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Your Drone must always stay within line of sight and Innovations (Ex)
can be no more than (30 + Dex mod) ft. away from
As a Rigger gains experience, he learns how to
you.
optimize his Drones for the particular tasks at hand.
If not given an order, the drone merely floats about
At 3rd level, and every 2 levels of Rigger attained
within 30 feet of the Rigger, staring at him
after 3rd level, the Rigger gains an innovation. These
expectantly. When a Rigger first deploys any Drone,
improvements to the drone are not limited by this
he may give it a directive as a free action. At 1st
list and can be any equipment or devices that the
level, a Rigger may only have one Drone deployed at
rigger has access to.
a time; however, the increased organizational
(see a list of innovations below)
capacity of an experienced Rigger's mind slowly
allows this number of increase. At 7th level, a Rigger
may have up to two Drones deployed at once, while The Alpha Bot
at 13th level, a Rigger may have up to At 4th level, the Rigger has perfected what may very
three Drones deployed at once. If the Rigger well be his greatest creation ever. Investing much
attempts to deploy more Drones than he has the more than its fair share of resources (metal, time,
organizational capacity to handle, the oldest Drone in baby puree, etc.) in the endeavor, the Rigger creates
the group immediately shorts out and becomes a special Drone.
disabled.
This Drone is a Medium Robot that takes actions on
Combat Drone – Level 1 Machine
its own without the need for instructions, has an
Abilities: Strength 12, Dexterity 14, Constitution --, Intelligence score of 10, gains skills, and gains a
feat upon starting play and an additional feat for
Intelligence --, Wisdom 10, Charisma 1
every three hit dice it possesses.
Size: Small
Given the alpha is completely autonomous, it does
Speed: 20 ft. (fly) not count toward the Rigger's maximum number of
Vision: Low-light simultaneously deployed Drones. Acting as the
Rigger's primary bodyguard and cohort, the alpha is
Defenses: AC 17, (+2 Dex, +5 equipment), touch far too expensive to be easily replaced should it fall.
11, flat-footed 16; Rebuilding the alpha bot requires 2,000 Units worth
of materials for each hit die it possessed. Further,
Saves: Fort +0, Ref +1, Will +0 the Rigger finds the alpha to be far too complex to
Hit Points: 1d10+10 get in there and muck with its systems on a daily
basis. The alpha's feat selection is permanent even if
Attack Bonus: +2 Ranged Mk 1 Gyrostabilized
it is totally rebuilt, while its invention loadout can
Machine Pistol (1001 future wep) only be altered when the Rigger gains a level or
Damage: 2d6 (20 x3) when the alpha is totally rebuilt.
Armor: Resilium armor.
As stated earlier, given the alpha is autonomous and
Sensors: Class IV sensor system. is capable of choosing its own actions,
A Drone is considered destroyed (dead) when it is including attacks of opportunity and combat
reduced to -10hp. This destruction hurts the Rigger, maneuvers. In fact, an advanced alpha can act as a
causing 1d6 mental damage as the visual linking is secondary Rigger while the Rigger does what it is he
severed. You can use Repair on an incapacitated needs to do.
Drone as you would use Treat Injury to stabilize a
For the purpose of inventions, innovations, and
human. Rigger class abilities, the alpha counts as an Drone.
It is merely a very special Drone.
Another Pair of Eyes
Your Drone is programmed to warn you of potential
threats. You receive the Alertness Feat whenever the
Drone is within 10 ft of you.
Table: The Alpha Bot
4 2 +3 +0 +0 +0 12 12 35 Feat
5 2 +4 +0 +0 +0 13 13 35 -
6 3 +5 +1 +1 +1 13 13 41 Feat
7-8 4 +6 +1 +1 +1 14 14 46 -
9 5 +7 +1 +1 +1 14 14 52 Drill sergeant
10 5 +8 +1 +1 +1 15 15 52 -
11 6 +9 +2 +3 +2 16 16 57 Feat
12-14 7 +5 +2 +2 +2 16 16 63 -
18 10 +7/+2 +3 +3 +3 18 18 79 -
20 12 +9/+4 +4 +4 +4 20 20 90 Feat
Upon reaching 11 hit dice, the alpha Bot's By spending a charge point as a standard action, the
observations of its master have borne further fruit. Rigger can order the swarm to turn raw materials
Should the Rigger ever fall unconscious or die, the into a finished product as the fabricate spell.
