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Yuan-Ti

Yuan Pureblood
This being looks much like a slim-hipped, lithe human with sharp features
and unblinking eyes. A closer look however, reveals a forked tongue,
pointed teeth, and scaly patches on the neck and limbs.

. YUAN-TI PUREBLOOD CR 2.
CE Medium monstrous humanoid (psionic, yuan-ti)
Init +5; Senses darkvison 60 ft.; Perception +9
DEFENSE
AC 18, touch 12, flat-footed 16 (+3 armor, +1 Dex, +1 dodge, +1 natural,
+2 shield)
hp 22 (4d10)
Fort +1, Ref +5, Will +4
SR 14
OFFENSE
Speed 30 ft.
Melee masterwork scimitar +5 (1d6/18-20)
Ranged masterwork longbow +5 (1d8)
Space 5 ft.; Reach 5 ft.
Psi-Like Abilities (ML 4th)
At will—detect poison;
Spell-Like Abilities (CL 4th)
1/day—animal trance (DC 13), cause fear (DC 12), charm person (DC
12), darkness, entangle (DC 12).
STATISTICS
Str 11, Dex 13, Con 11, Int 12, Wis 10, Cha 12
Base Atk +4; CMB +4; CMD 16
Feats AlertnessB, Blind-FightB, Dodge, Improved Initiative
Skills Disguise +5*, Knowledge (any one) +5, Perception +9, Stealth +8,
Survival +7; Racial Modifiers +5 Disguise (when impersonating a
human)
Languages Abyssal, Common, Draconic, Yuan-ti
SQ change shape (Tiny to Large viper, beast shape III)
ECOLOGY
Environment warm forests The yuan-ti are descended from humans whose bloodlines have been
Organization solitary, pair, gang (3-4), troupe (2-13 purebloods, 2-5 mingled with those of snakes. Their evilness, cunning, and ruthlessness
halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 are legendary.
halfbloods, and 10-40 abominations) Yuan-ti constantly scheme to advance their own dark agendas. They are
Treasure double calculating and suave enough to form alliances with other evil creatures
when necessary, but they always put their own interests first. All yuan-ti
possess some snakelike features, and many have snake body parts.
Yuan-Ti Subtype: Yuan-ti are descended from humans whose bloodlines The yuan-ti are devout worshipers of evil. They also hold all reptiles in
have been mingled with those of snakes. Yuan-ti possess a particular suite high esteem. The center of a yuan-ti life is the temple, and their ritual
of traits (unless otherwise noted in the creatures entry) as summarized: often involve bloody sacrifices. They tend toward isolated old ruins but
• Change Shape (Su) All yuan-ti can assume the form of a tiny to large have been known to build even underneath humans cities. Yuan-ti are
viper as a psionic ability. This ability is similar to beast shape III. If the always secretive about the location of a city or temple. Their architecture
yuan-ti has a poisonous bite of its own, it uses its own or the viper’s favors curves with ramps and poles replacing stairs.
poison, whichever is more potent. The abominations rule over the yuan-ti and are the temple leaders,
• Detect Poison (Ps) All yuan-ti have the psionic ability to detect poison as with the high priest above all. Purebloods take care of all outside
the spell. negotiations, always pretending to be human.
Yuan-Ti
Yuan Halfblood
This being has the body of a lithe human with sharp features and
unblinking eyes. Its skin is covered with gleaming scales, and a serpent’s
head complete with long fangs and forked tongue, rises from hits shoulders

