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==================================

= Yggdra Union Walkthrough

=

= Written by: Lufia_Maxim

=

= v0.4 (1/2/07)

=

==================================

The Kingdom of Fantasinia, located in the center of the continental world.

Times of peace and prosperity continued for many years under the Holy Sword and a wise king, but this was not meant to last forever

The end came so suddenly

1) Introduction

Hello, and welcome to my detailed walkthrough for this great SRPG (Strategy Role-Playing Game). A detailed walkthrough for each Battle Field (BF) is now finished, so I hope it helps you guys out.

Hello, and welcome to my detailed walkthrough for the great SRPG. Right now I'm just posting the first two chapters of the game to see what you guys think and if you have any suggestions. Please give me feedback at songoku1@gmail.com Thx.

2) Version History

v0.4 1/2/07: (457 KB)

- Walkthrough finished! BF1-48 now done.

- Added a new section 7 on the three different endings

- Will start working on everything else now.

- Except some visual improvements to make the guide look nicer soon

v0.3 12/29/06: (359 KB)

- Walkthrough for Chapters 1-6 done (up to and including BF35)

- Added the game's item numbers for each item (from Extra Contents)

- Added a little note to every BF where you can get Grilled Griffon/Dragon Steak

- Next update will include some other things besides just walkthroughs (game mechanics and such)

v0.2 12/20/06: (292 KB)

- Walkthrough for Chapters 1-4 done (up to and including BF28)

- Didn't really work on anything else, trying to finish the walkthrough before I do anything else. Be patient. ^_^

v0.15 12/16/06: (180 KB)

- Took out ALL the dialogue, since it was unnecessary

- Added a list of all 256 items

- Added a list of all 33 cards

- Re-did much of everything else

- Not much done on the walkthrough itself, only added up to BF14

v0.1 12/11/06: (146 KB)

- Walkthrough for Chapters 1 & 2 done (up to and including BF11)

- Almost all Tutorials up (Basically the ones available up to BF11)

- Still a LOT! to do, expect many more updates

3) Table of Contents

===================== 1) Introduction 2) Version History 3) Table of Contents 4) Copyright Stuff 5) Walkthrough

- 5.0 Intro

- 5.1 Chapter 1 - The Fugitive Bearing Hope

- 5.1.1 Battle Field 01 - Thieves' Stronghold

- 5.1.2 Battle Field 02 - Jaws of the Wolf

- 5.1.3 Battle Field 03 - West Orlando

- 5.1.4 Battle Field 04 - East Orlando

- 5.2 Chapter 2 - Lost Days

- Battle Field 05 - Lorca Lakeside

5.2.1

- Battle Field 06 - Phelinas Lakeside

5.2.2

- Battle Field 07 - Elise

5.2.3

- Battle Field 08 - Black Rose Domain

5.2.4

- Battle Field 09 - White Rose Domain

5.2.5

- Battle Field 10 - Verlaine Hills

5.2.6

- 5.2.7.A Battle Field 11A - Black Rose Domain

- 5.2.7.B Battle Field 11B - White Rose Domain

- 5.3 Chapter 3 - Paltina Blitzkrieg

- 5.3.1 Battle Field 12 - Brigand Stronghold

- 5.3.2 Battle Field 13 - Lenessey Mts.

- 5.3.3 Battle Field 14 - Lunamina Pass

- 5.3.4 Battle Field 15 - Framm Granary

- 5.3.5 Battle Field 16 - North Paltina

- 5.3.6 Battle Field 17 - South Paltina

- 5.3.7 Battle Field 18 - Machina Bridge

- 5.4 Chapter 4 - Yggdra in Chains

- 5.4.1 Battle Field 19 - Karona Outskirts

- 5.4.2 Battle Field 20 - The Tower

- 5.4.3 Battle Field 21 - Amatorium Square

- 5.4.4 Battle Field 22 - Castle Karona

- 5.4.5 Battle Field 23 - Southwest Marduk

- 5.4.6 Battle Field 23.5 - Resistance Camp

- 5.4.7 Battle Field 24 - Northeast Marduk

- 5.4.8 Battle Field 25 - Valley of Lament

- 5.4.9

- 5.4.10 Battle Field 27 - Gate of Atonement

- 5.4.11 Battle Field 28 - Galleon Prison

Battle Field 26 - Land of Ruin

- 5.5 Chapter 5 - Truth and Sin, Light and Shadows

- 5.5.1 - Battle Field 29 - North Nyllard

- 5.5.2 - Battle Field 30 - South Nyllard

- 5.5.3 - Battle Field 31 - Lombardia

- 5.5.4 - Battle Field 32 - St. Meriata Diocese

- 5.6 Chapter 6 - The Gran Centurio

- 5.6.1 - Battle Field 33 - Welheim

- 5.6.2 - Battle Field 34 - Nacht Altar

- 5.7 Chapter 7 - To the Land of the Sleeping Dragon

- 5.7.1 - Battle Field 35 - Canossa Road

- 5.7.2 - Battle Field 36 - South Gate - Mt. Bypass

- 5.7.3 - Battle Field 37 - Mt. Bypass Floodgate

- 5.7.4 - Battle Field 38 - Inside Ishnad

- 5.7.5 - Battle Field 39 - Gates of Bronquia

- 5.7.6 - Battle Field 40 - Bardot Hill

- 5.7.7 - Battle Field 41 - Drominos Marsh

- 5.8 Chapter 8 - Bronquia Showdown

- 5.8.1 - Battle Field 42 - Arc of Triumph

- 5.8.2 - Battle Field 43 - Flarewerk

- 5.8.3 - Battle Field 44 - Castle Bronquia

- 5.8.4 - Battle Field 45 - Chamber of Brongaa

- 5.9 Chapter 9 - Battle on the Requiem

- 5.9.1 - Battle Field 46 - Ancardia

- 5.9.2 - Battle Field 47 - Great Temple

- 5.9.3 - Battle Field 48 - Heaven's Gate

6) Tutorials

- 6.1 Cards

- 6.2 Moving Units

- 6.3 Attacking Units

- 6.4 Tips on Picking Battles

- 6.5 Losing

- 6.6 Passive/Aggressive Bar

- 6.7 Prelude to Skills

- 6.8 Rage Rate of Enemies

- 6.9 Unions

- 6.10 Items in Villages

- 6.11 Weapon Triangle

- 6.12 Movement in Water

- 6.13 Advanced Weapon Triangle

- 6.14 Skills

- 6.15 Enemy Skills

- 6.16 The Ankh

- 6.17 Catapults

- 6.18 Linking Unions

- 6.19 Moving in Sand

- 6.20 Moving in Poison Swamp

7) Endings

- 7.1 - The Dark Ages Reborn (BF45)

- 7.2 - Power Traded for Wisdom (BF48)

- 7.3 - The Advent of Ragnarok (BF48)

8) Items

- 8.1 Basics

- 8.2 Item List

- 9.1 Basics

- 9.2 Card List

10) Dunno 11) Conclusion & Credits =====================

4) Copyright Stuff

This document is Copyright 2006 Lufia_Maxim and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Allowed Web Sites:

www.gamefaqs.com

5) Walkthrough

==============================================================================

5.0 The Fall of Castle Paltina

During the rule of Ordene, 31st monarch of Fantasinia, the new Bronquian Empire invaded. The Royal Army mustered its cavalry to resist the incursion, but with loss after loss to the Imperial Army's devastating offensive, the fortress of Karona fell and nothing stopped Bronquia from sacking the Royal Capital of Paltina.

Gulcasa, the Emporer of Carnage, had deposed his predecessor by force and became the new emporer of Bronquia. Emporer Gulcasa personally led his elite troops into Castle Paltina, where after an earthshaking battle, he slew King Ordene.

With that, Paltina fell, and the scarlet Imperial flag was raised to flutter in the twilight sky ==============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

5.1 Chapter 1 - The Fugitive Bearing Hope

At the southernmost tip of the continent is the land of Norn Valley. Although this barren land of rocky mountains and red earth is Fatasinia Kingdom territory, it has become a haunt for thieves. Through his wasteland runs a girl, kicking up a cloud of dust as she flees.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

============================================================================== 5.1.1 Battle Field 01 - Thieves' Stronghold

Prologue:

People are chasing a girl named Yggdra. She hides in a Stronghold, which actually turns out to be a Thieves Stronghold. Yggdra's pursuers set the Forterss on fire. The current residents of this Fort are Milanor and Flunky, and they're pretty pissed that their base was just burnt down.

