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* Welcome to the Unofficial *
* Diablo FAQ! *
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....,-*'^'*-,..TABLE-OF-CONTENTS..,-*'^'*-,....
i. Introduction
I. What is Diablo?
A. What type of game is Diablo?
B. What is so new about Diablo compared to other games? Why all
the hype?
C. Who is creating Diablo?
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* Introduction *
Welcome to version 1.0 of the Unofficial Diablo FAQ! Within this document I
will attempt to provide the most complete, updated, and correct information
about the game Diablo as is possible. Please keep in mind that this FAQ is
in
no way endorsed or supported by Blizzard Entertainment. Questions,
comments,
corrections, complaints or anything else are gladly accepted at the address
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* New in this version *
Besides small updates and corrections, there are two new changes.
The first is a response to the problem viewing the FAQ in browsers such as
Netscape that do not have word-wrap. This is now (hopefully) fixed
completely. The second update involves the width of the FAQ. At resolutions
below full-screen 800x600, the text would become split-up and choppy. Now
all
resolutions should work just fine. I apologize for any inconvenience this
may have caused to the readers.
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* What is Diablo? *
Q. What is so new about Diablo compared to other games? Why all the
hype?
A. There are many reasons why Diablo is one of the most, if not THE
most anticipated games of the year. Foremost, the graphics and animation
are
stunning, providing a sense of realism never found before in an RPG, but
more
on that later. The programming is top-notch, including everything from
spooky
sound effects to detailed light-sourcing, yet still delivering exceptional
content beyond the eye-candy. RPG lovers and non-lovers alike will feel at
home with the game's sophisticated interface and impressive storyline,
which
will most certainly draw you into the world of the demon Diablo. And
finally,
the game includes a feature unheard of in a quality single-player RPG: full
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Some say that they have awakened. Others say that the maze leads to the
gates
of Hell itself. Whatever the source of the evil, you have sworn to destroy
it." On some unholy day, our character awakens to find its home and its
people destroyed, the work of an evil demon called Diablo. The hellspawn's
terror does not cease here, however, as legions of his dark minions are
released upon the world. In a fit of vengeance, our hero decides that the
only way to save himself and his world is to delve into the heart of
Diablo's
realm, and strike him down in his own lair. Who knows what else may pop up
along the way?
A. Your hero, although confined to being human, can choose from any
of three character classes: the Sorcerer, master of magic, the Warrior,
lord
of combat, or the Rogue, a sort of mixture of the others, yet still
possessing her own unique qualities. It is not yet known if the sex of the
hero will be an option, and as of this writing, the Sorcerer and Warrior
are
male, the Rogue female. Each class of character will have certain strengths
and faults, yet each will be almost equally appealing, much in the manner
of
the Orcs vs. Humans of Warcraft. The Warrior's proficiency, obviously, will
be in hand combat, but the warrior is not restricted to this as his sole
method of battle. All spells and magic objects will be open to his use, but
he will not wield this power with the skill of the Sorcerer. Likewise, the
Sorcerer will be highly trained in the use of magic, but again will not be
restricted to only sorcery. Any weapon used by the Warrior can be bestowed
upon the Sorcerer, with the appropriate penalty for non-class use. The
Rogue,
who was created as an Archer in the early design stages, has been revamped
to
give her a more unique flavor when compared to the Warrior and Sorcerer.
She
can use all magic and all weapons, again with penalties, but she will most
likely be slightly better than the Warrior at magic, and slightly better at
battle than the wizard. She will also have a set of interesting talents at
her disposal, for example a keener eye great for detecting secrets and
traps,
and enlightened senses providing her with an extended range of sight. These
three classes should create good sense of excitement and add to the replay
value of an already deep adventure.
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appears much like a medieval Crusader: No Remorse. The World View of your
surroundings takes up a little over 2/3 of the screen, from the top down.
Here you see your hero in the center, and you can zoom in or out to enlarge
or shrink your surroundings. The bottom portion is the Status and Options
area, where you have buttons to access your inventory (which then
temporarily
unfolds over half of your World View), spell book, disk options, and the
like. Also included here is a status line, which updates things such as
spells cast or objects acquired, and two globes, one red, one blue. These
two
globes represent your health and mana, respectively (see section IV. C:
"How
is the rest of play designed?" for more). All interaction is done through
the
use of the mouse, including battle.
A. The three heroes, as mentioned before, are SVGA and fully animated
with several thousand frames of animation each. The currently selected
weapon
is placed in the hero's hand, but other objects such as armor or helms are
not viewable upon the character's body.
A. The monsters are also SVGA and fully animated, like the heroes,
and each have their own distinctive sound effects. The undead stagger
slowly,
the skeletons die in a shower of bones, and the snakes slither with uncanny
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RPG format. Again, learning from the faults in previous games employing
real-time combat, Blizzard has placed the emphasis on skill and strategy,
rather than forcing players into a mouse-clicking contest.
