Documente Academic
Documente Profesional
Documente Cultură
1 5
Bilb Baggins (Hbbit)............
.......................
.......................
.......................
............60
.60 pints
2 Burglar, adventurer and treasure hunter are all OPTIONS
6
things that Bilbo Baggins was not, yet still he found Pony .......................................................5
.......................................................5 points
himself on the quest to Erebor alongside Thorin’s Sting ......................................................5
......................................................5 points
Company. Fate, it seems, placed the Hobbit on the The Ring .....................................................
Ring ..................................................... Free
journey, and though small of st ature, his part in th e
adventure is a great one. Sting. Sting is a dagger of Elven-make, a
4 weapon forged as t he bane of Evil c reature s.
3 Mv F S D A W C M W F The bearer
beare r of Sting has +1 Streng th.
4" 3/3+ 2 3 1 2 6 1 3 3
SPECIAL RULES 7
Resistant to Magic, Throw Stones.
1 Race. Every model in the game has a race, which is your enti re force, by adding the points
poi nts values of all
a ll the
listed here. models in the army together.
2 Character Background. A short preci s of who the Wargear Optio ns. A model
Options. model that has opti
optional
onal items
items,, such
such
6
Hero or Warrior is, and why they find themselves as a mount (profiles for these
thes e can be found on pg 5151),
),
drawn into the action and adventure. additional weapons or other trappings will have them
listed here. In Scenar io play,
play, simply ensure that your
Profile. Here are the character istics for the model, model has the appropriate selection of items for the scene.
3
explaining how good he or she is at fighting, shooting In a Points Match battle, you can tailor your model by
and so on (more details on how to understand a paying extra
ext ra points for the items you wish them to have.
Profile can be found on page 7).
Special Rules. Many models have special ru les that
7
4 Heroic Statistics. If the model is a Hero it may well reflect their unusual abilities, such as incredible
have Might, Will or Fate points listed here – for more accuracy, courage and so on. These are listed here –
on these see page 55. particularly unusual special rules are explained in
full, while t hose that are more common are simply
Points Value. A model’s points value lets you know listed for reference – complete explanations of these
5
roughly how powerful it is. If you are playing a Points can be found in the Special Rules section, which starts
Match battle, it lets you determi ne the points value of on page 81.
1 5
Bilb Baggins (Hbbit)............
.......................
.......................
.......................
............60
.60 pints
2 Burglar, adventurer and treasure hunter are all OPTIONS
6
things that Bilbo Baggins was not, yet still he found Pony .......................................................5
.......................................................5 points
himself on the quest to Erebor alongside Thorin’s Sting ......................................................5
......................................................5 points
Company. Fate, it seems, placed the Hobbit on the The Ring .....................................................
Ring ..................................................... Free
journey, and though small of st ature, his part in th e
adventure is a great one. Sting. Sting is a dagger of Elven-make, a
4 weapon forged as t he bane of Evil c reature s.
3 Mv F S D A W C M W F The bearer
beare r of Sting has +1 Streng th.
4" 3/3+ 2 3 1 2 6 1 3 3
SPECIAL RULES 7
Resistant to Magic, Throw Stones.
1 Race. Every model in the game has a race, which is your enti re force, by adding the points
poi nts values of all
a ll the
listed here. models in the army together.
2 Character Background. A short preci s of who the Wargear Optio ns. A model
Options. model that has opti
optional
onal items
items,, such
such
6
Hero or Warrior is, and why they find themselves as a mount (profiles for these
thes e can be found on pg 5151),
),
drawn into the action and adventure. additional weapons or other trappings will have them
listed here. In Scenar io play,
play, simply ensure that your
Profile. Here are the character istics for the model, model has the appropriate selection of items for the scene.
3
explaining how good he or she is at fighting, shooting In a Points Match battle, you can tailor your model by
and so on (more details on how to understand a paying extra
ext ra points for the items you wish them to have.
Profile can be found on page 7).
Special Rules. Many models have special ru les that
7
4 Heroic Statistics. If the model is a Hero it may well reflect their unusual abilities, such as incredible
have Might, Will or Fate points listed here – for more accuracy, courage and so on. These are listed here –
on these see page 55. particularly unusual special rules are explained in
full, while t hose that are more common are simply
Points Value. A model’s points value lets you know listed for reference – complete explanations of these
5
roughly how powerful it is. If you are playing a Points can be found in the Special Rules section, which starts
Match battle, it lets you determi ne the points value of on page 81.
SPECIAL RULES
Mv F S D A W C M W F
Bodyguard (Thorin)
(Thorin)..
5" 5/3+ 4 5 2 2 5 2 1 1
Combat Synergy. Fili and K ili fight with one
purpose, effortlessly
ef fortlessly coordinating
coordinating their offensive.
OPTIONS
Pony .......................................................5 points
SPECIAL RULES
Mv F S D A W C M W F Longbeard. Balin’s grand age brings with it a
5" 4/4+ 3 5 1 2 6 1 3 2 great stock wisdom.