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Conditions of Victory:

- Defeat all enemies!

Conditions of Defeat:

- If Milanor dies

- If you use up all your cards

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Characters to Select: 2

- Milanor

- Flunky

Cards to Select: 5

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Note: If you have Tutorials on, you'll go through Tutorial 1 & 2 at this point.

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Map:

M F

1

B

B

B

B a b

B

B

c

B

B

B

Legend:

M

= Milanor

F

= Flunky

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Items:

1 = Hair Band Iron Choker = dropped by Valkyrie when killed

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Enemies:

a Lvl 1 Assassin, Morale 320/1100

Morale 470/1180

c Lvl 3 Valkyrie, Morale 1160/3540 (Eqp: Iron Choker)

b Lvl 1 Bandit,

=

=

=

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Strategy:

First, use a card with at least 8 Mov (which you only have one of, Steal). Move Milanor to the square with the "1" to collect Hair Band. Then move next to the Assassin (a) and attack. (Tutorial 3 & 4 are here) After you win, move Flunky above Milanor and end your turn.

The Bandit will attack you on the enemies turn, and you'll defeat it. Tutorial 5 here. Now move Milanor next to the Valkyrie, the enemy leader. Attack her. Move Flunky if you want/can, however, it's not necessary, as he won't do anything. End Turn. She'll attack, but you'll win and finish her off.

If you followed this walkthrough, you should get the +2 MVP bonus. The Valkyrie automatically drops the Iron Choker once you defeat her.

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MVP:

+2 <= 4 Turns +1 >= 5 Turns

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New Cards:

Revolution (POW 1300, Mov 10, Ace Sword; Defeat all enemies but the head) Banish (POW 1150, Mov 7, Ace Sword; Holy damage to enemy) Sanctuary (POW 1100, Mov 8, Ace All; Revives your fallen members)

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Epilogue:

Milanor finds Yggdra. She comes out and asks for Milanor's help, since she's desperate and has nowhere else to turn. Milanor requests for her castle in return for helping, and Yggdra agrees. Yggdra also hands over some cards.

============================================================================== We'll Never Fight Alone

Milanor and his men were able to drive off the invaders who attacked their fort. In the process, they saved the ousted Princess Yggdra from the Imperial Army, ensuring that from then on, their steps would be constantly hounded by the Imperial forces.

Milanor left the burnt husk of a fort and headed with Yggdra to the Orlando Plains, where the Royal Cavalry supposedly waited. At the Jaws of the Wolf, connecting Norn Valley and the Orlando Plains, mercenaries working for the Empire lay in wait for Milanor's gang of thieves.

============================================================================== 5.1.2 Battle Field 02 - Jaws of the Wolf

Prologue:

Milanor & Co. are heading to the Orlando Plains to meet up with the rest of Yggdra's troops. Milanor suggests taking the Jaws of the Wolf, as it'll be faster.

Unfortunately, Inzaghi and her troops are in the way.

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Characters to Select: 2

-

Milanor

-

Yggdra

Cards to Select: 8

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Map:

 

B

e

Y

B B

c d

B B

M

B b B

B B

B B B a

B B B

 

B B B B

 
 

B V

Legend:

M

= Milanor

 

Y

= Yggdra

V

= Village (Item: Fur)

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Items:

Fur = Go to Village (with Milanor only)

Leather Hat = Dropped by Inzaghi

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Enemies:

a = Lvl 1 Bandit, Morale 290/1180

b = Lvl 1 Fencer, Morale 410/1240

c = Lvl 1 Fencer, Morale 330/1240

d = Inzaghi, Lvl 2 Fencer, Morale 1010/3020 (Eqp: Leather Hat)

e = Lvl 1 Bandit, Morale 360/1180

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Strategy:

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2-1

Conditions of Victory:

- Defeat Inzaghi!

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

Tutorial 7 & 8 are in this BF.

Have Yggdra attack some units, and move Milanor towards the Village (V on the map) to get the Fur. This will be used to trade for the Fur Coat in BF3.

Have Yggdra work here way through the enemies, while Milanor gets the item and goes up the right path to fight Inzaghi. Both units should roughly get there at the same time.

If you want the Leather Hat, make sure Milanor is the one to kill Inzaghi, since he has more LUK than Inzaghi (which is what determines whether an enemy drops their item or not).

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2-2

Conditions of Victory:

- Get everyone past the Jaws of the Wolf! (Move everyon to "Jaws of the Wolf" flag)

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

Most Battlefields (BFs) from here on out will have more than one part to them. This BF has 2 parts (hence the 2-2). You use the same cards you chose at the beginning of the BF. You also use the same characters. All the cards you used in the 1st part of the BF will be reset, meaning you can use all your cards again.

If you've been following this walkthrough, both your units should be close to the flag where you need to go. If Inzaghi dropped his Leather Hat, make sure to pick it up (when an enemy drops an item, you can tell because of the "!" square that appears). Just use the Steal card and move both units onto the flag to finish this BF. If you finish on or before Turn 9, you'll get the +2 MVP bonus.

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MVP:

+2 <= 9

Turns

+1 >= 10 Turns

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New Cards:

Banshee's Cry (POW 1050, Mov 8, Ace Sword; Lowers enemy ATK to 1 while activated)

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Epilogue:

Yggdra wonders about the woman who closed off the route so they couldn't be followed. Milanor mentions it's a friend of his.

==============================================================================

We'll Never Fight Alone

Milanor's old friend Kylier destroyed a key structure at the Jaws of the Wolf,

which blocked the Imperial Army's pursuit. Thanks to her, Yggdra and the others were able to escape the Black Knight Leon and safely reach Orlando Plains.

Once there, they found the Royal Cavalry under attack by the Imperial Court Magician Eudy, with only Durant's unit remaining

==============================================================================

5.1.3 Battle Field 03 - West Orlando

Prologue:

The party arrives at Orlando Plains to find Yggdra's troops. However, this

"force" consists of very few units. Flunky (Milanor's thief) returns to

report that the 3rd Cavalry is doing alright, but the other Cavalries are not.

Eudy tries to force Durant to surrender, but he doesn't.

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Characters to Select: 2

- Milanor

- Yggdra

Cards to Select: 9

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Map:

 

a

h

b

f g D

c

d G B

e B

i

B

B

B B

V

B B

B

B

B B B B

B B

Legend:

M Y

M

= Milanor

Y

= Yggdra

D

= Durant

V

= Village

G

= Bridge

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Items:

None

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Enemies:

a = Eudy, Lvl 4 Witch, Morale 1640/3700 (Protect) (Eqp:Ruby Staff)

b = Lvl 2 Witch, Morale 970/1390

c = Lvl 2 Witch, Morale 880/1390

d = Lvl 2 Witch, Morale 820/1390

e = Lvl 2 Knight, Morale 1270/1450 (Protect) (Eqp: Medallion)

f = Lvl 1 Fencer, Morale 910/1240

g = Lvl 2 Knight, Morale 850/1450

h = Lvl 2 Knight, Morale 1080/1450

i = Lvl 1 Fencer, Morale 680/1240

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Strategy:

3-1

Conditions of Victory:

- Rendezvous with Durant! (Move everyone next to Durant)

Conditions of Defeat:

- If Yggdra, Milanor, or Durant dies

- If you use up all your cards

Just move up and clear everyone out of the area where Durant is. You haven't learned about this yet, but keep Milanor away from the Fencers. Trust me, you'll see why in BF4. Also keep Yggdra away from the Knights. Yeah, that makes it more difficult, but just keep at it and you'll clear them out in no time. Place Milanor and Yggdra next to Durant to move on to 3-2.

You receive the "Ace Guard" card here.

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3-2

Conditions of Victory:

- Defeat all enemies!

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

 

V

B

B

B B B B

 

B

1

2 Y

B

h

i D M

B

d

B B

B

B B

B

f g

B

a b B

c B

e

V3

B

B

B B

V

B B

B

B

B B B B

B B

Legend:

B B

Y

= Yggdra

M

= Milanor

D

= Durant

V

= Village

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Items:

1 = Trap

2 = Kokorinut

V3 = Trade Fur (obtained from BF2) for Fur Coat Medallion = Dropped by Knight Party Leader (unit "f") Ruby Staff = Dropped by Eudy (unit "a")

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Enemies:

a = Eudy, Lvl 4 Witch, Morale 1640/3700 (Eqp: Ruby Staff)

b = Lvl 2 Witch,

c = Lvl 2 Witch,

d = Lvl 1 Fencer,

e = Lvl 2 Witch,

f = Lvl 2 Knight,

g = Lvl 2 Knight,

h = Lvl 1 Fencer,

i = Lvl 2 Knight,

Morale 970/1390

Morale 880/1390

Morale 910/1240

Morale 820/1390

Morale 1270/1450 (Eqp: Medallion)

Morale 1080/1450

Morale 680/1240

Morale 840/1450

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Strategy:

We can now use Unions (after the Tutorial of course).

