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L.L.A.M.A.

limited labour automaton



L.L.A.M.A.
limited labour automaton

3–5 players | game time 75–120 minutes


rules >>> version 1.25 – 24.06.2009

Introduction :: 4 5 5 7 7 6 6(for the 7


6001 Components 4 player game, additions for the 5th player listed in italics) ::

In a game of L.L.A.M.A. the players aim to be the


richest settlers on the planet Potelbat. The players
purchase Llamas (simple multi-use robots) and set
8 8 36 Plot Tiles Store Board,
+ 9 tiles for 5 players different boards for
them to produce four different commodities on

79
3, 4 & 5 player games
their claimed plots. The Llamas must be specifically 10
4 5 5 7
tuned to produce each commodity. Food is needed
for taking actions, Energy for activating the Llamas,
7 6 6 6 50 Buntenite Tokens:
12 for each player
Aluminium for producing new Llamas, and Bunten-
ite is exported for cash. The players try to produce, 8 8 + 2 Comet Buntenite
+ 12 tokens for 5 players 5 Personal Boards,
buy and sell the15 15 to support
commodities 15 their 15own
4 5 44 5 55 47 515
15 7
5 7 564 7 764 612
76 6 67 Price
66 76 7 one for each player
7 6 61x4, 677 6 6
4 5 55 947710
x x

4 57 4 5Tiles: 76 6 7
development while creating a maximum profit. After Buntenite
eight game rounds the richest player wins the game. 6 2x5, 3x6,
1x108
3x7, 2x8, 8
68 7 x x

15 15 15 15 15 15 4 8 8 88 8
monthly event monthly event monthly event monthly event

L.L.A.M.A. cards
v. 1.23
4 x x 13 Monthly
8 8
SPACE BANDITS SPACE BANDITS COMET IMPACT COMET IMPACT

9 8109 810

54 card version.
13 Monthly Events, 37 Personal Evens, 4 Loans.
L.L.A.M.A. cards
v. 1.23
Event cards
4 4
price change PLOT SWITCH REARRANGE forecast

89 10
x x

54 card version.
13 Monthly Events, 37 Personal Evens, 4 Loans.
personal event

personal event

personal event

personal event
Building Tiles,
9 10
The Bandits steal all Buntenite, both The Bandits steal all Buntenite, both A small Buntenite deposit is created on A small Buntenite deposit is created on
stored and produced, from players. stored and produced, from players. the Special Plot Space. the Special Plot Space.

LLAMA buntenite price tiles (extra 9), comet tokens (extra 2 Food), building tiles & 4x tiles
monthly event monthly event monthly event monthly event

2 of each type
15 15 15 15 15 15
Switch one of your plots (including the
Buntenite token) with one of the plots on

v.1.23

9
Discard the current Buntenite price and the store
Store Board. The LlamaFIRE
will move to Move up to two of your plots or buildings Look at the next two Monthly Event

10
draw a new tile.
ON store
(move ON
Llamas with the plots).FIRE CLEAR SKIES
cards secretly. extreme humidity
the new plot.

4 4
10 9
x x desert badgers rust moths Battery leak synthesis

37 Personal

personal event

personal event

personal event

personal event
/ /

4x 4x /
All players, whose Energy production is Players may only store 4 units of Alu-
Half of commodities (not Llamas) in the Half of commodities (not Llamas) in the at least 2 units, produce 1 extra Energy minium in their storages in the next Bu-

Event cards
Store are removed (rounded down). Store are removed (rounded down). unit. reaucracy Phase.

LLAMA buntenite tokens front and back (1 extra blank / player)


160 commodity cubes:
PRINT CARDS ON REGULAR PAPER, CUT TO SIZE AND MOUNT IN CARD PROTECTORS WITH OLD COLLECTIBLE (EG. MAGIC THE GATHERING) CARDS. OR USE NON-TRANSPARENT CARD

LLAMA buntenite tokens front and back (1 extra blank / player) PROTECTORS.

15 151515 15415 15 15 1515 440x Energy,


The Monthly Event cards. 1/2

v.1.24
13 cards altogether. OR, PRINT ON THICK PAPER / CARDSTOCK; CUT TO SIZE.

15 15 15 15 15 15
1515 15 15 15 LLAMA buntenite tokens front v.1.24 and back (1 extra blank / player)
Empty the leftmost room from the Food Empty the leftmost room from the Alu- Empty the leftmost room from the En- Convert up to 3 commodities into any

15 15 15 415 4
Store. minium Store. ergy Store. less pure ones.

