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Hitman 2 PC final 9/16/02 6:17 PM Page iv

CONTENTS

Game Setup ................................................ 2


Installing the Game ................................ 2
Uninstalling the Game ............................ 3
Configuring Your Game ...................... .... 3
Default Controls .......................................... 4
Introduction ................................................. 6
Chapters ....................................................... 8
Sicily ........................................................ 8
St. Petersburg ........................................... 9
Japan ...................................................... 10
Malaysia ................................................. 11
Nuristan ................................................. 12
India .................................................... .. 13
Main Menu ............................................... 14
Menu Control ........................................ 14
Main Menu Options ........................... .. 14
Mission Elements ........................................15
Laptop Computer .................................. 15
In-game Display ..................................... 16
Equip Menu .......................................... 18
Inventory Menu ..................................... 19
In-game Menu ....................................... 20
Character Types ..................................... 21
Completing a Mission ............................ 21
Weapons & Equipment ............................. 22
Options ...................................................... 24
Graphics Options ................................... 24
Sound Options ...................................... 25
Control Setup ........................................ 25
Hints & Tips .............................................. 26
Credits ........................................................ 28

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GAME SETUP GAME SETUP

CONFIGURING YOUR GAME


The system configuration utility can be launched from the Hitman
2 group on the Windows Start menu. This utility is used to
configure Hitman 2: Silent Assassin to take maximum advantage
of your GFX hardware. The following options are available:

RESOLUTION Select the desired resolution from those


supported by the installed GFX hardware.
Note: You’ll find a separate graphics configuration screen in the
In-Game Menu. See page 24 for details.
SHOW BLOOD Enable or disable blood within the game.
P5 GLOVE Enable P5 Glove support.
GRAPHICS Use Hardware Transfer & Lighting and toggle
between windowed and full screen mode
SAVE AND LAUNCH Store all changes and launch the game.
RESET ALL SETTINGS Reset the system configuration to the
default settings.
CANCEL Quit out of the system configuration screen.

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default controls default controls

Hitman 2: Silent Assassin allows you to reconfigure the controls on your PC keyboard and WEAPONS & INVENTORY
mouse, keyboard, or keyboard and a gamepad. To reconfigure the controls, select BUTTON lmb Fire current weapon / use current item
CONFIGURATION from the Control Setup menu in Option mode (see page 25). 1 key Close-combat weapon(s) – keep tapping to cycle through
Note: In the list below, lmb indicates the left mouse button, rmb indicates the right mouse available choices
2 key Pistol(s) – keep tapping to cycle through available choices
button and mw refers to the mouse wheel.
3 key SMG(s) – keep tapping to cycle through available choices
GENERAL 4 key Rifle(s) – keep tapping to cycle through available choices
Esc key Open (or close) In-game Menu: press once to pause the game 5 key Binoculars
and open the In-game Menu; press a second time to return to 6 key Night vision goggles
the game 8 key Lockpick
cursor keys * /@ Select menu item Q key Holster (or draw) current weapon – press once to holster the
Enter key Accept menu selection current weapon; press a second time to draw the weapon again
(rifles will be dropped)
MOVEMENT Quick Inventory – press and hold the Q key to display a quick
W key Move forward inventory in the upper right corner of the screen; scroll through
the list with the mouse; when you release the Q key, 47 will
S key Move backward
draw that item/weapon
A key Sidestep left
R key Reload current weapon
D key Sidestep right
rmb Inventory – display a list of currently held weapons and items
Z key Lean left – double tap to step out
G key Drop current weapon or item
C key Lean right – double tap to step out
M key Map
Left Shift key Run modifier – hold down while pressing a movement button
B key Mission briefing
to run in this direction
Left Ctrl key Crouch modifier – hold down to take a crouched position
CAMERA
Spacebar Sneak – press to toggle Sneak mode ON/OFF.
F1 key First person view – press again to return to third person view
Caps Lock Toggle walk/run. Press once (enable Caps Lock) and you will
mw * Zoom in
always run. Press again (disable Caps Lock) to walk.
mw @ Zoom out
ACTION In third person view, zoom in and zoom out affect the distance
between Hitman and the camera. When you’re using a rifle
E key Perform action (e.g. pick up item, open door, throw switch etc)
with a scope attached, Zoom In and Zoom Out affect the
mw @ Next action* scope's magnification levels.
mw * Previous action*
*If more than one action is available, use the Next/Previous
Action controls to cycle through the choices and release
the E key to activate your selection.