alpha bot gains the ability to pick up its master's
Upon reaching 14th level, the swarm has grown
tools and deploy Drones from the Rigger's existing
advanced enough to process living creatures. By
Supplies. For the duration of the Rigger's
spending a charge point the swarm an destroy a
incapacitation, the alpha bot gains the Drone Controll
target as the disintegrate spell, but if it kills the
class features, though it does not have the knowhow
creature, it immediately fabricates the corpse instead
to alter the blueprints its fallen master left behind.
of vaporizing it.
The alpha is treated as a Rigger of its hit dice count
for the purpose of determining how many Drones it At 17th level, the swarm can do the same to magical
can have deployed at any one time. materials and creatures, such as incorporeal
undead, elementals, and walls of force. For each of
Feat
these, the DC is 10 + 1/2 Rigger level + Int modifier
Feats are gained every third hit die. Use of HD and the caster level is equal to the Rigger's class
increasing Innovations will break sync with this level -3. Given the swarm is mechanical, these
table. abilities all ignore spell resistance; however, damage
reduction applies.
The Swarm (Su)
Reloading Winch Weapon Mount. Allows reloading of a mounted Weapon without the use of
arms.
Repair Kit - Drone Repairs 2d6 damage to self; can use on others with
arms invention.
Responsive Knowledge (Engineering) 1 Drone can make attacks of opportunity against current
Programming rank target.
Saddle Ride 1 rank Rigger can ride an Drone of equal or greater size; Drone
takes -2 penalty to hit.
Armored Armadillo Knowledge (nature) 1 rank Drone can make a total defense action.
Heedless Design Knowledge (engineering) 3 ranks, When slam charging, -2 to hit, +2 damage.
Routine
Potion Lab Independence Script greater innovation, Drone gains the Brew Potion feat.
mobile lab invention
Slow Repair - Drone repairs self over time once per day.
Module
Static Shield Knowledge (arcana) 3 ranks Shield deals 1d2 electric damage to attackers.
Twin Vial Injector Potion injector invention Potion injector with two vials on one syringe.
Electroshocker Knowledge (arcana) 6 ranks Drone can make a ranged touch attack that dazes.
Flawed Overclock Replaces: Faulty overclock Drone gains +1d3 fire damage to melee and ranged
invention attacks.
Grafted Tentacle Treat injery 1 Tentacle makes attacks of opportunity and gives +2
rank, Knowledge (nature) 2 ranks bonus to Grapple.
Inflammable Citrus Knowledge (nature) 3 ranks, Fire damage from thrown splash weapons deals
Design double damage to inanimate objects.
Kinetic Transference Knowledge (Engineering) 5 ranks Charging deals an additional point of damage for
Device every 20 feet moved.
Manufactury Craft (chemical) 5 ranks Compartment that makes its own alchemical goods.
Mechanical Monkling Replaces: Acceleration unit Drone gains +20 ft. base land speed.
Module invention
Mechanical Ninja Replaces: Acceleration unit Drone gains +10 ft. base land speed, +2 initiative,
Module +1 dodge bonus to AC.
Rapid Fire Point-blank programming invention Drone gains the Rapid Fire feat.
Programming
Shield Proficiency - Drone gains proficiency with small and large shields.
Static Eruption Static shield invention. Static Shield damage added to Weapons.
Static Sheathe Static shield invention. Static Shield damage added to melee and ranged
attacks.
Superior Responsive Replaces: Responsive The Drone can make attacks of opportunity with no
Programming programming invention. restrictions.
Triple Vial Injector Replaces: Twin vial injector Potion injector with 3 vials on one syringe, +1 CL
invention to potions injected.
Debilitating Disarm Disarmer invention Drone gains -2 to hit and damage for 1d4
rounds when disarm is successful.
