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=== POK�MON GAIA VERSION v3.

1 =================================================
Base ROM: 1635 - Pokemon Fire Red (U)(Squirrels) [1636 should work too!]
Language: English
Version: 3.1
Released: 16th October, 2018
Thread: http://www.pokecommunity.com/showthread.php?t=326118
https://reliccastle.com/threads/77/
Discord: https://discordapp.com/invite/NpayHay

v3.1 is a bugfix update for v3.0.


Please scroll down for a changelog, as well as more bugs found from v3.0 which
have not yet been fixed.

Saves from v3.0 ARE compatible with v3.1.

However, as with v3.0, saves from versions v2.5 or before of Gaia are NOT
compatible with v3.1.

=== LOCATIONS AND INFO ========================================================


Beware, spoilers!
� Pok�mon locations: http://bit.ly/GaiaPokemonLocations
� Also includes the list of unobtainable Pok�mon
� Item locations: http://bit.ly/GaiaItemLocations
� Also includes Mega Stone locations and TM/HM locations
� Changed evolution methods: http://bit.ly/GaiaEvolutionMethods
� Shard Move Tutor moves: http://bit.ly/GaiaMoveTutors

To play, download a FireRed ROM and apply the .UPS patch to the .GBA file using
the included NUPS program.
Visit the thread(s) linked above for a more in- depth patching guide, and for
other operating systems (Android, etc.).

v3.1 ends after the credits roll, and so includes all eight Gyms, and the
Elite Four and Champion battles.

There is a planned v4.0, which will include the postgame for Gaia.
Saves from v3.0 and v3.1 are planned to be forwards-compatible with v4.0.

=== CHANGE LOG ================================================================


� Fix certain save files not being able to challenge members of the Elite Four
- N.B. Save files which were locked in a certain Elite Four member's
chamber due to this bug will need to re-battle any of the other Elite
Four members they may have defeated already

� Fix Sliggoo's evolution method, which causes a freeze when leveling up in the
rain prior to reaching Level 50

� Fix Kirlia's evolution method, which causes it to evolve into Gallade when
leveling up with a enough Friendship, irrespective of gender

� Fix the Escape Rope and Town Map thinking Archan Tunnel is entered via
Windmist City when transported there with Herschel to translate the Tablet

� Fix Eviolite also behaving like a Focus Sash

� Fix the momentary unlocked state when using another Repel, which allows the
player to encounter wild Pok�mon, or take an extra step

� Fix Mamoswine's inconsistent Level-Up rate, which causes Piloswine to gain


extra levels upon evolution

� Change the NPC in Archan Town's dialog, which incorrectly claims there are
wild Nidoran to be found in Archan Hills

� Fix the incorrect test script leftover placed on a statue in the Atsail Gym

� Fix the Common Egg at the Edashore Nursery, which previously could not roll
Minun as a potential Pok�mon

� Fix the typo in Bug Catcher Hank's dialog ("here" -> "hear")

� Change the move set of Burglar Adrian's Malamar so it does not steal
held items of the player (e.g. Lucky Egg)

� Fix a hidden item in Edashore Reach which cannot be picked up due to


altitude inconsistencies

� Fix the movement permission of an impassible tile in Edashore Town

� Fix some tile errors in Precimos Strait

� Fix some tile errors in the Loamas Fields and Loamas Town barn maps

� Fix Prof. Redwood's house having its door on the wrong side

� Fix Pa's shed having its door on the wrong side

� Fix Stance Change changing the nature of its user when changing forms

� Give Mega Gyarados an Ability, Pressure

� Fix Exploud's compatibility with HM03, Surf

� Fix Manectric's compatibility with TM35, Flamethrower

� Fix Clawitzer's compatibility with HM08, Dive

� Fix Drilbur's compatibility with HM06, Rock Smash

� Fix Excadrill's compatibility with HM06, Rock Smash

� Fix Terra's glitched north-facing Bicycle over world sprite

� Fix Arceus-Fairy's bugged front sprite

� Swap the direction Marsh Boss Shinoya's sprite is facing

� Fix the following Pok�mon's bugged icon sprites:


- Rufflet
- Gigalith
- Phantump

� Reposition the following Pok�mon's back sprites:


- Horsea
- Hoopa
- Volcanion

� [STORY SPOILER] Fix Rayquaza not disappearing after its battle, which can
cause a freeze if the player talks to it

=== KNOWN BUGS ================================================================


Please refer to the Discord server for an up-to-date list of known bugs, in the
#known-bugs channel.

