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Bad-Ass Bandanna Studios presents:


CHARACTER
Name

FEMALE
LA
D

MALE
Jim Donnel

W
O

FU
G

L
CHARACTER SHEET v2.6.2 Race Size Size

C
H
Human 0

IL
Medium

EV
O
TI
C
ABILITIES Campaign Player
T&T NPC
Score Modifier Temp Temp Skill Hit Die
CLASSES Level Level VISION
Score Modifier Ranks
Adjustment ■ Normal
✔ 1 Cavalier 4 d 10 3
STR 16 3 Low-Light
2 d Dark Vision:
Effective
DEX 14 2 3 d Character Favored class bonuses:
Level
4 d Hit Points Skill Ranks
CON 14 2 Favored class + INT + CON 3 3
+1 hp or skill rank per level per level per level
INT 12 1 Notes:
EXPERIENCE Castellan Archetype, Order of the Hero
WIS 11 0 Current: Medium

CHA 12 1 Next Level:

9,000
FEATS & SPECIAL ABILITIES SKILLS Ranks Used: 18 / 18
Practiced Tactician - Can use tactician ability once more per day. *Armor Check Penalty Applies
Usable Skill Class
Phalanx Combat - If you are behind an ally and are attacking with a reach Untrained Bonus Skills Ranks Misc.
weapon, whenever the hostile creature attacks you or your ally, the one +3

not being attacked gets to make an attack of opp. Acrobatics* 0 DEX


2 2

Lighten Weapon (2H) Appraise 1 INT


1
Bluff 1 CHA
1 ■

Climb* 5 STR
3 ■ 3
Diplomacy 1 CHA
1 ■

Disable Device* n/a DEX


2
Disguise 1 CHA
1
EscapeArtist* -2 DEX
2
Fly* -2 DEX
2
Handle Animal n/a CHA
1 ■

Heal 0 WIS
0
Intimidate
+ Size
diff x4 1 CHA
1 ■

Linguistics n/a INT


1
Perception 3 WIS
0 3
Ride* 3 DEX
2 ■ 2
Sense Motive 0 WIS
0 ■

Sleight of Hand* n/a DEX


2
Spellcraft n/a INT
1
Stealth* -2 DEX
2
Survival 0 WIS
0
Track Trained n/a SURVIVAL
0
Profession - WIS

Swim* 4 STR
3 ■ 2
Use Magical Device n/a CHA
1
Knowledge: Arcana 7 INT
1 ■ 3
INT
Knowledge - INT

Knowledge: Dungeoneering n/a 1


Knowledge: Religion n/a INT
1
Knowledge: Nature 7 INT
1 ■ 3
Knowledge: The Planes n/a INT
1
Perform - CHA
Other skills: Craft - INT
LANGUAGES
HEALTH COMBAT
A & ATTACKS
Max. Temp. Current
Max
INITIATIVE Attacks

Ability

Temp.
Misc.
Mod.

Mod.
BASE

Size
HP
Hit Points 31 Dex
1st 2nd 3rd 4th 5th
ATTACK BONUS
2 Mod. Melee 6 / / / / 3 1st 2nd 3rd 4th 5th

Nonlethal Damage 2 Misc.


(Str)
Ranged
(Dex)
5 / / / / 2 0 3 / / / /
Temp.
Dying Stable Unconscious C.M.B. 6 / / / / 3 0
(Str)

DEFENSES

Increment
Light, 1H,
Modified

Damage

Damage
Finesse

Weapon

Ranged

Weight
Attack
Bonus

Bonus
Attacks

(Lbs.)
or 2H
Type

(Ft.)
Including
Shield
No
Shield
WEAPONS 1st 2nd 3rd 4th 5th Critical
C.M.D.
Flat-
Bardiche 4 / / / / -2 2d8 +3 19-20/x2 S 2H 10 28.0
16 Footed
/ / / /
18 18 18 12 Touch
/ / / /
/ / / /
Deflect.
Natural

Dodge
Bonus

Bonus

Bonus
Armor

Armor

Misc.

Misc.
Mod.

Mod.

Mod.

