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=layerref
Button Objects
==============
[Keyword] [Alt] [Version] [Functio
n/Effect]

balance_left ballft 1.0.99 Shifts t


he Balance to the left in increments of about 1.5
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
balance_right balrgt 1.0.99 Shifts t
he Balance to the right in increments of about 1.5
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
close - 1.0.56 Close Xi
on completely
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
crossfade cfade 1.0.121 Toggle C
rossfading of tracks
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
equalizer - 1.0.56 Toggle d
isplaying the Equalizer window
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
button - 1.0.56 Act like
a button, but has no pre-determined function
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
minimize - 1.0.56 Hide/Min
imize Xion. Can be retrieved by right clicking on the Tray icon
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
library - 1.0.82 Toggle s
howing the Library window (if the plugin is enabled)
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
loadinterface(x) - 1.0.56 Loads an
interface. x = name of the interface to load
**Additional Load Interface Keywords:**
dontreposition - By default Xion will re-center the load
ed Interface. This will make Xion keep the current position. Useful for switchin
g from a Bar mode skin and back again.
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
menu - 1.0.56 Display
the currently available Popup Menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
mute - 1.0.56 Mutes th
e current playback volume, but continues playing if already doing so
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
next - 1.0.56 Moves to
the next track in the playlist
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
open - 1.0.56 Open the
Add Files window from any attached Playlist windows
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
pause - 1.0.56 Toggle p
laying the current song
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
play - 1.0.56 Start pl
aying the current song
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
playlist - 1.0.56 Toggle d
isplaying the Playlist window (if the plugin is enabled)
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
previous - 1.0.56 Moves to
the previous track in the playlist
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
progress_forward prgfwd 1.0.99 Moves th
e song progress forward by 5 seconds
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
progress_rewind prgrew 1.0.99 Moves th
e song progress backwards by 5 seconds
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
random - 1.0.56 Toggles
Random play mode. The next song played from the playlist won't be in sequencial
order
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
repeat - 1.0.56 Toggle R
epeat play mode. Repeat will toggle between repeating the entire playlist when i
t has played every song once, repeating the current song endlessly, or repeat mo
de off
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
sliderbit - 1.0.56 Place th
is layer above the scrollbar you want it associated with
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
stop - 1.0.56 Stop pla
ying the current song
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
viswindow - 1.0.56 Toggle s
howing the Visualisation window (if the plugin is enabled)
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
volume_decrease voldec 1.0.56 Decrease
s the volume in increments of about 1.5
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.
volume_increase volinc 1.0.56 Increase
s the volume in increments of about 1.5
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are takin
g place.
_down - Used when the mouse button is held down on this
button.

Slider Objects
==============
[Keyword] [Alt] [Version] [Function/Effect
]

animframelr - 1.0.117 Slider which rep


resents the frame of an Animation. Values start at the left and finish at the ri
ght. Use the link(x) keyword to link to the Animation to control
**Additional Animation Frame Slider Keywords:**
snapvalue - By default Xion will allow you to drag the animation
frame slider around smoothly and only snap to the frame when you release. Using
this keyword will always force it to snap and therefore is more accurate, but r
emoves the smoothness
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
balancelr - 1.0.56 Slider which rep
resents the speaker balance that songs are played with, starting at the left and
finishing at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
vumeterbasslr - 1.0.84 Slider which rep
resents the Bass. Users are unable to change this slider. Values start at the le
ft and finish at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
lvumeterlr - 1.0.82 Slider which rep
resents the Volume of the left speaker. Users are unable to change this slider.
Values start at the left and finish at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
vumetermidlr - 1.0.84 Slider which rep
resents the Mid. Users are unable to change this slider. Values start at the lef
t and finish at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
netbufferlr - 1.0.82 Slider which rep
resents the current Net Buffer value. Users are unable to change this slider. Va
lues start at the left and finish at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
translr - 1.0.117 Slider which rep
resents the Transparency level of an object. Values start at the left and finish
at the right. Use the link(x) keyword to link to another control in order to co
ntrols its Transparency
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
progresslr - 1.0.56 Slider which rep
resents the progress through the current song, starting at the left and finishin
g at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
rvumeterlr - 1.0.82 Slider which rep
resents the Volume of the right speaker. Users are unable to change this slider.
Values start at the left and finish at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
vumetertreblelr - 1.0.84 Slider which rep
resents the Treble. Users are unable to change this slider. Values start at the
left and finish at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)
volumelr - 1.0.56 Slider which rep
resents the volume that songs are played at, starting at the left and finishing
at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
link(x) - Creates a link between this slider and another object
that has the same link id (version: 1.0.117)

