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• Hold – an attempt to hold, Hold
restrain or pin your opponent.
• Throw – an attempt to throw, A hold represents an attempt to grab,
trip or push your opponent to pin or restrain an opponent. To
the ground. establish a hold, you need to
successfully make an attack roll using
You provoke an attack of opportunity your grapple attack bonus and your
from your opponent if you attempt an opponent’s grapple armor class.
unarmed attack against him while he is
armed. As a change to the core rules, If you succeed in your attack, you have
you do not provoke an attack of established a hold on your opponent.
opportunity from anyone other than If you fail, your attack is ineffective
your target simply by attempting an (you may be hanging uselessly off the
unarmed attack. ogres’ leg, or the spry elf may have
squirmed aside).
Strike
A held opponent is immobile, but not
A strike can represent a punch, a kick, helpless. While held, a creature takes a
a headbutt, a bite or anything else. A -4 penalty to AC against opponents
strike merely causes damage just like a other than the one grappling it.
weapon does. A strike is a regular
attack against your opponent’s regular Your opponent remains held until you
AC. The damage done by your strike release him or until he breaks your
is indicated below: hold. Maintaining the hold each round
requires you to use one attack
• Tiny (1) (although the attack will automatically
• Small (1d2) succeed), leaving you to use second
• Medium (1d3) and later attacks for other things,
• Large (1d6) assuming you are not yourself held.
• Huge (1d8)
You may attempt to disarm a held
• Gargantuan (2d6)
opponent (if you have spare attacks) as
• Colossal (2d8) normal, without provoking an attack of
opportunity.
A gauntlet grants a damage bonus of
+1; a spiked gauntlet grants a damage
To break a hold, you must succeed in a
bonus of +2. Note that gauntlets
hold attack against your opponent (a
cannot be disarmed. Gauntlets with
standard attack). If you fail, you are
magical bonuses add to attack and
still held; if you succeed, you have
damage rolls as normal.
broken free. If you have multiple
attacks, you may attempt to break the
Optional rule: any character wearing
hold more than once. If you are being
heavy armour is considered to be using
held by multiple opponents, you will
a gauntlet. This represents the fact that
need to break free from all holds
helms, boots, greaves, etc., all hurt before you are free. You may use an
more when rammed into another Escape Artist check instead of a hold
person’s face. attack for the purpose of breaking a
hold.
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Note that it is possible for two opponent moves with you, unless she
opponents to hold each other. A held specifically opts not to, in which case
opponent may still attempt hold attacks you need to make a successful grapple
against his attacker. attack roll to move.
While held, you may make attacks Use opponent’s weapon: If your
with a light weapon or a natural opponent is holding a light weapon,
weapon, although you suffer a -4 you can use it to attack him. Make a
penalty on such attacks. You may successful hold attack (in place of an
make unarmed attacks freely attack). If you win, you automatically
(including strikes, throws and holds). strike your opponent with his own
You may not attack with two weapons weapon (using your own strength
while held. bonus for damage). You don’t gain
possession of the weapon by
If either combatant is held, both performing this action.
combatants are considered to be
grappling. Multiple Attackers
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gains a +4 bonus to Armor Class Bull Rush
against ranged attacks, but takes a -4
penalty to AC against melee attacks. You can make a bull rush as a standard
Standing up is a move-equivalent action (an attack) or as part of a
action that provokes an attack of charge. When you make a bull rush,
opportunity. you attempt to push an opponent
straight back instead of damaging him.
Multiple Attacks You can only bull rush an opponent
who is one size category larger than
All unarmed attacks consist of one you, the same size, or smaller.
standard attack. If you have multiple
attacks, you may use each attack to First, you move into the defender’s
attempt an unarmed attack (thus you space. Doing this provokes an attack of
can strike, throw and then hold an opportunity from the defender. (If you
opponent if you have three attacks; or, have the Improved Bull Rush feat, you
if you’re feeling less adventurous, just don’t provoke an attack of opportunity
kick your downed opponent in the from the defender; note that, as a
head three times). change from the core rules, this does
not provoke an attack of opportunity
You may attempt an unarmed attack as from anyone other than the defender.)
an offhand attack, according to the
standard core rules for offhand attacks. You then make an attack roll (grapple
The fighter who can hold an opponent attack bonus vs. grapple armor class).
immobile with one hand while fencing If you succeed, you push your
with another opponent is certainly an opponent back 5 feet. If you wish to
accomplished warrior. move with the defender, you can push
him back an additional 5 feet for each
Finally, with iterative attacks, you may 5 points by which you exceeded your
establish multiple holds on the same attack roll. Note that movement
opponent. Whether you describe this provokes attacks of opportunity as
as pinning your foe with different parts normal (for both you and your target),
of your body, or merely as establishing but you and your target do not get
a more secure hold than you had attacks of opportunity against each
before, you can establish as many other.
holds as you have attacks in the round.
