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The Unofficial Aion


Spiritmaster Guide

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The Unofficial Aion Spiritmaster Guide

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Table of Contents
IMPORTANT 2
The short version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The long version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
PREFACE 6
GLOSSARY OF TERMS 7
INTRODUCTION 9
CHARACTER CREATION 10
Role of the Spirit Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Choosing a Race . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
CLASS FEATURES 12
The Mage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Sorcerer vs. Spirit Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Basic Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Available Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Available Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Manastones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Recommended Manastones for Spirit Masters . . . . . . . . . . . . 15
Godstones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Enchantment stones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Spirits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Specialized Spirits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Stigma System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
LEVELING 20
Levels 1-10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Levels 10-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Levels 20-30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Levels 30-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Levels 40-50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
GRIND LOCATIONS 28

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Asmodae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Level 1-10: Ishlagen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Level 11-20: Altgard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Level 21-30: Morheim and Brushtonin . . . . . . . . . . . . . . . . . . . 29
Level 31-40: Morheim and Beluslan . . . . . . . . . . . . . . . . . . . . . 30
Level 41-50: Beluslan and Brushtonin . . . . . . . . . . . . . . . . . . . . 31
The Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Lower Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Upper Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Core Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
SPIRIT MASTER SKILL LIST 33
Level 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Level 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Level 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Level 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Level 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Level 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Level 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Level 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Level 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Level 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Level 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Level 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Level 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Level 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Level 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Level 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Level 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Level 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Level 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Level 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Level 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Level 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

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Level 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Level 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Level 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Level 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Level 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
THE ABYSS 50
Abyss Rank and Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Fortresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Capturing a Fortress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
COMBAT STRATEGY IN PVE 54
Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Grouping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
COMBAT STRATEGIES IN PVP 57
PvP as a Spirit Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Recommended PvP Stigmas . . . . . . . . . . . . . . . . . . . . . . . . . 57
PvP Gearing Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . 59
The Spirit Master vs. Other Classes . . . . . . . . . . . . . . . . . . . . . 60
MACROS 63
Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Some General Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Spirit Master Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
KINAH MAKING STRATEGIES 66
Private Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Trade Broker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Tips on Making Money at the Trade Broker . . . . . . . . . . . . . . . . . 67
GATHERING AND CRAFTING 69
Gathering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Crafting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
CONCLUSION 71

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The Unofficial Aion Spiritmaster Guide

PREFACE

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GLOSSARY OF CC = Crowd Control, a method of


immobilizing a mob for a short period of
TERMS time. Depending on the game and class,
CC skills can be single-target or an AoE.
Slowing down a mob is also a form of CC.
Those of you who may be new to
DoT = Damage over Time, skills that
massively multiplayer online games may
damage a mob slowly; bleeds are a type of
get overwhelmed at some of the
DoT.
terminology used by this guide and by
other players in the game. Here's a brief DPS = Damage Per Second. The amount
glossary. of damage a certain class does. The higher
the DPS, the faster a mob dies.
Add = Mobs that guard a boss. In some
situations, the boss starts off alone, and Gank = Short for "gang kill". A process
spawns adds when you confront him. in multiplayer online games where one
group of players kills a solitary player.
Aggro = Attention that a player attracts
from a mob. Main = Your main character. Usually
the first character you've ever created, but
AoE = Area of Effect. Skills that do
can also mean the character you enjoy
AoE affect everyone within a certain
playing the most.
radius. AoE skills can be offensive (i.e.
AoE attacks damage a certain number of Mez = Short for mesmerize, a form of
mobs around you) or defensive (AoE CC. Mezzing usually implies that the mob
healing or buffs for your group) is under a "spell", whereas rooting means
that the mob's feet are rooted to the
Alt = Alternative character. Usually
ground. One important difference between
refers to characters made after your first
the two is that a rooted mob can still hurt
one.
you or anyone in your group if you stand
Buff = A special skill that improves a within its attack radius.
certain feature of a player or members of
Mob = Enemy NPC targets.
a group for a short period of time. For
example, Priests can put a buff on NPC = Non Playable Character; all the
another player that increases his or her characters in a game not controlled by a
health points (HP) by 10% for 60 human being.
minutes. Buffs are also obtained by PC = Playable Character, e.g. your
eating certain types of food. character.

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Pet = NPC allies that can be


summoned by some classes to help in
combat/questing.

PvE = Player vs. Environment, the


standard game in which your main
opponents are NPCs.

PvP = Player vs. Player, a competitive


environment in which you fight other
human players.

Rez = Short for resurrect. Clerics can


rez other player characters if they die.

Tank = A class whose responsibility in


a group is to protect it by grabbing and
keeping aggro. Tanks are usually plate
armor wearing melee classes with large
pools of health and can take a lot of
damage. The Templar is an example of a
tank.

XP = Experience points required to


level, which you gain by killing mobs
and completing quests.

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INTRODUCTION

A fierce, never ending war has


destroyed the peaceful planet of Atreia
and pitted its citizens against each other.
Although they have a common enemy,
the Balaur, the people of Atreia have
split into two races. The Elyoseans enjoy
the light and are very beautiful with fair
skin. The Asmodians live in the dark,
and evolution has led them to develop
claw-like hands, and talons for feet.
Which side will you choose in this war?

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CHARACTER Choosing a Race


CREATION
When you first enter the Character
Creation Screen, you're asked to choose a
- Role of the Spirit Master side. What will it be - the fair-skinned
- Choosing a Race Elyos? Or will it be the dark and sultry
Asmodians? To be honest, there is really
little difference between being an
Elyosean and an Asmodian, other than the
Role of the Spirit Master storyline and appearance. However, each
side does get a different type of spirit at
level 50. Once you've chosen a side, you're
The Spirit Master, like the Sorcerer, is taken to another screen in which you
the caster class. The Spirit Master doesn't choose your primary class. Since the Spirit
do well in a melee fight due to its Master is a secondary class from the main
squishiness, so the objective is to kill an class of Mage and you are reading the
opponent, or at least weaken it Spirit Master guide, you know which class
substantially, before it reaches you. to pick.
Keeping your distance is key. Spirit Keep in mind that once you choose a
Masters have a mixed bag of roles. They side, understand that there's no turning
can CC, have spirit pets that help in back. All your other characters on one
combat, and can put DoTs on mobs, server have to be the same race.
bleeding them to death.
Once you've decided on your class and
gender, you move on to the character
customization screen. Here you can select
face shapes, eyes, hair, and accessories
like tattoos, scars, or tiaras. You can even
choose your character's height and body
shape. While there are some default
selections available, you can also fine tune
your character by clicking on the
Advanced tab and tweak noses, eyes, etc
using the slide bars. Or, you can throw

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caution to the wind and click on the


Random button and generate your new
character in that manner.

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CLASS Sorcerer vs. Spirit Master


FEATURES
During the first nine levels of gameplay
you are a mage, but when you reach the
- The Mage Ascension quest chain you must choose a
- Sorcerer vs. Spirit Master subclass - Sorcerer or Spirit Master. What
- Basic Attributes is the difference between the two
- Gear subclasses anyway? Both use magic and
- Enhancements draw their power from the elements to
- Spirits attack. However, the Spirit Master uses the
- Stigma System elements in the form of spirit companions,
who help you defeat your enemies. In
other words, the Spirit Master is a pet
class, with pets that represent the various
The Mage elements. You'll have time during the
starter levels deciding which subclass is
best for you, but for purposes of this guide
Although this is the Spirit Master we'll assume that you'll eventually choose
guide, you do not start off the game as Spirit Master.
one. The Spirit Master is actually a
In terms of combat, Sorcerers' attacks
subclass of the Mage, one of four main
are primarily burst DPS while Spirit
classes. The other subclass is the
Masters mainly rely on DoTs to defeat
Sorcerer. The Mage is essentially the
their opponents. This means that Sorcerers
caster class, who uses magic to attack
can kill mobs faster than Spirit Masters -
opponents and defend oneself. Mages are
provided that the fights are short. In longer
a glass cannon in that they hit hard, but
battles the Spirit Master fares better, as he
are vulnerable, especially when it comes
or she can bleed an enemy to death. Keep
to melee assaults. Since you as a Mage
these differences in mind in terms of PvE
can do ranged magical attacks, the trick
and PvP.
then is to do as much damage as possible
to the enemy and debuff them before
they reach you.

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Basic Attributes As a caster, the Spirit Master uses


magical damage, which has three features.
Magic Boost is the strength of a particular
attack. Magic Accuracy refers to the
Once you enter the game, take a
chances that your attack will hit an
minute or two to familiarize yourself
opponent (NPC or PC) successfully, and
with the user interface (UI). HP are your
Magic Resistance refers to how well you
Health Points, which refer to the amount
resist an enemy's attack.
of health you have. MP are your Magic
Points, which refer to the amount of Because all of your skills use mana and
magic you can use to fire off your spells. lots of it, you may find that you often run
DP are Divine Points, which isn't out. Always bring lots of mana potions
available until after you've Ascended. DP with you. If you can find a safe place after
is earned by killing NPC enemies and a fight, use the Rest function to quickly
can be used to power special skills, like regenerate your mana and health. Simply
improving your spirit companion's health type in "/rest" in the chat window. When
and attacks for a certain amount of time. you're finished, hit the "," key to have your
Keep in mind that your collected DP character stand up.
disappears when you die, which is very
frustrating considering the amount of
time you spend earning it. Here are the
Gear
base stats of the Mage. This will improve
as you level and with your gear.

Strength: 90 Like many MMOs, gear in Aion ranges


Stamina: 90 from common, substandard items all the
way to rare but awesome gear. The order
Accuracy: 95
of gear types in rarity/quality is as follows.
Agility: 95
White
Intellect: 115
Green
Spirit: 115
Blue
Power: 90
Orange
Health: 90
During the first few levels you'll only
have access to white gear, but as early as

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The Unofficial Aion Spiritmaster Guide

level 7 you'll start seeing green gear.


Available Armor
Around level 15 or so you may start to
come across blue gear. Orange gear is
quite rare, and if you're lucky, may come As a Spirit Master, you can only wear
across some starting around level 25. cloth armor. It's arguably a small price to
pay for the ability to nuke your enemies
from afar. Fortunately, Spirit Masters
Available Weapons aren't very dependent on gear in PvE,
though PvP is a different story.

You can equip a total of four weapons


and can switch back and forth between
them. Therefore, you can quickly swap to Enhancements
the appropriate weapon for a particular
encounter. You can wield two kinds of
weapons: spellbooks and orbs. During There are three kinds of stone you can
the first nine levels your weapon is just a use to enhance your gear: manastones,
spellbook. When you complete the godstones, and enchantment stones.
Ascension quest chain, you gain the
ability to use orbs. Orbs are high in
Magic Boost. They have a stronger Manastones
attack than spellbooks, but have a shorter
range, which makes them more appealing
for melee defense. Spellbooks are lower Manastones are the first and easiest
in Magic Boost but higher in Magic method of enhancing your gear. They add
Accuracy and ranged attacks. In terms of a specific number value to a stat. For
soloing, you're better off using orbs for example, Manastone: +30 HP means that
the stronger melee damage. However, attaching this to your gear will give you an
some Spirit Masters like to start off with additional 30 HP. Manastones are found
spellbooks for ranged attacks, and when on mob drops, various town shops, Private
the target reaches melee range switch to Stores, and Trade Brokers. Please see the
an orb to finish it off quickly. section on Kinah to learn more about
Private Stores and Trade Brokers.
Most gear have sockets, in which you
can place manastones, and the number of

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available sockets depends on the rarity of


the gear. Here's a quick breakdown.
Recommended
White = 1-2 sockets
Manastones for Spirit
Masters
Green = 2-3 sockets

Blue = 3-4 sockets


Deciding which manastones to equip
Orange = 4-5 sockets depends mainly on your playstyle. If you
One important caveat about expect to do a lot of PvE, then you may
manastones is that there's a chance for want to focus on Magic Boost manastones
failure in attaching one. The chances of to beef up your attacks. However, if you
this happening are greater when you try plan to do a lot of PvP in the Abyss, you'll
to put a higher level manastone into a want to focus on HP since you'll want to
lower level piece of gear. What's even try to stay alive as long as possible. In
worse is that if you fail, not only do you addition, equip a Flight manastone or two
lose that manastone, but any other since you'll be doing a lot of flying in the
manastones already socketed. Abyss.

If you change your mind about a Consequently if you like to split your
particular manastone, simply visit a time between PvE and PvP, then consider
Manastone Remover NPC, who will a blend of manastones with Magic Boost
remove it for you for a small fee. Keep in and HP. And as an alternative, if you have
mind that the manastone is destroyed a lot of kinah, you may wish to invest a set
during the process. of gear for PvE and a separate set for PvP.

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Godstones Enchantment stones

Godstones are similar to manastones in Enchantment stones are more complex


that they are attached to and removed than simply attaching a stone to a piece of
from your gear. However, godstones are gear. Unlike the first two stones,
exclusive to weapons. They're also enchantment stones must be created. In
harder to find that manastones, though on fact, they are extracted from green or
occasion they're available as quest higher quality gear.
rewards. Godstones are also only First, visit a General Goods NPC and
available at higher levels of the game. buy the Extraction Tools. Right-click on
As mentioned, godstones specifically the tool and left-click on the source of
enhance your weapons. For example, the extraction. Understand that the gear you
Bleeding Abnormal Condition Smash extract from is destroyed in the process, so
puts a DoT on your opponent, dealing 65 make sure you have the right item before
damage every 2 seconds for 10 seconds you begin.
with a 5% trigger rate. Godstones will When you've finished extracting and
also glow depending on the type used. A have obtained your enchantment stone,
blue godstone will cause the weapon to you're not quite ready to apply it. First
glow blue, while an orange godstone will note the stone's level, which is not the
make it glow orange. same as your character's level. In fact, at
Unlike manastones, which you can put times the stone is a higher level. It's
in your gear yourself, you need to visit a imperative to make sure that the
Godstone Enchanter NPC to apply a Enchantment stone is appropriate for the
godstone to your weapon. However, level of gear that you wish to enchant, or
similar to manastones, you can have risk failing the attempt. Failure bears a
godstones removed by a Godstone heavy price because it actually decreases
Remover NPC, with the same penalties. the power of your weapon/armor instead
of improving it. Most of the time it's easy
to identity the level of the item since it
would say so when you mouse over it.
However, it can be a little trickier for quest
items since they have no level attached to
them. In this case you'll have to go by the

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quest level instead. For example, a level Spirits


20 quest reward that granted a hammer
means that the hammer is level 20.