Special Purpose
===============
[Keyword] [Alt] [Version]
[Function/Effect]

snaprectangle - 1.0.82
Allows you to specify a snapping rectangle for snapping the edges of the interfa
ce window to the screen.
Fill a rectangular area with coloured pixels and Xion will use this rect
angle to snap to the edges of the screen and other windows. This can be useful i
f you've used a shadow and would prefer Xion to
snap on another part, other than an overhanging shadow.
tooltip(x) tt(x) 1.0.82
Allows you to specify a custom Tooltip for this layer. Replace x with the text o
f your choice
ignore - 1.0.118
Any layer containing this keyword won't be loaded by Xion and will be completely
ignored. The only resource it will consume is disk space in your skin file.
passthrough - 1.0.56
Ignore mouse events, and don't block them, but allow them to continue to the lay
er below this one
moveable - 1.0.56
Interface window can be moved by clicking and dragging this layer
xfer - 1.0.122
Used in conjunction with id(x). When the settings of this layer are changed, the
y will be sent to other skinned windows. Currently only works for Animation sets
and will only transmit the current frame. Can be used in conjunction with save_
state. When done like this its saved as a shared save_state. xfer keyword is onl
y required in one window skin, the others just need the same id(x)
triggeron_songchange trigonsc 1.0.96
Will trigger this object when the song changes, as though you clicked on it. Can
be used on Animation layer set type 1 and 2 or on button objects or with modify
(x)

Text Objects
============
[Keyword] [Alt] [Version] [Function/Effect
]

