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Abstract—Based on data from 933 Chinese adolescents and stylization, and it is fast and has large quantity of
self-developed questionnaire of academic emotions, the information, so students have no time to think, analyze and
structure of adolescent’s academic emotions was examined. store knowledge, and it may undermine the learning effect
Results showed that the adolescents often experience six kinds seriously. Therefore, new trend of reform in educational
of emotions in learning activities: boredom, fear, sadness, technology is that multimedia teaching pays much attention
happiness, anxiety and surprise. Taking fear and happiness as to the emotional design.
example, we propose teaching strategies to reduce fear and In view of this, the present study was undertaken to
increase happiness in CAI. further explore: (1) which kinds of emotions do Chinese
students experience in learning activity? (2) On the basis of
Keywords-Academic Emotions; emotional teaching
(1), taking 1-2 academic emotions for example, we design
Strategies; Computer Assistant Instruction(CAI)
the emotional teaching strategies.
I. EMOTION AND TEACHING DESIGN IN CAI II. ACADEMIC EMOTIONAL TYPES
In recent years, with the new development of emotional Academic emotions are all kinds of emotions that
psychology and emotional intelligence, emotion in education students experience in classroom teaching, academic
and teaching is becoming more and more important, and it learning, and test-related situations (e.g., enjoyment of
has been an important subject in educational psychology. A learning, pride of success, or test-related anxiety)[1]. In order
large number of studies have shown that emotion plays to investigate academic emotional types of Chinese students,
important roles in students' learning, the improvement of we have developed a questionnaire about Chinese
ability and achievement, health keeping and personal growth adolescent’s academic emotions. Specific steps are as
[1,2]. Except the studies of the test anxiety in 1970 and follows: (1) Madding adjective judgment tables of emotional
emotional attribution in achievement situation, empirical experience. First, we have found 1130 adjective words
Studies about students’ emotional experience are relatively directly linked to emotions in Modern Chinese Dictionary
weak, and these studies are few in Chinese background and obtained 751 words after deleting repeated words in
except the research of DongYan & Yu Guoliang[3], which meaning. Then, 38 postgraduates of Chinese major and 4
are needed to be discussed urgently. postgraduates of psychology major assessed these words to
At present, multimedia technology is more and more find out best words to express students’ emotions, which
used in each teaching links, and it promotes the development frequencies were more than 60% to answer “YES”, 206
of optimizing classroom teaching and also improves teaching these words were obtained to form adjective judgment tables
quality. Multimedia technology makes teaching content vivid of emotional experience. (2) Selecting academic emotional
and motivates students’ enthusiasm, interests and creativity. words. After 148 Undergraduate who have learned
Because teachers have finished the multimedia teaching psychology assessed those 206 words, deleting 106
courseware in the spare time, and it saves the time of writing synonymic and unfamiliar words and 13 non-academic
and drawing, it may add the information and promote the emotional words, 87 academic emotional words were
students’ learning efficiency; the multimedia teaching obtained. (3) Madding formal questionnaire of academic
courseware may realize resources sharing through internet, emotions. Based on data from 404 Chinese adolescent in
and break the limits of time and space and enlarge the urban and rural areas, all items were rated on a 4-piont
students’ knowledge. However, multimedia teaching also has scale( =never, =sometimes, =often, =always), and 35
disadvantages, which the foremost problem is giving too items were deleted by using frequency and item
much attention to learner's motivation and cognitive analysis(correlation analysis and differentiation analysis );
process[4], while neglecting the emphasis of emotion. For using exploratory factor analysis(KMO=.935)to analyze 52
instance, teachers and students much depends on the items in the following four criteria: h2<.25; loading<.38;
multimedia teaching courseware, and neglect the emotional items<3; loading(more than 2 factors)>.38. In this way, 3
communication; multimedia teaching uses the courseware of items were deleted. According to steep slope and theoretical
conception of 49 items, extracting 6 factors(interpretation
_____________________________________________________ ratio>.30): sadness, fear, boredom, anxiety, happiness,
∗
Corresponding author, female, doctor/professor, mainly researches on surprise, with which the interpretation ratio were respectively
motivation and emotion.
13.774%, 9.744%, 7.944%, 6.486%, 5.272%, 5.120% and
Tel: +86-10-82322134
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to complete different lines of actions and ideas; it can also
create a scene for students to make cartoons without any
help, such as choosing different facial expressions, gestures
and language to describe different characters and their state
of mind [8].
Tip3: Setting up “Teaching game”. One of the happiest
activities in human life is playing games. In order to increase
happiness in teaching, “teaching games”, which are selected
from market, such as games of virtual world, games of role
playing and adventure games according with the
characteristics of different disciplines, should be designed in
CAI to arouse students’ learning interests and reinforce their
learning process.
IV. CONCLUSIONS
1. Chinese adolescents often experience 6 kinds of
emotions in learning activities: boredom, fear, sadness,
happiness, anxiety and surprise.
2. Teaching strategies of reducing fear were convincing
success of learning, regarding mistakes as the learning
opportunities and creating relaxed learning environment.
3. Teaching strategies of increasing happiness were
offering an opportunity of open learning, making use of
humor and setting up “teaching game”.
ACKNOWLEDGEMENT
This research has been supported by the Science
Foundation of China University of Geosciences(No.
200714).
REFERENCES
[1] Pekrun R., Thomas G., Wolfram T., et al., “Academic emotions in
students’ self-regulated learning and achievement: A program of
qualitative and quantitative research”. Educational Psychologist,
2002, 37 (2), pp. 91~105
[2] Meyer, D.K., & Turner, J. C., “Discovering emotion in classroom
motivation research”. Educational Psychologist, 2002, 37,pp107–114.
[3] Dong Yan, and Yu Guoliang, “The Development and Application of
An Academic Emotions Questionnaire”. Acta Psychologica Sinica,
2007, 39(5), pp. 852~860
[4] Reigeluth, C. M., “Instructional theory, practitioner needs, and new
directions. Some Reflections”. Educational Technology, 1997, 37, pp.
42-47.
[5] Wang Ling, and Guo Dejun, “Study on the relation of metacognitive
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[6] Astleitner, H., “Designing emotionally sound instruction: The FEASP
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Technology from an Emotional Perspective”. Journal of Research on
Computing in Education, 2000, 32(4), pp. 497-510
[8] Shapiro, L. E., How to raise a child with a high EQ. New York:
Harper Collins, 1997
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