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Serenity Adventures: Cortex

System Corebook Conversion


By Floyd C. Wesel

Serenity Adventures is a collection of new Roland Sharpe


scenarios for the Serenity Role Playing Game. As Agi d8 Str d6 Vit d6 Ale d8 Int d10 Wil d10;
such, the supporting characters in the book Init d8+d8 LP 12
are provided with Major and Minor Traits as Traits Glory Hound d4, Illness d4, Natural
described in Serenity. Some players and Game Leader d8, Rank (Military) d8
Masters might be interested in upgrading their Skills Athletics d2, Covert d6/Streetwise d10,
Serenity RPG to the new style of handling Traits Discipline d6/Leadership d12+d2, Guns
with die values, as seen in Battlestar Galactica, d6/Pistol d8, Influence d6/Administration
Demon Hunters, and the new Cortex System RPG d8/Politics d10, Knowledge d6/History
sourcebook. d12, Melee Weapon Combat d6/Swords
The following document updates the stat d10, Perception d6/Intuition d18/
blocks from Serenity Adventures to work with this Tactics d12, Pilot d6/Capital Ships d10/
newer method of describing Traits. For more Yachts d8, Survival d6/Space d10.
upgrades, revisions, and rules options, be on the
look out for the Big Damn Heroes Handbook later
this fall or early spring 2009. Saul Potter
Agi d6 Str d8 Vit d6 Ale d10 Int d8 Wil d10;
Init d6+d10 LP 14
GHOSTS OF THE Traits Duty (Loyalty) d8

REBELLION Skills Animal Handling d6/Riding d10, Athletics


d4, Discipline d6, Guns d6/Pistol d8

Joseph “Eagle-Eye” Sarafina Hiram Clogg


Agi d8 Str d8 Vit d6 Ale d6 Int d8 Wil d12 Agi d10 Str d4 Vit d6 Ale d12 Int d10 Wil d6;
Init d8+d8 LP 12 Init d10+d12+d4 LP 12
Traits Blind d6, Combat Ready d10, Traits Amorous d4, Combat Ready d10,
Contacts (Regional Clients) d8, Duty (“A Contacts (Friends in Low Places) d8, Criminal
Deal is a Deal!”) d8, Natural Leader d8 Past d4, Danger Sense d8, Dead Broke d4,
Skills Animal Handling d6/Animal Training Pacifist d6, Talented (Covert/Sleight of Hand,
d12+d4/Riding d10, Discipline d6/ Perception/Gambling) d8, Rotten Luck d8
Leadership d8, Guns d6/Pistols d12/ Skills Covert d6/Sleight of Hand d12(+d4)/
Rifles d10/Shotguns d12, Influence d6/ Streetwise d10, Discipline d6/Concentration
Barter d8, Melee Weapon Combat d6, d8, Guns d6, Influence d6/Barter d10/
Perception d6/Gambling d8, Planetary Persuasion d12, Perception d6/Gambling
Vehicles d6, Survival d6/Land Survival d8 d12(+d4), Unarmed Combat d4


Skills Animal Handling d6, Athletics d6/Dodge
Brutus Hancock d12, Guns d6/Pistol d10,Rifle d8, Unarmed
Agi d10 Str d8 Vit d6 Ale d6 Int d6 Wil d6; Combat d6/Boxing d12, Brawling d8
Init d8+d6 LP 16
Traits Combat Ready d10, Tough d2, Brawler d4
Skills Animal Handling d6, Artistry d6/Cooking Joseph Chiu
d10, Athletics/Dodge d8, Covert d6, Discipline Agi d8 Str d6 Vit d6 Ale d8 Int d6 Wil d6;
d6, Guns d6/Pistol d10/Rifle d8, Perception Init d8+d8 LP 12
d6, Survival d6, Unarmed Combat d6/Judo d8 Traits Prejudice (Religious Folk) d4,
Vain d4, Walking Timepiece d2
Skills Artistry d6/Mixology d10, Animal
Jerome Budge Handling d6, Athletics d4, Guns d6,
Agi d6 Str d12 Vit d6 Ale d6 Int d6 Wil d6; Unarmed Combat d6/Brawling d8
Init d8+d6 LP 16
Traits Traumatic Flashes d4,
Enhanced Senses (Sight) d4 Patience’s Deputies
Skills Athletics d6/Dodge d8, Weight Training Agi d6 Str d10 Vit d8 Ale d8 Int d4 Wil d4;
d10, Covert d6/Stealth d10, Discipline Init d6+d8 LP 20
d6/Concentration d10, Guns d6/Pistol Traits Anger Issues d4, Brawler d2, Tough d2
d10/Rifle d8, Heavy Weapons d6, Influence Skills Athletics d6/Dodge d8, Guns d6/
d4, Perception d6/Search d8, Tracking d8, Pistol d8, Melee Weapons d6/Knives d8,
Planetary Vehicles d4, Survival d6/Land d10, Unarmed Combat d6/Brawling d10
Space d8, Unarmed Combat d6/Judo d8

