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Charm of Animal Conjuring. This restoration (2 charges).

Once all its


charm allows you to cast the conjure charges have been expended, the charm
animals as an action. Once used three vanishes from you.
times, the charm vanishes from you: Charm of the Slayer. One sword in
Conjure Animals (3rd lvl conjuration) your possession becomes a dragon
Range: 60 feet slayer or giant slayer (DM's choice) for
Duration: Concentration, up to 1 hour
You summon beasts that appear in unoccupied
the next 9 days. The charm then
spaces you can see within range. Choose one of vanishes from you and the weapon
the following: returns to normal.
 One beast of CR 2 Charm of Vitality. This charm allows
 Two beasts of CR 1 you to give yourself the benefit of a
 Four beasts of CR 1/2 potion of vitality as an action. Once
 Eight beasts of CR 1/4
Each beast disappears when it drops to 0 hit
you do so, the charm vanishes from
points or when the spell ends. The summoned you.
creatures are friendly to you and your
companions. Roll initiative for the summoned
creatures as a group, which has its own turns.
They obey any verbal commands that you issue
to them (no action required by you).

Charm of Darkvision. This charm


allows you to cast the darkvision spell
as an action, no components required.
Once used three times, the charm goes
away:
Darkvision (2nd-lvl transmutation)
Range: Touch
Duration: 8 hours
You touch a willing creature to grant it the
ability to see in the dark. For the duration, that
creature has darkvision out to a range of 60
feet.

Charm of Feather Falling. This charm


grants you the benefits of a ring of
feather falling. These benefits last for
10 days, after which the charm
vanishes from you.
Ring of Feather Falling: When you fall while
wearing this ring, you descend 60 feet per
round and take no damage from falling.

Charm of Heroism. This charm allows


you to give yourself the benefit of a
potion of heroism as an action. Once
you do so, the charm vanishes from
you.
Potion of Heroism: for one hour you
gain 10 temporary hit and the effect of
the bless spell (no concentration
required).

Charm of Restoration. This charm has


6 charges. You can use an action to
expend some of its charges to cast one
of the following spells: greater
restoration (4 charges) or lesser

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