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introduction introduction

You’re back. Are you prepared? The past is about to catch up with you.

You — the hired gun with a sense of loyalty; the assassin with a sense of justice.

And faith? What of faith? Trust in your god, but carry a loaded gun.

Bind yourself with mastery of


weapons and thoroughness of
groundwork. Know when to take
your time, and when to strike
instantly.

Track down those who forced


you out of retirement. Seep
through the deep fractures
of the world. Flow through
the quarters of sin, crime,
greed and dishonor.

Be certain, 47, in such places


your enemies will hide. Until
the only safe place is behind
you.

Watch your back, 47.

The enemy is closer than you


think ...

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Chapters Chapters

St. Petersburg
Once called Leningrad, this old city has seen more than its share of
bullets and betrayal. Expect guards, criminals, and soldiers to be well
equipped, experienced, and highly suspicious. Old Communists vie
with corrupt Capitalists for control of the wide-open boulevards,
where few can hide — least of all foreigners.

This is difficult terrain, even for a trained assassin. Proceed with


Sicily caution.
Spring comes early to the Gulf of Castellammare. The citrus
groves west of Palermo are already in fruit by the end of February,
and the Sicilian air is rich with the scents of lemon and orange.
From the sea, hillside villages are splashes of pastel jewelry on a
brilliant carpet of green and gold.

The dome of the Church of the Carmine rises above the awnings
of local market stalls, where even-handed traders toil and prosper.
Yet above it all, the grasping shadow of the Cosa Nostra
lengthens.

Ominous.

Merciless.

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Chapters Chapters

JAPAN
Mountains cover three-quarters of Japan, with the
larger ranges running through the center of the Japanese
archipelago like a spine.
MALAYSIA
Kuala Lumpur, Malaysia. A city brimming with
Towering above a beautiful lake and archaic temple-
prosperity, luxury and incredible opportunity.
studded town emerges the sacred mountain of
Kurokiyama — an inaccessible site visited only by the
Populated by a teeming chaos of cultures,
occasional Shinto pilgrim.
it attracts the sharks
of organized crime
An ancient six-story castle with ceramic tiled hogyo
from all over the
roofing and massive stonewalls looks down from its
world. It’s a feeding
strategic position high on the neck of the mountain. A
frenzy.
local shogun built it here during the Edo period — it is
a fitting setting for a 20th century oyabun like Masahiro
At the same time,
Hayamoto. From here he controls his yakuza
spears of sterile
maneuverings and international arms deals.
office buildings
burst out over the
ne w and ancient
populace, reaching
for the skies. And
everyone is staking
a claim for the
future.

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Chapters Chapters

INDIA
A Sikh uprising in this remote region of Punjab, Northern India, in the mid 1980s was
ruthlessly repressed by government troops. Many innocent locals were killed, and ever since,
no outsider has dared venture into this territory for fear of reprisals.

A maze of small shops and bangalas (small houses) suggest some prosperity in
this otherwise poverty-stricken province. Sure enough a magnificent,
ancient gurdwara (Sikh temple) — complete with marble inlays, glazed
tiles, filigree partitions, priceless murals and gold domes — is protected by
the high walls of a qila (fort) … and fanatical believers.

NURISTAN
In a remote valley, hidden in the Hindu
Kush mountain range of Nuristan, lies a
secluded citadel. Currently, it’s ruled by a
local khan, Abdul Bismillah Malik, known
as Al-Khabir (The Big Guy), and his fierce
tribe of warmongering mujahedin.

A minaret doubles as a watchtower —


overlooking the steppes, hillsides and
nearby river. Anyone openly approaching
the citadel can be seen for miles. This, and
the solid brick walls surrounding the
citadel, seem to signal security, but this
stronghold has changed hands many times
over the centuries. A professional always
finds a way.