Salvage Yard Workers


Black Bill Watson Agi d4 Str d8 Vit d6 Ale d8 Int d6 Wil d4;
Agi d6 Str d12+d2 Vit d6 Ale d6 Int d6 Wil d6; Init d8+d4 LP 14
Init d8+d6 LP 16 Traits Crude d4, Heavy Constitution d6
Traits Anger Issues d4, Brawler d6, Skills Athletics d4, Mechanical Engineering
Combat Ready d10, Crude d2, Impaired d6/Machinery Repairs d10, Melee Weapons
Sense (Hearing) d4, Lightning Reflexes d6, Unarmed Combat d6/Brawling d8
d2, Overconfident d4, Tough d2
Skills Animal Handling d6/Horsemanship
d10, Athletics d6/Dodge d10, Discipline Blue Sun Guards
d6/Concentration d8, Guns d6/Pistol d8, Agi d6 Str d8 Vit d6 Ale d8 Int d6 Wil d4;
Perception d6/Intuition d10, Planetary Init d6+d8 LP 14
Vehicles d4, Survival d6/Land d10, Traits Combat Ready d10, Rank
Unarmed Combat d6/Boxing d12 (Wears a Badge) d4, Enhanced Sense
(Sight) d4, Unbreakable Will d2
Skills Athletics d6, Discipline d6, Guns d6/Pistol
Sarafina’s Ranch Hands d8, Perception d6, Unarmed Combat d4
Agi d6 Str d10 Vit d6 Ale d8 Int d6 Wil d6;
Init d6+d8 LP 14
Traits Brawler d2, Duty (Loyalty) d4, Tough d2 FREEDOM’S
Skills Animal Handling d6/Horsemanship
d10, Athletics d6/Dodge d8, Guns d6/ FLIGHT
Pistol d8, Melee Weapons d6/Knives d8,
Unarmed Combat d6/Brawling d10
Xi Wang Black (Bounty Hunter,
Captain of Freedom’s Flight)
Slaughterhouse Gun Hands Agi d8, Str d6, Vit d8, Ale d10, Int d8, Wil d8;
Agi d10 Str d6 Vit d10 Ale d8 Int d4 Wil d4; Init d12+d10+d6; LP 18
Init d10+d8 LP 16
Traits Brawler d2, Duty (Loyalty) d4, Tough d2


Traits Combat Ready d10, Greedy d4,
Lightnin’ Reflexes d6, Overconfident d4, Alliance Trooper (100)
Prejudice (Independents) d4, Tough d2 Agi d6, Str d8, Vit d8, Ale d6, Int d6, Wil d8;
Skills Athletics d6/Dodge d8, Covert d6/ Init d6+d6; LP 16
Infiltration d8/Surveillance d6/Stealth d12/ Traits Duty (Alliance) d8, Rank
Streetwise d8, Guns d6/Pistol d10/Rifle d10, (Alliance Trooper) d2
Influence d4, Perception d6/Tracking d8/ Skills Athletics d6, Discipline d6, Guns
Intuition d8, Unarmed Combat d6/Karate d8 d6/Assault Rifle d8, Perception d6,
Melee Weapon Combat d4

