Documente Academic
Documente Profesional
Documente Cultură
Version 1.01
The powers, physical forms, weaknesses and origins are taken from the Ultimate Powers Book and it's updates.
The talents and contacts are from the Advanced Player's book (sorry, no ultimate talents in this workbook).
The power explanations on some powers may be wrong, which indicates that I don't know how some of those powers work.
I've omitted physical forms Compound and Changeling this workbook, since they were more than daunting tasks for this workbook :D
First step:
Randomize the character type by pressing
Character type on the character sheet.
This will randomly select your character physical form, origin, sex, body type, height, weight, hair & eye colour, age and weaknesses
At this stage all modifiers are automatically determined according to physical form (like random mutant +1CS Endurance).
Some physical forms have automatic superpowers, I've tried to include them below the list of hero's superpowers.
Second step:
Randomize the character abilities by pressing
Ranks on the character sheet.
This wil randomize your FASERIP, resources and popularity (some physical forms have set initial resources and popularity).
If you see an orange square 1 over the FASERIP-column, your physical form grants you +1CS to one of the seven abilities.
Insert 1 on one of the cyan boxes, and you'll see the rank rise. If you add more than one, you'll notice that the sheet knows you're cheating.
You may balance these stast later (if GM allows) by adding negative and positive numbers to these cyan boxes.
Third step:
Randomize the number of available powers, talents and contacts by pressing
P/C/T on the character sheet.
The number of available powers, talents and contacts are shown in the box below that button.
Some physical forms have initially increased or decreased number of powers available, so you may even end up with no powers!
Fourth step:
Randomize powers by pressing
Powers on the character sheet.
This will randomly give you the number of powers you are originally granted. There are a number of powers that take two power slots,
so the number of powers you see here may be less than the number of powers you get.
If you don't like some of the powers you get, you can reroll that individual power by pressing the small before that power.
Fifth step:
Randomize power ranks for your powers by pressing
Power ranks on the character sheet.
You'll get some nice ranks on your powers.
Sixth step:
Randomize talents by pressing
Talents on the character sheet.
Seventh step
Randomize contacts by pressing
Contacts on the character sheet.
Eight step
You may modify your power ranks by the rules given in the Ultimate Powers Book. I think I've collected most of those rules in the lower section of the sheet.
Enter the modifier in the box +/-CS, and a description of it in the long cyan box.
For example if you have energy conversion, you can raise rank by +1CS by selecting a specific energy conversion from hard radiation to light
Cheers,
aaglo
Character name:
Character type
Character physical form:
Sex: #N/A Origin: #N/A
Body type: #N/A Eyes: #N/A
Height: #N/A Hair: #N/A
Ranks Weight: #N/A Age: #N/A
Additional info
###
Available modifiers Hitpoints Karma
### Rank Value F +A+ S + E R+I+P
F #N/A #N/A #N/A #N/A
A #N/A #N/A
S #N/A #N/A
E #N/A #N/A Resources Popularity
R #N/A #N/A #N/A #N/A
I #N/A #N/A #N/A #N/A
P #N/A #N/A
### #N/A
Talents
Contacts
402177252.xls
