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TABLETOP GAMING LIVE GAME INSIDE

2 7 M U S T- P L AY G A M E S AT O U R L O N D O N C O N FIGHTOPIA FOR FREE!

tabletopgaming.co.uk September 2018

X-WING 2.0
Back in the cockpit with the X-cellent second edition
of the massive Star Wars miniatures game

HOLDING ON LEARN TO PNP


Display until 27/9/18
£5.25

THE GAME YOU’LL HOW TO MAKE


NEVER FORGET G A M E S AT H O M E
You’ve studied the footage, connected the dots, and gathered what
meagre evidence you could. You’re close – soon the whole world
will know the truth behind the cryptid. A group of like-minded
cryptozoologists have come together to finally uncover the elusive
creature, but the glory of discovery is too rich to share. Without giving
away some of what you know you will never succeed in locating the
beast, but reveal too much and your name will be long forgotten!

Cryptid is a unique deduction game of honest misdirection in which


players must try to uncover information about their opponent’s clues
while throwing them off the scent of their own. Each player holds one
piece of evidence to help them find the creature, and on their turn they
can try to gain more information from their opponents. Be warned: give
too much away and your opponents might beat you to the mysterious
animal and claim the glory for themselves!

3-5 10+
1
4

30-50
5

MINUTES
PLAYERS AGES PLAY TIME
21
86 6
17
24
1 13
88 8
2
3
6

86 18
6

27 85
26 34

Explorers have been returning from the Amazon with extraordinary


tales – conquistadors withered with age marching through the
rainforest, unidentified beasts stalking expeditions, and an ominous
mountain that is said to be more perilous than the jungle itself! Only
the most reckless adventurers would ignore these warnings, but
even they might find that they need some help.

The Fountain of Youth & Other Adventures brings


four different expansions to The Lost Expedition,
adding new cards to the adventure deck, introducing
companions to assist your party, and revealing a new
trail that offers a range of new gameplay decisions.
Add them individually or combine them to provide new
challenges as you continue your search for El Dorado!

THE LOST
EXPEDITION
EXPANSION!

RINTY
- EAST
WERE B

ORDER ONLINE AT WWW.OSPREYGAMES.CO.UK


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EDITORIAL
EDITOR Matt Jarvis
01778 392 400

Welcome
matt.jarvis@warnersgroup.co.uk

CONTRIBUTORS Anna Blackwell,


Sam Desatoff, John Dodd, Owen
Duffy, Robert Florence, Holly
Gramazio, Christopher Hobday,
Sam Illingworth, Richard
Jansen-Parkes, Dan Jolin, Andy
Leighton, Phil Robinson, Alex
Sonechkina, Charlie Theel, Paul
Wake, James Wallis

HEAD OF DESIGN & PRODUCTION

I
Lynn Wright
t’s Tabletop Gaming Live month! If you haven’t already
DESIGNER Richard Hallam
got your tickets to our mega convention happening in
COVER IMAGE FROM STAR London’s Alexandra Palace on September 29th and
WARS: X-WING MINIATURES 30th, turn to our heaving preview on page 8 to find out
GAME: SECOND EDITION
® & ™ Lucasfilm Ltd. why it’s the place to be for everyone looking for the latest
and greatest in gaming: from Gen Con’s hottest new
ADVERTISING releases and tournaments to a live schedule packed with
TO ADVERTISE PLEASE CALL
GROUP ADVERTISING MANAGER Now Playing... fun, fascination and big names. Honestly, you won’t want
Claire Ingram 01778 391 179 Detective: A Modern to miss it. I can’t wait to see you all there.
claire.ingram@warnersgroup.co.uk Just one of the games you’ll be able to play on the
Crime Board Game
KEY ACCOUNT MANAGER show floor is the second edition of X-Wing, with the Star
Cat Gray 01778 395 059 Wars miniatures game zooming back onto tables across
catherine.gray@warnersgroup.co.uk
Get in touch the galaxy this month with some seriously impressive
changes, promising the most cinematic space battles
ADVERTISING DESIGN tabletopgaming.co.uk
AND PRODUCTION yet. Hear what’s new from its designers on page 24.
Nicola Lock 01778 392 420 tabletopmag As part of our dive into print-and-play games on page
nicola.lock@warnersgroup.co.uk
45, you’ll find a free copy of a brand new and exclusive
tabletopgamingmagazine
MARKETING edition of Fightopia. You can download the PDF from our
MARKETING BRAND MANAGER tabletop_gaming_magazine website ready to cut out and play.
Nicola Lumb
That’s just the start of a crammed issue. Read on...

Matt
PUBLISHED BY
ASSOCIATE PUBLISHER
Claire Ingram
Warners Group Publications PLC
The Maltings, West Street, Matt Jarvis Editor
Bourne, Lincolnshire, PE10 9PH matt.jarvis@warnersgroup.co.uk | @liquidmatt
01778 391 000
www.warnersgroup.co.uk Q U I C K S TA R T
NEWSTRADE DISTRIBUTION
Warners Group Publications PLC
Absolutely I want to Shouldn’t
01778 391 150 nobody see more there be a
PRINTING predicted how games about section of the
This publication is
printed by Warners
wildly popular relationships, hobby that tries
01778 395111 X-Wing would be. identity, sexuality to touch on
The views expressed by contributors are not necessarily and sex. something
more serious?
those of the publishers. Every care is taken to ensure that
the content of this magazine is accurate, but we assume no
responsibility for any effect from errors or omissions. While
every care is taken with unsolicited material submitted for X-Wing 2.0 is built to last, says Avery Alder on breaking boundaries Holding On: a very different kind
publication, we cannot be responsible for loss or damage.
While every care is taken when accepting advertisements, we
co-designer Alex Davy, p24 in Monsterhearts, p36 of board game, p52
are not responsible for the quality and/or the performance
of goods and/or services advertised in this magazine. The
Advertising Standards Authority (ASA) exists to regulate the
content of advertisements. Tel: 020 7429 2222
© Warners Group Publications Plc, 2018 tabletopgaming.co.uk 3
In this issue
06 AT A GLANCE 41 THE INDEPENDENT SHELF 91 EVENT REPORT
Your 30-second guide to the latest in gaming Try to keep up with 5 Minute Chase, if you can We head north to game with Tabletop Scotland

08 TABLETOP GAMING LIVE 44 THROUGH THE AGES 92 CLUB DIRECTORY


27 must-play games and more from Back on track with the history of racing games
London’s hottest new gaming convention 95 SHOP SPOTLIGHT
45 PRINT-AND-PLAY GAMES Inside the revamped gaming department of
15 FIRST TURN Discovering a world of incredible games you Cambridge store Heffers
Pulsar 2849 designer Vladimír Suchý revisits can make at home – for free!
his 2007 debut League of Six 98 TABLETOP TIME MACHINE
48 FIGHTOPIA Dropping in with Downfall
16 10 OF THE BEST Whet your print-and-play appetite by playing
The answers to ‘What are the best quiz games?’ this exclusive new edition of the PnP hit
WANT TO SUBSCRIBE?
19 ROLE CALL 51 PLAY IT SMART Turn to page 90 for the latest offers
This month’s offering of unmissable RPGs Dealing with colonialism in board games

20 ALL THE JAHRES 52 HOLDING ON


It’s not all smooth sailing with 1997 winner Uncover The Troubled Life of Billy Kerr in a
Mississippi Queen heartwrenching story like no other

23 MY FAVOURITE GAME 56 UNEARTHED ARTEFACTS


D. Brad Talton flies the flag for Libertalia How does Witness hold up a millennium from now?

ON THE COVER 57 ON THE TURN


Meet the designers reinventing the building
24 X-WING 2.0 block of games: the player turn
The creators of the Star Wars miniatures
game take flight with its biggest update yet 63 PLAYED
Every essential game you need to play this
32 HAVE YOU PLAYED? month reviewed in full
Sci-fi communication breakdown in the
co-operative, chaotic Space Alert 82 PAINTING GUIDE
Bringing the legendary creatures of Atlantis
35 KICKSTARTING Miniatures to life, one stroke at a time
FROM SCRATCH 88 DUNGEON MASTER’S
36 HOW WE MADE GUIDE TO ROLEPLAYING
Avery Alder takes us behind the heartfelt When should you be unafraid to kill your
supernatural teen drama of Monsterhearts players’ characters in a campaign?

24

4 September 2018
THE GAMES
LOOK OUT FOR EXTRA CONTENT WHEN YOU SEE THESE ICONS 5 Minute Chase 41
Libertalia 23
Amun-Re: The Card Game 75
Art Deck 35
Atlantis Miniatures 82
Gallery Zoom Panoramic 360˚ Sound Video YouTube
Bolt Action 57
Capharnaum 75
36 45 Catan 51
Choose Your Own 73
Adventure: House of Danger
Council of 4 78
Cryptid 74
CuBirds 81
Detective 65
Downfall 98
Dungeons & Dragons 77
Fightopia 48
Forbidden Sky 08
Formula D 44
Heroes of Land, 68
Air & Sea
Holding On 52
52 08 Infinity 57
KeyForge 08
League of Six 15
Mississippi Queen 15
Monsterhearts 36
Mr. Cabbagehead’s 45
Garden
News@11 70
The Ninth World 71
Sagas of Midgard 60
Sailing Toward Osiris 66
Shadows Upon Lassadar 45
Snakes and Ladders 44
Space Alert 32
Specter Ops: 80
Broken Covenant
Spirit Island 51
Spy Club 69
Star Wars: The RPG 70
The Tea Dragon 79
57 Society Card Game
Ticket to Ride: New York 76
Wallet 72
Warhammer 08, 57
Warhammer 40,000: 64
Kill Team
Welcome To... 67
Wildlands 08
Witness 56
Wits & Wagers 16
X-Wing 24

tabletopgaming.co.uk 5
AT A GLANCE
KEYFORGE, THE NEXT GAME FROM THE CREATOR OF
MAGIC: THE GATHERING, HAS BILLIONS OF DECKS
Play the first ‘Unique Deck Game’ from Richard Garfield at Tabletop Gaming Live later this month
Having created the first-ever trading card game The idea? Every single player has a deck like no each of their turns. Cards don’t cost anything,
– Magic: The Gathering – and the asymmetric other. Not just the two people playing in a single so the only limitation to what you can play
cyber-showdown Netrunner, sometimes match – every person that owns the game. is how many cards of a certain house you
proclaimed as the best card game ever In fact, there’s apparently 104,000,000, have in your hand. Commanding your army
made, Richard Garfield is no stranger to truly 000,000,000,000,000,000 possible deck of creatures are the powerful Archons, and
groundbreaking card games.Even so, his next combinations in the game’s first set, or 104 each house has a distinct play style – not
project might be his most ambitious design yet. septillion if you can’t remember how many unlike Magic’s coloured mana.
KeyForge: Call of the Archons starts with zeroes that is. Every pack brought by a player Cards can be used to fight rival creatures
a familiar setup: two players, head-to-head, will feature a different deck that only they have, and players, or gather the resource of
playing cards to knock out their opponent. But made up of three of the game’s seven houses Æmber, which is used to forge one of the
the game has a brand new trick up its sleeve – but the catch is that it can’t be customised, three keys needed to win.
when it comes to the cards that players are so you’ll have to get a completely fresh deck KeyForge is planned for release during the
using. One that’s totally unique – literally. to try something new. A free companion app last quarter of 2018, but you will be able to
KeyForge is what publisher Fantasy Flight will let you register your one-of-a-kind deck, get an early look at the new announcement
describes as the first ‘Unique Deck Game’. find tournaments and check out other players’ from Gen Con and try it for yourself at the
decks to see how the meta’s evolving. Tabletop Gaming Live convention in London’s
There’s an original twist when it comes to Alexandra Palace later this month. The show
gameplay, too. Players can only use cards takes place on September 29th and 30th,
from one of the houses on and tickets are available now.

PLAY IT AT

PRE-ORDER YOUR TICKETS TODAY


THETICKETFACTORY.COM
TICKET HOTLINE
0844 338 0338

KNOW YOUR NUMBERS


TH 10 2019
Dead-smashing
Pandemic’s hefty new anniversary edition,
2009

City of Remnants board game


is getting with miniatures and a metal first aid kit
Zombicide is being

6
a spiritual box, celebrates a decade of the co-op hit
spun off into a roleplaying game next year

$55,000
successor in

30%
Neon Gods, a Tabletop projects were Cult racing game
game of gang responsible for almost Rallyman will return
warfare set in the a third of all the money later this year, six
‘near future’ of… The price paid for the original artwork
raised on Kickstarter in the first half of of rare – and banned – Magic: The years after it went
nine years ago 2018 – a whopping $80m (£61m)! out of print
Gathering card Shahrazad at auction

REASONS TO SUBSCRIBE

• SAVE UP TO 10% PER YEAR


• GUARANTEE YOUR FREE GIFT EVERY MONTH
• DON’T MISS OUT IF THE SHOPS SELL OUT
6 January 2018
We asked…
What’s your most
For the latest news from the world of gaming visit
treasured memory of
tabletopgaming.co.uk/news gaming as a kid?

NO LONGER CAUGHT AT A CROSSROADS


The next dramatic survival game after Dead of Winter has finally been unveiled
You said…
Making my own paper ‘flats’ to do
A single playthrough will last ancient battles like I saw in a book
around half an hour to 45 minutes, from the library (1970).
Rich Jones
making an entire campaign around
five hours, but it seems Gen7 Hours spent playing first-edition
will be fully replayable, with the Advanced Dungeons & Dragons
potential for new twists each time. in the early ‘80s – all those new
There’s no mention of a traitor modules as they came out. Ravenloft
mechanic, as in Dead of Winter, and Dragonlance were amazing!
but players will be competing to Andy Doherty
earn officer stars and bonus perks.
Gameplay involves deploying crew My family and I used to play
Cluedo all the time. We were all so
to locations to obtain resources
competitive and each of us has our
and deal with events, rolling dice to own special code for our clue sheets,
Four years after Dead of Winter place over a connected campaign determine their successes. so whenever one of my family
kickstarted the Crossroads run of of seven ‘episodes’ that build on Plaid Hat is yet to confirm a members showed another person
survival games, Plaid Hat has revealed the drama injected by the deck of release date for Gen7, having a card we’d all mark our thoughts
its next title in the series: Gen7. Crossroads cards with branching announced the game at Gen Con – of what they showed on our sheets
Set on a troubled colony ship story paths and a legacy-like so it could be we’ll see it later this in each of our own codes. It was
in search of a new home planet introduction of extra gameplay year. What we do know is a price: pretty funny to watch all of us quickly
in the far future, the game takes elements and outcomes. $100 (£76) in the US. obscuring our sheets and writing
stuff down on everyone’s turn.
Jessica Portner

A NEW KIND OF HORROR I still have my copy of The Warlock


of Firetop Mountain.
Arkham Horror’s third edition is a radical reinvention of the Lovecraftian classic Wendy Busby-Cheung
Arkham Horror’s first new edition There’s an increased focus on evolved, with a new variant of the
in over a decade will turn the scenarios, too, with four separate Mythos phase involving pulling There was an old Goosebumps
Lovecraftian classic on its head. storylines to follow. Players will tokens from a cup (or bag), similar board game where you had to walk
The third reincarnation of start each game unaware of their to Arkham Horror: The Card through a graveyard. The board
could move and your pieces get
Richard Launius’ 1987 horror icon objective, needing to discover clues Game’s chit-bag system.
trapped. I loved it and played it with
following its 2005 update, the new to work out their ultimate goal and Arkham Horror: Third Edition is my friends all the time.
Arkham Horror has been given grasp victory (or go mad trying). set for release in the last quarter Jake Wilson
a major overhaul by Mansions of Each of the scenarios includes of 2018.
Madness and Eldritch Horror co- various branching paths that players Getting HeroQuest for Christmas.
designer Nikki Valens. can take, adding cards as the result Mike Kirkham-Ingram
The changes are pretty striking, of uncovered clues or growing doom
with the traditional board replaced that can affect future events I’ve got two. Me and a mate
by a new series of modular hex and even the finale. playing Imperial Guard vs Imperial
Guard [Warhammer 40,000]
map tiles that are rearranged for The
games. And me and my brother
a unique layout of the infamous city dice-heavy playing Mordheim.
of monsters and madness during gameplay also Patrick McCabe
each playthrough. seems to have

Get in touch
THE TABLETOP GAMING PODCAST tabletopmag
tabletopgamingmagazine
DOWNLOAD NOW FROM TTGAMI.NG/TTGPODCAST
tabletop_gaming_magazine

STUFFED FABLES

SUBSCRIBE PRINT OR
PAINTS & TECHNIQUES STITCH
PAINTS YOU WILL NEED: STAGES
Agrax Earthshade Flash Gitz Yellow Screaming Skull Each model is split up into four stages, each Stage 3 is highlighting. This stage involves
Averland Sunset Fulgrim Pink Seraphim Sepia with a list of colours and the corresponding applying a line of your colour along the
Balor Brown Gauss Blaster Green Skavenblight Dinge paint that was used for it. Each stage uses a hard edges and ridges of the area. I would
Blue Horror Genestealer Purple Skrag Brown different technique to achieve a similar effect recommend using a fine brush and adding a
Celestra Grey Karak Stone Slaanesh Grey on each element but with different colours. tiny dash of water to your paints.
Ceramite White Krieg Khaki Temple Guard Blue Stage 1 is basecoating. Base colours are Stage 4 is for final details. This stage
Dawnstone Lugganath Orange Thunderhawk Blue applied using flat colours. This is usually applied involves adding the finishing touches,
Deathclaw Brown Mechanicus Standard Grey Wazdakka Red over several thin coats, to achieve a bold, flat sometimes just small details like the
Dechala Lilac Mephiston Red Xereus Purple colour that is evenly spread. eyes, or adding an extra highlight of
Doombull Brown Mournfang Brown XV-88 Stage 2 is layering. During this stage we increase definition.
Dorn Yellow Pallid Wych Flesh Yriel Yellow apply a flat even coat, generally a lighter If you find yourself unsure of where to apply
Emperor’s Children Pink Horror Zamesi Desert shade, over the basecoat. A thin line of the the highlights or spot highlights, look over the
Evil Suns Scarlet Rhinox Hide base colour is left in all of the recesses to images alongside the guide and compare that
Fenrisian Grey Russ Grey help simulate shadows. stage to the last.

THEADORA BASE COLOURS


XV-88, Karak Stone, Rhinox Hide &
SHADING &
LAYERING
HIGHLIGHTING
Kreig Khaki: Apply a line highlight to

BASECOATING Mournfang Brown: Apply a basecoat to the patches.

D I G I TA L F R O M J U S T
Karak Stone, Skrag Brown & Mournfang
the body, arms, head, cape and hat using Brown: Apply a layer over the patchwork. Deathclaw Brown: Apply an edge
Mournfang Brown: Apply a basecoat all over the body. the different colours randomly across highlight to the hat and cloak.
Flash Gitz Yellow: Apply a layer to the pencil
Averland Sunset: Apply a basecoat to the belt. the patches. and an edge highlight to the yellow buttons. Fulgrim Pink: Apply an edge
Xereus Purple: Apply a basecoat to the scarf and the small patch Doombull Brown: Apply a basecoat of the Emperor’s Children: Apply a layer to the eraser. highlight of the eraser.
beside the heart. cape and the sash. Pallid Wych Flesh: Apply a layer to the stitches. Ceramite White: Apply a
XV-88: Apply a basecoat to the scabbard. Averland Sunset: Add a basecoat to Blue Horror: Apply a line highlight to the dot highlight to the top
Dawnstone: Apply a basecoat to the sword. the pencil. blue buttons. edge of the stitches and
Mephiston Red: Apply a basecoat to the heart patch. Karak Stone: Apply a basecoat over Gauss Blaster Green: Apply a line highlight the buttons.
Skavenblight Dinge: Apply a basecoat to the eyes, nose and mouth. the stitches. to the green buttons. Dorn Yellow: Apply an
Karak Stone: Apply a basecoat to the stitches. Temple Guard Blue, Moot Green and Averland Sunset: Mix one part paint with edge highlight to the pencil.
Averland Sunset: Apply a basecoat to around five parts water and, with only a Skavenblight Dinge:
the buttons. small amount on your brush, apply lines to Apply a layer to the end of
Pink Horror: Apply a basecoat to the eraser. some of the lighter patches. the pencil.

PIGGLE
10 RPGs YOU MUST PLAY IN 2018!

£14.99
LAYERING
Skrag Brown: Apply a layer over the body, making sure
to miss the inner ear.
Genestealer Purple: Apply a layer over the scarf.
PLUS OUR REVIEW OF D
Yriel Yellow: Apply a layer to the belt.
UNGEONS & DRAGONS’
Celestra Grey: Apply a layer to the sword.
Thunderhawk Blue: Apply a highlight to the top left of NE W E XPANSION
both the eyes and the nose.
Pallid Wych Flesh: Apply a layer over the stitches and
add a line highlight to the scabbard.
January 2018 tabletopgaming.co.uk
Evil Suns Scarlet: Apply a layer to the heart.

HIGHLIGHTING BASE SHADING & HIGHLIGHTING


Deathclaw Brown: Apply a highlight to the fur of the body. This
should be applied as an edge highlight on any hard edges, like the
COLOURS LAYERING Emperor’s Children: Apply an edge
highlight to all the hard edges,
Pink Horror: Apply a basecoat Emperor’s Children: Apply a
ears and the brow, and a line highlight to the top edges of each across the body, head, arms, legs layer over the pink, applying like the ears, as well as around
body ‘section’ – the body, head and arms. Also, add small sections and rattle. only an edge highlight to the top edge of each section of
of cross-hatching to help simulate the texture of the fabric. These Pallid Wych Flesh: Carefully apply the snout. the model. Add cross-hatching
can be achieved with two or three thin lines horizontally and then the lines around the rattle. Genestealer Purple: Apply a horizontally and vertically to
two or three vertically. Xereus Purple: Apply a basecoat layer to the Shield. simulate the knitted fabric.
FALLOUT: WASTELAND WARFARE |

Dechala Lilac: Apply an edge highlight to the scarf and a layer to the Dechala Lilac: Apply an edge
FINAL DETAILS FINAL DETAILS
BOGUS
to the shield. Dawnstone: Apply a line
tab on the edge of the heart. Mechanicus Standard Grey: highlight to the brows, mouth highlight to the shield.
Dorn Yellow: Apply an edge highlight to the belt. Lugganath Orange: Apply a very fine highlight to the Apply a basecoat to the trotters. and trotters. Celestra Grey: Apply an edge Ceramite White: Apply a dot highlight to the top left of the eye. Apply
Lugganath Orange: Apply an edge highlight to the heart.
Fenrisian Grey: Apply a dot highlight of the top left of the eyes.
Ceramite White: Apply a dot highlight of the top of the stitches and
cross-hatching, leaving a little of the original colour
around the edges.
Ceramite White: Apply a dot highlight to the top left
Skavenblight Dinge: Apply a
basecoat to the eyes, brows
Ceramite White: Apply a layer
to the handle and stripes of
highlight to the trotters, eyes
and brows.
Fenrisian Grey: Apply a dot highlight
a fine highlight to the cross-hatching, leaving a little of the original
colour at the edges. Add two lines down the head for the rattle.
Xereus Purple, Genestealer Purple & Dechala Lilac: Paint the words
BOARD GAMES
and mouth. the rattle.

Do you own
an edge highlight to the sword. of the eye. to the upper left of the eyes. ‘play clay’ onto the shield, building the highlights up from the base colour.

a fake?
84 July 2018 tabletopgaming.co.uk 85
STUFFED FABLES | FAKE BOARD

LEARNING
EVOLVED
Games aren’t
just
help you boost fun – they can also
GAMES

your brainpower.
Professors and
students tell us
the cranium-cram about
Darwinian delight ming benefits of
Evolution

FALLOUT
Words by Anna
Blackwell

tabletopgaming.co.uk/subscribe
Wasteland warfare
Nuclear PHWOAR! We go behind the
the action-packed post-apocalyptic scenes of
JANUARY 2018

minis game
STUFFED FABLES | CIVILIZATION:
THE MAKING OF DOMINION | A NEW DAWN | VENGEANCE |
AZUL
STAR SAGA PAINTING TIPS | PHOTOSYNTHESIS | MASSIVE DARKNESS
Display until 29/1/18

HNEFATAFL: THE VIKING BOARD


£5.25

HUNT FOR THE RING | TABLETOP


LIVESTEAMERS | RAXXON | AND GAME
MORE

tabletopgaming.co.uk 44 February 2018

7
AY AT
EED TO PL
) YOU N
MORE
S (AND
ME
27 GA

8
29–30 Sep 201
th

ce
Alexandra Pala
ou rnaments,
t
ew releases, this month
ga mes, hot n a Palace later
unmissable on’s Alexandr
he d
ust so me of t oming to Lon
J more c
s an d
talk

8 September 2018
WHAT YOU
NEED TO KNOW
WHERE IS IT?
Alexandra Palace, London

WHEN IS IT?
Saturday September 29th and Sunday 30th 2018

WHEN DO THE DOORS OPEN?


9am to 6pm (Saturday), 9am to 5pm (Sunday)

HOW CAN I GET THERE?


» If you’re getting the train, head to Alexandra Palace
overground rail station or Wood Green tube station via
the Piccadilly Line.
» For car drivers, plug the postcode N22 7AY into
whatever navigation system you use. Alexandra Palace
is outside of London’s congestion charge zone, so
there’s no need to worry about extra charges. There are
a limited number of free parking spaces at the venue.
» Bus users can catch the W3 directly to Alexandra
Palace’s Palm Court.

CAN I BRING MY OWN GAMES?


Of course! We have a large open gaming area where
you’re welcome to play your games from home, those
you’ve purchased at the show or anything from our free
library of available games.

CAN I BRING MY KIDS?


Absolutely. Tabletop Gaming Live is a safe and
welcoming show for every gamer, whatever their age
or interest. Kids under 10 can attend for free, tickets
for children from 11 to 15 years old are just £10 and
discounted family bundles are available. Search
“Tabletop Gaming Live” on the Ticket Factory website
to find out full admission price details.

HOW CAN I SIGN UP


FOR TOURNAMENTS?
Turn the page to find out! If you need more
information, head to tabletopgaming.co.uk to find out
more and sign up.

BEAT THE
QUEUES!
PRE-ORDER YOUR
T I C K E T S T O D AY
THETICKETFACTORY.COM
TICKET HOTLINE
0844 338 0338

tabletopgaming.co.uk 9
FORBIDDEN SKY
Matt Leacock’s co-op survival series heads to new heights with a
high-flying sequel – and it’s launching at Tabletop Gaming Live!
The third in Pandemic creator Matt Leacock’s other co-op run of games,
Forbidden Sky sees players racing against an incoming electrical storm
29–30th September 2018 as they connect cables to blast off a rocket – while hoping they don’t
Alexandra Palace
end up zapped! Forbidden Sky will celebrate its UK launch at Tabletop
Gaming Live, meaning you’ll be able to get your hands on it for the first time!
Queenies expansions for the game,
which are available exclusively at
shows, making Tabletop Gaming
PREVIEW Live one of the rare chances to
pick them up.

STRONTIUM DOG
MINIATURES GAME
From the pages of 2000 AD
HOT onto your tabletop
FROM Set in the unmistakably dangerous
VAMPIRE: THE GEN
MASQUERADE CON world of the 2000 AD comic strip,
– FIFTH EDITION Strontium Dog is a pacey skirmish
The dark roleplaying game is battle between bounty hunters and
back for another bite the outlaws and criminals they aim
An RPG horror classic gets an to bring to justice, dead or alive.
Form your posse and play through
update in this bold new vision for
the World of Darkness icon that scenarios from the comic – or why UK LAUNCH AT
embraces a ‘you are what you eat’ not create your own story?
TABLETOP GAMING LIVE
philosophy – with a bloody twist.
giving it away to the snooping
Mods, working to hack and recruit
without getting caught.

THE LOST EXPEDITION:


THE FOUNTAIN OF YOUTH
& OTHER ADVENTURES NEWSPEAK
Welcome (back) to the jungle, Fight the power in this thrilling
LUXOR we’ve got fun and games cat-and-mouse chase
A tomb-raider to treasure The first major expansion for last The next game from Sub Terra
One of just three games shortlisted year’s gorgeous but punishing card studio Inside the Box, Newspeak is
for this year’s prestigious Spiel game adventure, this set packs in a tense social deduction game set
des Jahres ‘Game of the Year’ four different ways of playing that in a dystopia where dissidents are CAHOOTS
prize, Luxor is an exciting family- can be mixed and matched as you rebelling against the controlling Play your cards, numbers and
friendly treasure hunt through the see fit, offering up further discoveries Moderators. The dissidents must colours right in a co-op challenge
legendary tomb. Publisher Queen use codes to communicate their Could this be the next co-op card
and challenges in the Amazon.
Games will be bringing along its secret meet-up location without game gem after Hanabi and The

TOURNAMENTS
SHOW YOUR SK ILL S AND W IN AM A ZING PRIZES! FIND OU T MORE AT T TGAMI.NG/T TGL18ENTER
KINGDOMINO KING OF TOKYO WILD WEST EXODUS:
Grab some free stickers Join the ultimate battle of UK GUNSLINGERS
just for entering (for monsters for your chance MASTERS
free) and compete to win promos, packs and The first-ever Gunslingers
for the crown in the more! Every participant Masters event in the UK
delightful tile-laying hit! will get a Zombify card. boasts incredible prizes
for fans of the alt-history
Saturday 29th Saturday 29th weird west miniatures
12pm & 4pm 10am & 2pm game. Go to ttgami.ng/
Sunday 30th Sunday 30th ttgl18wwx for more
12pm & 3.30pm 10am & 2pm details and tickets.

10 September 2018
Mind? Like in those games, you can’t mutants, robots and other inhabitants you’re missing out. Luckily, its sequel
say what’s in your hand, but the whole of the post-apocalypse. A sprinkling continues the fun by making players
group is trying to complete goals, of roleplaying gives the gameplay a match dance moves to get rid of the
from making piles the right colour to unique feel. It’s thoroughly rad. cards in their hand and race for the win.
getting cards to add up to the right HOT Prepare to bust a move, then a gut.
number. It’s tricky, but fun! Tabletop FROM
Gaming Live is the first event Cahoots GEN
CON
has appeared at, making this the
perfect chance to check it out! THE WALKING DEAD: HOT
HERE’S NEGAN FROM
The comic book’s villain is back GEN
– and badder than ever
CON
A board game spin-off to the ace LOST CITIES: RIVALS
Walking Dead minis game All Out The two-player favourite invites TARGI
War, Here’s Negan follows on from more people on its next expedition Rediscovering a desert delight
the comic book of the same name The original Lost Cities has long been Andreas Steiger’s 2012 card game
starring the baseball bat-loving one of the best couples’ games out masterpiece isn’t exactly new, but
HOT bad guy. This time, players are on there, so the chance to introduce this year’s long-awaited English
FROM his side, trying to clear the way in more players to the simple but reprint is the ideal time to (re)
KINGDOMINO: GEN a series of co-op scenarios – while deviously strategic card game is discover the strategic joys of placing
AGE OF GIANTS CON also aiming to impress the boss already essential. Rivals brings meeples and claiming cards in the
The most exciting royal and avoid his anger. It’s not out something else new to the table, too, desert. The expansion is also due to
expansion since Louis until November, so don’t miss your with a brand new auction mechanic. be published in English for the first
We absolutely love Kingdomino, the chance for an early look at the show. We’d bet it’s something special. time, so don’t hesitate to snap it up.
speedy tile-layer that won last
year’s Spiel des Jahres, so its first
full expansion has us properly excited.
Age of Giants also works with
Queendomino, and adds the titular
towering beings to the fantasy
world, who will step on tiles and
cause havoc in players’ kingdoms.
The box also lets a fifth person play
and adds new end-game scoring
bonuses for fresh ways of playing. FALLOUT: HOT
FROM
WASTELAND WARFARE GEN
Raiding and rolling in the post- FUNKY CHICKEN CON
apocalypse miniatures game The groovy follow-up to Happy TOMATOMATO
Wasteland Warfare brings to life the Salmon hits the dancefloor Get your tongue in a twist with
irradiated US of the RPG series with If you haven’t played the ridiculously this deliciously fruity game
intense firefights between survivors, entertaining party game Happy Salmon, A juicy party treat from the
creators of A Fake Artist Goes to
New York, Tomatomato’s appeal is
instant: combine separate syllables
from the name of the red berry into
CLICKBAIT increasingly hard-to-say combinations,
A legendary designer then fall about laughing. Simple. Grab
gets lost on the internet the Gen Con release on the show floor.
Reiner Knizia is a board game icon,
having created Modern Art, Tigris
& Euphrates and hundreds more
games. But we’ll be honest – we
didn’t expect a party game about
making internet adverts to ever be
part of that library. And yet, Clickbait
promises to apply the designer’s HOT
magic touch to its meme-friendly FROM
theme, getting players to roll letter GEN
dice and write ads for ridiculous CON EXIT: THE GAME – THE
and bizarre products, hoping to KEYFORGE: CALL OF THE ARCHONS MYSTERIOUS MUSEUM
be voted the most click-friendly The next card game from the creator of Magic: The Gathering and Netrunner Through the gift shop, if you can
wordsmith of the group. It’s very The first so-called ‘Unique Deck Game’, Richard Garfield’s latest ambitious This month’s new instalment in the
silly, but it might just turn out to be card game features billions of individual decks that are used in one-on-one brainteasing run of clever puzzlers
another Knizia classic. battles, with no deckbuilding required. Only unveiled at Gen Con last month, takes a trip to the Florence Natural
Tabletop Gaming Live is one of the first chances for you to give it a go. History Museum – and then locks

tabletopgaming.co.uk 11
WILDLANDS
Martin Wallace ventures into unexplored territory with
a swift and strategic miniatures battle board game
Wildlands is an asymmetric miniatures game that plays out on a semi-
randomised board layout, depicting four unique factions fighting over a
29–30th September 2018
Alexandra Palace
fallen fastasy kingdom. With Brass and Steam designer Martin Wallace
at the helm, it’s a promising and unique arena-battler bursting with
character that’s well worth experiencing. You’ll be able to get a look
ahead of its planned release in October at Tabletop Gaming live.