As far as hand combat is concerned, the choice of weapon vs. the
specific monster will play a large role in the hero's success or failure.
Each tool of destruction has its own swinging speed, so the players must
decide if they prefer a quick dagger or a sluggish halberd. Every
left-click
of the mouse begins a swing, so the player must be certain that their
weapon
makes contact before beginning another strike.
The magic system is different, but not overly so. Right-clicking will
cast the currently selected spell, and draw from your mana reserve. A spell
catalog, accessible from the bottom portion of the screen, keeps track of
the
different magics the hero can use. Spells can be acquired through the
discovery of rings, wands, or scrolls, or by finding the occasional spell
book. Although the characters start out with only a couple of spells at
their
disposal, locations such as the Mages' Guild assist in the heroes' quest
for
knowledge and power.
Players who are about to cast a spell or make an attack will often find
themselves stumbling backwards after a monster strikes, unable to follow
through with their attempt. Though it still needs work at this stage, the
computer AI will most likely turn out to be quite a formidable opponent.
A. Bits and pieces of other play design factors are known. For
instance, a good portion of treasure, weapons, and armor are found on the
bodies of the deceased. After successive use, the weapons or armor may
become
worn, and require a blacksmith to restore their strength. If the heroes
choose, they may return to the surface for further discussion, to purchase
equipment, or for discussion with the few remaining NPCs of the village.
Wounds can be healed through the use of magic or physical means, but unlike
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A. No. This is another area where Diablo will most likely shine. In
an attempt to enhance replay value and add to the excitement of multiplayer
games, Blizzard has added a dungeon randomizer. The entire level layout,
including all items and creatures, is different every new game. And if the
player finds a level which they would like to return to in a new session,
the
seed number of the level can be saved and recalled. Whether you love single
or multiplayer games, you can be assured that you'll never know where the
next turn may lead or what may lie within the coffin before you.
A. In the rare case that the hunt for the demon Diablo may grow
tiresome, Blizzard has included a variety of mini-quests for the player to
embark upon. A player may stumble upon one of these new paths, or they may
be
directed by an NPC. Once again, a randomizing engine is used, and each new
game Diablo chooses from a database of 30 quests to use. Anywhere from six
to
eight of these subplots are used in any one game. And once (if) you have
completed the game, you can return quite a few times, resting assured that
the plot of the game will not be the same as before.
A. Most definitely yes. The music is clear and crisp, adding to the
gaming experience without becoming a nuisance. There are a variety of music
tracks, all redbook audio, and all intuitively designed. With each new area
As for the sound effects, these will be equally well-done, with examples
such
as blood-curdling screams and crackling fires. The main character and NPCs
will have voice-overs to their conversations, making full use of the
capabilities of CD-ROM media.
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Q. What is "battle.net"?
A. Much of the game remains the same during multiplayer sessions. The
randomizer is in effect, and gamers may engage in cooperative play, or, of
course, deathmatches. For the former, a party of four may be formed,
solving
puzzles as a team and battling monsters as a group. Don't worry if a
teammate
gets on your nerves: players can freely harm each other, and sneak attacks
on
each other will not be uncommon. It will be very interesting to see how
this
characteristic of Diablo unfolds at release time.
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game to retail at about $50 in stores. Let's hope that Blizzard makes up
for
the delay in following through with an excellent game.
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* How can I find out more about Diablo? *
magazine. For perhaps the most well-done Diablo site out yet, check out
http://www.vistech.net/users/kingn/diablo.html. Here you can also check out
http://www.mortimer.com/users/pcme/previews/diablo2/diablo2.htm
Preview from PCM&E magazine
http://www.mcb.net/parsec/p_diablo.html
Preview, news, updates
http://ogr.nrgroup.com/preview/diablo.html
Preview of Diablo
http://www.cyberatl.net/~grendel
General information
http://www.nai.net/~duane/rumors/rumors.htm
Diablo rumors
http://www.nuke.com/cgr/previews/diablo/diablo.htm
Another preview
http://www.texas.net/~wise/diablo.htm
General information
Your Diablo site can be a part of this FAQ! Just drop me a note at
lchark@ma.ultranet.com, and I'll add you to the list ASAP.
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* Credits / How to contact the author / Mailing list information *
I'd like to thank the following for their support with this FAQ:
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Diablo is a trademark of Blizzard Entertainment. All trademarks, products,
or
copyrights contained within this document are owned by the companies who
market or license those products. The author assumes no responsibility for
any errors in the above document. Please feel free to reproduce/post this
FAQ! Any modification without the expressed written permission of the
author
is prohibited. Have a nice day!