� Volt Switch, U-turn, Dragon Tail and Circle Throw's effects aren't correct:
- the user (in the case of Volt Switch and U-Turn) will be prompted to
switch Pok�mon even when the use of the attack fainted the enemy's
final Pok�mon
- switching occurs even against Pok�mon immune to the move

� Stockpile, Swallow and Spit Up do not incorporate the temporary, defensive buffs

� No Guard lets moves erroneously bypass Protect moves

� Mega Evolution has several bugs or incomplete effects:


- after battling an enemy Mega, the Lv icon may disappear from the
next battle
- some abilities (e.g. Intimidate and Trace) either do not activate upon
Mega Evolution or may cause other such issues when Mega Evolution occurs
- Mega Evolution can occur even when the evolving Pok�mon is switched out

� The swiping Pok� Ball battle transition animation will display incorrect
colours on certain maps

� The Hall of Fame displays certain, newer Pok�mon (Mantyke and up) as
different Pok�mon

� Spinda's outline will use the incorrect colours on certain patterns

� Certain locations, such as Apex Temple and Sabulo Tower, have inaccurate
eye catches

� [STORY SPOILER] Rival Coulter's Surfing Pok�mon disappears after the battle
with him in Victory Falls

� The credits use unchanged sprites of Red, Leaf and Green instead of Terra,
Gaia and Coulter, respectively

� Draining moves (e.g. Drain Punch) and the Life Orb can leave a Pok�mon alive
with 0HP

� Semi-invulnerable states (e.g. Fly, Dive) in battle may still be hit by


certain moves (e.g. Ice Beam). More information needed.

� Pok�mon with the Aftermath ability, when fainting from confusion damage, may
cause the game to freeze

� [STORY SPOILER] The "Caught" Pok�dex flags for Regirock, Regice and Registeel
will erroneously display as Caught after the Ignis Catacombs events

� Weather moves like Sunny Day do not have an updated effect, and so last
indefinitely

� The Knock Off power boost still applies to Pok�mon holding their Mega Stone,
despite the item not being lost

� Acupressure does not display the stat raise animations


� Flame Burst does not deal secondary damage to neighbouring targets

� Dive does not show up in the Pok�mon menu as a field move

� Mummy infects on the first-turn of two-turn contact moves such as Fly or Dive

� Stance Change can be Trace'd, Role Play'd or Skill Swap'd (but will not have
any effect on Pok�mon which are not Aegislash)

� Consumable items will not be restored after every battle in the Battle Marsh
- they will, however, be restored when you leave the challenge (whether by
retiring, fainting or winning)

� Marsh Boss Shinoya's over world sprites do not match her Trainer sprite

� The micro grass in the Venonat Hidden Grotto sometimes appears glitched

� Pok�mon reappear in the battle scene after being captured if the player's
Pok�mon learns a new move

� Encore used when the target switches Pok�mon will not fail, forcing the
Pok�mon to Struggle

� The Bug Catching Contest's scoring system can give unrealistically low scores

� The "Met at" string may display incorrectly on some obtained Pok�mon

� Knock Off against a target with a Focus Sash can KO, even from full health

� Mega Medicham has no sprites

� Some Pok�mon's icons will appear purely black when being taught a move or
viewing the move details screen

� The combination lock box occasionally shows an input for up to 7 digits


instead of just 4

� The bald Mightyena Thugs are not on their bike in their battle sprites

� Akuto is still on his bike indoors

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