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3D art, Animation and VFX (Bachelor)


Are you interested in 3D, animation or visual effects for film and TV? In this
bachelor you will get insight in both the technical and artistic aspects of the
industry. Through traditional art and compositional theory, you gain the necessary
knowledge to proceed with modern digital tools. What makes us unique? At our
school you have the option to specialize within different fields of CG and VFX. In
the programme you will collaborate with both film- and game students on student
productions. You will be mentored by faculty with international industry experience.
As a student you will have access to industry standard facilities, including a 120m2
green screen studio, modern labs with updated software.

BACHELOR IN 3D ART, ANIMATION AND VFX

ECTS Credits 180 Faculty Faculty of Social HÅVARD SØRLI


Study level Bachelor Sciences Programme coordinator
Start semester Autumn 2016 Campus Steinkjer Førstelektor
Teaching language English Application deadline 4/15/2016
Phone: +47 74 11 22 72
E-mail: havard.sorli@nord.no

ANITA SUNDET
Academic advisor
Rådgiver
Phone: +47 74 02 26 14
E-mail: anita.sundet@nord.no

JOB OPPORTUNITIES

With market conditions changing rapidly, our bachelor program prepares you for a professional career through employment in existing
production companies, or the creation of your own start-ups. Opportunities to develop a network o...f professional contacts (internship), build
a portfolio of your work, and create ¿student companies¿ will help you prepare for life after graduation.

FURTHER EDUCATION

he Bachelor degree is qualified for further study in a Masters programme both nationally and internationally.

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ADMISSION REQUIREMENTS

Higher Education Entrance Qualification Proficiency in English language Frequently asked questions about admission APPLICATION
DEADLINESFebruary 1 Local admission for non-European Union/EEA citizens March 1 Applications based on ...prior learning or exceptional
circumstancesApril 1 Local admission for European Union/EEA citizens April 15 Central admission for applicants with Norwegian education
(refer to information about admission to Norwegian-taught programmes) April 15 Local admission for applicants with Norwegian education
(refer to information about admission to Norwegian-taught programmes) NB We do not review qualifications or applications prior to the
applicable deadlines. Applications submitted after the applicable deadlines will not be considered.

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Programme overview

1ST STUDY YEAR OVERVIEW

Autumn 2016

Compulsory courses
CG-Art 1
180 ECTS Credits
VFX1010 5 SP

CG-Animation 1

VFX1020 5 SP

Technical Direction 1

VFX1060 5 SP

Art 1

VFX1080 5 SP

Motion Graphics

VFX1030 5 SP

Storytelling

VFX1050 5 SP

Spring 2017

Digital Media

VFX1040 5 SP

Animation History

VFX1090 5 SP

Compositing 1

VFX1070 5 SP

Art 2

VFX1085 5 SP

Media Project 1

VFX1100 10 SP

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2ND STUDY YEAR

Autumn 2017

CG Art 2

VFX2020 10 SP

CG Animation 2

VFX2051 5 SP

Compositing 2

VFX2061 5 SP

Art 3

VFX2031 5 SP

Technical Direction 2

VFX2041 5 SP

Spring 2018

Media Project 3

VFX2080 15 SP

PreProduction

VFX2070 15 SP

3RD STUDY YEAR

Autumn 2018

Technical Direction 3

VFX3011 5 SP

CG Animation 3

VFX3021 10 SP

CG Art 3

VFX3031 10 SP

Compositing 3

VFX3041 5 SP

Spring 2019

Bachelor production

VFX3300 30 SP

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Study plan
PROGRAMME DESCRIPTION

Nord University has made significant investments in this field of study, and is one of the few universities offering a specialization within the creative
and practical part of 3D/VFX. The study program is very production oriented.
In the first year, there is an introduction to various subjects which could become areas of specialization. The five possible areas of specialization in
the bachelor include traditional art, 3D​-art, animation, technical direction and compositing. In addition, the first year also includes general subjects
such as storytelling and animation history.
The second year offers some specialization within chosen areas. The first semester is lecture and practice based, with production periods
starting second semester. Film students have coinciding production periods, and collaboration is highly encouraged. The university will also
facilitate students wanting to start student companies, which is advisable in the second year.
The third and final year gives the opportunity for further specialization. The first semester is lecture and practice based with advanced courses in
smaller classes. The final semester is then dedicated to the bachelor production. Students are encouraged to collaborate across various
specializations to achieve the highest possible production quality. It is also possible to collaborate with students from other bachelor studies at the
university, such as film or game students. Another option is to compete for attractive internships at various 3D/VFX houses.
The students also take part in arranging an annual international media festival (&Action), with guest lectures from leading studios and other
industry professionals. The university also participates at other international conferences.
Project work and entrepreneurship:
The study program focuses on project oriented teamwork. Students will get ties to external clients and must learn to tackle the needs of specific
projects, both individually and in groups. There is emphasis on entrepreneurship. The university has connections to local business incubators, and
can assist with business mentoring. This is usually a continuation of established student companies, which might already have a client base and
wish to professionalize.