time - 1.0.56 Displays the cur


rent elapsed/remaining time of the current song. In order to use, create a shape
and fill it with a colour that you want to use as the foreground colour for the
text.
**Additional Time Keywords:**
elapsed - Forces the display to just the elapsed time E.g: 'time
elapsed'. Cannot be used in combination with other Time Keywords (version: 1.0.
109)
remaining - Forces the display to just the remaining time E.g: '
time remaining'. Cannot be used in combination with other Time Keywords (version
: 1.0.109)
total - Forces the display to just the total time E.g: 'time tot
al'. Cannot be used in combination with other Time Keywords (version: 1.0.109)
clock - Forces the display to the local system clock E.g: 'time
clock'. Cannot be used in combination with other Time Keywords (version: 1.0.110
)
**Extra Clock Keywords** - (version: 1.0.118)
nominsec - No Minutes or Seconds are displayed - (version: 1.
0.118)
nosec - No Seconds are displayed - (version: 1.0.118)
nomarker - AM/PM are not displayed - (version: 1.0.118)
force24 - Forces 24 hour time - (version: 1.0.118)
**Additional Modifier Keywords:**
fs(x) - Font Size. Valid ranges are between 1 and 999. (default
is 12)
fn(x) - Font Name. Maximum font name size of 256. (default is MS
Shell Dlg). If you include a .ttf in your skin pack, it will get dynamically lo
aded so that you don't need to worry about end users having a font installed.
fb(x) - Font Bold. Whether bold or not, true or false (default i
s false)
fa(x) - Font Align. Values are left, right, center (default is l
eft)
fu(x) - Font Underline. Whether Underlined or not, true or false
(default is false)
fst(x) - Font Strikethrough. Whether Strikethrough or not, true
or false (default is false)
fi(x) - Font Italic. Whether Italic or not, true or false (defau
lt is false)
faa(x) - Font AntiAliasing. 0 = Windows Default, 1 = AntiAliased
, 2 = Non AntiAliased, 3 = ClearType (default is 0) (version: 1.0.82)
pp(x) - Prepend text to a text layer. Replace x with the text yo
u want to prepend to a text layer. Eg: bitrate pp(kbps: )
ap(x) - Append text to a text layer. Replace x with the text you
want to append to a text layer. Eg: bitrate ap( kbps)
tct(x) - Text case transform. Values are upper, lower, normal (d
efault is normal) (version 1.0.106)
flipy - Draws the Text flipped vertically (version 1.0.118)
bitrate - 1.0.56 Bitrate (kbps) d
isplay
**Additional Modifier Keywords:**
fs(x) - Font Size. Valid ranges are between 1 and 999. (default
is 12)
fn(x) - Font Name. Maximum font name size of 256. (default is MS
Shell Dlg). If you include a .ttf in your skin pack, it will get dynamically lo
aded so that you don't need to worry about end users having a font installed.
fb(x) - Font Bold. Whether bold or not, true or false (default i
s false)
fa(x) - Font Align. Values are left, right, center (default is l
eft)
fu(x) - Font Underline. Whether Underlined or not, true or false
(default is false)
fst(x) - Font Strikethrough. Whether Strikethrough or not, true
or false (default is false)
fi(x) - Font Italic. Whether Italic or not, true or false (defau
lt is false)
faa(x) - Font AntiAliasing. 0 = Windows Default, 1 = AntiAliased
, 2 = Non AntiAliased, 3 = ClearType (default is 0) (version: 1.0.82)
pp(x) - Prepend text to a text layer. Replace x with the text yo
u want to prepend to a text layer. Eg: bitrate pp(kbps: )
ap(x) - Append text to a text layer. Replace x with the text you
want to append to a text layer. Eg: bitrate ap( kbps)
tct(x) - Text case transform. Values are upper, lower, normal (d
efault is normal) (version 1.0.106)