PREVIEW

the doors. It’s your job to get out by HOT


FROM
cracking the numerous conundrums GEN
that confront you. Robert Langdons CON
in the making, sign right up.
IMHOTEP: A NEW DYNASTY
Building up hype
The first major expansion for Phil
‘Sushi Go!’ Walker-Harding’s nifty
game of competitive builders in
ancient Egypt, this set adds a bunch
of new cards and monuments, plus
HOT the extra challenge of predicting
FROM when buildings will be completed for cards, trying to maximise their score gladiator – and living to bask in the
GEN bonus rewards – and suffering the by collecting sets while avoiding glory. The game’s Kickstarter
CON wrath of the gods if you’re wrong. underworld ferryman Charon. launches during Tabletop Gaming
Live, giving you the chance to take a
WARHAMMER: AGE OF look in person before you back.
SIGMAR – CHAMPIONS
From fantasy miniatures to
innovative trading card game
Combining the world of Age of Sigmar
with the tech-infused CCG mechanics
of PlayFusion’s debut trading card
game Lightseekers, Champions is a
fast-playing card-battler with some
neat tricks up its sleeve. Among them INGENIOUS
is the ability to import your physical NESSOS Looking smart
cards into the game’s companion Collect Greek legends on the sly First released all the way back in
app, letting you track and use your in this godly game of deceit 2004, Ingenious was arguably due
whole collection both on the table A snappy 20-minute bluffing game a fresh makeover. This year’s new
and in online digital matches. The starring the pantheon of Greek OBAMA LLAMA 2 edition of the abstract hex-tile-layer
collectible card game only came out gods brought to life by the mythical Can you crack a celebrity rhyme? leaves the gameplay untouched, but
at Gen Con, making Tabletop Gaming artistry of 7 Wonders illustrator If you can, you’re in for a good time boasts brand new artwork. Genius!
Live one of the first big outings for the Miguel Coimbra. Players offer and The first Obama Llama brought us
newly-released title. choose whether to accept hidden surreal rhymes from the head of
Radio 1 DJ Matt Edmondson like

PARTICIPATION
Tom Cruise in his platform shoes
and Angelina Jolie eating ravioli.
GAMES The sequel amps up the ridiculous,
with even more outlandish ditties
H E A D T O T H E PA N O R A M A and A-list cameos.
R O O M T O P L AY :
» STARFINDER
» PATHFINDER
» CALL OF CTHULHU
» GASLANDS MONSTER MATCH
» RUNEQUEST Don’t fritter with the critters!
» FROSTGRAVE Being the quickest isn’t always
» FROSTGRAVE: best in this different spin on speed
GHOST ARCHIPELAGO GLADIATORES games. Players hunt to match the
Enter the arena with this
» SANDS OF THE SUDAN hard-hitting card game
dice, but some cards are worth
» UFO Engage in fast and furious card
more points than others, making
» AND MORE! combat in this brutal blow-by-blow
taking your time sometimes more
worthwhile. Expect monster fun.
take on pleasing the crowd as a

12 September 2018
EVERYBODY’S TALKIN’
Designers, experts, personalities, the Tabletop Gaming team
and more will be gathering in Alexandra Palace’s West Hall
for two days of entertaining and insightful talks, seminars,
workshops and more – with plenty of laughs along the way
SATURDAY 2PM TIPS FOR TEACHING of gaming history, from its early
SEPTEMBER 29TH GAMES WITH GAMING RULES! origins centuries ago to the
emergence of modern designs
10AM PAINTING THE ‘MINIATURE’ Gaming Rules!’s Paul Grogan reveals
the ways you can become a better and the tabletop innovations
DROP-IN WORKSHOP leading us into the future.
teacher of games, including tips on
Follow Deathwatch Studios’
HOT Andy Leighton as he paints
how to get people playing quickly
FROM some awesome miniatures –
and making it fun and engaging. 11AM CATAN: GLOBAL
GEN WARMING – AN UNOFFICIAL
CON or have a go at painting one
3PM BUILDING A BETTER
MERCADO yourself! Andy will be on hand EXPANSION PLAY SESSION
Go on a shopping spree to earn to answer any questions on TABLETOP COMMUNITY Come and play the Catan: Global
your status – if you have the coin painting and his past guides The gaming explosion has seen Warming scenario with its
Istanbul creator Rüdiger Dorn featured in Tabletop Gaming the hobby become incredibly creators and see if you have
accompanies players to the market magazine. Plus, come and take diverse, with players from all what it takes to settle the island
in this competitive game of buying a look at some of the miniatures kinds of backgrounds getting in sustainably. Recommended for
luxuries to boost your reputation. painted for previous issues to on the fun. Journalist, author players with previous Catan
But that takes the right money – get inspiration for your own and critic Owen Duffy is joined by experience. Limited to 24 people.
and you don’t get a choice which painting schemes. game designer Bez, associate
coins you draw from your bag professor of Games Research at 1PM THE TABLETOP GAMING
of gold. A bit of luck and a bit of 11AM GAMING FOR THE Staffordshire University Esther PODCAST: LIVE!
strategy, and you’ll strike yourself McCallum-Stewart and more to Tabletop Gaming editor Matt Jarvis
GREATER GOOD: USING
the perfect deal. discuss ways that the tabletop hosts the first-ever LIVE episode
GAMES TO RAISE AWARENESS industry and community can
OF MENTAL HEALTH of the Tabletop Gaming Podcast,
encourage civility, inclusiveness discussing with guests what
Phil Tottman and Tom Dryland, and respect, and why that
creators of Book of Beasties, they’ve seen on the show floor,
ultimately results in better games.
discuss the creation and origin what they’re playing and more!
of the mental health awareness
4PM PUTTING THE 2PM HANDCRAFTING GAMES
card game, and why using gaming
to broach serious issues like WARHAMMER DOWN: JAMES Have you ever wanted to make a
mental health is the future for M. HEWITT TALKS GOING SOLO game? A print-and-play game? A
this type of education for young WITH NEEDY CAT GAMES prototype? During this seminar
people. They’ll be joined by Anna The Warhammer Quest: Silver Tower, Jackson Pope will show you
WARHAMMER FANTASY Gorechosen and DreadBall designer how he handcrafts high-quality
ROLEPLAY: FOURTH EDITION Williamson: television presenter,
TalkRadio broadcaster, life reveals why he left Games Workshop games. You’ll learn tips and tricks
A fantasy roleplaying icon, behind to open his indie board game from his 12 years’ experience of
revitalised for a new age coach, counsellor, Master NLP
practitioner, author of the number studio and takes us behind-the- handcrafting games to a very high
Warhammer Fantasy Roleplay, scenes of some of the projects
one bestselling book Breaking standard and stories from his
the RPG based on the miniatures he’s working on, from Hellboy: The
Mad and ambassador for Mind, experiences running two board
game, remains a touchstone for Board Game to Blitz Bowl.
scores of gamers. That’s despite Childline and The Prince’s Trust. game publishing companies, during
the game not having been updated which he’s handcrafted over 600
12PM CALLING CTHULHU 5PM ROLLING ON THE games and sold over 8,000.
in almost a decade, with its
2009 third edition now a distant Join Mike Mason, Chaosium’s FLOOR: SHOULD GAMES
memory. This year sees a glorious Call of Cthulhu line editor, and MAKE YOU LAUGH? 4PM UK INDIE RPG
return for the ‘80s exploration game writers Paul Fricker and Tabletop Gaming contributor and LEAGUE: MAKING AND
of the universe, with a fourth Scott Dorward to hear about the game designer James Wallis (The SELLING INDIE RPGS IN
edition influenced by the earlier latest news about the RPG, how Extraordinary Adventures of Baron THE AGE OF KICKSTARTER
versions while making some modern to start playing and how to craft Munchausen) is joined by a panel A panel of British indie RPG makers
improvements to an experience adventures. of very funny folks from across – including James Iles (UFO Press),
that’s captivated players for decades. the world of games to talk about Chris Longhurst (Certain Death)
1PM PLAY IT SMART: WHAT games that give players the giggles and Grant Howitt, Mary Hamilton
PLAY THESE GAMES WE CAN LEARN FROM GAMES – and no doubt crack a few gags of and Chris Taylor (Rowan, Rook and
AND MANY MORE AT (AND WHY THEY SHOULD BE their own along the way. Decard) – talk about their experiences
TABLETOP GAMING LIVE! USED TO TEACH US) getting their games made, funded and
Don’t forget, you can pre- Manchester Metropolitan
SUNDAY delivered to players. They’ll discuss
order your tickets to beat academics and Games Research SEPTEMBER 30TH the different ways you can do that, the
the queues at the show: network co-directors Dr. Paul 10AM PLAYING THE OLDIES: various challenges and opportunities
Wake and Dr. Sam Illingworth, 5,000 YEARS OF GAMES IN presented by making indie RPGs in
» THETICKETFACTORY.COM plus guests, talk about the role UNDER 60 MINUTES the UK instead of the US, and how to
» 0844 338 0338 that games can play in education James Wallis is joined by history interest the public in you – and your
and engagement. buffs and gaming experts to games – when you’re first starting
take us on a whistle-stop tour out as a designer.

tabletopgaming.co.uk 13
FIRST TURN
VLADIMIR
SUCHY
The Czech designer of 20th Century
and Pulsar 2849 on his initial bid for
gaming glory with 15th-century-set
auction game, League of Six
Interview by Dan Jolin

BACKGROUND Czech Games Edition was founded with the aim to


“I’ve lived in Prague my whole life, where I work as
a government employee. I don’t consider myself a
publish many games of Czech designers. So League of
Six and Vlaada Chvátil’s Galaxy Trucker were the first
I
typical board game designer. I feel more like a fan
who’s experienced happiness with realising some of
two games of the new CGE company.” don’t
his ideas. I played chess a lot as a child, and the Czech
version of Monopoly, but the big change came when
HOW TO PLAY
“I would describe League of Six as a light Euro-style
consider
I met my wife in 2001 and we started playing modern
board games together: Settlers of Catan, Carcassonne,
game. It is for three to five players, and over six rounds
they are trying to win an auction for any of the cities as
myself
Elfenland… That was when ideas started coming into
my head about creating some games myself.”
conveniently as possible, and in ‘their’ city they collect
taxes for Sigismund. Auction is in this case innovated
a typical
COMPONENTS
by moving figures on the board between particular
cities. Players transmit the price for winning to each
board
“I was inspired by some mechanisms in a few well-
known games, such as Amun-Re, for the auction
other, and the player who loses must move to another
city, and has to pay for this move. The proceeds from
game
element; Puerto Rico, where you place the goods in a
stock; and Zatre, where you have to fill up the line to gain
each city are transferred to Sigismund’s warehouses,
where VPs can be obtained.”
designer.
the bonus – although in League of Six it was transformed
into exporting the goods. These mechanisms I modified END OF THE GAME
and organised into a new, innovative unit.” “It was published in autumn 2007 during Essen Spiel,
which was a huge experience for me. The first print
OBJECT was sold out during Essen Spiel, and other prints and
“I wasn’t aiming it at a particular group of players. I just several different-language versions followed. The
wanted to create a Eurogame of the type I like. The first publishing company was delighted and satisfied, and
idea for a mechanism for League of Six was its auction it inspired me to design more games. If I could change
innovation, which I tested independently of the anything about the game from today’s point of view, I
whole game. The theme of tax collecting for Emperor would have made the expansion, Loyal Retinue, part of
Sigismund in the Holy Roman Empire fitted the game the basic version of the game. The expansion provides
mechanism, and history is my other hobby, so I like more possibilities – if it had been part of the basic
creating games with historical themes. I remember the game, it would have been more successful.”
Lusatian military power unit known as the League of
Six was a topic I’d just read about in a book.” STRATEGY TIPS
“I would say that if someone wants to start designing
SETUP board games, it is helpful for him or her to play a lot
“League of Six was the third or fourth board game I of different games and gain some experience with
created. It was quite a short time – 10 months – from different mechanisms and themes. If you have your
first testing until publishing the game, and only about first prototype already, find experienced players with
20% of it changed during that process. Ideas come to critical views and think about what they are talking
me spontaneously, so the main problem was balancing about during the testing of your prototype. If the
the mechanisms so they worked well together. I was comments are repeated continually, then include them
lucky with League of Six, because at the same time I into your corrections. It is not good to say, ‘All testers
finished it, the very successful and famous company are wrong and my ideas are the best ones!’”

September 2018 tabletopgaming.co.uk 15


1 WITS & WAGERS
As much a quiz as it is a sharp bidding game, you don’t need to
know the answer in Wits & Wagers – you just have to be able
to make a decent guess without going over! Bid on your correct
answers (or other players’) and
you’ll get a payout based on the
question’s odds. Fast, fun and playable
with a big crowd, it’s a sure bet.

Q: What is the fewest number of moves


that it takes to solve any Rubik’s Cube?

2
A: 20. (This is true for all
43,252,003,274,489,856,000
possible combinations!)

MR LISTER’S
QUIZ SHOOTOUT
A party game that hits the bullseye, Mr Lister has two teams exchanging
shots in response to questions with list of answers. The first team to miss
loses the shootout – and draws are settled with a quickdraw tie-breaker.

Q: List the UK’s eight largest supermarket chains.

10
A: Tesco, Asda, Sainsbury’s, Morrisons, Co-op, Aldi, Waitrose, Lidl.

OF THE BEST
QUIZ AND
TRIVIA GAMES
Question: Who doesn’t love a good battle of the minds?
Answer: Nobody, of course! Prove you’re a regular clever-clogs
and font of knowledge with these brain-busting delights
Chosen by Matt Jarvis

4
BEZZERWIZZER
Taking its name from the German word for ‘know-it-all’, this
trivia classic features a Scrabble-like bag of tiles that feature
question categories rather than letters. Each player or team
draws a handful and arranges them in the order they think

3
matches their knowledge, earning more points for correct
answers to do with the topics they feel confident in. A few
special tiles add the chance to swap tiles or steal another
player’s question for extra points. From there,
it’s a race to the finish line.

Q: Which of the

TIMELINE
Not a game for those who struggle with remembering dates, Timeline features a
original Seven
Wonders of the
Ancient World was
deck of cards full of historical events. It’s your task to try and put them in order, created to cure
taking turns to insert a card into the increasingly crowded row. Put one in the Nebuchadnezzar’s
wrong place and you’ll have to draw a new card; the first to empty their hand wife’s homesickness?
wins. There’s a number of instalments in the series, from inventions to music and A: The Hanging
cinema – combine them together for the ultimate headscratcher. Gardens of Babylon.

Q: Put these inventions in order from oldest to newest: teabag, chronometer, camera.
A: Chronometer (1735), camera (1888), teabag (1908).

16 September 2018
5
FAUNA
What do you get when you combine the designer of the
intense Eurogame Power Grid, Friedemann Friese, with animal
trivia? Fauna: a quiz game for gamers. Mixing in elements of
bidding, bluffing and area control with knowing your animal
facts, it’s a seriously smart spin on the typical trivia experience
as players bet on where each revealed animal lives and its size.

6
But only one player can occupy each space, so it’s a competition to get it dead on!

Q: How much does


a typical bison
weigh and where
ANOMIA
A fast-playing party card game for people
can it be found? stuffed to the brim with random information,
A: 450-900kg, the Anomia works a bit like Snap, but when two
Great Plains (US). cards match the players must quickly name
something to do with their opponent’s category
first in order to claim the card. Wild cards and the chance to
combo matches together make for a fast and entertaining time –
best brush up on your pop trivia beforehand.

Q: Name a well-known shampoo brand.


A: Tresemmé, L’Oréal, Pantene, Head & Shoulders, Dove (etc.)

7 8
LINKEE SMARTY
Taking quizzes back to their basics but with a twist, Linkee is all
about questions. You’ll be given four of them to try and get right,
but there’s a fifth solution to discover that ties all of the other
PARTY!
What if quizzes were less about getting the
answers together. The first person to work it out and shout ‘Linkee’ questions right, and more about not getting
nabs the card, which has a letter on it. Collect the right cards to them wrong? Smarty Party! is the answer,
spell the name of the game and you win! pitting players in a head-to-head contest to
continually name items on a list relating
Q: Name the mythical to a question. Guess wrong and you’ll get
firebird that is also the a penalty token. Get one right, though,
capital of Arizona – and and you’ll earn the smarty pants used to
the magical children’s best- cancel out a token. The round keeps going
seller it lends its name to. until all the tokens are handed out or the
(Clue: it’s number five in a list is finished, with tokens moving
certain series.) players along a score tracker –
A: Phoenix, and Harry the person who earns the least
Potter and the Order of penalty points can officially call
the Phoenix. themselves a smarty-pants. Until
the next match, that is.

Q: What are the top three best-


selling construction/building toys?
A: Lego, Duplo, Megabloks.

9 WHEN
IN
ROME
Transforming smart speaker AI
10 QWORDIE
A quiz game crossed with
Bananagrams, Qwordie isn’t just about
getting the answer right, but being
able to spell it using letter tiles, too!
Luckily, its questions aren’t very hard,
but they do have multiple answers –
using more letters and answering
before your opponents means
Alexa into a quizmaster so everyone accelerating towards the finish line more
can have a shot at answering, this quickly, but you don’t want to give your
tech-enhanced travel trivia game features rivals the chance to beat you there…
real people asking a wide range of questions about their homes around the
globe as players fly around a physical board to collect points, special ability cards and Q: A cow, sheep, pig and duck all make
souvenirs. The questions come with plenty of banter (especially if you get the answer well-known sounds. Spell one.
wrong) and the handy virtual assistant means it’s very easy to get going. A: MOO, BAA, OINK, QUACK.
(Hopefully you didn’t
need our help with
Q: According to urban legend, why is the circular train line in the middle of that one.)
Moscow’s metro map brown?
A: Stalin left a coffee cup on the original plans, and it left a ring.

tabletopgaming.co.uk 17
Role Call
Long-awaited settings, old games made fresh for new players
and all the things a future adventurer could ever need.
Words by John Dodd

PUNKTOWN STARFINDER: ARMORY SHADOWRUN: CALL OF CTHULHU: MASKS


Six years in the making, this is the Everyone needs gear out in STREET LETHAL OF NYARLATHOTEP
final production from Miskatonic the darkness of space – here Only professionals survive in the Listed by many as the greatest
River Press, this book for Call you’ll find the newest equipment shadows; being an amateur is a campaign every written, this new
of Cthulhu details the complete available for Starfinder, from sure way of getting killed quickly. version of the Call of Cthulhu classic
setting of Punktown as drawn light to powered armours and Contained within this book is all the is 666 pages in the campaign
from the mind of author Jeffrey new weapons together with knowledge to ensure that when alone, then hundreds more pages
Thomas. While the Mythos interesting ways to customise the fight comes to you, you’ve got of handouts and appendices.
is ever present, the greater them. There are also several new the skills to take care of things. Venture forth again to find out
danger lies within the city, where augmentations and equipment- Including briefings on corporations, what happened upon the Carlyle
aliens, mutations and out-of- themed options, with everything mercenaries and a catalogue full Expedition in an epic campaign over
control technology threaten to from cybernetics to magitech and of the most efficient weapons on five continents, where death and
destabilise everything. necrografts available. the streets. insanity wait at every turn.
Chronicle City | $15 Paizo | $10 Catalyst Games | $25 Chaosium | $60

September 2018 tabletopgaming.co.uk 19


All the
Jahres
Replaying the winners of the Spiel des Jahres so you don’t have to
Words and photographs by James Wallis

MISSISSIPPI QUEEN
S
piel des Jahres winners fall into two arrangement of islands on it, some to be avoided
categories. There are the instant classics: Year of win: 1997 and some to be stopped at to allow a southern
the of-course-it-wons, the titles you’ll Designer: Werner Hodel belle with a parasol to come on board. The last
see on the shelves of shops forever alongside Number of players: 2-5 tile is the destination: first to dock there wins.
a slew of expansions and spin-offs, the ones Playing time: 45 minutes Once you’ve mastered the arts of navigation,
mentioned in newspaper articles about this Worthy winner? Arguably acceleration and steering among the islands
exciting new board gaming thing the journalist Worth playing now? Yes without accidentally ramming them or your
has just heard about. And then there are Availability: Rare in the UK, competitors, you’ll soon realise that ramming
the other winners: the ones you struggle to common in Germany is not only a viable tactic, it’s the key to success.
remember, and sometimes struggle to find Price: Anywhere from £10 to £50 Shunting someone with sufficient speed lets
because they’ve slipped into misty obscurity. you determine the direction they get pushed,
Let’s get one thing straight right now: there is perspective. With the lid off, for your money you and if that happens to be a backwater or dead-
nothing wrong with Mississippi Queen. It’s fine. get five plastic paddle steamers, each with two end creek then ha-ha-ha. Soon the Mississippi
It’s a perfectly enjoyable strategy-race game about wheels with the numbers 1 to 6 on them. The left starts resembling Death Race 1860, the river
piloting paddle steamers down the Big Muddy. But wheel (red) shows your speed, the right (black) currents awash with the crinolines of
it had the misfortune to win the Spiel des Jahres shows how much coal you have on board. drowned passengers.
after three stone-cold classics: Manhattan (1994), Regular acceleration, gentle deceleration and
Settlers of Catan (1995) and El Grande (1996). Any easy turns are free, but anything more energetic
game would have a hard time looking sharp in will cost coal, and if you run out then you are out.
that company. When you’re an easygoing title with The board is modular, each of the 12 tiles a
simple mechanics and Southern style – by way cluster of hexagons, and whenever the leading
of Bavaria, where publisher Goldsieber Spiele is paddle steamer enters a virgin tile its player takes
based – it’s going to be all upstream. the next one from the stack and
Mississippi Queen is a handsome box rolls a special die to show if
showing a mighty paddle steamer that in it lies ahead, left or right
no way resembles the ones inside and has of the current. Each
only a nodding acquaintance with the rules of tile has a different

20 September 2018
It’s fun, but it all feels a bit old-fashioned,
so much so that I completely made up that bit
about knocking passengers overboard. The tile-
placement mechanic harks back to games like
Milton Bradley’s Thunder Road, and stopping
three times to pick up passengers is remarkably
similar to the triple-lettuce-drop-off mechanic
in Hare and Tortoise, the first Spiel des Jahres
winner back in 1979. Limiting your fuel is nice but
nothing new and there was no shortage of clever
racing games in the late 1990s: the dice-tastic
Formula Dé had been around since 1991, and
Carabande (aka PitchCar) had been a Spiel des
Jahres runner-up to El Grande the year before.
But Mississippi Queen did bring two factors
to the table: its novel theme, and its lack of
randomness. The only time a die gets rolled
is to decide the direction a new river tile is
placed. Everything else is directly controlled
by the player – except the other players and
their inevitable attempts to shunt you into the
shore. Hare and Tortoise was also completely
choice-based, but Hare and Tortoise didn’t have
ramming rules and 16 plastic belles in the box.
Players must learn to juggle burning coal and managing their speed to avoid hitting islands – and,
After two proper strategy games, Mississippi
once they’ve mastered the basics, to ram their opponents in order to gain an edge
Queen feels like a throwback to the titles that had
won the Spiel des Jahres in the 1980s: simpler, more
charming, less demanding. The Spiel des Jahres is, the player in last place. There was a US edition market had got the rich taste of a new style of
after all, an award focused on family games. Awards from Rio Grande that’s been out of print for game on the wind, and wanted more of them. In
juries never operate in a vacuum; whether or not years. Werner Hodel, the designer, produced his the next few years the Spiel des Jahres jury would
it’s done consciously they’re always influenced by last credited game in 2000: Trau Dich, a simple find itself pulled in two different directions by the
the knowledge of what won the year before, and in roll-and-move. Only 19 BoardGameGeek users changing tides of design and demand, a conflict
this case you can almost feel the jurors hitting the have it in their collection. that will finally come to a head in 2002.
reset button, bringing things back towards a more History seems content to let Mississippi
generally acceptable middle-of-the-river course. Queen drift gently out of mind. It’s certainly a
Goldsieber produced a single supplement lesser entry in the annals of the Spiel des Jahres, Next month: 1998’s winner, a game of
for the game – The Black Rose, adding sandbars, though there’s nothing wrong with it at all – it’s planning cross-country travel routes by
the legendary Alan R. Moon. Not Ticket
floating logs and refuelling stations, plus more entertaining and pleasingly strategic, if light. But
to Ride – it’s Elfenroads
board tiles and a rogue steamer controlled by attitudes were changing in the late 1990s. The

tabletopgaming.co.uk 21
my favourite game
D. BRAD TALTON
The Millennium Blades, Pixel Tactics and BattleCON
creator tells us why there’s little he’d rather be doing
than getting his throat cut on the high seas in Libertalia

You’ll sink
or swim by
your own
wits and
decisions in
this highly
strategic
game.
W
hile the game I’m most excited identical new crew members, the holdovers mean that
to play changes often, the one I going into rounds two and three, players will have slightly
consistently rate as my favourite different crews from one another. The variable characters
(outside of my own projects, which and their interactions make each game play unique,
have a separate and special place but the symmetry of crews mean that each player fully
in my heart) is Libertalia by Paolo Mori, published understands what the others’ cards are capable of doing.
by Marabunta. This game combines cut-throat secret Once things start to diverge with the asymmetry of
selection with an elegant and clear payout mechanism, rounds two and three, players already know what cards
making it an intense competition for skilled players and they can expect to see come up. Even with such variable
an accessible entertainment for novice gamers. player powers, there are no surprises about a card’s
Each round, all players will receive an identical pirate effect (though the big reveal itself is quite often filled
crew to send out to plunder. The order that you send them with ‘How did I not see that coming?’ moments). This
in, and the interactions with the other crews, will determine clean dissemination of information is what makes the
what loot you actually bring back from the raids. Crew game so approachable. Combined with the interesting
members are ranked and, when you send out your crew effects of the crew members and the loot piles which
members, the one with the highest rank gets first pick of the alter their prioritisation, you’ll sink or swim by your own
loot, second-highest gets second pick and so on. The loot wits and decisions in this highly strategic game.
tiles vary between positive and negative points, and include Aside from the great gameplay, Libertalia features a
a collectible set (treasure map pieces) as well. fairly convincing theme matched by great artwork and
Some turns are rich in treasure, giving you an opportunity immersive flavour. The boards that hold your ship are
to safely use the special abilities of your riskier crew a great touch, and really bring to life the feeling that the
members, or to try and take extra shares. Other table is an ocean and that your small privateer vessels
turns are full of danger (curses and military officers) are surrounding a large merchant boat and preparing to
and will force you to commit hard to winning the round, lest attack. The flavour text on the cards is a lot of fun, and the
you be forced to take the negative scoring loots. Miscalculate effects feel very on-point; the French officer will pay you
the intentions of your opponents, and you might waste for capturing Spanish military, normally not a desirable tile
your best crewmen needlessly or be left holding the to take. The brawler knocks out the highest-ranking officer
curses. Predict and counterplay successfully, and on the ship, but watch out if everyone starts throwing them
you’ll have the best loot and the strongest crew in at once. The cabin boy doesn’t get a share of the treasure
during the scoring round. – which is just fine if the pile is full of curses!
You won’t need all of your crew on each So there you have it! Libertalia is a great game, and one
raid – those you save will be held over I expect to be playing for years to come. Paolo, if you’re
to the next round. While you each get reading this, I really want an expansion for this game!

September 2018
tabletopgaming.co.uk 23
I
t seems almost ludicrous to suggest today that would breathe much-needed life back into the
X-Wing was going to be anything but a huge main Star Wars filmography and wash away
success. But six years ago, the idea of a Star much of the sour taste left by the prequel trilogy
Wars tabletop game featuring pre-painted a decade before. Star Wars nostalgia lingered
miniatures of the galaxy’s iconic vessels as it always had done, but the franchise’s future
duking it out in space wasn’t such a sure bet. appeared to largely rest on TV cartoon The
“I think it’s safe to say that absolutely Clone Wars and Lego sets based on increasingly
nobody predicted how wildly popular X-Wing obscure vehicles and locations. On the tabletop,
would be,” confirms Alex Davy, co-designer of the things were even worse, with years of forgettable
game’s second edition, which releases later this month. spin-offs and Monopoly and Risk reskins painting
After all, this was 2012. It would be another a bleak picture for fans hoping to immerse
three years until Episode VII, The Force Awakens, themselves in the universe.

24 September 2018
THE

FACTOR
X-Wing put us right in the cockpit of
Star Wars’ intense space battles – and
the experience was phenomenal. But its
creators were just getting started, as the
game’s biggest overhaul yet proves
Words by Matt Jarvis | Images courtesy of Lucasfilm

Players certainly didn’t expect the one-two punch and highly customisable approach to building PLAY
of games delivered that year by Fantasy Flight, which modestly-sized squads of ships propelling it from X-WING 2.0 AT
would go on to shepherd the Star Wars series to being a dining-room table favourite among casual
a golden era of games. Eric Lang’s Star Wars: The players to a dominant presence in the organised
Card Game became one of the studio’s headline play scene. Its enduring popularity and
living card games, with a passionate competitive tournament viability have since long outstripped
scene and wide-reaching exploration of the original its designers’ original expectations.
trilogy’s timeline; it continued to thrive until being “Six years [is] a long time for any miniatures PRE-ORDER YOUR TICKETS TODAY
brought to a conclusion only earlier this year. It game,” says Davy. “The core mechanics are simple
THETICKETFACTORY.COM
was X-Wing, though, that would prove to be an while allowing for a lot of strategy, but the way the
especially astonishing revelation, its approachable foundation of the game was built did not anticipate its TICKET HOTLINE
0844 338 0338
modernisation of miniatures wargame strategy runaway success.”

tabletopgaming.co.uk 25
X-WING 2.0

NEVER TELL ME THE ODDS Edition,, we were able to distribute these newer
While the game certainly hasn’t suffered from the mechanics and ideas more equitably and thematically, ABOVE The new X-Wing is
overwhelming reception from players, this year’s second as well as design a system that’s much easier to update familiar, but the gameplay
edition of X-Wing seeks to reinforce parts of the game’s and rebalance in the future.” has been fine-tuned to be
foundation that simply weren’t built to withstand the Attempting to wrestle X-Wing’s ’s now sprawling list of faster and slicker than ever
rapid expansion and iteration that come with needing to gameplay concepts and systems into a sleeker form is
keep pace with the constant shift of high-level play. designer Frank Brooks, who has rewritten creator Jay RIGHT X-Wing 2.0 co-
“Simple things like having a fairly limited amount of Little’s original rules from the ground up. designer Alex Davy
text space on cards becomes extremely limiting over a “Having been seeped in first-edition language for
long enough time period, especially when you run out years, we have felt the limitations of the game’s syntax,” OPPOSITE TOP Some
of simple abilities and have to get increasingly creative he says. “I really wanted to take this opportunity to of the new Rebel and
to break new ground,” highlights Davy. unify the way abilities were written, remove some of the Imperial ship minis
“It’s also worth pointing out that the nature of an unnecessary verbage, and otherwise write thinking ahead
ever-expanding game with no built-in mechanism to what abilities we knew we wanted to re-introduce.”
for updating older content meant that newer releases “By revisiting the core mechanics and widening
were tending to accumulate an abundance of riches the foundation substantially, we were actually able
while older products either languished or had to be to simplify a lot of complicated mechanics and
somewhat clumsily updated through specifically- streamline the whole game substantially, without
tailored upgrade cards. While designing Second losing any depth,” Davy adds.

26 September 2018
We
were
able to
simplify
a lot of
complicated
mechanics
and
streamline As well as accounting for years of additional concepts a Y-Wing can definitely do a barrel roll in the fiction,
the whole and systems stretching a simple core to its limits, the
changes aim to make the game’s foundation more
but in First Edition, it had to access it through an
upgrade card,” Brooke says. “Now, it can natively
game. malleable for the years to come. One such addition is
the introduction of charges, a type of resource card that
do it, but it’s a red action, so it gives it a stress – and
the Expert Handling upgrade can make that action
grant certain effects a limited number of uses over the easier, letting it do it without stress.
course of a match – for example, once a round – and can “We’ve worked to control access actions in Second
eventually be depleted, or recharged, as necessary. Edition, while still giving players fun options and
“This is a lot more flexible than the way similar even expanding options where possible.”
effects worked in first edition, where expendable The alterations will be felt most strongly by
cards like torpedoes only had a single use by default,” competitive players hooked into the nuances
explains developer Max Brooke. of X-Wing’s meta, but Brooke promises that the
Revisiting ships’ actions allows the team to rebalance improvements also bring the game’s most important
the dozens of potential combinations and clashes that feeling – getting to pilot the spaceships of Star Wars
fuel X-Wing’s
X-Wing heated meta, giving players extra ways to – to the fore.
utilise each ship in their squad and make the vessels feel “We found that First Edition served the squad
more individual. One of the most refreshing decisions is optimisation element really well, but many people felt
the reclamation of Push the Limit, a powerful first-edition that this was coming at a cost to flying the ships,” he
upgrade that granted an extra action and was immediately says. “Both good squad choices and good tactics at the
seized upon by competitive players. table should be important. One of our biggest goals
“Having too many actions could also take the with Second Edition was to make sure that, to take
emphasis of the game away from the fundamentals of advantage of your good choices in squad building,
flying the ships,” Brooke acknowledges. you’d have to make good choices at the table.”
In X-Wing 2.0, Push the Limit has been absorbed
into the main rules as ‘linked’ actions that let certain THE FORCE WILL BE WITH YOU
ships perform pairs of actions, often with the risk- Despite playing a central role in Star Wars’ most
reward price of stress. memorable scene featuring an X-Wing – when Luke
“It’s basically a way of baking Push the Limit into Skywalker is told by the ghost of Obi-Wan Kenobi to “Use
every ship that we want to have it, but it also opens up a the Force”, disables his targeting computer and delivers
ton of new design space,” Brooke continues. his critical shot on the the Death Star during the climactic
“Linking two different actions, or even final battle of A New Hope – the mystical Force has played
the same two actions in a different a minimal role in X-Wing to date.
order, can make a ship feel unique.” “When the first edition was created it was intended to
To balance the expanded be a simple game that people of all ages could partake
capability of ships, actions in,” Brooks offers by way of explanation. “Part of keeping
can now be categorised the game simple was to not add too many mechanics
by difficulty – just as to overwhelm the player. After having worked on the
manouevres are – with game for a few years, we thought long and hard about
tougher skills coming whether or not to implement the Force as a mechanic
at a greater cost. in first edition. Although it exists in subtle ways through
“For instance, the various abilities – for example, Luke Skywalker’s

tabletopgaming.co.uk 27
X-WING 2.0

ship ability – we wondered whether we should add it really fun design space and allowed us, I think, to properly
to the game in a more overt way. Once we came to the depict powerful Force users in all their glory.”
conclusion to make the second edition, we decided to Unsurprisingly, Force powers make those able to wield
hold back on doing the dramatic overhaul that adding the mystical energy formidable foes behind the controls
the Force so late in the game [would require].” of their ships, but what the characters gain in supernatural
X-Wing 2.0 finally breaks Force powers away from ability they lose in terms of raw aptitude, often sacrificing
standard actions, becoming a subset of charges used by the equally useful talent update slot and becoming worth
the Force users of the galaxy. The effects of the powers their weight in points when constructing a squad.
can be as simple as modifying dice – to, say, help hit “Force users were something we spent a lot of
a target no bigger than a womp rat – to more specific time developing, and we wanted them to feel very
ways to exert their control of reality. impressive, but also have trade-offs,” Brooke reassures.
“Adding entirely new mechanics to a great game is a “They’re awesome, just as the wielders of the ultimate
risky proposition, because you don’t necessarily want to power in the galaxy should be, but you pay for it.”
tamper with a successful design,” Davy says. “We knew
we wanted to integrate any kind of Force mechanic we STAY ON TARGET
designed as seamlessly as possible with the existing design, The stars of the show, X-Wing’s ships make for a
and so we took a comprehensive look at the way the Force breathtaking display on the tabletop. With every vessel
was depicted in First Edition. What we found is that we released fully pre-painted since the game debuted,
had frequently made use of focus tokens and focus-related there’s few places to experience the scale and spectacle
game mechanics to represent this idea of being more in ABOVE Over a dozen of Star Wars’ heartpounding dogfights outside of the
tune with the underlying mystical forces of the Star Wars waves of ships have been big screen.
galaxy. From there, it was a pretty easy route to the very added to X-Wing over the It’s not just about nailing the look, either. Each of
simple but powerful ability to more readily and naturally last six years X-Wing’s ships is designed to fly in the game just as
manipulate the ‘focus’ die result, especially since we had it does onscreen – not an easy task when you’re
already sketched out the concept of charges. RIGHT X-Wing 2.0 co- talking about static bits of plastic.
“I’m really happy with how smoothly and simply the developer Frank Brooks “In terms of gameplay, we try to get a sense
Force was integrated into the game. It’s opened up a lot of from the source material of what kind of

28 September 2018
a role that ship is intended to play,” Davy says. “Is it a assumed he was kidding. He was not kidding, and
One dedicated space-superiority starfighter? A bomber? it’s awesome.”

thing
A modified, weaponised freighter or bounty-hunting “Outside of various re-sculpted ships, we are also
ship? Once we have a handle on that we can begin to get going to have some fun updating or changing some

that can
creative with mechanics that reflect that role.” paint schemes,” Brooks adds. “Especially for ships that
Over six years, the X-Wing team has brought dozens don’t typically have a ‘uniform’ look, we are going to

make a of new ships to the game, thoroughly going from


A-Wing to Z-95. With only eight main films in the main
create some more schemes so you have a varied look
for your lists.

competitive Star Wars series (six when X-Wing launched), the


franchise’s wider canon is also represented in the game,
“A player familiar with First Edition will of course take
note of the medium-based ships. There was also some

game feel with the designers working to accurately bring to life


each and every vessel – ensuring that the Millennium
feeling that some ships felt a little small for a large base
and some others crowded the edges of their tiny bases.

stale is for Falcon would make the Kessel Run in 12 parsecs.


