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Golothoma

The vaguely serpentine body, is bulged in odd places as horns


protrude from random locations. The creature’s shadow is
misshapen and doesn’t match its body.

. GOLOTHOMA CR 15.
CE Huge outsider (chaotic, evil, extraplanar, obyrith)
Init +12; Senses darkvison 60 ft., true seeing; Perception +24
Aura form of madness (60 ft., DC 27)
DEFENSE
AC 33, touch 16, flat-footed 25; (+8 Dex, +17 natural, –2 size)
hp 261 (18d10+162)
Fort +22, Ref +19, Will +11
DR 15/cold iron and lawful; Resist acid 10, cold 10, electricity 10,
fire 10; Immune mind-affecting effects, poison; SR 26
OFFENSE
Speed 30 ft., burrow 50 ft., swim 50 ft.
Melee tail +27 touch (8d6 acid/19–20) and 5 claws +25 each
(1d10+5/19–20)
Ranged 5 claws +24 each (1d10+11/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks acid, dimensional reach, ravenous shadow
STATISTICS
Str 32, Dex 26, Con 28, Int 4, Wis 17, Cha 22
Base Atk +18; CMB +31; CMD 49 (can’t be tripped) Acid (Ex) A golothoma’s tail runs with thick, sticky coils of black
Feats Ability Focus (form of madness), Great Fortitude, Iron Will, shadow. A golothoma deals 8d6 points of acid damage to any
Improved Critical (claw), Improved Critical (tail), Improved creature it strikes with its tail, attacking with a melee touch
Initiative, Lightning Reflexes, Multiattack, Power Attack attack. A creature struck by this attack must succeed on a DC 28
Skills Arcobatics +19, Climb +27, Perception +24, Swim+40 Reflex save, or some of this shadow clings to it and deals
Languages Abyssal; telepathy 100 ft. another 4d6 points of acid damage at the start of its next turn.
ECOLOGY Dimensional Reach (Su) A golothoma can reach between
Environment any (the Abyss) dimensions to strike at distant targets with its claws. This ability
Organization solitary, pair, or pack (3–6) allows a golothoma to make ranged attacks with its claws.
Treasure standard These attacks have a range increment of 120 feet, up to a
SPECIAL ABILITIES maximum of five range increments. They are otherwise treated
as thrown weapons. A golothoma can mix its attacks between
True Seeing (Su) As the true seeing spell; continuous; caster level
melee and ranged as it wishes, and it does not provoke attacks
20th.
of opportunity when using its dimensional reach.
Form of Madness (Su) A creature within 60 feet that observes a
Ravenous Shadow (Su) A golothoma has no mouth. It feeds by
golothoma must attempt a DC 27 Will save. Failure indicates
absorbing flesh through its writhing shadow. Any creature
the victim develops an unhealthy obsession with shadows and
within the golothoma’s reach might fall into the creature’s
shadowy illumination. Whenever the creature is in darkness or
shadow. A DC 27 Reflex save allows a creature to avoid the
bright illumination, its distraction and discomfort sicken it,
shadow for that round. A creature that moves through a
imposing a –2 penalty on attack rolls, weapon damage rolls,
golothoma’s space gets no saving throw to avoid the shadow.
saving throws, skill checks, and ability checks. In addition, it
Failure indicates the creature takes 1d12 points of Constitution
must make a DC 15 Concentration check to cast spells. Its
drain.
reflexive desire to accept shadow causes it to take a –4 penalty
A golothoma’s shadow exists despite the surrounding lighting.
on saving throws against spells of the shadow subschool and
In fact, in complete darkness, it’s more difficult to see the
against a golothoma’s acid and ravenous shadow abilities.
shadow’s boundaries, and Reflex saves made to avoid it take a
Shadows and other creatures from the Plane of Shadow gain a
–4 penalty. A golothoma’s ravenous shadow has no effect on a
+4 bonus on attack rolls against such a creature. This madness
creature that doesn’t have a Constitution score.
can be cured by heal, greater restoration, miracle, or wish. A
creature that succeeds on the save is immune to that particular
golothoma’s form of madness for 24 hours. This is a mind-
affecting ability that does not affect chaotic evil outsiders.

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