Software:
The study program uses industry standard software, including:
- Adobe Creative Cloud
- Trapcode Particular Suite
- Maya
- Mudbox
- UV​Layout Pro
- Zbrush
- PTGui
- Mari
- Nuke
- Arnold render
- Pixar Tractor 2
- Resolume
- DaVinci Resolve
- Shotgun Studio
In addition, specialized tools might be required for certain projects.

LEARNING OUTCOMES

After complete studies, the students should have reached the following learning outcomes:

Knowledge:
The students should have acquired knowledge and an historical framework on central topics within traditional art, composition, 3D​art, animation,
motion​graphics and compositing, and how these skills may be implemented in a variety of productions.

Skills:
Students must be able to communicate visual ideas and should have developed their aesthetic sense. In addition they have experience with
industry standard techniques and tools for production of high quality 3D/VFX, and how these could best be utilized for different types of production.
Students should also be able to refer to available theory, aiding their decision-making through various stages of production.

General competence:
Students would have experience with teamwork, and should reach a high level of relational competence. Being able to give and receive
constructive criticism in order to craft the best artistic outcome. Independence and innovative solutions are also emphasized, and students should
have an understanding of the needs of the industry.

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ADMISSION REQUIREMENTS

Higher Education Entrance Qualification

Proficiency in English language

Frequently asked questions about admission

APPLICATION DEADLINES

February 1 Local admission for non-European Union/EEA citizens

March 1 Applications based on prior learning or exceptional circumstances

April 1 Local admission for European Union/EEA citizens

April 15 Central admission for applicants with Norwegian education (refer to information about admission to Norwegian-taught programmes)

April 15 Local admission for applicants with Norwegian education (refer to information about admission to Norwegian-taught programmes)

NB We do not review qualifications or applications prior to the applicable deadlines. Applications submitted after the applicable deadlines will not
be considered.

FURTHER EDUCATION

he Bachelor degree is qualified for further study in a Masters programme both nationally and internationally.

STUDY ABROAD

It is becoming more and more common for students to complete a semester abroad as part of their bachelor degree. Nord University has formal
collaborations with Universidad Politècnica de Valencia og Universidad Complutense de Madrid. In addition an active collaboration with Haapsalu
College in Estonia. Other study places abroad may also be possible. Contact study counselors during studies for more information.

COSTS

No tuition fees. Costs for semester registration and course literature apply.
Some travel expenses must be expected on productions at various locations. Several production periods will span weekends and nights. We
recommend that students make small investments to acquire a Wacom tablet (Intuos 4 or higher), memory stick, external hard drive, headset etc.

SPECIFIC ARRANGEMENTS FOR RECOGNITION OF PRIOR LEARNING

If the applicant does not fulfil the requirements for the Higher Education Entrance Qualification but has experience-based competence relevant to
the field of study, he or she may apply for recognition of this competence in order to fulfill the admission requirements.

For more information about the specific requirements for experience-based competencies, contact the study advisor for this programme.

ASSESSMENT METHODS

Student assessment is based on practical tasks, reflection papers, portfolio review and oral presentations.

PROGRAMME EVALUATION

Student evaluation is conducted on course and subject level.

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Subject descriptions (11)

CG-Art 1 VFX1010
In this introductory course, students will develop a concept, then plan and execute
a CG-asset production. This could be assets such as simple vehicles, buildings
and props. Conceptual or more observational. The course starts with foundational
training in 3d modeling, with emphasis on maintaining technically correct models.
Students develop abilities to spot and repair errors. This is followed by an
introduction to UV-mapping, and the creation of efficient UV-layouts. The assets will
be textured using various image-maps to control the final look of a physically
based material. Finally, the assets are presented in a turntable render.
No tuition fees. Semester fees and cost of course literature apply.