Play around with Unions to get the hang of them. You can use plenty of them in this BF. Get both items ("1" and "2" on the Map) with Yggdra.

If you want the Fur Coat, and still have the Fur item, go to V3 on the map (but not at Night) and trade it for the Fur Coat.

Continue fighting your way through to Eudy. All her units have Rods, which are effective against all of your weapons, so just beat them up with brute force.

Use Milanor to defeat Eudy if you want her Ruby Staff.

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Conditions of Victory:

- Defeat the Valkyrie Aegina!

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

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Map:

 

V

B

B

B B B B

 

c

B B

B B

a b d

B

h B B B

B

B B

B

B B

B

B B

B B B

B

B B B

B B

B

V

B

B

B B

V

B B

B

B

B B B B

B B

 

B

B

Note: Yggdra, Milanor, and Durant can be at various locations.

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Items:

Flamberg = Dropped by Aegina

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Enemies:

a = Lvl 2 Valkyrie,

b = Aegina, Lvl 5 Valkyrie, Morale 2060/4100 (Eqp: Flamberg)

c = Lvl 2 Valkyrie,

d = Lvl 2 Valkyrie,

Morale 800/1350

Morale 770/1350

Morale 810/1350

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Strategy:

Valkyries use swords, and axes are weak to swords, so keep Milanor away this time. Just use Durant and Yggdra to defeat all of the Valkyries. Durant is very effective against Valkyries, so he can pretty much annihilate most of them.

Also make sure you pick up the Ruby Staff (shown by a "!" square on the field) if you made Eudy drop it.

If you do want the Flamberg though, you'll have to defeat her with Milanor, so be careful when doing so.

Defeat Aegina to end this BF.

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MVP

+2: 32 Turns or less +1: 33 Turns or above

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New Cards:

Ace Guard (POW 1600, Mov 4, Ace All; Protects union from charges/counters) Flame (POW 1250, Mov 7, Ace Rod; Fire damage to enemy)

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Epilogue:

The Royal Liberation Army has been formed. The party enjoys their first win. Nothing too special here.

==============================================================================

We'll Never Fight Alone

After saving Durant, Yggdra's Royal Army raised its banners to smash a disorganized Imperial Army unit. The victory was only temporary, but the Royal Army's Imperial pursuers were forced to delay their next attack.

The Imperial Army's Orlando patrol was being supported by 3 forts used as supply depots in the east. The Royal Army moved forth to capture these posts while the Imperial Army's pursuit was on hold.

==============================================================================

5.1.4 Battle Field 04 - East Orlando

Prologue:

The Royal Liberation Army (RLA) is headed for the Sovereignty of Embellia, since they have been allies with Fantasinia for quite some time. But before they reach the capital, Durant suggests to burn the lookouts that are currently being used as supply bases for the Empire.

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Characters to Select: 3

- Yggdra

- Milanor

- Durant

Cards to Select: 8

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Map:

D

B B G B

B

B B

B B X a c B

B B b d B

B B B B

B

B

B V

Legend:

D

=

Durant

Y

=

Yggdra

M

=

Milanor

X

=

Barricade (can't step here)

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Items:

Four-Leaf Clover = Found by Yggdra when walking on grass (1/64 chance) Medallion = Dropped by Garrison Captain Imperial Warfare 2 = Defeat unit "a" and step on his square

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Enemies:

a Lvl 2 Fencer,

b Garrison Captain, Lvl 3 Knight, Morale 2470/2470 (Eqp: Medallion)

c Lvl 2 Fencer,

d Lvl 2 Fencer,

=

=

=

=

Morale 1410/1410

Morale 1410/1410 Morale 1410/1410

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Strategy:

4-1

Conditions of Victory:

- Gain control of East Stronghold 1! (Move an ally to "East Stronghold 1" flag

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

You'll learn about the Weapon Triangle (in Tutorial) here.

When you move Yggdra (and you should) move her one square at a time. Since you can move again (if you haven't attacked) she can move again and again. You have a 1/64 chance of finding the Four-Leaf Clover.

Since you know about the Weapon Triangle, you need to watch out for that now. Attack the Sentry with Durant, since his affinity (spear) is strong against the sentry's swords. Attack the Garrison Captain with Milanor (axe is strong against spear).

Also remember to make use of Unions, since you'll probably be new with those.

Try to form Unions against the Garrison Captain and Sentry, using Durant and Milanor.

After the Garrison Captain is defeated, step on the square he was on to go on to 4-2.

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4-2

Conditions of Victory:

- Gain control of East Stronghold 2! (Move an ally to "East Stronghold 2" flag

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

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Map:

B

B

B

T

B

B

G B B

B B

 

B

B B X

B

a c B

B

B

B B B B

B

B b d B

B

X

B

B a c

B

B B B

B b d

B T

B

Legend:

X

Yggdra, Milanor, and Durant will be in the same position as the end of 4-1

= Barricade (can't step here)

------------------------------------------------------------------------------

Items:

Four-Leaf Clover = If you still haven't found it, you still have a chance. Imperial Warfare 1 = Defeat unit "d" and step on his square Medallion = Dropped by Garrison Captain

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Enemies:

a Garrison Captain, Lvl 3 Knight, Morale 2470/2470 (Eqp: Medallion)

b Lvl 2 Bandit,

c Lvl 2 Bandit,

d Lvl 2 Bandit,

=

=

=

=

Morale 1210/1210 Morale 1210/1210 Morale 1210/1210

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Strategy:

This time the Bandits have Axes. So attack them with Yggdra. Attack the

Garrison Captain with Milanor again. Make sure you move up Durant though, don't leave him behind. Don't forget the Imperial Warfar 1 item. After you defeat the Captain, pick up the Medallion and step on his square to move on to 4-3.

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4-3

Conditions of Victory:

- Gain control of East Stronghold 3! (Move an ally to "East Stronghold 3" flag

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

 

B

B a c

B

B

T

B B b d

B

B

G B B

 

X B B

 

B

B

1

B B B X

 

B

B B X

X B

B V

B

a c B

B

B

B B B B

B

B b d B

B

X

B

B a c

B

B B B

B b d

B

T

B

Legend:

X

=

Barricade (can't step here)

V

=

Village

Yggdra, Milanor, and Durant will be in the same position as the end of 4-2

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Items:

Four-Leaf Clover = If you still haven't found it, you still have a chance. Imperial Warfare 3 = Defeat unit "c" and step on his square Medallion = Dropped by Garrison Captain 1 = Goat Milk. Visit the Village (but not at night)

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Enemies:

a Lvl 2 Hunter,

b Garrison Captain, Lvl 3 Knight, Morale 2470/2470 (Eqp: Medallion)

c Lvl 2 Hunter,

d Lvl 2 Hunter,

=

=

=

=

Morale 1500/1500

Morale 1500/1500 Morale 1500/1500

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Strategy:

This time you fight Hunters, who carry Bows. You have nothing that is superior

to Bows, so just attack them with any unit. Once again, Garrison Captain is best attacked with Milanor. You've done it twice, just do it once more to end this BF. Don't forget the Imperial Warfare 3.

NOTE: Make sure you use the Goat Milk at some point. After you use the Goat Milk you'll hold on to the "Glass Bottle", which is used much later in the game (BF38) to get another item.

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MVP:

+2 <= 18 Turns +1 >= 19 Turns

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New Cards:

Shield Barrier (POW 1500, Mov 6, Ace All; Receive no damage while activated)

------------------------------------------------------------------------------

Epilogue:

Burning all the Fortresses has prevented the Empire from operating in the East. Congratulations. The RLA moves on to Embellia.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

5.2 Chapter 2 - Lost Days

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

============================================================================== We'll Never Fight Alone

The Imperial Army's patrols in the Orlando region were crippled by the loss of their supply depots to the Royal Army's attacks.

The Royal Army had no more worries of pursuers, but Yggdra knew that retrieving the Kingdom from the Empire would be hopeless via the southern front.