flipy - Draws the Text flipped vertically (version 1.0.118)
frequency - 1.0.56 Frequency (kHz)
display
**Additional Modifier Keywords:**
fs(x) - Font Size. Valid ranges are between 1 and 999. (default
is 12)
fn(x) - Font Name. Maximum font name size of 256. (default is MS
Shell Dlg). If you include a .ttf in your skin pack, it will get dynamically lo
aded so that you don't need to worry about end users having a font installed.
fb(x) - Font Bold. Whether bold or not, true or false (default i
s false)
fa(x) - Font Align. Values are left, right, center (default is l
eft)
fu(x) - Font Underline. Whether Underlined or not, true or false
(default is false)
fst(x) - Font Strikethrough. Whether Strikethrough or not, true
or false (default is false)
fi(x) - Font Italic. Whether Italic or not, true or false (defau
lt is false)
faa(x) - Font AntiAliasing. 0 = Windows Default, 1 = AntiAliased
, 2 = Non AntiAliased, 3 = ClearType (default is 0) (version: 1.0.82)
pp(x) - Prepend text to a text layer. Replace x with the text yo
u want to prepend to a text layer. Eg: bitrate pp(kbps: )
ap(x) - Append text to a text layer. Replace x with the text you
want to append to a text layer. Eg: bitrate ap( kbps)
tct(x) - Text case transform. Values are upper, lower, normal (d
efault is normal) (version 1.0.106)
flipy - Draws the Text flipped vertically (version 1.0.118)
track - 1.0.56 Displays the cur
rent song's Title
**Additional Track Title Keywords:**
title - Forces the display of just the title. E.g: 'track title'
. Can be used in combination with other Track Title Keywords
artist - Forces the display of just the artist. E.g: 'track arti
st'. Can be used in combination with other Track Title Keywords
album - Forces the display of just the album. E.g: 'track album'
. Can be used in combination with other Track Title Keywords
year - Forces the display of just the year. E.g: 'track year'. C
an be used in combination with other Track Title Keywords
genre - Forces the display of just the genre. E.g: 'track genre'
. Can be used in combination with other Track Title Keywords
comment - Forces the display of just the comment. E.g: 'track co
mment'. Can be used in combination with other Track Title Keywords
number - Forces the display of just the number. E.g: 'track numb
er'. Can be used in combination with other Track Title Keywords (version: 1.0.89
)
**Additional Modifier Keywords:**
fs(x) - Font Size. Valid ranges are between 1 and 999. (default
is 12)
fn(x) - Font Name. Maximum font name size of 256. (default is MS
Shell Dlg). If you include a .ttf in your skin pack, it will get dynamically lo
aded so that you don't need to worry about end users having a font installed.
fb(x) - Font Bold. Whether bold or not, true or false (default i
s false)
fa(x) - Font Align. Values are left, right, center (default is l
eft)
fu(x) - Font Underline. Whether Underlined or not, true or false
(default is false)
fst(x) - Font Strikethrough. Whether Strikethrough or not, true
or false (default is false)
fi(x) - Font Italic. Whether Italic or not, true or false (defau
lt is false)
faa(x) - Font AntiAliasing. 0 = Windows Default, 1 = AntiAliased
, 2 = Non AntiAliased, 3 = ClearType (default is 0) (version: 1.0.82)
pp(x) - Prepend text to a text layer. Replace x with the text yo
u want to prepend to a text layer. Eg: bitrate pp(kbps: )
ap(x) - Append text to a text layer. Replace x with the text you
want to append to a text layer. Eg: bitrate ap( kbps)
tct(x) - Text case transform. Values are upper, lower, normal (d
efault is normal) (version 1.0.106)
flipy - Draws the Text flipped vertically (version 1.0.118)