“I’ll also say that Star Wars is an extremely well-
We were able to address this by implementing a mid-
range base size for all of those ships.”
the game maintained IP with tons of carefully-crafted background
information, all of which is provided to us,” Davy says.
As well as being re-released entirely for the new
X-Wing, ships from the first edition will also be
to not “In particular, each time a new ship is introduced by one
of the contemporary films, it has already been carefully
supported via conversion kits. Even with a staggering
number of ships already available, its creators have
change. researched and integrated into the Star Wars galaxy,
which makes our jobs that much easier.”
no fear of exhausting their wishlist of vessels from the
expanded universe.
Despite the closely maintained lore of Star Wars, “Fortunately, Star Wars is more vibrant and
the team has had to occasionally contend with pinning expansive than ever,” Brooke responds confidently.
down specifics otherwise left a little more fluid onscreen. “We’ve got movies, TV shows, novels, comics, video
“Since we aren’t working with real-life counterpart games… it’s a great time to be a Star Wars fan! We’re
ships and weapons, the power level of ships can vary not too worried about running out of awesome ships,
somewhat between sources,” Brooks says. “For plot characters and technologies to explore.
purposes, a ship may appear unstoppable, but typically “We covered a lot of – but not all – of the ships
will reveal some sort of weakness. We always have to from the Rebellion era, but being able to assuredly
keep in mind that, although we are simulating a ship, dive into another era will give us more ships to work
we have to still make a fun interesting game- with,” Brooks agrees. “Just as much as you – the fans
piece. We will go to the source material and – are, we look forward to exploring the ships and
find something that will make it stand out technology from other movies and shows for years
on the table, find an unsatisfied niche, or to come!”
otherwise be generally fun to play.”
X-Wing’s second edition pushes the JOIN THE REBELLION
faithful representation of ships to a new When X-Wing launched in 2012, its ships were neatly
level, introducing minute details to its divided into the opposing factions of the Rebel
miniatures sure to leave even series Alliance and Galactic Empire, with each of the game’s
diehards impressed. These include two players taking one side of the original trilogy’s
new interactive elements – with conflict. As the game grew, a third major faction was
our favourite being the ability for added, Scum and Villainy, representing the otherwise
X-Wing wings to switch between unaffiliated and unsavoury inhabitants of the galaxy.
open and closed. Following The Force Awakens’ release in 2015, the
“I’m a big fan of the new Rebels and Empire were fractioned further into
Y-Wing mini, and I’m excited the Resistance and First Order, in keeping with the
to see what other ships will be advancing story of the later trilogy and the updated
getting subtle but significant core set put out alongside the film.
improvements for their X-Wing 2.0 overhauls the faction system, allowing
second edition re-release,” the Resistance and First Order to stand alone as
Davy says. completely independent from their predecessors.
“Spinning Fang Davy describes the small but significant change
Fighter wings,” as “really important” in the context of the growing
Brooke emphasises importance of the sequels.
as one of his favourite “When The Force Awakens came out, it made far
small details. “When more sense to simply integrate those new ships and
[producer] Derek characters into existing factions, especially since we
Fuchs told us that knew it would be years before the new films could even
was happening, I come close to providing enough material to rival the

tabletopgaming.co.uk 29
X-WING 2.0

original trilogy,” he explains. “At this point, however, the THE DROID YOU’RE LOOKING FOR
Resistance and First Order are much more fleshed out, Most of X-Wing 2.0’s changes are taking place on the Now
we
with new content coming out all the time. These new tabletop, but one of its biggest additions is happening a
factions can and should stand on their own.” universe away. An official companion app is launching

have the
The other factions remain the same, but have been alongside the game, which will allow players to track
carefully revised to capture the individual feel of their their collection of ships and help them quickly build
ships and pilots so that players can really embed
themselves in the universe.
squads to use in matches.
Most importantly, the Squad Builder app will be ability to
“One benefit to making the factions more distinct
is for mechanical reasons,” Brooks suggests. “In First
responsible for displaying the latest stats and abilities
for each ship, with the information no longer set in shake up
Edition, the abilities we gave to the Rebel and Imperial
pilots started to blend together a bit and it was hard to
carbonite on the game’s physical cards.
“We can add entire new mechanics to existing ships the value of
feel what a Rebel ability is supposed to feel like. When
we introduced Scum and Villainy they had a very
when they debut, by updating the app so that those
ships have access to a particular upgrade icon or icons,” the whole
‘scummy’ vibe around them. A player can see an ability
and easily internalise it as a Scum effect. Additionally,
Davy says. “For example, when the Y-Wing originally
debuted, it didn’t have an upgrade icon allowing it to
meta every
the various upgrade slots effects began to overlap a lot.
While making this new edition we took the opportunity
drop bombs, because bombs as a game mechanic hadn’t
been developed yet. Eventually, we were able to release
few months,
to make factions and upgrade slots feel more defined.”
The result is a game where players can commit
an upgrade card that allowed Y-Wings to gain the relevant
upgrade icon, but it took many years and required the
which should
to a favoured side and invest in learning the unique purchase of a different product. Adjustments will be much help keep it
healthier.
advantages and disadvantages of their chosen more seamless in the future, thanks to the app.”
faction inside-out. The team hopes that the ability to update things on the
“People are very dedicated to their favourite fly will keep the game’s competitive scene fair and fresh, as
factions, and we want the unique nature of these they rapidly respond to feedback from the community and
organisations to be reinforced by the theme of adjust to trends that emerge among high-level players.
the mechanics,” Brooke says. “In terms of actual “On a micro level, it’ll really help with our ability to
gameplay, breaking up the factions a bit helps similar keep specific elements from being too pervasive,” Brooke
ships that appear in multiple eras to be more unique, enthuses. “Competitive games – especially those that get
too, and generally opens up design space for us. Even played a lot, like X-Wing – tend to end up focusing around
if the T-65 and T-70 X-Wing are fairly similar ships particular combinations and pieces, and this will let us
when you get right down to their role in Star Wars, adjust strong builds down and weak builds up.
just the ability to fly with different wingmates changes “However, there’s an even more significant
their dynamic substantially.” effect here on the macro level, which is that it

30 September 2018
helps address stagnancy. Even beyond individual powerful ATTACK POSITION
builds – which we addressed in the past through errata – It’s been a long six years for Davy, Brooke, Brooks and
we can keep the game dynamic without adding tons and the rest of the X-Wing team. The game has gone from
tons of ‘fix cards’. In First Edition, if something was weak, unexpected phenomenon to casual and tournament
it would be weak until we printed a card to help shake up mainstay, with Fantasy Flight hosting a World
its value. Now, though, we have the ability to shake up the Championship every year since 2012 – the winner is
value of the whole meta every few months, which should given the opportunity to help design a new card for
help keep it healthier and more diverse.” the game.
Brooks reveals that the app’s responsive nature was “Six years is actually a pretty long time for a single
partially influenced by the shifting refinement of video edition of a miniatures game – especially one that has
games, and suggests that the app could also be used to had as much content as X-Wing,” says Brooke. “While
introduce new game modes that encourage players to there’s certainly lots of competitive enthusiasm for
experiment with ship and upgrade loadouts. First Edition, we’ve learned a lot, too.”
“One thing that can make a competitive game feel stale Much remains the same as it was more than half
is for the game to not change,” he says. a decade ago: it’s still just as fun to push squadrons
“I am really excited to see how we are able to provide of X-Wings and TIE Fighters around a table, pulling
some fun alternative ways to play. Although having a off manoeuvres, dodging shots and landing strikes.
‘familiar’ way to play to be the competitive tournament But the game’s evolution has led to other aspects
game mode, some players are looking for a variety. Novel showing their age; parts of the gameplay not originally
restrictions and other curious limiters allow the organised engineered to be played with quite so much fervour
play game modes to really take on a life of their own. or pushed so far to their extremes requiring a much-
“The custom game modes in the Squad Builder will needed tune-up.
allow players to craft their own restrictions for a game “A new edition gives us a chance to revisit the
mode. For example, a player could limit which types of concepts we’ve developed over the last six years from
upgrades are allowed and which ships – and therefore the ground up, designing in these ideas as part of
factions – are allowed. An event organiser could craft their the core experience so that we can make better use
own custom game mode and share it with the attendees. of them,” Brooke continues. “This helps us make the
With people making and sharing their custom game game a better experience for competitive players, and
modes, if one has inventive enough restrictions and gets also helps make it more approachable and intuitive to
popular among players, we may even feature it via the new players.”
organised play game mode!” With a clearer idea of exactly what hooked fans ABOVE Several of
“The app’s flexibility and capacity to accommodate the first time around but the confidence that X-Wing the ships have been
new features – and propagate these out to the players is here to stay, Second Edition sees the team locking resculpted for 2.0
quickly and easily – is one of its most appealing features,” in on one of the tabletop’s most thrilling miniatures
adds Brooke. “We think it’d be really interesting to explore games and being able to truly punch it. LEFT Max Brooke
events that use alternate game modes, with different ships “Being the largest and most distributed game I’ve
and upgrades allowed. Even a simple change like this ever designed, I’m both elated and frightened to FAR LEFT The Squad
suddenly makes list-building for the event a whole new see how people respond to all of my changes to the Builder app will allow
experience for players, and the app makes delivering that game system,” Brooks says. “I feel like we have set a ships to gain new abilities
easy! We have lots of other ideas for the app, so we’ll have sturdy groundwork for ourselves and I’m excited for on the fly
to see what the future holds.” the future!”

tabletopgaming.co.uk 31
H AV E Y O U P L AY E D ?

SPACE ALERT
10 minutes makes all the difference in this frantic real-time survival game. In space,
no-one can hear you scream – but that’s because you’ll be laughing too loud
Words by Matt Jarvis

32 September 2018
A
LERT. ENEMY ACTIVITY DETECTED.
These four words are the
lit fuse for some of the most
explosive minutes in gaming.
They’re the opening command
on the soundtrack for Space Alert, the 2008
co-operative sci-fi survival game created by
Vlaada Chvátil just after he had revisited the
whole of humanity in Through the Ages: A Story
of Civilization and years before he would prove
himself the master of wordplay in Codenames.
Space Alert actually directly followed
another real-time exploration of the universe
by Chvátil in 2007’s Galaxy Trucker – though
where that game pitted players against each
other in a race to build an interplanetary HGV
and deliver goods around the galaxy, Space
Alert brought them together in the same
rickety craft and survive just 10 minutes.
That’s right: all of Space Alert’s action, drama
and drastic win-or-lose decisions happen in
less time than it takes to find a working CD
player to play the included soundtrack disc in.
(Fortunately, the tracks can also be downloaded
for free as MP3 files or generated by an optional
companion app available for mobile and PC.) Players race against the clock to program actions – and then see them play out, for better and worse
This soundtrack gives Space Alert its
unmistakeable sense of heightened tension.
You’re Ripley escaping as the Nostromo HOW DO YOU PLAY? Survive (it’s unlikely, at least to begin with),
prepares to self-destruct at the end of Alien, Space Alert is the tabletop equivalent of pulling and you’ll end up with a score to record based on
needing to remain calm and collected in the back one of those model cars before letting it your efficiency as a team – and the potential to
face of the ticking clock. Yeah, good luck with go: you can have an idea of what you want to continue along a set of three connected missions
that. As your 600 seconds drain through the achieve, and even aim at it, but you’ll more than if playing the game’s optional campaign mode,
virtual sandtimer, your task is to program likely see it all go to pot in a beautiful spectacle of in which damage is retained and repairable
your crew members – who begin each game failure and good intentions gone bad. but failure is absolute. Lose (and you will lose)
on the bridge, naturally – with commands to The gameplay appears at first deceptively and – after the initial finger-pointing blame and
run around the ship and operate its various simple: place cards in order on your player spats have subsided – you’ll come away with
systems, firing weapons to fend off approaching board, choosing which action on the double- memories of when Wes immediately ran the
space invaders and redirecting the main ended cards you’d like your crew member to wrong way or Bev and Deanna both got stuck in
reactor’s energy to recharge shields and other take, in what order. These actions are largely the lift, and a smile on your face.
gizmos as necessary. simple: move left or right, up or down, activate
All the while, the soundtrack continues to one of a selection of actions. Cubes are pushed WHY SHOULD YOU TRY IT?
play, introducing extra threats and mishaps to around to represent energy being redistributed Win or lose, Space Alert has the capacity for
deal with and cutting off the chance for players or weapons being fired, cards representing hours of memorable playthroughs and the
to rearrange their older actions, forcing them to encroaching dangers are flipped and the sigh ability to make your ribs hurt with deep-space
live with any accidental orders they gave their of relief you let out at the end of the panicked schadenfreude as your best laid plans fall apart.
crew only for them to sprint off down a corridor real-time phase quickly becomes a groan of The intense tempo provided by the
before they could change their mind. realisation that you’ve doomed your whole crew soundtrack keeps things tight and taut
Crucially, though, players’ coded line of action with a couple of mistakes. throughout, making Space Alert quite unlike
cards only executes once the track comes to Space Alert’s threats are divided between the almost any other game – Chvátil’s unique design
an end, resulting in a chaotic resolution phase external – aliens on the starboard bow – and the even earned him a special prize at the Spiel des
as players’ memories, communication with internal – a virus screwing with the computer Jahres for its ‘New Gaming World’ in 2009.
their crewmates and forward planning are systems, for instance. A nominated chief of If you somehow manage to master the base
tested. Crew members move between rooms security and communications officer make game, the New Frontier expansion introduces
on the ship, shift between decks using gravlifts sure that their whole crew hears the threats even tougher challenges including new threats,
and activate systems whether their controlling as they scramble to deal with them, hoping to game modes and an experience system that can
players now wants them to or not, often finding avoid taking damage when the resolution phase picked and mixed as players see fit – making it a
that they arrive in a room only to find that it’s plays out. A captain steers the team through the worthwhile addition for those who find the game
already been emptied by one of their team or game’s full half-hour flow – as well as inevitably their personal Kobayashi Maru, too.
that the whole crew has forgotten to deal with barking orders as the heat increases and the As ridiculously fun as it is fast and full-on,
one of the ship’s internal threats, leading to dangers continue to pile up, regardless of which Space Alert is a game worth finding yourself lost
further disorder and destruction. of the multiple difficulty levels you’re playing on. in the void with.

tabletopgaming.co.uk 33
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KICKSTARTING
F R O M S C R A T C H
Holly Gramazio starts to feel the stretch of the extra
goodies promised to Art Deck’s Kickstarter backers

R
unning a Kickstarter for a game is such a new illustrations, no changes to the packaging, no live
strange, stressful, long-winded process. events – just two new variant ways to play, and 12 more
You need There’s the preparation, of course – I’ve
been writing about that for close to a year
cards for the core deck.
I’ve already written a little about our rules variants,
to build now. There’s the weeks of activity once
the campaign is live. There’s the crescendo near the
so I won’t go into them again in detail here. One is a
two-player head-to-head version of the game, and
in some end. And then – it’s over. Maybe you made it (and now
you get to finish making the game), maybe you didn’t,
that variant’s been pretty easy to test and refine; it only
needs two people, after all.
flex and but either way there’s a moment to take a breath.
And then, if you’re lucky and the campaign
The other variant, though, is designed to work for
any number of players, with pieces of paper passed
expect succeeded, it’s time to get to work.
We went into our campaign with a pretty exhaustive
around Consequences-style. And – surprise! –
playtesting a game for really large groups of people is
things to timeline and a list of things we’d need to do to get Art
Deck straight to production – but that list changed,
way harder than playtesting a game for two. The first
couple of times we tried to test it we didn’t even get
change subtly and not so subtly, as the Kickstarter campaign
ran. We’ve spoken to other people who’ve run
enough people together to give it a fair go – instead
we’ve had to find situations where there are already
a little. Kickstarters, and found out that this is completely
normal – it doesn’t mean you shouldn’t make those
going to be 15 or 20 playful people in a room together,
at another games event or after a talk, and bolt on a
exhaustive timelines before you start a campaign, it playtest to that existing event. The next step – testing
just means you need to build in some flex and expect written rules when we’re not there, to make sure our
things to change a little. explanations are legible without our presence – is
The most obvious changes come with stretch goals. going to be even trickier.
We were told over and over that it’s easy to get carried Our other stretch goal, 12 more cards, seems even
away in the heat of an active campaign, so we were more straightforward – we just print more cards, right?
careful to be pretty modest with our stretch goals. No But here’s the thing: the new cards, contributed by
amazing guest designers Emily Short, Leigh Alexander,
Pippin Barr and Viviane Schwarz, are good. They’re
really, really good. They’re so good that as we tested
them out they started giving us new ideas for even
more cards we could add to the game. So one small
change that seemed like it should exist independently
from the rest of the game has had all sorts of
implications. We’ve been trying out a load of new ideas
to see how they play in interaction with the old and
new cards, and deciding whether the new non-guest
cards are good enough to replace any of our current
card list, and even working out afresh how the slightly
changed card list should be allocated between core
deck and our two expansions (‘Arty’ and ‘Party’).
So even with our modest stretch goals, there’s been
quite a bit of work to do, and some still to come. But
here’s the important thing: it’s game design work. It’s
playtesting and writing and trying things out. It’s fun,
it’s satisfying, it’s immediate. And after a long month of
running a Kickstarter – which involves lots of different
tasks, sure, but almost no actual game design – it’s nice
to be back home.

September 2018 tabletopgaming.co.uk 35


HOW WE MADE

MONSTERHEARTS
Avery Alder’s coming-of-age RPG might star the supernatural, but its frank
exploration of adolescence, sexuality and identity is as real as it comes.
Puberty has never seemed quite so terrifying…
Words by Owen Duffy

F
rom the tentacled horrors of We caught up with Alder to learn about her wider possibilities that roleplaying offered
Call of Cthulhu to the blood- story-focused approach to game design, and for creative expression, and she soon became
sucking predators of Vampire: The how she created her brilliant distillation of interested in some of the small-press games
Masquerade, roleplaying games adolescent fear and confusion. being produced by independent creators.
have a long history of letting She was especially impressed by My Life with
players confront – or become – monsters. INDEPENDENT THOUGHT Master, a 2003 release by designer Paul Czege. It
Whether you’re in search of explosive kaiju Avery Alder had a typical introduction to roleplaying. cast players as hapless minions employed by an
action or creepy tales of eldritch horror, the “My entry point was Dungeons & Dragons,” evil genius – where most RPGs served as power
hobby has you spoiled for choice. she says. “I was playing with a group of fellow fantasies for players, this game put them in
But one game above all others looks teen rookies, we played the 3.5 edition, and the shoes of weary and downtrodden servants
deep into the concept of monstrosity, using we really struggled with the game. Our rules vying to avoid their master’s ire.
fantastical creatures to explore powerful real- interpretations and aesthetic sensibilities “I was drawn to independent games and doing
world themes. Monsterhearts, by Canadian clashed, and nobody stayed dungeon master my own design work really early on,” Alder says.
designer Avery Alder, casts players as teenage for very long. I came out of that scene knowing “My Life with Master was the
vampires, witches and werewolves navigating that roleplaying games were full of exciting first indie game I bought,
a world of sex, drugs, social cliques, potential, but that I hadn’t experienced it yet.” and it continues to
nightmarish supernatural entities Her experience with D&D may have been shape what I think
and sadistic levels of homework. chequered, but Alder was drawn to the of as good design:

36 September 2018
precisely-focused mechanics, emotion-driven
play and tight aesthetic sensibilities.” Some
She also encountered the 2010 release
Apocalypse World, by designer Vincent people were
D. Baker, which broke down some of the
traditional barriers between players and game immediately excited,
masters, distributing responsibility for the
story more evenly around the table. For Alder, and others indignant,
it was a source of inspiration.
“Apocalypse World is an amazing engine and at the thought of a
toolset for designing new games,” she says. “I
feel like it has inspired and informed so many of game about sappy
my projects – not just the ones that are explicitly
Powered by the Apocalypse, but all of them. I dysfunctional
love its principle-oriented design, its use of lists
and its focus on relationships in community.” vampire
It wasn’t long before she was working
on game designs of her own, and she romance.

brought touches of innovation to her work that The game met with a positive response
challenged some of the core assumptions about from players, and in 2012 Alder followed it
what roleplaying games could be. In 2009 she with another innovative release. The Quiet
released Ribbon Drive, a game that put players Year was a post-apocalyptic game about a
in the shoes of travellers on a shared car journey. community of survivors eking out an existence
Players compiled playlists of songs, forming a in a harsh wasteland. Characters explored
soundtrack for their trip that determined the their surroundings, attempting to build a
mood and direction of their story. community while collaboratively creating a
“Ribbon Drive is a game about road trips and map of their environment.
self-discovery,” Alder explains. “It combines “It’s a poetic map-drawing game about
structured freeform mechanics with mixtapes community, scarcity and figuring out how to
that each player brings to the session. It’s a make decisions together,” Alder says. “I love
game that I’m still really proud of, and that it because it’s a game that exists at a strange
remains available to pick up. intersection: it’s not exactly a board game,
“I designed it in response to a design trend because there isn’t a board or win condition;
that seemed overwhelmingly popular in the it’s not exactly a roleplaying game, because at
years preceding it: games that pushed toward no point do you play as a specific character
conflict in every single scene, that encouraged or have scenes. It feels unique, an invitation
players to ruthlessly ask ‘But where’s the to imagine what strange communities might
conflict?’ in any moment of reflection or exist in the future, and to negotiate through
dialogue. I’d been designing them too. Ribbon play how they might work together.”
Drive reacted to that trend, envisioning play
that was exclusively focused on reflection MORE THAN MONSTERS
and dialogue, where the only conflict was an 2012 also saw Alder release the game for which
internal one: the question of whether people she’s now best known. Monsterhearts took
really want the things they think they want. the much-maligned genre of young-adult

tabletopgaming.co.uk 37
HOW WE MADE M O N S T E R H E A R T S

paranormal romance and used it to explore chaotic, messy stories. Ultimately, I realised transpired. And the second is to tell a story
themes of alienation, social manipulation and that these were stories about young people who which reaches your audience and resonates
turbulent teenage sexuality. didn’t feel like they belonged in the world or had with them, bringing them into the emotions and
“It started as a joke,” she recalls. “I’d been any power in it, and monstrosity was invoked as perspectives that you’re trying to communicate.
spending a lot of time thinking about the design of a metaphor to explore that emotional truth.” “We’ve built a culture where teenage perspectives
Apocalypse World, and how to use its core engine Monsterhearts saw players become are often dismissed as uninformed, short-sighted,
to do new things narratively. And I’d been thinking teenage vampires, werewolves, ghouls and stupid, hormonal and misguided. Adults like to
a lot about Twilight – how disproportionately ghosts. Together they faced an assortment of position themselves as ‘knowing better’. And so it’s
ridiculed it was by grown men, how that might otherworldly threats, but they also confronted hard to tell stories about teenage shame, teenage
reflect more on our cultural biases than the quality the confusing, messy and sometimes dangerous ambition and teenage self-discovery using that
of its prose and whether there was something in it world of adolescence. They might accidentally first kind of truth. I think artists and writers turn to
that I gravitated toward. The two lines of thought unleash a vengeful demon while agonising over the supernatural as a metaphor for adolescence
collided, and I started designing Apocalypse how to ask their crush to a school dance. They because it allows them to speak truthfully about
World-style moves about supernatural teen could grapple with their overpowering lust for these themes, without inviting their audience to
romance. Some people were immediately excited human blood while finding themselves caught automatically and callously disregard them.
about the idea, and others indignant at the thought in the middle of their parents’ divorce. While “The story of a werewolf is the story of someone
of a game about sappy dysfunctional vampire this mix of the monstrous and the mundane who feels out of control in their own body. But
romance. Weirdly, both reactions invigorated me. might seem like an odd combination, there’s adult audiences don’t hear that story and snidely
“I dove in deep – binge-watching seasons a long tradition of using the supernatural to retort, ‘Why don’t you just learn to control
of Buffy, The Vampire Diaries, Misfits, Roswell, explore aspects of teenage existence, from your body?’ The werewolf’s story is granted
Being Human and True Blood. I studied The Carmilla to Buffy the Vampire Slayer. legitimacy, where other teenage characters
Craft, The Lost Boys, Jennifer’s Body, Ginger Snaps “I think that there are two ways to tell the might have been dismissed out of hand.
and more. I worked to distil central truth,” Alder says. “The first is to recount, with “I think this is the same reason why
themes from all of these as much accuracy and detail, what literally monstrosity and the supernatural are often used

38 September 2018
as a metaphor for mental illness, queerness aren’t just focused on suffering. They also reflect between player characters and the people they
and otherness. Audiences have been culturally how people conceptualise their own power and encounter: a mix of loyalty, desire, power, love
conditioned to dismiss the experiences of resiliency. Are you strong because you are loyal and manipulation. Alder argues it’s a more
marginalised people and so, in a bizarre to people even when they treat you badly? Are accurate and multifaceted representation than
workaround, creatures like ghosts and swamp you powerful because you can disappear? can be found in the vast majority of games.
monsters sometimes end up providing a more “The skin that I knew from the outset was going “I think games have typically done a terrible
relatable, resonant lens for understanding real to be pivotal in designing the game was the Mortal, job of portraying sexuality,” she says. “It’s often
human experiences.” the hungry-for-love ingénue who gets pulled into a portrayed as a reward for heroic action, or as
To capture these kinds of alienated teenage enrapturing, monstrous world. I had to make Bella a goal to be achieved via opposed dice rolls.
experiences, Alder needed to populate her world a compelling, dynamic character with real choices. Sexuality is portrayed as an exchange between
with compelling characters. Monsterhearts The question that really unlocked a lot of the opposing forces. Rarely as a collaboration or
includes an assortment of different creature design space for the Mortal was ‘When does generative force.
types, or ‘skins,’ for players to inhabit: possessive giving away your power give you more power?’” “Monsterhearts is working in a genre space
and controlling vampires, fickle and dangerous that sees sexuality in terms of power and identity.
witches, werewolves with impossible strength and SEX TALK I think it does a good job of exploring that one
a hair-trigger temper. Each examines a different While Monsterhearts’ mature, considered, literary story about what sexuality means in our lives, but
aspect of adolescent existence, with characters approach made it stand out from other roleplaying there are others that gaming really lacks for.
working out how to come to terms with their games, it’s perhaps its frank portrayal of teenage “I want to see more games about relationships,
changing bodies and developing personalities. sexuality that most powerfully sets it apart. As in identity, sexuality and sex. Especially ones that
“Each skin encapsulates not only a monstrous real life, sex serves to complicate the plot, and each get away from thinking of these topics in terms of
archetype, but also a kind of teenage struggle,” she character comes with their own ‘sex move’ which conquest and contest. I think Emily Care Boss
explains. “They reflect the ways that people can triggers whenever they sleep with someone. has done amazing work in her Romance Trilogy
isolate and hurt themselves, and the ways that Sexual relationships in Monsterhearts of games; Breaking the Ice in particular tells a
dysfunctional relationships can develop. But skins become part of a growing web of connections story I don’t see elsewhere in roleplaying games.”

tabletopgaming.co.uk 39
HOW WE MADE M O N S T E R H E A R T S

The game’s approach to love, sex and “Seeing authentic reflections of yourself in the feeling uncomfortable or unsafe. Monsterhearts
attraction took an inclusive approach to lesbian, world around you is important. It affirms that you is a game about teenage shame, sexuality,
gay, bisexual and transgender characters, belong in the world, that you have worth in your confusion, power and relationships. There’s lots
encompassing all kinds of orientations and society. LGBT youth need that. Along with family of triggering or unsettling content that could
identities. But it did more than just including acceptance, positive representation is one of the come up. The new edition does a better job of
LGBT characters as an option for players to biggest factors in preventing queer youth suicide.” walking players through how to handle that.”
portray: it dove deep into the experience of teens While Alder has developed her skills as a
who didn’t identify as straight. Depending on how FROM THE HEART designer, she has also given thought to the way
the dice fell, characters might find themselves Monsterhearts’ combination of dramatic stories she publishes her work, making her games
experiencing sudden and unexpected same-sex and engaging gameplay based on the Apocalypse available at a reduced cost for players suffering
attraction and, while that might initially seem World engine won it critical praise and a loyal fan financial hardship. She says that while it’s an
arbitrary, it meant that the game’s teenage following. In 2016, Alder launched a crowdfunding approach that fits with her egalitarian principles,
protagonists were no more in control of their campaign to develop a second edition of the game. it’s also proven beneficial to her as a creator.
own orientation than people in the real world. “After five years of play, feedback and “The motivation behind it is simply that I think
For Alder, this kind of representation was one improving my craft as a designer, I knew that capitalism is a rotten system, designed to exploit
of the most important aspects of the game. I could create a more elegant, well-expressed inequality for profit. I don’t like it. And while
“LGBT youth are rarely given opportunities version of the game,” she says. “A lot of the selling games is how I put food on my family’s
to see themselves reflected back in media,” she changes were focused on streamlining and table, I want to be mindful and intentional about
says. “Television and movies are especially guilty refining, making sure that the game was inviting how I engage and participate in capitalist markets.
of this erasure, and there are often producers to new players and effortless for existing ones. Taking 30% off the ticket price for people in
and financial contributors working behind the “I responded to concerns that had been financial need is an easy first step toward fairness.
scenes to keep that representation off the screen. brought up with me a number of times by “It’s worked great so far. Sales have increased,
Shame on them. I think that stories are one of asexual players that the game didn’t create meaning that my bottom line isn’t compromised.
our primary ways of understanding our own space for their stories and experiences. I sat But more importantly, I’ve had a number of people
cultural fabric, and visual media in particular with that, and over time developed rules reach out and mention that it made a difference.
has a huge hand in teaching us who belongs in to model the ways that asexual people are Obviously, the real solution to these issues is going
the world. When we see youth in movies, we differently impacted by teenage sexuality. to be systemic – wealth redistribution, socialist
typically see white, thin, able-bodied, straight, “And, finally, a huge difference is the addition public policy and tighter market regulations. But
cisgender, class-privileged youth. Where of a full chapter on navigating boundaries, in the meantime, I want to figure out what I can
otherness exists, it’s a joke or a tragedy. and what to do when the game leaves a player do as a creator to keep my work accessible.”

40 September 2018
the independent shelf
5 MINUTE CHASE
This cat-and-mouse race between police and would-be escapee
is as breakneck as it is breathtaking. Can you keep up?
Words and photographs by Charlie Theel

Y
ou walk by a table and stop. hunting them down and keeping the heat on bizarre depictions of animals as well as
It’s occupied by a branch of their back as the sun fades. It’s wild and wraps people and will often have you shaking
tiles, spreading like a single up in less time than it takes to clear out your your own head in confusion.
gangly limb. The little squares answerphone messages. The pursuer needs to identify which of
depict buildings and roads jutting out in a Being a fluid design, there are no turns. The the four quadrants of the tile has the most
multitude of directions, like a modern take runner is handling a stack of tiles and trying faces staring in the direction the convict
on Carcassonne by way of indecision. Then to mentally orientate them to see which might fled. This seems like it should be simple
you notice the players. connect to the last street they’ve placed. You enough, but it’s surprisingly arduous when
One is fumbling with a stack of tiles must always link to your last position as the performed under the gun.
while miniscule beads of perspiration game mimics your flight from the cops. Streets 5 Minute Chase’s magic occurs in how
sprout along their temple. Meanwhile, must align but you can’t connect a road exit it captures theme. That sense of pursuit is
the other clever fool is staring at the table with a police roadblock to another tile, unless ever-present as the pressure is prickly and
with narrow eyes and furrowed brow. Then the other connection has a cluster of trees expansive. It breeds a sense of urgency that
action erupts as the first person throws dotting the street. rushes you along as the street tiles build
down a tile, connecting it to the labyrinth You’re looking through this stack mentally up. The stakes are surprisingly high as a
of paved road. The second responds by trying to grasp which connections will work, single mishap on either side causes a loss.
quickly placing a token on the street they while also trying to lay down several special This impedes an otherwise lightning pace
were ogling. Their faces contort, flying tiles representing keys and loot. Once you’ve and causes a delicate balance between
through a dozen emotions as the tension successfully placed all of those tiles then you mental acuity and rapid velocity.
grips you tighter and tighter. can throw out the exit and you’re as good as This unique setup and quick playtime
This is 5 Minute Chase. gone. Easy-peasy, as they say. Or at least it can occasionally produce lopsided matches
You have to love a good real-time game. would be if the law wasn’t hot on your heels. and frustration. Fortunately, the majority of
This one puts a player in the role of prison The other participant is playing their own experiences have you riding shotgun on this
escapee, running across the city and game. They’re looking at tiles and attempting tension-laden five-minute journey. Rewatch
collecting a few spare items before making to identify all of these odd little head icons Cool Hand Luke and take a shot, then sprint
a permanent break for it. Their opponent is dotting the surface. These onlookers include for the outskirts of town.