In order to increase their chances, the Royal Army headed to the Sovereignty of Embellia, home of the Undines, who had been the Kingdom's allies for many ages. However, as they reached Lorca Lakeside, on the border of Embellia, their hopes seemed lost

============================================================================== 5.2.1 Battle Field 05 - Lorca Lakeside

Prologue:

The RLA reaches Embellia, and want to make their way towards Elise, the Water Capital. However, they see that Undines are attacking a village and prepare to investigate.

------------------------------------------------------------------------------

Characters to Select: 3

Yggdra

Milanor

Durant

Cards to Select: 7

------------------------------------------------------------------------------

Map:

V

B

B W

a b c

B

B W W B T

d

B

B W B

B B

B

D

Y M B V

Legend:

M

= Milanor

Y

= Yggdra

D

= Durant

V

= Village

T

= Town

------------------------------------------------------------------------------

Items:

Medallion = Each Undine (unit "a", "b", and "d") has one. Must drop to get. Ice Javelin = Dropped by Ishiene

------------------------------------------------------------------------------

Enemies:

a = Lvl 3 Undine,

b = Lvl 3 Undine,

c = Ishiene, Lvl 4 Undine, Morale 3600/3600 (Eqp: Ice Javelin)

d = Lvl 3 Undine,

Morale 1500/1500 (Eqp: Medallion)

Morale 1500/1500 (Eqp: Medallion)

Morale 1500/1500 (Eqp: Medallion)

------------------------------------------------------------------------------

Strategy:

Conditions of Victory:

- Defeat Ishiene!

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

MVP +2 Turn Limit is 7, so you need to hurry on this map. Make use of Unions, and attack with mostly Milanor (Undines all hold spears) for maximum damage. Ishiene has 3600 Morale, so she's going to take several turns to take her down. If you form a union with Durant and Milanor watch out for Durant, as he'll have

a harder time defeating Ishiene. Leave Yggdra out of these fights.

Also, the only way to get the Medallions is to lure the Undines out of the water. If you don't, they'll drop the Medallions on the water, and you don't have any units yet that can walk on water.

------------------------------------------------------------------------------

MVP:

+2 <= 7 Turns +1 >= 8 Turns

------------------------------------------------------------------------------

New Cards:

Blizzard (POW 1350, Mov 7, Ace Spear; Ice damage to enemy)

------------------------------------------------------------------------------

Epilogue:

You've saved the town. Yggdra questions a Lady from the town as to why the Undines are attacking, but the Lady just says that the Undines randomly started attacking them one day. The RLA decides to hurry to the Capital to find out the truth.

============================================================================== We'll Never Fight Alone

The Royal Army battled Ishiene's Undine soldiers to save a human settlement, but the mystery remained: what had happened in Embellia to destroy relations with the Kingdom so thoroughly?

To find the truth and restore the alliance, the Royal Army headed for the Water Capital, Elise.

On the way there, the Royal Army discovered a Phelinas Lakeside settlement in danger, as the citizens were under assault from both Undines and looting bandits

============================================================================== 5.2.2 Battle Field 06 - Phelinas Lakeside

Prologue:

The RLA reaches another town, and this town, is under attack by Undines AND the Bandit Leader Ortega from the Lenessey Mountains.

------------------------------------------------------------------------------

Characters to Select: 3

- Milanor

- Yggdra

- Durant

Cards to Select: 8

------------------------------------------------------------------------------

Map:

a V e

B B b f

B W c g

Y M W d i

D

W W B W

B

W

W

O

After you step on O, the bottom section opens up. Map:

a V e

 

B

B b f

B

W c g

Y

M W d h

D

W W 1 W

B

W

W

B

B W T W V

B

B B B B

Legend:

M

= Milanor

Y

= Yggdra

D

= Durant

V

= Village

T

= Town (Recruit Nietzsche here)

------------------------------------------------------------------------------

Items:

1 = Healing Herb (Can only be gotten by Nietzsche) Medallion = Dropped by any Undine Kill Blade = Dropped by Ortega

------------------------------------------------------------------------------

Enemies:

a = Lvl 3 Assassin, Morale 1380/1380

b = Lvl 3 Bandit, Morale 1460/1460

c = Ortega, Lvl 5 Bandit, Morale 3920/3920 (Eqp: Kill Blade)

d = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)

e = Lvl 3 Assassin, Morale 1380/1380

f = Lvl 3 Bandit, Morale 1460/1460

g = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)

h = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)

------------------------------------------------------------------------------

Strategy:

------------------------------------------------------------------------------

6-1

Conditions of Victory:

- Liberate Lake Town Velas (Move an ally to "Lake Town Velas" town)

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

First, move to the "O" (on the top map) square to open up the secret section. Then, move to T (the Town) and you will get your own Undine - Nietzsche. Since she's an Undine, she can walk on water, which is the only way to get the Healing Herb. Get it once you feel it's safe to do so. Also, when Nietzsche stands in water, she regains Morale at the beginning of every turn. Keep this in mind.

Have Yggdra attack both Assassins. Nietzsche can take out some Undines, but be careful for the enemy's unions. If Nietzsche has to attack 3 Undines, she'll probably lose eventually since she's fighting by herself. Yggdra is also useful against Ortega, since he wields an axe. To move onto 6-2, move a unit on top of the city where Ortega was standing.

------------------------------------------------------------------------------

6-2

Conditions of Victory:

- Defeat Zilva!

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

Map:

B B B B

 

B

B B

B a

c

B

W B W b d

B B W W W B

 

B

W W 1 W

B

W

W

B

B W T W V

 

B B B B B

------------------------------------------------------------------------------

Items:

1 = Healing Herb (if you haven't gotten it yet) Gale Bow = Dropped by Elena Stell Persona = Dropped by Zilva

------------------------------------------------------------------------------

Enemies:

a = Lvl 3 Fencer,

b = Lvl 3 Fencer,

c = Zilva, Lvl 5 Assassin, Morale 2760/2760 (Eqp: Stell Persona)

d = Elena, Lvl 1 Assassin, Morale 1930/1930 (Eqp: Gale Bow)

Morale 1140/1140

Morale 1140/1140

------------------------------------------------------------------------------

Strategy:

As soon as you select a card, a Tutorial starts. The Fencers have swords, so attack with Spears (Durant). Elena and Zilva both have bows, so use pretty much anyone to take them down.

------------------------------------------------------------------------------

MVP:

+2 <= 18 Turns +1 >= 19 Turns

------------------------------------------------------------------------------

New Cards:

Bloody Claw (POW 1700, Mov 9, Ace Bow; Defeats enemy head)

------------------------------------------------------------------------------

Epilogue:

Milanor comments how it's going to get harder here, since they've made themselves known amongst the Empire. The RLA continues towards Elise.

==============================================================================

We'll Never Fight Alone

Amid the chaos at Phelinas Lakeside, apart from the Undines' spite toward the Royal Army and the bandits taking advantage of the confusion, an Imperial Army presence could be seen as well.

Would Embellia be an enemy or an ally? To ascertain Queen Emelone's true intentions, the Royal Army headed to the Aqua Palace to seek an audience.

However, Ishiene's unit was blocking the only bridge to Florand Island, the location of the Aqua Palace, located in the Water Capital of Elise.

As Ishiene and her Undine forces drew their weapons, the Royal Army realized they had no choice but to fight.

==============================================================================

5.2.3 Battle Field 07 - Elise

Prologue:

The RLA has finally reached Elise. The only way to reach the queen's Aqua Palace is by a bridge, which is being guarded the Undine Ishiene.

------------------------------------------------------------------------------

Characters to Select: 4

-

Milanor

-

Yggdra

-

Durant

- Nietzsche

Cards to Select: 9

------------------------------------------------------------------------------

Map:

B B W a W W W

B B B b W W B

B B W c W W W

B B V d

M B

Y

D N

Legend:

M

= Milanor

Y

= Yggdra

D

= Durant

N

= Nietzsche

V

= Village

------------------------------------------------------------------------------

Items:

Medallion = Held by all Undines. Units "a", "c", and "d" Brave Ring = Dropped by Ishiene

------------------------------------------------------------------------------

Enemies:

a = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)

b = Ishiene, Lvl 5 Undine, Morale 3940/3940 (Eqp: Brave Ring)

c = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)

d = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)

------------------------------------------------------------------------------

Strategy:

------------------------------------------------------------------------------

7-1

Conditions of Victory:

- Secure a bridge to Florand! (Move an ally to "Bridge")

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

You can now use Skills.