Swift Justice
Bounty Hunters (4) Colonel Jedak Rejovic
Agi d6, Str d6, Vit d6, Ale d10, Int d8, Wil d6; Agi d6, Str d10, Vit d8, Ale d6, Int d10, Wil d10;
Init d6+d10; LP 12 Init d6+d6; LP 20
Traits Contacts (Friends in Low Traits Brawler d2, Formidable Presence d6,
Places) d4, Greedy d4 Greedy d6, Natural Leader d4, Rank (Alliance
Skills Covert d6/Infiltration d8/Stealth Colonel) d8, Sadistic d12, Stingy d2, Tough d2
d10/Streetwise d12, Guns d6, Skills Athletics d6/Dodge d8, Covert d6/
Influence d4, Knowledge d6, Perception Stealth d8, Discipline d6/Interrogation
d6/Tracking d6/Intuition d8 d8/Intimidation d8, Guns d6/Pistol d10/
Rifle d10, Influence d6/Administration
d8/Bureaucracy d8/Interrogation
Mercedes Wingate d8/Intimidation d8, Perception d6
(Labor Advocate for the
Miner’s Guild)
Agi d6, Str d4, Vit d8, Ale d4, Int d10, Wil d10; Corporal Lin
Init d6+d4; LP 18 Agi d6, Str d8, Vit d8, Ale d6, Int d4, Wil d8;
Traits Allure d4, Combat Paralysis d4, Contacts Init d6+d6; LP 16
(Friends in High Places) d4, Higher Education Traits Formidable Presence d4, Greedy
d4, Honest to a Fault d4, Prejudice (Alliance) d4, Rank (Alliance Corporal) d2,
d4, Prejudice (Far Yukon Corporation) d4 Sadistic d8, Steady Calm d8
Skills Athletics d6, Guns d2, Discipline Skills Athletics d6/Dodge d8, Covert d6/
d6/Morale d8, Influence d4/Barter Stealth d8/Streetwise d8, Discipline
d8/Conversation d8/Persuasion d6/Interrogation d8/Intimidation d10,
d10, Perception d6/Intuition d8 Guns d6, Influence d4, Perception d6

Police Officer (2) Corporal Yang


Agi d6, Str d8, Vit d6, Ale d6, Int d6, Wil d8; Agi d8, Str d4, Vit d6, Ale d8, Int d8, Wil d8;
Init d6+d6; LP 14 Init d8+d8; LP 16
Traits Duty (Police) d6, Rank (Police) d4 Traits Rank (Alliance Corporal) d2,
Skills Athletics d4, Discipline d4, Guns d6/Pistol Sadistic d8, Tough d2, Unstable d6
d8/Rifle d8, Melee Weapon Combat d6 Skills Covert d6/Stealth d6/Streetwise
d10, Discipline d6/Interrogation
d8, Guns d6, Influence d6/
Saloon Patron (4) Administration d10, Perception d6
Agi d6, Str d8, Vit d6, Ale d6, Int d6, Wil d6;
Init d6+d6; LP 12
Traits Addicted (Alcohol) d4, Hardy Perdition Guard
Constitution d4, Prejudice (Alliance) d4 Agi d6, Str d8, Vit d6, Ale d8, Int d4, Wil d8,
Skills Athletics d4, Guns d4, Melee Weapon Init d6+d8, LP 14
Combat d2, Unarmed Combat d6/Brawling d8 Traits Duty (Prison Guard) d8, Rank (Guard) d4


Skills Athletics d4, Discipline d6, Guns d6/
Pistol d8, Assault Rifle d8, Perception d6, Thugs
Melee Weapon Combat d4, Technical Agi d8, Str d10, Vit d6, Ale d6, Int d6, Wil d8;
Engineering d6/Technical Security Systems Init d8+d6; LP 14
d8, Unarmed Combat d6/Brawling d8 Traits Coward d4
Skills Athletics d4, Discipline d6,
Guns d6/Pistols d8, Perception
Typical Perdition Inmate d4, Unarmed Combat d6
Agi d6, Str d8, Vit d6, Ale d6, Int d4, Wil d6;
Init d6+d6; LP 12
Traits Contacts (Friends in Low Places) Reavers
d4, Prejudice (Alliance) d4 Agi d8, Str d10, Vit d10, Ale d8, Int d6, Wil d10;
Skills Athletics d4, Guns d6, Perception Init d8+d10; LP 24
d4, Melee Weapon Combat d4, Traits Combat Ready d10,
Unarmed Combat d6/Brawling d8 Sadistic d12, Tough d4
Skills Athletics d6, Covert d6/Stealth d8,
Discipline d6, Guns d6/Pistol d8, Perception
MOTHER LOAD d4, Melee Weapon Combat d6/Knives d10/
Axes d8, Unarmed Combat d6/Brawling d10