Both sides of the chase


must follow certain
rules in placing tiles and
tokens – or risk losing
to their opponent

September 2018 tabletopgaming.co.uk 41


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THROUGH THE AGES

RACING GAMES
Try to keep up as we speed through a high-octane genre that
stretches from cars and cycles back to slippery snakes
Words by Sam Desatoff

I
n July, Holy Grail Games announced that a new put Kramer on the map, but it also established but the winner is the person with the most gold.
version of beloved racing game Rallyman was his ‘Auto-Racing’ series of games. The card- Side quests offer up more gold, but take up time,
coming to Kickstarter in late 2018. The 2009 driven racing system combines luck and auction potentially putting you at the back of the pack.
original was well-received for its unique take elements with some strategic decision-making 2014’s Camel Up is less about racing and
on the traditional roll-and-move racing genre, and in order to keep races tight and tense. Tempo was more about betting. Which camel will come in
fans have been clamoring for a reprint for years. the first game to use this system, and Kramer first place? How about second? It’s up to players
With the call finally being answered, now is a good has since revisited it several times in games like as savvy gamblers to decide. The smartest (or
time to take a look at the lengthy history of racing Daytona 500, Top Race and, most recently, last luckiest) speculator will be victorious.
games; a complicated past that stretches all the year’s Downforce. Flamme Rouge was not the first bike-racing game
way back to ancient India. In 1991, Formula Dé sought to simulate a more on the market, but it’s among the most celebrated.
In searching for the origins of racing games, authentic car racing experience by including the Published in 2016, it tasks players with managing
I came across a mess of vague descriptions and action of shifting gears as a gameplay element. two different cyclists via a pair of card decks.
a host of different names. According to various There’s a bit of a push-your-luck feel to Formula Knowing how many of each card you’ve drawn is a
sources, sadhurangam, dhayam, thaayam and Dé – and its hugely popular 2008 English-language large part of the strategy, and the difference between
dayakattai all seem to be different names for edition, Formula D – as higher gears offer less victory or defeat means knowing when to play
mechanically-similar games with roots in ancient control of your car. Each track requires players those high-value cards as you navigate taxing hills
India and Sri Lanka; player pawns are moved to time their gear shifts properly in order to or clear straightaways. A clever drafting mechanic
around a track by casting shells or dice, it is possible win. A good game for families and large groups, helps to make each race close and exciting.
to attack other players’ pawns in order to set them Formula D has seen dozens of track expansions, 2017 Spiel des Jahres nominee The Quest for El
back and there are spaces that serve as ‘safe zones’ ensuring that it retains its value for years to come. Dorado combines racing with the deckbuilding
where they cannot be targeted. This appears to be Racing games took a dextrous turn in 1995 with of Dominion. Players are explorers looking for
racing in its purest, most basic form, a foundation PitchCar. Here, actually building the racetrack the fabled city of gold. Moving forward requires
on which the genre seems to have been built. is half of the fun. The game includes several matching a terrain type from your hand of cards with
These ancient games are known by many suggested track layouts as well as the ability to one on the board. You can purchase cards that move
names, but the most common by far is Snakes customise your own. Also novel for the time you further through jungles or rivers as the game goes
and Ladders, one of the best-known games in was that the cars themselves are represented by on. The game is modular, allowing players to make
existence. In the 1800s, the game found its way to wooden discs that players flick around the track – a their own jungle through which to hack and paddle.
the United Kingdom, and in 1943 was published more tactile and physical experience than racing From humble beginnings in ancient India to
for the first time in the United States as Chutes games had been up to that point. forums across the internet calling for reprints of
and Ladders by Milton Bradley. This helped Racing games have begun to take on more beloved classics, racing games have enjoyed a
pave the way for another perennial racing game, unique forms and themes in recent years. Jamaica, robust history. It may not always be about who
Candyland, published by Milton Bradley in 1949. published in 2007, is a game about pirates racing crosses the finish line first, and the method of
In 1974, legendary designer Wolfgang Kramer around the titular island and looting gold. The travel changes from game to game, but no matter
released his first game, Tempo. Not only did this game ends when one player reaches the finish line, the venue, racing games are a fast track to fun.

1943 1974 1991 1995 2016

44 September 2018
FINE PRINT
Welcome to the crafty, cheerful and gloriously cheap world of print-and-play gaming.
Words by Dan Jolin

A
s the printer whirs and angrily PAPER VIEW (which limits the component count to nine
clicks, a world gradually emerges in “Print-and-play is similar, in my mind, to the cards), 18-card contest and so on. After that, as
fits, starts and papery shudders. The independent movie and underground music scenes,” Sanders puts it, “it snowballed from there”.
world of Lassadar, to be precise: a says Chris Hansen, who runs the annual Solitaire The roots of the scene are hard to locate
gloomy, sepia-tinged realm threatened by an Print-and-Play Contest (in the inaugural year of precisely. “There have been people printing their
extra-planar entity known as the Grayking. It which Lassadar came second) and writes the PNP own games and selling them in ziplock bags
is up to me, an apprentice in the arcane ways, News blog on BoardGameGeek. “It allows people since the ’70s,” Hansen notes. In a sense, Steve
to venture out into this corrupted land and like Todd Sanders, who has awesome graphic design Jackson’s Pocket Ogre was almost a print-and-
seek out the three warding keys, to block the skills, to be discovered, and is a wonderful place for play game; “the only difference is you didn’t print
Grayking’s approach before it’s too late. players to see the new, up-and-coming designers.” it.” But then a major player arrived on the scene
But first I need to find a pair of scissors. And Sanders was drawn into the scene after in 1996: the cheekily-named Cheapass Games.
where did I leave that spray mount? Oh, and voluntarily modding and redesigning old “I started Cheapass as kind of a creative outlet
make a quick trip to the craft shop to get a few games he felt desperately needed a 21st- because I was writing a lot of goods that I knew
sheets of decent card. Then, finally, raid my century rework, like Manhattan, Barbarian I couldn’t sell,” says founder James Ernest. “I
completed Pandemic Legacy: Season One box Prince and Hammer of Thor. While working on mean, to a publisher. I just said, ‘I’m good at self-
for some Eurocubes. his mods, he discovered online print-and-play publishing, I can print stuff on my laser printer, I
Shadows Upon Lassadar: The Grayking is competitions – such as the nine-card contest will do Cheapass Games for a while.’”
Risen is a solo fantasy quest game designed by
the prolific, Pittsburgh-based Todd Sanders
in 2011. Aside from the rules, cubes and dice ABOVE Todd
it requires, it is entirely contained within a Sanders’ PnP Mr.
deck of 52 cards, gridded on a set of A4 PDFs: Cabbagehead’s
locations, maps, tracking boards, spell skill- Garden was
trees, monsters – the lot. With the right tools eventually
(see ‘The PnP Tool Box’ on page 47), it shouldn’t Kickstarted and
take more than an hour or so to construct. published in a box
And, materials aside, it doesn’t cost a penny.
It is just one of 80-odd games that Sanders, RIGHT The
a graphic designer (who also builds furniture, author’s homemade
crafts ceramics and makes concertina books), copy of Shadows
has produced over the past decade, all Upon Lassadar
uploaded to the internet for people to find, (Dan Jolin)
create and play for free. And Sanders’ games
are just a drop in the inkjet ocean that is the
print-and-play, or PnP, scene.

tabletopgaming.co.uk 45
P R I N T- A N D - P L AY

At that time, he noticed, there were no games


available “in the under-$10 space. Like, all the
old Steve Jackson micro-games were gone. So I
think we entered into a void in the market.”
Since then – during which time the company
shut down for half a decade then enjoyed a
Kickstarter-fuelled resurrection – Ernest has
put out 115 games, most of which come with a
free-to-download, PnP version available through
the Cheapass site. (The ‘Deluxe’ versions you
order and buy as you would any regular game.)
The first was Kill Doctor Lucky, a humorously
murderous ‘inversion’ of Cluedo, with last year’s
Victorian moneylending card game Young Jacob
Marley being one of his most recent PnPs.
“We really did project the image of a total
garage band,” he says of his early days. “I
mean we still are, really. There’s only three
employees here right now.”
Ernest’s free games, he says, tend to be
“things that are very easy to produce by hand.
Most of the stuff that we give away for free are
abstract games that use existing components,
or card games that use poker decks – things for
which I would feel embarrassed trying to sell.”

MICRO WAVE
As graphic-design tools became more elaborate these really beautiful, high-class productions. themes and mechanics into an easily-printable
and accessible, colour printers dropped in There’s one of my games she built all out of micro-format. With his sci-fi bounty-hunting
price and proliferated, and internet bandwiths wood, at a cost of maybe $130.” card game Do Not Forsake Me (Oh My Darling),
fattened to allow for the sharing of larger files, “It’s kind of cathartic to take some time to yourself for example, Sanders has “been able to do in
PnP evolved. Where Ernest likeably presses and just craft something,” says Hansen. “And 18 cards a game which in essence has a board,
on with his ‘Cheapass’ and cheerful products when you’re done, it’s beautiful and it’s unique. trackers, counters and two kinds of dice”. Hansen,
(see page 48 for a fun sample of his wares), Nobody else’s game has counters that are the same meanwhile, likes to boil down historical conflicts
new designers like Sanders and Hansen have thickness as mine, or look exactly the same as mine. such as the battles of Agincourt (Yeomen) and
emerged, treating PnP less like a low-overhead I know these are minor things, but it’s kinda cool Thermopylae (300 Spartans) into nine-card
business than a passionate crafting community. to play a part in creating something you enjoy.” decks. And all the while the quality increases.
“My doorway into print-and-play was PnP is also an area where limitation has truly “One of the bigger trends I’m seeing now is
Zombie in my Pocket, by Jeremiah Lee,” says fed innovation, in terms of compressing ambitious better graphics, a higher quality of art,” says
Hansen. “I think that might have been a lot of
people’s gateway. It was one of the first ones
that had good graphics and people enjoyed
playing it. It upped the game for print-and-
play.” He made “a really quick, crappy copy and
tried it out,” and from that point was hooked.
For many PnPers now, building a game is as
essential to the experience as playing it. While it
is possible to buy Sanders’ games professionally
pre-made via sites like Printer’s Studio (from
which Sanders’ receives a 10% cut for each
sale), the real joy comes through the craft.
“We’re crafters and people interested in
games – not so much playing the games as
putting them together,” says Sanders. “The
crafting is a hobby in itself in some ways.”
He mentions PnP builder Janine Vigletti,
something of a specialist in this area: “She’s
brilliant at crafting our games. She makes

46 September 2018
Meanwhile, Hansen points out, Nick Hayes,
designer of duelling-wizards PnP Jasper and THE
Zot is now an in-house game designer at Mattel.
Sanders says he’s at the stage where he’s PRINT-
retiring from most PnP competitions.
“I feel like I’m at the level now where if I can AND-
PLAY
publish games, I’m no longer an amateur in that
way and I want to give room to new designers to

TOOL
be found and to find themselves.” However, he
insists, “I still want to be a PnP designer, because

BOX
of my fanbase and the people who playtest
my games. It’s a really valuable resource that I
wouldn’t have if I went strictly professional.”
This playtesting fanbase is not only a Todd Sanders talks
resource to Sanders. It’s a community. And us through the basic
that is perhaps the most appealing aspect of
tools you’ll need to
PnP: the enthusiasm, passion and downright
affability of the crafters, players and designers build any PnP game
who keep it thriving.
“You’ll need some sort of
Hansen. “These games are looking more and “The contest that I run is absolutely one
cutting-mat plastic, an
more like published games.” OPPOSITE TOP of the nicest places on the internet,” Hansen X-Acto knife or rotary
One game that Sanders recommends is Zombie in my insists. “I don’t know what it is about print- cutter, and I would
Maquis, by Jake Staines, a solitaire worker- Pocket is a popular and-play gamers, but I never see people recommend an 18-inch
placement set in Vichy-repressed Paris which first PnP project being rude, or saying ‘Hey, we don’t want long ruler, either metal
certainly looks worthy of a box and a price girls in here.’ It is just welcoming, it’s friendly. or one of the clear ones
tag. (It plays like a dream, too.) And you can OPPOSITE That’s one of the biggest plugs I can give to that has a metal strip
only imagine what PnP games might one day your readers: this is a friendly, welcoming embedded in it, for
BOTTOM Maquis
look like once 3D printers become affordable community that I love being a part of.” cutting against. Then
has visuals that rival some Super 77 spray
enough to have in every home. published games After much diligent glue-spraying and card-
glue, in order to laminate
“I’m seeing more and more 3D printing cutting, my own, personal copy of Shadows pieces of paper together
stuff,” Hansen says. “Soon it’s gonna be more ABOVE & BELOW Upon Lassadar is finally complete. The cards to do card fronts and
common, and you could make print-and- 300 Spartans are a little sticky and wobbly-edged, but it card backs. And of
play that had miniature figures. I won’t be and Yeomen cram plays well and, if I may say so myself, looks course, some sort of
surprised if in a few years people had files for, historical battles pretty cool. Proud of myself, I take a photo and access to a printer.
like, ‘here’s your troll army and here’s your elf into a handful of bits post it on Twitter. Two minutes later, Sanders With all that, you can
army,’ and you just print ‘em up and you’ve got tweets a reply. do almost everything.
(Chris Hansen)
a really cool-looking game when you’re done.” “Looks like a fine build,” he says, kindly. “We have a PnP
forum on BGG that
“Welcome to the PnP community.”
actually has a lot of
UPPING THE GAME Most of the games mentioned in this piece are tools and tricks of the
The evolution of PnP is something the available online, for free. trade. Like, you can go to
mainstream tabletop gaming industry has a hardware supply store
certainly started heeding. Print-and-play has and get shelf paper,
become valuable to Kickstarter campaigns, for then wrap the bottom
example, with free-to-download files of complete of your board and make
games often being included in campaigns. an actual beautiful board
“You kinda have to,” thinks Ernest. “If that’s got, like, a leather
bottom to it. So there’s
people can get a sense of what the game is,
all kinds of modding
they can speak knowledgably about it and things one can do.
want to buy it on its own merits.” “There’s people who
And, just as garage bands and indie directors have one-inch punches
get snapped up by the big labels and studios, so they can do, one-inch
so it seems the stars of PnP are beginning to be circular punches for
subsumed into the big leagues. counters. And there’s
“We’re starting to see the turnaround now, with people using laser
various designers getting picked up,” says Sanders. cutters to cut out pieces,
but, really, yeah: with
“Of which I’m one of the lucky ones so far.”
something to cut with,
Sanders’ delightfully bizarre solitaire Super 77 glue and then
gardening game, Mr. Cabbagehead’s Garden, whatever printer you want
is now being published by Finnish studio to use, you can make a
LudiCreations, albeit with a two-player variant pretty quick, pretty good
added to make it more commercially viable. copy of anything.”

tabletopgaming.co.uk 47
It’s the future! Giant robots fight each other in epic duels
on windswept and desolate plains. Society as we know
it has crumbled, and technology has changed the face
of warfare forever. Doesn’t that sound cool?
INTRODUCTION Tanks (2 dots): Tanks occupy two squares. These pieces are the
Fightopia is a chess-board game that uses three sizes of piece: Pawns, most complex because they have three different actions. A Tank can
Tanks and Giants. Make your own copy of Fightopia with the pieces move, pivot or shoot.
on the next page! Move: Along its long axis, a Tank can move up to two squares in
either direction.
PIECES AND PLAY Pivot: Around either of its two ends, a Tank can turn 90 degrees.
Set up the pieces as shown in the diagram below. Choose randomly For a Tank to move or pivot, all the spaces it occupies must be clear.
who will go first. Players take turns, as in chess. Shoot: A Tank can shoot the nearest enemy Pawn in either direction
Pieces don’t capture like they do in chess, and they can never move into along its long axis (imagine guns coming out the front and back of the
occupied spaces. Instead, they move and destroy each other as follows: Tank). The Tank can’t shoot through other pieces, and may only shoot
Pawns (1 dot): These are your ubiquitous and disposable ground enemy Pawns. If you have legal targets in both directions, you can
troops. Pawns move one square in any direction, like kings in chess. shoot only one of them.
Pawns can’t kill anything. A Tank can do one of these three actions on a turn.
Giants (4 dots): Giants occupy four squares. They move like Pawns,
one square in any direction. For a Giant to move, all the squares in the
new position must be clear.
Instead of moving, Giants can kill Tanks. If a Giant shares at least
one edge (i.e., not just a corner) with an enemy Tank, the Giant can kill
the Tank (remove the Tank from the board) as its action.
Giants cannot kill Pawns.

GAME OBJECTIVE
To win, be the first player to move your Giant all the way across the
board, or to kill both of your opponent’s Tanks. Either condition gives
you the win.

Buy Cheapass Games!


If you think this game is cool, you should check out what we sell for
real money. Ask your local game store about Cheapass Games, or visit
us online at cheapass.com.

48 September 2018
Print it and play it! You can cut these pieces directly from this page or, for added stiffness,
you can glue the page to a thin sheet of cardboard, such as a cereal box. (You’ll also need
a chess board, available literally everywhere.) If you want to preserve your copy of Tabletop
Gaming, download the PDF for free online at ttgami.ng/fightopia.

tabletopgaming.co.uk 49
DOUBLE-SIDED BATTLE MATS
(available in 6x4 and 4x4 feet size)

Coming soon in 22x30 inch size!

WARGAME BATTLE MATS AND TERRAIN COMPANY


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With games often overlooking the realities of colonialism, can the depiction of
one of the tabletop’s most pervasive – and popular – themes be corrected?
This was not the first study to look at the hailing from the colonial empires of Europe,
ways in which colonialism is portrayed in and victory requires the destruction of every last
tabletop games. Nor was it the first to remark settlement and city on the board. It is refreshing
on the influence that these portrayals have to see a game shifting perspectives. However,
on the players who, more often than not, in playing (and designing) games that seek to
embody the colonisers. One game that counter the dominant narratives of colonialism,
regularly features in these discussions care must be taken to ensure that we are not
(simply because it is the most popular) is simply reversing the terms by which colonialism
Catan, which has been the subject of several has become normalised across Western culture.
research articles and online discussions. None of this is not to say that tabletop
In a 2015 article published in Analog Game games are explicitly pro-colonialism but,
Studies, games designer Greg Loring- given that so many involve mechanics that
Albright argues that, while the game is not replicate expansion, area control, conflict and
rooted in any specific historic reality, it resource management, it is not hard to see
Sam Illi ngw orth
Doctors Paul Wake and
fails to acknowledge why, or even if, the why these kinds of questions might come up.

I
island of Catan is uninhabited. Whose While tabletop games shouldn’t be expected to
fields are being harvested, Loring-Albright singlehandedly right the wrongs of colonialism,
n March of this year, National Geographic asks, when the dice indicate that it is time neither should they be treated as being exempt
published a groundbreaking, honest to bring in the wheat? The designer goes on to from this duty.
and introspective editorial in which they suggest that by ignoring the role or existence of Playful, and therefore sometimes misunderstood
acknowledged that for decades their coverage any indigenous people, Catan is complicit in as being incapable of communicating serious
had been racist and that they had repeatedly continuing to make these communities invisible. issues, games offer a useful medium through
reported with a view that the world was divided into After his initial research, Loring-Albright went which to consider (and experience) the impact of
the colonisers and the colonised. In adopting this on to design an unofficial expansion called First colonialism. In order to best utilise this potential, it
attitude, they argued that they not only glossed over Nations of Catan in which one player plays as is necessary to ensure that they avoid a “value-
the sins of the past, but that they were also complicit the First Nations, the indigenous inhabitants of free perception” for the player and instead
in dragging them into the present. In addition to Catan. Like the other players, the First Nations encourage a broadening of perspectives. In
owning their mistakes and the damage caused, the win by acquiring 10 victory points, which better acknowledging narratives of colonialism,
editorial has since encouraged many others in the they achieve by defending territory, as well as and its consequences in the present, we can not
cultural sector to re-evaluate their attitudes towards through the usual routes of building settlements only accurately represent the past, but also work
both race and colonialism. How, we ask, might and acquiring the largest army, etc. In playing to ensure that past mistakes are not repeated.
tabletop games stand up to a similar critique? this expansion, the players are encouraged to
In a recent study published in the Open Library think about the different narratives that are Paul Wake and Sam Illingworth are
of Humanities, a group of Norwegian researchers created during the settling of the island, and the Manchester Metropolitan University
investigated the extent to which colonialism consequences that this has for all parties. academics and co-directors of the
is represented in three popular modern board R. Eric Reuss’ Spirit Island goes some way to Games Research Network
games that put players in the role of colonists: offering a counter-narrative to colonialism,
Puerto Rico, Struggle of Empires and Archipelago. by inviting players to take on the
Arguing that the failure of these games’ mechanics role of the spirit guardians of a
Spirit Island
to give attention to the consequences of player distant island, who must work
turns the tables,
decisions invites the re-enactment of colonial together to fend off a
casting players
actions, they go on to observe that “the risk that group of invader-
as guardians
many players are exposed to when playing the colonisers. The
fighting off
three games analysed in this study implies a game describes
invader-colonisers
value-free perception of the gaming activity”. these invaders as

September 2018 tabletopgaming.co.uk 51


THE GAME OF LIFE
Dealing with death, illness and regret, Holding On
is a board game like nothing you’ve ever played –
and it tells a story you’ll never forget
Words by Matt Jarvis

52 September 2018
F
or a board game, Holding On appears wooden tokens, decks of cards and a central path between Sydney and London – is left
rather mundane. Dull, even. There’s no board. Its gameplay, too, is familiar: players deliberately ambiguous.
fantasy world to explore, no spaceships assign their pawns and tokens to spaces on “The game is really as much about the players
to pilot to unknown planets, no mythical revealed cards, potentially earning cards or as it is Billy, and if we were to say, ‘You are here,
monsters to battle with magical spells, no shifting tracker tokens around as a result. in this specific location’ before they’d even
bartering with merchants in an ancient city or seas What makes Holding On unique are the opened the box, that would skew their viewpoints
to sail in the company of Vikings. Players instead choices players make as they place those pieces. immediately,” Fox says. “We want people to bring
find themselves in the plain, sterile setting of a They are, with no sense of overstatement, life themselves to the table, to bring their viewpoints
hospital in an unspecified country, tending to a and death decisions. Each scenario consists and ideas and prejudices. You’re not playing
60-year-old man who suffered a massive heart of multiple shifts during which players must characters in Holding On; you’re you, with
attack on a flight from Sydney to London. He is administer the necessary medical aid to Billy, whatever baggage you carry every day.”
Billy Kerr, and Holding On is his story. keeping his health level stable, while also To ensure the game’s story resonated with
It’s a deliberately sobering, down-to-Earth encouraging him to share the story of his past. players, O’Connor and Fox sought the advice of
setup. Holding On: The Troubled Life of Billy Billy’s memories begin as hazy recollections but Glenn Patterson, the Belfast novelist, playwright
Kerr isn’t a game about winning by suddenly can be brought into focus via a combination of and co-screenwriter behind BAFTA-nominated
discovering a miracle cure – the nursing staff careful treatment and luck, advancing the players’ music movie Good Vibrations.
players embody during the course of the understanding of his life. Fox admits it was “really “He really helped us with tightening the story
campaign’s ten connected scenarios are told from tricky” to have the game be ‘fun’ to play without up – after all, the whole thing is essentially told
the outset to “be prepared for the worst”. The aim seeming trivial about its subject matter. through a series of 30 images and snatches of text –
is a simple one: make Billy’s remaining time as “The game is pretty serious, and when we’re but we honestly believe we’ve put together a really
comfortable as possible, and try to uncover his sat down playing with folks at a show, I always compelling narrative,” Fox says. “He pointed out
difficult past to help him pass on free of regrets. feel a bit weird asking if they had fun when a few things that might work better with some re-
With the realities of illness, ordering of the story, punched

 
death and regret represented up some more of the emotional
so candidly, co-creator Michael
Fox accepts that the experience We wanted to make a moments, helped with some
of the language used… What
of playing may prove too
overwhelming for some. statement about the games was originally a pretty heavy
tale now has those moments of
“There have been plenty of
folks who have told us that they we were creating; that they were happiness in there too, those
beats that will hit home as you
may never be able to play the
game because it hits too close games with heart, games that learn more about what’s gone
on in Billy’s life.”
to home,” he says. “I know that
this game isn’t for everyone, but make you feel something. Fox underscores the
exhaustive effort taken to tell a
I’m hoping that even if someone story far beyond the narrative
thinks that now isn’t the right complexity of most games, at
time, maybe later down the line one point comparing Holding
they’ll feel ready. We think we’ve handled the realism the demo wraps up,” he admits. “It’s more like: On’s willingness to engage with mature themes to
respectfully, and the game isn’t going anywhere ‘Did you enjoy the experience?’ That seems to the groundbreaking influence of graphic novels
– it’ll always be ready for new people to play.” be my current fallback phrase when looking Watchmen and Maus on mainstream comic books.
Fox designed Holding On alongside Rory for what people think about Holding On. But I “This could easily be a film or a book, sure,
O’Connor, namesake of narrative dice game Rory’s think we’ve struck that balance pretty well – that but we honestly feel that there’s room in the
Story Cubes and co-founder of The Creativity Hub, tightrope of ensuring that there are impactful, world of gaming for more serious subjects to be
the studio that rechristened itself as Hub Games at tricky decisions to make, but also that there’s approached,” he says. “It’s time for games to take
the beginning of 2018. Fox says the transformation enjoyment and humour in there too.” that leap. That door has been opened for us by
represents the team’s ambitions to achieve a To instill Billy’s memories with an emotional incredible games like The Grizzled, like This War
new depth of storytelling with their games. weight, Holding On roots its central character’s of Mine. There’s also the delightful Fog of Love –
“We wanted to make a statement about the life in reality; every street sign spotted in the but where that’s the rom-com on your tabletop,
games we were creating; that they were games game can be found in the real world, and every we’re very much the drama series equivalent!
with heart, games that make you feel something newspaper headline is a true story. “We wanted to tell a very different story in
when you’re playing,” he explains. “There are plenty “They all happened to someone,” Fox says Holding On, but didn’t have a clue how it would be
of games out there where you’re pushing cubes of Billy’s experiences. “First and foremost we received by players. That meant that the game had
around a board, working out perfect engines to wanted to give people a great play experience to be incredible, to get people over their potential
make things happen – and no dig on them, I love but, if you want to scratch the surface and reticence that could come from the subject matter.
those kinds of games – but we wanted to see if we fire up Google, you’ll be able to find out an “We’re still a relatively new medium for
could make something that tackles heavier subjects incredible amount of history. We’ve seeded storytelling, but we’re on the cusp of something
while still being an ostensibly ‘good’ game.” clues all the way through the game, so with a potentially incredible. There’s still the room
little deduction, you’ll discover a lot.” for the fun, light stuff, and there’ll always
REAL FEELING Contrastingly, the location of the hospital be the space for that in gaming, but why
Holding On, on its surface, looks like a in which Billy is being cared for – somewhere shouldn’t there be a section of the hobby that
conventional board game. There are pawns, non-specific along the 11,000-mile flight tries to touch on something more serious?”

tabletopgaming.co.uk 53
HOLDING ON

Players assign
their healthcare
workers to shifts
to offer medical or
palliative care

A MATTER OF LIFE AND DEATH like an interrogator. It’s a fine line to walk though, REALLY GOT A HOLD ON ME
Holding On’s central dilemma – choosing when to and hitting that balance was tricky. I think we’ve Whether some of the deeper messages that
offer medical care and when to adopt a palliative achieved something pretty special, though.” players read into Holding On are placed there
treatment – weighs heavy, but it is not a choice Billy isn’t the only person who bears the brunt deliberately or not, it’s clear that Fox and
that players must make alone. The game is fully of players’ choices. The nurses and assistants that O’Connor are hoping to champion a new
co-operative and rich with discussion, although players control can experience stress as the result of kind of storytelling in games with their true-
a rotating shift manager makes the call on which having to cover extra shifts while looking after Billy – to-life tale; one that doesn’t back away from
players are ultimately assigned to each event, be it a common requirement – limiting their ability to talk difficult topics and aims to amplify little-heard
ongoing care or the urgent medical emergencies with the patient to uncover his story and eventually discussions in the real world.
that occasionally arise. Once selected, it’s down forcing them to take leave and recover. With a British “That no-one is black and white,” Fox
to those staff to make the final decision on what team behind the game, it’s particularly tempting answers, what asked what he hopes players
form their care takes, addressing either Billy’s to read the mechanic as a commentary on the will take away from uncovering The Troubled
physical or psychological ailments as they see fit. modern pressures placed on healthcare workers. Life of Billy Kerr. “That people are complex.
The quandary has been criticised by some Fox insists any such message isn’t deliberate, That everyone’s done incredible things, but
observers who see the game as encouraging despite what some players have perceived. we don’t know about them unless we ask.
players to allow Billy to suffer in order to progress “No, there’s no intentional biting satire in We’ve described Holding On as being about
towards the game’s objective of obtaining this game,” he says. “It’s an interpretation thing. the extraordinary story of an ordinary person.
memories. Fox defends the controversial mechanic Players at the UK Games Expo definitely read the These things that people have done, they’re not
as expressing a wider understanding of care. NHS into what was going on – overstressed staff hiding them away, they’re not hoarding secrets
“I think a lot of it comes down to how you believe doing the very best they can do, fighting the good – they’ve just not had anyone ask about them.”
a person should be cared for – some feel that they fight – whereas folks who demoed it at Origins, so, It’s a deeper kind of achievement, the designers
should be kept alive by any means necessary, a primarily US-based audience, were much more hope, than simply earning the most points or
whereas others focus on the comfort of the focused on how much this kind of hospital stay checking off a list of objectives – and one that could
individual; the idea of ‘if it’s their time, it’s their time’ would end up costing them. It certainly made for have a profound effect on and off the tabletop.
where you should listen to their requests,” he says. some interesting post-game discussions! “Since we created the game, I’ve found I’ve
“We try to emphasise throughout the game that “We just know that working in asked members of my family to tell me more
Billy wants to talk to you, he feels that he needs healthcare, wherever you are, is always a stressful about their lives,” Fox continues. “I’ve always
to tell you his story, but as players you do need to job. We wanted to drive home these hard been interested in people’s stories, sharing
spend a lot of time keeping him healthy enough to decisions, because end-of-life care is full of those their histories, but I never really thought to ask
speak to you. It’s about taking those moments where difficult calls. On top of that, we’ve very much those closest to me about the stranger or more
he’s doing okay and capitalising on them to find out abstracted the idea of stress in the game where it’s impactful parts of their lives.
as much as you can. We want our players to take the way more simple to deal with it in Holding On than “If we have one player sit down after playing,
attitude that Billy’s mental health is as important as in real life, even though it can have a major impact pick up the phone and call someone to just talk,
his physical health – doing so means you feel less on what you can do in the game.” we’ll count that as a win.”

54 September 2018
The game itself is delightful. This Blake
and Mortimer seem to get themselves
embroiled in a variety of crimes and
mysteries. Each player has their own book,
and their own fragments of the mystery.
Units assemble around a table to read their
own set of clues. Then, units must lean to
whisper their secrets into the ear of the unit
next to them.
Visualise the scene. You hold your book
in your hand. You open to the correct
investigation. You read your clues. Then,
the player on your left leans to you and
whispers their clues into your ear. Your
mind fills with their clues and mixes with
yours. You must now lean to the player on
your right and whisper all that information
to them. Suddenly the information is
too much. Too confused. Too difficult
to communicate. The act of whispering
makes you laugh. The intimate nature of
whispering into another unit’s ear would
make you blush, if you were flesh.
Once this act has been performed a
couple of times, all players are posed a
set of questions that will serve to solve
the investigation. With the messages so
confused, so misheard, so soundly forgotten,
the game’s finale is a hilarious endeavour.
There is much to be admired in this game,
which is a fine example of Late Oil Humanity’s
love for close contact and intimate social
encounters. It’s fascinating to think that this
species, a species so often driven to such
extremes of hatred and fated to such a brutal
extinction, was so keen on comedically
awkward moments. Witness is a game
designed to make a player giggle. That is the
<UNEARTHED ARTEFACTS>:// primary goal, and it is a noble one. But there

WITNESS
is more to this game than that, one feels.
As I played Witness, I could reflect on my
own research here within this facility. What
am I doing if not listening to the garbled
++YEAR 3126++INCOMING TRANSMISSION++ whispers of the dead? As I wipe dust and

found sector a43: pastime x17 – board game ash and grime from board game after board
game, I am presented with broken pieces of
– “witness” knowledge, mysteries from a blasted past. Is
the process fun?
Message intercepted by Robert Florence Not always. But when a beautiful item

T
like Witness appears in our test rooms, and
he humans were a funny for research into Late Oil Humanity I can watch my young apprentices chuckle
bunch. One of our recent illustrated art, and they have no record and click with excitement as one whisper
discoveries, the board of the existence of these odd characters. pours into another, I understand how lucky
game “Witness”, features There will always be some gaps in our I am. Games like these might not offer deep
a pair of characters named Blake knowledge of LOH culture. We know all about insight into the life processes of the human
and Mortimer. These characters Akira, but we still struggle to grasp who Tintin race, but they offer a feel of the joy that once
are cartoonish illustrations, and is. David Bowie is a particular favourite of burst in human hearts. They teach us what
must have featured in some kind of almost every unit I know, but very few of them it meant to be human. And for that reason,
storybook or video feature. I have know anything of Falco. We are working with I invite all of you to visit our facility, so that
liaised with the units responsible fragments here, some large, but most small. you might whisper and laugh with us.