4 404 Food, x x v.1.24


15 15 x
15 x
15 4015 4 4
x
The Personal Event cards. 3/5

x x

Commodities :: Aluminium/Llamas 44 x buntenite


x 44 x tokens front and back (1 extra blank / player)
x

4x 4x 4x
(different 4symbols
x LLAMA
on 4x 4x v.1.24
15 15 15
1515 15 15 15 15 15
1515 15 15 15 154 1515 15 15 15 15
sides), 15 40 15 44x x
4 15 x 4 x x 4 x
Buntenite
4415x
15 4x money:
4x
1515 1515 1515 v.1.231515 15
LLAMA buntenite price tiles (extra 9), comet tokens (extra 2 Food), building tiles & 4x tiles x x x
Food 44x x 4 44x x 4 1, 5, 10, 50 & 100
4x 4x 4x 4 x notes
4x xtiles24Food), 4x
32 Food),
price markers Credit
4(extra 4building
x
tiles 4
x
Energy LLAMA buntenite priceLLAMA
tiles buntenite
(extra 9), price
comet tiles (extra
tokens (extra 9), comet tokens
building(extra x
&24x
Food),
tiles building & 4x tiles

15 15 1515 1515v.1.23 4 x 15v.1.234 x 15 v.1.23 4 x


LLAMA buntenite price tiles (extra 9), comet tokens v.1.23 tiles & 4x tiles
4x
v. 1.23 13 Monthly Events, 37 Personal Evens, 4 Loans.

15 15 15 15
L.L.A.M.A. cards 54 card version.

LLAMA buntenite price tiles (extra 9), comet tokens (extra 2 Food), building tiles & 4x tiles v. 1.23
L.L.A.M.A. cards
13 Monthly Events, 37 Personal Evens, 4 Loans.
54 card version.

Pay interest of Pay interest of

Aluminium
loan Agreement 5 Credits loan Agreement 10 Credits

44 two sided Loan


of in start of of in start of

4 60
Pay interest of Pay interest of

4 x 30
Bureaucracy Bureaucracy
loan Agreement 5 Credits loan Agreement 10 CreditsPhase. Phase.
x
4x x
of in start of of in start of

30 60

LOAN

LOAN
LOAN

LOAN
Bureaucracy Bureaucracy

Agreements (30/60
Phase. Phase.

turn marker and price tiles (extra 9), comet tokens (extra
LOAN

LOAN
LOAN

LOAN
LLAMA buntenite 2 Food), building60 tiles & 4x tiles
Buntenite
Credits. Pay back for Credits. Pay back for
30

Credits)
Credits Credits

LLAMA buntenite price tiles (extra 9), comet tokens (extra 2 Food), building tiles & 4x tiles 60 v.1.23
in Bureaucracy in Bureaucracy

starting player marker 30


Can be taken at any time. Can be taken at any time.
Credits. Pay back for Credits. Pay back forPhase. Phase.
Credits Credits

v.1.23
loan Agreement 5 loan Agreement 10
Can be taken at any time. in Bureaucracy
Phase.
Can be taken at any time. in Bureaucracy
Phase.
Pay interest of
Credits
Pay interest of
Credits
of in start of of in start of
Pay interest of Pay interest of

30 60
Bureaucracy Bureaucracy
loan Agreement 5 Credits loan Agreement 10 Credits Phase. Phase.
of in start of of in start of

LOAN

LOAN
LOAN

LOAN
Bureaucracy Bureaucracy
Phase. Phase.
LOAN

LOAN
LOAN

LOAN
Credits. Pay back for Credits. Pay back for
30 Credits 60 Credits
002 Game overview (month) ::

o The game consists of eight (8) rounds, each rep- o Action Phase
resenting one month. The rounds consist of five Each player adjusts his production system by in-
Phases. The starting player for this round goes first stalling, retuning and moving Llamas on his plots.
in each Phase. The amount of actions taken depends on the
amount of the player's Food. Possible actions are:
Note: Usually the only Phases where order matters - Buy Llama
are Action and Trade Phases. If you want to speed Some key points of these
- Retune Llama
up play you can play Action Phase simultaneously. rules are also marked with
- Move Llama
This removes some of the strategy of the game, a Llama symbol.
- Switch Llamas
however, as you cannot react to previous players' - Buy building
actions. - Survey plots for Buntenite

o The richest player after eight rounds wins the After the actions, leftover Food cubes may be con-
game. verted to Personal Event Cards. Event Cards may
also be discarded to get extra actions.

o Production Phase
Each player produces commodities on their ener-
gised Llamas. Monthly Event card is drawn and it
may affect the production or cause other changes.

o Value Phase
Store prices are set according to store fill level.

