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Here are some instructions on how to use this excel-workbook to create heroes for Advanced Marvel Superheroes RPG

Version 1.01
The powers, physical forms, weaknesses and origins are taken from the Ultimate Powers Book and it's updates.
The talents and contacts are from the Advanced Player's book (sorry, no ultimate talents in this workbook).
The power explanations on some powers may be wrong, which indicates that I don't know how some of those powers work.
I've omitted physical forms Compound and Changeling this workbook, since they were more than daunting tasks for this workbook :D
First step:
Randomize the character type by pressing
Character type on the character sheet.
This will randomly select your character physical form, origin, sex, body type, height, weight, hair & eye colour, age and weaknesses
At this stage all modifiers are automatically determined according to physical form (like random mutant +1CS Endurance).
Some physical forms have automatic superpowers, I've tried to include them below the list of hero's superpowers.
Second step:
Randomize the character abilities by pressing
Ranks on the character sheet.
This wil randomize your FASERIP, resources and popularity (some physical forms have set initial resources and popularity).
If you see an orange square 1 over the FASERIP-column, your physical form grants you +1CS to one of the seven abilities.
Insert 1 on one of the cyan boxes, and you'll see the rank rise. If you add more than one, you'll notice that the sheet knows you're cheating.
You may balance these stast later (if GM allows) by adding negative and positive numbers to these cyan boxes.
Third step:
Randomize the number of available powers, talents and contacts by pressing
P/C/T on the character sheet.
The number of available powers, talents and contacts are shown in the box below that button.
Some physical forms have initially increased or decreased number of powers available, so you may even end up with no powers!
Fourth step:
Randomize powers by pressing
Powers on the character sheet.
This will randomly give you the number of powers you are originally granted. There are a number of powers that take two power slots,
so the number of powers you see here may be less than the number of powers you get.
If you don't like some of the powers you get, you can reroll that individual power by pressing the small before that power.
Fifth step:
Randomize power ranks for your powers by pressing
Power ranks on the character sheet.
You'll get some nice ranks on your powers.
Sixth step:
Randomize talents by pressing
Talents on the character sheet.
Seventh step
Randomize contacts by pressing
Contacts on the character sheet.
Eight step
You may modify your power ranks by the rules given in the Ultimate Powers Book. I think I've collected most of those rules in the lower section of the sheet.
Enter the modifier in the box +/-CS, and a description of it in the long cyan box.
For example if you have energy conversion, you can raise rank by +1CS by selecting a specific energy conversion from hard radiation to light

You can also randomize everything in a single go by pressing


Roll everything on the character sheet.

Try to enjoy and have fun!


Note: the page splits are done for A4 paper size. Letter-size may have different properties, and the print may look different - I wouldn't know, I don't use letter-size…
This excel-sheet uses macros, which require analysis-toolpack for excel to work.
All sheets are locked without password (so that no crucial cells are accidentally typed over). You may freely edit and distribute this workbook.

Cheers,
aaglo
Character name:
Character type
Character physical form:
Sex: #N/A Origin: #N/A
Body type: #N/A Eyes: #N/A
Height: #N/A Hair: #N/A
Ranks Weight: #N/A Age: #N/A
Additional info
###
Available modifiers Hitpoints Karma
### Rank Value F +A+ S + E R+I+P
F #N/A #N/A #N/A #N/A
A #N/A #N/A
S #N/A #N/A
E #N/A #N/A Resources Popularity
R #N/A #N/A #N/A #N/A
I #N/A #N/A #N/A #N/A
P #N/A #N/A

P/T/C initial max. Weakness:


Powers #N/A #N/A Stimuli: #N/A
Talents #N/A #N/A Effect: #N/A
Contacts #N/A #N/A Duration: #N/A

Powers Power ranks Ranks in Italic are modified.


throws

### #N/A

Talents

Contacts

402177252.xls
POWER DESCRIPTIONS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

+/- CS

402177252.xls
402177252.xls
402177252.xls
402177252.xls
402177252.xls
Bonuses
Physical form Roll column F A
1 Normal human 2
28 Induced mutant 1
33 Random mutant 1
36 Breed mutant 1
38 Android 4
41 Humanoid race 5
49 Surgical composite 2 1
50 Modified human, organic 1
52 Modified human, muscular 1
54 Modified human, skeletal 1
56 Modified human, extra parts 2 1
60 Demihuman, centaur (human torso o 5
61 Demihuman, equiman (human torso ov 3
62 Demihuman, faun (human torso on a 2
63 Demihuman, felinoid (catlike human 1
65 Demihuman, lupinoid (doglike huma 4
67 Demihuman, avian (angelic humano 3
69 Demihuman, chiropteran (batlike h 2
70 Demihuman, lamian (human torso, s 3
71 Demihuman, merhuman (human torso 2
73 Cyborg, artificial limbs/organs 4
75 Cyborg, exoskeleton 4
77 Cyborg, mechanical body 4
79 Cyborg, mech. augmented 3
81 Robot, human shape 4
85 Robot, usuform 4
87 Robot, metamorphic 4
89 Robot, computer 4 -1
90 Angel/Demon 5 1 1
91 Deity 5 2 2
92 Animal 1
93 Vegetable 1 -2
94 Abnormal chemistry 2
95 Mineral 2
96 Gaseous 5
97 Liquid 5
98 Energy 5
99 Ethereal 1
100 Undead 1 1

Rank Name
#N/A 1
#N/A 2
#N/A 3
#N/A 4
#N/A 5
#N/A 6
#N/A 7
#N/A 8
#N/A 9
#N/A 10
#N/A 11

Roll Powers allowed


1 1 3
13 2 4
27 3 5
42 4 6
56 5 7
67 2 8
76 7 9
84 8 10
90 9 12
95 10 12
98 12 14
100 14 18

Tables 1 2 3
Rank Rank Range A Range B
Feeble Feeble contact contact
Poor Poor 1 area 1 area
Typical Typical 2 areas 5 areas
Good Good 4 areas 10 areas
Excellent Excellent 6 areas 25 areas
Remarkable Remarkable 8 areas 1 mile
Incredible Incredible 10 areas 2 miles
Amazing Amazing 20 areas 3 miles
Monstrous Monstrous 40 areas 6 miles
Unearthly Unearthly 60 areas 10 miles
Shift-X Shift-X 80 areas 15 miles
Shift-Y Shift-Y 160 areas 30 miles
Shift-Z Shift-Z 400 areas 50 miles
CL1000 CL1000 100 miles 80 miles
CL3000 CL3000 10,000 miles 150 miles
CL5000 CL5000 100,000 miles 250 miles

Body type
1 1 Slender
26 2 Average
76 3 Muscular
Sex
1 Male
51 Female

Origin
1 From birth
11 Maturity
21 Self-achievement
31 Endownment
36 Technical mishap
51 Tecnhical procedure
61 Creation
66 Biological exposure
77 Chemical exposure
88 Energy exposure
99 Rebirth

Weakness stimulus
1 Psychological
14 Elemental allergy
19 Molecular allergy
44 Energy allergy
69 Energy depletion
82 Energy dampening
95 Finite limit

Effect
1 Power negation
51 Incapacitation
91 Fatal

Duration
1 Continuous with contact
41 Limited duration with contact
61 Limited duration after contact
91 Permanent
S E R I P Res.
1

1 -1
1 1

1 1

1 1

-1

-1 -1

2 1
1 1
2 2 2 2 2

2
1

Initial rank 1 2 3 4 5
1 1 1 1 1 1
3 6 6 6 6 11
5 11 26 11 11 21
8 21 78 41 16 31
16 41 96 81 41 41
26 61 - 96 51 61
36 81 - - 71 71
46 97 - - 91 81
63 - - - 99 96
88 - - - - -
126 - - - - -

Talents allowed Contacts allowed Power ranks


0 3 0 2 1 1
1 4 0 4 3 6
1 6 1 4 5 11
2 4 2 4 8 16
2 6 2 6 16 41
2 8 3 3 26 51
3 4 3 4 36 71
3 6 3 6 46 91
4 8 4 4 63 99
4 4 4 5 88 -
5 6 5 5 126 -
6 8 6 6 176
351
1000
3000
5000
4 5 6 7 8 9
Range C Range D Range E Microscopic v. Weakness det. Diminution
1 area 10 feet 2 miles microfilm physical 50 %
10 areas 1 area 25 miles skin pores physical 25 %
1 mile 4 areas 250 miles hair surface physical 12,5 %
3 miles 16 areas 2500 miles smoke particles physical 6,25 %
6 miles 64 areas 25,000 miles cells mental/physical 3%
12 miles 6 miles 250,000 miles chromosomes mental/physical 1%
25 miles 250 miles 2,5 million miles viruses mental/physical 0,5 %
50 miles 1000 miles 25 million miles molecules mental/physical 0,25 %
120 miles 4000 miles 250 million milessmall moleculespower/mental/physical 0,1 %
250 miles 16,000 miles 2,5 billion miles atoms power/mental/physical 0,01 %
500 miles 64,000 miles 25 billion miles protons power/mental/physical 0,001 %
1200 miles 250,000 miles 250 billion miles electronspower/mental/physical0,00001 %
2500 miles 1 million miles 1/2 light year quarks power/mental/physical0,0000001 %
5000 miles 4 million miles 5 light years mesons power/mental/physical10-e12 %
12,000 miles 16 million miles 50 light years bosons power/mental/physical10-e18 %
250,000 miles 64 million miles 500 light years sub-atomicpower/mental/physical10-e33 %