56 September 2018 tabletopgaming.co.uk


ON THE TURN
The sequence of play is one of the most fundamental mechanics of
tabletop gaming. But radical innovations in rules design have challenged
traditional approaches, leading to more dynamic experiences
Words by Christopher Hobday

W
e all lead busy lives. When designer and author Rick Priestley, who co- edition, provides players with more options to
it comes to gaming, it can designed Warhammer Fantasy Battle and went on interrupt enemy action. Often through the use of
be hard finding the time to to create Warhammer 40,000. “It’s predictable in the stratagems, utilised by spending a limited resource
catch up and roll dice. When way it plays and that appeals to a lot of players. They of command points, armies can shoot at enemy
we do manage to set up a game, we want to know they will get to ‘go’ with all of their troops and, troops that arrive from reserves, or even attack in
feel engaged, in control and part of what’s when the enemy gets to ‘go’, they know exactly close combat before the enemy. It’s a smart way of
happening. One of the ways in which games how far troops will be able to move and shoot.” boosting player agency without radically changing
designers can up the ante in terms of player One advantage of clearly defined turns is that the game’s familiar core mechanics.
agency and involvement is by experimenting they facilitate clean rules design because there
with fresh approaches to the sequence of play. are fewer interactions. But there are downsides to PULLING RANK
separating player actions too much. A standardised and clearly delineated play
WAIT YOUR TURN “The major drawback is one of realism,” says sequence may make for a more structured
The alternating play sequence is a familiar staple Priestley. “In a real battle situation a cavalry charge experience, but it doesn’t always capture the
of tabletop games design. We can even see this would be met by infantry either volleying the sense of battle. Warfare, either between two huge
in action in chess, with players taking turns to approaching enemy or forming into square. You armies or a couple of small warbands, is tense and
move their pieces while the opponent patiently can imagine similar situations in more modern frenetic; portions of both forces are constantly
observes (or gets a coffee). Classic systems such warfare where tanks are moving rapidly forward in moving, the shape of the battle always in flux.
as Warhammer Fantasy Battle enabled players to the face of anti-tank guns or enemy armour. If you A fresh approach to the alternating play sequence
move and attack with the whole battle line. Other want your rules to reflect those kinds of situations can be found in Frostgrave. Set in an abandoned city
games, such as Warzone Resurrection, presented then you need some opportunity for players to full of treasure, hidden magical items and terrible
a slightly more granular approach, with players ‘react’ to the enemy, and – on the whole – players monsters, Joseph A. McCullough’s skirmish game
taking turns to activate units of troops. will expect to be able to do so.” captured the minds of gamers with its unique
“The main advantage of using separate New editions of more classic games systems setting, customisation and dynamic play style.
alternating turns is that it’s a tried and tested are starting to experiment with greater reactive “I have never been a huge fan of the ‘IGOUGO’
method of playing a wargame,” says veteran play. Warhammer 40,000, now in its eighth [‘I go, you go’] turn sequence in wargames,”

tabletopgaming.co.uk 57
ON THE TURN

McCullough explains. “To me, it just doesn’t


capture the swirling chaos of battle.
“Using some kind of phased, or random,
activation gives a much better sense of the back-
and-forth nature of the conflict, and it helps to
keep all players involved, knowing it won’t be long
until they next have a chance to act.”
In a typical game of Frostgrave, players take
turns activating groups of models in order of
rank or influence within the warband. First, their
wizards activate, along with any models standing
close to them. Then, their apprentices and, after
that, their captains. Finally, players activate the
rest of the warband. It’s a flexible system that
captures the ebb and flow of an actual skirmish
whilst also providing strategic depth.
McCullough acknowledges the challenge of This can lead to players getting multiple activations “You still need to have an overall plan for
creating a more dynamic activation system. in a row, but the more of their own dice they reveal, the game – but you can’t execute that plan in a
“In most cases, it is easier to write rules the fewer remain. predictable way as you can with a more formal
for an IGOUGO system as more complicated “I love the random nature of the activation IGOUGO type of mechanic,” Priestley explains.
activations tend to lead to more complex sequence,” says McCullough. “It not only keeps
situations, but usually it is worth the effort.” all the players on their toes and in the action, IT’S ALWAYS YOUR TURN
but also creates a very natural fog of war that It’s essential that a game’s most fundamental
THE FOG OF WAR captures World War II combat well.” mechanics be evocative. In Warhammer 40,000
When it comes to play sequence, rules innovations “It’s a variant of a chit-draw that uses coloured players can roll dozens of dice, capturing the
are often the result of designers attempting to dice as randomising activation chits,” says sense of huge barrages of gunfire spitting across
provide a more realistic experience. In the heat Priestley. “There’s a degree of uncertainty in these the battlefield. In Malifaux, the super-smart card-
of battle, one side simply doesn’t know when the systems that strongly characterises gameplay.” based system makes everything feel like a gamble.
enemy offensive will begin. It’s a system that Priestley used himself in But how do you provide both players with a sense
Many designers have succeeded in finding science-fiction game Beyond the Gates of Antares. of agency regardless of whose turn it is?
different ways to capture the chaos of battle. In “The advantage of using a chit-draw system “Practically all wargames have some kind of
Dropfleet Commander, players create a small deck to activate individual units is that it introduces reactive element,” Priestley says. “For example, during
of cards, each representing a vessel or squadron uncertainty into the play sequence in a way that combat in which both sides fight. Other examples
of vessels in their fleet, in the order in which they both more accurately represents reality and keeps include evade reactions and countercharges.”
wish to activate them. The trouble is, neither player both players engaged throughout the turn,” he says. Many systems with more traditional play
knows the order in which the enemy has chosen to The blind bag demands that you not only sequence mechanics give players the illusion
activate their ships, making the planning stage of have a strategy, but also the skill to react. of agency by having them make armour rolls or
each turn a game in itself.

 
In Rogue Stars, designer Andrea Sfiligoi crafted
a fascinating portrayal of the frantic nature of
combat. The activation mechanism is a more When the time
granular adaptation of his Song of Blades and
Heroes system, using 20-sided dice instead of six-sided to play comes
dice. Players activate their models without being able
to predict how long their turn will be, and failure you need to be able
in an action can invite the enemy to take control.
“Players never know exactly how many actions to squeeze every
they will be able to perform,” Sfiligoi explains.
“But the system still makes this a player choice, minute out of it.
as opposed to games in which the number of
actions is simply luck-based.”
There are other methods of manipulating the
play sequence without making it completely
random. Developed by Alessio Cavatore, Bolt
Action’s system involves players placing a number
of order dice into a blind bag. The dice are colour-
coded, with players taking turns drawing and using
them to activate a unit in the corresponding army.

58 September 2018
In terms of interactivity and involvement, the experience that also captures the frenetic and
concepts of the reactive turn and the ARO challenge chaotic nature of warfare much more evocatively
every preconceived idea of play sequence. than a rigidly-ordered system.
“The reactive turn allows you to play in real “Innovation is key in this business,” says
time,” Lusquiños continues, “making decisions Lusquiños. “I am not saying you have to invent
while the opponent is declaring their intentions, new mechanics or game resources starting from
forcing you to be constantly aware, even being able zero; sometimes it is enough to find a new way
to turn the game.” to use something that already exists. In any case,
Infinity’s tagline – ‘It’s always your turn’ – innovation is important but without hard work,
embodies this philosophy. testing and planning, it means nothing.”
“You never stop playing, and that is the core It’s exciting to see people experiment with
point. We all love to play, so why stop when you can different approaches to such a fundamental
be playing all the time? Considering the time needed element of games design as the sequence of play.
to meet with someone, set the table up, prepare New ideas continue to bubble up to the surface,
your army lists, build your models and – hopefully challenging traditional gaming concepts, and older
– paint them, when the time to play comes you ideas are resurrected and put to new purpose.
save rolls in the opponent’s turn. But it’s easy to need to be able to squeeze every minute out of it.” “There are many games out there,” Priestly
overlook other reactive elements. Giving players Infinity’s sense of agency and involvement is a says, “and many ways of sequencing a game.
the choice of which members of a squad they wish product of its reactive play system, but the drama and There’s no right or wrong way of doing these
to remove after a failed roll, for example, can be excitement comes from how this meshes with the things and different methods will appeal to
the difference between holding an objective or face-to-face mechanic. This sees players compete different players and designers. It’s been known
remaining close to a mighty hero. Being able to to not only roll equal to or under the relevant for enthusiasts to become quite partisan about
respond to an opponent’s actions is an essential statistic, but to beat the opponent’s roll as well. such things – passions run deep in the world of
part of a dynamic and exciting system. “This is one of the core rules and works nicely toy soldiers – but really a good game is a good
“You need these kind of reaction mechanics to with the ARO,” Lusquiños says. “There are other game whatever the turn sequence.”
represent things that would obviously happen in mechanics that could work, and we tested some, Now is definitely a great time to be a tabletop
‘real life’ where troops move and fight at the same but none of them extracted as many possibilities or gamer, with so much choice available not just
time,” Priestley adds. provided the same cinematic feel when playing.” in terms of rules but also miniature ranges and
Bolt Action and Beyond the Gates of Antares places to play. There’ll always be a game that feels
enable players to issue ‘ambush’ orders to their units. A GOOD GAME IS A GOOD GAME just right for you, that captures the sense of battle
“This is a rule that allows troops to forego Even looking at a small number of games reveals in such a way it leaves you utterly spellbound.
shooting in their own turn to enable them to use the many ways in which the sequence of play With designers seeking to keep us engaged
opportunity fire as the enemy presents a target in can be manipulated. By introducing phased and involved, there’s no reason why our gaming
the opposing player’s turn,” says Priestley. activations, a chit-draw, dice mechanics that can sessions shouldn’t be as dynamic, tense and
“It’s key to WWII infantry tactics where troops hurl initiative back into the hands of the enemy exciting as possible – and, most of all, fun. Because
provide covering fire or bring weapons to bear or the concept of a reactive turn, games designers when the smoke clears and the victory points have
against key positions. It’s just a way of representing can offer players a more dynamic and involving been tallied up, that’s what really matters.
something that happens in real life.”
Few wargames deliver as involving and immersive
an experience as Infinity. This sci-fi skirmish game
TOP The ARO used
splits each round into an active and reactive turn.
in Infinity removes
In the active turn, players spend orders activating
some of the
their troopers, and can spend those orders however
division between
they wish, focusing their resources on a remarkably
players’ actions
powerful trooper or spreading the orders around to
strike the enemy from various angles. What’s exciting
LEFT Infinity designer
is that the other player is able to react to everything
Gutier Lusquiños
they do; for instance, if the active player moves a
trooper out from cover towards an objective, and the
RIGHT Reactive
reactive player’s sniper can see them, the reactive
play – such as a
player can shoot or dodge with that sniper. The system
sniper shooting at
is known as the ARO – or automatic reaction order.
exposed soldiers
“Both players are really playing together,”
– can effectively
designer Gutier Lusquiños explains. “This avoids
capture the real-
the stereotypical situation in which your adversary
life nature of war
is playing and you could go to the vending machine
and get a drink, as your presence at the game table
is not necessary – which I think is a sad scenario.”

tabletopgaming.co.uk 59
LIVING LIKE A VIKING
Sagas of Midgard will have you clashing swords, drinking
mead and dying gloriously like the most legendary of
Norse heroes. It’s a Hel of a story
Words by Anna Blackwell

60 September 2018
T
here comes a time in every roleplayer’s and choice of domains. So character creation by the singular depiction of Vikings as berserkers
life when they outgrow the system looks something like: “‘Ironback’: a surname that and nothing more. The Vikings invented flyting
they started on. Much like the juvenile gives the character the ability to use two-handed – or ye-olde rap battling – and were buried with
magpie (1d4 hit points, AC 10), there weapons in one hand. ‘Stormborn’: born during a board games on their laps as a mark of respect (I
comes a time when the young roleplayer must thunderstorm and physically resembling Thor, you want Betrayal at House on the Hill), and yet we
leave the safety of the Dungeon Master’s Guide receive bonuses to lightning magic and hammers.” still haven’t seen a proper depiction of the more
and spread their wings. I did it, you did it, we all Then you spend your 15 starting points on nuanced aspects of their lives. Sagas still leans
did it. But what happens when you can’t find various abilities like ‘Toss Foe’, which – as the more towards depicting this warrior culture but
something that you like, no matter how hard name suggests – gives you the ability to throw at least champions the tactical, the wise and the
you look? Well, you make your own RPG about a foe at another within javelin range (the cunning alongside the strong.
the things you care about and craft a system that thankfully vague measurement for most ranged Even levelling has been given a new lease of
focuses on the aspects of the hobby you love. attacks). Finally, you roll for the four runes you life with the Mead Hall. At the end of each season,
Which is exactly what long-time roleplaying start with. The whole process takes about ten after all the raiding and fighting is done and the
fans and fledgling designers Nick Porter and minutes and gets quicker the more you do it – treasures have been sacrificed for favour, it’s time
Dominic DeDuonni did for their first RPG, Sagas which, in a long campaign, will be a lot. to boast. Players take it in turns to boast about a
of Midgard. Death is a constant threat in Sagas. The entire moment from the previous season, which could
What seems to have captured players’ design has been focused around enduring great be a single session or a whole story arc, and then
interest – and why Sagas of Midgard smashed hardships – and either surviving by the skin vote on who had the most legendary moment.
its Kickstarter goal in 90 minutes when it took of your teeth, or dying in exciting ways. While Unlike traditional hack-and-slash RPGs, these
to the crowdfunding platform earlier this With Joy I Cease allows players to sacrifice moments don’t have to be who killed what the
year – is that it’s a Viking RPG that focuses on themselves to deal with a threat, it isn’t the end best way – a particularly good lie, a funny moment
what it really means to be a Viking or a devious plan are all equally valid
hero. Described as a ‘cinematic’ boasts. If you get votes, you get points
Norse RPG, the developers have
taken inspiration from the original
Each character receives a to spend on new powers, which
anyone who has ever played an RPG
Icelandic Sagas and Eddas steeped
in mythology to create something
‘death boon’ based on their will tell you is the main way to get
players to do anything.
that is understandably heroic
while delivering a freshly modern
surname, which means death AN ONGOING SAGA
system that promotes narrative
over mechanics.
can be a tactical decision. Development is still ongoing on Sagas
of Midgard but, thanks to the success of
One of the game’s most unique the Kickstarter, Porter and DeDuonni
mechanics – and what drew my already have plans for a guide titled
attention when I first came across Brave New Worlds, which details the
it – is the power ‘With Joy I Cease’. The name of their influence. Each character also receives a demythicised versions of England, France, the
is taken from ‘Krákumál’, an ancient poem ‘death boon’ based on their surname that allows Byzantine Empire and more. There are also two
serving as the dying ode of legendary Norse the other players to perform a special action or adventure books being made: the first a Ragnarök
ruler Ragnar Lodbrok, which reflects the provides them a bonus to their rolls/ heals them/ adventure called Twilight of the Gods, which puts
Viking hero’s mentality when faced with death. gives them magical powers. the players in the shoes of the einherjar, and the
Glorious death is a reward that will see warriors This means that death can be a tactical decision. second, To Reign in Hel, which sees the players
taken to Valhalla; in Sagas of Midgard players In one of the games we played, our dwarf-born delve deep into the mists of the Norse underworld.
can, at any point, activate this power to sacrifice Gunnarson died after being punched into a troll’s Sagas itself is slated for a release next February,
themselves to kill an enemy (or half-kill a large, face, which gave the nearest player – who was but Porter and DeDuonni suggest the possibility
important threat). The storyteller decides currently in the form of a troll herself – the free use of the game landing before 2018 is out. The pair –
whether or not they can straight-up defeat their of Toss Foe. With the death boon also granting a under the banner of their studio, Drinking Horn
foe, but the moment ultimately belongs to the ridiculous +30 she was able to toss the troll at a Games – have already started developing their
player and their epic description. sea serpent, feeding it and saving the warband. next setting, but Porter assures us: “Sagas is our
Organic, cinematic and more epic than anything first baby, and we’re going to take care of it.”
WHAT’S IN A NAME? we’ve experienced with more mechanical RPGs. Vikings have inspired a lot of game designers
Porter and DeDuonni started development on since the dawn of roleplaying. The romantic
Sagas back in 2015 and have been playtesting MORE THAN MIGHT idea of a glorious death lends itself well to the
it for the past year-and-a-half to balance the For me, what makes Sagas of Midgard stand head ridiculous world of player plans and takes much
game’s 100-plus skills, alongside its unique rune- and shoulders over its competition is this blending of the sting out of character death. While Sagas
casting system and raiding mechanics. Having of history and myth in a way that feels genuine to isn’t alone in sailing the seas of the Norse era, its
played a pre-production build, it’s obvious the the legends of the time. Viking culture is incredibly focus on cinematic narrative experiences over
pair have had their work cut out for them. interesting and archaeologists are constantly more traditional RPG fare makes it a refreshing
There are no classes in Sagas; characters are discovering new facets of their lives and beliefs take on the genre. Story is king and Sagas is
instead made unique by their surname, title every year but, unfortunately, we are drowned doing everything it can to serve it.

tabletopgaming.co.uk 61
PLAYED
64

66 69 77

64 WARHAMMER 40,000: 73 CHOOSE YOUR OWN


KILL TEAM ADVENTURE: HOUSE OF DANGER
65 DETECTIVE: A MODERN 74 CRYPTID
CRIME BOARD GAME
75 CAPHARNAUM
66 SAILING TOWARD OSIRIS
75 AMUN-RE: THE CARD GAME
67 WELCOME TO YOUR
PERFECT HOME 76 TICKET TO RIDE: NEW YORK
68 HEROES OF LAND, AIR & SEA 77 D&D: WAYFINDER’S
GUIDE TO EBERRON
69 SPY CLUB
78 COUNCIL OF 4
70 STAR WARS: THE RPG – 30TH
ANNIVERSARY EDITION 79 THE TEA DRAGON
SOCIETY CARD GAME
70 NEWS@11
80 SPECTER OPS:
71 THE NINTH WORLD BROKEN COVENANT
72 WALLET 81 CUBIRDS

September 2018 tabletopgaming.co.uk 63


P L AY E D

Since the scope of play is more personal


and intimate, the inclusion of an ongoing
system of growth arises organically. In
a clever twist, specialists and leaders
develop along individual ability trees
while grunts improve as a single entity.
As you progress, the game keeps
everyone on an even keel by utilising point
limits within scenarios. This means that your

CE
ED
IT
O R'S C H OI
entire kill team will not be utilised typically,
with a subset being hand-selected based on
mission details. This works extraordinarily
well as it allows you to play with multiple
toys – snipers, flamers, grenades – but tailor
your armament appropriately each session.
For those coming from the tattooed
gutter realm of Necromunda, you may feel
the campaign is somewhat lacking. It’s less
granular in detail and packs less narrative
oomph. Kill Team’s enduring philosophy
is to trade detail for velocity and this is one

WARHAMMER 40,000: of the many aspects woven into that DNA.


Others coming from the 41st

KILL TEAM millennium may be disheartened to find


their favourite unit missing. While the
scope of the rules manual is quite large, it’s
It's back – and this time, it's personal devoid of some common 40,000 units such
as Aspect Warriors and Terminators. These
Designer: Games Workshop team | Artist: Games Workshop team 40-60m 2 12+ £80 discrepancies may be plugged over time,

T
but it’s difficult to say at this juncture.
WHAT’S IN here’s something massively you go’) and alternating model activation Despite those potholes, it’s hard not be
THE BOX? appealing about assembling proves compelling. Separation occurs impressed with the totality of the Kill Team
◗ 20 miniatures, little humans and little aliens, between movement and shooting: the launch product. It’s much more inclusive
including Skitarii painting them to the nines, and then former having each player complete and diverse in options than its peers, and
and Genestealer having them blow each other apart on a their entire faction’s orders before they’ve seemingly eased up slightly on the
Cult kill teams pretend battlefield. What’s not appealing their opponent follows suit. Shooting endless rulebook stream we’ve seen in
◗ Getting Started
is feeding your children Spam because trades the old-school for the new with a Necromunda. This is a near-fully-realised
booklet
◗ Core manual with
you spent the bulk of your payslip on the mechanism of each player taking turns head-to-head skirmish executed in a rapid
full faction lists Emperor’s finest plastic commandos. firing with a single model. There’s a clever 45-minute block of carnage.
◗ 22-by-30-inch Thankfully there’s Kill Team, the abridged integration of player agency by allowing CHARLIE THEEL
cardboard version of Warhammer 40,000 where a figures that have not moved to open up
game mat half-dozen models spit fire at another half- with their bolters and autoguns first. WE SAY
◗ Set of modular dozen a foot or so away. With such a low The mixing of IGOUGO with alternate
Imperial ruins A wonderful skirmish game with some
buy-in and miniscule terrain requirement, activations juxtaposes strategic concepts electric concepts and an affordable buy-in.
◗ Prefilled and blank your children can get back to Yorkshire with tactical considerations. This blend is
datacards for units
pudding and ditch the canned meat. effective at forcing players to commit to
◗ Genestealer
Cult and Skitarii Kill Team has been around for years. overarching manoeuvres while allowing
background booklets Historically it’s existed as a 40,000 for a zoomed-in cinematic combat
◗ Deck of tactics supplement with stripped-down concepts. phase. It’s the single greatest trick they’ve
cards for included This version is altogether different. It’s been stashed away into the guts of this design.
kill teams built as something new from the ground up, Other system elements are what you’d
◗ Dice and rulers persisting as a fresh system with familial ties expect. You still use ballistic skill to hit,
to its bigger sibling, as well as recent Games compare strength and toughness, and roll
Workshop releases such as Necromunda armour saves. It mostly feels familiar while
and Shadow War: Armageddon. still retaining a couple of those alien edges.
The result is quite the success. Utilising The huge divergence in Kill Team is
a surprising hybrid of ‘IGOUGO’ (‘I go, the heavy integration of a campaign.

TRY THIS IF YOU LIKED… WARHAMMER 40,000: DARK IMPERIUM


This is a beautiful distillation of Warhammer 40,000 utilising a hybrid ruleset of multiple influences.

64 September 2018
DETECTIVE: A MODERN
CRIME BOARD GAME
Put this in your pipe and smoke it, Holmes
Designer: Ignacy Trzewiczek, Przemysław Rymer, Jakub Łapot | Artist: Aga Jakimiec, Rafał Szyma 2-3h 1-5 16+ £45

explore every lead before confronting the


final set of questions, Detective employs a
time system that lends a sly weight to every
decision – can you afford to spend two
hours chasing a potential red herring, if it
risks your team having to work overtime
and gaining stress? The light but effective
gameplay is put to good use in certain
cases that play with the structure, at points
CE
ED

IT
O R'S C H OI
sending players zooming around the city
– and having to deal with the additional
travelling time – and at others confining
them to a single location for a single day,
racing against a ticking clock – literally.
The time pressure means that you’ll
often move on from a case without every
single scrap of evidence, some of which
may or may not feed into future scenarios
in the campaign (there’s no risk of being left
empty-handed when you need a lead from
several hours ago, thanks to a catch-all
progression). Still, even a failed case

D
provides the answers to players, meaning
etective. It’s a title that delivers WHAT’S IN start of each successive case), it’s sturdy there’s little reason to revisit the scenarios
a simple promise. But Ignacy THE BOX? enough to suck you into the captivating – at least while the outcomes are even
Trzewiczek’s ambitious and ◗ Game board whodunit that runs through and across the half-remembered, anyway. Don’t let that
revolutionary creation overdelivers on its ◗ Casebook five connected scenarios in the campaign. turn you off, though – there’s a good five
modest propsal in almost every regard, ◗ Five character tiles The central mystery is genuinely evenings of top-notch entertainment and
◗ Five case decks
leaving one conclusion: this is nothing less fascinating, and gains a real-world intrigue brain-busting here, and, like a ‘you’ve gotta
(36 cards each)
than a modern crime-gaming masterpiece. from Detective’s welcome sprinkling of real see this’ TV boxset, you’ll no doubt want
◗ Time marker
Detective’s masterstroke is its required ◗ Investigation life into its fiction – at points, you’ll find to pass Detective onto a group of friends
companion website that opens up a team marker yourself using Google Maps to identify and compare notes once they’re done.
fictional databank for players to access ◗ Day marker possible crime scenes, browsing Wikipedia Detective’s subtitle is half right: this is a
as they trace clues, eliminate suspects and ◗ Five special tokens to swot up on World War II divisions that much-needed modern update to a genre
discover extra chunks of story. Doing so ◗ 15 authority tokens characters belonged to and solving riddles that has dutifully stuck to its roots for
isn’t exactly forensic science – you plug in ◗ 10 stress tokens with little more than a search engine and decades. But it’s not so much a board game
a unique signature code when prompted ◗ Five used ability tokens your intuition. The game isn’t punishing if as it is an experience to be sunk into, shared
◗ 17 skill tokens
and watch as the computer analyses you’re anything less than Poirot – there are and remembered for a long time to come.
fingerprints, soil particles, security enough helpful hints to at least nudge you MATT JARVIS
camera footage, you name it – but using in the right direction – but working for
the Antares Database still manages to the answers for real makes solving each WE SAY
feel like living out an episode of CSI. You case a thoroughly rewarding few hours.
Detective melds analogue with
can almost smell the white latex gloves. Paragraphs of text come thick and fast digital, fiction with reality, and a
The database doubles as an interactive but there’s more of a game here than you carefully crafted experience with
way of closing each case, calculating a might expect. Unlike seminal crime-puzzler freedom in a masterful, accomplished
final score from a set of questions, both Sherlock Holmes: Consulting Detective, creation. You might only play it
crucial and otherwise, and serving up which let players’ sleuths exhaustively once, but you won't forget it.
a satisfying page of narrative based on
your answers, right or wrong. Though the TRY THIS IF YOU LIKED…
writing veers into near-parody of police SHERLOCK HOLMES: CONSULTING DETECTIVE
procedurals at times (it’s a tone that A deserved modern successor to the text-heavy classic, Detective uses
the game leans into, with slightly goofy its nifty technological advancements and tighter, more gameplay-driven
‘Previously On…’ recap videos at the structure to deliver on the promise of its name.

tabletopgaming.co.uk 65
P L AY E D

SAILING TOWARD OSIRIS typically smaller, be warned: not only


will the setup require you to cover a
lot of the board with unused player-
Pharaoh play coloured monuments, making it look
Designer: W. David MacKenzie | Artist: Denis Martynets unappealingly cluttered before you
60m 2-5 12+ £40
even start, you’ll also miss out on the

T
haggling dynamic, which certainly
he ancient Egyptians sure knew WHAT’S IN through) or master labourers (who can adds some spice.
how to give someone a good THE BOX? go anywhere). Long-term planning, There’s another caveat, too. Played
send-off. As long as they were a ◗ Board then, isn’t such a viable strategy in with the base set, there’s not much
pharaoh with no offspring to inherit the ◗ 25 city cards Sailing Toward Osiris – short-term goals in the way of end-game surprise. It’ll
◗ 25 boon cards
kingdom, that is. are the way to go, with a willingness to be pretty clear from the glory point
(five of each
Sailing Toward Osiris is (mostly) change up your strategy as needed. track who’s going to snatch the win,
player colour)
a worker-placement game in which ◗ Draw bag Another neat twist applied by robbing this monumental scramble
the players take the role of governors, ◗ Five player screens designer W. David MacKenzie is the of a sense of climax. To compensate,
each vying to pay the most impressive (one of each fact that monuments have to be built on you’ll need the Governors & Envoys
tribute to the recently expired ruler player colour) the very same terrain spaces that yield expansion pack which, among other
by erecting obelisks, sphinxes and ◗ Regent token resources (or, in the case of city spaces, things, adds secret ‘objective’ cards;
pylons in his honour, with the top ◗ Three bonus yield super-handy bonus-granting ‘city’ these award extra points at tot-up time,
builder earning the right to become cover tokens cards) so, as the game progresses, those depending on how you’ve arranged
◗ Barge token
the next Egyptian big-boss-person. All resources become harder to gather; not your monuments. Along with its handy
◗ 90 resource tokens
this happens while the ex-sovereign’s least because the main supply is also ‘envoy’ tokens, which enable players
◗ 12 labourers
funeral barge scuds along the twisting ◗ Three master labourers limited. Not enough stone to complete to reserve spaces, and ‘governor’
Nile over four frantic seasons. So you ◗ 10 pylon tokens your precious sphinx this turn? Tough. cards, which give each player a unique
receive a bonus glory point for each (two of each This, along with the fact that trading ability, it really should have been made
monument raised while in the boat’s player colour) and haggling is encouraged throughout, part of the core ruleset. The fact that it
still passing by, with extra points ◗ 15 sphinx tokens means MacKenzie’s take on a core Euro- wasn’t only lessens your appreciation
awarded for arranging them adjacently (three of each style genre is potentially more fiercely of a title that, otherwise, has plenty to
or in suitably clustered patterns. player colour) competitive and backstabby than you’d recommend it.
◗ 20 obelisk tokens
Of course, in order to build these usually expect – how much that impacts DAN JOLIN
(four of each
show-offy edifices you need to gather on your enjoyment is of course a matter
player colour)
resources (stone, brick, grain). And in ◗ Five withdraw of gaming taste. WE SAY
order to get those you need labourers tokens (one of each It also means Sailing Toward Osiris
A solid Euro-styler that offers
– of three different kinds, matching player colour) is calibrated for higher player counts, an interesting twist on worker
each resource – to plonk around the ◗ Five score markers and indeed works best with four or placement, but which sadly feels
attractive, vibrantly illustrated Nile-map (one of each five players. If incomplete without its simultaneously-
board. However, unlike in most worker- player colour) your group is released expansion pack.
placement games, you have to draw ◗ Five camel tokens
your labourers from a bag, not knowing (one of each
player colour)
which kind you might get or whether TRY THIS IF YOU LIKED… STONE AGE
they’ll be regular workers (who can only Take away Stone Age’s dice and the similarities are
be placed in areas of the board where obvious: worker placement in an ancient world, with the
the barge is either present or has passed added challenge of resource scarcity.

66 September 2018
WELCOME TO YOUR PERFECT HOME
Roll-and-move… house
Designer: Benoit Turpin | Artist: Anne Heidsieck 25m 1-100 10+ £24

R
oll-and-write games – where cunningly double-sided, so the front of Welcome To… is not a quick study. WHAT’S IN
you roll dice and write down the new card makes a combo with the Your first playthrough will be learning THE BOX?
how you want to use the results back of the next one. the systems and getting the rules ◗ 81 construction cards
◗ 29 city plan cards
– have been around for a few decades That means each combo indicates straight in your head and, for a game
◗ Four player aids
but it’s only in the last year or so that which of six possible effects you want that comes with a limited number ◗ Scoring pad
they’ve really exploded, with Ganz to use – from hiring a surveyor to of tear-off sheets to play with, that’s
Schön Clever making the shortlist for the divide up a street with fences, to having a shame. Once it all clicks then
Kennerspiel des Jahres, and the buzz a landscaper build a park, to temp the mechanics are actually quite
around Welcome to Your Perfect Home. workers and swimming pools – along straightforward, the combinations are
Welcome To... is not a typical roll-and- with the house number you’ll need intriguing, you never have enough
write, mostly because there’s no rolling to write on one of your streets. House resources to do everything you want
involved: instead you draw cards. It’s numbers have to run in order – if they and winning – even if it’s just beating
attracted a lot of attention and positive don’t, you’re in trouble. your previous score – always feels like
comment, and people have been Essentially it’s a race to maximise a challenge.
ordering the French edition before the your score by optimising multiple Publisher Blue Cocker Games has
English one was ready. tracks, each governed by a different done a fantastic job of graphic design;
The players take the roles of urban process, knowing the other players the game’s theming is spot on, the
architects in 1950s America, each are doing the same and working with visuals match the setting beautifully
planning a development of nigh- the same resources. That’s about all and the scoring pads are clear and
identical houses on three streets. you can do with the other players – logically laid out. WE SAY
Every round three cards are turned Welcome To... is a multiplayer-solo Even if the game looks and feels Roll-and-write
over and everyone has to choose one game par excellence. There are contract like something out of the 1950s, its games have come
and record its effects on their pad. So cards that give extra points to the first gameplay is right up-to-date. There are of age this year,
far, so conventional, but the cards are person who meets their requirements, only two questions that Welcome To… and this is a great
introduction to the
but apart from those and cross-table doesn’t answer: why couldn’t there
genre – particularly
chit-chat, that’s it for player interaction. have been a few more ways to affect if Ganz Schön Clever
There’s one page in the rules other players, and why is the surveyor is too abstract
describing a solo variant but honestly on the cover wearing high heels? and numerical
they needn’t have bothered. JAMES WALLIS for your taste.

TRY THIS IF
YOU LIKED…
WELCOME TO
CENTERVILLE
If you liked
Centerville’s crunchy
dice-based take
on city planning,
you’ll find Welcome
To… offers several
similarities in a slimmer,
faster package.

tabletopgaming.co.uk 67
P L AY E D

HEROES OF LAND, AIR & SEA


A clunking triumph of stuff over substance
Designer: Scott Almes | Artist: Chad Hoverter, Adam P. McIver, Ian Rosenthaler, Benjamin Shulman 2-3h 1-4 14+ £100

H
eroes of Land, Air & Sea is a It isn’t necessarily a terrible with hefty rulebooks, they combine
textbook Kickstarter success story. approach. Just look at designer Stefan their various subsystems like parts of
A big-box strategy title packed with Feld, whose games like Merlin and The an intricate clockwork mechanism.
cardboard and plastic, it hands players Oracle of Delphi turn their innumerable They might seem intimidating at first,
control of fantasy factions fighting across means of scoring into a brain-bending but they flow beautifully once you’ve
a world of roiling seas and sprawling exercise in planning and optimisation. played a few rounds. By comparison,
continents. It raised almost $500,000 on But that’s not what Heroes is trying to this new release feels disjointed, with
the crowdfunding platform in 2017, and be, and it only succeeds in creating a a stop-start pace that isn’t helped by
now it’s hit shop shelves for the rest of the WHAT’S IN sense of detachment from its theme of constant reference to its manual.
gaming public to get their hands on. THE BOX? fantasy warfare. And, for a game sold so heavily on its
Unfortunately, though, it also serves as ◗ Double-sided There’s a pervading sense of physical presentation, it’s not even that
a perfect example of the kind of bloated, player board clunkiness that hangs over the game. much to look at. Its minis aren’t a patch
overblown design that crowdfunding ◗ Player capital Its magic system, for instance, adds on those found in games like Rising Sun.
city boards
can sometimes encourage. A look at CCG-style timing complexity around the Its board looks decidedly un-map-like,
◗ Plastic unit miniatures
its campaign page reveals a breathless ◗ Cardboard city
types of spells you can cast at any given with weird square landmasses. And its
emphasis on the sheer amount of stuff miniatures time. Its combat is a jarringly convoluted focus on the generic fantasy factions of
packed into its box: 80 plastic miniatures! ◗ Cardboard ship and blend of unit shuffling, cardplay and orcs, dwarves, elves and humans just
Multi-part vehicles! Modular cardboard airship miniatures mental arithmetic. Its movement rules suggests a lack of imagination.
castles! There’s just one thing missing, ◗ Cardboard towers see certain spaces on the board halt It fails to justify its play time, its shelf
though: a compelling game. ◗ Hero character cards troops passing through them, regardless space or its three-figure price tag.
Ostensibly, Heroes is a 4X game, ◗ Faction tokens of whether they’d normally be able to OWEN DUFFY
encouraging players to explore the ◗ Tactics cards keep marching. It amounts to a series
◗ Spell cards
board, expand their domains, exploit
◗ Resource tokens
of tripwires, where counterintuitive WE SAY
resources and exterminate opponents. ◗ Exploration tokens
elements provide endless opportunities
Heroes of Land, Air & Sea fails to
It even says as much in big letters on ◗ First Player token for players to make mistakes. combine its disparate elements into
the front of the box. But in reality, while Heroes attempts to be an epic, grand- a satisfying whole. It feels disjointed,
these are all things that you can do scale game in the style of Twilight and it’s full of niggly, confusing rules
in the game, they aren’t necessarily Imperium, Blood Rage or A Game of details that trip up players and
objectives. It offers various point- Thrones. But while those games come make it a nightmare to teach.
scoring opportunities, some of which
seem entirely arbitrary. Learned a new
spell? Have a point! Started a battle? TRY THIS IF YOU LIKED… FORBIDDEN STARS
Have a point! Played a certain card from There’s an emphasis on extending your grasp across the board, and a similar
your hand during combat? Have a point! card-based combat mini game. But Forbidden Stars does it far better.