POWER DESCRIPTIONS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
402177252.xls
402177252.xls
402177252.xls
402177252.xls
402177252.xls
Bonuses
Physical form Roll column F A
1 Normal human 2
28 Induced mutant 1
33 Random mutant 1
36 Breed mutant 1
38 Android 4
41 Humanoid race 5
49 Surgical composite 2 1
50 Modified human, organic 1
52 Modified human, muscular 1
54 Modified human, skeletal 1
56 Modified human, extra parts 2 1
60 Demihuman, centaur (human torso o 5
61 Demihuman, equiman (human torso ov 3
62 Demihuman, faun (human torso on a 2
63 Demihuman, felinoid (catlike human 1
65 Demihuman, lupinoid (doglike huma 4
67 Demihuman, avian (angelic humano 3
69 Demihuman, chiropteran (batlike h 2
70 Demihuman, lamian (human torso, s 3
71 Demihuman, merhuman (human torso 2
73 Cyborg, artificial limbs/organs 4
75 Cyborg, exoskeleton 4
77 Cyborg, mechanical body 4
79 Cyborg, mech. augmented 3
81 Robot, human shape 4
85 Robot, usuform 4
87 Robot, metamorphic 4
89 Robot, computer 4 -1
90 Angel/Demon 5 1 1
91 Deity 5 2 2
92 Animal 1
93 Vegetable 1 -2
94 Abnormal chemistry 2
95 Mineral 2
96 Gaseous 5
97 Liquid 5
98 Energy 5
99 Ethereal 1
100 Undead 1 1
Rank Name
#N/A 1
#N/A 2
#N/A 3
#N/A 4
#N/A 5
#N/A 6
#N/A 7
#N/A 8
#N/A 9
#N/A 10
#N/A 11
Tables 1 2 3
Rank Rank Range A Range B
Feeble Feeble contact contact
Poor Poor 1 area 1 area
Typical Typical 2 areas 5 areas
Good Good 4 areas 10 areas
Excellent Excellent 6 areas 25 areas
Remarkable Remarkable 8 areas 1 mile
Incredible Incredible 10 areas 2 miles
Amazing Amazing 20 areas 3 miles
Monstrous Monstrous 40 areas 6 miles
Unearthly Unearthly 60 areas 10 miles
Shift-X Shift-X 80 areas 15 miles
Shift-Y Shift-Y 160 areas 30 miles
Shift-Z Shift-Z 400 areas 50 miles
CL1000 CL1000 100 miles 80 miles
CL3000 CL3000 10,000 miles 150 miles
CL5000 CL5000 100,000 miles 250 miles
Body type
1 1 Slender
26 2 Average
76 3 Muscular
Sex
1 Male
51 Female
Origin
1 From birth
11 Maturity
21 Self-achievement
31 Endownment
36 Technical mishap
51 Tecnhical procedure
61 Creation
66 Biological exposure
77 Chemical exposure
88 Energy exposure
99 Rebirth
Weakness stimulus
1 Psychological
14 Elemental allergy
19 Molecular allergy
44 Energy allergy
69 Energy depletion
82 Energy dampening
95 Finite limit
Effect
1 Power negation
51 Incapacitation
91 Fatal
Duration
1 Continuous with contact
41 Limited duration with contact
61 Limited duration after contact
91 Permanent
S E R I P Res.
1
1 -1
1 1
1 1
1 1
-1
-1 -1
2 1
1 1
2 2 2 2 2
2
1
Initial rank 1 2 3 4 5
1 1 1 1 1 1
3 6 6 6 6 11
5 11 26 11 11 21
8 21 78 41 16 31
16 41 96 81 41 41
26 61 - 96 51 61
36 81 - - 71 71
46 97 - - 91 81
63 - - - 99 96
88 - - - - -
126 - - - - -
Body weight
Body height 1 2 3
1 1 5'0" 101 111 122
3 2 5'1" 106 116 127
7 3 5'2" 110 120 132
13 4 5'3" 114 127 137
19 5 5'4" 119 132 145
22 6 5'5" 124 137 149
25 7 5'6" 128 141 154
29 8 5'7" 132 146 159
31 9 5'8" 136 150 163
34 10 5'9" 139 153 168
37 11 5'10" 146 161 173
40 12 5'11" 150 165 177
46 13 6'0" 155 172 183
50 14 6'1" 159 175 188
55 15 6'2" 163 182 195
59 16 6'3" 167 186 199
63 17 6'4" 171 190 203
67 18 6'5" 176 194 208
72 19 6'6" 181 200 213
76 20 6'7" 184 204 218
80 21 6'8" 187 209 224
84 22 6'9" 192 215 233
89 23 6'10" 199 221 241
93 24 6'11" 206 230 252
97 25 7'0" 215 238 261
No. Of Default Default power
HP's Popularity Attrb adds. add powers power rank
0
1
0 1
0
-1 1 1
1
0
0 -1
0 -1
0 -1
0 -1
0
0
0 93 Feeble
0 Excellent
-1 0 24 Excellent