Body weight
Body height 1 2 3
1 1 5'0" 101 111 122
3 2 5'1" 106 116 127
7 3 5'2" 110 120 132
13 4 5'3" 114 127 137
19 5 5'4" 119 132 145
22 6 5'5" 124 137 149
25 7 5'6" 128 141 154
29 8 5'7" 132 146 159
31 9 5'8" 136 150 163
34 10 5'9" 139 153 168
37 11 5'10" 146 161 173
40 12 5'11" 150 165 177
46 13 6'0" 155 172 183
50 14 6'1" 159 175 188
55 15 6'2" 163 182 195
59 16 6'3" 167 186 199
63 17 6'4" 171 190 203
67 18 6'5" 176 194 208
72 19 6'6" 181 200 213
76 20 6'7" 184 204 218
80 21 6'8" 187 209 224
84 22 6'9" 192 215 233
89 23 6'10" 199 221 241
93 24 6'11" 206 230 252
97 25 7'0" 215 238 261
No. Of Default Default power
HP's Popularity Attrb adds. add powers power rank
0
1
0 1
0
-1 1 1
1
0
0 -1
0 -1
0 -1
0 -1
0
0
0 93 Feeble
0 Excellent
-1 0 24 Excellent
1 0 261 Excellent
0 33 Good
0 Excellent
1 0 194
0
0
0
0 -1
0
0
0
0
0 Ex / Gd
2 0 2
0 -1 Good
0 40 Good
0
1 0
0 230 Poor
0 230 Poor
0 61 #N/A
0
0

Str/wgt modif Rank no. Modified ranks Ability modifier table


0.8 fighting #N/A #N/A 1
0.9 agility #N/A #N/A 16
1 strength #N/A #N/A 51
1.1 endurance #N/A #N/A 71
1.25 reason #N/A #N/A 86
1.37 intuition #N/A #N/A 96
1.5 psyche #N/A #N/A
1.75 resources #N/A #N/A #N/A
2 popularity #N/A #N/A #N/A
3
4

min value nom value


0 Shift-0 0 0 0 0
1 Feeble 1 2 1 Fe
2 Poor 3 4 2 Pr
3 Typical 5 6 3 Ty
4 Good 8 10 4 Gd
5 Excellent 16 20 5 Ex
6 Remarkable 26 30 6 Rm
7 Incredible 36 40 7 In
8 Amazing 46 50 8 Am
9 Monstrous 63 75 9 Mn
10 Unearthly 88 100 10 Un
11 Shift-X 126 150 11 X
12 Shift-Y 176 200 12 Y
13 Shift-Z 351 500 13 Z
14 CL1000 1000 1000 14 CL1
15 CL3000 3000 3000 15 CL3
16 CL5000 5000 5000 16 CL5
10 11 12 13 14 15
Enlargement
Land/Water movement
Air movement Column Shifts A.S. range A.S. duration
1,5x 1 area 2 areas +1CS 2 areas 1 minute
2x 2 areas 4 areas +2CS 4 areas 2 minutes
3x 3 areas 6 areas +3CS 5 areas 4 minutes
4x 4 areas 8 areas +4CS 8 areas 8 minutes
6x 5 areas 10 areas +5CS 10 areas 15 minutes
8x 6 areas 15 areas +6CS 15 areas 30 minutes
10x 7 areas 20 areas +7CS 20 areas 1 hour
12x 8 areas 25 areas +8CS 25 areas 2 hours
15x 9 areas 30 areas +9CS 30 areas 4 hours
20x 10 areas 40 areas +10CS 40 areas 8 hours
50x 12 areas 50 areas +11CS 50 areas 1 day
100x 14 areas 100 areas +12CS 100 areas 2 days
200x 16 areas 200 areas +13CS 200 areas 4 days
500x 32 areas 10,000 mph +14CS 500 areas 10 days
1,000x 50 areas lightspeed +15CS 1,000 areas 20 days
10,000x 100 areas 100xlightspeed +16CS 2,000 areas 40 days

Eyes
1 Blue
21 Brown
61 Green
81 Gray
97 Crimson
99 Purple

Hair
1 Black
31 Brown
61 Blond
71 Red
75 Gray
89 White
96 Purple

Age
1 15
2 16
3 17
5 18
10 19
15 20
20 21
25 22
30 23
35 24
40 25
47 26
53 27
59 28
63 29
67 30
70 31
73 32
76 33
78 34
80 35
81 36
82 37
83 38
84 39
85 40
86 41
87 42
88 43
89 44
90 45
91 46
92 47
93 48
94 49
95 50
96 52
97 54
98 56
99 58
100 60
Weight modifier Additional info Forced Res
1 Normal human
1 Mutation due accident
1 Spontaneous mutation
1 Child of mutant parents, must have atleast 1 contact
2 Must have atleast 1 contact
1 Start with only 1 contact, start Poor
1 Start res. Poor, pop. Zero, heal Poor
1 Heal twice as fast
1 Increased strengt & endurance
1.2 Resistance +1CS to physical attacks
1.2 Fighting +1CS, different extra parts grant different bonuses.
1.6 Horizontal ground movement 4 areas/turn, feeble climber
1.1 Kicking +1CS damage
Mental control/ 1 Initial popularity zero, slow popularity generatio
Night vision 0.9 Climbing +1CS
Sense of smell 0.9 Popularity never drops below original
Winged flight 0.7 Angelic forms
Active sonar 0.7 Initial popularity poor
Poison bite (5 1 Initial popularity zero, Strength +1CS in escapi
water freedom 1 Movement on dry land is limited
1.2 Superpowers determine what parts are artificial
1.6 Suit of power armor
2.5 Monstrous resistance to disease & poisons, vunerable to magnetics & rust
1.3 Initial resources optionally good
7 Initial popularity zero
5 Popularity is completely ignored
4 These stats are for original form, roll additional stats for secondary form
4 Decreased (-1CS) resistance electical, magnetic and phasing attacks
Artifact Crea. ( 2 Popularity for angels +2CS, for demons -2CS, different additional powers
2 Automatically have at least one Travel power
Two detection 1 Automatically two detection po Shift-0
Absorption (pho 1 Zero resources, no initial conta Shift-0
1 Key-elements of the body chemistry are replaced.
4 Movement rate -1CS, initial health is doubled
Phasing 0.1 Zero resources, no initial conta Shift-0
Phasing 1 Zero resources, no initial conta Shift-0
Enery emission 0.01 Physical contact causes feeble damage
0 Fighting rank is zero, physical attacks agains -9CS
1 Psychological weakness: Powers negated when within 10' of religious sym

lity modifier table


-1
0
1
2
3
4
Shift-0
Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly
Shift-X
Shift-Y
Shift-Z
CL1000
CL3000
CL5000
16 17 18 19 20 21
Growth/tohit Shrink/tohitdmgPrh.hair actions Str./Agi adj. Hair range Space/extradim
+1CS 0 1 -2CS 20 feet 300
+1CS 0 1 -1CS 20 feet 600
+1CS 0 1 none 20 feet 1000
+1CS 1 2 none 20 feet 1500
+1CS 1 2 +1CS 20 feet 2000
+2CS 2 3 +1CS 20 feet 4000
+2CS 2 3 +2CS 20 feet 6000
+2CS 2 4 +2CS 20 feet 10,000
+3CS 3 5 +3CS 25 feet 20,000
+3CS 3 6 +3CS 30 feet 40,000
+3CS 4 8 +4CS 35 feet 80,000
+3CS 5 10 +4CS 40 feet 150,000
+3CS 6 12 +5CS 45 feet 300,000
+4CS 8 20 +5CS 50 feet 1,000,000
+5CS 10 30 +6CS 55 feet lightspeed
+6CS 12 40 +7CS 60 feet 100xlightspeed
Forced Pop

atleast 1 contact

Shift-0

grant different bonuses.


as/turn, feeble climber

Shift-0

Poor
Shift-0

are artificial

poisons, vunerable to magnetics & rust, start with 1 contact

Shift-0

oll additional stats for secondary form


cal, magnetic and phasing attacks
mons -2CS, different additional powers

y are replaced.