68 September 2018
WHAT’S IN
THE BOX?
◗ Suspect pawn
◗ Escape marker
◗ 18 idea tokens
◗ 54 clue cards
◗ Eight character cards
◗ Four focus tokens

SPY CLUB ◗ Card tray

CE
ED
IT
O R'S C H OI ◗ Four incoming
clue placards
Kids solving mysteries in a small town? ◗ 25 movement cards
◗ Central board
Stranger Things have happened… ◗ Four player boards
◗ Case log scorepad
Designer: Randy Hoyt, Jason D. Kingsley | Artist: Kordowski, Kwiatkowska, Zhu 45m 2-4 10+ £42 ◗ Blank stickers sheet

W
◗ 174 campaign cards
hether it’s Scooby-Doo triggering negative effects as they land fully replayable. The evergreen setup ◗ 16 mosaic tokens
◗ 12 completion tokens
or Stranger Things, pop on clues – making hoarding a particular means that the reveals and gameplay
◗ Five player tokens
culture has long proved set potentially risky and requiring the changes never get as shocking or wild
◗ Nine tracker tokens
that young people just have a knack for group to plan ahead and collaborate to as one-and-done legacy games, but ◗ Ring token
solving mysteries. Spy Club’s wonderfully minimise the risk of escape. Naturally, they there’s plenty to leave you smiling and ◗ Arrow token
whimsical world of small-town can always be temporarily diverted with anticipating the next gentle twist during ◗ Six disc tokens
whodunits will soon have you wanting distractions like homework or chores… the handful of hours required to complete
to drag your Chopper out of the garage A big part of Spy Club’s charm is that a full playthrough. The possible number
and become a meddling kid once again. even when you’ve discovered the answers, of combinations and things to see is
First, you’ll need some clues. Like any it’s still up to you to join the dots. frankly staggering, providing more than
good mystery, these are in abundance: it’s Solving a case offers up a sometimes enough reason to dive right back in.
up to the players to sift through the red logical, often bizarre combination of Like its fresh-faced heroes, Spy
herrings by building a matching set of cards five key aspects that the players are free to Club wrings every drop of creativity
in the centre, revealing one of five crucial connect as they see fit: “Well, of course the and inventiveness out of what appears
details – suspect, object, location, motive dog was jealous over the cake and ended at first to be relatively mundane. It TRY THIS IF
or the crime itself – needed to completely up bullying someone at the school.” The attaches welcoming gameplay to a YOU LIKED…
crack the case. Straightforward actions entertaining diversity of the clues (each of surprisingly remarkable flair for creating
DECEPTION:
MURDER IN
and free teamwork bonuses open up room which is double-sided) has the emergent distinctive and memorable stories out of HONG KONG
for a buoyant reliance on co-operation group story-generation feel of a game like the everyday. You might have to invest Though their
between members of the club, gaining, Deception, but with bright childhood some of your own imagination to truly gameplay couldn’t
swapping and discarding cards to uncover whimsy and innocence in place of the get the most out of its modest charms, be more different,
the truth as they race against the suspect, instantly gritty Murder in Hong Kong. but Spy Club will meet you more than both mystery-solving
who attempts to escape throughout. The freedom of being able to decide halfway with a quietly revolutionary take delights capture
Nailing the feel of the young detective how the pieces fit together yourself is on interactive mysteries, legacy games the thrill and fun
genre, the game makes its relatively trivial given more lasting power by Spy Club’s and emergent storytelling. There’s more of coming up with
inventive stories
mysteries (potential misdemeanours ingenious integration of its legacy-lite to this unassuming character that meets
with your friends.
include ‘prank’ and ‘eavesdropping’, campaign, dubbed the ‘mosaic’ system. the eye…
never getting more serious than ‘theft’) A branching deck of cards provides the MATT JARVIS
feel important and delights in the unison backbone for a connected five-game
of friends solving a mystery together, story, with each solved case contributing WE SAY
rather than falling into the trap of each one element (the players’ choice, to some If you’re willing to join some of
player feeling like a lone wolf investigator. degree) of the overall mystery and often the dots for yourself, Spy Club will
This is captured best by the Carmen bringing other aspects forward to tie the reward you with a charming world
Sandiego-like suspect, who is ever on the whole thing together. Importantly, while full of near-endless mysteries that
move around the group’s circle of cards, there’s some application of stickers, it’s all are well worth investigating.

tabletopgaming.co.uk 69
P L AY E D

STAR WARS: THE ROLEPLAYING GAME


– 30TH ANNIVERSARY EDITION
Designer: Fantasy Flight/West End Games team | Artist: Various 250 13+ £40

W
hile it may not be the most fact, it’s possible to explain everything
elegant RPG in the galaxy, important about the rules, build a party
Star Wars: The Roleplaying of characters and get down to fast-talking
Game is a shot of pure, unadulterated Imperials in only a matter of minutes.
fun that gleefully ditches any trace of Of course, it helps that the core
grit in favour of space-opera heroics. mechanic is incredibly simple, with
The tone of the entire thing is firmly everything from firing a blaster
set in line with the hybrid sci-fi/fantasy to manifesting force powers
of the original Star Wars trilogy, long requiring you to roll a handful
before the muddy tone of the prequels of regular d6s and maybe
or melancholy feel of Rogue One and The add a small bonus to the result. How
Last Jedi. It’s designed to give a group many you roll depends on your skills,
a chance to blow their way through the while the target number you want to hit
galaxy and feel like they’re the heroes depends on how tough the task is. silly noises – are utterly timeless. It would
of their own adventures rather than just And that’s pretty much all there is to it. almost be worth picking up the book just
another bunch of renegades. Instead of devoting hundreds of for the crash course on GMing heroic
This is understandable, of course, pages to rulings and character options, adventures alone.
as the game was first released more Star Wars: The RPG instead has a major There are signs of rust here and
than 30 years ago, long before the hint focus on guiding the GM as they put there, such as a reliance on tables and
that there could be any more movies together adventures. Though the advice charts that can slow down play and
waiting in the wings. And though is probably older than most of the people the lack of an index in the rulebook,
some older systems can seem a little playing, the small sections on suspending but Star Wars: The Roleplaying Game
complex to modern tastes, Star Wars: disbelief and setting tone – such as holds up magnificently.
The RPG holds up surprisingly well. In reminding you that Star Wars relies on RICHARD JANSENPARKES

NEWS@11
Designer: Jon Gilmour, John Burns, Travis Magrum, Ian Moss, James Schoch, Earl Tietsort 30-45m 4-11 7+ £19

N
ews@11 is a game of being each card, you’ll have filled all of them
part of a news crew, the type in 16 games. In permanent marker.
that Americans see on their And this is (a) not a long game, and
TVs every day and the rest of the (b) a party game, not a legacy title.
world knows mostly from the movie The lead anchor deals one
Anchorman. Well, it’s sort of a game. completed card to each player, and
“There’s no scoring and no winners then you play through the morning
or losers, just a fun time,” declares news bulletin, each using the roles
the rulebook. and the cues on the cards to improvise
Everyone gets assigned a role on a short segment. The cards are
the crew, from lead anchor to sports reshuffled, everyone now gets two and
and weather, and gets three cue cards you do the afternoon news; then it’s
which have one filled-in word and three cards each and the evening news.
two blank slots. You write a word over It’s Mad Libs crossed with improv
one of the blanks, using the marker drama, without the constrained
provided. The permanent marker. structure that makes either of those
Let’s pause for a moment and work. It can be very funny – I saw
look at the logistics of this game. it reduce a ten-year-old to helpless
There are 146 cue cards. Say giggling – but it’s not really a game, it’s
you’re playing with six people, not as clever as it thinks it is and it’s a
half the maximum number. small box with a limited lifespan. Back
Each uses three cards, or 18 to you in the studio.
per game. Even with two slots on JAMES WALLIS

70 September 2018
THE NINTH WORLD: A SKILLBUILDING
GAME FOR NUMENERA
Bid for adventure a billion years in the future
Designer: Paul Peterson, Boyan Radakovich, Mike Selinker | Artist: Various 30m 1-5 14+ £40

T
he (ninth) world of Numenera each round comprising five phases, high-value offerings); in the tinker
is fascinatingly bonkers. If they can choose to either help out phase, you can discover/purchase
you don’t already know it around the town (a spread of five handy-gadgety cyphers; in the charm
from the RPG or its excellent video- face-up cards drawn from a deck of phase you grab quest cards, which can
game iteration Torment: Tides of low-risk, low-reward monsters, quests synergise nicely and stack up the valor
Numenera, Monte Cook’s vibrant, and cyphers) or venture out into the rewards; and in the combat phase
psychedelic sci-fantasy universe is wilderness (drawing blind from a you can claim monsters – although WHAT’S IN
set a billion years in our future, in deck of tougher challenges). You can this comes with a dice-rolling risk of THE BOX?
a distant civilisation built on the either play competitively, each hero gaining a wound, which will block ◗ 12 hero tableaux
super-high-tech bones of the eight vying for the most valor (tracked on your character’s special ability and ◗ Valor board
◗ Gamebook
that preceded it, where adventurers a board which neatly unfurls from cost you five valor if you don’t heal it.
◗ Two dice
scour the wilderness for powerful the box itself ), or co-operatively or Finally, there is the focus phase, where ◗ 45 region cards
ancient tech (or ‘cyphers’) and battle solo, meaning you each need to pass you effectively level-up, spending ◗ 48 town cards
freaky beasties. Rather appropriately, valor point thresholds at the end of points to increase the rank of your ◗ 60 wilderness cards
its first original tabletop spin-off every third round to succeed, while skill cards and give you the edge in ◗ 120 skill cards
(following 2013’s Numenera-themed the wilderness stacks up threats as future bids, especially when played in ◗ 50 power/
Thunderstone reimplementation), is you play. a particular skill card’s own phase. For wound cards
itself a rather strange affair, albeit in What marks The Ninth World out, example, a rank-four tinker card will ◗ Five bid shields
an ultimately appealing way. though, is its interesting usage of be worth four points during the tinker ◗ Round marker
◗ 50 hero tokens
While it bills itself as “A an old favourite Euro mechanism: phase, but only worth a single point if
◗ 36 quest tokens
Skillbuilding Game”, at its heart The bidding. Each player has a set of five played in any other phase. ◗ Monolith
Ninth World is an adventure card skill cards, reflecting their character’s Aside from the fact that the
game with a similarly explorative, strengths, and during each phase provided bid shields are flimsy and
questing thrust to the Pathfinder must bid (blindly in the competitive useless (just choose your cards under
Adventure Card Game, which shares version, openly in the co-op) to seize the table, then slam them down
two of this title’s designers: Mike the initiative, determine the turn on a count of three), it makes for
Selinker and Paul Peterson. Each order and create a limited pool of a fun, brisk twist to the adventure
player chooses a character from action points. In the scout phase, you card-game format – whether you’re
a motley set of 12, be they glaive spend your points to draw wilderness playing against others or alongside
(warrior), jack (rogue) or nano cards and mark them with your token them. Each round has to be very
(mage). Then, over nine rounds, (the only way to later claim these carefully thought-out, in terms of
deciding how to bid, when to pass, TRY THIS IF
and managing your slowly growing YOU LIKED…
pool of points. And it’s neatly true
PATHFINDER
ADVENTURE
to the Numenera RPG’s own core CARD GAME
mechanism, too: if you really want to The main
achieve something, you can go all out mechanism is
and burn your points, but it’ll leave different, and it’s
you vulnerable (or sitting things out) thankfully far less
until the next round. dice-dependent, but
Complemented by vivid art that The Ninth World
atmospherically captures Cook’s crazy shares the card-
turning explore-
far-future, it proves a compellingly
quest-kill vibe of
replayable experience, one that – of Selinker and co.’s
course – comes ready-built for some 2013 effort.
welcome deck-expansion.
DAN JOLIN

WE SAY
An engaging Euro-twist on the
adventure card game, with an effective
bidding mechanic that chimes well
with the original Numenera RPG.

tabletopgaming.co.uk 71
P L AY E D

WHAT’S IN
THE BOX?
◗ 80 playing cards
◗ Five extra ID cards
◗ 15 special cards
◗ Six hourglass cards
◗ Seven reference cards
◗ 37 victory point tokens
◗ Seven coins

WALLET
Robbed of the possibility of being good WE SAY
Designer: Marie Fort, Wilfried Fort | Artist: Oksana Dmitrienko, Anastasia Voropina Having a wallet in a
30m 2-7 8+ £28
game called Wallet

I
about rummaging
t is always a little treasure to get a board In theory, Wallet has a number of neat deck, the cards are mixed and fall
through a wallet just
game, no matter how big or small, elements that promise potential fun. sideways, preventing the wallet from makes sense, and
that does something truly original, The IDs alter the basic rules of the game, folding as it was seemingly intended to do. could have offered
whether with its theme, mechanics or allowing players to have multiple identities, Passing the wallet from one player a unique experience
components. With so many new board carry more cash or even make achieving to another proves more fiddly than fun. – but the (non)
games coming out each month, it seems perceived innocence easier or more With the bigger compartment always in a practicalities of its
the pressure has increased on designers difficult. There are special abilities that mess, most of our players didn’t bother to design and poor
and publishers to add something to their encourage player interaction through zip it up at all. This meant that every other integration in the
game to make it stand out. While a decent stealing and exchanging cards. Even the round all the cards would spill out on gameplay result in
the feeling of being
sentiment in premise, it can also lead to a basic premise of the wallet itself, with secret the gaming table, interrupting the game
left out of pocket.
design taking a wrong turn, where a game compartments and the chance to either and breaking any semblance of thematic
is laden with a gimmick for the sake of draw the perfect card or one that will illusion. If that happened once or twice,
being different, instead of contributing render the player guilty, sounds exciting. the players’ sloppiness could have been
something worthwhile to the experience Yet, the game loses momentum to blame. When it happens almost every
of playing. Unfortunately, that is true in almost immediately, and the biggest single time, it is a design flaw.
the case of Wallet. culprit is the component that is also the The harsh truth is that if a game TRY THIS IF
While attending the fancy party of most enticing part of the game – the has a central component that players
YOU LIKED…
MAFIA DE CUBA
a mafia boss, players – here taking on wallet. That’s right: the game fits in, and interact with almost every turn and that Sometimes mob
the roles of various criminals – are is played with, an actual wallet. component is fiddly, hard to manage and bosses can leave
ambushed by the police. The boss, of The wallet absolutely could have looks average in design and quality, it does behind simpler, more
course, uses his helicopter to escape been a fun, original part of the game, not matter if the game is good or not. The manageable and
before the doors are kicked in but, but its design is so generic that it ends excitement of drawing a random card easier-to-steal-from
as luck would have it, leaves behind up hindering the gameplay rather from the wallet’s compartment fades to the objects than wallets,
his wallet, full of money, credit cards, than enhancing it. Out of the three experience of the cards falling out over and like a cigar box with a
IDs and jewellery. (Seriously, how big compartments it has, only one – for extra over again. Passing the wallet becomes secret compartment
full of diamonds.
is that wallet?!) Being the good little IDs – fits the cards comfortably. A small an ordeal, rather than fun. The rest of the
criminals that they are, players end up zipped-up section for the victory tokens clever little twists and characters, special
rummaging through the compartments can barely hold all of them in, promising powers and hidden identities that are
of the wallet to enrich themselves and to overflow every time someone opens tied to one frustrating component end
hopefully find an ID that will make it. Meanwhile, the compartment for the up ignored and forgotten.
them look innocent to the police. rest of the cards is too big so, instead of a ALEX SONECHKINA

72 September 2018
CHOOSE YOUR OWN ADVENTURE:
HOUSE OF DANGER
You must choose… but choose wisely
Designer: Prospero Hall 60m 1+ 10+ £24

T
he Choose Your Own Adventure The gameplay will be familiar to meant to choose the other option. It
books – and the eponymous genre anyone who has ever flicked through saves you having to replay an entire
of gamebooks they spawned – a choose-your-own-adventure book, chapter again, but it takes away from the
have been a staple of childhoods for with players following breadcrumb weight of your decisions and limits the
decades since they first turned to page trails of page numbers through a variety reasons to return to a game that already
11 in the 1970s. This game, based on the of encounters. Despite the faithful feels somewhat on rails, despite the
original House of Danger paperback, recreation of the book, there is more of branching routes through.
hopes to update the series for a new a game present here, with a roleplaying- Still, it’s worth seeing once, not least
generation – as well as no doubt inviting lite introduction of die rolls to determine to (re)discover the increasingly strange
grown-up fans to return for another run the outcome of some events and the directions in which original author R.A.
along its branching paths. ability to obtain items and clue cards Montgomery took his inventive tale.
House of Danger sticks diligently to that can have an effect in later scenes The weirdness can be fun to uncover
its source material – much of the text on and chapters. Two basic stats – psychic as a group, but House of Danger is best
WHAT’S IN
each of the game’s story cards appears to and danger – shift up and down as experienced as a solo endeavour, as
THE BOX?
be taken directly from the book’s pages, players pass or fail rolls, further affecting ◗ 160 story cards there’s no extra effort made to cater for
and the whole set is lathered in a retro their chance of survival later on. It’s ◗ 129 clue cards the ‘plus’ end of the suggested ‘one-plus’
‘70s look with off-white backgrounds light enough not to get in the way, while ◗ Game board player count – it’s the same game with
and stark monochrome illustrations. managing to feel interactive enough to ◗ Die one person or 99, just with the story
Original fan or not, it’s a beautiful tribute justify the transformation. ◗ Psychic mover cards being passed around, stretching
to the legacy of the series – albeit stored Even so, there’s rarely a sense of real ◗ Danger mover the experience out without real benefit.
in a thoroughly crap box insert that danger or challenge. If a player dies, the With five chapters to go through,
undoes some of the goodwill earned by game jumps back to the previous card, persistent items and decisions helping
the components. like a reader pretending they actually to bind the lot together, House of
Danger offers up a good few hours of
interesting storytelling and entertaining
quirks to seek out, but it’s unlikely to
hold a lot of staying power for most
players. Nevertheless, it’s as clean to
play as it is to look at, and might just hit
the sweet spot for RPG-loving parents
and younger kids looking to be able
to control their adventure. Not quite
a new classic, then, but a respectable
modern makeover for a story that’s lost
little of its magic.
MATT JARVIS

WE SAY
It’s light and will run its course
over just a few plays – that doesn’t
mean there’s no reason to pick up
this charming tribute to an iconic
series and experience it anew,
for the first or 500th time.

TRY THIS IF YOU LIKED…


ESCAPE FROM THE
DARK CASTLE
Dark Castle pays ample tribute to
the classic era of gamebooks –
why not return to the series that
started it all?

tabletopgaming.co.uk 73
P L AY E D

CRYPTID On each of your turns you’ll be able


to choose a location on the board and
ask one of your opponents whether the
If you go down to the woods today, creature could live there. They’ll either
answer yes, placing a circular token
you’d better take some cubes on the space, or no, placing a cube. As
Designer: Hal Duncan, Ruth Veveers | Artist: Kwanchai Moriya 30-50m 3-5 10+ £30 the rounds progress, you’ll collectively
cover more and more of the board with
WHAT’S IN markers and, along the way, you’ll try to
THE BOX? use the revealed information to guess
◗ Modular game board
what your opponents’ clues might be.
◗ Beginner and
Are they constantly placing certain types
advanced setup cards
◗ Structure tokens of markers on certain types of terrain?
◗ Player tokens Are they guessing at locations close to
◗ Five clue books particular structures or landmarks? Over
time and with some careful observation,
you’ll be able to hazard a guess at the
information they might hold, and hone
your own search accordingly. That also
introduces the possibility of misleading
your opponents, asking questions about
terrain you already know can’t possibly
be the correct type; a stone-cold poker
face can be a considerable advantage.
WE SAY Mechanically, it’s easy to get the hang
Cryptid creates an of and, once you’ve got the premise
engaging sense down, turns fly past very quickly. The
of incremental game’s publishers also plan to release
deduction. With a companion app to simplify the setup
each passing round process and, while it wasn’t available at
you’ll uncover a little the time we received our review copy,
more information it promises to further streamline to
about your creature’s
process of getting the game to the table.
hiding spot, and
the challenge lies But while it delivers a slick, fast-
in making sense playing hit of head-scratching deduction,
of it before your Cryptid comes with one big problem:
opponents can. But there don’t seem to be enough wooden
it comes without cubes in its box. In our three-player
enough bits in the games, we ran out of bits before we were
box, which is enough able to guess at the creature’s location,
to leave a bit of a leading to some deeply unsatisfying
sour aftertaste on
situations where we finished without a
what’s otherwise a
fun little brainteaser. winner. Publisher Osprey later clarified

F
that we should have kept playing with
rom Bigfoot and the Yeti to El cards to construct a landscape. Then, with any substitute markers we had to hand.
Chupacabra and the Loch Ness the aid of a set of player booklets, you each Surely a better option would have been to
Monster, rumours of strange, receive one bit of information leading include a few more cubes with the game?
undiscovered creatures are some of to the hiding place of an unidentified It’s a rare misstep from a company that’s
our most enduring modern-day myths. mythical creature, for instance: “It lives established a stellar reputation for its
This game from first-time designers Hal on in a forest or a mountain,” or “It games’ physical presentation.
Duncan and Ruth Veveers casts players doesn’t live in deserts or swamps,” or OWEN DUFFY
as monster hunters on the trail of one “The habitat is within two spaces of an
of these weird beasts – and to find it abandoned shack.”
before your rivals you’ll need powers The clever bit is that
TRY THIS IF YOU LIKED…
CLUEDO
of logic, deduction and just a hint of however your board is set You’re interrogating your
sneaky misdirection. up, there will only be one opponents and gradually
Cryptid revolves around a modular possible space where your uncovering information. But
hex-grid board divided into different types animal could live. Your goal Cryptid is far slicker and more
of terrain: deserts, caves, forests, lakes. is to find it before anyone else rounded than the mass-market
Before the game begins, you and your – to do that, you’re going to murder-mystery hit. It’s just a
opponents consult a deck of setup have to ask some questions. shame about those missing cubes.

74 September 2018
CAPHARNAUM – THE TALES
OF THE DRAGON-MARKED
Designer: Raphaël Bardas, François Cedelle, Sarah Newton et al. | Artist: Various 383 17+ £35

C
apharnaum’s blend of Arabian by a neat little mechanic based around
tales featuring deserts, djinn and rolling a number of d6s. As with many
swashbuckling adventure is a other systems, the amount you get
welcome twist on traditional fantasy RPG to throw depends on both innate
tropes but, while the worldbuilding is on attributes and trained skills, but the
point, a few clunky areas in the ruleset twist is that you can only keep an
itself can drag down the energetic pace amount equal to your skill rating. This
it’s focused on building elsewhere. increases the importance of good
The game has actually been around in training and specialisation, while still
French for many years, but the translators allowing characters to get lucky every
at Mindjammer Press have now managed now and then.
to bring the Inner Sea setting to life in However, there are several petty
English. Everything from the art to the niggles that keep getting in the way at
snippets of story drip with a distinct the most inopportune moments. Every
style of Arabian fantasy; even the GM is other roll or check seems to come
dubbed the Al-Rawi, apparently an Arabic with minor bookkeeping; none of it is
term for ‘storyteller’. particularly boring or complicated, but
Capharnaum makes it clear from the it just adds extra distractions that take
very beginning that the party will be playing you away from the madcap excitement
as larger-than-life heroes, as every single for a few vital moments.
player character begins the game with a While it’s not without a few problems,
mystical mark somewhere on the body Capharnaum is certainly a breath of
that denotes them as something special. fresh, desert air amidst the confines of
The way they go about performing traditional western fantasy gaming.
their extraordinary deeds is handled RICHARD JANSENPARKES

AMUN-RE: THE CARD GAME


Designer: Reiner Knizia| Artist: Gaël Lannurien, Igor Polouchine 45m 2-5 14+ £24

I
t’s Knizia. It’s set in ancient Egypt. This is Knizia, so as you’d expect
It’s a card-based reinvention of an the mechanics and systems are clever
auction game originally released and well integrated, everything makes
15 years ago. You’d be forgiven for sense, every decision is an interesting
thinking this all sounds a bit familiar. one, and it’s beautifully balanced. The
It’s Knizia, doing what he does best – box is small and tidy, with cards and
or, at least, what he does quite often. tokens, and some restrained wooden
Amun-Re: TCG takes place over markers, which use the upturned box as
three kingdoms, or ‘turns’ as gamers a revenue tracker. It’s all nicely themed.
call them. In each you bid to acquire At the same time there’s a sense of
three provinces using your gold having been here before, even if you’ve
supply, then make offerings to the never played the original Amun-Re or, for
gods from your remaining gold which that matter, the classic Ra. If you’re new
determines the level of the Nile, which to Knizia’s style of design then this is a
in turn fixes the revenue from the perfectly fine introduction; if you enjoy his
fields and caravans in your provinces. other games then you’ll enjoy this but it
You can spend that gold on building won’t engross you. It’s a lesser work. That
pyramids, or hoard it to use the next doesn’t mean it’s in any way bad, just that
turn. Victory points come from having this is old ground being retrodden. Amun-
pyramids in every province, having Re: TCG’s strongest recommendation is
loads of fields and being pharaoh at also its weakness: it’s Knizia.
the end of the turn. JAMES WALLIS

tabletopgaming.co.uk 75
P L AY E D

quite suit being played in the back of


an actual taxi, but the whole set is like
a delightful miniature diorama of the
Ticket to Ride experience. It’s a precious
little thing.
A little too precious, as it turns out.
Ticket to Ride: New York resembles its
magnified predecessor in looks and
WHAT’S IN gameplay, but there’s an inescapable
THE BOX? feeling that it’s just not quite the same.
◗ Game board You’d expect the compressed board to
◗ 60+ plastic taxis have a more claustrophobic, competitive
◗ 44 transportation cards feel, but the shorter distances and play
time mean that momentum never builds
to a point where finding your route from
Wall Street to Gramercy Park cut off feels
as important as when you’re making
your way from, say, San Francisco to
Pittsburgh. Completing a long-distance
journey in Ticket to Ride often feels like
a monumental achievement against the
odds – here, it sometimes has as much
staying power as most conversations had
in the back of a cab.
That’s not to say that Ticket to Ride:
New York doesn’t feel worthwhile taken
as a whole. It won’t give you the full
Ticket to Ride experience – but it isn’t
the full Ticket to Ride, and it’s not trying
to be. What is here crams just enough of
the satisfying loop of collecting cards and
claiming routes into a time commitment
that just can’t be argued with. At this

TICKET TO RIDE: NEW YORK


price (cheaper than a taxi trip in most
major cities) and this size, having a
travel-friendly version of an all-time
City slicker board gaming great that can be played
as a gaming night filler, half-a-dozen
Designer: Alan R. Moon | Artist: Julien Delval, Cyrille Daujean 10-15m 2-4 8+ £20 times in a lunchtime or while waiting

Y
for the next train is almost a no-brainer.
ou have to assume that Ticket to Yes, there are some subtle gameplay Just don’t be surprised when you’re still
Ride: New York’s 1960s setting differences – largely in how many pining for a proper journey after you've
is an attempt to avoid having to cabs you start with and how many are popped down the road.
call it Tap to Ride: Uber Edition had it required to complete routes, plus the MATT JARVIS
been set in the Big Apple today. After game’s freshest addition of offering
all, beyond a brief mention on the back extra points for passing through tourist WE SAY
of the box and the Don Draper and attractions that smartly levels out the
What Ticket to Ride: New York lacks
Fonzie look-a-likes on the cover, the standard longest route bonus – but this
in staying power compared to its
decade’s influence is barely much of is still Ticket to Ride as you know and bigger sibling, it absolutely makes
anything here – references to physical (probably) love it. Well, nearly. up for with a breathless pace and
ticket stubs, slightly antiquated vehicles It really does play stunningly fast; absurdly compact size. Keep Ticket to
and a vaguely psychedelic background expect to bash out a match in under 10 Ride on your dining table – play Ticket
to the wild cards notwithstanding. minutes with those used to the usual to Ride: New York everywhere else.
Ticket to Ride: New York as a whole, Ticket to Ride flow of gathering cards
in fact, appears to be barely much and aggressively claiming routes. The TRY THIS IF YOU LIKED…
of anything at first glance. A heavily box is ridiculously small – not quite TICKET TO RIDE
pared-down edition of Alan R. Moon’s pocket-sized, but easily a worthy Despite its size, Ticket to Ride: New
fabulous train game, this time starring contender for a place in any travel York makes few cuts to the original’s
diddly plastic taxis in keeping with its suitcase or rucksack. The lightweight gameplay – and actually adds new
urban setting, it plays almost exactly like taxis prone to skittering across a elements in some areas. It’s the
Ticket to Ride – but smaller, and faster. bumped board mean that it might not ideal travel companion for fans.

76 September 2018
The entire setting is packed with magical
gadgets and gizmos, but at the same time it
manages to feel a little more down-to-earth
and dirtier than the Forgotten Realms,
which has hosted virtually all of the D&D:
Fifth Edition products published before this
book. Where more traditional worlds have
played host to battles between good and evil
on a vast scale, Eberron is gripped in a cold
war where there is very little black-and-
white morality to spare, which may appeal
to groups that keep their eye on profits while
saving villagers from this week’s threat.
While it does a great job of setting up
this huge world, DMs planning to launch

D&D: WAYFINDER’S
a campaign deeply rooted in a particular
area or culture may be a little frustrated

GUIDE TO EBERRON
at the overall lack of detail in Wayfinder’s
Guide to Eberron. The section of faiths
and religions – fairly important in a game
where clerics and paladins play major
A new world to explore roles – stretches to maybe four pages,
and entire regions of the continent where
Designer: Keith Baker, Wizards of the Coast team | Artist: Various 176 13+ £15
most of the main events are set are lucky

T
to get a few paragraphs dedicated to
his snappy little guidebook lays Still, if you don’t particularly mind them, creating the feeling that you’re
out the groundwork for running a potentially having to update a character reading an introduction to something
Dungeons & Dragons: Fifth Edition sheet to match new decisions down the larger that’s still waiting in the wings.
game in Eberron’s weird and wonderful line, Wayfinder’s Guide to Eberron is an In some ways that’s not a problem,
world of lightning-powered trains and incredible gateway into one of the most because it’s made abundantly clear
raptor-riding halflings and, though it falls fascinating worlds in the D&D line-up. that this isn’t intended as a complete,
well short of a complete setting book, Originally created by Gloom designer standalone world guide, and if you’re
there’s plenty to here to work with. Keith Baker for a competition some 16 years really dedicated to uncovering the lore
Released with very little warning ago, Eberron is a wonderful example of how then the background information in books
through the official D&D Dungeon to take the standard fantasy setting and twist for the earlier editions is still relevant if
Masters’ Guild webstore, Wayfinder’s it into something fresh. While many of the you can track down a copy. However,
Guide to Eberron is a slim PDF-only standard fantasy tropes are still accounted the whistle-stop tour of the world and
volume that offers a crash course in for – there are still dragons to battle and changeable nature of some of the rules
the history and rules needed to run a dungeons to delve – there is a deliberate does sometimes leave you feeling like
campaign or two. This covers a trio of new effort to shift away from Tolkien rip-offs you shelled out £15 for playtest material.
race options that include the fan-favourite and instead start ripping off everything Still, if you’re in any way curious about
warforged, a species of artificially-created from Jurassic Park to Casablanca. Eberron and feel like messing about in its
robots, as well as a vast array of ways to If that sounds like a criticism, it really isn’t. magical playgrounds, it’s easy to see that
create characters that use ‘dragonmarks’ RPGs are all about creating shared worlds expense as an investment in something
– mystical brands that allow the bearer and stories, and one of the best ways to draw fascinating. Even if you’re determined to
to channel powerful abilities. out those ideas is by working in threads that stick with the Forgotten Realms or your
All this comes with a promise of people can instantly jump onto. By picking, own homebrewed world the sheer range
more updates to come as the contents choosing and spinning out a mishmash of stuff going on within Wayfarer’s Guide
of the book are playtested and refined of concepts from pop culture, Baker has to Eberron can be an incredible way to
over the coming months and possible created something undeniably fun. fire up the imagination.
years. However, this promise – and the These ideas include fleets of RICHARD JANSENPARKES
unexpected nature of the release – does elementally-fuelled airships plying the
leave all the rules and character options skyways, magical laundries servicing
hovering in a strange, quasi-official noble houses, lycanthropic adventurers WE SAY
limbo state. For example, while it has and – of course – wild halfling tribes that A nifty introduction to a very
been confirmed by the D&D design hunt from the backs of their raptors. different kind of D&D setting.
team that the book itself is considered
official, the races and other options TRY THIS IF YOU LIKED…
within it are still ‘playtest material’ and SWORD COAST ADVENTURER’S GUIDE
therefore subject to change and banned The Forgotten Realms’ Sword Coast is the traditional home of D&D: Fifth
in organised play events. Edition, but Wayfarer’s Guide offers fresh insights into a new realm

tabletopgaming.co.uk 77
P L AY E D

to it that host merchants of the same


colour – and they spark off merchants
connected to them, and so on. Over
the course of the game, this leads
to crescendos that churn up points,
coins and servants in increasingly
bigger totals with every placement.
It’s extremely satisfying to watch
your web of carefully-linked merchants
activate like electricity conducting
across a circuit board, knowing that
you’ve set up your custom wiring in
a way that will suddenly accelerate
you ahead of the current leader with a
windfall of points.
At the same time, as the
interweaving network of merchants
grows, each fresh placement leads to
a longer time spent calculating exactly
what you’ll receive. The game’s solid
set of relatively simple actions keep the
action rolling on with little downtime

COUNCIL OF 4
otherwise – working out what a board-
sweeping combo will bring in is like
having to get off the ride for a minute
or two before it carries on, and detracts
Don’t get too comfortable, councillor… from the otherwise rewarding act of
Designer: Simone Luciani, Daniele Tascini 40-75m 2-4 14+ £55 benefitting from a game’s worth of
strategic placement.

R
Council of 4 is easy to recommend
eally, a council of four isn’t WHAT’S IN of power like political Play-Doh being and pick up, but it’s not necessarily as
a great idea: you’re all but THE BOX? superbly entertaining – especially as relaxed as its approachable gameplay
guaranteed a split 50-50 vote ◗ Queen miniature you watch your opponents silently suggests: the cascading effect of a
on any divisive issues. Handily, ◗ 24 councillor fume about seeing their own choice well-built web of merchants and big
miniatures
in Council of 4, you can just kick pick relegated from the line-up. rewards for limited objectives means
◗ Four big
anyone that doesn’t agree with you merchant miniatures Turnover is so high because that one player can potentially run
out of the club. ◗ 44 small you need the right combination of away with the victory, punishing those
Simone Luciani and Daniele merchant miniatures nobles to cash in a matching hand who fail to get their network up and
Tascini (of Tzolk’in: The Mayan ◗ 90 politics cards of cards and buy a business permit running fast enough.
Calendar fame) make a strong first ◗ 45 business tile, granting permission to install a The highs massively outweigh the
impression with their abstracted take permit tiles merchant in one of the towns on the lows, though; Council of 4 is a game
on the corruption and manipulation ◗ Seven general map under that council’s control and that simply feels good to play, whether
of an anonymous empire’s reward Ttiles ultimately propelling you towards you’re kicking nobles from their
◗ Five queen’s
controlling committees. earning that sweet VP. Imagine Ticket perches or watching your investments
reward tiles
The councils are represented in this ◗ 30 servant tokens
to Ride, but with the colour of each in merchants pay off. Four, it turns out,
revamped edition by four rows of four ◗ 14 city tokens route to your destination changing is a number with magic all of its own.
pastel miniatures, in place of the 2015 ◗ Eight marker tokens every few turns as everyone races to MATT JARVIS
original’s primary-colour meeples. ◗ Four player aid cards make them match their particular
The rows operate almost like vending ◗ Main board cards, and you have an idea of what’s WE SAY
machines: an action allows a player to ◗ Track board happening here.
insert a new member, selected from You’ll want to place those Not as easy and simple as it appears,
Council of 4 offers huge satisfaction
each of the six ruling families, into merchants quickly, too, because
through its pursuit of shifting goals
one end, which amusingly forces the Council of 4’s greatest hook is the way and the immense joy of seeing a
member at the opposite end out of the in which it makes building a network well-built network rake in points and
group and back to unimportance at feel valuable. When a new merchant is coins galore. Don’t be surprised if
the edge of the board. placed, it triggers the effect of both its you suffer for small mistakes during
The correlation between theme home town and the towns connected your first few games, though.
and gameplay is about as fleeting as
a position on one of the councils, but TRY THIS IF YOU LIKED… TICKET TO RIDE
that doesn’t stop the act of constantly If completing a route in the train-laying favourite had you feeling unstoppable,
nudging nobles out of their position Council of 4’s satisfying network-building should be your ideal next stop.

