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Elemental, Taint

This massive vaguely humanoid shape of viscous black liquid stinks of rot,
and a cold chill is felt in the soul of all those around them.

. PRIMAL TAINT ELEMENTAL CR 32.


CE Colossal outsider (elemental, extraplanar, evil)
Init +19; Senses darkvision 60 ft.; Perception +74
DEFENSE
AC 62, touch 6, flat-footed 50 (+11 Dex, +1 dodge, +48 natural, -8 size)
hp 1,620 (64d10+1,268)
Fort +45, Ref +47, Will +28
DR 15/—; Immune elemental immunities; SR 42
OFFENSE
Speed 80 ft. (16 squares)
Melee 2 slams +77 (4d10+14 plus taint/19-20)
Space 30 ft.; Reach 30 ft.
Special Attacks overwhelming critical (DC 56), touch of taint (DC 53)
Spell-Like Abilities (CL 64th)
3/day—dimension door, move action; can take actions after
STATISTICS
Str 38, Dex 32, Con 33, Int 14, Wis 16, Cha 17
Base Atk +67; CMB +93; CMD 111 (113 vs. bull rush or overrun)
Feats Alertness, Blind-Fight, Combat Reflexes, Cleave, Debilitating Strike,
Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam),
Improved Initiative, Improved Overrun, Iron Will, Lightning Reflexes,
Power Atttack, Surge of MalevolenceB, Vile Natural Attack, Weapon
Focus (slam)
Epic Feats Devastating Critical (slam), Blinding Speed, Dire Charge, Epic
Prowess (×3), Epic Toughness (×6), Epic Will, Superior Initiative,
Overwhelming Critical (slam), Vile Deathstrike
Skills Acrobatics +75, Climb +81, Escape Artist +78, Intimidate +70,
Knowledge (planes) +70, Knowledge (religion) +70, Perception +74,
Stealth +70
Languages Abyssal, Infernal
SQ aura (overwhelming evil), excessive taint
ECOLOGY
Environment Any tainted region
Organization solitary
Treasure None
SPECIAL ABILITIES
Touch of Taint (Ex) Anyone struck by a taint elemental, or who physically
touches a taint elemental, must succeed on a Fortitude save (DC 53) or
gain 2d6 corruption points. The save DC is Constitution based.
Excessive Taint (Ex) A taint elemental has both corruption and depravity
scores equal to its HD. It takes no ill effects from taint.

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