CMD
/ / / /
Size
Dex
Str

AC

3 2 0 6 / / / /
Uncanny Damage Reduction/
/ / / /
Fortitude

Dodge Energy Resistance


Reflex

Unarmed Strike / / / / Deals Lethal


(Con)

Will
(Dex)

(Wis)

Damage

Total 5 3 1 Attack Ea. Wand Name


AMMUNITION Bonus Damage Quantity (Lbs.)
Ability
Mod. 2 2 0 Details

CHARGES
Base Save
Bonus 3 1 1
Spell Resistance #
Misc. Wand Name

Evasion Improved Defensive Trap Details

CHARGES
Endurance Evasion Combat Training Sense #

Monster Expert (Ex) At 2nd level, the cavalier learns how to dodge the attacks of his monstrous foes

and the traps in their lairs. He gains a bonus equal to his Charisma bonus on Fortitude and Reflex saves

against abilities and spells that have an area of effect.

SPEED COMBAT ABILITIES


A DESCRIPTIONS
Current Total Base Class Misc. Temp.
Slow & Tactician -At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites
30 30 30 Steady for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see
Sq. Feet

and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the
6 6 6 Feet cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats.
Multiplier 1 rd.(ft) 1 min.(ft) 1 hr. (mi) 1 day (mi) Fly
Walk At 1st level, a castellan gains a +1 bonus to Armor Class and an additional +1 bonus on attack rolls when
(normal)
x1 30 300 3 24 Burrow he is on higher ground. He also gains an additional +1 bonus to Armor Class and on Reflex saves when he
Hustle x2 has cover other than soft cover from other creatures.
60 600 6 Climb

Run x3 90 900 Swim At 3rd level, the castellan gains a +2 bonus on initiative checks and Knowledge (engineering), Knowledge
(local), Knowledge (nobility), Perception, and Stealth checks when he is in urban terrain, including
COMBAT ABILITIES fortifications. A castellan in an urban environment can always act in a surprise round, though he remains
Name Uses Per Day flat-footed until he acts.

Whenever an order of the hero cavalier issues a challenge, he receives a +1 morale bonus on melee
damage rolls against the target of his challenge if it is at least one size category larger than he is.

Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target
within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made
against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use
this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a
maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his
Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each
cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s
order.

METAMAGIC +Lvl EFFECTS


INVENTORY WORN CLOTHING & EQUIPMENT
Qty Ea Item Name Bag# Weight
Headband
(Headbands, phylactery, etc.) Weight

Face / Eyes
(Goggles, lenses, masks, spectacles,
Head third eyes) Weight
(Circlets, crowns, hats, helmets) Weight

Neck
Shoulders (Amulets, badges, brooches, collars,
medals, medallions, pendants, periapts,
(Capes, cloaks, mantles, shawls) Weight scarabs, scarfs, torcs) Weight
SHIELD
Armor Weight Chest
(Shirts, tunics, vests, vestments) Weight
Chainmail 40
Medium 6 +2 -4
Body

Encumb.
Type

Max.

Failure
Penalty

(%)
Spell
Check
AC
Bonus

DEX
Weight
Unequipped

Hands Waist
(Gauntlets, gloves) Weight (Belts, girdles, sashes) Weight

Shield Weight
Arms / Wrists
(Armbands, bracelets, bracers) Weight

Type

Failure
Spell
Bonus

Check
Penalty
AC

(%)
Unequipped
Fingers
(Rings) – Left

Feet
(Boots, sandals, shoes, slippers) Weight
(Rings) – Right

Illustration by A. Swekel. ©1995-2007 Wizards of the Coast, Inc.

ITEM NOTES

LOADS & LIFT WANDS


Wand Name
Penalty

(ft./rd.)

Bonus
Speed
Check

Max.

Max.
DEX

STR
Run

Weight Range (Lbs.)

Light 0 - 76 Normal Details


CHARGES

30 x4
#
Medium 77- 153 -3 3 20 x4
154 - 230 Wand Name
Heavy -6 1 20 x3
Quadruped Ant Haul Details
(ft./rd.)

CHARGES
Speed

#
Max.

Weight
Run

Capacity (Lbs.)

Lift Off Ground 2x Max. 460 5 5


MONEY
Push or Drag 5x Max. 5 5
BAGS & CONTAINERS 1150
Bag# Name EX? Volume Weight Copper cp
ENCUMBRANCE
1 / Bags
Silver sp
28.00
2 / 0.00 lb
Carried Items lb

Gold gp
3 / Coins
Armo r & Shield 40.00 lb

4 / 0 lb
Worn Items 0.00 lb
Platinum pp
5 / Coin Bag#

68.00 Total
6 / Total Weight lb 0
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NOTES
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MORE NOTES

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