Special Render Objects


======================
[Keyword] [Alt] [Version] [Function/Effect
]

albumart - 1.0.108 Album Art will b


e rendered here when a song that has Album art is playing
**Additional Album Art Keywords:**
flipy - Draws the Album art flipped vertically
trans_volumeb - 1.0.96 Modifies the tra
nsparency of a layer based on the Bass volume
trans_volumem - 1.0.96 Modifies the tra
nsparency of a layer based on the Mid volume
trans_volumet - 1.0.96 Modifies the tra
nsparency of a layer based on the Treble volume
trans_volumel - 1.0.56 Modifies the tra
nsparency of a layer based on the left speaker volume
trans_netbuffer - 1.0.56 Modifies the tra
nsparency of a layer based on the filled net buffer (used for internet radio to
display Quality Of Service)
trans_volumer - 1.0.56 Modifies the tra
nsparency of a layer based on the right speaker volume
preview - 1.0.56 This layer will
be used as a preview of your skin for the Skin Browser, instead of generating on
e on the fly. Optimal size is 128 x 128. Make sure you set this layer invisible,
otherwise it will show up in your final skin! (Unless that's what you want!)
visualisation - 1.0.56 Visualisation wi
ll be rendered here when a Visualisation Plugin is active

Object functions
================
[Keyword] [Alt] [Version]
[Function/Effect]
action_app_close acapclse 1.0.56
Acts like a close button, but can be used within animation frames and other butt
ons.
action_layer_fadeto(x) aclafadeto(x) 1.0.109
Fades the layer's alpha to the specified value. x is the alpha value, from 0 to
255. Use modify(x,y,z) before using this.
action_layer_hide aclahide 1.0.56
Hides the specified layer. Use modify(x) before using this.
action_layer_switch aclaswch 1.0.56
Shows next specified layer, hides others, order is x, then y, then z, then x...
Use modify(x,y,z) before using this.
action_load_interface acloint 1.0.83
Loads the Interface as specified in modify().
modify(x) - 1.0.56
Replace x with the ID to modify. Specify this when using functions that operate
on other layers. Can use comma(,) for multiple IDs as of (version: 1.0.82)
nofadein - 1.0.122
Forces the layer to not Fade In when issued "Show A Layer" function.
nofade - 1.0.122
Forces the layer to not Fade Out or Fade In when issued "Hide A Layer" or "Show
A Layer" function.
nofadeout - 1.0.122
Forces the layer to not Fade Out when issued "Hide A Layer" function.
action_anim_play acanplay 1.0.56
Begins playing an animation. Use modify(x) before using this.
action_anim_reset acanrset 1.0.96
Resets the Animation back to the first frame. Useful to reset Animation Types 1
and 2. Use modify(x) before using this.
save_state svst 1.0.82
Signals to Xion that the visible state of the layer with the keyword should be s
aved between skin loads. Useful for creating configurable visuals.
action_anim_reverse acanrev 1.0.56
Changes the animation's playing direction to up the list. Use modify(x) before u
sing this.
action_anim_forward acanfwd 1.0.56
Changes the animation's playing direction to down the list. Use modify(x) before
using this.
id(x) - 1.0.56
Replace x with the ID for this layer/object. Used with Layer Operators and other
functions that require id's of layers
action_layer_show aclashow 1.0.56
Shows the specified layer. Use modify(x) before using this.
action_anim_stop acanstop 1.0.56
Stops an animation from playing. Use modify(x) before using this.
action_anim_switch acanswch 1.0.57
Changes the animation's playing direction to the opposite of what it is when the
action is executed. Use modify(x) before using this.
action_object_trigger acobtrig 1.0.96
Allows you to trigger a Button object as though someone had clicked on it. Use m
odify(x) before using this.

Indicator Objects
=================
[Keyword] [Alt] [Version]
[Function/Effect]
indi_cd - 1.0.82
CD Indicator. Will be visible if current song is streaming from a CD
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_crossfade indi_cfade 1.0.121
Crossfade Indicator. Will be visible if Crossfade is enabled
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_equalizer - 1.0.82
Equalizer Indicator. Will be visible if the Equalizer has been turned On
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_local - 1.0.56
Local Indicator. Will be visible if current song is streaming locally
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_mono - 1.0.56
Mono Indicator. Will be visible if current song is in mono mode
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_mute - 1.0.56
Mute Indicator. Will be visible if player is muted
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_pause - 1.0.56
Paused Indicator. Will be visible if player is paused
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_play - 1.0.56
Playing Indicator. Will be visible if player is playing
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_random - 1.0.56
Random Indicator. Will be visible if player is in random mode
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_repeat indi_repeatall 1.0.56
Repeat All/Playlist Indicator. Will be visible if player is in repeat playlist m
ode
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_repeatoff - 1.0.121
Repeat Off Indicator. Will be visible if player is in repeat off mode
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_repeattrack indi_repeattrk 1.0.118
Repeat Track Indicator. Will be visible if player is in repeat track mode
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_stereo - 1.0.56
Stereo Indicator. Will be visible if current song is in stereo mode
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_stop - 1.0.56
Stopped Indicator. Will be visible if player is stopped
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_web - 1.0.56
Web Indicator. Will be visible if current song is streaming from the Internet
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_active - 1.0.56
Active window Indicator. Will be visible when the interface is the active window
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)
indi_inactive - 1.0.56
InActive window Indicator. Will be visible when the interface is not the active
window
**Additional Keywords:**
not - Inverts the meaning of the indicator. I.e indi_mut
e not means it will be visible when the player is NOT muted (version: 1.0.110)

Animation Sets
==============
[Keyword] [Alt] [Version] [Functio
n/Effect]