C G - A R T 1 VFX1010

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Autumn 2016 Teaching language English
Application deadline

COURSE EVALUATION

Student evaluation is conducted on course and subject level.

LEARNING OUTCOMES

When the students have finished the course they can:


Plan and refine a concept for a CG-asset production
Use a proper file-structure and adhere to naming conventions
Use polygonal modeling approaches to establish legal geometry
Maintain quad-based proper topology
Spot errors with a mesh and repair it
Efficiently UV-unwrap meshes while considering texture-seams
Plan a specific UV-solution for a certain texture resolution
Lay out UVs according to the needs of the project
Maintain uniform UV-scale while avoiding texture distortion
Texture diffuse-, specular-, reflectivity-, bump/normal-, transparency-, emissive-map etc.
Make a basic presentation render

TEACHING ACTIVITIES AND METHODS

Lectures, Lab work on assignments.

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RECOMMENDED OR REQUIRED READING

Anbefalt tilleggslitteratur

Finch, Christopher (2013). The Cg story : computer-generated animation and special effects. New York: Monacelli Press.
ISBN 9781580933575

Catmull, Edwin E. et al. (2014). Creativity, Inc. : overcoming the unseen forces that stand in the way of true inspiration. London: Bantam Press.
ISBN 978-0-59307-010-9

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2016 autumn, last instance 2016 autumn).
Mappe - portfolio - individual delivery, worth 100/100 of the grade (first instance 2016 autumn).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).

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CG-Animation 1 VFX1020
In this introductory course, students will learn the basics of animation using a 3D
software. This could be classic animation exercises like a bouncing ball to more
advanced exercises involving more than one moving object. The course starts with
foundational training in 3D animation, and based on this the students will plan and
produce short animation tests using pre-rigged 3D models. Finally, the animations
are presented as a rendered or captured sequence.
No tuition fees. Semester fees and cost of course literature apply.

CG-ANIMATION 1 VFX1020

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Autumn 2016 Teaching language English
Application deadline

COURSE EVALUATION

Student evaluation is conducted on course and subject level.

LEARNING OUTCOMES

When the students have finished the course they can:


Understand the meaning behind the 12 animation principles
Plan an animated sequence or scene.
Reference in rigs and objects
Utilize a graph editor
Utilize a dope-sheet to adjust timing or offset animation.
Manipulate curves to alter animation.
Record and utilize video reference.
Output a captured sequence from a 3D software.
Make a basic presentation render.

TEACHING ACTIVITIES AND METHODS

Lectures, Lab work on assignments.

RECOMMENDED OR REQUIRED READING

Williams, Richard (2009). The animator's survival kit. (Expanded ed.). London: Faber and Faber.
ISBN 9780571238330

Thomas, Frank and Ollie Johnston (1995). The illusion of life : Disney animation. (1st Hyperion ed.). New York: Hyperion. ISBN 0786860707

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ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2016 autumn, last instance 2016 autumn).
Mappe - Portfolio-individual delivery, worth 100/100 of the grade (first instance 2016 autumn).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).

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Technical Direction 1 VFX1060
In this introductory course, students will learn the basics of rigging using a 3d
package. Exploration of underlying mechanics of what makes cg characters move.
Focus will start with fundamental appendage functions leading up to more
advanced hierarchical dependencies. By the end of the course. Students will finish
a functioning character rig.
No tuition fees. Semester fees and cost of course literature apply.

T E C H N I C A L D I R E C T I O N 1 VFX1060

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Autumn 2016 Teaching language English
Application deadline

COURSE EVALUATION

Student evaluation is conducted on course and subject level.

LEARNING OUTCOMES

When the students have finished the course they can:


Spot whether or not a character model is ready for rigging.
Choreograph joint placement based on bone, muscle placement.
Define range of motion through proper control creation
String together and utilize a range of math nodes to form a rig hierarchy.
Paint joint weights to simulate proper muscle movement.
Use corrective blend shapes to streamline character movement.

TEACHING ACTIVITIES AND METHODS

Lectures, Lab work on assignments.

RECOMMENDED OR REQUIRED READING

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2016 autumn, last instance 2016 autumn).
Mappe - Portfolio-individual delivery, worth 100/100 of the grade (first instance 2016 autumn).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).