To determine which enchantment As mentioned earlier, Spirit Masters


stones are safe to use with which items, have access to pets, known in the game as
use the chart below. Note that you'll be spirits. There are four types of pets, each
more successful in your attempts if the of which represent the elements (fire,
stone is at the highest possible level for water, earth, and wind). Although they
that particular item type. Your chances of aren't very strong, these pets are quite
failure increase if the stone is a higher or helpful to the squishy Spirit Master.
lower level than this cap. For example, if
When you summon a spirit, its
you have a level 15 green item, you'll
command keys appear: Attack, Guard,
have the most success if your stone is
Rest, and Off. Attack obviously sends the
level 20, but it won't be as successful at
pet to attack your target. Guard means that
15 or 24. Note that each item can be
it'll only attack when you're being
successfully enchanted up to 10 times.
attacked. Rest allows your pet to rest and
White Item = Item's Level +1-10 regain its HP. Off unsummons the pet.
Levels Guard and Rest are toggle skills, so if you
allow your pet to rest for a minute, don't
Green Item = Item's Level +5-20
forget to return it to Guard mode, because
Levels
it won't move until you do so.
Blue Item = Item's Level +15-40
Your pets have ranks, four for Wind and
Levels
Fire, and three for Water and Earth. Your
Orange Item = Item's Level +30-50 pet reaches a new rank every several
Levels levels, in the form of a skill. For example,
you get the Rank 1 Fire Spirit at level 10,
then Rank 2 at level 22. Your pets also
level with you in terms of skills. All skills
gain one level as you level, but it's capped
at 9. So with the example of the Fire
Spirit, when you're level 18, it has a skill
level of 9, but it stops leveling when you
hit level 19. Fortunately, leveling resumes
when your pet hits the next rank.

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Each type of pet has its strengths and skill first becomes available at level 10,
weaknesses, both in PvE and PvP. Which which you can purchase from the Mage
pet to use in which situation is something Trainer.
that you must learn as you're questing Wind Spirit
and fighting. Unfortunately pets cannot
fly, which may complicate aerial PvP. This pet hits hard and fast, and moves
However, there is talk that the developers fast. It can even increase loot drop rate,
may address this issue, by making pets though its low HP doesn't make it the ideal
choice during soloing. However, they're
fly or creating a new flying pet class.
welcome in group situations especially for
Although pets are useful in many their high DPS and stun abilities. The
situations, sometimes they do you more Wind Spirit skill is first available at level
harm than good. One example is when 13 but you can't buy it from the trainer.
your group is in a crowded area densely Instead, it's a random world drop,
packed with mobs. You may want to appearing on even level mobs. This means
avoid certain mobs or particularly large that mobs about level 13 have a chance of
clusters of them by taking a shortcut, or dropping this skill. If you're lucky, you
glide down to a lower level. may find one for sale by another player, or
Unfortunately, pets are not as agile as at the Trade Broker.
human players. They can't fly, jump over
Earth Spirit
obstacles, and are prone to accidentally
aggroing mobs your group is trying to Think of the Earth Spirit as your
avoid. Save your group from a wipe by personal bodyguard, absorbing all
keeping it turned off in cases like these. incoming damage. Since they don't hit
very hard, Earth Spirits aren't
Here's a brief summary of what each
recommended when you're soloing and
pet can do.
grinding. But in particularly dangerous
Fire Spirit
areas where you need extra protection and
This is the most well-rounded pet and the Fire Spirit can't cut it, bring out the
the one you'll use the most in PvE. It's brawny Earth Spirit. The Summon Earth
best used for melee combat. It doesn't Spirit skill is first available at level 16
have any special skills or bonuses, but is from a trainer.
dependable in most situations. It does Water Spirit
however, have the best taunt value,
This pet is like a glass cannon - it hits
which means that it's best at keeping
like a beast, but is very fragile with the
mobs off you. The Summon Fire Spirit

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The Unofficial Aion Spiritmaster Guide

lowest HP of the four spirits. In aerial The Magma Spirit is available only to
PvP, it has the highly favorable abilities the Asmodians and at level 50. You also
to knock opponents out of the air, and need 4000 DP to summon it. This pet is a
can also attack flying mobs. They're a hybrid of the Fire and Earth Spirits, so it
great asset in groups, but you're better off has attributes and skills from both pets.
with a Fire Spirit when you're solo This means that the Magma Spirit has a
questing. The Summon Water Spirit skill strong defense, the highest HP of all the
first becomes available at level 19, but pets, and uses a melee attack.
like the Wind Spirit isn't found at the
trainer. It's a random world drop that
appears on even level mobs.
Stigma System

Specialized Spirits
The stigma system is a method of skill
customization for your character. They are
As mentioned early on, one feature that essentially special skills (passive and
separates the Elyos and Asmodian Spirit active) that come from stigma stones. Aion
Masters is that each gets a special pet. introduces you to the stigma system via a
Unlike the regular pets, these two only quest at level 20.
last for five minutes and can be
To equip a stigma stone, you first need
resummoned after an hour. Both have
stigma shards. The level 20 quest will
more HP than the four regular spirits.
reward you with 300 shards and a stigma
Tempest Spirit stone to help you get started. Future
The Tempest Spirit is available only to stigma shards only come from mobs, the
the Elyos and at level 50. You need 4000 Trade Broker/Private Store, and as certain
DP to summon it. This pet is a hybrid of quest rewards in the Abyss. Future stigma
the Water and Wind Spirits, so it has stones may come from mobs, boss drops
attributes and skills from both pets. and of course, the Trade Broker/Private
Therefore, it hits hard and fast, with a Store. You also need to visit a Stigma
ranged magical attack and can stun as Master NPC, who will equip it for you.
well. Compared with the Magma Spirit, One is located in Lyceum in Sanctum
the Tempest Spirit has lower HP. (Elyos), and one in the National Assembly
in Pandaemonium (Asmodae).
Magma Spirit

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The Unofficial Aion Spiritmaster Guide

Stigma stones drop from their


respective level mobs. Some drop
LEVELING
frequently and are cheap at the Trade
Broker while others (like the highly
Before you first enter the game, you see
desirable Fear Shriek) are rarer and can
a long movie that describes the eternal
cost a hefty chunk of kinah.
battle between the Elyos and the
You don't have all the stigma slots Asmodians. Your role in this war is yet
open to you at first. At level 20 you can unknown, because you conveniently wake
only use two stigma slots, and every ten up with amnesia. Not to worry, because
levels another stigma slot opens until you you'll get your memory jogged at a later
have five. When you hit level 45 you can level.
do a series of quests that unlock the
ability to use Advanced Stigmas. There
are an extra three slots for Advanced
Stigma Stones, the first of which opens at Levels 1-10
level 45. While you can slot regular
stigmas in the Advanced Slots, you
cannot equip Advanced Stigma Stones in The first ten levels are key for a few
the regular stigma slots. reasons. One is that they introduce and
teach you crucial features of the game,
The great thing about Stigma stones is
such as combat, questing, and even modes
that they're not soul bound (meaning,
of transportation. Another important
only that particular character can use it)
aspect of these early levels is that it gives
nor are they destroyed when you unequip
you time to decide which subclass to
them. This means that you can always
choose -- in this case, between a Sorcerer
sell your old stone when you trade up for
and Spirit Master.
a new one. Alternatively, you can carry
various stigma stones and, depending on From level 6 and onward there is a slight
your intent (PvE/PvP), can make a quick penalty for death, which will be discussed
trip to the Stigma Master and switch shortly. When you die, you revive at the
them out. Just make sure that you always outpost or town that houses the obelisk to
have a healthy stock of shards with you which you're bound. As a quick aside,
when you do this. obelisks are a type of "checkpoint" that
you use to return after questing and
exploring. They're found in many towns

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The Unofficial Aion Spiritmaster Guide

and outposts. When you die you recover Master to complete this part of the chain
with most of your health and magic and get roughly 73,000 XP, which is
depleted, and you move slowly for about usually enough to level you immediately
a minute. Furthermore, you lose some to 10 (that is, if you've completed every
experience points; however you can single quest in the starter area).
reclaim them by talking to a soul healer One very appealing feature in Aion is
and paying a fee. Soul healers are located that you can fly in the game. When you
near obelisks so you won't have any Ascend, you also earn a pair of wings.
trouble finding one. Alternatively, if you Flight is used not just as a means for travel
are optimistic, you can remain dead and and exploration, but for combat. The
hope that within the next 30 minutes a drawback is that as a brand new Daeva,
passerby will come by to rez (resurrect) your flight time is limited to one minute,
you. so when you see the warning that you're
The most important thing about running out of time, get to a safe place
reaching level 9 is that you gain access to quickly or risk plummeting to your death.
the Ascension quest chain. What is We'll discuss flight a little more later.
Ascension and why is it so important to
your character? According to Aion lore,
Ascension is a special rite of passage that
occurs when a special few selected
Levels 10-20
mortals (like you) transform into Daevas
-- spiritual, immortal, angelic-like beings
that can fly. During these next ten levels you'll have
access to a new questing area, but before
After a cut scene (a short film that
you leave feel free to explore
progresses the storyline), you finally get
Sanctum/Pandaemonium first. Familiarize
to choose your subclass. Again, since this
yourself with locations of various services
is the Spirit Master guide, let's assume
in the city such as the crafting halls,
that you will select that subclass.
Warehouse, Trade Broker, and vendors.
Another cut scene plays and you find
Also, there will be a few quests in
yourself in the aerial city of Sanctum, the
Sanctum so pick them up and finish as
capital of Elysea -- if you're an Elyos.
many as possible before moving on.
Conversely, if you're Asmodian you'll
end up in the grand city of Don't forget to buy your skills from the
Pandaemonium. Speak to the Mage Mage trainer. There are two new tabs, one

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The Unofficial Aion Spiritmaster Guide

for Sorcerer and another for Spirit people. You may encounter a few
Master. Click on the Spirit Master tab to stumbling blocks and some of you may
get your skills. Note that there are several make mistakes. Some of you may die, or
pages of skills. Keep in mind though, your whole group may die (called a wipe).
that not all your skills will be available at You likely won't even complete all your
the trainer; for example, some spirit pet quests in one area the first time around and
summonses are random mob drops. If will have to return a few times. However,
you can afford it, buy some future skills it'll be worth it in the long run.
as well, to save you the hassle of having
to return frequently to your trainer. If you
don't have the room in your inventory,
just leave the skills in your personal
Levels 20-30
storage vault at the Warehouse.

If you're interested in crafting, pick up


At this point you've finally left the safety
the crafting quests in the crafting halls.
of the beginner areas and venture into truly
You can do all of them if you wish,
dangerous territory. Unlike the first 19
though it does cost about 3600 kinah to
levels in which you only had to worry
learn a craft. However, you are rewarded
about NPC mobs attacking you, now you
3000 kinah for each one you complete.
have to be aware of the occasional
Crafting will be discussed in further
presence of human opponents as well.
detail later.
Aion has been advertised as a "PvPvE"
Around level 17 or so you'll start
game, meaning that it blurs the line
encountering a number of difficult quests
between the two styles of gameplay. At
that require groups. You may have done
times, rifts will form around random
one or two quests around level 9 that
points of the map that allow Elyos and
required a small group of two or three
Asmodian players to cross over to the
people, but level 17 is when you start
other side and subsequently kill each
getting into your first real group quests.
other. At any point while you're questing
This is a valuable learning experience
you may run across the opposing faction,
since questing with others is very
who will no doubt try to kill you on sight.
different than when you're solo. You'll
You have no choice but to run or fight
learn how to use your skills differently,
until one of you is dead. What's
which pets to bring out (if at all), and
particularly interesting is that you cannot
most importantly how to work with other
see what level the opposing faction is, so

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The Unofficial Aion Spiritmaster Guide

you have no idea if you're dealing with surroundings as well. While you quest try
an equal level opponent or one 15 levels to stay within sight of your fellow
higher than you. Keep in mind that more Elyos/Asmodians to avoid being ganked,
often than not the invaders tend to be because nothing is more tempting to a
higher levels who relish ganking lower hunting party than a lone player distracted
level characters. by an NPC mob.