WARGE AR
Flail.
Immobilise 18” 2+
Renew 12” 3+
RADAGAS’S SLEIGH
Alt hough ric kety and crudely
designed, Radagast’s Sleigh is very
nimble and able to zoom through
his woodland home with ease.
Radagast’s Sleigh is a Cavalry
mount with the following profile:
Mv F S D A W C
10" 3/6+ 2 3 4 4 2
SPECIAL RULES
Woodland Creature.
OPTIONS
Heavy armour ......................................10 points
Horse ...................................................10 point s
OPTIONS
Shield.....................................................5 points
Mv F S D A W C SPECIAL RULES
6" 5/3+ 3 5 1 1 5 Woodland Cre ature, Ex per t Rider.
OPTIONS
Banner ..................................................................... 25 points
War horn ................................................................. 30 points
Mv F S D A W C
12" 7/4+ 6 8 2 3 5
SPECIAL RULES
Terror, Fly.
Mv F S D A W C M W F Mv F S D A W C M W F
6" 7/5+ 5 5 3 3 5 3 3 1 10" 5/5+ 4 5 2 2 4 3 1 1
I am the Master . Azog is a jea lous leader, and will fight any Only Wild Wargs, Fell Wargs and Wild Warg Chieftains
who threaten his ru le. may use the White Warg’s Stand Fast! rule or benefit from
its Heroic Actions.
When rolling To Wound an enemy Hero after w inning a
Fight, Azog always wounds his foe on a 3+, regardless of
their Defence.
M W F SPECIAL RULES
Mv F S D A W C
Expert Rider.
6" 4/4+ 4 5 2 2 4 3 1 1
M W F SPECIAL RULES
Mv F S D A W C
Many Blades. Hunter Orcs carry a var iety of long knives,
6" 4/5+ 4 5 2 2 3 2 1 1
wicked swords and other, strange r weapons into battle .
Mv F S D A W C M W F
6" 7/5+ 7 7 3 3 4 2 1 1
WARGE AR
Dagger.
SPECIAL RULES
Terror, Throw Stones, Keep ‘em for Late r.
Squash ‘em to Jelly – Brutal Power Attack . Tom stamps about himself with a
mixt ure of rage and glee, crushing his victims into jelly.
When Tom wins a Fight, he may opt to Squash ‘em to Jelly inst ead of making
Strikes as normal. Ever y enemy model involved in the Fight (not those supporting
with spears or pikes) suffers a Strength 7 hit. Any who sur vive are k nocked Prone.
When the Goblin King Charges into combat, he can pass ‘through ’
friendly Goblins when he moves. Each Goblin he moves through suf fers
a Strength 3 hit. Any Goblin t hat he ends his move on is automatically
removed as a casualty.
Blubbery Mass. The King’s vile, blubbery flesh absorbs blows wit h ease.
Every time the Goblin King is wounded, roll a D6. On a 3+, the Wound
is ignored. Magical powers, Glamdring, Orcr ist and Sting ignore this
ability.
Goblin Projectile. The Goblin King will readily hurl nearby Goblins at
foes if it suits him.
0" 1/5+ 2 2 1 1 3 0 1 1
WARGE AR
The Goblin Sc ribe is u narmed.
SPECIAL RULES
Alway s More Where They C ame From. The
Scribe always knows where to find extra troops.
Mv F S D A W C M W F
5" 3/5+ 4 4 2 2 3 2 1 1
Mv F S D A W C
Models with this rule can support as if they
had spears (pg 69), with the except ion that
5" 2/5+ 3 3 1 1 2 they can only ever support a nother model
with the Chittering Hordes r ule. A suppor ting
model does get the benefit of having a two-
handed weapon, if he has one.
Radagast’s Alliance
This army may include: Radagast the Brown,
Gwaihir and Great Eagles.
Tin’s Cmpany
This army may include: Thorin Oakenshie ld, Dwalin the
Dwarf, Balin the Dwarf, Bifur the Dwarf, Bofur the Dwarf,
Bombur the Dwarf, Ori the Dwarf, Nori the Dwarf, Dori the
Dwarf, Oin the Dwarf, Gloin the Dwarf, Fili the Dwarf, Kili the
Dwarf, Bilbo Baggins and Gandalf the Grey.
Elrоd’s Hosehld
This army may include: Elrond, Lindir, Rivendell Knight Captains
and Knights of Rivendell.
Azg’s Hunters
This army may include: Azog, Bolg, Fimbul, Narzug, Hunter
Orcs, Hunter Orc Captains and Fell Wargs.
Copyright © Games Workshop Limited 2012 excepting all materials pertaining to the New Line theatrical productions: © 2012 New Line Productions, Inc. All rights reserved. The Lord of the
Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and the names of the characters, items, events and places therein are
trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.
All quotations from J.R.R. Tolkien’s literary trilogy The Lord of the Rings (including any of the volumes thereof) © The Tolkien Estate 1954-55, 1966. All rights reserved. Games Workshop, the
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No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise,
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