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MARS
TABLE OF CONTENTS
The Plot 4
Your Part 6
References + Inspiration 8
Personal Goals 9
Production Schedule 10
Tools 12
THIS MISSIO N BO O K L E T B ELO N GS TO Leadership + Training 13
Energy Map 14
Naming Conventions 16
Naming Textures 18
Asset Tracking 20
I N IT IA L S
Grades + Evaluations 20
Notes 22
THE PLOT
It’s the year 2045, the singularity is a matter of historical
record and the colonization of Mars has begun.
Travel to Mars is still reserved for the wealthy class and
massive corporations who have profit margins larger than
the GDP of some industrialization nations. However, a more
affordable mode of travel to Mars is through virtual reality
simulations that are safely hard-wired to the human nervous
system. This is the method by which the average person
(with modest means) can travel to Mars and it can be done
from the comfort of any local VFXYZ Virtual Travel Center.
Mars vacation packages are both fast and affordable,
since the six-week experience lasts only a couple of hours in
reality time.
Travelers will be treated to first class services en route
to Mars and luxury accommodations upon arrival to the
VFXYZ Mars Resort (biosphere).
Travelers are encouraged to hike one of the many well-
groomed Martian trails on foot and by speed rover during
their stay at the VFXYZ Garden Resort.
Virtual travel has never been more safe, fun or realistic
— it’s better than the real thing!
4 5
YOUR PART
You are part of an elite virtual reality creation firm called
“VFXYZ” (slogan: Virtual Travel Anywhere Anytime). The
firm specializes in creating unique and highly realistic
virtual reality experiences. VFXYZ’s most popular product YOUR NAME
is a virtual reality trip to Mars. Clients vacation in VFXYZ’s Virtual Reality Artist
email@umassd.edu
famed “The Garden” biosphere where genetically altered
613.613.5542
lifeforms from Earth flourish and are also part of a healthy
and balanced gourmet Martian diet prepared by the best
chefs in the solar system.
-- Create a VFXYZ travel center with a VR travel recliner. -- Re-create an area of the Martian surface surrounding
-- Collaborate and design a space vehicle that can travel from “The Garden,” create hiking trails and speed rover
Earth to Mars and back again. The ship should have room for scenic routes surrounded by beautiful golden
16 occupants to travel first-class, plus crew quarters. Martian canyons, mountains and valleys.
-- Create planets, moons and asteroids that the VFXYZ -- Create matte paintings for the elements too far away to be
spaceship will fly by. explored as a 3D model.
-- Create a space suit built to endure the many trials of space -- Create unique sounds for the virtual travel experience.
travel, including space walks and martian walks across the -- Integrate all assets into the Unity game engine. Build
exquisitely desolate Martian landscape. functionality for a first-person VR walking experience.
-- Create VFXYZ’s “The Garden” biosphere. Create unique -- Design a 20-30 second advertising spot for the VFXYZ
plants, trees and lifeforms to inhabit the biosphere virtual travel package to Mars.
ecosystem and be eaten by guests. -- Design a poster for the VFXYZ virtual travel Mars package.
-- Create living spaces (houses, tree houses, huts, etc.) for
guests within The Garden.
6 7
REFERENCES + INSPIRATION -- Gravity (2013)
-- Interstellar (2014)
Maintain an active sketchbook with research, technical -- The Martian (2015)
notes, thoughts and designs. Make some popcorn and -- Black Mirror, USS Callister (look for Season 4, Episode 1,
check out these fantastic science-fiction films as part of 2017, Netflix)
your research into space travel, artificial intelligence and, of -- Philip K. Dick’s Electric Dreams, Real Life (look for Season 1,
course, virtual reality. Episode 1, 2018, Amazon Prime)
8 9
PRODUCTION SCHEDULE FEBRUARY 26
Over the course of the next 15 weeks, we’ll have 26 classes FEBRUARY 28
together. Use these dates to keep track of your task due
dates and major milestones for the overall project. MARCH 5
JANUARY 29 MARCH 19
JANUARY 31 MARCH 21
FEBRUARY 5 MARCH 26
FEBRUARY 7 MARCH 28
FEBRUARY 12 APRIL 2
FEBRUARY 14 APRIL 4
FEBRUARY 21 APRIL 11
10 11
APRIL 18 LEADERSHIP + TRAINING
APRIL 23 This is a team effort (with variable experience levels) and
in order to ensure group success, the more experienced 3D
APRIL 25 artists must help train other members of the team. Use the
Basecamp forum and seek help early and often. It is your
APRIL 30 responsibility to manage your time and learn the material.