Either start with attacking Undines, or Ishiene. Any character besides Yggdra will do fine, although Milanor is the best to use (Axe > Spear). Have Nietzsche pick up all the Medallion since she's the only one who can walk on water. Also watch out for Ishiene's annoying item: It recovers her Morale when it gets low. Just use a 3-unit union and you'll win in no time.

Note: When Undines use Blizzard, the water freezes over, which allows you to walk on the water. However, after a few turns the ice will melt and any unit that is not an Undine and is standing on the ice will drown and instantly die. And if that unit is Milanor or Yggdra, you lose.

Step on the Fortress Ishiene was standing on to move on to 7-2.

------------------------------------------------------------------------------

7-2

Conditions of Victory:

- Defeat Queen Emelone

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

g

W

h

W W

V B

 

B

B W W W W

W W B B B

B

B B F

G G

B

B

B

B T B

B

B W W W W W W V a

 

B

B V W

F

d f W

B

B

1

b

e W 3

B

c W W

B B

 

2

Legend:

F

= Fort

V

= Village

T

= Town

------------------------------------------------------------------------------

Items:

Medallion = All units except "d" and "h" (Everyone but Emelone and Mizer) Gungnir = Dropped by Emelone

Winged Sandals = Steal from Mizer (Appears after 4 turns)

1 = Aquarius (Just step on square to get)

2 = Elemina Mint (Just step on square to get)

3 = Pretty Shell. Only Nietzsche can get. (Just step on square to get)

------------------------------------------------------------------------------

Enemies:

a = Lvl 4 Undine,

b = Lvl 4 Undine,

c = Lvl 3 Undine,

d = Emelone, Lvl 6 Undine, Morale 4480/4480 (Eqp: Gungnir)

e = Lvl 3 Undine,

f = Lvl 3 Undine,

Morale 1670/1670 (Eqp: Medallion)

Morale 1670/1670 (Eqp: Medallion)

Morale 1500/1500 (Eqp: Medallion)

Morale 1500/1500 (Eqp: Medallion)

Morale 1500/1500 (Eqp: Medallion)

Don't show up until after Turn 4:

g = Lvl 4 Bandit, Morale 1590/1590 (Eqp: Medallion)

h = Mizer, Lvl 5 Hunter, Morale 3780/3780 (Eqp: Winged Sandals)

------------------------------------------------------------------------------

Strategy:

Make sure you leave Milanor and one other unit, to be able to battle Mizer.

Mizer shows up after 4 Turns (2 of yours, 2 of Emelone). The map is extended

a little bit in the top left corner. Use the Steal card to steal the Winged

Sandals from Mizer (if you don't, you'll miss out on an important item later). Now you can move Milanor and the other unit towards Emelone.

You should know how to handle Undines by now. Make sure you grab the Elemina Mint if you want to see the infamous Bath scene MUCH later in the game. The Elemina Mint and Pretty Shell can only be gotten by Nietzsche, unless the water is frozen.

Defeat Emelone to finish off BF7. She has tons of Morale so make sure to use use large Unions against her.

------------------------------------------------------------------------------

MVP:

+2 <= 21 Turns +1 >= 22 Turns

------------------------------------------------------------------------------

New Cards:

Thunderbolt (POW 1550, Mov 7, Ace Bow; Lightning damage to enemy)

------------------------------------------------------------------------------

Epilogue:

Durant has supplies restocked. The RLA decides to go over the Lenessey Mountains to reach the border of Paltina.

==============================================================================

We'll Never Fight Alone

The battle at Florand ended with the Royal Army victorious, and the

Sovereignty of Embellia essentially ruined. What was one small battle was rapidly becoming a giant vortex, embroiling in everything around it.

The Royal Army headed north for Verlaine Hills, a former Fantasinian territory.

When they reached the eastern portion, the Black Rose Domain, a tremendous

sound split the sky and flames rose in the distance.

Rosary, the scion of the house of the White Rose that rules the western area

had begun invading the Black Rose Domain with her supernatural golems.

==============================================================================

5.2.4 Battle Field 08 - Black Rose Domain

Prologue:

The RLA is at Verlaine Hills, a Black Rose domain, governed by Roswell.

Suddenly a golem destroys a village: Roswell is being attacked! The RLA decide to help.

------------------------------------------------------------------------------

Characters to Select: 4

-

Milanor

-

Yggdra

-

Durant

- Nietzsche

Cards to Select: 8

------------------------------------------------------------------------------

Map:

V B B B

B

c B B

R F

a

B

B

B

B V B B

b B

B B

B

B B

B

B B T

B

B

B B

d

B M Y

e

D N W

Legend:

M

= Milanor

Y

= Yggdra

D

= Durant

N

= Nietzsche

R

= Roswell

T

= Town

V

= Village

F = Fort

------------------------------------------------------------------------------

Items:

Winged Sandals or Tough Boots = Mizer (if you already got the Sandals, you'll get the boots this time) Medallion = Dropped by Bandit (Mizer's buddy)

------------------------------------------------------------------------------

Enemies:

a = Rosary, Lvl 6 Witch,

b = Sodom, Lvl 4 Golem,

c = Gomorrah, Lvl 4 Golem, Morale 1740/1740

Morale 4640/4640 (Protect) (Eqp: Lucky Broom)

Morale 1740/1740

After Turn 7:

d = Mizer, Lvl 6 Hunter, Morale 4140/4140 (Eqp: Tough Boots)

e = Lvl 5 Bandit,

Morale 1750/1750 (Eqp: Medallion)

------------------------------------------------------------------------------

Strategy

------------------------------------------------------------------------------

8-1

Conditions of Victory:

- Defeat all golems!

Conditions of Defeat:

- If Yggdra, Milanor, or Roswell dies

- If you use up all your cards

- If all the towns are destroyed

If you defend a village from the Golems, you'll get an item from that village on 8-2. But to defend the top village, you'll have to use high Mov cards to get there. However, do not use Steal, because Mizer appears again in this level and you need Steal to take his item. I suggest using Revolution on the first turn and moving someone all the way up and as close as you can get next to the golem. As long as you intercept the golem before he reaches the village, he won't destroy it. On the 2nd turn, use the next highest Mov card to protect the other village.

Try to leave Milanor towards the front though. On Turn 7, Mizer and his Bandit will show up.

Once you defeat both Golems, 8-1 is over.

------------------------------------------------------------------------------

8-2

Conditions of Victory:

- Defeat Astral Fencer Russell!

Conditions of Defeat:

- If Yggdra, Milanor, or Roswell dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

V B B B

 

c B B

B B

R F

a

d f

B

B

b

B B V B B

B

e B B

B B

B

B B

B B

B

B B T

B

B

B B

B

B B B

B

B B W

------------------------------------------------------------------------------

Items:

Mage Ring = Visit Top Village (only if it wasn't destroyed in 8-1) Dowsing Rods = Visit Bottom Village (only if it wasn't destroyed in 8-1) and only if your Total REP is 9 or greater Flute of Deception = Visit Bottom Village (if it wasn't destroyed) and only if your Total REP is less than 9 Zantetsu = Dropped by Russell Lucky Broom = Dropped by Rosary

------------------------------------------------------------------------------

Enemies:

a = Russell, Lvl 7 Fencer, Morale 2800/4360 (Epq: Zantetsu)

b = Lvl 4 Valkyrie, Morale 1350/1620

c = Lvl 4 Fencer, Morale 1350/1690

d = Lvl 4 Valkyrie, Morale 1350/1620

e = Lvl 4 Fencer, Morale 1350/1690

f = Rosary, Lvl 6 Witch, Morale 4640/4640 (Eqp: Lucky Broom)

------------------------------------------------------------------------------

Strategy:

Rosary doesn't have the Protect status anymore. So kill her and take her Lucky Broom, which is a pretty cool item. It makes enemies ALWAYS drop their item.

Her weapon is a Rod though, and you have nothing strong against it (Bow) so

just watch out for that. You also get a card if you defeat Rosary.

All

Nietzsche. Russell also uses swords, so Durant would be preferred, although Yggdra will do fine, too.

the Valkyries and Fencers use Swords, so beat them down with Durant and

After two turns, Roswell will use a powerful weapon, called The Ankh. He will damage all enemy units in the range of the weapon.

*Tutorial time*

Note: Up until now, Russell had the Protect status. He doesn't have it after the Ankh is fired, though.

Also make sure to pick up the two items from the two villages (if you saved them from destruction).

Defeat Russell to end this BF.

