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Commander Skills Skill 1 (%) Skill 2 (%) Skill 3 (%) Skill 4 (%) Skill 5(%) Power (%) Notes:

Power represents the percentage of troops' damage that the commander does every 10 rounds
Legendary Commanders (5/5/5/5)
Yi Seong-Gye 53.00 20.00 5.00 26.50 17.00 121.50 Troops deal 400 damage factor per round
Cao Cao 48.50 12.50 17.50 20.00 12.50 111.00 Commander gains 100 rage per round
Richard I 46.00 20.00 15.00 10.00 15.00 106.00
Fredrick I 48.00 17.00 5.00 15.00 12.00 97.00 Troops deal 4000 damage every 10 rounds
Hannibal Barca 35.00 7.50 12.50 15.00 24.00 94.00 Commander gains 1000 rage every 10 rounds
El Cid 30.00 25.00 14.00 19.00 5.00 93.00
Charles Martel 42.00 15.00 5.00 15.00 15.00 92.00 Ex: Commander with 50 power would deal an extra 2000 damage factor every 10 rounds
Minamoto no Yoshitsune 50.00 12.50 12.50 6.00 7.50 88.50
Julius Caesar 35.00 13.00 5.00 15.00 10.00 78.00 Attack
Cleopatra 20.00 6.00 12.50 12.50 0.00 51.00 10% increase in attack = 10% increase in power

Legendary Commanders (5/1/1/1) Defense


Yi Seong-Gye 53.00 11.00 1.00 10.50 0.00 75.50 10% increase in defense = 10% increase in power (More defense = More troops = More attack)
Cao Cao 48.50 2.50 6.00 10.00 0.00 67.00
Minamoto no Yoshitsune 50.00 6.00 2.50 2.00 0.00 60.50 Health
Fredrick I 48.00 8.00 1.00 3.00 0.00 60.00 10% increase in health = 10% increase in power (More health = More troops = More attack)
Richard I 42.50 7.00 5.00 3.50 0.00 58.00
Charles Martel 42.00 5.00 1.00 5.00 0.00 53.00 Troop Capacity
El Cid 30.00 12.50 6.00 4.00 0.00 52.50 10% increase in capacity = 10% increase in power (More capacity = More troops = More attack)
Hannibal Barca 35.00 3.00 6.00 5.00 0.00 49.00
Julius Caesar 35.00 4.00 1.50 3.00 0.00 43.50 March Speed
Cleopatra 20.00 1.00 2.50 1.00 0.00 24.50 20% increase in march speed = 10% increase in power (Very important for cavalry)

Epic Commanders (5/5/5/5) Counter Attack


Pelagius 25.00 10.00 5.00 22.50 5.00 67.50 10% increase in counter attack = 5% increase in power
Joan of Arc 9.00 12.50 7.50 25.00 9.00 63.00
Kusunoki Masashige 24.00 1.25 10.00 22.50 5.00 62.75 Damage Factor
Sun Tzu 24.00 2.50 10.00 5.00 15.00 56.50 400 damage factor = 10% increase in power (Troops deal 4000 damage factor every 10 rounds)
Boudica 23.00 6.00 11.00 6.00 10.00 56.00
Eulji Mundeok 25.00 2.50 10.00 12.00 5.00 54.50 Damage Factor (AOE)
Hermann 22.00 7.50 5.00 7.00 10.00 51.50 400 damage factor = 15% increase in power (Assuming Commander hits 2 targets 50% of the time)
Scipio Aficanus 19.00 12.00 3.50 10.00 6.00 50.50
Lohar 22.50 9.00 0.00 0.00 0.00 31.50 Heal Factor
400 heal factor = 10% increase in power (Opponent deals 4000 damage factor every 10 rounds)

Rage Restored
100 rage restored = 10% of active skill (Commander gains 1000 rage in 10 rounds)

Infantry/Archer/Cavalry Only Bonus


20% increase = 10% total increase (Because there are 3 units types)

Attacking Garrison Only Bonus


20% increase = 10% total increase (Because doesn't apply in all other battles)

Defending Garrison Only Bonus


20% increase = 10% total increase (Because doesn't apply in all other battles)

Jungling Only Bonus


40% increase = 10% total increase (Because doesn't apply in all other battles)
EXP boosts not factored as they are useless

Gathering Only Bonus


40% Speed increase = 10% total increase
40% Load Increase = 10% total increase

Skills with 10% chance


10% increase = 10% total increase (10% chance means will activate once every 10 turns)
Buildings Level Power Time (hr) Efficiency Research Level Power Time (hr) Efficiency

City Buildings Economic


City Hall 20 0 1.00 0.00 Plow 5 12879 33.00 390.27
Academy 18 24092 50.00 481.84 Sawmill 4 8877 22.37 396.83
Alliance Centre 19 0 1.00 0.00 Scythe 1 4641 10.63 436.59
Scout Camp 15 2841 13.40 212.01 Whipsaw 1 4641 10.63 436.59
Storehouse 18 14618 30.00 487.27 Engineering 7 55714 93.00 599.08
Trading Post 15 0 1.00 0.00 Mathematics 1 5705 12.03 474.23
Tavern 19 0 1.00 0.00

Resource Buildings Military


Farm 18 5750 20.27 283.67 Buckler 3 5170 12.52 412.94
Farm 8 240 1.15 208.70 Leather Armor 3 5170 12.52 412.94
Lumbermill 18 2400 9.72 246.91 Scale Armor 3 5170 12.52 412.94
Lumbermill 8 240 1.15 208.70 Enhance Axle 3 5170 12.52 412.94
Quarry 19 0 1.00 0.00 Camouflage 2 14805 32.00 462.66
Quarry 8 307 1.38 222.46 Combat Tactics 2 15594 26.00 599.77
Gold Mine 15 7419 9.78 758.59 Defensive Formation 2 15594 26.00 599.77
Gold Mine 8 623 1.70 366.47 Herbal Medicine 1 9156 13.68 669.30
Cartography 3 0 1.00 0.00
Army Buildings
Barracks 18 0 1.00 0.00
Archery Range 18 0 1.00 0.00
Stable 18 0 1.00 0.00
Seige Workshop 13 0 1.00 0.00
Hospital 18 26068 16.00 1629.25
Hospital 12 3099 5.67 546.56
Castle 10 0 1.00 0.00

Defense Buildings
Wall 19 0 1.00 0.00
Watchtower 10 1920 8.17 235.01

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