78 September 2018
THE TEA DRAGON SOCIETY CARD GAME
Tea leaves predict tranquility and calm in this cute deckbuilder
Designer: Steve Ellis, Tyler Tinsley | Artist: Katie O’Neill 60m 2-4 10+ £19

W
hen I opened the box for Every player is a caretaker looking after of calm and tranquillity. That said, each
The Tea Dragon Society their own dragon – named, appropriately, dragon deck does have mischief cards
Card Game, I could finally after a type of tea. Another small, but which can hinder players' progress. For
fully understand the emotions of little nice, touch is that the base decks for each example, drawing a ‘grumpy’ card will
Agnes from Despicable Me upon seeing dragon, while essentially almost identical, make a player discard a more useful
that fluffy pink unicorn: that instant, feature cards that correspond to the ‘sleeping’ card, essentially rendering
uncontrollable in-love feeling. action most relevant to the tea’s qualities. that whole turn a waste. As it turns out,
A fair question would be to ask if one For example, orange Chamomile dragon dragons are fussy and caring for them is
can love a game just because it’s pretty, will have a lot of ‘sleeping’ cards, while notoriously hard!
and the critic in me would instantly green Jasmine dragon will have more Players might find the negative cards
agree that looks aren’t everything. In ‘grooming’ cards. Each card, of course, frustrating, especially if, through the
fact, lately gamers have been spoilt by WHAT’S IN represents the action undertaken to take luck of shuffling, they end up drawing
beautiful games with wide ranges of THE BOX? care for the dragon. them in close succession. However, they
interesting and imaginative illustrations ◗ Four payer aid cards The gameplay itself is very do not provide a long-term hindrance
and drawing styles. In almost all the ◗ Four tea dragon cards straightforward and simple, but and catching up is fairly easy, with the
◗ Mentor card
games I’ve reviewed in the past, attractive purposefully so. The Tea Dragon Society winning player usually ahead by only a
◗ 24 memory cards
artwork has been the most consistent ◗ 28 market cards
Card Game does not strive to bring any small number of points.
compliment – and I wouldn’t take it back. ◗ 48 starter cards revolutionary mechanics to deckbuilding or The Tea Dragon Society Card Game may
The Tea Dragon Society Card Game ◗ Comic quickstart guide have some sort of twist to make itself stand not be for those looking for an exciting
is, without a doubt, gorgeous. Based out. Its gameplay is unassuming, quick and new deckbuilder or a subversive twist
on the comic of the same name written non-confrontational, like a little palette- on the genre. Even so, it's still a breath of
and illustrated by Katie O’Neill, it cleanser before playing something bigger, much-needed fresh air because every card,
retains all the essential looks of the longer and more competitive. One might every illustration and every character is
book, from the sweet pastel-colour say that it is not unlike a good hot cup of tea. filled with goodness and warmth.
palette to the adorable characters of Even when the game adds a little bit ALEX SONECHKINA
dragons and their caretakers. What extra to the deckbuilding with push-
distinguishes it from being pretty for your-luck elements, it is once again WE SAY
pretty’s sake, though, is the intelligence grounded in the logic of the overall
A card game so adorable it will
with which the cards have been universe. Players never attack each other sweeten the sourest of hearts, The
illustrated and how they tell the story. and, bar purchasing a card that someone Tea Dragon Society Card Game takes
There is no requirement to know the else wants, there is nothing they can do the comic universe and transforms
original comic before playing the game to affect their opponents’ plans. This is it into a simple deckbuilder full
– it impacts the gameplay in no way. not a universe of epic dragon battles, but of heart, soul and dragons.
However, it is impossible not to pick up
some story hints just by playing. Even TRY THIS IF YOU LIKED… MACHI KORO
more pleasantly, the narrative snippets Another simple deckbuilding game with cute artwork, Machi Koro is
subtly integrate themselves with the very more about building a town (with plenty of nice cheese factories) than
simple deckbuilder at the game’s heart. having Zen moments with dragons.

tabletopgaming.co.uk 79
P L AY E D

SPECTER OPS: BROKEN COVENANT


Imperfections can't stop this hidden gem from shining
Designer: Emerson Matsuuchi | Artist: Steven Hamilton 90m 2-5 14+ £55

T
he first expansion-sequel to WHAT’S IN THE BOX? numerous production issues – most
Specter Ops is a stonkingly ◗ Game board significantly, multiple mislabellings
fun hidden-movement ◗ Movement sheet pad of co-ordinates and objectives across
◗ Five hunter figures
success marred by some unfortunate the board’s grid. While none of the
◗ Four secret role cards
production issues. ◗ Four agent
mistakes make the game unplayable,
If you’re coming from the character cards they’re frequent and noticeable
original box, don’t expect anything ◗ Eight hunter enough to irritate when they do
revolutionary here: there’s a new character cards pop up. (Publisher Plaid Hat has
map, items, agents and hunters (all ◗ Sand timer since released a free sticker sheet
fully compatible with the previous ◗ Four agent figures to correct most of the problems,
game, making this a worthwhile ◗ Six-sided die which is worth requesting.) Given
acquisition all the same), but things ◗ Dual-sided vehicle card the striking, amped-up cyber-style
◗ 29 tokens
are otherwise much as they were. of the universe's characters and
◗ 18 equipment cards
The changes, though slight, are environments, it's a particular shame
enough to build on an incredibly – but not worth condemnation.
strong foundation. Agents can now These missteps are ultimately minor WE SAY
procure extra equipment from supply and pale in Broken Covenant’s wider
The visual hiccups fail to tarnish a
caches around the map, serving as achievements of making a great game
shining example of why Specter Ops
a way of better evening the odds even better. When it comes to hidden remains one of the best hidden-
against their pursuers and providing movement, there’s no hiding from the movement experiences out there.
more options during their invisible fact that Specter Ops is among the best It's more a careful refinement than
sprint around the board to hack out there. a total reinvention, sure, but why
terminals and escape. MATT JARVIS mess with near-perfection?
Meanwhile, the hunters’ ability to
fatigue the agent and force them to
slow, combined with more inventive
ways of detecting the stealthy
intruder – such as the box’s MVP,
scent-tracking mutt Rover, and a
brand new vehicle for hunters to
zoom around the map in – make for
a far more unpredictable array of
cat-and-mouse chases, refreshing
the ways to lay traps and tighten the
net. Specter Ops' robust gameplay
remains as slick and accomplished
as ever, disappearing comfortably
behind the hugely enjoyable
experience of playing.
The vastly improved traitor mode
becomes Broken Covenant’s standout
feature, with the previously deflating
discovery of the turncoat among
the hunters – who then turned
invisible and joined their ghost-like
companion but could do little more
than distract – now an electrifying
reveal as they flip their character card
over to gain new agent abilities and
contribute to the mission.
While the gameplay refinements
shine, they’re tarnished somewhat TRY THIS IF YOU LIKED… WHITEHALL MYSTERY
by the overall presentation of Broken The two hidden-movement hits offer distinctly different – but equally excellent –
Covenant, which suffers from takes on the genre.

80 September 2018
CUBIRDS
Birds of a feather flock together in
this brain-scratching set-collector
Designer: Stefan Alexander | Artist: Kristiaan der Nederlanden 20m 2-5 8+ £15

C
uBirds mixes light puzzle players have a lot of choices of what So while CuBirds is really WHAT’S IN
solving and set collection, and how to play, even with one major uncomplicated mechanically, THE BOX?
occupying players for a breezy restriction: they always have to put strategically it gives players a bit ◗ 110 bird cards
20 minutes, before letting them down all cards of the same species to think about. At the same time,
fly into the sunset to seek warmer they have in their hand. the decisions are not complicated
climates. Players collect different Sometimes that makes the moves enough to invoke analysis paralysis
species of birds, aiming to gather sweetly agonising to consider – to and hinder the flow of the game.
two flocks of the same three birds or pick up an owl from the table, a player For a short, light game, that is a
seven different birds to win the game. needs to surround it with the same perfect combination. Add to that
Undeniably, the most fun part type of bird already in the line, say, quirky cubic artwork, and CuBirds
of the game is interacting with the a seagull. The latter is a tricky bird to makes a great little warm-up game
central tableau of birds laid out in the collect because it has a big flock, and ahead of a heavier longer one later
middle of the table. It is constantly needs at least six birds to score. So it in the night. TRY THIS IF
changing as the result of players may take players a while to get all the CuBirds may not occupy YOU LIKED…
adding extra birds and taking some cards they need and might therefore players for long or make a strong SUSHI GO!
away. While each round is relatively make it not worth picking up. Whereas enough impression to inspire If you liked collecting
fast, it encourages players to consider an owl, while a rarer card, needs a returning to again and again. adorable delicious
altering available cards and figure minimum of three birds to score. If a But with its lightweight theme sushi, then you will
out what would be the best move to player already has two owls in hand, and simple, yet engaging core enjoy the equally
collect the birds they need, while also picking up that card could be really mechanics, it tickles the brain just quick and engaging
game of CuBirds.
not letting the next player benefit too beneficial for this turn. enough to be entertaining with a
much from their decision. Here swoops in the delicious side of a light challenge.
The rules of the game are very struggle of the game. The player needs ALEX SONECHKINA
nicely balanced to make players to place all their three seagulls from
feel that they have done something their hand to collect an owl. What if the WE SAY
worthwhile every turn, with the right player after them is collecting seagulls CuBirds takes full advantage
proportion of strategy to luck to make and picks them up afterwards? Is it of its short playtime to engage
every round just a little bit risky. worth the risk to set the next player up players in a fleeting game of bird
Playing birds from your hand into to score, too? What if someone else collecting and flock gathering.
the central tableau is mandatory but picks up an owl instead? Could be worth a quick flutter.

tabletopgaming.co.uk 81
THE MYTHICAL BESTIARY
OF ATLANTIS MINIATURES
A wyvern, a giant, a yeti, oh my! Make the fantasy menagerie pop from the
tabletop with these tips on giving them a magical makeover
Words and photographs by Andy Leighton

F YETI PAINTS
or this guide we’ll be taking a look at how
to paint a few of the epic monsters from USED:
Atlantis Miniatures, particularly the wyvern, Aliatoc Blue
giant and yeti. Baharroth Blue
Baneblade Brown
Everything about these miniatures screams luxury, Biel-tan Green
from opening the beautiful black and silver box Blue Horror
Celestra Grey
they’re packed in to the detailed and wonderfully- Ceramite White
cast models themselves. Dark Reaper
Dawnstone
Each one is massive, towering over your standard Druchii Violet
28mm miniatures, but the detail and textures are Flayed One Flesh
superb. Skin is rough and pitted, each scale on the Karak Stone
Pallid Wych Flesh
dragon visible, each hair on the yeti picked out. All Rhinox Hide
these details only make these miniatures that much Steel Legion Drab
Temple Guard Blue
easier to paint, the details being so fantastically crisp Valhallan Blizzard
it’s a simple matter to pick them out. Overall, these
are some of the best fantasy miniatures I have had the
pleasure of working on – even though the price tag may
scream luxury, the quality of the models screams it that
little bit louder.
While the figures aren’t specific to a single game,
they can be used as ample thematic dressing for
other fantasy miniatures games or even tabletop
RPGs – and many of the painting methods can of
course be applied to other depictions of the classic
mythological creatures.

TECHNIQUES
ZENITHAL HIGHLIGHTING STAGES
Zenithal highlighting at its core is a much more Each model is split up into three stages. The advises to use a thinned layer, mix in three
complicated process than what I am going to first two cover the basecoating and shading, to four parts water.
show you in this guide. I will show a basic version, the foundation for the rest of the model and
that helps apply a simplified version of highlighting. a great way to make the most of the zenithal Stage 2 is shading. Washes and glazes
This begins at the basecoating stage, whilst highlights. The third focuses on key areas on are applied to help enhance the shadows.
preparing the model for the later stages. each model to allow for the use of differing Washes are generally applied straight to
Begin by basecoating the miniature black, as techniques to be used where needed, and is the model, whereas glazes are made from
seen on the left. This is easiest with a spray paint. split into a few smaller stages. a mix of a normal paint and around four to
Once the black is dry, apply a light spray five parts water.
of white from the top around the model. This Stage 1 is basecoating. Base colours are
will create a light element of highlighting and applied using glazes to help enhance the Stage 3 is layering. Each section is tackled
shading straight off the bat, that will either effect of the zenithal highlights. The paints in a different manner, though most make
provide shading or highlighting in later stages are thinned with water and applied all use of thinned colours layered over the
or a guide as to where they should be applied. over the chosen area. Each time the guide previous coats to build a gradient.

82 September 2018
WYVERN PAINTS USED:
Abaddon Black Lamenters Yellow
Agrax Earthshade Mechanicus Standard Grey
Aliatoc Blue Mephiston Red
Averland Sunset Nuln Oil
Biel-tan Green Pallid Wych Flesh
Blue Horror Rhinox Hide
Cadian Fleshtone Russ Grey
Ceramite White Steel Legion Drab
Dark Reaper Sycorax Bronze
Dawnstone Temple Guard Blue
Doombull Brown Ulthuan Grey
Dorn Yellow Wazdakka Red
Drakenhof Nightshade Xereus Purple
Druchii Violet XV-88
Fenrisian Grey Yriel Yellow
Karak Stone Zandri Dust
Kislev Flesh

GIANT PAINTS USED:


Agrax Earthshade Kislev Flesh
Baneblade Brown Krieg Khaki
Biel-tan Green Lugganath Orange
Bloodletter Mornfang Brown
Bugmans Glow Pallid Wych Flesh
Ceramite White Rakarth Flesh
Drakenhof Nightshade Rhinox Hide
Fire Dragon Bright Squig Orange
Flayed One Flesh Steel Legion Drab
Incubi Darkness Zandri Dust
Khorne Red

tabletopgaming.co.uk 83
AT L A N T I S M I N I AT U R E S

WYVERN
BASECOATING SHADING

Khorne Red: Apply a thinned layer over Druchii Violet: Apply a shade to the
the skin. underside of the skin, focusing on all the
Scrag Brown: Apply a thinned layer over areas shaded by the zenithal highlight.
the rock. Rhinox Hide: Make a mix with around four
Abaddon Black: Apply a basecoat to the parts water and apply a small amount to the
claws and horns. shaded areas on the rock.
Zandri Dust: Apply a thinned layer over the Reikland Fleshshade: Apply a shade to the
base, as well as over the underside of the lower half of the fleshy areas in the underside
wings, the chest and the tail. of the wings.

WINGS & CLAWS &


SKIN CHEST HORNS MOUTH ROCK & BASE

Mephiston Red Zamesi Desert Dark Reaper Genestealer Purple & Zamesi Desert Krieg Khaki
Water down the paint with Apply a thinned basecoat Apply a layer to the top and Pallid Wych Flesh Apply a heavy drybrush to the Apply a light drybrush across
two parts water and apply across the underside of the front of each claw and horn. Apply a coat of Genestealer sand using Zamesi Desert. the rock.
over the skin. Focus on the wings, neck, chest and tail. to the inside of the mouth.
upper edges of each muscle Apply a coat of Pallid Wych
mass, armour plate and scale. Flesh to the teeth.

Evil Suns Scarlet Flayed One Flesh Thousand Sons Blue Dechala Lilac Karak Stone & Zandri Dust Scenics
Apply as a highlight to the Apply a thinned layer to the Apply a highlight to the upper Apply a layer to the inner Apply a drybrush of Karak Stone Apply some scenic elements
same areas as the last stage, top half of the wings and edges of the claws and the mouth and gums, leaving to the sand and a heavy drybrush to the base. I chose some
but leaving a little of the chest, and along the top edge points of the horns. a little of the base colour of Dawnstone across the rock. small grass clumps and
original colour showing. of the underside of the neck showing in the recesses. Use a thin coat of Zandri Dust to dry grass.
and tail. add a layer to the top rock faces.

Wild Rider Red Pallid Wych Flesh Blue Horror Bloodletter Krieg Khaki & Dawnstone
Apply an edge highlight to Apply a thinned layer Apply a spot highlight to the Apply a wash of Bloodletter. Apply a light drybrush of
the top of each section, around the top quarter top edge of the claws and This not only helps to shade Krieg Khaki to the sand. Apply
focusing particularly on the of the wings, as well as the points of the horns. the mouth – it also ties a fairly heavy drybrush of
hard edges. across the raised ridges. together with the skin. Dawnstone across the rock.

84 September 2018
YETI
BASECOATING SHADING

Aliatoc Blue: Apply a thinned layer to the fur Blue Horror: Apply a wash to the underside
and skin. areas of the fur.
Steel Legion Drab: Apply a layer to the skulls. Biel-tan Green: Apply a wash to the lower
Dark Reaper: Apply a thinned layer to the centre of each crystal and the lower half of
rock and base. the ball.
Temple Guard Blue: Apply a thinned layer to Druchii Violet: Apply a light wash to the
the ice crystals, ball and eyes. underside areas of the skin.
Rhinox Hide: Make a mix with around five
parts water and apply as a glaze over the skull.

SNOWBALL, SKULLS &


FUR SKIN ICE & EYES NAILS ROCK & BASE

Pallid Wych Flesh Flayed One Flesh Baharroth Blue Baneblade Brown Dawnstone Blue Horror
Apply a fairly heavy drybrush Apply a layer over the face, Apply a thin layer focusing on Apply a layer over the skulls, Apply a heavy drybrush Apply a final light drybrush
over the fur. Focus towards avoiding the recesses. the top and hard edges of the leaving the recesses the across the rock and base. across the base and to the
the topmost areas, such as crystals. Apply a light layer to base colour. top edges of the rock.
the tops of the arms, head the top half of the ball.
and knees.

Ceramite White Pallid Wych Flesh Baharroth Blue & Karak Stone Celestra Grey Valhallan Blizzard
Apply a light drybrush over Apply a layer – but only to Ceramite White Apply a further layer over Apply a drybrush across the Apply a heavy amount across
the fur in the same areas as the upper parts of each Make an equal mix of both the same areas as the last base and to the top edges of the base and on the rock.
before. Pick out the fur with facial feature. paints and apply a line highlight coat, but leaving a little of the rock. This was also applied around
fine line highlights along the to the hard edges of the that colour showing around the crystals on the back, as
edges of each strand. crystals and top edge of the ball. the edges. well as in small spots across
the fur.

Ceramite White Ceramite White Pallid Wych Flesh


Apply a line highlight to the Apply a spot highlight to the top Apply a line highlight to the
top edges of the face. of the crystals and where the hard edges and a light layer
hard edges meet, as well as the to the top areas.
ball where it meets the hand.

tabletopgaming.co.uk 85
AT L A N T I S M I N I AT U R E S

GIANT
BASECOATING SHADING

Bugmans Glow: Apply a thinned layer over all Drakenhof Nightshade: Apply a coat to
of the skin. the recesses and undersides of each
Mornfang Brown: Apply a thinned layer over muscle mass.
the skulls on the belt and head of the staff. Agrax Earthshade: Apply a layer over the
Rhinox Hide: Apply a thinned layer over the ropes, focusing on the underside.
leather areas. Rhinox Hide: Apply a thinned layer to the
Steel Legion Drab: Apply a thinned layer over lower areas of the rocks.
the ropes. Biel-tan Green: Apply a layer over the staff.
Zandri Dust: Apply a thinned layer to the staff.
Khorne Red: Apply a thinned layer over the
hair and the lower tabard.
SKULLS &
SKIN LEATHER HAIR BONES STAFF BASE

Kislev Flesh Steel Legion Drab Squig Orange Rakarth Flesh Zandri Dust Mournfang Brown
Using thinned paint, highlight Apply a thinned layer over the Apply a layer to each Apply a layer over the bones, Apply a heavy drybrush Apply a basecoat across the
the upper areas of the skin. Use leather, focusing towards the strand of hair until each working from the tip along to across the staff. whole base.
a small amount, start from the top of each section and any one is a solid colour, around halfway down. Apply a
top and work down to around hard edges. leaving the recesses line highlight to the areas not
the middle of each section. showing the base colour. covered yet at the ends.

Flayed One Flesh Baneblade Brown Fire Dragon Bright Pallid Wych Flesh Krieg Khaki Baneblade Brown
Highlight the skin, further down. Apply a line highlight over the Apply a highlight, starting Apply a layer from the tip to Apply a light drybrush across Apply a heavy drybrush.
Bloodletter & Palllid Wych Flesh leather, again sticking to the at the root of each hair a third of the way up. Add a the staff.
Apply a Bloodletter glaze around upper areas and hard edges. and continuing until around spot highlight to the darker Krieg Khaki
the eyes and mouth, and Pallid Add small lines and dashes to halfway to two-thirds down. ends, plus small dashes to Apply a light drybrush.
Wych Flesh highlight to the skin. simulate scratches. represent scratches.

Incubi Darkness Krieg Khaki Lugganath Orange Ceramite White Pallid Wych Flesh Scenics
Thin the paint with around Add a highlight to the leather. Apply a final highlight, again Apply an edge highlight to the Apply an edge highlight to Finish the base with your
four parts water. Use a tiny Apply in small dots to the hard starting at the roots, but this tip and any hard edges. the hard and top edges of choice of scenics. I used a
amount and carefully apply edges, adding a small amount time only continuing down the staff. mix of static grass and forest
tattoos to the skin. to the scratches. each strand around one-third. debris, as well as small flowers.

86 September 2018
Is there

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T H E D U N G E O N M A S T E R ’ S G U I D E T O R O L E P L AY I N G

DEARLY DEPARTED
Whether they’re going out with a bang or falling prey to fateful rolls, should you
be unafraid to swing the scythe when it comes to killing off player characters?
Words by Richard Jansen-Parkes

O
ld Man Zabadar was a marauding warband of orcs was, in fact, an deeply unfulfilled, but a last-minute twist
wizard of simple pleasures, enormous pile of explosives. While the rest involving a string of terrible saving throws and
such as fire, explosions of the party were busy trying to expose the an enchanted mask spiralled into a showdown
and fiery explosions. It diabolical shaman that was manipulating between a battered and bruised band of
was perhaps inevitable, the clan into greater acts of violence, the adventurers and the demonically-possessed
therefore, that when he went out it was in half-elven wizard seemed to be tagging along shaman. The monster made short work of
both a figurative blaze of glory and a quite in the hopes of reducing half the camp to a a couple of front-line fighters and things
literal one. smoking crater. seemed desperate for our heroes until it made
To tell the truth, Zabadar’s fate was For a while it seemed as though the heroes the mistake of getting too close to the pile of
probably sealed the moment he realised were going to save the day with nothing but explosives – conveniently placed on one side
that the mining supplies stolen by a cunning diplomacy that would leave Zabadar of the battlefield.

88 September 2018
Some RPGs make it game,and that GMs should always be utterly preserved his mortal coil. Perhaps the crates
especially hard to kill off a ruthless when it comes to running monsters of dynamite had gotten wet, or the initial
hero, while others delight and other bad guys. If a pack of ghouls get shockwave was strong enough to carry him
in soaring body counts the drop on an adventurer, it’s time to roll up out of reach of the fiery inferno he had just
(Wizards of the Coast) a new character rather than try and justify set off.
why a horde of ravenous undead cannibals If I had done that, however, it would have
only knocked her unconscious. been obvious to everyone at the table that this
Others seem to be determined to preserve was blatant fudging. It would have been the
the party members at all costs, whether that DM stepping in to save the wizard from the
means bending the rules to turn a death consequences of his actions, no different from
into a serious – but not permanent – injury a dozen different forms of railroading that can
or simply playing fast and loose with divine pluck the stakes from the adventure.
interventions and magical resurrections. Even if it hadn’t been quite so cut-and-
So many RPGs are about telling a shared dry, I probably would have let Zabadar bite it
narrative, after all – and what kind of story has there anyway, so long as he rolled poorly and
one of the main the damage from the
characters get explosion was big
offed by a nameless enough. It was good
bandit who landed a for the story, gave
couple of lucky hits? the party another
Annoyingly, reason to press on
this is one of those
situations where I always try and and find out who
was behind the
there really is no
correct answer. The
use deaths as a shaman’s evil magic
and felt like a totally
right approach to
killing off characters
method for appropriate way to
kill off the character.
is something that
will vary from group
pushing the When else was I
going to be able
to group and from
system to system.
story forward. to give him such a
perfect send-off as
In fact, two being caught in an
games I played this enormous explosion
month, Star Wars: of his own creation,
The RPG (read the after all?
full review on p68)
Zabadar leapt into action with a well- and Capharnaum (p74) have mechanics that WORSE THAN DEATH
aimed firebolt. But while his aim was true, he make it fairly hard to actually kill off a hero Of course, just because you don’t pull your punches
seemed to forget the cardinal rule of setting without putting in real effort, and as such that doesn’t mean that you have to get a whole new
off explosives: don’t stand in the blast radius. are likely to produce fewer bodies than a run party rolled up every week. Doling out consequences
There was a roar of fire and a flash of light, through The Tomb of Horrors or an old-school for poor decisions or worse luck doesn’t always
and when the rest of the heroes managed to Call of Cthulhu campaign. have to mean hacking a character down.
pick themselves off the ground a few minutes Personally, I’ve always felt that the most In fact, there are many things that players
later there was nothing left of either shaman user-friendly approach is to sit somewhere in fear worse than simply having to introduce a
or wizard, save for a strip of his purple robe the middle of the two extremes. I like to let the new hero. The loss of valuable equipment is
drifting down from a cloud of ash. dice and bodies fall where they may, but always always a good one, especially when it has some
Everyone at the table agreed that it was a try and use deaths as a method for pushing the sentimental value, and personally I’m always
stupid, easily-avoidable death. And that it story forward rather than examples of random a fan of going after the pets, minions and other
was entirely appropriate. fate screwing the party over. helpers that so many parties eventually acquire. I
still smile when I remember the moment a minor
DIFFERENT STROKES OF STAKES AND STORIES villain became the most loathed enemy of all time
At the time of writing, character death is ‘Player agency’ is a term that gets thrown after striking down the paladin’s faithful mastiff
a hot-button issue in the RPG community around a lot when it comes to designing when it got in the way of a final coup de grâce.
thanks to certain events in the actual- RPGs and talking about how best to run Ultimately, you will know the needs and
play behemoth that is Critical Role. The them. Essentially, it means giving the players feelings of your table and with a bit of practice
discussions that blew up in the wake of one a chance to make their own decisions and you’ll get comfortable making the decision on
particular episode made it clear that different – importantly – to feel the consequences of when the axe should fall and when it’s time
groups handle death very differently. those decisions. for a last-minute reprieve. And if you haven’t
Some folks who lean old-school are very When Old Man Zabadar decided to toss a learned anything else from this story, remember
strict on the fact that losing characters to firebolt into a pile of high-explosives, there to get a decent distance away from mounds of
unlucky rolls is just another part of the were several ways that I could have probably explosives before you throw firebolts at them.

tabletopgaming.co.uk 89
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PAINTS & TECHNIQUES
PAINTS USED
Abaddon Black
Agrax Earthshade
Alaitoc Blue
Altdorf Guard Blue
Averland Sunset
Baneblade Brown
Blue Horror
Bugman’s Glow
Cadian Fleshtone
Celestra Grey

UNIFORMS
BODYSUIT
S TA R T R E K A D V E N T U R E S

Ceramite White
Dark Reaper
Dawnstone
Doombull Brown
Dorn Yellow
Drakenhof Nightshade
Khorne Red
Kislev Flesh
Krieg Khaki
Leadbelcher
Liberator Gold
Lugganath Orange
Martian Ironearth
Mephiston Red
Pallid Wych Flesh
Reikland Fleshshade
Rhinox Hide
Runefang Steel
Screaming Skull
Squig Orange

COMMAND AND HELM

STAGE 1 Apply a basecoat of


Khorne Red.
Slaanesh Grey
Sotek Green
Steel Legion Drab
Temple Guard Blue
Warplock Bronze
Wild Rider Red
Zamesi Desert

ENGINEERING, SECURITY AND OPERATIONS


STAGES
Since there is a large amount
of variety in the crew of the
Enterprise, combined with
matching uniforms, this guide is
split into general sections covering
the uniforms and tech, but splitting
the skin, hair and other details into
different sections. This will allow
us to cover every element of each
crew member, giving you a guide
for the full boxset contents.

STAGE 2 Apply a layer of


Mephiston Red, leaving the
recesses the basecoat colour.
STAGE 3 Add a line highlight of
Wild Rider Red, focusing on the
hard edges.
STAGE 4 Apply a dot highlight of
Lugganath Orange, focusing on
the corners.
UNDERSHIRT

STAGE 1 Apply a basecoat of


Steel Legion Drab.

MEDICAL JACKET

STAGE 1 Apply a basecoat of


Altdorf Guard Blue.

SKIN
LIGHT SKIN
STAGE 2 Apply a highlight of
Dawnstone, focusing on the hard
edges and folds.

STAGE 2 Apply a layer of Alaitoc


Blue, leaving the recesses the
base colour.
STAGE 3 Apply a line highlight of
Celestra Grey, focusing on the
hard edges and raised folds.

STAGE 3 Apply a fine highlight


of Blue Horror to the edges and
raised folds.
DARK SKIN

REVIEWS OF THE LATEST


STAGE 1 Apply a basecoat of
STAGE 1 Add a highlight of Dark Rhinox Hide.
Reaper across the hard edges, corners
and raised folds of the bodysuit.

STAGE 1 Apply a basecoat of STAGE 2 Apply a wash of STAGE 3 Apply a layer of Averland STAGE 4 Apply a line highlight of STAGE 1 Apply a basecoat of STAGE 2 Apply a layer of Cadian STAGE 3 Apply a highlight of Kislev STAGE 4 Apply a final fine highlight of
Averland Sunset. Reikland Fleshshade. Sunset, leaving the recesses the Krieg Khaki. Bugman’s Glow. Fleshtone, leaving the recesses Flesh, focusing down the centre Pallid Wych Flesh, only adding small
original colour. the base colour. and top of the head. lines and dots over the previous coat.

STAGE 2 Apply a highlight of


SCIENCE AND MEDICAL ANDROID SKIN Doombull Brown, focusing on the
top edges of the features.

RELEASES BEFORE
STAGE 2 Add a dot highlight of STAGE 1 Apply a basecoat of STAGE 2 Apply a highlight of STAGE 3 Apply a line highlight STAGE 1 Apply a basecoat of STAGE 2 Apply a layer of STAGE 3 Apply a glaze of Zamesi STAGE 4 Apply a final fine highlight of STAGE 3 Apply a final fine highlight
Slaanesh Grey, focusing on the corners Sotek Green. Temple Guard Blue, focusing on of Blue Horror, focusing on the Zamesi Desert. Screaming Skull, leaving the Desert over all the skin. Dorn Yellow, only adding small lines of Krieg Khaki.
and the top of the raised folds. the hard edges and folds. corners and raised folds. recesses the base colour. and dots over the previous coat.

84 February 2018 tabletopgaming.co.uk 85

20 P L AY E D

ANYONE ELSE
of 132 pages

BATTLE FOR ROKUGAN


Legend of the Five Rings expands with
an excellent
area control spin-off. Or are we just
Designer: Molly Glover, Tom Jolly |
bluffing?
Artist: Mathias Kollros, Francesca
Baerald, Nele Diel, ShenFei
90m 2-5 14+ £40
safeguarding it from future attacks
but potentially sacrificing a tactical
advantage during future battles.
Taking over an entire territory
can grant a huge advantage, as each
collection of lands unlocks a single-use
power for the controlling player to use.
The abilities feel fittingly formidable
ED

IT
CE

O R' I and satisfying to execute, but are only


S CHO held onto as long as that player has total
control – meaning waiting to use them
to
their full advantage can be very risky.
Each player also starts with a very
limited supply of scouts and shugenja
that let them spy on some of their
opponents’ tokens, plus a secret

SUBSCRIBE PRINT OR
objective that’s revealed during end-

H
game scoring for a potential last twist
ot on the heels of its recent living
WHAT’S IN crucially, when – you put your tokens
in the final standings. Funnily enough
card game revival, Legend of the THE BOX? down becomes a tense standoff and
for a spin-off to a living card game, the
Five Rings’ next major franchise ◗ Game board cardplay is kept to a bare minimum,
instalment is Battle for Rokugan – a ◗ 22 territory cards
clash of wits between players. Could
taut leaving the focus on the placement of
area control board game that stands ◗ 10 initiative cards the token attacking your province be
a tokens, but the small number, restricted
alone as a truly fantastic experience. ◗ Seven daimyō screens powerful army needing to be fought
off use and great power of the cards means
If you’re already a fan of Legend of the ◗ 12 secret with ample defence? Or could it simply
that every one lands with a huge impact.
Five Rings, you’ll find rough sketches objective cards be a distraction to draw your forces
The combination of straightforward

LEARNI
of the seven competing clans’ broad ◗ First player card away from a surprise attack elsewhere
◗ 189 combat tokens basics, the chance for deceptive mind
during the final placement? You’ll need

EVOLVENG
strategies in their slightly asymmetrical games, and just a smidge of luck and
◗ Five shugenja cards to constantly guess and second-guess
special abilities and pools of combat ◗ 10 scout cards asymmetry works an absolute charm:
tokens used for wresting control of your rivals, especially as every player
◗ 210 control tokens Battle for Rokugan is 90 or so minutes
always has a blank bluffing token hidden

D
the map’s various provinces – and the ◗ Four honour of exhilarating Oh My God!-ness,
victory-sealing honour that comes bonus tokens with the rest of their ‘hand’ behind

DIGITAL FROM JUST


air-punching triumph and head-in-
with them. It’s just enough to root the ◗ Four defence their screen, presenting a constant
hands regret (with laughter) as traps
conflict in a wider world that feels more bonus tokens opportunity to mislead and deceive. Games
are sprung, plans go astray and bigaren’t just fun –
◗ Shrine token It’s a tight, thrilling experience that they can also
believable and vibrant, without throwing
◗ Harbour token
moments pop off in every help you
round. boost your brainpowe
off the careful gameplay balance or keeps up the pressure throughout its Professors r.
◗ Battlefield token That’s no bluff. and students
leaving total newcomers feeling lost. very reasonable running time and gets the cranium-c tell us about
◗ 15 peace tokens MATT JARVIS ramming
Learning the ropes is easy, with especially explosive during the fifth benefits of
◗ 15 scorched Darwinian delight
combat largely coming down to a earth tokens
and final round, as players unleash WE SAY Words by Anna
Evolution
straight battle of numbers – attack with ◗ Round track token
a last-ditch effort to take over entire There’s no need to already be a Legend
Blackwell

more strength than your opponent has territories or block their rivals’ control. of the Five Rings fan to enjoy Battle
defence, and you’ll claim that province. Particularly brutal are the rare raid for Rokugan as a brilliant game of

£14.99
Each type of combat token has slightly tokens, which completely decimate planning, deception and strategy. The
different rules – armies must attack an area for the rest of the game easy-to-grasp gameplay means the
over land, naval tokens operate only and remove all combat and control riveting showdowns between players
tokens, while the equally uncommon get to shine, while the tight play time
along coasts, the rarer shinobi can strike
diplomacy tokens permanently forbid and differences between the clans and
anywhere and so on – and is placed territory powers leave plenty of reasons
facedown to signify its intent, before all combat in – or out – of a region,
to come back time and time again.
all players’ tokens are revealed and
resolved simultaneously. TRY THIS IF YOU LIKED…
GAME OF THRONES: THE BOARD
This is where Battle for Rokugan’s GAME
Want a game that lets you conquer
real joy comes into play, as where – and, the world as you trick and outwit your
friends? Battle for Rokugan lets you
do it all in under a couple of hours.

