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// Load up the discord.

js library
const Discord = require("discord.js");

// This is your client. Some people call it `bot`, some people call it `self`,
// some might call it `cootchie`. Either way, when you see `client.something`, or
`bot.something`,
// this is what we're refering to. Your client.
const client = new Discord.Client();

// Here we load the config.json file that contains our token and our prefix values.

const config = require("./config.json");


// config.token contains the bot's token
// config.prefix contains the message prefix.

client.on("ready", () => {
// This event will run if the bot starts, and logs in, successfully.
console.log(`Bot has started, with ${client.users.size} users, in $
{client.channels.size} channels of ${client.guilds.size} guilds.`);
// Example of changing the bot's playing game to something useful. `client.user`
is what the
// docs refer to as the "ClientUser".
client.user.setActivity(`Serving ${client.guilds.size} servers`);
});

client.on("guildCreate", guild => {


// This event triggers when the bot joins a guild.
console.log(`New guild joined: ${guild.name} (id: ${guild.id}). This guild has $
{guild.memberCount} members!`);
client.user.setActivity(`Serving ${client.guilds.size} servers`);
});

client.on("guildDelete", guild => {


// this event triggers when the bot is removed from a guild.
console.log(`I have been removed from: ${guild.name} (id: ${guild.id})`);
client.user.setActivity(`Serving ${client.guilds.size} servers`);
});

client.on("message", async message => {


// This event will run on every single message received, from any channel or DM.

// It's good practice to ignore other bots. This also makes your bot ignore
itself
// and not get into a spam loop (we call that "botception").
if(message.author.bot) return;

// Also good practice to ignore any message that does not start with our prefix,
// which is set in the configuration file.
if(message.content.indexOf(config.prefix) !== 0) return;

// Here we separate our "command" name, and our "arguments" for the command.
// e.g. if we have the message "+say Is this the real life?" , we'll get the
following:
// command = say
// args = ["Is", "this", "the", "real", "life?"]
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// Let's go with a few common example commands! Feel free to delete or change
those.

if(command === "ping") {


// Calculates ping between sending a message and editing it, giving a nice
round-trip latency.
// The second ping is an average latency between the bot and the websocket
server (one-way, not round-trip)
const m = await message.channel.send("Ping?");
m.edit(`Pong! Latency is ${m.createdTimestamp - message.createdTimestamp}ms.
API Latency is ${Math.round(client.ping)}ms`);
}

if(command === "say") {


// makes the bot say something and delete the message. As an example, it's open
to anyone to use.
// To get the "message" itself we join the `args` back into a string with
spaces:
const sayMessage = args.join(" ");
// Then we delete the command message (sneaky, right?). The catch just ignores
the error with a cute smiley thing.
message.delete().catch(O_o=>{});
// And we get the bot to say the thing:
message.channel.send(sayMessage);
}

if(command === "kick") {


// This command must be limited to mods and admins. In this example we just
hardcode the role names.
// Please read on Array.some() to understand this bit:
//
https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array
/some?
if(!message.member.roles.some(r=>["Administrator",
"Moderator"].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");

// Let's first check if we have a member and if we can kick them!


// message.mentions.members is a collection of people that have been mentioned,
as GuildMembers.
// We can also support getting the member by ID, which would be args[0]
let member = message.mentions.members.first() ||
message.guild.members.get(args[0]);
if(!member)
return message.reply("Please mention a valid member of this server");
if(!member.kickable)
return message.reply("I cannot kick this user! Do they have a higher role? Do
I have kick permissions?");

// slice(1) removes the first part, which here should be the user mention or ID
// join(' ') takes all the various parts to make it a single string.
let reason = args.slice(1).join(' ');
if(!reason) reason = "No reason provided";

// Now, time for a swift kick in the nuts!


await member.kick(reason)
.catch(error => message.reply(`Sorry ${message.author} I couldn't kick
because of : ${error}`));
message.reply(`${member.user.tag} has been kicked by ${message.author.tag}
because: ${reason}`);

if(command === "ban") {


// Most of this command is identical to kick, except that here we'll only let
admins do it.
// In the real world mods could ban too, but this is just an example, right? ;)
if(!message.member.roles.some(r=>["Administrator"].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");

let member = message.mentions.members.first();


if(!member)
return message.reply("Please mention a valid member of this server");
if(!member.bannable)
return message.reply("I cannot ban this user! Do they have a higher role? Do
I have ban permissions?");

let reason = args.slice(1).join(' ');


if(!reason) reason = "No reason provided";

await member.ban(reason)
.catch(error => message.reply(`Sorry ${message.author} I couldn't ban because
of : ${error}`));
message.reply(`${member.user.tag} has been banned by ${message.author.tag}
because: ${reason}`);
}

if(command === "purge") {


// This command removes all messages from all users in the channel, up to 100.

// get the delete count, as an actual number.


const deleteCount = parseInt(args[0], 10);

// Ooooh nice, combined conditions. <3


if(!deleteCount || deleteCount < 2 || deleteCount > 100)
return message.reply("Please provide a number between 2 and 100 for the
number of messages to delete");

// So we get our messages, and delete them. Simple enough, right?


const fetched = await message.channel.fetchMessages({limit: deleteCount});
message.channel.bulkDelete(fetched)
.catch(error => message.reply(`Couldn't delete messages because of: $
{error}`));
}
});

client.login(config.token);

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