You may receive some "spy" quests When you're killed by player characters,
from NPCs that require you to use a rift the good news is that you only lose 1 XP.
to enter the other side to complete a The bad news is that you still have to rez
mission. Use the rifts to do these quests, to the obelisk to which you're bound,
but try to be in a large group, as which can be a frustratingly long walk
venturing in enemy territory is highly back. Fortunately you can purchase kisks,
dangerous. It would be frustrating to which is like a portable obelisk that allows
spend time finding a rift and traveling to you and your whole party to rez wherever
the other half of Atreia, only to be killed you like within a two hour timeframe.
before you've completed the quest. Kisks can be destroyed by the opposing
Alternatively, you may take the stealth faction however, so be careful not to put
route and go alone or with a small strike the kisk in a vulnerable area. You can
force -- though arguably Assassins are purchase the level 20 kisks from the
best suited for a clandestine operation. General Goods vendor in
Sanctum/Pandaemonium.
Whether you want to avoid conflict or
are looking for a fight, keep a close At level 20 you also receive a quest
watch on the chat channels while you chain that introduces you to stigmas,
quest, and on your screen. If you wish to which you've already read about in the
form or join a hunting party, keep a section on Character Attributes.
lookout for rifts. Not only do they
When you reach level 25 you unlock the
randomly appear on the map, but they're
Abyss quest chain, a monumental step for
also open for only 30 minutes.
your character. Read the section on the
Furthermore, there's a limit as to how
Abyss for more information.
many people can enter the rift. If a
Training Grounds
message appears that a rift has opened,
start checking the chat channels for At level 25 you also gain access to the
player reconnaissance reports. But don't Nochsana Training Grounds, your first
rely on this completely; watch your own dungeon instance. You're introduced to

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The Unofficial Aion Spiritmaster Guide

this area by the Abyss trainers, who will Levels 30-40


give you some quests in this area. The
name is self-descriptive in that it trains
people how to take a fortress. There are
During the next ten levels, you'll find
bosses to kill, artifacts to capture, and a
yourself splitting your time between your
Deity General to defeat. If your group is
home world and the Abyss. During your
lucky, the Deity General may drop a nice
regular solo questing, you'll also spend
reward or two. The instance is relatively
time in various 6-man instances with elite
easy, especially if you have a sorcerer
mobs that give lots of XP and the potential
who can mez a mob with the sleep skill.
for some very nice orange loot.
With a well balanced group and no
Alternatively, you may choose to hang out
errors, a full clear usually takes a little
in the Abyss and gain Abyss points
over an hour.
towards your rank and Abyss gear by
The Training Grounds is a great place killing members of the opposition. Your
to grind levels since most of the mobs are Spirit Master is becoming more powerful,
elites. You can easily earn 1/4 level on but still has a long ways to go.
each full clear, more when you do the
Try your best to obtain the Fear Shriek
related quests as well. Unlike the real
stigma stone (level 27), because this skill
deal that requires a full raid, in Training
is extremely powerful and can even help
Grounds you only need 6 people. The
turn the tide of battle. There's nothing
instance has locks that reset every 16
more frustrating to the opposing faction
hours, which means that after you've
that an AoE fear that turns them into
completed it you have to wait 16 hours to
helpless fire spirits and forced to scurry
be able to do it again. However, your
away, sometimes into mobs. Keep in mind
access to TG is temporary in that you can
though that this works best on even-level
only access it from levels 25-28.
or just slightly higher level opponents.
Fear Shriek can be very expensive, going
for as much as 1.3 million kinah on the
Azphel server. While earning this money
won't be too much of a problem when you
hit your level 40-50s, it may take a long
time to do so during the level 30s. You
should then either start saving up money
long before you turn 37, or visit the Trade

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The Unofficial Aion Spiritmaster Guide

Broker daily and pray that prices may go Level 30 gives you access to the
down. Alternatively, you can hope to get Daevanion quest, a quest chain which
it in a drop, though chances of that are results in you earning one piece of blue
slim since they don't drop often. armor. You can choose what piece you
However, since everyone knows how want (helm, chest, leggings etc) and even
important this stigma stone is (even what material (cloth, chain, leather etc).
non-Spirit Masters know this), you're The armor pieces are not soul bound,
better off buying it off the Trade Broker. which means that you can actually send a
Level 30 Wings piece to any of your characters. If you
want to get the full set for your Spirit
When you hit level 30 you have the Master -- or any character -- create four
opportunity to upgrade your wings, other characters, level them to 30, and
which add an extra 30 seconds of flight complete the Daevanion quests. Send each
time. If you purchased the Collector's piece of armor that your characters have
Edition of Aion, you get a free pair of earned to your Spirit Master. Clearly this
wings, which are actually better than the is a long and laborious process to obtain
ones you can buy in-game since they an armor set that will get replaced in ten
offer 40 seconds of extra flight time. It's levels, but if you like making alts then put
important that you upgrade since from them to use in this manner to gear up your
levels 30-40 you'll be spending more main. Pieces of the Daevanion set can
time in areas which can only be reached potentially drop from level 30 mobs in the
by flying, not to mention the Abyss Abyss, but the drop rate is extremely low.
itself. You'll be surprised at how quickly
One other small incentive to completing
you can run out of flight time. To
the Daevanion quest (i.e. you character
upgrade your wings, visit an NPC in your
receives the full set) is that it unlocks the
respective major city
Daevanion weapon quest, in which you get
(Sanctum/Pandaemonium). These wings
access to a blue weapon of your choice.
are very expensive (roughly 900,000
Again, this weapon will be replaced in ten
kinah) so try to save a lot of kinah if
levels so there is still little reason to level
possible before you hit level 30.
4 alts to 30 just to equip your main. If you
Alternatively, you can spend real money
want a good level 30 armor set or weapon,
and get the Collector's Edition for the
consider earning Abyss points to turn in
free, better set of wings.
for Abyss gear. You can also purchase
Daevanion Quest
armor and weapons at the Trade Broker, or
simply craft it yourself (if you have that

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The Unofficial Aion Spiritmaster Guide

profession and have a high enough When you hit level 40, you'll get the
crafting skill). opportunity to purchase an even better set
Fire Temple Instance of wings that add a whole minute to your
flight time. They're sold by the same NPC
The Fire Temple is a level 30-38ish in your main town that sells the level 30
6-man instance that's available after you wings. The level 40 wings are not
complete a pre-requisite quest. It's quite surprisingly, extremely expensive (a
challenging especially for first timers and whopping 12 million kinah), and you most
people of lower levels, but it's definitely likely will be well beyond level 40 before
worth it to go in. The mobs give decent you can afford them. However, if you're
XP, not to mention that the end boss patient you can get a better version for
(Judge Kromede) has a chance of free. Recently NC Soft started a rewards
dropping some very nice orange program, in that every few months players
weapons. Although the drop rate of get special rewards. At six months players
orange items is low, it doesn't take too can get the Black Cloud Wings, which not
long to run the instance and it's on a very only have the added 60 seconds of flight
short 30-minute reset. Therefore, many time, but also 181 HP and MP. Therefore,
legions have Fire Temple on "farm if you can wait six months after you first
status", meaning that they easily do subscribed to Aion and want to save
multiple runs in one day. yourself several million kinah, then you
can get this better pair of level 40 wings.
Level 50 Wings
Levels 40-50 Surprisingly, the level 50 wings are
actually worse than both versions of the
level 40 wings, with half the added flight
At last you've reached the home time. However it does have 100 HP, so if
stretch. You may start feeling impatient you have the purchased level 40 wings you
since you feel so close to the end cap, yet can switch back and forth between them,
so far since you'll need millions of XP to depending on whether you need more
get from one level to the next. Don't flight time or more HP. Obviously if you
worry. Keep questing, grinding mobs, have the Black Cloud Wings then you
and farming the group instances and won't need to do this. The level 50 wings
before you know it, you'll reach level 50. are earned via a campaign quest, which
Level 40 Wings opens up when you hit level 50.

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The Unofficial Aion Spiritmaster Guide

Raids these raids in the official Aion forums and


discuss tactics with your legion, and give
During these last ten levels you may
it a try! Yes you may fail during your first
start participating in PvE raid instances.
few attempts but it's exhilarating when you
These instances are one of the best places
finally down that tough boss.
to obtain rare gear and weapons,
something you need to seriously start Gear
thinking about as you get closer to 50 If you're not the raiding type but still
and plan on doing a lot of PvP. They're want really nice gear, have no fear. Don't
also a nice alternative to grinding mobs forget that you can get some very nice
solo. It's a lot of fun to get together with armor sets and weapons via Abyss points.
your fellow legion members and try to If you are a crafter, have a lot of kinah, or
take down a powerful raid boss. have very supportive legion mates, you
Here are some of the end game raids. can also use really nice crafted critted
The Lava Caves are available at roughly gear.
level 40, while Theobomos Secret PvP
Laboratory is a level 47-50 raid. Adma
Fort and Dark Poeta are level 50 raids. When you hit level 50, you can
The Dredgion is a special level 50 raid somewhat breathe a sigh of relief. Since
that takes place inside a Dredgion, a you're at the end cap, you'll no longer have
Balaur battleship. The Dredgion is to fear being ganked by enemy players
unique in several ways. First of all, it's in 10-20 levels higher than you. Of course
the Abyss, which means that there's PvP you still have to worry about encountering
involved. Second, the Dredgion only groups of enemy players if you're soloing
appears when one faction has more in the Abyss, but now you won't have to
control of the map than the other. Third, worry about your attacks failing because
the Dredgion only accepts a limited they're a higher level than you.
number of players so if you want to
participate you have to move quickly or
be locked out.

There are countless strategies to


successfully complete these raids and
defeat their respective bosses that it
would be impossible to list them all here.
The best thing to do is read up a little on

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The Unofficial Aion Spiritmaster Guide

GRIND Always be aware of your surroundings.


You can get ganked by the opposition at
LOCATIONS any time, especially in the Abyss. If you
find that the enemy opposition is
approaching your grind spot, you can
Unfortunately, Aion does not have leave or notify the rest of your server and
enough quests to get players to 50. You'll legion and hope for reinforcements.
find that on many occasions you'll run
- You may encounter bots, player
out of quests and grind to the next level.
characters that are controlled by a
Grinding is an MMO term that refers to
computer program rather than a human
repeatedly doing the same task, in most
being. Bots can be frustrating, as they're
cases killing mobs. At later levels
programmed to attack and kill everything
(roughly mid 30s), you'll discover that
in sight -- even mobs that you're currently
you actually earn more XP by killing
attacking. Using bots violates the Terms of
mobs than doing quests.
Service. If you find that your favorite
In order to grind, you'll therefore need grind spot has a few bots, report them. If
to find areas that are chock full of mobs. the area is absolutely infested with them,
This list will give some general locations they to find a different spot for a while.
of where you can settle down for a few
- If you're able to change channels in an
hours. Here are some things to note:
area, do so to avoid crowds. Most of the
- Make sure you have a lot of room in time you can only change channels in low
your inventory for loot. Expect to spend level areas, but some higher level areas
a considerable amount of time in one (e.g. Brushtonin for Asmodians) have that
area, and the nearest vendors may be far option as well.
away.
- Don't forget to work on your gathering
- If there are repeatable quests in an skill when you grind. Pick up everything
area which you plan to spend some time you see. Even if you've outleveled a
grinding, make sure to pick them up. particular item, pick it up anyway for
Although they often don't have a lot of selling.
XP, every little bit helps, especially since
- If possible, grind mobs that are at least
you'll be killing the mobs for those
one level higher than you so you can get
quests anyways.
more XP. But still choose mobs that are
- While it can be very easy to tune out fast to kill. You don't want to spend a
everything while you grind, don't. minute killing one single mob when you

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The Unofficial Aion Spiritmaster Guide

could have killed three in that same time


Level 11-20: Altgard
span.

You'll have almost enough quests to get


you to level 20. However, at roughly level
Asmodae 18 you may find that there aren't enough
quests with XP to level you. Head to
Impetusium and kill everything that moves
there.
- Level 1-10: Ishlagen If you feel like grouping, farm the elite
- Level 11-20: Altgard mobs instead, located in Blackclaw
- Level 21-30: Morheim and Brushtonin Village, Blackclaw Outpost, and
- Level 31-40: Morheim and Beluslan Zemurru's Grave.
- Level 41-50: Beluslan and Brushtonin

Level 21-30: Morheim


Level 1-10: Ishlagen and Brushtonin
There's really no need to grind
Be alert when questing in Morheim, as
pre-Ascension. The area is small, and
you may now start encountering bands of
you need very little XP to get from one
Elyos.
level to the next.
Morheim

20-22: Morheim Ice Fortress

In the Ettin Camp west of Morheim Ice


fortress there's a repeatable quest called
"[Coins] Foes of the Fortress". Pick up the
quest and do it as many times as you
please, or until you level.

22-24: Morheim Snow Field, Patamor


Ridge Path, Sprigg Habitat
The spriggs in the Sprigg Habitat are a
particularly good mob to grind around

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level 23-24.
Level 31-40: Morheim
24-26: Patamor Ridge Path, Salinas and Beluslan
Desert, Fortress of Spirits, Kentari
Village, Octanu's Lair
Morheim
Kill everything you see.
30-33: Sky Temple (group)
27-30: Ice Claw Village, Salintus Rise
(need group), Lava Caves of Taran 30-32: Red Lava Cliff
(group) 32-34: Alsig Crossroad, The Crash Site
For a change of pace, consider All mobs here are fair game.
grinding the Lava Caves. The mobs will
34-38: Alsig Village, Klaw Habitat, Fall
be elite, which means more XP and
Road, Halabana Hot Springs
possibly picking up some nice loot.
Furthermore, you won't get hassled by Kill all mobs in these areas.
any pesky Elyos. 36-40: Lephratist Construction Site,
Brushtonin Mist Mane Village (group)

21-25: Polluted Waste, Havenjark For Mist Mane, you don't necessarily
Farm, Vigrid Plains, Havenjark need to group nor even enter the area. As a
Cemetery Spirit Master, you should be able to kite
and kill the level 37-38 elite guards right
There's a repeatable quest you pick up
outside.
from Settler's Camp called "Samples for
Investigation". Kill the mobs needed for Beluslan
this quest, turn it in, and continue this 30-34: Beluslan Fortress, Mosbear
cycle until you grow bored and want to Snowfield Habitat
move to a different area for a change.
The immediate area surrounding
Beluslan Fortress has tons of mobs that are
roughly level 30. Kill everything there.
Feel free to venture a little further from the
fortress to get level 31 and 32 mobs.

