drone gains the ability to make
additional attacks with a lobtube

Scavenger - Able to refill repair kits by looting


fallen constructs.

Scorched Earth Singed earth module invention. Weapon radius increased by 10 ft.
Module
Invention Prerequisites Benefit

Searing Sunder Sunderer invention Sunders deal an additional 2d6 fire


damage to item and wielder.

Static Shield, Replaces: Static shield invention Shield deals 1d4 electric damage to
Improved attackers.

Stealth Strike - Drone deals 1d6 sneak attack damage.

Superior Injector Potion Injection innovation. All potions in injectors get +1 CL.
Construction

Telescoping Trip Tripper invention. Drone has +5 ft. reach when making
a trip attempt.

Thicker Armor Replaces: Thick armor invention. Drone gains +2 bonus to natural armor.

Trapfinder Disable Device 7 ranks, Perception5 ranks Drone gains the trapfinding class feature.

Wondrous Foundry Independence Script greater Drone gains the Craft Wondrous
innovation, Craft (any) 10 ranks, Item feat.
Knowledge (arcana) 10 ranks, mobile station
invention.

Invention Prerequisites Benefit

Double Barrel Replaces: Double vial injector invention. Injects two potions in one action.
Injector

Energy Dampener Knowledge (Engineering) 10 ranks Twice daily, the Drone can create a field that
absorbs 50 points of damage from a specific
energy type.

Enlarged Design Design Drone is made one size category larger than
normal.

Greater Kinetic Replaces: Kinetic transference device Charging deals an additional point of
Transference Device invention damage for every 10 feet moved.

Mechanical Monk Replaces: Mechanical monkling module Drone gains the Run feat and has +50 ft.
Module invention base land speed.

Mechanical Replaces: Mechanical ninja module Drone gains +20 ft. base land speed,
Shadowdancer invention +4 initiative, +2 dodge bonus to AC.
Module

Miniaturized Design Design Drone is made one size category smaller


than normal.

Static Shield, Greater Replaces: Static shield, improved invention. Shield deals 1d6 electric damage to
attackers.

Supreme Charges Replaces: High-yield charges invention Increases Weapon damage by 4d6 fire.

Superior Electroblaster invention, enhanced Two of the following can be on the same
Electroshocker electroshocker invention, or twin shock Drone: electroblaster, enhanced
invention. electroshocker, twin shock.

Twin Shock Electroshocker invention. Electroshocker makes two attacks when


activated.

Invention Prerequisites Benefit

Auxiliary Power Source, Knowledge (engineering) 15 The Drone can use a finite uses invention of any
Greater ranks level one additional time per day.

Cockpit Replaces: Custom robosaddle, The Rigger can ride inside an Drone, granting
Ride 10 ranks immunities to the Rigger and weapon proficiencies
to the Drone.

Definitive Dexterity Replaces: Augmented Drone gains +4 Dex.


Invention Prerequisites Benefit

dexterity, Acrobatics 8 ranks

Definitive Strength Replaces: Augmented strength, Drone gains +4 Str.


Swim 8 ranks

Definitive Structure Replaces: Augmented Drone gains 2 hp per hit die it possesses.
structure, Craft (any) 16 ranks

Exotic Weapon Proficiency The Rigger must be proficient Drone gains proficiency with a single exotic weapon.
with that weapon.

Weapon Trigger Weapon Directive innovation Whenever the Drone successfully deals damage
from a charge, it immediately executes a Weapon
Directive.

Minelayer Compartment Craft (chemical) 12 ranks The Drone can drop a packet of prepared alchemical
goods that detonates when disturbed.

Scoured Earth Module Replaces: Scorched earth Weapon damage increased by 2d4 force; radius
module increased by 15 ft.

Superior Kinetic Replaces: Greater Kinetic Charging deals an additional point of damage for
Transference Device Transference Device every 5 feet moved.

Supreme Electroshocker Replaces: Superior Electroblaster, Enhanced Electroshocker, and Twin


electroshocker. Shock can all be installed on the same Drone.

Thickest Armor Replaces: Thicker armor. Drone gains +3 bonus to natural armor.

Tornadic Rampage of Debilitating disarm, searing Drone moves up to its base speed, striking
Inexorable Pugilism (TRIP) sunder, telescopic trip. everything in its path with a combat maneuver. All
struck creatures are subject to all the required
inventions.

Total Repair Module Craft (armor) 10 ranks Drone can repair itself for 50 points once daily.

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