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Atropal

A large sized malformed and unfinished fetus hovers before you. Its wet,
wrinkled, and bloated humanoid body is surmounted by a hairless,
overlarge head. Its eyes are glassy and vacant.

. MYTHIC ATROPAL CR 40/MR 10.


Mythic Atropal
LE Large undead quasi-deity (evil, extraplanar, lawful, mythic)
Init +26; Senses blindsight 500 ft., true seeing; Perception +79
Aura unholy aura (DC 39)
DEFENSE
AC 83, touch 33, flat-footed 80 (+2 Dex, +21 deflection, +1 dodge, +50
natural, -1 size)
hp 2,126 (66d8+1,598); regeneration 20 (good or sentient weapons)
Fort +43, Ref +26, Will +43
DR 30/epic and good and silver; Immune acid, cold, electricity; energy
drain, ability drain, or ability damage; mind-affecting effects (charms,
compulsions, phantasms, patterns, and morale effects); polymorphing,
petrification, or any other attack that alters its form; abomination
traits, undead traits; Resist fire 20; SR 52
Weakness material weakness (silver; mythic flaw)
OFFENSE
Speed 5 ft., fly 240 ft. (perfect)
Melee 2 touches +65 (2d6 constitution drain/19-20, +2d6)
Ranged eye ray +46 (energy drain/19-20, +2d6)
Space 15 ft.; Reach 15 ft. (5 ft. with bite)
Special Attacks devastating critical (DC 59), channel negative energy
24/day (DC 67, 36d6), turn undead
Spell-Like Abilities (CL 40th, concentration +61)
At will—animate dead, blasphemy (DC 38), create greater undead,
create undead, cone of cold (DC 36), desecrate, inflict critical wounds
(DC 35), greater dispel magic, finger of death (DC 38), greater
invisibility, plane shift, slay living (DC 36), speak with dead, spectral
hand, greater teleport, unholy aura (DC 39);
5/day—haste, project image, summon nightcrawler, weird (DC 40).
STATISTICS Negative Energy Aura (Su) A 30-foot-radius spread negative energy aura
Str 43, Dex 15, Con –, Int 28, Wis 22, Cha 52 spreads from each atropal. All undead in the field (including the
Base Atk +49; CMB +66; CMD 100 (can’t be tripped) atropal) are treated as if having turn resistance +20 and a negative
Feats Alertness, Cleave, Critical Focus, Dodge, Combat Expertise, Great energy version of fast healing 20. Living creatures in the aura are
Cleave, Improved Bull Rush, Improved Critical (eye ray), Improved treated as having ten negative levels unless they have some sort of
Critical (touch), Improved Energy Drain, Improved Initiative, Iron Will, negative energy protection or protection from evil. Creatures with 10 or
Lifesight, Life Drain, Lightning Reflexes, Mobility, Necrotic Reserve, fewer HD or levels perish (and, at the atropal’s option, rise as spectres
Power Attack, Quicken Spell-Like Ability (finger of death), Quicken under the atropal’s command 1 minute later).
Turning, Run, Spring Attack, Staggering Critical, Supernatural Constitution Drain (Su) When the atropal hits a living opponent with a
Transformation (finger of death), Turn UndeadB, Weapon Focus (eye touch attack, the opponent takes 5 points of permanent Constitution
ray), Weapon Focus (touch), Whirlwind Attack drain, or 10 points on a critical hit. The atropal heals 20 points of
Epic Feats Devastating Critical (touch, eye ray), Negative Energy Burst, damage, or 40 points on a critical hit, whenever it drains Constitution,
Overwhelming Critical (touch, eye ray), Undead Mastery, Zone of gaining any excess as temporary hit points. These temporary hit points
Animation last a maximum of 1 hour. The attack allows a Fortitude save (DC 64).
Skills Bluff +87, Diplomacy +87, Fly +67, Intimidate +94, Knowledge Energy Drain (Su) When the atropal hits with a ranged touch attack (a ray
(arcana, history) +78, Knowledge (arcana, religion) +75, Perception +79, of darkness that it shoots from one eye to a range of 400 feet), the
Sense Motive +75, Sense Motive +79, Spellcraft +78, Stealth +67 resultant energy drain bestows four negative levels, or eight negative
Languages all; telepathy 1,000 ft. levels on a critical hit. For each negative level bestowed on an
ECOLOGY opponent, the atropal heals 10 points of damage, or 20 on a critical hit,
Environment any gaining any excess as temporary hit points. These temporary hit points
Organization solitary last a maximum of 1 hour. After 24 hours have passed, the afflicted
Treasure standard opponent must attempt a Fortitude save (DC 64) for each negative
level. If successful, the negative level goes away with no harm to the
SPECIAL ABILITIES
creature; otherwise, the creature’s level decreases by one.
Mythic Abilities: Hard to kill, amazing initiative, recuperation, mythic Thanatopic Power (Su) all negative energy, energy drain, and death
saves, force of will, unstoppable, immortal, legendary hero effects a mythic atropal uses can be treated as if modified by the
Path Abilities: Champion strike (fleet charge), Guardian’s call (absorb Thanatopic Spell metamagic feat if the atropal wishes. It is similarly
blow), additional call (sudden block), aerial assault, critical master, immune to its own thanatopic power and those like it.
devastating smash, epic DR (3), mythic companions (nightcrawlers),
snatch spell, true defender, sweeping strike
Rebuke/Command Undead (Su) Atropals can rebuke or command
undead as a cleric with a level equal to the atropal’s HD + 6.

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