34-37: Besfer Ghost Town


Kill the undead that live here.

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37-40: Besfer Refugee Camp, Anair Check out the beetles near Baltasar Hill
Ice Lake, Hunibor Ice Gate Village, as they are easy mobs to grind.

Kill everything in these areas. Around Around level 45 you can pick up a
level 39 you may encounter tentacled repeatable coin quest called "[Coin]
lobnites and crasaurs at the Ice Lake. Purification of Soul". Feel free to do this
They're pretty easy to kill, so grind away quest as many times as you like.
at them. 46-48: The Northweald, The Eastweald

Go after the Orfaimam raptors near the

Level 41-50: Beluslan Northweald.

and Brushtonin 47-50: Coastal Pass, Carobian Coast,


Adma Plains, Iollu Hills, Iollu Forest,
Bronhunir, The Golden Coast
Beluslan

40-44: Red Mane Cavern, Mamut


Graveyard, Hoarfrost Fortress, Alquima
Labs (group), area outside Alquima Labs
The Abyss
The trolls at Red Man Cavern are a
good mob to grind.
If you choose, when you hit 25 you can
Hoarfrost Fortress is a really nice place start grinding in the Abyss. The good news
to grind as well, especially since they are is that the mobs are worth more XP and
Balaur, and Balaur crafting materials that you also gain Abyss points from them.
drop from these mobs sell very well. The Balaur also drop very profitable
Similar to Mist Mane, you don't crafting mats. The bad news is that you
necessarily need to enter Alquima Labs WILL get ganked. Period. This is not a
to benefit from its elite mobs. Kite and possibility; it's a certainty. Fully expect to
kill the ones outside. be killed by someone five or more levels
than you.
Brushtonin
Here are some tips for grinding in the
44-46: Baltasar Hill Village, Baltasar
Abyss:
Cemetery, The Legend Shrine,
Sudorville - You can lessen your chances of being
ganked by grinding during off-hours or
sticking near NPC guards who can

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one-shot attacking players. may pick up some special loot in there, but
as the name suggests, it's a great place to
- There is safety in numbers, so don't
learn how to take a fortress.
grind in an isolated area where you can
be ambushed. However, don't pick a
crowded place lest you run out of mobs.
Upper Abyss
- Pay attention to which faction has
control of the fortresses by checking the
map. If your enemy has control of a 31-35: Lake Asteria
particular area, don't go there. Kill the Balaur and Undead at the two
- When you do get killed, don't freak islands west of the Fortress. You'll most
out about it. Ganking happens. likely be ganked repeatedly here. If it gets
Remember that it's just a game :) The too frustrating, return to your home world
good news is that you only lose 1 XP if and continue grinding there.
you're killed by a player character. 36-40: La Miren Fortress, Kysis Island
Kill the drakes and Balaur around the
fortress.
Lower Abyss

25-27: Islands West and South of Core Abyss


Primum Landing

The two islands immediately west and 41-44: Eye of Reshanta


south of Primum are a great grind spot. Kill mobs around the fortress.
27-30: Nochsana Training Grounds, 45-50: Fortress towers
Sulfur Archipelago
Around level 45 you can start grinding
There are plenty of mobs in the areas the elite Balaur guards, all the way to 50 if
surrounding the fortress on the Sulfur you choose.
Archipelago. Keep in mind that it's very
risky to grind here, as your chances of
being spotted by the enemy faction are
high. Instead, I highly recommend
grinding in the Training Grounds. Not
only do the mobs give great XP and you

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SPIRIT MASTER Level 1


SKILL LIST
Passive Skills
There are two types of skills - active Basic Cloth Armor Proficiency:
and passive. Active skills refer to ones Allows you to wear cloth armor.
that you have to actively click to use.
Basic Clothing Proficiency: Allows
Passive skills are ongoing and mainly
you to wear clothing. A skill to be proud
refer to certain characteristics, such as
of.
the ability to wear a certain type of armor
or use a specific type of weapon. Some Basic Spellbook Training: Allows you
skills are part of a skill chain, which to use spellbooks.
means that these particular skills have to Active Skills
be done in order.
Flame Bolt I: Inflicts 53 magical fire
At times you will receive upgraded damage on a target within a 25 m radius of
versions of some skills. For example, at you. 2 second cast, 1 second cooldown.
level 7 you gain Stone Skin I, then at Chain skill level 1.
level 16 you earn Stone Skin II. Since
Root: Immobilizes a target within a 25
they share the same cooldown and you'd
m radius for 20 seconds. Instant cast, 1
want to use the upgraded version of that
minute cooldown.
skill, feel free to remove the older skill
from your hotbar and replace it with the
newer version. This also helps you
declutter your hotbars, as you'll find
them to get cluttered with skills the more
you level.

Please note that the damage value in


these skills are the default from when
you first acquire the skill. As you level,
the damage values increase
proportionally to your level.

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Level 3 Level 7

Passive Skills Passive Skills

None. None.

Active Skills Active Skills

Ice Chain I: Inflicts 90 magical water Frozen Shock I: Inflicts 116 magical
damage on a target within a 25 m radius water damage on a target within a 25 m
of you, and reduces its movement speed radius of you and puts it in the knocked
for 12 seconds. 2 second cast, 10 second back state. Chain skill 2, Ice Chain -->
cooldown. Chain skill level 1. Frozen Shock. Instant cast, 30 second
cooldown.

Stone Skin I: Forms a protective shield


Level 5 for 5 minutes that has a 100% chance to
absorb damage when you are under attack.
If you are attacked by a player, you suffer
less extra damage. The protective shield
Passive Skills
absorbs 212 extra damage each time and
Concentration I: Boosts concentration remains effective until it absorbs a total of
by 25. 212 damage. Instant cast, 2 minute
Active Skills cooldown.

Blaze I: Inflict 92 magical fire damage


on a target within a 25 m radius of you.
The target's Magical Resistance
decreases by 30 for 30 seconds. Instant
cast, 30 second cooldown. Chain skill 2,
Flame Bolt --> Burst.
Erosion I: Inflicts 34 magical earth
damage on a target within a 25 m radius
of you and deals further 30 damage every
3 seconds for 15 seconds. Instant cast, 3
second cooldown.

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Level 9 and physical magical attack by 70% of


your spirit within a 25 m radius for 10
minutes by consuming your DP, and
recovers its HP by 50 every 6 seconds.
Passive Skills
Spirit Armor of Light I (Elyos only):
Advanced Cloth Armor Proficiency
Increases magical boost by 500, attack
I: Grants Advanced Cloth Armor
speed by 10%, speed by 10%, physical
Proficiency.
defense by 10%, and physical magical
Advanced Orb Training I: Allows attack by 70% of your spirit within a 25 m
you to use orbs skillfully. radius for 10 minutes by consuming your
Advanced Spellbook Training I: DP, and recovers its HP by 50 every 6
Allows you to use spellbooks skillfully. seconds.
Active Skills Spirit Thunderbolt Claw I: Commands
Absorb Energy I: Recovers your MP the spirit to use its attack skill. Each spirit
energy by 172. Instant cast, 1 minute has an element-specific strike skill. Cast
cooldown. time 0.6 second, 12 second
cooldown.(Spirit buff)

- Water Spirit: Magical water strike

Level 10 - Wind Spirit: Sustainable magical wind


strike

- Earth Spirit: Sustainable magical earth


Passive Skills strike
None. - Fire Spirit: Magical fire strike
Active Skills - Magma Spirit: Magical fire strike
Root of Enervation I: Decreases the - Tempest Spirit: Magical wind strike
movement speed of the target within a 25
Summon Fire Spirit I: Summons a fire
m radius for 25-35 seconds. Cast time is
spirit. Cast time 4.5 seconds, 5 second
1 second, with a 10 second cooldown.
cooldown.
Spirit Armor of Darkness I
(Asmodian only): Increases magical
boost by 500, attack speed by 10%,
speed by 10%, physical defense by 10%,

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Level 13 Level 16

Passive Skills Passive Skills

None. None.

Active Skills Active Skills

Chain of Earth I: Inflicts Earth Dispel Magic I: Removes 1 normal


damage on a target within a 25 m radius magical buff from the target. Induction is
and decreases its movement speed for 0.5 seconds, with a 10 second cooldown.
10-15 seconds and deals an additional 26 Erosion II: Inflicts 131 magical earth
damage every 3 seconds. Instant cast, 15 damage on the target within a 25 m radius
second cooldown. of you, and deals an additional 114
Spirit Threat I: Commands the spirit damage every 3 seconds for 15 seconds.
to use its attack skill. Each spirit has a Instant cast, 3 second cooldown.
skill that provokes the target. Instant cast,
Stone Skin II: Forms a protective shield
15 second cooldown.
for 5 minutes that can absorb damage with
- Water spirit: Increase Enmity (weak) the probability of 100% whenever you
- Wind spirit: Increase Enmity (weak) receive all attacks. If you are attacked by a
PC, you suffer less extra damage. The
- Earth spirit: Increase Enmity protective shield absorb 439 damage each
(medium) time and remains effective until it absorbs
- Fire spirit: Increase Enmity (strong) a total of 439 damage. Instant cast, 2
minute cooldown.
Summon Fire Energy I: Summons 2
energies of fire and inflicts magical fire Summon Earth Spirit I: Summons an
damage within a 25 m radius of you. A earth spirit. Cast time is 4.5 seconds, 5
1.5 second induction with 10 second second cooldown.
cooldown.

Summon Wind Spirit I: Summons a


wind spirit. Cast time is 4.5 seconds, 5
second cooldown.

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Level 19 Level 20

Passive Skills Passive Skills

Raise Elemental Defense I: Boosts all None.


your elemental defenses by 100. Active Skills
Active Skills Absorb Vitality I: Inflicts 279 magical
Summon Water Spirit I: Summons a fire damage on a target within a 25m
water spirit. Cast time is 4.5 seconds, 5 radius of you, and absorbs 50% of the
second cooldown. damage as HP. Stigma skill. Cast time is 2
seconds, 12 second cooldown.
Summon Wind Servant I: Summons
2 Energies of Wind to inflict magical Body Root I: Binds the target within a
wind damage on a target within a 25m 25m radius for 2~8 sec. Stigma skill. Cast
radius of you. Cast time is 1.5 seconds, time is 0.5 second for 20 seconds.
10 second cooldown.

Spirit Wrath Position I: Commands


the spirit to use its boost skills. Spirits Level 22
have skills that boost their stats. Cast
time is 0.6 second, 2 minute cooldown.

- Water Spirit: Increases Physical and Passive Skills


Magical Attacks and Magic Boost
None.
- Wind Spirit: Increases Critical Hit
Active Skills
Success Rate and Attack Speed
Enmity Swap I: Switches the Enmity
- Earth Spirit: Increases Physical and
toward you of a target within a 15m radius
Magical Attacks and Magic Boost and
with its Enmity toward your spirit. Gains
creates Protective Shield
Stigma. Instant cast, 2 minute cooldown.
- Fire Spirit: Increases Physical and
Spirit Armor of Darkness (Asmodians
Magical Attacks and Magic Boost
only) II: Increases Magical Skill Boost by
- Magma Spirit: Increases Physical and 550, attack speed by 10%, speed by 10%,
Magical Attacks and Magic Boost Physical Def by 11%, and attack by 75%
- Tempest Spirit: of your spirit within a 25m radius for 10

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min by consuming your DP, and recovers Summon Fire Spirit II: Summons a
its HP by 70 every 6 sec. Cast time is 1 fire spirit. Induction time is 4.5 seconds, 5
second, 30 second cooldown. second cooldown.
Spirit Armor of Light (Elyos only)
II: Increases Magical Skill Boost by 550,
attack Speed by 10%, Speed by 10%, Level 25
Physical Def by 11%, and attack by 75%
of your spirit within a 25m radius for 10
min by consuming your DP, and recovers
Passive Skills
its HP by 70 every 6 sec. Cast time is 1
second, 30 second cooldown. Advanced Orb Training II: Allows
you to use orbs skillfully.
Spirit Erosion I: Commands the spirit
to attack. Each spirit has a skill that Advanced Spellbook Training II:
inflicts element-specific sustainable Allows you to use spellbooks skillfully.
damage on the enemies, decreases their Enhance Weakening Magic I: Lowers
defense to the elements, and increases the attacking target's resistance to
their item drop rate. Induction time is 0.6 weakening magic.
seconds, 2 minute cooldown.
Active Skills
- Water Spirit: Reduces Water Defense
Absorb Vitality II: Inflicts 332 magical
- Wind Spirit: Reduces Wind Defense fire damage on a target within a 25m
- Earth Spirit: Reduces Earth Defense radius of you, and absorbs 55% of the
damage as HP. Stigma skill. Induction
- Fire Spirit: Reduces Fire Defense
time 2 seconds, 12 second cooldown.
- Magma Spirit: Reduces Fire and
Chain of Earth II: Inflicts 40 earth
Earth Defenses
damage on a target within a 25m radius,
- Tempest Spirit: Reduces Water and decreases its movement speed for 5~15
Wind Defenses. sec, and deals additional 35 damage every
Stone Shock I: Inflicts 181 magical 3 sec. Chain skill level 1. Instant cast, with
earth damage on a target within a 25m a 15 second cooldown.
radius of you, and puts it in the Stagger Ignite Aether I: Removes up to 3 buffs
state. Chain Skill Level 2, Chain of Earth from the target, and inflicts 209 damage
--> Stone Shock. Instant cast, 30 second per buff removed. Stigma skill. Instant
cooldown. cast, 30 second cooldown.