64 February 2018

44 February 2018

tabletopgaming.co.uk/subscribe
Prices displayed are all direct debit deals – UK only. Ends 31 December 2018. *Promo and cover gifts only available with print copies.
UPCOMING EVENTS
GAMESCON
Saturday September 1st
Emsworth Community Centre, Emsworth
Board gamers and roleplayers alike are
welcome at this new show.
gamescon.co.uk

HEREWARD WARGAMES SHOW


Sunday September 2nd
The Cresset, Peterborough
Now in its third instalment, the wargaming
show mixes plenty of traders, tournaments
and participation games.
hereward-wargames.co.uk
EVENT REPORT

TABLETOP SCOTLAND
CONCRETE COW
Sunday September 15th
The Old Bath House, Milton Keynes
Open to any RPG, the Milton Keynes RPG
Director David Wright on bringing gaming right to Club’s regular one-day event is back.
mk-rpg.org.uk/Concrete_Cow
the heart of Scotland with his new Perth convention
GNOMECON
Interview by Matt Jarvis Friday September 21th to Sunday 23rd
Holiday Inn Bolton Centre, Bolton
With a charitable nature, the north-west
When did you decide to hold a gaming event first-ever Grand Clash – Star Wars: Destiny,
convention includes a raffle and bring-and-buy.
in Scotland? Carcassonne, Pandemic and a Mega Karuba gnomeboardgamers.com/upcoming-events
It’s been an idea for about four years prior to tournament. Plus, over the weekend we have over
us going public in October last year. There was 70 tables of RPGs including 40 tables of Dungeons THE OWLBEAR AND THE
a plan to do one two years ago but that never & Dragons with a Scotland’s first ever D&D WIZARD’S STAFF
happened for a variety of reasons. Adventurers League Epic on the Saturday night. Saturday September 22nd
The Band Factory, Leamington Spa
How does the event compare to other Scottish Why is Perth the right place in Scotland to hold The one-day RPG event adds to the appeal of
gaming shows – and those in the rest of the UK? a gaming event? its distinctive name with a pub trip finale.
bit.ly/2zm7cSe
One of the things I did prior to pushing the ‘go’ If you want to get to Perth from almost anywhere
button on Tabletop Scotland was look at the event in mainland Scotland you can do it in less than two RAIDERS OF THE GAME CUPBOARD
calendar across the UK. That was actually harder hours. In fact, you can get to Perth from Carlisle Saturday September 22nd
than I thought it would be as not every convention in just over 2.5 hours and Newcastle in just over Waterside Community Centre, Burton upon Trent
is that well marketed, but I managed to discover three hours. Perth is geographically in the heart Whatever you play, from minis to RPGs, it’s
that if you’re looking for a board game or RPG- of Scotland and the train network north to south welcome at this friendly one-day show.
focused convention in England then you’ve got meets in Perth. raidersofthegamecupboard.co.uk
one almost every weekend of the year. In Scotland, From our pre-sales of tickets we can see that the
you’ve got two. This is what I wanted to change. location is working for those from further afield TABLETOP GAMING LIVE
Saturday September 29th to Sunday 30th
As to how different it is, well I’ve never been in Scotland but we’re also seeing a lot of pre-sales
Alexandra Palace, London
someone who has done things by half. I wanted to from England, Northern Ireland and, awesomely, London’s new flagship gaming convention
put on a convention that acted as a bit of a flagship Germany! Perth also happens to be a great location includes the latest summer releases from
event for the Scottish gaming community so that to base yourself if you plan to do a tour of a number Gen Con, tournaments, participation games,
was the starting point and we’ve pushed that as of whisky distilleries, which may help, too... an open gaming area and an unrivalled line-up
hard as we can to get to where we are today. of speakers, seminars and panels covering
What do you have planned for Tabletop RPGs, miniatures, board games – and more.
What exciting happenings do you have planned Scotland in the future? ttgami.ng/ttglive18
for this year’s show? I’m on record saying we have plans but let’s get
We’ve got a lot of exhibitors with strong representation 2018 done first – and I’m sticking by that. Do we
DRAGONDAZE
Saturday October 6th
from the Scottish game publishing community. have a date? Yes. Am I sharing that? No. We’ve Newport Centre, Newport
We’ve tried to blend scheduled events with open learned a lot from this and no doubt will learn a Raising money for Barnardos Young Carers
gaming and, to make that work, we’ve brought in lot more over the coming weeks and throughout and local charity Sparkle, this one-day event
Dice Roll Café to provide our board game library. the convention itself. celebrates everything gaming, whether it’s
We have a Gateway Zone to help people find their The venue we have has space to grow into and cosplay or socialising with likeminded players.
next steps into the hobby where the team will be we will be looking at how this year’s event goes dragondaze.com
recommending games based on what people before committing to anything concrete! The
already know – or if you’re completely new we’ll bottom line is that we’d love this to be an annual FURNACE
Saturday October 6th to Sunday 7th
recommend something and guide you through it. event that grows to meet the needs and wants of
The Garrison Hotel, Sheffield
Scheduled event-wise we have board game Scotland’s gaming community. We’d love to see Sheffield’s de facto gaming home plays host
tournaments for Catan – a UK National Qualifier – more gamers in Scotland in general and we believe to the annual RPG convention that’s been
Warhammer Underworlds: Shadespire – Scotland’s what we’re doing is a big enabler for that. running for more than a deade.
furnace.org.uk

September 2018 tabletopgaming.co.uk 91


CLUB DIRECTORY
ABERDEENSHIRE PETERBOROUGH THE DICE AND DAGGER EASTBOURNE ELEMENTAL GWENT HERTFORD BEER & BOARDGAMES
ABERDEEN WARGAMES CLUB WARGAMES CLUB GAMING CLUB Eastbourne, BN21 3XQ GWENT REAVERS TABLETOP Hertford, SG14 1HH
Aberdeen, AB15 4YQ Peterborough, PE1 1NA Bude, EX23 9BL GAMING CLUB
FAMOUS COLLECTABLES Abertillery, NP13 3DJ HITCHIN HERETICS
OLDMELDRUM ROLL WITH IT! WEDNESDAY NIGHT GAMING Bexhill-on-Sea, TN40 1DU Hitchin, SG5 1XL
WARGAMES GROUP Huntingdon, PE29 3TF Redruth, TR15 3QY GWYNEDD
Inverurie, AB51 0AA UCKFIELD TABLETOP GAMERS CONWY WARGAMES CLUB NORTH HERTFORDSHIRE
THE CHATTERIS WARLORDS COUNTY TYRONE Uckfield, TN22 5DT Llandudno, LL30 3LB WARGAMES CLUB
ANGUS GAMES CLUB OMAGH WARGAMES CLUB Hitchin, SG5 1XL
KIRRIEMUIR WARGAMES CLUB Chatteris, PE16 6NA Omagh, BT78 1HL EAST YORKSHIRE HAMPSHIRE
Kirriemuir, DD8 4HN WOLDS WARGAMERS ARBBL NORTH LONDON
THE GAMES TABLE DERBYSHIRE Driffield, YO25 6SS Andover, SP10 1DQ WARGAMES CLUB
AYRSHIRE Cambridge, CB24 4RP CONSORTIUM GAMES Waltham Cross, EN8 9AJ
NORTH AYRSHIRE CLUB @GHQ ESSEX BLACK HOLE WARGAMERS
WARGAMES CLUB CARMARTHENSHIRE Chesterfield, S40 1JW BASILDON WARBOYZ Petersfield, GU32 3HS POTTERS BAR GAMES CLUB
Irvine, KA12 0BA CARMARTHEN OLD GUARD Basildon, SS16 4NW Potters Bar, EN6 5BT
Carmarthen, SA31 3AD DERBY ON BOARD GAMES CHINEHAM BOARD GAMERS
BEDFORDSHIRE Derby, DE1 1QH BRENTWOOD CRUSADERS Basingstoke, RG24 8LT ST. ALBANS BOARD GAME CLUB
BASEMENT GAMING CLUB TOWY VALLEY TYRANTS (TVT) Brentwood, CM13 1LP St. Albans, AL3 5PE
Luton, LU3 3AN Carmarthen, SA31 2JE GROWN UP’S GAMES NIGHT DARK WORLDS
Matlock, DE4 3FQ COLCHESTER WARGAMES GAMING SOCIETY THOR’S HAMMER GAMING CLUB
BEDFORD BOARD GAMING CHESHIRE ASSOCIATION Fareham, PO15 6TL Borehamwood, WD6 5PR
Bedford, MK40 2SX ALTRINCHAM WARGAMING CLUB SUNDAY NIGHT BOARD GAMING Colchester, CO3 5RH
Altrincham, WA14 4PG AT THE OLD KINGS HEAD BELPER FARNBOROUGH TRING WARGAMES CLUB
BEDFORD GLADIATORS Belper, DE56 1NP ESSEX WARRIORS WARGAME SOCIETY Tring, HP23 6BA
Bedford, MK41 7TW CHEADLE BOARD ROOM Chelmsford, CM1 3DU Farnborough, GU14 7LE
Cheadle, SK8 1DW DEVON WARLORDS WARGAMING
BOARD GAMES IN BEDFORD BARNSTAPLE SLAYERS GBCON QUARTERLY GAMING DAY FIRESTORM CARDS OPEN ST. ALBANS
Bedford, MK41 0TU CHESHIRE GAMERS GAMING CLUB Loughton, IG10 4LF GAMING NIGHT St. Albans, AL3 4DJ
Crewe, CW1 4NJ Barnstaple, EX32 8LS Basingstoke, RG24 8FB
LEIGHTON BUZZARD LOUGHTON STRIKE FORCE WATFORD WARGAMES CLUB
GAMING CLUB CONGLETON AND DISTRICT CULLOMPTON BOARD Loughton, IG10 1LH FORDINGBRIDGE Watford, WD17 4PN
Leighton Buzzard, LU7 1ES LIGHT BOARD GAMES GROUP GAMES GROUP GAMING CLUB
Congleton, CW12 1AH Cullompton, EX15 1JX SOUTHEND-ON-SEA Fordingbridge, SP6 1AS WELWYN WARGAMERS
SAXON GAMES & CRAFTS ROLEPLAYING SOCIETY Welwyn Garden City, AL8 6PS
Bedford, MK40 4FU ELEMENT GAMES NORTH DARK STAR GAMING Southend-on-Sea, SS1 1BD GARY DONALDSON
WEST GAMING CENTRE Plymouth, PL4 0AL Waterlooville, PO8 8RG INVERNESS-SHIRE
BERKSHIRE Stockport, SK2 6PT THE HORNCHURCH INVERNESS TABLETOP GAMERS
BROAD STREET GAMERS EAST DEVON TABLETOP WARGAMES CLUB PHOENIX BOARD GAMERS Inverness, IV1 1LU
Wokingham, RG40 3AQ GUARDIANS OF THE GAMES & RPG GROUP Romford, RM3 9LB Bordon, GU35 0LR
(TABLETOP GROUP) Honiton, EX14 1HR ISLE OF MAN
NEWBURY & READING Macclesfield, SK11 6UB THE OVERLORDS PORTSMOUTH ON BOARD KB TABLETOP GAMING
WARGAMES ASSOCIATION EXMOUTH IMPERIAL Dagenham, RM8 2HQ Portsmouth, PO1 1PT - ISLE OF MAN
Newbury, RG14 2RA MUG AND GAME WARGAMES CLUB Isle of Man, IM4 4LA
Congleton, CW12 1PG Exmouth, EX8 4SW THE PHOENIX GAMES CLUB RINGWOOD ASSOCIATION
NEWBURY & READING London, E13 0AD OF WARGAMERS KENT
WARGAMES ASSOCIATION POYNTON BOARD GAME DAY GAME NIGHT @ CARPE Ringwood, BH24 1DW ALL AROUND THE BOARD
Newbury, RG1 4PS Stockport, SK12 1RB Plymouth, PL4 8EU FIFE Westgate-on-Sea, CT8 8RE
DUNFERMLINE WARGAMING SOLENT WARGAMERS CLUB
THATCHAM TABLETOPS VARIABLE MAGERS NEO TIVERTON GAMING CLUB AND ROLEPLAYING FELLOWSHIP Portsmouth, PO1 1PT ASHFORD (KENT)
Reading, RG7 6QH Stockport, SK4 3BS Tiverton, EX16 5JJ Dunfermline, KY12 7DS BOARDGAMES CLUB
SOUTHAMPTON SLUGGAZ Ashford, TN24 9AJ
WARFIELD BOARD GAMERS WARRINGTON BOARD PLYMOUTH ASSOCIATION EAST NEUK TABLETOP GAMES Southampton, SO17 2JZ
Bracknell, RG42 2DD GAMES CLUB OF WARGAMERS Anstruther, KY10 3DJ BEXLEY REAPERS
Warrington, WA1 2SX Plymouth, PL3 5TB THE SOUTHAMPTON GUILD WARGAMING CLUB
WARGAMES ASSOCIATION KIRKCALDY MEEPLE CLUB OF ROLEPLAYERS Bexley, DA5 1AA
OF READING WINSFORD WARHAWKS TORQUAY BOARD GAME CLUB Kirkcaldy, KY2 6LF Southampton, SO14 0LH
Wokingham, RG41 5DU WARGAMING CLUB Torquay, TQ2 7AD CANTERBURY CRUSADERS
Winsford, CW7 4AT FLINTSHIRE THE THIRD COALITION Canterbury, CT1 1RT
BIRMINGHAM DORSET DEESIDE DEFENDERS WARGAMES CLUB
BIRMINGHAM WARGAMES CLEVELAND SOUTHBOURNE TABLETOP Chester, CH4 0DR New Milton, BH25 5BT GRAVESHAM WARGAMING
AND BOARDGAMES CLUB HARTLEPOOL & BOARDGAMERS AND TABLETOP
AKA DRAGOON’S DEN WARGAMES SOCIETY Bournemouth, BH6 3AA FGC FLINTSHIRE GAMING CLUB WATERLOO TABLE TOP GAMERS GAMING CLUB
Birmingham, B13 9EA Hartlepool, TS24 7DH Mold, CH7 6SZ Waterlooville, PO8 8RG Gravesend, DA11 9EU
WESSEX WYVERNS
BUCKINGHAMSHIRE REDCAR IRONBEARDS WARGAMES CLUB GLASGOW WESSEX WARGAMES GREENWICH & BLACKHEATH
MILTON KEYNES Redcar, TS10 1RH Ferndown, BH22 9AN ANTONINE BOARD GAMERS WINCHESTER BOARD GAMES AND BEER CLUB
WARGAMES SOCIETY Glasgow, G64 4EN Winchester, SO22 4QB London, SE3 7JQ
Milton Keynes, MK11 1JQ CO ANTRIM WEYMOUTH LEVELLERS CLUB
DRAGONSLAYERS Weymouth, DT4 0AR GLASGOW GAMES ROOM WESSEX WYVERNS MAIDSTONE WARGAMES SOCIETY
NEWPORT PAGNELL Belfast, BT7 1NN Glasgow, G20 7QE GAMING CLUB Maidstone, ME17 4AW
BOARD GAMES CLUB WORLDS AWAY Ringwood, BH24 2NP
Newport Pagnell, MK16 8AN QUB DRAGONSLAYERS Bournemouth, BH2 5RQ UNPLUGGED GAMES CLUB MEDWAY AREA BOARDGAMERS
Belfast, BT7 1NN Glasgow, G41 3AB HEREFORDSHIRE Maidstone, ME14 1ED
WYCOMBE WARBAND DUMFRIESSHIRE DICE AND DECKS
Beaconsfield, HP9 1LG CO CORK ANNAN GAMING CLUB GLOUCESTERSHIRE Ross-on-Wye, HR9 5HR MERRYCHEST CAFE GAMING CLUB
BRETHREN WARGAMING CLUB Annan, DG12 6EF GLOUCESTERSHIRE Dartford, DA2 8AH
CAITHNESS West Cork, T23 F577 GAMES BUNKER HEREFORDSHIRE BOARDGAMERS
NORTHERN KNIGHTS THE FIVE ARCHES GAMING CLUB Cheltenham, GL51 4XA Hereford, HR4 9EA MILTON HUNDRED
WARGAMES CO DURHAM Dumfries, DG1 3JR WARGAMES CLUB
Thurso, KW14 8HN DARLINGTON’S DOGS OF WAR IWARPUK HERTFORDSHIRE Sittingbourne, ME10 4BX
Darlington, DL3 7LX DUNBARTONSHIRE Gloucester, GL2 9EB BISHOP’S STORTFORD TABLETOP
CAMBRIDGESHIRE DUMBARTON WARGAMES CLUB Bishop’s Stortford, CM23 3BQ SEVENOAKS & TONBRIDGE
2D6 LODGE DURHAM RAIDERS Dumbarton, G82 1QQ LECHLADE BOARD GAMES CLUB ASSOCIATION OF GAMERS (STAG)
Cambridge, CB1 8NN Croxdale, DH6 5HJ Lechlade, GL7 3HA BLACK WOLF WARGAMES CLUB Sevenoaks, TN15 9HA
DURHAM Hitchin, SG5 1XL
FENLAND RPG CLUB GAMERS@HART DWG LINCOMBE BARN TUNBRIDGE WELLS
Ely, CB7 5NG Hartlepool, TS26 9DE Durham, DH1 1QG WARGAMES SOCIETY CALAMITY COMICS HATFIELD WARGAMES SOCIETY
Bristol, BS16 2RW Hatfield, AL10 0JJ Tunbridge Wells, TN3 0PR
HEFFERS GAMES - BOARDGAMES CO LONDONDERRY DYFED
AT THE BOOKSHOP THE SIEGE BUNKER WELSH WEYR GAMING GROUP PORK CHOP GAMING FINCHLEY GAMES CLUB WHITSTABLETOP
Cambridge, CB2 1TY Londonderry, BT48 7JL Ammanford, SA18 1DX Cheltenham, GL50 3HA London, N12 7JE Whitstable, CT5 1DA
NEWMARKET KNIGHTS CORNWALL EAST SUSSEX GREATER MANCHESTER HEMEL HEMPSTEAD LANARKSHIRE
GAMES CLUB SMIPHEES GAMES CLUB 1066 WARGAMING CLUB TABLETOP MANCHESTER WARGAMING CLUB CARLUKE WARGAMES CLUB
Ely, CB7 5HS Callington, PL17 7AN St. Leonards-on-Sea, TN38 8BL Cheadle Hulme, M15 4ST Hemel Hempstead, HP1 1LD Carluke, ML8 5JQ

92 September 2018
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tabletopgaming.co.uk/clubs
LANARKSHIRE GAMERS LINCOLN BOARD GAME GROUP NORTHAMPTONSHIRE WESTON WARGAMERS CLUB CROYDON BOARD GAMERS DUNGEON CRAWL-EY GAMES CLUB
Motherwell, ML1 1BS Lincoln, LN1 3BJ BATTLEFIELD HOBBIES Weston-super-Mare, Croydon, CR0 1DP Crawley, RH11 7QG
Daventry, NN11 8RB BS23 1NF
ML2 GAMERS LOUTH STRATEGY GAMES CLUB EAGLE GAMING CLUB MID SUSSEX MEEPLES
Hamilton, ML3 6BU Louth, LN11 8DB DESBOROUGH ROLEPLAYING WSM BOARD GAMING CLUB London, SW18 2PT Burgess Hill, RH15 8DX
AND WARGAMES CLUB Weston-super-Mare,
LANCASHIRE LONDON Kettering, NN14 2NQ BS22 8PD HAMPTON COURT SOUTH DOWNS SIEGEBREAKERS
BLACK TOWER WARGAMING CROSS GAMING CLUB GAMES CLUB Pulborough, RH20 4DR
Blackpool, FY4 4ND London, SE1 1DX PHOENIX GAMING CLUB SOUTH HUMBERSIDE East Molesey, KT8 0BT
Rushden, NN10 9YE SCUNTHORPE TABLETOP WEST YORKSHIRE
BOLTON GNOME’S SELWG GAMERS KINGSTON GAMES GROUP BOARD IN THE VILLAGE
Bolton, BL1 5QD London, SE6 2TS THE BRACKLEY & Scunthorpe, DN16 1DQ Kingston upon Thames, Bradford, BD14 6RE
DISTRICT GAMERS KT2 6LN
BURNLEY BOARD GAMERS TANELORN WAR GAMING CLUB Brackley, NN13 6LF SOUTH YORKSHIRE GAMING CLUB BRADFORD
Burnley, BB10 3LF London, E11 3DB BROTHERHOOD OF THE DICE REIGATE WARGAMES GROUP Bradford, BD1 2DX
THE PIT GAMING CLUB Barnsley, S75 1JR Reigate, RH2 0NA
BURNLEY WARGAMES CLUB THE ROLE PLAY HAVEN (STRATFORD) Wellingborough, NN9 5TU HALIFAX BOARD GAMERS
Burnley, BB10 3EU London, E15 2HU ROTHERHAM WARGAMES CLUB STAINES WARGAMES Halifax, HX1 1SJ
NOTTINGHAMSHIRE Rotherham, S60 1JE ASSOCIATION
DECKS & DICE THE ROLE PLAY HAVEN (LEWISHAM) K.I.A GAMES CLUB Egham, TW20 0QT KEIGHLEY TABLETOP COMBAT
Manchester, M25 1AY London, SE13 6LH Nottingham, NG17 8LA ROTHERHAM WARGAMES Keighley, BD20 6EB
SOCIETY STAY ON TARGET
DICED TEA MERSEYSIDE NOTTINGHAM BOARD & Rotherham, S60 1JE Woking, GU21 5BG OTLEY BOARD GAMERS
Oldham, OL1 2DB FORGEMASTERS GAMING CLUB WARGAMES CLUB Otley, LS21 2AU
Wirral, CH63 6HD Nottingham, NG2 1NB STEEL CITY WARGAMING SURREY GIRL GAMERS
DUNGEONS & FLAGONS Sheffield, S13 7LL Woking, GU21 4AL PENNINE RAIDERS
Manchester, M1 7HL LIVERPOOL LION BOARDGAMERS THE CLUB WITH NO NAME Halifax, HX3 6AW
Liverpool, L3 9NS Nottingham, NG2 1NB VAULT 14 SUTTON GAMES CLUB
ELWA: EAST LANCASHIRE Doncaster, DN1 3JU Sutton, SM1 1DT WILTSHIRE
WARGAMES ASSOCIATION MUTANT DICE GAMES WAR & PEACE GAMES CLUB BOSCOMBE DOWN & AMESBURY
Blackburn, BB6 7DD GAMING GROUP Nottingham, NG10 5BD ZONE OUT GAMES CLUB SWIGGERS WARGAMES CLUB
St. Helens, WA9 4TR Doncaster, DN1 2PX London, SE1 2TF Salisbury, SP4 7LN
FAN BOY THREE WILDSIDE GAMING
BOARDGAME NIGHT SOUTHPORT BOARD Newark, NG24 1ER STAFFORDSHIRE THE SOUTH LONDON CHIPPENHAM BOARD
Manchester, M1 1EL GAMES GROUP ALL ABOARD GAMING CLUB WARLORDS GAMES CLUB
Southport, PR8 1NH OXFORDSHIRE Stoke-on-Trent, ST4 1JB London, SE21 7BT Chippenham, SN15 3WL
GECKO GAMES CLUB ABINGDON WARGAMES CLUB
Accrington, BB5 3QW ST. HELENS BOARDGAMES, Abingdon, OX14 5AG CHASE WARGAMES CLUB THE WOKING WEIRD BOYZ DEVIZES & DISTRICT
ROLEPLAYING GAMES (B.O.R.G.) Burntwood, WS7 0JL Woking, GU22 7TA WARGAMES GROUP
HARLEQUINS BLACKPOOL St. Helens, WA10 5BF AMBROSDEN GAMING CLUB Devizes, SN10 5AD
Blackpool, FY1 3QA Bicester, OX25 2LZ LICHFIELD GAMERS AND RPG TOLWORTH 1ST FOUNDING
MID GLAMORGAN Lichfield, WS13 6EB Chessington, KT9 1PF WEDNESDAY KNIGHT GAMERS
HOUSE LANCASTER CAERPHILLY BOARD GAMERS BICESTER BOARD GAMERS Salisbury, SP1 3TA
GAMING GROUP Caerphilly, CF83 1AP Bicester, OX26 3HA STAFFORDSHIRE SUSSEX
Lancaster, LA1 1EE WARGAMING GUILD BRIGHTON WARLORDS WORCESTERSHIRE
CASTLE GAMERS BRIDGEND NORTH OXFORDSHIRE Stone, ST15 8TG Brighton, BN1 1UB BROMSGROVE BOARD GAMERS
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tabletopgaming.co.uk 93
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THE

FACTOR
X-Wing put us right in the cockpit of
SUMMER’S HOTTEST GAMES REVIEWED
WA R H A M M E R : A G E O F S I G M A R | S TA R S H I P S A M U R A I
Star Wars’ intense space battles – and M A S K S O F N YA R L AT H O T E P | L O W L A N D S | R A I D S + M O R E !
the experience was phenomenal. But its tabletopgaming.co.uk August 2018
creators were just getting started, as the
game’s biggest overhaul yet proves

INCLUDES
Words by Matt Jarvis | Images courtesy of Lucasfilm

I
t seems almost ludicrous to suggest today that would breathe much-needed life back into the Players certainly didn’t expect the one-two punch and highly customisable approach to building PLAY
X-Wing was going to be anything but a huge main Star Wars filmography and wash away of games delivered that year by Fantasy Flight, which modestly-sized squads of ships propelling it from X-WING 2.0 AT
success. But six years ago, the idea of a Star much of the sour taste left by the prequel trilogy would go on to shepherd the Star Wars series to being a dining-room table favourite among casual
Wars tabletop game featuring pre-painted a decade before. Star Wars nostalgia lingered a golden era of games. Eric Lang’s Star Wars: The players to a dominant presence in the organised
PATHFINDER | WESTERN LEGENDS | SUMMER’S HOTTEST GAMES

miniatures of the galaxy’s iconic vessels as it always had done, but the franchise’s future Card Game became one of the studio’s headline play scene. Its enduring popularity and

MOBILE-FRIENDLY
duking it out in space wasn’t such a sure bet. appeared to largely rest on TV cartoon The living card games, with a passionate competitive tournament viability have since long outstripped
“I think it’s safe to say that absolutely Clone Wars and Lego sets based on increasingly scene and wide-reaching exploration of the original its designers’ original expectations.
nobody predicted how wildly popular X-Wing obscure vehicles and locations. On the tabletop, trilogy’s timeline; it continued to thrive until being “Six years [is] a long time for any miniatures PRE-ORDER YOUR TICKETS TODAY
would be,” confirms Alex Davy, co-designer of the things were even worse, with years of forgettable brought to a conclusion only earlier this year. It game,” says Davy. “The core mechanics are simple
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game’s second edition, which releases later this month. spin-offs and Monopoly and Risk reskins painting was X-Wing, though, that would prove to be an while allowing for a lot of strategy, but the way the
After all, this was 2012. It would be another a bleak picture for fans hoping to immerse especially astonishing revelation, its approachable foundation of the game was built did not anticipate its TICKET HOTLINE
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three years until Episode VII, The Force Awakens, themselves in the universe. modernisation of miniatures wargame strategy runaway success.”

24 September 2018 tabletopgaming.co.uk 25

EDITION –
024_031_xWing2_v3 MJ.indd 24
24
09/08/2018 11:46 024_031_xWing2_v3 MJ.indd 25
of 100 pages
tabletop 09/08/2018 11:46

GAMING
PATHFINDER:
SECOND EDITION
The fantasy RPG prepares to enter a
LEARNING

SAY GOODBYE TO
new era – but can it keep up with D&D?

EVOLVED
Games aren’t just fun – they can also
WESTERN
LEGENDS
help you boost your brainpower.
Professors and students tell us about Saddle up for an unforgettable
the cranium-cramming benefits of ride in the Wild West sandbox
Darwinian delight Evolution

ZOOMING!
GAMER’S
Words by Anna Blackwell

TRAVEL GUIDE
Everything you need to take
your hobby on holiday

RED ALERT THE MAKING OF


AUGUST 2018

Display until 30/8/18

Richard Borg blasts off his sci-fi


CAPTAIN SONAR
£5.25

successor to Commands & Colors


A deep dive into the party hit

44 February 2018

VISIT POCKETMAGS.COM
SHOP SPOTLIGHT

HEFFERS
Robyn Marsh ponders why paperbacks and cardboard make the perfect
pair as the Cambridge bookshop opens its expanded games department
Interview by Matt Jarvis

Heffers has been a bookshop for yonks. When – beginner sessions to get individuals and Our biggest additions have been WizKids D&D
and why – did you start offering games?  families started. miniatures, Warhammer and our epic wall of
Our head of Heffers Games, Charlotte, has Chessex dice. We’ve also managed to separate
been with the company for over 12 years and it You host twice-monthly games nights – what are out games by category more effectively,
was her passion for board games that sparked these like, and why are they important to hold?  grouping together two player, co-op and
the boom in board game sales here. The brilliant thing about our store is that it hidden-role games, making them easier to
About four years ago we started with a few has a lot of table space across two floors for browse and compare. Most importantly, our
shelves of puzzles, Cards Against Humanity tabletop gaming. staff has doubled too! We now have twice the
and a small assortment of Eurogames. We Being able to offer games nights at Heffers number of experts to help you out.
celebrated our first International Tabletop Day allows our community a chance to play games
in 2014 and had around 30 people – for this before they commit to buying them, as well as What games are you excited for in the rest of
year’s celebration we had over 160 turn up for meeting a lot of likeminded people! Another 2018 and 2019? 
a full night of gaming. bonus is that we treat our games nights like Ooh, that is a very long list! Charlotte is a
private events, so you can’t come in unless you massive Fallout fan so the new minatures game
Why do you feel that books and games make are here to play games. This means our games [Wasteland Warfare] is top of her list. We are big
such a suitable pairing?  community also has the rest of the shop to fans of legacy games here at Heffers so the new
Cambridge is an odd place that mixes the themselves so they can browse our books and Betrayal Legacy is eagerly awaited. We are also
old-fashioned and the cutting-edge of modern music departments between games. super excited about Disney’s Villainous and the
on a daily basis. We detest cars and prefer Harry Potter Miniatures Adventure Game.
bicycles, we choose books over Kindles, and, What other events do you organise for gamers? 
as we have found, board games and puzzles During our games nights we host a variety of What are your future plans
over video games. tournaments, launches, demos, classes and when it comes to games?
There is a strong sense of community here playtests. We are very much community-led Our future plans are all about continuing to
both in and out of the university setting. Our on this and rely on our gamers getting in grow and connect with our community, being
customers like any opportunity to sit down touch when they are interested in certain able to offer great advice and host epic events.
and socialise and parents are especially things happening. Cambridge is a vibrant city and our unique
keen to see their children getting away from We support local designers, too, and we location in a bookshop means that we can be
computers and phones. help to arrange everything from marketing to total nerds over books as well as board games.
There is something immensely satisfying table space on the night. Recent examples have
and tactile about the physicality of board ranged from Warhammer miniature painting
games and this is something that applies to classes to Star Wars X-Wing tournaments and
books as well making them perfectly suited. eight different RPGs on Free RPG Day.

What games have been proving most popular What’s the local gaming community
for your customers lately?  like in Cambridge? 
Gloomhaven has been a must-have for Epic! We have a wonderful bunch of regular
us recently, and RPGs in general, too. We gamers and it has been really encouraging to see
have seen a huge increase in the interest more families getting involved with us lately, too.
for D&D books and miniatures since we
opened our new expanded department, so Your games department has just been given an
much so that we have begun offering D&D overhaul: what’s new? 

September 2018 tabletopgaming.co.uk 95


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12
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DOWNFALL

D
ownfall is a vertical game that uses
gravity as its main gaming mechanic –
and it does it very well, making it one of
the classic MB games. Milton Bradley
was formed in 1860 in Massachusetts
and produced some of its best-known family games
throughout the ‘60s and ‘70s, many of
which are still very popular today.
Downfall is instantly recognisable from
its safe-cracking-style game board. It’s
a two-player race game to see who can
get their counters from the hopper at the
top to the tray at the bottom first. You
might think such a simple premise would
involve little strategy but this game can get
tense, and players with good poker-style
bluffing technique will do well.
Players take it in turns to rotate one of
five dials, each different in size and layout,
to pass their counters down through
the board. Basic strategy is provided
by choosing when to set your counters
on their journey and pre-setting dials
further down the line to receive them.
This is, of course, interrupted by your
opponent as both players share control of
the dials. They connect through the board
so that turning your dials also turns your
opponent’s. This counteraction is the cause of some and ignoring mine as I can see where mine are. Here
frustration when your plans are ruined often without a bluffing is required to ensure your opponent cannot
deliberate action on the part of your opponent. track you. You can turn a single dial per move for as
The interesting part of Downfall is in the design of long as you like; you can use this to collect and drop
the board and the placement of the slots that hold your counter and then reset the dial’s position in a
the counters. The slots are offset on each side so that place that is either beneficial to you or problematic for
when your counter is perfect aligned your opponent’s your opponent. Sometimes in turning your dial you
counter will usually be in some dead space. Sometimes will assist your opponent, and this can lead to fast dial-
the alignment is tantalisingly close to releasing your rotating in the hope that their counter won’t drop. Words Phil Robinson
Phil Robinson is a game
counter but it doesn’t quite drop out. Sometimes your Downfall is a classic and a great casual party game. historian and the founder
opponent will unwittingly drop your counter in the The old original design can be a bit clunky at times of the Museum of Gaming,
right place for you. – the dials wear in but never appear to line up any an organisation that
Once you have played a lot of Downfall you start to better, sometimes there seems to be no reason for a explores and documents
remember the paths through, and by keeping track of counter to not fall out but it just sits there. The game is the history of gaming
through its collections,
your opponent’s moves can work out what they are still for sale and remains very popular having recently
exhibitions and research.
trying to achieve. I find myself memorising their layout received a radical redesign of the board.

98 September 2018 tabletopgaming.co.uk


IN OCTOBER’S ISSUE
O N S A L E SEP T EMBER 2 8 T H

HALLOWEEN
SPOOKTACULAR!
BETRAYAL LEGACY
Rob Daviau returns to the House on the
Hill with the most shocking haunts yet

ARKHAM HORROR:
THIRD EDITION
The original Lovecraftian board game
– as you’ve never seen it before

AXIS & ALLIES


& ZOMBIES
The undead have invaded World War II!
Hop in a chainsaw tank and carve your
way to the heart of a reborn classic

THE WALKING DEAD:


HERE’S NEGAN
The comic book’s horrifying villain joins a
bloody fight for survival and reputation

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A Song of Ice and Fire are © and tm George R.R. Martin. Used with permission.

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