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Art 1 VFX1080
The weekly classes in Art 1 will introduce students to: The materials, techniques
and methods most commonly used in traditional observational drawing. The
fundamentals of mark-making with graphite and chinagraph pencils. The basics of
portraiture. The basics of figure drawing. The basics of composition. The basics of
perpsective. The basics of lighting. (Some of) the major developments in the
History of Art & Design in Europe, America and Asia. The compilation, editing and
maintenance of a personal folio of work appropriate to each individual student¿s
chosen area of specialist study. In the weekly sketch book assignments for Art 1
every student will have the opportunity to: Develop and explore the methods and
techniques covered in each class. Develop and explore their own observational
skills alongside purely imaginative elements or experimental ideas Establish a
regular habit of observing and recording, using both pictorial and verbal methods.
Students will also be encouraged to keep Scrap Books and Note Books to
accompany and enhance both the work done in class and the work done in their
Sketch Books The written exercises in Art 1 will introduce students to: Ideas and
themes in contemporary (and historical) Art Criticism and Design Theory, with
particular relevance to Moving Image history and practice. The methods and
techniques appropriate to developing their own personal awareness of the
importance and significance of all aspects of visual communication.
No tuition fees. Semester fees and cost of course literature apply.

ART 1 VFX1080

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Autumn 2016 Teaching language English
Application deadline

COURSE EVALUATION

Students do evaluation on both courses and the hole curriculum.

LEARNING OUTCOMES

On completion of Art 1 the student should be able to:


draw with confidence from observation
draw with clarity from the imagination
understand and appreciate the relevance and function of all visual and pictorial material within their own chosen specialist area of study

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TEACHING ACTIVITIES AND METHODS

In class students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):

- weekly observational drawing exercises

At home students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):

- weekly sketch book assignments

At home students will also be required to:

- research and write a short essay (1,000 to 1,500 words long)


- the essay will be a comparison between one work of art by an artist selected by the student and a second work of art by an artist chosen from a
list provided by the teacher

PERMITTED EXAMINATION AIDS

None.

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2016 autumn, last instance 2017 spring).
Mappe - Portfolio, worth 100/100 of the grade (first instance 2016 autumn, last instance 2017 spring).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).

OVERLAPPING COURSES

MMT1010 Observational Drawing 1 - 5 study points.

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Motion Graphics VFX1030
In this introductory course, students will learn the basics of motion graphics. This
could be animated graphics such as infomercials, digital scenography or other
animated content. The course starts with foundational training the software, and
based on this the students will plan and produce short motion graphics animations
using illustrations or other assets and effects. Finally, the animations are presented
as a rendered sequence.
No tuition fees. Semester fees and cost of course literature apply.

M O T I O N G R A P H I C S VFX1030

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Autumn 2016 Teaching language English
Application deadline

COURSE EVALUATION

Students do evaluation on both courses and the hole curriculum.

LEARNING OUTCOMES

When the students have finished the course they can:


Develop a motion graphics piece from an idea, brief or pitch.
Create motion graphics for relevant productions
Plan an animated sequence
Create a storyboard & animatic for a production
Utilize a graph editor
Manipulate curves to alter animation
Use a proper file-structure and adhere to naming conventions
Collaborate with others on a joint production
Work across different softwares
Render and output a sequence from the software

TEACHING ACTIVITIES AND METHODS

Lectures, Lab work on assignments.

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2016 autumn, last instance 2016 autumn).
Mappevurdering - portfolio, worth 100/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).

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OVERLAPPING COURSES

MMT1210 Motion Graphics - 5 study points.

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Storytelling VFX1050
Students will explore the work of character development in terms of script writing
for short films, commercials, music videos, tv and documentaries. This course in
screenwriting is critical for writers, directors, producers and other creative
practitioners involved in the interpretive process. Writing covers the essentials of
storytelling for films and goes into detail about structure, character development,
three-act breakdown and writing effective dialogue. This course also introduces
students to writing for television. Students learn the following disciplines:
Formatting a treatment and screenplay properly. Understanding structure and
story. Creating memorable characters. Writing a 4-page non-dialogue script.
Conveying meaning with visuals, not words. Writing dialogue. Writing scene
descriptions and exposition. Writing loglines and treatments. Understanding mythic
structure in storytelling. Character development in the screenplay. Dialogue
development. The fundamentals of form, structure, character development and
dialogue in feature and short screenplays.
No tuition fees. Semester fees and cost of course literature apply.

