Documente Academic
Documente Profesional
Documente Cultură
Project details
Team 4 students
Duration 10 weeks, 12 hrs/week
Grade 9/10
Project goal
Develop a physical interactive prototype that
communicates a critical message of a speculative
future
My responsibility
• Team lead
• User tests
• Translating the insights from the tests into new
ideas
Project tags
Experience design (UX), User testing, Prototyping,
Arduino, Software, Electronics, 3D printing
Figure 1. A participant experiencing the interactive prototype during the final exhibition
Process Jeroen ter Haar Romenij | Portfolio 2018 4
9 times
What is it about?
Interactive Technology Design is a course where Hey! If you’re interested the prototype that my
‘making first’ plays a central role. In 10 weeks team and I created, go to this Vimeo link
time, several prototypes (including electronical ‘https://vimeo.com/293550246‘ and check out the
components) were created and put to the test. The project video ‘ITD‘ (password: itd928).
result was an interactive prototype that people
could experience during a final exhibition. In this video I am presenting the future world and
guiding the participant through the experience.
Main challenges
• Finding the key components that were needed
to communicate our critical message
Figure 5. Last changes of the prototype are Figure 6. To immerse the participants in the Figure 7. The prototype involved a head device
tested before the final exhibition story, the context of use was mimicked with vibration points for stimulation
Jeroen ter Haar Romenij | Portfolio 2018 6
Project details
Team 4 students
Duration 20 weeks, 20 hrs/week
Grade 9/10
Project goal
Redesign the Philips Air Purifier for an optimized
user experience
My responsibility
• User tests
• Translating the insights from the tests into new
ideas
• Visual design
• Prototyping (Axure RP)
Project tags
Experience design (UX), User testing, Prototyping,
Emphatic research, Usability, Interface design
Analysis User test 1: Defining Ideating & Prototyping User test 2: Convergence Prototyping User test 3: Designing final Final
of original Original design goal concepting 3 concepts 3 concepts to 1 renewed renewed renewed redesign proposal
design design concept concept concept
Figure 13. Paper prototyping and mimicking the interactions with wooden sticks
Figure 15. Participant being interviewed after trying out 3 different concepts Figure 14. Participant profile (part report)
Spending money wisely - Mobile App Design
Paid project (current side job)
Project details
Client Buyproxy BV.
Team 2 founders, 4 employees
Involvement November 2017 - current
My job
Deliver a complete visual design of a mobile
application with the focus on:
• Technical feasibility (V1.0)
• User experience (V2.0)
Project tags
Concepting, Visual design, Sketch, Start-up
Figure 19. One of the main screens that shows an overview of monthly recurring expenses (V2.0)
Process Jeroen ter Haar Romenij | Portfolio 2018 12
Understanding Input Ideating & Designing Handing over Break Iterating on Ideating & Designing User test: Getting
the software concepting V1.0 designs to (travelling) V1.0 concepting V2.0 V2.0 customer
proposition developers V1.0 devs. V2.0 feedback
Figure 21. Some screens of V2.0 with the focus on user experience
Interested? Let’s have a chat.
jeroenterhaarromenij@gmail.com
+31 6 14 14 67 14