o Trade Phase
Players buy and sell commodities between each
other and the Store. After trading, each player may
buy a new plot.
Loans:
o Bureaucracy Phase
The Store produces new Llamas from the Alu- At any time in the game, you may take one or more
minium cubes in the Store. Loan interests are paid Loans. Each Loan gives you 30 Credits. You must
and loans may be paid back. Starting player marker pay 5 Credits of interest for each Loan in the start of
moves clockwise and a new round begins. each Bureaucracy Phase. One or more Loans may
then be paid back.
8 8
9 10 Comet Buntenite
tokens Special plot space price marker Store price

9 10 Food store

5 5 7 7 6 6 6 7
4x 4x 8 8
5 44 xx7Buildings447xx 6 6 6 7 Food cubes

4x
4x
4x
4x 9 10
4x 4 xx 8 8 Energy store

4 x
4 tiles &54xv.1.23
4
ens (extra 2 Food), building tiles 5 7 7 6 6 6 7
15
4x
15
4x
15 15
9 10
15
ens (extra 2 Food), building tiles & 4x tiles
v.1.23
4x 4x 8 8
7 6 6 6 7
Energy cubes
4x 4x Aluminium cubes
15
15
15
15
15
15
15
15
15Aluminium4store x 4x 10 9
8 8 4x 4 4x x 4x
4
LLAMA buntenite price tiles (extra 9), comet tokens
x 4
(extra 2 Food),
x building tiles & 4x tiles
v.1.23

15 15 15 9 15
10 4x 4x
15 15 15 154x 415 x
15 4x 4x
Buntenite
LLAMA buntenite price tiles (extra 9),Plot
comet tokens (extra 2 Food), building tiles & 4x tiles
Llama price v.1.23 4x 4x price
tiles
15Plot price15 15 15 15 15Llama cubes
4x 4x tiles

15 15 4x 4x 4x 4 x Turn indicator
Buntenite tokens
Building price 4 x 4 x Llama store
LLAMA buntenite price tiles (extra 9), comet tokens (extra 2 Food), building tiles & 4x tiles
v.1.23

15 15 4x 4x 1: The Store Board setup (for four players)


4 x 4 x

e price tiles (extra 9), comet tokens (extra 2 Food), building tiles & 4x tiles 2: Player Personal Board setup Food storage
general
v.1.23
supply
and Bank The Food cubes required for your first few
Money
v. 1.23
L.L.A.M.A. cards
13 Monthly Events, 37 Personal Evens, 4 Loans.
54 card version.
actions are placed in your Food storage, Energy storage
Loan Agreements
and the Energy cubes are placed in your
v. 1.23 13 Monthly Events, 37 Personal Evens, 4 Loans.
L.L.A.M.A. cards 54 card version.

Pay interest of Pay interest of


loan Agreement
of
5 Credits
in start of
Energy
loan Agreement
of
10 storage. Credits
in start of
Pay interest of Pay interest of

30 60
loan Agreement
of
5 Credits
in start of
loan Agreement
of
Bureaucracy
10 CreditsPhase.
in start of
Bureaucracy
Phase. Aluminium storage

30 60
LOAN

LOAN
LOAN

LOAN

Bureaucracy Bureaucracy
Phase. Phase.
LOAN

LOAN
LOAN

LOAN

Credits. Pay back for Credits. Pay back for


30 Credits 60 Credits
Credits. Pay back for
Can be taken at any time.
Credits. Pay
in Bureaucracy
back for
Phase.
Can be taken at any time. in Bureaucracy
Phase. Buntenite storage
30 Credits 60 Credits
Can be taken at any time. in Bureaucracy Can be taken at any time. in Bureaucracy
Phase.
loan Agreement
of
Phase.
Pay interest of
5 Credits loan Agreement
of
Pay interest of
10 Credits Plot grid (part)
in start of in start of
Pay interest of Pay interest of

30 60
Bureaucracy Bureaucracy
loan Agreement 5 Credits loan Agreement 10 Credits Phase. Phase.
of in start of of in start of
LOAN

LOAN
LOAN

LOAN

Bureaucracy Bureaucracy
Phase. Phase.
LOA

LOA
LOA

LOA
003 Preparations ::
3: Plot tiles for a four player game:
These rules are for four players, which probably is the o Set the Store Board (for the appropriate number of
x7 x2 startup
optimal number of players. Exceptions in the three and players) in the middle of the table.