S T O R Y T E L L I N G VFX1050

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Autumn 2016 Teaching language English
Application deadline

COURSE EVALUATION

Students do evaluation on both courses and the hole curriculum.

LEARNING OUTCOMES

When the students have finished the course they will:


Understand basic story structure & character development.
Understand the function of characters in a story.
Improve on character development and arc.
Write effective dialogue that disguises exposition.
Be able to analyze various master plots for different genres.
Design the inciting incident/the dramatic question.
Act 2 breakdown (progressive complication stage).
Write an effective crisis, climax & resolution (Act 3).

TEACHING ACTIVITIES AND METHODS

Lectures and practical exercises.

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RECOMMENDED OR REQUIRED READING

Pensumlitteratur

Field, Syd (2005). Screenplay : the foundations of screenwriting: A Step-by-Step Guide from Concept to finished Script. New Yirk: Delta Trade
Paperbacks.
ISBN 9780385339032

Flinn, Denny Martin (1999). How not to write a screenplay : 101 common mistakes most screenwriters make. New York: Lone Eagle.
ISBN 9781580650151

Keane, Christopher (1998). How to write a selling screenplay : a step-by-step approach to developing your story and writing your screenplay by
one of today's most successful screenwriters and teachers. New York: Broadway Books.
ISBN 9780767900713

Campbell, Joseph (2012). The hero with a thousand faces. (3rd ed.). Novato, California: New World Library.
ISBN 9781577315933

Vogler, Christopher (2007). Writer's Journey: Mythic Structure for Writers. (3rd ed.). Studio City: Michael Wiese Productions.
ISBN 9781932907360

Campbell, Joseph et al. (2003). The hero's journey : Joseph Campbell on his life and work. Novato, California: New World Library.
ISBN 9781608681891

McKee, Robert (1999). Story : substance, structure, style, and the principles of screenwriting. London: Methuen.
ISBN 9780413715609

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2016 autumn, last instance 2016 autumn).
Mappe - portfolie, worth 100/100 of the grade (first instance 2016 autumn).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2016 autumn, last instance 2016 autumn).

OVERLAPPING COURSES

MMT1006 Production and Storytelling - 5 study points.

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Digital Media VFX1040
This course will help you work structured with digital media files, learn about
different file formats and how you can publish content on web. In the end of the
course you will learn how to build your own digital portfolio and how to publish it on
the web. You will also learn some basic software for production management.
No tuition fees. Semester fees and cost of course literature apply.

DIGITAL MEDIA VFX1040

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Spring 2017 Teaching language English
Application deadline

COURSE EVALUATION

Students do evaluation on both courses and the hole curriculum.

LEARNING OUTCOMES

After finishing this course the students can:


use software to produce and edit digital media files
plan for using digital media in production (digital workflow)
use software for web publishing and streaming
explain characteristics, differences, advantages and disadvantages of different digital media formats and use of naming conventions.
use some basic actions in production management systems

TEACHING ACTIVITIES AND METHODS

Lectures and lab work on assignments.

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2017 spring).


Mappevurdering - Portfolio, worth 100/100 of the grade (first instance 2017 spring).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2017 spring).

OVERLAPPING COURSES

MMT1040 Digital Media - 5 study points.

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Animation History VFX1090
The Lectures and Practical/Written Exercises will introduce students to: The
structure and anatomy of the human eye and the workings of the human system of
visual perception (and interpretation), from normal/abnormal colour perception
through binocular/stereoptical perception to Persistence of Vision. The
fundamental principles of Moving Image/Animation Finance, Pre-Production,
Production, Post Production, Distribution and Marketing. The historical, social and
technological developments that have led to today's Moving Image technologies,
industries and practices. The dominant developments in Animation/Moving Image
technologies and practices in America and Western Europe with a briefer
introduction (time permitting) to the parallel/complementary developments and
practices in other parts of the world, from Japan and China to Eastern Europe,
Russia and the Middle East.
No tuition fees. Semester fees and cost of course literature apply.

ANIMATION HISTORY VFX1090

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Spring 2017 Teaching language English
Application deadline

COURSE EVALUATION

Student evaluation is conducted on course and subject level.