Remember that to maintain a given If you fail the attack roll, you move 5
hold, you must use one attack each feet straight back to where you were
round (although you don’t need to roll before you moved into his space. If
anything). You’ll be surprised how that space is occupied, you fall prone
important this multiple hold concept is in that space.
to these grappling rules!
Overrun
Other Combat Actions You can only overrun an opponent
who is one size category larger than
The core rules contain a few other you, the same size, or smaller. You can
combat actions of interest to the make only one overrun attempt against
unarmed combatant. Below you’ll find a given opponent in a round, although
revised combat actions, bringing them you may make overrun attempts
in line with these rules. against multiple targets as long as you
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are able to keep moving (i.e. you • Improved Grapple*
continue to succeed in overrun • Improved Trip*
attacks). An overrun attack may take • Improved Unarmed Strike*
place in the middle of your movement, • Deflect Arrows
and you may make as many overrun • Snatch Arrows
attacks as you have attacks. • Stunning Fist
• Weapon Finesse (Unarmed)
An overrun is a standard attack; it
required a grapple attack roll vs. your
target's grapple armor class. It Improved Grapple
provokes an attack of oportunity from [General]
the defender. As a change from the
core rules, your opponent may not Prerequisites
avoid you (other than by having a good
enough grapple armor class). Dex 13, Improved Unarmed Strike.
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an opponent while you are unarmed. Special
You also gain a +4 bonus on your
Strength check to trip your opponent. A monk automatically gains Improved
Unarmed Strike as a bonus feat at 1st
If you throw an opponent in melee level. She need not select it.
combat, you immediately get a melee
attack against that opponent as if you A fighter may select Improved
hadn’t used your attack for the throw Unarmed Strike as one of his fighter
attempt. bonus feats.
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during which you hold your opponent.
You may change effect at any time that
you have an attack against that
opponent.
Benefit
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constriction damage as well (the
Monsters & Grappling amount is given in the creature’s
descriptive text). It can even move
When you're grappling with a normally (possibly carrying away the
gargantuan squid or an angry red opponent), provided it can drag the
dragon, grappling takes on a whole opponent’s weight.
new meaning! Many monsters use
grapple-based attacks, collected under Rake
a small group of special abilities:
Constrict, Improved Grab, Rake, A monster with the rake ability usually
Swallow Whole, and the monster feat, gains two additional claw attacks that
Snatch. Here's how they work under it can use only against a held foe. Rake
these rules. attacks are unarmed Strikes at the
creature’s highest base attack bonus.
Breath Weapons
Swallow Whole
Opponents are denied saving throws
against the breath weapon of a creature If a creature with this special attack
that has a Hold on them with a Bite begins its turn with an opponent held
attack. in its mouth (see Improved Grab), it
can attempt a new grapple attack. If it
Constrict succeeds, it swallows its prey, and the
opponent takes bite damage. Unless
A creature with this special attack can otherwise noted, the opponent can be
crush an opponent, dealing up to one size category smaller than
bludgeoning damage if it has a Hold on the swallowing creature.
that opponent. The amount of damage
is given in the creature’s description. If Being swallowed has various
the creature also has the improved grab consequences, depending on the
ability it deals constriction damage in creature doing the swallowing. A
addition to damage dealt by the swallowed creature is considered to be
weapon used to grab. grappled, while the creature that did
the swallowing is not. A swallowed
Improved Grab creature can try to cut its way free with
any light slashing or piercing weapon
A creature with this special attack (the amount of cutting damage
makes a grapple attack with a claw or required to get free is noted in the
bite without provoking an attack of creature description), or it can just try
opportunity. The attack deals normal to escape the hold. The Armor Class of
claw or bite damage and establishes a the interior of a creature that swallows
hold, pulling the target into its space. whole is normally 10 + ½ its natural
Unless otherwise noted, improved grab armor bonus, with no modifiers for
works only against opponents at least size or Dexterity. If the swallowed
one size category smaller than the creature escapes the hold, success puts
creature. it back in the attacker’s mouth, where
it may be bitten or swallowed again.
If the creature cannot constrict (see the
Contrict ability), each round it
automatically deals the damage
indicated for the attack that established
the hold. Otherwise, it deals
Snatch
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System Reference Document Copyright 2000-2003,
5.Representation of Authority to Contribute: If You are Wizards of the Coast, Inc.; Authors: Jonathan Tweet,
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