4 5 5 7 7 6 6 6 7
player 1
five player games are marked like this in italics.
o Fill each square in the Stores with cubes of the re-
x3 x2 startup
o Give each player a Personal Board [see Appendix spective colour. Put 4 extra cubes of Aluminium (3
player 2
B], 2 Food cubes and 2 Energy cubes. Players put players: 2 cubes, 5 players: 6 cubes) in the big Alu-
the cubes in their Food and Energy storages. [see minium Store room. Fill each square in the Llama startup
picture 2 on left] Store with Aluminium cubes, blank face up – they x4 x6

8 8
player 3
represent the available Llamas [see picture 1 on
o The player who looks the most like an alien is the left]. This is explained in more detail in chapter startup
starting player for the first round, and gets the 004. x4 Lake
x4 player 4
starting player marker.
o Place price markers in each of the three Stores, in
o Give each player his startup plot, according to his the leftmost room holding cubes (ie. Food: "4",

9 10
start position (tiles are marked on the back), plus Energy "2" and Aluminium "2").
a Lake plot [see picture 3]. Players must put the
plots next to each other on the grid on their Per- o Take the plot tiles with no dots or one dot on the 4: Llama cubes (left to right)
sonal Boards. upper left corner [see picture 3]. 3 players: tiles with Energy, Food, Aluminium, Buntenite, blank side

5 5 7 7 6 6 6 7
no dots, 5 players: all tiles.
o Give each player a Llama cube [see picture 4]. Each Shuffle the rest of the Plot tiles and turn five tiles
player must put their Llama on one of their plots, face up on the Store Board. 3 players: four tiles, 5
with one of the production sides up. Players are players: six tiles. Put two of each building next to
free to choose the production type. the board [see picture 1 on left]. 3 players: one of
each building.

8 15 8
o Give each player a set of Buntenite tokens [see pic-

15 15
ture 5]. All sets are similar, except for a different
coloured back. Players shuffle the tokens face down
and keep them next to their Personal Boards. Put
15 15 15
o Shuffle the Buntenite price tiles [see picture 6] and
put them face down in a pile on the Store Board.
5: Buntenite tokens (0, alien, 1, 2, comet)

4x
Each player has a set of: 1x 2, 3x 1, 3x alien, 6x 0
4x
the Comet Buntenite tokens on the Store Board. o Shuffle both Event card decks. Give each player
two Personal Event cards (see Appendix A for more
4x 6: Buntenite
4x
9 415 1054 x 5
o Give each player 30 Credits of money (eg. 2x10, details on cards). The cards are kept face down, but price tiles
1x5, 5x1 Credits) to start with. The players may their amount is public information. The players

15 15
keep their money hidden. Put the rest of the mon-
ey as the Bank in the general supply. Put the Loan 15 15
may look at their cards whenever they want to.
15 4x
Agreements in the Bank as well. o The game begins!
4x 4x
5
15

15
004 Action Phase :: Each player expands and optimises his production system.

5
8: From left to right:

15

15
o The starting player takes his turn first. He executes o Move a Llama from one plot to another lake plot producing Food, river & Buntenite, river &
nothing, river & Energy, mountain & Aluminium. The

LLAMA buntenite price tiles (extra 9), comet tokens (extra 2 Food), building tiles & 4x tiles
all his actions. The next player clockwise then takes - do not change the production type of the Llama

7
Buntenite plot is boosted with a Buntenite booster.
his turn, and so on.

15

15
o Switch Llamas between two plots

7
o You may take up to three actions. - do not change the production type of either Lla-
o First action costs 1 Food. ma

15

15
Second action costs 2 Food.

6
Third action costs 3 Food. o Build a building
- building a building costs 15 Credits.

15

15

6
Used Food cubes are returned to the general supply. - a building produces one extra unit on the plot
it is connected to. The building must point to the
Available actions: (each takes 1 action): boosted plot [see picture 8]. The buildings do not

4x
4x
4x
4x

9
8
6
require extra Energy.
9: Llama price is the
o Buy a Llama - buildings may only be moved with the Rearrange same as the price for
LLAMA buntenite token

10
4x
4x
4x
4x
(includes tuning & moving onto plot) Personal Event card.

7
8
Aluminium (here 3)
- each plot may only have one Llama

v.1.23
- price for a Llama is the same as for one cube of o Survey plots for Buntenite
Aluminium [see picture 9], and it is paid to the - choose one of your plots and turn a Buntenite
Bank token on it, face up
- when you buy a Llama and put it on a plot, take - you may survey up to three plots with one ac-
one cube from the Llama Store and put it on the tion
plot, with the desired production symbol on top - if you find Alien bones [see picture 11], you get 5
[see picture 10]. Credits as a finder's fee; you did not find any Bun-
- if you place a Buntenite Llama on a plot without tenite though
a Buntenite token, put a token face up on the plot; - Empty and Alien bones tokens are discarded; the
collect 5 Credits if you find Alien bones [see Survey plot may be surveyed again on subsequent actions 10: Llama cubes and production symbols (left to
below]. - if a plot cannot be mined for Buntenite, it may right): Food, Energy, Aluminium, Buntenite
- some plots cannot be mined for Aluminium and/ not be surveyed
or Buntenite

o Retune a Llama You do not need to take any actions if you do not
- rotate the Llama cube on on of your plot tiles to want to.
show the new production symbol
11: Buntenite tokens and an Alien bones token
You may discard two Personal Event Cards to take
an action without using any Food. You still may not
take more than three actions per turn.