LEARNING OUTCOMES

On completion of the Course the student will be able to:


understand, appreciate and articulate the development of the underlying technologies, materials and methods that underpin today¿s Moving
Image industries (including Animation in all its forms)
understand, appreciate and articulate the roles played by individual Moving Image practitioners within all areas of the entertainment sector, the
communications industries, IT, research and manufacturing (including the roles played by Animation practitioners of all kinds)
trace and describe the history, within that wider Moving Image setting, of hand-drawn, stop-frame and computer-generated Animation
trace and describe the history, within that wider Moving Image setting, of Visual Effects, Special Effects and frame-by-frame Image Manipulation
trace and describe the chronological development of all methods of commercial Moving Image distribution and exhibition, from the Parlour Toy
and the Nickelodeon to the Multiplex and the Internet
understand and articulate the fundamental concepts of film ¿language¿, from Editorial Continuity and Visual Storytelling to Camera Movement
and Colour Theory
appreciate and articulate the practical, social and the ethical implications of Moving Image Storytelling in a wide range of contemporary and
historical contexts

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TEACHING ACTIVITIES AND METHODS

Will be decided into 4 mandatory activites:

ONE:
Practical Assignment (25%): to be submitted in person at Week 4 Class
Zoetrope / Phenakistoscope Exercise

1) Steven Ford's Zoetrope exercise


or
2) Joseph Plateau's Phenakistoscope exercise https://www.youtube.com/watch?v=2rzwdRqsuVM (How to Create a Phenakistoscope)
or
3) your own personal Zoetrope https://www.youtube.com/watch?v=lfAzr0GWknU (How to make a Zoetrope)

TWO:
Written Assignment (25%):
Outline to be submitted in person at Week 4 Class
First draft to be submitted in person at Week 5 Class
Completed version to be submitted in person at Week 6 Class

Commercial Animation - The First 50 Years

Choose one Animated Short Film - in any medium, from any country- from any year between 1892 (the date of Charles-Émile Reynaud's "Pauvre
Pierrot") and 1942 (e.g. "The Ducktators", Warner Bros Propaganda Cartoon, 1942) and write a minimum of 1,000 words (excluding quotes and
references) outlining two or more important aspects of the film's technical, creative and/or historical significance. Additional credit will be given for
appropriate selection of illustrations and for the inclusion of clear points of comparison.

Points to consider:

pioneering use of sound


pioneering use of colour
pioneering use of toolkits or materials
excellence or advancement in artistic or technological work
innovation or achievement in the design or implementation of particular camera techniques
innovation or achievement in the design or implementation of specific animation techniques

THREE:
Stop Frame Assignment (25%):

Short sequence of stop motion animation


(freestyle - open choice of materials, methods techniques)
Minimum: 15 seconds
Maximum: 30 seconds
completed version to be submitted in person at Week 8 Class

FOUR:
Exam - in place of Week 10 Class - (25%):
Written exam combining Multiple Choice with a short essay topic

RECOMMENDED OR REQUIRED READING

PERMITTED EXAMINATION AIDS

None.

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2017 spring).


Mappe - Portfolio, worth 75/100 of the grade (first instance 2017 spring).
Skriftlig eksamen - multiple choice and short essay, 2 Hours. Worth 25/100 of the grade (first instance 2017 spring).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2017 spring).

OVERLAPPING COURSES

MMT1111 Animation History - 5 study points.

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Compositing 1 VFX1070
In this introductory course, students will learn concepts and techniques related to
Compositing. Starting off with fundamental compositing principles leading to digital
compositing tools. Understanding what to look for and how to tackle problems
where compositing is needed. By the end of the course, students will have an
understanding of what compositing can mean for production of a vfx shot. They will
be able to take CG renders in pass form. Combine them and correct for hand-off to
the next phase of production.
No tuition fees. Semester fees and cost of course literature apply.

C O M P O S I T I N G 1 VFX1070

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Spring 2017 Teaching language English
Application deadline

COURSE EVALUATION

Student evaluation is conducted on course and subject level.

LEARNING OUTCOMES

When the students have finished the course they can:


Understand where compositing originated.
Why it is important for production of film and tv.
Navigate through a node based compositing program
"Read" in sequences and "Write" out sequences
String together and utilize a range of nodes to form a comp hierarchy.
Combine CG render passes for further use down a vfx pipeline.
Manipulate images within value boundaries.

TEACHING ACTIVITIES AND METHODS

Lectures, Lab work on assignments.