1 0 261 Excellent
0 33 Good
0 Excellent
1 0 194
0
0
0
0 -1
0
0
0
0
0 Ex / Gd
2 0 2
0 -1 Good
0 40 Good
0
1 0
0 230 Poor
0 230 Poor
0 61 #N/A
0
0
Eyes
1 Blue
21 Brown
61 Green
81 Gray
97 Crimson
99 Purple
Hair
1 Black
31 Brown
61 Blond
71 Red
75 Gray
89 White
96 Purple
Age
1 15
2 16
3 17
5 18
10 19
15 20
20 21
25 22
30 23
35 24
40 25
47 26
53 27
59 28
63 29
67 30
70 31
73 32
76 33
78 34
80 35
81 36
82 37
83 38
84 39
85 40
86 41
87 42
88 43
89 44
90 45
91 46
92 47
93 48
94 49
95 50
96 52
97 54
98 56
99 58
100 60
Weight modifier Additional info Forced Res
1 Normal human
1 Mutation due accident
1 Spontaneous mutation
1 Child of mutant parents, must have atleast 1 contact
2 Must have atleast 1 contact
1 Start with only 1 contact, start Poor
1 Start res. Poor, pop. Zero, heal Poor
1 Heal twice as fast
1 Increased strengt & endurance
1.2 Resistance +1CS to physical attacks
1.2 Fighting +1CS, different extra parts grant different bonuses.
1.6 Horizontal ground movement 4 areas/turn, feeble climber
1.1 Kicking +1CS damage
Mental control/ 1 Initial popularity zero, slow popularity generatio
Night vision 0.9 Climbing +1CS
Sense of smell 0.9 Popularity never drops below original
Winged flight 0.7 Angelic forms
Active sonar 0.7 Initial popularity poor
Poison bite (5 1 Initial popularity zero, Strength +1CS in escapi
water freedom 1 Movement on dry land is limited
1.2 Superpowers determine what parts are artificial
1.6 Suit of power armor
2.5 Monstrous resistance to disease & poisons, vunerable to magnetics & rust
1.3 Initial resources optionally good
7 Initial popularity zero
5 Popularity is completely ignored
4 These stats are for original form, roll additional stats for secondary form
4 Decreased (-1CS) resistance electical, magnetic and phasing attacks
Artifact Crea. ( 2 Popularity for angels +2CS, for demons -2CS, different additional powers
2 Automatically have at least one Travel power
Two detection 1 Automatically two detection po Shift-0
Absorption (pho 1 Zero resources, no initial conta Shift-0
1 Key-elements of the body chemistry are replaced.
4 Movement rate -1CS, initial health is doubled
Phasing 0.1 Zero resources, no initial conta Shift-0
Phasing 1 Zero resources, no initial conta Shift-0
Enery emission 0.01 Physical contact causes feeble damage
0 Fighting rank is zero, physical attacks agains -9CS
1 Psychological weakness: Powers negated when within 10' of religious sym
atleast 1 contact
Shift-0
Shift-0
Poor
Shift-0
are artificial
Shift-0
y are replaced.
vity, the force that attracts all particles to all other particles.
sting radiation.
tion. Typical intensity FEAT enables changing the direction of a moving object.
existing light.
ds of highly-charged particles.
ic/multivoice/stillpic (Ex), single fig. simple backgr. (In), single fig. complex backgr. (Mo)
dows and, indirectly, light as well.
#N/A
ppleganger is independent mind, +1CS if hero is unconscious when this power is used.
against cold & waterbased powers, -1CS when attacked by those same powers.
selecting specific form of radiation.
against cold & waterbased powers, -1CS when attacked by those same powers.
with brute force - blunt or sharp. Effect is the same as hit with solid object of equal material strength.
selecting specific form of light.
gnetic materials at +1CS, vunerable to electrical attacks & ferrous weapons (-2CS).
acking energy sheath or energy body.
diowaves, including AM, FM, microwaves and mobile phone waves.