------------------------------------------------------------------------------

MVP:

+2 <= 23 Turns +1 >= 24 Turns

------------------------------------------------------------------------------

New Cards:

Doll Craft (POW 1400, Mov 11, Ace Rod; Summons golems) Item Break (POW 1750, Move 8, Ace Sword; Destroys enemy's equipped item)

------------------------------------------------------------------------------

Epilogue:

Roswell thanks the RLA for helping with the attack. Yggdra asks why the White Rose Army invaded, and Roswell says it's because of his Ankh.

============================================================================== We'll Never Fight Alone

With the help of the Royal Army and the tremendous power of the Black Rose's prized Ankh, the White Rose-Imperial Army alliance was annihilated, and Rosary retreated to her home territory.

Sensing danger from the house of the White Rose's alliance with the Empire, the Royal Army headed for the White Rose Manor to seek the truth behind the war and convince Rosary to end the conflict.

However, dire news reached Rosary during her meeting with Yggdra. Under cover of darkness, Roswell, head of the house of the Black Rose, had begun an invasion of the White Rose Domain.

============================================================================== 5.2.5 Battle Field 09 - White Rose Domain

Prologue:

Roswell has now decided to attack the White Rose Domain. The RLA sees the danger of the Ankh being used, and asks to meet with the leader of the White Rose Domain - Rosary. Rosary says she won't stop, even though she knows the power of the Ankh Roswell has.

During their negotiations, Roswell arrives and their meeting is cut short. The RLA decides to help Rosary fight Roswell this time.

------------------------------------------------------------------------------

Characters to Select: 4

-

Milanor

-

Yggdra

-

Durant

-

Nietzsche

Cards to Select: 8

------------------------------------------------------------------------------

Map:

 
 

V

c

f

W

W a B d

B g

V

W B b

e

B

B

G B

B B B

Y

W W G B

 

D

T N M

B

R O W

 

B

B O

Legend:

M

= Milanor

Y

= Yggdra

D

= Durant

N

= Nietzsche

R

= Rosary

O

= Golems

G

= Bridge

T

= Town

V

= Village

------------------------------------------------------------------------------

Items:

Gargoyle Rod = Dropped by Roswell Ranger Boots = Steal from Mizer Medallion = Dropped by Mizer's Bandit.

------------------------------------------------------------------------------

Enemies:

a = Lvl 4 Skeleton,

b = Lvl 4 Skeleton,

c = Roswell, Lvl 6 Necromancer, Morale 4740/4740 (Protect) (Eqp: Gargoyle Rod)

d = Lvl 4 Skeleton,

e = Lvl 4 Skeleton,

Morale 1670/1670 Morale 1670/1670

Morale 1670/1670 Morale 1670/1670

f Lvl 5 Bandit,

g Mizer, Lvl 6 Hunter, Morale 4140/4140 (Eqp: Ranger Boots)

=

=

Morale 1750/1750 (Eqp: Medallion)

------------------------------------------------------------------------------

Strategy

------------------------------------------------------------------------------

9-1

Conditions of Victory:

- Destroy all bridges! (Have golems destroy all Bridges)

Conditions of Defeat:

- If Yggdra, Milanor, Rosary, or Golems die

- If you use up all your cards

- If an enemy Skeleton crosses the river

Golems only move 1 square at a time, so keep that in mind in your planning. You don't really have anything effective against Skeleton, so just attack them with what you got. Make sure that you bring ALL your units across the bridge BEFORE the golems destroy them. In 9-2 the bridges will be gone, so any units left on the other side will not be able to fight.

Have Milanor ready to steal Mizer's Ranger Boots when Turn 6 rolls around.

Roswell has Protect, so you won't be able to kill him. The golems should destroy both bridges around Turn 15.

------------------------------------------------------------------------------

9-2

Conditions of Victory:

- Defeat Black Knight Leon!

Conditions of Defeat:

- If Yggdra, Milanor, or Rosary dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

 
 

B a

b f

B

c B

B

d

 

V

e

B

W

W B B B

B B

V

W

B B

B

B

B

W

B

B B B

 

B

W W W B

B

T N M

B

R

B W

B

B

B

Legend:

M

= Milanor

Y

= Yggdra

D

= Durant

N

= Nietzsche

R

= Rosary

T

= Town

V

= Village

------------------------------------------------------------------------------

Items:

Gargoyle Rod = Dropped by Roswell Ranger Boots = Steal from Mizer Medallion = Dropped by Mizer's Bandit. Phalanx = Dropped by Leon

------------------------------------------------------------------------------

Enemies:

a = Lvl 4 Assassin,

b = Leon, Lvl 7 Knight,

c = Lvl 4 Knight,

d = Lvl 4 Knight,

e = Roswell, Lvl 6 Necromancer, Morale 4740/4740 (Eqp: Gargoyle Rod)

f = Lvl 4 Assassin,

Morale 1320/1500 Morale 2950/4800 (Eqp: Phalanx) Morale 1400/1770 Morale 1400/1770

Morale 1320/1500

------------------------------------------------------------------------------

Strategy:

All enemy units carry over from 9-1, meaning that all units you didn't kill in 9-1 will still be in the same spot in 9-2, including Mizer if you haven't stolen his item yet. Leon will have Protect until a few turns into 9-2, when Rosary suddenly fires her own Ankh! *gasp*

After this happens, Leon will lose Protect status and you can kill him. Do so. Don't forget, the Knights and Leon use Spears, so try to use Milanor do defeat them more easily. The two assassins have bows, which will be no problem at all for you since all your weapons are strong against Bows.

------------------------------------------------------------------------------

MVP

+2 <= 21 Turns +1 >= 22 Turns

------------------------------------------------------------------------------

New Cards:

Necro Gate (POW 1400, Mov 11, Ace Rod; Summons skeletons) Chariot (POW 1800, Mov 9, Ace Spear; Cuts enemy numbers to same as you)

------------------------------------------------------------------------------

Epilogue:

Rosary explains that her (and Roswell's) goal is to collect both Ankhs, so their power can be mightier than Valois, their common ancestor.

Neither side seems to be willing to stop unless they get both Ankhs.

==============================================================================

We'll Never Fight Alone

The previous battle escalated quickly, eventually erupting into a full-scale war with massive armies on each side. The coming confrontation threatened not only soldiers, but all civilians in the area as well.

The tremendous power of the Ankhs both sides held made it clear that if war broke out, the entire land would be burned to the ground.

As the countdown to Verlaine Hills' destruction ticked away, matters became even worse as opportunistic bandits began sacking the cities.

To put a halt to the chaos, the Royal Army deployed to the bandit-infested neutral city of Marvel.

==============================================================================

5.2.6 Battle Field 10 - Verlaine Hills

Prologue:

War has broken out between the two houses! Even town guards are being drafted which gives thieves an easy time to rob villages. Ortega is in the process of robbing a village.

Yggdra says they should free the village of bandits first, then deal with the war at hand.

------------------------------------------------------------------------------

Characters to Select: 4

-

Milanor

-

Yggdra

-

Durant

-

Nietzsche

Cards to Select: 12

------------------------------------------------------------------------------

Map:

a

B

B

B

b

B

c

d

B

B B

e B

f

B

B

V

1

Y

N

B

B

M

D W

B

B

Note: Rosary is to the way lower left of the map. Roswell is at the top right.

I didn't put them in the map, since they don't play a role in this part of the

level, plus there'd be tons of blank squares if I put them in the map. Once you

get to the level, you'll see what I mean.

Legend:

Y

= Yggdra

M

= Milanor

D

= Durant

N

= Nietzsche

V

= Village

------------------------------------------------------------------------------

Items:

1 = Shell Breastplate. Exchange Pretty Shell (from BF7) with Shell Breastplate. Only Nietzsche can make this trade, and only at night. Headgear = Dropped by Inzaghi Berserk = Dropped by Ortega

------------------------------------------------------------------------------

Enemies:

a = Inzaghi, Lvl 6 Fencer, Morale 2120/4240 (Eqp: Headgear)

b = Lvl 5 Assassin,

c = Lvl 4 Bandit,

d = Ortega, Lvl 7 Bandit, Morale 4560/4560 (Eqp: Berserk)

e = Lvl 4 Bandit,

f = Lvl 4 Bandit,

Morale 1660/1660

Morale 1590/1590

Morale 1590/1590

Morale 1590/1590

------------------------------------------------------------------------------

Strategy:

------------------------------------------------------------------------------

10-1

Conditions of Victory:

- Liberate Marvel City! (Move an ally to "Marvel City")

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

The Bandits have Axes, so use Swords (Yggdra) to beat them down. The Assassin

uses Bows so anything will work on her. Inzaghi is a sword user, so Durant or Nietzsche will do nicely against him.