RECOMMENDED OR REQUIRED READING

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2017 spring, last instance 2017 spring).
Mappe - portfolio, worth 100/100 of the grade (first instance 2017 spring).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2017 spring, last instance 2017 spring).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2017 spring, last instance 2017 spring).

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Art 2 VFX1085
The weekly classes in Art 2 will allow students to develop and improve their skills
in: Portraiture. Figure drawing. Composition. Perpsective. Lighting. In addition the
weekly classes in Art 2 will improve the students ability to: Understand and
appreciate further developments in the History of Art & Design in Europe, America
and Asia. Maintain and up-date their personal folio of work. In the weekly sketch
book assignments for Art 2 every student will have the opportunity to: Develop and
explore the methods and techniques covered in each class. Develop and explore
their own observational skills alongside purely imaginative elements or
experimental ideas. Pursue the regular habit of observing and recording, using
both pictorial and verbal methods. Students will also be encouraged to maintain
the Scrap Books and Note Books they started in Art 1 (to accompany and enhance
both the work done in class and the work done in their Sketch Books) The written
exercises in Art 2 will allow students to further: Their interest in contemporary (and
historical) Art Criticism and Design Theory, with particular relevance to Moving
Image history and practice. Their own personal awareness of the importance and
significance of all aspects of visual communication.
No tuition fees. Semester fees and cost of course literature apply.

ART 2 VFX1085

ECTS Credits 5 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Spring 2017 Teaching language English
Application deadline

COURSE EVALUATION

Student evaluation is conducted on course and subject level.

LEARNING OUTCOMES

On completion of Art 2 the student should be able to:

continue drawing with confidence and skill from observation


relate all materials created from the imagination to one or more aspects of the specialist departmental work they most want to pursue on
graduation

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TEACHING ACTIVITIES AND METHODS

In class students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):
- weekly observational drawing exercises

At home students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):
- weekly sketch book assignments

At home students will also be required to:


- research and write a short essay (1,000 to 1,500 words long)
- the essay will be an appreciation of the contribution made to on specific game, movie, TV / web series or graphic novel by one artist or designer
(to be suggested by the student and approved by the teacher)

RECOMMENDED OR REQUIRED READING

PERMITTED EXAMINATION AIDS

None.

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2017 spring).


Mappe - Portfolio, worth 100/100 of the grade (first instance 2017 spring).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2017 spring).

OVERLAPPING COURSES

MMT1100 Observational Drawing 2 - 5 study points.

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Media Project 1 VFX1100
Students will be devided into groups and work with different external clients. They
will learn about teamwork, project management and production of prototypes for
business. Based on their projects they have to write a reflection paper.
No tuition fees. Semester fees and cost of course literature apply.

M E D I A P R O J E C T 1 VFX1100

ECTS Credits 10 Year of study 1st study year


Level Undergraduate Course location Steinkjer
degrees Faculty Faculty of Social
Course type Sciences
Start semester Spring 2017 Teaching language English
Application deadline

COURSE EVALUATION

Students do evaluation on both courses and the hole curriculum.

LEARNING OUTCOMES

After the course is completed, students will:


have good knowledge about project planning and workflow
have experience creating product for external clients or employers
have experience documenting the choices made during the productions
demonstrate that they have refined the skills taught earlier in 1st year, and developed new skills as a result
be able to plan, manage, and implement projects based on relevant theories and practical methodologies

TEACHING ACTIVITIES AND METHODS

Students will have mostly self organized group planning and work sessions, with Instructors supervising and guiding those activities. The semi-
independent nature of this projects helps to build confidence within the students, fostering independent thought, and greater intrinsic motivation.

RECOMMENDED OR REQUIRED READING

This is a practical production course.No reading list is required, but lecture notes will be provided.

RECOMMENDED PRIOR KNOWLEDGE

All other designated 1st year courses.

ASSESSMENT AND EXAMINATIONS

Samlet vurdering (first instance 2017 spring, last instance 2017 spring).
Mappe - Portfolio, worth 100/100 of the grade (first instance 2017 spring).
Arbeidskrav 1 - Mappe, worth 0/100 of the grade (first instance 2017 spring, last instance 2017 spring).
Arbeidskrav 2 - Oppmøte - Attendance, worth 0/100 of the grade (first instance 2017 spring).

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OVERLAPPING COURSES

MMT1031 Mediaproject 1 - 10 study points.

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