cks agains -9CS


negated when within 10' of religious symbol
22 23 24 25 26 27
Weight Leap up/across Leap down L-Speed/mph A-Speed/mph Foot movement
50 lbs 4' 6' 15 mph 30 mph 1 area
100 lbs 6' 9' 30 mph 60 mph 2 areas
200 lbs 10' 15' 45 mph 90 mph 2 areas
400 lbs 20' 30' 60 mph 120 mph 2 areas
800 lbs 30' 45' 75 mph 150 mph 2 areas
1 ton 40' 60' 90 mph 225 mph 3 areas
10 tons 50' 75' 105 mph 300 mph 3 areas
50 tons 75' 105' 120 mph 375 mph 3 areas
80 tons 100' 150' 135 mph 450 mph 3 areas
100 tons 1 area 1,5 areas 150 mph 600 mph 3 areas
150 tons 1,5 areas 2,5 areas 180 mph 750 mph 3 areas
300 tons 4 areas 6 areas 210 mph 1,500 mph 3 areas
500 tons 8 areas 12 areas 240 mph 3,750 mph 3 areas
1000 tons 0,5 mile 0,75 miles 480 mph 10,000 mph 3 areas
3000 tons 1 mile 1,5 miles 750 mph lightspeed 3 areas
5000 tons 2 miles 3 miles 1,500 mph 100xlightspeed 3 areas
nro
1 1 D Detection
6 2 DT Detection
12 3 EC Energy control
17 4 EE Energy emission
25 5 F Fighting
30 6 I Illusionary
32 7 L Lifeform control
36 8 MG Magic
41 9 MC Matter control
48 10 MCo Matter conversion
54 11 MCr Matter creation
58 12 M Mental enhancement
72 13 P Physical enhancement
86 14 PC Power control
89 15 S Self alteration
93 16 T Travel