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Main Menu mission elements

MENU CONTROL LAPTOP COMPUTER


On all menu screens you make a selection by Hitman uses a Laptop Computer to
moving the mouse cursor over the menu communicate with the agency that assigns him
option you want, then clicking the left mouse missions. All information pertaining to the
button to confirm. Alternatively, you can use mission is stored on this laptop. It also serves as
the cursor keys to highlight the menu option a pre-mission preparation area. Select the
you want and press the Enter key to confirm. required item to access secret files and footage:
If there are more menu options than those
visible on screen, use the * or @ cursor MISSION BRIEFING A detailed list of
keys to scroll the menu up or down. To cancel and return to the previous menu, click the objectives for the mission ahead. All objectives must be carried out successfully to
BACK button or press the Esc key. complete the mission.
SATELLITE MAP A plan view of the target area. Important items and information are
MAIN MENU OPTIONS all displayed.
START Begin a new game. TARGET INFORMATION Information regarding the target and his or her appearance.
CHOOSE DIFFICULTY At the beginning of a new game, select your playing level: SURVEILLANCE FOOTAGE Top secret, recorded footage of key information supplied
• NORMAL Recommended for beginners; 5 saves allowed per level. by Agency. Note: This footage is only available before the mission starts.
• EXPERT For moderately experienced players; 2 saves allowed per level. QUIT Exit out to the Main Menu.
• PROFESSIONAL Seasoned player challenge; 0 saves allowed during a level. MISSIONS Access a list of previously completed missions. From this screen you can select
LOAD If you have saved your game previously it a mission to play again.
can be accessed from this menu. Select a file CONTINUE Proceed with the mission.
from the list of previously saved games,
arranged by their relative difficulty selection and
level. A filename is displayed for each saved
game. Select the file you would like to use; the
game will be restored at the point at which it
was saved. You can delete saved games by
selecting the file, then clicking the DELETE
button.
OPTIONS Reset some game settings. See page 24
for details.
CREDITS See a roster of hitmen and
troubleshooters who brought you this game.
QUIT Quit out of game.

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mission elements Mission elements

IN-GAME DISPLAY HEALTH BAR Hitman’s current health: as he sustains damage and injuries the bar
CURRENT WEAPON/ITEM begins to shrink. If the bar dips below 25% capacity it turns red to alert you to
HEALTH BAR Hitman’s predicament. Note: Damage is location based, which means a shot to the
SPARE AMMO
head is almost certain to kill you while a shot to the arm will not.
THREAT METER AVAILABLE ACTIONS THREAT METER Displayed in the top left of the screen under the health bar, this
meter indicates the level of danger Hitman is facing. The more the meter pulses, the
higher the danger. The meter can be a useful tool, and if monitored, can alert you to
potential problems such as a failed disguise.
AVAILABLE ACTIONS This is a context sensitive list of choices: it depends on your
location, the proximity of objects such as doors, dead bodies, etc.
and the currently selected item. If there is only one choice on the
list, press the Action button to perform it. If there are two or more
choices, hold down the Action button, use the Next Action or
Previous Action button to highlight the action you want,
then release the Action button to perform it.
CURRENT WEAPON OR ITEM OF EQUIPMENT If the
currently selected item is holstered (i.e. Hitman’s hands are
empty) then the display here is blank.
AMMO Remaining ammunition in the clip of the selected
weapon.
SPARE AMMO Backup ammunition available for the selected
COMPASS AMMO weapon.
CROSSHAIRS CROSSHAIRS Rifles with scopes are equipped with crosshairs
that show exactly where Hitman is aiming. The size of the
INFORMATION
crosshairs indicates the accuracy of any shots fired — the larger
the crosshairs, the wider the grouping of any shots fired.
Note that while certain scoped rifles are inherently more
accurate, other factors have a bearing on accuracy. Sustained
bursts of fire and shooting while moving both have an adverse
effect; but standing still, or better yet lying down, and taking
time to aim and squeeze off a short burst will improve the ratio
of shots on target.
INFORMATION Useful information such as warnings
appears here.
COMPASS Indicates the direction Hitman is facing.
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mission elements mission elements

