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Name: Occupation:

Ammo
One Traits & Aptitudes White
Chips
1 Mad Science Horse Ridin’ 1
2
Cognition d Medicine Sneak (1) 2
Artillery Swimmin’
3 Arts Professional Teamster 3
4 4
Scrutinize
5 Search (1) Science Quickness d 5
6 Trackin’ Quick Draw 6

Trade 7
Deftness d
Ammo Bow Smarts d
Two Filchin’ Bluff
1 Lockpickin’ Gamblin’ Red
Shootin’ Ridicule Chips
2 Mien d Scroungin’
1
3 Sleight o’ Hand Animal Wranglin’ Streetwise
Speed Load Survival 2
4 Throwin’ Leadership
3
5 Overawe Tinkerin’
Performin’ 4
6
Knowledge d 5
Persuasion
Academia Tale Tellin’ Spirit d
Faith
Ammo Guts
Three Blue
Area Knowledge
1 Home County (2) Nimbleness d
Chips
Climbin’ (1) 1
2 Demolition Dodge Strength d
2
3 Disguise Drivin’
Language Fightin’ 3
4 Vigor d
4
5
5
6
7
Shootin’ Irons & Such Pace: Wounds
Weapon Shots RoF Range Damage
8 Size: Head
9
Wind: Rt. Arm
10
11 Grit:
Hand-to-Hand Weapons Lt. Arm
12 Wound Key
Weapon Defense Speed Damage
13 Light White
Guts
Fist — 1 Heavy Green
14 Serious Yeller
15 Critical Red R. Leg
Maimed Black
(mark wounds with Lt. Leg
Wind colored paper clips)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Arcane Abilities
White Ammo
Chips Hexslingin’ Ritual Rituals One
1 Power Speed Duration Range Trait TN Notes 1
2 2

3 3
4 4
5 5
6 6
7

Ammo
Two
Red 1
Chips
2
1
3
2
4
3
Edges & Equipment 5
4
6
5 Hindrances



Ammo
Blue Three
Chips
1
1
2
2
3
3
4
4
5
5

Wounds

Your Worst 6
7
Character Nightmare 8
Head
Notes

9
Rt. Arm 10
11
Lt. Arm
12

Guts 13

14
R. Leg 15

Lt. Leg
Wind (Vigor ‘n’ Spirit)
34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0