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from the ‘Leaders’ expansion from the ‘Cities’ expansion from the ‘Catan’ goodie from the ‘Wonder Pack’ expansion
Leaders You receive 2 coins for each At the end of the game, Louis is The island of Catan produces
yellow/black card that You worth 7 VPs minus the number no resources at the beginning.
At the end of the game, Amytis builds from this point forward. of Victory tokens you possess However, it possesses an excellent
is worth 2 VPs (VP) for each The coins are taken from the (the token value is not taken sea harbour which allows the trade
Wonder stage you built. bank, at the moment when the into account). of goods! Once per round you may
structures are built. use two identical resources which
At the end of the game, Stevie allows a player to build you produce (brown or grey cards),
Alexander adds 1 VP to each Nero grants 2 coins for each a Wonder stage be replacing in order to receive any resource of
victory token (the value of victory token earned by You its resource cost with a cost in your choice.
the victory tokens therefore from this point forward. These coins instead. Stevie’s cost is
goes from 1, 3 and 5 VP to 2, 4 coins are taken from the bank variable: it corresponds to the You immediately take one of the
and 6 VP). when the victory tokens are number of resources required remaining leader cards up into his
gained. for the construction of the +1 hand. You may then immediately
At the end of the game, recruit one of your leaders
Wonder stage for which he is
Aristotle adds 3 VP to each set Once he enters play, Vitruvius according to the usual rules.
used. Stevie is then placed face
of different scientific symbols grants 2 coins whenever You
up as a construction marker
in your city (meaning that the builds a structure for free, When built, you must choose
under the Wonder board.
bonus goes from 7 VP to 10 VP through building chains. The one of your previously recruited
per set). coins are taken from the bank Leaders and place it face-down on
when the structures are built. Wonders the space reserved for that on your
At the end of the game, board. You can no longer benefit
Allows you to purchase raw
Justinian is worth 3 VPs for From the moment they enter from the chosen Leader’s effect.
materials from your two
each set of 3 Age cards (red, play, these Leaders allow At the end of the game, you score
neighbouring cities for the
blue, green) in your city. you to build Structures of the a number of points equivalent to
price of one coin instead of
corresponding colour (Wonder double the Leader’s cost.
At the end of the game, Plato two.
stages for Imhotep) for one
is worth 7 VPs for each set of 7 resource less than your written At the end of the game, you score
Once per age, you can
Age cards (brown, grey, blue, cost. 2 VPs for each Stone resource
construct a building from your
yellow, green, red, purple) in present on your brown cards.
hand for free.
your city. From the moment this enters
play, each amount of coins You can play the last card of This stage grants 1 coin for each
Once she enters play, Bilkis taken from the bank is Stone resource symbol present on
each age instead of discarding
allows you to purchase any increased by 1. This increase is Your brown cards when it is built.
it. This card can be played by
resource by paying 1 coin to the limited to one coin per turn. At the end of the game, this Stage
paying its cost, discarded to
bank once per turn. scores 1 VP for each Stone resource
gain 3 coins or used in the
You can build one black card symbol present on your brown
As soon as Ramses enters play, construction of your Wonder.
per Age for free. cards.
you can build all of your Guilds
You can, at the end of the
for free, without having to pay From the moment this enters At the end of the game, You flip the
game, “copy” a Guild of your
your resource costs. play, each defeat conflict token card used to build this Stage face-
choice (purple card), built by
counts as a Shield symbol for up. Then, You score 1 VP for each
Once Tomyris enters play, one of your two neighbouring
all future conflict phases. card of that colour present in both
during conflict resolution, the cities.
neighbouring cities.
Defeat tokens you receive Esteban allows you, once per
Rome produces no resource,
are given to the victorious game, to “freeze” the passing You apply the effect of the first
but you benefit from a 2 coin
neighbouring city. of Age cards to the next player. Stage of the Wonder board to
reduction to the recruitment of
Before all players put their your left.
1 Each card of the depicted all your Leaders (some Leaders
current card in play, you can
colour is worth 1/2 VP(s) at the are thus free). Neighbouring
announce the “freezing” of You apply the effect of the second
end of the game. cities benefit from a reduction
passing Age cards to the next Stage of the Wonder board to
of 1 coin on the recruitment of
player. Each player performs your right.
Once Hatsepsut enters play, your Leaders.
their action as planned and
each purchase of one or more then each player chooses and You apply the effect of the last
resources from a neighbour You immediately draw 4 Leader
plays another card from that Stage of the Wonder board to
grants 1 coin from the bank. cards from those in the box
same hand. The game then your left.
Note that this gain is limited to and adds them to your hand of
resumes as normal, with cards Leader cards.
1 coin per neighbour per turn. being passed on as normal. You have the right to get a well-
chilled beer from whoever wins the
You can immediately put an
game ! Cheers!
extra Leader in play (by paying
2 coins less than its printed
cost).
from the ‘Leaders’ expansion from the ‘Cities’ expansion from the ‘Catan’ goodie from the ‘Wonder Pack’ expansion