EQUIP MENU INVENTORY MENU


Displayed before a mission begins, This menu allows you to manage your
this menu allows Hitman to equip inventory. It can be displayed at any time
himself for the task ahead. during a mission by pressing the
Inventory button. The game is paused
AVAILABLE WEAPONS A list of while the Inventory Menu is open.
the weapons and equip-ment
that can be taken along for the ITEMS LIST Shows available items.
mission ahead. Select an item to Note: Items crucial to Hitman’s
add it to your inventory. mission, such as fiber wire, cannot
EQUIPPED WEAPONS Lists the inventory of weapons and equipment be dropped.
currently selected for the mission ahead. Select an item to remove it from WEAPONS LIST Shows available weapons.
your inventory. ITEM INFORMATION Highlight an item in either list and its name and description
ITEM IMAGE Picture of the currently selected item. are displayed here. Various specifications are included for weapons: caliber, clip
ITEM INFORMATION Name and description of the highlighted item. capacity, length, weight, bullets remaining, and clips remaining.
Various specifications are included for weapons: caliber, clip capacity, length IMAGE Shows the currently selected item.
and weight.
MISSIONS Select this button to return to the list of previously completed
missions.
BACK Select this button to return to the Mission Briefing screen.
CONTINUE Select this button to start the mission.

Note: You can equip most of your smaller weapons for each mission, but you are
restricted to only one large weapon (rifle, shotgun, sniper rifle, etc.).

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mission elements mission elements

CHARACTER TYPES
A variety of character types live within the world of Hitman 2: Silent Assassin. Some of
these people pose no threat to Hitman’s mission and can actually be allies. Choose your
targets wisely!

TARGET Your intended victim. There is at least one per mission, who must be
destroyed to complete mission.
ENEMY Hostiles, usually armed bodyguards of some description, whose job is to
protect the target.
INNOCENT Civilians and bystanders. They pose no direct risk to you so try not to
IN-GAME MENU
let them get caught in the crossfire.
Press the Esc key at any time during play to pause
POLICE Members of the local law enforcement community. They will attack if they
the game and access the In-game Menu. The
witness you so much as carrying your weapons unconcealed.
options are:
VIPs These are the people you have been charged with protecting. A positive mission
outcome is contingent upon ensuring their survival.
SAVE GAME Save the current game.
LOAD GAME Restore a previously saved
game.
DELETE SAVE GAMES Delete your stored
COMPLETING A MISSION
Once you make the hit, complete all other
games.
objectives and successfully escape the area, the
OPTIONS Access the Options menu.
mission is over. A ratings screen is displayed to
RESTART MISSION Choose to restart the
show how you performed. Statistics are
mission.
presented as a last mission score and an overall
QUIT Select this and click YES to end the
score.
current game and return to the Main
Menu.
CONTINUE GAME Exit the menu and The categories are:
continue the current game. • Shots Fired • Enemies Killed • Rating
• Close Encounters • Enemies Harmed • Mission Time
• Head Shots • Innocents Killed
• Alerts • Innocents Harmed

Click the CONTINUE button to advance to the next mission.

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weapons & Equipment weapons & Equipment

SNIPER RIFLES
CLOSE COMBAT
Highly accurate and extremely powerful, the
Small, lightweight, and easily concealable, close
sniper rifle is the definitive long-range weapon.
combat weapons such as knives and the fiber wire
When its used in the hands of a skilled
allow near silent kills. They have their drawbacks
professional, targets can be eliminated in a split
though, so are only used by the real professionals.
second. Positioning, patience and a steady hand
are pre-requisites for the sniper’s role.
HANDGUNS
Lightweight and easily concealable, the pistols and BINOCULARS
revolvers are perfect for close-up kills although they These visual aids
make a lot of noise unless silenced. In a tight situation, are excellent for
Hitman can always rely on the dual Silverballers for spotting targets
the extra firepower. and planning
safe routes
through your
SUB-MACHINEGUNS (SMG) missions.
Only just concealable, the sub-machineguns are
perfect for fierce fire fights. Be warned though,
MAP
a high rate of fire can leave Hitman with an
An essential piece of
empty clip and no more ammo.
equipment if you are
to find your way
around.
RIFLES
Large and precise, the rifles are best used over distance.
Hitman is only capable of carrying one rifle at a time
and this cannot be concealed.

SHOTGUNS
The shotgun can have a devastating effect at
NIGHT VISION GOGGLES
close range but when used over distance,
The high-tech solution to
accuracy and damage are severely reduced.
darkness, although your field of
view can be severely impaired.