Todd Wilkinson
Agi d8, Str d8, Vit d10, Ale d8, Int d6, Wil d6; THE BEST THINGS
Init d8+d8; LP 16
Traits Lucky d12 GET BETTER WITH
Skills Athletics d6/Throwing d10, Covert
d6/Stealth d8/Security d10, Discipline AGE
d6, Guns d6, Influence d6/Fast Talk d10,
Knowledge d6, Mechanical Engineering d6, Howard Lim
Melee Weapon Combat d4, Perception d6/ Agi d8, Str d6, Vit d6, Ale d8, Int d8, Wil d8;
Search d8, Pilot d4, Survival d6/First Aid d8 Init d8+d8; LP 14
Traits Contacts (Friends in Low Places) d6,
Duty (Alliance) d10, Steady Calm d4
Ace Johnson Skills Covert d6/Stealth d8/Surveillance
Agi d10, Str d8, Vit d6, Ale d10, Int d6, Wil d4; d10, Guns d4, Influence d6/Intimidation
Init d10+d10; LP 10 d8/Negotiation d10, Mechanical
Traits Shy d6 Engineering d6/Sabotage d10, Perception
Skills Athletics d6/Dodge d10, Covert d6/Sight d8, Unarmed Combat d4
d6/Sabotage d12, Discipline d4, Guns
d6/Sniper Rifle d12/Pistol d10, Heavy
Weapons d6, Knowledge d6, Perception Tong Thug
d4, Pilot d6/Small Transports d8/Mid- Agi d6, Str d10, Vit d8, Ale d6, Int d4, Wil d6;
Bulk Transports d8, Unarmed Combat d6 Init d6+d6; LP 16
Traits Tough d2, Duty (Tong) d4
Skills Athletics d6/Dodge d8, Guns d4, Melee
Rick “King” Gray Weapon Combat d6/Knives d6/Clubs
Agi d8, Str d10, Vit d8, Ale d6, Int d8, Wil d10; d8, Unarmed Combat d6/Brawling d10
Init d8+d6; LP 18
Traits Amorous d4, Hooked (Faro) d6
Skills Athletics d6/Dodge d8, Discipline Agent Sanders
d6, Guns d6/Pistols d8, Influence d6, Agi d6, Str d6, Vit d8, Ale d10, Int d8, Wil d8;
Knowledge d4, Melee Weapon Combat Init d6+d10; LP 16
d6/Knife d10, Perception d6, Pilot Traits Danger Sense d4, Duty (Alliance)
d6/Mid-Bulk Transports d10, Ranged d4, Rank (Alliance Operative) d10,
Weapons d6/Knife d12, Survival d6


Skills Athletics d4, Covert d6/Surveillance Skills Athletics d4, Covert d6/Infiltration
d8, Discipline d6/Mental Resistance d10, d8/Stealth d10, Discipline d6/Mental
Guns d6, Influence d6/Persuasion d8, Resistance d10, Guns d6/Sonic Rifle d10,
Perception d6/Empathy d12/Tactics 10 Influence d4, Perception d6/Empathy d12

Liu Bei Baron Otello


Agi d8, Str d8, Vit d8, Ale d6, Int d10, Wil d10; Agi d8, Str d4, Vit d6, Ale d8, Int d8, Wil d10;
Init d8+d6; LP 18 Init d8+d8; LP 16
Traits Contacts (Friends in Low Traits Contacts (Friends in High Places),
Places) d6, Natural Leader d8 Higher Educated d4, Natural Leader d8
Skills Covert d6/Streetwise d12/Stealth d10, Skills Discipline d6/Leadership d12/Morale
Discipline d6/Interrogation d12/Mental d10, Guns d6, Influence d6/Administration
Resistance d10, Guns d6, Influence d6/ d12/Barter d10/Negotiation d10/
Negotiation d10/Intimidation d10, Knowledge Marketing d10/Persuasion d10/Politics
d6, Melee Weapon Combat d6/Swords d10/ d10, Knowledge d6/History d10/Law
Knives d10, Perception d6/Black-Market d8, Perception d6/Empathy d10
Trends d10, Unarmed Combat d6/Tai Chi d12

SEVEN ARKS OF
14K Tong Agents
Agi d8, Str d8, Vit d8, Ale d6, Int d10, Wil d10; CIBOLA
Init d8+d6; LP 18
Traits Contacts (Friends in Low
Places), Danger Sense d8 Captain Ella and Major Taffat
Skills Covert d6/Streetwise d12/Stealth Agi d6, Str d8, Vit d8, Ale d8, Int d8, Wil d8;
d10/Infiltration d12, Discipline d6/ Mental Init d6 + d8; LP 18
Resistance d10, Guns d6, Influence d6/ Traits Tough d2, Rank (Alliance Officer)
Negotiation d10/Intimidation d10, Knowledge Skills Athletics d6, Covert d4, Discipline d6/
d6, Melee Weapon Combat d6/Knives Mental Resistance d10, Guns d6/Pistol
d10, Perception d6/Sight d10/Empathy d10/Assault Rifle d8, Knowledge d6/Military
d10, Unarmed Combat d6/Tai Chi d12 History d10, Perception d6/Tactics d12