x - heat, Rm - hard radiation, In - radiowaves, Am - energy dopplegangers, Mn - energy bodies.
tense sound an make attacks from it.
on-audible vibrations - may even negate vocal power by affecting larynx.
o develops Iron Will for the duration of the rage, rank is the same as this power's rank.
it any fighting skill (swords/bows/oriental weapons).
special anatomical features that can function as weapons.
alize in creating a spesific weapon - weight limit becomes one pound per health point.
lizes in particular weapon category.
dary "blank white area" illusion, which lasts 10-20 turns, or until the primary illusion ceases.
nk level damage using light-based attacks by redirecting them.
force field vs. light based attacks.
ion of himself. Hero can see and communicate through these illusions with others.
control geological forces, including plate movement, stress, faults and vulcanism.
alize in creating a spesific lifeform - weight limit becomes one pound per health point.
alize in creating a spesific mechanical - weight limit becomes one pound per health point.
sly create and launch projectiles, causing stunning attacks on power rank intensity.
sly create directed cloud of gas, mist or dust. Range 1 area away from hero.
o has may be combined into the webcasting.
ant sounds and voices despite any intevening distance or barriers.
nt sights without directly seeing it with his eyes.
he hero's species, the easier it is to communicate with.
more microchips) the machine, the easier it is to communicate with.
ate with anything that had once been sentient/cybernetic/alive, but is not anymore.
arger) the plant/ecosystem, the easier it is to communicate with.
e than 5 times per day or 10% of rank number, hero may lose marbles.
making the power voluntary. Resistance -1CS to emotional attacks.
making the hero's body dematerialize whenever power is used.
ace emotions of others.
e of independet existence in the real world (freaky...).
ions directly within the target's mind.
specializing in a specific field.
specializing in a specific field.
countless reincarnations throughout eternity, and hero remembers the recent ones.
onscious control over his mind and body.
o rapidly learn any language if sufficient material is available.
y study a subject's mind and create a simulation of that mind in his own brain.
o render his own mental energies undetectable by external means.
#N/A
ental or psionic powers may use those ranks to resist this attack.
gate or even destroy a target's mental faculties.
o "see" the past. Physical contact with the target is required.
o "see" the future. Each additional use of power within a day decreaces rank -1CS.
e weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)
aste, smell, touch, balance, temperature and medium (e.g. wet/dry/sludgy).
lly link his senses with those of another being.
age, get sick, age and even die. None of it is permanent to the character, though.
oice audible in a distant location, without the soundwaves travelling inbetween.
erial objects without having to make a direct or indirect physical contact.
locate a chosen target through a stimulus connected with the locatee.
choosing a limitation (only receive/transmit/words/images/with other psionics).
o remember anything that he has ever experienced.
hide according to rank, temporary armored hide lowers the rank -2CS. Does not lool like normal skin.
o be normal, but it is capable of withstanding major damage.
ith other powers the hero has.
#N/A #N/A
omitting the special adaptations for friction and breathing (dangerous).
limiting effects to opposite sex, decrease -2CS if power is automatic.
y gaseous or liquid medium without harm, decreases sense of taste & smell.
CS if power is automatic.
over from any wound, cuts quickly close and disease symptoms disappear.
rong that it can repair fatal damage and return hero to life.
opting for temporary form (required intake is 1/4 of normal during abstaining).
ays that cannot be detected, whete while moving or if subjected tracking later.
y suspend all life functions and enter death-like trance.
not affected by this power in any way.
wers with -1CS
CS resistance to heat & aridity, +1CS damage from those
gt & Endurance, -2CS Agility
mal power with a -3CS rank. Judge might think this is too powerful.
rol. If the target of this power voluntarily co-operates with hero, then control is automatic.
wer, DISCARD all other powers, and keep only this one.
ee power, because this is more like a restraint than an actual power.
e a target with raw power. Judge might think this is too powerful.
