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Coordinate Plane
Mission: Coordinate Plane takes players through different environments to complete the 3
modes in order to complete the mission. The players go through the four quadrants and apply
their learning of how to navigate on the coordinate plane.
Magda Rojas
Sound Design
Backdrop Music
The backdrop music corresponds with the environment that the player is in. The jungle,
the ocean, the tundra, and the desert will each have the corresponding sounds that are
naturally found when in that environment.
Sound Effects
The underwater sound effects as well as the animal sounds for the animals found in the
jungle are required. A celebration sound that will play when players reach the correct
point. Ambient sounds and sound effects are automatically programmed with the
movements of the characters. Walking footsteps, unlocking of doors, doors sliding open
and close, doors shutting closed.
Gameplay Elements
• Points left
• Points found
LTEC 5240 – Spring 2018 8
Instructional Game Design Document
• Lifetime points
• Username
Levels
Beginner
The beginner level will take place in the first quadrant and only give the players options
about positive whole and rational numbers.
Intermediate
The intermediate level expands the coordinate plane to all four quadrants. The
intermediate level includes ordered pairs with positive and negative whole numbers on
each axis.
Expert The expert level allows the players to practice their skills with all four quadrants
that include positive and negative rational and whole numbers.
Level Objectives
• Beginner
o The player will use their knowledge of the coordinate grid, the first quadrant and
positive rational numbers to identify and travel to the points that are selected by
their opponents.
• Intermediate
o The player will use their knowledge of the coordinate grid, the first, second, and
third quadrant and rational numbers to identify and travel to the points that are
selected by their opponents.
• Expert
o The player will use their knowledge of the entire coordinate grid and rational
numbers to identify and travel to the points that are selected by their
opponents. When the player reaches the end of the level they have mastered
the instructional objective.
Physical Description of Layout
When first setting up the game students will be pre-assessed to determine their
proficiency of the coordinate plane and how to navigate the x and y axis. Students that
do not pass the pre-assessment are assessed again after a tutorial and remediation
module is completed. Students that pass the assessment with a score of 80 or above,
will continue to their Dashboard where they can create their avatar. Once the player has
created their avatar they will progress through each of the levels to discover and collect
points. Players progress from level to level by earning points as they identify the points
that their opponents have plotted. Players will select a set of coordinates and attempt
to travel to the location. When the player arrives to the selected coordinates, they are
able to see if their opponent plotted a point there. If a player enters the incorrect axis or
moves to the incorrect location they are reset and their turn is over. When a player