. YUAN-TI HALFBLOOD CR 4.
CE Medium monstrous humanoid (psionic, yuan-ti)
Init +5; Senses darkvison 60 ft.; scent; Perception +16
DEFENSE
AC 21, touch 12, flat-footed 19 (+3 armor, +1 Dex, +1 dodge, +4 natural,
+2 shield)
hp 52 (7d10+14)
Fort +3, Ref +6, Will +9
SR 16
OFFENSE
Speed 30 ft.
Melee masterwork scimitar +10/+5 (1d6+2/18-20), +4 bite (1d6+1 plus
poison)
Ranged masterwork composite longbow (+2 Str) +9/+4 (1d8+2)
Space 5 ft.; Reach 5 ft.
Psi-Like Abilities (ML 8th)
At will—detect poison, chameleon power, produce acid.
Spell-Like Abilities (CL 8th)
3/day—animal trance (DC 15), cause fear (DC 14), entangle (DC 14);
1/day—deeper darkness, neutralize poison, suggestion (DC 16).
STATISTICS
Str 15, Dex 13, Con 13, Int 18, Wis 18, Cha 16
Base Atk +7; CMB +9; CMD 21
Feats AlertnessB, Blind-FightB, Combat Expertise, Dodge, Improved
Initiative, Toughness
Skills Climb +12, Craft or Knowledge (any two) +11, Intimidate +13,
Perception +16, Stealth +21*, Survival +14, Swim +12
Languages Abyssal, Common, Draconic, Yuan-ti
SQ change shape (Tiny to Large viper, beast shape III)
ECOLOGY
Environment warm forests
Organization solitary, pair, gang (3-4), troupe (2-13 purebloods, 2-5
halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80
halfbloods, and 10-40 abominations)
Treasure double
HALFBLOOD VARIANTS
SPECIAL ABILITIES
The statistics above reflect the most common form of yuan-ti halfblood,
Chameleon Power (Ps) A yuan-ti can psionically change the coloration of with the head and scaly skin of a serpent but otherwise human features.
itself and its equipment to match its surroundings, granting it a +10 The curse of the yuan-ti produces a wide variety of halfbloods, however,
circumstance bonus on Stealth checks. manifesting their serpentine nature in different ways. To generate a
Poison (Ex) Bite—injury; save DC 14; frequency 1/round for 6 rounds; random yuan-ti halfblood, roll d% and consult the following table
effect 1d2 Constitution damage; cure 1 save.
Produce Acid (Ps) A yuan-ti half-blood has the psionic ability to exude d% Halfblood Variety
acid from its body, dealing 3d6 points of acid damage to the next 01-40 As described above
creature it touches, including a creature hit by its bite attack. If the 41-60 Human head, but arms are snake (two primary bite
yuan-ti is grappling, constricting, or pinning a foe when it uses this attacks instead of one, damage 1d4+2 plus poison)
power, its grasp deals 5d6 points of acid damage. The acid becomes 61-80 Snake tail in addition to human legs (speed 30 ft., wim
inert when it leaves the yuan-ti’s body, and the yuan-ti is immune to its 15 ft., can constrict small or smaller creatures for 1d4+3
effects. points of damage)
*Yuan-ti using the chameleon power gain a +10 circumstance bonus on 81-00 Snake tail instead of human legs (speed 20 ft., climb 15
Stealth checks. ft., swim 15 ft., can constrict Medium or smaller
creatures for 1d6+3 points of damage)
Constrict (Ex) A halfblood with a snake tail deals extra damage (1d4+3 if it
also has legs, or 1d6+3 if it does not) with a successful grapple check
against a creature small enough for it to constrict
Yuan-Ti
Yuan Abomination
This creature looks like a big serpent, except that its eyes betray a baleful
intelligence and it has to burly, humanoid arms.

. YUAN-TI ABOMINATION CR 6.
CE Large monstrous humanoid (psionic, yuan-ti)
Init +5; Senses darkvison 60 ft.; scent; Perception +19
DEFENSE
AC 23, touch 11, flat-footed 21 (+1 Dex, +1 dodge, +10 natural, +2 shield, -
1 size)
hp 85 (9d10+36)
Fort +6, Ref +7, Will +11
SR 18
OFFENSE
Speed 30 ft., climb 20 ft., swim 20 ft.
Melee masterwork scimitar +13/+8 (1d8+4/18-20), +7 bite (2d6+2 plus
grab and poison)
Ranged masterwork composite longbow (+4 Str bonus) +10/+5 (2d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+6)
Psi-Like Abilities (ML 10th)
At will—aversion (CL 16th; DC 22), detect poison, chameleon power,
produce acid.
Spell-Like Abilities (CL 10th)
At will—animal trance (DC 16), entangle (DC 15);
3/day—deeper darkness, neutralize poison, suggestion (DC 16);
1/day—baleful polymorph (DC 19; into snake form only).
STATISTICS
Str 19, Dex 13, Con 17, Int 20, Wis 20, Cha 18
Base Atk +9; CMB +14 (+18 grapple); CMD 25 (can’t be tripped)
Feats AlertnessB, Blind-FightB, Combat Expertise, Dodge, Improved
Initiative, Mobility, Toughness
Skills Climb +14, Craft or Knowledge (any two) +15, Intimidate +15,
Perception +19, Spellcraft +12, Stealth +20*, Survival +15, Swim +22
Languages Abyssal, Common, Draconic, Yuan-ti
SQ change shape (Tiny to Large viper, beast shape III)
ECOLOGY
Environment warm forests
Organization solitary, pair, gang (3-4), troupe (2-13 purebloods, 2-5
halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80
halfbloods, and 10-40 abominations)
Treasure double
SPECIAL ABILITIES
Aversion (Ps) A yuan-ti abomination can psionically create a compulsion
effect targeting one creature within 30 feet. The target must succeed
on a DC 22 Will save or gain an aversion to snakes for 10 minutes.
Affected creatures must stay at least 20 feet away from any snake or
yuan-ti, alive or dead; if already within 20 feet, they must move away. A
subject unable to move away, or one attacked by snakes or yuan-ti, is
overcome with revulsion. This revulsion reduces the creatures Dexterity
score by 4 points until the effect wears off or the subject is no longer
within 20 feet of a snake or yuan-ti. This ability is otherwise similar to
antipathy as the spell (Caster Level 16th).
Chameleon Power (Ps) A yuan-ti can psionically change the coloration of
itself and its equipment to match its surroundings, granting it a +10
circumstance bonus on Stealth checks.
Poison (Ex) Bite—injury; save DC 17; frequency 1/round for 6 rounds;
effect 1d2 Constitution damage; cure 1 save.
Produce Acid (Ps) A yuan-ti abomination has the psionic ability to exude
acid from its body, dealing 3d6 points of acid damage to the next
creature it touches, including a creature hit by its bite attack. If the
yuan-ti is grappling, constricting, or pinning a foe when it uses this
power, its grasp deals 5d6 points of acid damage. The acid becomes
inert when it leaves the yuan-ti’s body, and the yuan-ti is immune to its
effects.
*Yuan-ti using the chameleon power gain a +10 circumstance bonus on
Stealth checks.

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