0 #N/A
an combine to create this new power.
powers. Power ctrl/neg is disallowed. Analyze 1 turn, design 2 turns, switching 7 turns
y number of powers, but can only use a single one at a given time.
superficial appearence (including skin & hair color) but cannot alter his basic form or dimensions.
pearence, form and dimensions to appear as any desired human or humanoid shape.
the follwing type: Physic, Telepathic, Hallucinatory or Holographic.
making the effect permanent. At rank 100 hero becomes weightless.
s bodymass. Hero may use power rank instead Strength when determining charging damage.
not being able to scramble electronics. Max duration depends on how long hero can hold his breath.
n of two individuals (roll ranks). Contact between the individuals is required for the Gestalt to happen.
he natural abilities of any plant (e.g. photosynthesis, fragrance, rooting, poison touch).
bend, pull, stretch or otherwise distort his body’s shape into any form.
icates of himself, who are aware of others actions, and who have the same powers as the hero.
oes not require normal fo #N/A #N/A #N/A #N/A
limiting the variety of possible forms which can be changed into.
nto a heroic alter-ego by joining his mind and body with one or more spirits.
er thin, yellow = atom thin (penetrate barriers +5CS material strength), red = no thickness at all
tral form off to any destination. If contact lost, physical body loses 1 hp/hour.
energy currents to supports and propel his body, thus attaining a form of flight.
vel into two dimensions, earth and one other.
10' of the current in order to join. Extremely vunerable to energy altering powers.
owing platform of solid light, carrying weight is supported by power feat substituting strength.
y point in space, time or other dimensions. Gateway size is power rank number in sq-feet.
r currents, and can carry what hero's strength enables.
ly through the earth. Hero must have either natural weaponry/claws or body resistance power.
#N/A
er rank speed for extended amounts of time. Hero's power rank decreases the perceived speed of other objects.
S per every 100' depth hero is swimming, objects may be towed with -1CS speed.
the pull of gravity, and he can never fall (unless unconscious).
of a rocket-like exhaust that propels him.
an invisible path that he creates in the air. Provides power rank resistance against high winds and gravity control.
g vertical or inverted surfaces. Hero can move through dense vines or such using this power instead of agility.
red to see if hero is disorientated for 1 turn after teleportation.
y target except his own body. Moving targets require an Agility FEAT to catch.
the original body disintegrated temporarily. Lower rank -1CS, if hero can create new body from anyt materials.
me to reach any point in the past or future. Time travel device can carry power rank number *100 pounds
hero self-teleportation. -1CS resistance to Emotion attacks. Succesful quest gives 1-10 days rest.
any apparent propulsion. Includes power rank resistance to atmospheric friction.
#N/A
onal weight: each 500 pounds reduce speed -1CS. Strong winds decrease power rank by the intensity.
Real. alt. Diminution Enlargement Matter anim. Mental duplic. Ser. immort. Armor skin
1 future 1 atomic co 1 atomic di 1 gases 1 detachme 1 newborn 1
41 present 21 atomic re 31 atomic g 21 liquids 41 merge 21 premade 36
66 past 41 atomic sh 61 atomic g 51 solids 71 tranform 41 re-anima 61
76 temporal flow 61 spontane 86
81 parasite
Result #N/A Result #N/A Result #N/A Result #N/A Result #N/A Result #N/A Result
#N/A
nro
1 1 Weapon skills
21 2 Fighting skills
46 3 Professional skills
66 4 Scientific skills
86 5 Mystic & mental skills
91 6 Other skills
1 1 1 1 Guns
1 19 19 2 Thrown weapons
1 46 46 3 Bows
1 55 55 4 Blunt weapons