In the end of your turn, you may convert Food to


Personal Event Cards. You receive one card per Food
cube. You may convert one or more cubes.

All cards can be played during your Action Phase and


between any Phases – except Llama Overdrive cards,
which can only be played during the Production
Phase.

The cards are all beneficial in some way. Playing the


cards costs nothing. Used cards are removed from the
game.

Note: most cards are only useful when played between


certain Phases.

See Appendix A for more information about the v. 1.23 13 Monthly Events, 37 Personal Evens, 4 Loans.

cards.
L.L.A.M.A. cards 54 card version.
v. 1.23 13 Monthly Events, 37 Personal Evens, 4 Loans.
L.L.A.M.A. cards 54 card version.

Loans: loan Agreement


Pay interest of
loan Agreemen
5 Credits
of in start of of
Pay interest of Pay interest of

60 30 60
loan Agreement 5 Credits loan Agreement 10 Credits Bureaucracy

At any time in the game, you may take one of in start of of in start of
Phase.

30
Bureaucracy Bureaucracy

LOAN

LOAN
LOAN
or more Loans. Each Loan gives you 30 Cred- Phase. Phase.

LOAN

LOAN
LOAN

LOAN
its. Take a Loan Agreement card and keep it Credits. Pay back for Credits.
30 Credits
in front of you. Credits. Pay back for Credits.
Can Pay
be taken
back at
forany time.
in Bureaucracy
Phase.
Can be taken at any time.
30 Credits 60 Credits
Can be taken at any time. in Bureaucracy Can be taken at any time. in Bureaucracy
Phase. Phase.
You must pay 5 Credits of interest for each
Pay interest of
loan Agreement 5 Credits loan Agreemen
of in start of of

Loan in the start of each Bureaucracy Phase.


Pay interest of Pay interest of
12: Loan Agreement cards

30 60
loan Agreement 5 Credits loan Agreement 10 Credits Bureaucracy
of of Phase.
in start of in start of

One or more Loans may then be paid back.

30 60
Bureaucracy Bureaucracy

LOAN

LOAN
LOAN
Phase. Phase.
LOAN

LOAN
LOAN

LOAN
Credits. Pay back for Credits.
30 Credits
Can Pay
be taken in Bureaucracy
Credits. Pay back for Credits. back at
forany time. Can be taken at any time.
Phase.
30 Credits 60 Credits
Can be taken at any time. in Bureaucracy Can be taken at any time. in Bureaucracy
Phase. Phase. Pay interest of
loan Agreement 5 Credits loan Agreemen
of in start of of
Pay interest of Pay interest of
loan Agreement 5 Credits loan Agreement 10 Credits Bureaucracy
6 6 7
005 Production Phase :: Each player produces commodities on their energised Llamas.

1. Turn over a Monthly Event Card. 3. Each energised Llama produces commodity cubes

8 8
as follows [see picture 16]: 15: llamas energised
Note: the deck will not be shuffled during the game, o the amount of cubes produced on each plot is note: Energy Llama
so the probabilities can be estimated. See Appendix shown on the right edge of the plot, or on the needs no energy itself,
but it energises two of
A for more information about the cards. Buntenite token
the Llamas. Two Lla-
o the produced cubes are taken from the general mas are energised with
o the Comet Impact event creates a small Bun- supply cubes from the supply.

9 10
tenite deposit (1) on one of the unclaimed o Mass Production Bonus: you get one extra The player decides to
plots; put a Comet Buntenite token on the Plot cube for each two horizontally or vertically leave one Aluminium
on the Special Plot space, face up. There are adjacent Llamas that produce the same com- Llama unenergised and
two of these events in the deck. modity; this is given after calculating the effect it will not produce.
of the Monthly Event 16: cubes produced
o you get the Mass Production Bonus for Energy
as well note: extra Food cube
o you get the Mass Production Bonus even when produced, due to Mass
one or more of the plots do not have any sym- Production Bonus.
LLAMA buntenite tokens front and back (1 extra blank / player)
v.1.24

bols of the type


14: Comet
13: Special Plot Space Buntenite

15 on the Store Board


4x
token
4x
4. Move all used Energy cubes in the general supply.

