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Fighter 5 Datch

CLASS & LEVEL PLAYER NAME


Sir Milo Goodbarrel
Stout Halfling Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +6 Constitution +3 18 49
10 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+0
+0 Charisma
Total
5d10 SUCCESSES
Resistances - Poison
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being frightened

16 Advantage against poison DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
16 X +5

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+3 -1 Athletics STR
=== TOOLS ===
ABILITY SAVE DC
+0 Deception CHA Vehicles (Land), Leatherworker's tools,
Smith's tools.
+0 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
25 ft. (Walking)
8 X +3 Intimidation CHA
Common, Halfling

+0 Investigation INT
-1 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM X +5 Perception WIS


+0 Performance CHA === STANDARD ACTIONS ===
14 +0 Persuasion CHA
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object.
+0 Religion INT
+2 === BONUS ACTIONS ===
+3 Sleight of Hand DEX Second Wind • 1 / Short Rest
You can use a bonus action to regain 1d10 + 5 HP.
+3 Stealth DEX
CHARISMA X +5 Survival WIS === SPECIAL ===
Action Surge • 1 / Short Rest
10 You can take one additional action on your turn.

Extra Attack,You can attack twice whenever you take


the Attack action on your turn.
+0

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Rapier +6 1d8+5 Piercing Finesse

Crossbow, Light +6 1d8+3 Piercing Ammunition (range 80/320), loading, two-handed


12 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 Datch
CLASS & LEVEL PLAYER NAME
Sir Milo Goodbarrel
Stout Halfling Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === === FEATS === === GOAT=== Mr. CACOSTRONZI

* Fighting Style • Mounted Combatant Medium, Armor Class10, Hit Points 4, Speed 40 ft.
You adopt a fighting style specialty. You are a dangerous foe to face while mounted. While STR 12, DEX 10 CON 11, INT 2, WIS 10, CHA 5.
| Dueling • you are mounted, you gain the following benefits:
You gain a +2 bonus to damage when wielding • You have advantage on melee attack rolls against | Charge. If the goat moves at least 20 feet straight
only a weapon in one hand. any unmounted creature that is smaller than your toward a target and then hits it with a ram attack on the
mount. same turn, the target takes an extra 2 bludgeoning
* Second Wind • • You can force an attack targeted at your mount to damage. If the target is a creature, it must succeed on
Once per short rest, you can use a bonus action to target you instead. a DC 10 Strength saving throw or be knocked prone.
regain 1d10 + 5 HP. • If your mount is subjected to an effect that allows it to
| 1 / Short Rest • 1 Bonus Action make a Dexterity saving throw to take only half | Sure-Footed. The goat has advantage on Strength
damage, it instead takes no damage if it succeeds on and Dexterity saving throws made against effects that
* Action Surge • the saving throw, and only half damage if it fails. would knock it prone.
Once per short rest, you can take one additional
action on your turn. [17th] Twice per short rest | Ram. Melee Weapon Attack: +3 to hit, reach 5 ft.,
| 1 / Short Rest • Special === BATTLE MASTER === one target. Hit: 3 (1d4 + 1) bludgeoning damage.

* Extra Attack • | Superiority Dice. [ D8 ] OOOO / Short Rest === Mounted Combat ===
You can attack twice whenever you take the Attack The initiative o f a controlled mount changes to match
action on your turn. | Maneuver save DC = 8 + 3 Prof + 3 Dex [ 14 ] yours when you mount it. It moves as you direct it, and
it has only three action options: Dash, Disengage, and
| PARRY.When another creature damages you with Dodge. A controlled mount can move and act even on
=== STOUT HALFLING RACIAL TRAITS === a melee attack, you can use your reaction and expend the turn that you mount it.
one superiority die to reduce the damage by the
* Lucky • number you roll on your superiority die + your Dexterity | Dodge
When you roll a 1 on the d20 for an attack roll, ability modifier. When you take the Dodge action, you focus entirely on
check, or saving throw, you can reroll the die and must avoiding attacks. Until the start of your next turn, any
use the new roll. | RIPOSTE. When a creature misses you with a attack roll made against you has disadvantage if you
melee attack, you can use your reaction and expend can see the attacker, and you make Dexterity saving
* Brave • one superiority die to make a melee weapon attack throws with advantage.
You have advantage on saving throws against being against the creature. If you hit, you add the superiority
frightened. die to the attack's damage roll. | Disengage
If you take the Disengage action, your movement
* Halfling Nimbleness • | TRIP ATTACK. When you hit a creature with a doesn't provoke opportunity attacks for the rest of the
You can move through the space of any creature that weapon attack, you can expend one superiority die to turn.
is of a size larger than yours. attempt to knock the target down. You add the
superiority die to the attack’s damage roll, and if the | Dash
* Stout Resilience • target is Large or smaller, it must make a Strength When you take the Dash action, you gain extra
You have advantage on saving throws against poison, saving throw. On a failed save, you knock the target movement for the current turn. The increase equals
and you have resistance against poison damage. prone. your speed, after applying any modifiers.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 - MILO GOODBARREL - CACOSTRONZI

Scale Mail 1 45 lb. Leatherworker's tools 1 5 lb.

SP 0 Crossbow, Light 1 5 lb. Pot, Iron ( pentola ) 1 10 lb.

Rapier 1 2 lb. Mess Kit ( stoviglie) 1 1 lb.


EP 0 Crossbow Bolts 20 2 lb. Bedroll 1 7 lb.

Shield 1 6 lb. Waterskin 1 5 lb.


GP 10 Backpack 1 5 lb. Shovel ( vanga ) 1 5 lb.

Clothes, Common 1 3 lb. Tinderbox 1 1 lb.


PP 0 Torch 1 10 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

lb. / lb. Rations (1 day) 10 20 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. / 180 lb.

PUSH/DRAG/LIFT

240 lb. / 288 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Sir Milo Goodbarrel
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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