Step on the town that Ortega was standing on to move on to 10-2.

------------------------------------------------------------------------------

10-2

Conditions of Victory:

- Defeat Roswell!

- Defeat Rosary!

Conditions of Defeat:

- If Yggdra or Milanor dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

 

B

B b B F

 

B B B

 

2

B a

B d B

B B

B

B B

 

V B B B

 

B

B B B B

B c B e

B B

Y

M

B

B

B B

T f

 

B

B N D

B B B

 

B

1 B

B B

B

B V

B B B B

B

W d

B V

 

B B

V B B W

B

B G B

B f

B B

 

B B

B

W W G

 

B B

 

a

b V e B

B B W

 

F c B

Legend:

Y

= Yggdra

M

= Milanor

N

= Nietzsche

D

= Durant

F

= Fort

G

= Bridge

V

= Village

T

= Town

------------------------------------------------------------------------------

Items:

1 = Rune Crystal (It's in water, so use Nietzsche)

2 = Obsidian Frilly Lace = Dropped by Rosary Midnight Robe = Dropped by Roswell

------------------------------------------------------------------------------

Enemies:

Rosary's side

a = Lvl. 5 Witch,

b = Rosary, Lvl 6 Witch, Morale 3240/4640 (Eqp: Frilly Lace)

Morale 1830/1830

c

= Lvl. 5 Witch,

Morale 1830/1830

d = Zukunft, Lvl 4 Golem, Morale 1740/1740

e = Vergang, Lvl 4 Golem, Morale 1740/1740

f = Heutig, Lvl 4 Golem, Morale 1740/1740

Roswell's side

a = Lvl 4 Skeleton, Morale 1670/1670

b = Lvl 5 Necromancer, Morale 1830/1830

c = Lvl 5 Necromancer, Morale 1830/1830

d = Roswell, Lvl 6 Necromancer, Morale 3340/4740 (Eqp: Midnight Robe)

e = Lvl 4 Skeleton, Morale 16470/1670

f = Lvl 4 Skeleton, Morale 16470/1670

------------------------------------------------------------------------------

Strategy:

This decision is very important. You have to decide which side to kill, and whoever you didn't kill will join your side soon. Both units are pretty much equal, each with their own advantages/disadvantages. However, Roswell is more useful in getting items, and picking him makes it MUCH easier to get an important card later. But, Rosary can also get this same card, if you've been stealing from Mizer every time you see him. On the 4th time you see him, he'll be holding the Warp Shoes. Rosary can use the Warp Shoes to get this card as well. Pick who you want to have on your side, and kill the other.

Once you've decided who to keep/take out, make your way towards that unit. Rosary is in the bottom left, and Roswell is in the top right. However, beware that each side has the Ankh, and they WILL fire at you this time. But to save yourself one turn of being hit by Ankh, DO NOT attack either side (any of their units) when you approach them. Even if you are ABLE to attack, do NOT attack. Then on the enemies turn, they will attack, and after the attack you'll see a little dialogue and now the Ankh has been fired up. However, you won't get hit till next time. If you had attacked first, then you would've gotten hit by the Ankh one more time than necessary.

Note: Ankh damage is 25%, so it's quite a lot. I suggest you rush in and kill Rosary/Roswell as fast as you can. Also, don't forget to pick up the item on your side. Rune Crystal if you're killing Rosary, and Obsidian if you're killing Roswell.

If you decide to kill Roswell

to use this for your advantage. If you attack while they're asleep, you automatically win.

his Skeletons fall asleep during Noon, so try

------------------------------------------------------------------------------

MVP

+2 <= 23 +1 >= 24

------------------------------------------------------------------------------

New Cards:

Earthquake (POW 1650, Mov 10, Ace Lump; Destroys petrifie objects w/i 2 sq.)

- If you kill Rosary (You'll get Poison Breath in the next BF) Poison Breath (POW 1650, Mov 10, Ace Lump; Poisons enemy)

- If you kill Roswell (You'll get Earthquake in the next BF)

------------------------------------------------------------------------------

Epilogue:

No matter who you kill, there will be a coup d'etat in the remaining House. If you kill Rosary, it will be the Black Knight Leon. If you kill Roswell, it will be the Astral Fencer Russell.

Zilva shows up real quick and mentions that she just has to deliver "it" to General Emilia.

============================================================================== We'll Never Fight Alone

The Royal Army quickly destroyed the hosue of the White/Black Rose, avoiding a disastrous battle between the two fearsome magic powers.

However, they soon found themselves dealing with another situation: an Imperial coup d'etat within the Black/White Rose Domain.

Roswell/Rosary, the head of the house of the Black/White Rose, fled his/her manor and narrowly escaped from the Empire, which continued to pursue him/her.

To save him/her from this predicament, the Royal Army hurried to the Black/White Rose Domain.

Note: If you killed Rosary, it'll talk about the White Rose, and Roswell If you killed Roswell, it'll talk about the Black Rose, and Rosary

NOTE2: If you killed Rosary, make sure to skip this next section and move on to 11B.

============================================================================== 5.2.7.A Battle Field 11A - Black Rose Domain

Prologue:

Leon has betrayed Roswell and means to kill him. But Roswell runs and the RLA sees him and tries to help him.

------------------------------------------------------------------------------

Characters to Select: 3

- Milanor

- Yggdra

- Durant

- Nietzsche

Note: Either Durant or Nietzsche has to stay behind.

------------------------------------------------------------------------------

Map:

 

B

B d B

a

B B B

e h

B

b

f

B

B

1 B

g

B B

c R

B B

B B B T

B

M B B

Y B B B

? B B W

Legend:

M

= Milanor

Y

= Yggdra

?

= Durant or Nietzsche

R

= Roswell

V

= Village

T

= Town

------------------------------------------------------------------------------

Items:

1 = Crystal Rod (Trade Rune Crystal for it) Teddybear = Steal from Emilia

------------------------------------------------------------------------------

Enemies:

a = Emilia, Lvl 7 Griffon Rider, Morale 4400/4400 (Protect) (Eqp: Teddybear)

Morale 1770/1770 Morale 1370/1940 Morale 1670/1670 Morale 4800/4800 (Protect) (Eqp: Brascendo) Morale 1700/1940 Morale 1420/1940 Morale 1670/1670

b = Lvl 4 Hunter,

c = Lvl 5 Knight,

d = Lvl 4 Witch,

e = Leon, Lvl 7 Knight,

f = Lvl 5 Knight,

g = Lvl 5 Knight,

h = Lvl 4 Witch,

------------------------------------------------------------------------------

Strategy:

------------------------------------------------------------------------------

11A-1

Conditions of Victory:

- Help Roswell! (Move an ally next to Roswell)

Conditions of Defeat:

- If Yggdra, Milanor, or Roswell dies

- If you use up all your cards

It'll be a little difficult to Emilia's item here, since she's got a lot of enemies blocking the way to her.

Leon cannot be defeated this time, since he has Protect. He loses Protect in 11A-2 though, so just wait.

Just defeat some knights and place a unit next to Roswell to finish 11A-1.

------------------------------------------------------------------------------

11A-2

Conditions of Victory:

- Retake Black Rose Manor! (Move Roswell to "Black Rose Manor")

Conditions of Defeat:

- If Yggdra, Milanor, or Roswell dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

 

B B B B

B

B B B

B B

a B B

B

B

b B B

1 B

B

c

B B B

B R

d B B

B B

B

B B T

B

B

B B

B

B B B

B

B B W

Note: In the first two turns, the map will be the same as in 11A-1 (as well as

the enemies). After 2 turns, the left part of the map opens with the extra

enemies. Just because I don't have the enemies from 11A-1 listed here, doesn't mean they're gone.

------------------------------------------------------------------------------

Items:

1 = If you haven't gotten the Crystal Rod yet, you still can. Teddybear = Dropped by Emilia Brascendo = Dropped by Leon Murderous Mask = Dropped by Zilva Lightning Bow = Dropped by Elena

------------------------------------------------------------------------------

Enemies:

a = Zilva, Lvl 6 Assassin, Morale 4160/4160 (Eqp: Murderous Mask)

b = Elena, Lvl 3 Assassin, Morale 3140/3140 (Eqp: Lightning Bow)

c = Lvl 4 Valkyrie,

d = Lvl 4 Valkyrie,

Morale 1620/1620

Morale 1620/1620

------------------------------------------------------------------------------

Strategy:

Watch out for Emilia this round. She has an Axe so keep Durant/Nietzsche out of her way. Roswell will now be in your party permanently. He's the only Rod-user you could have gotten so far. His movement is somewhat different. At night, he his movement is Warp which means he can only land on every other square, but each square still counts as 1 Mov. During the day his Move is normal though.