5. Move produced cubes in your storages [see picture


note: there already
were 3 cubes of Food
2. Players' Energy Llamas provide Energy for other
17]. If there is not enough space for all of them, in the storage.
production Llamas to operate. Energy Llamas
4x 4x
need no Energy to operate, and will always pro-
duce Energy. All Llamas must be energised if
the rest are kept next to the storages. 17: cubes moved to storage

6. Remove the Monthly Event card from the game,

15
possible. If your Llamas do not provide enough
4x 4x unless it is one of the events that last until the end LLAMA buntenite tokens front and back (1 extra blank / player)

Energy, the rest of the production Llamas must be


v.1.24

of the Bureaucracy Phase.


energised by cubes from your storage. If you pro-
duce more Energy than your Llamas need, the rest
4x
are put in your storage as Energy cubes.4x Note: the cubes are supposed to be unlimited. If they
run out, use multiplication tokens or something
else (eg. other cubes) as substitute. As the storages
Iftokens
), comet you do (extra
not have2 enough
Food),Energy to energise
building tiles &all4x tilescan only hold one type of cube, there should be no
Llamas, you may choose which ones are left un- v.1.23
risk of misunderstanding.
energised. Unenergised Llamas will not produce
anything, nor affect the Mass Production Bonus.
006 Value Phase :: Store prices are set according to storage and demand.

1. Energy, Food and Aluminium prices: Set each of


the Store price markers according to the amount
of cubes in the Store. The marker goes in the left-
most room that contains cubes [see picture 18]. If
there are no cubes in the Store, set the markers in
the leftmost small Store space [see picture 19]. If
the marker is already in one of the small Store 18: There are Food cubes in two Food storage rooms.
rooms, move it one room right [see picture 20]. The price marker is set to 4.
The Llama price is the same as the Store Price for
Aluminium.

2. Buntenite price: Turn the top tile from the Bun-


tenite price pile face up. Remember to do this even
when nobody produced Buntenite.

19: The Food Store is empty. The price marker is set


to 6.

20: The Store is empty and the marker was already


in the small spaces (6). The price marker moves one
step to the right, increasing the price to 7.
007 Trade Phase :: Players buy and sell commodities between each other and the Store.

Players choose, starting from the current start player,


one of the following actions. This continues until all
players have withdrawn or all players have passed in
a row.

o Buy cubes of one commodity: the player takes one o Pass: the player does nothing. If all players pass in
or more cubes of one commodity from the Store a row, however, the trading is over for this month. 21: Example: if a player buys 4 cubes of Food, he takes
and pays to the Bank. The cubes are always first The plots (see below) are then sold in the passing 2 cubes from the "3" room and 2 cubes from the "4"
taken starting from the leftmost Store room. [see order, ie. the first to pass gets to buy first. room. The total price is 4 x 3 = 12 Credits.
picture 21]
o Withdraw: the player withdraws completely from
o Sell cubes of one commodity: the player puts one this month's trading. He puts all of his unsold
or more cubes of one commodity next to his board, cubes back to his storage. Then he may buy one
offering them for sale. plot from the Store Board for 5 Credits. He then
puts the tile on his Personal Board, next to an ex-
Each player, in clockwise order, may offer a price isting plot. If there is a Comet Buntenite token on
for one cube. the plot (as a result of a Comet Impact event), it is
kept face up on the tile. 22: Example: if a player sells 6 cubes of Food, he puts
After all players have made their offer, the seller 1 cube in the "5" room, 4 cubes in the "4" room and1
decides whether he wants to sell, and to whom. After all players have withdrawn, refill the Plot spaces cube in the "3" room. The total price is 6 x 5 = 30
so that there are five Plot tiles on the board. 3 player Credits.
The highest bidder has the priority – in case of ties,
the one who bid first. The buyer(s) may buy one or game: four Plot tiles, 5 player game: six Plot tiles.
more cubes.The seller may refuse all offers.

If there are cubes left unsold, the seller may then


sell the rest to the Store. The cubes are placed in
the Store rooms, not in the general supply! This
is the only way for the Store to gain cubes. The
cubes are always placed starting from the right-
most Store room with space. The big Store room
has an unlimited capacity.