12 13
ENERGY MAP
Chart your most productive times, plan accordingly.
1 2 3 4 5 1 2 3 4 5
12 AM 12 PM
1 AM 1 PM
2 AM 2 PM
3 AM 3 PM
4 AM 4 PM
5 AM 5 PM
6 AM 6 PM
7 AM 7 PM
8 AM 8 PM
9 AM 9 PM
10 AM 10 PM
11 AM 11 PM
14 15
NAMING CONVENTIONS
Consistently clear naming conventions for a project this SCENE LAYOUTS
complex is critical. Here is an overview of how assets should scenes/LAYOUT/marsGarden_01_MS_v01a.ma
be named so that everyone in the group understands the scenes/LAYOUT/earthLaunchPad_01_MS_v01a.ma
language of the production.
When naming an asset, consider the category and/or PROPS
context of the asset — where does the asset belong? What scenes/REF/props/prop_loungeChair_01_MS_v01a.ma
is it? (Character, prop, vehicle, vegetation, etc.)? What is scenes/REF/props/prop_roundTable_01_MS_v01a.ma
the name of the asset itself? Are there multiple variations?
What are the initials of the artist? Version tracking: How SOLAR SYSTEM OBJECTS
many days has the asset been worked upon (noted as REF/planets/mars/planet_mars_MS_v01a.ma
a number preceeded by “v” for “version”)? What’s the REF/asteroids/asteroid_01_MS_v01a.ma
iteration for the day (noted as a lowercase letter)? REF/spacejunk/junk_01_MS_v01a.ma
16 17
NAMING TEXTURES
All textures should be organized into sub-folders within VEHICLES + RELATED PROPS
the Maya sourceimages folder. Save flattened TIFF files sourceimages/vehicles/shuttle/shuttleHull_01_v01a_diffuse_4k
alongside each PSD file for diffuse, bump, normal, specular, sourceimages/vehicles/speedRover/
etc. Note of the following examples (textures don’t require speedRoverWheelRim_01_1k
artist initials — the model already has that noted). It’s also sourceimages/vehicles/launchPad/launchPad_01_diffuse_4k
helpful to note the pixel resolution of textures (1k, 2k, 4k,
512px, 256px, etc.) PROPS
Textures should be standard 72ppi (screen resolution) sourceimages/props/furniture/chair_01/chair_01_bump_1k
and RGB 8-bits/channel (16-bit or higher is fine for work-in- sourceimages/props/coffeeMug/coffeeMug_01_v01a_bump_1k
progress PSD files, but should be parsed down to 8-bit for sourceimages/props/tv/tv_large_lobby_01_v01a_diffuse_2k
the final output.
Carefully review this example list of file naming ALPHAS
conventions, it’s part of our group’s common language. sourceimages/alpha_library/cracks/cracks_01_v01a_512px
sourceimages/alpha_library/grime/grime_01_v01a_512px
PLANETS sourceimages/alpha_library/dents/dent_large_01_v01a_1k
sourceimages/planets/mars/mars_spherical_diffuse_8k_v01a sourceimages/alpha_library/rivets/rivet_01_v01a_1k
18 19
Unity-
ASSET TRACKING
Audio
Ready
The status of every asset must be tracked in a shared Animation Task Texturing
Categories
spreadsheet online (such as Google Docs). Keep track of the
following (as a starting place):
UV Modeling
Mapping
File Name
-- Task category (modeling, UV mapping, texturing, Unity asset File
Location
preparation, etc.) Assigned
Artist(s)
-- Task assigned to
Time Asset Tracking Context
-- Task due date Estimate Spreadsheet Data
-- Notes
Status
Notes
GRADES + EVALUATIONS
20% Shared Group Grade (All for one, one for all!)
80% Individual Output (The buck stops with you!)
20 21
NOTES
22
This Mission Booklet and Curriculum was developed by
Professor Michael Swartz at UMASS Dartmouth, 2018.
Photo Credits: NASA