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Options Options

The options menu can be accessed from SOUND OPTIONS


both the Main Menu and the In-game Reconfigure the sound settings. Adjust
Menu. Three sub-menus are available for the top three options with sliders:
adjusting graphic options, sound options click and hold the slider and drag.
and game controls. Once you alter any
settings in these sub-menus, click the OK MUSIC Control music volume.
button to save the changes and return to SPEECH Control the volume of spoken
the Options menu. To discard your dialog.
changes, click the BACK button. EFFECTS Control the volume of in-
game sound effects.
3D SOUND RENDERER Select either DirectSound or Open AL, depending on what
GRAPHICS OPTIONS your sound card supports.
These options allow you to reconfigure EAX Enable EAX 3D sound.
the display settings for optimum NUMBER OF VOICES Set the maximum number of voices played at one time.
performance with your graphics card.
CONTROL SETUP
TEXTURE RESOLUTION Drag the Reconfigure movement and combat
slider to increase the texture quality. controls. Click any option to change its
TEXTURE FILTER Select either setting.
BILINEAR (fastest), TRILINEAR or
ANISOTROPIC (slowest). MOUSE SPEED Drag the slider
DRAW DISTANCE Drag the slider right to increase the visible to the right to increase the
distance. character’s response to mouse
OBJECT DETAIL Drag the slider right to increase the level of detail movements.
on objects. INVERT MOUSE Allows you to flip
SHADOWS Enable or disable character shadows. the Y axis, so that pushing up on the mouse looks down and vice versa.
WEATHER EFFECTS Enable or disable weather effects. BUTTON CONFIGURATION Assign different controls to the keyboard, mouse or
ANTI-ALIASING Enable or disable FSAA. gamepad buttons. To change the mapping, click a command and then press the
DXT COMPRESSION Enable or disable texture compression. new key or mouse button.
SUBTITLES Turn in-game subtitles ON/OFF.
BUMP MAPPING Enable or disable bump mapping (if supported Note: Click the RESET TO DEFAULT button to reset to the default settings.
by GFX card).
GAMMA CORRECTION Adjust the screen brightness.
BLOOD AND GORE Toggle blood display ON/OFF.

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hints & tips hints & tips


• There are numerous ways to complete a mission. • Pay attention to sound. An audible heartbeat
If your plan isn’t working, try a new approach. is a sign of danger — the enemy might just
be getting suspicious.
• It is nearly ALWAYS possible to make the hit
without collateral damage. Maximize your reward • By being cautious and using Keyhole mode
by using stealth and resorting only to non-lethal (“look through keyhole” feature) you can
weaponry when neutralizing guards and/or other further ensure a safe passage through rooms.
obstacles when getting to your target.
• Being in disguise doesn't mean you won't get
• Use disguises and costume changes to throw off spotted. Suspicious behavior while in
your pursuers and gain access to otherwise disguise will still draw attention to yourself.
inaccessible areas. Therefore, it is advisable to walk instead of
run when in well-travelled areas, otherwise
• Bullets will pass through most doors and nearly guards may take notice of you.
all windows.

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CREDITS CREDITS

IO INTERACTIVE EIDOS INTERACTIVE U.K.