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Sandblaster I: Deals 98 magical earth Level 28


damage on a target within a 25m radius
and other enemies within a 15m radius of
the target, and inflicts additional 78
Passive Skills
damage every 3 sec for 30 sec. Induction
time 1.5 seconds, 10 second cooldown. None.

Summon Wind Spirit II: Summons a Active Skills


wind spirit. Cast time is 4.5 seconds, Erosion III: Inflicts 177 magical earth
with a 5 second cooldown. damage on a target within a 25m radius of
Summon Stone Energy I: Summons 2 you, and deals further 154 damage every 3
Energies of Land to inflict magical earth sec for 15 sec. Instant cast, 3 second
damage on a target within a 25m radius cooldown.
of you. Cast time is 1.5 seconds, with a 5 Fear I: Forces a target within a 25m
second cooldown. radius of you to turn into a fire spirit for
Summon Group Member I: 8~15 sec and strikes it with Fear. Cast
Consumes 1 Dimension Fragment to time is 2.5 seconds, 30 second cooldown.
summon a group member in the same Replenish Element II: Recovers the
zone to your side. Cannot be used in spirit's HP by 850 with your own HP.
certain areas. Induction time 4.5 seconds, Instant cast, 10 second cooldown.
10 minute cooldown.
Sigil of Silence I: Silences the target
Summon Fire Energy II: Summons 2 within a 25m radius for 2~8 sec. Stigma
energies of fire and inflicts magical fire skill. Cast time is 1 second, 20 second
damage on a target within a 25m radius cooldown.
of you. Induction time is 1.5 seconds,
Spirit Disturbance I: Commands the
with 10 second cooldown.
spirit to use its attack skill. Each spirit has
a skill that inflicts element-specific
damage and weakening effect. Cast time is
0.8 second, 18 second cooldown.

- Water Spirit: Crash

- Wind Spirit: Stun


- Earth Spirit: Reduces speed

- Fire Spirit: Reduces defense

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- Magma Spirit: Reduces physical the damage as HP. Stigma skill. Induction
defense time is 2 seconds, with 12 second
cooldown.
- Tempest Spirit: Stun and crash
Blessing of Fire I: For 1 min, there is a
Spirit Erosion II Earth: Inflicts 154
100% chance that you and all group
magical earth damage on the target every
members within 20 m of you will deal an
6 sec for 30 sec, decreases its Earth
additional 34 damage with each attack.
Resistance by 200 and increases its item
Induction time is 2 seconds, 2.5 minute
drop rate by 20%. Instant cast.
cooldown.
Stone Skin III: Forms a protective
Disenchant I: Removes 3 Regular
shield for 5 minutes that has a 100%
magical buffs from a target within a 25 m
chance to absorb damage when you are
radius of you and from the enemies within
attacked. If you are attacked by a player,
a 25 m radius of the target. Induction time
you suffer less extra damage. (The
is 0.5 second, but is on a 30 minute
protective shield absorbs 732 damage
cooldown and costs 3000 DP.
each time and remains effective until it
absorbs a total of 732 damage.) Instant Ignite Aether II: Removes up to 3 buffs
cast, 2 minute cooldown. from the target, and inflicts 338 damage
per buff removed. Stigma skill. Instant
Summon Earth Spirit II: Summons
cast, 30 second cooldown.
an Earth Spirit. Cast time is 4.5 seconds,
5 second cooldown. Summoning Alacrity I: All summon
skills become instant cast for 10 seconds.
Instant cast, 1 minute cooldown.

Level 31 Summon Water Energy I: Summons 2


energies of water and inflicts magical
water damage on a target within a 25m
radius of you. Cast time is 1.5 seconds, 10
Passive Skills
second cooldown.
Concentration II: Boosts
Summon Water Spirit II: Summons a
Concentration by 50.
water spirit. Induction time is 4.5 seconds,
Active Skills 5 second cooldown.
Absorb Vitality III: Inflicts 388 Summon Wind Servant II Summons 2
magical fire damage on a target within a Energies of Wind to inflict magical wind
25m radius of you, and absorbs 60% of damage on a target within a 25m radius of

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you. Cast time is 1.5 seconds, 10 second cooldown.


cooldown. - Water spirit: Increases magical
accuracy and magical resist.

- Wind spirit: Accuracy and Evasion


Level 34 rate.

- Earth spirit: Restores HP. Restores


physical and mental abnormal conditions.
Passive Skills
- Fire spirit: Increases physical attack
None. and reflects damage.
Active Skills - Magma spirit: Restores HP and
Contact of Resistance I: Resists the increases physical attack.
next 1 magical attack for 30 seconds. - Tempest spirit: Increases magical
Instant cast, 5 minute cooldown. accuracy, magical resistance, accuracy,
Spirit Armor of Darkness III and evasion.
(Asmodians only): Increases your spirit's Spirit Absorption I: Consumes 20% of
magical boost by 600, attack speed by your spirit's maximum MP to recover 25%
10%, speed by 10%, physical defense by of your MP. Induction time is 2 seconds; 3
12% and physical and magical attack by minute cooldown.
80% for 10 minutes and heals it for 91
Summon Fire Spirit III: Summons a
every 6 seconds.
fire spirit. Induction time is 4.5 seconds,
Spirit Armor of Light III (Elyos with a 5 second cooldown.
only): Increases your spirit's magical
Stone Shock II: Inflicts 257 magical
boost by 600, attack speed by 10%,
earth damage on a target within a 25 m
speed by 10%, physical defense by 12%
radius of you, and puts it in the Stagger
and physical and magical attack by 80%
state. Chain Skill Level 2, Chain of Earth
for 10 minutes and heals it for 91 every 6
--> Stone Shock. Instant cast, 30 second
seconds.
cooldown.
Spirit Wall of Protection I:
Weaken Spirit I: Inflicts 401 magical
Commands the spirit to use its magical
wind damage on a target within 25 m and
buff. Each spirit gives its own effect to
deals an additional 349 damage if the
its allies within a 15 m radius. Induction
target is a spirit. Induction time 2 seconds,
time is 0.8 second, with 2 minute
12 second cooldown.

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Level 37 is reduced. Induction time is 1.5 seconds,


1 minute cooldown.

Ignite Aether III: Removes up to 3


Passive Skills buffs from the target, and inflicts 375
damage per buff removed. Stigma skill.
None.
Instant cast, 30 second cooldown.
Active Skills
Sandblaster II: Deals 119 magical earth
Absorb Vitality IV: Inflicts 431 damage on a target within a 25m radius
magical fire damage on a target within a and other enemies within a 15m radius of
25m radius of you, and absorbs 65% of the target, and inflicts additional 102
the damage as HP. Stigma skill. Cast damage every 3 sec for 30 sec. Induction
time is 2 seconds, 12 second cooldown. time 1.5 seconds, 10 second cooldown.
Blade of Earth I: Decreases the Summon Fire Energy III: Summons 2
movement speed for a target within 25 m energies of Fire to inflict magical fire
of you and all enemies within 15 m of damage on a target within a 25m radius of
the target for 10-12 seconds. Induction you. Cast time is 1.5 seconds, with a 5
time is 1 second, 15 second cooldown. second cooldown.
Blessing of Fire II: For 1 min, there is Summon Stone Energy II: Summons 2
a 100% chance that you and all group Energies of Earth to inflict magical earth
members within 20 m of you will deal an damage on a target within a 25m radius of
additional 40 damage with each attack. you. Cast time is 1.5 seconds, with a 5
Induction time is 2 seconds, 2.5 minute second cooldown.
cooldown.
Summon Wind Spirit III: Summons a
Chain of Earth III: Inflicts Earth wind spirit. Cast time is 4.5 seconds, 5
damage on a target within a 25 m radius second cooldown.
and decreases its movement speed for
10-15 seconds and deals an additional 54
earth damage every 3 seconds. Instant
cast, 15 second cooldown.
Fear Shriek I: Transforms enemies
within a 15 m radius of you into fire
spirits for 13-18 seconds and the targets
become afraid and their movement speed

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Level 40 second cooldown.

Replenish Element III: Restores the


spirits' HP by 1472 with your own HP.
Passive Skills Instant cast, 10 second cooldown.

Advanced Orb Training I: Allows Spirit Detonation Claw I: Commands


you to use orbs skillfully. the spirit to use its attack skill. Each spirit
has an element-specific strike skill.
Advanced Spellbook Training I:
Allows you to use spellbooks skillfully. - Water Spirit: Magical Water strike

Enhance Weakening Magic II: - Wind Spirit: Magical Wind strike


Lowers the attacking target's resistance - Earth Spirit: Magical Earth strike
to weakening magic.
- Fire Spirit: Magical Fire strike
Active Skills
- Magma Spirit: Magical Fire strike
Cloaking Word I: Puts group
- Tempest Spirit: Magical Wind strike
members within 20 m of you into basic
steal for 30 seconds during which they Stone Skin IV: Forms a protective
cannot move. Unable to use during shield for 5 minutes that has a 100%
battle. Cast time 0.5 seconds, 10 minute chance to absorb damage when you are
cooldown. under attack. If you are attacked by a
player, you suffer less extra damage. The
Curse Cloud I: Inflicts 754 magical
protective shield absorbs 947 extra
earth damage to a target within 25 m and
damage each time and remains effective
all enemies within a 25 meter radius of
until it absorbs a total of 947 damage.
the target, and inflicts an additional 656
Instant cast, 2 minute cooldown
damage every 6 seconds for 54 seconds.
In addition, whenever the target uses a Summon Earth Spirit III: Summons an
magical attack on you, it suffers damage earth spirit. Cast time is 4.5 seconds, 5
equal to 5% of its maximum HP. Cast second cooldown.
time is 1.5 seconds, 1 hour cooldown, Weaken Spirit II: Inflicts 454 magical
4000 DP. wind damage on a target within 25 m and
Erosion IV: Inflicts 222 magical earth deals additional air damage if the target is
damage on a target within a 25m radius a spirit. Induction time 2 seconds, 12
of you, and deals further 193 damage second cooldown. Stigma skill.
every 3 sec for 15 sec. Instant cast, 3

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Level 41 Instant cast, 30 second cooldown.

Summon Wind Servant III: Summons


2 Energies of Wind to inflict magical wind
Passive Skills damage on a target within a 25m radius of
you. Cast time is 1.5 seconds, 10 second
None.
cooldown.
Active Skills

Absorb Vitality V: Inflicts 464


magical fire damage on a target within a
Level 43
25 m radius of you, and absorbs 70% of
the damage as HP. Stigma skill. Cast
time is 2 seconds, 12 second cooldown.
Passive Skills
Summon Water Spirit III: Summons
Concentration III: Boosts
a water spirit. Induction time is 4.5
concentration by 75.
seconds, 5 second cooldown.
Active Skills

Blessing of Fire III: For 1 min, there is


Level 42 a 100% chance that you and all group
members within 20 m of you will deal an
additional 46 damage with each attack.
Induction time is 2 seconds, 2.5 minute
Passive Skills
cooldown.
None.

Active Skills

Curse of Water I: Transforms a target


within 25 m into a water spirit for 6-8
seconds fearing them, reducing their
movement speed and decreasing their
fire resist by 80. 5 minute cooldown, no
induction time.
Ignite Aether IV: Removes up to 3
buffs from the target, and inflicts 411
damage per buff removed. Stigma skill.

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Level 44 - Earth Spirit - Magical earth strike

- Tempest Spirit - Magical water strike


Ancestral Spirit Self Destruct I
Passive Skills (Asmodian only): Commands the spirit to
None. channel its HP into an attack spell. Each
spirit has an element-specific skill that
Active Skills
deals damage in an area of effect. It deals
Spirit Recovery I: Recovers your an additional damage if the target is an
spirit's HP by 100%. Stigma skill. Instant Elyos or a Balaur. Stigma skill. Cast time
cast, 10 minute cooldown. is 2 seconds, with 3 minute cooldown.
Summon Fire Spirit IV: Summons a - Water Spirit - Magical water strike
fire spirit. Cast time 4.5 seconds, 5
- Wind Spirit - Magical wind strike
second cooldown.
- Earth Spirit - Magical earth strike

- Magma Spirit - Magical earth strike

Level 45 Armor Spirit I: Increases your spirit's


physical and magical attack by 40%,
physical all elemental defenses by 10%,
Passive Skills magical boost by 400, speed by 30%,
magical accuracy by 400, and accuracy by
None.
1000 for 5 minutes. Stigma skill. Skill has
Active Skills a 1 second cast time with a 5 minute
Ancestral Spirit Elemental Flow I cooldown.
(Elyos only): Commands the spirit to Cyclone of Wrath I: Deals 357 magical
channel its HP into an attack spell. Each wind damag to a target within 25 m of
spirit has an element-specific skill that you, and deals a further 311 damage every
deals damage in an area of effect. It deals 2 seconds for 8 seconds. Stigma skill with
an additional damage if the target is an a 2 second cast time, 12 second cooldown.
Asmodian or a Balaur. Stigma skill. Cast
Magic Implosion I: Removes up to 3
time is 2 seconds, with 3 minute
buffs from the target, inflicts 400 damage
cooldown.
for the first buff removed, and inflicts
- Water Spirit - Magical water strike further 200 damage per each additional
- Wind Spirit - Magical wind strike buff removed. The target also receives 100

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damage every 6 seconds for 30 seconds. Level 46


Can be removed with a dispel magical
buff or dispel magical debuff skills.
There is no cast time, and has a 30
Passive Skills
second cooldown.
None.
Spirit Armor of Darkness IV
(Asmodians only): Increases your spirit's Active Skills
magical boost by 650, attack speed by Spirit Absorption II: Consumes 20% of
10%, speed by 10%, physical defense by your spirit's maximum MP to recover 30%
13%, and physical and magical attack by of your MP. Induction time is 2 seconds; 3
85% for 10 minutes and heals it for 111 minute cooldown.
every 6 seconds.
Weaken Spirit III: Inflicts 516 magical
Spirit Armor of Light IV (Elyos wind damage on a target within 25 m, and
only): Increases your spirit's magical deals an additional 449 damage if the
boost by 650, attack speed by 10%, target is a spirit. Induction time 2 seconds,
speed by 10%, physical defense by 13%, 12 second cooldown.
and physical and magical attack by 85%
Wing Root I: Instantly decreases the
for 10 minutes and heals it for 111 every
flight time of a target within 40 m by 20%
6 seconds.
and causes it to decrease by an additional
Summon Energy of Cyclone I: 6% every 3 seconds for 30 seconds.
Summons 4 energies of wind to inflict Induction time is 1 second, with a 1
magical wind damage to a target within minute cooldown.
25 m of you. Stigma skill. Has a 1.5
second induction and 30 second
cooldown.

