Chapter 2 Central Processing Unit and Execution of
Programs MCQ 1: Register which is used to store values of arithmetic and l
ogical opera- tions is termed as A. Arithmetic register B. accumulator C. logical register D. controller MCQ 2: Built- in set of machine code instructions of computer are called A. instruction set B. transfer of data C. logical operations D. logical set MCQ 3: Specific purpose storage location is termed as A. register B. executed register C. timed register D. sequenced register MCQ 4: Two main types of branch instructions are A. conditional branch B. unconditional branch C. logical branch D. both a and b MCQ 5: Most of the time, computer instructions are divided into A. function code B. instruction code C. operand D. both A and C MCQ 6: Counter that holds instruction fetched from store during decoding and execution is called A. current instruction register B. program instruction counter C. sequence instruction register D. programming register MCQ 7: Ordered set of instructions that are carried out by a compute r is called A. programs B. machine C. machine code D. programming languages MCQ 8: Binary code which gives an actual instruction is called A. instruction code B. logical code C. function code D. address MCQ 9: In instruction format, address of any data location is said to be A. function code B. instruction code C. operand D. logical code MCQ 10: Sequence control register is also known as A. program counter B. instruction counter C. sequence register D. controlling register MCQ 11: Counter that holds addresses of next fetched instruction is called A. sequence control register B. program counter C. temporary register D. both A and B MCQ 12: Instructions that are programmed to make decisions are termed a s A. branch instructions B. programmed instructions C. logical instructions D. arithmetic instructions MCQ 13: Branch instruction 'JUMP TO SUBORDINATE' is an example of A. unconditional branch B. arithmetic branch C. transferring branch D. conditional branch MCQ 14: Built- in set of codes in a computer are called as A. machine B. machine code C. programming languages D. programs MCQ 15: Control unit timed sequence that fetches instructions fro m the com- puter main store is classified as A. the fetch execute cycle B. the timed cycle C. the sequenced cycle D. the execution cycle MCQ 16: Branch instruction 'JUMP IF ZERO' is an example of A. transferring branch B. conditional branch C. unconditional branch D. arithmetic branch MCQ 17: Branch instruction is also known as A. jump instruction B. logical instruction C. arithmetic instruction D. programmed instructions Answers Key: 1. B 2. A 3. A 4. D 5. D 6. A 7. A 8. C 9. C 10. A 11. D 12. A 13. A 14. B 15. A 16. B 17 .A
Chapter 3 Communications Hardware - Terminals and
Interfaces MCQ 1: Processing which is carried out by the use of remote ter minal proces- sors is called A. teleprocessing B. digital processing C. logical processing D. manual processing MCQ 2: Technique of using two buffers as interface between two devices is called A. double digitalizing B. single buffering C. double interfacing D. double buffering MCQ 3: Network in which data is in the form of packets is called a s A. packet switching B. logical packets C. packaged switching D. none of the above MCQ 4: Transmission in which all bits are sent at the same time for ea ch char- acter is called A. parallel transmission B. wide transmission C. local transmission D. serial transmission MCQ 5: Speed of transmitted data is measured by A. baud B. band C. hertz D. seconds MCQ 6: Process of communicating data over relatively larger distan ces is called A. digital communication B. optical communication C. analog communication D. telecommunications MCQ 7: IO devices which enable user to communicate with computer system are called A. terminals B. telecommunication C. buses D. communication devices MCQ 8: Terminal which has its own processor and without linking t