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In this article, we’ll take each of these elements and examine the rules and their effect on the game.
What constitutes an Unlimited supply source depends on the nationality of the unit tracing supply (Rule 7.3.2):
A German unit can use any city in Germany (including cities in the disputed areas of the Polish Corridor or
Alsace-Lorraine if they have been ceded to Germany) as an unlimited supply source. There are no other
unlimited sources for German units.
A UK unit can use any city in the UK as an unlimited supply source and also the Eastern North America box
and the Western Indian Ocean box. The Western Indian Ocean box is particularly important as a supply
source for units in North Africa.
A USSR unit can use any city in the USSR (including cities in disputed areas that have been ceded to the
USSR) as an unlimited supply source and also the Central Russia box.
A US unit can use any city in the UK as an unlimited supply source and also the Eastern North America box.
All other countries can only use a city in their mainland home country as an unlimited supply source.
Limited supply sources, as mentioned, can only maintain units in a state of Low Supply (see Section 5) and can
provide limited supply to only two units per turn.
Each type of unit listed here is always considered to have traced a supply line to an Unlimited supply source (see
Section 1) and is therefore always in Full Supply (See Section 5).
Supply is only checked during the Supply Check Sub-Phase. There is never a requirement to check supply at any other
point in the sequence of play as you may find in some other games. As each player’s Supply Check Sub-Phase follows
immediately on from their Actions Sub-Phase, supply effects are applied before both other factions get the
opportunity to perform actions. So if you have a unit that goes to low or no supply, your opponents are going to get
a chance to act on that before they also have to check supply.
A supply line is made up of ground and possibly sea movement paths, and the possibilities are as follows:
1. A single ground movement path traced from the unit to a supply source. This is the most common type of
supply line.
2. A sea movement path traced from a unit in a port to another port and from there a ground movement path
from the port to a supply source (if the port traced to is not a supply source itself).
3. A ground movement path from a unit to a port followed by a sea movement path traced from the port to
another port and from there a ground movement path from the port to a supply source (if the port traced to
is not a supply source itself).
One important thing to remember is that forts or units in a fort don’t project a zone of control, which can make a big
difference to getting around the Maginot Line during an Axis invasion of France, for both supply and movement.
A Warship unit tracing its own supply from the port it occupies to a friendly port connected to a supply source (or
that is a supply source) activates and traces a naval movement path of unlimited length, though the unit does not
actually move. This can be done even if the warship is marked with 6 sorties and would usually be unable to activate.
This is the usual way of tracing a supply line for a warship unit.
If the warship unit is not intercepted, the supply check is completed successfully and no sorties are added to
the unit.
If the warship unit is intercepted an air/naval combat is fought and a number of sorties added to the unit
according to the combat result. If the interception results in a successful interdiction, the supply trace fails.
Note that as a unit is able to make more than one supply check in a Supply Check Sub-Phase (Rule 7.2) a warship can
never be out of supply as long as the owner is willing to let it get to 6 sorties. For example, a warship on 4 sorties
that attempts to trace its own supply line can be intercepted and gain 2 sorties and be interdicted; it’s then on 6
sorties but can try again as many times as the owner desires with no further increase in the number of sorties.
Attempts to intercept a warship unit on 6 sorties that’s tracing its own supply are pointless as nothing can be gained,
but the intercepting units will increase their sortie count according to the combat result. See rules 7.4 and 7.4.3
exception.
For a ground or air unit, or for a warship not tracing its own sea supply path, a convoy unit is required. The unit
tracing supply must either be in the same port as the convoy or be able to trace a ground supply path to the convoy
that will be used. Even a warship unit is able to trace a ground supply path to a convoy in this way. For example, a
warship unit in Alexandria could trace a ground supply line to Suez and then a convoy in Suez could then trace sea
supply to the Western Indian Ocean box. This could be useful if an enemy unit could intercept the warship in Sea Zone
26, for instance.
The convoy unit being used to trace the sea supply path must be activated and trace a naval movement path of
unlimited length to a friendly port connected to a supply source (or that is a supply source), though the unit does not
actually move. A convoy must have at least one sortie available to activate for a supply trace. If there is a warship or
an air unit in the same port as the convoy, it may activate as an escort, using the normal naval escort rules (6.4.2). It
is possible to have both a warship and an air unit escorting a convoy.
If not intercepted, the convoy (and escort if used) adds one sortie and the supply trace is successful.
If an escorted convoy is intercepted, first the intercepting unit and one of the escorts selected by the owning
player fight an air/naval battle, adding sorties to both sides according to the combat result. If there is a
second escort and the first is interdicted, this is repeated if the intercepting player wishes to continue.
Following the successful interdiction of all escorts, the intercepting unit can activate again to fight an
air/naval battle against the convoy and sorties are added to both sides according to the combat result. If the
convoy is interdicted, the supply trace fails.
If there is no escort, an intercepting unit can activate to fight an air/naval battle against the convoy and
sorties are added to both sides according to the combat result. If the convoy is interdicted, the supply trace
fails.
Any unit may attempt to trace supply multiple times during a Supply Check Sub-Phase, so if one check fails due to
interception and interdiction, it can be attempted again. A convoy is able to activate for a supply trace as long as it
has sorties available, even making multiple attempts for the same unit.
The supply state of a unit is determined in the Supply Check Sub-Phase only (see Section 3) and depends on being
able to trace a supply line (see Section 4) to a supply source (see Section 1). The supply state of a unit is determined
as follows:
If the unit can trace a supply line to an unlimited supply source then it is in Full Supply regardless of its
currently marked supply state.
Otherwise, if the unit can trace a supply line to a limited supply source then it is in Low Supply regardless of
its currently marked supply state.
If the unit is unable or unwilling to trace a supply line to any supply source, then its supply state is reduced:
From Full Supply to Low Supply; or from Low Supply to No Supply. A unit already at No Supply can’t be
reduced any further.
A unit is never required to trace a supply line unless it’s being used to satisfy a Home Defence Policy requirement. A
unit’s supply state can’t be reduced by more than one level per Supply Check Sub-Phase, so can’t go straight from
Fully Supplied to No Supply in one phase. The full effects of each supply state on a unit are:
Full Supply
There is no effect, the unit can activate with no penalty. This is the normal state of a unit.
Low Supply
The unit has its available movement points halved (4 for leg, 5 for all other unit types).
The unit has a -2 DRM applied to its combat rolls, both attacking and defending.
It cannot be improved in the Replacements Phase.
No Supply
The unit has its available movement points halved (4 for leg, 5 for all other unit types).
It has its modified combat roll result halved (rounded up). This applies to a unit attacking/defending alone,
or to an entire assault if a unit with no supply participates.
It cannot be improved in the Replacements Phase.
It cannot perform Strategic Movement.
It cannot satisfy a Home Defence Policy requirement.
It is reduced in the No Supply Phase.
During the No Supply Phase a unit currently marked with No Supply suffers reduction or possibly elimination:
A full strength ground unit is flipped to its reduced strength side.
A reduced strength ground unit is removed and placed in its faction’s Eliminated box. National will is not
reduced if a field ground unit is removed in this way.
An air or naval unit has all of its sorties removed and is removed and placed in its faction’s Eliminated box.
One reason to voluntarily not trace supply is if you have a Low Supply field unit that’s in danger of being eliminated.
If the No Supply Phase will occur before an enemy unit is able to attack it, the unit will then have No Supply and can
then be eliminated voluntarily with no loss of National Will.