The Assembly Tong Agents Workers


Agi d8, Str d8, Vit d8, Ale d6, Int d10, Wil d10; Agi d6, Str d8, Vit d6, Ale d6, Int d4, Wil d6;
Init d8+d6; LP 18 Init d6+d6; LP 14
Traits Contacts (Friends in Low Traits Superstitious d2, Tough d2
Places), Two-Handed Fighting d4 Skills Animal Handling d6, Athletics
Skills Covert d6/Surveillance d12/Stealth d4, Guns d4, Survival d6
d10/Infiltration d12, Discipline d6/Mental
Resistance d10, Guns d6, Influence d6/
Negotiation d10/Intimidation d10, Knowledge Black Bag Search Team
d6, Melee Weapon Combat d6/Clubs Agi d6, Str d10, Vit d10, Ale d6, Int d4, Wil d6;
d10/Knives d10, Perception d6, Unarmed Init d6 + d6; LP 20
Combat d6/Judo d10/Tai Chi d12 Traits Tough d4
Skills Athletics d4, Guns d4, Melee Weapon
Combat d6/Knives d8/Clubs d8, Unarmed
Federal Agents Combat d6/Brawling d10
Agi d6, Str d6, Vit d8, Ale d10, Int d8, Wil d8;
Init d6+d10; LP 16
Traits Rank (Federal Officer) d6, Steady Black Bag Response Team
Calm d4, Prejudice (Tong) d4 Agi d8, Str d8, Vit d8, Ale d6, Int d6, Wil d6;
Init d8 + d6; LP 14


Traits Anger Issues d2
Skills Athletics d6, Discipline d4, Guns d6/Pistol Louis Cabeza
d8/SMG d8, Knowledge d4, Perception d4. Agi d6 Str d6 Vit d6 Ale d6 Int d10 Wil d8;
Init d6+d6; LP 14
Traits Greedy d8
King of the Dung Heap Skills Athletics d6, Covert d6/Infiltration
Agi d6, Str d6, Vit d6, Ale d10, Int d10, Wil d8; d8/Disable Locks d8, Guns d4, Influence
Init d6 + d10 LP 14 d6/Persuasion d10, Knowledge d6/
Traits Contacts (Friends in Low Appraisal d8, Perception d6
Places), Greedy d8
Skills Covert d6/Streetwise d12, Guns
d6, Influence d6/Negotiation d8/ Xue Cabeza
Intimidation d10, Knowledge d6, Perception Agi d6 Str d6 Vit d6 Ale d8 Int d6 Wil d6;
d6/Black-Market Trends d10. Init d6+d8; LP 12
Traits Steady Calm d6
Skills Planetary Vehicles d2, Craft d6,
Bully Boy Guns d2, Perception d4, Survival d6
Agi d6, Str d10, Vit d10, Ale d6, Int d4, Wil d6;
Init d6 + d6 LP 20
Traits Tough d4 Phillipa Cabeza
Skills Athletics d4, Guns d4, Melee Agi d6 Str d4 Vit d4 Ale d6 Int d6 Wil d4;
Weapon Combat d6/Knife d8/Clubs d8, Init d6+d6; LP 8
Unarmed Combat d6/Brawling d10. Traits Good Natured d6
Skills Craft d2, Perception d4, Survival d2

Santo Syndicate Bravos


Agi d6 Str d6 Vit d8 Ale d6 Int d6 Wil d6;
Init d6 + d6; LP 14
Traits Overconfident d4

Credits
Skills Athletics d6/Zero-G Movement
d8, Guns d6/Pistol d10, Influence d2,
Perception d4, Melee Weapon Combat d4.
Writer
Floyd C. Wesel
Persephone Planetary Militia
Agi d6 Str d8 Vit d8 Ale d6 Int d6 Wil d8; Content Editor
Init d6 + d6; LP 16 Cam Banks
Traits Rank (Militia) d4, Duty
(Persephone Militia) d8 Layout
Skills Athletics d6, Discipline d6, Guns Digger Hayes
d6/Assault Rifle d8, Perception d6,
Melee Weapon Combat d4

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