1 1 1 1 Body armor #N/A


1 16 16 2 Force Field #N/A
1 21 21 3 Force Field vs. Emotion #N/A
1 24 24 4 Force Field vs. Energy #N/A
1 31 31 5 Force Field vs. Magic #N/A
1 36 36 6 Force Field vs. Mental #N/A
1 41 41 7 Force Field vs. Physical #N/A
1 49 49 8 Force Field vs. Pwr manip. #N/A
1 51 51 9 Force Field vs. Vampirism #N/A
1 54 54 10 Reflection #N/A
1 66 66 11 Resist: Emotion #N/A
1 71 71 12 Resist: Energy #N/A
1 78 78 13 Resist: Magic #N/A
1 83 83 14 Resist: Mental #N/A
1 88 88 15 Resist: Physical #N/A
1 95 95 16 Resist: Pwr manipulation #N/A
1 98 98 17 Resist: Vampirism #N/A
2 1 101 18 Abnormal sensitivity #N/A
2 3 103 19 Circular vision #N/A
2 5 105 20 Energy detection #N/A
2 11 111 21 Environmental awareness #N/A
2 15 115 22 Extradimension detection #N/A
2 21 121 23 Hyper-hearing #N/A
2 29 129 24 Hyper-olfactory #N/A
2 35 135 25 Hyper-touch #N/A
2 41 141 26 Life detection #N/A
2 43 143 27 Magic detection #N/A
2 45 145 28 Microscopic vision #N/A
2 51 151 29 Penetration vision #N/A
2 55 155 30 Power detection #N/A
2 57 157 31 Psionic detection #N/A
2 59 159 32 Radarsense #N/A
2 60 160 33 Sonar #N/A
2 63 163 34 Telescopic vision #N/A
2 70 170 35 Thermal vision #N/A
2 80 180 36 Tracking #N/A
2 91 191 37 True sight #N/A
2 95 195 38 Ultraviolet vision #N/A
2 99 199 39 Weakness detection #N/A
3 1 201 40 Absorption power #N/A
3 8 208 41 Catalytic control #N/A
3 11 211 42 Coldshaping #N/A
3 16 216 43 Darkforce manipulation #N/A
3 19 219 44 Electrical control #N/A
3 26 226 45 Energy conversion #N/A
3 29 229 46 Energy solidification #N/A
3 32 232 47 Energy sponge #N/A
3 37 237 48 Energy vampirism #N/A
3 39 239 49 Fire control #N/A
3 46 246 50 Gravity manipulation #N/A
3 50 250 51 Hard radiation control #N/A
3 54 254 52 Kinetic control #N/A
3 60 260 53 Light control #N/A
3 67 267 54 Magnetic manipulation #N/A
3 74 274 55 Plasma control #N/A
3 78 278 56 Radiowave control #N/A
3 81 281 57 Shadowshaping #N/A
3 85 285 58 Sound manipulation #N/A
3 91 291 59 Thermal control #N/A
3 98 298 60 Vibration control #N/A
4 1 301 61 Cold generation #N/A
4 11 311 62 Electrical generation #N/A
4 21 321 63 Energy doppleganger #N/A
4 23 323 64 Fire generation #N/A
4 35 335 65 Hard radiation #N/A
4 38 338 66 Heat #N/A
4 43 343 67 Kinetic bolt #N/A
4 53 353 68 Light emission #N/A
4 63 363 69 Magnetism #N/A
4 73 373 70 Plasma generation #N/A
4 76 376 71 Radiowave generation #N/A
4 79 379 72 Shadowcasting #N/A
4 84 384 73 Sonic generation #N/A
4 94 394 74 Vibration #N/A
5 1 401 75 Berserker #N/A
5 21 421 76 Martial arts supremacy #N/A
5 61 461 77 Natural weaponry #N/A
5 76 476 78 Weapons creation #N/A
5 81 481 79 Weapons tinkering #N/A
6 1 501 80 Animate image #N/A
6 16 516 81 Illusion-casting #N/A
6 71 571 82 Illusory invisibility #N/A
6 86 586 83 Illusory duplication #N/A
7 1 601 84 Biophysical control #N/A
7 15 615 85 Bio-vampirism #N/A
7 16 616 86 Body transform-others #N/A
7 19 619 87 Emotion control #N/A
7 27 627 88 Exorcism #N/A
7 33 633 89 Force field vs. hostiles #N/A
7 35 635 90 Forced reincarnation #N/A
7 36 636 91 Grafting #N/A
7 40 640 92 Hypnotic control #N/A
7 52 652 93 Mind control #N/A
7 61 661 94 Mind transferral #N/A
7 63 663 95 Neural manipulation #N/A
7 66 666 96 Plague carrier #N/A
7 67 667 97 Plant control #N/A
7 70 670 98 Plant growth #N/A
7 72 672 99 Sense alteration #N/A
7 81 681 100 Sapechange-others #N/A
7 84 684 101 Sleep-induced #N/A
7 90 690 102 Spirit storage #N/A
7 91 691 103 Summoning #N/A
7 96 696 104 Undead control #N/A
8 1 701 105 Enchantment #N/A
8 9 709 106 Energy source/magic #N/A
8 16 716 107 Internal limbo #N/A
8 18 718 108 Magic control #N/A
8 26 726 109 Magic creation #N/A
8 29 729 110 Magic domination #N/A
8 34 734 111 Magic transferral #N/A
8 40 740 112 Magic vampirism #N/A
8 42 742 113 Power simulation #N/A
8 72 772 114 Reality alteration #N/A
8 78 778 115 Spirit vampirism #N/A
8 80 780 116 Sympathetic magic #N/A
8 96 796 117 Warding #N/A
9 1 801 118 Bonding #N/A
9 6 806 119 Collection #N/A
9 18 818 120 Crystallization #N/A
9 23 823 121 Diminution #N/A
9 30 830 122 Disruption #N/A
9 40 840 123 Enlargement #N/A
9 47 847 124 Geoforce #N/A
9 52 852 125 Matter animation #N/A
9 62 862 126 Machine animation #N/A
9 69 869 127 Micro-environment #N/A
9 74 874 128 Molding #N/A
9 84 884 129 Weather control #N/A
9 94 894 130 Zombie animation #N/A
10 1 901 131 Coloration #N/A
10 11 911 132 Combustion #N/A
10 26 926 133 Disintegration #N/A
10 46 946 134 Elemental conversion #N/A
10 71 971 135 Ionization #N/A
10 81 981 136 Molecular conversion #N/A
11 1 1001 137 Artifact creation #N/A
11 11 1011 138 Elemental creation #N/A
11 25 1025 139 Lifeform creation #N/A
11 30 1030 140 Mechanical creation #N/A
11 36 1036 141 Missile creation #N/A
11 60 1060 142 Molecular creation #N/A
11 70 1070 143 Spray #N/A
11 89 1089 144 Webcasting #N/A
12 1 1101 145 Clairaudience #N/A
12 5 1105 146 Clairvoyance #N/A
12 9 1109 147 Communicate animals #N/A
12 12 1112 148 Communicate cybernetics #N/A
12 13 1113 149 Communicate non-living #N/A
12 14 1114 150 Communicate plants #N/A
12 16 1116 151 Cosmic awareness #N/A
12 17 1117 152 Danger sense #N/A
12 23 1123 153 Dreamtravel #N/A
12 24 1124 154 Empathy #N/A
12 27 1127 155 Free spirit #N/A
12 28 1128 156 Hallucinations #N/A
12 32 1132 157 Hyper-intelligence #N/A
12 41 1141 158 Hyper-invention #N/A
12 48 1148 159 Incarnation awareness #N/A
12 49 1149 160 Iron will #N/A
12 59 1159 161 Linguistics #N/A
12 66 1166 162 Mental duplication #N/A
12 67 1167 163 Mental invisibility #N/A
12 68 1168 164 Mental probe #N/A
12 70 1170 165 Mind blast #N/A
12 73 1173 166 Mind drain #N/A
12 74 1174 167 Postcognition #N/A
12 75 1175 168 Precognition #N/A
12 76 1176 169 Psionic vampirism #N/A
12 77 1177 170 Remote sensing #N/A
12 79 1179 171 Sensory link #N/A
12 80 1180 172 Serial immortality #N/A
12 81 1181 173 Speechthrowing #N/A
12 82 1182 174 Telekinesis #N/A
12 86 1186 175 Telelocation #N/A
12 87 1187 176 Telepathy #N/A
12 97 1197 177 Total memory #N/A
13 1 1201 178 Armor skin #N/A
13 15 1215 179 Body resistance #N/A
13 29 1229 180 Chemical touch #N/A
13 31 1231 181 Digestive adaptation #N/A
13 34 1234 182 Hyper-speed #N/A
13 41 1241 183 Hypnotic voice #N/A
13 43 1243 184 Lung adaptation #N/A
13 46 1246 185 Pheromones #N/A
13 48 1248 186 Regeneration #N/A
13 61 1261 187 Self-revival #N/A
13 63 1263 188 Self-sustenance #N/A
13 68 1268 189 Stealth #N/A
13 72 1272 190 Suspended animation #N/A
13 77 1277 191 True invunerability #N/A
13 79 1279 192 Vocal control #N/A
13 83 1283 193 Waterbreathing #N/A
13 91 1291 194 Water freedom #N/A
14 1 1301 195 Control #N/A
14 9 1309 196 Creation #N/A
14 13 1313 197 Domination #N/A
14 19 1319 198 Duplication #N/A
14 24 1324 199 Energy source #N/A
14 38 1338 200 Energy source creation #N/A
14 40 1340 201 Focus #N/A
14 50 1350 202 Gestalt #N/A
14 56 1356 203 Nemesis #N/A
14 61 1361 204 Power transferral #N/A
14 65 1365 205 Power vampirism #N/A
14 74 1374 206 Residual absorption #N/A
14 84 1384 207 Selection #N/A
14 97 1397 208 Weakness creation #N/A
15 1 1401 209 Age-shift #N/A
15 3 1403 210 Alter ego #N/A
15 10 1410 211 Anatomical separation #N/A
15 11 1411 212 Animal transformation #N/A
15 14 1414 213 Animal mimicry #N/A
15 20 1420 214 Blending #N/A
15 21 1421 215 Body adaptation #N/A
15 28 1428 216 Body transformation #N/A
15 31 1431 217 Body coating #N/A
15 34 1434 218 Bouncing ball #N/A
15 38 1438 219 Chemical mimicry #N/A
15 39 1439 220 Elongation #N/A
15 43 1443 221 Energy body #N/A
15 45 1445 222 Energy sheath #N/A
15 50 1450 223 Evolution #N/A
15 56 1456 224 Growth #N/A
15 58 1458 225 Imitate-face changer #N/A
15 59 1459 226 Imitate-human changeling #N/A
15 61 1461 227 Invisibility #N/A
15 62 1462 228 Mass decrease #N/A
15 63 1463 229 Mass increase #N/A
15 64 1464 230 Phasing #N/A
15 68 1468 231 Physical gestalt #N/A
15 71 1471 232 Plant mimicry #N/A
15 72 1472 233 Plasticity #N/A
15 75 1475 234 Prehensile hair #N/A
15 79 1479 235 Self-duplication #N/A
15 82 1482 236 Self-vegetation #N/A
15 85 1485 237 Shapeshifting #N/A
15 91 1491 238 Shrinking #N/A
15 95 1495 239 Spirit gestalt #N/A
15 100 1500 240 Two-dimensionality #N/A
16 1 1501 241 Astral body #N/A
16 3 1503 242 Carrier wave #N/A
16 7 1507 243 Dimension travel #N/A
16 11 1511 244 Energy path #N/A
16 13 1513 245 Floating disc #N/A
16 15 1515 246 Gateway #N/A
16 21 1521 247 Gliding #N/A
16 27 1527 248 Hyper-digging #N/A
16 29 1529 249 Hyper-leaping #N/A
16 35 1535 250 Hyper-running #N/A
16 43 1543 251 Hyper-swimming #N/A
16 47 1547 252 Levitation #N/A
16 52 1552 253 Rocket #N/A
16 57 1557 254 Skywalk #N/A
16 59 1559 255 Spiderclimb #N/A
16 65 1565 256 Teleport self #N/A
16 73 1573 257 Teleport others #N/A
16 77 1577 258 Telereformation #N/A
16 79 1579 259 Time travel #N/A
16 81 1581 260 Troubleseeker #N/A
16 83 1583 261 True flight #N/A
16 94 1594 262 Water walking #N/A
16 98 1598 263 Whirlwind #N/A
powers that count as two powers
237 48
476 78
516 81
601 84
615 85
636 91
652 93
661 94
681 100
701 105
709 106
718 108
726 109
740 112
772 114
778 115
852 125
862 126
894 130
926 133
946 134
981 136
1001 137
1025 139
1030 140
1116 151
1127 155
1128 156
1175 168
1176 169
1180 172
1186 175
1246 185
1248 186
1261 187
1277 191
1301 195
1309 196
1313 197
1338 200
1365 205
1397 208
1421 215
1428 216
1443 221
1479 235
1515 246
1565 256
1573 257
1579 259
description
#N/A Artificially created armor that provides protection (an
#N/A Force Field a'la Invisible woman.
#N/A Protection against attacks towards intuition.
#N/A May raise rank +2CS by choosing a force field that pr
#N/A Protection against magic of all types.
#N/A Protection against attacks towards psyche, mind & ne
#N/A May raise rank +1CS by choosing a force field that pr
#N/A Protection against attempts to control hero's powers.
#N/A May raise rank +1CS by choosing a force field that pr
#N/A Ty FEAT; random direction, Am FEAT; -3CS intensity
#N/A Protection against attacks towards intuition.
#N/A May raise rank +1CS by choosing a resistance against
#N/A Protection against magic of all types.
#N/A Protection against attacks towards psyche, mind & ne
#N/A May raise rank +1CS by choosing a resistance against
#N/A Protection against attempts to control hero's powers.
#N/A May raise rank +2CS by choosing a resistance against
#N/A Range of sensitivity is altered somehow.
This power has no rank Hero can see 360º around him.
#N/A Detects only actual energies, not potential energies (li
#N/A Exceed range by FEATs (green +1CS, yellow +2CS, r
#N/A Hero can see through dimensional barriers.
#N/A Hero can detect extremely faint or distant sounds.
#N/A Hero can detect extremely faint smells.
#N/A Hero can detect extremely small surface details.
#N/A Red FEAT locates specific lifeform in the midst of a n
#N/A Identify the past use of magic (green FEAT), magic us
#N/A Hero can focus on extremely minute targets.
#N/A Raise rank +1CS by selecting material that blocks vis
#N/A FEATs: Identify the past use of power (Gd), specific p
#N/A FEATs: Identify the past use of psionics (Ex), specific
#N/A Hero can gain 3-dimensional picture of his surroundin
#N/A Hero can gain 3-dimensional picture of his surroundin
#N/A Hero can focus on extremely distant targets.
#N/A Hero can see infrared light and heat images.
#N/A Hero can detect and follow the tracks left by a specific
#N/A Power may be automatic or deliberate. If automatic, p
#N/A Can see clearly through fog. Hero has increased risk o
#N/A Hero can detect flaws and stress points in a target.
#N/A Hero can absorb a specific type of energy and gain he
#N/A Hero can control the speed at which chemical reaction
#N/A Hero can control any force that actively decreases the
#N/A Hero can generate and control the extradimensional d
#N/A Hero can control all forms of electricity.
#N/A Raise by +1CS selecting specific energy conversion. C
#N/A Simple solids on Fe FEAT, animated forms on Ty FEA
#N/A Raise rank +1CS by selecting specific energy absorpti
#N/A Must have atleast one weakness, Raise by +1CS selec
#N/A Hero can control existing flames.
#N/A Hero can control gravity, the force that attracts all par
#N/A Hero can control existing radiation.
#N/A Hero can control motion. Typical intensity FEAT enab
#N/A Hero can manipulate existing light.
#N/A Hero can control magnetic forces.
#N/A Hero can control fields of highly-charged particles.
#N/A Voice-cast (Ty), music/multivoice/stillpic (Ex), single
#N/A Hero can control shadows and, indirectly, light as wel
#N/A Hero can control existing sound.
#N/A Hero can control applied heat or cold.
#N/A Richter's (intesities): 1 (Fe/Pr), 2 (Ty/Gd), 3 (Ex/Rm),
#N/A #N/A
#N/A Raise by +1CS selecting specific f
#N/A Raise by +1CS if doppleganger is independent mind,
#N/A +1CS when fighting against cold & waterbased power
