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From: Tony Case <desslok@elwha.evergreen.edu>
Subject: Our Star Blazers!
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Since everyone and their brother is doing cross-over ships, here is


my entry into the race- The Space Battleship Yamato (the Argo for you
americans). Just imaging how the battle of Hoth might of gone with the
power of the Wave Motion Gun on the side of goodness! Heheheh, anyway...

Craft:Space Battleship Argo


Type:Yamato-class Battleship
Scale:Captial
Length:266m
Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5
Passengers:30
Cargo Capacity:100 Mt
Consumables: 1.5 years
Cost:Priceless
Hyperdrive Multiplier: X1
Hyperdrive Backup:X30
Maneuverability: 2D
Space units:4
Atmosphere:280;800kmh
Hull:12D
Shields:0D
Sensors:
Passive:6km/1D
Scan:12km/2D
Search:20km/3D
Focus:2km/4D

Weapons:
5 Shock Cannons:
Fire Arc:3 front top, 2 back top
Crew:3
Skill: Cap Ship Gunnery
Fire Control:3D
Space Range:1-5/20/50
Damage:8D

20 Pulse Cannons:
Scale:Starfighter
Fire Arc:Top port, top Starboard
Crew:1
Fire Control:1D
Space Range:1-3/10/20
Damage:5D

The Wave Motion Gun:


Scale:Death Star
Fire Arc:Front
Crew:1
Skill:WM gunnery
Fire Control:3D
Space Range:More than enough
Damage:16D
Fire rate:12 rounds warm up

6 Torpedo Launchers:
Fire Arc: Front and rear
Crew:1
Fire Control:1D
Space Range:1-4/15/20
Damage:8D

Starburst Missles:
Scale:Starfighter
Crew:Unknown
Fire Arc:Top
Fire Control:1D
Space Range:1-4/10/15

Anti-missle missles:
Fire Arc:Port and Starboard
Crew:unknown
Fire Control:2D
Space Range:1-6/13/25

Rocket Anchor:
Fire Arc:Port and Starboard
Crew:1, fired from bridge
Skill: Rocket Anchor gunnery
Fire Control:0D
Damage:1D
Strength:5D
(use as tractor beam)

Notes:
The Argo contains 30 Black Tiger starfighters, and one Cosmo-Zero
starfighter (the Deputy Captain's personal fighter).

All repair difficulties to the Argo are easy to moderate, regardless of


actual damage. Also repair times are cut by half.

Astrogration takes twice as long to compute, but can be done in a


gravity well. An error will result in damage to the ship

The Asteroid defence ring can be employed in an asteroid belt, or where


the is enough space debris. The Shock Cannons fire special shells
with explode and imbed metalic shrapnel into the surrounding
asteroids. Powerful magnetic generators can form a ring surrounding the
ship. The ring can be used to block incoming enemy fire (Asteroid defence
ring operation, use like a brawl/melee Perry). The asteroids can be
pulled into the ship, covering it and disgusing it.

Let the flames begin! (Actualy I just hope people >REMEMBER< Star
Blazers. Even if you dont, please say yes, so I dont feel so old...)

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