After 2 Turns, Zilva and Elena arrive to support Leon.

You now have to watch out for Zilva & Elena and their two Valkyries. However, keep aiming for Leon (unless you're sure you can win and want the experience). Once you kill Leon, the others will flee, so if you want Zilva or Elena's item, make sure you take it before you kill Leon. Once Leon is defeated, have Roswell step on the square he was guarding to end this BF.

------------------------------------------------------------------------------

MVP:

+2 <= 17 Turns +1 >= 18 Turns

------------------------------------------------------------------------------

New Cards:

Poison Breath (POW 1650, Mov 10, Ace Lump; Poisons enemy)

- Gotten in "Epilogue"

------------------------------------------------------------------------------

Epilogue:

The RLA is confused what the Empire is doing, and Roswell explains it's because of the Ankhs. They want them. And unfortunately for you, the Empire now has both of them. Roswell wants to recover them, though, and offers to join you.

You also get the Poison Breath card here.

============================================================================== 5.2.7.B Battle Field 11B - White Rose Domain

Prologue:

Russell has betrayed Rosary and means to kill her. But Rosary runs and the RLA sees her and tries to help her.

------------------------------------------------------------------------------

Characters to Select: 3

- Milanor

- Yggdra

- Durant

- Nietzsche

Note: Either Durant or Nietzsche has to stay behind.

Cards to Select: 10

------------------------------------------------------------------------------

Map:

 
 

1

?

W

W B

B B Y

V

W B B

B

M

B

G B

B B B

b W W h B

c T g R

a

d B W

B

e f

Legend:

M

= Milanor

Y

= Yggdra

?

= Durant or Nietzsche

R

= Rosary

V

= Village

T

= Town

------------------------------------------------------------------------------

Items:

1 = Black Brand. Trade Obsidian for it. Teddybear = Steal from Emilia (hurry) Shin Zantetsu = Dropped by Russell

------------------------------------------------------------------------------

Enemies:

a = Lvl 4 Necromancer, Morale 1670/1670

b = Lvl 5 Fencer, Morale 1690/1690

c = Emilia, Lvl 7 Griffon Rider, Morale 4400/4400 (Eqp: Teddybear)

d = Russell, Lvl 7 Fencer, Morale 4360/4360 (Eqp: Shin Zantetsu)

e = Lvl 4 Necromancer, Morale 1670/1670

f = Lvl 4 Hunter, Morale 1770/1770

g = Lvl 5 Fencer, Morale 1320/1860

h = Lvl 5 Fencer, Morale 1440/1860

------------------------------------------------------------------------------

Strategy:

------------------------------------------------------------------------------

11B-1

Conditions of Victory:

- Help Rosary! (Move an ally next to Rosary)

Conditions of Defeat:

- If Yggdra, Milanor, or Rosary dies

- If you use up all your cards

If you want Emilia's item, you better hurry. She'll be outta there within a few turns. If you don't grab it now, she'll have it when you meet her next time.

Defeat those Fencers and put someone next to Rosary to move on to 11B-2.

------------------------------------------------------------------------------

11B-2

Conditions of Victory:

- Retake White Rose Manor! (Move Rosary to "White Rose Manor")

Conditions of Defeat:

- If Yggdra, Milanor, or Rosary dies

- If you use up all your cards

------------------------------------------------------------------------------

Map:

 

B a

c B

b

d B

B

B

1

B

B

W

W B B B

B B

V W B B

B

B G B

B B B

B

W W B B

B

T B R

B

B

B B W B B

Note: In the first two turns, the map will be the same as in 11B-1 (as well as the enemies). After 2 turns, the top part of the map opens with the extra enemies. Just because I don't have the enemies from 11B-1 listed here, doesn't mean they're gone.

------------------------------------------------------------------------------

Items:

1 = Black Brand. Trade Obsidian for it. Shin Zantetsu = Dropped by Russell Murderous Mask = Dropped by Zilva Lightning Bow = Dropped by Elena

------------------------------------------------------------------------------

Enemies:

a = Lvl 4 Valkyrie, Morale 1620/1620

b = Elena, Lvl 3 Assassin, Morale 3140/3140 (Eqp: Lightning Bow)

c = Lvl 4 Valkyrie, Morale 1620/1620

d = Zilva, Lvl 6 Assassin, Morale 4160/4160 (Eqp: Murderous Mask)

------------------------------------------------------------------------------

Strategy:

Rosary is on your side now, and will always be. You must defeat Russell and move Rosary to the square he was protecting to win. Luckily, Russell just happens to be real close by, and Zilva and Elena are really far away. If you want their items, send Milanor and someone else up there and steal it from

them. If you don't need/want the items, just defeat Russell (preferrably with

a spear-user) and move Rosary to his square. You can defeat the other units for the experience if you wish.

Also, don't forget to visit the Village marked "1" to get your Black Brand.

After 2 Turns, Zilva and Elena arrive to support Leon.

If you want Elena's/Zilva's item, make sure you get those BEFORE you kill Russell. Once Russell is defeated, the other two also disappear. Move Rosary onto Russell's square:

------------------------------------------------------------------------------

MVP:

+2 <= 16 +1 >= 17

------------------------------------------------------------------------------

New Cards:

Earthquake (POW 1650, Mov 10, Ace Lump; Destroys petrifie objects w/i 2 sq.)

------------------------------------------------------------------------------

Epilogue:

The RLA is confused what the Empire is doing, and Rosary explains it's because of the Ankhs. They want them. And unfortunately for you, the Empire now has both of them. Rosary wants to recover them, though, and offers to join you.

You also get the Earthquake card here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

5.3 Chapter 3 - Paltina Blitzkrieg

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

==============================================================================

We'll Never Fight Alone

After the battle at Verlaine Hills, the Royal Army decided it was time to

reclaim the Kingdom's capital Paltina via the loosely-guarded northern region of the Kingdom: Framm Granary.

To get there, they would first have to pass through the steep Lenessey Mountains, as well as the notoriuos Ortega Brigands' stronghold halfway up the slopes.

As the Royal Army ventured into the mountainous region, the brigand legions stood squarely in front of them

==============================================================================

5.3.1 Battle Field 12 - Brigand Stronghold

Prologue:

The RLA has reached the Lenessey Mountains. Yggdra says Paltina isn't far after these mountains, and Milanor's scouts have spotted a brigand outpost up ahead.

Turns out this is Ortega's region. And of course he won't let the RLA pass without a fight.

------------------------------------------------------------------------------

Characters to Select: 4

- Milanor

- Yggdra

- Durant/Nietzsche/Roswell/Rosary

- Durant/Nietzsche/Roswell/Rosary

(You'll miss out on an item if you don't pick Nietzsche)

Cards to Select: 11

------------------------------------------------------------------------------

Map:

 

B

V1

a

B

C

i B B

 

B

B

c

f

g

j

k B

b

d

B h

B

l

 

B

B B B

B B

 

m

e

B

B G

B

 

W M Y B

 

B 1

W

?

?

Note: The extension to the right of Yggdra doesn't open up until Turn 6 when Mizer and his Bandit-buddy show up again.

Legend:

M

=

Milanor

Y

=

Yggdra

?

=

The two other characters you picked

V

=

Village

C

=

Catapult

G

=

Bridge

------------------------------------------------------------------------------

Items:

1 = Upola Statue (Step on square with Nietzsche to get) V1 = Bronze Shield (Visit Village with Milanor only) Gold Lump = Defeat unit "b" and step on his square to get Medallion = Defeat unit "j" and unit "l" (Mizer's friend) Boss Bandana = Dropped by Ortega Warp Shoes = Steal from Mizer

------------------------------------------------------------------------------

Enemies:

a = Lvl 6 Assassin,

b = Lvl 5 Bandit,

c = Ortega, Lvl 8 Bandit, Morale 4880/4880 (Eqp: Boss Bandana)

d = Lvl 5 Bandit,

e = Lvl 5 Fencer,

f = Lvl 6 Assassin,

Morale 1790/1790

Morale 1750/1750

Morale 1750/1750

Morale 1860/1860