#N/A Raise rank +1CS by selecting specific form of radiatio
#N/A +1CS when fighting against cold & waterbased power
#N/A Hero can hit a target with brute force - blunt or sharp.
#N/A Raise rank +2CS by selecting specific form of light.
#N/A Can attract/repel magnetic materials at +1CS, vunerab
#N/A Rank +1CS when attacking energy sheath or energy b
#N/A Hero can generate radiowaves, including AM, FM, m
#N/A Affects: Gd - light, Ex - heat, Rm - hard radiation, In
#N/A Hero can generate intense sound an make attacks from
#N/A Hero can generate non-audible vibrations - may even
#N/A When berserked, hero develops Iron Will for the dura
#N/A Can be modified to fit any fighting skill (swords/bows
#N/A Hero's body contains special anatomical features that
#N/A May choose to specialize in creating a spesific weapo
#N/A Rank +2CS if specializes in particular weapon catego
#N/A Creates also a secondary "blank white area" illusion, w
#N/A Hero can do -2CS rank level damage using light-base
#N/A Power acts as a -2CS force field vs. light based attack
#N/A Hero can create illusion of himself. Hero can see and
#N/A #N/A
#N/A Must have atleast one weakness, Raise by +1CS selec
#N/A Normally the power is used on a single target, each ad
#N/A Rank +2CS if specializes in particular emotion catego
#N/A FEATs: Exorcise lower rank control (Ty), equal rank c
#N/A Originally friendly entities are harmlessly catapulted o
#N/A Hero can capture disembodied spirits and merge them
#N/A Hero can perform psionically augmented surgery, bey
#N/A Hero can dominate a target's behavior and actions by
#N/A Hero has the ability to directly control a target's mind
#N/A If the hero tries to transfer one mind to multiple bodie
#N/A Rank +2CS if specializes in particular effect. Multiple
#N/A Immune to diseases, can cure diseases by red FEAT. M
#N/A Exceeding no. of controlled plants by 10% decrease d
#N/A Lifespan 1/80th of normal: house plants 2 days, shrub
#N/A By a Monstrous intensity FEAT, the hero can transfer
#N/A When shapechanging target, make sure that the new f
#N/A Hero has the ability to put any target into a deep sleep
#N/A Hero can capture and indefinitely hold within himself
#N/A Hero can summon and control extra-dimensional, corp
#N/A Control zombies with green FEAT, mummies/vampire
#N/A Invest a target with power of the hero or another being
#N/A Roll an additional free power, because this is more lik
#N/A Targets may resist being drawn in limbo by making A
#N/A #N/A
#N/A May create any magical power with a -3CS rank.
#N/A A form of mind control. If the target of this power vol
#N/A #N/A
#N/A Must have atleast one weakness, Raise by +1CS selec
#N/A #N/A
#N/A #N/A
#N/A Must have atleast one weakness, Raise by +1CS selec
#N/A This power requires the hero to make an effigy of his
#N/A Remarkable FEAT generates single-use ward, Amazin
#N/A #N/A
#N/A Collected material instantly teleports to the collection
#N/A Duration of the crystals is power rank number in minu
#N/A #N/A
#N/A Hero can choose to increase power
#N/A #N/A
#N/A Hero can detect and control geological forces, includi
#N/A #N/A
#N/A Hero can control the movement of anything m
#N/A Hero can create bubble-environment with power rank
#N/A Hero can choose to increase power
#N/A Control windspeed (mph), temperature (Fº), humidity
#N/A Zombies are immune to psionics, mental power
#N/A Hero can alter the frequency and intensity of light, and
#N/A Hero has the ability to transform any target into comb
#N/A Hero can choose to increase power
#N/A Raise rank +1CS by making the conversion temporary
#N/A Hero can generate electricity -1CS, disintegration -2C
#N/A Raise rank +1CS by making the conversion temporary
#N/A May choose to specialize in creating a spesific artifact
#N/A #N/A
#N/A May choose to specialize in creating a spesific lifeform
#N/A May choose to specialize in creating a spesific mecha
#N/A Hero can spontaneously create and launch projectiles,
#N/A #N/A
#N/A Hero can spontaneously create directed cloud of gas, m
#N/A Any other power hero has may be combined into the w
#N/A Hero can "hear" distant sounds and voices despite any
#N/A Hero can "see" distant sights without directly seeing i
#N/A The more closer to the hero's species, the easier it is to
#N/A The more complex (more microchips) the machine, th
#N/A Hero can communicate with anything that had once b
#N/A The more complex (larger) the plant/ecosystem, the ea
In combat, +1CS to hero's attacks, may cause insanity If power is used more than 5 times per day or 10% of
#N/A Raise rank +1CS by making the power voluntary. Res
#N/A Raise rank +1CS by making the hero's body demateria
#N/A Hero can detect surface emotions of others.
#N/A Hero's soul is capable of independet existence in the r
#N/A Hero can create illusions directly within the target's m
#N/A Raise rank +1CS by specializing in a specific field.
#N/A Raise rank +1CS by specializing in a specific field.
#N/A Spirit of hero enters countless reincarnations througho
#N/A Hero has complete conscious control over his mind an
#N/A Hero has the ability to rapidly learn any language if su
#N/A Hero may psionically study a subject's mind and creat
#N/A Hero has the ability to render his own mental energies
#N/A Raise rank +1CS by reducing the ra
#N/A Targets who have mental or psionic powers may use t
#N/A Hero can deplete, negate or even destroy a target's me
#N/A Hero has the ability to "see" the past. Physical contact
#N/A Hero has the ability to "see" the future. Each additiona
#N/A Must have atleast one weakness, Raise by +1CS selec
#N/A Possible senses are taste, smell, touch, balance, tempe
-1CS against psionics, -1CS Fi&Ag, when fighting with sensory link Hero can telepathically link his senses with those of a
#N/A Hero can suffer damage, get sick, age and even die. N
#N/A Hero can make his voice audible in a distant location,
#N/A Hero can handle material objects without having to m
#N/A Hero can psionically locate a chosen target through a
#N/A Raise rank +1CS by choosing a limitation (only receiv
#N/A Hero has the ability to remember anything that he has
#N/A Permanent armored hide according to rank, temporary
#N/A Hero's skin appears to be normal, but it is capable of w
#N/A May be combined with other powers the hero has.
#N/A Hero can swallow and digest any su
#N/A Raise rank +2CS by omitting the special adaptations f
#N/A Raise rank +1CS by limiting effects to opposite sex, d
Provides complete resistance to gaseous toxins Hero can breathe any gaseous or liquid medium witho
#N/A Decrease rank by -2CS if power is automatic.
#N/A Hero can rapidly recover from any wound, cuts quick
#N/A Hero's power is so strong that it can repair fatal damag
#N/A Raise rank +1CS by opting for temporary form (requi
#N/A Hero can move in ways that cannot be detected, whete
#N/A Hero can temporarily suspend all life functions and en
#N/A Hero's appearence is not affected by this power in any
#N/A Can imitate sonic powers with -1CS
#N/A Breathes liquids, -1CS resistance to heat & aridity, +1
#N/A On land +2CS Strengt & Endurance, -2CS Agility
#N/A #N/A
#N/A May create any normal power with a -3CS rank. Judg
#N/A A form of mind control. If the target of this power vol
#N/A If you rolled this power, DISCARD all other powers,
#N/A Roll an additional free power, because this is more lik
#N/A Hero is able to charge a target with raw power. Judge
#N/A Hero can channel all his raw energy
#N/A Two or more users can combine to create this new pow
Creates nemesis with opponents rank +1CS DISCARD all other powers. Power ctrl/neg is disallow
#N/A #N/A
#N/A Must have atleast one weakness, Raise by +1CS selec
#N/A #N/A
#N/A Hero can possess any number of powers, but can only
Power feat against opponents Psyche, success creates weakness #N/A
#N/A Hero can alter his apparent age at will. Hero's powers
Has no use for rank, transformation may be automatic or voluntary Hero has two different forms. The normal should be r
#N/A +1CS protection vs. edge attacks, vunerable to gatewa
#N/A Hero can alter his appearence, form and dimensions to
#N/A Hero can duplicate the natural abilities of any animal
#N/A Hero has the ability to match his color exactly to his s
#N/A Hero's body automatically changes in 1-10 turns into
#N/A Normally the power is used the whole body, hero can
#N/A Choose coating material. When coated, hero is vunera
#N/A Hero can transform his body into a sphere, +3CS resis
#N/A Hero retains his solidity, even when duplicating the pr
#N/A Hero can temporarily increase the lenght of any bodyp
#N/A Hero can transform his body into a coherent energy fi
#N/A Hero can surround his body with an energy field. Vun
#N/A Powers may be evo-stage-dependant.. Caveman has T
#N/A #N/A
#N/A Hero can change his superficial appearence (including
#N/A Hero can alter his appearence, form and dimensions to
#N/A Invisibility is one of the follwing type: Physic, Telepa
#N/A Raise rank +1CS by making the effect permanent. At
#N/A Hero can increase his bodymass. Hero may use power
#N/A Raise rank +1CS by not being able to scramble electro
#N/A Hero is a combination of two individuals (roll ranks).
#N/A Hero can duplicate the natural abilities of any plant (e
#N/A Hero can can twist, bend, pull, stretch or otherwise di
#N/A #N/A
#N/A Hero can create duplicates of himself, who are aware
#N/A In plant form hero does not require normal fo
#N/A Raise rank +1CS by limiting the variety of possible fo
#N/A #N/A
#N/A Hero can transform into a heroic alter-ego by joining
The hero can reduce his body to a flat, twodimensional version. FEAT's: green = paper thin, yellow = atom thin (penet
#N/A Hero can send his astral form off to any destination. If
#N/A Hero can manipulate energy currents to supports and p
#N/A Hero can intially travel into two dimensions, earth and
#N/A Hero must be within 10' of the current in order to join
#N/A Hero can create a glowing platform of solid light, carr
#N/A Hero can travel to any point in space, time or other di
#N/A Hero can travel on air currents, and can carry what he
#N/A Hero can travel swiftly through the earth. Hero must h
#N/A Hero can jump great dist #N/A
#N/A Hero can run at power rank speed for extended amoun
#N/A Speed decreases -1CS per every 100' depth hero is sw
#N/A Hero can feely resist the pull of gravity, and he can ne
#N/A Hero flies by means of a rocket-like exhaust that prop
#N/A Hero can walk along an invisible path that he creates i
#N/A Hero can travel along vertical or inverted surfaces. He
#N/A Power FEAT is required to see if hero is disorientated
#N/A Hero can teleport any target except his own body. Mo
#N/A Lower rank -1CS, if the original body disintegrated te
#N/A Hero can travel in time to reach any point in the past o
#N/A Amazing rank grants hero self-teleportation. -1CS res
#N/A Hero can fly without any apparent propulsion. Include
#N/A Lower rank -1CS to enabl #N/A
#N/A Hero can carry additional weight: each 500 pounds re
hat count as two powers EE-location Biocontrol Magic MG control
Energy vampirism 1 1 entire bo 1 healing 1 word 1 manipula
Weapons creation 1 15 head 25 regenerat 9 chant 41 magnify/
Illusion-casting 1 23 eyes 45 revival 21 song 71 negate
Biophysical control 1 31 mouth/no 49 damage t 29 gesture
Bio-vampirism 1 39 torso 69 decay 41 alchemy
Grafting 1 47 arms 77 disruptio 53 talisman
Mind control 1 55 hands 93 aging 61 familiar
Mind transferral 1 63 fingers Result #N/A 69 necromancy
Sapechange-others 1 68 legs 77 summoning
Enchantment 1 71 feet 85 ritual
Energy source/magic -3 74 wings
Magic control 1 77 antennae/horns Result #N/A Result #N/A
Magic creation 1 82 tail Result #N/A
Magic vampirism 1 87 any location Result #N/A
Reality alteration 1 Result #N/A
Spirit vampirism 1 Result #N/A Result #N/A
Matter animation 1 Result #N/A
Machine animation 1
Zombie animation 1 1 Heal a specific person by p 1 Green FEA
Disintegration 1 25 Heal a specific person by p 41 May incre
Elemental conversio 1 45 Revive a dead person. Rank 71 Can compl
Molecular conversio 1 49 Transfers damage to hero (and heals the target)
Artifact creation 1 69 Accelerates cellular collapse, causes power rank damage per turn.
Lifeform creation 1 77 Disrupts physiology, causing nausea/coronary attacs, power rank da
Mechanical creation 1 93 Green FEAT accelerates aging, yellow FEAT stops it, red FEAT rev
Cosmic awareness 1 Result #N/A Result #N/A
Free spirit 1
Hallucinations 1
Precognition 1
Psionic vampirism 1
Serial immortality 1
Telelocation 1
Pheromones 1
Regeneration 1
Self-revival 1
True invunerability 1
Control 1
Creation 1
Domination 1
Energy source creati 1
Power vampirism 1
Weakness creation 1
Body adaptation 1
Body transformation 1
Energy body 1
Self-duplication 1
Gateway 1
Teleport self 1
Teleport others 1
Time travel 1