1 73 73 5 Sharp weapons
1 82 82 6 Oriental weapons
1 89 89 7 Marksman
1 92 92 8 Weapons master
1 96 96 9 Weapons specialist
2 1 101 10 Martial arts A
2 12 112 11 Martial arts B
2 23 123 12 Martial arts C
2 34 134 13 Martial arts D
2 45 145 14 Martial arts E
2 56 156 15 Wrestling
2 67 167 16 Thrown objects
2 78 178 17 Tumbling
2 89 189 18 Acrobatics
3 1 201 19 Medicine
3 10 210 20 Law
3 19 219 21 Law-enforcement
3 28 228 22 Pilot
3 37 237 23 Military
3 46 246 24 Business/finance
3 55 255 25 Journalism
3 64 264 26 Engineering
3 73 273 27 Criminology
3 82 282 28 Psychiatry
3 91 291 29 Detective/espionage
4 1 301 30 Chemistry
4 16 316 31 Biology
4 32 332 32 Geology
4 50 350 33 Genetics
4 60 360 34 Archeology
4 70 370 35 Physics
4 80 380 36 Computers
4 90 390 37 Electronics
5 1 401 38 Trance
5 20 420 39 Mesmerism & hypnosis
5 40 440 40 Sleight of hand
5 60 460 41 Resist domination
5 80 480 42 Mystic origin
5 90 490 43 Occult lore
6 1 501 44 Artist
6 11 511 45 Languages
6 21 521 46 First aid
6 31 531 47 Repair/tinkering
6 41 541 48 Trivia
6 51 551 49 Preformer
6 61 561 50 Animal training
6 71 571 51 Heir of fortune
6 81 581 52 Student
6 91 591 53 Leadership
Contacts
1 1 Pro: medicine
4 2 Pro: law
8 3 Pro: law-Enforcement
11 4 Pro: military
15 5 Pro: business world
18 6 Pro: journalism
21 7 Pro: crime
25 8 Pro: engineering
28 9 Pro: psychiatry
32 10 Pro: detective/espionage
35 11 Pro: hero group
39 12 Pro: artist/performer
42 13 Science: chemistry
45 14 Science: biology
49 15 Science: geology
52 16 Science: genetics
56 17 Science: archeology
59 18 Science: physics
62 19 Science: computers
66 20 Science: electronics
69 21 Political:local
73 22 Political:state
76 23 Political:national
80 24 Political:other nation
83 25 Political:international
86 26 Political:planetary
90 27 Mystic: mystic arts
93 28 Mystic: occult lore
97 29 Mystic: mythology
Agility +1CS when shooting with guns
Agility +1CS when using throwning weapons
Agility +1CS when using bows or crossbows
Fighting +1CS when using blunt weapons
Fighting +1CS when using sharp weapons
Fighting and Agility +1CS when using oriental weapons
Agility +1CS when shooting or throwing, no range penalties
Fighting +1CS when fighting with any weapon
Fighting +2CS when fighting with a designated weapon
Auto-stun/slam regardless of opponents strenght & endurance
Fighting +1CS in unarmed combat
Strength +1CS in grapling, escaping, Agility +1CS in dodging
Ignore body armor for slam&stun, comes in to effect after two rounds of combat
Initiative +1CS in unarmed combat
Strength +2C in grapling attacks (no benefit in damage)
Agility +1CS in throwing and catching
Agility FEAT to check if hero falls on his feet & ready
Agility +1CS when dodging, evading & escaping
Healing & restoring Endurance, Reason +1CS in medical feats
Reason rank Good for Law FEATs
Law & Guns: Reason Good/w/Law, Agility +1CS with guns
Control/Agility/Reason +1CS for aircrafts
Military FEATs +1CS
Money FEATs +1CS
2 additional contacts
Building FEATs +1CS
Reason/Intuition +1CS for criminal practices
FEATs involving mind +1CS
Discovering clues +1CS
Reason +1CS on chemistry
Reason +1CS on biology
Reason +1CS on geology
Reason +1CS on genealogy
Reason +1CS on archaeology
Reason +1CS on physics
Reason +1CS on computers
Reason +1CS on electronics
Regain Endurance, slowed metabolism
Reason rank determines strength
Agility +1CS on trickery with small objects
Resist mental attacks, Psyche +1CS
May have magical powers included
Reason +1CS whith magical issues
Artwork 1-10 weeks, increase Karma 10*weeks
1 additional language at start
Prevents characters losing endurance
Reason +1CS when repairing/modifying.
Reason FEATs +1CS on specific subject
Increase Karma 10 pts / week
Animal-related powers +1CS
Resources increased to Remarkable
BOOYAH!
Karmapool 50pt bonus