Improved Two Two-Weapon flailing invention Drone gains the Improved Two-Weapon
Weapon Flailing Fighting feat.
Maelstrom Craft (chemical) 8 ranks, Weapon directive Weapons light their victims on fire on a
innovation failed save.
Magic of Science Knowledge (arcana) 7 ranks, Spellcraft 2 ranks Drone's weapons bypass DR/magic.
Multiplex Replaces: Superior responsive programming. Drone gains the Combat Reflexes feat.
Programming
Manylob Rapid fire programming invention Drone gains the ability to make
additional attacks with a lobtube
Scorched Earth Singed earth module invention. Weapon radius increased by 10 ft.
Module
Invention Prerequisites Benefit
Static Shield, Replaces: Static shield invention Shield deals 1d4 electric damage to
Improved attackers.
Superior Injector Potion Injection innovation. All potions in injectors get +1 CL.
Construction
Telescoping Trip Tripper invention. Drone has +5 ft. reach when making
a trip attempt.
Thicker Armor Replaces: Thick armor invention. Drone gains +2 bonus to natural armor.
Trapfinder Disable Device 7 ranks, Perception5 ranks Drone gains the trapfinding class feature.
Wondrous Foundry Independence Script greater Drone gains the Craft Wondrous
innovation, Craft (any) 10 ranks, Item feat.
Knowledge (arcana) 10 ranks, mobile station
invention.
Double Barrel Replaces: Double vial injector invention. Injects two potions in one action.
Injector
Energy Dampener Knowledge (Engineering) 10 ranks Twice daily, the Drone can create a field that
absorbs 50 points of damage from a specific
energy type.
Enlarged Design Design Drone is made one size category larger than
normal.
Greater Kinetic Replaces: Kinetic transference device Charging deals an additional point of
Transference Device invention damage for every 10 feet moved.
Mechanical Monk Replaces: Mechanical monkling module Drone gains the Run feat and has +50 ft.
Module invention base land speed.
Mechanical Replaces: Mechanical ninja module Drone gains +20 ft. base land speed,
Shadowdancer invention +4 initiative, +2 dodge bonus to AC.
Module
Static Shield, Greater Replaces: Static shield, improved invention. Shield deals 1d6 electric damage to
attackers.
Supreme Charges Replaces: High-yield charges invention Increases Weapon damage by 4d6 fire.
Superior Electroblaster invention, enhanced Two of the following can be on the same
Electroshocker electroshocker invention, or twin shock Drone: electroblaster, enhanced
invention. electroshocker, twin shock.
Auxiliary Power Source, Knowledge (engineering) 15 The Drone can use a finite uses invention of any
Greater ranks level one additional time per day.
Cockpit Replaces: Custom robosaddle, The Rigger can ride inside an Drone, granting
Ride 10 ranks immunities to the Rigger and weapon proficiencies
to the Drone.
Definitive Structure Replaces: Augmented Drone gains 2 hp per hit die it possesses.
structure, Craft (any) 16 ranks
Exotic Weapon Proficiency The Rigger must be proficient Drone gains proficiency with a single exotic weapon.
with that weapon.
Weapon Trigger Weapon Directive innovation Whenever the Drone successfully deals damage
from a charge, it immediately executes a Weapon
Directive.
Minelayer Compartment Craft (chemical) 12 ranks The Drone can drop a packet of prepared alchemical
goods that detonates when disturbed.
Scoured Earth Module Replaces: Scorched earth Weapon damage increased by 2d4 force; radius
module increased by 15 ft.
Superior Kinetic Replaces: Greater Kinetic Charging deals an additional point of damage for
Transference Device Transference Device every 5 feet moved.
Thickest Armor Replaces: Thicker armor. Drone gains +3 bonus to natural armor.
Tornadic Rampage of Debilitating disarm, searing Drone moves up to its base speed, striking
Inexorable Pugilism (TRIP) sunder, telescopic trip. everything in its path with a combat maneuver. All
struck creatures are subject to all the required
inventions.
Total Repair Module Craft (armor) 10 ranks Drone can repair itself for 50 points once daily.