rmor that provides protection (and possibly powers).


acks towards intuition.
S by choosing a force field that protects against specific attack.
agic of all types.
acks towards psyche, mind & neural system.
S by choosing a force field that protects against specific attack.
empts to control hero's powers.
S by choosing a force field that protects against specific attack.
rection, Am FEAT; -3CS intensity, Un FEAT; full force.
acks towards intuition.
S by choosing a resistance against specific attack.
agic of all types.
acks towards psyche, mind & neural system.
S by choosing a resistance against specific attack.
empts to control hero's powers.
S by choosing a resistance against specific attack.
is altered somehow.

nergies, not potential energies (like bombs, until they go off).


ATs (green +1CS, yellow +2CS, red +3CS), may link health for +1CS.
h dimensional barriers.
emely faint or distant sounds.
emely faint smells.
emely small surface details.
ecific lifeform in the midst of a number of similar beings.
of magic (green FEAT), magic user (yellow FEAT) and the actual spell (red FEAT).
xtremely minute targets.
selecting material that blocks vision.
past use of power (Gd), specific power (Re), user (Am).
past use of psionics (Ex), specific power (Am), user (Un).
ensional picture of his surroundings through the use of electromagnetic waves.
ensional picture of his surroundings through the use of soundwaves.
xtremely distant targets.
d light and heat images.
follow the tracks left by a specific target.
matic or deliberate. If automatic, power rank +1CS and Psyche -2CS.
ugh fog. Hero has increased risk of blinded by high UV-sources (-2CS).
s and stress points in a target.
ecific type of energy and gain health.
speed at which chemical reactions occur.
force that actively decreases the temperature of something else.
d control the extradimensional darkforce-energy.
forms of electricity.
ting specific energy conversion. Can convert up to +1CS intensity enegies (red FEAT).
FEAT, animated forms on Ty FEAT, simple machinery on In FEAT.
selecting specific energy absorption.
e weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).

vity, the force that attracts all particles to all other particles.
sting radiation.
tion. Typical intensity FEAT enables changing the direction of a moving object.
existing light.

ds of highly-charged particles.
ic/multivoice/stillpic (Ex), single fig. simple backgr. (In), single fig. complex backgr. (Mo)
dows and, indirectly, light as well.

lied heat or cold.


1 (Fe/Pr), 2 (Ty/Gd), 3 (Ex/Rm), 4 (In/Am), 5 (Mn/Un), 6 (SX/SY), 7 (SZ/C1), 8 (C3/C5).