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Level 47 Level 48

Passive Skills Passive Skills

None. None.

Active Skills Active Skills

Absorb Vitality IV: Inflicts 514 Ignite Aether V: Removes up to 3 buffs


magical fire damage on a target within a from the target, and inflicts 304 damage
25m radius of you, and absorbs 75% of per buff removed. Stigma skill. Instant
the damage as HP. Stigma skill. Cast cast, 30 second cooldown.
time is 2 seconds, 12 second cooldown.
Spirit Substitution I: Transfers all
Chain of Earth IV: Inflicts 64 earth damage taken by the caster to the spirit
damage on a target within a 25 m radius instead. Stigma skill. Instant cast, with 10
and decreases its movement speed for minute cooldown.
10-15 seconds and deals an additional 56 Summon Fire Energy IV: Summons 2
damage every 3 seconds. Instant cast, 15 energies of Fire to inflict magical fire
second cooldown. damage on a target within a 25m radius of
Summon Wind Spirit IV: Summons a you. Cast time is 1.5 seconds, with a 5
wind spirit. Cast time is 4.5 seconds, 5 second cooldown.
second cooldown.

Level 49

Passive Skills

Enhance Weakening Magic III: Lowers


the attacking target's resistance to
weakening magic.

Active Skills
Blessing of Fire IV: For 1 min, there is
a 100% chance that you and all group

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members within 20 m of you will deal an Spirit Burn-to-Ashes I (Elyos only):


additional 51 damage with each attack. Commands the spirit to consume its HP in
Induction time is 2 seconds, 2.5 minute a magical elemental attack dealing area of
cooldown. effect damage. It deals additional damage
if the target is an Asmodian or Balaur.
Summon Stone Energy III: Summons
Stigma skill. Cast time is 2 seconds, with 3
2 Energies of Land to inflict magical
minute cooldown.
earth damage on a target within a 25m
radius of you. Cast time is 1.5 seconds, - Water Spirit: Magical water strike
with a 5 second cooldown. - Wind Spirit: Magical wind strike

- Earth Spirit: Magical earth strike

- Fire Spirit: Magical fire strike


Level 50
- Tempest Spirit: Magical water strike
Spirit Explosion I (Asmodian only):
Passive Skills Commands the spirit to consume its HP in
a magical elemental attack dealing area of
Advanced Orb Training IV: Allows
effect damage. It deals additional damage
you to use orbs skillfully.
if the target is an Elyos or Balaur. Cast
Advanced Spellbook Training IV: time is 2 seconds, with 3 minute
Allows you to use spellbooks skillfully. cooldown.
Active Skills - Water Spirit: Magical water strike
Erosion V: Inflicts 266 magical earth - Wind Spirit: Magical wind strike
damage on a target within a 25 m radius
- Earth Spirit: Magical earth strike
of you and deals further 232 damage
every 3 seconds for 15 seconds. Instant - Fire Spirit: Magical fire strike
cast, 3 second cooldown. - Magma Spirit: Magical earth strike
Infernal Pain I: Deals 511 magical Spirit Elemental Flow I (Elyos only):
earth damage to a target within 25 m of Commands the spirit to channel its health
you, and deals a further 445 damage into an attack spell. Each spirit has an
every 3 seconds for 12 seconds. Stigma element-specific attack that damages an
skill. Induction time is 1.5 seconds, with area of effect. It deals an additional
30 second cooldown. damage if the target is an Asmodian or
Balaur.

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- Water Spirit: Magical water strike - Magma Spirit: Magical earth strike

- Wind Spirit: Magical wind strike Stone Skin V: Forms a protective shield
for 5 minutes that can absorb damage with
- Earth Spirit: Magical earth strike
the probability of 100% whenever you
- Fire Spirit: Magical fire strike receive all attacks. If you are attacked by a
- Tempest Spirit: Magical water strike PC, you suffer less extra damage. The
protective shield absorb 1,140 damage
Spirit Ruinous Offenses I:
each time and remains effective until it
Commands the spirit to attack. Each
absorbs a total of 1,140 damage. Instant
spirit has an element-specific skill.
cast, 2 minute cooldown.
Stigma skill. Cast time is 0.8 seconds,
with 1 minute cooldown. Summon Magma Spirit I (Asmodian
only): Summons a magma spirit for 20
- Water Spirit: Magical water strike
minutes. Induction time is 4.5 seconds
- Wind Spirit: Sustainable magical
with 1 hour cooldown. Uses 2000 DP.
wind strike
Summon Tempest Spirit I (Elyos
- Earth Spirit: Magical earth strike,
only): Summons a tempest spirit for 20
reduced movement speed
minutes. Induction time is 4.5 seconds
- Fire Spirit: Magical fire strike with 1 hour cooldown. Uses 2000 DP.

- Magma Spirit: Magical fire strike

- Tempest Spirit: Sustainable magical


wind strike

Spirit Self-Destruction I (Asmodian


only): Commands the spirit to channel its
health into an attack spell. Each spirit has
an element-specific attack that damages
an area of effect. It deals an additional
damage if the target is an Elyos or
Balaur.

- Water Spirit: Magical water strike

- Wind Spirit: Magical wind strike


- Earth Spirit: Magical earth strike

- Fire Spirit: Magical fire strike

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THE ABYSS because there isn't a more tempting target


to enemy players than someone distracted
by NPC mobs.

For some players, the Abyss is where The Abyss is unlike any of the regions
the fun really begins. The Abyss is the you find in Asmodae or Elysea. It's dark,
main PvP zone that you gain access to foreboding, and extremely dangerous. Not
when you hit level 25. It's located in the only do you have to worry about enemy
center of the destroyed planet of Atreia. players, but you still have to watch out for
When you hit that level, you unlock the NPC monsters, particularly the Balaur.
Abyss quest chain, which is primarily The Balaur are an ancient common enemy
composed of you talking to various to the Asmodians and Elyseans, mainly
people but eventually leads you to responsible for the planet's destruction.
entering the Abyss. You can enter the The Abyss is essentially an archipelago
Abyss through Abyss gates, which are in space, which adds a new level of
located in the smaller towns. They're the danger. Unlike the secure, flat lands of
rings in the air right in the middle of the Asmodae and Elysea, you have to fly a lot
towns. to get around the various islands in the
While you may have been exposed to a Abyss, and if you run out of time you'll
little bit of PvP at level 20 via temporary plummet to your death. Fortunately there
rifts between Elysea and Asmodae, are a few areas that contain special rings
anyone level 25+ can enter the Abyss at that increase your flight time by a few
any time, and there are less safe zones seconds if you fly through them. Still, it's
available compared with your home strongly recommended that you try to
world. Even the skies aren't safe in the increase your flight time or speed as much
Abyss, for you can experience death as possible. Apply some flight-related
from above at any moment. Always pay manastones to your gear, equip a title that
attention to your surroundings or risk give you a flight bonus (e.g. the "Shugo
getting ganked by other players. Try not Chef" title for Asmodians), and purchase
to quest in a secluded area if possible. some flight potions. Every little bit helps.

When you kill monsters in the Abyss


you earn more XP than you would in
your home world, so grinding mobs in
this area is beneficial to leveling quickly.
However, you do so at a great risk

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Abyss Rank and Points Soldier,


Rank 5 Unlimited 23,500
Soldier,
Rank 4 Unlimited 42,780
When you enter the Abyss you unlock Soldier,
Rank 3 Unlimited 69,700
two new features. One is Abyss Points,
Soldier,
which are earned by completing quests, Rank 2 Unlimited 105,600
killing enemies, or other players in the Soldier,
Abyss. These points are used to purchase Rank 1 Unlimited 150,800
unique armor, weapons, jewelry, and 1 Star
Officer 1,000 214,100
even stigmas. The higher the level of
2 Star
enemies you defeat, the more Abyss Officer 800 278,700
Points you earn. Conversely, if you are 3 Star
killed, you lose some Abyss Points so it's Officer 500 344,500
in your best interests not to die. You also 4 Star
Officer 300 411,700
earn a lot more Abyss points by killing
5 Star
player characters than NPC mobs. Officer 100 488,200
Abyss Points are tied in to your Abyss General 30 565,400
Rank, in that accumulating enough points Great
General 10 643,200
allows you to move up the ranks. You
Commander 3 721,600
start off as a fresh-faced Rank 9, but with
Governor 1 800,700
a lot of time, perseverance and skill you
may be able to one day work your way
up to the top ranks. Who knows? You
might even make it to Governor. Here is
a break down of the Abyss Ranks and the
number of Abyss Points required.
Available Required
Rank Title Positions Abyss Points
Soldier,
Rank 9 Unlimited 0
Soldier,
Rank 8 Unlimited 1200
Soldier,
Rank 7 Unlimited 4220
Soldier,
Rank 6 Unlimited 10,990

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Fortresses can eventually break down the gate.

Once the gate has been breached, the


aerial forces are still vulnerable to the
In the Abyss there are a number of fortress's Aetheric Field, a forcefield that
Balaur fortresses, which can be taken by protects it from aerial assaults. The ground
either faction (Elyosian or Asmodian). forces must find the Aetheric Generator
Taking over a fortress is a large and destroy it.
undertaking, requiring many players to Your job isn't done. To actually capture
work together as a raiding party (in Aion, the fortress, you must defeat its Balaur
raids are called Alliances). As if Guardian Deity General, a powerful boss
defeating the hordes of Balaur guarding a deep within the fortress and the last line of
fortress isn't enough, you most likely will defense. When your raid has killed the
also encounter members of the enemy Guardian Deity General, only then can you
faction. However, successfully taking a all breathe a sigh of relief and recoup your
fortress is immensely rewarding. You'll rewards from your newly conquered
have access to its NPC vendors that sell fortress.
special items, and various quests and
For a few hours your fortress will have
instances that yield tantalizing rewards.
immunity from enemy players, so take
advantage of its benefits while you can.
When this time period is up, the fortress is
Capturing a Fortress once again vulnerable to attack. If your
side wants to keep the fortress make sure
The first line of defense and one of the it's well protected and defended.
most vulnerable points of a fortress is its
gate. While this may sound like a simple
task, it can be challenging. Make sure
that your raid brings siege weapons to
help destroy the gate, as it'll be powered
by the Gate Guardian Stone.
Furthermore, if the defenders manage to
activate the Gate Restoration Stone that's
within the fortress, the gate will be
further strengthened. Still, a determined,
skilled raid with lots of siege weapons

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Artifacts

Artifacts are special structures


scattered throughout the Abyss that can
be used to defeat the opposing faction in
battle. Each artifact does something
different. For example, one may turn
nearby enemy players into harmless
creatures, while another may increase the
HP of nearby allies.

To use the powers of artifacts, your


side needs to control it. Naturally they
are guarded by groups of ferocious
Balaur, so you'll have to eliminate them
first before you can get to an artifact.
Once you've done that, you need a
Temporal Stone to activate it. These are
crafted by Alchemists, so make sure you
or someone else in your group has one
(or even a few) before you set out to take
an artifact.

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COMBAT mob when you can. But be very careful


though -- kiting works best in large, open
STRATEGY IN areas that allow you to run freely and
PVE aren't full of mobs. It's very risky to use in
cramped locations where there are clusters
of mobs nearby, as you may accidentally
aggro them as well, which would be very
- Solo bad.
- Grouping Start off by slowing the mob. For
example, during the first 10 levels Ice
Chain is very handy, and even more
Solo effective when followed by Frozen Shock
since that skill knocks them back. Once a
target is slowed, use DoT. Start firing up a
more powerful attack at this point and let
As mentioned previously in the guide,
them have it. Although your stronger
Spirit Masters are squishy, and especially
attacks have long inductions that require
vulnerable to melee combat. You can't
you to stand still for a few seconds, try to
just charge in to a group of mobs and
give yourself some distance first. Back up
expect to live. One of the most important
further if you can, or try slowing the target
things to do as a Spirit Master is delay
down with another slow, or even a Root.
the mobs from reaching and attacking
you, because once they reach you they Pets are very important to the soloing
hit very hard. Here are some tips to Spirit Master. When you enter an area, you
fighting as a Spirit Master during PvE. must decide how you want to use them.
PvP strategies are discussed further in the Do you want them to tank and absorb all
guide. damage while you DPS safely from afar?
Or would you prefer to keep aggro on the
Kiting is a classic and particularly
mob and kite it around while your high
helpful method in both PvE and PvP. In
DPSing pet does the attacking? It depends
kiting, you run around trying to avoid
on the situation and on the mobs. If you're
being hit by the enemy, keeping as much
in a small area covered with mobs, then
distance between you and them as
kiting isn't a good idea and you may want
possible. You limit your amount of time
to use the Earth or Fire spirit to tank.
standing still. Use your slows,fears, and
However, if you have a lot of room to
roots and keep moving away from the

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move around, then consider the Spirit Masters are considered a support
alternative method of kiting the mob class, which usually consists of those who
while your water or wind spirit provides can debuff mobs, CC mobs, and buff up
most of the damage dealing. the group. However, being a support class
doesn't mean that your contribution to the
group is any less important. As a Spirit
Master, your DoTs help bring down mobs
Grouping faster, and your roots and fears can control
adds. Everyone's job in the group matters.