Note: players may only buy or sell each commod-


ity on one round, not do both.
008 Bureaucracy Phase :: The Store builds new Llamas.

o The Store builds new Llamas, if possible. Fill the


Llama Store with Aluminium cubes from the
Aluminium Store. If there are not enough cubes,
use as many as there are. [see picture 23]
009 Game end ::
o If players have cubes that don't fit in their Storages,
they spoil and are put back to the general supply. o The game has 8 rounds. In the last Trade Phase all
[see picture 24] players sell all their commodities in the Store, for
the current Store Prices, and all their plots for 10
o All players who have taken a Loan must pay an in- Credits each.
terest of 5 Credits per loan. Then one or more loans 23: The Llama Store is filled. The price for Llamas on
may be paid back for 30 Credits each. o If a player has unpaid Loans after the final Bu- the next round is still 3.
reaucracy Phase, deduct 30 Credits from his final
o If there still is a face up Monthly Event card, re- score for each Loan. Final score may be negative
move it from the game. (although one has played really bad if that hap-
pens).
o Move the Round Marker to the next space. Pass
the starting player marker to the next player clock-
wise. The player with most money wins.

24: There is not enough space for all Food cubes in this
storage; the player must discard 1 cube of Food.

LLAMA buntenite tokens front and back (1 extra blank / p


L.L.A.M.A.
limited labour automaton

010 Notes ::
Design notes :: Notes on the prototype ::
L.L.A.M.A. is inspired by the classic 8-bit computer
game M.U.L.E. You may want to check Wikipedia The main aim of the design was to capture the feel of Printing instructions are provided in the pdf files.
for more information about the original game (http:// the original computer game, where long-term strategy
en.wikipedia.org/wiki/M.u.l.e.). is mixed with quick, agonising decisions and which Commodities: Our prototype uses 10mm wooden
has an light but yet deep overall feeling. We wanted to cubes (orange - food, white - energy, gray - aluminium
The L.L.A.M.A. game is designed and © 2008 by streamline the game as much as possible, and push the and llamas, blue - buntenite) for commodities and the
Sampo Sikiö and Anssi Niitti. All graphics are designed game time and fiddly bits to a minimum. board dimensions are derived from them.
and © 2008 Sampo Sikiö, except the leftmost Llama
symbol on the bottom of this page (and its other ap- All suggestions and criticism concerning game mechan- The graphics: The graphics are still in sketch phase. The
pearances) © 2008 Jouni Heinänen. The latest version ics and gameplay are very, very welcome. And feel free plots and other tokens will be redesigned. The cards
of the game can be found at www.iki.fi/sampo.sikio/ to ask if there's something you don't understand. will have thematic illustrations as well, as soon as we
llama. All rights are very much reserved, except that have time to draw them.
you may print the game components for your personal Alternate theme? ::
use.
We've been thinking of an alternate theme for the
Thanks to: Antti Autio, Virpi Flyktman, Jouni game, in case the science fiction setting isn't appealing
Heinänen, Markku Jaatinen, Veli-Matti Lintu, Antti enough. The game can be easily transported to early
Mentula, Tiina Merikoski, Tomi Savolainen and Riku 16th century Peru, with the players representing com-
Välivaara for playtesting; Andreas Pelikan, Hans Pers- peting Inca families. Energy becomes water, aluminium
son and Teemu Salohalme for comments on the rules. wild llamas and buntenite gold; the space bandits are
replaced with Pizarro and de Soto, and so on. A rather
We would like to dedicate this game to the memory of fun and quite different setting.
Danielle Bunten Berry.
011 Appendix A :: event cards

End of Round Events :: Personal Events ::

Space Bandits: Put all Buntenite, including the player stor- Price Change: Discard the current Buntenite price tile and Plot Switch: Switch one of your plots (including the Bun-
ages and the cubes produced on this round, in the general draw a new tile. tenite token, if any) with one of the plots on the Plot Board
supply. The cubes in Cryo Chamber (see Personal Events) (including the Buntenite token, if any). The Llama will
are safe. Llama Overdrive: Produce a double amount of cubes on move to the new plot.
one of your Llamas by spending one extra cube of Energy.
Store on Fire: Remove half of each commodity in the Store, You may not spend more than one extra cube to get even Rearrange: Take up to two of your plots or buildings from
rounded up (eg. 7 cubes is reduced to 4). Does not affect more cubes. A Mass Production Bonus is not doubled. May your board and put them in new locations. The Llamas
Llamas. only be played in Production Phase. move with the plots. The final layout must be continuous,
just as when placing a new plot tile.
Llama Theft: Remove 4 Llamas from the Store. Three play- Synthesis: Convert up to three cubes of any commodities
ers: 3 Llamas. Five players: 5 Llamas. into any less pure ones, ie. Buntenite can be converted into Desert Badgers: Empty the leftmost room of the Food
any other commodity, Aluminium into Food or Energy, and Store.
Comet Impact: Put one of the Comet Buntenite tokens on Food only into Energy.
the Special Plot Space on the Plot Board. This event has no Rust Moths: Empty the leftmost room of the Aluminium
effect on the last round of the game. Cryo Chamber: You may store up to three cubes of any Store.
commodities on this card. The cubes may be put in the
Clear Skies: All players who produce more than one Energy chamber separately. The cubes in the chamber are safe from Battery Leak: Empty the leftmost room of the Energy Store.
cube get one extra cube. the Space Bandits event. The card may be discarded to re-
turn the cubes to your storage. Interplanet aid: Take the Food and Energy cubes shown on
Refreshing Rain: All players who produce more than one the card and put them in your storage.
Food cube get one extra cube. Forecast: Look at the next two Monthly Event cards with-
out showing them to the other players.
Heavy Clouds: All players who produce more than one En-
ergy cube get one cube less. Buntenite Tip: Look at the next two Buntenite price tiles
without showing them to the other players.
Tectonic Activity: All players who produce more than one
Aluminium cube get one cube less. All players who produce Continuum Adaptor: Look at the next Monthly Event
more than one Buntenite cube get one cube less. card, and put it either on top or bottom of the event deck.

