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Grand Tour

Rules V2, 15/2/2017

Objective Time Difference


The Grand Tour is a sequence of several races (stages), Before the 1st stage starts, place all riders’ tokens on
during which riders accumulate Tour Points (TP). TP the START space.
are gained at every stage, plus some added bonuses at
At the end of each stage, after every round where 1 or
the end of the Tour (see below).
more riders cross the finish line:
The rider with the most TP after the last stage is the
• move all riders who DID NOT cross the finish line
Grand Tour Winner.
yet 1 space to the right (next column right).

Components • move all riders who DID cross the finish line during
this round 1 space up for each square after the line
You will need the Flamme Rouge base game, plus the they reached (this can be 1 to 5 squares).
following components: NB: if a token reaches the top of the column, his next
• a Grand Tour scoreboard (see last page) move will be 1 space to the left (next column left),
• 2 tokens per player for TP scores, 1 per rider and to the bottom of the column.
• 2 tokens per player for time tracking, 1 per rider
IMPORTANT: all riders who DID cross the finish line
Optionally, also the following components: AND are in a pack (no empty squares between them),
• 2 tokens per player for mountain pts, 1 per rider are ALL moved to the same space as the front rider
• 2 tokens per player for combativity pts, 1 per rider of the pack.
Tokens should be in the player color, but make sure NB: riders who have crossed the finish line do not
each individual rider can be identified. give or receive slipstream !

TIME BONUS: the 1st and 2nd riders each receive a


Grand Tour Set-up 10 seconds bonus, i.e. move their tokens 1 space up.

Randomly choose and shuffle 5 or 6 stage cards, for a SPECIAL CASES:


5- or 6-stages Tour. You can also select and stack • as soon as a token reaches the top left space, move
them as agreed between players. ALL tokens (including him) 1 space to the right; then
continue moving that token if relevant.
Expect the Grand Tour to take 3 to 4 hours to • if a token reaches the bottom right space, remove it
complete. Of course, this can be spread over more from the table; his time will not be tracked any more.
than 1 session.
This procedure may look complex at first, but is very
Tour Points Overview easy to use in practise…

Each rider may gain TP at the end of every stage for: At the end of the Tour, the following TP are awarded:
• finishing in the top 3 of the stage • rider with the 1st time: 3 TP
• rider with the 2nd time: 2 TP
In addition, each rider may gain bonus TP at the end • rider with the 3rd time: 1 TP
of the Grand Tour for:
• being in the top 3 of the Time Difference table
• option: being in the top 3 of the Mountains table
Mountains ( option )
• option: being in the top 3 of the Combativity table The following mountain pts are gained at each hill:
• rider exiting the climb 1st: 2 Mountain pts
Stage Results • rider exiting the climb 2nd: 1 Mountain pt red section
(climb)
The following TP are awarded after each stage: At the end of the Tour, the following TP are awarded:
• rider finishing 1st: 3 TP (and he keeps the stage card) • 1st rider on Mountains table: 3 TP
• rider finishing 2nd: 2 TP • 2nd rider on Mountains table: 2 TP
• rider finishing 3rd: 1 TP • 3rd rider on Mountains table: 1 TP
Combativity ( option ) Cooperating ( option )
As soon as the (1 or 2) leading riders receive an Alliances are part of real life cycling. During a Grand
exhaustion card, they gain 1 Combativity pt. Tour, you may share information with your
opponents.
This does NOT apply to riders receiving an
exhaustion card because they are left behind. You are not forced to, nor are you forced to tell the
truth, but you may go as far as showing an opponent
At the end of the Tour, the following TP are awarded: which card you are going to play.
• 1st rider on Combativity table: 3 TP
• 2nd rider on Combativity table: 2 TP Beware that this MAY lead to some minor king-
• 3rd rider on Combativity table: 1 TP making situations, so if this is not acceptable to your
group, do not use this optional rule !

Between Stages
Special Traits ( option )
At the end of a stage, riders do NOT discard ALL the
exhaustion cards in their deck. They only discard To use this rule, print and cut the 8 cards below.
half their exhaustion cards (rounded down). This Before the 1st stage starts, deal 2 cards face down to
means riders may start the next stage a little tired… each player. Each player chooses 1 card and assigns it
At the start of the next stage, riders choose their to his Sprinter or his Rouleur, face up. The other card
starting square in reverse order of TP (rider with is discarded.
lowest TP chooses 1st). In case of a tie, choose in
reverse time order (rider with worst time chooses 1st). The Professor The Tashkent Terror
once per stage once per stage
Tie-Breaks Recycle this rider’s entire Discard 1 exhaustion card
hand to the bottom of his from this rider’s hand,
If several riders are tied on a table, at the end of the
deck and draw 4 new cards. removing it from the game.
Tour they share the bonus pts. Then draw 1 new energy card.
Example: if 2 riders share 1st place, they both get 3
bonus pts. If 3 more riders share 3rd place, they all get The Cannibal The Badger
1 bonus pt. once per stage once per stage

Grand Tour Winner After all cards have been


revealed, this rider may
After all cards have been
revealed, this rider may
At the end of the Grand Tour, the rider with the most increase the value of his increase the value of his
played card by 1. played card by 1.
TP is the Grand Tour Winner.

In case of a tie, the rider with the best time is the


The Sheriff Mr Chrono
Grand Tour Winner.
permanent permanent
If still a tie, the rider with the most stage wins is the
Between stages, when Whenever this rider plays an
Grand Tour Winner.
exhaustion cards are exhaustion card, he moves
If still a tie, the riders share the win. discarded, this rider 3 forward instead of 2.
discards 1 extra card.

Team Winner ( option )


Il Pirata Il Campionissimo
At the end of the Grand Tour, the team with the most permanent permanent
total TP (adding up both of its riders TP) is the Team
Winner. This rider can move up to Riders from other teams
6 squares in a mountain can’t receive slipstream
In case of a tie, the team with the best rider is the climb. from this rider.
Team Winner.

If still a tie, the teams share the win.


Grand Tour
Scoreboard

Tour Points
1 2 3 4 5 6 7 8 9 10
each stage:

1st 2nd 3rd get 11 12 13 14 15 16 17 18 19 20


3 2 1 tour pt(s)

0mn 1mn 2mn 3mn 4mn 5mn 6mn 7mn 8mn 9mn
Time Difference
each stage: ALL
:00s
update times of all
riders (see rules) :10s
1st 2nd get bonus
10s 10s time :20s START

end of tour:
:30s
1st 2nd 3rd get bonus
3 2 1 tour pt(s)
:40s


:50s

Mountains
red section
each hill: (climb)
1 2 3 4 5 6 7 8 9 10
1st 2nd get
2 1 pt(s)
11 12 13 14 15 16 17 18 19 20
end of tour:

1st 2nd 3rd get bonus 21 22 23 24 25 26 27 28 29 30


3 2 1 tour pt(s)

Combativity
each stage:
1 2 3 4 5 6 7 8 9 10
1pt per exhaustion card
(leading riders only) 11 12 13 14 15 16 17 18 19 20
end of tour:

1st 2nd 3rd get bonus 21 22 23 24 25 26 27 28 29 30


3 2 1 tour pt(s)

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