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LeShay

This creature looks like a tall, thin, albino elf, except that
it lacks the oversized ears of true elves and, while it has the
glossy dead-white hair of true albinos, its eyes are pits
of darkness.

. LESHAY CR 27.
(Any) Medium Fey (elf)
Init +29; Senses low-light vision; Perception +61
DEFENSE
AC 53, touch 48, flat-footed 35 (+17 Dex, +1 dodge, +20 insight,
+5 natural armor)
hp 825 (50d6+650); fast healing 10
Fort +29, Ref +44, Will +35
Immune magic sleep spells and effects, poison and disease
DR 15/epic and cold iron; SR 42
OFFENSE
Speed 40 ft.
Melee 2 +10 keen brilliant energy elven curveblades
+53/+48/+43/+38 (1d10+15/15-20)
Ranged +10 oathbow +53/+48/+43/+38 (1d8+15+2d6/19-20, ×4)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 28th, concentration +46)
At will—detect thoughts (DC 29), disguise self, displacement,
freedom, greater dispel magic, heal (DC 34), greater
invisibility, knock, speak with plants, spell turning, greater
teleport, water breathing.
STATISTICS
Str 21, Dex 45, Con 37, Int 33, Wis 23, Cha 47
Base Atk +25; CMB +42; CMD 72
Feats Agile Maneuvers, Blind-Fight, Cleave, Dazing Assault,
Superior Two-Weapon Fighting (Ex) A leShay fights with a leShay
Dodge, Combat Expertise, Combat Reflexes, Critical Focus,
weapon in each hand. Because these weapons are extensions
Improved Critical (leShay weapon), Improved Initiative, Iron
of its own body, the leShay does not take an attack or damage
Will, Mobility, Power Attack, Quick Draw, Spring Attack,
penalty for attacking with two weapons.
Staggering Critical, Stunning Critical, Weapon Finesse, Weapon
Gaze (Su) All creatures within 30 feet who meet the gaze of a
Focus (leShay weapon), Whirlwind Attack
leShay become affected as if by charm monster. A Will save (DC
Epic Feats Blinding Speed, Dire Charge, Polyglot, Superior
53) negates the effect. Each opponent within range of a gaze
Initiative, Spell Stowaway (heal)
attack must attempt a saving throw each round at the
Skills Acrobatics +70, Bluff +71, Climb +58, Craft (any) +64,
beginning of his or her turn in the initiative order. A leShay can
Diplomacy +71, Disguise +71, Escape Artist +70, (local) +64,
also actively gaze as an attack action by choosing a target
Intimidate +68, Knowledge (nature) +64, Linguistics +16,
within range, who must then attempt a saving throw. LeShay
Perception +61, Perform +71, Sense Motive +59, Sleight of
are immune to their own gaze. The DC is Charisma-based.
Hand +70, Spellcraft +56, Stealth +70, Swim +58, Use Magic
Elf Traits Immune to magic sleep spells and effects; +2 racial
Device +71
bonus on Will saves against enchantment spells or effects; low-
Languages any
light vision (can see twice as far as a human in low-light
SQ elf traits
conditions); entitled to a Search check when within 5 feet of a
ECOLOGY
secret or concealed door as though actively looking for it;
Environment any
Martial Weapon Proficiency (composite longbow, composite
Organization solitary
shortbow, longbow, longsword, and rapier) as bonus feats; +2
Treasure standard
racial bonus on Perception checks (already figured into the
SPECIAL ABILITIES statistics given above).
LeShay Weapons (Su) Each leShay carries two personal melee
weapons that he or she manifests from his or her own life
essence. The weapon can change form as he or she shifts from
class to class, typically appearing as a elven curveblade (one in
each hand). When not in combat, the weapons simply do not
exist, but leShay can “draw” their weapons from nowhere as a
free action. LeShay weapons are considered light weapons for a
leShay, regardless of their size.

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