#N/A
ppleganger is independent mind, +1CS if hero is unconscious when this power is used.
against cold & waterbased powers, -1CS when attacked by those same powers.
selecting specific form of radiation.
against cold & waterbased powers, -1CS when attacked by those same powers.
with brute force - blunt or sharp. Effect is the same as hit with solid object of equal material strength.
selecting specific form of light.
gnetic materials at +1CS, vunerable to electrical attacks & ferrous weapons (-2CS).
acking energy sheath or energy body.
diowaves, including AM, FM, microwaves and mobile phone waves.
x - heat, Rm - hard radiation, In - radiowaves, Am - energy dopplegangers, Mn - energy bodies.
tense sound an make attacks from it.
on-audible vibrations - may even negate vocal power by affecting larynx.
o develops Iron Will for the duration of the rage, rank is the same as this power's rank.
it any fighting skill (swords/bows/oriental weapons).
special anatomical features that can function as weapons.
alize in creating a spesific weapon - weight limit becomes one pound per health point.
lizes in particular weapon category.
dary "blank white area" illusion, which lasts 10-20 turns, or until the primary illusion ceases.
nk level damage using light-based attacks by redirecting them.
force field vs. light based attacks.
ion of himself. Hero can see and communicate through these illusions with others.

e weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).


is used on a single target, each additional target reduces the effect -1CS.
lizes in particular emotion category.
wer rank control (Ty), equal rank control (Re), higher rank control (Am).
ntities are harmlessly catapulted outside the force field.
embodied spirits and merge them into new bodies.
ionically augmented surgery, beyond 21st century medical science.
target's behavior and actions by implanting commands.
o directly control a target's mind through psionic powers.
ansfer one mind to multiple bodies, the duration decreases -2CS for each body.
lizes in particular effect. Multiple targets decrease duration -1CS/target.
can cure diseases by red FEAT. Multiple targets decrease power rank -1CS/target.
ntrolled plants by 10% decrease duration by -1CS. Characteristics according to power rank.
ormal: house plants 2 days, shrubbery 3 weeks, trees 1-10 years.
nsity FEAT, the hero can transfer sensory info to others.
g target, make sure that the new form still allows basic life functions.
o put any target into a deep sleep.
d indefinitely hold within himself any number of disembodied spirits.
nd control extra-dimensional, corporeal beings (in lay-mans terms, demons).
h green FEAT, mummies/vampires with red FEAT.
ower of the hero or another being the hero works with (e.g. Firesword).
ee power, because this is more like a restraint than an actual power.
ing drawn in limbo by making Agility, Strength or Travel power FEAT.

cal power with a -3CS rank.


rol. If the target of this power voluntarily co-operates with hero, then control is automatic.
e weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)

e weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)


the hero to make an effigy of his target as a way of directin the power to that target.
enerates single-use ward, Amazing FEAT generates self-renewing ward.

stantly teleports to the collection site.


als is power rank number in minutes.

#N/A #N/A #N/A

control geological forces, including plate movement, stress, faults and vulcanism.

movement of anything m #N/A #N/A #N/A


ble-environment with power rank resistance to air, water, weather, heat and cold.
#N/A #N/A #N/A
mph), temperature (Fº), humidity (%) equal to power rank number.
e to psionics, mental power #N/A #N/A #N/A
equency and intensity of light, and the physical coloration of a target.
o transform any target into combustible material, such flames last only 10-20 turns.
#N/A #N/A #N/A
making the conversion temporary (Reason rank in hours).
ectricity -1CS, disintegration -2CS, heat -2CS, charge atoms to become ethereal.
making the conversion temporary (Reason rank in hours).
alize in creating a spesific artifact - weight limit becomes one pound per health point.

alize in creating a spesific lifeform - weight limit becomes one pound per health point.
alize in creating a spesific mechanical - weight limit becomes one pound per health point.
sly create and launch projectiles, causing stunning attacks on power rank intensity.

sly create directed cloud of gas, mist or dust. Range 1 area away from hero.
o has may be combined into the webcasting.
ant sounds and voices despite any intevening distance or barriers.
nt sights without directly seeing it with his eyes.
he hero's species, the easier it is to communicate with.
more microchips) the machine, the easier it is to communicate with.
ate with anything that had once been sentient/cybernetic/alive, but is not anymore.
arger) the plant/ecosystem, the easier it is to communicate with.
e than 5 times per day or 10% of rank number, hero may lose marbles.
making the power voluntary. Resistance -1CS to emotional attacks.
making the hero's body dematerialize whenever power is used.
ace emotions of others.
e of independet existence in the real world (freaky...).
ions directly within the target's mind.
specializing in a specific field.
specializing in a specific field.
countless reincarnations throughout eternity, and hero remembers the recent ones.
onscious control over his mind and body.
o rapidly learn any language if sufficient material is available.
y study a subject's mind and create a simulation of that mind in his own brain.
o render his own mental energies undetectable by external means.
#N/A
ental or psionic powers may use those ranks to resist this attack.
gate or even destroy a target's mental faculties.
o "see" the past. Physical contact with the target is required.
o "see" the future. Each additional use of power within a day decreaces rank -1CS.
e weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)
aste, smell, touch, balance, temperature and medium (e.g. wet/dry/sludgy).
lly link his senses with those of another being.
age, get sick, age and even die. None of it is permanent to the character, though.
oice audible in a distant location, without the soundwaves travelling inbetween.
erial objects without having to make a direct or indirect physical contact.
locate a chosen target through a stimulus connected with the locatee.
choosing a limitation (only receive/transmit/words/images/with other psionics).
o remember anything that he has ever experienced.
hide according to rank, temporary armored hide lowers the rank -2CS. Does not lool like normal skin.
o be normal, but it is capable of withstanding major damage.
ith other powers the hero has.
#N/A #N/A
omitting the special adaptations for friction and breathing (dangerous).
limiting effects to opposite sex, decrease -2CS if power is automatic.
y gaseous or liquid medium without harm, decreases sense of taste & smell.
CS if power is automatic.
over from any wound, cuts quickly close and disease symptoms disappear.
rong that it can repair fatal damage and return hero to life.
opting for temporary form (required intake is 1/4 of normal during abstaining).
ays that cannot be detected, whete while moving or if subjected tracking later.
y suspend all life functions and enter death-like trance.
not affected by this power in any way.
wers with -1CS
CS resistance to heat & aridity, +1CS damage from those
gt & Endurance, -2CS Agility

mal power with a -3CS rank. Judge might think this is too powerful.
rol. If the target of this power voluntarily co-operates with hero, then control is automatic.
wer, DISCARD all other powers, and keep only this one.
ee power, because this is more like a restraint than an actual power.
e a target with raw power. Judge might think this is too powerful.
0 #N/A
an combine to create this new power.
powers. Power ctrl/neg is disallowed. Analyze 1 turn, design 2 turns, switching 7 turns

e weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)

y number of powers, but can only use a single one at a given time.

parent age at will. Hero's powers may be linked in different ages.


nt forms. The normal should be rolled as normal human.
edge attacks, vunerable to gateway, dimens. travel, teleport and power-affecting powers (+2CS to attacker).
pearence, form and dimensions to appear as any desired animal form.
he natural abilities of any animal (e.g. senses, digestivity, breathing, pressure withstandability).
o match his color exactly to his surroundings. Body outline and contours are still detectable.
ically changes in 1-10 turns into a form that has primary abilities proportional to the new environment.
is used the whole body, hero can transform into multiple materials or specific parts at -1CS.
rial. When coated, hero is vunerable to attacks against that specific material.
his body into a sphere, +3CS resistance to blunt, -2CS to edged attacks
dity, even when duplicating the properties of a liquid or gas. Hero is hard to track (-4CS).
y increase the lenght of any bodypart he chooses. Max total elongation is the elongation of all bodyparts.
his body into a coherent energy field of any type. Must choose one type.
is body with an energy field. Vunerable to sheat type energy control and conversion (-2CS).
stage-dependant.. Caveman has Ty tracking & Fe RIP, big brain has Ty TK, true flight & Fe FASE.

superficial appearence (including skin & hair color) but cannot alter his basic form or dimensions.
pearence, form and dimensions to appear as any desired human or humanoid shape.
the follwing type: Physic, Telepathic, Hallucinatory or Holographic.
making the effect permanent. At rank 100 hero becomes weightless.
s bodymass. Hero may use power rank instead Strength when determining charging damage.
not being able to scramble electronics. Max duration depends on how long hero can hold his breath.
n of two individuals (roll ranks). Contact between the individuals is required for the Gestalt to happen.
he natural abilities of any plant (e.g. photosynthesis, fragrance, rooting, poison touch).
bend, pull, stretch or otherwise distort his body’s shape into any form.

icates of himself, who are aware of others actions, and who have the same powers as the hero.
oes not require normal fo #N/A #N/A #N/A #N/A
limiting the variety of possible forms which can be changed into.