animation sliderbit - 1.0.110 When add


ed to an existing animation layer set (with the animation keyword), and placed a
bove a slider (the same as the normal sliderbit keyword) it will use this animat
ion as the sliderbit. This allows you to make flashing sliderbits, etc
animtype(x) - 1.0.56 Type of
animation.
**Available Animation Types:**
0 (or not specified) = standard loop
1 = play once, and stop, leave last frame on screen
2 = play once, and stop, hide all at end
3 = frame is set on left speaker volume
4 = frame is set on right speaker volume
5 = frame is set on net buffer filled percent
6 = frame is set on volume amount (1.0.82)
7 = frame is set on progress amount (1.0.82)
8 = frame is set on balance amount (1.0.82)
9 = frame is set on bass volume (1.0.84)
10 = frame is set on mid volume (1.0.84)
11 = frame is set on treble volume (1.0.84)
paused - 1.0.56 Will be
paused at the start until another event, such as a click, triggers it. NOTE: Fra
mes execute their actions first and then pause is applied, so if you pause the l
ayer set at the beginning, the first frame will still execute any actions. You c
an always insert a blank frame if you do not want this to occur
animation - 1.0.56 Give thi
s name to a layer set to have it act as an animation
link(x) - Creates a link between this Animation object a
nd another object that has the same link id (version: 1.0.117)
delay(x) - 1.0.56 Delay be
tween each frame(1 = 10ms). If this is specified on the group main item, it spec
ifies time for each frame. If you specify on a frame its per frame
direction(x) - 1.0.56 Directio
n to play animation. only 2 values, 0 = normal or down the list, and 1 = reverse
, or up the list.
fadebetween - 1.0.56 Will fad
e smoothly between frames of an animation set. If specified on a single frame, w
ill just do it for when that frame is shown/hidden
fadein - 1.0.56 Will fad
e all frames in if on an animation set. If specified on a single frame, will jus
t do it for when that frame is shown
fadeout - 1.0.56 Will fad
e all frames out if on an animation set. If specified on a single frame, will ju
st do it for when that frame is hidden
startframe - 1.0.56 Add this
keyword to the layer name of a frame of your animation in order to mark it as t
he frame to start on

Playlist Only
=============
[Keyword] [Alt] [Version] [Function/Effect
]