Combat strategy in group PvE is


Playing in a group is very different
relatively straightforward. Whoever is the
than when you're soloing. On one hand
tank should always engage a mob first
you feel safer because there are five
while the rest follows suit. If there's more
other people to help you. On the other
than one trash mob, you can often CC one
hand there are also five other people you
with roots or fears while everyone
have to help out. You need to learn how
("everyone" doesn't include the healer)
your role changes in a group situation.
kills the other. Make sure to call out which
The so-called "holy trinity" in MMOs mob you are CCing so that the group
consist of a tank, healer, and DPS. These knows to avoid touching it. If this isn't
are arguably the three most essential possible or your CC resists, hope isn't lost.
members of any group. You need a tank Just have everyone focus fire on one target
to protect the others and absorb incoming at a time to burn them down quicker. The
damage, a healer to keep everyone alive, group leader usually calls out or marks
and DPS (ranged and/or melee) to kill these targets.
mobs quickly. In Aion, these are the
Protect the healers at all times! They
Templar, Cleric, and Ranger/Gladiator.
should stay further back to avoid melee
Naturally you may not always get this
damage. However, they're still vulnerable
ideal group. You may find a Gladiator
to ranged damage. If you see a healer
tanking instead, or a Chanter healing.
under attack, call it out so that a DPS class
You may get two Clerics but not enough
can save him/her. You yourself can rescue
Rangers. Such eclectic group makeups
the healer by fearing the mob, siccing your
can provide some very interesting
pet after it, or attacking it yourself. In fact
experiences.
all squishies (Spirit Masters included!)
should stand far back for safety.

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Speaking of pets, be very careful how


you use them in a group. You may cause
a wipe because the pet accidentally
aggroed a second cluster of mobs while
the group was still busy fighting the first
bunch. In tight locations jam packed with
enemies, it's best to keep your pet off.
After all, with so many people in the
group they're not really necessary.

When encountering a boss with adds,


this classic strategy works best. Have the
tank engage the boss while everyone
works on burning down adds. Once the
adds are dead, help the tank DPS the
boss down. If any adds respawn, return
to killing those adds until dead then
return to killing the boss.

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COMBAT Recommended PvP


STRATEGIES IN Stigmas
PVP
As mentioned continuously throughout
the guide, one of the key factors to
survival as a Spirit Master is keeping the
- PvP as a Spirit Master enemy (both computer and human) away
from you. You also want to weaken them
as much as possible. That said, when it
comes to PvP you'll want to primarily use
PvP as a Spirit Master
CC and debuffing stigmas. At the same
time, at higher levels (especially 40+) you
may want to consider adding at least one
PvP combat is overall more
DPS-based stigma for a little offense.
challenging, because you're dealing with
After all you're supposed to kill your
other human beings who are equally
enemy, not CC and run away (unless
intelligent and unpredictable, which also
they're many levels above you or you're
makes things more exciting. The first
severely outnumbered). Keep in mind that
time you encounter an enemy player may
as you get closer to level 50, your
be a little jarring and take you off guard.
opponents will have stronger resists to
Keep a cool head and you just may
your skills. It's highly recommended then
survive. There are many ways and skill
to beef up your Magical Accuracy in
combinations to fight other classes.
addition to HP (via manastones/gear).
However, here are a few basic strategies.
The first debuffing stigma you get
access to is Body Root I, at level 20.
Contrary to what the description says (that
is an error), what Body Root actually does
is prevent melee classes (Templars,
Gladiators, Assassins, and Rangers to an
extent) from using their skills for the
duration of the spell. Body Root is cheap
and plentiful on the Trade Broker, so grab
one when you can.

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At 25 you gain access to Ignite Aether, yourself in the center of a cluster of


a stigma that removes up to three buffs enemies and turn them all into harmless
on a target while damaging them for each Fire Spirits, then take them down one by
buff removed. Slot this with your Body one. Since Fear Shriek is widely coveted
Root. When you hit level 28, you can by Spirit Masters and doesn't drop often,
start using Sigil of Silence I, which expect to pay a hefty fee on the Trade
essentially does the same thing to Broker -- if you're lucky to find one on
magic-based classes as Body Root does sale. Regardless, many Spirit Masters will
for melee classes. Sigil of Silence argue that the price is worth it.
prevents Clerics, Chanters, Sorcerers, Unfortunately, since you don't get a fourth
and enemy Spirit Masters from using stigma slot until level 40, you'll have to
their skills during the duration of the decide which stigmas to equip. It really
spell. Since you only have two open depends on you. On one hand you may
stigma slots available at this point, you'll want to stick to Body Root/Sigil of
have to decide whether or not to swap Silence/Fear Shriek, or you may want to
Sigil of Silence out for Ignite Aether. replace Body Root or Sigil of Silence with
Fortunately a third slot opens at level 30, Ignite Aether III, which you can get at
so you won't have to be juggling the level 37.
three stigmas for too long.
By level 45 you can start using the
At level 34, you can use Weaken Spirit Advanced Stigmas. For example, Magic
I, which some Spirit Masters slot since Reverse can replace Ignite Aether as a buff
it's useful in both PvP and PvE. It deals removal. In terms of CC, Shackle Blunting
magical wind damage to an opponent, is quite useful, as it reduces a target's
and even more damage to spirits. attack speed and decreases its elemental
Therefore, the best way to use Weaken defenses by 200. Furthermore, it increases
Spirit is to first fear your target to turn it your cast time by 50%. One thing to
into a spirit, then follow up with Weaken consider though, is that Magic Reverse can
Spirit. be dispelled by Clerics and Spirit Masters.
At level 37 you get what's arguably the At level 46 some Spirit Masters may be
Spirit Master's most important stigma -- torn between Weaken Spirit III and
Fear Shriek. This is the skill that causes Cyclone of Wrath. On one hand, Weaken
other classes to flee from us. Unlike the Spirit III is great for the initial burst
level 28 Fear skill, Fear Shriek is an damage, but not only is it on a longer
AoE, which means that you can throw cooldown, you'll have to fear the target

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first to take advantage of the extra Masters go all out HP for manastones, but
damage the skill does to spirits. it's best to sprinkle in a few magic boost
Meanwhile, Cyclone of Spirit is on a ones as well. And finally, at higher levels
shorter cooldown and does more damage your human opponents will be more likely
over time. I would argue that Cyclone of to resist your attacks, so don't forget your
Spirit is better. magical accuracy as well. While you can
When you finally hit level 50 you can obtain a lot of magical accuracy and some
replace Cyclone of Spirit with the magic boost from stats, you'll have to rely
mostly on manastones to beef up your HP.
powerful Infernal Pain, a DoT that deals
Oh, and don't forget your other
magical earth damage and additional
enhancements such as Enchantment stones
damage to a target.
and Godstones.

If you plan to PvP a lot, consider earning


PvP Gearing & Abyss Points towards the Abyss gear. This
Enhancements gear has stats that focus on PvP, such as
lesser incoming damage from enemy
players, which is definitely a nice perk.
In terms of Enhancements and gear for The gear ranges from green to orange
PvP, you'll need to focus on three factors quality, with the green worth the least
in this order: survivability, strength, and amount of Abyss points. However, it's
accuracy. First of all, you're squishy and recommended that you instead save up for
don't have a lot of HP compared to at least the blue gear, since the green
heartier classes, so you must improve quality isn't that big of a step up compared
your HP as much as possible. The DPS to say, nice crafted gear. Remember that
classes can hit really hard, and your when you spend Abyss points, your Abyss
Stone Skin easily melts with a couple of rank lowers so go kill something -- or
hits. Equip your gear with the best HP someone -- to bring it back up again.
manastones you can afford, and lean
At the same time, if you have the kinah
towards gear with HP on it.
or you're a crafter, there's nothing wrong
At the same time, all the HP in the with a set of nice crafted blue gear. They
world won't matter much if you can may not have specific PvP bonuses, but
barely damage your opponent. their stats are well-rounded so you can use
Emphasize magic boost as well in your them in any situation.
gear and enhancements. Some Spirit

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The Spirit Master vs. they may use. Here are a few tips on how
to research other classes.
Other Classes
One way to do this is by talking with
your legion mates and asking them about
There are many possible strategies their skills. Better yet, since people learn
when facing other classes in the Abyss. best through practice, participate in duels.
Since players customize their characters Duel your legion mates, or even random
via stigmas, gear, and enhancements and people. Try to find folks who are a few
use different playstyles, no one strategy levels higher than you so you can
is foolproof. Also, understand that you understand how much certain skills may
will rarely encounter a 1v1 situation, as resist towards a higher level opponent.
most PvPers travel with at least one other
Keep in mind that while dueling is great
person. After all, there's safety in
practice, it's still against a friendly
numbers. At the same time, many players
opponent who may hold back. After all,
for many reasons still solo in the Abyss.
since there's no risk involved, neither you
Depending on the situation and the
nor your dueling partner will probably use
opposing players' level, it's possible for a
say, health potions or food, nor spend DP
lone well-geared, skillful Spirit Master to
on harder-hitting skills. In real fights, all
survive an ambush. However, in many
bets are off. Therefore, if you really want
cases the best strategy in this case is to
to improve at PvP, the best way is to
escape, or risk feeding the opposing
actually get your hands dirty in real fights.
faction Abyss points with your corpse.
Participate as much as possible in actual
One thing to keep in mind during PvP PvP situations. Enter rifts whenever you
is not to rely too much on your spirit pet. can. Form hunting parties in the Abyss.
Granted, they do decent DPS, but any Yes, you will die and lose a great deal of
human player with half a brain knows to Abyss points, but you'll hopefully take
ignore the spirit and go straight for the down a few enemy players as well.
Spirit Master controlling it. However, in
Another tip that is extremely
group PvP you can still use your pets to
time-consuming, but is a great way to
irritate or distract the opposing faction.
understand how another subclass works is
To improve your chances of winning a by creating and playing that subclass
fight, you need to know more about the yourself. You'll then have access to every
other subclasses -- what their strengths single skill and understand that subclass'
and weakenesses are, and what strategies limitations and advantages over other

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classes. Chanters: Chanters can be a little tricky


to beat because they can counter your
Here are a few general tips in fighting
DoTs with HoTs (heal over time).
other classes. Note that these are written
However, since they can't dispel your
with the assumption that you're already
DoTs, they're more vulnerable than
level 50 and have all your skills and
Clerics. Kite away and unload as many
stigmas.
DoTs and slows on enemy Chanters.
Overall, when dealing with melee
Clerics: It can be particularly difficult to
classes use Body Root on them to
kill a class that can heal itself, not to
remove their melee buffs, and use
mention dispel most of our DoTs. They
Silence on any magical-based attackers.
don't have the highest DPS, but it can take
When dealing with more than one
a long time to defeat one. The best you can
enemy, use Fear Shriek liberally and
do is hope that the Cleric isn't built for
send them scattering into NPC mobs. If
strong Magical Resist so that you can land
you have Weaken Spirit slotted, all the
some attacks.
better. If your opponent is in the air, use
Wing Root to clip their wings and send Gladiators: Keep your distance as much
them crashing back to the ground. as possible, as they do melee burst DPS.
Assassins: These are particularly Kite, root, fear, and use your DoTs as
deadly opponents, namely because you much as possible. Watch your pet, for the
don't see them coming. If they manage to Gladiator's AoE attacks can kill it, making
strike first, chances are high that you you even more vulnerable.

won't live very long. However if you Rangers: Some people argue that the
have high Magical Resist, you may be Ranger is the archenemy of the Spirit
able to resist the Assassin's Ambush Master. Rangers have a particularly
attack (a stigma skill). They're also hard damaging burst chain skill, so it can be
to kill because of their high evade rating. very hard to survive such an attack if they
They however, have limited CC except complete the chain successfully. Kiting
for short stuns. Also, keep in mind that clearly doesn't help since they're ranged,
they're still a melee class. Therefore, if and if they get the first shot your chances
you manage to survive the initial attack of survival are low. However, if you can
from stealth, you may still be able to win sneak up on one and remove his/her buffs
if you CC them and burn them down and use your slowing skills, you may stand
from afar with your DoTs. This is why a chance. But be careful, since they can do
having a high HP pool helps. the same to you with traps and slows.

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Sorcerers: As mentioned early in the their Inescapable Judgment, a stigma skill


guide, Sorcerers do burst DPS, which that allows them to pull enemies towards
means that they can kill faster in a short them and slows them down for about 10
amount of time. However, in longer, seconds. You may still be able to fear
drawn-out battles you'll be more them and escape, but not as easily if
successful because of your DoTs. Also, they're able to pull you into the waiting
you have more PvP-friendly CCs like blades of their Gladiator or Assassin
slows and fears that do not break on friends.
damage, unlike the Sorcerer's roots and
mezzes. Although Sorcerers do burst
DPS, they're just as vulnerable as you are
once you remove their buffs, including
Stone Skin. Dispell those buffs quickly.