PROGRAMMERS Bo Cordes MANAGEMENT Morten Borum PRODUCER Neil Donnell LOCALIZATION QA Marco Vernetti
Jacob Gorm Hansen Janos Flösser EXECUTIVE PRODUCER Gary Moore SUPERVISOR
Lars Piester Helle Marijnissen LEAD TESTER Maike Kohler
Hakon Steinø LOCALIZATION Paul Motion
SUPPORT Else Andersen MANAGERS Alex Bush LOCALIZATION
Jeroen Wagenaar Cæcilie Berg Heising
GROUP LOCALIZATION Flavia Timiani PROJECT TEST Arnaud Messager
ARTISTS Jacob Andersen Ulf Maagaard COORDINATOR
Tobias Biehl Clea Stewart MANAGER
Svend Christensen PRODUCT MANAGER Nick Segger LOCALIZATION Byung-Joon Samuel Kil
VOICE ACTORS Massimo Agostinelli TESTING Mickael Pesquet
Peter Fleckenstein Anilla Akbar HEAD OF Steve Starvis
Thor Frølich Matthieu Chollet
Usman Akbar COMMUNICATION Mona Spielmann
Henrik Hansen David Bateson
Rasmus Kjær PR MANAGER Mark Allen Joaquin de Prado
David Berno Garcia
Peter Von Linstow Susanne Buckhardt PR ASSISTANT Roxana Daneshmand
Jesper Petersen Daniel Castro
Dmitri Golovanov QA MANAGER Chris Rowley Antonio Failla
Mads Prahm Aishah Jensen
Thomas Storm QA SUPERVISOR John Ree Dario Scimone
Maasaki Kamio Stefano Citi
ANIMATORS Barbara Bernád Ismail Khalid QA ASSISTANT Ghulam Khan
Jens Peter Kurup Radin Kasbani MANAGER M/C COORDINATOR Jason Walker
Frederik Budolph Celestino Lancia PTC Anthony Peterken MASTERING ENGINEER Phil Spencer
SOUND Martin Poulsen Vivienne McKee John Ree COMPATIBILITY Ray Mullen
Simon Holm Akira Oishi Daryl Bibby ENGINEERS Scott Sutherland
Jeremy C. Petreman TESTERS Adam Phillips Gordon Gram
QA Michael Andersen Arsenij Rovinskij
Petronela Cimpoesu Adam Lay DIGITAL IMAGES Artbeats Digital Film
Hussein Saleh Andrew Standen
Hugh Grimley Alexandre Savin Library
Andreas Slot Vilmann Gabriel Allen
Baghicha Singh Dhami Jayne Whitfield 3rd PARTY SOFTWARE Expat
SCRIPT Morten Iversen Clea Stewart Jonathon Redington Freetype
ENGINE Jens Bo Albretsen Katihja Sørensen Lawrence Day Ogg Vorbis
PROGRAMMERS Rune Brinckmeyer Carsten Tode Marc Crouch Zlib
David Guldbrandsen Manuella Vernaccini Markus Poltorp SPECIAL THANKS Rinat S. Rumyantsev
Karsten Hvidberg Ethan Weisgard Marlon Grant Vladimir Gavrilov
Thomas Jakobsen Midoriko Weisgard Martin Spencer Martin Pond
Peter Wraae Marino Mocap Actors Noel Cowan Pat Cowan
Morten Mikkelsen Klaus Hjuler Phil Kelly
Martin Pollas Tina Robinson Hansen Tyrone O'Neill
Henning Semler Bo Thomas Victor Tan
Jens Skinnerup MUSIC Jesper Kyd
Torsten Kjær Sørensen (www.jesperkyd.com &
www.lynnemusic.com)
Budapest Radio
Symphony Orchestra

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CREDITS

EIDOS INTERACTIVE U.S.


VP PRODUCT John Miller VP MARKETING Paul Baldwin
OPERATIONS MARKETING DIRECTOR Chip Blundell
PRODUCER Clayton Palma SENIOR PRODUCT Kevin Gill
QA MANAGER Brian King MANAGER
ASST. QA MANAGERS Ryan Natale MEDIA & MARKETING Wyman Jung
Colby McCracken COORDINATOR
QA TEAM LEAD Ryan Natale PR MANAGER Michelle Seebach
ASST. LEAD Beau Teora PR SPECIALIST Kjell Vistad
QA TEAM Dan Franklin PR COORDINATOR Denny Chiu
Alexander Strayer PACKAGE DESIGN Soo Hoo Design
Andrew Tulley
Brian Falls SPECIAL THANKS Rob Dyer
Mark Gloshen Kevin Weston
Nick Wilson Kim Pendleton
Nevin Chou Frankie Palmer
Stephen Cavaretto Li Shen
James Cabot Denny Chiu
Jesse Andrews GregWu
Jeffrey Lowe Michael Minson
Henry Perez Micheal Kelly
Matt Ranalli Matt Gorman
Erik Kennedy Sean Amann
Ralph Ortiz Renee Pletka
Benny Ventura Eruch Adams
Jacob Rohrer Mike Schmitt
Chris Bruno Tom Marx
Mike Orenich
Hanshaw Ink & Image

Open Source Software


Hitman 2: Silent Assassin was built using and including several Open Source products.
We hereby gratefully acknowledge the work contributed by the open source community,
which has provided us with these indispensable tools.
Products included in the game:
• Expat XML Parser Toolkit (www.expat.org) released under the Mozilla Public License v1.1
(www.mozilla.org/MPL/MPL-1.1.html)
• Freetype Font Engine (www.freetype.org) released under its own license
• Bugzilla bug tracking system (www.mozilla.org/bugs)
• Zope web application server (www.zope.com)

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