Electric Storm: Players may only store 3 units of Energy in


their storages for next month. Keep the card on the table as
a reminder until the end of the round.

Extreme Humidity: Players may only store 4 units of Alu-


minium in their storages for next month. Keep the card on
the table as a reminder until the end of the round.
company award company
companyaward
award company award
for for for for
Most Energy Potential. Most Food Potential.

award award
company award company award

013 Appendix C :: variants


for for

company award company award


Most Energy Potential. Most
MostFood
Energy
Potential.
Potential. Most Food Potential.
for for

award award
award award
Most Energy Llamas. Most Food Llamas.

award award

company award company


companyaward
award Company Award variant ::
company award
for for for for
Most Aluminium Potential.company award company
Most Buntenite Potential. award
for for

award award

o Shuffle the Award cards and turn three of them face


company award
Most Aluminium Potential.
for
Most Aluminium Llamas.

award
Most Buntenite
Mostup next to the Store Board. First card will be re-
company award
Potential.
Aluminium Potential.
for award
Most Buntenite Llamas.
Most Buntenite Potential.

solved on Round 3, second on Round 6 and third


company award company award
award for award
award for award

company award company award

company award
for

on Round 8. The cards are discarded after resolv-


company
companyaward
award
for

company award

ing.
for for for for
Most Buildings. Most Energy Llamas. Most Food Llamas.

award award

o On these rounds, in the beginning of the Value


award Most Energy Production. Most Food Production.

award award
company award company award

Most Buildings. 25: Some Company Award


company award
Phase, give Award tokens to players who best ful-
for

Most Buildings.
company award
for

fill the card requirement. For example, if the Award


for for

award
cards and Award tokens. award

card being resolved is for most Food Llamas, the


Most Aluminium Llamas. Most Buntenite Llamas.

award award
Most Aluminium Production. Most Buntenite Production.

award
company award
player with most Food Llamas gets a 4 star Award
award
company award

token, the player with second most a 2 star token


for for
L.L.A.M.A. award cards
v. 1.23

and the player with third most a 1 star token.


Most Energy Production.
L.L.A.M.A. award cards
v. 1.23
Most Food Production.

o If several players are tied, divide the stars for both


award award

company award positions, rounding down. For example, if two


for
L.L.A.M.A. award cards
company
v. 1.23 for
award L.L.A.M.A. award cards
v. 1.23

players tie for first position, both get (4+2)/2 = 3


stars. Similarly, if three players tie for first position,
Most Aluminium Production. Most Buntenite Production.

all get (4+2+1)/3 = 2 stars.


award award

o In the end of the game, the player with most stars


L.L.A.M.A. award cards
v. 1.23

receives a 30 Credits bonus, the second 15 Credits


and the third 10 Credits. Resolve ties as when giving
out stars (eg. tied 2nd place gets (15+10)/2 = 12
Credits).
26: The Loan House.
012 Appendix B :: example of a personal board
Intergalactic Loan Interest variant ::
Intergalactic Loan Interest

5
o Set
The loan thestartsLoan
interest at 5 House next to the Store Board.
o ThePhase,
Bureaucracy loanmove interest
Credits. In the end of the
the for the 1st round is 5 Credits.
o In the end of
current Buntenite price tile on this
building. It is the new loan each Bureaucracy Phase, move the
current Buntenite price tile on the Loan House.
interest.

This is the loan interest for the next round.

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