Spirit Masters: These battles are


particularly interesting since you both
have the same skills and most likely use
a lot of the same tactics. You probably
have most of the same stigmas slotted as
well. The winner of this battle will most
likely be the one who strikes first and the
one with the better gear. If you have gear
high in Magical Resist, you improve
your chances of survival since the enemy
Spirit Master's attacks won't succeed as
much.
Templars: This subclass has weak
DPS, so you won't have to worry too
much about getting hurt. However,
fighting a Templar is like fighting a brick
wall. Their large HP pool and defenses
mean that it'll take you a long time to
wear one down; make sure you always
have a large stock of mana potions at
hand when facing one. Watch out for

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MACROS Commands

In times of war, quick reflexes may Macros contain specific commands that
mean the difference between life and can be used from marking your target
death. The same can be said for survival assist to generating an automated message.
in Aion. You may have the best gear and All commands start with the "/" key.
stigmas equipped, but if you're still /Skill: Allows you to do a specified
relying on slow mouse clicking to skill. You must enter the exact name of the
activate your skills then you're allowing skill for it to work.
precious seconds for the other side to
/Use: Allows you to use a particular item
gain the upper hand. The best PvPers and
in your inventory.
PvE enthusiasts swear by macros, a way
to code a string of important skills into /Quickbar x y z: Allows you to enter
one keystroke. your quickbar numbers. The numbers for
quickbar types are: Basic Quickbar (1), Alt
To make a macro, open your macro
Quickbar (2), Ctrl Quickbar (3), and Right
window (or hit the "U" key) and then
Quickbar (4).
click "New macro". Give it a name and if
you like, a description. Choose an icon /Delay: Includes a delay (measured in
for it, drag and drop on an available slot seconds) in executing a skill. For example,
in your hotbar, then save it. If you wish "/Delay 1.5" means that it'll take 1.5
to edit your macro, go back to your "New seconds for the next skill in the macro to
macro" window and click the "Edit" activate. Due to differences in lag times
option at the bottom of the window. If among computers, you may need to play
you want to delete your macro, hit the around with the /delay command a bit to
"Delete" option at the bottom of your get it right, though 1.5 seconds is a good
"New macro" window. starting point.
You can have as many as 12 macros, /Chatcommand Chat: Allows you to
which can be as elaborate or as simple as fire off pre-written messages. These can be
you want. Feel free to play around and as simple as "Greetings and salutations!"
experiment with them and the various when you first log in, to "The cleric is
commands. You may be surprised what under attack!" in a raid.
you can come up with!

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/Channel Command: Allows you to Some General Macros


easily switch back and forth among
channels. For example, /2 Trade Channel
opens up the Trade channel.
/Skill [name of skill]
/Select %NPCName,
/Delay [number of seconds]
%CharacterName: Allows you to select
certain NPCs or players if you put their /Skill [name of skill]
names in the command. /Delay [number of seconds]
/Variable: This is a shortcut of sorts /Attack
when creating macros, as it allows you to
This is a standard macro for those who
assign a variable (0-9) to long-named
want to chain a number of their most often
items.
used opening attack skills.

/Select [%Group1] - /Select


[%Group6]
Parameters
Allows you to select a particular
member of your group.
Macros sometimes use parameters, that /Select [%Group1]
you must set.
/Skill Assist Target
%Self: To select yourself.
or
%Pet: To select your pet.
/Select [player name]
%PartyN_Pet: To select a pet that
/Skill Assist Target
belongs to N party member.
/Attack
%Support: To select the target of the
chosen target. Allows you to select a target assist and
focus fire using their target.
%AutomaticSelect: To auto Select
(Shortcut: Tab) /Variable 0 Secret Remedy of Life

/Use %Variable0

Assigns a variable of 0 to the item


"Secret Remedy of Life" and allows you to
use the item.

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Spirit Master Macros This macro is for when you want your
pet to grab aggro.

/Skill Spirit Threat I


Although most macros that Spirit
/Delay 2
Masters use are not too different from
those used by other classes, some are /Skill Summon Fire Energy I
unique because of their spirit pets, which /Delay 2
are often incorporated in their attack
/Skill Erosion II
rotation (especially while soloing). While
there isn't a specific pet macro command, /Delay 1.0
you can easily create one by simply /Skill Chain of Earth I
binding the "pet attack" option on one
/Delay 1.5
hotbar key then incorporating it in the
macro. You can do the same for the /Quickbar 1 1 1
"guard" option and put it in a macro to This macro allows for the pet to initially
stop your pet's attack. grab aggro, which is then transferred to
/Skill Ice Chain I you once you get your DoTs in.

/Delay 4

/Skill Frozen Shock I

This simple macro is useful for starter


Spirit Masters who don't have a lot of
skills available to them yet.
Alternatively, you can use the Flame
Bolt --> Blaze chain.

/Skill Spirit Threat I

/Delay 1.5

/Skill Spirit Thunderbolt claw I

/Delay 1.5

/Skill Summon fire energy I


/Attack

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KINAH MAKING packets of ten, drag it to an empty space in


your inventory while holding down the
STRATEGIES Shift key. You'll get a message asking how
many you'd like to be split into. Write a
message advertising your wares, click
The monetary unit in Aion is the kinah Start and you're in business! Most people
and you'll need plenty of it for travels, set up their Private Stores in busy sections
food, potions, skills, and other of towns, so don't be surprised to see some
unforeseen purposes. Fortunately there competition.
are a few ways to make money in the
While most players sell a hodgepodge of
game. The first is by simply killing
things from their Private Store, others
mobs. Often not only do they drop coins,
choose to specialize in one type of
but you can always vendor the junk loot
item(e.g. crafting materials, manastones,
you get from their bodies. However, this
food, potions). Meanwhile, some of the
is a very slow process so you'll need
more enterprising players set up shop near
additional and faster methods. This is
NPCs that give quests that require turning
where the Private Store and Trade Broker
in a number of gatherable items. They then
come in.
sell these items to players who may be
behind in their gathering skill and unable
to procure the items themselves.
Private Store It can be pretty cool to see potential
customers walk up to you and inspect your
goods, and there's a small thrill when you
Remember that lemonade stand you see them buy something. The drawback to
ran as a kid? Well, you'll essentially be a Private Store is that you cannot quest
doing the same thing with your Private while running it, so it's best to do if you
Store. In the menu to the right of your need to be AFK (away from keyboard) for
skill hotbars choose the "Private Store" a short length of time, like a half hour.
option (or press the Y key), which opens Furthermore, the only people who will see
two windows, one of which is your your store are those who are within visual
inventory. Choose the items you'd like to distance of you, so your customer pool is
sell and price them, then drag into your quite small.
store window. If you have say, 30 Iron
Before you set up your Private Store,
Ore and want to sell them in three
make sure you check out the competition

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and set your prices accordingly. What Because anyone at any time can visit the
goods are they selling, and for how Trade Brokers even while you're offline,
much? If many of them are say, selling you have a larger pool of customers. At
the same manastones for the same price the same time however, you also have
and you have them too, consider selling more competition. Again, observe them
at a lower price. If you have a few rare first and see how they price their items.
items they don't carry, feel free to price it Since Aion is still a new game (in North
how you see fit. America), keep in mind that the economy
may fluctuate for a while as people try to
determine the fair market value for certain
items such as crafting materials, gear,
Trade Broker manastones, and food.

If you don't want to be stuck in one Tips on Making


spot for a long period of time selling
your items, perhaps you should get
Money at the Trade
someone to do it for you. Trade Brokers Broker
are NPCs that run Aion's version of an
Auction House. However, it's not really
Since each character can only put up a
an Auction House since you can't auction
maximum of ten items on sale at the Trade
anything. Rather, it's like a consignment
Broker, one way to make more money is
shop in which you "hire" the Trade
by creating alts, thereby greatly increasing
Brokers to sell items for you. Trade
your potential sales. Instead of one
Brokers are located in major cities such
character only selling 10 items you can
as Sanctum or Pandaemonium, but in
have 6 characters selling 60 items. All you
some smaller cities as well. You can only
need to do is level the alt to 10 so that it
sell up to 10 items at a time, and the limit
gains access to the Trade Broker, and that
is eight days. Whenever you sell
doesn't take much time.
something you'll get a notification icon
in the lower right corner of your screen. When it comes to selling stacks of a
Return to the Trade Broker and click on certain item vs. selling them individually,
the "Sold Items" tab to pick up your do not use the same pricing ratio for both.
kinah. For example, if you're selling one weapon
flux for 500 kinah, do not sell five weapon

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fluxes for 2500 kinah. Instead, sell sometimes some players will sell items for
individual or small stacks of items at much lower than what the market dictates.
higher price points (e.g. one weapon flux If you see a lot of say, mana potions
for 1000 kinah) and sell large stacks of selling for dirt cheap, buy them all up and
items at lower price points (e.g. 10 resell them for a higher price.
weapon fluxes for 8000 kinah).

When you've outleveled your gear,


don't vendor it. Instead, convert them
into enchantment stones, which sell for a
decent price depending on their level.

Balaur items are quite popular, as


crafters need them and they tend to sell
for a pretty penny. Head for the Abyss
and start grinding them. This is a
win-win situation, as you obtain XP
faster in the Abyss than you would in
your home world, not to mention you
earn Abyss points as well. Always be
aware of your surroundings though, as
you may be attacked by the enemy
faction at any moment.

In fact, selling any crafting materials is


profitable on the Trade Broker. Gather
everything you see and sell them.

Crafting materials that double as quest


rewards are also money makers. Identify
the quests that require these items, gather
them, post them at the Trade Broker, and
rake in the kinah.
Upselling is a classic method of
making money in MMOs. This only
works if you have a decent money
cushion to start. For whatever reason,

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GATHERING early levels they do help. Most importantly


is that at later you'll encounter many
AND CRAFTING quests that require you to give an NPC a
certain amount of say, fruit. If you don't
have the proper gathering level, you can't
get this fruit. You may be able to buy them
- Gathering at the Trade Broker or a Private Store but
- Crafting don't always count on this, and may also
sell for ridiculous prices. And finally,
crafting materials sell well on the Trade
Gathering Broker, so you can make a profit from
selling them. However, some sell better
than others, so keep an eye out on which
are the money makers and which are the
Before you start crafting, you need to
duds.
understand gathering. Gathering is the
process of accumulating materials During the first nine levels you're
required for crafting. There are tons of supposedly gathering the raw materials,
gathering nodes sprinkled all over the but when you become a Daeva at level 10
landscape. Gathering in Aion has a you instead are now extracting vitality,
leveling system, which means that you which suggests that you're instead
cannot gather some items until you've gathering the essence of the material.
reached the right gathering level. Regardless, there is no difference as the
fruit and ore look exactly the same in your
You can start gathering at level 1, and
inventory when you gathered them as a
although it's time consuming to gather
mortal and when you gather them as a
everything you see, it's highly
Daeva. However, as a Daeva you're also
recommend that you do so, starting from
able to gather one important material --
when you first enter the game. There are
aether. Aether is required for most crafting
several important reasons to improve
professions and has other uses. The tricky
your gathering skills, even though you
thing with aether gathering is that not only
decide never to take up crafting. One is
are they available in certain areas (e.g.
that you actually earn a small amount of
Altgard Fortress in Asmodae), but Aether
XP from gathering, which may not seem
is located in the air, usually at high
much compared to the amount from
altitudes. Since you only have a short
grinding or questing, but during your
amount of flight time -- especially as a

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newly minted Daeva -- it can be handicrafting (for jewelry).


particularly challenging and frustrating to - Alchemy: Alchemists can make
gather this much needed product. potions, spellbooks, and orbs.

- Armorsmithing: These crafters can


make plate and chain armor.
Crafting - Cooking: Cooks can make food that
serve as buffs.

- Handicrafting: Handicrafters can make


You gain access to crafting after
not only wooden weapons (i.e. bows), but
you've Ascended. The first crafting halls
also jewelry.
you encounter are found in the main
cities of Sanctum (Elyos) and - Tailoring: Tailors make cloth armor.
Pandaemonium (Asmodae). There are - Weaponsmithing: Weaponsmiths make
five available crafting professions and if melee-based weapons and shields.
you like, you can take up all of them.
Understand that crafting is a very time-
However, in the end you can only master
and kinah-consuming experience.
one craft. Keep in mind that there's a fee
However, it's also quite rewarding. You
of about 3600 kinah to learn a craft so if
can sell your goods, equip your characters,
you're a little low on cash just learn one
and help out your fellow legion members.
or two to start, or wait until you have
Whether you decide to craft or not is
more money to get start. However, you
ultimately up to you.
can do the crafting quests (given by the
same NPCs who teach you the craft)
which reward you 3000 kinah, so you
just about break even.

There is no one craft that best suits any


specific subclass; it really depends upon
you. For example, if you have a cloth
armor-wearing character, you may want
to take up tailoring and make your own
armor. However, if you want to make
some kinah then consider taking up a
craft that allows you to make universally
used items such as cooking, alchemy, or

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CONCLUSION

This brings us to the end of the Spirit


Master guide. The Spirit Master is a
challenging class but immensely
rewarding to play, armed with a host of
tricks up its cloth-armored sleeve. We're
sometimes an unrecognized class, not
usually sought after in PvE group
situations. However, once we're in a
group our presence is welcomed and
skills appreciated. In PvP groups we can
dominate the opposition, as we lock them
down with CC and fears, and bleed them
to death with our DoTs.

Regardless of which side you choose in


the war that rages in Atreia, you'll have a
grand time playing the Spirit Master.
Happy adventuring!

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