nto a heroic alter-ego by joining his mind and body with one or more spirits.
er thin, yellow = atom thin (penetrate barriers +5CS material strength), red = no thickness at all
tral form off to any destination. If contact lost, physical body loses 1 hp/hour.
energy currents to supports and propel his body, thus attaining a form of flight.
vel into two dimensions, earth and one other.
10' of the current in order to join. Extremely vunerable to energy altering powers.
owing platform of solid light, carrying weight is supported by power feat substituting strength.
y point in space, time or other dimensions. Gateway size is power rank number in sq-feet.
r currents, and can carry what hero's strength enables.
ly through the earth. Hero must have either natural weaponry/claws or body resistance power.
#N/A
er rank speed for extended amounts of time. Hero's power rank decreases the perceived speed of other objects.
S per every 100' depth hero is swimming, objects may be towed with -1CS speed.
the pull of gravity, and he can never fall (unless unconscious).
of a rocket-like exhaust that propels him.
an invisible path that he creates in the air. Provides power rank resistance against high winds and gravity control.
g vertical or inverted surfaces. Hero can move through dense vines or such using this power instead of agility.
red to see if hero is disorientated for 1 turn after teleportation.
y target except his own body. Moving targets require an Agility FEAT to catch.
the original body disintegrated temporarily. Lower rank -1CS, if hero can create new body from anyt materials.
me to reach any point in the past or future. Time travel device can carry power rank number *100 pounds
hero self-teleportation. -1CS resistance to Emotion attacks. Succesful quest gives 1-10 days rest.
any apparent propulsion. Includes power rank resistance to atmospheric friction.
#N/A
onal weight: each 500 pounds reduce speed -1CS. Strong winds decrease power rank by the intensity.
Real. alt. Diminution Enlargement Matter anim. Mental duplic. Ser. immort. Armor skin
1 future 1 atomic co 1 atomic di 1 gases 1 detachme 1 newborn 1
41 present 21 atomic re 31 atomic g 21 liquids 41 merge 21 premade 36
66 past 41 atomic sh 61 atomic g 51 solids 71 tranform 41 re-anima 61
76 temporal flow 61 spontane 86
81 parasite

Result #N/A Result #N/A Result #N/A Result #N/A Result #N/A Result #N/A Result

1 Max. cont 1 Hero decre 1 Hero incr 1 #N/A


41 Hero cre 21 Hero decre 31 Hero incr 21 #N/A
66 Max. cont 41 Hero reduc 61 Hero inc 51 #N/A
76 Hero can alter the rate at which time passes, multiplier/divider is the power rank number.
uses power rank damage per turn.
usea/coronary attacs, power rank damage per turn.
yellow FEAT stops it, red FEAT reverses it, power rank multiplier.
Result #N/A Result #N/A Result #N/A Result #N/A
Armor skin
leather
rigid plates
visually inorganic
inorganic

#N/A
nro
1 1 Weapon skills
21 2 Fighting skills
46 3 Professional skills
66 4 Scientific skills
86 5 Mystic & mental skills
91 6 Other skills

1 1 1 1 Guns
1 19 19 2 Thrown weapons
1 46 46 3 Bows
1 55 55 4 Blunt weapons
1 73 73 5 Sharp weapons
1 82 82 6 Oriental weapons
1 89 89 7 Marksman
1 92 92 8 Weapons master
1 96 96 9 Weapons specialist
2 1 101 10 Martial arts A
2 12 112 11 Martial arts B
2 23 123 12 Martial arts C
2 34 134 13 Martial arts D
2 45 145 14 Martial arts E
2 56 156 15 Wrestling
2 67 167 16 Thrown objects
2 78 178 17 Tumbling
2 89 189 18 Acrobatics
3 1 201 19 Medicine
3 10 210 20 Law
3 19 219 21 Law-enforcement
3 28 228 22 Pilot
3 37 237 23 Military
3 46 246 24 Business/finance
3 55 255 25 Journalism
3 64 264 26 Engineering
3 73 273 27 Criminology
3 82 282 28 Psychiatry
3 91 291 29 Detective/espionage
4 1 301 30 Chemistry
4 16 316 31 Biology
4 32 332 32 Geology
4 50 350 33 Genetics
4 60 360 34 Archeology
4 70 370 35 Physics
4 80 380 36 Computers
4 90 390 37 Electronics
5 1 401 38 Trance
5 20 420 39 Mesmerism & hypnosis
5 40 440 40 Sleight of hand
5 60 460 41 Resist domination
5 80 480 42 Mystic origin
5 90 490 43 Occult lore
6 1 501 44 Artist
6 11 511 45 Languages
6 21 521 46 First aid
6 31 531 47 Repair/tinkering
6 41 541 48 Trivia
6 51 551 49 Preformer
6 61 561 50 Animal training
6 71 571 51 Heir of fortune
6 81 581 52 Student
6 91 591 53 Leadership

Contacts
1 1 Pro: medicine
4 2 Pro: law
8 3 Pro: law-Enforcement
11 4 Pro: military
15 5 Pro: business world
18 6 Pro: journalism
21 7 Pro: crime
25 8 Pro: engineering
28 9 Pro: psychiatry
32 10 Pro: detective/espionage
35 11 Pro: hero group
39 12 Pro: artist/performer
42 13 Science: chemistry
45 14 Science: biology
49 15 Science: geology
52 16 Science: genetics
56 17 Science: archeology
59 18 Science: physics
62 19 Science: computers
66 20 Science: electronics
69 21 Political:local
73 22 Political:state
76 23 Political:national
80 24 Political:other nation
83 25 Political:international
86 26 Political:planetary
90 27 Mystic: mystic arts
93 28 Mystic: occult lore
97 29 Mystic: mythology
Agility +1CS when shooting with guns
Agility +1CS when using throwning weapons
Agility +1CS when using bows or crossbows
Fighting +1CS when using blunt weapons
Fighting +1CS when using sharp weapons
Fighting and Agility +1CS when using oriental weapons
Agility +1CS when shooting or throwing, no range penalties
Fighting +1CS when fighting with any weapon
Fighting +2CS when fighting with a designated weapon
Auto-stun/slam regardless of opponents strenght & endurance
Fighting +1CS in unarmed combat
Strength +1CS in grapling, escaping, Agility +1CS in dodging
Ignore body armor for slam&stun, comes in to effect after two rounds of combat
Initiative +1CS in unarmed combat
Strength +2C in grapling attacks (no benefit in damage)
Agility +1CS in throwing and catching
Agility FEAT to check if hero falls on his feet & ready
Agility +1CS when dodging, evading & escaping
Healing & restoring Endurance, Reason +1CS in medical feats
Reason rank Good for Law FEATs
Law & Guns: Reason Good/w/Law, Agility +1CS with guns
Control/Agility/Reason +1CS for aircrafts
Military FEATs +1CS
Money FEATs +1CS
2 additional contacts
Building FEATs +1CS
Reason/Intuition +1CS for criminal practices
FEATs involving mind +1CS
Discovering clues +1CS
Reason +1CS on chemistry
Reason +1CS on biology
Reason +1CS on geology
Reason +1CS on genealogy
Reason +1CS on archaeology
Reason +1CS on physics
Reason +1CS on computers
Reason +1CS on electronics
Regain Endurance, slowed metabolism
Reason rank determines strength
Agility +1CS on trickery with small objects
Resist mental attacks, Psyche +1CS
May have magical powers included
Reason +1CS whith magical issues
Artwork 1-10 weeks, increase Karma 10*weeks
1 additional language at start
Prevents characters losing endurance
Reason +1CS when repairing/modifying.
Reason FEATs +1CS on specific subject
Increase Karma 10 pts / week
Animal-related powers +1CS
Resources increased to Remarkable
BOOYAH!
Karmapool 50pt bonus

Medical advice and services either free or with discount


Legal assistance for a reduced fee and legal advice for free
Contact in the police/detective forces - they may ask for help
May provide amazing resources (at maximum)
Resources available at incredible level
Poor resources, remarkable knowledge about the field
Contact in the criminal underworld, a snitch perhaps
Contact may help in the construction of devices
Includes doctors devoted to the curing of the criminal mind
Espionage agencies may provide information, resources & equipment
May use groups contacts, ask help and use their equipment at some level
Gets discount for artworks or free ticets to shows and backstage passes
A scientist in this field with excellent reason, resources range from good to remarkable
A scientist in this field with excellent reason, resources range from good to remarkable
A scientist in this field with excellent reason, resources range from good to remarkable
A scientist in this field with excellent reason, resources range from good to remarkable
A scientist in this field with excellent reason, resources range from good to remarkable
A scientist in this field with excellent reason, resources range from good to remarkable
A scientist in this field with excellent reason, resources range from good to remarkable
A scientist in this field with excellent reason, resources range from good to remarkable
Contact provides information on local matters
Contact may provide good services&info, equipment up to remarkable level
Up to monstrous resources, may ask favours
Up to monstrous resources, may cause difficulties with other nations
Multi-national organizations, monstrous level resources
Available only to alien characters, Unearthly resources or higher
Contact is aware of extra-dimensional powers
Contact has atleast remarkable reason in mystic writings, spells and curses, but is not a magician
Contact is specialized in one pantheon of deities (olympians, asgardians, ect.)

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