pl_add_menu - 1.0.113 A button that wi


ll display the playlist Add menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
anchortl - 1.0.116 When the playlis
t is resized, will anchor the top left corner in place, moving/resizing it in or
der to keep it the same distance from the top/left of the skin. Can be applied t
o almost any existing layer, but applies only to a Playlist skin. Some objects s
uch as the playlist enable these by default.
**Additional Keywords:**
tr - The same, but for the top right
bl - The same, but for the bottom left
br - The same, but for the bottom right
tile - Will tile the layer when its anchored, in order to fill.
Only applies if you anchor two opposite sides, i.e. top left and top right. Inst
ead of centering the layer, Xion will tile the layer image. Some objects such as
the playlist enable this by default.
bordertl - 1.0.110 Defines the Resi
zeable border of the skin. bordertl is for the Top Left piece
**Additional Keywords:**
tr - The same border, but for the top right
bl - The same border, but for the bottom left
br - The same border, but for the bottom right
l - The same border, but for the left
t - The same border, but for the top
r - The same border, but for the right
b - The same border, but for the bottom
bk - The same border, but for the background
pl_control_menu - 1.0.113 A button that wi
ll display the playlist Control menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
edgel - 1.0.110 Defines a tileab
le area that is similar to a border but doesnt allow you to resize. edgel is for
the Left side
**Additional Keywords:**
t - The same edge, but for the top
r - The same edge, but for the right
b - The same edge, but for the bottom
pl_edit_menu - 1.0.113 A button that wi
ll display the playlist Edit menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
pl_file_menu - 1.0.113 A button that wi
ll display the playlist File menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
pl_info - 1.0.110 Displays the Pla
ylist information such as Selected time, total Playlist length, etc
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
pl_list - 1.0.110 The playlist con
trol will be rendered here. Pixel Indexes are used for colors as follows: 0 = Ba
ckground, 1 = Foreground, 2 = Background Selected, 3 = Foreground Selected, 4 =
Background Current, 5 = Foreground Current, 6 = Background Error, 7 = Foreground
Error. Pixel index 0 starts at the top left of the layer and increases by 1 as
you move right across the image. So the first pixel is index 0, the next is inde
x 1, etc
**Additional Modifier Keywords:**
fs(x) - Font Size. Valid ranges are between 1 and 999. (default
is 12)
fn(x) - Font Name. Maximum font name size of 256. (default is MS
Shell Dlg). If you include a .ttf in your skin pack, it will get dynamically lo
aded so that you don't need to worry about end users having a font installed.
fb(x) - Font Bold. Whether bold or not, true or false (default i
s false)
fa(x) - Font Align. Values are left, right, center (default is l
eft)
fu(x) - Font Underline. Whether Underlined or not, true or false
(default is false)
fst(x) - Font Strikethrough. Whether Strikethrough or not, true
or false (default is false)
fi(x) - Font Italic. Whether Italic or not, true or false (defau
lt is false)
faa(x) - Font AntiAliasing. 0 = Windows Default, 1 = AntiAliased
, 2 = Non AntiAliased, 3 = ClearType (default is 0) (version: 1.0.82)
pl_menu - 1.0.113 A button that wi
ll display the complete playlist menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
pl_remove_menu - 1.0.113 A button that wi
ll display the playlist Remove menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
pl_search - 1.0.110 The search text
box control will be rendered here. Pixel Indexes are used for colors as follows:
0 = Background, 1 = Foreground. Pixel index 0 starts at the top left of the lay
er and increases by 1 as you move right across the image. So the first pixel is
index 0, the next is index 1, etc
**Additional Modifier Keywords:**
fs(x) - Font Size. Valid ranges are between 1 and 999. (default
is 12)
fn(x) - Font Name. Maximum font name size of 256. (default is MS
Shell Dlg). If you include a .ttf in your skin pack, it will get dynamically lo
aded so that you don't need to worry about end users having a font installed.
fb(x) - Font Bold. Whether bold or not, true or false (default i
s false)
fa(x) - Font Align. Values are left, right, center (default is l
eft)
fu(x) - Font Underline. Whether Underlined or not, true or false
(default is false)
fst(x) - Font Strikethrough. Whether Strikethrough or not, true
or false (default is false)
fi(x) - Font Italic. Whether Italic or not, true or false (defau
lt is false)
faa(x) - Font AntiAliasing. 0 = Windows Default, 1 = AntiAliased
, 2 = Non AntiAliased, 3 = ClearType (default is 0) (version: 1.0.82)
pl_scrolllr - 1.0.110 Slider which rep
resents the Playlist List Control position. Values start at the left and finish
at the right
**Additional Keywords:**
rl - The same slider, but starting at the right and finishing at
the left
tb - The same slider, but starting at the top and finishing at t
he bottom
bt - The same slider, but starting at the bottom and finishing a
t the top
pl_view_menu - 1.0.113 A button that wi
ll display the playlist View menu
**Additional Keywords:**
_over - Used when the mouse is over this button.
_normal - Used by default when no interactions are taking place.
_down - Used when the mouse button is held down on this button.
window_title - 1.0.113 Draws the playli
st Window title.
**Additional Modifier Keywords:**
fs(x) - Font Size. Valid ranges are between 1 and 999. (default
is 12)
fn(x) - Font Name. Maximum font name size of 256. (default is MS
Shell Dlg). If you include a .ttf in your skin pack, it will get dynamically lo
aded so that you don't need to worry about end users having a font installed.
fb(x) - Font Bold. Whether bold or not, true or false (default i
s false)
fa(x) - Font Align. Values are left, right, center (default is l
eft)
fu(x) - Font Underline. Whether Underlined or not, true or false
(default is false)
fst(x) - Font Strikethrough. Whether Strikethrough or not, true
or false (default is false)
fi(x) - Font Italic. Whether Italic or not, true or false (defau
lt is false)
faa(x) - Font AntiAliasing. 0 = Windows Default, 1 = AntiAliased
, 2 = Non AntiAliased, 3 = ClearType (default is 0) (version: 1.0.82)
pp(x) - Prepend text to a text layer. Replace x with the text yo
u want to prepend to a text layer. Eg: bitrate pp(kbps: )
ap(x) - Append text to a text layer. Replace x with the text you
want to append to a text layer. Eg: bitrate ap( kbps)
tct(x) - Text case transform. Values are upper, lower, normal (d
efault is normal) (version 1.0.106)
flipy - Draws the Text flipped vertically (version 1.0.118)

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